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Sightilicious[F00L] Sightilicious
VS BR 181

KDR: 4.2

Score: 84m

Last Seen: Jun 1st, 2020 1:09 AM
- OFFLINE - 115.1 hour(s)

Battle Rank 120 (181 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Flare VE6 NS-15M1 NS-44 Commissioner Ghost Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,043,275 MLG Score: 12025
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.358%46.736%1419361313239,1266.98668-2.783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.401%1.763A++3.852M**-1.073D*HEAD ++ (~31.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.626B+8.40.41B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.341%1.594%249413453,76319766251.90339601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%0.012C+0.027C+0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.607B+23.80.553B+40

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.458%2.69%149613432,86234586520.827646438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.291%1.009B**0.123C+0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.40.73B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.709%4.741%2781413354,809246210301.95329466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.446%0.415B0.053C+0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.71B++14.20.647B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.033%79.376%278413455,1644802181.07538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%2.12A*0.793B++1.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.90.405B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.004%15.076%27821347524273820.191311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.902%-0.147C0.05C+0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.272C*3.80.213C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84m128.4%710 (42.6k)581 (34.9k)4.204276,82165,8474.39106181 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13492319928.94%42.392%122702:1233

10% Engineer76% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2014 7:57 PMJul 20th, 2015 6:35 PMJun 5th, 2020 6:47 AM (175d) (PST)May 31st, 2020 9:31 PM (179d) (PST)May 31st, 2020 9:09 PM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4213121,1091.9140.4550.8112.5350.06012025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,25018,72766,5231152749152434,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2410.7h/100.4d 12,317 117,351 58,299 366.6k 2,256 10,552 8,690 205.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:105,723
Deaths:19,151
KDR:5.520
Accuracy:31.093% B+
HSR:57.008% M
Orion VS54
B**
Kills:40,488
Deaths:8,032
KDR:5.041
Accuracy:29.094% B*
HSR:39.590% B**
SVA-88
A
Kills:31,942
Deaths:5,399
KDR:5.916
Accuracy:29.669% B++
HSR:40.959% A
Flare VE6
C+
Kills:14,289
Deaths:4,972
KDR:2.874
Accuracy:26.022% C+
HSR:27.280% C+
NS-15M1
