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Colonel SillehGloo[Rubi] SillehGloo
TR BR 73

KDR: 3.97

Score: 42.2m

Last Seen: Sep 11th, 2019 1:58 PM
- OFFLINE - 3267.3 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 27%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP S12 Renegade M40 Fury-F T5 AMC P2-120 HESH SMG-46G Armistice T9 CARV-S Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,957,815 MLG Score: 1565
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.58%26.882%87636119631,2893.42480.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.01%2.209A*0.895B*-1.518FHEAD ++ (~10.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.587B+100.3C*20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.097%1.856%813412283,07156914595.38772210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.002%0.614B+0.257C*-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.317C*47.70.103C+63

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.351%2.478%18406122610,087108144429.33117227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.725%1.485A+-0.034C+0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++50.598B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.937%2.298%543812242,74189911003.04556249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.931%1.359A-0.535D-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.397B370.081C+35.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.187%81.054%543512273,605134152.68829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.374%1.689A++0.905B*0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+20.361C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.453%13.403%543412281,440673122.1365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.325%0.898B*-0.259C-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.40.297C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.2m235.6%448 (26.9k)373 (22.4k)3.9663175,57019,0534.5079573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232629123.585%17.232%40605:5537

9% Combat Medic50% Engineer17% Heavy Assault13% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 1:29 AMAug 10th, 2014 9:01 PMOct 4th, 2019 3:19 AM (113d) (PST)Sep 11th, 2019 10:42 AM (136d) (PST)Sep 11th, 2019 9:58 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8081017070.6690.1690.1151.8200.1031565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4896,06642,42340107109622,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1881.5h/78.4d 10,320 13,022 25,107 205.5k 1,316 5,929 11,667 91.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
A+
Kills:1,387
Deaths:235
KDR:5.902
Accuracy:29.582% A+
HSR:27.902% B+
MSW-R
B**
Kills:1,277
Deaths:287
KDR:4.449
Accuracy:28.798% B**
HSR:26.233% C*
T9 CARV
A++
Kills:1,247
Deaths:295
KDR:4.227
Accuracy:28.789% A++
HSR:27.586% B++
T32 Bull
B**
Kills:1,237
Deaths:247
KDR:5.008
Accuracy:29.214% B**
HSR:28.941% B+
TMG-50
A*
Kills:1,170
Deaths:194
KDR:6.031
Accuracy:33.263% A*
HSR:28.291% B+
T9A "Butcher"
A+
Kills:1,163
Deaths:179
