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Sicq[RURA] Sicq
VS BR 126

KDR: 6.61

Score: 33.5m

Last Seen: Jan 27th, 2019 6:52 PM
- OFFLINE - 1960.1 hour(s)

Battle Rank 105 (126 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 48%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VX6-7 Pandora VX25 Solstice SF Blueshift VM5 Blueshift VM5 Supernova PC Pulsar LSW L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 1935TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.174%15.618%36225101021,0017.6395-1.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.406B-0.782D--0.186CHEAD + (~4.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.354C**11.20.216C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.443%2.421%3631710285,825198122629.2714475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%-0.532D-0.12C+0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++3.90.689B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.513%2.193%1343410311,0491185518.81513190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%0.681B+-0.552D-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.848B*7.80.802B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.878%85.961%1343310322,372235110.0936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%1.18B**1.233B**3.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.449B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.814%10.576%1343310323,3002751512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.417%0.947B*-0.789D-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.325C*4.70.031C+4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m395.2%255 (15.3k)257 (15.4k)6.6149649,9767,5557.58901126 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035107316.01%14.577%23317:1423

11% Combat Medic26% Engineer20% Heavy Assault9% Infiltrator23% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 8:45 AMDec 10th, 2012 6:50 PMFeb 20th, 2019 2:28 PM (58d) (PST)Jan 27th, 2019 3:21 PM (82d) (PST)Jan 27th, 2019 2:52 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021142880.3830.0580.0561.6240.028559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0956,82117,274233397215,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2175.6h/90.7d 7,359 7,285 9,346 211.9k 4,014 10,581 3,653 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C++
Kills:1,250
Deaths:262
KDR:4.771
Accuracy:23.623% C++
HSR:18.640% D
Betelgeuse 54-A
D*
Kills:1,238
Deaths:303
KDR:4.086
Accuracy:21.464% D*
HSR:19.871% D**
Flare VE6
C+
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:22.578% C+
HSR:18.535% D-
NS-15M1
C+
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:21.499% C+
HSR:18.276% D
VX29 Polaris
C*
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:24.457% C*
HSR:17.185% D-
SVA-88
C+
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:22.724% C+
HSR:17.718% D--
Orion VS54
B+
Kills:1,156
Deaths:210
KDR:5.505
Accuracy:22.958% B+
HSR:18.339% D-
Lasher X2
C+
Kills:483
