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Adept Bounty Hunter SilenceIiIkiLLIyou[DEXS] SilenceIiIkiLLIyou
VS BR 21

KDR: 2.71

Score: 29m

Last Seen: May 29th, 2020 10:17 AM
- OFFLINE - 167.4 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Miller
Level Progress (to 22): 78%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Ghost NS-44 Commissioner Pulsar C Saron Laser Cannon VX6-7 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,049,036 MLG Score: 4036
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.249%29.931%90527131746,7413.01535-0.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.189%1.743A++1.329A-1.634FHEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.556B+100.302C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.92%1.215%1859513399,300699338413.3047275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.142%0.284C*-0.327C-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.433B36.80.309C*55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.593%1.047%61113431916401230.297972154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.701A++-0.941D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.70.699B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.807%0.369%360213421,35453712862.52141105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%0.424B-1.004D*0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.906B*4.60.885B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.035%78.693%360113433,1211297252.40632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.971A++0.75B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.90.404B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.963%21.059%36011343831125430.662679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.573A**1.216B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.798B++1.90.602B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29m211.2%542 (32.5k)449 (26.9k)2.7071371,89626,5582.8863221 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1344617131.293%24.854%77802:2627

12% Engineer48% Heavy Assault10% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2013 7:44 AMFeb 19th, 2020 6:15 PMMay 29th, 2020 9:11 PM (33d) (PST)May 29th, 2020 6:31 AM (34d) (PST)May 29th, 2020 6:17 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1242748501.1140.4110.2772.6010.1184036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,46616,43251,034672517156726,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1075.9h/44.8d 4,759 17,869 18,866 167.9k 1,264 3,601 7,624 72.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:20,916
Deaths:6,378
KDR:3.279
Accuracy:30.773% B++
HSR:34.610% C**
VE-H Maw AE
B**
Kills:1,183
Deaths:324
KDR:3.651
Accuracy:32.809% B++
HSR:39.307% B**
Orion VS54
C++
Kills:1,160
Deaths:828
KDR:1.401
Accuracy:22.779% C++
HSR:17.155% D*
NS-15M AE
C+
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:26.384% C+
HSR:28.707% C+
VX29 Polaris
C+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:25.093% C+
HSR:13.793% D*
Pulsar LSW
C+
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:24.248% C+
HSR:17.931% D--
SVA-88
C
Kills:1,160
