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Exterminator SilentUmbra[DA] SilentUmbra
VS BR 106

KDR: 2.57

Score: 21.6m

Last Seen: Dec 17th, 2018 3:22 AM
- OFFLINE - 715.6 hour(s)

Battle Rank 102 (106 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 103): 18%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Serpent VE92 Orion VS54 VX6-7 Flare VE6 SVA-88 Terminus VX-9 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,468,223 MLG Score: 1973
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.835%22.434%6473498839,6143.65476-1.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.139%1.523A+0.277C*-0.206CHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+8.90.375C**22

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.712%2.871%57210202097121090.293128190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%1.448A0.154C++0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.60.637B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.062%4.505%27210201116151750.18019563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.178%0.55B+0.039C+-1.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.5-1.155D*107.1-1.727F-147.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.901%76.114%273101956172520.773793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.057%1.931A++0.589B+-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.70.455B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.947%14.859%27310191,49492061.62215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.565%0.629B+0.071C+0.843

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.477B+3.40.304C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
21.6m183.2%454 (27.2k)377 (22.6k)2.5655749,12319,1472.65645106 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022220726.656%20.903%55703:0017

23% Combat Medic32% Heavy Assault31% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 9:15 PMJul 26th, 2014 5:44 AMJan 14th, 2019 12:26 PM (1d) (PST)Dec 16th, 2018 11:37 PM (30d) (PST)Dec 16th, 2018 11:22 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5762603160.8580.3340.1791.6070.0191973

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,55515,59818,95751201196122,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.1h/39.8d 1,740 10,268 9,751 92k 1,401 3,732 1,111 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:5,993
Deaths:1,456
KDR:4.116
Accuracy:29.872% B*
HSR:30.819% C++
Orion VS54
A
Kills:4,214
Deaths:1,512
KDR:2.787
Accuracy:27.253% A
HSR:26.222% C*
Flare VE6
A+
Kills:2,183
Deaths:523
KDR:4.174
Accuracy:30.901% A+
HSR:23.088% C+
SVA-88
B*
Kills:2,162
Deaths:729
KDR:2.966
Accuracy:27.287% B*
HSR:25.439% C++
NS-15M1
B+
Kills:1,381
Deaths:609
KDR:2.268
Accuracy:25.500% B+
HSR:17.524% D
Pulsar LSW
B**
Kills:1,334
Deaths:411
KDR:3.246
Accuracy:28.021% B**
HSR:20.090% C--
Lasher X2
B++
Kills:215
Deaths:116
KDR:1.853
Accuracy:30.814% B++
HSR:4.651% B
Ursa
B+
Kills:104
Deaths:62
KDR:1.677
Accuracy:25.137% B+
HSR:8.654% F--
Kills:17,586
Deaths (as Heavy Assault):5,418
Deaths (to Heavy Assaults):6,200
KDR:3.24585
Kill Difference:12,168
