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Primarch Silkh[BREF] Silkh
VS BR 98

KDR: 1.34

Score: 13.9m

Last Seen: Apr 2nd, 2018 3:38 PM
- OFFLINE - 338.5 hour(s)

Battle Rank 98 - Vanu Sovereignty on Briggs
Level Progress (to 99): 31%
Level 100 Progress: 74% 284h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Proximity Mine Pandora VX25 Serpent VE92 H-V45 L100 Python HESH Eridani SX5G Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.534%19.246%3952111936,2041.081970.259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.463%-0.12C+-0.246C0.294C*HEAD ++ (~8.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.101C+13.70.037C+53.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.584%2.347%103212122133292590.64545582%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.436%0.87B*0.7B++-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.9-0.666D122.6-1.313D**146.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.077%2.834%180312117414462771.65772267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-0.962D--0.176C++1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.2-0.354C-16.2-0.297C36

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.608%5.442%173612085883753421.568171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.831%-0.424C--0.245C++0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.3-0.081C+40.9-0.024C+88.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.653%77.049%173112136155210.110507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.254D**0.648B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.198C++2.10.336C**5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.826%13.744%173312111,055434322.42529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.208%-0.142C-0.176C-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.048C+5.5-0.132C8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m545.9%293 (17.6k)267 (16k)1.3408813,74010,2471.5349998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS121467315.785%12.329%19505:050

10% Combat Medic51% Engineer19% Heavy Assault8% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 4:43 AMMay 27th, 2017 5:28 PMApr 4th, 2018 12:47 PM (473d) (PST)Apr 2nd, 2018 12:17 PM (475d) (PST)Apr 2nd, 2018 11:38 AM (475d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761262500.2640.1970.0331.7180.051166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,5547,57114,98316122103315,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
867.2h/36.1d 1,989 1,694 5,144 89.4k 1,918 3,097 2,636 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:406
Deaths:361
KDR:1.125
Accuracy:15.734% D--
HSR:22.906% C
Flare VE6
B+
Kills:313
Deaths:289
KDR:1.083
Accuracy:17.510% D-
HSR:28.754% B+
SVA-88
D*
Kills:309
Deaths:234
KDR:1.321
Accuracy:16.740% D*
HSR:16.181% D*
NS-15M1
C+
Kills:90
Deaths:71
KDR:1.268
Accuracy:20.827% C
HSR:22.222% C+
NS-15M AE
B**
Kills:61
Deaths:42
KDR:1.452
Accuracy:17.855% D**
HSR:36.066% B**
Kills:1,179
Deaths (as Heavy Assault):997
Deaths (to Heavy Assaults):2,894
KDR:1.18255
Kill Difference:182
Playtime:168.639 hours
Usage:19%