Deaths:775
KDR:1.497
Accuracy:23.264% C
HSR:17.155% D*
Flare VE6
C++
Kills:1,160
Deaths:723
KDR:1.604
Accuracy:25.046% C++
HSR:18.793% D--
NS-15 Gallows
A*
Kills:547
Deaths:111
KDR:4.928
Accuracy:39.547% A*
HSR:37.112% B
NSX-P Naginata
A
Kills:63
Deaths:17
KDR:3.706
Accuracy:29.167% B**
HSR:39.683% A
Kills:29,669
Deaths (as Heavy Assault):11,194
Deaths (to Heavy Assaults):7,991
KDR:2.65044
Kill Difference:18,475
Playtime:511.134 hours
Usage:48%
Score:13.360m
Score/min:436
Accuracy (listed only):27.911%
HSR (listed only):26.425%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,946
Deaths:710
KDR:2.741
Accuracy:32.459% A
HSR:26.516% B+
VX6-7
A+
Kills:1,585
Deaths:488
KDR:3.248
Accuracy:33.850% A+
HSR:28.959% B**
Solstice Burst
A++
Kills:1,309
Deaths:397
KDR:3.297
Accuracy:36.182% A++
HSR:32.009% B**
Eridani SX5G
C+
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C+
HSR:19.966% C
NS-11C
B*
Kills:1,185
Deaths:581
KDR:2.040
Accuracy:29.802% B*
HSR:22.447% B+
Solstice VE3
A++
Kills:1,183
Deaths:440
KDR:2.689
Accuracy:34.232% A++
HSR:24.852% B++
NS Baron G5AE
B**
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% B**
HSR:17.506% C**
VE-S Canis
A*
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A*
HSR:24.615% C**
NS-11CP
C--
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.286% C--
HSR:21.035% C--
Eridani SX5-AE
A
Kills:959
Deaths:312
KDR:3.074
Accuracy:36.340% A
HSR:34.724% B*
Deimos VA29
B*
Kills:831
Deaths:387
KDR:2.147
Accuracy:72.963% B*
HSR:21.059% B++
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
VE-C Horizon
A++
Kills:93
Deaths:26
KDR:3.577
Accuracy:41.596% B**
HSR:39.785% A++
Kills:14,147
Deaths (as Light Assault):5,325
Deaths (to Light Assaults):5,391
KDR:2.65671
Kill Difference:8,822
Playtime:275.733 hours
Usage:26%
Score:7.465m
Score/min:451
Accuracy (listed only):39.671%
HSR (listed only):26.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,946
Deaths:710
KDR:2.741
Accuracy:32.459% A
HSR:26.516% B+
VX6-7
A+
Kills:1,585
Deaths:488
KDR:3.248
Accuracy:33.850% A+
HSR:28.959% B**
Solstice Burst
A++
Kills:1,309
Deaths:397
KDR:3.297
Accuracy:36.182% A++
HSR:32.009% B**
NS-11C
B*
Kills:1,185
Deaths:581
KDR:2.040
Accuracy:29.802% B*
HSR:22.447% B+
Solstice VE3
A++
Kills:1,183
Deaths:440
KDR:2.689
Accuracy:34.232% A++
HSR:24.852% B++
NS Baron G5AE
B**
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% B**
HSR:17.506% C**
NS-11CP
C--
Kills:1,160
Deaths:533
KDR:2.176
Accuracy:27.286% C--
HSR:21.035% C--
Deimos VA29
B*
Kills:831
Deaths:387
KDR:2.147
Accuracy:72.963% B*
HSR:21.059% B++
VE-C Horizon
A++
Kills:93
Deaths:26
KDR:3.577
Accuracy:41.596% B**
HSR:39.785% A++
Kills:10,463
Deaths (as Engineer):3,977
Deaths (to Engineers):3,806
KDR:2.63088
Kill Difference:6,486
Playtime:131.730 hours
Usage:12%
Score:3.693m
Score/min:467
Accuracy (listed only):40.900%
HSR (listed only):26.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C+
HSR:19.966% C
NS Baron G5AE
B**
Kills:1,171
Deaths:415
KDR:2.822
Accuracy:59.732% B**
HSR:17.506% C**
VE-S Canis
A*
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A*
HSR:24.615% C**
H-V45 AE
C+
Kills:1,160
Deaths:393
KDR:2.952
