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Cavalier Shuriks[] Shuriks
NC BR 32

KDR: 5.48

Score: 42.6m

Last Seen: Jan 25th, 2019 10:29 PM
- OFFLINE - 392.5 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Miller
Level Progress (to 33): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HEAT E540 Halberd Titan-150 HESH NS-11CB E540 Halberd-H Enforcer ML65-H M96 Mjolnir-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.996%23.143%717810147,7262.437993.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.393%1.939A++0.379C**-1.119D*HEAD ++ (~7.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+12.40.131C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.905%0.474%11111021211484390.435052528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.731M**-1.039D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.935B*7.60.857B*2.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.555%1.316%35828101427,20415291445417.7804188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.46%1.625A+-0.836D-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.80.697B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.182%3.686%187619100316,3341377721811.862226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.97%0.838B++-0.173C1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.77B++12.30.688B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.771%70.803%18761102113756310.242908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.162B**0.24C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.60.183C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.377%9.677%1876110219314200.65035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.159A*-0.965D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+4.40.09C+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m232.5%518 (31.1k)434 (26k)5.4838561,98411,3037.5906432 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022497915.195%5.042%7708:4213

88% Engineer8% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMMay 18th, 2017 8:10 PMJan 25th, 2019 6:16 PM (22d) (PST)Jan 25th, 2019 8:04 PM (22d) (PST)Jan 25th, 2019 6:29 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,387451,3420.6310.1150.0322.0720.260369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,2092,67180,53838721241626,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1636.9h/68.2d 23,813 3,125 19,936 203.5k 585 3,104 25,524 136.2m

EngineerCLASS DETAILS: Engineer
NS-11CB
A
Kills:3,249
Deaths:1,774
KDR:1.831
Accuracy:31.558% A
HSR:21.053% C+
AF-19 Mercenary
A++
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A++
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C++
NSX Tanto
B++
Kills:102
Deaths:39
KDR:2.615
Accuracy:30.033% B++
HSR:21.569% C--
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:4,757
Deaths (as Engineer):2,538
Deaths (to Engineers):4,411
KDR:1.87431
Kill Difference:2,219
Playtime:1,440.190 hours
Usage:88%
Score:39.668m
Score/min:459
Accuracy (listed only):38.586%
HSR (listed only):18.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:1,503
Deaths:647
KDR:2.323
Accuracy:29.264% B**
HSR:29.142% B+
NC6 Gauss SAW
A*
Kills:1,059
Deaths:495
KDR:2.139
Accuracy:30.892% A*
HSR:22.757% C+
