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Executor Shuriks[imbo] Shuriks
NC BR 167

KDR: 6.59

Score: 68.7m

Last Seen: Jul 16th, 2020 8:15 PM
- OFFLINE - 19.2 hour(s)

Prestige 1, Battle Rank 100 (167 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP E540 Halberd-H L100 Python AP Titan-150 HEAT E540 Halberd C85 Canister-H Titan-150 HESH NS-11CB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.107%21.898%68112133711,4212.232414.354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.098%1.908A++0.119C+-2.278F--HEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.484B+11.90.167C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
72.213%0.429%9211348233637610.365204376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.703M**-1.055D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.935B*7.60.857B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.387%0.868%39108134145,84223962211519.1327207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%1.681A++-1.055D*0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.40.731B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.849%2.321%312423132642,31721741536919.465275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%0.889B*-0.532D0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.826B++9.60.762B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.727%73.684%31241134819089810.211346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.321A0.427B-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.50.23C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.051%13.855%3124213471,559286265.43206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.831%3.072M++-0.187C-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.766B++2.40.5B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.7m220.3%516 (31k)430 (25.8k)6.58612118,80718,0398.53362167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349915114.718%3.937%5808:5123

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 5:05 PMJun 21st, 2020 7:24 PMJul 16th, 2020 8:29 PM (19d) (PST)Jul 16th, 2020 9:14 PM (19d) (PST)Jul 16th, 2020 4:15 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,499431,4560.7440.1130.0292.2410.273318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,9622,59887,36445721341625,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2660.7h/110.9d 35,131 4,678 33,946 357.7k 1,234 4,763 43,582 239.4m

EngineerCLASS DETAILS: Engineer
NS-11CB
B+
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% B+
HSR:21.080% D
LA39 Bruiser
A+
Kills:1,465
Deaths:732
KDR:2.001
Accuracy:80.816% A+
HSR:14.130% C+
AF-19 Mercenary
B*
Kills:1,155
Deaths:567
KDR:2.037
Accuracy:30.405% B*
HSR:21.212% C
NS Baron G5
A+
Kills:168
Deaths:116
KDR:1.448
Accuracy:61.425% A+
HSR:20.833% B**
Razor GD-23
B**
