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Lt. General ShurikTr[CHSU] ShurikTr
TR BR 89

KDR: 8.58

Score: 8.7m

Last Seen: Jul 27th, 2020 6:39 PM
- OFFLINE - 68.8 hour(s)

Battle Rank 89 - Terran Republic on Miller
Level Progress (to 90): 53%
Level 100 Progress: 46% 288h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H P2-120 AP M60-G Bulldog-H G20 Vulcan-H P525 Marauder-H M40 Fury-H NS-11CB C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.519%23.286%757113486271.548157.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.181A*0.327C**1.34AHEAD ++ (~7.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.381C**14.9-0.044C+30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.645%0.37%2514113484,050342171911.8421235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.9A++-1.377D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.70.7B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.107%1.005%7414913409,357239329439.1506284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.282%1.652A++-0.85D--0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.823B++11.50.713B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m270.6%588 (35.3k)509 (30.5k)8.5808716,2351,89210.94489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349103718.128%1.737%3109:054

99% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2018 12:37 AMJul 23rd, 2020 6:56 PMAug 3rd, 2020 8:16 PM (49d) (PST)Jul 27th, 2020 2:56 PM (56d) (PST)Jul 27th, 2020 2:39 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,899301,8690.9460.1100.0163.4390.324220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,9561,824112,13257712061930,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
285.9h/11.9d 4,471 282 3,298 59k 94 401 5,564 32.6m