NC05 Jackhammer AE
A
Kills:108
Deaths:53
KDR:2.038
Accuracy:58.192% A
HSR:11.111% D--
Kills:2,670
Deaths (as Heavy Assault):1,195
Deaths (to Heavy Assaults):1,991
KDR:2.23431
Kill Difference:1,475
Playtime:126.320 hours
Usage:8%
Score:2.020m
Score/min:266
Accuracy (listed only):39.449%
HSR (listed only):21.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
A
Kills:3,249
Deaths:1,774
KDR:1.831
Accuracy:31.558% A
HSR:21.053% C+
AF-19 Mercenary
A++
Kills:1,154
Deaths:566
KDR:2.039
Accuracy:30.399% A++
HSR:21.231% C+
Razor GD-23
A++
Kills:159
Deaths:63
KDR:2.524
Accuracy:33.564% A++
HSR:20.755% C++
NSX Tanto
B++
Kills:102
Deaths:39
KDR:2.615
Accuracy:30.033% B++
HSR:21.569% C--
Mauler S6
M+
Kills:93
Deaths:96
KDR:0.969
Accuracy:67.377% M+
HSR:9.677% D*
Kills:4,757
Deaths (as Light Assault):2,538
Deaths (to Light Assaults):1,197
KDR:1.87431
Kill Difference:2,219
Playtime:29.054 hours
Usage:2%
Score:0.355m
Score/min:204
Accuracy (listed only):38.586%
HSR (listed only):18.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:397
Deaths:237
KDR:1.675
Accuracy:49.483% B**
HSR:27.204% C++
NC14 Bolt Driver
B**
Kills:137
Deaths:59
KDR:2.322
Accuracy:42.771% B**
HSR:70.803% C
Kills:534
Deaths (as Infiltrator):296
Deaths (to Infiltrators):1,500
KDR:1.80405
Kill Difference:238
Playtime:23.113 hours
Usage:1%
Score:0.233m
Score/min:168
Accuracy (listed only):46.127%
HSR (listed only):49.003%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:275
Deaths:75
KDR:3.667
Accuracy:52.467% A++
HSR:19.636% B**
NCM1 Scattercannon
A*
Kills:250
Deaths:75
KDR:3.333
Accuracy:60.624% A*
HSR:19.600% B**
NCM2 Falcon
A
Kills:116
Deaths:56
KDR:2.071
Accuracy:50.516% A
HSR:2.586% D--
NCM2 Falcon
B**
Kills:76
Deaths:56
KDR:1.357
Accuracy:53.558% B**
HSR:3.947% C
Kills:717
Deaths (as MAX Suit):131
Deaths (to MAX Suits):270
KDR:5.47328
Kill Difference:586
Playtime:12.715 hours
Usage:1%
Score:0.277m
Score/min:363
Accuracy (listed only):54.291%
HSR (listed only):11.442%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:211
V. Kills:24 N/A
Deaths:66
KDR:3.197
Accuracy:72.905% A*
KPH:61.500 B
VKPH:7 B+
Kills:211 (211 + 0)
Deaths:66
KDR:3.197
VKDR:0.364
Vehicle Kills:24
Kill Difference:145
Playtime:3.431 hours
Usage:0%
Score:0.049m
Score/min:239
Piloting Accuracy:72.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:371
V. Kills:317 117%
Deaths:57
KDR:6.509
Accuracy:38.792% C+
KPH:49.800 B**
VKPH:42.600 A+
Kills:371 (0 + 371)
Deaths:57
KDR:6.509
VKDR:5.561
Vehicle Kills:317
Kill Difference:314
Playtime:7.450 hours
Usage:0%
Score:0.222m
Score/min:496
Piloting Accuracy:N/A%
Gunner Accuracy:38.792%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:1,617
V. Kills:634 255%
Deaths:67
KDR:24.134
Accuracy:64.208% B**
KPH:86 S
VKPH:33.700 M
L100 Python HESH
S
Kills:750
V. Kills:95 N/A
Deaths:18
KDR:41.667
Accuracy:67.225% A*
KPH:153.700 S
VKPH:19.500 M+
L100 Python HEAT
S
Kills:597
V. Kills:139 426%
Deaths:21
KDR:28.429
Accuracy:67.907% A++
KPH:134.700 S
VKPH:31.400 S
C75 Viper
S
Kills:504
V. Kills:90 N/A
Deaths:26
KDR:19.385
Accuracy:51.054% A+
KPH:103.200 S
VKPH:18.400 M+
Skyguard
S
Kills:101
V. Kills:79 126%
Deaths:4
KDR:25.250
Accuracy:36.581% A
KPH:37.300 M*
VKPH:29.200 S
