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Executor SilverLady[NMA] SilverLady
NC BR 143

KDR: 1.47

Score: 46.4m

Last Seen: Feb 24th, 2020 6:11 PM
- OFFLINE - 35.7 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret Bouncing Betty EM4 Longshot L100 Python HEAT NS-61 Emissary NS-44 Commissioner Orbital Strike Uplink
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.735%58.558%168311122117,5111.339170.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.563%1.457A+5.671S-3.329T*HEAD ++ (~44.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.737B++5.60.608B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.947%3.485%107612263,042238517121.27494178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-1.657F-0.623B+0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.6-0.497D13.8-0.104C+43.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.214%4.43%294122847412923650.366873130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%-1.294D**-0.019C+-1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219-0.818D-48.7-0.208C170.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.95%74.031%29212302,684188141.4269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.919%-0.153C0.452B+0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.206C++2.70.161C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.4m591.7%155 (9.3k)150 (9k)1.4653240,56927,6861.83555143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232252814.47%31.672%45811:077

15% Engineer8% Heavy Assault73% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 5:31 PMApr 3rd, 2017 2:48 PMMar 9th, 2020 10:45 AM (20d) (PST)Feb 24th, 2020 4:05 PM (34d) (PST)Feb 24th, 2020 2:11 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
482524300.1320.0900.0421.2310.076319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9233,10125,8228537459,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5135.7h/214d 10,250 12,849 22,778 379.2k 2,819 15,958 23,526 148.5m

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:121
Deaths:499
KDR:0.242
Accuracy:16.294% F-
HSR:18.182% D
Warden
C+
Kills:104
Deaths:377
KDR:0.276
Accuracy:22.616% D-
HSR:24.039% C+
Kills:225
Deaths (as Engineer):876
Deaths (to Engineers):7,253
KDR:0.25685
Kill Difference:651
Playtime:766.493 hours
Usage:15%
Score:9.498m
Score/min:207
Accuracy (listed only):19.455%
HSR (listed only):21.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:12,243
Deaths:6,333
KDR:1.933
Accuracy:56.222% A+
HSR:76.615% M
EM4 Longshot
D
Kills:2,317
Deaths:1,791
KDR:1.294
Accuracy:34.731% D-
HSR:73.155% D
NS-61 Emissary
B**
Kills:1,196
Deaths:903
KDR:1.324
Accuracy:34.549% B**
HSR:9.950% D*
NS-44 Commissioner
A
Kills:1,176
Deaths:1,964
KDR:0.599
Accuracy:47.769% A
HSR:24.065% C++
AF-18 Stalker
D
Kills:769
Deaths:1,346
KDR:0.571
Accuracy:24.096% D
HSR:13.134% D*
MGR-S1 Gladius
C+
Kills:595
Deaths:860
KDR:0.692
Accuracy:26.809% C+
HSR:10.924% F
NC08 Mag-Scatter
B+
Kills:388
Deaths:541
KDR:0.717
Accuracy:59.270% B+