Kills:163
Deaths:65
KDR:2.508
Accuracy:33.364% B**
HSR:20.859% C
NSX Tanto
C+
Kills:106
Deaths:41
KDR:2.585
Accuracy:30.029% C+
HSR:21.698% D-
Mauler S6
A**
Kills:94
Deaths:96
KDR:0.979
Accuracy:67.152% A**
HSR:9.574% D*
NSX-P Tanto
B**
Kills:60
Deaths:39
KDR:1.538
Accuracy:34.436% B**
HSR:18.333% D**
Kills:6,712
Deaths (as Engineer):3,537
Deaths (to Engineers):6,801
KDR:1.89765
Kill Difference:3,175
Playtime:2,427.961 hours
Usage:91%
Score:65.392m
Score/min:449
Accuracy (listed only):46.136%
HSR (listed only):18.465%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:2,720
Deaths:1,322
KDR:2.057
Accuracy:29.785% B*
HSR:20.331% D-
NS-15M2
C**
Kills:1,578
Deaths:684
KDR:2.307
Accuracy:29.242% C**
HSR:29.531% C+
NSX-P Naginata
B+
Kills:165
Deaths:79
KDR:2.089
Accuracy:28.656% B+
HSR:18.182% F
Kills:4,463
Deaths (as Heavy Assault):2,085
Deaths (to Heavy Assaults):3,124
KDR:2.14053
Kill Difference:2,378
Playtime:137.946 hours
Usage:5%
Score:2.187m
Score/min:264
Accuracy (listed only):29.227%
HSR (listed only):22.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CB
B+
Kills:3,501
Deaths:1,881
KDR:1.861
Accuracy:31.460% B+
HSR:21.080% D
LA39 Bruiser
A+
Kills:1,465
Deaths:732
KDR:2.001
Accuracy:80.816% A+
HSR:14.130% C+
AF-19 Mercenary
B*
Kills:1,155
Deaths:567
KDR:2.037
Accuracy:30.405% B*
HSR:21.212% C
NS Baron G5
A+
Kills:168
Deaths:116
KDR:1.448
Accuracy:61.425% A+
HSR:20.833% B**
Razor GD-23
B**
Kills:163
Deaths:65
KDR:2.508
Accuracy:33.364% B**
HSR:20.859% C
NS-66 Punisher
C
Kills:162
Deaths:131
KDR:1.237
Accuracy:27.869% C
HSR:18.519% D*
NSX Tanto
C+
Kills:106
Deaths:41
KDR:2.585
Accuracy:30.029% C+
HSR:21.698% D-
Mauler S6
A**
Kills:94
Deaths:96
KDR:0.979
Accuracy:67.152% A**
HSR:9.574% D*
NSX-P Tengu
C++
Kills:62
Deaths:60
KDR:1.033
Accuracy:40.717% C++
HSR:12.903% D**
NSX-P Tanto
B**
Kills:60
Deaths:39
KDR:1.538
Accuracy:34.436% B**
HSR:18.333% D**
Kills:6,936
Deaths (as Light Assault):3,728
Deaths (to Light Assaults):1,870
KDR:1.86052
Kill Difference:3,208
Playtime:29.649 hours
Usage:1%
Score:0.358m
Score/min:201
Accuracy (listed only):43.767%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:471
Deaths:296
KDR:1.591
Accuracy:51.749% B**
HSR:26.115% C
NS-AM7 Archer
B
Kills:197
Deaths:94
KDR:2.096
Accuracy:61.139% B
HSR:20.812% C++
NC14 Bolt Driver
B++
Kills:190
Deaths:69
KDR:2.754
Accuracy:43.727% B++
HSR:73.684% C
NS-66 Punisher
C
Kills:162
Deaths:131
KDR:1.237
Accuracy:27.869% C
HSR:18.519% D*
LA8 Rebel
B**
Kills:64
Deaths:37
KDR:1.730
Accuracy:41.774% B**
HSR:18.750% C--
NSX-P Tengu
C++
Kills:62
Deaths:60
KDR:1.033
Accuracy:40.717% C++
HSR:12.903% D**
Kills:1,146
Deaths (as Infiltrator):687
Deaths (to Infiltrators):2,419
KDR:1.66812
Kill Difference:459
Playtime:37.727 hours
Usage:1%
Score:0.373m
Score/min:165
Accuracy (listed only):44.496%
