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Maj. General Shuriks[] Shuriks
NC BR 85

KDR: 5.97

Score: 51.6m

Last Seen: Jul 26th, 2019 6:33 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Miller
Level Progress (to 86): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP Titan-150 HEAT E540 Halberd E540 Halberd-H Titan-150 HESH NS-11CB C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.714%22.901%703812068,7902.342133.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%1.865A++0.329C**-1.115D*HEAD ++ (~7.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+12.20.146C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.613%0.455%10611213220527520.416667415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.723M**-1.048D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.935B*7.60.857B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.128%1.06%38988120635,86518721805619.1586199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%1.669A++-0.954D--0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.60.711B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.309%3.566%212721119322,3791632886713.7126252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.9%0.741B++-0.196C1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.763B++12.40.687B+15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.182%73.143%21271121317566510.262763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.232B**0.394B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.50.216C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.377%9.677%2127112139318300.505435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.145A*-0.979D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+4.40.09C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.6m226%519 (31.1k)436 (26.2k)5.9692280,08313,4168.0287785 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214624315.065%4.609%6908:5117

89% Engineer7% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMMay 18th, 2017 8:10 PMJul 27th, 2019 6:18 AM (23d) (PST)Jul 26th, 2019 5:35 PM (23d) (PST)Jul 26th, 2019 2:33 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,437431,3940.6770.1130.0312.1290.266354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,2052,59683,60941721281626,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1972.1h/82.2d 27,631 3,691 24,723 252k 733 3,713 31,417 170m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:3,499
Deaths:1,880
KDR:1.861
Accuracy:31.462% A
HSR:21.063% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C+
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:29.921% B++
HSR:22.330% C-
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
NS Baron G5
A++
Kills:82
Deaths:78
KDR:1.051
Accuracy:56.648% A
HSR:21.951% A++
Kills:5,090
Deaths (as Engineer):2,722
Deaths (to Engineers):5,234
KDR:1.86995
Kill Difference:2,368
Playtime:1,762.522 hours
