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Sightilicious[F00L] Sightilicious
VS BR 180

KDR: 4.21

Score: 83.2m

Last Seen: Dec 15th, 2018 8:06 PM
- OFFLINE - 851.7 hour(s)

Battle Rank 120 (180 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 NS-15M1 NS-44 Commissioner Ghost Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,963,211 MLG Score: 11961
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.338%46.662%141636986237,2567.0049-2.798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.43%1.817A++4.02S-1.153D*HEAD ++ (~31.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.629B+8.40.411B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.337%1.594%250410183,76319696251.91112601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%-0.011C+-0.012C+0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.603B+23.80.55B+39.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.458%2.69%149610162,86234486520.830046438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.291%1.033B**0.039C+0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.40.732B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.7%4.766%2781410084,784245210181.95027469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.456%0.423B0.105C+0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.704B++14.20.638B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.042%79.322%278410185,1364764181.07786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%2.102A*0.8B++1.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.90.4B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.008%14.479%27821020518269620.192136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.298%-0.115C+-0.005C+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*3.80.208C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.2m127.6%708 (42.5k)579 (34.7k)4.20725274,48165,2404.39503180 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10222292628.901%42.296%122202:1233

10% Engineer76% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2014 7:57 PMJul 20th, 2015 6:35 PMJan 13th, 2019 10:45 AM (7d) (PST)Dec 15th, 2018 5:33 PM (35d) (PST)Dec 15th, 2018 4:06 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4203111,1091.9100.4540.8082.5150.06011961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,18418,66066,5241152748151434,743

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2394.7h/99.8d 12,251 116,094 57,749 361.4k 2,243 10,483 8,622 204m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M*
Kills:104,113
Deaths:18,832
KDR:5.529
Accuracy:31.064% B**
HSR:57.012% M*
Orion VS54
A*
Kills:40,428
Deaths:8,009
KDR:5.048
Accuracy:29.090% A++
HSR:39.572% A*
SVA-88
A*
Kills:31,942
Deaths:5,399
KDR:5.916
Accuracy:29.669% A
HSR:40.959% A*
Flare VE6
B++
Kills:14,289
Deaths:4,972
KDR:2.874
Accuracy:26.022% B++
HSR:27.280% B+
