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Archon Conqueror SilentStorm888[R7] SilentStorm888
VS BR 81

KDR: 0.97

Score: 29.4m

Last Seen: Jan 27th, 2019 1:22 AM
- OFFLINE - 532.4 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Officer of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
Level Progress (to 82): 20%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5 Orion VS54 Pulsar C C-4 Frag Grenade Sirius SX12 Solstice SF VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $126,351 MLG Score: 101
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.755%15.063%37320100218,0440.8663340.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.816%0.72B++-0.864D---2.16F--HEAD (~2.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.2C++14.8-0.037C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.49%0.613%37110211636592180.24734474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.533B+-0.911D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
412.1-1.559F175.1-2.307F--237

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.848%1.273%105310191,493182711880.81674126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.35%-0.394C---0.864D--3.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.4-0.588D22.6-0.804D-38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.823%3.971%151910131,76316248501.08559207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.143%0.341C**-0.101C+0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.019C+46.2-0.173C69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.79%59.36%15121020844148170.569501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.75%0.264C*-0.51D-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.05C+3.8-0.199C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.867%10.396%15111021202130330.154908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.204C++-0.822D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+5.9-0.222C7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
29.4m398.9%268 (16.1k)211 (12.7k)0.97259936,45337,4801.2471581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022125121.943%10.578%23203:4313

19% Combat Medic18% Engineer21% Heavy Assault15% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:40 PMMar 5th, 2017 2:52 AMFeb 17th, 2019 4:10 AM (20h) (PST)Jan 26th, 2019 9:27 PM (22d) (PST)Jan 26th, 2019 9:22 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3901342560.2610.2690.0281.2200.045101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3928,03015,3621616273312,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2325h/96.9d 10,290 3,856 20,825 170.2k 3,685 5,282 6,208 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,734
Deaths:4,763
KDR:0.364
Accuracy:16.324% D-
HSR:18.570% D-
NSX Naginata
C**
Kills:754
Deaths:584
KDR:1.291
Accuracy:23.604% C**
HSR:18.435% D*
Lasher X2
B
Kills:322
Deaths:1,136
KDR:0.283
Accuracy:17.325% D*
HSR:4.658% B
Kills:2,810
Deaths (as Heavy Assault):6,483
Deaths (to Heavy Assaults):10,869
KDR:0.43344
Kill Difference:3,673
Playtime:483.093 hours
Usage:21%
Score:5.694m
Score/min:196
Accuracy (listed only):19.084%
HSR (listed only):13.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% C**
HSR:14.485% D**
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C*
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C*