Kills:3,569 (3,569 + 0)
Deaths:136
KDR:26.243
VKDR:7.625
Vehicle Kills:1,037
Kill Difference:3,433
Playtime:35.712 hours
Usage:2%
Score:1.206m
Score/min:563
Driving Accuracy:36.581%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:14,370
V. Kills:9,920 145%
Deaths:997
KDR:14.413
Accuracy:58.135% B**
KPH:44.300 A*
VKPH:30.600 M**
Titan-150 HEAT
S
Kills:5,788
V. Kills:2,750 210%
Deaths:290
KDR:19.959
Accuracy:62.301% A++
KPH:55.400 M**
VKPH:26.300 S
E540 Halberd
M++
Kills:3,809
V. Kills:1,847 206%
Deaths:210
KDR:18.138
Accuracy:60.752% A*
KPH:61.600 M++
VKPH:29.900 M++
Titan-150 HESH
M*
Kills:3,477
V. Kills:747 465%
Deaths:144
KDR:24.146
Accuracy:68.215% A**
KPH:97.200 M*
VKPH:20.900 M++
Enforcer ML85
A**
Kills:1,362
V. Kills:931 146%
Deaths:115
KDR:11.844
Accuracy:57.910% A*
KPH:44.600 A**
VKPH:30.500 A*
C85 Canister
M++
Kills:244
V. Kills:29 N/A
Deaths:12
KDR:20.333
Accuracy:63.364% M+
KPH:104.400 B*
VKPH:12.400 M++
M12 Kobalt
A++
Kills:231
V. Kills:5 N/A
Deaths:1
KDR:231
Accuracy:21.026% A++
KPH:111.900 A+
VKPH:2.400 B+
M20 Basilisk
A++
Kills:118
V. Kills:29 393%
Deaths:19
KDR:6.211
Accuracy:38.620% B**
KPH:45.900 A++
VKPH:11.300 B++
G40-F Ranger
A+
Kills:93
V. Kills:106 87%
Deaths:10
KDR:9.300
Accuracy:33.200% B+
KPH:33.500 C
VKPH:38.200 A+
Kills:29,492 (23,635 + 5,857)
Deaths:1,798
KDR:16.403
VKDR:9.101
Vehicle Kills:16,364
Kill Difference:27,694
Playtime:566.478 hours
Usage:35%
Score:15.073m
Score/min:443
Driving Accuracy:68.215%
Gunner Accuracy:33.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:2,449
V. Kills:1,153 212%
Deaths:138
KDR:17.746
Accuracy:69.156% A++
KPH:100.600 M++
VKPH:47.300 M++
Enforcer ML65-H
M+
Kills:2,149
V. Kills:1,489 144%
Deaths:241
KDR:8.917
Accuracy:70.787% A+
KPH:79.600 M+
VKPH:55.200 A*
M96 Mjolnir-H
A++
Kills:1,841
V. Kills:1,194 154%
Deaths:203
KDR:9.069
Accuracy:59.650% B**
KPH:87.600 A++
VKPH:56.800 A++
C85 Canister-H
A*
Kills:1,780
V. Kills:109 N/A
Deaths:65
KDR:27.385
Accuracy:68.318% A++
KPH:225.600 A*
VKPH:13.800 A
M12 Kobalt-H
A
Kills:945
V. Kills:50 N/A
Deaths:20
KDR:47.250
Accuracy:26.958% B**
KPH:155.600 B++
VKPH:8.200 A
G30 Walker
S
Kills:682
V. Kills:416 164%
Deaths:41
KDR:16.634
Accuracy:40.994% B**
KPH:75.300 M++
VKPH:45.900 S
M40 Fury-H
A**
Kills:627
V. Kills:130 479%
Deaths:33
KDR:19
Accuracy:56.551% A++
KPH:187.700 A*
VKPH:38.900 A**
M60-G Bulldog-H
A*
Kills:459
V. Kills:45 N/A
Deaths:17
KDR:27
Accuracy:62.855% A+
KPH:158.200 A*
VKPH:15.500 B*
M20 Basilisk-H
A*
Kills:374
V. Kills:107 346%
Deaths:21
KDR:17.810
Accuracy:48.565% C*
KPH:149.700 A++
VKPH:42.800 A*
G40-F Ranger
A++
Kills:216
V. Kills:251 86%
Deaths:16
KDR:13.500
Accuracy:41.726% A+
KPH:32.300 C
VKPH:37.500 A++
Kills:11,522 (0 + 11,522)
Deaths:795
KDR:14.493
VKDR:6.219
Vehicle Kills:4,944
Kill Difference:10,727
Playtime:110.811 hours
Usage:7%
Score:3.929m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:41.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:206
V. Kills:26 N/A
Deaths:10
KDR:20.600
Accuracy:35.279% C+
KPH:85.500 A+
VKPH:10.800 B+
M12 Kobalt
A++
Kills:190
V. Kills:3 N/A
Deaths:5
KDR:38
Accuracy:21.642% B*
KPH:122.200 A++
VKPH:1.900 C
M20 Basilisk
B**
Kills:104
V. Kills:38 267%
Deaths:14
KDR:7.429
Accuracy:43.467% B++
KPH:31.600 B**
