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Archon Conqueror SilentStorm888[R7] SilentStorm888
VS BR 76

KDR: 0.94

Score: 28.2m

Last Seen: Dec 10th, 2018 11:01 PM
- OFFLINE - 36.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Officer of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 159
Level Progress (to 77): 71%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Eridani SX5 Orion VS54 Pulsar C C-4 Frag Grenade Sirius SX12 Solstice SF VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.395%15.077%36817100516,9660.8400260.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.55%0.658B+-0.857D---0.511DHEAD (~2.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.181C++15-0.048C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.453%1.111%2211021906291390.14308464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.736B++-0.459D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
526.5-2.278F--234.1-3.43T*292.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.908%1.378%98310191,379177011300.779096122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.738%-0.483D-0.81D-3.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.5-0.565D21.7-0.733D-38.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.007%4.226%136810141,53815817630.972802201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%0.36C**-0.028C+0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.9-0.06C+50-0.276C74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.173%62.802%13621020621143720.43215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.954%-0.131C-0.288C0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.1C+3.7-0.166C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.867%10.396%13611021202125330.161213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.208C++-0.819D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.024C+5.9-0.222C7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 159
28.2m407.6%268 (16.1k)211 (12.7k)0.93757734,05036,3171.201276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022116021.487%10.496%22603:4113

19% Combat Medic18% Engineer21% Heavy Assault14% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:40 PMMar 5th, 2017 2:52 AMDec 11th, 2018 10:53 AM (19h) (PST)Dec 10th, 2018 11:29 PM (1d) (PST)Dec 10th, 2018 7:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791352440.2540.2710.0271.2130.04382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7158,11714,5981516273312,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2230.3h/92.9d 9,574 3,574 19,901 162.4k 3,557 5,072 5,780 50.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,734
Deaths:4,763
KDR:0.364
Accuracy:16.324% D-
HSR:18.570% D-
NSX Naginata
C+
Kills:671
Deaths:520
KDR:1.290
Accuracy:21.739% C+
HSR:18.927% D*
Lasher X2
B+
Kills:310
Deaths:1,131
KDR:0.274
Accuracy:17.146% D*
HSR:4.839% B+
Kills:2,715
Deaths (as Heavy Assault):6,414
Deaths (to Heavy Assaults):10,561
KDR:0.42329
Kill Difference:3,699
Playtime:471.936 hours
Usage:21%
Score:5.545m
Score/min:196
Accuracy (listed only):18.403%
HSR (listed only):14.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% B
HSR:14.485% D**
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C**
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C**