Usage:89%
Score:48.512m
Score/min:459
Accuracy (listed only):41.562%
HSR (listed only):19.501%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,832
Deaths:872
KDR:2.101
Accuracy:29.593% A++
HSR:21.889% C
NS-15M2
B**
Kills:1,515
Deaths:653
KDR:2.320
Accuracy:29.254% B**
HSR:29.175% B+
NSX-P Naginata
B**
Kills:165
Deaths:79
KDR:2.089
Accuracy:28.656% B**
HSR:18.182% D**
Kills:3,512
Deaths (as Heavy Assault):1,604
Deaths (to Heavy Assaults):2,339
KDR:2.18953
Kill Difference:1,908
Playtime:132.846 hours
Usage:7%
Score:2.097m
Score/min:263
Accuracy (listed only):29.168%
HSR (listed only):23.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:3,499
Deaths:1,880
KDR:1.861
Accuracy:31.462% A
HSR:21.063% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C+
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:29.921% B++
HSR:22.330% C-
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
NS Baron G5
A++
Kills:82
Deaths:78
KDR:1.051
Accuracy:56.648% A
HSR:21.951% A++
Kills:5,090
Deaths (as Light Assault):2,722
Deaths (to Light Assaults):1,397
KDR:1.86995
Kill Difference:2,368
Playtime:29.304 hours
Usage:1%
Score:0.356m
Score/min:203
Accuracy (listed only):41.562%
HSR (listed only):19.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:408
Deaths:241
KDR:1.693
Accuracy:49.520% B**
HSR:27.206% C**
NC14 Bolt Driver
B**
Kills:175
Deaths:66
KDR:2.652
Accuracy:43.182% B**
HSR:73.143% C+
Kills:583
Deaths (as Infiltrator):307
Deaths (to Infiltrators):1,789
KDR:1.89902
Kill Difference:276
Playtime:28.544 hours
Usage:1%
Score:0.287m
Score/min:167
Accuracy (listed only):46.351%
HSR (listed only):50.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:281
Deaths:79
KDR:3.557
Accuracy:52.665% A+
HSR:19.217% B**
NCM1 Scattercannon
A*
Kills:254
Deaths:79
KDR:3.215
Accuracy:60.516% A*
HSR:19.685% B**
NCM2 Falcon
B**
Kills:118
Deaths:57
KDR:2.070
Accuracy:50.294% B**
HSR:2.542% D--
NCM2 Falcon
B**
Kills:76
Deaths:57
KDR:1.333
Accuracy:53.237% B**
HSR:3.947% C
Kills:729
Deaths (as MAX Suit):136
Deaths (to MAX Suits):307
KDR:5.36029
Kill Difference:593
Playtime:13.343 hours
Usage:1%
Score:0.280m
Score/min:350
Accuracy (listed only):54.178%
HSR (listed only):11.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:220
V. Kills:24 N/A
Deaths:67
KDR:3.284
Accuracy:72.613% A*
KPH:60.700 B
VKPH:6.600 B+
Kills:220 (220 + 0)
Deaths:67
KDR:3.284
VKDR:0.358
Vehicle Kills:24
Kill Difference:153
Playtime:3.623 hours
Usage:0%
Score:0.052m
Score/min:241
Piloting Accuracy:72.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,269
V. Kills:762 166%
Deaths:87
KDR:14.586
Accuracy:44.928% B+
KPH:85.300 M++
VKPH:51.200 A*
AP30 Shredder
S
Kills:512
V. Kills:242 211%
Deaths:18
KDR:28.444
Accuracy:40.303% A
KPH:103.200 S
VKPH:48.800 M**
Kills:1,781 (0 + 1,781)
Deaths:105
KDR:16.962
VKDR:9.562
Vehicle Kills:1,004
Kill Difference:1,676
Playtime:19.840 hours