NS-15M1
A*
Kills:6,302
Deaths:1,199
KDR:5.256
Accuracy:29.776% A
HSR:37.258% A*
Pulsar LSW
A
Kills:1,600
Deaths:347
KDR:4.611
Accuracy:27.906% B**
HSR:33.688% A
VX29 Polaris
B++
Kills:1,464
Deaths:308
KDR:4.753
Accuracy:27.066% B++
HSR:23.771% C++
Ursa
M**
Kills:910
Deaths:284
KDR:3.204
Accuracy:30.056% A
HSR:48.901% M**
VE-H Maw
M**
Kills:295
Deaths:60
KDR:4.917
Accuracy:36.515% A*
HSR:60.678% M**
Lasher X2
B++
Kills:278
Deaths:98
KDR:2.837
Accuracy:30.505% B++
HSR:5.396% B++
Kills:201,621
Deaths (as Heavy Assault):39,508
Deaths (to Heavy Assaults):18,238
KDR:5.1033
Kill Difference:162,113
Playtime:1,810.654 hours
Usage:76%
Score:67.893m
Score/min:625
Accuracy (listed only):29.767%
HSR (listed only):37.451%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
S
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% M
HSR:59.622% S
Pulsar C
A**
Kills:1,912
Deaths:546
KDR:3.502
Accuracy:31.327% A
HSR:37.186% A**
NS-11C
A++
Kills:1,766
Deaths:374
KDR:4.722
Accuracy:31.321% A+
HSR:28.539% A++
Serpent VE92
M**
Kills:1,351
Deaths:355
KDR:3.806
Accuracy:32.902% A*
HSR:41.303% M**
Sirius SX12
A*
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B**
HSR:31.338% A*
Solstice VE3
A
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:29.655% A
HSR:24.807% B*
Eridani SX5
M++
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B**
HSR:41.496% M++
Zenith VX-5
A*
Kills:602
Deaths:199
KDR:3.025
Accuracy:34.008% A++
HSR:35.382% A*
Thanatos VE70
C+
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% C+
HSR:14.739% C
MKV Suppressed
M
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% B+
HSR:36.011% M
VX6-7
M**
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.566% A+
HSR:42.373% M**
NS Baron G5
A
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% B+
HSR:20.261% A
Solstice Burst
M++
Kills:104
Deaths:26
KDR:4
Accuracy:35.097% A++
HSR:44.231% M++
Deimos VA29
C++
Kills:77
Deaths:40
KDR:1.925
Accuracy:61.823% C++
HSR:12.987% D
Kills:13,607
Deaths (as Light Assault):3,399
Deaths (to Light Assaults):12,779
KDR:4.00324
Kill Difference:10,208
Playtime:110.046 hours
Usage:5%
Score:3.061m
Score/min:464
Accuracy (listed only):36.423%
HSR (listed only):33.591%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M+
Kills:3,801
Deaths:943
KDR:4.031
Accuracy:31.156% B**
HSR:48.356% M+
VE-S Canis
S
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% M
HSR:59.622% S
NS-11A
M**
Kills:1,663
Deaths:355
KDR:4.685
Accuracy:35.120% A*
HSR:47.986% M**
H-V45
A++
Kills:1,569
Deaths:349
KDR:4.496
Accuracy:31.720% A++
HSR:33.206% A++
Sirius SX12
A*
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B**
HSR:31.338% A*
Pulsar VS1
M*
Kills:1,164
Deaths:388
KDR:3
Accuracy:31.786% A++
HSR:44.845% M*
Corvus VA55
A*
Kills:1,153
Deaths:544
KDR:2.119
Accuracy:29.605% B**
HSR:37.294% A*
NS-11P
M**
Kills:966
Deaths:205