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
Eclipse VE3A
C++
Kills:316
Deaths:334
KDR:0.946
Accuracy:27.112% C++
HSR:12.342% D**
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:6,850
Deaths (as Engineer):8,160
Deaths (to Engineers):7,748
KDR:0.83946
Kill Difference:1,310
Playtime:406.362 hours
Usage:18%
Score:5.026m
Score/min:206
Accuracy (listed only):28.390%
HSR (listed only):13.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Pulsar C
B
Kills:1,650
Deaths:1,572
KDR:1.050
Accuracy:25.913% B
HSR:14.485% D**
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Solstice SF
B++
Kills:1,184
Deaths:1,024
KDR:1.156
Accuracy:27.786% B++
HSR:15.034% C
VX6-7
C++
Kills:1,170
Deaths:1,162
KDR:1.007
Accuracy:25.174% C++
HSR:15.641% D-
Zenith VX-5
C**
Kills:1,167
Deaths:1,164
KDR:1.003
Accuracy:26.752% C**
HSR:14.739% D*
Solstice VE3
C+
Kills:1,161
Deaths:2,669
KDR:0.435
Accuracy:22.127% C+
HSR:14.901% D-
VE-S Canis
A+
Kills:375
Deaths:275
KDR:1.364
Accuracy:36.485% A+
HSR:9.867% D*
Eclipse VE3A
C++
Kills:316
Deaths:334
KDR:0.946
Accuracy:27.112% C++
HSR:12.342% D**
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:10,885
Deaths (as Light Assault):13,244
Deaths (to Light Assaults):5,915
KDR:0.82188
Kill Difference:2,359
Playtime:586.766 hours
Usage:26%
Score:7.328m
Score/min:208
Accuracy (listed only):29.346%
HSR (listed only):13.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
Terminus VX-9
C+
Kills:1,168
Deaths:996
KDR:1.173
Accuracy:24.870% C+
HSR:18.493% D--
Pulsar VS1
B
Kills:1,162
Deaths:1,430
KDR:0.813
Accuracy:25.029% B
HSR:11.102% D**
H-V45
C+
Kills:1,154
Deaths:1,684
KDR:0.685
Accuracy:23.231% C+
HSR:14.905% D-
CME
B
Kills:520
Deaths:453
KDR:1.148
Accuracy:27.855% B
HSR:14.231% D*
VE-S Canis
A+
Kills:375
Deaths:275
KDR:1.364
Accuracy:36.485% A+
HSR:9.867% D*
Thanatos VE70
B+
Kills:202
Deaths:235
KDR:0.860
Accuracy:43.867% B+
HSR:10.396% D*
Kills:8,241
Deaths (as Combat Medic):9,882
Deaths (to Combat Medics):4,157
KDR:0.83394
Kill Difference:1,641
Playtime:427.539 hours
Usage:19%
Score:6.486m
Score/min:253
Accuracy (listed only):29.947%
HSR (listed only):13.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:2,412
Deaths:2,359
KDR:1.022
Accuracy:33.380% A+
HSR:13.847% D-
Sirius SX12
C++
Kills:1,248
Deaths:2,450
KDR:0.509
Accuracy:24.860% C++
HSR:11.699% D--
NS-357 Underboss
C+
Kills:578
Deaths:1,076
KDR:0.537
Accuracy:35.192% C+
HSR:14.706% D-
Parallax VX3
C
Kills:480
Deaths:69
KDR:6.957
Accuracy:36.984% C
HSR:72.083% D
VE-S Canis
A+
Kills:375
Deaths:275
KDR:1.364
Accuracy:36.485% A+
HSR:9.867% D*
Beamer VS3
B+
Kills:324
Deaths:664
KDR:0.488
Accuracy:30.841% B+
HSR:24.691% B
NS-45 Pilot
C
Kills:156
Deaths:216
KDR:0.722
Accuracy:29.472% C
HSR:19.231% D
Soldier Soaker
C+
Kills:154
Deaths:177
KDR:0.870
Accuracy:31.184% C
HSR:15.584% C+
VA39 Spectre
C+
Kills:141
Deaths:118
KDR:1.195
Accuracy:31.459% C+
HSR:31.206% D
Kills:5,868
Deaths (as Infiltrator):7,404
Deaths (to Infiltrators):4,393
KDR:0.79254
Kill Difference:1,536
Playtime:313.410 hours
Usage:14%
Score:3.553m
Score/min:189
Accuracy (listed only):32.206%
HSR (listed only):23.657%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:221
Deaths:319
KDR:0.693
Accuracy:14.471% C
HSR:17.195% C
Blueshift VM5
C-
Kills:195
Deaths:231
KDR:0.844
Accuracy:15.535% D
HSR:18.462% C-
Kills:416
