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Praetor Conqueror SilentStorm888[R7] SilentStorm888
VS BR 85

KDR: 0.98

Score: 30.3m

Last Seen: May 12th, 2019 11:01 PM
- OFFLINE - 169.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Officer of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 97
Level Progress (to 86): 41%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Eridani SX5 Orion VS54 Pulsar C C-4 Frag Grenade Sirius SX12 Solstice SF VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.871%15.161%37720116918,7130.8780090.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.752%0.732B++-0.857D---2.102F--HEAD (~2.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.207C++14.7-0.031C+44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.157%0.578%38111881736652230.2601577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.502B+-0.938D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
401.3-1.488F169.2-2.191F--232.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.023%1.238%107311861,535185612160.827047126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.396%-0.381C--0.869D--3.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60-0.555D22.2-0.775D-37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.763%3.976%153911801,81116518771.09691206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.136%0.332C**-0.106C+0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.029C+46-0.159C69.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.766%59.268%15321187847150370.563165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.726%0.263C*-0.513D-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.046C+3.8-0.195C6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.867%10.396%15311188202134030.150746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.201C++-0.827D--1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+5.9-0.22C7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 97
30.3m403.8%270 (16.2k)213 (12.8k)0.98412137,68138,2891.2685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1189127822.093%10.608%23403:4313

18% Combat Medic18% Engineer21% Heavy Assault16% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:40 PMMar 5th, 2017 2:52 AMMay 18th, 2019 9:37 AM (1d) (PST)May 12th, 2019 8:44 PM (7d) (PST)May 12th, 2019 7:01 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931342590.2650.2690.0281.2510.045107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6008,04115,5591616275312,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2370.1h/98.8d 10,563 3,997 21,349 177.8k 3,775 5,376 6,362 55.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,734
Deaths:4,763
KDR:0.364
Accuracy:16.324% D-
HSR:18.570% D-
NSX Naginata
C*
Kills:793
Deaths:617
KDR:1.285
Accuracy:23.363% C*
HSR:18.285% D*
Lasher X2
B++
Kills:334
Deaths:1,145
KDR:0.292
Accuracy:17.571% D*
HSR:5.090% B++
Kills:2,861
Deaths (as Heavy Assault):6,525
Deaths (to Heavy Assaults):11,103
KDR:0.43847
Kill Difference:3,664
Playtime:489.288 hours
Usage:21%
Score:5.807m
Score/min:198
Accuracy (listed only):19.086%
HSR (listed only):13.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% B
HSR:14.485% D**
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C**
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C**
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