Score:2.549m
Score/min:252
Accuracy (listed only):17.733%
HSR (listed only):25.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,143
Deaths:1,039
KDR:1.100
Accuracy:22.493% C
HSR:23.097% C+
Pandora VX25
C+
Kills:824
Deaths:698
KDR:1.181
Accuracy:38.349% C+
HSR:13.350% C-
Serpent VE92
C+
Kills:760
Deaths:731
KDR:1.040
Accuracy:20.660% D
HSR:19.868% C+
Eridani SX5G
C+
Kills:426
Deaths:436
KDR:0.977
Accuracy:24.578% D
HSR:21.127% C+
NS-11C
D
Kills:376
Deaths:327
KDR:1.150
Accuracy:20.412% D
HSR:14.362% D-
Sirius SX12
D
Kills:366
Deaths:417
KDR:0.878
Accuracy:21.576% D
HSR:13.115% D-
Solstice VE3
C+
Kills:336
Deaths:299
KDR:1.124
Accuracy:22.371% C+
HSR:11.012% F
Solstice SF
C+
Kills:291
Deaths:301
KDR:0.967
Accuracy:23.033% C+
HSR:15.120% C
Eridani SX5
C++
Kills:208
Deaths:179
KDR:1.162
Accuracy:20.864% D--
HSR:21.154% C++
Deimos VA29
B
Kills:149
Deaths:150
KDR:0.993
Accuracy:55.089% C--
HSR:18.792% B
VE-S Canis
D
Kills:144
Deaths:140
KDR:1.029
Accuracy:22.104% D-
HSR:14.583% D
Zenith VX-5
B+
Kills:102
Deaths:122
KDR:0.836
Accuracy:21.711% D
HSR:24.510% B+
NS Baron G5
B+
Kills:92
Deaths:73
KDR:1.260
Accuracy:42.480% C+
HSR:17.391% B+
Nova
C+
Kills:82
Deaths:96
KDR:0.854
Accuracy:45.182% C+
HSR:8.537% D**
NSX Tanto
C+
Kills:80
Deaths:59
KDR:1.356
Accuracy:25.458% C+
HSR:22.500% C-
NSX-P Tanto
C++
Kills:69
Deaths:57
KDR:1.211
Accuracy:25.946% C++
HSR:18.841% D--
MKV Suppressed
C-
Kills:59
Deaths:72
KDR:0.819
Accuracy:18.495% D**
HSR:16.949% C-
NS-7 PDW
D-
Kills:54
Deaths:72
KDR:0.750
Accuracy:16.720% D**
HSR:12.963% D-
Kills:5,561
Deaths (as Light Assault):5,268
Deaths (to Light Assaults):1,850
KDR:1.05562
Kill Difference:293
Playtime:100.850 hours
Usage:12%
Score:1.582m
Score/min:261
Accuracy (listed only):27.084%
HSR (listed only):17.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,143
Deaths:1,039
KDR:1.100
Accuracy:22.493% C
HSR:23.097% C+
Pandora VX25
C+
Kills:824
Deaths:698
KDR:1.181
Accuracy:38.349% C+
HSR:13.350% C-
Serpent VE92
C+
Kills:760
Deaths:731
KDR:1.040
Accuracy:20.660% D
HSR:19.868% C+
NS-11C
D
Kills:376
Deaths:327
KDR:1.150
Accuracy:20.412% D
HSR:14.362% D-
Solstice VE3
C+
Kills:336
Deaths:299
KDR:1.124
Accuracy:22.371% C+
HSR:11.012% F
Solstice SF
C+
Kills:291
Deaths:301
KDR:0.967
Accuracy:23.033% C+
HSR:15.120% C
Deimos VA29
B
Kills:149
Deaths:150
KDR:0.993
Accuracy:55.089% C--
HSR:18.792% B
Zenith VX-5
B+
Kills:102
Deaths:122
KDR:0.836
Accuracy:21.711% D
HSR:24.510% B+
NS Baron G5
B+
Kills:92
Deaths:73
KDR:1.260
Accuracy:42.480% C+
HSR:17.391% B+
Nova
C+
Kills:82
Deaths:96
KDR:0.854
Accuracy:45.182% C+
HSR:8.537% D**
NSX Tanto
C+
Kills:80
Deaths:59
KDR:1.356
Accuracy:25.458% C+
HSR:22.500% C-
NSX-P Tanto
C++
Kills:69
Deaths:57
KDR:1.211
Accuracy:25.946% C++
HSR:18.841% D--
Kills:4,304
Deaths (as Engineer):3,952
Deaths (to Engineers):1,979
KDR:1.08907
Kill Difference:352
Playtime:445.899 hours
Usage:51%
Score:7.405m
Score/min:277
Accuracy (listed only):30.265%
HSR (listed only):17.282%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:426
Deaths:436
KDR:0.977
Accuracy:24.578% D
HSR:21.127% C+
Sirius SX12
D
Kills:366
