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Director General Shuriks[] Shuriks
NC BR 99

KDR: 6.27

Score: 57.6m

Last Seen: Jan 11th, 2020 6:44 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd-H Titan-150 HEAT E540 Halberd C85 Canister-H Titan-150 HESH NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.691%22.607%694812249,5062.269284.004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.434%1.841A++0.261C*-1.115D*HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+12.20.146C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.613%0.455%9811231220569520.385965415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.733M**-1.042D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.935B*7.60.857B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.311%1.003%38588122438,97520611920218.9016203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.376%1.675A++-0.981D--0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.843B*3.50.718B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.137%2.953%258721121130,27518491141616.3737265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.855%0.793B++-0.322C1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.795B++10.40.725B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.609%73.684%25871123119073610.258152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.285A0.455B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.40.234C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.753%13.592%258721230618223112.7713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%2.995M+-0.197C0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.722B++2.80.414B0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m219.3%516 (31k)434 (26k)6.272894,43715,0558.2873599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232736014.9%4.295%6408:5121

90% Engineer6% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMMay 18th, 2017 8:10 PMJan 12th, 2020 6:00 AM (7d) (PST)Jan 11th, 2020 3:13 PM (8d) (PST)Jan 11th, 2020 2:44 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,458431,4150.7110.1130.0312.1500.269339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,4602,57784,88343721291626,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2212.8h/92.2d 30,329 4,056 28,334 285.4k 838 4,129 35,738 193.5m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% A
HSR:21.080% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
LA39 Bruiser
A++
Kills:525
Deaths:226
KDR:2.323
Accuracy:81.672% A++
HSR:14.286% C+
Razor GD-23
A++
Kills:163
Deaths:65
KDR:2.508
Accuracy:33.364% A++
HSR:20.859% C+
NS Baron G5
A+
Kills:140
Deaths:101
KDR:1.386
Accuracy:60.112% A+
HSR:21.429% A+
NSX Tanto
B++
Kills:106
Deaths:41
KDR:2.585
Accuracy:30.029% B++
HSR:21.698% C--
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,682
Deaths (as Engineer):2,976
Deaths (to Engineers):5,813
KDR:1.90927
Kill Difference:2,706
Playtime:1,998.648 hours
Usage:90%
Score:54.488m
