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Deputy Director Shuriks[] Shuriks
NC BR 93

KDR: 6.12

Score: 54.4m

Last Seen: Oct 9th, 2019 5:42 PM
- OFFLINE - 15.7 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Miller
Level Progress (to 94): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP Titan-150 HEAT E540 Halberd-H E540 Halberd NS-11CB Titan-150 HESH C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $430,344 MLG Score: 344
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.705%22.703%697812089,0872.327023.791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.425%1.865A++0.329C**-1.115D*HEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+12.20.146C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.613%0.455%10411215220537520.408922415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.723M**-1.048D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.935B*7.60.857B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.261%1.022%39498120838,15419701890819.3675202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.373%1.669A++-0.954D--0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.839B++3.50.711B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.514%3.402%224121119524,8941730953714.3813261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.797%0.741B++-0.196C1.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.763B++11.80.687B+14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.182%73.143%22411121517568910.253991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.232B**0.394B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.50.216C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.377%9.677%2241112159320000.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.145A*-0.979D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+4.40.09C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.4m225.3%519 (31.1k)437 (26.2k)6.1181586,11314,0758.1759193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216668414.988%4.421%6608:5117

90% Engineer6% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMMay 18th, 2017 8:10 PMOct 9th, 2019 4:18 PM (5d) (PST)Oct 9th, 2019 3:53 PM (5d) (PST)Oct 9th, 2019 1:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,450431,4070.6920.1130.0312.1620.267344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,0152,55584,46042721301626,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2073.5h/86.4d 28,963 3,807 26,566 269k 777 3,877 33,247 180.4m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% A
HSR:21.080% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C+
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:29.921% B++
HSR:22.330% C-
NS Baron G5
A
Kills:100
Deaths:87
KDR:1.149
Accuracy:57.755% A
HSR:21% A
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,110
Deaths (as Engineer):2,732
Deaths (to Engineers):5,502
KDR:1.87042