Accuracy:28.783% C+
HSR:21.983% D--
Eridani SX5-AE
A
Kills:959
Deaths:312
KDR:3.074
Accuracy:36.340% A
HSR:34.724% B*
Deimos VA29
B*
Kills:831
Deaths:387
KDR:2.147
Accuracy:72.963% B*
HSR:21.059% B++
NS-11A
A++
Kills:729
Deaths:277
KDR:2.632
Accuracy:33.507% A++
HSR:34.568% A+
H-V45
A
Kills:621
Deaths:209
KDR:2.971
Accuracy:32.014% A
HSR:29.952% B**
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
Pulsar VS1
B+
Kills:60
Deaths:54
KDR:1.111
Accuracy:26.129% B
HSR:25% B+
Kills:8,256
Deaths (as Combat Medic):3,083
Deaths (to Combat Medics):3,071
KDR:2.67791
Kill Difference:5,173
Playtime:41.383 hours
Usage:4%
Score:1.498m
Score/min:603
Accuracy (listed only):40.038%
HSR (listed only):26.187%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,121
Deaths:733
KDR:4.258
Accuracy:48.035% B**
HSR:78.693% B*
NS-44 Commissioner
A
Kills:2,130
Deaths:1,454
KDR:1.465
Accuracy:44.374% B*
HSR:33.521% A
Eridani SX5G
C+
Kills:1,192
Deaths:599
KDR:1.990
Accuracy:28.686% C+
HSR:19.966% C
VE-S Canis
A*
Kills:1,170
Deaths:278
KDR:4.209
Accuracy:41.556% A*
HSR:24.615% C**
Eridani SX5-AE
A
Kills:959
Deaths:312
KDR:3.074
Accuracy:36.340% A
HSR:34.724% B*
Artemis VX26
A*
Kills:836
Deaths:214
KDR:3.907
Accuracy:38.246% A*
HSR:39.952% A*
NS-45 Pilot
A
Kills:647
Deaths:415
KDR:1.559
Accuracy:35.367% B+
HSR:40.340% A
NS-357 Underboss
M+
Kills:213
Deaths:149
KDR:1.430
Accuracy:47.859% B**
HSR:48.357% M+
NSX-P Tengu
A*
Kills:198
Deaths:65
KDR:3.046
Accuracy:49.707% A*
HSR:33.838% A++
NS-7 PDW
B**
Kills:165
Deaths:94
KDR:1.755
Accuracy:30.999% B**
HSR:24.849% B**
NS-AM7 VS/AE Archer
C
Kills:68
Deaths:117
KDR:0.581
Accuracy:59.834% C
HSR:19.118% C
Kills:10,699
Deaths (as Infiltrator):4,430
Deaths (to Infiltrators):3,776
KDR:2.41512
Kill Difference:6,269
Playtime:104.997 hours
Usage:10%
Score:2.835m
Score/min:450
Accuracy (listed only):41.909%
HSR (listed only):36.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:173
Deaths:53
KDR:3.264
Accuracy:25.929% B**
HSR:27.168% B*
Blueshift VM5
A
Kills:164
Deaths:53
KDR:3.094
Accuracy:26.390% B**
HSR:29.878% A
Kills:337
Deaths (as MAX Suit):53
Deaths (to MAX Suits):1,280
KDR:6.35849
Kill Difference:284
Playtime:6.363 hours
Usage:1%
Score:0.143m
Score/min:375
Accuracy (listed only):26.159%
HSR (listed only):28.523%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,006
V. Kills:177 N/A
Deaths:370
KDR:10.827
Accuracy:51.673% A
KPH:144.500 A*
VKPH:6.400 B**
Saron Laser Cannon
A++
Kills:1,683
V. Kills:1,380 122%
Deaths:388
KDR:4.338
Accuracy:33.729% B+
KPH:27.400 B**
VKPH:22.500 A++
Dual Photon Pods
A
Kills:1,412
V. Kills:214 N/A
Deaths:58
KDR:24.345
Accuracy:65.042% A
KPH:178.900 A
VKPH:27.100 B+
V26 Maelstrom Turbo Laser
A++
Kills:1,007
V. Kills:790 127%
Deaths:199
KDR:5.060
Accuracy:41.641% A++
KPH:33.900 B**
VKPH:26.600 A++
Hornet Missiles
S
Kills:168
V. Kills:99 168%
Deaths:2
KDR:84
Accuracy:74.600% A+
KPH:282.500 M**
VKPH:166.500 S
Kills:8,276 (6,696 + 0)
Deaths:1,017
KDR:8.138
VKDR:2.616
Vehicle Kills:2,660
Kill Difference:7,259
Playtime:127.286 hours
Usage:12%
Score:2.975m
Score/min:390
Piloting Accuracy:41.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,258
