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Castellan Sigemas[HARM] Sigemas
VS BR 65

KDR: 2.01

Score: 26.6m

Last Seen: Jun 17th, 2020 4:33 PM
- OFFLINE - 52.3 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt
Level Progress (to 66): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd E540 Halberd-H L100 Python AP L100 Python HEAT Orion VS54 H-V45 C-4 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.793%28.224%6431613339,8321.286410.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.978%0.297C*1.07B**-0.063C+HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.212C++13.30.067C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.637%0.62%115113489678146991.18796138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.015D*-0.877D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.9-1.031D*91.2-0.713D-238.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.863%0.39%193313463,079166818131.84592170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.952%-1.083D*-1.364D**1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.1-0.017C+11.70.063C+27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.043%1.399%8591313369,508120136997.91015257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%-0.478D-0.755D-0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.706B++110.728B++24.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.918%73.497%8592134773292530.791351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%-0.158C0.415B-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.256C*2.50.215C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.341%24%859113487566810.112108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.025D*1.788A++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.36C-5.2-0.078C+12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m409.5%368 (22.1k)322 (19.3k)2.0056238,51619,2042.6693465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349218215.67%9.762%15304:188

9% Combat Medic76% Engineer8% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2015 1:18 PMMay 16th, 2020 8:58 PMJun 22nd, 2020 12:07 PM (159d) (PST)Jun 17th, 2020 12:54 PM (164d) (PST)Jun 17th, 2020 12:33 PM (164d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7651366290.4670.2330.0462.3330.103356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8808,16137,71928143140619,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1375.2h/57.3d 12,746 3,760 16,845 192.5k 1,011 2,749 8,495 63.1m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C
Kills:957
Deaths:1,340
KDR:0.714
Accuracy:22.615% D*
HSR:26.646% C
NS-11C
B+
Kills:784
Deaths:1,021
KDR:0.768
Accuracy:24.507% C--
HSR:25.893% B+
Solstice VE3
B+
Kills:583
Deaths:887
KDR:0.657
Accuracy:23.004% C--
HSR:24.185% B+
Eidolon VE33
D
Kills:129
Deaths:128
KDR:1.008
Accuracy:28.036% D
HSR:16.279% D**
Thanatos VE70
A+
Kills:75
Deaths:131
KDR:0.573
Accuracy:29.341% D**
HSR:24% A+