Eclipse VE3A
C+
Kills:522
Deaths:564
KDR:0.926
Accuracy:27.060% C+
HSR:13.602% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:7,056
Deaths (as Engineer):8,390
Deaths (to Engineers):8,061
KDR:0.841
Kill Difference:1,334
Playtime:425.925 hours
Usage:18%
Score:5.318m
Score/min:208
Accuracy (listed only):28.383%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Pulsar C
B
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% B
HSR:14.485% D**
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C**
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C**
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
VE-S Canis
A
Kills:617
Deaths:479
KDR:1.288
Accuracy:34.818% A
HSR:9.400% D*
Eclipse VE3A
C+
Kills:522
Deaths:564
KDR:0.926
Accuracy:27.060% C+
HSR:13.602% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:11,333
Deaths (as Light Assault):13,678
Deaths (to Light Assaults):6,251
KDR:0.82856
Kill Difference:2,345
Playtime:607.693 hours
Usage:26%
Score:7.604m
Score/min:209
Accuracy (listed only):29.174%
HSR (listed only):13.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Terminus VX-9
C+
Kills:1,168
Deaths:996
KDR:1.173
Accuracy:24.870% C+
HSR:18.493% D--
Pulsar VS1
B
Kills:1,162
Deaths:1,430
KDR:0.813
Accuracy:25.029% B
HSR:11.102% D**
H-V45
C+
Kills:1,154
Deaths:1,684
KDR:0.685
Accuracy:23.231% C+
HSR:14.905% D
CME
C**
Kills:645
Deaths:556
KDR:1.160
Accuracy:27.827% C**
HSR:15.504% D--
VE-S Canis
A
Kills:617
Deaths:479
KDR:1.288
Accuracy:34.818% A
HSR:9.400% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:8,608
Deaths (as Combat Medic):10,189
Deaths (to Combat Medics):4,423
KDR:0.84483
Kill Difference:1,581
Playtime:434.361 hours
Usage:18%
Score:6.593m
Score/min:253
Accuracy (listed only):29.735%
HSR (listed only):13.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Artemis VX26
B**
Kills:741
Deaths:546
KDR:1.357
Accuracy:31.697% B**
HSR:18.758% D
VE-S Canis
A
Kills:617
Deaths:479
KDR:1.288
Accuracy:34.818% A
HSR:9.400% D*
NS-357 Underboss
C+
Kills:578
Deaths:1,076
KDR:0.537
Accuracy:35.192% C+
HSR:14.706% D-
Parallax VX3
C+
Kills:552
Deaths:85
KDR:6.494
Accuracy:37.985% C+
HSR:73.913% C-
Beamer VS3
B+
Kills:324
Deaths:665
KDR:0.487
Accuracy:30.863% B+
HSR:24.691% C**
VA39 Spectre
B+
Kills:295
Deaths:146
KDR:2.021
Accuracy:35.932% B+
HSR:31.864% D
NS-44 Commissioner
A++
Kills:255
Deaths:231
KDR:1.104
Accuracy:49.550% A++
HSR:14.118% D*
NS-45 Pilot
C
Kills:156
Deaths:216
KDR:0.722
Accuracy:29.472% C
HSR:19.231% D
Soldier Soaker
C+
Kills:154
Deaths:177
KDR:0.870
Accuracy:31.184% C
HSR:15.584% C+
NS-AM7 Archer
C+
Kills:56
Deaths:102
KDR:0.549
Accuracy:58.096% C+
HSR:12.500% D
Kills:7,388
Deaths (as Infiltrator):8,532
Deaths (to Infiltrators):4,642
KDR:0.86592
Kill Difference:1,144
Playtime:386.729 hours
Usage:16%
Score:4.620m
Score/min:199
Accuracy (listed only):36.086%
HSR (listed only):21.693%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:221
Deaths:319
KDR:0.693
Accuracy:14.471% C
HSR:17.195% C
Blueshift VM5
C
Kills:197
Deaths:234
KDR:0.842
Accuracy:15.439% D-
HSR:18.782% C
Kills:418
Deaths (as MAX Suit):276.500
Deaths (to MAX Suits):1,768
KDR:1.51175
Kill Difference:141.500
Playtime:23.886 hours
Usage:1%
Score:0.318m
Score/min:222
Accuracy (listed only):14.955%
HSR (listed only):17.988%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:173