Deaths:65
KDR:7.431
Accuracy:25.068% C+
HSR:3.313% C
Ursa
D
Kills:138
Deaths:40
KDR:3.450
Accuracy:18.678% D
HSR:18.116% D-
Lasher X2 AE
C+
Kills:72
Deaths:8
KDR:9
Accuracy:28.276% C+
HSR:1.389% D--
Kills:8,972
Deaths (as Heavy Assault):1,814
Deaths (to Heavy Assaults):2,113
KDR:4.94598
Kill Difference:7,158
Playtime:426.311 hours
Usage:20%
Score:5.129m
Score/min:200
Accuracy (listed only):23.132%
HSR (listed only):15.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:4,006
Deaths:189
KDR:21.196
Accuracy:24.701% C++
HSR:10.909% F
Pandora VX25
A++
Kills:2,316
Deaths:271
KDR:8.546
Accuracy:58.863% A++
HSR:9.197% D**
Solstice SF
A
Kills:1,888
Deaths:46
KDR:41.044
Accuracy:30.569% A
HSR:3.655% F--
Solstice VE3
B
Kills:1,162
Deaths:124
KDR:9.371
Accuracy:24.732% B
HSR:19.449% C+
Pulsar C
C*
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:25.213% C*
HSR:18.253% D-
Serpent VE92
C++
Kills:1,116
Deaths:180
KDR:6.200
Accuracy:24.484% C++
HSR:10.663% F
Eclipse VE3A
D-
Kills:765
Deaths:133
KDR:5.752
Accuracy:22.864% D-
HSR:13.595% D*
Eridani SX5
D--
Kills:764
Deaths:197
KDR:3.878
Accuracy:20.680% D--
HSR:10.209% D**
Thanatos VE70
C--
Kills:607
Deaths:157
KDR:3.866
Accuracy:34.541% C--
HSR:11.862% D-
Phobos VX86
C++
Kills:377
Deaths:46
KDR:8.196
Accuracy:39.602% F
HSR:16.976% C++
NS-11C
C--
Kills:192
Deaths:48
KDR:4
Accuracy:21.278% C--
HSR:14.063% D-
Sirius SX12
D**
Kills:57
Deaths:21
KDR:2.714
Accuracy:11.937% F--
HSR:8.772% D**
NS Baron G5
C*
Kills:55
Deaths:15
KDR:3.667
Accuracy:45.472% C*
HSR:10.909% D
Kills:14,461
Deaths (as Light Assault):1,603
Deaths (to Light Assaults):1,644
KDR:9.02121
Kill Difference:12,858
Playtime:492.683 hours
Usage:23%
Score:6.110m
Score/min:207
Accuracy (listed only):29.610%
HSR (listed only):12.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:4,006
Deaths:189
KDR:21.196
Accuracy:24.701% C++
HSR:10.909% F
Pandora VX25
A++
Kills:2,316
Deaths:271
KDR:8.546
Accuracy:58.863% A++
HSR:9.197% D**
Solstice SF
A
Kills:1,888
Deaths:46
KDR:41.044
Accuracy:30.569% A
HSR:3.655% F--
Solstice VE3
B
Kills:1,162
Deaths:124
KDR:9.371
Accuracy:24.732% B
HSR:19.449% C+
Pulsar C
C*
Kills:1,156
Deaths:176
KDR:6.568
Accuracy:25.213% C*
HSR:18.253% D-
Serpent VE92
C++
Kills:1,116
Deaths:180
KDR:6.200
Accuracy:24.484% C++
HSR:10.663% F
Eclipse VE3A
D-
Kills:765
Deaths:133
KDR:5.752
Accuracy:22.864% D-
HSR:13.595% D*
Thanatos VE70
C--
Kills:607
Deaths:157
KDR:3.866
Accuracy:34.541% C--
HSR:11.862% D-
Phobos VX86
C++
Kills:377
Deaths:46
KDR:8.196
Accuracy:39.602% F
HSR:16.976% C++
NS-11C
C--
Kills:192
Deaths:48
KDR:4
Accuracy:21.278% C--
HSR:14.063% D-
Eidolon VE33
C+
Kills:59
Deaths:2
KDR:29.500
Accuracy:20.288% D*
HSR:25.424% C+
NS Baron G5
C*
Kills:55
Deaths:15
KDR:3.667
Accuracy:45.472% C*
HSR:10.909% D
Kills:13,699
Deaths (as Engineer):1,387
Deaths (to Engineers):1,519
KDR:9.87671
Kill Difference:12,312
Playtime:563.038 hours
Usage:26%
Score:10.273m
Score/min:304
Accuracy (listed only):31.050%