KDR:4.712
Accuracy:30.735% A++
HSR:40.683% M**
Eridani SX5
M++
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B**
HSR:41.496% M++
Thanatos VE70
C+
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% C+
HSR:14.739% C
MKV Suppressed
M
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% B+
HSR:36.011% M
NS Baron G5
A
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% B+
HSR:20.261% A
Darkstar
A
Kills:79
Deaths:25
KDR:3.160
Accuracy:32.162% A
HSR:32.911% A
Deimos VA29
C++
Kills:77
Deaths:40
KDR:1.925
Accuracy:61.823% C++
HSR:12.987% D
Kills:16,925
Deaths (as Combat Medic):3,992
Deaths (to Combat Medics):7,491
KDR:4.23973
Kill Difference:12,933
Playtime:118.463 hours
Usage:5%
Score:3.955m
Score/min:556
Accuracy (listed only):36.095%
HSR (listed only):35.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,912
Deaths:546
KDR:3.502
Accuracy:31.327% A
HSR:37.186% A**
NS-11C
A++
Kills:1,766
Deaths:374
KDR:4.722
Accuracy:31.321% A+
HSR:28.539% A++
Serpent VE92
M**
Kills:1,351
Deaths:355
KDR:3.806
Accuracy:32.902% A*
HSR:41.303% M**
Solstice VE3
A
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:29.655% A
HSR:24.807% B*
Zenith VX-5
A*
Kills:602
Deaths:199
KDR:3.025
Accuracy:34.008% A++
HSR:35.382% A*
Eidolon VE33
A*
Kills:561
Deaths:98
KDR:5.724
Accuracy:40.041% A*
HSR:38.324% A++
Thanatos VE70
C+
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% C+
HSR:14.739% C
VX6-7
M**
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.566% A+
HSR:42.373% M**
NS Baron G5
A
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% B+
HSR:20.261% A
Solstice Burst
M++
Kills:104
Deaths:26
KDR:4
Accuracy:35.097% A++
HSR:44.231% M++
Deimos VA29
C++
Kills:77
Deaths:40
KDR:1.925
Accuracy:61.823% C++
HSR:12.987% D
Kills:8,309
Deaths (as Engineer):2,641
Deaths (to Engineers):11,882
KDR:3.14616
Kill Difference:5,668
Playtime:239.605 hours
Usage:10%
Score:5.733m
Score/min:399
Accuracy (listed only):37.799%
HSR (listed only):30.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:5,943
Deaths:3,157
KDR:1.882
Accuracy:49.982% A++
HSR:35.706% A*
Ghost
A*
Kills:4,195
Deaths:689
KDR:6.089
Accuracy:53.721% A*
HSR:81.383% A
VE-S Canis
S
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% M
HSR:59.622% S
Spiker
A**
Kills:1,542
Deaths:515
KDR:2.994
Accuracy:38.290% A
HSR:39.235% A**
Beamer VS3
A**
Kills:1,363
Deaths:576
KDR:2.366
Accuracy:35.276% A
HSR:40.352% A**
Sirius SX12
A*
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B**
HSR:31.338% A*
NS-357 Underboss
A*
Kills:1,183
Deaths:314
KDR:3.768
Accuracy:53.406% A*
HSR:24.429% B+
Manticore SX40
A*
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:38.372% A
HSR:38.966% A*
Eridani SX5
M++
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B**
HSR:41.496% M++
NS-44L Blackhand
A++
Kills:566
Deaths:156
KDR:3.628
Accuracy:53.260% A
HSR:64.134% A++