Usage:1%
Score:0.758m
Score/min:637
Piloting Accuracy:N/A%
Gunner Accuracy:40.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:7,042
V. Kills:2,836 248%
Deaths:242
KDR:29.099
Accuracy:64.314% B**
KPH:88.800 S
VKPH:35.800 M+
L100 Python HESH
S
Kills:902
V. Kills:125 N/A
Deaths:24
KDR:37.583
Accuracy:68.613% A*
KPH:157.700 S
VKPH:21.900 M**
L100 Python HEAT
S
Kills:649
V. Kills:155 416%
Deaths:23
KDR:28.217
Accuracy:68.888% A++
KPH:129.100 S
VKPH:30.800 S
C75 Viper
M**
Kills:540
V. Kills:104 N/A
Deaths:31
KDR:17.419
Accuracy:50.836% A
KPH:99.300 M**
VKPH:19.100 A**
Skyguard
S
Kills:163
V. Kills:110 147%
Deaths:9
KDR:18.111
Accuracy:37.604% A
KPH:42.800 S
VKPH:28.900 S
Kills:9,296 (9,296 + 0)
Deaths:329
KDR:28.255
VKDR:10.122
Vehicle Kills:3,330
Kill Difference:8,967
Playtime:99.298 hours
Usage:5%
Score:2.942m
Score/min:494
Driving Accuracy:37.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:17,280
V. Kills:11,222 154%
Deaths:1,097
KDR:15.752
Accuracy:58.719% B**
KPH:47.600 A*
VKPH:30.900 M**
Titan-150 HEAT
S
Kills:5,788
V. Kills:2,750 210%
Deaths:290
KDR:19.959
Accuracy:62.298% A++
KPH:55.300 M*
VKPH:26.300 S
E540 Halberd
M++
Kills:4,114
V. Kills:1,944 212%
Deaths:228
KDR:18.044
Accuracy:60.549% A*
KPH:61.900 M++
VKPH:29.200 M+
Titan-150 HESH
M*
Kills:3,501
V. Kills:754 464%
Deaths:145
KDR:24.145
Accuracy:68.260% A**
KPH:97.400 M*
VKPH:21 M+
Enforcer ML85
A**
Kills:1,495
V. Kills:989 151%
Deaths:121
KDR:12.355
Accuracy:58.113% A*
KPH:45 A**
VKPH:29.800 A*
M12 Kobalt
A
Kills:295
V. Kills:10 N/A
Deaths:3
KDR:98.333
Accuracy:21.024% A++
KPH:99.300 B**
VKPH:3.400 A
C85 Canister
M*
Kills:248
V. Kills:29 N/A
Deaths:12
KDR:20.667
Accuracy:63.685% M
KPH:104.700 B*
VKPH:12.200 M*
M20 Basilisk
A++
Kills:135
V. Kills:31 422%
Deaths:20
KDR:6.750
Accuracy:38.193% B**
KPH:45.700 A++
VKPH:10.500 B++
G40-F Ranger
A
Kills:97
V. Kills:108 89%
Deaths:10
KDR:9.700
Accuracy:33.453% B++
KPH:34.100 C+
VKPH:38 A
G30 Walker
B**
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:35.411% B**
KPH:27.900 C**
VKPH:11.600 C*
M96 Mjolnir
C**
Kills:53
V. Kills:36 143%
Deaths:10
KDR:5.300
Accuracy:35.164% C+
KPH:34.500 C++
VKPH:23.400 C**
Kills:33,071 (26,569 + 6,502)
Deaths:1,939
KDR:17.056
VKDR:9.232
Vehicle Kills:17,900
Kill Difference:31,132
Playtime:618.095 hours
Usage:31%
Score:16.860m
Score/min:455
Driving Accuracy:68.260%
Gunner Accuracy:35.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:3,770
V. Kills:1,596 236%
Deaths:191
KDR:19.738
Accuracy:68.299% A+
KPH:101.300 M++
VKPH:42.900 M+
C85 Canister-H
A*
Kills:3,058
V. Kills:190 N/A
Deaths:112
KDR:27.304
Accuracy:69.799% A++
KPH:211.100 A*
VKPH:13.100 B**
Enforcer ML65-H
M+
Kills:2,191
V. Kills:1,510 145%
Deaths:241
KDR:9.091
Accuracy:70.963% A+
KPH:79.100 M+
VKPH:54.500 A*
M96 Mjolnir-H
A++
Kills:2,127
V. Kills:1,313 162%
Deaths:224
KDR:9.496
Accuracy:58.650% B**
KPH:87 A++
VKPH:53.700 A++