Kill Difference:2,378
Playtime:1,862.687 hours
Usage:90%
Score:51.259m
Score/min:459
Accuracy (listed only):41.746%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:2,126
Deaths:1,045
KDR:2.034
Accuracy:29.724% A++
HSR:21.167% C
NS-15M2
B**
Kills:1,516
Deaths:653
KDR:2.322
Accuracy:29.259% B**
HSR:29.156% B+
NSX-P Naginata
B**
Kills:165
Deaths:79
KDR:2.089
Accuracy:28.656% B**
HSR:18.182% D**
Kills:3,807
Deaths (as Heavy Assault):1,777
Deaths (to Heavy Assaults):2,425
KDR:2.14237
Kill Difference:2,030
Playtime:133.529 hours
Usage:6%
Score:2.107m
Score/min:263
Accuracy (listed only):29.213%
HSR (listed only):22.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% A
HSR:21.080% C+
AF-19 Mercenary
A+
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A+
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C+
NSX Tanto
B++
Kills:103
Deaths:39
KDR:2.641
Accuracy:29.921% B++
HSR:22.330% C-
NS Baron G5
A
Kills:100
Deaths:87
KDR:1.149
Accuracy:57.755% A
HSR:21% A
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:5,110
Deaths (as Light Assault):2,732
Deaths (to Light Assaults):1,461
KDR:1.87042
Kill Difference:2,378
Playtime:29.315 hours
Usage:1%
Score:0.356m
Score/min:202
Accuracy (listed only):41.746%
HSR (listed only):19.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:408
Deaths:243
KDR:1.679
Accuracy:49.520% B**
HSR:27.206% C**
NC14 Bolt Driver
B**
Kills:175
Deaths:66
KDR:2.652
Accuracy:43.182% B**
HSR:73.143% C+
Kills:583
Deaths (as Infiltrator):309
Deaths (to Infiltrators):1,845
KDR:1.88673
Kill Difference:274
Playtime:28.668 hours
Usage:1%
Score:0.290m
Score/min:168
Accuracy (listed only):46.351%
HSR (listed only):50.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:281
Deaths:79
KDR:3.557
Accuracy:52.665% A+
HSR:19.217% B**
NCM1 Scattercannon
A*
Kills:254
Deaths:79
KDR:3.215
Accuracy:60.516% A*
HSR:19.685% B**
NCM2 Falcon
B**
Kills:118
Deaths:57
KDR:2.070
Accuracy:50.294% B**
HSR:2.542% D--
NCM2 Falcon
B**
Kills:76
Deaths:57
KDR:1.333
Accuracy:53.237% B**
HSR:3.947% C
Kills:729
Deaths (as MAX Suit):136
Deaths (to MAX Suits):327
KDR:5.36029
Kill Difference:593
Playtime:13.343 hours
Usage:1%
Score:0.280m
Score/min:350
Accuracy (listed only):54.178%
HSR (listed only):11.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:220
V. Kills:24 N/A
Deaths:67
KDR:3.284
Accuracy:72.613% A*
KPH:60.700 B
VKPH:6.600 B+
Kills:220 (220 + 0)
Deaths:67
KDR:3.284
VKDR:0.358
Vehicle Kills:24
Kill Difference:153
Playtime:3.623 hours
Usage:0%
Score:0.053m
Score/min:245
Piloting Accuracy:72.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:1,628
V. Kills:948 172%
Deaths:87
KDR:18.713
Accuracy:45.012% B+
KPH:91.600 M*
VKPH:53.300 A*
AP30 Shredder
S
Kills:517
V. Kills:245 210%
Deaths:18
KDR:28.722
Accuracy:40.240% A
KPH:102.900 S
VKPH:48.700 M**
Kills:2,145 (0 + 2,145)
Deaths:105
KDR:20.429
VKDR:11.362
Vehicle Kills:1,193
Kill Difference:2,040
