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Executor Dreadnaught SilverLady[NMA] SilverLady
NC BR 140

KDR: 1.45

Score: 44.3m

Last Seen: Jul 17th, 2019 6:38 PM
- OFFLINE - 52.6 hour(s)

Prestige 1, Battle Rank 100 (140 total) - New Conglomerate on Cobalt - Outfit Member of NEW MODEL ARMY[NMA] NEW MODEL ARMY
NC outfit on Cobalt

Members: 43
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret Bouncing Betty EM4 Longshot L100 Python HEAT NS-61 Emissary NS-44 Commissioner Aspis Anti-Aircraft Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 1070TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.386%60.241%17109120514,8821.265370.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.199%1.405A5.995S-3.842T*HEAD ++ (~46.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.738B++5.50.613B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.722%3.587%105612082,927230816651.26765176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-1.677F-0.662B+0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.3-0.538D14.1-0.125C+45.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.331%4.784%264121043912363340.354891131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.205%-1.422D**0.091C+-0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.6-0.876D--47.9-0.169C176.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.04%73.796%26212122,637177741.48313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.912%-0.143C0.436B0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.203C++2.70.156C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NEW MODEL ARMY[NMA] NEW MODEL ARMY
NC outfit on Cobalt

Members: 43
44.3m603.8%159 (9.5k)154 (9.2k)1.4467436,78225,4241.8372140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214223214.025%31.271%43911:146

16% Engineer9% Heavy Assault71% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 5:31 PMApr 3rd, 2017 2:48 PMJul 18th, 2019 3:04 PM (2d) (PST)Jul 17th, 2019 5:58 PM (3d) (PST)Jul 17th, 2019 2:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
501514500.1280.0890.0401.2610.081307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0663,07426,9928527659,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4786.9h/199.5d 9,927 11,502 21,359 362.2k 2,661 15,162 23,198 143.9m