HSR (listed only):13.746%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A++
Kills:2,316
Deaths:271
KDR:8.546
Accuracy:58.863% A++
HSR:9.197% D**
H-V45
C+
Kills:1,161
Deaths:123
KDR:9.439
Accuracy:23.860% C+
HSR:14.815% D-
Eridani SX5
D--
Kills:764
Deaths:197
KDR:3.878
Accuracy:20.680% D--
HSR:10.209% D**
NS-11A
C**
Kills:634
Deaths:77
KDR:8.234
Accuracy:25.729% C**
HSR:18.612% C-
Thanatos VE70
C--
Kills:607
Deaths:157
KDR:3.866
Accuracy:34.541% C--
HSR:11.862% D-
Pulsar VS1
C**
Kills:530
Deaths:167
KDR:3.174
Accuracy:24.839% C**
HSR:17.170% C--
Phobos VX86
C++
Kills:377
Deaths:46
KDR:8.196
Accuracy:39.602% F
HSR:16.976% C++
Sirius SX12
D**
Kills:57
Deaths:21
KDR:2.714
Accuracy:11.937% F--
HSR:8.772% D**
NS Baron G5
C*
Kills:55
Deaths:15
KDR:3.667
Accuracy:45.472% C*
HSR:10.909% D
Kills:6,501
Deaths (as Combat Medic):1,074
Deaths (to Combat Medics):822
KDR:6.05307
Kill Difference:5,427
Playtime:247.796 hours
Usage:11%
Score:4.492m
Score/min:302
Accuracy (listed only):31.725%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
B++
Kills:1,160
Deaths:39
KDR:29.744
Accuracy:40.559% C+
HSR:83.103% B++
Parallax VX3
A+
Kills:1,153
Deaths:31
KDR:37.194
Accuracy:49.465% A+
HSR:89.592% A+
Eridani SX5
D--
Kills:764
Deaths:197
KDR:3.878
Accuracy:20.680% D--
HSR:10.209% D**
Beamer VS3
D**
Kills:476
Deaths:88
KDR:5.409
Accuracy:11.993% F--
HSR:11.345% D**
NS-44 Commissioner
D*
Kills:167
Deaths:52
KDR:3.212
Accuracy:15.599% F--
HSR:13.773% D*
Artemis VX26
C-
Kills:151
Deaths:40
KDR:3.775
Accuracy:24.443% D
HSR:19.868% C-
NS-357 Underboss
D*
Kills:118
Deaths:31
KDR:3.806
Accuracy:14.199% F**
HSR:11.864% D*
NS-44 Commissioner AE
D**
Kills:70
Deaths:29
KDR:2.414
Accuracy:28.298% F
HSR:12.857% D**
XM98
C
Kills:59
Deaths:5
KDR:11.800
Accuracy:25.599% F
HSR:71.186% C
Sirius SX12
D**
Kills:57
Deaths:21
KDR:2.714
Accuracy:11.937% F--
HSR:8.772% D**
Kills:4,175
Deaths (as Infiltrator):533
Deaths (to Infiltrators):876
KDR:7.83302
Kill Difference:3,642
Playtime:193.663 hours
Usage:9%
Score:1.890m
Score/min:163
Accuracy (listed only):24.277%
HSR (listed only):33.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,613
Deaths:148
KDR:10.899
Accuracy:19.696% C++
HSR:13.887% D*
Blueshift VM5
C++
Kills:1,494
Deaths:148
KDR:10.095
Accuracy:20.177% C++
HSR:14.859% D*
Cosmos VM3
C++
Kills:1,233
Deaths:156
KDR:7.904
Accuracy:16.856% C++
HSR:14.436% D--
Nebula VM20
B**
Kills:1,223
Deaths:131
KDR:9.336
Accuracy:23.553% B**
HSR:17.171% D
Nebula VM20
B**
Kills:1,195
Deaths:138
KDR:8.659
Accuracy:23.213% B**
HSR:12.636% F
Cosmos VM3
C+
Kills:1,188
Deaths:156
KDR:7.615
Accuracy:16.456% C+
HSR:14.478% D*
Quasar VM1
C++
Kills:279
Deaths:15
KDR:18.600
Accuracy:14.867% C+
HSR:18.996% C++
Quasar VM1
D-
Kills:271
Deaths:8
KDR:33.875
Accuracy:14.057% D-
HSR:15.498% D--
Comet VM2
C+
Kills:212
Deaths:55
KDR:3.855
Accuracy:31.759% D**
HSR:4.245% C+
Comet VM2
C**
Kills:210
Deaths:55
KDR:3.818
Accuracy:31.542% D*
HSR:4.762% C**
NS-10 Burster
C+
Kills:180
Deaths:22
KDR:8.182
Accuracy:27.391% C
HSR:5.556% C+
