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Paragon Chosen Silvermade[HARM] Silvermade
VS BR 198

KDR: 2.61

Score: 106.4m

Last Seen: Jul 27th, 2020 7:07 PM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC Sirius SX12 Saron HRB Skorpios C-4 Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.876%17.883%42726132332,2101.349961.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.507B+-0.485D-0.165CHEAD + (~5.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.191C++14.3-0.002C+45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.803%0.748%103313461,73718198380.95492207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%-0.68D-0.758D--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236-0.453D72.7-0.366C-163.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.966%0.744%20838134160,46342632974014.1799203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.036%0.09C+-1.135D*1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.535B+7.50.398B10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.308%2.083%39013133613,541356278613.80045172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.075%-0.639D-0.59D0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.50.364C**22.40.443B54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.251%7.914%390313466951652210.420448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.701%-1.033D*-1.345D**-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.318C5.1-0.042C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.4m289.1%363 (21.8k)328 (19.7k)2.61277135,57951,8913.93109198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349504116.008%5.981%9606:1536

7% Combat Medic68% Engineer12% Heavy Assault8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2013 7:36 PMMar 15th, 2017 9:11 PMJul 28th, 2020 5:55 AM (11d) (PST)Jul 27th, 2020 4:15 PM (12d) (PST)Jul 27th, 2020 3:07 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,001839180.4170.1600.0251.6180.142263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0514,98655,0652510197919,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5414.2h/225.6d 68,409 8,109 53,521 525.7k 7,341 13,083 46,251 325.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:1,259
Deaths:1,101
KDR:1.144
Accuracy:21.215% D--
HSR:15.806% D--
Solstice VE3
D
Kills:1,257
Deaths:1,251
KDR:1.005
Accuracy:22.694% D
HSR:17.422% D
NSX-P Tanto
C--
Kills:1,199
Deaths:1,422
KDR:0.843
Accuracy:26.472% C--
HSR:20.184% D*
Solstice SF
B+
Kills:1,199
Deaths:1,253
KDR:0.957
Accuracy:24.157% C
HSR:20.934% B+
NS-11C
C
Kills:1,191
Deaths:1,266
KDR:0.941
Accuracy:25.450% C
HSR:18.892% C-
Pulsar C
C+
Kills:1,190
Deaths:1,264
KDR:0.941
Accuracy:27.152% C+
HSR:20.504% D-
Eclipse VE3A
C--
Kills:1,179
Deaths:1,566
KDR:0.753
Accuracy:24.895% D-
HSR:18.575% C--
Zenith VX-5
C+
Kills:1,154
Deaths:1,219
KDR:0.947
Accuracy:24.815% D
HSR:23.484% C+
Thanatos VE70
D*
Kills:399
Deaths:711
KDR:0.561
Accuracy:30.954% D*