Playtime:310.058 hours
Usage:32%
Score:8.102m
Score/min:436
Accuracy (listed only):28.098%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:4,380
Deaths:1,716
KDR:2.552
Accuracy:28.317% B**
HSR:17.078% C-
VX6-7
B**
Kills:2,971
Deaths:1,033
KDR:2.876
Accuracy:29.883% B**
HSR:22.316% C**
Pulsar C
A+
Kills:1,392
Deaths:356
KDR:3.910
Accuracy:31.887% A+
HSR:26.221% B+
Solstice VE3
A
Kills:1,181
Deaths:438
KDR:2.696
Accuracy:29.869% A
HSR:19.390% C+
Thanatos VE70
B*
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:48.083% B*
HSR:14.640% C
NS-11C
B**
Kills:1,161
Deaths:409
KDR:2.839
Accuracy:28.417% B**
HSR:17.313% C
Eridani SX5
B**
Kills:748
Deaths:310
KDR:2.413
Accuracy:31.117% B**
HSR:15.909% C--
Sirius SX12
B*
Kills:641
Deaths:324
KDR:1.978
Accuracy:28.587% B*
HSR:13.729% D
MKV Suppressed
B**
Kills:577
Deaths:199
KDR:2.900
Accuracy:31.265% B**
HSR:17.158% C
VE-S Canis
A*
Kills:386
Deaths:104
KDR:3.712
Accuracy:40.008% A*
HSR:29.534% B**
Zenith VX-5
A
Kills:376
Deaths:115
KDR:3.270
Accuracy:31.454% A
HSR:21.011% C+
NS-7 PDW
A++
Kills:355
Deaths:100
KDR:3.550
Accuracy:33.603% A++
HSR:22.535% B*
NS Baron G5
B++
Kills:259
Deaths:85
KDR:3.047
Accuracy:50.660% B++
HSR:11.197% D
Eclipse VE3A
A+
Kills:228
Deaths:53
KDR:4.302
Accuracy:33.514% A+
HSR:24.123% B*
Deimos VA29
B*
Kills:213
Deaths:65
KDR:3.277
Accuracy:71.355% B*
HSR:13.615% C-
Pandora VX25
B**
Kills:113
Deaths:30
KDR:3.767
Accuracy:42.967% B
HSR:19.469% B**
Kills:16,149
Deaths (as Light Assault):5,999
Deaths (to Light Assaults):3,825
KDR:2.69195
Kill Difference:10,150
Playtime:295.618 hours
Usage:31%
Score:6.295m
Score/min:355
Accuracy (listed only):36.937%
HSR (listed only):19.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:1,429
Deaths:569
KDR:2.511
Accuracy:28.169% B+
HSR:23.303% C
H-V45
B++
Kills:1,411
Deaths:700
KDR:2.016
Accuracy:27.077% B++
HSR:18.356% C
Pulsar VS1
B+
Kills:1,188
Deaths:798
KDR:1.489
Accuracy:26.350% B+
HSR:15.572% D
Thanatos VE70
B*
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:48.083% B*
HSR:14.640% C
NS-11P
A+
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:29.887% A+
HSR:21.638% B+
Eridani SX5
B**
Kills:748
Deaths:310
KDR:2.413
Accuracy:31.117% B**
HSR:15.909% C--
Sirius SX12
B*
Kills:641
Deaths:324
KDR:1.978
Accuracy:28.587% B*
HSR:13.729% D
MKV Suppressed
B**
Kills:577
Deaths:199
KDR:2.900
Accuracy:31.265% B**
HSR:17.158% C
VE-S Canis
A*
Kills:386
Deaths:104
KDR:3.712
Accuracy:40.008% A*
HSR:29.534% B**
NS-7 PDW
A++
Kills:355
Deaths:100
KDR:3.550
Accuracy:33.603% A++
HSR:22.535% B*
Corvus VA55
B
Kills:353
Deaths:299
KDR:1.181
Accuracy:25.714% B
HSR:18.414% D
NS Baron G5
B++
Kills:259
Deaths:85
KDR:3.047
Accuracy:50.660% B++
HSR:11.197% D
Deimos VA29
B*
Kills:213
Deaths:65
KDR:3.277
Accuracy:71.355% B*
HSR:13.615% C-
CME
A++
Kills:181
Deaths:53
KDR:3.415
Accuracy:35.082% A++
HSR:20.442% C
Equinox VE2 Burst
A
Kills:114
Deaths:40
KDR:2.850
Accuracy:32.630% B**
HSR:39.474% A
Pandora VX25
B**
Kills:113
Deaths:30
KDR:3.767
Accuracy:42.967% B
HSR:19.469% B**
Kills:10,296
Deaths (as Combat Medic):4,786
Deaths (to Combat Medics):2,402
KDR:2.15127