V. Kills:113 152%
Deaths:419
KDR:0.413
Accuracy:42.157% A++
KPH:6.200 D
VKPH:4.100 D-
Photon A2A Missile Pods
B*
Kills:163
V. Kills:84 192%
Deaths:28
KDR:5.821
Accuracy:84.668% B*
KPH:55.200 C++
VKPH:28.500 C--
Dual Photon Pods
D
Kills:70
V. Kills:21 318%
Deaths:35
KDR:2
Accuracy:53.465% C++
KPH:33.600 D-
VKPH:10.100 D
Kills:406 (173 + 0)
Deaths:482
KDR:0.842
VKDR:0.452
Vehicle Kills:218
Kill Difference:76
Playtime:32.723 hours
Usage:1%
Score:0.219m
Score/min:111
Piloting Accuracy:42.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:761
V. Kills:768 99%
Deaths:692
KDR:1.100
Accuracy:61.400% B+
KPH:15.500 D*
VKPH:15.700 C
L100 Python HEAT
A*
Kills:537
V. Kills:274 195%
Deaths:58
KDR:9.259
Accuracy:70.459% A*
KPH:42.600 B**
VKPH:21.700 A*
Skyguard
B**
Kills:237
V. Kills:152 155%
Deaths:34
KDR:6.971
Accuracy:30.781% C*
KPH:20.300 B**
VKPH:13 B*
Kills:1,535 (1,535 + 0)
Deaths:784
KDR:1.958
VKDR:1.523
Vehicle Kills:1,194
Kill Difference:751
Playtime:73.374 hours
Usage:3%
Score:0.889m
Score/min:202
Driving Accuracy:30.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:291
V. Kills:170 170%
Deaths:38
KDR:7.658
Accuracy:51.066% B*
KPH:26.200 C++
VKPH:15.300 C+
E540 Halberd
B+
Kills:111
V. Kills:52 209%
Deaths:13
KDR:8.538
Accuracy:48.965% C++
KPH:35.800 B+
VKPH:16.800 C+
Kills:402 (0 + 402)
Deaths:51
KDR:7.882
VKDR:4.353
Vehicle Kills:222
Kill Difference:351
Playtime:14.206 hours
Usage:1%
Score:0.219m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:48.965%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:267
V. Kills:25 N/A
Deaths:24
KDR:11.125
Accuracy:43.189% B++
KPH:103.100 C**
VKPH:9.700 B**
E540 Halberd-H
C++
Kills:245
V. Kills:114 213%
Deaths:35
KDR:7
Accuracy:58.609% C++
KPH:40.800 C+
VKPH:19 C
Saron HRB-H
C*
Kills:128
V. Kills:78 162%
Deaths:31
KDR:4.129
Accuracy:57.256% C*
KPH:29.700 C-
VKPH:18.100 D
Aphelion VEX-4H
C--
Kills:81
V. Kills:55 145%
Deaths:40
KDR:2.025
Accuracy:41.896% C--
KPH:20.500 D*
VKPH:13.900 D*
Kills:721 (0 + 721)
Deaths:130
KDR:5.546
VKDR:2.092
Vehicle Kills:272
Kill Difference:591
Playtime:16.858 hours
Usage:1%
Score:0.285m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:41.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:332
V. Kills:140 235%
Deaths:61
KDR:5.443
Accuracy:41.825% C**
KPH:17 C
VKPH:7.200 C+
M20 Basilisk
C++
Kills:305
V. Kills:113 268%
Deaths:48
KDR:6.354
Accuracy:40.531% C++
KPH:19.300 C+
VKPH:7.100 C--
M12 Kobalt
C--
Kills:132
V. Kills:5 N/A
Deaths:7
KDR:18.857
Accuracy:15.750% C--
KPH:42.800 D
VKPH:1.600 D
M40 Fury
D
Kills:77
V. Kills:28 266%
Deaths:33
KDR:2.333
Accuracy:40.474% B+
KPH:17.500 D*
VKPH:6.400 D
M12 Kobalt
C+
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:18.121% C+
KPH:58 C
VKPH:2.300 C-
Kills:897 (0 + 897)
Deaths:154
KDR:5.825
VKDR:1.870
Vehicle Kills:288
Kill Difference:743
Playtime:43.717 hours
Usage:2%
Score:0.445m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:18.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:768
V. Kills:19 N/A
Deaths:255
KDR:3.012
Accuracy:50.815% B**
KPH:35 C--
VKPH:0.900 D-
M40 Fury-F
D
Kills:359
V. Kills:145 246%
Deaths:646
KDR:0.556
Accuracy:58.898% B*
KPH:6.800 D--
VKPH:2.800 D
V30-F Starfall
A
Kills:294
V. Kills:174 168%
Deaths:169
KDR:1.740
Accuracy:72.821% A
KPH:22.600 C-
VKPH:13.400 C-
Kills:1,421 (1,421 + 0)
Deaths:1,070
KDR:1.328
