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Sweetheart SilenceIiIkiLLIyou[LOVE] SilenceIiIkiLLIyou
VS BR 113

KDR: 2.65

Score: 25.7m

Last Seen: Dec 5th, 2019 7:35 PM
- OFFLINE - 55.9 hour(s)

Battle Rank 115 (113 total) - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
Level Progress (to 116): 55%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Ghost NS-44 Commissioner Pulsar C Saron Laser Cannon Dual Photon Pods Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,508,604 MLG Score: 3604
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.789%29.14%86825120239,3682.91507-0.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.039%1.654A++1.207B**-1.559FHEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.547B+100.299C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.826%1.238%1909512228,725637332013.697263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.146%0.262C*-0.301C0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.404B38.10.278C*57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.96%0.658%51112261525941040.255892145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.544A+-1.207D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.80.696B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.945%0.384%380212251,30249112592.65173103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%0.425B-0.998D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.901B*4.70.879B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.143%79.204%380112262,5391115232.27713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.984A++0.774B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.406B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.736%20.839%38011226811108130.749538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.569A**1.117B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.798B++1.90.603B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
25.7m210.8%530 (31.8k)439 (26.3k)2.650861,65523,2592.83826113 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227523131.154%23.597%73502:3125

13% Engineer45% Heavy Assault10% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2013 7:44 AMJun 9th, 2019 1:10 PMDec 6th, 2019 9:48 AM (1d) (PST)Dec 5th, 2019 4:10 PM (2d) (PST)Dec 5th, 2019 3:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1092628471.0520.3970.2482.4770.1233604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,52615,73750,789632415149726,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.4h/40.7d 4,360 14,549 16,118 145.1k 1,132 3,135 7,203 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:15,619
Deaths:4,712
KDR:3.315
Accuracy:30.257% B*
HSR:34.810% B+
NS-15M AE
C++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:26.384% C++
HSR:28.707% C++
SVA-88
C+
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:23.264% C+
HSR:17.155% D*
Pulsar LSW
C*
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:24.248% C*
HSR:17.931% D-
Orion VS54