B**
Kills:6,306
Deaths:1,200
KDR:5.255
Accuracy:29.771% B++
HSR:37.298% B**
Pulsar LSW
B+
Kills:1,600
Deaths:347
KDR:4.611
Accuracy:27.906% C**
HSR:33.688% B+
VX29 Polaris
C++
Kills:1,464
Deaths:308
KDR:4.753
Accuracy:27.066% C++
HSR:23.771% C
Ursa
A*
Kills:910
Deaths:284
KDR:3.204
Accuracy:30.056% B++
HSR:48.901% A*
VE-H Maw
M+
Kills:321
Deaths:74
KDR:4.338
Accuracy:36.235% A+
HSR:58.567% M+
Kills:203,043
Deaths (as Heavy Assault):39,767
Deaths (to Heavy Assaults):18,435
KDR:5.10582
Kill Difference:163,276
Playtime:1,822.727 hours
Usage:76%
Score:68.557m
Score/min:627
Accuracy (listed only):29.657%
HSR (listed only):40.784%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M*
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% A*
HSR:59.622% M*
Pulsar C
A++
Kills:1,912
Deaths:546
KDR:3.502
Accuracy:31.327% B++
HSR:37.186% A++
NS-11C
B**
Kills:1,766
Deaths:374
KDR:4.722
Accuracy:31.321% B*
HSR:28.539% B**
Serpent VE92
M
Kills:1,351
Deaths:355
KDR:3.806
Accuracy:32.902% B**
HSR:41.303% M
Sirius SX12
A
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B+
HSR:31.338% A
Solstice VE3
B++
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:29.655% B++
HSR:24.807% B+
Eridani SX5
A*
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B+
HSR:41.496% A*
Zenith VX-5
A+
Kills:602
Deaths:199
KDR:3.025
Accuracy:34.008% A
HSR:35.382% A+
Thanatos VE70
C
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% D
HSR:14.739% C
MKV Suppressed
A++
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% C+
HSR:36.011% A++
VE-C Horizon
M+
Kills:303
Deaths:66
KDR:4.591
Accuracy:45.253% A
HSR:50.825% M+
VX6-7
M
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.566% B**
HSR:42.373% M
NS Baron G5
B*
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% C++
HSR:20.261% B*
Solstice Burst
A*
Kills:104
Deaths:26
KDR:4
Accuracy:35.097% A
HSR:44.231% A*
Deimos VA29
C
Kills:83
Deaths:41
KDR:2.024
Accuracy:60.705% C-
HSR:16.868% C
Kills:13,916
Deaths (as Light Assault):3,466
Deaths (to Light Assaults):12,881
KDR:4.015
Kill Difference:10,450
Playtime:112.172 hours
Usage:5%
Score:3.132m
Score/min:465
Accuracy (listed only):36.937%
HSR (listed only):34.999%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:3,801
Deaths:943
KDR:4.031
Accuracy:31.156% B++
HSR:48.356% A*
VE-S Canis
M*
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% A*
HSR:59.622% M*
NS-11A
A*
Kills:1,663
Deaths:355
KDR:4.685
Accuracy:35.120% A+
HSR:47.986% A*
H-V45
B**
Kills:1,582
Deaths:352
KDR:4.494
Accuracy:31.743% B**
HSR:33.376% B*
Sirius SX12
A
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B+
HSR:31.338% A
Pulsar VS1
A**
Kills:1,164
Deaths:388
KDR:3
Accuracy:31.786% B**
HSR:44.845% A**
Corvus VA55
A
Kills:1,153
Deaths:544
KDR:2.119
Accuracy:29.605% B+
HSR:37.294% A
NS-11P
A+
Kills:974
Deaths:208
KDR:4.683
Accuracy:30.778% B++
HSR:41.068% A+