NS Baron G5
A++
Kills:65
Deaths:138
KDR:0.471
Accuracy:25.479% F--
HSR:24.615% A++
Kills:2,593
Deaths (as Engineer):3,645
Deaths (to Engineers):4,800
KDR:0.71139
Kill Difference:1,052
Playtime:1,039.389 hours
Usage:76%
Score:21.295m
Score/min:341
Accuracy (listed only):25.497%
HSR (listed only):23.603%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,207
Deaths:981
KDR:1.230
Accuracy:21.098% D
HSR:30.903% C*
NS-15M2
C++
Kills:1,171
Deaths:810
KDR:1.446
Accuracy:24.386% D
HSR:31.512% C++
Pulsar LSW
C+
Kills:659
Deaths:419
KDR:1.573
Accuracy:24.340% C
HSR:27.162% C+
Ursa
C++
Kills:377
Deaths:231
KDR:1.632
Accuracy:24.655% C
HSR:28.382% C++
Flare VE6
C++
Kills:292
Deaths:186
KDR:1.570
Accuracy:23.966% C
HSR:29.110% C++
NSX-P Naginata
C
Kills:192
Deaths:217
KDR:0.885
Accuracy:19.620% D*
HSR:29.688% C
Kills:3,898
Deaths (as Heavy Assault):2,844
Deaths (to Heavy Assaults):4,244
KDR:1.3706
Kill Difference:1,054
Playtime:114.252 hours
Usage:8%
Score:1.811m
Score/min:264
Accuracy (listed only):23.011%
HSR (listed only):29.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C
Kills:957
Deaths:1,340
KDR:0.714
Accuracy:22.615% D*
HSR:26.646% C
NS-11C
B+
Kills:784
Deaths:1,021
KDR:0.768
Accuracy:24.507% C--
HSR:25.893% B+
Solstice VE3
B+
Kills:583
Deaths:887
KDR:0.657
Accuracy:23.004% C--
HSR:24.185% B+
MKV Suppressed
A
Kills:176
Deaths:134
KDR:1.313
Accuracy:28.853% C++
HSR:32.955% A
Thanatos VE70
A+
Kills:75
Deaths:131
KDR:0.573
Accuracy:29.341% D**
HSR:24% A+
NSX-P Tengu
D
Kills:74
Deaths:185
KDR:0.400
Accuracy:27.155% F-
HSR:18.919% D
NS Baron G5
A++
Kills:65
Deaths:138
KDR:0.471
Accuracy:25.479% F--
HSR:24.615% A++
Kills:2,714
Deaths (as Light Assault):3,836
Deaths (to Light Assaults):2,919
KDR:0.70751
Kill Difference:1,122
Playtime:36.026 hours
Usage:3%
Score:0.551m
Score/min:255
Accuracy (listed only):25.851%
HSR (listed only):25.316%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,198
Deaths:1,364
KDR:0.878
Accuracy:21.741% D--
HSR:26.210% C++
Pulsar VS1
B++
Kills:965
Deaths:1,468
KDR:0.657
Accuracy:20.024% D*
HSR:29.948% B++
Corvus VA55
C**
Kills:307
Deaths:226
KDR:1.358
Accuracy:21.202% D*
HSR:29.316% C**
MKV Suppressed
A
Kills:176
Deaths:134
KDR:1.313
Accuracy:28.853% C++
HSR:32.955% A
Thanatos VE70
A+
Kills:75
Deaths:131
KDR:0.573
Accuracy:29.341% D**
HSR:24% A+
NSX-P Tengu
D
Kills:74
Deaths:185
KDR:0.400
Accuracy:27.155% F-
HSR:18.919% D
NS Baron G5
A++
Kills:65
Deaths:138
KDR:0.471
Accuracy:25.479% F--
HSR:24.615% A++
Kills:2,860
Deaths (as Combat Medic):3,646
Deaths (to Combat Medics):1,621
KDR:0.78442
Kill Difference:786
Playtime:125.164 hours
Usage:9%
Score:2.263m
Score/min:301
Accuracy (listed only):24.828%
HSR (listed only):26.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:416
Deaths:268
KDR:1.552
Accuracy:32.830% D--
HSR:74.760% C
NS-357 Underboss
C++
Kills:364
Deaths:647
KDR:0.563
Accuracy:31.274% D*
HSR:26.648% C++
NS-30 Vandal
C+
Kills:348