KDR:6.497
Accuracy:31.809% A+
HSR:27.773% C+
NS-15M AE
B+
Kills:1,159
Deaths:316
KDR:3.668
Accuracy:28.963% B+
HSR:18.119% D--
MG-H1 Watchman
A*
Kills:439
Deaths:100
KDR:4.390
Accuracy:35.676% A*
HSR:29.841% B+
Kills:9,079
Deaths (as Heavy Assault):1,853
Deaths (to Heavy Assaults):4,987
KDR:4.89962
Kill Difference:7,226
Playtime:325.623 hours
Usage:17%
Score:7.243m
Score/min:371
Accuracy (listed only):30.762%
HSR (listed only):26.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A+
Kills:1,610
Deaths:607
KDR:2.652
Accuracy:31.053% A+
HSR:28.447% A+
NS-11C
A*
Kills:1,177
Deaths:349
KDR:3.372
Accuracy:34.264% A*
HSR:25.828% B**
TRAC-5
A
Kills:1,159
Deaths:628
KDR:1.846
Accuracy:28.136% A
HSR:19.758% C++
LC2 Lynx
A*
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:35.017% A*
HSR:24.504% B+
NS Baron G5
B++
Kills:1,157
Deaths:633
KDR:1.828
Accuracy:50.938% B++
HSR:12.187% C--
NS Baron G5AE
B*
Kills:1,155
Deaths:376
KDR:3.072
Accuracy:46.032% C+
HSR:20.087% B*
LC3 Jaguar
A++
Kills:1,154
Deaths:395
KDR:2.922
Accuracy:32.020% A++
HSR:22.010% C**
MG-HBR1 Dragoon
A++
Kills:1,149
Deaths:252
KDR:4.560
Accuracy:41.459% A
HSR:43.690% A++
TRS-12 Uppercut
B+
Kills:448
Deaths:212
KDR:2.113
Accuracy:62.711% B+
HSR:16.741% C*
AMR-66
A**
Kills:431
Deaths:142
KDR:3.035
Accuracy:42.526% A**
HSR:29.930% B++
TS4 Haymaker
B+
Kills:370
Deaths:187
KDR:1.979
Accuracy:46.957% B+
HSR:10% D-
FA1 Barrage
B**
Kills:326
Deaths:245
KDR:1.331
Accuracy:51.268% B**
HSR:13.804% C
AS16 NightHawk
A
Kills:296
Deaths:126
KDR:2.349
Accuracy:53.321% A
HSR:12.162% D
TRAC-Shot
A++
Kills:65
Deaths:46
KDR:1.413
Accuracy:33.693% A++
HSR:15.385% D
Kills:11,656
Deaths (as Engineer):4,616
Deaths (to Engineers):4,227
KDR:2.52513
Kill Difference:7,040
Playtime:950.004 hours
Usage:50%
Score:21.355m
Score/min:375
Accuracy (listed only):42.099%
HSR (listed only):21.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A+
Kills:1,610
Deaths:607
KDR:2.652
Accuracy:31.053% A+
HSR:28.447% A+
SMG-46G Armistice
C*
Kills:1,517
Deaths:877
KDR:1.730
Accuracy:28.297% C*
HSR:12.920% D
NS-11C
A*
Kills:1,177
Deaths:349
KDR:3.372
Accuracy:34.264% A*
HSR:25.828% B**
TRAC-5
A
Kills:1,159
Deaths:628
KDR:1.846
Accuracy:28.136% A
HSR:19.758% C++
LC2 Lynx
A*
Kills:1,159
Deaths:418
KDR:2.773
Accuracy:35.017% A*
HSR:24.504% B+
NS Baron G5
B++
Kills:1,157
Deaths:633
KDR:1.828
Accuracy:50.938% B++
HSR:12.187% C--
NS-7 PDW
A++
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:34.878% A++
HSR:26.580% A
NS Baron G5AE
B*
Kills:1,155
Deaths:376
KDR:3.072
Accuracy:46.032% C+
HSR:20.087% B*
LC3 Jaguar
A++
Kills:1,154
Deaths:395
KDR:2.922
Accuracy:32.020% A++
HSR:22.010% C**
TRS-12 Uppercut
B+
Kills:448
Deaths:212
KDR:2.113
Accuracy:62.711% B+
HSR:16.741% C*
TS4 Haymaker
B+
Kills:370
Deaths:187
KDR:1.979
Accuracy:46.957% B+
HSR:10% D-
FA1 Barrage
B**
Kills:326
Deaths:245
KDR:1.331
Accuracy:51.268% B**
HSR:13.804% C
AS16 NightHawk
A
Kills:296
Deaths:126
KDR:2.349
Accuracy:53.321% A
HSR:12.162% D
SMG-46 Armistice
A*
Kills:177
Deaths:58
KDR:3.052
Accuracy:37.219% A*