Eridani SX5
A*
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B+
HSR:41.496% A*
Thanatos VE70
C
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% D
HSR:14.739% C
MKV Suppressed
A++
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% C+
HSR:36.011% A++
NS Baron G5
B*
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% C++
HSR:20.261% B*
Deimos VA29
C
Kills:83
Deaths:41
KDR:2.024
Accuracy:60.705% C-
HSR:16.868% C
Darkstar
B*
Kills:79
Deaths:25
KDR:3.160
Accuracy:32.162% B*
HSR:32.911% B++
Kills:16,952
Deaths (as Combat Medic):3,999
Deaths (to Combat Medics):7,573
KDR:4.23906
Kill Difference:12,953
Playtime:118.644 hours
Usage:5%
Score:3.961m
Score/min:556
Accuracy (listed only):36.020%
HSR (listed only):36.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,912
Deaths:546
KDR:3.502
Accuracy:31.327% B++
HSR:37.186% A++
NS-11C
B**
Kills:1,766
Deaths:374
KDR:4.722
Accuracy:31.321% B*
HSR:28.539% B**
Serpent VE92
M
Kills:1,351
Deaths:355
KDR:3.806
Accuracy:32.902% B**
HSR:41.303% M
Solstice VE3
B++
Kills:1,165
Deaths:647
KDR:1.801
Accuracy:29.655% B++
HSR:24.807% B+
Zenith VX-5
A+
Kills:602
Deaths:199
KDR:3.025
Accuracy:34.008% A
HSR:35.382% A+
Eidolon VE33
A
Kills:561
Deaths:98
KDR:5.724
Accuracy:40.041% A
HSR:38.324% A
Thanatos VE70
C
Kills:441
Deaths:256
KDR:1.723
Accuracy:38.354% D
HSR:14.739% C
VE-C Horizon
M+
Kills:303
Deaths:66
KDR:4.591
Accuracy:45.253% A
HSR:50.825% M+
VX6-7
M
Kills:177
Deaths:69
KDR:2.565
Accuracy:32.566% B**
HSR:42.373% M
NS Baron G5
B*
Kills:153
Deaths:31
KDR:4.935
Accuracy:48.695% C++
HSR:20.261% B*
Solstice Burst
A*
Kills:104
Deaths:26
KDR:4
Accuracy:35.097% A
HSR:44.231% A*
Deimos VA29
C
Kills:83
Deaths:41
KDR:2.024
Accuracy:60.705% C-
HSR:16.868% C
Kills:8,618
Deaths (as Engineer):2,708
Deaths (to Engineers):11,952
KDR:3.18242
Kill Difference:5,910
Playtime:240.546 hours
Usage:10%
Score:5.758m
Score/min:399
Accuracy (listed only):38.327%
HSR (listed only):32.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:5,996
Deaths:3,170
KDR:1.891
Accuracy:50.018% B**
HSR:35.824% A
Ghost
A++
Kills:4,223
Deaths:698
KDR:6.050
Accuracy:53.676% A++
HSR:81.435% B*
VE-S Canis
M*
Kills:3,383
Deaths:326
KDR:10.377
Accuracy:43.626% A*
HSR:59.622% M*
Spiker
A++
Kills:1,542
Deaths:515
KDR:2.994
Accuracy:38.290% B**
HSR:39.235% A++
Beamer VS3
A*
Kills:1,363
Deaths:576
KDR:2.366
Accuracy:35.276% B*
HSR:40.352% A*
Sirius SX12
A
Kills:1,286
Deaths:270
KDR:4.763
Accuracy:30.402% B+
HSR:31.338% A
NS-357 Underboss
A+
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:53.219% A+
HSR:26.240% C+
Manticore SX40
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:38.372% B**
HSR:38.966% A++
Eridani SX5
A*
Kills:829
Deaths:142
KDR:5.838
Accuracy:31.704% B+
HSR:41.496% A*
NS-44L Blackhand
A++
Kills:579
Deaths:167
KDR:3.467
Accuracy:53.274% B**
HSR:64.421% A++
Parallax VX3
A++