Parallax VX3
A++
Kills:557
Deaths:153
KDR:3.641
Accuracy:51.123% A++
HSR:84.381% B*
MKV Suppressed
M
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% B+
HSR:36.011% M
VA39 Spectre
C**
Kills:204
Deaths:185
KDR:1.103
Accuracy:33.970% C**
HSR:31.863% D
XM98
A+
Kills:180
Deaths:75
KDR:2.400
Accuracy:46.857% A+
HSR:69.444% D
Artemis VX26
M*
Kills:155
Deaths:48
KDR:3.229
Accuracy:36.002% A++
HSR:45.806% M*
NS-30 Vandal
A++
Kills:109
Deaths:24
KDR:4.542
Accuracy:43.909% A++
HSR:25.688% C+
Kills:23,016
Deaths (as Infiltrator):7,043
Deaths (to Infiltrators):10,023
KDR:3.26793
Kill Difference:15,973
Playtime:73.223 hours
Usage:3%
Score:1.849m
Score/min:421
Accuracy (listed only):41.771%
HSR (listed only):46.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:602
Deaths:117
KDR:5.145
Accuracy:22.140% B++
HSR:29.568% A++
Blueshift VM5
B**
Kills:443
Deaths:82
KDR:5.402
Accuracy:22.366% B+
HSR:27.088% B**
Quasar VM1
A+
Kills:379
Deaths:145
KDR:2.614
Accuracy:20.930% B**
HSR:25.858% A+
Comet VM2
B++
Kills:195
Deaths:109
KDR:1.789
Accuracy:48.735% B++
HSR:2.564% D-
Comet VM2
A*
Kills:70
Deaths:15
KDR:4.667
Accuracy:47.735% C**
HSR:8.571% A*
Kills:1,689
Deaths (as MAX Suit):234
Deaths (to MAX Suits):3,833
KDR:7.21795
Kill Difference:1,455
Playtime:26.256 hours
Usage:1%
Score:0.709m
Score/min:450
Accuracy (listed only):32.381%
HSR (listed only):18.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:2,294
V. Kills:65 N/A
Deaths:262
KDR:8.756
Accuracy:54.247% A++
KPH:141 M++
VKPH:4 C*
Dual Photon Pods
B+
Kills:877
V. Kills:87 N/A
Deaths:120
KDR:7.308
Accuracy:56.138% B+
KPH:101.800 B+
VKPH:10.100 D
Maelstrom Turbo Laser
B++
Kills:311
V. Kills:175 177%
Deaths:163
KDR:1.908
Accuracy:32.493% C*
KPH:22.300 B++
VKPH:12.500 C**
Saron Laser Cannon
C*
Kills:281
V. Kills:270 104%
Deaths:316
KDR:0.889
Accuracy:32.296% C++
KPH:11.200 C+
VKPH:10.800 C*
Hornet Missiles
A
Kills:161
V. Kills:86 185%
Deaths:28
KDR:5.750
Accuracy:73.711% A
KPH:57.900 C+
VKPH:31 C
Kills:3,924 (2,886 + 0)
Deaths:889
KDR:4.414
VKDR:0.768
Vehicle Kills:683
Kill Difference:3,035
Playtime:66.700 hours
Usage:3%
Score:1.179m
Score/min:295
Piloting Accuracy:32.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:123
V. Kills:57 212%
Deaths:31
KDR:3.968
Accuracy:50.106% B**
KPH:22.100 D
VKPH:10.300 D--
L105 Zephyr
D
Kills:79
V. Kills:9 N/A
Deaths:12
KDR:6.583
Accuracy:35.885% D-
KPH:33.900 D
VKPH:3.900 D-
Kills:202 (0 + 202)
Deaths:43
KDR:4.698
VKDR:1.535
Vehicle Kills:66
Kill Difference:159
Playtime:7.887 hours
Usage:0%
Score:0.122m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:35.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:131
V. Kills:19 N/A
Deaths:36
KDR:3.639
Accuracy:37.244% C+
KPH:28.900 C+
VKPH:4.200 D-
L100 Python HEAT
B**
Kills:78
V. Kills:13 N/A
Deaths:7
KDR:11.143
Accuracy:53.297% C*
KPH:44.500 B**
VKPH:7.400 D-
