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Executor Dreadnaught SilverLady[NMA] SilverLady
NC BR 143

KDR: 1.45

Score: 46.1m

Last Seen: Dec 7th, 2019 4:24 PM
- OFFLINE - 25.5 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Cobalt - Outfit Member of NEW MODEL ARMY[NMA] NEW MODEL ARMY
NC outfit on Cobalt

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand Spear Anti-Vehicle Phalanx Turret Bouncing Betty EM4 Longshot L100 Python HEAT NS-61 Emissary NS-44 Commissioner Orbital Strike Uplink
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 1110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.575%58.296%166611121617,1111.3130.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.557%1.42A5.634S-3.333T*HEAD ++ (~44.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.731B++5.70.601B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.939%3.49%107612213,037237817091.27659178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.234%-1.66F-0.625B+0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.6-0.5D13.8-0.105C+43.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.012%4.698%274122344712893560.346512125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%-1.312D**0.05C+-1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.7-0.908D--50.6-0.256C179.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.943%74.022%27212252,683187641.43017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.936%-0.154C0.452B+0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.205C++2.70.16C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NEW MODEL ARMY[NMA] NEW MODEL ARMY
NC outfit on Cobalt

Members: 39
46.1m594.1%156 (9.4k)151 (9.1k)1.4525840,06827,5841.82247143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227247014.41%31.354%45211:077

15% Engineer8% Heavy Assault73% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2013 5:31 PMApr 3rd, 2017 2:48 PMDec 10th, 2019 9:14 PM (1d) (PST)Dec 7th, 2019 1:37 PM (5d) (PST)Dec 7th, 2019 12:24 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
485524330.1310.0900.0411.2390.077313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1083,12225,9868527459,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5080.8h/211.7d 10,203 12,563 22,614 377.7k 2,798 15,825 23,504 147.9m