VKDR:0.316
Vehicle Kills:338
Kill Difference:351
Playtime:87.382 hours
Usage:4%
Score:0.347m
Score/min:66
Driving Accuracy:72.821%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:221
V. Kills:22 N/A
Deaths:29
KDR:7.621
Accuracy:33.311% C+
KPH:43.400 D
VKPH:4.300 D
M20 Wyvern
C++
Kills:114
V. Kills:54 207%
Deaths:35
KDR:3.257
Accuracy:38.255% C++
KPH:12 D-
VKPH:5.700 D--
Kills:335 (0 + 335)
Deaths:64
KDR:5.234
VKDR:1.188
Vehicle Kills:76
Kill Difference:271
Playtime:14.582 hours
Usage:1%
Score:0.099m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:38.255%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 2,4462,4122,3591.022C+0.0433.38%A+13.847%D-20.4DN/A58118.5h13C+39B+
Orion VS54 1,7641,7344,7630.364D0.6216.324%D-18.57%D-9.8D--N/A36176.3h16D97.8C
Pulsar C 1,6901,6501,5721.05C+0.0725.913%B14.485%D**17.9C-N/A4892h13.2C+50.8C++
C-4 2,4911,5601,2121.287C+0.3025.02%C+N/A56.3C--33.6B48127.7h2D-8.1C--
Frag Grenade 1,3801,36011360N/A1,359.0246.961%C*N/A469C+6.9C+14052.9h3.7C++7.9C**
Sirius SX12 1,2841,2482,4500.509C-0.4824.86%C++11.699%D--11.4D-N/A35109.3h20.5D*82.5C
Solstice SF 1,2371,1841,0241.156C*0.1727.786%B++15.034%C18.2C+N/A5564.9h13.6C+48.8C**
VX6-7 1,1891,1701,1621.007C+0.0225.174%C++15.641%D-19.2C--N/A6760.8h16D63.7C+
Terminus VX-9 1,1881,1689961.173C+0.1924.87%C+18.493%D--18.9D-N/A6061.9h14.1C-56.7C+
Zenith VX-5 1,2051,1671,1641.003C+0.0226.752%C**14.739%D*17.1DN/A4468.1h17.5D*65.3C
Pulsar VS1 1,1851,1621,4300.813C+0.1725.029%B11.102%D**13.3DN/A4587.6h17.3D68.9C+
Solstice VE3 1,1801,1612,6690.435C--0.5522.127%C+14.901%D-10.1DN/A36115.3h16.1C+72.6C++
H-V45 1,1851,1541,6840.685C0.3023.231%C+14.905%D12.2D-N/A3894.3h15.3D65.8C+
Proximity Mine 9779732523.861C+2.8840.873%C+N/A83.2D-N/A23511.7h2.1D5.1C
NSX Naginata 8227936171.285C+0.3023.363%C*18.285%D*20.7DN/A5938.4h18.5D**79.3C
S12 Renegade 7877682553.012C+2.0350.815%B**2.604%D-34.9C--N/A8422h3B+5.9B++
L100 Python AP 1,5297616921.1D0.1261.4%B+2.234%C15.5D*15.6C-17749.1h9.2D--15C--
Artemis VX26 7577415461.357C++0.3731.697%B**18.758%D27.6CN/A8026.8h12.5C+39.3B+
Nemesis VSH9 1,1006571,4250.461C0.5261.687%C+1.826%C-8.9C6C9274.1h7.9C*12.7C*
CME 6526455561.16C+0.1827.827%C**15.504%D--20DN/A5132.2h14.6C+52.5C*
VE-S Canis 6236174791.288C++0.3034.818%A9.4%D*22.4C--N/A6127.6h10.7B+30.7B++
NS-357 Underboss 5945781,0760.537C-0.4535.192%C+14.706%D-19.7DN/A5829.3h4.7C13.4C+
Parallax VX3 554552856.494B**5.5137.985%C+73.913%C-17.7DN/A4931.1h2.4C+6.4C+
Tank Mine 8425421822.978C*1.9936.421%C*N/A74.2D41.1D6567.3h2.6D--7.1C
L100 Python HEAT 811537589.259B**8.2770.459%A*N/A42.6B**21.7A*28012.6h7.4C--10.6B+
Eclipse VE3A 5385225640.926C0.0627.06%C+13.602%D*15.7D-N/A4033.2h14.9D-55.2C
M12 Kobalt 510485680.833A*79.8521.434%C+13.196%D-66.4D3.4D1417.3h19.5C+91C+
M40 Fury-F 5043596460.556C--0.4358.898%B*N/A6.9D--2.8D3952.4h16.9D28.8C
Lasher X2 3413341,1450.292D--0.6917.571%D*5.09%B++9.5D--N/A5035.1h18.4B104.8C
M20 Basilisk 472332615.443A4.4641.825%C**3.614%D-17C7.2C+17119.5h113.6C271.7C+
Beamer VS3 3343246650.487C0.5030.863%B+24.691%C**8.7D-N/A2637.2h10.2C+33C++
M20 Basilisk 418305486.354A++5.3740.531%C++7.213%B+19.3C+7.2C-16615.8h94.5C**233.2B+
The Slasher 3262982,9230.102A0.8822.649%D-14.094%B1.8CN/A4167h2.9D12.8C
VA39 Spectre 3002951462.021B1.0435.932%B+31.864%D17.2CN/A4917.2h6.3C+17.6C**
V30-F Starfall 4682941691.74C++0.7672.821%A1.02%C**22.6C-13.4C-14313h17.6C+24.1C**