Deaths (as MAX Suit):275
Deaths (to MAX Suits):1,720
KDR:1.51273
Kill Difference:141
Playtime:23.058 hours
Usage:1%
Score:0.307m
Score/min:222
Accuracy (listed only):15.003%
HSR (listed only):17.828%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Photon A2A Missile Pods
B++
Kills:110
V. Kills:55 196%
Deaths:20
KDR:5.500
Accuracy:84.409% B++
KPH:64.900 B
VKPH:32.500 C
Saron Laser Cannon
A*
Kills:90
V. Kills:65 136%
Deaths:374
KDR:0.241
Accuracy:44.453% A*
KPH:3.900 D-
VKPH:2.800 D--
Dual Photon Pods
D
Kills:54
V. Kills:16 318%
Deaths:30
KDR:1.800
Accuracy:52.265% C+
KPH:31.800 D-
VKPH:9.400 D
Kills:254 (90 + 0)
Deaths:424
KDR:0.599
VKDR:0.321
Vehicle Kills:136
Kill Difference:170
Playtime:26.486 hours
Usage:1%
Score:0.157m
Score/min:99
Piloting Accuracy:44.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:761
V. Kills:768 99%
Deaths:692
KDR:1.100
Accuracy:61.400% B+
KPH:15.500 D*
VKPH:15.700 C
L100 Python HEAT
A*
Kills:405
V. Kills:201 200%
Deaths:42
KDR:9.643
Accuracy:70.213% A++
KPH:41.400 B*
VKPH:20.500 A*
Skyguard
B**
Kills:213
V. Kills:139 152%
Deaths:32
KDR:6.656
Accuracy:29.400% C+
KPH:20.400 B**
VKPH:13.300 B**
Kills:1,379 (1,379 + 0)
Deaths:766
KDR:1.800
VKDR:1.446
Vehicle Kills:1,108
Kill Difference:613
Playtime:69.298 hours
Usage:3%
Score:0.819m
Score/min:197
Driving Accuracy:29.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:259
V. Kills:159 162%
Deaths:37
KDR:7
Accuracy:51.413% B*
KPH:25.200 C++
VKPH:15.500 C+
E540 Halberd
B+
Kills:101
V. Kills:48 206%
Deaths:13
KDR:7.769
Accuracy:48.727% C++
KPH:35.800 B+
VKPH:17 C+
Kills:360 (0 + 360)
Deaths:50
KDR:7.200
VKDR:4.140
Vehicle Kills:207
Kill Difference:310
Playtime:13.100 hours
Usage:1%
Score:0.204m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:48.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:257
V. Kills:25 N/A
Deaths:23
KDR:11.174
Accuracy:42.899% B++
KPH:104.600 C**
VKPH:10.200 B**
E540 Halberd-H
C
Kills:139
V. Kills:69 199%
Deaths:23
KDR:6.043
Accuracy:55.830% C
KPH:33.700 C-
VKPH:16.700 D
Saron HRB-H
D
Kills:103
V. Kills:70 145%
Deaths:30
KDR:3.433
Accuracy:56.085% C++
KPH:26.700 D
VKPH:18.100 D
Aphelion VEX-4H
C
Kills:80
V. Kills:55 143%
Deaths:39
KDR:2.051
Accuracy:42.329% C
KPH:20.800 D--
VKPH:14.300 D*
Kills:579 (0 + 579)
Deaths:115
KDR:5.035
VKDR:1.904
Vehicle Kills:219
Kill Difference:464
Playtime:14.290 hours
Usage:1%
Score:0.243m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:42.329%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:308
V. Kills:132 232%
Deaths:60
KDR:5.133
Accuracy:41.477% C**
KPH:16.700 C
VKPH:7.200 C+
M20 Basilisk
C++
Kills:280
V. Kills:105 264%
Deaths:48
KDR:5.833
Accuracy:40.295% C++
KPH:18.500 C
VKPH:6.900 C--
M12 Kobalt
D
Kills:117
V. Kills:5 N/A
Deaths:7
KDR:16.714
Accuracy:15.431% C--
KPH:41.900 D
VKPH:1.800 D
M40 Fury
D
Kills:77
V. Kills:28 266%
Deaths:33
KDR:2.333
Accuracy:39.976% B+
KPH:17.700 D--
VKPH:6.500 D
Kills:782 (0 + 782)
Deaths:148
KDR:5.284
VKDR:1.824
Vehicle Kills:270
Kill Difference:634
Playtime:40.734 hours
Usage:2%
Score:0.399m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:39.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:623
V. Kills:16 N/A
Deaths:219
KDR:2.845
Accuracy:50.785% B**
KPH:34.100 C--
VKPH:0.900 D-
M40 Fury-F
D
Kills:359
V. Kills:145 246%
Deaths:646
KDR:0.556