V. Kills:1,081 116%
Deaths:54
KDR:23.296
Accuracy:33.974% C--
KPH:88.900 A++
VKPH:76.400 M++
CAS30 Tank Buster
A*
Kills:1,192
V. Kills:823 145%
Deaths:223
KDR:5.345
Accuracy:56.357% B*
KPH:22.500 A*
VKPH:15.500 A
L105 Zephyr
A**
Kills:54
V. Kills:3 N/A
Deaths:1
KDR:54
Accuracy:62.079% A*
KPH:126.400 A**
VKPH:7 C
Kills:2,504 (1,192 + 1,312)
Deaths:278
KDR:9.007
VKDR:6.860
Vehicle Kills:1,907
Kill Difference:2,226
Playtime:67.608 hours
Usage:6%
Score:1.299m
Score/min:320
Piloting Accuracy:56.357%
Gunner Accuracy:62.079%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:191
V. Kills:107 177%
Deaths:11
KDR:17.364
Accuracy:58.593% B+
KPH:42.200 B**
VKPH:23.600 A+
Saron HRB
C++
Kills:96
V. Kills:92 103%
Deaths:19
KDR:5.053
Accuracy:52.712% B*
KPH:18.900 D
VKPH:18.100 C++
E540 Halberd
B**
Kills:70
V. Kills:33 206%
Deaths:4
KDR:17.500
Accuracy:57.474% B**
KPH:37.600 C**
VKPH:17.700 C++
Kills:357 (191 + 166)
Deaths:34
KDR:10.500
VKDR:6.824
Vehicle Kills:232
Kill Difference:323
Playtime:11.478 hours
Usage:1%
Score:0.273m
Score/min:396
Driving Accuracy:58.593%
Gunner Accuracy:57.474%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,23020,9166,3783.279C++0.5730.773%B++34.61%C**115B*1.7B+307181.9h10.2C++33.2B+
Light PPA 4,1834,00637010.827B*8.1251.673%AN/A144.6A*6.4B**41627.7h8.8B+16.9B+
Ghost 3,1463,1217334.258B1.5548.035%B**78.693%B*78.8B**N/A22139.6h1.9B+4B++
NS-44 Commissioner 2,1572,1301,4541.465B1.2444.374%B*33.521%A68.5B**N/A19931.1h3.6C*8B+
Pulsar C 1,9721,9467102.741B+0.0332.459%A26.516%B+81.4A+1.1B++22923.9h9.7B+30B++
Saron Laser Cannon 3,0631,6833884.338B+1.6333.729%B+1.367%C--27.4B**22.5A++34161.4h99.7B295.5B+
VX6-7 1,6171,5854883.248B*0.5433.85%A+28.959%B**137.8M+2.8M++41811.5h10B+29.5B*
Dual Photon Pods 1,6261,4125824.345A*21.6465.042%A1.346%C++178.7A27.1B+6067.9h10.5A16.2B**
NS Decimator 1,9621,3835122.701A+0.0172.517%A+1.302%D70.9A+29.7A42419.5h3.8B+5.3B*
Solstice Burst 1,3251,3093973.297B**0.5936.182%A++32.009%B**140.8M+1.7A++3899.3h9.7B**26.9B**
C150 Dalton 2,3391,2585423.296B**20.5933.974%C--N/A88.6A++76.1M++84014.2h2.6B++7.7B+
Eridani SX5G 1,2031,1925991.99C**0.7228.686%C+19.966%C61.1C++N/A14019.5h10.2C**35.7C*
CAS30 Tank Buster 2,0151,1922235.345A++2.6456.357%B*N/A22.5A*15.5A17953h40B++71B++
NS-11C 1,2111,1855812.04B*0.6729.802%B*22.447%B+55.1B*1.2B**14821.5h11.4B++38.3B+
VE-H Maw AE 1,2021,1833243.651B**0.9432.809%B++39.307%B**132.9A+2.1B+3138.9h8.7B+26.5B+
Solstice VE3 1,2121,1834402.689M0.0234.232%A++24.852%B++82.2A**2M28114.4h10.9B*31.9B
NS Baron G5AE 1,1781,1714152.822B**0.1159.732%B**17.506%C**83B**N/A29614.1h3.4B*5.7C+
VE-S Canis 1,1811,1702784.209A*1.5041.556%A*24.615%C**141A*1.3B+3688.3h8.7B++21B++
H-V45 AE 1,1691,1603932.952B+0.2428.783%C+21.983%D--74.8BN/A36315.5h11.5C+39.9C++
Lasher X2 1,1741,1604782.427B**0.2842.807%A++2.069%D--80.6A+1C+18714.4h15.1B*35.2B*
NS-11CP 1,1901,1605332.176C**0.5327.286%C--21.035%C--58.3C+1.5B+14619.9h11.3C++41.6C+
Orion VS54 1,1671,1608281.401C+1.3122.779%C++17.155%D*46.8C*N/A20124.8h11.7C*51.5C+
NS-15M AE 1,1821,1605292.193C+0.5126.384%C+28.707%C+66.7C++1.3B+15917.4h10.6C**40.3C**