L100 Python HESH
A*
Kills:70
V. Kills:14 467%
Deaths:5
KDR:14
Accuracy:60.559% A
KPH:86.500 A+
VKPH:17.300 A*
Kills:279 (279 + 0)
Deaths:48
KDR:5.813
VKDR:0.958
Vehicle Kills:46
Kill Difference:231
Playtime:7.099 hours
Usage:0%
Score:0.215m
Score/min:504
Driving Accuracy:60.559%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:1,880
V. Kills:332 N/A
Deaths:133
KDR:14.135
Accuracy:55.322% B++
KPH:56.600 M*
VKPH:10 B+
Proton II PPA
B**
Kills:1,246
V. Kills:84 N/A
Deaths:64
KDR:19.469
Accuracy:25.912% C**
KPH:82.400 B*
VKPH:5.600 B**
Supernova FPC
A
Kills:419
V. Kills:198 211%
Deaths:51
KDR:8.216
Accuracy:51.758% C
KPH:37.700 A
VKPH:17.800 B+
Saron HRB
B*
Kills:411
V. Kills:175 234%
Deaths:46
KDR:8.935
Accuracy:45.235% C*
KPH:33.700 B*
VKPH:14.300 C+
Supernova VPC
B**
Kills:284
V. Kills:35 N/A
Deaths:18
KDR:15.778
Accuracy:60.474% B**
KPH:64.100 B**
VKPH:7.900 C++
E540 Halberd
B*
Kills:267
V. Kills:126 210%
Deaths:37
KDR:7.216
Accuracy:53.766% B*
KPH:37.500 B+
VKPH:17.700 C++
Kills:4,507 (2,583 + 1,924)
Deaths:349
KDR:12.914
VKDR:2.722
Vehicle Kills:950
Kill Difference:4,158
Playtime:83.199 hours
Usage:3%
Score:1.775m
Score/min:356
Driving Accuracy:60.474%
Gunner Accuracy:53.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:214
V. Kills:10 N/A
Deaths:12
KDR:17.833
Accuracy:36.793% C+
KPH:115.700 B+
VKPH:5.400 C
E540 Halberd-H
A+
Kills:160
V. Kills:70 225%
Deaths:28
KDR:5.714
Accuracy:69.487% A+
KPH:54.700 B+
VKPH:23.900 C**
M12 Kobalt-H
A+
Kills:106
V. Kills: N/A
Deaths:10
KDR:10.600
Accuracy:29.734% A+
KPH:225 A+
VKPH:0 F
Kills:480 (0 + 480)
Deaths:50
KDR:9.600
VKDR:1.600
Vehicle Kills:80
Kill Difference:430
Playtime:5.248 hours
Usage:0%
Score:0.126m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:29.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:669
V. Kills:81 N/A
Deaths:38
KDR:17.605
Accuracy:50.518% A+
KPH:111.900 M
VKPH:13.600 B*
M20 Basilisk
M**
Kills:378
V. Kills:83 450%
Deaths:55
KDR:6.873
Accuracy:49.824% A
KPH:61.200 M**
VKPH:13.400 A++
M12 Kobalt
A*
Kills:287
V. Kills:4 N/A
Deaths:15
KDR:19.133
Accuracy:26.046% A+
KPH:143 A*
VKPH:2 D
M40 Fury
A++
Kills:277
V. Kills:54 N/A
Deaths:23
KDR:12.044
Accuracy:50.052% A+
KPH:104.500 A++
VKPH:20.400 A+
M60-G Bulldog
A*
Kills:265
V. Kills:47 N/A
Deaths:33
KDR:8.030
Accuracy:49.490% A+
KPH:61.900 A*
VKPH:11 A
M60-G Bulldog
B*
Kills:218
V. Kills:35 N/A
Deaths:18
KDR:12.111
Accuracy:46.323% B*
KPH:49.700 B+
VKPH:8 C+
M20 Basilisk
A*
Kills:178
V. Kills:46 379%
Deaths:32
KDR:5.563
Accuracy:45.933% B*
KPH:46.900 A*
VKPH:12.100 B+
M12 Kobalt
A
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:24.649% A
KPH:98.700 B++
VKPH:3.700 C*
Kills:2,380 (0 + 2,380)
Deaths:217
KDR:10.968
VKDR:1.631
Vehicle Kills:354
Kill Difference:2,163
Playtime:30.374 hours
Usage:1%
Score:0.813m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:24.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:96