HSR (listed only):28.464%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:304
Deaths:88
KDR:3.455
Accuracy:53.529% B**
HSR:19.408% B+
NCM1 Scattercannon
A++
Kills:271
Deaths:88
KDR:3.080
Accuracy:61.280% A++
HSR:19.926% B++
NCM2 Falcon
B++
Kills:119
Deaths:59
KDR:2.017
Accuracy:49.921% B++
HSR:2.521% D--
NCM2 Falcon
B+
Kills:76
Deaths:59
KDR:1.288
Accuracy:52.873% B+
HSR:3.947% C
Kills:770
Deaths (as MAX Suit):147
Deaths (to MAX Suits):405
KDR:5.2381
Kill Difference:623
Playtime:14.104 hours
Usage:1%
Score:0.296m
Score/min:350
Accuracy (listed only):54.401%
HSR (listed only):11.451%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:233
V. Kills:25 N/A
Deaths:67
KDR:3.478
Accuracy:72.213% A++
KPH:57.700 C
VKPH:6.200 C++
Kills:233 (233 + 0)
Deaths:67
KDR:3.478
VKDR:0.373
Vehicle Kills:25
Kill Difference:166
Playtime:4.035 hours
Usage:0%
Score:0.061m
Score/min:250
Piloting Accuracy:72.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:2,778
V. Kills:1,579 176%
Deaths:87
KDR:31.931
Accuracy:46.098% B*
KPH:102.300 A*
VKPH:58.100 A+
AP30 Shredder
M**
Kills:534
V. Kills:253 210%
Deaths:18
KDR:29.667
Accuracy:40.133% B**
KPH:102.300 M**
VKPH:48.500 M+
Kills:3,312 (0 + 3,312)
Deaths:105
KDR:31.543
VKDR:17.448
Vehicle Kills:1,832
Kill Difference:3,207
Playtime:32.383 hours
Usage:1%
Score:1.305m
Score/min:672
Piloting Accuracy:N/A%
Gunner Accuracy:40.133%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:9,795
V. Kills:3,922 250%
Deaths:245
KDR:39.980
Accuracy:63.437% B*
KPH:90.200 M++
VKPH:36.100 A*
L100 Python HESH
M+
Kills:1,212
V. Kills:170 N/A
Deaths:24
KDR:50.500
Accuracy:67.373% A++
KPH:146.300 M+
VKPH:20.500 M
L100 Python HEAT
M*
Kills:1,000
V. Kills:277 360%
Deaths:23
KDR:43.478
Accuracy:66.637% A+
KPH:112.800 M*
VKPH:31.200 M+
C75 Viper
A*
Kills:540
V. Kills:104 N/A
Deaths:31
KDR:17.419
Accuracy:50.836% B**
KPH:99 A*
VKPH:19.100 A++
Skyguard
S
Kills:163
V. Kills:110 147%
Deaths:9
KDR:18.111
Accuracy:37.604% B**
KPH:42.800 M+
VKPH:28.900 S
Kills:12,710 (12,710 + 0)
Deaths:332
KDR:38.283
VKDR:13.804
Vehicle Kills:4,583
Kill Difference:12,378
Playtime:135.027 hours
Usage:5%
Score:4.028m
Score/min:497
Driving Accuracy:37.604%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:23,761
V. Kills:14,008 170%
Deaths:1,103
KDR:21.542
Accuracy:58.700% B**
KPH:53 A++
VKPH:31.300 A**
Titan-150 HEAT
A**
Kills:5,790
V. Kills:2,751 210%
Deaths:290
KDR:19.966
Accuracy:62.292% A+
KPH:55.200 A*
VKPH:26.200 A**
E540 Halberd
A*
Kills:4,285
V. Kills:1,998 214%
Deaths:228
KDR:18.794
Accuracy:60.419% A++
KPH:62 A*
VKPH:28.900 A*
Titan-150 HESH
A**
Kills:3,581
V. Kills:773 463%
Deaths:145
KDR:24.697
Accuracy:68.309% A*
KPH:98.500 A**
VKPH:21.300 A**
Enforcer ML85
A++
Kills:1,524
V. Kills:1,003 152%
Deaths:121
KDR:12.595
Accuracy:58.226% A++
KPH:45.400 A++