Kills:557
Deaths:153
KDR:3.641
Accuracy:51.123% A++
HSR:84.381% B++
MKV Suppressed
A++
Kills:361
Deaths:118
KDR:3.059
Accuracy:28.442% C+
HSR:36.011% A++
VA39 Spectre
C
Kills:204
Deaths:185
KDR:1.103
Accuracy:33.970% C
HSR:31.863% D
XM98
B*
Kills:180
Deaths:75
KDR:2.400
Accuracy:46.857% B*
HSR:69.444% D-
Artemis VX26
A**
Kills:155
Deaths:48
KDR:3.229
Accuracy:36.002% A
HSR:45.806% A**
NS-30 Vandal
B**
Kills:125
Deaths:31
KDR:4.032
Accuracy:42.750% B**
HSR:25.600% C
Kills:23,193
Deaths (as Infiltrator):7,114
Deaths (to Infiltrators):10,122
KDR:3.26019
Kill Difference:16,079
Playtime:73.708 hours
Usage:3%
Score:1.869m
Score/min:423
Accuracy (listed only):41.687%
HSR (listed only):47.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:602
Deaths:117
KDR:5.145
Accuracy:22.140% C+
HSR:29.568% B**
Blueshift VM5
B+
Kills:443
Deaths:82
KDR:5.402
Accuracy:22.366% C+
HSR:27.088% B+
Quasar VM1
B*
Kills:379
Deaths:145
KDR:2.614
Accuracy:20.930% B+
HSR:25.858% B*
Comet VM2
C++
Kills:195
Deaths:109
KDR:1.789
Accuracy:48.735% C++
HSR:2.564% D-
Comet VM2
A++
Kills:70
Deaths:15
KDR:4.667
Accuracy:47.735% C
HSR:8.571% A++
Kills:1,689
Deaths (as MAX Suit):234
Deaths (to MAX Suits):3,844
KDR:7.21795
Kill Difference:1,455
Playtime:26.256 hours
Usage:1%
Score:0.709m
Score/min:450
Accuracy (listed only):32.381%
HSR (listed only):18.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,294
V. Kills:65 N/A
Deaths:262
KDR:8.756
Accuracy:54.262% A++
KPH:140.900 A++
VKPH:4 C+
Dual Photon Pods
C++
Kills:877
V. Kills:87 N/A
Deaths:120
KDR:7.308
Accuracy:56.138% C++
KPH:101.800 C+
VKPH:10.100 D-
V26 Maelstrom Turbo Laser
C++
Kills:311
V. Kills:175 177%
Deaths:163
KDR:1.908
Accuracy:32.493% C++
KPH:22.300 C+
VKPH:12.500 C+
Saron Laser Cannon
C+
Kills:281
V. Kills:270 104%
Deaths:316
KDR:0.889
Accuracy:32.296% C++
KPH:11.200 C--
VKPH:10.800 C+
Hornet Missiles
A
Kills:161
V. Kills:86 185%
Deaths:28
KDR:5.750
Accuracy:73.711% A
KPH:57.900 C--
VKPH:31 D
Kills:3,924 (2,886 + 0)
Deaths:889
KDR:4.414
VKDR:0.768
Vehicle Kills:683
Kill Difference:3,035
Playtime:66.712 hours
Usage:3%
Score:1.180m
Score/min:295
Piloting Accuracy:32.296%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:123
V. Kills:57 212%
Deaths:31
KDR:3.968
Accuracy:50.106% A
KPH:22.100 D--
VKPH:10.300 D*
L105 Zephyr
D-
Kills:79
V. Kills:9 N/A
Deaths:12
KDR:6.583
Accuracy:35.885% D--
KPH:33.900 D-
VKPH:3.900 D--
Kills:202 (0 + 202)
Deaths:43
KDR:4.698
VKDR:1.535
Vehicle Kills:66
Kill Difference:159
Playtime:7.887 hours
Usage:0%
Score:0.122m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:35.885%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:131
V. Kills:19 N/A
Deaths:36
KDR:3.639
Accuracy:37.244% D
KPH:28.900 C--
VKPH:4.200 D
L100 Python HEAT
C*
Kills:78
V. Kills:13 N/A
Deaths:7
KDR:11.143
Accuracy:53.297% C+
KPH:44.500 C*
VKPH:7.400 D*
L100 Python HESH
A*
Kills:70