M12 Kobalt-H
B**
Kills:1,378
V. Kills:64 N/A
Deaths:32
KDR:43.063
Accuracy:27.102% B**
KPH:162.400 B*
VKPH:7.500 B**
M40 Fury-H
A**
Kills:877
V. Kills:221 395%
Deaths:50
KDR:17.540
Accuracy:57.151% A++
KPH:153.600 A+
VKPH:38.700 A**
G30 Walker
S
Kills:833
V. Kills:461 180%
Deaths:45
KDR:18.511
Accuracy:41.377% B*
KPH:84.600 M*
VKPH:46.800 S
M20 Basilisk-H
A**
Kills:675
V. Kills:145 462%
Deaths:24
KDR:28.125
Accuracy:48.070% C*
KPH:163.700 A**
VKPH:35.200 A++
M60-G Bulldog-H
A*
Kills:518
V. Kills:56 N/A
Deaths:19
KDR:27.263
Accuracy:63.583% A++
KPH:163.100 A*
VKPH:17.600 A
G40-F Ranger
A*
Kills:264
V. Kills:282 93%
Deaths:19
KDR:13.895
Accuracy:42.463% A+
KPH:35.800 C++
VKPH:38.300 A*
Kills:15,691 (0 + 15,691)
Deaths:957
KDR:16.396
VKDR:6.100
Vehicle Kills:5,838
Kill Difference:14,734
Playtime:142.574 hours
Usage:7%
Score:4.872m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:42.463%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:253
V. Kills:5 N/A
Deaths:7
KDR:36.143
Accuracy:20.171% B+
KPH:110 A
VKPH:2.200 C
M40 Fury
A+
Kills:206
V. Kills:26 N/A
Deaths:10
KDR:20.600
Accuracy:35.150% C+
KPH:84.800 A+
VKPH:10.700 C**
M20 Basilisk
B**
Kills:115
V. Kills:38 295%
Deaths:14
KDR:8.214
Accuracy:43.978% B++
KPH:32.400 B**
VKPH:10.700 B**
M20 Basilisk
A**
Kills:95
V. Kills:26 352%
Deaths:12
KDR:7.917
Accuracy:40.142% C**
KPH:48.800 A**
VKPH:13.400 B**
Kills:669 (0 + 669)
Deaths:43
KDR:15.558
VKDR:2.209
Vehicle Kills:95
Kill Difference:626
Playtime:10.222 hours
Usage:1%
Score:0.274m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:40.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:91
V. Kills:38 233%
Deaths:36
KDR:2.528
Accuracy:55% B+
KPH:38.700 B*
VKPH:16.200 A*
S12 Renegade
M*
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A++
KPH:62.800 B
VKPH:5.700 M*
Kills:157 (157 + 0)
Deaths:50
KDR:3.140
VKDR:0.880
Vehicle Kills:44
Kill Difference:107
Playtime:3.400 hours
Usage:0%
Score:0.054m
Score/min:263
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:1,173
V. Kills:545 215%
Deaths:69
KDR:17
Accuracy:44.479% B**
KPH:69 M++
VKPH:32.100 A**
CAS 14-E
M++
Kills:458
V. Kills:47 N/A
Deaths:8
KDR:57.250
Accuracy:40.363% A
KPH:145.100 A*
VKPH:14.900 M++
VLG Missile Launcher
M
Kills:285
V. Kills:103 274%
Deaths:6
KDR:47.500
Accuracy:64.455% A+
KPH:125.500 A**
VKPH:45.300 M
Kills:1,916 (0 + 1,916)
Deaths:83
KDR:23.084
VKDR:8.373
Vehicle Kills:695
Kill Difference:1,833
Playtime:22.423 hours
Usage:1%
Score:0.491m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:64.455%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 28,50217,2801,09715.752A9.7858.719%B**0.995%D--47.6A*30.9M**442362.7h3.6B++6.1B**
L100 Python AP 9,8787,04224229.099S23.1364.314%B**N/A88.8S35.8M+46079.3h2.9A4.5A+
Titan-150 HEAT 8,5385,78829019.959M++13.9962.298%A++1.849%D55.2M*26.2S377104.8h3.7B*6A
E540 Halberd 6,0584,11422818.044A12.0760.549%A*1.823%D61.9M++29.2M+68766.5h4.4B**7.2A+
