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Commissar ShurikTr[] ShurikTr
TR BR 80

KDR: 7.85

Score: 5.9m

Last Seen: Nov 8th, 2019 7:32 PM
- OFFLINE - 315.7 hour(s)

Battle Rank 80 - Terran Republic on Miller
Level Progress (to 81): 12%
Level 100 Progress: 32% 406h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP E540 Halberd-H G20 Vulcan-H NS-11CB M40 Fury-H M12 Kobalt-H M20 Basilisk-H E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.081%24.501%811112265511.565346.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.306A*0.535B+1.34AHEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.372C**15.4-0.081C+31.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.627%0.371%3430112264,041249171416.164236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.899A++-1.392D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B*3.70.701B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.286%1.719%6373612214,597131173234.8258265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.377%1.484A+-0.676D0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.727B++17.20.573B+15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m288.8%531 (31.9k)461 (27.7k)7.8532610,7041,36310.273780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122763918.382%2.382%4409:262

99% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2018 12:37 AMDec 31st, 1969 6:00 PMNov 8th, 2019 6:00 PM (35d) (PST)Nov 8th, 2019 5:44 PM (35d) (PST)Nov 8th, 2019 3:32 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,690301,6600.8290.1060.0203.2350.291270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,3841,80799,57750611941727,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
215.1h/9d 3,299 255 2,356 41.8k 58 335 3,753 21.8m

EngineerCLASS DETAILS: Engineer
NS-11CB
A++
Kills:551
Deaths:366
KDR:1.505
Accuracy:33.081% A++
HSR:24.501% B+
Kills:551
Deaths (as Engineer):366
Deaths (to Engineers):585
KDR:1.50546
Kill Difference:185
Playtime:212.689 hours
Usage:99%
Score:5.909m
Score/min:463
Accuracy (listed only):33.081%
HSR (listed only):24.501%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):181
KDR:0
Kill Difference:UNR
Playtime:2.121 hours
Usage:1%
Score:0.014m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):150
KDR:0
Kill Difference:UNR
Playtime:1.424 hours
Usage:1%
Score:0.015m
Score/min:174
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:4,041
V. Kills:1,700 238%
Deaths:113
KDR:35.761
Accuracy:60.627% A+
KPH:74.200 M*
VKPH:31.200 A*
E540 Halberd
M++
Kills:193
V. Kills:74 257%
Deaths:8
KDR:24.125
Accuracy:59.512% A*
KPH:53.500 M++
VKPH:20.500 A++
Kills:4,234 (4,041 + 193)
Deaths:121
KDR:34.992
VKDR:14.661
Vehicle Kills:1,774
Kill Difference:4,113
Playtime:58.096 hours
Usage:27%
Score:1.628m
Score/min:467
Driving Accuracy:60.627%
Gunner Accuracy:59.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:2,316
V. Kills:883 262%
Deaths:85
KDR:27.247
Accuracy:70.008% A+
KPH:94.900 M
VKPH:36.200 A++
G20 Vulcan-H
S
Kills:1,067
V. Kills:394 270%
Deaths:35
KDR:30.486
Accuracy:53.201% B++
KPH:136.300 S
VKPH:50.300 A*
M40 Fury-H
A+
Kills:417
V. Kills:177 234%
Deaths:22
KDR:18.955
Accuracy:60.377% A++
KPH:84.100 C+
VKPH:35.700 A+
M12 Kobalt-H
B*
Kills:319
V. Kills:10 N/A
Deaths:6
KDR:53.167
Accuracy:26.454% B*
KPH:148.500 B+
VKPH:4.700 C+
M20 Basilisk-H
M
Kills:285
V. Kills:56 N/A
Deaths:1
KDR:285
Accuracy:52.438% B+
KPH:214.200 M
VKPH:42.100 A++
P525 Marauder-H
A*
Kills:139
V. Kills:9 N/A
Deaths:3
KDR:46.333
Accuracy:54.101% A*
KPH:140.400 B*
VKPH:9.100 B++
G40-F Ranger
A++
Kills:110
V. Kills:61 177%
Deaths:3
KDR:36.667
Accuracy:45.348% A++
KPH:46.700 B**
VKPH:25.900 B**
M60-G Bulldog-H
A**
Kills:89
V. Kills:28 307%
Deaths:2
KDR:44.500
Accuracy:54.472% B*
KPH:88.600 C**
VKPH:27.900 A**
Kills:4,742 (0 + 4,742)
Deaths:157
KDR:30.204
VKDR:10.306
Vehicle Kills:1,618
Kill Difference:4,585
Playtime:45.012 hours
Usage:21%
Score:1.498m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:54.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:125
V. Kills:59 208%
Deaths:15
KDR:8.333
Accuracy:43.245% B+
KPH:55.700 A**
VKPH:26.300 A++
VLG Missile Launcher
A
Kills:64
V. Kills:26 237%
Deaths:4
KDR:16
Accuracy:57.853% C**
KPH:85.500 B**
VKPH:34.700 A
Kills:189 (0 + 189)
Deaths:19
KDR:9.947
VKDR:4.474
Vehicle Kills:85
Kill Difference:170
Playtime:2.995 hours
Usage:1%
Score:0.065m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:57.853%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,7414,04111335.761M**27.9160.627%A+N/A74.1M*31.2A*45554.5h3.7A+6.2A+
E540 Halberd-H 3,1992,3168527.247A*19.3970.008%A+N/A94.9M36.2A++48024.4h4.1B**5.8A
G20 Vulcan-H 1,4611,0673530.486S22.6353.201%B++1.874%D136.8S50.5A*8297.8h47.1A+88.5A++
NS-11CB 5765513661.505B+6.3533.081%A++24.501%B+31C+1.4A*9117.8h15.4C+46.7B+
M40 Fury-H 5944172218.955B+11.1060.377%A++N/A83.4C+35.4A+6315h15.6D*25.8C+
M12 Kobalt-H 329319653.167A+45.3126.454%B*12.226%D--151.9B+4.8C+4092.1h13.6B51.4B++
M20 Basilisk-H 3412851285U277.1552.438%B+3.86%D219.2M+43.1A++8401.3h27.4B**52.2B**
E540 Halberd 267193824.125A*16.2759.512%A*N/A53.6M++20.6A++6463.6h4.4B**7.4A+
C-4 284191822.329B++5.520.253%T*N/A86.8C++42.3B*10192.2h0M+4.1B++
P525 Marauder-H 148139346.333M38.4854.101%A*N/A139B*9B+4701h8.8C-16.3B+
M20 Wyvern 184125158.333B++0.4843.245%B+2.4%C-56.8A**26.8A++2642.2h60.1B++138.9B*
G40-F Ranger 171110336.667M*28.8145.348%A++N/A45.8B**25.4B*3422.4h56.6B*124.9B**
M60-G Bulldog-H 11789244.5A*36.6554.472%B*N/A89C**28A**3581h5.3C*9.7B+
Tank Mine 8465125.417A+2.44158.71%SN/A216.7A*63.3C+18160.3h3.8T2.4A*
VLG Missile Launcher 9064416C8.1557.853%C**N/A91.4A37.1A++6550.7h4.5B*7.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11730.1h
Aspis Anti-Aircraft Phalanx Turret0590h
Nano-Armor Kit45,4402.7h
AE Nano-Armor Kit458450,16159h
AE Medical Applicator0770h
Spitfire Auto-Turret43560.3h
Ammunition Package13730.1h
Medical Applicator41,0890.2h
Nano-Repair Grenade01430h

Check the help document for the dictionary if you want to learn more about words used here.


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