Deaths:216
KDR:1.611
Accuracy:26.721% D**
HSR:27.874% C+
Ghost
C+
Kills:316
Deaths:126
KDR:2.508
Accuracy:35.725% D--
HSR:71.835% C+
NS-44 Commissioner
B+
Kills:315
Deaths:405
KDR:0.778
Accuracy:34.562% D
HSR:30.794% B+
MKV Suppressed
A
Kills:176
Deaths:134
KDR:1.313
Accuracy:28.853% C++
HSR:32.955% A
NS-AM7 Archer
D--
Kills:88
Deaths:289
KDR:0.304
Accuracy:51.023% D--
HSR:0% F-
NSX-P Tengu
D
Kills:74
Deaths:185
KDR:0.400
Accuracy:27.155% F-
HSR:18.919% D
Kills:2,097
Deaths (as Infiltrator):2,270
Deaths (to Infiltrators):2,485
KDR:0.92379
Kill Difference:173
Playtime:52.732 hours
Usage:4%
Score:0.624m
Score/min:197
Accuracy (listed only):33.518%
HSR (listed only):35.473%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:967
V. Kills:541 178%
Deaths:630
KDR:1.535
Accuracy:27.637% D
KPH:17 C+
VKPH:9.500 C
Dual Photon Pods
C
Kills:614
V. Kills:111 N/A
Deaths:145
KDR:4.234
Accuracy:53.592% C
KPH:58 D
VKPH:10.500 D
Coyote Missiles
B+
Kills:130
V. Kills:66 194%
Deaths:38
KDR:3.421
Accuracy:50.680% D
KPH:65.600 B+
VKPH:33.300 B+
Hornet Missiles
C
Kills:108
V. Kills:68 157%
Deaths:60
KDR:1.800
Accuracy:61.081% C
KPH:37.200 D-
VKPH:23.400 D-
Light PPA
D
Kills:97
V. Kills:6 N/A
Deaths:29
KDR:3.345
Accuracy:39.089% D
KPH:36.200 D
VKPH:2.200 D
M202 Wyrm
D
Kills:54
V. Kills:30 174%
Deaths:2
KDR:27
Accuracy:43.473% F-
KPH:59.500 D-
VKPH:33.100 D
Kills:1,970 (1,064 + 0)
Deaths:904
KDR:2.179
VKDR:0.909
Vehicle Kills:822
Kill Difference:1,066
Playtime:75.828 hours
Usage:6%
Score:0.805m
Score/min:177
Piloting Accuracy:39.089%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:222
V. Kills:144 153%
Deaths:18
KDR:12.333
Accuracy:35.081% C
KPH:37.600 C-
VKPH:24.400 C-
AP30 Shredder
C-
Kills:93
V. Kills:53 172%
Deaths:16
KDR:5.813
Accuracy:33.526% C-
KPH:31.500 C-
VKPH:18 D
Kills:315 (0 + 315)
Deaths:34
KDR:9.265
VKDR:5.794
Vehicle Kills:197
Kill Difference:281
Playtime:8.850 hours
Usage:1%
Score:0.195m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:33.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,548
V. Kills:706 219%
Deaths:28
KDR:55.286
Accuracy:40.959% F-
KPH:42.500 C+
VKPH:19.400 C
L100 Python HEAT
B*
Kills:1,225
V. Kills:432 283%
Deaths:8
KDR:153.125
Accuracy:49.427% C-
KPH:54.100 B++
VKPH:19.100 B*
Skyguard
C*
Kills:306
V. Kills:133 228%
Deaths:26
KDR:11.769
Accuracy:25.922% D-
KPH:18.600 C*
VKPH:8.100 D
L100 Python HESH
B**
Kills:231
V. Kills:42 N/A
Deaths:
KDR:
Accuracy:43.541% D--
KPH:77 B
VKPH:14 B**
C75 Viper
C**
Kills:55
V. Kills:29 183%
Deaths:22
KDR:2.500
Accuracy:43.092% C+
KPH:25.700 D
VKPH:13.500 C**
Kills:3,365 (3,365 + 0)
Deaths:84
KDR:40.060
VKDR:15.976
Vehicle Kills:1,342
Kill Difference:3,281
Playtime:80.700 hours
Usage:6%
Score:1.384m
Score/min:286
Driving Accuracy:43.092%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:5,450
V. Kills:2,080 262%
Deaths:318
KDR:17.138
Accuracy:47.821% C-
KPH:43.200 B+
VKPH:16.500 C
Supernova FPC
C+
Kills:888