V. Kills:14 467%
Deaths:5
KDR:14
Accuracy:60.559% B**
KPH:86.500 B++
VKPH:17.300 A*
Kills:279 (279 + 0)
Deaths:48
KDR:5.813
VKDR:0.958
Vehicle Kills:46
Kill Difference:231
Playtime:7.099 hours
Usage:0%
Score:0.215m
Score/min:505
Driving Accuracy:60.559%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,880
V. Kills:332 N/A
Deaths:133
KDR:14.135
Accuracy:55.322% B+
KPH:56.600 A++
VKPH:10 C+
Proton II PPA
B++
Kills:1,246
V. Kills:84 N/A
Deaths:64
KDR:19.469
Accuracy:25.912% C+
KPH:82.400 B
VKPH:5.600 B++
Supernova FPC
B
Kills:419
V. Kills:198 211%
Deaths:51
KDR:8.216
Accuracy:51.758% C-
KPH:37.700 B
VKPH:17.800 C+
Saron HRB
C*
Kills:411
V. Kills:175 234%
Deaths:46
KDR:8.935
Accuracy:45.235% C
KPH:33.700 C*
VKPH:14.300 C
E540 Halberd
B+
Kills:290
V. Kills:138 209%
Deaths:37
KDR:7.838
Accuracy:53.457% B+
KPH:37.300 C+
VKPH:17.700 C+
Supernova VPC
B*
Kills:284
V. Kills:35 N/A
Deaths:18
KDR:15.778
Accuracy:60.474% B*
KPH:64.100 B+
VKPH:7.900 C
Kills:4,530 (2,583 + 1,947)
Deaths:349
KDR:12.980
VKDR:2.756
Vehicle Kills:962
Kill Difference:4,181
Playtime:83.871 hours
Usage:3%
Score:1.793m
Score/min:356
Driving Accuracy:60.474%
Gunner Accuracy:53.457%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:214
V. Kills:10 N/A
Deaths:12
KDR:17.833
Accuracy:36.793% C-
KPH:115.700 C++
VKPH:5.400 C-
E540 Halberd-H
A+
Kills:160
V. Kills:70 225%
Deaths:28
KDR:5.714
Accuracy:69.487% A+
KPH:54.700 C+
VKPH:23.900 C+
M12 Kobalt-H
B**
Kills:106
V. Kills: N/A
Deaths:10
KDR:10.600
Accuracy:29.734% B**
KPH:225 B**
VKPH:0 F-
Kills:480 (0 + 480)
Deaths:50
KDR:9.600
VKDR:1.600
Vehicle Kills:80
Kill Difference:430
Playtime:5.248 hours
Usage:0%
Score:0.127m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:29.734%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:669
V. Kills:81 N/A
Deaths:38
KDR:17.605
Accuracy:50.503% A
KPH:111.900 A*
VKPH:13.600 B+
M20 Basilisk
A*
Kills:380
V. Kills:83 452%
Deaths:55
KDR:6.909
Accuracy:49.794% B++
KPH:61.300 A*
VKPH:13.400 A
M12 Kobalt
A
Kills:287
V. Kills:4 N/A
Deaths:15
KDR:19.133
Accuracy:26.046% B**
KPH:143 A
VKPH:2 D
M40 Fury
A+
Kills:277
V. Kills:54 N/A
Deaths:23
KDR:12.044
Accuracy:50.052% A
KPH:104.500 A+
VKPH:20.400 A
M60-G Bulldog
B**
Kills:265
V. Kills:47 N/A
Deaths:33
KDR:8.030
Accuracy:49.490% B**
KPH:61.900 B**
VKPH:11 B++
M60-G Bulldog
B+
Kills:218
V. Kills:35 N/A
Deaths:18
KDR:12.111
Accuracy:46.323% B+
KPH:49.700 C+
VKPH:8 C
M20 Basilisk
A+
Kills:178
V. Kills:46 379%
Deaths:32
KDR:5.563
Accuracy:45.933% B+
KPH:46.800 A+
VKPH:12.100 B+
M12 Kobalt
B**
Kills:108
V. Kills:4 N/A
Deaths:3
KDR:36
Accuracy:24.649% B**
KPH:98.700 B+
VKPH:3.700 C+
Kills:2,382 (0 + 2,382)
Deaths:217
KDR:10.977
VKDR:1.631
Vehicle Kills:354
Kill Difference:2,165
Playtime:30.392 hours
Usage:1%
Score:0.813m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:24.649%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:96