HSR:22.599% B*
TRAC-Shot
A++
Kills:65
Deaths:46
KDR:1.413
Accuracy:33.693% A++
HSR:15.385% D
Kills:12,925
Deaths (as Light Assault):5,552
Deaths (to Light Assaults):3,587
KDR:2.32799
Kill Difference:7,373
Playtime:139.895 hours
Usage:7%
Score:3.100m
Score/min:369
Accuracy (listed only):40.387%
HSR (listed only):18.867%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C*
Kills:1,517
Deaths:877
KDR:1.730
Accuracy:28.297% C*
HSR:12.920% D
NS-44 Commissioner
A++
Kills:1,298
Deaths:549
KDR:2.364
Accuracy:49.530% A+
HSR:36.518% A++
SR-7
A++
Kills:1,165
Deaths:97
KDR:12.010
Accuracy:51.794% A++
HSR:85.236% B*
M77-B
A
Kills:1,157
Deaths:134
KDR:8.634
Accuracy:44.728% B**
HSR:86.430% A
NS-7 PDW
A++
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:34.878% A++
HSR:26.580% A
TX1-FB Repeater
B+
Kills:1,151
Deaths:581
KDR:1.981
Accuracy:32.383% B+
HSR:16.421% D--
RAMS .50M
A+
Kills:606
Deaths:68
KDR:8.912
Accuracy:49.190% A+
HSR:86.634% B**
TX1 Repeater
B*
Kills:435
Deaths:319
KDR:1.364
Accuracy:29.801% B*
HSR:16.322% D-
TSAR-42
A*
Kills:425
Deaths:70
KDR:6.071
Accuracy:51.875% A*
HSR:72% B
SOAS-20
A
Kills:379
Deaths:144
KDR:2.632
Accuracy:34.498% A
HSR:21.372% C+
TS2 Inquisitor
A+
Kills:284
Deaths:124
KDR:2.290
Accuracy:35.587% B**
HSR:29.578% A+
NS-357 Underboss
A++
Kills:280
Deaths:171
KDR:1.637
Accuracy:52.119% A++
HSR:23.929% C++
TRAP-M1
A*
Kills:252
Deaths:53
KDR:4.755
Accuracy:40.999% A*
HSR:38.889% A++
SMG-46 Armistice
A*
Kills:177
Deaths:58
KDR:3.052
Accuracy:37.219% A*
HSR:22.599% B*
TX2 Emperor
B**
Kills:169
Deaths:72
KDR:2.347
Accuracy:34.732% B*
HSR:28.402% B**
Soldier Soaker
C**
Kills:91
Deaths:49
KDR:1.857
Accuracy:23.477% D*
HSR:15.385% C**
NS-44L Blackhand
B++
Kills:70
Deaths:28
KDR:2.500
Accuracy:47.903% B++
HSR:48.571% B+
NS-AM7 Archer
A**
Kills:57
Deaths:13
KDR:4.385
Accuracy:67.521% A
HSR:42.105% A**
Kills:10,668
Deaths (as Infiltrator):3,802
Deaths (to Infiltrators):2,916
KDR:2.80589
Kill Difference:6,866
Playtime:248.795 hours
Usage:13%
Score:5.588m
Score/min:374
Accuracy (listed only):41.474%
HSR (listed only):39.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
C*
Kills:1,517
Deaths:877
KDR:1.730
Accuracy:28.297% C*
HSR:12.920% D
NS-11P
A
Kills:1,171
Deaths:343
KDR:3.414
Accuracy:29.697% A
HSR:19.044% C+
TORQ-9
A*
Kills:1,169
Deaths:318
KDR:3.676
Accuracy:35.694% A*
HSR:26.946% B
SABR-13
M++
Kills:1,168
Deaths:256
KDR:4.563
Accuracy:42.607% M++
HSR:38.870% A++
TAR
M+
Kills:1,163
Deaths:253
KDR:4.597
Accuracy:37.759% M+
HSR:28.633% B*
T1 Cycler
M
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:34.584% M
HSR:31.783% A+
T1B Cycler
M
Kills:1,158
Deaths:283
KDR:4.092
Accuracy:38.928% M
HSR:36.701% B**
NS Baron G5
B++
Kills:1,157
Deaths:633
KDR:1.828
Accuracy:50.938% B++
HSR:12.187% C--
NS-7 PDW
A++
Kills:1,155
Deaths:395
KDR:2.924
Accuracy:34.878% A++
HSR:26.580% A
NS Baron G5AE
B*
Kills:1,155
Deaths:376
KDR:3.072
Accuracy:46.032% C+
HSR:20.087% B*
TRS-12 Uppercut
B+
Kills:448
Deaths:212
KDR:2.113
Accuracy:62.711% B+
HSR:16.741% C*
TS4 Haymaker
B+
Kills:370