VKPH:11.500 B**
M20 Basilisk
M
Kills:90
V. Kills:25 346%
Deaths:11
KDR:8.182
Accuracy:40.236% C**
KPH:50 M
VKPH:13.900 B**
Kills:590 (0 + 590)
Deaths:40
KDR:14.750
VKDR:2.300
Vehicle Kills:92
Kill Difference:550
Playtime:9.058 hours
Usage:1%
Score:0.241m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:40.236%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:89
V. Kills:36 241%
Deaths:36
KDR:2.472
Accuracy:54.856% B+
KPH:44.100 A
VKPH:17.800 M
S12 Renegade
A*
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A++
KPH:64 B+
VKPH:5.800 A*
Kills:155 (155 + 0)
Deaths:50
KDR:3.100
VKDR:0.840
Vehicle Kills:42
Kill Difference:105
Playtime:3.049 hours
Usage:0%
Score:0.049m
Score/min:266
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:1,149
V. Kills:533 215%
Deaths:69
KDR:16.652
Accuracy:44.215% B**
KPH:69.200 M*
VKPH:32.100 A*
CAS 14-E
M+
Kills:458
V. Kills:47 N/A
Deaths:8
KDR:57.250
Accuracy:40.363% B**
KPH:145.100 A*
VKPH:14.900 M+
Kills:1,607 (0 + 1,607)
Deaths:77
KDR:20.870
VKDR:7.532
Vehicle Kills:580
Kill Difference:1,530
Playtime:19.770 hours
Usage:1%
Score:0.403m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:40.363%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,29014,37099714.413A8.9358.135%B**1.134%D--44.4A*30.6M**432324h3.8B*6.5B**
Titan-150 HEAT 8,5385,78829019.959M+14.4862.301%A++1.849%D55.4M**26.3S375104.5h3.7B*6A
E540 Halberd 5,6563,80921018.138A12.6560.752%A*1.969%D61.6M++29.9M++66461.8h4.4B**7.3A+
Titan-150 HESH 4,2243,47714424.146A+18.6668.215%A**1.179%D97.1M*20.9M++34635.8h2.4B**3.5A
NS-11CB 3,3193,2491,7741.831B++3.6531.558%A21.053%C+29.6C+N/A82109.7h14.8C++46.9B+
E540 Halberd-H 3,6022,44913817.746A+12.2669.156%A++N/A100.4M+47.3M++55124.4h4.4B++6.4B**
Enforcer ML65-H 3,6382,1492418.917A3.4370.787%A+N/A79.6M+55.1A*63527h9.7B**13.7A
M96 Mjolnir-H 3,0351,8412039.069A++3.5959.65%B**N/A87.7A++56.9A++65721h26.6B+44.6B**
C85 Canister-H 1,8891,7806527.385B++21.9068.318%A++10.899%C+225.3A*13.8A6397.9h4.7B++6.9B**
L100 Python AP 2,2511,6176724.134S18.6564.208%B**N/A86S33.7M51118.8h3.3A5.1A+
NS-15M2 1,5211,5036472.323B+3.1629.264%B**29.142%B+55.5B+N/A15827.1h12.1C**41.3B+
Enforcer ML85 2,2931,36211511.843A++6.3657.91%A*N/A44.5A**30.4A*47830.6h10.6B++18.3A
AF-19 Mercenary 1,1671,1545662.039A+3.4430.399%A++21.231%C+25.6B+N/A7945h11.1B+36.4B++
M20 Wyvern 1,6821,1496916.652A+11.1744.215%B**3.046%C69.2M*32.1A*33016.6h49.7B**112.5B**
NC6 Gauss SAW 1,0871,0594952.139B**3.3430.892%A*22.757%C+41.5B+1.1A+13225.5h10.6C++34.3B+
M12 Kobalt-H 9959452047.25A++41.7726.958%B**11.958%D--154.9B++8.2A4156.1h14.4C**53.5B++
Tank Mine 1,4078501695.03A0.4560.775%A*N/A128.8B+84.4B++12496.6h3.4F--5.6B+
L100 Python HESH 8457501841.667M36.1867.225%A*1.467%C+153.1S19.4M+5484.9h2.3B**3.4A
G30 Walker 1,0986824116.634S11.1540.994%B**3.666%C+74.9M+45.7S6239.1h92.3A225.1B**
M40 Fury-H 7576273319B+13.5256.551%A++N/A190A*39.4M6663.3h8.7C+15.5B++
L100 Python HEAT 7365972128.429M**22.9567.907%A++2.01%C-135.7S31.6S5984.4h2.6A+3.9A++
C-4 9015682931.939B+3.5426.542%C*N/A56.2C--33C**57410.1h1.1B*4.1B++
C75 Viper 5945042619.385M+13.9051.054%A+1.587%C*102.9S18.4M+6814.9h7.7B**15.2A
M60-G Bulldog-H 5044591727A+21.5262.855%A+N/A158.3A*15.5B*4282.9h4B+6.3B*
