Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (37)  spots24 (8)  silentk1tt3n (8)  AlexBnt (6)  2cute_tv (5)  fbmarder (4) 68
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (30 days). The data shown below may not be accurate.

Praetor Praetor SilenceAlice[T42] SilenceAlice
VS BR 84

KDR: 2.34

Score: 8.4m

Last Seen: May 25th, 2019 11:12 AM
- OFFLINE - 732.1 hour(s)

Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Member of The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 57
Level Progress (to 85): 31%
Level 100 Progress: 44% 533h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar LSW SVA-88 NS-15M2 NS-15M1 VE-S Canis Betelgeuse 54-A Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SilenceAlice



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,311,048 MLG Score: 1048
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.481%27.075%60915119513,6883.33854-0.998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.706%0.263C*0.957B*-0.606DHEAD ++ (~15.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.38C**10.40.272C*35.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.211%0.645%187112091551421401.08392110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.206B**-0.94D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.774B++13.30.666B+13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.807%67.159%1872120854231621.70978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.321%-1.232D*0.004C+1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.035C+2.70.138C++7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Forty Deuce[T42] The Forty Deuce
VS outfit on Connery

Members: 57
8.4m246.8%328 (19.7k)278 (16.7k)2.3405118,1537,7562.5292784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210122817.643%23.412%41303:538

