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Brigadier Shuriks[] Shuriks
NC BR 80

KDR: 5.9

Score: 49.8m

Last Seen: Jun 23rd, 2019 3:20 PM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Miller
Level Progress (to 81): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP Titan-150 HEAT E540 Halberd Titan-150 HESH NS-11CB E540 Halberd-H C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.774%22.999%708812058,5962.378533.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.41%1.88A++0.332C**-1.114D*HEAD ++ (~7.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.468B+12.20.145C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.613%0.455%10811212220519500.423077431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.715M**-1.05D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.935B*7.60.856B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.118%1.1%38508120534,18618061735318.9291197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.441%1.663A++-0.928D--0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.60.706B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.391%3.664%209021119221,3981591855413.4494250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.869%0.723B++-0.17C1.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.752B++12.60.673B+15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.168%73.143%20901121217564710.270479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.228B**0.394B-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.50.217C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.377%9.677%2090112129317600.528409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.151A*-0.974D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+4.40.09C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.8m226.9%517 (31k)435 (26.1k)5.9028876,70212,9947.9711480 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1213601915.168%4.682%7108:5116

89% Engineer7% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMMay 18th, 2017 8:10 PMJun 23rd, 2019 11:26 AM (3d) (PST)Jun 23rd, 2019 12:23 PM (3d) (PST)Jun 23rd, 2019 11:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,424431,3810.6690.1130.0312.1180.264358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,4162,59182,82540721271626,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1910.2h/79.6d 26,875 3,591 23,040 242.7k 700 3,617 30,283 163.2m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:3,498
Deaths:1,880
KDR:1.861
Accuracy:31.466% A
HSR:21.069% C+
AF-19 Mercenary
A++
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A++
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C++
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:30.077% B++
HSR:22.330% C-
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,007
Deaths (as Engineer):2,644
Deaths (to Engineers):5,082
KDR:1.89372