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
Eclipse VE3A
C+
Kills:461
Deaths:498
KDR:0.926
Accuracy:27.128% C+
HSR:13.232% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:6,995
Deaths (as Engineer):8,324
Deaths (to Engineers):7,944
KDR:0.84034
Kill Difference:1,329
Playtime:422.507 hours
Usage:18%
Score:5.246m
Score/min:207
Accuracy (listed only):28.393%
HSR (listed only):14.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A
HSR:13.847% D-
Pulsar C
C**
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% C**
HSR:14.485% D**
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C*
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C*
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
VE-S Canis
A
Kills:574
Deaths:437
KDR:1.314
Accuracy:35.788% A
HSR:9.233% D*
Eclipse VE3A
C+
Kills:461
Deaths:498
KDR:0.926
Accuracy:27.128% C+
HSR:13.232% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:11,229
Deaths (as Light Assault):13,570
Deaths (to Light Assaults):6,113
KDR:0.82749
Kill Difference:2,341
Playtime:603.783 hours
Usage:26%
Score:7.537m
Score/min:208
Accuracy (listed only):29.278%
HSR (listed only):13.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Terminus VX-9
C+
Kills:1,168
Deaths:996
KDR:1.173
Accuracy:24.870% C+
HSR:18.493% D--
Pulsar VS1
C**
Kills:1,162
Deaths:1,430
KDR:0.813
Accuracy:25.029% C**
HSR:11.102% D*
H-V45
C+
Kills:1,154
Deaths:1,684
KDR:0.685
Accuracy:23.231% C+
HSR:14.905% D-
CME
C*
Kills:638
Deaths:548
KDR:1.164
Accuracy:27.799% C*
HSR:15.674% D-
VE-S Canis
A
Kills:574
Deaths:437
KDR:1.314
Accuracy:35.788% A
HSR:9.233% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:8,558
Deaths (as Combat Medic):10,139
Deaths (to Combat Medics):4,302
KDR:0.84407
Kill Difference:1,581
Playtime:433.759 hours
Usage:19%
Score:6.588m
Score/min:253
Accuracy (listed only):29.853%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
NS-357 Underboss
C+
Kills:578
Deaths:1,076
KDR:0.537
Accuracy:35.192% C+
HSR:14.706% D-
VE-S Canis
A
Kills:574
Deaths:437
KDR:1.314
Accuracy:35.788% A
HSR:9.233% D*
Parallax VX3
C+
Kills:549
Deaths:84
KDR:6.536
Accuracy:38.052% C+
HSR:74.135% C-
Beamer VS3
B+
Kills:324
Deaths:665
KDR:0.487
Accuracy:30.863% B+
HSR:24.691% C**
VA39 Spectre
B+
Kills:295
Deaths:146
KDR:2.021
Accuracy:35.932% B+
HSR:31.864% D
Artemis VX26
B**
Kills:261
Deaths:173
KDR:1.509
Accuracy:32.557% B**
HSR:18.008% D
NS-44 Commissioner
A++
Kills:216
Deaths:171
KDR:1.263
Accuracy:49.746% A++
HSR:13.889% D*
NS-45 Pilot
C
Kills:156
Deaths:216
KDR:0.722
Accuracy:29.472% C
HSR:19.231% D
Soldier Soaker
C+
Kills:154
Deaths:177
KDR:0.870
Accuracy:31.184% C
HSR:15.584% C+
NS-AM7 Archer
C+
Kills:56
Deaths:99
KDR:0.566
Accuracy:58.581% C+
HSR:12.500% D
Kills:6,823
Deaths (as Infiltrator):8,053
Deaths (to Infiltrators):4,548
KDR:0.84726
Kill Difference:1,230
Playtime:357.059 hours
Usage:15%
Score:4.023m
Score/min:188
Accuracy (listed only):36.301%
HSR (listed only):21.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:221
Deaths:319
KDR:0.693
Accuracy:14.471% C
HSR:17.195% C
Blueshift VM5
C--
Kills:196
Deaths:233
KDR:0.841
Accuracy:15.541% D
HSR:18.367% C--
Kills:417
Deaths (as MAX Suit):276
Deaths (to MAX Suits):1,751
KDR:1.51087
Kill Difference:141
Playtime:23.393 hours
Usage:1%
Score:0.310m
Score/min:221
Accuracy (listed only):15.006%