Score/min:454
Accuracy (listed only):47.773%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:2,527
Deaths:1,221
KDR:2.070
Accuracy:29.827% A++
HSR:20.974% C-
NS-15M2
B**
Kills:1,523
Deaths:659
KDR:2.311
Accuracy:29.273% B**
HSR:29.284% B+
NSX-P Naginata
B**
Kills:165
Deaths:79
KDR:2.089
Accuracy:28.656% B**
HSR:18.182% D**
Kills:4,215
Deaths (as Heavy Assault):1,959
Deaths (to Heavy Assaults):2,590
KDR:2.15161
Kill Difference:2,256
Playtime:133.791 hours
Usage:6%
Score:2.108m
Score/min:263
Accuracy (listed only):29.252%
HSR (listed only):22.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% A
HSR:21.080% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
LA39 Bruiser
A++
Kills:525
Deaths:226
KDR:2.323
Accuracy:81.672% A++
HSR:14.286% C+
Razor GD-23
A++
Kills:163
Deaths:65
KDR:2.508
Accuracy:33.364% A++
HSR:20.859% C+
NS Baron G5
A+
Kills:140
Deaths:101
KDR:1.386
Accuracy:60.112% A+
HSR:21.429% A+
NSX Tanto
B++
Kills:106
Deaths:41
KDR:2.585
Accuracy:30.029% B++
HSR:21.698% C--
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,682
Deaths (as Light Assault):2,976
Deaths (to Light Assaults):1,554
KDR:1.90927
Kill Difference:2,706
Playtime:29.571 hours
Usage:1%
Score:0.356m
Score/min:201
Accuracy (listed only):47.773%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:411
Deaths:245
KDR:1.678
Accuracy:49.662% B**
HSR:27.251% C*
NC14 Bolt Driver
A
Kills:190
Deaths:69
KDR:2.754
Accuracy:43.609% A
HSR:73.684% C+
Kills:601
Deaths (as Infiltrator):314
Deaths (to Infiltrators):1,985
KDR:1.91401
Kill Difference:287
Playtime:29.603 hours
Usage:1%
Score:0.296m
Score/min:167
Accuracy (listed only):46.635%
HSR (listed only):50.467%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:304
Deaths:87
KDR:3.494
Accuracy:53.464% A+
HSR:19.408% B*
NCM1 Scattercannon
A*
Kills:271
Deaths:87
KDR:3.115
Accuracy:61.226% A*
HSR:19.926% B**
NCM2 Falcon
B**
Kills:119
Deaths:59
KDR:2.017
Accuracy:49.921% B**
HSR:2.521% D--
NCM2 Falcon
B**
Kills:76
Deaths:59
KDR:1.288
Accuracy:52.873% B**
HSR:3.947% C
Kills:770
Deaths (as MAX Suit):146
Deaths (to MAX Suits):352
KDR:5.27397
Kill Difference:624
Playtime:14.011 hours
Usage:1%
Score:0.294m
Score/min:350
Accuracy (listed only):54.371%
HSR (listed only):11.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:220
V. Kills:24 N/A
Deaths:67
KDR:3.284
Accuracy:72.613% A*
KPH:60.700 C**
VKPH:6.600 B+
Kills:220 (220 + 0)
Deaths:67
KDR:3.284
VKDR:0.358
Vehicle Kills:24
Kill Difference:153
Playtime:3.623 hours
Usage:0%
Score:0.056m
Score/min:258
Piloting Accuracy:72.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:2,329
V. Kills:1,337 174%
Deaths:87
KDR:26.770
Accuracy:45.388% B*
KPH:98.500 M*
VKPH:56.500 A*
AP30 Shredder
S
Kills:534
V. Kills:253 210%
Deaths:18
KDR:29.667
Accuracy:40.126% B**
KPH:102.800 S
VKPH:48.700 M++
Kills:2,863 (0 + 2,863)
Deaths:105
KDR:27.267
VKDR:15.143
Vehicle Kills:1,590
Kill Difference:2,758
Playtime:28.846 hours
Usage:1%
Score:1.136m