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:120
Deaths:494
KDR:0.243
Accuracy:16.306% F
HSR:18.333% D
Warden
C+
Kills:104
Deaths:377
KDR:0.276
Accuracy:22.616% D
HSR:24.039% C+
Kills:224
Deaths (as Engineer):871
Deaths (to Engineers):6,918
KDR:0.25718
Kill Difference:647
Playtime:762.005 hours
Usage:16%
Score:9.464m
Score/min:207
Accuracy (listed only):19.461%
HSR (listed only):21.186%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:10,736
Deaths:6,016
KDR:1.785
Accuracy:55.592% A++
HSR:76.900% M
EM4 Longshot
D
Kills:2,317
Deaths:1,791
KDR:1.294
Accuracy:34.731% D
HSR:73.155% D
NS-61 Emissary
B**
Kills:1,193
Deaths:899
KDR:1.327
Accuracy:34.469% B**
HSR:9.807% D*
NS-44 Commissioner
A
Kills:1,101
Deaths:1,883
KDR:0.585
Accuracy:47.761% A
HSR:22.979% C++
AF-18 Stalker
D
Kills:537
Deaths:910
KDR:0.590
Accuracy:24.129% D
HSR:12.663% D*
EM4-AE Longshot
C
Kills:320
Deaths:107
KDR:2.991
Accuracy:29.323% F-
HSR:78.438% C
NC08 Mag-Scatter
B+
Kills:237
Deaths:461
KDR:0.514
Accuracy:57.823% B+
HSR:2.532% F--
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
LA3 Desperado
A+
Kills:70
Deaths:163
KDR:0.429
Accuracy:36.981% A+
HSR:27.143% B**
Kills:16,674
Deaths (as Infiltrator):12,985
Deaths (to Infiltrators):5,327
KDR:1.2841
Kill Difference:3,689
Playtime:3,420.778 hours
Usage:71%
Score:30.402m
Score/min:148
Accuracy (listed only):38.132%
HSR (listed only):34.758%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:858
Deaths:2,133
KDR:0.402
Accuracy:13.087% D*
HSR:22.145% C
Kills:858
Deaths (as Heavy Assault):2,133
Deaths (to Heavy Assaults):5,281
KDR:0.40225
Kill Difference:1,275
Playtime:415.603 hours
Usage:9%
Score:2.558m
Score/min:103
Accuracy (listed only):13.087%
HSR (listed only):22.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
Kills:163
Deaths (as Combat Medic):755
Deaths (to Combat Medics):1,919
KDR:0.21589
Kill Difference:592
Playtime:30.080 hours
Usage:1%
Score:0.369m
Score/min:205
Accuracy (listed only):22.383%
HSR (listed only):9.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D-
Kills:288
Deaths:208
KDR:1.385
Accuracy:22.701% D-
HSR:10.069% D*
AF-41 Hacksaw
D-
Kills:262
Deaths:208
KDR:1.260
Accuracy:24.499% D-
HSR:11.832% D-
NS-10 Burster
D*
Kills:203
Deaths:190
KDR:1.068
Accuracy:17.232% F-
HSR:1.478% D*
NS-10 Burster
D*
Kills:191
Deaths:191
KDR:1
Accuracy:17.373% F-
HSR:1.571% D*
NCM3 Raven
D*
Kills:63
Deaths:84
KDR:0.750
Accuracy:30.616% D*
HSR:0% F-
NCM3 Raven
N/A
Kills:50
Deaths:83
KDR:0.602
Accuracy:30.921% N/A
HSR:0% N/A
Kills:1,057
Deaths (as MAX Suit):482
Deaths (to MAX Suits):721
KDR:2.19295
Kill Difference:575
Playtime:134.000 hours
Usage:3%
Score:1.416m
Score/min:176
Accuracy (listed only):23.890%
HSR (listed only):4.158%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:1,234
V. Kills:443 278%
Deaths:373
KDR:3.308
Accuracy:32.901% F-
KPH:14.200 D*
VKPH:5.100 D**
L100 Python AP
D*
Kills:396
V. Kills:385 103%
Deaths:208
KDR:1.904
Accuracy:42.101% D**
KPH:11 F
VKPH:10.700 D*
L100 Python HESH
C
Kills:369
V. Kills:106 345%