Playtime:22.808 hours
Usage:1%
Score:0.888m
Score/min:649
Piloting Accuracy:N/A%
Gunner Accuracy:40.240%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:8,361
V. Kills:3,335 251%
Deaths:245
KDR:34.127
Accuracy:63.976% B**
KPH:90.600 S
VKPH:36.100 M+
L100 Python HESH
S
Kills:1,060
V. Kills:149 N/A
Deaths:24
KDR:44.167
Accuracy:67.311% A*
KPH:148 S
VKPH:20.800 M*
L100 Python HEAT
S
Kills:649
V. Kills:155 416%
Deaths:23
KDR:28.217
Accuracy:68.888% A++
KPH:129.100 S
VKPH:30.800 S
C75 Viper
M**
Kills:540
V. Kills:104 N/A
Deaths:31
KDR:17.419
Accuracy:50.836% A
KPH:99.300 M**
VKPH:19.100 A**
Skyguard
S
Kills:163
V. Kills:110 147%
Deaths:9
KDR:18.111
Accuracy:37.604% A
KPH:42.800 S
VKPH:28.900 S
Kills:10,773 (10,773 + 0)
Deaths:332
KDR:32.449
VKDR:11.605
Vehicle Kills:3,853
Kill Difference:10,441
Playtime:113.748 hours
Usage:5%
Score:3.384m
Score/min:496
Driving Accuracy:37.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:18,092
V. Kills:11,551 157%
Deaths:1,101
KDR:16.432
Accuracy:58.765% B**
KPH:48.500 A**
VKPH:30.900 M**
Titan-150 HEAT
S
Kills:5,788
V. Kills:2,750 210%
Deaths:290
KDR:19.959
Accuracy:62.298% A++
KPH:55.200 M*
VKPH:26.200 S
E540 Halberd
M++
Kills:4,208
V. Kills:1,973 213%
Deaths:228
KDR:18.456
Accuracy:60.480% A*
KPH:61.800 M++
VKPH:29 M+
Titan-150 HESH
M*
Kills:3,501
V. Kills:754 464%
Deaths:145
KDR:24.145
Accuracy:68.260% A**
KPH:97.400 M*
VKPH:21 M+
Enforcer ML85
A**
Kills:1,513
V. Kills:997 152%
Deaths:121
KDR:12.504
Accuracy:58.145% A*
KPH:45.300 A**
VKPH:29.900 A*
M12 Kobalt
A
Kills:295
V. Kills:10 N/A
Deaths:3
KDR:98.333
Accuracy:21.024% A++
KPH:99.300 B**
VKPH:3.400 A
C85 Canister
M*
Kills:248
V. Kills:29 N/A
Deaths:12
KDR:20.667
Accuracy:63.685% M
KPH:104.700 B*
VKPH:12.200 M*
M20 Basilisk
A++
Kills:139
V. Kills:33 409%
Deaths:20
KDR:6.950
Accuracy:38.356% B**
KPH:46.100 A++
VKPH:10.900 B++
G40-F Ranger
A
Kills:97
V. Kills:108 89%
Deaths:10
KDR:9.700
Accuracy:33.539% B++
KPH:33.900 C+
VKPH:37.800 A
G30 Walker
B**
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:35.428% B**
KPH:27.700 C*
VKPH:11.500 C*
M96 Mjolnir
C++
Kills:54
V. Kills:36 146%
Deaths:10
KDR:5.400
Accuracy:34.842% C+
KPH:33 C+
VKPH:22 C++
Kills:34,000 (27,381 + 6,619)
Deaths:1,943
KDR:17.499
VKDR:9.402
Vehicle Kills:18,268
Kill Difference:32,057
Playtime:630.780 hours
Usage:30%
Score:17.208m
Score/min:455
Driving Accuracy:68.260%
Gunner Accuracy:34.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:4,540
V. Kills:1,879 241%
Deaths:196
KDR:23.163
Accuracy:67.203% A+
KPH:98.200 M+
VKPH:40.600 A**
C85 Canister-H
A++
Kills:3,456
V. Kills:211 N/A
Deaths:115
KDR:30.052
Accuracy:69.615% A++
KPH:206.600 A++
VKPH:12.600 B**
M96 Mjolnir-H
A++
Kills:2,564
V. Kills:1,501 171%
Deaths:235
KDR:10.911
Accuracy:57.740% B**
KPH:87.700 A++
VKPH:51.300 A+
Enforcer ML65-H
M+
Kills:2,191
V. Kills:1,510 145%
Deaths:241
KDR:9.091
Accuracy:70.963% A+
KPH:79 M+