V. Kills:394 225%
Deaths:21
KDR:42.286
Accuracy:39.884% F-
KPH:32.600 C+
VKPH:14.500 D
Proton II PPA
C**
Kills:572
V. Kills:49 N/A
Deaths:17
KDR:33.647
Accuracy:32.350% B*
KPH:55.600 C
VKPH:4.800 C**
G40-F Ranger
D--
Kills:421
V. Kills:231 181%
Deaths:28
KDR:15.036
Accuracy:27.363% D--
KPH:20 D*
VKPH:11 D*
Saron HRB
C**
Kills:362
V. Kills:175 206%
Deaths:36
KDR:10.056
Accuracy:49.801% C**
KPH:30.900 C+
VKPH:14.900 C
M12 Kobalt
D
Kills:343
V. Kills:12 N/A
Deaths:7
KDR:49
Accuracy:13.916% D
KPH:51.900 D
VKPH:1.800 D
Aphelion VEX-4
B*
Kills:210
V. Kills:93 223%
Deaths:22
KDR:9.545
Accuracy:36.651% C++
KPH:41.600 B*
VKPH:18.400 C++
Supernova VPC
C--
Kills:181
V. Kills:35 N/A
Deaths:3
KDR:60.333
Accuracy:42.895% D*
KPH:34.900 D-
VKPH:6.800 C--
Supernova PC
C+
Kills:97
V. Kills:42 226%
Deaths:32
KDR:3.031
Accuracy:41.405% D--
KPH:23.600 C
VKPH:10.200 C+
Kills:8,524 (1,166 + 7,358)
Deaths:484
KDR:17.612
VKDR:6.428
Vehicle Kills:3,111
Kill Difference:8,040
Playtime:217.323 hours
Usage:16%
Score:4.810m
Score/min:369
Driving Accuracy:41.405%
Gunner Accuracy:36.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:1,577
V. Kills:580 271%
Deaths:32
KDR:49.281
Accuracy:54.660% D
KPH:75.800 B*
VKPH:27.900 C**
Proton II PPA-H
B*
Kills:283
V. Kills:28 N/A
Deaths:21
KDR:13.476
Accuracy:42.471% C*
KPH:101 C+
VKPH:10 B*
Halberd-H SE
D
Kills:212
V. Kills:81 259%
Deaths:
KDR:
Accuracy:56.375% D-
KPH:60.200 D
VKPH:23 D-
M40 Fury-H
C*
Kills:190
V. Kills:85 221%
Deaths:7
KDR:27.143
Accuracy:51.217% B+
KPH:53.100 D--
VKPH:23.800 C*
Aphelion VEX-4H
C**
Kills:180
V. Kills:83 214%
Deaths:24
KDR:7.500
Accuracy:43.203% C--
KPH:55.700 C**
VKPH:25.700 C
M60-G Bulldog-H
C
Kills:92
V. Kills:19 460%
Deaths:
KDR:
Accuracy:47.815% D--
KPH:90 C--
VKPH:18.600 C
Saron HRB-H
C*
Kills:83
V. Kills:47 173%
Deaths:3
KDR:27.667
Accuracy:59.438% C*
KPH:47.300 C++
VKPH:26.800 C+
M12 Kobalt-H
D
Kills:74
V. Kills:3 N/A
Deaths:6
KDR:12.333
Accuracy:21.343% D
KPH:91.500 D-
VKPH:3.700 D
G40-F Ranger
D
Kills:54
V. Kills:31 169%
Deaths:8
KDR:6.750
Accuracy:40.487% B*
KPH:29.800 D
VKPH:17.100 D
Kills:2,745 (0 + 2,745)
Deaths:101
KDR:27.178
VKDR:9.475
Vehicle Kills:957
Kill Difference:2,644
Playtime:39.343 hours
Usage:3%
Score:0.960m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:40.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:99
V. Kills:5 N/A
Deaths:11
KDR:9
Accuracy:15.071% D--
KPH:64 C
VKPH:3.200 C
M60-G Bulldog
B++
Kills:93
V. Kills:20 443%
Deaths:3
KDR:31
Accuracy:42.143% C*
KPH:51.600 B++
VKPH:11.100 B++
G30 Walker
A*
Kills:54
V. Kills:22 235%
Deaths:2
KDR:27
Accuracy:25.230% D*
KPH:34.700 A*
VKPH:14.100 B+
M12 Kobalt
B*
Kills:51
V. Kills:3 N/A
Deaths:1
KDR:51
Accuracy:18.026% C
KPH:93.700 C**
VKPH:5.500 B*
Kills:297 (0 + 297)
Deaths:17
KDR:17.471
VKDR:2.941
Vehicle Kills:50
Kill Difference:280
Playtime:5.451 hours
Usage:0%