9% Combat Medic11% Engineer66% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2016 3:39 PMFeb 17th, 2018 4:03 PMJun 23rd, 2019 12:12 AM (2d) (PST)May 25th, 2019 8:20 AM (30d) (PST)May 25th, 2019 7:12 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701722980.6010.2570.1411.5470.0261048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,21610,29417,9223615893216,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.3h/21d 1,464 4,250 5,790 46.7k 1,083 1,476 781 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,537
Deaths:913
KDR:1.683
Accuracy:16.865% D-
HSR:22.511% C
Pulsar LSW
C+
Kills:1,286
Deaths:606
KDR:2.122
Accuracy:20.942% C-
HSR:24.261% C+
SVA-88
B+
Kills:1,182
Deaths:458
KDR:2.581
Accuracy:25.659% B+
HSR:29.526% B+
NS-15M2
B+
Kills:1,180
Deaths:475
KDR:2.484
Accuracy:23.150% C+
HSR:28.644% B+
NS-15M1
A+
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:28.924% A
HSR:33.192% A+
Betelgeuse 54-A
B++
Kills:1,166
Deaths:475
KDR:2.455
Accuracy:24.732% C
HSR:36.621% B++
Flare VE6
B+
Kills:1,165
Deaths:416
KDR:2.800
Accuracy:24.212% C**
HSR:28.155% B+
VE-H Maw
C+
Kills:1,129
Deaths:351
KDR:3.217
Accuracy:25.126% C+
HSR:26.395% C+
Kills:9,823
Deaths (as Heavy Assault):3,962
Deaths (to Heavy Assaults):2,656
KDR:2.4793
Kill Difference:5,861
Playtime:332.065 hours
Usage:66%
Score:5.379m
Score/min:270
Accuracy (listed only):23.701%
HSR (listed only):28.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:24.430% C-
HSR:24.465% B+
Sirius SX12
B*
Kills:1,061
Deaths:466
KDR:2.277
Accuracy:21.886% C--
HSR:22.997% B*
Solstice VE3
C+
Kills:439
Deaths:353
KDR:1.244
Accuracy:19.655% D
HSR:19.590% C+
Kills:2,669
Deaths (as Light Assault):1,247
Deaths (to Light Assaults):1,237
KDR:2.14034
Kill Difference:1,422
Playtime:16.025 hours
Usage:3%
Score:0.265m
Score/min:275
Accuracy (listed only):21.990%
HSR (listed only):22.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:24.430% C-
HSR:24.465% B+
Sirius SX12
B*
Kills:1,061
Deaths:466
KDR:2.277
Accuracy:21.886% C--
HSR:22.997% B*
Pulsar VS1
C-
Kills:284
Deaths:268
KDR:1.060
Accuracy:15.570% F
HSR:17.606% C-
Corvus VA55
A
Kills:205
Deaths:104
KDR:1.971
Accuracy:22.019% C-
HSR:31.220% A
Kills:2,719
Deaths (as Combat Medic):1,266
Deaths (to Combat Medics):671
KDR:2.14771
Kill Difference:1,453
Playtime:45.032 hours
Usage:9%
Score:1.162m
Score/min:430
Accuracy (listed only):20.976%
HSR (listed only):24.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:439
Deaths:353
KDR:1.244
Accuracy:19.655% D
HSR:19.590% C+
Kills:439
Deaths (as Engineer):353
Deaths (to Engineers):1,112
KDR:1.24363
Kill Difference:86
Playtime:54.982 hours
Usage:11%
Score:0.924m
Score/min:280
Accuracy (listed only):19.655%
HSR (listed only):19.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,169
Deaths:428
KDR:2.731
Accuracy:24.430% C-
HSR:24.465% B+
Sirius SX12
B*
Kills:1,061
Deaths:466
KDR:2.277
Accuracy:21.886% C--
HSR:22.997% B*
Ghost
B
Kills:480
Deaths:76
KDR:6.316
Accuracy:30.103% D**
HSR:72.083% B
NS-44 Commissioner
C+
Kills:417
Deaths:312
KDR:1.337
Accuracy:32.894% C
HSR:22.302% C+
NS-357 Underboss
A+
Kills:290
Deaths:215
KDR:1.349
Accuracy:35.948% C+
HSR:32.414% A+
VA39 Spectre
D-
Kills:62
Deaths:21
KDR:2.952
Accuracy:20.709% F-
HSR:29.032% D-
Kills:3,479
Deaths (as Infiltrator):1,518
Deaths (to Infiltrators):937
KDR:2.29183
Kill Difference:1,961
Playtime:42.492 hours
Usage:8%
Score:0.481m
Score/min:189
Accuracy (listed only):27.662%
HSR (listed only):33.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:185
Deaths:86
KDR:2.151
Accuracy:16.497% C++
HSR:14.595% D-
Quasar VM1
C+
Kills:138
Deaths:54
KDR:2.556
Accuracy:17.111% C+
HSR:15.217% D--
Kills:323
Deaths (as MAX Suit):70