VKPH:54.500 A*
M12 Kobalt-H
B**
Kills:1,442
V. Kills:67 N/A
Deaths:34
KDR:42.412
Accuracy:27.162% B**
KPH:161.800 B*
VKPH:7.500 B**
M20 Basilisk-H
M++
Kills:1,113
V. Kills:190 N/A
Deaths:24
KDR:46.375
Accuracy:46.641% C++
KPH:196.800 M++
VKPH:33.600 A++
M40 Fury-H
A**
Kills:898
V. Kills:230 389%
Deaths:50
KDR:17.960
Accuracy:57.224% A++
KPH:150.300 A+
VKPH:38.500 A**
G30 Walker
S
Kills:833
V. Kills:461 180%
Deaths:45
KDR:18.511
Accuracy:41.350% B*
KPH:84.300 M*
VKPH:46.600 S
M60-G Bulldog-H
A**
Kills:824
V. Kills:117 N/A
Deaths:19
KDR:43.368
Accuracy:62.634% A+
KPH:165.500 A**
VKPH:23.500 A*
G40-F Ranger
A*
Kills:284
V. Kills:293 97%
Deaths:19
KDR:14.947
Accuracy:42.402% A+
KPH:37.100 C++
VKPH:38.300 A*
Kills:18,145 (0 + 18,145)
Deaths:978
KDR:18.553
VKDR:6.604
Vehicle Kills:6,459
Kill Difference:17,167
Playtime:163.017 hours
Usage:8%
Score:5.425m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:42.402%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:262
V. Kills:5 N/A
Deaths:7
KDR:37.429
Accuracy:20.391% B+
KPH:110.300 A
VKPH:2.100 C
M40 Fury
A+
Kills:206
V. Kills:26 N/A
Deaths:10
KDR:20.600
Accuracy:35.150% C+
KPH:84.800 A+
VKPH:10.700 C**
M20 Basilisk
B**
Kills:116
V. Kills:38 297%
Deaths:14
KDR:8.286
Accuracy:43.968% B++
KPH:32.700 B**
VKPH:10.700 B**
M20 Basilisk
A**
Kills:95
V. Kills:26 352%
Deaths:12
KDR:7.917
Accuracy:40.142% C**
KPH:48.800 A**
VKPH:13.400 B**
Kills:679 (0 + 679)
Deaths:43
KDR:15.791
VKDR:2.209
Vehicle Kills:95
Kill Difference:636
Playtime:10.301 hours
Usage:0%
Score:0.282m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:40.142%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:91
V. Kills:38 233%
Deaths:36
KDR:2.528
Accuracy:55% B+
KPH:38.700 B*
VKPH:16.200 A*
S12 Renegade
M*
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A++
KPH:62.800 B
VKPH:5.700 M*
Kills:157 (157 + 0)
Deaths:50
KDR:3.140
VKDR:0.880
Vehicle Kills:44
Kill Difference:107
Playtime:3.400 hours
Usage:0%
Score:0.055m
Score/min:269
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M++
Kills:1,173
V. Kills:545 215%
Deaths:69
KDR:17
Accuracy:44.475% B**
KPH:68.900 M++
VKPH:32 A**
CAS 14-E
M++
Kills:468
V. Kills:50 N/A
Deaths:8
KDR:58.500
Accuracy:40.495% A
KPH:145.800 A*
VKPH:15.600 M++
VLG Missile Launcher
A**
Kills:334
V. Kills:116 285%
Deaths:6
KDR:55.667
Accuracy:63.301% A
KPH:127.300 A**
VKPH:44.200 A**
Kills:1,975 (0 + 1,975)
Deaths:83
KDR:23.795
VKDR:8.566
Vehicle Kills:711
Kill Difference:1,892
Playtime:22.851 hours
Usage:1%
Score:0.506m
Score/min:369
Piloting Accuracy:N/A%
Gunner Accuracy:63.301%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,64318,0921,10116.432A+10.3158.765%B**N/A48.5A**30.9M**442373.3h3.5B*6B**
L100 Python AP 11,6968,36124534.127S28.0163.976%B**N/A90.6S36.1M+46692.3h2.9A4.5A+
Titan-150 HEAT 8,5385,78829019.959M++13.8462.298%A++1.849%D55.2M*26.2S378104.9h3.7B*6A