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:121
Deaths:496
KDR:0.244
Accuracy:16.294% F
HSR:18.182% D
Warden
C+
Kills:104
Deaths:377
KDR:0.276
Accuracy:22.616% D
HSR:24.039% C+
Kills:225
Deaths (as Engineer):873
Deaths (to Engineers):7,235
KDR:0.25773
Kill Difference:648
Playtime:765.292 hours
Usage:15%
Score:9.487m
Score/min:207
Accuracy (listed only):19.455%
HSR (listed only):21.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M
Kills:11,852
Deaths:6,253
KDR:1.895
Accuracy:56.179% A++
HSR:76.823% M
EM4 Longshot
D
Kills:2,317
Deaths:1,791
KDR:1.294
Accuracy:34.731% D
HSR:73.155% D
NS-61 Emissary
B**
Kills:1,196
Deaths:903
KDR:1.324
Accuracy:34.551% B**
HSR:9.950% D*
NS-44 Commissioner
A
Kills:1,168
Deaths:1,960
KDR:0.596
Accuracy:47.735% A
HSR:23.973% C*
AF-18 Stalker
D
Kills:769
Deaths:1,346
KDR:0.571
Accuracy:24.096% D
HSR:13.134% D*
MGR-S1 Gladius
C+
Kills:595
Deaths:859
KDR:0.693
Accuracy:26.810% C+
HSR:10.924% D**
NC08 Mag-Scatter
B++
Kills:371
Deaths:531
KDR:0.699
Accuracy:59.142% B++
HSR:4.043% F--
EM4-AE Longshot
C+
Kills:366
Deaths:146
KDR:2.507
Accuracy:29.256% F-
HSR:79.508% C+
Blitz GD-10
C+
Kills:215
Deaths:369
KDR:0.583
Accuracy:24.429% C+
HSR:15.814% C
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
LA3 Desperado
A
Kills:70
Deaths:163
KDR:0.429
Accuracy:36.560% A
HSR:27.143% B**
Kills:19,082
Deaths (as Infiltrator):15,076
Deaths (to Infiltrators):5,789
KDR:1.26572
Kill Difference:4,006
Playtime:3,704.500 hours
Usage:73%
Score:32.173m
Score/min:145
Accuracy (listed only):35.988%
HSR (listed only):31.243%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:858
Deaths:2,134
KDR:0.402
Accuracy:13.209% D*
HSR:22.145% C
Kills:858
Deaths (as Heavy Assault):2,134
Deaths (to Heavy Assaults):5,766
KDR:0.40206
Kill Difference:1,276
Playtime:416.269 hours
Usage:8%
Score:2.561m
Score/min:103
Accuracy (listed only):13.209%
HSR (listed only):22.145%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:595
Deaths:859
KDR:0.693
Accuracy:26.810% C+
HSR:10.924% D**
Blitz GD-10
C+
Kills:215
Deaths:369
KDR:0.583
Accuracy:24.429% C+
HSR:15.814% C
AF-4 Cyclone
D
Kills:163
Deaths:755
KDR:0.216
Accuracy:22.383% D
HSR:9.202% D**
Kills:973
Deaths (as Combat Medic):1,983
Deaths (to Combat Medics):2,152
KDR:0.49067
Kill Difference:1,010
Playtime:30.193 hours
Usage:1%
Score:0.370m
Score/min:204
Accuracy (listed only):24.541%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:294
Deaths:216
KDR:1.361
Accuracy:22.502% D--
HSR:9.864% D*
AF-41 Hacksaw
D-
Kills:272
Deaths:216
KDR:1.259
Accuracy:24.420% D-
HSR:11.765% D-
NS-10 Burster
D*
Kills:218
Deaths:197
KDR:1.107
Accuracy:17.672% F
HSR:1.376% D*
NS-10 Burster
D*
Kills:202
Deaths:198
KDR:1.020
Accuracy:17.810% F-
HSR:1.485% D*
NCM3 Raven
D-
Kills:66
Deaths:88
KDR:0.750
Accuracy:32.071% D-
HSR:0% F-
NCM3 Raven
D-
Kills:51
Deaths:87
KDR:0.586
Accuracy:32.301% D-
HSR:0% F-
Kills:1,103
Deaths (as MAX Suit):501
Deaths (to MAX Suits):782
KDR:2.2016
Kill Difference:602
Playtime:139.022 hours
Usage:3%
Score:1.462m
Score/min:175
Accuracy (listed only):24.462%
HSR (listed only):4.082%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D*
Kills:1,234
V. Kills:443 278%
Deaths:373
KDR:3.308
Accuracy:32.901% F-
KPH:14.200 D*
VKPH:5.100 D**
L100 Python HESH
C
Kills:470
V. Kills:144 324%
Deaths:56
KDR:8.393
Accuracy:39.008% D--
KPH:24.400 D*