Deaths:187
KDR:1.979
Accuracy:46.957% B+
HSR:10% D-
FA1 Barrage
B**
Kills:326
Deaths:245
KDR:1.331
Accuracy:51.268% B**
HSR:13.804% C
AS16 NightHawk
A
Kills:296
Deaths:126
KDR:2.349
Accuracy:53.321% A
HSR:12.162% D
T1A Unity
A++
Kills:248
Deaths:85
KDR:2.918
Accuracy:33.309% A++
HSR:25.807% C++
SMG-46 Armistice
A*
Kills:177
Deaths:58
KDR:3.052
Accuracy:37.219% A*
HSR:22.599% B*
Cycler TRV
A*
Kills:96
Deaths:42
KDR:2.286
Accuracy:34.650% A*
HSR:25% B+
Kills:13,935
Deaths (as Combat Medic):5,074
Deaths (to Combat Medics):1,696
KDR:2.74635
Kill Difference:8,861
Playtime:169.370 hours
Usage:9%
Score:3.813m
Score/min:375
Accuracy (listed only):41.109%
HSR (listed only):22.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:222
Deaths:59
KDR:3.763
Accuracy:46.232% B*
HSR:4.955% A
M3 Pounder HEG
A+
Kills:217
Deaths:53
KDR:4.094
Accuracy:48.224% B++
HSR:5.069% A+
MRC3 Mercy
B+
Kills:215
Deaths:44
KDR:4.886
Accuracy:19.481% B+
HSR:18.605% C-
MRC3 Mercy
B+
Kills:110
Deaths:24
KDR:4.583
Accuracy:19.852% B+
HSR:18.182% D
M1 Heavy Cycler
B
Kills:104
Deaths:28
KDR:3.714
Accuracy:16.083% B
HSR:15.385% D
MR1 Fracture
B*
Kills:90
Deaths:43
KDR:2.093
Accuracy:45.036% B*
HSR:1.111% D*
MR1 Fracture
B*
Kills:88
Deaths:42
KDR:2.095
Accuracy:45.475% B*
HSR:2.273% D
Kills:1,046
Deaths (as MAX Suit):146.500
Deaths (to MAX Suits):969
KDR:7.13993
Kill Difference:899.500
Playtime:41.871 hours
Usage:2%
Score:1.058m
Score/min:421
Accuracy (listed only):34.340%
HSR (listed only):9.368%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:1,130
V. Kills:180 N/A
Deaths:87
KDR:12.989
Accuracy:61.806% A+
KPH:68 C+
VKPH:10.800 C
Hornet Missiles
A++
Kills:980
V. Kills:396 247%
Deaths:95
KDR:10.316
Accuracy:74.408% A++
KPH:62.400 C+
VKPH:25.200 C-
M18 Needler
B**
Kills:775
V. Kills:665 116%
Deaths:247
KDR:3.138
Accuracy:39.456% A
KPH:20.300 B++
VKPH:17.400 B**
M18 Rotary
A++
Kills:679
V. Kills:536 126%
Deaths:127
KDR:5.346
Accuracy:45.348% A*
KPH:29.500 B**
VKPH:23.300 A++
M14 Banshee
A++
Kills:487
V. Kills:45 N/A
Deaths:51
KDR:9.549
Accuracy:42.347% A*
KPH:72.400 B*
VKPH:6.700 A++
M18 Locust
A*
Kills:142
V. Kills:84 167%
Deaths:15
KDR:9.467
Accuracy:45.161% A*
KPH:38.100 A
VKPH:22.600 B**
Kills:4,193 (2,083 + 0)
Deaths:622
KDR:6.741
VKDR:3.064
Vehicle Kills:1,906
Kill Difference:3,571
Playtime:103.920 hours
Usage:6%
Score:1.819m
Score/min:292
Piloting Accuracy:45.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:124
V. Kills:6 N/A
Deaths:10
KDR:12.400
Accuracy:49.840% A
KPH:85.900 B+
VKPH:4.200 C
Kills:124 (0 + 124)
Deaths:10
KDR:12.400
VKDR:0.600
Vehicle Kills:6
Kill Difference:114
Playtime:1.444 hours
Usage:0%
Score:0.020m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:49.840%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:661
V. Kills:370 178%
Deaths:32
KDR:20.656
Accuracy:65.465% B**
KPH:41.600 B+
VKPH:23.300 B++
C75 Viper
A
Kills:497
V. Kills:64 N/A
Deaths:17
KDR:29.235
Accuracy:43.801% B+
KPH:50.800 A
VKPH:6.500 C
L100 Python HESH
A+
Kills:119
V. Kills:24 476%
Deaths:5
KDR:23.800