B
Kills:1,160
Deaths:828
KDR:1.401
Accuracy:22.779% B
HSR:17.155% D--
Flare VE6
B+
Kills:1,160
Deaths:723
KDR:1.604
Accuracy:25.046% B+
HSR:18.793% D-
VX29 Polaris
C*
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:25.093% C*
HSR:13.793% D*
VE-H Maw AE
A++
Kills:459
Deaths:131
KDR:3.504
Accuracy:32.786% B*
HSR:42.048% A++
Kills:23,038
Deaths (as Heavy Assault):9,207
Deaths (to Heavy Assaults):7,006
KDR:2.50223
Kill Difference:13,831
Playtime:440.698 hours
Usage:45%
Score:10.964m
Score/min:415
Accuracy (listed only):26.232%
HSR (listed only):23.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,678
Deaths:651
KDR:2.578
Accuracy:32.392% A+
HSR:25.745% B+
Solstice Burst
A*
Kills:1,306
Deaths:389
KDR:3.357
Accuracy:36.241% A*
HSR:32.083% A
VX6-7
A++
Kills:1,220
Deaths:348
KDR:3.506
Accuracy:34.304% A++
HSR:31.312% A++
Eridani SX5G
C*
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C*
HSR:19.966% C+
NS-11C
B**
Kills:1,185
Deaths:581
KDR:2.040
Accuracy:29.802% B**
HSR:22.447% B+
Solstice VE3
A*
Kills:1,183
Deaths:440
KDR:2.689
Accuracy:34.232% A*
HSR:24.852% B*
NS Baron G5AE
A
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% A
HSR:17.506% B
VE-S Canis
A**
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A**
HSR:24.615% B+
NS-11CP
C
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.286% C
HSR:21.035% C
Deimos VA29
B**
Kills:811
Deaths:381
KDR:2.129
Accuracy:72.736% B**
HSR:20.839% B++
Eridani SX5-AE
A+
Kills:771
Deaths:262
KDR:2.943
Accuracy:36.484% A+
HSR:35.538% B**
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
Kills:13,210
Deaths (as Light Assault):5,036
Deaths (to Light Assaults):4,665
KDR:2.62311
Kill Difference:8,174
Playtime:268.373 hours
Usage:27%
Score:7.231m
Score/min:449
Accuracy (listed only):39.550%
HSR (listed only):25.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,678
Deaths:651
KDR:2.578
Accuracy:32.392% A+
HSR:25.745% B+
Solstice Burst
A*
Kills:1,306
Deaths:389
KDR:3.357
Accuracy:36.241% A*
HSR:32.083% A
VX6-7
A++
Kills:1,220
Deaths:348
KDR:3.506
Accuracy:34.304% A++
HSR:31.312% A++
NS-11C
B**
Kills:1,185
Deaths:581
KDR:2.040
Accuracy:29.802% B**
HSR:22.447% B+
Solstice VE3
A*
Kills:1,183
Deaths:440
KDR:2.689
Accuracy:34.232% A*
HSR:24.852% B*
NS Baron G5AE
A
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% A
HSR:17.506% B
NS-11CP
C
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.286% C
HSR:21.035% C
Deimos VA29
B**
Kills:811
Deaths:381
KDR:2.129
Accuracy:72.736% B**
HSR:20.839% B++
Kills:9,714
Deaths (as Engineer):3,738
Deaths (to Engineers):3,407
KDR:2.59872
Kill Difference:5,976
Playtime:124.852 hours
Usage:13%
Score:3.486m
Score/min:465
Accuracy (listed only):40.841%
HSR (listed only):24.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C*
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C*
HSR:19.966% C+
NS Baron G5AE
A
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% A
HSR:17.506% B
VE-S Canis
A**