Kill Difference:5,510
Playtime:221.324 hours
Usage:23%
Score:4.464m
Score/min:336
Accuracy (listed only):36.410%
HSR (listed only):19.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:4,380
Deaths:1,716
KDR:2.552
Accuracy:28.317% B**
HSR:17.078% C-
VX6-7
B**
Kills:2,971
Deaths:1,033
KDR:2.876
Accuracy:29.883% B**
HSR:22.316% C**
Pulsar C
A+
Kills:1,392
Deaths:356
KDR:3.910
Accuracy:31.887% A+
HSR:26.221% B+
Solstice VE3
A
Kills:1,181
Deaths:438
KDR:2.696
Accuracy:29.869% A
HSR:19.390% C+
Thanatos VE70
B*
Kills:1,168
Deaths:662
KDR:1.764
Accuracy:48.083% B*
HSR:14.640% C
NS-11C
B**
Kills:1,161
Deaths:409
KDR:2.839
Accuracy:28.417% B**
HSR:17.313% C
Zenith VX-5
A
Kills:376
Deaths:115
KDR:3.270
Accuracy:31.454% A
HSR:21.011% C+
NS Baron G5
B++
Kills:259
Deaths:85
KDR:3.047
Accuracy:50.660% B++
HSR:11.197% D
Eclipse VE3A
A+
Kills:228
Deaths:53
KDR:4.302
Accuracy:33.514% A+
HSR:24.123% B*
Deimos VA29
B*
Kills:213
Deaths:65
KDR:3.277
Accuracy:71.355% B*
HSR:13.615% C-
Eidolon VE33
B**
Kills:118
Deaths:48
KDR:2.458
Accuracy:34.148% B**
HSR:18.644% D--
Pandora VX25
B**
Kills:113
Deaths:30
KDR:3.767
Accuracy:42.967% B
HSR:19.469% B**
Kills:13,560
Deaths (as Engineer):5,010
Deaths (to Engineers):3,378
KDR:2.70659
Kill Difference:8,550
Playtime:24.434 hours
Usage:3%
Score:0.473m
Score/min:323
Accuracy (listed only):38.379%
HSR (listed only):18.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:793
Deaths:552
KDR:1.437
Accuracy:37.265% C++
HSR:17.402% D
Eridani SX5
B**
Kills:748
Deaths:310
KDR:2.413
Accuracy:31.117% B**
HSR:15.909% C--
Sirius SX12
B*
Kills:641
Deaths:324
KDR:1.978
Accuracy:28.587% B*
HSR:13.729% D
MKV Suppressed
B**
Kills:577
Deaths:199
KDR:2.900
Accuracy:31.265% B**
HSR:17.158% C
NS-357 Underboss
D
Kills:501
Deaths:454
KDR:1.104
Accuracy:30.497% D
HSR:13.373% D--
VE-S Canis
A*
Kills:386
Deaths:104
KDR:3.712
Accuracy:40.008% A*
HSR:29.534% B**
NS-7 PDW
A++
Kills:355
Deaths:100
KDR:3.550
Accuracy:33.603% A++
HSR:22.535% B*
Ghost
A
Kills:353
Deaths:91
KDR:3.879
Accuracy:46.707% A
HSR:71.105% C**
Artemis VX26
B*
Kills:179
Deaths:113
KDR:1.584
Accuracy:30.879% B*
HSR:15.643% D--
Nyx VX31
B*
Kills:137
Deaths:25
KDR:5.480
Accuracy:39.573% B*
HSR:27.007% C
Beamer VS3-FB
C--
Kills:128
Deaths:84
KDR:1.524
Accuracy:28.360% D
HSR:20.313% C--
V10
A
Kills:107
Deaths:29
KDR:3.690
Accuracy:49.878% A
HSR:84.112% B*
Parallax VX3
A++
Kills:101
Deaths:11
KDR:9.182
Accuracy:50.714% A++
HSR:85.149% B*
Beamer VS3
C
Kills:93
Deaths:101
KDR:0.921
Accuracy:18.233% D**
HSR:20.430% C
NS-30 Vandal
C**
Kills:62
Deaths:38
KDR:1.632
Accuracy:34.675% C**
HSR:16.129% D*
Kills:5,161
Deaths (as Infiltrator):2,535
Deaths (to Infiltrators):2,158
KDR:2.0359
Kill Difference:2,626
Playtime:42.308 hours
Usage:4%
Score:0.814m
Score/min:321
Accuracy (listed only):35.424%
HSR (listed only):31.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:1,243
Deaths:409
KDR:3.039
Accuracy:26.633% A++
HSR:18.665% C
Quasar VM1
A+
Kills:928
Deaths:376
KDR:2.468
Accuracy:22.797% A+
HSR:17.780% C+
Blueshift VM5
A++
Kills:748
Deaths:250
KDR:2.992
Accuracy:28.549% A++
HSR:20.187% C+
Comet VM2
C++