CAS 14-E 505458857.25A*51.7740.363%B**1.31%D143.1A*14.7M3873.2h25.4B+63B++
NS-44 Commissioner AE 4013972371.675B+3.8149.483%B**27.204%C++21.3D-N/A7218.6h3B+6.1B++
M20 Basilisk-H 4813742117.81A**12.3348.565%C*7.219%C**149.6A++42.8A*6072.5h38.1B++78.5B*
C150 Dalton 688371576.509C++1.0338.792%C+N/A50.1B**42.8A+4967.4h3B*7.7B**
NCM1 Scattercannon 277275753.667B+1.8252.467%A++19.636%B**49.1B*N/A1075.6h4.6B*8.7A
Shrike 4812742820.972B+4.5154.855%C+1.46%D-14.3D-10.8C21319.1h5.9B+10.8B
NCM1 Scattercannon 252250753.333B*2.1560.624%A*19.6%B**44.6A++N/A1175.6h5.9B*9.8B**
C85 Canister 2732441220.333B14.8563.364%M+9.836%D--106.1B*12.6M*3972.3h8C+12.7B++
M12 Kobalt 2362311231U225.5221.026%A++13.853%C110A+2.4B+2582.1h14.5B*69.1B**
MANA Anti-Vehicle Turret 424230733.151B**2.3369.072%C++N/A2300D1940C2540890.1h6U8.6B**
G40-F Ranger 4672161613.5B+8.0241.726%A+N/A32.2C37.5A++4386.7h98.9D--237.1C+
M30 Mustang AH 235211663.197C2.2972.905%A*N/A62.1B+7.1B++2393.4h7.6B10.4B+
M40 Fury 2322061020.6M+15.1235.279%C+1.456%C85.8A++10.8B+3942.4h7.3B**20.8B**
M12 Kobalt 193190538A*32.5221.642%B*15.79%D118.8A++1.9C3221.6h13.1B**60.5B++
Razor GD-23 163159632.524A++2.9633.564%A++20.755%C++44.2B**1.1A*1533.6h13.4C+40.1B+
M60-A Bulldog 162144255.76C++0.2856.855%A**N/A30C3.8D1464.8h5.1B+9B**
MANA Anti-Personnel Turret 142140433.256N/A2.2322.813%UN/A1400U20U2067900.1h13.2T*57.9T*
NC14 Bolt Driver 138137592.322C**3.1642.771%B**70.803%C21.4C+N/A1286.4h2.6C*6.1B+
Sticky Grenade 1281281128N/A122.5247.193%DN/A640DN/A16700.2h2.4C+5.1C+
M20 Basilisk 147118196.211A0.7338.62%B**5.085%C+45.4A++11.2B+3542.6h60B++155.4B**
NCM2 Falcon 178116562.071B**3.4150.516%A2.586%D--19.7B*10.5M1625.9h8B++15.9B++
NC05 Jackhammer AE 111108532.038B+3.4558.192%A11.111%D--34.8D1B+873.1h5.1C8.7C**
NS Annihilator 210105931.129A4.3582.574%B+N/A10.7C++10.7B*1949.8h7.9A9.6A
M20 Basilisk 142104147.429A*1.9543.467%B++6.731%C**31.5B**11.5B**4763.3h77.9B+179.2B++
NC1 Gauss Rifle 104103821.256C*4.2329.227%A16.505%D35.5B++N/A1782.9h11.2B++38.3B*
NSX Tanto 103102392.615A+2.8730.033%B++21.569%C--37.8C*N/A982.7h10.7B+35.5B+
Skyguard 180101425.25U19.7736.581%AN/A37.4M*29.3S6772.7h69.4A189.6A
Mauler S6 9393960.969C++4.5167.377%M+9.677%D*34.4B+N/A1432.7h4.4B+6.6B**
G40-F Ranger 19993109.3C**3.8233.2%B+N/A33.2C37.9A+5802.8h95.2D286.8C+
M20 Basilisk 11590118.182M2.7040.236%C**11.111%A*50M13.9B**5541.8h53.5A132.9A
M40 Fury-F 12589362.472B+3.0154.856%B+1.124%C+44.5A18M3112h7.9B+14.5B++
NCM2 Falcon 11676561.357B+4.1353.558%B**3.947%C12.9C**6.8B*1205.9h13B+24.2B++
NC15 Phoenix 15975631.19C++4.2954.245%C++N/A13.9C+15.6B+3355.4h6.6B**12.1B**
Frag Grenade 6969169N/A63.5250.86%B++N/A690B**N/A27330.1h3B*5.9B*
S12 Renegade 7266144.714C**0.7757.55%A++6.061%C**66B+6A*1771h3.1B5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret201,4341.5h
Spawn Beacon06880.4h
AE Nano-Armor Kit1,9362,531,875368.3h
Medical Kit81130.5h
Medical Applicator91,2000.3h
Spitfire Auto-Turret91,0840.9h
AE Medical Applicator253,2141h
Recon Detection Device3973.3h
Ammunition Package282,1901.6h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret72310.4h
Nano-Repair Grenade04060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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