Deaths:55
KDR:6.709
Accuracy:36.237% D**
KPH:24.100 D*
VKPH:6.900 C
Skyguard
D**
Kills:121
V. Kills:132 91%
Deaths:115
KDR:1.052
Accuracy:18.975% F
KPH:4.500 D**
VKPH:5 D**
Kills:2,120 (2,120 + 0)
Deaths:751
KDR:2.823
VKDR:1.419
Vehicle Kills:1,066
Kill Difference:1,369
Playtime:164.445 hours
Usage:3%
Score:1.065m
Score/min:108
Driving Accuracy:18.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:491
V. Kills:480 102%
Deaths:291
KDR:1.687
Accuracy:36.054% F
KPH:9.100 F
VKPH:8.900 D*
Titan-150 HESH
D
Kills:316
V. Kills:97 322%
Deaths:78
KDR:4.051
Accuracy:40.143% D-
KPH:18.100 D*
VKPH:5.600 D
E540 Halberd
D**
Kills:208
V. Kills:92 224%
Deaths:81
KDR:2.568
Accuracy:29.495% F-
KPH:13.500 D**
VKPH:6 F
Enforcer ML85
D**
Kills:55
V. Kills:28 190%
Deaths:20
KDR:2.750
Accuracy:25.100% F-
KPH:10.300 D**
VKPH:5.200 F-
Kills:1,070 (807 + 263)
Deaths:470
KDR:2.277
VKDR:1.483
Vehicle Kills:697
Kill Difference:600
Playtime:92.426 hours
Usage:2%
Score:0.824m
Score/min:149
Driving Accuracy:40.143%
Gunner Accuracy:25.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:103
V. Kills:60 169%
Deaths:72
KDR:1.431
Accuracy:21.468% F-
KPH:7.100 D*
VKPH:4.100 D--
M20 Basilisk
D*
Kills:73
V. Kills:28 252%
Deaths:54
KDR:1.352
Accuracy:19.462% F-
KPH:8.100 D*
VKPH:3.100 D*
Kills:176 (0 + 176)
Deaths:126
KDR:1.397
VKDR:0.698
Vehicle Kills:88
Kill Difference:50
Playtime:23.528 hours
Usage:0%
Score:0.124m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:19.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 10,80410,7366,0161.785B+0.3455.592%A++76.9%M6.8D--N/A191576.1h3.1B*5.6B*
Spear Anti-Vehicle Phalanx Turret 23,0905,3358436.329C+4.8859.703%A++4.574%B13.9D**46.2A**194384.7h25.7T*43.1F-
Bouncing Betty 2,8962,8954945.86B++4.4138.669%DN/A65.9D*N/A21343.9h1.6B**4.3C**
EM4 Longshot 2,3212,3171,7911.294D0.1534.731%D73.155%D8.4D*N/A28275.1h2.7D-7.8D
L100 Python HEAT 1,6771,2343733.308C1.8632.901%F-3.485%B++14.2D*5.1D**9386.6h5.7C++17.2D--
NS-61 Emissary 1,1981,1938991.327B++0.1234.469%B**9.807%D*7.2D--N/A18165.9h11.4B+33B++
NS-44 Commissioner 1,1141,1011,8830.585C0.8647.761%A22.979%C++4.4D*N/A17250.2h3.9C++8.2B++
Aspis Anti-Aircraft Phalanx Turret 1,9459023312.725C1.2817.311%D*1.885%C+4.5D*5.2D*101199h161.2C931D
NC6 Gauss SAW 8848582,1330.402D1.0413.087%D*22.145%C5.2D*N/A19165.8h16.6D**126.6D**
Orbital Strike Uplink 1,0337301730N/A728.55403.891%UN/A365U151.5U22212h1.4T*0.4T*
Tank Mine 9686121484.135B*2.6922.346%D-N/A67.3D-39.1D-6009.1h1.6B+7.4D
AF-18 Stalker 5505379100.59D0.8624.129%D12.663%D*9.3D*N/A2158h18F74.4D--
Titan-150 AP 9714912911.687D0.2436.054%F4.684%A9.1F8.9D*15754.2h7.3D**20.1F**
L100 Python AP 7813962081.904D0.4642.101%D**5.808%A*11F10.7D*13435.9h8.9D*21.1F--
L100 Python HESH 475369556.709C5.2636.237%D**N/A24.1D*6.9C10715.3h4.9D**13.7F-
Carver 3403374,5270.074C+1.3735.435%B++12.76%C--0.3C--N/A11057.9h1.2B+3.3B+
EM4-AE Longshot 3203201072.991C1.5429.323%F-78.438%C11.2FN/A2828.6h2.4D--8.3F-
Titan-150 HESH 413316784.051C--2.6040.143%D-3.797%A++18.2D*5.6D10717.4h4.8F12F