EngineerCLASS DETAILS: Engineer
NS-11CB
B++
Kills:627
Deaths:408
KDR:1.537
Accuracy:32.519% B++
HSR:23.286% C+
Kills:627
Deaths (as Engineer):408
Deaths (to Engineers):834
KDR:1.53676
Kill Difference:219
Playtime:282.850 hours
Usage:99%
Score:8.685m
Score/min:512
Accuracy (listed only):32.519%
HSR (listed only):23.286%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):244
KDR:0
Kill Difference:UNR
Playtime:2.184 hours
Usage:1%
Score:0.014m
Score/min:110
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):185
KDR:0
Kill Difference:UNR
Playtime:1.535 hours
Usage:1%
Score:0.017m
Score/min:186
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:253
V. Kills:127 198%
Deaths:1
KDR:253
Accuracy:62.323% A*
KPH:138.900 M*
VKPH:69.700 A*
Kills:253 (0 + 253)
Deaths:1
KDR:253
VKDR:127
Vehicle Kills:127
Kill Difference:252
Playtime:1.822 hours
Usage:1%
Score:0.119m
Score/min:1,093
Piloting Accuracy:N/A%
Gunner Accuracy:62.323%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:4,050
V. Kills:1,705 237%
Deaths:113
KDR:35.841
Accuracy:60.645% A+
KPH:73.400 A*
VKPH:30.900 A+
E540 Halberd
A*
Kills:193
V. Kills:74 257%
Deaths:8
KDR:24.125
Accuracy:59.512% A*
KPH:53.500 A++
VKPH:20.500 A
Kills:4,243 (4,050 + 193)
Deaths:121
KDR:35.066
VKDR:14.702
Vehicle Kills:1,779
Kill Difference:4,122
Playtime:58.748 hours
Usage:21%
Score:1.663m
Score/min:472
Driving Accuracy:60.645%
Gunner Accuracy:59.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:4,112
V. Kills:1,545 266%
Deaths:85
KDR:48.377
Accuracy:70.118% A+
KPH:104.500 A*
VKPH:39.300 A
M60-G Bulldog-H
A*
Kills:1,415
V. Kills:523 270%
Deaths:2
KDR:707.500
Accuracy:64.069% B**
KPH:101.200 C++
VKPH:37.400 A*
G20 Vulcan-H
M**
Kills:1,162
V. Kills:430 270%
Deaths:35
KDR:33.200
Accuracy:53.472% B+
KPH:136.700 M**
VKPH:50.600 A+
P525 Marauder-H
A++
Kills:900
V. Kills:53 N/A
Deaths:3
KDR:300
Accuracy:51.796% A++
KPH:165.500 B*
VKPH:9.700 B+
M40 Fury-H
A+
Kills:673
V. Kills:291 230%
Deaths:22
KDR:30.591
Accuracy:61.308% A+
KPH:91 C+
VKPH:39.300 A+
M20 Basilisk-H
M++
Kills:325
V. Kills:60 N/A
Deaths:1
KDR:325
Accuracy:52.126% B+
KPH:219.900 M++
VKPH:40.600 A**
M12 Kobalt-H
B*
Kills:324
V. Kills:10 N/A
Deaths:6
KDR:54
Accuracy:26.335% B*
KPH:148.500 C++
VKPH:4.600 C
G40-F Ranger
B**
Kills:243
V. Kills:132 183%
Deaths:3
KDR:81
Accuracy:43.017% B**
KPH:50.700 B**
VKPH:27.600 B**
Halberd-H SE
A*
Kills:101
V. Kills:41 240%
Deaths:
KDR:
Accuracy:61.682% C**
KPH:128 A+
VKPH:52 A*
MR11 Gatekeeper-H
A*
Kills:59
V. Kills:26 219%
Deaths:5
KDR:11.800
Accuracy:64.499% B**
KPH:70.500 A*
VKPH:31.100 C+
Kills:9,314 (0 + 9,314)
Deaths:162
KDR:57.494
VKDR:19.204
Vehicle Kills:3,111
Kill Difference:9,152
Playtime:84.747 hours
Usage:30%
Score:2.996m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:64.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:125
V. Kills:59 208%
Deaths:15
KDR:8.333
Accuracy:43.245% B+
KPH:55.700 A++
VKPH:26.300 A++
VLG Missile Launcher
B**
Kills:64
V. Kills:26 237%
Deaths:4
KDR:16
Accuracy:57.853% C++
KPH:85.500 B*
VKPH:34.700 B**
Kills:189 (0 + 189)
Deaths:19
KDR:9.947
VKDR:4.474
Vehicle Kills:85
Kill Difference:170
Playtime:2.995 hours
Usage:1%
Score:0.068m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:57.853%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 5,6574,1128548.376M++39.8070.118%A+N/A104.4A*39.2A52439.4h3.6B+5.2B**
P2-120 AP 5,7554,05011335.841M+27.2660.645%A+N/A73.5A*30.9A+45855.1h3.7B**6.2A
M60-G Bulldog-H 1,9381,4152707.5U698.9264.069%B**N/A101.1C++37.4A*59614h5.5C8.5B
G20 Vulcan-H 1,5921,1623533.2M++24.6253.472%B+1.721%D136.7M**50.6A+8848.5h46.5A87A+
P525 Marauder-H 9539003300U291.4251.796%A++N/A166.7B*9.8B++7175.4h7.9C15.2B+
M40 Fury-H 9646732230.591B**22.0161.308%A+N/A90.9C+39.3A+6217.4h14.8D**24.2C-
NS-11CB 6566274081.537C+7.0432.519%B++23.286%C+31D1.4B9520.2h14.9D-45.8C+
C-4 7965423611.501C+7.0822.814%DN/A52.1D-24.4C-50610.4h1B*4.3C*
M20 Basilisk-H 3853251325U316.4252.126%B+3.385%D*216.7M++40A**8281.5h26A49.9A
M12 Kobalt-H 334324654A45.4226.335%B*12.346%D*147.3C++4.5C4122.2h13.6C++51.8B+
C150 Dalton 3802531253U244.4262.323%A*1.186%B**140.6M*70.6A*10921.8h1.9B*3.1A+
G40-F Ranger 375243381U72.4243.017%B**N/A50.6B**27.5B**3884.8h52.6B++122.3B*
E540 Halberd 267193824.125A+15.5459.512%A*N/A53.6A++20.6A6763.6h4.4B*7.4A
M20 Wyvern 184125158.333B+0.2543.245%B+2.4%D56.8A++26.8A++2652.2h60.1B138.9B+
M60-A Bulldog 1291201120S111.4270.487%M+N/A133.3M++10B+7590.9h4.1B**5.8A
Halberd-H SE 1421011101C+92.4261.682%C**N/A126.3A51.3A*6820.8h2.6A++4.2A+
Tank Mine 126100128.333A**0.25260.625%UN/A333.3M*86.7B+23470.3h4.2T*1.6A**
VLG Missile Launcher 9064416C-7.4257.853%C++N/A91.4B**37.1A7150.7h4.5B+7.9B++
MR11 Gatekeeper-H 8559511.8B+3.2264.499%B**N/A73.8A*32.5C++5080.8h24.9B**38.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit45,4403h
Aspis Anti-Aircraft Phalanx Turret0590h
Spawn Beacon11990.1h
AE Nano-Armor Kit635599,08472.1h
AE Medical Applicator01730h
Spitfire Auto-Turret44110.4h
Ammunition Package14500.1h
Medical Applicator41,0890.2h
Nano-Repair Grenade01920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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