V. Kills:2 N/A
Deaths:25
KDR:3.840
Accuracy:56.746% A+
KPH:102.900 B**
VKPH:2.100 C++
Kills:96 (96 + 0)
Deaths:25
KDR:3.840
VKDR:0.080
Vehicle Kills:2
Kill Difference:71
Playtime:0.934 hours
Usage:0%
Score:0.018m
Score/min:315
Driving Accuracy:56.746%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 106,528105,72319,1515.52B++1.3231.093%B+57.008%M171.8A++1.3C+435615.4h8.1B**26.1B*
Orion VS54 40,64740,4888,0325.041B**0.8429.094%B*39.59%B**142.3A*N/A423284.5h8.9B+30.6C+
SVA-88 32,14031,9425,3995.916A++1.7129.669%B++40.959%A173M1.1B454184.6h9.2B*31B++
Flare VE6 14,31714,2894,9722.874B+1.3326.022%C+27.28%C+76.8C**N/A256186h9.3C*35.9C*
NS-15M1 6,3196,3061,2005.255A1.0529.771%B++37.298%B**164.2A**N/A50538.4h9.5B++31.8B++
NS-44 Commissioner 6,0095,9963,1701.891B+2.3150.018%B**35.824%A122.6A++N/A35448.9h3B+6B++
Ghost 4,2364,2236986.05B++1.8553.676%A++81.435%B*134.9A*N/A39631.3h1.6B*3B**
Terminus VX-9 3,8193,8019434.031B+0.1731.156%B++48.356%A*128.4A**N/A34729.6h8.7A27.8B**
VE-S Canis 3,4053,38332610.377S6.1743.626%A*59.622%M*266.4S1.7B+58912.7h6.5B++15B*
NS Decimator 3,6322,6701,2112.205B+2.0067.998%B++2.584%B+57.4B+20.7C+49746.5h4.5C+6.6C++
Light PPA 2,3592,2942628.756C**4.5554.262%A++1.351%C**140.7A++4C+42816.3h7.8B+14.3B++
Pulsar C 1,9221,9125463.502B+0.7031.327%B++37.186%A++71.1B+N/A29426.9h9.1B+29.1B+
Supernova PC 2,2121,88013314.135B+9.9355.322%B+2.447%C**56.6A++10C+31533.2h2.8A5A
The Kraken 2,5011,7927502.389C+1.8268.052%B++2.344%B**56.4C**22.3C+33431.8h4.7C6.9C+
NS-11C 1,7721,7663744.722A*0.5231.321%B*28.539%B**135.8A**N/A56713h10B*31.8B*
Plasma Grenade 1,7431,73811738N/A1,733.8059.972%AN/A790B++2.3D29382.2h2.7B+4.4B*
NS-11A 1,6721,6633554.685A*0.4835.12%A+47.986%A*156.9M++N/A47110.6h8.6A24.6B**
Pulsar LSW 1,6051,6003474.611A+0.4127.906%C**33.688%B+136.8A++N/A51111.7h9.8B+35C**
H-V45 1,5861,5823524.494B**0.2931.743%B**33.376%B*143.8M+N/A51011h9A28.4B**
Spiker 1,5461,5425152.994A1.2138.29%B**39.235%A++220.3SN/A5717h6.2B**16.2B*
VX29 Polaris 1,4671,4643084.753A0.5527.066%C++23.771%C146.4A*N/A43210h9.8B+36.2B+
Beamer VS3 1,3641,3635762.366A++1.8435.276%B*40.352%A*142M*N/A4459.6h6.5B++18.3B++
Serpent VE92 1,3561,3513553.806A++0.4032.902%B**41.303%M109.8AN/A43612.3h9.1B**27.7B*
C-4 1,7521,2884972.592B+1.6132.841%B+N/A161B*58A++18258h1.5D4.5C++
Sirius SX12 1,2861,2862704.763A*0.5630.402%B+31.338%A154.9MN/A6918.3h10.8C++35.6B+
NS-357 Underboss 1,2521,2503453.623A++0.5853.219%A+26.24%C+219.3M**N/A6495.7h3.3B++6.1B*
Proton II PPA 1,3301,2466419.469C+15.2725.912%C+2.247%B+82.5B5.6B++27415.1h6.6B*25.3B++
Solstice VE3 1,1801,1656471.801B*2.4029.655%B++24.807%B+31.9C+N/A23336.5h12.9C*43.4C+
Pulsar VS1 1,1721,1643883A++1.2031.786%B**44.845%A**105.8A**N/A51211h9.4A29.6B**
Manticore SX40 1,1621,1602953.932A++0.2738.372%B**38.966%A++263.6SN/A6714.4h5B**13.1B**