NS-10 Burster
C
Kills:166
Deaths:22
KDR:7.545
Accuracy:27.304% C
HSR:3.012% D--
Kills:9,264
Deaths (as MAX Suit):527
Deaths (to MAX Suits):468
KDR:17.57875
Kill Difference:8,737
Playtime:242.394 hours
Usage:11%
Score:5.624m
Score/min:387
Accuracy (listed only):22.239%
HSR (listed only):11.628%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:322
V. Kills:61 N/A
Deaths:3
KDR:107.333
Accuracy:56.252% A+
KPH:1,159,200 U
VKPH:219,600 U
Kills:322 (0 + 322)
Deaths:3
KDR:107.333
VKDR:20.333
Vehicle Kills:61
Kill Difference:319
Playtime:0.001 hours
Usage:0%
Score:0.114m
Score/min:3,428,460
Piloting Accuracy:N/A%
Gunner Accuracy:56.252%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:1,246
V. Kills:46 N/A
Deaths:4
KDR:311.500
Accuracy:44.580% C-
KPH:55.800 C*
VKPH:2.100 F
L100 Python HEAT
C+
Kills:1,122
V. Kills:303 369%
Deaths:18
KDR:62.333
Accuracy:41.567% D--
KPH:27.800 C+
VKPH:7.500 D-
C75 Viper
B**
Kills:1,112
V. Kills:99 N/A
Deaths:16
KDR:69.500
Accuracy:25.669% D**
KPH:49.400 B**
VKPH:4.400 D-
L100 Python AP
C-
Kills:490
V. Kills:251 194%
Deaths:11
KDR:44.546
Accuracy:39.303% F-
KPH:23.900 C-
VKPH:12.300 D--
Kills:3,970 (3,970 + 0)
Deaths:49
KDR:81.020
VKDR:14.265
Vehicle Kills:699
Kill Difference:3,921
Playtime:105.719 hours
Usage:5%
Score:1.213m
Score/min:191
Driving Accuracy:39.303%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,482
V. Kills:323 457%
Deaths:14
KDR:105.857
Accuracy:44.993% C-
KPH:27.900 B+
VKPH:6.100 D
Saron HRB
C
Kills:447
V. Kills:274 163%
Deaths:8
KDR:55.875
Accuracy:43.772% C+
KPH:21.600 C
VKPH:13.300 C
Supernova FPC
D
Kills:247
V. Kills:156 157%
Deaths:13
KDR:19
Accuracy:34.916% F--
KPH:16.900 D
VKPH:10.700 D--
Supernova VPC
C
Kills:126
V. Kills:8 N/A
Deaths:4
KDR:31.500
Accuracy:27.584% F*
KPH:38.600 C
VKPH:2.500 D**
Proton II PPA
C+
Kills:87
V. Kills:3 N/A
Deaths:2
KDR:43.500
Accuracy:21.054% C-
KPH:52 C+
VKPH:1.800 D--
E540 Halberd
D-
Kills:51
V. Kills:28 176%
Deaths:1
KDR:51
Accuracy:40.316% D--
KPH:19.700 D--
VKPH:10.800 D-
Kills:2,440 (1,855 + 585)
Deaths:42
KDR:58.095
VKDR:18.857
Vehicle Kills:792
Kill Difference:2,398
Playtime:95.867 hours
Usage:4%
Score:1.445m
Score/min:251
Driving Accuracy:27.584%
Gunner Accuracy:40.316%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:322
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:15.251% F*
KPH:89 C+
VKPH:3.300 D-
Saron HRB-H
B+
Kills:229
V. Kills:44 N/A
Deaths:4
KDR:57.250
Accuracy:36.554% F--
KPH:45.200 B+
VKPH:8.700 D**
Proton II PPA-H
C++
Kills:121
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:15.315% F*
KPH:76.600 C
VKPH:7 C++
Kills:672 (0 + 672)
Deaths:4
KDR:168
VKDR:16.750
Vehicle Kills:67
Kill Difference:668
Playtime:10.264 hours
Usage:0%
Score:0.292m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:15.315%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,0184,00618921.196U14.5824.701%C++10.909%F20.3C-N/A158197.7h10B++40.3B+
Pandora VX25 2,3252,3162718.546S1.9358.863%A++9.197%D**25.5C-N/A13890.8h5.5D9.3B+