Rocklet Rifle 6112934450.658C+0.3353.81%C++N/A16D--17.4D25318.3h55D*102.3D
Saron HRB 461291387.658B+6.6751.066%B*N/A26.2C++15.3C+24411.1h24C47.1B
Proton II PPA-H 2922672411.125C+10.1443.189%B++N/A102.7C**9.6B*3132.6h8.8B+20.3B++
NS-44 Commissioner 2592552311.104C++0.1249.55%A++14.118%D*24.8CN/A8810.3h3.7C**7.4B*
Force-Blade 31124825,7610.01C-0.9716.466%D*5.645%C+0.2C-N/A11179.2h3.2C19.4D
E540 Halberd-H 359245357C+6.0258.609%C++N/A40.8C+19C2536h5.7B9.7B+
Skyguard 389237346.971A++5.9930.781%C*N/A20.3B**13B*22211.7h97.5B++316.7B++
CAS 14-E 243221297.621C6.6433.311%C+N/A43.3D4.3D1575.1h36C+108C+
Quasar VM1 2252213190.693D0.2914.471%C17.195%C13.9D-N/A5915.9h16.5C114C+
Thanatos VE70 2052022350.86C+0.1243.867%B+10.396%D*19.6C-N/A8210.3h5.9D13.5C++
Blueshift VM5 2031972340.842D0.1415.439%D-18.782%C14.3D*N/A5113.8h19.7D*127.7D
Auraxium Force-Blade 2551936,4040.03C+0.957.594%F-14.508%B**0.5C-N/A1360.3h3.1D**40.7F**
Lancer VS22 3881853710.499C0.4960.631%C+N/A7.5D8.2D-12024.7h32.1C+52.9C+
Saron Laser Cannon 2861734190.413C0.5742.157%A++N/A6.2D4.1D-7227.7h169.2C401.3C**
Photon A2A Missile Pods 247163285.821C**4.8484.668%B*N/A54.3C++28C--3673h7.6B+9B*
MANA Anti-Personnel Turret 163162702.314N/A1.3318.505%UN/A1620U10U3307700.1h23.5T*127T*
NS-45 Pilot 1581562160.722C0.2629.472%C19.231%D27.9C--N/A875.6h8C+27.1C+
Soldier Soaker 1551541770.87C0.1131.184%C15.584%C+24.8DN/A916.2h5.6B+17.9C*
NS Decimator 2091351171.154C++0.1765.867%B++N/A13D**7.1D--18510.4h8.3F--12.7D**
M12 Kobalt 137132718.857B+17.8715.75%C--19.697%B+42.6D1.6D1793.1h18.1B115C++
Saron HRB-H 206128314.129C+3.1457.256%C*N/A29.8C-18.1D3234.3h24.2C*42.3C**
S1 2161236040.204D-0.7853.813%C4.878%A7.8D*5.9D--16415.8h11.1F-20.7D**
M20 Wyvern 168114353.257C2.2738.255%C++2.632%D12D-5.7D--899.5h102.4C--267.6C
E540 Halberd 163111138.538C+7.5548.965%C++N/A35.8B+16.8C+2993.1h5.5B11.3B+
Spear Anti-Vehicle Phalanx Turret 1348799.667B+8.6839.049%C--3.448%C21.2D--11.5D--2534.1h11.8D30.2D
MANA Anti-Vehicle Turret 13283491.694C++0.7147.928%D3.614%C830C--490D7992200.1h8.6C+18C
Aphelion VEX-4H 13681402.025C1.0441.896%C--1.235%D*20.3D*13.8D*2604h63.7C+152C+
M40 Fury 10577332.333D1.3540.474%B+2.597%B**17.5D*6.4D1434.4h26.2F64.7D-
Dual Photon Pods 9170352D1.0253.465%C++N/A33.3D-10D2702.1h41.4F-77.5D--
Sticky Grenade 5858158N/A57.0242.857%D--N/A580DN/A22620.1h2.9D6.8D
NS-AM7 Archer 75561020.549C++0.4458.096%C+12.5%D4D1.4D-4313.9h23.3C+40.1C+
M12 Kobalt 5351510.2C9.2218.121%C+5.882%F*56.7C2.2C--3090.9h18C++99.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon604,9804.1h
Anti-Vehicle MANA Turret126041.2h
Nano-Armor Kit377406,92934.1h
Turret AI Module1740.3h
Repair Module01020.3h
Structure Shield Module0560.2h
Medical Applicator977293,72932.6h
Nanite Revive Grenade03,6301h
Spitfire Auto-Turret21690.2h
Motion Spotter342,9192.2h
Hoplon Anti-Aircraft Phalanx Tower0560.2h
Rampart Wall1520.5h
Welding Device0830h
Deconstruction Tool02,2720.2h
Shield Recharging Field693,1961.7h
Ammunition Package642,2512.1h
Medical Kit1171,3213.7h
Anti-Infantry MANA Turret156301.2h
Router12360.4h
NSX-P Tanto0920.1h
Nano-Repair Grenade02230.1h
Snowman Soldier1550.1h
Recon Detection Device995,28412.9h

Check the help document for the dictionary if you want to learn more about words used here.


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