HSR:5.155% F-
EM4-AE Longshot
C
Kills:367
Deaths:147
KDR:2.497
Accuracy:29.302% F-
HSR:79.564% C
Blitz GD-10
C+
Kills:215
Deaths:369
KDR:0.583
Accuracy:24.429% C+
HSR:15.814% C+
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
LA3 Desperado
A
Kills:70
Deaths:163
KDR:0.429
Accuracy:36.560% A
HSR:27.143% B**
Kills:19,499
Deaths (as Infiltrator):15,172
Deaths (to Infiltrators):5,814
KDR:1.2852
Kill Difference:4,327
Playtime:3,756.744 hours
Usage:73%
Score:32.396m
Score/min:144
Accuracy (listed only):36.011%
HSR (listed only):31.338%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:859
Deaths:2,135
KDR:0.402
Accuracy:13.211% D*
HSR:22.235% C
Kills:859
Deaths (as Heavy Assault):2,135
Deaths (to Heavy Assaults):5,783
KDR:0.40234
Kill Difference:1,276
Playtime:416.380 hours
Usage:8%
Score:2.562m
Score/min:103
Accuracy (listed only):13.211%
HSR (listed only):22.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:595
Deaths:860
KDR:0.692
Accuracy:26.809% C+
HSR:10.924% F
Blitz GD-10
C+
Kills:215
Deaths:369
KDR:0.583
Accuracy:24.429% C+
HSR:15.814% C+
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
Kills:973
Deaths (as Combat Medic):1,984
Deaths (to Combat Medics):2,162
KDR:0.49042
Kill Difference:1,011
Playtime:30.193 hours
Usage:1%
Score:0.370m
Score/min:204
Accuracy (listed only):24.540%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:294
Deaths:217
KDR:1.355
Accuracy:22.522% D*
HSR:9.864% D*
AF-41 Hacksaw
D--
Kills:273
Deaths:217
KDR:1.258
Accuracy:24.445% D--
HSR:11.722% D--
NS-10 Burster
D*
Kills:223
Deaths:198
KDR:1.126
Accuracy:17.821% F-
HSR:1.345% D*
NS-10 Burster
D*
Kills:205
Deaths:199
KDR:1.030
Accuracy:17.960% F-
HSR:1.463% D*
NCM3 Raven
D--
Kills:66
Deaths:88
KDR:0.750
Accuracy:32.046% D--
HSR:0% F
NCM3 Raven
D--
Kills:51
Deaths:87
KDR:0.586
Accuracy:32.257% D--
HSR:0% F-
Kills:1,112
Deaths (as MAX Suit):503
Deaths (to MAX Suits):785
KDR:2.21074
Kill Difference:609
Playtime:140.011 hours
Usage:3%
Score:1.473m
Score/min:175
Accuracy (listed only):24.508%
HSR (listed only):4.066%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:1,234
V. Kills:443 278%
Deaths:373
KDR:3.308
Accuracy:32.901% F-
KPH:14.200 D*
VKPH:5.100 D**
L100 Python HESH
C+
Kills:472
V. Kills:146 321%
Deaths:56
KDR:8.429
Accuracy:39.032% D--
KPH:24.400 D*
VKPH:7.500 C+
L100 Python AP
D*
Kills:401
V. Kills:387 103%
Deaths:208
KDR:1.928
Accuracy:42.285% D**
KPH:11.100 F
VKPH:10.700 D*
Skyguard
D**
Kills:121
V. Kills:132 91%
Deaths:115
KDR:1.052
Accuracy:18.971% F-
KPH:4.500 D**
VKPH:4.900 D**
Kills:2,228 (2,228 + 0)
Deaths:752
KDR:2.963
VKDR:1.473
Vehicle Kills:1,108
Kill Difference:1,476
Playtime:169.186 hours
Usage:3%
Score:1.095m
Score/min:108
Driving Accuracy:18.971%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:497
V. Kills:484 102%
Deaths:291
KDR:1.708
Accuracy:36.377% F
KPH:9.100 D**
VKPH:8.900 D*
Titan-150 HESH
D
Kills:317
V. Kills:98 320%
Deaths:78
KDR:4.064
Accuracy:40.378% D-
KPH:18 D*
VKPH:5.600 D
E540 Halberd
D**
Kills:235