HSR (listed only):17.781%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
B++
Kills:163
V. Kills:84 192%
Deaths:28
KDR:5.821
Accuracy:84.668% B++
KPH:55.200 C++
VKPH:28.500 C-
Saron Laser Cannon
A++
Kills:163
V. Kills:108 150%
Deaths:417
KDR:0.391
Accuracy:42.490% A++
KPH:6 D
VKPH:4 D-
Dual Photon Pods
D
Kills:70
V. Kills:21 318%
Deaths:32
KDR:2.188
Accuracy:53.270% C++
KPH:35.800 D
VKPH:10.700 D
Kills:396 (163 + 0)
Deaths:477
KDR:0.830
VKDR:0.447
Vehicle Kills:213
Kill Difference:81
Playtime:32.134 hours
Usage:1%
Score:0.214m
Score/min:111
Piloting Accuracy:42.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:761
V. Kills:768 99%
Deaths:692
KDR:1.100
Accuracy:61.400% B+
KPH:15.500 D*
VKPH:15.700 C
L100 Python HEAT
A*
Kills:495
V. Kills:246 200%
Deaths:53
KDR:9.340
Accuracy:70.157% A++
KPH:42 B*
VKPH:20.900 A*
Skyguard
B**
Kills:237
V. Kills:152 155%
Deaths:33
KDR:7.182
Accuracy:30.737% C*
KPH:20.300 B**
VKPH:13 B*
Kills:1,493 (1,493 + 0)
Deaths:778
KDR:1.919
VKDR:1.499
Vehicle Kills:1,166
Kill Difference:715
Playtime:72.525 hours
Usage:3%
Score:0.865m
Score/min:199
Driving Accuracy:30.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:286
V. Kills:167 170%
Deaths:38
KDR:7.526
Accuracy:51.221% B*
KPH:26.400 C++
VKPH:15.400 C+
E540 Halberd
B+
Kills:101
V. Kills:48 206%
Deaths:13
KDR:7.769
Accuracy:48.727% C++
KPH:35.800 B+
VKPH:17 C+
Kills:387 (0 + 387)
Deaths:51
KDR:7.588
VKDR:4.216
Vehicle Kills:215
Kill Difference:336
Playtime:13.673 hours
Usage:1%
Score:0.212m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:48.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:265
V. Kills:25 N/A
Deaths:24
KDR:11.042
Accuracy:43.301% B++
KPH:104.200 C**
VKPH:9.800 B**
E540 Halberd-H
C++
Kills:238
V. Kills:114 207%
Deaths:35
KDR:6.800
Accuracy:58.746% C++
KPH:40 C+
VKPH:19.100 C
Saron HRB-H
C*
Kills:123
V. Kills:76 160%
Deaths:30
KDR:4.100
Accuracy:57.070% C*
KPH:28.900 C--
VKPH:17.800 D
Aphelion VEX-4H
C-
Kills:81
V. Kills:55 145%
Deaths:40
KDR:2.025
Accuracy:41.896% C-
KPH:20.500 D--
VKPH:13.900 D*
Kills:707 (0 + 707)
Deaths:129
KDR:5.481
VKDR:2.093
Vehicle Kills:270
Kill Difference:578
Playtime:16.711 hours
Usage:1%
Score:0.278m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:41.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:321
V. Kills:138 231%
Deaths:61
KDR:5.262
Accuracy:41.823% C**
KPH:16.800 C
VKPH:7.200 C+
M20 Basilisk
C++
Kills:301
V. Kills:112 266%
Deaths:48
KDR:6.271
Accuracy:40.463% C++
KPH:19.100 C+
VKPH:7.100 C-
M12 Kobalt
C--
Kills:123
V. Kills:5 N/A
Deaths:7
KDR:17.571
Accuracy:15.794% C--
KPH:42.600 D
VKPH:1.700 D
M40 Fury
D
Kills:77
V. Kills:28 266%
Deaths:33
KDR:2.333
Accuracy:40.456% B+
KPH:17.600 D--
VKPH:6.400 D
M12 Kobalt
C++
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:18.121% C++
KPH:58 C
VKPH:2.300 C-
Kills:873 (0 + 873)
Deaths:154
KDR:5.669
VKDR:1.851
Vehicle Kills:285
Kill Difference:719
Playtime:42.942 hours
Usage:2%
Score:0.430m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:18.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:723
V. Kills:18 N/A
Deaths:239
KDR:3.025
Accuracy:50.917% B**
KPH:34.800 C--
VKPH:0.900 D-
M40 Fury-F
D
Kills:359
V. Kills:145 246%
Deaths:646
KDR:0.556
Accuracy:58.898% B*
KPH:6.800 D--
VKPH:2.800 D
V30-F Starfall
A
Kills:283
V. Kills:165 170%
Deaths:155
KDR:1.826
Accuracy:72.834% A
KPH:23.500 C
VKPH:13.700 C--