Deaths:417
KDR:0.878
Accuracy:21.576% D
HSR:13.115% D-
Eridani SX5
C++
Kills:208
Deaths:179
KDR:1.162
Accuracy:20.864% D--
HSR:21.154% C++
VE-S Canis
D
Kills:144
Deaths:140
KDR:1.029
Accuracy:22.104% D-
HSR:14.583% D
Parallax VX3
C+
Kills:61
Deaths:33
KDR:1.848
Accuracy:26.653% F-
HSR:77.049% C+
MKV Suppressed
C-
Kills:59
Deaths:72
KDR:0.819
Accuracy:18.495% D**
HSR:16.949% C-
NS-7 PDW
D-
Kills:54
Deaths:72
KDR:0.750
Accuracy:16.720% D**
HSR:12.963% D-
Kills:1,318
Deaths (as Infiltrator):1,349
Deaths (to Infiltrators):1,652
KDR:0.97702
Kill Difference:31
Playtime:66.101 hours
Usage:8%
Score:0.756m
Score/min:191
Accuracy (listed only):21.570%
HSR (listed only):25.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:824
Deaths:698
KDR:1.181
Accuracy:38.349% C+
HSR:13.350% C-
H-V45
D-
Kills:728
Deaths:595
KDR:1.224
Accuracy:19.649% D-
HSR:14.011% D--
Eridani SX5G
C+
Kills:426
Deaths:436
KDR:0.977
Accuracy:24.578% D
HSR:21.127% C+
Sirius SX12
D
Kills:366
Deaths:417
KDR:0.878
Accuracy:21.576% D
HSR:13.115% D-
Eridani SX5
C++
Kills:208
Deaths:179
KDR:1.162
Accuracy:20.864% D--
HSR:21.154% C++
Deimos VA29
B
Kills:149
Deaths:150
KDR:0.993
Accuracy:55.089% C--
HSR:18.792% B
VE-S Canis
D
Kills:144
Deaths:140
KDR:1.029
Accuracy:22.104% D-
HSR:14.583% D
Corvus VA55
C++
Kills:113
Deaths:127
KDR:0.890
Accuracy:24.669% C++
HSR:21.239% C
NS Baron G5
B+
Kills:92
Deaths:73
KDR:1.260
Accuracy:42.480% C+
HSR:17.391% B+
Nova
C+
Kills:82
Deaths:96
KDR:0.854
Accuracy:45.182% C+
HSR:8.537% D**
NS-11A
C--
Kills:61
Deaths:59
KDR:1.034
Accuracy:20.420% D-
HSR:18.033% C--
MKV Suppressed
C-
Kills:59
Deaths:72
KDR:0.819
Accuracy:18.495% D**
HSR:16.949% C-
NS-7 PDW
D-
Kills:54
Deaths:72
KDR:0.750
Accuracy:16.720% D**
HSR:12.963% D-
Kills:3,306
Deaths (as Combat Medic):3,114
Deaths (to Combat Medics):1,222
KDR:1.06166
Kill Difference:192
Playtime:84.969 hours
Usage:10%
Score:1.489m
Score/min:292
Accuracy (listed only):28.475%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):381
KDR:0
Kill Difference:UNR
Playtime:5.038 hours
Usage:1%
Score:0.092m
Score/min:305
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:160
V. Kills:90 176%
Deaths:54
KDR:2.963
Accuracy:48.915% C
KPH:30.600 D-
VKPH:17.200 C+
Saron Laser Cannon
C
Kills:53
V. Kills:145 36%
Deaths:118
KDR:0.449
Accuracy:44.855% A*
KPH:2.800 D--
VKPH:7.600 C
Kills:213 (53 + 0)
Deaths:172
KDR:1.238
VKDR:1.366
Vehicle Kills:235
Kill Difference:41
Playtime:24.251 hours
Usage:3%
Score:0.162m
Score/min:111
Piloting Accuracy:44.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:53
V. Kills:48 108%
Deaths:2
KDR:26.500
Accuracy:66.055% M+
KPH:190,800 U
VKPH:172,800 U
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:24
Vehicle Kills:48
Kill Difference:51
Playtime:0.001 hours
Usage:0%
Score:0.014m
Score/min:407,490
Piloting Accuracy:N/A%
Gunner Accuracy:66.055%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:471
V. Kills:115 406%
Deaths:73
KDR:6.452
Accuracy:50.876% C*
KPH:38.600 C--
VKPH:9.400 C**
L100 Python HEAT
C++
Kills:172
V. Kills:58 292%
Deaths:23
KDR:7.478
Accuracy:52.177% C++
KPH:27.600 C+
VKPH:9.300 C--