Score/min:656
Piloting Accuracy:N/A%
Gunner Accuracy:40.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:8,610
V. Kills:3,428 251%
Deaths:245
KDR:35.143
Accuracy:63.994% B**
KPH:90.800 S
VKPH:36.100 M+
L100 Python HESH
M**
Kills:1,212
V. Kills:170 N/A
Deaths:24
KDR:50.500
Accuracy:67.373% A*
KPH:146.400 M**
VKPH:20.500 A*
L100 Python HEAT
S
Kills:649
V. Kills:155 416%
Deaths:23
KDR:28.217
Accuracy:68.888% A++
KPH:129.100 S
VKPH:30.800 M**
C75 Viper
S
Kills:540
V. Kills:104 N/A
Deaths:31
KDR:17.419
Accuracy:50.836% A
KPH:99.300 S
VKPH:19.100 A*
Skyguard
S
Kills:163
V. Kills:110 147%
Deaths:9
KDR:18.111
Accuracy:37.604% A
KPH:42.800 S
VKPH:28.900 S
Kills:11,174 (11,174 + 0)
Deaths:332
KDR:33.657
VKDR:11.949
Vehicle Kills:3,967
Kill Difference:10,842
Playtime:117.380 hours
Usage:5%
Score:3.508m
Score/min:498
Driving Accuracy:37.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:18,510
V. Kills:11,730 158%
Deaths:1,101
KDR:16.812
Accuracy:58.761% B**
KPH:48.900 A*
VKPH:31 M*
Titan-150 HEAT
S
Kills:5,790
V. Kills:2,751 210%
Deaths:290
KDR:19.966
Accuracy:62.292% A++
KPH:55.200 M*
VKPH:26.200 S
E540 Halberd
M*
Kills:4,215
V. Kills:1,975 213%
Deaths:228
KDR:18.487
Accuracy:60.482% A*
KPH:61.800 M*
VKPH:29 M+
Titan-150 HESH
M++
Kills:3,501
V. Kills:754 464%
Deaths:145
KDR:24.145
Accuracy:68.260% A*
KPH:97.400 M++
VKPH:21 M++
Enforcer ML85
A**
Kills:1,515
V. Kills:998 152%
Deaths:121
KDR:12.521
Accuracy:58.149% A*
KPH:45.300 A**
VKPH:29.900 A*
M12 Kobalt
A++
Kills:305
V. Kills:10 N/A
Deaths:3
KDR:101.667
Accuracy:20.942% A++
KPH:99.400 A
VKPH:3.300 B**
C85 Canister
M++
Kills:251
V. Kills:29 N/A
Deaths:12
KDR:20.917
Accuracy:63.861% M
KPH:102.200 B++
VKPH:11.800 M++
M20 Basilisk
A*
Kills:142
V. Kills:34 406%
Deaths:20
KDR:7.100
Accuracy:38.483% B**
KPH:46.300 A*
VKPH:11.100 B*
G40-F Ranger
B**
Kills:97
V. Kills:108 89%
Deaths:10
KDR:9.700
Accuracy:33.539% B
KPH:33.900 C
VKPH:37.800 B**
G30 Walker
B*
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:35.428% B*
KPH:27.700 C*
VKPH:11.500 C++
M96 Mjolnir
C++
Kills:54
V. Kills:36 146%
Deaths:10
KDR:5.400
Accuracy:34.842% C
KPH:33 C+
VKPH:22 C++
Kills:34,445 (27,801 + 6,644)
Deaths:1,943
KDR:17.728
VKDR:9.497
Vehicle Kills:18,452
Kill Difference:32,502
Playtime:636.643 hours
Usage:29%
Score:17.391m
Score/min:455
Driving Accuracy:68.260%
Gunner Accuracy:34.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:7,682
V. Kills:2,958 260%
Deaths:196
KDR:39.194
Accuracy:67.221% A
KPH:107.500 M*
VKPH:41.400 M
C85 Canister-H
A++
Kills:3,646
V. Kills:229 N/A
Deaths:115
KDR:31.704
Accuracy:69.994% A++
KPH:205.400 A++
VKPH:12.900 B**
M96 Mjolnir-H
A++
Kills:2,648
V. Kills:1,537 172%
Deaths:235
KDR:11.268
Accuracy:57.605% B**
KPH:86.900 A++
VKPH:50.400 A+
Enforcer ML65-H
M
Kills:2,191
V. Kills:1,510 145%
Deaths:241
KDR:9.091
Accuracy:70.963% A+
KPH:79 M
VKPH:54.500 A*
M60-G Bulldog-H
M
Kills:1,563
V. Kills:331 471%
Deaths:19
KDR:82.263
Accuracy:63.338% A+
KPH:151.400 A*