Accuracy:58.898% B*
KPH:6.800 D-
VKPH:2.800 D
V30-F Starfall
A
Kills:265
V. Kills:155 170%
Deaths:141
KDR:1.879
Accuracy:72.022% A
KPH:23.800 C-
VKPH:13.900 C--
Kills:1,247 (1,247 + 0)
Deaths:1,006
KDR:1.240
VKDR:0.314
Vehicle Kills:316
Kill Difference:241
Playtime:81.844 hours
Usage:4%
Score:0.318m
Score/min:65
Driving Accuracy:72.022%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:217
V. Kills:22 N/A
Deaths:28
KDR:7.750
Accuracy:32.685% C+
KPH:45 D
VKPH:4.600 C--
M20 Wyvern
C+
Kills:92
V. Kills:41 219%
Deaths:33
KDR:2.788
Accuracy:37.759% C+
KPH:11.400 D-
VKPH:5.100 D--
Kills:309 (0 + 309)
Deaths:61
KDR:5.066
VKDR:1.033
Vehicle Kills:63
Kill Difference:248
Playtime:12.903 hours
Usage:1%
Score:0.089m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:37.759%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eridani SX5 2,4462,4122,3591.022C+0.0833.38%A+13.847%D-20.4C--N/A58118.5h13C+39B+
Orion VS54 1,7641,7344,7630.364D0.5716.324%D-18.57%D-9.8D--N/A35176.3h16D97.8C
Pulsar C 1,6901,6501,5721.05C+0.1125.913%B14.485%D**17.9C-N/A4792h13.2C+50.8C++
C-4 2,4021,4981,1781.272C+0.3324.944%C+N/A55.5C--33.5C**47427h2.1D--8.3C--
Frag Grenade 1,3481,32811328N/A1,327.0646.899%C*N/A457.9C+6.9C+13962.9h3.7C++7.9C**
Sirius SX12 1,2841,2482,4500.509C-0.4324.86%C++11.699%D--11.4D-N/A35109.3h20.5D--82.5C
Solstice SF 1,2371,1841,0241.156C*0.2227.786%B++15.034%C18.2C+N/A5464.9h13.6C+48.8C**
VX6-7 1,1891,1701,1621.007C+0.0725.174%C++15.641%D-19.2C--N/A6760.8h16D63.7C+
Terminus VX-9 1,1881,1689961.173C+0.2424.87%C+18.493%D--18.9D-N/A6061.9h14.1D56.7C+
Zenith VX-5 1,2051,1671,1641.003C+0.0726.752%C**14.739%D*17.1DN/A4468.1h17.5D*65.3C
Pulsar VS1 1,1851,1621,4300.813C+0.1225.029%B11.102%D**13.3DN/A4587.6h17.3D68.9C+
Solstice VE3 1,1801,1612,6690.435C--0.5022.127%C+14.901%D-10.1C--N/A36115h16.1C++72.6C++
H-V45 1,1851,1541,6840.685C0.2523.231%C+14.905%D-12.2D-N/A3894.3h15.3D65.8C+
Proximity Mine 8238222133.859C+2.9241.19%C+N/A79D-N/A22410.4h2.1D5.2C
L100 Python AP 1,5297616921.1D0.1661.4%B+2.234%C-15.5D*15.6C17549.1h9.2D15C
NSX Naginata 6896715201.29C+0.3521.739%C+18.927%D*19.9D-N/A5633.8h17.3D*79.6C
S12 Renegade 6396232192.845C+1.9150.785%B**2.247%D-34C--N/A8618.3h3.1B6.1B++
Nemesis VSH9 1,0376181,4050.44C-0.5061.202%C+1.942%C-8.7D5.9D9071.2h7.9C*12.8C*
NS-357 Underboss 5945781,0760.537C-0.4035.192%C+14.706%D-19.7DN/A5829.3h4.7C13.4C+
CME 5265204531.148C+0.2127.855%B14.231%D*19.1DN/A4927.2h15.3C-54.9C++
Tank Mine 7855001742.874C*1.9436.529%C*N/A70.4D40.1D6487.1h2.6D--7.2C
Parallax VX3 480480696.957B**6.0236.984%C72.083%D16.8DN/A4828.6h2.5C6.9C+
M12 Kobalt 462440673.333A*72.4021.425%C+13.409%D-66.7D3.3D1406.6h19.6C+91.4C++
L100 Python HEAT 606405429.643A8.7170.213%A++N/A41.3B*20.5A*2759.8h7.5C--10.7B+
VE-S Canis 3783752751.364C++0.4336.485%A+9.867%D*19.9DN/A6118.8h10.6B+29.1B++
M40 Fury-F 5043596460.556C--0.3858.898%B*N/A6.9D-2.8D3952.4h16.9D28.8C+
Beamer VS3 3343246640.488C0.4530.841%B+24.691%B8.7D-N/A2537.2h10.2C+32.9C++
Eclipse VE3A 3263163340.946C0.0127.112%C++12.342%D**15.2D-N/A3820.8h14.4D53.3C
Lasher X2 3173101,1310.274D--0.6617.146%D*4.839%B+9D*N/A4834.5h18.7C**109.3C
M20 Basilisk 440308605.133B**4.2041.477%C**3.571%D-16.6C7.1C+16718.5h113.9C274.5C+
M20 Basilisk 385280485.833A++4.9040.295%C++7.857%B*18.5C7C-16115.1h98.4C*244.1B