Kills:1,365 (1,365 + 0)
Deaths:1,040
KDR:1.313
VKDR:0.315
Vehicle Kills:328
Kill Difference:325
Playtime:85.249 hours
Usage:4%
Score:0.336m
Score/min:66
Driving Accuracy:72.834%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:220
V. Kills:22 N/A
Deaths:29
KDR:7.586
Accuracy:33.435% C+
KPH:44 D
VKPH:4.400 D
M20 Wyvern
C+
Kills:94
V. Kills:43 214%
Deaths:33
KDR:2.848
Accuracy:37.952% C+
KPH:11.300 D
VKPH:5.200 D--
Kills:314 (0 + 314)
Deaths:62
KDR:5.065
VKDR:1.048
Vehicle Kills:65
Kill Difference:252
Playtime:13.324 hours
Usage:1%
Score:0.092m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:37.952%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 2,4462,4122,3591.022C+0.0533.38%A13.847%D-20.4C--N/A58118.5h13C+39B+
Orion VS54 1,7641,7344,7630.364D0.6116.324%D-18.57%D-9.8D--N/A36176.3h16D97.8C
Pulsar C 1,6901,6501,5721.05C+0.0825.913%C**14.485%D**17.9C-N/A4892h13.2C+50.8C++
C-4 2,4581,5381,2021.28C+0.3125.022%C+N/A55.9C--33.5C**47627.5h2.1D--8.2D
Frag Grenade 1,3741,35411354N/A1,353.0346.97%C**N/A466.9C+6.9C+14002.9h3.7C*7.9C**
Sirius SX12 1,2841,2482,4500.509C-0.4624.86%C++11.699%D--11.4D-N/A35109.3h20.5D--82.5C
Solstice SF 1,2371,1841,0241.156C*0.1827.786%B++15.034%C18.2C+N/A5564.9h13.6C+48.8C**
VX6-7 1,1891,1701,1621.007C+0.0325.174%C++15.641%D-19.2C--N/A6760.8h16D63.7C+
Terminus VX-9 1,1881,1689961.173C+0.2024.87%C+18.493%D--18.9D-N/A6061.9h14.1C--56.7C+
Zenith VX-5 1,2051,1671,1641.003C+0.0326.752%C*14.739%D*17.1DN/A4468.1h17.5D*65.3C
Pulsar VS1 1,1851,1621,4300.813C+0.1625.029%C**11.102%D*13.3DN/A4587.6h17.3D68.9C+
Solstice VE3 1,1801,1612,6690.435C-0.5422.127%C+14.901%D-10.1DN/A36115.3h16.1C++72.6C++
H-V45 1,1851,1541,6840.685C0.2923.231%C+14.905%D-12.2DN/A3894.3h15.3D65.8C+
Proximity Mine 8878852253.933C+2.9640.738%C+N/A79D-N/A22111.2h2.1C--5.3C
L100 Python AP 1,5297616921.1D0.1361.4%B+2.234%C15.5D*15.6C17649.1h9.2D-15C-
NSX Naginata 7797545841.291C+0.3223.604%C**18.435%D*20.3DN/A5637.2h18.9D**80C
S12 Renegade 7417232393.025C+2.0550.917%B**2.351%D--34.8C--N/A8520.8h3B+6B++
CME 6456385481.164C+0.1927.799%C*15.674%D-20DN/A5131.9h14.6C+52.5C*
Nemesis VSH9 1,0706371,4150.45C-0.5261.455%C+1.884%C-8.8C--6D9172.6h7.9C*12.8C*
NS-357 Underboss 5945781,0760.537C-0.4435.192%C+14.706%D-19.7DN/A5829.3h4.7C13.4C+
VE-S Canis 5795744371.314C++0.3435.788%A9.233%D*22.6C--N/A6225.4h10.5B+29.3B+
Parallax VX3 551549846.536B**5.5638.052%C+74.135%C-17.7DN/A4931h2.4C+6.4C+
Tank Mine 8275301822.912C*1.9436.254%C*N/A72.6D40.7D6497.3h2.6D--7.2C
L100 Python HEAT 741495539.34A8.3770.157%A++N/A41.9B*20.8A*27011.8h7.5C-10.7B+
M12 Kobalt 510485680.833M79.8621.434%C+13.196%D-66.4D3.4D1417.3h19.5C+91C+
Eclipse VE3A 4754614980.926C0.0527.128%C+13.232%D*15.1D-N/A3730.6h14.7D54.2C
M40 Fury-F 5043596460.556C--0.4258.898%B*N/A6.9D--2.8D3952.4h16.9C--28.8C+
Beamer VS3 3343246650.487C0.4930.863%B+24.691%C**8.7D-N/A2537.2h10.2C+33C++
Lasher X2 3293221,1360.283D--0.6917.325%D*4.658%B9.3D-N/A4934.7h18.5B106.5C
M20 Basilisk 459321615.262B**4.2941.823%C**3.427%D--16.8C7.2C+16819.1h114.1C272.8C++
M20 Basilisk 413301486.271A*5.3040.463%C++7.309%B++19.2C+7.1C-16215.7h95C*234.8B+
VA39 Spectre 3002951462.021B+1.0535.932%B+31.864%D17.3CN/A4917.1h6.3C+17.6C**
Saron HRB 453286387.526B+6.5551.221%B*N/A26.2C++15.3C+24710.9h24C+47B+
Rocklet Rifle 5982864310.664C+0.3153.546%C++N/A16D--17.4D25117.9h54.9D*102.6D