Accuracy:71.203% A**
KPH:85.300 A
VKPH:17.200 A+
Skyguard
B**
Kills:53
V. Kills:40 129%
Deaths:4
KDR:13.250
Accuracy:42.019% A++
KPH:19.400 B++
VKPH:14.600 B**
Kills:1,330 (1,330 + 0)
Deaths:58
KDR:22.931
VKDR:8.586
Vehicle Kills:498
Kill Difference:1,272
Playtime:29.819 hours
Usage:2%
Score:0.693m
Score/min:387
Driving Accuracy:42.019%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:6,038
V. Kills:3,230 187%
Deaths:376
KDR:16.059
Accuracy:57.791% A
KPH:47.800 A
VKPH:25.600 A
P2-120 HESH
A+
Kills:1,557
V. Kills:229 N/A
Deaths:35
KDR:44.486
Accuracy:55.122% A+
KPH:76.600 B**
VKPH:11.300 C**
P2-120 HEAT
A*
Kills:1,215
V. Kills:485 250%
Deaths:73
KDR:16.644
Accuracy:55.429% A
KPH:46.700 A++
VKPH:18.600 A*
E540 Halberd
B*
Kills:118
V. Kills:48 241%
Deaths:10
KDR:11.800
Accuracy:47.737% B*
KPH:28.500 C**
VKPH:11.600 C
G30 Vulcan
C*
Kills:54
V. Kills:27 193%
Deaths:14
KDR:3.857
Accuracy:31.396% C*
KPH:20 C+
VKPH:10 C--
Kills:8,982 (8,810 + 172)
Deaths:508
KDR:17.681
VKDR:7.911
Vehicle Kills:4,019
Kill Difference:8,474
Playtime:179.385 hours
Usage:10%
Score:4.051m
Score/min:376
Driving Accuracy:55.429%
Gunner Accuracy:31.396%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,168
V. Kills:88 N/A
Deaths:56
KDR:20.857
Accuracy:40.931% B+
KPH:147.900 B**
VKPH:11.100 B**
G20 Vulcan-H
B*
Kills:922
V. Kills:507 181%
Deaths:144
KDR:6.403
Accuracy:54.641% B*
KPH:60.300 B*
VKPH:33.200 B+
MR11 Gatekeeper-H
B**
Kills:328
V. Kills:292 112%
Deaths:49
KDR:6.694
Accuracy:62.852% B**
KPH:32.100 C++
VKPH:28.600 C+
E540 Halberd-H
C
Kills:86
V. Kills:39 215%
Deaths:17
KDR:5.059
Accuracy:55.322% C
KPH:35.300 C--
VKPH:16 D
Kills:2,504 (0 + 2,504)
Deaths:266
KDR:9.414
VKDR:3.481
Vehicle Kills:926
Kill Difference:2,238
Playtime:35.843 hours
Usage:2%
Score:0.939m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:55.322%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:197
V. Kills:70 277%
Deaths:48
KDR:4.104
Accuracy:50.709% A
KPH:33.100 B**
VKPH:11.800 B**
M20 Basilisk
A
Kills:107
V. Kills:45 233%
Deaths:23
KDR:4.652
Accuracy:51.462% A
KPH:27.900 B+
VKPH:11.700 B+
M40 Fury
B+
Kills:103
V. Kills:36 278%
Deaths:15
KDR:6.867
Accuracy:49.387% A+
KPH:34 C
VKPH:11.900 B+
Kills:407 (0 + 407)
Deaths:86
KDR:4.733
VKDR:1.756
Vehicle Kills:151
Kill Difference:321
Playtime:12.809 hours
Usage:1%
Score:0.273m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:49.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,892
V. Kills:77 N/A
Deaths:351
KDR:5.390
Accuracy:62.412% A*
KPH:72.800 B*
VKPH:3 B++
M40 Fury-F
B**
Kills:1,771
V. Kills:471 375%
Deaths:578
KDR:3.064
Accuracy:56.594% B+
KPH:40.800 B**
VKPH:10.800 B**
M12 Kobalt-F
A++
Kills:1,131
V. Kills:48 N/A
Deaths:213
KDR:5.310
Accuracy:35.194% A*
KPH:65.100 B**
VKPH:2.800 A++
Kills:4,794 (4,794 + 0)
Deaths:1,142
KDR:4.198
VKDR:0.522
Vehicle Kills:596
Kill Difference:3,652
Playtime:86.787 hours
Usage:5%
Score:1.283m
Score/min:246
Driving Accuracy:35.194%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:211
V. Kills:17 N/A
Deaths:25
KDR:8.440
Accuracy:34.084% C+