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A**
HSR:24.615% B+
H-V45 AE
C++
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:28.783% C++
HSR:21.983% D-
Deimos VA29
B**
Kills:811
Deaths:381
KDR:2.129
Accuracy:72.736% B**
HSR:20.839% B++
Eridani SX5-AE
A+
Kills:771
Deaths:262
KDR:2.943
Accuracy:36.484% A+
HSR:35.538% B**
H-V45
A+
Kills:621
Deaths:209
KDR:2.971
Accuracy:32.014% A+
HSR:29.952% B**
NS-11A
A*
Kills:496
Deaths:172
KDR:2.884
Accuracy:34.829% A*
HSR:33.468% A+
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
Pulsar VS1
B+
Kills:60
Deaths:54
KDR:1.111
Accuracy:26.129% B+
HSR:25% B+
Kills:7,815
Deaths (as Combat Medic):2,922
Deaths (to Combat Medics):2,667
KDR:2.67454
Kill Difference:4,893
Playtime:37.600 hours
Usage:4%
Score:1.391m
Score/min:617
Accuracy (listed only):40.150%
HSR (listed only):26.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,539
Deaths:617
KDR:4.115
Accuracy:48.143% A+
HSR:79.204% B**
NS-44 Commissioner
A+
Kills:2,116
Deaths:1,444
KDR:1.465
Accuracy:44.369% B*
HSR:33.507% A+
Eridani SX5G
C*
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C*
HSR:19.966% C+
VE-S Canis
A**
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A**
HSR:24.615% B+
Artemis VX26
A**
Kills:836
Deaths:214
KDR:3.907
Accuracy:38.246% A*
HSR:39.952% A**
Eridani SX5-AE
A+
Kills:771
Deaths:262
KDR:2.943
Accuracy:36.484% A+
HSR:35.538% B**
NS-45 Pilot
A++
Kills:412
Deaths:248
KDR:1.661
Accuracy:36.009% B++
HSR:40.291% A++
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
NS-AM7 VS/AE Archer
C
Kills:58
Deaths:100
KDR:0.580
Accuracy:59.885% C
HSR:15.517% C
Kills:9,457
Deaths (as Infiltrator):3,921
Deaths (to Infiltrators):3,284
KDR:2.41188
Kill Difference:5,536
Playtime:93.970 hours
Usage:10%
Score:2.536m
Score/min:450
Accuracy (listed only):41.408%
HSR (listed only):34.728%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:158
Deaths:48
KDR:3.292
Accuracy:24.952% B**
HSR:25.949% B*
Blueshift VM5
A+
Kills:153
Deaths:48
KDR:3.188
Accuracy:25.443% B**
HSR:30.065% A+
Kills:311
Deaths (as MAX Suit):48
Deaths (to MAX Suits):1,188
KDR:6.47917
Kill Difference:263
Playtime:6.153 hours
Usage:1%
Score:0.133m
Score/min:361
Accuracy (listed only):25.198%
HSR (listed only):28.007%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:3,536
V. Kills:164 N/A
Deaths:370
KDR:9.557
Accuracy:51.631% A
KPH:138.500 M
VKPH:6.400 B**
Saron Laser Cannon
A*
Kills:1,625
V. Kills:1,352 120%
Deaths:388
KDR:4.188
Accuracy:33.703% C**
KPH:27 A
VKPH:22.400 A*
Dual Photon Pods
A++
Kills:1,412
V. Kills:214 N/A
Deaths:58
KDR:24.345
Accuracy:65.042% A+
KPH:178.900 A++
VKPH:27.100 B++
Maelstrom Turbo Laser
A++
Kills:983
V. Kills:778 126%
Deaths:199
KDR:4.940
Accuracy:41.687% A++
KPH:35.600 B**
VKPH:28.200 A++
Hornet Missiles
S
Kills:140
V. Kills:77 179%
Deaths:2
KDR:70
Accuracy:76.253% A++
KPH:253.100 S
VKPH:139.200 S
Kills:7,696 (6,144 + 0)
Deaths:1,017
KDR:7.567
VKDR:2.542
Vehicle Kills:2,585
Kill Difference:6,679
Playtime:121.858 hours