VKPH:29.900 A++
M12 Kobalt
A
Kills:329
V. Kills:13 N/A
Deaths:3
KDR:109.667
Accuracy:20.839% A
KPH:97 B*
VKPH:3.800 A
C85 Canister
A**
Kills:251
V. Kills:29 N/A
Deaths:12
KDR:20.917
Accuracy:63.829% A*
KPH:101.300 B
VKPH:11.700 A**
M20 Basilisk
A
Kills:144
V. Kills:34 411%
Deaths:20
KDR:7.200
Accuracy:38.358% B*
KPH:46.200 A
VKPH:10.900 B*
G40-F Ranger
B*
Kills:108
V. Kills:114 94%
Deaths:10
KDR:10.800
Accuracy:33.582% C+
KPH:37.100 D
VKPH:39.100 B*
G30 Walker
B++
Kills:79
V. Kills:29 263%
Deaths:3
KDR:26.333
Accuracy:35.938% B++
KPH:32 C+
VKPH:11.700 C
M96 Mjolnir
C**
Kills:54
V. Kills:36 146%
Deaths:10
KDR:5.400
Accuracy:34.659% C
KPH:33 C+
VKPH:22 C**
Kills:39,906 (33,132 + 6,774)
Deaths:1,945
KDR:20.517
VKDR:10.688
Vehicle Kills:20,788
Kill Difference:37,961
Playtime:707.898 hours
Usage:27%
Score:19.498m
Score/min:459
Driving Accuracy:68.309%
Gunner Accuracy:34.659%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:16,352
V. Kills:6,047 270%
Deaths:197
KDR:83.005
Accuracy:67.964% A
KPH:115.800 A**
VKPH:42.800 A*
C85 Canister-H
A++
Kills:4,140
V. Kills:246 N/A
Deaths:115
KDR:36
Accuracy:70.232% A++
KPH:202.400 A
VKPH:12 B*
M96 Mjolnir-H
A+
Kills:2,655
V. Kills:1,541 172%
Deaths:235
KDR:11.298
Accuracy:57.550% B++
KPH:86.800 A+
VKPH:50.400 A
M60-G Bulldog-H
A++
Kills:2,240
V. Kills:520 430%
Deaths:19
KDR:117.895
Accuracy:63.527% A
KPH:135.800 B++
VKPH:31.500 A++
Enforcer ML65-H
A*
Kills:2,191
V. Kills:1,510 145%
Deaths:241
KDR:9.091
Accuracy:70.958% A
KPH:79 A*
VKPH:54.400 A++
M12 Kobalt-H
B*
Kills:1,782
V. Kills:78 N/A
Deaths:34
KDR:52.412
Accuracy:27.108% B*
KPH:164.800 B
VKPH:7.200 B*
M40 Fury-H
A**
Kills:1,299
V. Kills:377 344%
Deaths:50
KDR:25.980
Accuracy:57.025% A+
KPH:142 B**
VKPH:41.200 A**
M20 Basilisk-H
A**
Kills:1,135
V. Kills:195 N/A
Deaths:24
KDR:47.292
Accuracy:46.853% C*
KPH:196.300 A**
VKPH:33.700 A++
G30 Walker
S
Kills:837
V. Kills:463 180%
Deaths:45
KDR:18.600
Accuracy:41.348% B*
KPH:84.200 A++
VKPH:46.600 S
G40-F Ranger
A+
Kills:810
V. Kills:574 141%
Deaths:19
KDR:42.632
Accuracy:42.715% B**
KPH:56.600 B*
VKPH:40.100 A+
Halberd-H SE
C--
Kills:52
V. Kills:17 289%
Deaths:1
KDR:52
Accuracy:73.727% A
KPH:65.900 D
VKPH:21.500 C--
Kills:33,493 (0 + 33,493)
Deaths:980
KDR:34.177
VKDR:11.804
Vehicle Kills:11,568
Kill Difference:32,513
Playtime:287.212 hours
Usage:11%
Score:9.318m
Score/min:541
Driving Accuracy:N/A%
Gunner Accuracy:73.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:306
V. Kills:7 N/A
Deaths:7
KDR:43.714
Accuracy:20.848% C++
KPH:111.600 B++
VKPH:2.600 C+
M40 Fury
A+
Kills:244
V. Kills:45 N/A
Deaths:10
KDR:24.400
Accuracy:42.195% B+
KPH:89.900 B**
VKPH:16.600 A+
M20 Basilisk
B+
Kills:130
V. Kills:43 295%
Deaths:14
KDR:9.286
Accuracy:44.572% B+
KPH:32.400 B+
VKPH:10.700 B+
M20 Basilisk
A++
Kills:105
V. Kills:29 350%