V30-F Starfall 4482831551.826C*0.8572.834%A1.06%B23.6C13.8C-14712h16.6C+22.8B+
Proton II PPA-H 2902652411.042C+10.0743.301%B++N/A106B10B**3152.5h8.7B+20.1B+
Artemis VX26 2692611731.509C++0.5432.557%B**18.008%D23.1C--N/A5511.3h12.6C+38.7B+
Force-Blade 31124825,7610.01C0.9616.466%D*5.645%C+0.2C--N/A11179.2h3.2C19.4D
E540 Halberd-H 352238356.8C+5.8358.746%C++N/A39.7C+19C2506h5.8C**9.9B
Skyguard 389237337.182A*6.2130.737%C*N/A20.3B**13B*22111.7h97.1B*315.9B++
Quasar VM1 2252213190.693D0.2814.471%C17.195%C13.9DN/A5915.9h16.5C114C+
CAS 14-E 242220297.586C6.6133.435%C+N/A44D4.4D1605h36C107.8C+
The Slasher 2402192,3450.093B**0.8818.616%D*14.155%B1.5CN/A3145.3h2.9D15.4D
NS-44 Commissioner 2192161711.263B0.2949.746%A++13.889%D*22.5C-N/A799.6h3.6B7.3B*
Thanatos VE70 2052022350.86C+0.1143.867%B+10.396%D*19.6C-N/A8110.3h5.9D13.5C++
Blueshift VM5 2021962330.841D0.1315.541%D18.367%C--14.7D*N/A5113.3h19.6D--126D
Auraxium Force-Blade 2551936,2040.031C+0.947.595%F14.508%A0.5C-N/A1351.8h3.1D**40.7F*
Lancer VS22 3881853700.5C0.4760.481%C+N/A7.5D8.3D-11924.6h31.8C+52.6C+
Photon A2A Missile Pods 247163285.821B4.8584.668%B++N/A54.3C++28C-3623h7.6B+9B*
Saron Laser Cannon 2711634170.391C0.5842.49%A++N/A6D4D-7127.2h175.1C412.1C**
MANA Anti-Personnel Turret 163162702.314N/A1.3418.505%UN/A1620U10U3248200.1h23.5T*127T*
NS-45 Pilot 1581562160.722C0.2529.472%C19.231%D27.9C--N/A865.6h8C+27.1C+
Soldier Soaker 1551541770.87C0.1031.184%C15.584%C+24.8DN/A916.2h5.6B+17.9C*
S1 2161236040.204D-0.7753.813%C4.878%B**7.8D*5.9D--16215.8h11.1F-20.7D**
Saron HRB-H 199123304.1C+3.1357.07%C*N/A28.6C--17.7D3114.3h24.7C++43.3C**
M12 Kobalt 128123717.571B+16.6015.794%C--20.325%B+42.4D1.7D1792.9h18.2C**115C++
NS Decimator 183116981.184C*0.2165.944%B++N/A12.1D*7D--1839.6h8.6F--13.1D**
E540 Halberd 149101137.769C+6.8048.727%C++N/A36.1B+17.1C++3042.8h5.5B11.3B+
M20 Wyvern 13794332.848C1.8837.952%C+3.191%C11.3D5.2D--878.3h96.9C255.4C+
MANA Anti-Vehicle Turret 13283481.729C--0.7647.893%D*3.614%B+830D-490D-7987200.1h8.6B+18C*
Spear Anti-Vehicle Phalanx Turret 1278299.111B8.1438.601%D3.659%C20.5D--11.3D--2504h12.2D31.6D
Aphelion VEX-4H 13681402.025C1.0541.896%C-1.235%D*20.3D*13.8D*2554h63.7C+152C+
M40 Fury 10577332.333D1.3640.456%B+2.597%B**17.5D--6.4D1444.4h26D*64.4D
Dual Photon Pods 9170322.188D1.2253.27%C++N/A35D10.5D2862h40.7F76.5D-
Sticky Grenade 5757157N/A56.0342.674%D--N/A570DN/A22380.1h2.9C--6.8D
NS-AM7 Archer 7556990.566C*0.4158.581%C+12.5%D4.1D1.4D4313.7h22.9C+39C+
M12 Kobalt 5351510.2C9.2318.121%C++5.882%F*56.7C2.2C--2970.9h18C++99.3C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret125981.2h
Medical Applicator976293,59832.6h
Nanite Revive Grenade03,6231h
Motion Spotter342,9192.2h
Nano-Armor Kit373398,70333.7h
Snowman Soldier1550.1h
Spawn Beacon574,8444h
Turret AI Module1740.3h
Repair Module01010.3h
Structure Shield Module0560.2h
Spitfire Auto-Turret21690.2h
Rampart Wall1520.5h
Deconstruction Tool02,2720.2h
Welding Device0830h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
Anti-Infantry MANA Turret156301.2h
Ammunition Package642,2372.1h
Shield Recharging Field693,1961.7h
Medical Kit1151,3043.7h
Router12300.4h
NSX-P Tanto0920.1h
Nano-Repair Grenade02230.1h
Recon Detection Device824,00410.5h

Check the help document for the dictionary if you want to learn more about words used here.


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