V. Kills:99 235%
Deaths:82
KDR:2.866
Accuracy:29.779% F-
KPH:14 D**
VKPH:5.900 F-
Enforcer ML85
D**
Kills:55
V. Kills:28 190%
Deaths:20
KDR:2.750
Accuracy:25.107% F-
KPH:10.200 D**
VKPH:5.200 F-
Kills:1,104 (814 + 290)
Deaths:471
KDR:2.344
VKDR:1.505
Vehicle Kills:709
Kill Difference:633
Playtime:94.316 hours
Usage:2%
Score:0.843m
Score/min:149
Driving Accuracy:40.378%
Gunner Accuracy:25.107%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:54
V. Kills:41 129%
Deaths:34
KDR:1.588
Accuracy:34.309% F-
KPH:15.800 F
VKPH:12 D**
Kills:54 (0 + 54)
Deaths:34
KDR:1.588
VKDR:1.206
Vehicle Kills:41
Kill Difference:20
Playtime:3.417 hours
Usage:0%
Score:0.038m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:34.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:110
V. Kills:63 172%
Deaths:72
KDR:1.528
Accuracy:22.538% F-
KPH:7.200 D*
VKPH:4.100 D--
M20 Basilisk
D*
Kills:74
V. Kills:29 247%
Deaths:54
KDR:1.370
Accuracy:20.141% F--
KPH:8 D*
VKPH:3.100 D**
Kills:184 (0 + 184)
Deaths:126
KDR:1.460
VKDR:0.730
Vehicle Kills:92
Kill Difference:58
Playtime:24.570 hours
Usage:0%
Score:0.129m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:20.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 12,31512,2436,3331.933B+0.4756.222%A+76.615%M6.9D--N/A191767.9h3.1B*5.5B*
Spear Anti-Vehicle Phalanx Turret 23,1775,3888456.376C+4.9159.675%A++4.529%B13.9D**46A*194386.4h25.6T*42.8F-
Bouncing Betty 2,9972,9955025.966B++4.5038.182%DN/A66.1D*N/A21245.3h1.6B++4.3C++
EM4 Longshot 2,3212,3171,7911.294D0.1734.731%D-73.155%D8.4D*N/A28275.1h2.7D-7.8D-
L100 Python HEAT 1,6771,2343733.308C1.8432.901%F-3.485%B+14.2D*5.1D**9386.6h5.7C+17.2D*
NS-61 Emissary 1,2011,1969031.324B++0.1434.549%B**9.95%D*7.2D--N/A18166.1h11.4B33B++
NS-44 Commissioner 1,1901,1761,9640.599C0.8747.769%A24.065%C++4.5D*N/A17258.9h3.9C+8.1B+
Orbital Strike Uplink 1,3719631963N/A961.53443.836%UN/A437.7U185.5U26082.2h1.3T*0.3T*
Aspis Anti-Aircraft Phalanx Turret 1,9469033332.712C1.2517.383%D**1.883%C+4.5D*5.2D*100199.7h162.3C933.4D--
NC6 Gauss SAW 8858592,1350.402D1.0613.211%D*22.235%C5.2D*N/A20166.1h16.8F126.9F
AF-18 Stalker 7847691,3460.571D0.8924.096%D13.134%D*10.5D*N/A2473.2h16.8D**69.8D--
Tank Mine 1,0146471504.313B++2.8522.322%D-N/A69.6D39.5D-5979.3h1.6B+7.3D
MGR-S1 Gladius 5975958600.692C0.7726.809%C+10.924%F19DN/A4531.3h8.5B+31.6B+
Titan-150 AP 9814972911.708D0.2436.377%F4.628%B**9.1D**8.9D*15954.6h7.3D**20T
L100 Python HESH 618472568.429C6.9639.032%D--N/A24.5D*7.6C+10419.3h5.1F-13.2F-
L100 Python AP 7884012081.928D0.4642.285%D**5.736%A++11.1F10.7D*13536.2h8.9D**21F--
NC08 Mag-Scatter 3913885410.717C0.7559.27%B+5.155%F-6.1D*N/A1963.2h3.6B+6.1B++
EM4-AE Longshot 3673671472.497C-1.0329.302%F-79.564%C10.7D**N/A2734.4h2.4D--8.3F-
Carver 3413386,7610.05C+1.4234.996%B++12.722%C--0.3C--N/A11350.7h1.2B+3.4B+
Titan-150 HESH 415317784.064C-2.6040.378%D-3.785%A+18D*5.6D10717.6h4.9F-12F
AF-41 Hacksaw 2992942171.355C0.1122.522%D*9.864%D*11D*N/A3326.8h5.7B+25.5C+
AF-41 Hacksaw 2792732171.258C0.2124.445%D--11.722%D--10.2D**N/A3226.7h7B28.7C