Deaths:12
KDR:8.750
Accuracy:40.140% C+
KPH:49.300 A++
VKPH:13.600 B*
M60-G Bulldog
A
Kills:55
V. Kills:12 423%
Deaths:2
KDR:27.500
Accuracy:52.610% A
KPH:83.200 A
VKPH:18.200 A
Kills:840 (0 + 840)
Deaths:45
KDR:18.667
VKDR:3.022
Vehicle Kills:136
Kill Difference:795
Playtime:12.260 hours
Usage:0%
Score:0.347m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:52.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:94
V. Kills:40 229%
Deaths:36
KDR:2.611
Accuracy:55.750% B+
KPH:35.100 C++
VKPH:14.900 B**
S12 Renegade
M+
Kills:66
V. Kills:6 N/A
Deaths:14
KDR:4.714
Accuracy:57.550% A+
KPH:62.800 C++
VKPH:5.700 M+
Kills:160 (160 + 0)
Deaths:50
KDR:3.200
VKDR:0.920
Vehicle Kills:46
Kill Difference:110
Playtime:3.731 hours
Usage:0%
Score:0.063m
Score/min:281
Driving Accuracy:57.550%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:1,230
V. Kills:572 215%
Deaths:69
KDR:17.826
Accuracy:44.489% B**
KPH:69.900 A*
VKPH:32.500 A*
CAS 14-E
M*
Kills:471
V. Kills:51 N/A
Deaths:8
KDR:58.875
Accuracy:40.260% B**
KPH:143.700 A
VKPH:15.600 M*
VLG Missile Launcher
M
Kills:409
V. Kills:140 290%
Deaths:6
KDR:68.167
Accuracy:63.426% A
KPH:121.500 A**
VKPH:41.600 M
Kills:2,110 (0 + 2,110)
Deaths:83
KDR:25.422
VKDR:9.193
Vehicle Kills:763
Kill Difference:2,027
Playtime:24.245 hours
Usage:1%
Score:0.544m
Score/min:374
Piloting Accuracy:N/A%
Gunner Accuracy:63.426%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 37,76923,7611,10321.542B**14.9658.7%B**N/A53A++31.3A**440448h3.2B*5.5B**
E540 Halberd-H 22,39916,35219783.005M**76.4267.964%AN/A115.8A**42.8A*505141.2h3.3A4.9A
L100 Python AP 13,7179,79524539.98M33.3963.437%B*N/A90.2M++36.1A*465108.6h2.8A+4.5A+
Titan-150 HEAT 8,5415,79029019.966A+13.3862.292%A+1.848%C--55.2A*26.2A**381104.9h3.7B++6B*
E540 Halberd 6,2834,28522818.794B++12.2160.419%A++1.844%D62A*28.9A*73969.1h4.4B++7.2B**
C85 Canister-H 4,3864,14011536A+29.4170.232%A++7.512%D--202B**12B*58620.5h5.8B8.2B++
Titan-150 HESH 4,3543,58114524.697C*18.1168.309%A*1.145%C-98.4A**21.2A**36636.4h2.4B*3.5A
NS-11CB 3,5753,5011,8811.861C+4.7331.46%B+21.08%D30.1DN/A83116.5h14.5D46.2C+
C150 Dalton 4,3572,7788731.931A*25.3446.098%B*N/A102.1A*58.1A+66727.2h2.1B**4.5A
NC6 Gauss SAW 2,8022,7201,3222.057C++4.5329.785%B*20.331%D-38.1C-1.2B+11871.3h11D-36.9C++
M96 Mjolnir-H 4,1962,65523511.298B++4.7157.55%B++N/A86.8A+50.4A62030.6h25.8B++44.8B**
C-4 3,3222,2431,2271.828C+4.7623.049%DN/A52.9D-25.4C39542.4h1B*4.2C**
M60-G Bulldog-H 2,7602,24019117.895S111.3163.527%AN/A135.8B++31.5A++46516.5h4.4C**7B++
Enforcer ML65-H 3,7012,1912419.091B2.5070.958%AN/A79.1A*54.5A++64527.7h9.8B*13.7B**
M12 Kobalt-H 1,8601,7823452.412B**45.8327.108%B*11.897%D*165B7.2B*43810.8h14.4C++53.1B+
NS-15M2 1,5971,5786842.307C+4.2829.242%C**29.531%C+53.9CN/A15629.3h12.2C41.7C++