KPH:54.200 C
VKPH:4.400 D
Pelter Rocket Pod
C++
Kills:113
V. Kills:29 377%
Deaths:23
KDR:4.913
Accuracy:48.393% C++
KPH:31.600 D-
VKPH:8.100 D*
Kills:324 (0 + 324)
Deaths:48
KDR:6.750
VKDR:0.958
Vehicle Kills:46
Kill Difference:276
Playtime:7.474 hours
Usage:0%
Score:0.074m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:48.393%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9,2686,03837616.059B**12.0957.791%A2.633%C+47.8A25.6A376126.2h5.1B*8.9B**
S12 Renegade 1,9691,8923515.39B**1.4262.412%A*2.643%C--72.8B*3B++26526h2.7B+4.4B**
M40 Fury-F 2,2421,7715783.064B**0.9056.594%B+N/A40.8B**10.9B**24043.4h7.5B+13.2B*
T5 AMC 1,6201,6106072.652A*1.3131.053%A+28.447%A+30.6B+N/A15252.7h11.1B**35.7B*
P2-120 HESH 1,7861,5573544.486A**40.5255.122%A+1.028%C++76.7B**11.3C**27920.3h3.8B*6.8B**
SMG-46G Armistice 1,5521,5178771.73B+2.2428.297%C*12.92%D22.3DN/A7267.9h12.3B+43.4B
T9 CARV-S 1,4021,3872355.902M++1.9429.582%A+27.902%B+66.4B**N/A19920.9h10B*33.7B++
Sticky Grenade 1,3011,29911299N/A1,295.0361.288%B**N/A1855.7A++2.9D--52420.7h1.1A1.8B**
NS-44 Commissioner 1,3041,2985492.364A1.6049.53%A+36.518%A++66.2B**N/A22919.6h3B*6B*
C-4 1,7781,2793413.751A++0.2219.831%D--N/A63.3C-24.7C46420.2h1.1B*5.4C**
MSW-R 1,2881,2772874.449B**0.4828.798%B**26.233%C*57.5B++N/A28522.2h9.9B*34.3B++
T7 Mini-Chaingun 1,2771,2613253.88M**0.0921.435%B*16.416%B++55.8B**N/A20222.6h11.1B*51.7B++
T9 CARV 1,2611,2472954.227A*0.2628.789%A++27.586%B++55.4AN/A23622.5h10.2B**35.6B*
T32 Bull 1,2551,2372475.008M+1.0429.214%B**28.941%B+64.8B*N/A22819.1h10.3B*35.2B++
P2-120 HEAT 1,7001,2157316.644A++12.6855.429%A3.621%B+46.7A++18.7A*30626h5.8B*10.5B**
MANA Anti-Vehicle Turret 1,5731,2042335.167A**1.2052.794%C+4.817%B+77.2A*23.7C+42915.6h3.5B**6.6A
NS-11C 1,1941,1773493.372M0.5934.264%A*25.828%B**63.6A+N/A15818.5h11.3B*33B*
NS-11P 1,1891,1713433.414A*0.5529.697%A19.044%C+60.1A+N/A24219.5h11.1B**37.2B**
TMG-50 1,1841,1701946.031S2.0633.263%A*28.291%B+73.6A++N/A23315.9h8.3B**25B**
TORQ-9 1,1851,1693183.676A++0.2935.694%A*26.946%B87.9A**1.2A20013.3h12.3B*34.5B**
P525 Marauder-H 1,2561,1685620.857B+16.8940.931%B+N/A147.8B**11.1B**3917.9h5.6B++13.6B*
SABR-13 1,1781,1682564.563M0.6042.607%M++38.87%A++110.2M**N/A25810.6h8.8A20.7A
SR-7 1,1651,1659712.01M8.0451.794%A++85.236%B*62.6AN/A18818.6h1.5B**2.9B**
TAR 1,1751,1632534.597A*0.6337.759%M+28.633%B*99.4M+1B**25811.7h9.7A25.6A
T9A "Butcher" 1,1741,1631796.497M2.5331.809%A+27.773%C+67.2BN/A18317.3h10B++31.5B*
T1 Cycler 1,1761,1613853.016A+0.9534.584%M31.783%A+50A+N/A16323.2h10.8B**31.3A
TRAC-5 1,1761,1596281.846A++2.1228.136%A19.758%C++24.2BN/A9647.8h11B*39.2B*
NS-15M AE 1,1741,1593163.668B*0.3028.963%B+18.119%D--61C*N/A23819h10.8B+37.2B+
LC2 Lynx 1,1841,1594182.773A+1.1935.017%A*24.504%B+29.5C+N/A8239.3h13.3B+37.9B*
T1B Cycler 1,1701,1582834.092B**0.1338.928%M36.701%B**68.1B*N/A15017h10.1B**26A
NS Baron G5 1,1671,1576331.828B**2.1450.938%B++12.187%C--28.2CN/A8041h3.9B++7.6C+
M77-B 1,1581,1571348.634M**4.6744.728%B**86.43%A39.8B*N/A15229.1h1.7A3.7B**
