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Lt. Colonel ShurikTr[] ShurikTr
TR BR 68

KDR: 7.97

Score: 3.8m

Last Seen: Jan 10th, 2019 7:53 PM
- OFFLINE - 2180.8 hour(s)

Battle Rank 68 - Terran Republic on Miller
Level Progress (to 69): 61%
Level 100 Progress: 20% 503h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd-H NS-11CB G20 Vulcan-H M40 Fury-H M12 Kobalt-H M20 Wyvern E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.053%26.829%860110343691.518526.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.135A*0.937B*1.357AHEAD ++ (~10.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.337C**15.9-0.113C+33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.602%0.347%4878110343,749163159523235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.916A++-1.448D**-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*3.70.702B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.473%1.531%4124610291,8298375722.0361241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.097%1.605A+-0.719D-1.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.731B++17.10.568B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m303.3%500 (30k)421 (25.3k)7.973166,83385710.574168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103540117.812%2.356%4210:321

97% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2018 12:37 AMDec 31st, 1969 6:00 PMJan 11th, 2019 9:54 AM (103d) (PST)Jan 10th, 2019 4:24 PM (104d) (PST)Jan 10th, 2019 3:53 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,654301,6240.7600.0950.0183.1710.285242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,2261,77997,44746611901725,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
149.8h/6.2d 2,229 161 1,509 28.5k 43 245 2,560 14.9m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:369
Deaths:250
KDR:1.476
Accuracy:32.053% A
HSR:26.829% B*
Kills:369
Deaths (as Engineer):250
Deaths (to Engineers):359
KDR:1.476
Kill Difference:119
Playtime:145.277 hours
Usage:97%
Score:3.751m
Score/min:430
Accuracy (listed only):32.053%
HSR (listed only):26.829%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):122
KDR:0
Kill Difference:UNR
Playtime:1.982 hours
Usage:1%
Score:0.013m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):100
KDR:0
Kill Difference:UNR
Playtime:1.306 hours
Usage:1%
Score:0.014m
Score/min:179
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):43
KDR:0
Kill Difference:UNR
Playtime:0.945 hours
Usage:1%
Score:0.009m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:3,749
V. Kills:1,581 237%
Deaths:105
KDR:35.705
Accuracy:60.602% A+
KPH:73.400 M**
VKPH:30.900 A*
E540 Halberd
A*
Kills:121
V. Kills:46 257%
Deaths:7
KDR:17.286
Accuracy:59.465% A*
KPH:47.600 A*
VKPH:18.100 A
Kills:3,870 (3,749 + 121)
Deaths:112
KDR:34.554
VKDR:14.527
Vehicle Kills:1,627
Kill Difference:3,758
Playtime:53.639 hours
Usage:36%
Score:1.381m
Score/min:429
Driving Accuracy:60.602%
Gunner Accuracy:59.465%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:924
V. Kills:388 238%
Deaths:49
KDR:18.857
Accuracy:71.118% A++
KPH:92.600 A**
VKPH:38.900 A++
G20 Vulcan-H
A**
Kills:296
V. Kills:120 245%
Deaths:29
KDR:10.207
Accuracy:56.368% B**
KPH:95.200 A**
VKPH:38.600 B**
M40 Fury-H
A+
Kills:217
V. Kills:96 224%
Deaths:18
KDR:12.056
Accuracy:61.578% A++
KPH:81.200 C+
VKPH:35.900 A+
M12 Kobalt-H
B+
Kills:158
V. Kills:5 N/A
Deaths:6
KDR:26.333
Accuracy:23.591% B+
KPH:139.200 B+
VKPH:4.400 C
M20 Basilisk-H
A+
Kills:113
V. Kills:26 419%
Deaths:1
KDR:113
Accuracy:55.781% B++
KPH:175.500 A+
VKPH:40.400 A
G40-F Ranger
A*
Kills:74
V. Kills:41 176%
Deaths:3
KDR:24.667
Accuracy:45.133% A*
KPH:43.300 B++
VKPH:24 B++
Kills:1,782 (0 + 1,782)
Deaths:106
KDR:16.811
VKDR:6.377
Vehicle Kills:676
Kill Difference:1,676
Playtime:19.244 hours
Usage:13%
Score:0.562m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:45.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:125
V. Kills:59 208%
Deaths:15
KDR:8.333
Accuracy:43.245% B+
KPH:55.800 A*
VKPH:26.300 A
Kills:125 (0 + 125)
Deaths:15
KDR:8.333
VKDR:3.933
Vehicle Kills:59
Kill Difference:110
Playtime:2.240 hours
Usage:1%
Score:0.035m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:43.245%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,3303,74910535.705S27.7360.602%A+N/A73.4M**30.9A*42051.1h3.7A+6.2A+
E540 Halberd-H 1,3129244918.857A++10.8871.118%A++N/A92.4A**38.8A++40110h3.9B*5.5A
NS-11CB 3833692501.476B+6.5032.053%A26.829%B*27.3C+1B**7613.5h15.9C+49.6B+
G20 Vulcan-H 4162962910.207A++2.2356.368%B**1.351%D--95.5A**38.7B**8173.1h59.9A106.2A
M40 Fury-H 3132171812.056C+4.0861.578%A++N/A80.4C+35.6A+5712.7h16D*26C+
M12 Kobalt-H 163158626.333B+18.3623.591%B+9.494%D**143.6B+4.5C+2961.1h12.4B++52.7B++
M20 Wyvern 184125158.333B++0.3643.245%B+2.4%D56.8A*26.8A2582.2h60.1B++138.9B*
E540 Halberd 167121717.286A+9.3159.465%A*N/A48.4A**18.4A6152.5h4.6B**7.7A
M20 Basilisk-H 1391131113U105.0355.781%B++3.54%D--188.3A++43.3A+7110.6h34.6B*62.1B**
C-4 162109234.739A**3.2324.722%C+N/A136.3A66.3A**13380.8h0.8A3.3B**
G40-F Ranger 11574324.667S16.6945.133%A*N/A43.5B++24.1B++2931.7h57.7B+127.9B**
Tank Mine 705395.889A++2.08112.409%SN/A176.7A+56.7C+15190.3h2.9D**2.6A*

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0590h
Nano-Repair Grenade0680h
Spawn Beacon11410.1h
Nano-Armor Kit45,3961.5h
AE Nano-Armor Kit242262,85041.6h
Spitfire Auto-Turret32730.2h
Medical Applicator41,0890.2h
Ammunition Package02320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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