Kill Difference:2,363
Playtime:1,705.913 hours
Usage:89%
Score:46.785m
Score/min:457
Accuracy (listed only):38.577%
HSR (listed only):19.012%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,651
Deaths:803
KDR:2.056
Accuracy:29.769% A++
HSR:22.350% C+
NS-15M2
B**
Kills:1,505
Deaths:650
KDR:2.315
Accuracy:29.258% B**
HSR:29.103% B+
NSX-P Naginata
A+
Kills:145
Deaths:68
KDR:2.132
Accuracy:30.385% A+
HSR:18.621% D*
Kills:3,301
Deaths (as Heavy Assault):1,521
Deaths (to Heavy Assaults):2,254
KDR:2.17028
Kill Difference:1,780
Playtime:131.578 hours
Usage:7%
Score:2.093m
Score/min:265
Accuracy (listed only):29.804%
HSR (listed only):23.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:3,498
Deaths:1,880
KDR:1.861
Accuracy:31.466% A
HSR:21.069% C+
AF-19 Mercenary
A++
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A++
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C++
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:30.077% B++
HSR:22.330% C-
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,007
Deaths (as Light Assault):2,644
Deaths (to Light Assaults):1,360
KDR:1.89372
Kill Difference:2,363
Playtime:29.270 hours
Usage:2%
Score:0.356m
Score/min:203
Accuracy (listed only):38.577%
HSR (listed only):19.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:407
Deaths:241
KDR:1.689
Accuracy:49.478% B**
HSR:27.273% C*
NC14 Bolt Driver
A
Kills:175
Deaths:66
KDR:2.652
Accuracy:43.168% A
HSR:73.143% C+
Kills:582
Deaths (as Infiltrator):307
Deaths (to Infiltrators):1,731
KDR:1.89577
Kill Difference:275
Playtime:25.178 hours
Usage:1%
Score:0.255m
Score/min:169
Accuracy (listed only):46.323%
HSR (listed only):50.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:281
Deaths:79
KDR:3.557
Accuracy:52.665% A+
HSR:19.217% B**
NCM1 Scattercannon
A*
Kills:254
Deaths:79
KDR:3.215
Accuracy:60.516% A*
HSR:19.685% B**
NCM2 Falcon
A
Kills:118
Deaths:57
KDR:2.070
Accuracy:50.348% A
HSR:2.542% D--
NCM2 Falcon
B**
Kills:76
Deaths:57
KDR:1.333
Accuracy:53.294% B**
HSR:3.947% C
Kills:729
Deaths (as MAX Suit):136
Deaths (to MAX Suits):298
KDR:5.36029
Kill Difference:593
Playtime:13.262 hours
Usage:1%
Score:0.280m
Score/min:352
Accuracy (listed only):54.206%
HSR (listed only):11.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:220
V. Kills:24 N/A
Deaths:67
KDR:3.284
Accuracy:72.613% A*
KPH:60.700 B+
VKPH:6.600 B+
Kills:220 (220 + 0)
Deaths:67
KDR:3.284
VKDR:0.358
Vehicle Kills:24
Kill Difference:153
Playtime:3.623 hours
Usage:0%
Score:0.052m
Score/min:241
Piloting Accuracy:72.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:1,124
V. Kills:694 162%
Deaths:83
KDR:13.542
Accuracy:44.620% B+
KPH:80.800 M+
VKPH:49.900 A*
AP30 Shredder
M**
Kills:512
V. Kills:242 211%
Deaths:18
KDR:28.444
Accuracy:40.303% A
KPH:103.200 M**
VKPH:48.800 M**
Kills:1,636 (0 + 1,636)
Deaths:101
KDR:16.198
VKDR:9.267
Vehicle Kills:936