VKPH:32.100 M
M12 Kobalt-H
A
Kills:1,509
V. Kills:68 N/A
Deaths:34
KDR:44.382
Accuracy:27.113% B**
KPH:163.300 B**
VKPH:7.400 A
M40 Fury-H
A**
Kills:1,153
V. Kills:337 341%
Deaths:50
KDR:23.060
Accuracy:56.849% A++
KPH:135.800 B**
VKPH:39.700 A**
M20 Basilisk-H
M++
Kills:1,116
V. Kills:190 N/A
Deaths:24
KDR:46.500
Accuracy:46.607% C++
KPH:196.700 M++
VKPH:33.500 A+
G30 Walker
S
Kills:833
V. Kills:461 180%
Deaths:45
KDR:18.511
Accuracy:41.350% B*
KPH:84.300 M++
VKPH:46.600 S
G40-F Ranger
A*
Kills:337
V. Kills:325 103%
Deaths:19
KDR:17.737
Accuracy:42.411% A+
KPH:40.700 B+
VKPH:39.200 A*
Kills:22,678 (0 + 22,678)
Deaths:978
KDR:23.188
VKDR:8.125
Vehicle Kills:7,946
Kill Difference:21,700
Playtime:199.278 hours
Usage:9%
Score:6.583m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:42.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:292
V. Kills:5 N/A
Deaths:7
KDR:41.714
Accuracy:20.582% B+
KPH:114.100 A+
VKPH:2 C
M40 Fury
A+
Kills:209
V. Kills:27 N/A
Deaths:10
KDR:20.900
Accuracy:35.651% C+
KPH:84.900 A+
VKPH:11 B
M20 Basilisk
B**
Kills:116
V. Kills:38 297%
Deaths:14
KDR:8.286
Accuracy:43.935% B++
KPH:32.300 B**
VKPH:10.600 B**
M20 Basilisk
M
Kills:97
V. Kills:26 359%
Deaths:12
KDR:8.083
Accuracy:40.083% C*
KPH:49.300 M
VKPH:13.200 B**
M60-G Bulldog
N/A
Kills:50
V. Kills:12 385%
Deaths:2
KDR:25
Accuracy:53.437% N/A
KPH:84.400 N/A
VKPH:20.300 N/A
Kills:764 (0 + 764)
Deaths:45
KDR:16.978
VKDR:2.400
Vehicle Kills:108
Kill Difference:719
Playtime:11.172 hours
Usage:1%
Score:0.309m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:53.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:92
V. Kills:39 230%
Deaths:36
KDR:2.556
Accuracy:55.737% B+
KPH:36.500 B++
VKPH:15.500 A*
S12 Renegade
A++
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A++
KPH:62.800 B+
VKPH:5.700 A++
Kills:158 (158 + 0)
Deaths:50
KDR:3.160
VKDR:0.900
Vehicle Kills:45
Kill Difference:108
Playtime:3.572 hours
Usage:0%
Score:0.056m
Score/min:260
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:1,178
V. Kills:548 215%
Deaths:69
KDR:17.073
Accuracy:44.494% A
KPH:68.900 M*
VKPH:32 M
CAS 14-E
M++
Kills:470
V. Kills:50 N/A
Deaths:8
KDR:58.750
Accuracy:40.429% B**
KPH:145.500 A*
VKPH:15.500 M++
VLG Missile Launcher
M
Kills:404
V. Kills:137 293%
Deaths:6
KDR:67.333
Accuracy:63.493% A
KPH:125.600 M
VKPH:42.600 M
Kills:2,052 (0 + 2,052)
Deaths:83
KDR:24.723
VKDR:8.855
Vehicle Kills:735
Kill Difference:1,969
Playtime:23.555 hours
Usage:1%
Score:0.525m
Score/min:372
Piloting Accuracy:N/A%
Gunner Accuracy:63.493%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 30,24018,5101,10116.812A10.5458.761%B**N/A48.9A*31M*442378.8h3.5B*5.9B**
L100 Python AP 12,0388,61024535.143S28.8763.994%B**N/A90.8S36.2M+46794.8h2.9A4.5A+
E540 Halberd-H 10,6407,68219639.194M*32.9267.221%AN/A107.6M*41.4M49771.4h3.6A5.4A+
Titan-150 HEAT 8,5415,79029019.966M13.6962.292%A++1.848%D55.2M*26.2S378104.9h3.7B*6A
E540 Halberd 6,1904,21522818.487A12.2160.482%A*1.851%D61.8M*29M+69168.2h4.4B**7.2A+
