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Sentinel Overseer SilenceJetfire[NGRP] SilenceJetfire
NC BR 72

KDR: 2.54

Score: 5.8m

Last Seen: Apr 20th, 2019 2:30 AM
- OFFLINE - 113.3 hour(s)

Battle Rank 72 - New Conglomerate on Connery - Outfit Leader of Northern Group[NGRP] Northern Group
NC outfit on Connery

Members: 1
Level Progress (to 73): 62%
Level 100 Progress: 31% 690h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 GD-22S LA1 Anchor NC6A GODSAW NS-15M1 EM6 MGR-L1 Promise NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,787,679 MLG Score: 1429
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.771%27.085%64413102211,0063.77306-1.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.1%0.523B+0.972B*-0.187CHEAD ++ (~15.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.454B+9.70.32C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.198%58.83%02103394031742.95598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.403%-1.177D*-0.554D-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.084C+2.90.085C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Northern Group[NGRP] Northern Group
NC outfit on Connery

Members: 1
5.8m200.8%316 (19k)266 (16k)2.5413814,5245,7152.7104172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035106619.602%25.241%49503:498

8% Engineer68% Heavy Assault14% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2016 3:30 PMDec 28th, 2017 5:40 PMApr 23rd, 2019 4:55 PM (22h) (PST)Apr 19th, 2019 10:30 PM (5d) (PST)Apr 19th, 2019 10:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051753300.6660.2620.1681.3830.0231429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,29710,51119,78640161083115,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.4h/15.1d 966 3,666 4,156 30.2k 601 1,079 495 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,286
Deaths:433
KDR:2.970
Accuracy:23.622% C+
HSR:30.171% B+
GD-22S
C
Kills:1,201
Deaths:524
KDR:2.292
Accuracy:21.725% C
HSR:22.565% C
LA1 Anchor
B+
Kills:1,190
Deaths:444
KDR:2.680
Accuracy:26.413% C**
HSR:29.580% B+
NC6A GODSAW
B+
Kills:1,176
Deaths:310
KDR:3.794
Accuracy:26.247% C-
HSR:30.017% B+
NS-15M1
B**
Kills:1,171
Deaths:317
KDR:3.694
Accuracy:25.226% B+
HSR:31.085% B**
EM6
C*
Kills:1,169
Deaths:378
KDR:3.093
Accuracy:22.972% C*
HSR:22.327% C+
MGR-L1 Promise
B*
Kills:1,167
Deaths:373
KDR:3.129
Accuracy:23.886% C+
HSR:31.277% B*
NC6 Gauss SAW
C++
Kills:1,158
Deaths:502
KDR:2.307
Accuracy:20.908% C++
HSR:23.057% C+
NSX-P Naginata
B++
Kills:193
Deaths:44
KDR:4.386
Accuracy:26.147% B++
HSR:26.943% C
NC05 Jackhammer
A++
Kills:78
Deaths:39
KDR:2
Accuracy:42.191% C
HSR:21.795% A++
Kills:9,789
Deaths (as Heavy Assault):3,364
Deaths (to Heavy Assaults):1,748
KDR:2.90993
Kill Difference:6,425
Playtime:247.839 hours
Usage:68%
Score:4.270m
Score/min:287
Accuracy (listed only):25.934%
HSR (listed only):26.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:254
Deaths:70
KDR:3.629
Accuracy:25.542% C+
HSR:25.591% B**
AF-19 Mercenary
C--
Kills:227
Deaths:206
KDR:1.102
Accuracy:19.640% C--
HSR:18.502% C--
Kills:481
Deaths (as Light Assault):276
Deaths (to Light Assaults):1,006
KDR:1.74275
Kill Difference:205
Playtime:10.149 hours
Usage:3%
Score:0.083m
Score/min:136
Accuracy (listed only):22.591%
HSR (listed only):22.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:254
Deaths:70
KDR:3.629
Accuracy:25.542% C+
HSR:25.591% B**
NC1 Gauss Rifle
B+
Kills:136
Deaths:123
KDR:1.106
Accuracy:20.906% C-
HSR:24.265% B+
Kills:390
Deaths (as Combat Medic):193
Deaths (to Combat Medics):493
KDR:2.02073
Kill Difference:197
Playtime:17.128 hours
Usage:5%
Score:0.361m
Score/min:351
Accuracy (listed only):23.224%
HSR (listed only):24.928%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D--
Kills:873
Deaths:265
KDR:3.294