Deaths (to MAX Suits):395
KDR:4.61429
Kill Difference:253
Playtime:10.949 hours
Usage:2%
Score:0.178m
Score/min:271
Accuracy (listed only):16.804%
HSR (listed only):14.906%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:62
V. Kills:22 270%
Deaths:10
KDR:6.200
Accuracy:30.058% D--
KPH:14.300 D-
VKPH:5.100 D
Kills:62 (62 + 0)
Deaths:10
KDR:6.200
VKDR:2.200
Vehicle Kills:22
Kill Difference:52
Playtime:4.348 hours
Usage:1%
Score:0.022m
Score/min:86
Driving Accuracy:30.058%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:155
V. Kills:86 178%
Deaths:30
KDR:5.167
Accuracy:49.211% B++
KPH:37.700 A
VKPH:20.900 B++
Kills:155 (0 + 155)
Deaths:30
KDR:5.167
VKDR:2.867
Vehicle Kills:86
Kill Difference:125
Playtime:4.108 hours
Usage:1%
Score:0.057m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:49.211%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,5451,5379131.683C++0.6616.865%D-22.511%C29.2C+N/A8752.7h11B++65.2C+
Pulsar LSW 1,2941,2866062.122B+0.2220.942%C-24.261%C+36.3CN/A8635.4h11.1B+52.9C*
SVA-88 1,1841,1824582.581B0.2425.659%B+29.526%B+46.9C++N/A10625.2h11.3C**43.9B+
NS-15M2 1,1901,1804752.484B+0.1423.15%C+28.644%B+46.5C++N/A13625.4h11.8B51.1C**
NS-15M1 1,1941,1782684.396A*2.0628.924%A33.192%A+65.4B*N/A14318h10.8B++37.5B++
VE-S Canis 1,1781,1694282.731A0.3924.43%C-24.465%B+36.3C+N/A10632.2h10.3B+42C**
Betelgeuse 54-A 1,1691,1664752.455C+0.1124.732%C36.621%B++55.5CN/A14121h10.2C**41.1C++
Flare VE6 1,1681,1654162.8A+0.4624.212%C**28.155%B+40.5C+N/A9428.8h9.9B+40.7B+
VE-H Maw 1,1321,1293513.217A0.8825.126%C+26.395%C+61.7B+N/A20518.3h8.9B++35.6B+
Sirius SX12 1,0671,0614662.277B**0.0621.886%C--22.997%B*34.9C**N/A8630.4h11.2B*51.1B+
S1 7866172842.173A**0.1751.103%D2.917%C++44.1A+12.1C+20414h4.6B**9B++
NS Decimator 7586021953.087A**0.7559.465%C+2.492%C*56.3A+14.6C+28310.7h3.8B++6.3B++
Ghost 482480766.316B**3.9830.103%D**72.083%B36.1C+N/A9313.3h2.3C++7.5C
Solstice VE3 4434393531.244B++1.1019.655%D19.59%C+17.8C+N/A6524.7h12.5B++63.4C++
NS-44 Commissioner 4174173121.337B+1.0032.894%C22.302%C+37.9C++N/A9811h3B*9.1B+
Frag Grenade 4134071407N/A404.6650.774%B++N/A508.8C++7.5C+15600.8h3.5B7B+
Lasher X2 3393271242.637A*0.3026.688%C++6.116%B**43B+1.6B*1337.6h19.2C*72.1B
NS-357 Underboss 2902902151.349B+0.9935.948%C+32.414%A+82.9A+N/A2223.5h3.2B**9B++
Pulsar VS1 2852842681.06C++1.2815.57%F17.606%C-16.6C--N/A8317.1h13.8B88.4D
C-4 2592191002.19B+0.1522.606%C--N/A104.3B+19D7442.1h1.6C+6.9C+
Proximity Mine 214214248.917A++6.5834.259%D--N/A152.9B+N/A5071.4h2.1D6.1D-
Corvus VA55 2052051041.971B**0.3722.019%C-31.22%A20.1C-N/A5810.2h10.8B++49.2C**
Quasar VM1 187185862.151B+0.1916.497%C++14.595%D-19.7CN/A849.4h20.1D*121.7C+
Tank Mine 245167305.567A+3.2326.94%C--N/A119.3C**55.7C8301.4h1.9C++7C
Saron HRB 241155305.167C+2.8349.211%B++N/A37.8A21B++2324.1h13.3A27A
Quasar VM1 139138542.556C**0.2217.111%C+15.217%D--23.8DN/A885.8h19F111D
Anti-Vehicle Grenade 9582182N/A79.6647.295%C-N/A273.3C--43.3D13500.3h5.8C+12.2C+
The Slasher 71681,1570.059C*2.2819.857%D--8.824%C1CN/A369.8h1.6B*8.2C+
VA39 Spectre 6262212.952B**0.6120.709%F-29.032%D-21.4C+N/A1022.9h6.5C+31.4D--
C75 Viper 8462106.2B+3.8630.058%D--N/A14.4D-5.1D864.3h20.1D--67D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22680.2h
Medical Applicator91172,00612.6h
Restoration Kit141640.4h
Nanite Revive Grenade07040.2h
Motion Spotter51,1500.8h
Deconstruction Tool0800h
Ammunition Package52,3180.7h
Nano-Armor Kit2786,6615h
Medical Kit3574,38611.7h
Anti-Infantry MANA Turret0690.1h
Shield Recharging Field102,7840.8h
Recon Detection Device21,2101.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.39s on queries, 1.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.