Skyguard
C**
Kills:98
V. Kills:58 166%
Deaths:29
KDR:3.379
Accuracy:28.323% C+
KPH:16.600 C**
VKPH:9.800 C+
Kills:741 (741 + 0)
Deaths:125
KDR:5.928
VKDR:1.848
Vehicle Kills:231
Kill Difference:616
Playtime:24.327 hours
Usage:3%
Score:0.290m
Score/min:199
Driving Accuracy:28.323%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:103
V. Kills:52 194%
Deaths:19
KDR:5.421
Accuracy:34.150% D*
KPH:24.900 C+
VKPH:12.600 C
E540 Halberd
D
Kills:65
V. Kills:27 232%
Deaths:5
KDR:13
Accuracy:40.518% D--
KPH:23.700 D
VKPH:9.900 D--
Kills:168 (0 + 168)
Deaths:24
KDR:7
VKDR:3.292
Vehicle Kills:79
Kill Difference:144
Playtime:6.882 hours
Usage:1%
Score:0.089m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:40.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:153
V. Kills:62 243%
Deaths:29
KDR:5.276
Accuracy:38.723% C+
KPH:16.400 C
VKPH:6.700 C
M12 Kobalt
D
Kills:110
V. Kills:3 N/A
Deaths:9
KDR:12.222
Accuracy:13.623% D-
KPH:37.800 D
VKPH:1 D--
M20 Basilisk
C
Kills:90
V. Kills:43 205%
Deaths:19
KDR:4.737
Accuracy:32.483% D
KPH:17 C
VKPH:8.100 C
M40 Fury
C+
Kills:67
V. Kills:18 353%
Deaths:12
KDR:5.583
Accuracy:34.709% C+
KPH:34.900 C
VKPH:9.400 C+
Kills:420 (0 + 420)
Deaths:69
KDR:6.087
VKDR:1.826
Vehicle Kills:126
Kill Difference:351
Playtime:19.452 hours
Usage:2%
Score:0.176m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:34.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:60
V. Kills:20 286%
Deaths:49
KDR:1.224
Accuracy:33.395% D**
KPH:7.800 D--
VKPH:2.600 D-
Kills:60 (60 + 0)
Deaths:49
KDR:1.224
VKDR:0.408
Vehicle Kills:20
Kill Difference:11
Playtime:7.697 hours
Usage:1%
Score:0.027m
Score/min:59
Driving Accuracy:33.395%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,1641,1431,0391.1C+0.2422.493%C23.097%C+16.7C--N/A5568.5h11.8C++52.6C++
Proximity Mine 9139121227.475B**6.1342.431%C+N/A126.7C++N/A5107.2h1.8B4.2B+
Pandora VX25 8538246981.181C+0.1638.349%C+13.35%C-14.6D-N/A6756.6h5.9D-15.4C
Serpent VE92 7847607311.04C+0.3020.66%D19.868%C+12.9DN/A5558.7h15.5C-74.8C
H-V45 7367285951.224C+0.1219.649%D-14.011%D--18.6DN/A7539.1h12.4B+63.3C+
L100 Python HESH 586471736.452C5.1150.876%C*2.972%A38.6C--9.4C**22212.2h3.6C+7.1C*
Eridani SX5G 4324264360.977C0.3624.578%D21.127%C+14.7D--N/A4628.9h13.8D56.3C--
Orion VS54 4124063611.125C+0.2215.734%D--22.906%C15.6DN/A9426h13.1C++83.3C+
C-4 6613943281.201C+0.1429.973%B*N/A54D36.6B+6447.3h1.9D6.5C+
NS-11C 3873763271.15C*0.1920.412%D14.362%D-12.4DN/A5130.4h16.2C79.2C
Sirius SX12 3773664170.878C+0.4621.576%D13.115%D-13.3DN/A6827.5h17.7C--82.1C
Solstice VE3 3453362991.124B+0.2222.371%C+11.012%F10.4DN/A7132.3h18.7C83.8C+
Tank Mine 569320645A3.6619.992%D--N/A100C+77.8B+12803.2h1.6B+8D-
Flare VE6 3233132891.083C0.2617.51%D-28.754%B+16.7D-N/A7618.7h11.4C+65.3C
SVA-88 3153092341.321C+0.0216.74%D*16.181%D*19.3D--N/A8816h11.9C++71.2C--
Solstice SF 3032913010.967C+0.3723.033%C+15.12%C13.3C-N/A6121.9h13.6C+59C+
Nemesis VSH9 5252864160.688C+0.6560.338%C4.895%A10.9C9.1C+14926.2h8C++13.2C++
Eridani SX5 2112081791.162C+0.1820.864%D--21.154%C++19.4DN/A10210.7h12.1C++58.1C+