Accuracy:27.624% F
HSR:58.534% D--
NS-44 Commissioner
B+
Kills:740
Deaths:609
KDR:1.215
Accuracy:35.915% C+
HSR:26.216% B+
AF-4 Cyclone
B**
Kills:254
Deaths:70
KDR:3.629
Accuracy:25.542% C+
HSR:25.591% B**
NC14 Bolt Driver
D*
Kills:67
Deaths:13
KDR:5.154
Accuracy:23.655% F-
HSR:62.687% D*
Kills:1,934
Deaths (as Infiltrator):957
Deaths (to Infiltrators):778
KDR:2.0209
Kill Difference:977
Playtime:51.388 hours
Usage:14%
Score:0.592m
Score/min:192
Accuracy (listed only):28.184%
HSR (listed only):43.257%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:227
Deaths:206
KDR:1.102
Accuracy:19.640% C--
HSR:18.502% C--
MGR-M1 Bishop
D
Kills:131
Deaths:32
KDR:4.094
Accuracy:28.101% D
HSR:19.847% D*
Kills:358
Deaths (as Engineer):238
Deaths (to Engineers):776
KDR:1.5042
Kill Difference:120
Playtime:29.431 hours
Usage:8%
Score:0.413m
Score/min:234
Accuracy (listed only):23.870%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D*
Kills:82
Deaths:32
KDR:2.563
Accuracy:23.664% D*
HSR:8.537% F
NCM1 Scattercannon
D
Kills:61
Deaths:23
KDR:2.652
Accuracy:18.238% F-
HSR:13.115% D
Kills:143
Deaths (as MAX Suit):27.500
Deaths (to MAX Suits):251
KDR:5.2
Kill Difference:115.500
Playtime:5.736 hours
Usage:2%
Score:0.072m
Score/min:208
Accuracy (listed only):20.951%
HSR (listed only):10.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,2971,2864332.97B*0.4323.622%C+30.171%B+51.2C**N/A11425.1h11.1B+46.9B+
GD-22S 1,2051,2015242.292B+0.2521.725%C22.565%C43.2C**N/A10927.8h10.3B+47.4C**
LA1 Anchor 1,1941,1904442.68C++0.1426.413%C**29.58%B+54.8C**N/A17921.7h9B+34.1B+
NC6A GODSAW 1,1831,1763103.794B++1.2526.247%C-30.017%B+63.2C++N/A16318.6h8.7C++33.1C++
NS-15M1 1,1911,1713173.694A++1.1525.226%B+31.085%B**53B+N/A11522.1h11.1B+43.9B+
EM6 1,1821,1693783.093B*0.5522.972%C*22.327%C+53.1B+N/A12022h10.2B+44.2B
MGR-L1 Promise 1,1701,1673733.129A+0.5923.886%C+31.277%B*56.7B+N/A12920.6h11.7B++49.1B+
NC6 Gauss SAW 1,1711,1585022.307A0.2320.908%C++23.057%C+38.3B+N/A17430.2h9.4B+44.8B+
SAS-R 8778732653.294C**0.7527.624%F58.534%D--23DN/A7037.9h2.8D-10.3D**
NS Decimator 9717642463.106A**0.5661.744%C++1.44%D59.7A++16.2C+26812.8h3.7B++6B++
NS-44 Commissioner 7417406091.215C**1.3335.915%C+26.216%B+52.5B++N/A13514.1h3B*8.5B+
Frag Grenade 4654571457N/A454.4651.541%B*N/A571.3B+10B18900.8h3.3B+6.5B++
AF-4 Cyclone 255254703.629A++1.0925.542%C+25.591%B**49.8B++N/A1625.1h9.6B+37.8B+
AF-19 Mercenary 2322272061.102B+1.4419.64%C--18.502%C--13.3CN/A7317.1h11.3B+57.8C**
Shrike 2462041291.581A++0.9648.291%D-3.431%B+40A8.2D2385.1h4.8B**9.9B+
NSX-P Naginata 193193444.386A*1.8426.147%B++26.943%C64.3B*N/A1553h10.2B++39.2B++
NC1 Gauss Rifle 1371361231.106C++1.4420.906%C-24.265%B+15.6C--N/A898.7h12.4C**59.4C++
Tank Mine 195134255.36A+2.8225.829%DN/A103.1C+46.9C--8121.3h2C+7.7D
MGR-M1 Bishop 132131324.094A+1.5528.101%D19.847%D*39.7B+N/A973.3h7.2C+25.5C
NCM1 Scattercannon 8282322.563B+0.0223.664%D*8.537%F20.5C+N/A754h6.9B+29.2C
NC05 Jackhammer 7878392B*0.5442.191%C21.795%A++60B++N/A2381.3h4.6B+11C*
Anti-Vehicle Grenade 8168168N/A65.4643.468%D-N/A340C+65C11690.2h5.4C**12.4C+
NC14 Bolt Driver 6767135.154A++2.6123.655%F-62.687%D*20.3C+N/A1113.3h3.8D*16.1F-
NCM1 Scattercannon 6161232.652C++0.1118.238%F-13.115%D21.8D-N/A722.8h5.8C++31.8F
NC15 Phoenix 8157228.5U25.9646.812%D--N/A15.8B6.7D1633.6h10.6C++22.6C
C-4 5651202.55B*0.0137.104%A*N/A63.8C6.3F7490.8h1.6C+4.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3461.1h
Spawn Beacon14200.3h
Medical Kit4063,93610.2h
Medical Applicator3580,5945.5h
M12 Kobalt01290.1h
M40 Fury0830h
Recon Detection Device18821.2h
Ammunition Package41,2670.4h
Nano-Armor Kit1145,0042.5h
Shield Recharging Field51,0000.3h

Check the help document for the dictionary if you want to learn more about words used here.


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