V. Kills:2 N/A
Deaths:25
KDR:3.840
Accuracy:56.746% A++
KPH:102.900 A++
VKPH:2.100 C++
Kills:96 (96 + 0)
Deaths:25
KDR:3.840
VKDR:0.080
Vehicle Kills:2
Kill Difference:71
Playtime:0.934 hours
Usage:0%
Score:0.018m
Score/min:315
Driving Accuracy:56.746%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 104,897104,11318,8325.529B*1.3231.064%B**57.012%M*171.6M++1.3A432606.7h8.1A+26.1B**
Orion VS54 40,58740,4288,0095.048A*0.8429.09%A++39.572%A*142.4SN/A423284h8.9A30.6B*
SVA-88 32,14031,9425,3995.916A*1.7129.669%A40.959%A*173S1.1A++454184.6h9.2B**31B*
Flare VE6 14,31714,2894,9722.874A+1.3326.022%B++27.28%B+76.8A+N/A256186h9.3B+35.9B+
NS-15M1 6,3156,3021,1995.256M++1.0529.776%A37.258%A*164.5SN/A50638.3h9.5B**31.8B*
NS-44 Commissioner 5,9565,9433,1571.882B**2.3349.982%A++35.706%A*122.3M**N/A35348.6h3B*6B**
Ghost 4,2084,1956896.089B**1.8853.721%A*81.383%A135.3SN/A39531h1.6A3B**
Terminus VX-9 3,8193,8019434.031A+0.1831.156%B**48.356%M+128.4M**N/A34729.6h8.7A+27.8B**
VE-S Canis 3,4053,38332610.377S6.1743.626%M59.622%S266.4S1.7A*58812.7h6.5A+15B**
NS Decimator 3,6322,6701,2112.205A+2.0067.998%B*2.584%C*57.4A+20.7B+49746.5h4.5C**6.6B+
Light PPA 2,3592,2942628.756B+4.5554.247%A++1.351%C++140.7M++4C*42716.3h7.8B++14.3B++
Pulsar C 1,9221,9125463.502A+0.7131.327%A37.186%A**71.1A++N/A29226.9h9.1B*29.1B*
Supernova PC 2,2121,88013314.135A9.9355.322%B++2.447%C++56.6M*10B+31533.2h2.8A+5A+
NS-11C 1,7721,7663744.722S0.5131.321%A+28.539%A++135.8SN/A56613h10B**31.8B**
The Kraken 2,4431,7517272.409B+1.8068.276%B*2.342%B++56.3B+22.3C++33331.1h4.7C6.9C++
Frag Grenade 1,7421,73711737N/A1,732.7959.974%A*N/A789.5A2.3D29322.2h2.7B**4.4B**
NS-11A 1,6721,6633554.685A*0.4835.12%A*47.986%M**156.9SN/A47010.6h8.6A++24.6A
Pulsar LSW 1,6051,6003474.611M0.4027.906%B**33.688%A136.8M**N/A50911.7h9.8B*35B++
H-V45 1,5731,5693494.496A++0.2931.72%A++33.206%A++143.9SN/A51010.9h9A+28.4A
Spiker 1,5461,5425152.994A*1.2138.29%A39.235%A**220.3SN/A5717h6.2B++16.2B**
VX29 Polaris 1,4671,4643084.753M+0.5527.066%B++23.771%C++146.4M**N/A43110h9.8B*36.2B++
Beamer VS3 1,3641,3635762.366A*1.8435.276%A40.352%A**142SN/A4459.6h6.5B*18.3C**
Serpent VE92 1,3561,3513553.806M0.4032.902%A*41.303%M**109.8M**N/A43512.3h9.1B**27.7B**
C-4 1,7521,2884972.592B*1.6232.807%AN/A161A++58A*18218h1.5C++4.5B+
Sirius SX12 1,2861,2862704.763M*0.5630.402%B**31.338%A*154.9SN/A6908.3h10.8B**35.6B*
Proton II PPA 1,3301,2466419.469B15.2625.912%C**2.247%C*82.5B*5.6B**27415.1h6.6B**25.3B*
NS-357 Underboss 1,1851,1833143.768M++0.4453.406%A*24.429%B+227.5SN/A6665.2h3.2B**6.1B**
Solstice VE3 1,1801,1656471.801A+2.4129.655%A24.807%B*31.9B*N/A23236.5h12.9B+43.4B+
Pulsar VS1 1,1721,1643883A*1.2131.786%A++44.845%M*105.8SN/A51111h9.4A++29.6A
Manticore SX40 1,1621,1602953.932M+0.2838.372%A38.966%A*263.6SN/A6714.4h5A13.1B**
