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Colonel Dominator ShumillionTR[AXIS] ShumillionTR
TR BR 72

KDR: 2.73

Score: 6.8m

Last Seen: Jan 9th, 2019 12:51 PM
- OFFLINE - 251.5 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Member of The Axis of Auraxis[AXIS] The Axis of Auraxis
TR outfit on Miller

Members: 3
Level Progress (to 73): 63%
Level 100 Progress: 36% 498h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS TSAR-42 TAR LC3 Jaguar LC2 Lynx M18 Needler M14 Banshee TX1 Repeater TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,517,012 MLG Score: 2012
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.975%19.459%5251110118,5052.526740.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.302%1.155B**-0.19C-1.061D*HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.60.259C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.285%1.25%1209310192,48020299912.2168248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%-0.964D---0.298C0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.40.094C+40.60.222C++102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.861%6.569%9911021137232540.590517249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.682B+2.526A**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.404B110.12C+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.389%70.155%0310192,848239411.9163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.379%1.412A0.202C++1.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.90.402B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.139%12.56%02102041423721.7395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.274%0.978B*-0.388C--1.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.504B+3.50.284C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Axis of Auraxis[AXIS] The Axis of Auraxis
TR outfit on Miller

Members: 3
6.8m159.1%404 (24.2k)327 (19.6k)2.7316917,0436,2392.898772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022130023.602%22.631%53403:205