Usage:12%
Score:2.793m
Score/min:382
Piloting Accuracy:41.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:1,206
V. Kills:1,055 114%
Deaths:54
KDR:22.333
Accuracy:34.015% C
KPH:86.900 A**
VKPH:76 M**
CAS30 Tank Buster
A*
Kills:1,169
V. Kills:812 144%
Deaths:223
KDR:5.242
Accuracy:56.417% B**
KPH:22.400 A*
VKPH:15.600 A+
L105 Zephyr
M++
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:62.079% A**
KPH:126.400 M++
VKPH:7 C
Kills:2,429 (1,169 + 1,260)
Deaths:278
KDR:8.737
VKDR:6.727
Vehicle Kills:1,870
Kill Difference:2,151
Playtime:66.493 hours
Usage:7%
Score:1.275m
Score/min:320
Piloting Accuracy:56.417%
Gunner Accuracy:62.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:152
V. Kills:89 169%
Deaths:11
KDR:13.818
Accuracy:56.960% B+
KPH:38.900 B**
VKPH:22.800 A+
Saron HRB
C**
Kills:96
V. Kills:92 103%
Deaths:19
KDR:5.053
Accuracy:52.712% B**
KPH:18.900 D
VKPH:18.100 C**
E540 Halberd
A
Kills:70
V. Kills:33 206%
Deaths:4
KDR:17.500
Accuracy:57.474% A
KPH:37.600 B+
VKPH:17.700 B
Kills:318 (152 + 166)
Deaths:34
KDR:9.353
VKDR:6.294
Vehicle Kills:214
Kill Difference:284
Playtime:10.858 hours
Usage:1%
Score:0.256m
Score/min:393
Driving Accuracy:56.960%
Gunner Accuracy:57.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,84215,6194,7123.315C++0.6630.257%B*34.81%B+110B**1.6A293142h10.3C**34B+
Light PPA 3,7003,5363709.557B*6.9151.631%A1.018%C138.7M6.4B**40825.5h8.7B+16.9B+
Ghost 2,5622,5396174.115B+1.4648.143%A+79.204%B**76.5A+N/A21433.2h1.9B++3.9B*
NS-44 Commissioner 2,1432,1161,4441.465B+1.1944.369%B*33.507%A+68.5AN/A19830.9h3.6B8.1B+
Pulsar C 1,7021,6786512.578B++0.0732.392%A+25.745%B+75.9A++1.1A+21522.1h9.9B+30.6B*
Saron Laser Cannon 2,9771,6253884.188B+1.5433.703%C**1.354%D26.9A22.4A*34160.3h101.4B+300.9B+
Dual Photon Pods 1,6261,4125824.345M21.6965.042%A+1.346%C++178.7A++27.1B++6047.9h10.5A16.2B**
Solstice Burst 1,3221,3063893.357A+0.7136.241%A*32.083%A142M*1.7A*3909.2h9.7B**26.8B**
VX6-7 1,2471,2203483.506A*0.8634.304%A++31.312%A++147M**3.3S4518.3h9.8B++28.5B**
C150 Dalton 2,2611,2065422.333A+19.6834.015%CN/A86.8A**75.9M**83513.9h2.7B*7.9B++
Eridani SX5G 1,2031,1925991.99B++0.6628.686%C*19.966%C+61.1B+N/A14019.5h10.2B+35.7B+
NS-11C 1,2111,1855812.04A0.6129.802%B**22.447%B+55.1B**1.2A+14621.5h11.4B*38.3B*
Solstice VE3 1,2121,1834402.689M++0.0434.232%A*24.852%B*82.2M**2M**26614.4h10.9B**31.9B+
NS Baron G5AE 1,1781,1714152.822A+0.1759.732%A17.506%B83A+N/A29614.1h3.4B**5.7C++
VE-S Canis 1,1811,1702784.209M++1.5641.556%A**24.615%B+141M++1.3A3598.3h8.7B*21B*
CAS30 Tank Buster 1,9811,1692235.242A*2.5956.417%B**N/A22.4A*15.6A+18052.2h40B+70.9B++
NS-15M AE 1,1821,1605292.193C++0.4626.384%C++28.707%C++66.7B1.3B**15817.4h10.6B+40.3B+
SVA-88 1,1681,1607751.497C+1.1523.264%C+17.155%D*54.7C**N/A17421.2h12.1C+52C++
Pulsar LSW 1,1711,1606951.669C*0.9824.248%C*17.931%D-60.4B+N/A22819.2h10.9B+45.2B+
H-V45 AE 1,1691,1603932.952B**0.3028.783%C++21.983%D-74.8B*N/A36215.5h11.5C*39.9B