Kill Difference:1,535
Playtime:18.867 hours
Usage:1%
Score:0.716m
Score/min:632
Piloting Accuracy:N/A%
Gunner Accuracy:40.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:6,139
V. Kills:2,473 248%
Deaths:214
KDR:28.687
Accuracy:64.600% B**
KPH:88.800 S
VKPH:35.800 M+
L100 Python HESH
S
Kills:901
V. Kills:125 N/A
Deaths:24
KDR:37.542
Accuracy:68.654% A*
KPH:159 S
VKPH:22.100 M**
L100 Python HEAT
S
Kills:649
V. Kills:155 416%
Deaths:23
KDR:28.217
Accuracy:68.888% A*
KPH:129.200 S
VKPH:30.900 S
C75 Viper
M**
Kills:540
V. Kills:104 N/A
Deaths:31
KDR:17.419
Accuracy:50.836% A
KPH:99.300 M**
VKPH:19.100 M
Skyguard
S
Kills:154
V. Kills:105 145%
Deaths:7
KDR:22
Accuracy:37.763% A
KPH:42.400 S
VKPH:28.900 S
Kills:8,383 (8,383 + 0)
Deaths:299
KDR:28.037
VKDR:9.906
Vehicle Kills:2,962
Kill Difference:8,084
Playtime:88.863 hours
Usage:5%
Score:2.638m
Score/min:495
Driving Accuracy:37.763%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:16,514
V. Kills:10,887 152%
Deaths:1,068
KDR:15.463
Accuracy:58.657% B**
KPH:46.800 A*
VKPH:30.800 M*
Titan-150 HEAT
S
Kills:5,788
V. Kills:2,750 210%
Deaths:290
KDR:19.959
Accuracy:62.298% A++
KPH:55.300 M**
VKPH:26.300 S
E540 Halberd
M++
Kills:4,069
V. Kills:1,924 211%
Deaths:224
KDR:18.165
Accuracy:60.544% A*
KPH:61.800 M++
VKPH:29.200 M+
Titan-150 HESH
M*
Kills:3,501
V. Kills:754 464%
Deaths:145
KDR:24.145
Accuracy:68.260% A**
KPH:97.400 M*
VKPH:21 M+
Enforcer ML85
A*
Kills:1,483
V. Kills:984 151%
Deaths:121
KDR:12.256
Accuracy:58.227% A*
KPH:45.200 A*
VKPH:30 A++
M12 Kobalt
A
Kills:291
V. Kills:10 N/A
Deaths:2
KDR:145.500
Accuracy:20.979% A++
KPH:100 A
VKPH:3.400 A
C85 Canister
M*
Kills:248
V. Kills:29 N/A
Deaths:12
KDR:20.667
Accuracy:63.685% M
KPH:104.700 B*
VKPH:12.200 M*
M20 Basilisk
A++
Kills:131
V. Kills:29 437%
Deaths:20
KDR:6.550
Accuracy:38.115% B**
KPH:45.800 A++
VKPH:10.100 B+
G40-F Ranger
B**
Kills:95
V. Kills:107 88%
Deaths:10
KDR:9.500
Accuracy:33.234% B++
KPH:33.600 C
VKPH:37.800 B**
G30 Walker
B++
Kills:57
V. Kills:23 238%
Deaths:3
KDR:19
Accuracy:34.071% B++
KPH:27.800 C++
VKPH:11.200 C+
M96 Mjolnir
C**
Kills:53
V. Kills:36 143%
Deaths:10
KDR:5.300
Accuracy:35.164% C+
KPH:34.500 C++
VKPH:23.500 C**
Kills:32,230 (25,803 + 6,427)
Deaths:1,905
KDR:16.919
VKDR:9.204
Vehicle Kills:17,533
Kill Difference:30,325
Playtime:607.071 hours
Usage:32%
Score:16.553m
Score/min:454
Driving Accuracy:68.260%
Gunner Accuracy:35.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:3,290
V. Kills:1,442 228%
Deaths:180
KDR:18.278
Accuracy:68.634% A+
KPH:101.100 M++
VKPH:44.300 M+
C85 Canister-H
A++
Kills:3,025
V. Kills:186 N/A
Deaths:112
KDR:27.009
Accuracy:69.817% A++
KPH:210.800 A++
VKPH:13 A
Enforcer ML65-H
M+
Kills:2,191
V. Kills:1,510 145%
Deaths:241
KDR:9.091
Accuracy:70.963% A+
KPH:79.100 M+
VKPH:54.500 A*
M96 Mjolnir-H
A++
Kills:2,049
V. Kills:1,276 160%