Anti-Vehicle Grenade 1,2441,15811158N/A1,153.7959.627%B**N/A643.3A47.8D29411.8h3.3B**5.5B**
S1 1,4501,1576461.791A++2.4267.448%B**3.112%C++40.6A10.3C43428.5h4.6B**6.8B**
Corvus VA55 1,1531,1535442.119A2.0929.605%B**37.294%A*66.3A*N/A25417.4h9.4B**31.8B**
NS-11P 9709662054.712M++0.5030.735%A++40.683%M**140SN/A4826.9h9.4A+30.6A
Force-Blade 1,03994156,8540.017C+4.1930.242%C+2.125%D0.5C+N/A21891.1h2.4C*8B
Hades VSH4 1,2339135521.654A*2.5576.919%A2.738%C*53.1B**18.6B+32817.2h4.8A+6.3A+
Ursa 9129102843.204A*1.0030.056%A48.901%M**98.9A**N/A3619.2h8.6B**28.6B*
Nemesis VSH9 1,2058914232.106M2.1074.292%A++4.489%B**50.6A*17.8B**48317.6h4.7A+6.4A++
Dual Photon Pods 9648771207.308C++3.1056.138%B+1.71%B+102B+10.1D4418.6h12.8B**22.7B*
Eridani SX5 8368291425.838S1.6331.704%B**41.496%M++165.8S1.4M+6515h8.3B**26.2B*
Lancer VS22 1,5477926541.211B++3.0073.742%A++1.894%C++23.2A22.1A++31734.1h13.1B+17.8B++
M40 Fury 7506693817.605A++13.4050.518%A+1.196%D111.5M13.5B*5186h9.8B*19.3B**
Zenith VX-5 6056021993.025A++1.1834.008%A++35.382%A*64AN/A2409.4h11.3B+33.2B*
Blueshift VM5 6036021175.145A0.9422.14%B++29.568%A++54.7A+N/A23511h15.5C++69.9B+
NS-44L Blackhand 5685661563.628A**0.5853.26%A64.134%A++128.6SN/A3044.4h3.3B*6.2B*
Eidolon VE33 563561985.724M**1.5240.041%A*38.324%A++143.8SN/A5743.9h6B**14.9B**
Parallax VX3 5575571533.641C++0.5751.123%A++84.381%B*58A++N/A2619.6h2B+3.8B*
Sticky Grenade 5285271527N/A522.7970.325%A*N/A2635M**5D100270.2h0.9A+1.2B**
Blueshift VM5 446443825.402A1.1922.366%B+27.088%B**56.1A+N/A2787.9h15.5C**69.3B+
Thanatos VE70 4424412561.723B**2.4838.354%C+14.739%C31.3C*N/A25014.1h4B++10.5B+
Supernova FPC 617419518.216B+4.0151.758%C5.251%A++37.7A17.8B+55411.1h4.2B*8.1B++
Saron HRB 586411468.935B*4.7345.235%C*2.433%B++33.7B*14.3C+29912.2h17.3B*38.2B*
Quasar VM1 3803791452.614B*1.5920.93%B**25.858%A+31.1B++N/A20012.2h15.2C++72.7B+
M20 Basilisk 461378556.873A++2.6749.824%A6.349%C*61M**13.4A++3446.2h50.8B**101.9A
MKV Suppressed 3643611183.059A**1.1528.442%B+36.011%M72.2A++N/A3665h11B++38.7B+
Maelstrom Turbo Laser 4863111631.908C++2.3032.493%C*3.537%B+22.2B++12.5C**18414h68.2B++210B++
VE-H Maw 297295604.917A**0.7136.515%A*60.678%M**173.5M**1.2B*3941.7h7.4A20.4B**
M12 Kobalt 2912871519.133B++14.9326.046%A+24.042%A143.5A*2D4062h13.4B**51.5B*
Supernova VPC 3192841815.778B+11.5760.474%B**1.408%C+64.5B**8C++4284.4h2.7B++4.5B*
Saron Laser Cannon 5512813160.889C3.3232.296%C++1.068%D-11.2C+10.8C*19325.1h140C++433.5C*
Lasher X2 280278982.837M+1.3730.505%B++5.396%B++92.7M*N/A7723h19.7C++64.6B+
M40 Fury 3312772312.043B+7.8450.052%A+1.805%C+102.6A++20A+7112.7h10.4B+20.8B*
E540 Halberd 393267377.216C+3.0153.766%B*1.873%C-37.6B+17.7C++4597.1h5.6C**10.4B++
Spear Anti-Vehicle Phalanx Turret 397267299.207B5.0044.583%C++3.745%C+47.7B+23.2C*5225.6h7.8B+17.4B+
M60-G Bulldog 312265338.03A3.8249.49%A+1.132%D*61.6A*10.9A4564.3h5.7B++11.5B**