Enforcer ML85 2,5271,52412112.595B*6.0158.226%A++N/A45.5A++29.9A++46633.5h10.4B+17.9B**
LA39 Bruiser 1,4911,4657322.001B++4.5980.816%A+14.13%C+60.8C+1.1B*16224.1h2.3C+2.8B+
M40 Fury-H 1,6761,2995025.98B++19.3957.025%A+N/A142.7B**41.4A**5689.1h9.9C17.4B+
Reaper DMR 1,3351,2854882.633B+3.9532.745%B++18.21%D*45.9C1.8A12528h10.7D--32.7C+
M20 Wyvern 1,8021,2306917.826A11.2444.489%B**2.927%C69.9A*32.5A*33417.6h49.5B++111.2B++
L100 Python HESH 1,3821,2122450.5A**43.9167.373%A++1.155%C+146M+20.5M5768.3h2.4B++3.5B**
AF-19 Mercenary 1,1681,1555672.037B+4.5530.405%B*21.212%C24.7CN/A9046.8h11.1C++36.4B+
M20 Basilisk-H 1,3301,1352447.292A+40.7146.853%C*5.903%C-195.7A**33.6A++6345.8h23.7B*50.7B*
Tank Mine 1,7541,1111985.611B**0.9872.227%A*N/A138.9C*80.4B+13528h3.6F*5C*
L100 Python HEAT 1,2771,0002343.478S36.8966.637%A+1.2%D-112.4M*31.1M+5548.9h3A4.5A+
G30 Walker 1,3008374518.6A12.0141.348%B*3.465%C*84.5A++46.8S6369.9h82.9B**200.4B*
G40-F Ranger 1,3848101942.632A*36.0542.715%B**N/A56.6B*40.1A+50014.3h58.5B+136.9B*
M60-A Bulldog 8637672629.5A*22.9161.97%A*N/A63.4B*7.9C*23512.1h4.5B++7.2B**
C75 Viper 6445403117.419B**10.8350.836%B**1.481%C*98.2A*18.9A++7925.5h7.8B++15.3B*
AP30 Shredder 7875341829.667A**23.0840.133%B**2.809%B+102.7M**48.7M+6985.2h44.4B**110.7A
Hunter QCX 7584914371.124B+5.4656.057%B+N/A30.7B*16.7B**19116h6.8C++12.1C**
NS-44 Commissioner AE 4754712961.591C++5.0051.749%B**26.115%C21D*N/A6822.4h3.2C++6.2B+
CAS 14-E 522471858.875A52.2940.26%B**1.486%C142.7A15.5M*3983.3h25.4C**63.2B+
VLG Missile Launcher 549409668.167B+61.5863.426%A1.222%C120.3A**41.2M5613.4h4.8B++7.5B*
M12 Kobalt 3423293109.667M*103.0820.839%A12.766%C-96.8B*3.8A2363.4h15.4B+73.9B++
M12 Kobalt 313306743.714A37.1320.848%C++15.033%D--113.3B++2.6C+3262.7h13.8B*66B+
NCM1 Scattercannon 306304883.455B**3.1353.529%B**19.408%B+49C+N/A1116.2h4.8B+8.9B**
Shrike 5142942960.993C+5.5954.42%D1.361%D13.9D*10.4D23221.1h5.9C++10.9C+
NCM1 Scattercannon 273271883.08B+3.5161.28%A++19.926%B++43.7B+N/A1206.2h6.3B+10.2B*
MANA Anti-Vehicle Turret 493267753.56U3.0368.941%UN/A2670U2260U2875260.1h5.8T*8.3T*
C85 Canister 2802511220.917C+14.3363.829%A*10.359%D100.4B11.6A**3852.5h8.3C+13B+
M40 Fury 2892441024.4M++17.8142.195%B+1.23%C--90.4B**16.7A+4312.7h9.5B+22.4B++
Bouncing Betty 235235376.351B+0.2438.855%D-N/A117.5C-N/A3332h1.9C+4.9D
M30 Mustang AH 258233673.478C-3.1172.213%A++N/A58.3C6.3C++2504h7.6C+10.5B+
NS-AM7 Archer 234197942.096M+4.4961.139%B20.812%C++22.9A++4.3B*1338.6h8.1B*13.2B*
NC14 Bolt Driver 191190692.754C+3.8343.727%B++73.684%C24.7C--N/A1467.7h2.5C5.6C*
Sticky Grenade 1891891189N/A182.4149.107%DN/A630D-N/A18500.3h2.3C+4.7C+
NS Baron G5 1711681161.448C*5.1461.425%A+20.833%B**40CN/A1074.2h4.5C+7.3C++
NSX-P Naginata 171165792.089C++4.5028.656%B+18.182%F34.4D-1.3C1104.8h13.5D47.2C+
Razor GD-23 167163652.508B++4.0833.364%B**20.859%C41.8C+1B++1573.9h13.4D-40C++