Deaths:220
KDR:9.314
Accuracy:58.821% B**
KPH:86.400 A++
VKPH:53.800 A++
M12 Kobalt-H
B**
Kills:1,287
V. Kills:60 N/A
Deaths:29
KDR:44.379
Accuracy:26.925% B**
KPH:160.400 B*
VKPH:7.500 B**
G30 Walker
S
Kills:833
V. Kills:461 180%
Deaths:45
KDR:18.511
Accuracy:41.377% B*
KPH:84.600 M*
VKPH:46.800 S
M40 Fury-H
M
Kills:764
V. Kills:179 424%
Deaths:45
KDR:16.978
Accuracy:56.543% A++
KPH:162.900 A++
VKPH:38.200 M
M20 Basilisk-H
A**
Kills:675
V. Kills:145 462%
Deaths:24
KDR:28.125
Accuracy:48.102% C**
KPH:164.100 A**
VKPH:35.300 A++
M60-G Bulldog-H
A**
Kills:518
V. Kills:56 N/A
Deaths:19
KDR:27.263
Accuracy:63.583% A++
KPH:163.100 A**
VKPH:17.600 A+
G40-F Ranger
A++
Kills:259
V. Kills:279 93%
Deaths:18
KDR:14.389
Accuracy:42.433% A+
KPH:35.500 C+
VKPH:38.200 A++
Kills:14,891 (0 + 14,891)
Deaths:933
KDR:15.960
VKDR:5.996
Vehicle Kills:5,594
Kill Difference:13,958
Playtime:135.474 hours
Usage:7%
Score:4.696m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:42.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:222
V. Kills:3 N/A
Deaths:6
KDR:37
Accuracy:21.684% B++
KPH:114.900 A+
VKPH:1.600 D
M40 Fury
A+
Kills:206
V. Kills:26 N/A
Deaths:10
KDR:20.600
Accuracy:35.289% C+
KPH:85.400 A+
VKPH:10.800 B
M20 Basilisk
B**
Kills:115
V. Kills:38 295%
Deaths:14
KDR:8.214
Accuracy:43.995% B++
KPH:32.500 B**
VKPH:10.700 B*
M20 Basilisk
A**
Kills:95
V. Kills:26 352%
Deaths:12
KDR:7.917
Accuracy:40.218% C**
KPH:49.300 A**
VKPH:13.500 B**
Kills:638 (0 + 638)
Deaths:42
KDR:15.190
VKDR:2.214
Vehicle Kills:93
Kill Difference:596
Playtime:9.812 hours
Usage:1%
Score:0.266m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:40.218%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:91
V. Kills:38 233%
Deaths:36
KDR:2.528
Accuracy:55% B+
KPH:40.600 B**
VKPH:16.900 A**
S12 Renegade
A*
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A++
KPH:62.800 B+
VKPH:5.700 A*
Kills:157 (157 + 0)
Deaths:50
KDR:3.140
VKDR:0.880
Vehicle Kills:44
Kill Difference:107
Playtime:3.293 hours
Usage:0%
Score:0.053m
Score/min:270
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:1,173
V. Kills:545 215%
Deaths:69
KDR:17
Accuracy:44.479% A
KPH:69 M++
VKPH:32.100 M
CAS 14-E
M+
Kills:458
V. Kills:47 N/A
Deaths:8
KDR:57.250
Accuracy:40.363% B**
KPH:145.100 A*
VKPH:14.900 M+
VLG Missile Launcher
A*
Kills:201
V. Kills:77 258%
Deaths:6
KDR:33.500
Accuracy:63.189% B**
KPH:116.400 A*
VKPH:44.600 A*
Kills:1,832 (0 + 1,832)
Deaths:83
KDR:22.072
VKDR:8.060
Vehicle Kills:669
Kill Difference:1,749
Playtime:21.879 hours
Usage:1%
Score:0.471m
Score/min:359
Piloting Accuracy:N/A%
Gunner Accuracy:63.189%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 27,40116,5141,06815.463A9.5658.657%B**1.029%D--46.8A*30.8M*442353.2h3.6B*6.1B**
L100 Python AP 8,6126,13921428.687S22.7864.6%B**N/A88.8S35.8M+45969.1h2.9A+4.5A++
Titan-150 HEAT 8,5385,78829019.959M14.0662.298%A++1.849%D55.2M**26.2S376104.8h3.7B*6A