Solstice SF 1,9351,8884641.043U34.4330.569%A3.655%F--32.4B*N/A13458.2h5.5B*17.9B**
Blueshift VM5 1,6181,61314810.899M**4.2819.696%C++13.887%D*22.7DN/A10271h12.5B**63.7B+
Blueshift VM5 1,5021,49414810.095M**3.4820.177%C++14.859%D*21DN/A9571h13.9B*68.9B+
Supernova PC 1,8051,48214105.857U99.2444.993%C-1.687%C--27.9B+6.1D25253.1h2.9A+6.5B**
Pulsar LSW 1,2601,2502624.771M++1.8423.623%C++18.64%D30.9CN/A8140.5h11.3B+47.9B+
L100 Python HESH 1,2921,2464311.5U304.8944.58%C-2.087%B+55.9C*2.1F21022.3h2.6B*5.7B+
Betelgeuse 54-A 1,2501,2383034.086B+2.5321.464%D*19.871%D**33D-N/A9237.5h9.8B+45.8C+
Cosmos VM3 1,2371,2331567.904M**1.2916.856%C++14.436%D--26.6C+N/A13046.3h10.3A+61.2B++
Nebula VM20 1,2261,2231319.336M**2.7223.553%B**17.171%D26.4CN/A11346.3h12.4A52.8B*
Nebula VM20 1,1971,1951388.659M**2.0423.213%B**12.636%F25.1C-N/A10847.7h13B**56.1B*
Cosmos VM3 1,1901,1881567.615M++1.0016.456%C+14.478%D*25.7CN/A13246.3h10.5A64B++
Solstice VE3 1,1661,1621249.371U2.7624.732%B19.449%C+19.9C++N/A8858.4h18.2C73.5C++
H-V45 1,1641,1611239.439S2.8223.86%C+14.815%D-14.6DN/A6579.5h13C*54.5C*
Flare VE6 1,1641,1602574.514M++2.1022.578%C+18.535%D-29CN/A8640h10.1B44.8B
V10 1,1601,1603929.744U23.1340.559%C+83.103%B++19.2DN/A6760.5h1.9B++4.6B+
NS-15M1 1,1681,1602544.567A**2.0521.499%C+18.276%D26.2C-N/A6344.3h11.4B+53.2B
VX29 Polaris 1,1651,1582544.559M+2.0624.457%C*17.185%D-24.6DN/A6647h12C**49.1C**
SVA-88 1,1601,1571617.186M0.5722.724%C+17.718%D--15.8D--N/A7073.4h12.1C+53.3C++
Orion VS54 1,1651,1562105.505M1.1122.958%B+18.339%D-27.3C+N/A12342.4h10.5B*45.6B+
Pulsar C 1,1641,1561766.568M**0.0525.213%C*18.253%D-29.1C++N/A8039.7h9.9B++39.4B+
Parallax VX3 1,1541,1533137.194S30.5849.465%A+89.592%A+23.6CN/A8948.9h1.6B**3.2B**
L100 Python HEAT 1,4251,1221862.333U55.7241.567%D--1.783%C--27.8C+7.5D-21140.4h4B**9.6B++
Serpent VE92 1,1221,1161806.2S0.4124.484%C++10.663%F16.2C--N/A8569.1h10.9B++44.5B+
C75 Viper 1,2111,1121669.5U62.8925.669%D**1.439%C++49.4B**4.4D-16922.5h5.7A+22.2B*
Eclipse VE3A 7837651335.752A++0.8622.864%D-13.595%D*19.4DN/A4639.5h13C+57C
Eridani SX5 7677641973.878A*2.7420.68%D--10.209%D**12.8D-N/A4459.9h10.2B++49.1C++
C-4 924760997.677S1.063.248%T*N/A87.4C*18.9D7188.7h0.8A23.5T*
NS-11A 637634778.234S1.6225.729%C**18.612%C-15.5DN/A5540.9h13.9C++54.2C**
Thanatos VE70 6116071573.866M**2.7534.541%C--11.862%D-10.9D-N/A4455.5h3.2A9.2B++
Pulsar VS1 5395301673.174A*3.4424.839%C**17.17%C--15.5C--N/A5434.3h12.4B*49.9B++
S1 6304921513.258S3.3652.73%C-3.659%B+33.7B++9.5C-28714.6h4.5B**8.6B*
L100 Python AP 7414901144.545S37.9339.303%F-7.347%A**23.9C-12.2D--15620.5h6.1B15.4D
Lasher X2 488483657.431S0.8225.068%C+3.313%C24CN/A9120.1h24D95.6C+
Beamer VS3 479476885.409S1.2111.993%F--11.345%D**33.8B+N/A20314.1h6B*50.2C+
Saron HRB 721447855.875U49.2643.772%C+2.461%B*21.6C13.2C27820.7h8.8A*20.1A++
Phobos VX86 379377468.196S1.5839.602%F16.976%C++22.6DN/A9316.7h2.3B5.7C
Proximity Mine 3433432171.5U164.8954.522%A+N/A311.8SN/A13681.1h1.2A*2.3A++
L105 Zephyr 3833223107.333U100.7256.252%A+N/A3220U610U11428200.1h5.7B+10.1B*