AF-41 Hacksaw 2922882081.385C0.0622.701%D-10.069%D*11D*N/A3426.1h5.7B+25C+
AF-41 Hacksaw 2682622081.26C0.1924.499%D-11.832%D-10.1D*N/A3125.9h7C*28.7C
NC08 Mag-Scatter 2402374610.514C0.9357.823%B+2.532%F--4.9D*N/A1848.6h3.7B+6.5B+
Hawk GD-68 4572137410.287D1.1658.574%D2.817%C++2.9D**3.3D*7273.4h15.7T26.9T
E540 Halberd 300208812.568D1.1229.495%F-5.769%A+13.5D**6F16115.4h7.5D*25.5F*
NS-10 Burster 3672031901.068C*0.3817.232%F-1.478%D*2.3D*1.9D*3786.7h185.7D1077.9F-
NS-10 Burster 3641911911C+0.4517.373%F-1.571%D*2.2D**2D*3686.9h200D-1151.3F--
AF-4 Cyclone 1711637550.216D1.2322.383%D9.202%D**2.5D*N/A1164.4h15D*66.9D
Xiphos Anti-Personnel Phalanx Tower 1561501150A148.5534.814%B+N/A136.4C5.5D5161.1h18.2C*52.2C*
AF-22 Crow 3281394010.347C-1.1071.469%B+N/A4.9D--6.7C-8628.4h14.5F-20.2D**
G30 Walker 2031291012.9B*11.4529.111%D*N/A17.2D-9.9D-2317.5h170.1B+584.4C+
Skyguard 2531211151.052D0.3918.975%FN/A4.5D**5D**12126.6h196.6F1036.2F**
AC-X11 1241204940.243D-1.2016.306%F18.333%D2.9D*N/A1841.7h14.9D**91.3F
C-4 2281202240.536D0.9129.3%B++N/A15.6D**14D--3067.7h2.4F8.3D
Spear Anti-Vehicle Phalanx Tower 1701181118S116.5551.479%C*N/A31.1C--13.7D-1433.8h8.4C++16.3B
Warden 1051043770.276C--1.1722.616%D24.039%C+3.2D--N/A1332.4h17.4F--77D**
M20 Basilisk 163103721.431D0.0221.468%F-1.942%D**7.1D*4.1D--8814.5h115.7D538.7F--
Hunter QCX 115891870.476C0.9792.071%M++3.371%D**2.4D*N/A3936.8h41.4T-44.9D
NS Annihilator 13482332.485S1.0478.099%DN/A6.7D-4.2F11812.3h7.9A10.1A
M20 Basilisk 10173541.352D0.0919.462%F-8.219%B*8.1D*3.1D*899h91.5C*470D**
LA3 Desperado 72701630.429C--1.0236.981%A+27.143%B**2.9D*N/A1024.2h12.8D*34.7C++
NCM3 Raven 11463840.75C0.7030.616%D*N/A3.5F2.9D**5917.8h54.5F*178F*
Enforcer ML85 8355202.75C-1.3025.1%F-1.818%C10.2D**5.2F-1655.4h15.9D-63.5F*
Hoplon Anti-Aircraft Phalanx Tower 9055413.75D12.3031.358%B+N/A25D15.9D-1552.2h74C236C+
Shrike 117541760.307D1.1450.486%D5.556%A++5.8F6.8D-1949.3h12.5F**24.8F*
NCM3 Raven 9650830.602C0.8430.921%D--N/A2.8F-2.6D**5117.8h68.3T*220.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64441.3h
Nano-Armor Kit1,4571,651,382139.4h
Skywall Shield Emitter13811.7h
Structure Shield Module02501.4h
Repair Module16412.5h
Turret AI Module04792h
Cortium Silo36433.4h
Blast Wall01852.2h
Medical Kit01040.2h
Medical Applicator360149,82719.4h
Spitfire Auto-Turret111481h
NC Patriot Flare Gun2830.3h
Motion Spotter5317,14020.9h
Hoplon Anti-Aircraft Phalanx Tower02071.2h
Xiphos Anti-Personnel Tower12451.4h
Rampart Wall14779h
Deconstruction Tool214,2613.6h
Welding Device020,0501.9h
Spear Anti-Vehicle Tower01251.1h
Ammunition Package381,4482h
NSX-P Tanto1500.1h
Router22400.8h
AF-4AE Cyclone31210.6h
Orbital Strike Target Designator5628028.4h
GR-22AE0600.1h
Pelter Rocket Pod1620h
Routing Spire01210.3h
Pain Spire01040.6h
Solid Wall01642.3h
L-30R Vektor1950.1h
Alarm Module0900.3h
Vehicle Gate12323h
Elysium Spawn Tube02041.2h
WLT-Howler Mining Laser03,3920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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