NS-7 PDW 1,1701,1553952.924M1.0434.878%A++26.58%A57.8A+N/A13920h11B*31.5B*
NS Baron G5AE 1,1671,1553763.072A++0.8946.032%C+20.087%B*44.1C+N/A16826.2h3.3B**7.2C++
LC3 Jaguar 1,1681,1543952.922B**1.0432.02%A++22.01%C**24.4CN/A8547.2h10.8B+33.6B*
TX1-FB Repeater 1,1661,1515811.981B*1.9932.383%B+16.421%D--45.5CN/A16325.3h10.2B+31.6B+
MG-HBR1 Dragoon 1,1731,1492524.56M++0.5941.459%A43.69%A++43.2B++N/A14926.6h4.6B**11.1B**
M12 Kobalt-F 1,1791,1312135.31A+1.3435.194%A*4.421%D--65B**2.8A++23317.4h11.3B++32B**
Hellfire Rocket Pods 1,3101,1308712.989B*9.0261.806%A+1.062%C++68.1C+10.8C34216.6h14B+22.6B++
Hornet Missiles 1,3769809510.316B+6.3574.408%A++1.837%B+62.4C+25.2C-33915.7h6.1B**8.2B**
G20 Vulcan-H 1,4299221446.403B+2.4454.641%B*3.254%B60.3B*33.1B+53015.3h72.1B*132B**
M18 Needler 1,4407752473.138B0.8339.456%A2.452%B20.3B++17.5A24938.1h95.9B++243B*
M18 Rotary 1,2156791275.346A+1.3845.348%A*2.798%B+29.5B**23.3A++28423h67.4B++148.6B**
L100 Python AP 1,0316613220.656A**16.6965.465%B**3.026%B+41.6B+23.3B++43815.9h4.5B*6.8B**
RAMS .50M 606606688.912A++4.9549.19%A+86.634%B**50.1AN/A21712.1h1.6B**3.2B**
ASP-30 Grounder 8595492502.196A*1.7773.458%A+4.007%B++21.4B+12.1C*21425.6h6.2B*8.4A
ML-7 7685093301.542A+2.4266.329%B**1.965%C-27.4B13.9C**39318.6h4.9B**7.4B**
Auraxium Chainblade 51949812,0230.041C++3.939.5%F8.032%C++0.6CN/A2889.1h2.9D-30.2F
C75 Viper 5614971729.235S25.2743.801%B+2.012%B++50.7A6.5C2899.8h7.1B*16.2B**
M14 Banshee 532487519.549B5.5842.347%A*1.437%B+72.7B*6.7A++3356.7h21.8C**51.4B+
TRS-12 Uppercut 4504482122.113B*1.8562.711%B+16.741%C*49.8BN/A1809h2.3B+3.7B+
MG-H1 Watchman 4454391004.39A++0.4235.676%A*29.841%B+73.2B**1C**1816h12.1B++34B*
TX1 Repeater 4364353191.364B*2.6029.801%B*16.322%D-26.5C+N/A10516.4h11.7B+39.2B++
AMR-66 4414311423.035A**0.9342.526%A**29.93%B++36.2B*N/A15511.9h6.3B**14.9B**
TSAR-42 425425706.071B+2.1051.875%A*72%B55.2B++N/A2447.7h1.6A3.1B**
Tank Mine 6843901163.362B+0.6038.489%BN/A61.9D-46.7D8436.3h2.8D**7.3C--
SOAS-20 3843791442.632B**1.3334.498%A21.372%C+31.3C+N/A12112.1h10.6B+30.7B*
TS4 Haymaker 3723701871.979B*1.9946.957%B+10%D-21.6DN/A6717.1h3.6B*7.6B++
Spear Anti-Vehicle Phalanx Turret 5003701721.765M17.8058.72%A+6.486%A78.7A**27.7B+5344.7h4.7B+8B**
Claymore 368367497.49C++3.5239.872%B*N/A126.6CN/A3952.9h1.2C++3B++
MR11 Gatekeeper-H 620328496.694B+2.7362.852%B**2.134%B+32.2C++28.6C+33310.2h52.9B84.2B++
FA1 Barrage 3283262451.331B2.6451.268%B**13.804%C20.4CN/A7016h4.4B+8.6B++
AS16 NightHawk 3022961262.349B**1.6253.321%A12.162%D42.3C*N/A1357h3.8B++7.1B*
TS2 Inquisitor 2862841242.29A1.6835.587%B**29.578%A+44.4C*N/A1636.4h10.1C*28.5B+
NS-357 Underboss 2832801711.637B++2.3352.119%A++23.929%C++63.6B++N/A1734.4h3.4B*6.5B**
TRAP-M1 256252534.755M0.7940.999%A*38.889%A++49.4B+N/A1275.1h8.1B+19.9B*
T1A Unity 250248852.918B*1.0533.309%A++25.807%C++65.3B**N/A1463.8h10.9B*32.6A
MANA Anti-Personnel Turret 235234753.12N/A0.8528.794%UN/A2340U10U4852100.1h20.5T*71.1T*
M3 Pounder HEG 265222593.763A+0.2046.232%B*4.955%A21.3B+4.1B+22510.4h15.7B33.9B+
Anti-Vehicle Grenade 2912211221N/A217.0356.352%B+N/A442B140B+51340.5h4.2B++7.5B*