M40 Fury-H 3343221322U315.3915.251%F*2.174%B**89.4C+3.3D-7403.6h4.5B**29.4D
M60-A Bulldog 3312931293U286.3930.76%DN/A2930U380U13009500.1h5B++16.3C*
Frag Grenade 2872861286N/A279.3927.605%F--N/A2860S10C*53450.1h0.9A**3.2A
Quasar VM1 2812791518.6U11.9914.867%C+18.996%C++23.8C++N/A32111.7h12.6B*84.9B
Force-Blade 3162744,7960.057B**6.567.613%F-N/A0.2DN/A01390h2.3B+29.8F
Quasar VM1 276271833.875U27.2614.057%D-15.498%D--26.6CN/A32210.2h11.5B*82.2C++
Supernova FPC 4032471319A*12.3934.916%F--6.073%A**16.9D10.7D--22014.6h4.2B*12.1C
Tank Mine 3522332310.13M**3.5227.365%C-N/A194.2A++99.2A18171.2h0.8A++2.9A++
Saron HRB-H 273229457.25S50.6436.554%F--4.367%M+44.9B+8.6D**3095.1h9.5A++26.1B**
Comet VM2 328212553.855M*2.7631.759%D**4.245%C+8.8C-4.8C+13024.1h21.1B+66.3C++
Comet VM2 321210553.818M**2.8031.542%D*4.762%C**8.7C4.6C*14224.1h21.2C**67.2C+
NS-11C 192192484M**2.6121.278%C--14.063%D-17.6CN/A9410.9h11.1B*52.2B+
NS-10 Burster 321180228.182S1.5727.391%C5.556%C+4.9C3.8C+12137h135.4B+494.2C*
NS-44 Commissioner 170167523.212A*3.4015.599%F--13.773%D*18.6DN/A979h3.4B+21.9D**
NS-10 Burster 312166227.545S0.9327.304%C3.012%D--4.5C-3.9C**13537h147.1C+538.9C+
Artemis VX26 151151403.775A*2.8424.443%D19.868%C-20.1DN/A687.5h11.7C**47.9C++
MANA Anti-Vehicle Turret 274146226.636A*0.0241.367%D--4.795%B**1460C--1280D1101120.1h8.7C21.1D
Ursa 140138403.45M3.1618.678%D18.116%D-23C--N/A886h10.3B+55.1C++
Supernova VPC 134126431.5A*24.8927.584%F*2.381%B**38.2C2.4D**1823.3h2.8B+10D--
Proton II PPA-H 1321211121S114.3915.315%F*1.653%C+75.6C6.9C++3901.6h6.7B**43.7D
NS-357 Underboss 120118313.806M+2.8114.199%F**11.864%D*21.1DN/A795.6h3.9B27.8F--
Proton II PPA 9087243.5A++36.8921.054%C-N/A51.2C+1.8D--2721.7h9.3C**44.1C++
Lasher X2 AE 727289S2.3928.276%C+1.389%D--48BN/A1341.5h25D*88.5C
NS-44 Commissioner AE 7270292.414B**4.2028.298%F12.857%D**13.5D--N/A335.2h3.6C+12.7D-
Spear Anti-Vehicle Phalanx Turret 11464164S57.3932.201%D*3.125%C-21.3D-16.7C-5573h10.8C33.6D-
Hades VSH4 15162212.952S3.6665.955%CN/A8.5C-12.2C++1737.3h15.9F--24.2F--
Eidolon VE33 6059229.5U22.8920.288%D*25.424%C+15.5C-N/A1023.8h15.1F74.2F
XM98 5959511.8S5.1925.599%F71.186%C10.9D--N/A1015.4h2.9C-11.3D*
Sirius SX12 5757212.714A+3.9011.937%F--8.772%D**10.4D-N/A1465.5h11B**91.9C-
NS Baron G5 5555153.667M*2.9545.472%C*10.909%D22C--N/A1022.5h4.2B+9.2C++
E540 Halberd 7951151M**44.3940.316%D--1.961%C19.6D--10.8D-2722.6h5.5B13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04920.3h
Restoration Kit133420.5h
Anti-Vehicle MANA Turret41412.3h
Nano-Armor Kit46536,63350.3h
AE Medical Applicator4993,14810h
AE Nano-Armor Kit1088,7356.9h
Nanite Revive Grenade02780.1h
Medical Applicator86321,12336.5h
Lumine Edge21683.3h
Ammunition Package61,7871h
Nova0570.2h
Medical Kit1172,4945.6h
Anti-Infantry MANA Turret0780.4h
Recon Detection Device65,39110h

Check the help document for the dictionary if you want to learn more about words used here.


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