Score:0.104m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:18.026%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,5305,45031817.138C++15.1347.821%C-N/A43.2B+16.5C220126.1h4.3B*9B+
E540 Halberd-H 2,1571,5773249.281A+47.2854.66%DN/A75.8B*27.9C**41220.8h4B*7.3B++
L100 Python AP 2,2541,5482855.286S53.2840.959%F-N/A42.5C+19.4C25036.4h3.6B*8.8C++
L100 Python HEAT 1,6571,2258153.125U151.1249.427%C-N/A54.2B++19.1B*37922.6h4.6B+9.3C++
Orion VS54 1,2171,2079811.23C0.7821.098%D30.903%C*41.1CN/A12329.4h12C+56.7C+
H-V45 1,2171,1981,3640.878C1.1321.741%D--26.21%C++29.3DN/A9540.9h16.4F-75.5D**
C-4 1,6811,1861,3290.892D1.1123.473%DN/A46.9D--19.6D33325.3h1.2C**5C+
NS-15M2 1,1801,1718101.446C0.5624.386%D31.512%C++45.7DN/A13225.6h13.7D--56C--
Saron Laser Cannon 1,5089676301.535C0.4727.637%DN/A17C+9.5C13556.8h91.2B329.9C*
Pulsar VS1 9839651,4680.657D1.3520.024%D*29.948%B++22DN/A6543.8h17.2D**86.1D**
NSX-P Tanto 9769571,3400.714D1.2922.615%D*26.646%C16.6D-N/A5457.8h16.5C72.9D-
Supernova FPC 1,2828882142.286M40.2839.884%F-N/A32.6C+14.5D128227.2h3.4B*8.6C+
NS-11C 7937841,0210.768C--1.2424.507%C--25.893%B+24.6C--N/A6931.9h13.2C+54C+
Pulsar LSW 6646594191.573C0.4324.34%C27.162%C+56.8C+N/A16911.6h12.1C49.6C+
Tank Mine 9266414115.634S13.6337.181%C+N/A278.7A**123.9A++23002.3h1.5B++4.1B*
Dual Photon Pods 7256141454.234D2.2353.592%CN/A57.9D10.5D26010.6h18.2C*34C*
Solstice VE3 5915838870.657C--1.3523.004%C--24.185%B+10.2DN/A4157.2h18.4D79.8C+
Proton II PPA 6215721733.647B+31.6432.35%B*N/A55.5C4.8C**14710.3h14.2D*44C
G40-F Ranger 6524212815.036C13.0327.363%D--N/A20D*11D*15821h70.3C256.9C--
XM98 4184162681.552D0.4532.83%D--74.76%C33.5CN/A8612.4h2.7D8.1D
Ursa 3813772311.632C+0.3724.655%C28.382%C++58.9C+N/A1416.4h10.7C+43.5C+
NS-357 Underboss 3703646470.563D1.4431.274%D*26.648%C++26D-N/A7014h5.1D**16.4D**
Saron HRB 5373623610.056B+8.0549.801%C**N/A30.9C+15C25411.7h22.8C45.9C+
NS-30 Vandal 3513482161.611C0.3926.721%D**27.874%C+43C-N/A1158.1h6.4D--24D**
M12 Kobalt 355343749B+46.9913.916%D16.618%B+52D1.8D1206.6h16.8C+120.9C+
Ghost 3163161262.508C0.5035.725%D--71.835%C+51CN/A1706.2h2.3D6.4D
NS-44 Commissioner 3173154050.778C1.2334.562%D30.794%B+40.4CN/A1327.8h3.6C+10.5C+
Corvus VA55 3093072261.358C+0.6521.202%D*29.316%C**39.9C+N/A1077.7h10.8C++50.9C-
Skyguard 4393062611.769B**9.7625.922%D-1.961%C*18.5C++8.1D19416.5h80.7B*311.4B+
Hunter QCX 4603034000.758C+1.2539.007%C2.64%D*21.8C**11.3A15313.9h9C+23.1C+
Flare VE6 2952921861.57C0.4423.966%C29.11%C++56.2C+N/A1665.2h10.3C43.2C+
Proton II PPA-H 3112832113.476C+11.4742.471%C*N/A101.1C+10B*4162.8h14.3D*33.6D
NS Decimator 3612481511.642C+0.3659.863%C2.016%C+53.9B+24.6B+4234.6h4.2C+7.1C+
L100 Python HESH 2732311231S228.9943.541%D--N/A77B14B**3673h2.6B+6C++
C150 Dalton 3662221812.333B+10.3335.081%CN/A37.6C-24.4C-4265.9h3.8C10.8C
Halberd-H SE 2932121212S209.9956.375%D-N/A60.6D23.1D-2783.5h4.5C8D
Aphelion VEX-4 303210229.545B++7.5436.651%C++3.81%C++41.2B*18.2C++1965.1h38.6B++105.3B++
NSX-P Naginata 1981922170.885D1.1219.62%D*29.688%C36.2D-1.1C-1605.3h14.4D73.2D-