Anti-Vehicle Grenade 1,2441,15811158N/A1,153.8059.627%B*N/A643.3B**47.8D29421.8h3.3B**5.5B**
S1 1,4501,1576461.791B*2.4167.448%B*3.112%B40.6B+10.3D43428.5h4.6B++6.8B
Corvus VA55 1,1531,1535442.119B+2.0929.605%B+37.294%A66.3B*N/A25417.4h9.4B++31.8B++
NS-11P 9789742084.683A*0.4830.778%B++41.068%A+139.1A**N/A4827h9.4B**30.6B*
Force-Blade 1,06396557,4610.017C4.1930.394%C+2.383%D0.5CN/A21906h2.4C+7.8C*
Hades VSH4 1,2339135521.654B++2.5576.919%B*2.738%C*53.1C*18.6C+32817.2h4.8B**6.3B**
Ursa 9129102843.204A+130.056%B++48.901%A*98.9B**N/A3619.2h8.6B++28.6B+
Nemesis VSH9 1,2058914232.106A2.1074.292%A4.489%A50.6B**17.8C++48317.6h4.7A6.4A
Dual Photon Pods 9648771207.308C3.1056.138%C++1.71%B**102C+10.1D-4418.6h12.8B*22.7B++
Eridani SX5 8368291425.838M+1.6331.704%B+41.496%A*165.8M1.4A+6525h8.3B**26.2B++
Lancer VS22 1,5477926541.211C+2.9973.732%A+1.894%C*23.2C++22.1B+31734.1h13.1B17.8B+
M40 Fury 7506693817.605B**13.4050.503%A1.196%C-111.5A*13.5B+5186h9.8B++19.3B**
Blueshift VM5 6036021175.145B*0.9422.14%C+29.568%B**54.7B+N/A23511h15.5C+69.9C++
Zenith VX-5 6056021993.025B**1.1834.008%A35.382%A+64BN/A2419.4h11.3C*33.2B++
NS-44L Blackhand 5815791673.467B**0.7453.274%B**64.421%A++128.7M*N/A3034.5h3.3B+6.2B++
Eidolon VE33 563561985.724M+1.5240.041%A38.324%A143.8M++N/A5773.9h6B++14.9B*
Parallax VX3 5575571533.641C+0.5651.123%A++84.381%B++58B*N/A2619.6h2C++3.8B++
Sticky Grenade 5285271527N/A522.8070.325%A++N/A2635M++5D--100270.2h0.9A+1.2A
Blueshift VM5 446443825.402B*1.2022.366%C+27.088%B+56.1B+N/A2797.9h15.5C+69.3C++
Thanatos VE70 4424412561.723B+2.4838.354%D14.739%C31.3CN/A25114.1h4C**10.5C++
Supernova FPC 617419518.216C4.0151.758%C-5.251%A**37.7B17.8C+56111.1h4.2C**8.1C*
Saron HRB 586411468.935B4.7345.235%C2.433%B**33.7C*14.3C30012.2h17.3B+38.2B+
M20 Basilisk 463380556.909B**2.7149.794%B++6.316%C++61.3A*13.4A3446.2h50.6B++101.6B*
Quasar VM1 3803791452.614C**1.5920.93%B+25.858%B*31.1C+N/A20112.2h15.2C72.7C++
MKV Suppressed 3643611183.059A1.1528.442%C+36.011%A++72.2B++N/A3695h11B+38.7B+
VE-H Maw 324321744.338A0.1336.235%A+58.567%M+168.9A*1.6B4081.9h7.7B++21.1B*
V26 Maelstrom Turbo Laser 4863111631.908C+2.3032.493%C++3.537%B**22.2C+12.5C+18414h68.2B+210B+
VE-C Horizon 320303664.591A0.3945.253%A50.825%M+151.5A+8.5S3332h10.5B++23.2B++
E540 Halberd 428290377.838C-3.6353.457%B+1.724%C+37.2C+17.7C+4497.8h5.5C+10.4C++
M12 Kobalt 2912871519.133C+14.9326.046%B**24.042%B**143.5A2D4072h13.4B*51.5B
Supernova VPC 3192841815.778C+11.5760.474%B*1.408%C++64.5B+8C4284.4h2.7B+4.5B+
Saron Laser Cannon 5512813160.889C-3.3232.296%C++1.068%D11.2C--10.8C+19325.1h140C433.5C
Lasher X2 280278982.837B**1.3730.505%C+5.396%B*92.7AN/A7803h19.7C64.6C++
M40 Fury 3312772312.043C++7.8450.052%A1.805%C+102.6A+20B**7112.7h10.4B+20.8B*
Spear Anti-Vehicle Phalanx Turret 397267299.207C+5.0044.583%D3.745%C+47.7C+23.2C5245.6h7.8C++17.4C+
M60-G Bulldog 312265338.03B3.8349.49%B**1.132%D--61.6B**10.9B++4564.3h5.7B+11.5B++