Orion VS54 1,1671,1608281.401C+1.2522.779%B17.155%D--46.8B+N/A19224.8h11.7B+51.5C++
Flare VE6 1,1781,1607231.604B1.0525.046%B+18.793%D-57.4B+N/A18620.2h10.1B+40.2B+
NS-11CP 1,1901,1605332.176B+0.4727.286%C21.035%C58.3C++1.5A+14619.9h11.3B41.6C*
VX29 Polaris 1,1641,1608141.425C+1.2325.093%C*13.793%D*53.2C**N/A17121.8h11.9C**47.3B
Lasher X2 1,1741,1604782.427A++0.2242.807%A*2.069%D--80.6A*1C+18414.4h15.1B**35.2B**
NS Decimator 1,5481,0954092.677A++0.0372.882%A+1.644%C-70.6A*29.2A+42615.5h3.8B+5.3B*
Maelstrom Turbo Laser 1,7619831994.94B**2.2941.687%A++2.238%C+35.6B**28.2A++34727.6h76.7B+183.9B++
Artemis VX26 8438362143.907A*1.2638.246%A*39.952%A**152S1.3A*6235.5h8.9A23.2B**
Deimos VA29 8148113812.129B++0.5272.736%B**20.839%B++106.7A*N/A3367.6h1.9B*2.7B+
Eridani SX5-AE 7827712622.943A0.2936.484%A+35.538%B**116.8A++1.7A**3216.6h8.5B++23.4B*
H-V45 6346212092.971B*0.3232.014%A+29.952%B**85.1A*1.8M+2497.3h10.6B**33B**
NS-11A 5014961722.884A+0.2334.829%A*33.468%A+124S1.3A+3754h10A28.7B**
VE-H Maw AE 4654591313.504A0.8532.786%B*42.048%A++127.5A++1.7B++3123.6h8.4B*25.7B++
NS-45 Pilot 4194122481.661B0.9936.009%B++40.291%A++121.2A++2.1A*3523.4h5.5B*15.2B*
Plasma Grenade 4124041404N/A401.3548.577%B+N/A505C++10C++20490.8h3.3B+6.9B+
S1 7954024330.928B+1.7274.801%A*3.483%B+25.3C++24.7A++32315.9h9.6D*12.8C+
C-4 4693181502.12B+0.5330.759%B*N/A43D-20.4D3877.4h1.4C*4.6B+
Lumine Edge AE 2842765,9610.046D2.6032.173%C+22.464%B++1.7C-N/A4161.3h1.2B+3.9C**
Rocklet Rifle 472246962.563M**0.0960.838%B**N/A60M55.1M+5414.1h25.2B**41.4B*
Anti-Vehicle Grenade 2892241224N/A221.3546.614%C--N/A280C-81.3C+17490.8h5.8C++12.4C+
NSX-P Tengu 201198653.046A*0.4049.707%A*33.838%A++123.8M1.9A+3871.6h9.4B**19B*
The Slasher 1751664,6100.036C2.6119.221%D*16.868%B+1C-N/A2164.4h2.3C+11.9C+
NS-7 PDW 168165941.755B**0.9030.999%B**24.849%B**55A1A++2123h10.1B**32.6B*
Blueshift VM5 163158483.292B+0.6424.952%B**25.949%B*39.5B1.3B**1434h16.4C+65.8B+
Blueshift VM5 153153483.188B0.5425.443%B**30.065%A+38.3C**N/A1564h17.6C+69.3B+
Supernova FPC 2411521113.818B**11.1756.96%B+N/A39B**22.8A+6033.9h3.8B**6.7B**
Hornet Missiles 217140270U67.3576.253%A++N/A233.3M**128.3M**21580.6h9.9C*13B+
Saron HRB 18896195.053C+2.4052.712%B**1.042%C--18.8D18C**2825.1h30.7D*58.2C+
E540 Halberd 10370417.5B*14.8557.474%AN/A36.8B+17.4C**2541.9h7.8D**13.6C+
Pulsar VS1 6060541.111C*1.5426.129%B+25%B+37.5B++N/A4141.6h14.4C*55B+
Tank Mine 955996.556A*3.91157.962%SN/A147.5B*90B*16040.4h4.2T*2.7A*
NS-AM7 VS/AE Archer 80581000.58C2.0759.885%C15.517%C9.4C3.5C+626.2h16.2C+27C+
L105 Zephyr 5754154S51.3562.079%A**N/A135M*7.5C6130.4h4.1A6.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19520.5h
Nano-Armor Kit108221,06220.7h
Nanite Revive Grenade03200.1h
Medical Applicator3625,9131.7h
Motion Spotter165,4372.8h
Ammunition Package25220.2h
Medical Kit2,26914,956104.5h
Nano-Repair Grenade0890h

Check the help document for the dictionary if you want to learn more about words used here.


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