M40 Fury-H 275190727.143B+25.1451.217%B+1.053%C+52.8D--23.6C*3083.6h17.5F-34.2F-
Supernova VPC 216181360.333A*58.3342.895%D*N/A34.8D-6.7C--10475.2h3.6D-8.3D--
Aphelion VEX-4H 263180247.5C+5.4943.203%C--1.667%D-56.3C**25.9C5723.2h44.1C++102.1C++
MKV Suppressed 1771761341.313C0.6928.853%C++32.955%A58.7C**N/A1733h13.6C+47.3C++
The Slasher 1651655,7770.029C--1.9812.836%FN/A0.9CN/A3174.4h1.7B++13.1D
MANA Anti-Personnel Turret 162157931.688N/A0.3218.216%UN/A1570U50U2844000.1h18.9T*103.6T*
Coyote Missiles 196130383.421C+1.4250.68%DN/A65B+33B+4802h30.7B+60.5B+
Eidolon VE33 1331291281.008C--1.0028.036%D16.279%D**23.9C--N/A865.4h9.4D33.7C-
Nemesis VSH9 2101262360.534C--1.4755.129%D**N/A13.5C9C1689.3h10.5D*19F
Hornet Missiles 176108601.8D0.2161.081%CN/A37.2D-23.4D-3672.9h13.7D22.4D
M12 Kobalt 10499119D6.9915.071%D--22.222%B+66C3.3C2681.5h23.1D-153.3C-
Supernova PC 13997323.031D1.0341.405%D--N/A23.7C10.2C+5994.1h5.8D14.1D*
Light PPA 10397293.345C1.3439.089%DN/A35.9D2.2D1792.7h13.9C+35.5C+
M60-G Bulldog 11393331S28.9942.143%C*N/A51.7B++11.1B++2851.8h6.9C+16.4C*
AP30 Shredder 14693165.813C3.8133.526%C-3.226%B*31C-17.7D2483h79C+235.7C+
M60-G Bulldog-H 11192192M**89.9947.815%D--2.174%A*92C-19C+3711h4.2B+8.7C++
NS-AM7 Archer 140882890.304C-1.7051.023%D--N/A6.1C-3.6B+5414.5h10.8B+21.1B+
Saron HRB-H 13083327.667M25.6659.438%C*N/A46.1C++26.1C+5951.8h24.7C+41.6C+
Proximity Mine 8080145.714B3.7141.753%CN/A133.3C+N/A5330.6h2C-4.9C
Thanatos VE70 76751310.573D1.4329.341%D**24%A+21.4DN/A893.5h5.2D17.8D*
NSX-P Tengu 76741850.4D-1.6127.155%F-18.919%D9.4D*N/A687.9h24F--88.4T
M12 Kobalt-H 7774612.333D-10.3321.343%D12.162%D*92.5D-3.8D4000.8h21.9F-102.8D*
Force-Blade 696810,7230.006D2.0016.777%D*7.353%C++0.2C--N/A1425.4h3.4D--20.1D--
NS Baron G5 65651380.471D**1.5325.479%F--24.615%A++12D*N/A535.4h3.5B*13.6C+
C75 Viper 8455222.5D-0.4943.092%C+N/A26.2D13.8C**5062.1h17.6D*40.9C
G40-F Ranger 855486.75D-4.7440.487%B*N/A30D17.2D3121.8h86.2D*212.9C
M202 Wyrm 8454227C**24.9943.473%F-N/A60D-33.3D5370.9h49.8C-114.6D--
G30 Walker 7654227S24.9925.23%D*1.852%D--33.8A*13.8B+3951.6h118.9A+471.4B++
M12 Kobalt 5451151B**48.9918.026%C17.647%C-102B+6B**3440.5h16.9C++93.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2661,214,496100.5h
Spawn Beacon21,8910.8h
Repair Module0600.2h
Turret AI Module0550.2h
Rampart Wall0590.7h
Nanite Revive Grenade01,2560.4h
Medical Applicator486136,63111.5h
Cortium Silo0500.2h
Motion Spotter63010.2h
VS Patriot Flare Gun1580.1h
Restoration Kit2193,2275.6h
Welding Device11,7070.4h
Spitfire Auto-Turret181,6991.3h
Recon Detection Device362,0713h
Ammunition Package231,8120.9h
Shield Recharging Field22660.1h
V26 Maelstrom Turbo Laser05520.3h
Anti-Infantry MANA Turret194310.8h
Nano-Repair Grenade03,3620.9h

Check the help document for the dictionary if you want to learn more about words used here.


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