NS Annihilator 5302567980.321D**3.8883.094%B++N/A9D9.6C+19128.5h17.6F--21.2F-
M60-A Bulldog 270249641.5B+37.3056.258%B+N/A83B**7B+4033h3.4A+6B**
M60-G Bulldog 2532181812.111C*7.9146.323%B+2.752%C**49.5C+8C3984.4h6.1C*13.2B+
Proton II PPA-H 2242141217.833C++13.6336.793%C-N/A112.6C++5.3C--4121.9h5.7A15.5B*
Tank Mine 320213434.953B*0.75131.728%SN/A213A+107A29671h3.7F**2.8A++
VA39 Spectre 2072041851.103C--3.1033.97%C31.863%D25.2CN/A2198.1h6.8D--20C--
Comet VM2 2231951091.789B++2.4248.735%C++2.564%D-21.2B*3D-2659.2h13.6B*28B
XM98 182180752.4C1.8046.857%B*69.444%D-48.6B+N/A3763.7h2.7D5.7C++
M20 Basilisk 224178325.563B+1.3645.933%B+10.112%A++46.8A+12.1B+3873.8h62.2B*135.5B**
VX6-7 179177692.565B+1.6432.566%B**42.373%M70.8B+N/A5412.5h10.5B+32.2B+
Hornet Missiles 247161285.75C1.5573.711%A3.106%A++57.5C--30.7D5362.8h9.1C**12.4B+
E540 Halberd-H 230160285.714C--1.5169.487%A+1.25%C+55.2C+24.1C+3752.9h6C8.6C**
Artemis VX26 157155483.229B*0.9836.002%A45.806%A**110.7A++1.4A++8801.4h8.6B**24B**
NS Baron G5 154153314.935S0.7348.695%C++20.261%B*170S1.1B**9430.9h3.2B**6.5C++
M60-A Bulldog 164151169.438C5.2353.263%B+1.987%C53.9B+4.6C+2732.8h4.6B++8.7B++
C75 Viper 150131363.639D0.5737.244%DN/A29.1C--4.2D3744.5h10.6C*28.4C+
NS-30 Vandal 125125314.032C**0.1742.75%B**25.6%C104.2AN/A7121.2h4.6B+10.6B++
C150 Dalton 180123313.968C-0.2450.106%AN/A22D--10.2D*2685.6h5.8F-11.5C--
Lumine Edge 1261216,4200.019C4.195.889%F-4.132%F0.6C--N/A2200.7h1.8D*31T*
MANA Anti-Personnel Turret 116112621.806N/A2.4025.176%UN/A1120U40U8179600.1h18.2T*72.3T*
M12 Kobalt 112108336B+31.8024.649%B**25.926%A98.2B3.6C+4081.1h16.6C*67.3B+
M12 Kobalt-H 1061061010.6D--6.4029.734%B**18.868%C++212B*N/A5280.5h9.2A+30.8B**
Solstice Burst 104104264B**0.2035.097%A44.231%A*130A++N/A6190.8h8.9B**25.3B**
S12 Renegade 9896253.84C+0.3656.746%A+6.25%C*106.7B**2.2C++3140.9h3C**5.3B++
Deimos VA29 8483412.024C*2.1860.705%C-16.868%C55.3CN/A3921.5h2.7D*4.4C--
Darkstar 7979253.16B1.0432.162%B*32.911%B++131.7A*N/A9030.6h8.3A++25.9A
L105 Zephyr 8879126.583C2.3835.885%D--N/A34.3D3.9D--2322.3h7.2C20.2D
L100 Python HEAT 9178711.143C++6.9453.297%C+1.282%D43.3C++7.2D*6041.8h3.7B**7C**
Proximity Mine 767598.333B**4.1375.183%M*N/A375S5S26790.2h1.4B**1.8A++
Comet VM2 7970154.667M**0.4647.735%C8.571%A++36.8M++4.7C-6611.9h12.9B*27.1B**
L100 Python HESH 8470514C+9.8060.559%B**4.286%M*87.5B++17.5A*10150.8h2.8B+4.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310439,01327h
Anti-Vehicle MANA Turret76480.7h
Spawn Beacon91,2151.5h
Medical Applicator260139,19215.8h
Nanite Revive Grenade05560.2h
Restoration Kit2723,04216.8h
Motion Spotter161,3812.1h
Ammunition Package107760.5h
Recon Detection Device62850.9h
Medical Kit4,71041,80586.9h
Anti-Infantry MANA Turret91660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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