E540 Halberd-H 6,4194,54019623.163A*17.0467.203%A+N/A98.1M+40.6A**48146.3h4B*6B**
E540 Halberd 6,1814,20822818.456A+12.3460.48%A*1.854%D61.8M++29M+68668.1h4.4B**7.2A+
NS-11CB 3,5753,5011,8811.861B+4.2631.46%A21.08%C+30.1C+N/A83116.3h14.5C++46.2B+
Titan-150 HESH 4,2553,50114524.145A18.0368.26%A**1.171%C--97.5M*21M+35735.9h2.4B**3.5A
C85 Canister-H 3,6673,45611530.052A+23.9369.615%A++7.841%D-206.9A++12.6B**60416.7h5.7B+8.2B*
M96 Mjolnir-H 4,0652,56423510.911A*4.7957.74%B**N/A87.5A++51.2A+60729.3h25.7B*44.5B**
Enforcer ML65-H 3,7012,1912419.091A+2.9770.963%A+N/A79.1M+54.5A*63627.7h9.7B**13.7A
NC6 Gauss SAW 2,1852,1261,0452.034B*4.0829.724%A++21.167%C38.7B+1.1A11854.9h10.8C+36.3B+
C150 Dalton 2,5761,6288718.713A++12.5945.012%B+N/A91.5M*53.3A*63817.8h2.3B**5.1A
NS-15M2 1,5351,5166532.322B+3.8029.259%B**29.156%B+54.5BN/A15627.8h12.1C**41.4B+
Enforcer ML85 2,5101,51312112.504A++6.3958.145%A*N/A45.3A**29.9A*46233.4h10.5B++18A
M12 Kobalt-H 1,5091,4423442.412A++36.2927.162%B**12.344%D-162B*7.5B**4138.9h14.6C*53.7B++
M20 Wyvern 1,7181,1736917A++10.8844.475%B**3.069%C69M++32.1A**33017h50.2B**112.8B**
AF-19 Mercenary 1,1671,1545662.039A+4.0830.399%A+21.231%C+25.1BN/A8345.9h11.1B+36.4B++
M20 Basilisk-H 1,3031,1132446.375S40.2646.641%C++6.02%C+195.3M++33.3A+6285.7h23.6B**50.7A
L100 Python HESH 1,2091,0602444.167M*38.0567.311%A*1.226%C147.2M**20.7M*5607.2h2.4B**3.5A
Tank Mine 1,4759041805.022A1.1068.16%A**N/A129.1B+81.6B++12757h3.7T5.5B+
M40 Fury-H 1,1288985017.96B+11.8457.224%A++N/A149.7A+38.3A**5806h9.8C17.1B+
G30 Walker 1,2948334518.511S12.3941.35%B*3.481%C+84.1M*46.6S6339.9h82.9A200.4B**
M60-G Bulldog-H 9418241943.368M++37.2562.634%A+N/A164.8A**23.4A*4615h4.1B+6.6B*
C-4 1,2037784401.768C**4.3525.411%C+N/A52.6D28.7C+54714.8h1.1B*4.3B++
L100 Python HEAT 8046492328.217M*22.1068.888%A++1.849%C-129.8S31S6085h2.7A4A++
C75 Viper 6445403117.419M++11.3050.836%A1.481%C++100M**19.3A**7315.4h7.8B**15.3A
AP30 Shredder 7625171828.722M+22.6040.24%A2.901%B++103.4S49M**6875h44.6B**110.8A
CAS 14-E 518468858.5A**52.3840.495%A1.496%C146.3A*15.6M++3963.2h25.4B+62.8B++
NS-44 Commissioner AE 4124082431.679B+4.4449.52%B**27.206%C**21.6D-N/A7318.9h3B+6.1B++
VLG Missile Launcher 450334655.667M*49.5563.301%A1.198%C-128.5A**44.6A**5912.6h4.7C**7.4B+
M60-A Bulldog 3393052611.731A5.6160.749%M+N/A46.9B+5.2C2336.5h4.7B*7.8A
M12 Kobalt 305295398.333S92.2121.024%A++12.542%C-98.3B**3.3B**2383h15.2B++72.5B**
Shrike 5142942960.993B+5.1354.471%C1.361%D-13.9D-10.4C21821.1h5.9B+10.8B
G40-F Ranger 5772841914.947B+8.8342.402%A+N/A36.9C++38.1A*4477.7h86.2C--203.3C*
NCM1 Scattercannon 283281793.557B++2.5652.665%A+19.217%B**47.6B++N/A1045.9h4.8B++9.1B**
MANA Anti-Vehicle Turret 493267753.56S2.5668.913%S2.247%F-2670S2260S2812530.1h5.7A++8.3M+
M12 Kobalt 267262737.429A*31.3120.391%B+16.031%C--109.2A2.1C3042.4h13.7B**67B++
NCM1 Scattercannon 256254793.215B**2.9060.516%A*19.685%B**43.1A+N/A1145.9h6.2B++10.2B*