E540 Halberd-H 5,3663,77019119.738A+13.7768.299%A+N/A101.3M++42.9M+51137.2h4.1B*6B**
Titan-150 HESH 4,2553,50114524.145A18.1868.26%A**1.171%C--97.5M*21M+35635.9h2.4B**3.5A
NS-11CB 3,5733,4991,8801.861B+4.1131.462%A21.063%C+30.1C+N/A83116.3h14.5C++46.2B+
C85 Canister-H 3,2483,05811227.304A21.3369.799%A++8.339%D210.9A*13.1B**61814.5h5.5B+7.9B**
Enforcer ML65-H 3,7012,1912419.091A+3.1270.963%A+N/A79.1M+54.5A*63427.7h9.7B**13.7A
M96 Mjolnir-H 3,4402,1272249.496A++3.5358.65%B**N/A87.2A++53.8A++63324.4h26.2B*44.7B**
NC6 Gauss SAW 1,8841,8328722.101B*3.8729.593%A++21.889%C38.8B+1.1A11847.2h10.5C++35.6B+
NS-15M2 1,5341,5156532.32B+3.6529.254%B**29.175%B+54.7B+N/A15627.7h12.1C**41.4B+
Enforcer ML85 2,4841,49512112.355A+6.3958.113%A*N/A45A**29.8A*46133.2h10.5B++18.1A
M12 Kobalt-H 1,4421,3783243.063A++37.0927.102%B**12.554%D-162.1B*7.5B**4148.5h14.4C*53.2B++
C150 Dalton 2,0311,2698714.586A8.6244.928%B+N/A85.2M++51.1A*62214.9h2.4B**5.3A
M20 Wyvern 1,7181,1736917A++11.0344.479%B**3.069%C69M++32.1A**33017h50.1B**112.7B**
AF-19 Mercenary 1,1671,1545662.039A+3.9330.399%A+21.231%C+25.2BN/A8245.8h11.1B+36.4B++
L100 Python HESH 1,0279022437.583M31.6168.613%A*1.33%C158.2S21.9M**5965.7h2.3B**3.3A
Tank Mine 1,4618931804.961A1.0166.232%A**N/A129.4B+82.3B++12676.9h3.6F**5.5B+
M40 Fury-H 1,0988775017.54B11.5757.151%A++N/A153.9A+38.8A**5915.7h9.7C16.9B+
G30 Walker 1,2948334518.511S12.5441.377%B*3.481%C+85M*47S6349.8h82.8A200.1B**
C-4 1,0646823731.828C**4.1426.026%C++N/A50.9D28.5C+54613.4h1.1B*4.2B++
M20 Basilisk-H 8206752428.125S22.1648.07%C*7.111%C*164.6A**35.4A++5674.1h30.4B*63.3B**
L100 Python HEAT 8046492328.217M*22.2568.888%A++1.849%C-129.8S31S5975h2.7A4A++
C75 Viper 6445403117.419M++11.4550.836%A1.481%C++100M**19.3A**7025.4h7.8B**15.3A
M60-G Bulldog-H 5745181927.263A++21.2963.583%A++N/A161.9A*17.5A4433.2h4B+6.3B*
AP30 Shredder 7545121828.444M+22.4740.303%A2.93%B++102.4S48.4M**6825h44.6B**110.6A
CAS 14-E 505458857.25A**51.2840.363%A1.31%D143.1A*14.7M+3913.2h25.4B+63B++
NS-44 Commissioner AE 4124082411.693B+4.2849.52%B**27.206%C**21.6D-N/A7318.9h3B+6.1B++
M12 Kobalt 305295398.333S92.3621.024%A++12.542%C-98.3B**3.3B**2373h15.2B++72.5B**
Shrike 5112922960.986B+4.9854.44%C1.37%D-13.9D-10.4C21421h5.9B+10.9B
VLG Missile Launcher 388285647.5M41.5364.455%A+1.053%D123.9A**44.8A**5902.3h4.7C**7.2B+
NCM1 Scattercannon 283281793.557B++2.4152.665%A+19.217%B**47.6B++N/A1045.9h4.8B++9.1B**
M60-A Bulldog 3062772610.654B**4.6862.044%M+1.083%C--46.9B+4.9C2325.9h4.7B*7.5A
MANA Anti-Vehicle Turret 493267753.56S2.4168.913%S2.247%F-2670S2260S2773390.1h5.7A++8.3M+
G40-F Ranger 5462641913.895B+7.9342.463%A+N/A35.7C++38.1A*4467.4h90.1D212.1C++
NCM1 Scattercannon 256254793.215B**2.7560.516%A*19.685%B**43.1A+N/A1135.9h6.2B++10.2B*
M12 Kobalt 258253736.143A*30.1720.171%B+16.206%C--110A2.2C3012.3h13.7B**68.1B++