Skyguard 273163918.111M++11.5237.604%B**N/A42.9M+28.9S6863.8h59.1A+157.3A
NS-66 Punisher 1651621311.237C5.3527.869%C18.519%D*26.6DN/A1026.1h11.9C42.7C+
MANA Anti-Personnel Turret 164160493.265N/A3.3221.683%UN/A1600U40U2570600.1h13.2T*61T*
M20 Basilisk 178144207.2B+0.6138.358%B*4.167%D46.5A11B*3503.1h58.2B+151.6B++
Mammoth Cannon 2061431143N/A136.4157.319%B*N/A36.7C16.2C+2853.9h2.6B+4.5B**
M20 Basilisk 173130149.286A++2.7044.572%B+6.923%C*32.5B+10.8B+5244h74.5B167.2B+
NS Annihilator 2421261031.223B**5.3682.762%B+N/A11.9C+10.9B+26410.6h7.5B**9B**
NC1 Gauss Rifle 122121981.235C+5.3529.711%B+17.355%D-27.5C-N/A1744.4h11.8C39.7B
NCM2 Falcon 182119592.017C*4.5749.921%B++2.521%D--19.2C++10.2A**1806.2h8B+15.9B++
NC05 Jackhammer AE 120117591.983C+4.6058.439%B*10.256%D**31.6D**N/A813.7h5.1D--8.8C+
G40-F Ranger 2221081010.8C-4.2133.582%C+N/A37.2D39.3B*6092.9h87.2D*259.7D
NSX Tanto 108106412.585B**4.0030.029%C+21.698%D-36.6C--N/A1042.9h10.7B+35.5B
M20 Basilisk 134105128.75A+2.1640.14%C+11.429%A++50A++13.8B*5942.1h52.4A130.5B**
Anti-Vehicle Grenade 14394194N/A87.4148.35%C--N/A470C*245A++31360.2h3.6B*7.4B++
Mauler S6 9494960.979C+5.6167.152%A**9.574%D*34.8CN/A1822.7h4.4C++6.6B*
M40 Fury-F 13494362.611B+3.9855.75%B+1.064%B+34.8C++14.8B**3082.7h8.5C**15.2B+
M12 Kobalt 9186243C+36.4123.504%C+6.977%F*95.6D5.6B3530.9h21D89.4C
NC15 Phoenix 17484711.183C+5.4053.433%C++N/A13.8C+14.8C*4446.1h6.4B**12B**
G30 Walker 10879326.333B++19.7535.938%B++2.532%D31.6C+11.6C4462.5h118.5C++329.8B+
NCM2 Falcon 11676591.288C+5.3052.873%B+3.947%C12.3C6.5C*1386.2h13.2C++25B+
Frag Grenade 6969169N/A62.4150.971%C*N/A690C**N/A32920.1h3C**6C**
S12 Renegade 7266144.714B1.8757.55%A+6.061%B+60C+5.5M+2101.1h3.1C++5.3B++
Hyena Missile Launcher 10065213.095C++3.4936.27%C*N/A15.5C--8.3D1564.2h31.4C**86.4B+
LA8 Rebel 6464371.73B+4.8641.774%B**18.75%C--19.4DN/A613.3h4.6B*10.9B*
NSX-P Tengu 6562601.033C5.5540.717%C++12.903%D**32.6D1.6B1131.9h14.1C--34.7C+
NSX-P Tanto 6060391.538C++5.0534.436%B**18.333%D**33.3C-N/A1601.8h16C46.4C++
M60-G Bulldog 6755227.5M++20.9152.61%A3.636%B++78.6B**17.1A5340.7h4.8B*9.1B*
M96 Mjolnir 9054105.4C1.1934.659%CN/A33.8C+22.5B12901.6h34.2C*98.7C*
Halberd-H SE 6952152M+45.4173.727%AN/A65D21.3C--4190.8h5.3D**7.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret221,6031.7h
Spawn Beacon21,3270.8h
AE Nano-Armor Kit3,6614,203,918621.5h
AE Medical Applicator305,6191.7h
Nanite Revive Grenade0590h
Medical Kit81140.5h
Medical Applicator91,2000.3h
NSX Amaterasu14643.1h
Spitfire Auto-Turret142,5331.9h
Recon Detection Device104186h
Ammunition Package404,7793h
Nano-Armor Kit3246,62511.6h
Anti-Infantry MANA Turret92680.6h
Nano-Repair Grenade07630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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