Kills:243
Deaths:235
KDR:1.034
Accuracy:44.191% C++
HSR:2.881% D
Kills:3,162
Deaths (as MAX Suit):635
Deaths (to MAX Suits):1,131
KDR:4.97953
Kill Difference:2,527
Playtime:51.147 hours
Usage:5%
Score:1.439m
Score/min:469
Accuracy (listed only):30.542%
HSR (listed only):14.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:86
V. Kills:39 215%
Deaths:10
KDR:8.600
Accuracy:64.561% A
KPH:50.500 A+
VKPH:22.900 A**
Kills:86 (86 + 0)
Deaths:10
KDR:8.600
VKDR:3.900
Vehicle Kills:39
Kill Difference:76
Playtime:1.703 hours
Usage:0%
Score:0.046m
Score/min:446
Driving Accuracy:64.561%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:123
V. Kills:45 267%
Deaths:45
KDR:2.733
Accuracy:51.275% C*
KPH:19.400 C
VKPH:7.100 C
Kills:123 (123 + 0)
Deaths:45
KDR:2.733
VKDR:1
Vehicle Kills:45
Kill Difference:78
Playtime:6.329 hours
Usage:1%
Score:0.080m
Score/min:210
Driving Accuracy:51.275%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:60
V. Kills:38 154%
Deaths:8
KDR:7.500
Accuracy:42.288% B+
KPH:16.100 C-
VKPH:10.200 C++
M20 Basilisk
D
Kills:51
V. Kills:22 222%
Deaths:15
KDR:3.400
Accuracy:41.783% B
KPH:12.900 D
VKPH:5.600 D
Kills:111 (0 + 111)
Deaths:23
KDR:4.826
VKDR:2.609
Vehicle Kills:60
Kill Difference:88
Playtime:7.677 hours
Usage:1%
Score:0.112m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:41.783%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,0075,9931,4564.116B+1.5529.872%B*30.819%C++91.8B*N/A30565.3h8.4A28B**
Serpent VE92 4,3884,3801,7162.552A+0.0128.317%B**17.078%C-50.1B**N/A18687.5h9.3B**32.8B*
Orion VS54 4,2214,2141,5122.787B*0.2227.253%A26.222%C*61A+N/A22469.1h8.7A31.8B*
VX6-7 2,9812,9711,0332.876B**0.3129.883%B**22.316%C**53.5B*N/A15655.5h9.1B**30.3B*
Flare VE6 2,1882,1835234.174M1.6130.901%A+23.088%C+92.9A*N/A28323.5h7.9B**25.4B*
SVA-88 2,1682,1627292.966B+0.4027.287%B*25.439%C++70B**N/A22030.9h9.1B**33.3B++
Terminus VX-9 1,4401,4295692.511B++0.0528.169%B+23.303%C44.4C**N/A13532.2h9.3A33B*
H-V45 1,4141,4117002.016B+0.5527.077%B++18.356%C40.3B+N/A13835h10.3B**38B*
Pulsar C 1,3981,3923563.91A++1.3431.887%A+26.221%B+72.9A*N/A25819.1h7.7A24.3B**
NS-15M1 1,3831,3816092.268B++0.3025.5%B+17.524%D45.9C**N/A16630.1h10B*39.1B++
Pulsar LSW 1,3391,3344113.246A+0.6828.021%B**20.09%C--75.4AN/A34817.7h9.2B**32.7B*
Blueshift VM5 1,2471,2434093.039B0.4726.633%A++18.665%C49.9B**N/A18224.9h12.1B**45.3B**
Pulsar VS1 1,1941,1887981.489B+1.0826.35%B+15.572%D28.6C**N/A11741.5h11.9B*45.1B*
Solstice VE3 1,1821,1814382.696M0.1329.869%A19.39%C+48.6A++N/A20424.3h9.7B**32.6B+
Thanatos VE70 1,1731,1686621.764B**0.8048.083%B*14.64%C46.5B**N/A19425.1h3.6B**7.5B*
NS-11C 1,1641,1614092.839A*0.2728.417%B**17.313%C41.9B*N/A15027.7h9.9B**34.8B*
NS-11P 1,1641,1604482.589A0.0229.887%A+21.638%B+51.6AN/A18322.5h9.8A+32.8B**
NS Decimator 1,3069915851.694B*0.8767.583%B*2.018%C+46.1B*14.7C+36821.5h3.6B*5.3B**
Quasar VM1 9329283762.468B++0.1022.797%A+17.78%C+37.7AN/A14024.6h11.4B**50.1B+
NS-44 Commissioner 7997935521.437B+1.1337.265%C++17.402%D61B**N/A19213h3B*8.1B++
Blueshift VM5 7517482502.992C**0.4328.549%A++20.187%C+52.7AN/A19514.2h12.9B**45B**