VKPH:7.500 C
L100 Python AP
D*
Kills:398
V. Kills:386 103%
Deaths:208
KDR:1.913
Accuracy:42.102% D**
KPH:11 F
VKPH:10.700 D*
Skyguard
D**
Kills:121
V. Kills:132 91%
Deaths:115
KDR:1.052
Accuracy:18.975% F-
KPH:4.500 D**
VKPH:5 D**
Kills:2,223 (2,223 + 0)
Deaths:752
KDR:2.956
VKDR:1.469
Vehicle Kills:1,105
Kill Difference:1,471
Playtime:168.607 hours
Usage:3%
Score:1.092m
Score/min:108
Driving Accuracy:18.975%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:497
V. Kills:484 102%
Deaths:291
KDR:1.708
Accuracy:36.381% F
KPH:9.100 F
VKPH:8.900 D*
Titan-150 HESH
D
Kills:317
V. Kills:98 320%
Deaths:78
KDR:4.064
Accuracy:40.378% D-
KPH:18 D*
VKPH:5.600 D
E540 Halberd
F
Kills:210
V. Kills:92 226%
Deaths:82
KDR:2.561
Accuracy:30.006% F-
KPH:13.300 F
VKPH:5.800 F
Enforcer ML85
D**
Kills:55
V. Kills:28 190%
Deaths:20
KDR:2.750
Accuracy:25.121% F-
KPH:10.200 D**
VKPH:5.200 F
Kills:1,079 (814 + 265)
Deaths:471
KDR:2.291
VKDR:1.490
Vehicle Kills:702
Kill Difference:608
Playtime:93.341 hours
Usage:2%
Score:0.835m
Score/min:149
Driving Accuracy:40.378%
Gunner Accuracy:25.121%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:54
V. Kills:41 129%
Deaths:34
KDR:1.588
Accuracy:34.309% F
KPH:15.800 D**
VKPH:12 D**
Kills:54 (0 + 54)
Deaths:34
KDR:1.588
VKDR:1.206
Vehicle Kills:41
Kill Difference:20
Playtime:3.417 hours
Usage:0%
Score:0.038m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:34.309%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:108
V. Kills:62 171%
Deaths:72
KDR:1.500
Accuracy:22.228% F-
KPH:7.100 D*
VKPH:4.100 D--
M20 Basilisk
D*
Kills:74
V. Kills:29 247%
Deaths:54
KDR:1.370
Accuracy:20.141% F-
KPH:8 D*
VKPH:3.100 D*
Kills:182 (0 + 182)
Deaths:126
KDR:1.444
VKDR:0.722
Vehicle Kills:91
Kill Difference:56
Playtime:24.404 hours
Usage:0%
Score:0.128m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:20.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 11,92311,8526,2531.895B++0.4456.179%A++76.823%M6.9D--N/A191721.8h3.1B**5.5B**
Spear Anti-Vehicle Phalanx Turret 23,1635,3798456.366C+4.9159.669%A++4.536%B13.9D**46A**194386.3h25.6T*42.9F
Bouncing Betty 2,9842,9825025.94B+4.4938.214%DN/A66.1D*N/A21245.1h1.6B**4.3C**
EM4 Longshot 2,3212,3171,7911.294D0.1634.731%D73.155%D8.4D*N/A28275.1h2.7D-7.8D
L100 Python HEAT 1,6771,2343733.308C1.8632.901%F-3.485%B++14.2D*5.1D**9386.6h5.7C++17.2D--
NS-61 Emissary 1,2011,1969031.324B++0.1334.551%B**9.95%D*7.2D-N/A18166.1h11.4C**33B+
NS-44 Commissioner 1,1821,1681,9600.596C0.8647.735%A23.973%C*4.5D*N/A17258.1h3.9C++8.1B+
Orbital Strike Uplink 1,3719631963N/A961.55443.836%UN/A437.7U185.5U26252.2h1.3T*0.3T*
Aspis Anti-Aircraft Phalanx Turret 1,9469033332.712C1.2617.369%D*1.883%C+4.5D*5.2D--100199.6h162.1C933D
NC6 Gauss SAW 8848582,1340.402C--1.0513.209%D*22.145%C5.2D*N/A20166h16.8D**127D**
AF-18 Stalker 7847691,3460.571D0.8824.096%D13.134%D*10.5D*N/A2473.2h16.8D*69.8D-
Tank Mine 1,0126451504.3B*2.8522.334%D-N/A69.4D39.5D5999.3h1.6B+7.2C-
MGR-S1 Gladius 5975958590.693C0.7626.81%C+10.924%D**19.1DN/A4531.2h8.5B+31.6B+
Titan-150 AP 9814972911.708C--0.2636.381%F4.628%A9.1F8.9D*15954.5h7.3D**20F**
L100 Python HESH 614470568.393C6.9439.008%D--N/A24.4D*7.5C10419.3h5.2F13.2F
L100 Python AP 7843982081.913D0.4642.102%D**5.779%A*11F10.7D*13536.1h8.9D*21.1F--
NC08 Mag-Scatter 3743715310.699C0.7559.142%B++4.043%F--6D*N/A1962h3.6B+6B++