C85 Canister-H 3,8753,64611531.704A+25.4369.994%A++7.789%D-204.8A++12.9B**59917.8h5.8B+8.2B**
Titan-150 HESH 4,2553,50114524.145B**17.8768.26%A*1.171%C--97.5M++21M++35835.9h2.4B**3.5A
NS-11CB 3,5753,5011,8811.861B*4.4131.46%A21.08%C+30.1C+N/A83116.4h14.5C*46.2B+
M96 Mjolnir-H 4,1852,64823511.268A*5.0057.605%B**N/A86.8A++50.4A+60430.5h25.8B**44.9B**
NC6 Gauss SAW 2,5952,5271,2212.07B++4.2029.827%A++20.974%C-38.8B1B*11665.1h11C+36.9B+
C150 Dalton 3,6662,3298726.77M20.5045.388%B*N/A98.7M*56.7A*64923.6h2.1A4.7A+
Enforcer ML65-H 3,7012,1912419.091A+2.8270.963%A+N/A79.1M54.5A*63827.7h9.7B*13.7A
M60-G Bulldog-H 1,8941,5631982.263S75.9963.338%A+N/A151.7A*32.1M50310.3h4.3B6.8B*
NS-15M2 1,5421,5236592.311B3.9629.273%B**29.284%B+54.2C**N/A15628.1h12.2C*41.6B+
Enforcer ML85 2,5131,51512112.521A++6.2558.149%A*N/A45.4A**29.9A*46333.4h10.5B*18A
M12 Kobalt-H 1,5771,5093444.382M+38.1127.113%B**12.657%D--164B**7.4A4179.2h14.5C*53.6B++
L100 Python HESH 1,3821,2122450.5M**44.2367.373%A*1.155%C146M**20.5A*5498.3h2.4B*3.5B**
M20 Wyvern 1,7261,1786917.072A+10.8044.494%A3.056%C68.9M*32M33017.1h50.2B**112.8B**
C-4 1,7451,1556561.761C**4.5123.803%CN/A53.7D27.4C+48021.5h1.1B*4.5B+
AF-19 Mercenary 1,1671,1545662.039A++4.2330.399%A+21.231%C+24.8C**N/A8446.5h11.1B+36.4B++
M40 Fury-H 1,4901,1535023.06B**16.7956.849%A++N/A135.6B**39.6A**5418.5h10.1C+17.7B+
M20 Basilisk-H 1,3061,1162446.5S40.2346.607%C++6.004%C+195.8M++33.3A+6305.7h23.6B**50.6B**
Tank Mine 1,5069291855.022A1.2569.98%MN/A130.8B+81.3B++12967.1h3.8T5.4B+
G30 Walker 1,2948334518.511S12.2441.35%B*3.481%C+84.1M++46.6S6349.9h82.9A200.4B**
L100 Python HEAT 8046492328.217M*21.9468.888%A++1.849%C-129.8S31M**6195h2.7A+4A++
C75 Viper 6445403117.419M*11.1550.836%A1.481%C++100S19.3A**7515.4h7.8B**15.3A
AP30 Shredder 7875341829.667M++23.3940.126%B**2.809%B+102.7S48.7M++6905.2h44.3B**110.5B**
LA39 Bruiser 5365252262.323B**3.9581.672%A++14.286%C+61B*1.3A+1468.6h2.5C++3.1B+
M60-A Bulldog 5725122619.692A*13.4262.715%MN/A56.3B*6.6C+2389.1h4.7B*7.5A
CAS 14-E 520470858.75A++52.4840.429%B**1.489%C146.9A*15.6M++3963.2h25.4B+62.8B++
NS-44 Commissioner AE 4154112451.678B+4.5949.662%B**27.251%C*21.4D-N/A7219.2h3B+6.1B++
VLG Missile Launcher 541404667.333A*61.0663.493%A1.238%C-126.3M42.8M5693.2h4.7B7.4B++
G40-F Ranger 6623371917.737B**11.4642.411%A+N/A40.6B+39.2A*4858.3h80.4C189.6B
Hunter QCX 4863092991.033B+5.2453.426%B+N/A29.7A++17M+19810.4h7.5C++14C*
M12 Kobalt 3153053101.667S95.3920.942%A++12.459%C-98.4B**3.2B**2363.1h15.1B+72.1B++
NCM1 Scattercannon 306304873.494C**2.7853.464%A+19.408%B*49B++N/A1106.2h4.8B++8.9B**
Shrike 5142942960.993B+5.2854.42%C1.361%D-13.9D-10.4C22221.1h5.9B+10.9B
M12 Kobalt 297292741.714M35.4420.582%B+15.411%D112.3A+1.9C-3252.6h13.5B**65.7B++
NCM1 Scattercannon 273271873.115B+3.1661.226%A*19.926%B**43.7A+N/A1176.2h6.2B*10.2B**
MANA Anti-Vehicle Turret 493267753.56C++2.7168.913%C*2.247%F*2670D2260D2824900.1h5.7B**8.3B**