20% Combat Medic16% Engineer6% Heavy Assault21% Infiltrator36% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2014 8:05 AMApr 11th, 2015 4:51 PMJan 18th, 2019 10:06 PM (20h) (PST)Jan 9th, 2019 9:04 AM (10d) (PST)Jan 9th, 2019 8:51 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471775700.8190.3000.1851.4210.0742012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,82710,60634,22149181185419,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
346.9h/14.5d 1,042 3,857 4,354 29.6k 217 1,072 1,538 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:624
Deaths:215
KDR:2.902
Accuracy:24.392% B+
HSR:20.353% C-
T7 Mini-Chaingun
C*
Kills:180
Deaths:124
KDR:1.452
Accuracy:18.006% C*
HSR:13.333% C++
T9 CARV
C+
Kills:70
Deaths:25
KDR:2.800
Accuracy:18.121% C+
HSR:11.429% F
Kills:874
Deaths (as Heavy Assault):364
Deaths (to Heavy Assaults):1,748
KDR:2.4011
Kill Difference:510
Playtime:21.271 hours
Usage:6%
Score:0.366m
Score/min:287
Accuracy (listed only):20.173%
HSR (listed only):15.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,327
Deaths:485
KDR:2.736
Accuracy:27.108% B++
HSR:18.237% C
LC2 Lynx
B*
Kills:1,167
Deaths:729
KDR:1.601
Accuracy:27.711% B*
HSR:21.765% C++
TRAC-5
B+
Kills:741
Deaths:256
KDR:2.895
Accuracy:24.273% B+
HSR:17.004% C
SMG-46 Armistice
B**
Kills:570
Deaths:273
KDR:2.088
Accuracy:31.628% B**
HSR:14.561% C
AS16 NightHawk
A
Kills:243
Deaths:103
KDR:2.359
Accuracy:52.834% A
HSR:13.580% C+
FA1 Barrage
A+
Kills:171
Deaths:91
KDR:1.879
Accuracy:53.608% A+
HSR:11.111% D-
Kills:4,219
Deaths (as Light Assault):1,937
Deaths (to Light Assaults):1,219
KDR:2.17811
Kill Difference:2,282
Playtime:125.040 hours
Usage:36%
Score:2.431m
Score/min:324
Accuracy (listed only):36.194%
HSR (listed only):16.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,327
Deaths:485
KDR:2.736
Accuracy:27.108% B++
HSR:18.237% C
LC2 Lynx
B*
Kills:1,167
Deaths:729
KDR:1.601
Accuracy:27.711% B*
HSR:21.765% C++
TRAC-5
B+
Kills:741
Deaths:256
KDR:2.895
Accuracy:24.273% B+
HSR:17.004% C
AS16 NightHawk
A
Kills:243
Deaths:103
KDR:2.359
Accuracy:52.834% A
HSR:13.580% C+
FA1 Barrage
A+
Kills:171
Deaths:91
KDR:1.879
Accuracy:53.608% A+
HSR:11.111% D-
Kills:3,649
Deaths (as Engineer):1,664
Deaths (to Engineers):1,216
KDR:2.19291
Kill Difference:1,985
Playtime:56.340 hours
Usage:16%
Score:1.079m
Score/min:319
Accuracy (listed only):37.107%
HSR (listed only):16.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,276
Deaths:646
KDR:3.523
Accuracy:45.729% B**
HSR:69.684% C++
TX1 Repeater
B**
Kills:793
Deaths:547
KDR:1.450
Accuracy:31.161% B**
HSR:17.150% D
SMG-46 Armistice
B**
Kills:570
Deaths:273
KDR:2.088
Accuracy:31.628% B**
HSR:14.561% C
M77-B
B**
Kills:495
Deaths:97
KDR:5.103
Accuracy:43.644% B**
HSR:76.768% C++
NS-44L Blackhand
C*
Kills:183
Deaths:100
KDR:1.830
Accuracy:43.381% C*
HSR:40.437% C+
SOAS-20
A
Kills:179
Deaths:51
KDR:3.510
Accuracy:34.102% A
HSR:21.229% C++
99SV
B++
Kills:77
Deaths:27
KDR:2.852
Accuracy:33.123% C**
HSR:41.558% B++
Kills:4,573
Deaths (as Infiltrator):1,741
Deaths (to Infiltrators):909
KDR:2.62665
Kill Difference:2,832
Playtime:72.095 hours
Usage:21%
Score:1.349m
Score/min:312
Accuracy (listed only):37.538%
HSR (listed only):40.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:2,238
Deaths:978
KDR:2.288
Accuracy:26.560% B++
HSR:19.929% C+
Cycler TRV
C**
Kills:613
Deaths:226
KDR:2.712
Accuracy:24.306% C**
HSR:19.739% C+
SMG-46 Armistice
B**
Kills:570
Deaths:273
KDR:2.088
Accuracy:31.628% B**
HSR:14.561% C
AS16 NightHawk
A
Kills:243
Deaths:103
KDR:2.359
Accuracy:52.834% A
HSR:13.580% C+
FA1 Barrage
A+
Kills:171
Deaths:91
KDR:1.879
Accuracy:53.608% A+
HSR:11.111% D-
Kills:3,835
Deaths (as Combat Medic):1,671
Deaths (to Combat Medics):619
KDR:2.29503
Kill Difference:2,164
Playtime:68.225 hours
Usage:20%
Score:1.522m
Score/min:372
Accuracy (listed only):37.787%
HSR (listed only):15.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:139
Deaths:45
KDR:3.089
Accuracy:17.416% B*
HSR:13.669% D-
M2 Mutilator
B++
Kills:109
Deaths:44