E540 Halberd 5,9934,06922418.165A12.2660.544%A*1.843%D61.8M++29.2M+68265.8h4.4B**7.2A+
Titan-150 HESH 4,2553,50114524.145A+18.2468.26%A**1.171%D97.5M*21M+35635.9h2.4B**3.5A
NS-11CB 3,5723,4981,8801.861B**4.0431.466%A21.069%C+30.1C+N/A83116.2h14.5C++46.2B+
E540 Halberd-H 4,7323,29018018.278A+12.3868.634%A+N/A101.2M++44.4M+53032.5h4.2B**6.1A
C85 Canister-H 3,2113,02511227.009B*21.1169.817%A++8.397%D210.1A++12.9B**61814.4h5.5B+7.9B**
Enforcer ML65-H 3,7012,1912419.091A3.1970.963%A+N/A79.1M+54.5A*63427.7h9.7B**13.7A
M96 Mjolnir-H 3,3252,0492209.314A++3.4158.821%B**N/A86.5A++53.8A++63623.7h26.4B*44.9B**
NC6 Gauss SAW 1,6971,6518032.056B*3.8529.769%A++22.35%C+38B+1.1A+11543.5h10.5C++35.1B+
NS-15M2 1,5231,5056502.315B+3.5929.258%B**29.103%B+54.9B+N/A15727.4h12.1C**41.3B+
Enforcer ML85 2,4671,48312112.256A++6.3558.227%A*N/A45.2A*30A++46432.8h10.5B++18A
M12 Kobalt-H 1,3471,2872944.379M38.4826.925%B**12.898%D160.9B*7.5B**4148h14.5C*54B++
M20 Wyvern 1,7181,1736917A*11.1044.479%A3.069%C69M++32.1M33017h50.1B**112.7A
AF-19 Mercenary 1,1671,1545662.039A++3.8630.399%A++21.231%C+25.3B+N/A8145.6h11.1B+36.4B++
C150 Dalton 1,8181,1248313.542B**7.6444.62%B+N/A80.9M+49.9A*61513.9h2.5B**5.5A
L100 Python HESH 1,0269012437.542M31.6468.654%A*1.332%C158.1S21.9M**5865.7h2.3B**3.3A
Tank Mine 1,4498841755.051A0.8565.176%A**N/A130B+83.1B++12746.8h3.6F**5.5B+
G30 Walker 1,2948334518.511S12.6141.377%B*3.481%C+85M*47S6349.8h82.8A200.1B**
M40 Fury-H 9437644516.978B11.0856.543%A++N/A162.6A++38.1M6254.7h9.1C16.1B+
C-4 1,0626803691.843C**4.0626.084%C++N/A51.5D28.9C+54413.2h1.1B*4.2B++
M20 Basilisk-H 8206752428.125M**22.2248.102%C**7.111%C**164.6A**35.4A++5674.1h30.4B**63.2B**
L100 Python HEAT 8046492328.217M*22.3168.888%A*1.849%D129.8S31S5915h2.7A4A++
C75 Viper 6445403117.419M++11.5250.836%A1.481%C+100M**19.3M+6855.4h7.8B**15.3A
M60-G Bulldog-H 5745181927.263A+21.3663.583%A++N/A161.9A**17.5A+4433.2h4B+6.3B**
AP30 Shredder 7545121828.444M*22.5440.303%A2.93%B+102.4M**48.4M*6805h44.6B*110.6B**
CAS 14-E 505458857.25A*51.3540.363%B**1.31%D143.1A++14.7M+3893.2h25.4B+63B++
NS-44 Commissioner AE 4114072411.689B+4.2149.478%B**27.273%C*21.6D-N/A7318.8h3B+6.1B++
Shrike 5112922960.986B+4.9254.586%C1.37%D-14.2D-10.7C21620.5h5.9B+10.8B
M12 Kobalt 3012912145.5S139.6020.979%A++12.715%C100.3A3.4A2392.9h15.2B++72.5B**
NCM1 Scattercannon 283281793.557B+2.3552.665%A+19.217%B**47.6B*N/A1045.9h4.8B++9.1B**
MANA Anti-Vehicle Turret 493267753.56U2.3468.913%C+N/A2670S2260M**2767090.1h5.7S8.3A
M60-A Bulldog 2882622610.077B*4.1761.784%M++1.145%C--45.2B+4.5C-2335.8h4.7B++7.5A
G40-F Ranger 5382591814.389B+8.4942.433%A+N/A35.5C+38.2A++4457.3h91D214.5C++
NCM1 Scattercannon 256254793.215B*2.6960.516%A*19.685%B**43.1A++N/A1135.9h6.2B++10.2B**
C85 Canister 2772481220.667C**14.7663.685%M10.081%D-103.3B++12.1M++3972.4h8.1C+12.7B++