E540 Halberd 334235822.866D1.4029.779%F-5.106%B**14D**5.9F-15416.8h7.6F25.6F**
NS-10 Burster 3982231981.126C*0.3417.821%F-1.345%D*2.4D**1.9D*3791.3h184.4D1034.9F--
Blitz GD-10 2192153690.583C-0.8824.429%C+15.814%C+15.9DN/A5813.5h12.9B+52.9B
Hawk GD-68 4572137410.287D--1.1858.569%D2.817%C++2.9F3.3F7273.5h15.8T-26.9T-
NS-10 Burster 3862051991.03C+0.4417.96%F-1.463%D*2.2D**2D*3691.4h203.2D--1131.5F*
Xiphos Anti-Personnel Phalanx Tower 1731661166A164.5335.696%B+N/A138.3C5.8C--5471.2h18C++50.6C*
AF-4 Cyclone 1711637550.216D1.2522.383%D9.202%D**2.5D*N/A1164.4h15D*66.9D
G30 Walker 2351491014.9B*13.4329.289%D**N/A17.5D--10.1D-2388.5h171.8C**586.6C
AF-22 Crow 3321424010.354C--1.1171.469%B+N/A5D--6.7D8628.5h14.2F-19.8D**
Spear Anti-Vehicle Phalanx Tower 2081411141S139.5360.931%B**1.418%D-29.4D14D-1824.8h11.7D19.2C+
C-4 2301222240.545D0.9229.552%B+N/A15.8D**14D--3137.7h2.4F-8.2D
Skyguard 2531211151.052D0.4118.971%F-N/A4.5D**4.9D**12027.1h196.7F-1037.1T-
AC-X11 1251214990.242D1.2216.294%F-18.182%D2.9D*N/A1842.3h14.9F91.3F-
M20 Basilisk 173110721.528D-0.0622.538%F-1.818%F7.2D*4.1D--8715.3h119.6D530.5F--
Warden 1051043770.276C--1.1922.616%D-24.039%C+3.2D--N/A1332.4h17.4F--77F
Hunter QCX 124971930.503C0.9692.358%M++3.093%D**2.4D--N/A3939.6h42.1T*45.6D
NS Annihilator 13482332.485S1.0278.031%DN/A6.6D-4.2F12012.4h7.9A10.2A
M20 Basilisk 10374541.37D--0.1020.141%F--8.108%B*8D*3.1D**899.3h97.8C+485.7F
LA3 Desperado 72701630.429D1.0436.56%A27.143%B**2.9D*N/A1024.3h12.8D**35.1C+
NCM3 Raven 11966880.75C0.7232.046%D--N/A3.6F2.9D**5918.4h56.8T177.3T
Hoplon Anti-Aircraft Phalanx Tower 9859414.75D-13.2831.629%B+N/A25.7D-17D-1542.3h73.1C231.1C+
Enforcer ML85 8355202.75C--1.2825.107%F-1.818%C10.2D**5.2F-1655.4h16D-63.7F*
M96 Mjolnir-H 9554341.588D--0.1234.309%F-N/A15.9F12.1D**1873.4h59F172.1F**
Shrike 117541760.307D1.1651.106%D5.556%A++5.8F6.8D--1959.3h12.8F**25.1F*
NCM3 Raven 9851870.586C-0.8832.257%D--N/A2.8F2.6D**5218.4h72.8T*225.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4771,658,171140h
Spawn Beacon64701.4h
Skywall Shield Emitter14171.8h
Turret AI Module05192.1h
Structure Shield Module02531.4h
Repair Module27062.7h
Blast Wall01892.2h
Medical Kit01260.3h
Medical Applicator361149,93619.5h
Cortium Silo36993.6h
Spitfire Auto-Turret111491h
Motion Spotter6219,51922.2h
NC Patriot Flare Gun2830.3h
Hoplon Anti-Aircraft Phalanx Tower02221.3h
Rampart Wall14799.1h
Xiphos Anti-Personnel Tower12591.5h
Welding Device022,6442.1h
Deconstruction Tool214,2613.6h
Spear Anti-Vehicle Tower01511.3h
Ammunition Package381,4612h
NSX-P Tanto1500.1h
GR-22AE0600.1h
AF-4AE Cyclone61610.8h
Router22440.8h
Pelter Rocket Pod1620h
Pain Spire01350.7h
Routing Spire01270.4h
Solid Wall02262.9h
Orbital Strike Target Designator7134131.7h
L-30R Vektor1950.1h
Elysium Spawn Tube02231.2h
Vehicle Gate22753.6h
Alarm Module0900.3h
WLT-Howler Mining Laser03,3920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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