Rocklet Rifle 5732724190.649C+0.2953.596%C++N/A16D--17.7D25517h55.5D*103.6D
V30-F Starfall 4202651411.879C++0.9472.022%A1.132%B+23.9C-14C--15011.1h16C+22.3B+
Saron HRB 418259377B+6.0651.413%B*N/A25.1C++15.4C+24910.3h25C48.6C**
Proton II PPA-H 2822572311.174C+10.2442.899%B++N/A102.8C*10B**3182.5h8.6B+19.9B+
Force-Blade 31124825,7610.01C0.9316.466%D--5.645%C+0.2CN/A11178.8h3.2C19.4C-
Quasar VM1 2252213190.693C--0.2414.471%C17.195%C13.9DN/A5815.9h16.5C114C+
CAS 14-E 239217287.75C6.8132.685%C+N/A45.2D4.6C--1634.8h34C+104.1C+
Skyguard 352213326.656A++5.7229.4%C+N/A20.5B**13.4B**22510.4h93.3B*317.5B++
Thanatos VE70 2052022350.86C+0.0843.867%B+10.396%D*19.6C-N/A8010.3h5.9D13.5C++
Blueshift VM5 2011952310.844D0.0915.535%D18.462%C-14.9D*N/A5213.1h19.4D--125.2D
The Slasher 1991931,8060.107A0.8316.709%D*14.508%C*1.7CN/A4110.5h2.7C-16.4D
Lancer VS22 3731763650.482C0.4660.622%C+N/A7.3D-8.1D--11824.2h32.8C+54.1C+
Auraxium Force-Blade 2331755,6680.031C+0.917.042%F14.857%B**0.5C-N/A1320.2h3.1D**43.7F*
MANA Anti-Personnel Turret 163162702.314N/A1.3818.505%UN/A1620U10U3217200.1h23.5T*127T*
NS-45 Pilot 1581562160.722C0.2229.472%C19.231%D27.9C--N/A865.6h8C+27.1C+
Soldier Soaker 1551541770.87C0.0731.184%C15.584%C+24.8DN/A916.2h5.6B17.9C**
VA39 Spectre 1431411181.195C+0.2631.459%C+31.206%D11.8DN/A4212h7.6D24.2C
E540 Halberd-H 208139236.043C+5.1155.83%CN/A33.9C-16.8D2494.1h6.5C+11.7C+
S1 2161236040.204D-0.7353.813%C4.878%A7.8D*5.9D--15915.8h11.1F-20.7D**
M12 Kobalt 122117716.714B+15.7815.431%C--20.513%B+41.8D1.8D1792.8h18.1C**117.5C++
Photon A2A Missile Pods 165110205.5C++4.5684.409%B++N/A64.7B32.4C4411.7h6.3B**7.5A
Saron HRB-H 173103303.433C2.5056.085%C++N/A26.4D17.9D3243.9h25.1C++44.8C++
E540 Halberd 149101137.769C+6.8348.727%C++N/A36.1B+17.1C+3002.8h5.5B11.3B+
M20 Wyvern 13392332.788C1.8537.759%C+3.261%C11.4D-5.1D--878.1h96.1C254.6C+
Saron Laser Cannon 155903740.241C-0.7044.453%A*1.111%D3.9D-2.8D--6023.1h234.1D-526.5C+
MANA Anti-Vehicle Turret 13283481.729D0.7947.925%D**3.614%C+830C-490D7975200.1h8.6C*18C+
Spear Anti-Vehicle Phalanx Turret 12782810.25B+9.3138.268%D3.659%C20.5D--11.3D--2484h11.9D31D
Aphelion VEX-4H 13580392.051C1.1142.329%C1.25%D--20.5D--14.1D*2553.9h64.2C+151.6C+
M40 Fury 10577332.333D1.4039.976%B+2.597%B*17.9D--6.5D1434.3h25.5F63.7D
NS Decimator 11473601.217C**0.2858.873%C+N/A10.4D**5.9D--1957h7.7F13.1D**
Sticky Grenade 5555155N/A54.0642.895%D--N/A550D-N/A22380.1h3D6.9D
Dual Photon Pods 7054301.8D0.8652.265%C+N/A31.8D-9.4D2771.7h46.6F--89.1D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter342,8632.2h
Nano-Armor Kit356378,50432.2h
Snowman Soldier1550.1h
Spawn Beacon574,5863.8h
Anti-Vehicle MANA Turret125881.2h
Repair Module0960.3h
Turret AI Module1700.3h
Structure Shield Module0560.2h
Nanite Revive Grenade03,5261h
Medical Applicator969290,00632.3h
Deconstruction Tool02,2720.2h
Welding Device0830h
Spitfire Auto-Turret21340.2h
Rampart Wall1520.5h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Anti-Infantry MANA Turret156301.2h
Ammunition Package622,1802.1h
Shield Recharging Field693,1961.7h
Medical Kit1121,2753.4h
Router12160.4h
NSX-P Tanto0920.1h
Nano-Repair Grenade02090.1h
Recon Detection Device642,6507.3h

Check the help document for the dictionary if you want to learn more about words used here.


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