KDR:2.477
Accuracy:17.271% B++
HSR:14.679% D-
Kills:248
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):355
KDR:5.57303
Kill Difference:203.500
Playtime:3.612 hours
Usage:1%
Score:0.062m
Score/min:288
Accuracy (listed only):17.343%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:1,118
V. Kills:904 124%
Deaths:298
KDR:3.752
Accuracy:26.910% D-
KPH:24.700 A
VKPH:20 A++
M14 Banshee
B*
Kills:934
V. Kills:50 N/A
Deaths:83
KDR:11.253
Accuracy:33.775% B++
KPH:72.100 B*
VKPH:3.900 C*
Hellfire Rocket Pods
A
Kills:428
V. Kills:26 N/A
Deaths:18
KDR:23.778
Accuracy:55.497% B*
KPH:152.800 A
VKPH:9.300 C--
Kills:2,480 (2,052 + 0)
Deaths:399
KDR:6.216
VKDR:2.456
Vehicle Kills:980
Kill Difference:2,081
Playtime:60.954 hours
Usage:18%
Score:0.979m
Score/min:268
Piloting Accuracy:33.775%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:137
V. Kills:54 249%
Deaths:16
KDR:8.563
Accuracy:47.861% B++
KPH:32.400 B+
VKPH:12.800 B++
Kills:137 (137 + 0)
Deaths:16
KDR:8.563
VKDR:3.375
Vehicle Kills:54
Kill Difference:121
Playtime:4.229 hours
Usage:1%
Score:0.046m
Score/min:182
Driving Accuracy:47.861%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:64
V. Kills:12 N/A
Deaths:73
KDR:0.877
Accuracy:40.926% D
KPH:22.400 C+
VKPH:4.200 C-
Kills:64 (64 + 0)
Deaths:73
KDR:0.877
VKDR:0.164
Vehicle Kills:12
Kill Difference:9
Playtime:2.853 hours
Usage:1%
Score:0.010m
Score/min:61
Driving Accuracy:40.926%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,2792,2766463.523C++0.7945.729%B**69.684%C++67.9A+N/A16633.5h1.8B**4B*
TAR 2,2572,2389782.288B+0.4426.56%B++19.929%C+51.1B**N/A14943.8h10.8B**40.7B*
LC3 Jaguar 1,3311,3274852.736B**0.0027.108%B++18.237%C38.4B+N/A10634.6h10.7B++39.5B++
LC2 Lynx 1,1801,1677291.601B+1.1327.711%B*21.765%C++55.6A+N/A13721h11.5B*41.6B++
M18 Needler 2,0221,1182983.752B++1.0226.91%D-1.699%C24.7A20A++27145.2h74.2B*275.8B++
M14 Banshee 9849348311.253B+8.5233.775%B++N/A71.8B*3.8C++20313h14.4B++42.6B++
TX1 Repeater 8127935471.45B*1.2831.161%B**17.15%D65A++1.6A++17612.2h10B*32.1B+
TRAC-5 7527412562.895M+0.1624.273%B+17.004%C30.4B**N/A9224.4h10.9B**44.7B++
MSW-R 6276242152.902B+0.1724.392%B+20.353%C-56.2B*N/A15311.1h9.7B**39.8B++
Cycler TRV 6156132262.712A0.0224.306%C**19.739%C+41.4B+N/A11514.8h11B*45.3B++
SMG-46 Armistice 5765702732.088B**0.6431.628%B**14.561%C78.1A**N/A1937.3h11B**34.9B*
M77-B 495495975.103A*2.3743.644%B**76.768%C++52.1A++N/A1359.5h1.8B**4.2B**
C-4 5674632341.979B+0.7527.563%B+N/A149.4A++33.5C**9003.1h1.2B+4.3B++
Chainblade 4764395,7010.077A++2.6550.796%A++1.595%D-1.8A++N/A5250.2h2.3B+4.4B+
Hellfire Rocket Pods 4544281823.778A*21.0555.497%B*1.402%B+152.9A9.3C--5082.8h9.8A17.6B*
AS16 NightHawk 2452431032.359B**0.3752.834%A13.58%C+101.3M++N/A2262.4h3.6B+6.8B*
Frag Grenade 1951931193N/A190.2756.881%A++N/A643.3B++6.7C+21190.3h2.9B*5.1B**
NS-44L Blackhand 1871831001.83B++0.9043.381%C*40.437%C+52.3A++1.1A**1443.5h3.2B*7.3B++
T7 Mini-Chaingun 1841801241.452B+1.2818.006%C*13.333%C++56.3A1.3B*1533.2h12.1B++67.1B+
SOAS-20 179179513.51A+0.7834.102%A21.229%C++66.3A++N/A2832.7h9.6B++28.1B**
FA1 Barrage 171171911.879B*0.8553.608%A+11.111%D-65.8A*N/A1862.6h3.3A6.2B**
M1 Heavy Cycler 139139453.089A+0.3617.416%B*13.669%D-42.1A*N/A1103.3h13.5A77.7B++
P2-120 HEAT 191137168.563B+5.8347.861%B++6.569%A*32.6B++12.9B++1824.2h11D*23C
M2 Mutilator 113109442.477B+0.2517.271%B++14.679%D-34.1B*1.3A*883.2h16.4B94.8B+
ML-7 11979471.681A++1.0556.786%C++1.266%D--43.9A*22.2A+3881.8h4.6B**8.1B**
99SV 7877272.852B*0.1233.123%C**41.558%B++45.3A++N/A1731.7h4.1B**12.4B*
T9 CARV 7070252.8B**0.0718.121%C+11.429%F25.9C+N/A1802.7h10B**55B+
M40 Fury-F 7664730.877C1.8540.926%D3.125%M+22.1C+4.1C--612.9h6.8B++16.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11280.1h
Nanite Revive Grenade02110.1h
Medical Applicator9669,5363.7h
Welding Device01,1930h
Nano-Armor Kit3878,7365.7h
Medical Kit2111,5563.3h
Recon Detection Device129451.2h
Ammunition Package42080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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