NS Annihilator 5302567980.321D3.8983.094%B++N/A9C9.6B19128.5h17.6F-21.2D**
M60-A Bulldog 270249641.5B**37.2956.258%B**N/A83A*7B*4033h3.4A6A
M60-G Bulldog 2532181812.111A++7.9046.323%B*2.752%C+49.5B+8C+3984.4h6.1B+13.2B+
Proton II PPA-H 2242141217.833B+13.6336.793%C+N/A112.6B+5.3C4101.9h5.7A15.5B*
Tank Mine 320213434.953A0.75131.063%SN/A213A*107A+29671h3.7F**2.8A++
VA39 Spectre 2072041851.103C+3.1033.97%C**31.863%D25.2C*N/A2188.1h6.8C20C++
Comet VM2 2231951091.789B**2.4248.735%B++2.564%D-21.2A++3D2659.2h13.6B*28B*
XM98 182180752.4C*1.8146.857%A+69.444%D48.6AN/A3753.7h2.7C5.7B+
M20 Basilisk 224178325.563A+1.3645.933%B*10.112%A++46.8A*12.1B+3873.8h62.2B**135.5B**
VX6-7 179177692.565B*1.6432.566%A+42.373%M**70.8A+N/A5402.5h10.5B++32.2B*
Hornet Missiles 247161285.75C++1.5473.711%A3.106%A++57.5C+30.7C5362.8h9.1C**12.4B+
E540 Halberd-H 230160285.714C1.5169.487%A+1.25%C-55.2B++24.1C**3752.9h6C*8.6B++
Artemis VX26 157155483.229A++0.9836.002%A++45.806%M*110.7M**1.4M**8781.4h8.6A24A
NS Baron G5 154153314.935S0.7348.695%B+20.261%A170S1.1A++9390.9h3.2A6.5C+
M60-A Bulldog 164151169.438C+5.2353.263%B*1.987%C53.9B**4.6C++2732.8h4.6B++8.7B*
C75 Viper 150131363.639C+0.5737.244%C+N/A29.1C+4.2D-3744.5h10.6B+28.4B+
C150 Dalton 180123313.968C0.2450.106%B**N/A22D10.2D--2675.6h5.8D11.5C*
Lumine Edge 1261216,4200.019C4.195.889%F-4.132%F-0.6DN/A2200.7h1.8D31T-
MANA Anti-Personnel Turret 116112621.806N/A2.4025.176%UN/A1120U40U8162900.1h18.2T*72.3T*
NS-30 Vandal 109109244.542A++0.3343.909%A++25.688%C+109M*N/A7951h4.6B*10.5B**
M12 Kobalt 112108336B*31.7924.649%A25.926%A++98.2B++3.6C++4081.1h16.6B+67.3B++
M12 Kobalt-H 1061061010.6C6.3929.734%A+18.868%B+212AN/A5280.5h9.2A30.8A
Solstice Burst 104104264A*0.2135.097%A++44.231%M++130M*N/A6180.8h8.9A25.3B**
S12 Renegade 9896253.84B0.3756.746%A++6.25%C**106.7A++2.2C*3140.9h3B+5.3B*
L105 Zephyr 8879126.583C2.3835.885%D-N/A34.3D3.9D-2322.3h7.2C20.2C--
Darkstar 7979253.16A+1.0532.162%A32.911%A131.7M**N/A9030.6h8.3A++25.9A+
L100 Python HEAT 9178711.143A++6.9453.297%C*1.282%D-43.3B**7.2D-6041.8h3.7A7B**
Deimos VA29 7877401.925B+2.2861.823%C++12.987%D55B+N/A3781.4h2.8C--4.6C+
Proximity Mine 767598.333A+4.1375.183%M**N/A375S5B*26530.2h1.4A+1.8A*
Comet VM2 7970154.667S0.4647.735%C**8.571%A*36.8S4.7C+6611.9h12.9B**27.1B**
L100 Python HESH 8470514C*9.7960.559%A4.286%A**87.5A+17.5A*10100.8h2.8B++4.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,3552h
Restoration Kit2723,04216.8h
Nano-Armor Kit310438,73327h
Anti-Vehicle MANA Turret76480.7h
Spawn Beacon91,1781.5h
Nanite Revive Grenade05560.2h
Medical Applicator260139,10915.8h
Ammunition Package107760.5h
Medical Kit4,65441,21186.3h
Anti-Infantry MANA Turret91660.2h
Recon Detection Device62850.9h

Check the help document for the dictionary if you want to learn more about words used here.


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