HSR:7.018% F-
Pandora VX25
F
Kills:158
Deaths:389
KDR:0.406
Accuracy:24.688% F-
HSR:8.861% F
Nova
D*
Kills:138
Deaths:345
KDR:0.400
Accuracy:30.119% F
HSR:9.420% D*
Kills:10,323
Deaths (as Engineer):11,787
Deaths (to Engineers):13,815
KDR:0.8758
Kill Difference:1,464
Playtime:3,699.931 hours
Usage:68%
Score:82.763m
Score/min:373
Accuracy (listed only):25.692%
HSR (listed only):16.464%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,618
Deaths:1,233
KDR:1.312
Accuracy:24.488% D--
HSR:19.839% F
NSX-P Naginata
C--
Kills:1,522
Deaths:1,023
KDR:1.488
Accuracy:23.808% C--
HSR:18.660% F
Pulsar LSW
D--
Kills:1,338
Deaths:998
KDR:1.341
Accuracy:20.540% D--
HSR:17.115% D*
VE-H Maw
D
Kills:1,216
Deaths:917
KDR:1.326
Accuracy:24.793% D-
HSR:24.095% D
Flare VE6
C+
Kills:1,203
Deaths:959
KDR:1.254
Accuracy:24.933% C+
HSR:18.786% D*
NSX Naginata
C
Kills:1,178
Deaths:936
KDR:1.259
Accuracy:23.757% C
HSR:17.572% F
SVA-88
D-
Kills:1,164
Deaths:774
KDR:1.504
Accuracy:21.263% D--
HSR:20.361% D-
Orion VS54
D*
Kills:1,162
Deaths:760
KDR:1.529
Accuracy:18.525% D*
HSR:16.523% D**
Ursa
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:26.410% N/A
HSR:22% N/A
Kills:10,451
Deaths (as Heavy Assault):7,644
Deaths (to Heavy Assaults):11,911
KDR:1.36722
Kill Difference:2,807
Playtime:644.011 hours
Usage:12%
Score:8.210m
Score/min:212
Accuracy (listed only):23.168%
HSR (listed only):19.439%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:3,631
Deaths:3,004
KDR:1.209
Accuracy:23.893% D
HSR:14.073% D-
Skorpios
D
Kills:1,995
Deaths:2,697
KDR:0.740
Accuracy:26.032% D
HSR:14.486% D--
Eridani SX5
C+
Kills:1,611
Deaths:1,740
KDR:0.926
Accuracy:23.868% D*
HSR:22.719% C+
NS-7G PDW
C-
Kills:1,417
Deaths:1,086
KDR:1.305
Accuracy:24.384% D
HSR:17.784% C-
Serpent VE92
D--
Kills:1,259
Deaths:1,101
KDR:1.144
Accuracy:21.215% D--
HSR:15.806% D--
Solstice VE3
D
Kills:1,257
Deaths:1,251
KDR:1.005
Accuracy:22.694% D
HSR:17.422% D
VE-S Canis
D
Kills:1,224
Deaths:1,000
KDR:1.224
Accuracy:22.594% D*
HSR:18.301% D
NSX-P Tanto
C--
Kills:1,199
Deaths:1,422
KDR:0.843
Accuracy:26.472% C--
HSR:20.184% D*
Solstice SF
B+
Kills:1,199
Deaths:1,253
KDR:0.957
Accuracy:24.157% C
HSR:20.934% B+
NS-11C
C
Kills:1,191
Deaths:1,266
KDR:0.941
Accuracy:25.450% C
HSR:18.892% C-
Pulsar C
C+
Kills:1,190
Deaths:1,264
KDR:0.941
Accuracy:27.152% C+
HSR:20.504% D-
Eclipse VE3A
C--
Kills:1,179
Deaths:1,566
KDR:0.753
Accuracy:24.895% D-
HSR:18.575% C--
Zenith VX-5
C+
Kills:1,154
Deaths:1,219
KDR:0.947
Accuracy:24.815% D
HSR:23.484% C+
NSX-P Tengu
D--
Kills:640
Deaths:892
KDR:0.717
Accuracy:33.648% D--
HSR:16.406% D--
NS-66 Punisher
C+
Kills:411
Deaths:438
KDR:0.938
Accuracy:28.048% C+
HSR:17.518% D*
Thanatos VE70
D*
Kills:399
Deaths:711
KDR:0.561
Accuracy:30.954% D*
HSR:7.018% F-
Pandora VX25
F
Kills:158
Deaths:389
KDR:0.406
Accuracy:24.688% F-
HSR:8.861% F
Nova
D*
Kills:138
Deaths:345
KDR:0.400
Accuracy:30.119% F
HSR:9.420% D*
Kills:21,252
Deaths (as Light Assault):22,644