C85 Canister 2802511220.917C*14.6463.861%M10.359%D-100.4B++11.6M++3892.5h8.3C++12.9B++
M30 Mustang AH 244220673.284C2.9972.613%A*N/A61.1C**6.7B+2573.6h7.6B10.5B+
M40 Fury 2362091020.9M14.6335.651%C+1.435%C83.6A+10.8B3922.5h7.6B**21.2B*
NC14 Bolt Driver 191190692.754B+3.5243.609%A73.684%C+24.7C++N/A1407.7h2.4B+5.6B++
NSX-P Naginata 171165792.089B++4.1828.656%B**18.182%D**34.4C1.3C*1044.8h13.5C+47.2B+
Razor GD-23 167163652.508A*3.7633.364%A++20.859%C+41.8B*1A+1473.9h13.4C+40B+
Skyguard 273163918.111S11.8437.604%AN/A42.9S28.9S6293.8h59.1A+157.3A
Sticky Grenade 1471471147N/A140.7347.53%DN/A735C-N/A17550.2h2.4C+5.1C+
MANA Anti-Personnel Turret 147145453.222N/A3.0522.341%UN/A1450U20U2275000.1h13.2T*58.9T*
M20 Basilisk 176142207.1A++0.8338.483%B**4.225%C-45.8A*11B++3383.1h58.3B*151.5B**
NS Baron G5 1421401011.386B+4.8960.112%A+21.429%A+37.8C++N/A1013.7h4.6C++7.7C+
NS Annihilator 2401251011.238A+5.0382.752%B+N/A12B+11.1B**23610.4h7.2A++8.7A++
NC1 Gauss Rifle 122121981.235C*5.0429.742%A17.355%D27.5C++N/A1524.4h11.8B+39.7B++
NCM2 Falcon 182119592.017B*4.2649.921%B**2.521%D--19.2B+10.2M1726.2h8B++15.9B*
M20 Basilisk 154116148.286M2.0143.935%B++6.897%B+32.2B**10.6B**5293.6h77B+175.3B++
NC05 Jackhammer AE 111108532.038C**4.2358.192%A11.111%D--34.8D1B+873.1h5.1C8.7C**
NSX Tanto 108106412.585A+3.6930.029%B++21.698%C--36.6C++N/A982.9h10.7B+35.5B++
M20 Basilisk 12397128.083M+1.8140.083%C*11.34%A*48.5A**13B**5902h53.1A132.4A
G40-F Ranger 20597109.7C++3.4333.539%BN/A33.4C37.2B*5892.9h94.7D-282.4C
Mauler S6 9393960.969C++5.3067.377%M+9.677%D*34.4C**N/A1692.7h4.4B+6.6B**
M40 Fury-F 13192362.556B+3.7255.737%B+1.087%C++36.8B++15.6A*2882.5h8.6B+15.3B++
Anti-Vehicle Grenade 13589189N/A82.7350.08%C+N/A445B230A++32600.2h3.5B**7B*
M12 Kobalt 8681240.5C+34.2323.806%B7.407%F--101.3C+6.3B+3190.8h21.3C+89.7C++
NCM2 Falcon 11676591.288B+4.9852.873%B**3.947%C12.3C+6.5B++1276.2h13.2B+25B++
NC15 Phoenix 15975651.154C++5.1253.739%C+N/A13.4C+15B+4325.6h6.7B**12.5B**
Frag Grenade 6969169N/A62.7350.735%B++N/A690B**N/A31070.1h3B*5.9B*
S12 Renegade 7266144.714C*1.5657.55%A++6.061%C**60C**5.5A++1931.1h3.1B+5.3B*
G30 Walker 9265321.667A+15.3935.428%B*3.077%C+28.3C**11.7C++4242.3h133.9B378B+
Hyena Missile Launcher 10065213.095A+3.1836.27%BN/A15.5C8.3C-1564.2h31.4B++86.4B++
M96 Mjolnir 9054105.4C+0.8734.842%CN/A33.8C+22.5C++12771.6h34.2C**98.2C**
M60-G Bulldog 6250225S18.7353.437%A++4%B++83.3A*20A**4960.6h4.8B*9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,1040.7h
Anti-Vehicle MANA Turret221,5981.7h
AE Medical Applicator294,9211.6h
AE Nano-Armor Kit2,9443,578,733507.2h
Nanite Revive Grenade0550h
Medical Kit81140.5h
Medical Applicator91,2000.3h
NSX Amaterasu14643.1h
Spitfire Auto-Turret92,0261.5h
Recon Detection Device83384.8h
Ammunition Package333,6012.4h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret72430.4h
Nano-Repair Grenade07050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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