M12 Kobalt 225222637A*31.1021.684%B++16.216%C--116.8A+1.6D3201.9h13.6B**62.7B++
M30 Mustang AH 244220673.284C+2.6272.613%A*N/A61.1B+6.7B+2413.6h7.6B10.5B+
M40 Fury 2322061020.6M+14.7035.289%C+1.456%C85.8A+10.8B3942.4h7.4B**20.9B*
VLG Missile Launcher 278201633.5A++27.6063.189%B**N/A118.2A*45.3A*5851.7h4.7C**7.5B+
NC14 Bolt Driver 176175662.652B+3.2543.168%A73.143%C+24C++N/A1357.3h2.5C**5.8B++
Razor GD-23 163159632.524A++3.3833.564%A++20.755%C++43B**1.1A**1513.7h13.4C+40.1B+
Skyguard 259154722S16.1037.763%AN/A42.8S29.2S6173.6h60.4A+159.9A+
Hunter QCX 2331471600.919B4.9854.336%B++1.361%F26.7A15.6A**1945.5h8.8C+16.2C++
NSX-P Naginata 150145682.132B+3.7730.385%A+18.621%D*33C1.1C++954.4h13.7C+45.1B+
MANA Anti-Personnel Turret 147145453.222N/A2.6822.341%UN/A1450U20U2197900.1h13.2T*58.9T*
Sticky Grenade 1341341134N/A128.1047.262%DN/A670DN/A16550.2h2.4C+5.2C+
M20 Basilisk 160131206.55A+0.6538.115%B**4.58%C45.2A++10B+3442.9h59.1B++155.2B**
NS Annihilator 234121981.235A+4.6782.908%B+N/A11.7C**11B*22110.3h7.3A+8.8A+
NC1 Gauss Rifle 120119951.253C*4.6529.584%A+17.647%C--28.3BN/A1424.2h11.4B+38.4B*
NCM2 Falcon 181118572.07B*3.8350.348%A2.542%D--19.3B++10.3M1636.1h8B++15.8B*
M20 Basilisk 153115148.214M2.3143.995%B++6.957%B+32.9B**10.9B**4953.5h77.3B+175.7B++
NC05 Jackhammer AE 111108532.038B3.8658.192%A11.111%D--34.8D1B+873.1h5.1C8.7C**
NSX Tanto 104103392.641A+3.2630.077%B++22.33%C-38.1C*N/A1002.7h10.6B++35.3B+
G40-F Ranger 20295109.5B3.6033.234%B++N/A33.9C+38.2B**5832.8h94.8C-285.2C+
M20 Basilisk 12195127.917M2.0140.218%C**10.526%A++50A**13.7B**5721.9h53.3B**132.6B**
Mauler S6 9393960.969C++4.9367.377%M+9.677%D*34.4BN/A1542.7h4.4B+6.6B**
M40 Fury-F 12991362.528B+3.3755%B+1.099%C+41.4B**17.3A**3092.2h8.2B+14.9B++
NCM2 Falcon 11676571.333B+4.5753.294%B**3.947%C12.5C++6.6B++1206.1h13.1B+24.6B++
Anti-Vehicle Grenade 11675175N/A69.1052.37%C++N/A750A++410S40100.1h3.1A5.9B**
NC15 Phoenix 15975641.172C++4.7354.336%C++N/A13.9C++15.6B+3785.4h6.6B**12.1B**
Frag Grenade 6969169N/A63.1050.86%B++N/A690B*N/A29060.1h3B*5.9B*
S12 Renegade 7266144.714B1.1957.55%A++6.061%C**60C**5.5A++1861.1h3.1B5.3B*
G30 Walker 8057319A++13.1034.071%B++3.509%C+27.1C+11C+4512.1h126.9B+372.5B+
M96 Mjolnir 8953105.3C+0.6035.164%C+N/A35.3C*24B13351.5h34.1B96.9B
Hyena Missile Launcher 8253153.533A*2.3736.156%B+N/A15.1C8.3C1513.5h31.4B++86.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon08740.5h
Anti-Vehicle MANA Turret221,5981.7h
AE Medical Applicator284,4961.4h
AE Nano-Armor Kit2,2833,040,679437.6h
Nanite Revive Grenade0500h
Medical Kit81130.5h
Medical Applicator91,2000.3h
Spitfire Auto-Turret91,5651.2h
Recon Detection Device3973.3h
Ammunition Package282,7231.8h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret72430.4h
Nano-Repair Grenade05180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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