M3 Pounder HEG 257217534.094A+0.1348.224%B++5.069%A+23.1B+4.3C**2269.4h16B+33.2B+
MRC3 Mercy 216215444.886B**0.9219.481%B+18.605%C-23.1CN/A939.3h17.5B+89.8B+
CAS 14-E 228211258.44C4.4734.084%C+2.37%B+54.1C4.4D1933.9h22.1B*64.8B+
M20 Basilisk 267197484.104B0.1450.709%A4.569%C--33.4A11.9B**3535.9h64.4B*127B**
SMG-46 Armistice 179177583.052A++0.9137.219%A*22.599%B*43.2B+N/A3424.1h10.8B**28.9B**
TX2 Emperor 171169722.347A+1.6234.732%B*28.402%B**45.7B++N/A1393.7h7.6B*22B*
Frag Grenade 1681681168N/A164.0356.919%A+N/A840A++N/A45030.2h2.8B**4.9B**
Chainblade 1831613,4530.047B*3.9219.898%DN/A0.5C+N/A2302.6h2.4C**12.1C++
M18 Locust 226142159.467M**5.5045.161%A*N/A38.4A22.7B**2783.7h79B174.9B++
Dual-75 Duster 1301241012.4C+8.4349.84%AN/A88.6B+4.3C2271.4h5B++10.1B*
L100 Python HESH 143119523.8A19.8371.203%A**N/A85A17.1A+5551.4h3B+4.3B**
T2 Striker 197118462.565S1.4055.965%B+N/A14.6B9.8C1958.1h30.5B*54.5B*
E540 Halberd 1661181011.8B++7.8347.737%B*5.932%A+28.8C**11.7C8664.1h4.7B*9.9B**
Pelter Rocket Pod 142113234.913D0.9548.393%C++3.54%M**31.4D-8.1D*1343.6h16.8B++34.7B++
MRC3 Mercy 110110244.583B**0.6219.852%B+18.182%D24.4CN/A1124.5h23.9D120.4C*
M20 Basilisk 152107234.652B+0.6951.462%A4.673%C28.2B+11.8B+4043.8h81.4B+158.2B*
M1 Heavy Cycler 104104283.714A*0.2516.083%B15.385%D15.8C-N/A1116.6h12.3A+76.6B++
M40 Fury 139103156.867C+2.9049.387%A+N/A34.3C12B+2973h15.6C+31.7B+
Cycler TRV 9796422.286B**1.6834.65%A*25%B+38.4C**N/A2322.5h12.8C**36.9B*
Soldier Soaker 9491491.857B++2.1123.477%D*15.385%C**39.6C1.3C*1332.3h6.6C+28.1D
MR1 Fracture 16190432.093A*1.8745.036%B*1.111%D*7.6C6B+10111.9h61.5C136.5C**
MR1 Fracture 14888422.095A**1.8745.475%B*2.273%D7.7C+5.3B10211.4h63.2C+138.9B
E540 Halberd-H 12586175.059C-1.0955.322%CN/A35.8C-16.3D4332.4h5.2B+9.4B+
Aspis Anti-Aircraft Phalanx Turret 15482711.714M*7.7539.652%A*1.22%D23.4A**20.6A*3623.5h89.8A+226.4A
M60-A Bulldog 9272233.13C-0.8438.67%C++8.333%S20.6D5.7C1823.5h6.1C+15.9C*
NS-44L Blackhand 7170282.5A1.4747.903%B++48.571%B+38.9B++N/A1121.8h4.2C**8.9B+
TRAC-Shot 6865461.413C++2.5533.693%A++15.385%D36.1C++1.7A**1931.8h13.4C--39.9B+
NS Annihilator 9562173.647S0.3281.922%BN/A25.8M**13.8A*3602.4h5.8A*7A*
Rocklet Rifle 12560481.25B**2.7256.782%B+N/A18.8D20.3C3203.2h34.5B60.7B+
NS-AM7 Archer 5857134.385S0.4267.521%A42.105%A**25.9M*N/A2032.2h6.9B**10.3B**
G30 Vulcan 8154143.857C+0.1131.396%C*1.852%D-20C+10C--10532.7h80.9B+257.8B+
Skyguard 9353413.25S9.2842.019%A++N/A19.6B++14.8A3602.7h95.7B+227.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,3041.5h
Anti-Vehicle MANA Turret132,0883.7h
Nano-Armor Kit6431,215,072147.4h
Motion Spotter405,9658.5h
Nanite Revive Grenade06680.2h
Medical Applicator273171,15724.1h
Spitfire Auto-Turret312,5323h
Restoration Kit221960.3h
Welding Device01650h
PDW-16 Hailstorm04710.3h
Shield Recharging Field302,2171.2h
Recon Detection Device45051.2h
Ammunition Package345,6393.3h
Medical Kit4824,43118.4h
Anti-Infantry MANA Turret92830.7h
Nano-Repair Grenade01190h

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