C85 Canister 2772481220.667C**14.5563.685%M10.081%D-103.3B*12.1M*3992.4h8.1C++12.7B++
Hunter QCX 3752352430.967B+5.1553.259%B+N/A27A16.1A**1938.7h8.3C+15.7C++
M30 Mustang AH 244220673.284C2.8372.613%A*N/A61.1B+6.7B+2443.6h7.6B10.5B+
M40 Fury 2322061020.6M+14.4835.15%C+1.456%C85.8A++10.8B3942.4h7.4B**21B*
NC14 Bolt Driver 176175662.652B+3.4743.182%B**73.143%C+23.6C+N/A1387.4h2.5C**5.8B++
NSX-P Naginata 171165792.089B+4.0328.656%B**18.182%D**34.4C1.3C**1024.8h13.5C+47.2B+
Skyguard 273163918.111S11.9937.604%AN/A42.9S28.9S6203.8h59.1A+157.3A+
Razor GD-23 163159632.524A++3.5933.564%A++20.755%C+43B**1.1A*1523.7h13.4C+40.1B+
MANA Anti-Personnel Turret 147145453.222N/A2.9022.341%UN/A1450U20U2255100.1h13.2T*58.9T*
M20 Basilisk 172139206.95A*0.8338.356%B**4.317%C-46.3A++11B++3393h58.3B*151.9B**
Sticky Grenade 1351351135N/A128.8847.324%DN/A675DN/A16420.2h2.5C+5.3C+
NS Annihilator 2401251011.238A+4.8882.752%B+N/A12B11.1B*22910.4h7.2A++8.7A+
NC1 Gauss Rifle 121120961.25C**4.8729.53%A17.5%D27.9C*N/A1494.3h11.4B+38.5B*
NCM2 Falcon 181118572.07B*4.0550.294%B**2.542%D--19.3B++10.3M1716.1h8B++15.8B++
M20 Basilisk 154116148.286M2.1743.968%B++6.897%B+33.1B**10.9B**5273.5h76.7B+174.4B*
NC05 Jackhammer AE 111108532.038B4.0858.192%A11.111%D*34.8D1B+873.1h5.1C8.7C**
NSX Tanto 104103392.641A+3.4829.921%B++22.33%C-38.1C*N/A1002.7h10.6B+35.5B+
NS Baron G5 100100871.149C++4.9757.755%A21%A31.3C+N/A913.2h5C+8.6C+
G40-F Ranger 20597109.7B+3.5833.539%B++N/A33.4C37.2B**5892.9h94.7D282.4C+
M20 Basilisk 12195127.917M1.8040.142%C**10.526%A++50M13.7B**5891.9h53.6A133.4B**
Mauler S6 9393960.969C++5.1567.377%M+9.677%D*34.4BN/A1652.7h4.4B+6.6B**
M40 Fury-F 12991362.528B*3.5955%B+1.099%C++39.6B*16.5A*3032.3h8.2B+14.9B++
Anti-Vehicle Grenade 13387187N/A80.8850.579%C+N/A435B230A+33400.2h3.5B**7B*
NCM2 Falcon 11676571.333B+4.7953.237%B**3.947%C12.5C++6.6B++1286.1h13.1B+24.6B+
NC15 Phoenix 15975651.154C++4.9654.028%C++N/A13.4C+15B+4115.6h6.7B**12.4B**
Frag Grenade 6969169N/A62.8850.735%B++N/A690B**N/A29610.1h3B*5.9B*
S12 Renegade 7266144.714B+1.4057.55%A++6.061%C*60C**5.5M++1921.1h3.1C**5.3B*
Hyena Missile Launcher 10065213.095A++3.0236.25%B+N/A15.5C+8.3C1394.2h31.3B++86.3B++
G30 Walker 9265321.667M++15.5535.428%B**3.077%C28.3C**11.7C*4232.3h133.9B378B++
M96 Mjolnir 9054105.4C+0.7234.842%C+N/A33.8C++22.5C*12771.6h34.2B98.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0380.7h
Anti-Vehicle MANA Turret221,5981.7h
AE Medical Applicator284,8111.5h
AE Nano-Armor Kit2,6783,365,568476.6h
Nanite Revive Grenade0540h
Medical Kit81130.5h
Medical Applicator91,2000.3h
NSX Amaterasu14643.1h
Spitfire Auto-Turret91,8631.3h
Recon Detection Device83284.6h
Ammunition Package293,1642.2h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret72430.4h
Nano-Repair Grenade06270.2h

Check the help document for the dictionary if you want to learn more about words used here.


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