Eridani SX5 7497483102.413A0.1531.117%B**15.909%C--48.9B+N/A17915.3h9.1B*29.1B++
Sirius SX12 6426413241.978B*0.5928.587%B*13.729%D42.2B++N/A17415.2h11.5B*40.3B++
MKV Suppressed 5815771992.899A*0.3331.265%B**17.158%C62.7A+N/A2379.2h10.8B++34.6B++
NS-357 Underboss 5025014541.104C++1.4630.497%D13.373%D--43.6C*N/A16011.5h3.3B**10.8B+
Force-Blade 44043116,1560.027C++2.5437.217%B+1.16%D-0.6C+N/A2729.3h1.9B+5B+
VE-S Canis 3873861043.712A*1.1540.008%A*29.534%B**82.1AN/A1714.7h8.3B**20.7B*
C-4 5013821921.99B+0.5823.025%C-N/A93.2B29C+9684.1h1.5C++6.6C+
Zenith VX-5 3823761153.27A*0.7031.454%A21.011%C+72.3A++1.2A++2395.2h9.3A29.7B*
NS-7 PDW 3553551003.55M++0.9833.603%A++22.535%B*74MN/A3274.8h9.9A29.6B**
Corvus VA55 3573532991.181C++1.3825.714%B18.414%D18.5C--N/A7219.1h12.3C++47.7B
Ghost 355353913.879B+1.3146.707%A71.105%C**60.9B**N/A2235.8h1.8B*3.8B*
NS Baron G5 259259853.047A**0.4850.66%B++11.197%D74A*N/A3183.5h3.3B**6.4C+
Frag Grenade 2552541254N/A251.4345.493%C++N/A508C++2D21000.5h3.4B+7.5B+
Comet VM2 2782432351.034C*1.5344.191%C++2.881%D15.9B*2.3D-10615.3h9.1A20.6B**
Eclipse VE3A 230228534.302A1.7433.514%A+24.123%B*108.6M1B++3162.1h8.1A24.2A
Lasher X2 2172151161.853A+0.7130.814%B++4.651%B36.4B+N/A1765.9h12A++38.8B**
Deimos VA29 214213653.277A++0.7171.355%B*13.615%C-76.1AN/A2992.8h2B++2.7B+
CME 182181533.415A*0.8535.082%A++20.442%C69.6A++N/A2152.6h9.3A+26.6A
Artemis VX26 1791791131.584C*0.9830.879%B*15.643%D--35.1C++N/A1395.1h10.8B+34.8B++
Nyx VX31 137137255.48A++2.9139.573%B*27.007%C72.1AN/A2761.9h4.1B*10.3B**
Beamer VS3-FB 128128841.524C++1.0428.36%D20.313%C--67.4B+N/A2391.9h6.1B**21.6B+
Supernova PC 168123452.733C0.1751.275%C*1.626%D19.5C7.1C2106.3h4.7B+9.2B+
Eidolon VE33 118118482.458B**0.1134.148%B**18.644%D--47.2AN/A2142.5h5.8B**17B**
Equinox VE2 Burst 117114402.85B++0.2832.63%B**39.474%A67.1B*1.8M1851.7h8.9A27.4B**
Pandora VX25 113113303.767M1.2042.967%B19.469%B**80.7A++N/A3951.4h3.5B*8.1B++
V10 107107293.69C*1.1249.878%A84.112%B*33.4C+N/A1113.2h1.9B++3.8B*
Ursa 105104621.677B+0.8925.137%B+8.654%F--37.1C+N/A2332.8h9.3B++36.9B+
Parallax VX3 101101119.182A++6.6250.714%A++85.149%B*72.1MN/A3591.4h1.4A2.8B**
Beamer VS3 95931010.921C*1.6418.233%D**20.43%C22.1C+N/A1134.2h8B+43.8C+
L100 Python HEAT 12586108.6B**6.0364.561%A4.651%A50.6A+22.9A**4461.7h4.3B*6.6B**
Spear Anti-Vehicle Phalanx Turret 10985614.167B**11.6043.545%C+5.882%B*44.7B+12.6D-3211.9h5.3B**12.2B**
NS-30 Vandal 6262381.632C+0.9334.675%C**16.129%D*41.3C++N/A1941.5h4.3B**12.4B++
M20 Basilisk 986087.5M4.9342.288%B+3.333%D-16.2C-10.3C++2703.7h110C+260.2C**
Nemesis VSH9 7458531.094B++1.4770.474%B**5.172%A+22.3B+6.2D3372.6h5.6B**8A
M20 Basilisk 7351153.4C**0.8341.783%B5.882%C+13.1D5.6D2183.9h103.5C+247.8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21630.1h
Soldier Soaker11060h
Nano-Armor Kit3937,7702.4h
Spawn Beacon211,2031.2h
Hellion G0890h
Nanite Revive Grenade06710.2h
M12 Kobalt-F03530.1h
Medical Kit1,0279,05611.7h
Medical Applicator221108,3138.9h
Shield Recharging Field302,0080.6h
Recon Detection Device0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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