Spear Anti-Vehicle Phalanx Turret 305184374.973C3.6335.634%D-3.261%C29.7C--19.5C+3146.2h7.9B+22.1C++
L100 Python HEAT 230172237.478B++6.1452.177%C++2.907%C**27.7C+9.4C--1936.2h3.9B**7.5B**
Dual Photon Pods 250160542.963C-1.6248.915%C2.5%A++30.8D-17.3C+2665.2h31.4D64.2C--
M20 Basilisk 215153295.276A3.9438.723%C+1.961%D**16.5C6.7C1379.3h77.8B+200.9B+
Deimos VA29 1521491500.993C0.3555.089%C--18.792%B23.3DN/A1046.4h3.3D*6.1D
VE-S Canis 1471441401.029C+0.3122.104%D-14.583%D15.2DN/A499.5h11.8C*53.5C+
Force-Blade 1341183,8550.031C*1.3149.562%A++N/A0.4CN/A2312.2h2.4C**4.8B++
Corvus VA55 1151131270.89C0.4524.669%C++21.239%C16.4DN/A566.9h12C*48.7C**
The Slasher 1171114,6960.024C--1.3232.496%C+N/A0.4C-N/A2276.1h1.7B++5.4C++
M12 Kobalt 113110912.222C+10.8813.623%D-13.636%D--37.9D1D--1122.9h18.3C**134.5C+
Saron HRB 155103195.421C++4.0834.15%D*N/A25.1C+12.7C2374.1h17.2B*50.3C*
Zenith VX-5 1051021220.836C0.5021.711%D24.51%B+14D-N/A487.3h13.9C+64.2C
Skyguard 15698293.379C*2.0428.323%C+2.041%C+16.6C**9.8C+1575.9h98.4B+347.5B+
Frag Grenade 9993193N/A91.6638.372%D--N/A310D-20A13460.3h4.6D12D
NS Baron G5 9292731.26C*0.0842.48%C+17.391%B+21.9DN/A994.2h5.1C11.9C+
Hades VSH4 190911410.645C++0.7060.747%D--2.198%C+12.1C13.2C+1647.5h8B13.2C++
M20 Basilisk 13390194.737B*3.4032.483%D7.778%B*17C8.1C1795.3h78.8B++242.6B
NS-15M1 9290711.268C+0.0720.827%C22.222%C+20DN/A1004.5h12.4C++59.4C++
Nova 8282960.854C0.4945.182%C+8.537%D**15.5D-N/A755.3h5.1C11.4C+
NSX Tanto 8380591.356C**0.0225.458%C+22.5%C-21.6C-N/A543.7h15C+58.7C+
NS Decimator 162791180.669C-0.6757.254%C-N/A14.6D*15.4C+2625.4h5.6C-9.8C--
Sticky Grenade 8279179N/A77.6643.659%D--N/A395D*15C*25350.2h3.1D7D
NSX-P Tanto 7069571.211C**0.1325.946%C++18.841%D--21.6CN/A1503.2h12.5B+48.3B+
M40 Fury 8567125.583C+4.2434.709%C+2.985%A+35.3C9.5C++2001.9h14.1C++40.5C*
E540 Halberd 9265513B11.6640.518%D--6.154%A*24.1D10D--1842.7h4.6B**11.3B+
Rocklet Rifle 12365431.512A+0.1740.119%D**N/A26C+23.2C+2862.5h21.7A54.2B+
Parallax VX3 6161331.848C0.5126.653%F-77.049%C+10.3D*N/A545.9h2.1B7.9D
NS-15M AE 6161421.452C0.1117.855%D**36.066%B**24.4D-N/A1082.5h10.3B+57.5C
NS-11A 6261591.034C+0.3120.42%D-18.033%C--27.7C+N/A1332.2h13.7C++67.1C+
M40 Fury-F 8060491.224C+0.1233.395%D**1.667%B**7.8D--2.6D-597.7h9B+27.1C+
MKV Suppressed 5959720.819C0.5218.495%D**16.949%C-13.4D-N/A474.4h18D97.3D-
Aspis Anti-Aircraft Phalanx Turret 11755192.895C1.5520.79%DN/A8.6C-9.7C2226.4h132.1B+635.3C++
NS-7 PDW 5454720.75C0.5916.72%D**12.963%D-8.9D-N/A456.1h16.6C99D
Saron Laser Cannon 198531180.449C0.8944.855%A*1.887%C+2.8D--7.6C6819h397.8F**886.9D**
C150 Dalton 10153226.5A**25.1666.055%M+N/A530U480U1358300.1h2.7B**4.1A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22660.4h
Anti-Vehicle MANA Turret94152.5h
Nano-Armor Kit220452,16231.8h
Nanite Revive Grenade0610h
Medical Applicator13958,7865.5h
Spitfire Auto-Turret251,2641.7h
Motion Spotter51,4950.8h
Deconstruction Tool01610h
Ammunition Package262,5061.3h
Anti-Infantry MANA Turret61600.8h
Recon Detection Device161,4793.2h

Check the help document for the dictionary if you want to learn more about words used here.


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