C85 Canister 2772481220.667C**14.7063.685%M10.081%D-103.3B*12.1M*3992.4h8.1C++12.7B++
M30 Mustang AH 244220673.284C2.6972.613%A*N/A61.1B+6.7B+2413.6h7.6B10.5B+
M40 Fury 2322061020.6M+14.6335.15%C+1.456%C85.8A++10.8B3942.4h7.4B**21B*
NC14 Bolt Driver 176175662.652B+3.3243.182%B**73.143%C+23.6C+N/A1367.4h2.5C**5.8B++
Hunter QCX 2781741860.935B+5.0351.236%B+1.149%F24.9B**14.9A*1827h8.7C+17C++
NSX-P Naginata 171165792.089B+3.8828.656%B**18.182%D**34.4C1.3C**984.8h13.5C+47.2B+
Skyguard 273163918.111S12.1437.604%AN/A42.9S28.9S6093.8h59.1A+157.3A+
Razor GD-23 163159632.524A++3.4533.564%A++20.755%C+43B**1.1A*1513.7h13.4C+40.1B+
MANA Anti-Personnel Turret 147145453.222N/A2.7522.341%UN/A1450U20U2217500.1h13.2T*58.9T*
M20 Basilisk 166135206.75A++0.7838.193%B**4.444%C45A++10.3B+3403h58.5B*153.2B**
Sticky Grenade 1351351135N/A129.0347.309%DN/A675DN/A16390.2h2.5C+5.2C+
NS Annihilator 2401251011.238A+4.7382.752%B+N/A12B11.1B*22310.4h7.2A+8.7A+
NC1 Gauss Rifle 121120961.25C**4.7229.53%A17.5%D27.9C*N/A1424.3h11.4B+38.5B*
NCM2 Falcon 181118572.07B*3.9050.294%B**2.542%D--19.3B++10.3M1636.1h8B++15.8B++
M20 Basilisk 153115148.214M2.2443.978%B++6.957%B+32.9B**10.9B**5053.5h77.3B+175.8B*
NC05 Jackhammer AE 111108532.038B3.9358.192%A11.111%D*34.8D1B+873.1h5.1C8.7C**
NSX Tanto 104103392.641A+3.3329.921%B++22.33%C-38.1C*N/A1002.7h10.6B+35.5B+
G40-F Ranger 20597109.7B+3.7333.453%B++N/A34.6C+38.6A5882.8h93.9D280.8C+
M20 Basilisk 12195127.917M1.9540.142%C**10.526%A++50M13.7B**5781.9h53.6A133.4B**
Mauler S6 9393960.969C++5.0067.377%M+9.677%D*34.4BN/A1612.7h4.4B+6.6B**
M40 Fury-F 12991362.528B*3.4455%B+1.099%C++39.6B*16.5A*2952.3h8.2B+14.9B++
NS Baron G5 8282781.051C+4.9256.648%A21.951%A++29.3CN/A852.8h5C+8.8C+
Anti-Vehicle Grenade 12380180N/A74.0352.569%C++N/A400C++215A+37690.2h3.3A6.3B**
NCM2 Falcon 11676571.333B+4.6453.237%B**3.947%C12.5C++6.6B++1206.1h13.1B+24.6B+
NC15 Phoenix 15975641.172C++4.8054.153%C++N/A13.6C+15.3B+3795.5h6.7B**12.4B**
Frag Grenade 6969169N/A63.0350.735%B++N/A690B**N/A28960.1h3B*5.9B*
S12 Renegade 7266144.714B+1.2657.55%A++6.061%C*60C**5.5M++1901.1h3.1C**5.3B*
G30 Walker 9265321.667M++15.7035.411%B**3.077%C28.3C**11.7C*4212.3h132.2B373.4B++
Hyena Missile Launcher 8958202.9A+3.0736.482%B+N/A15.3C+8.2C1423.8h32.5B+89.1B++
M96 Mjolnir 8953105.3C+0.6735.164%C+N/A35.3C++24B13381.5h34.1B96.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon09180.5h
Anti-Vehicle MANA Turret221,5981.7h
AE Medical Applicator284,7021.5h
AE Nano-Armor Kit2,3373,158,131451.4h
Nanite Revive Grenade0540h
Medical Kit81130.5h
Medical Applicator91,2000.3h
NSX Amaterasu14643.1h
Spitfire Auto-Turret91,6861.2h
Recon Detection Device73254.6h
Ammunition Package282,8962.1h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret72430.4h
Nano-Repair Grenade05740.2h

Check the help document for the dictionary if you want to learn more about words used here.


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