VX29 Polaris 1,1641,1608141.425C+1.2825.093%C+13.793%D*53.2C+N/A17421.8h11.9C+47.3C++
Pulsar LSW 1,1711,1606951.669C+1.0424.248%C+17.931%D--60.4C*N/A23219.2h10.9B45.2C*
SVA-88 1,1681,1607751.497C1.2123.264%C17.155%D*54.7C+N/A17621.2h12.1C52C+
Flare VE6 1,1781,1607231.604C+1.1025.046%C++18.793%D--57.4C++N/A18920.2h10.1C++40.2C**
V26 Maelstrom Turbo Laser 1,7971,0071995.06B*2.3541.641%A++2.185%C33.9B**26.6A++37029.7h76.2B+182.9B++
Eridani SX5-AE 9739593123.074B*0.3736.34%A34.724%B*115.5B**1.7B*3078.3h8.6B*23.7B*
Artemis VX26 8438362143.907B**1.2038.246%A*39.952%A*152S1.3A*6255.5h8.9B**23.2A
Deimos VA29 8348313872.147B++0.5672.963%B*21.059%B++106.5A+N/A3367.8h1.9B++2.6B++
NS-11A 7357292772.632B++0.0833.507%A++34.568%A+108.8A**N/A3096.7h10.3B**30.8B**
NS-45 Pilot 6566474151.559C*1.1535.367%B+40.34%A96.6B++1.3B+2796.7h5.5B*15.5B++
H-V45 6346212092.971B+0.2632.014%A29.952%B**85.1A++1.8A*2597.3h10.6B*33B*
Plasma Grenade 5895751575N/A572.2950.027%BN/A575C+14C++20641h3.2C*6.5B
NS-15 Gallows 5555471114.928B**2.2239.547%A*37.112%B147.8A+2.2B+3653.7h9.5B++24.1B**
S1 7954024330.928C++1.7874.801%A++3.483%B+25.3C+24.7A32715.9h9.6D**12.8C+
C-4 4813281512.172B+0.5431.317%B*N/A44.3D-20.7D4067.4h1.4C++4.5B+
Lumine Edge AE 2842766,1620.045D-2.6631.814%C22.464%B+1.6DN/A4167.8h1.2B3.9C*
Rocklet Rifle 486254992.566M+0.1461.023%B**N/A59.1A*54A**5494.3h25.8B**42.3B++
Anti-Vehicle Grenade 2892241224N/A221.2946.614%DN/A280D81.3C+17790.8h5.8C12.4C
NS-357 Underboss 2152131491.43C**1.2847.859%B**48.357%M+68.7B+N/A1963.1h3.6B+7.5B++
NSX-P Tengu 201198653.046A++0.3449.707%A*33.838%A++123.8A**1.9B**4051.6h9.4B*19B**
Supernova FPC 2981911117.364B*14.6658.593%B+1.047%D42.4B**23.8A+5694.5h3.7B*6.4B**
Blueshift VM5 178173533.264C**0.5625.929%B**27.168%B*41.2C++1.2B++1504.2h16.8C--64.7B+
Hornet Missiles 267168284U81.2974.6%A+N/A280M**165S23150.6h9.7C**13B+
The Slasher 1751664,6100.036C2.6719.221%D*16.868%B*1CN/A2164.4h2.3C+11.9C+
NS-7 PDW 168165941.755B++0.9530.999%B**24.849%B**55B**1A2183h10.1B**32.6B*
Blueshift VM5 164164533.094C*0.3926.39%B**29.878%A39C+N/A1614.2h18.3D-69.5C**
Saron HRB 18896195.053C+2.3552.712%B*1.042%C--18.8D18C++2915.1h30.7D**58.2C-
VE-C Horizon 9493263.577B**0.8741.596%B**39.785%A++155A*1.7C**6270.6h9.5B**22.8B*
E540 Halberd 10370417.5B+14.7957.474%B**N/A36.8C*17.4C++2611.9h7.8F-13.6C--
NS-AM7 VS/AE Archer 93681170.581C2.1359.834%C19.118%C9.9C3.6C606.9h14.8C24.8C
Tank Mine 10063106.3A+3.59164.417%SN/A157.5B*92.5B*15970.4h4.3T*2.6A++
NSX-P Naginata 6363173.706A++1.0029.167%B**39.683%A157.5M+N/A7410.4h7.8B**26.7B**
Pulsar VS1 6060541.111C+1.6026.129%B25%B+37.5BN/A4671.6h14.4C+55C**
L105 Zephyr 5754154M**51.2962.079%A*N/A135M+7.5C6160.4h4.1B**6.6A
Spear Anti-Vehicle Phalanx Turret 9851510.2C**7.4966.077%A++5.882%B**72.9A67.1M**9750.7h8.1C*12.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit126227,78421.6h
Spawn Beacon11,2260.6h
Nanite Revive Grenade03740.1h
Medical Applicator4833,7232.2h
Motion Spotter186,0293.2h
Ammunition Package25280.2h
Medical Kit2,60517,233114h
Nano-Repair Grenade01050h

Check the help document for the dictionary if you want to learn more about words used here.


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