EM4-AE Longshot 3663661462.507C-1.0529.256%F-79.508%C+10.7FN/A2734.3h2.4D-8.3D**
Carver 3413386,6640.051C+1.4034.996%B++12.722%C--0.3C--N/A11301.6h1.2B+3.4B+
Titan-150 HESH 415317784.064C--2.6140.378%D-3.785%A++18D*5.6D10617.6h4.9F12D**
AF-41 Hacksaw 2992942161.361C0.0922.502%D--9.864%D*11D*N/A3326.7h5.7B+25.4C++
AF-41 Hacksaw 2782722161.259C-0.1924.42%D-11.765%D-10.2D*N/A3226.6h7B28.7C+
NS-10 Burster 3922181971.107C**0.3517.672%F1.376%D*2.4D*1.9D--3790.4h184.9D1046.6F
Blitz GD-10 2192153690.583C0.8724.429%C+15.814%C15.9DN/A5713.5h12.9B+52.9B+
Hawk GD-68 4572137410.287D1.1758.558%C--2.817%C++2.9D-3.3D*7273.5h15.7T26.9F**
E540 Halberd 302210822.561D1.1130.006%F-5.714%A++13.3F5.8F15915.8h7.8D**26.1F**
NS-10 Burster 3822021981.02C++0.4317.81%F-1.485%D*2.2D*2D*3690.6h202.2D-1135.1F-
Xiphos Anti-Personnel Phalanx Tower 1731661166A+164.5535.696%B++N/A138.3C5.8D5481.2h18C*50.6C*
AF-4 Cyclone 1711637550.216D1.2422.383%D9.202%D**2.5D*N/A1164.4h15D--66.9D
G30 Walker 2331481014.8B**13.3529.052%D*N/A17.4D-10D-2388.5h169.4B+583.1C+
AF-22 Crow 3321424010.354C-1.1071.469%B+N/A5D6.7C8628.5h14.2F-19.8D*
Spear Anti-Vehicle Phalanx Tower 2051391139S137.5560.457%B**N/A29.6D14D1794.7h11.6C-19.2C+
C-4 2301222240.545D0.9129.552%B+N/A15.8D**14D--3137.7h2.4F8.2D
AC-X11 1251214960.244D-1.2116.294%F18.182%D2.9D*N/A1842h14.9D**91.3D**
Skyguard 2531211151.052D0.4018.975%F-N/A4.5D**5D**12226.6h196.6F-1036.2F**
M20 Basilisk 170108721.5D0.0522.228%F-1.852%F7.2D*4.1D--8715.1h118.8D534.6F-
Warden 1051043770.276C--1.1822.616%D24.039%C+3.2D*N/A1332.4h17.4F-77D**
Hunter QCX 122951920.495C0.9692.334%M+3.158%D**2.4D*N/A3938.9h42.5T46D
NS Annihilator 13482332.485S1.0378.031%DN/A6.6D-4.2F12012.4h7.9A+10.2A
M20 Basilisk 10374541.37D-0.0820.141%F-8.108%B*8D*3.1D*899.3h97.8C++485.7D**
LA3 Desperado 72701630.429D1.0236.56%A27.143%B**2.9D*N/A1024.3h12.8D*35.1C++
NCM3 Raven 11966880.75C+0.7032.071%D-N/A3.6D**2.9D*5918.3h56.7F--176.8F*
Hoplon Anti-Aircraft Phalanx Tower 9859414.75D13.3031.629%B+N/A25.7D-17D-1542.3h73.1C231.1C+
Enforcer ML85 8355202.75C--1.3025.121%F-1.818%C+10.2D**5.2F1655.4h16D-63.7F--
Shrike 117541760.307D1.1551.106%D5.556%A++5.8D**6.8D-1949.3h12.8F*25.1F--
M96 Mjolnir-H 9554341.588D-0.1434.309%FN/A15.9D**12.1D**1873.4h59D*172.1F-
NCM3 Raven 9851870.586C0.8732.301%D-N/A2.8F2.6D**5218.3h72.8T*225.3T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64701.4h
Nano-Armor Kit1,4751,657,509140h
Skywall Shield Emitter14161.8h
Structure Shield Module02531.4h
Repair Module27042.7h
Turret AI Module05172.1h
Blast Wall01892.2h
Medical Kit01180.3h
Medical Applicator361149,93619.5h
Cortium Silo36973.6h
Spitfire Auto-Turret111491h
Motion Spotter6219,27922h
NC Patriot Flare Gun2830.3h
Hoplon Anti-Aircraft Phalanx Tower02211.3h
Xiphos Anti-Personnel Tower12581.5h
Rampart Wall14799.1h
Welding Device022,6442.1h
Deconstruction Tool214,2613.6h
Spear Anti-Vehicle Tower01491.3h
Ammunition Package381,4582h
NSX-P Tanto1500.1h
AF-4AE Cyclone61610.8h
GR-22AE0600.1h
Orbital Strike Target Designator7134131.7h
Router22440.8h
Pelter Rocket Pod1620h
Pain Spire01340.7h
Routing Spire01270.4h
Solid Wall02242.9h
L-30R Vektor1950.1h
Alarm Module0900.3h
Elysium Spawn Tube02221.2h
Vehicle Gate22743.6h
WLT-Howler Mining Laser03,3920.5h

Check the help document for the dictionary if you want to learn more about words used here.


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