Deaths (to Light Assaults):7,725
KDR:0.93853
Kill Difference:1,392
Playtime:457.934 hours
Usage:8%
Score:6.556m
Score/min:239
Accuracy (listed only):25.838%
HSR (listed only):16.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:3,631
Deaths:3,004
KDR:1.209
Accuracy:23.893% D
HSR:14.073% D-
Skorpios
D
Kills:1,995
Deaths:2,697
KDR:0.740
Accuracy:26.032% D
HSR:14.486% D--
Eridani SX5
C+
Kills:1,611
Deaths:1,740
KDR:0.926
Accuracy:23.868% D*
HSR:22.719% C+
NS-7G PDW
C-
Kills:1,417
Deaths:1,086
KDR:1.305
Accuracy:24.384% D
HSR:17.784% C-
VE-S Canis
D
Kills:1,224
Deaths:1,000
KDR:1.224
Accuracy:22.594% D*
HSR:18.301% D
NS-44 Commissioner
D--
Kills:1,192
Deaths:1,446
KDR:0.824
Accuracy:31.596% D--
HSR:11.745% F
NSX-P Tengu
D--
Kills:640
Deaths:892
KDR:0.717
Accuracy:33.648% D--
HSR:16.406% D--
NS-66 Punisher
C+
Kills:411
Deaths:438
KDR:0.938
Accuracy:28.048% C+
HSR:17.518% D*
Beamer VS3
C**
Kills:218
Deaths:418
KDR:0.522
Accuracy:31.169% C**
HSR:11.468% D**
NS-44L Showdown
C+
Kills:166
Deaths:263
KDR:0.631
Accuracy:40.754% C+
HSR:12.048% F--
Kills:12,505
Deaths (as Infiltrator):12,984
Deaths (to Infiltrators):8,040
KDR:0.96311
Kill Difference:479
Playtime:139.728 hours
Usage:3%
Score:1.505m
Score/min:180
Accuracy (listed only):28.599%
HSR (listed only):15.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:3,631
Deaths:3,004
KDR:1.209
Accuracy:23.893% D
HSR:14.073% D-
Skorpios
D
Kills:1,995
Deaths:2,697
KDR:0.740
Accuracy:26.032% D
HSR:14.486% D--
Eridani SX5
C+
Kills:1,611
Deaths:1,740
KDR:0.926
Accuracy:23.868% D*
HSR:22.719% C+
NS-7G PDW
C-
Kills:1,417
Deaths:1,086
KDR:1.305
Accuracy:24.384% D
HSR:17.784% C-
Pulsar VS1
D
Kills:1,312
Deaths:1,112
KDR:1.180
Accuracy:23.620% D
HSR:16.616% D-
VE-S Canis
D
Kills:1,224
Deaths:1,000
KDR:1.224
Accuracy:22.594% D*
HSR:18.301% D
H-V45
C-
Kills:1,180
Deaths:777
KDR:1.519
Accuracy:24.981% C-
HSR:16.780% D--
CME
C--
Kills:673
Deaths:667
KDR:1.009
Accuracy:25.151% D
HSR:21.545% C--
NSX-P Tengu
D--
Kills:640
Deaths:892
KDR:0.717
Accuracy:33.648% D--
HSR:16.406% D--
NS-66 Punisher
C+
Kills:411
Deaths:438
KDR:0.938
Accuracy:28.048% C+
HSR:17.518% D*
Thanatos VE70
D*
Kills:399
Deaths:711
KDR:0.561
Accuracy:30.954% D*
HSR:7.018% F-
NS-11P
D-
Kills:283
Deaths:241
KDR:1.174
Accuracy:23.014% D-
HSR:16.961% D--
Pandora VX25
F
Kills:158
Deaths:389
KDR:0.406
Accuracy:24.688% F-
HSR:8.861% F
Nova
D*
Kills:138
Deaths:345
KDR:0.400
Accuracy:30.119% F
HSR:9.420% D*
Kills:15,072
Deaths (as Combat Medic):15,099
Deaths (to Combat Medics):5,264
KDR:0.99821
Kill Difference:27
Playtime:405.228 hours
Usage:7%
Score:6.501m
Score/min:267
Accuracy (listed only):26.071%
HSR (listed only):15.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:391
Deaths:161
KDR:2.429
Accuracy:16.668% D--
HSR:17.391% D-
Nebula VM20
D--
Kills:381
Deaths:159
KDR:2.396
Accuracy:16.762% D--
HSR:14.173% D**
Quasar VM1
D
Kills:254
Deaths:124
KDR:2.048
Accuracy:14.031% D-
HSR:16.929% D
Blueshift VM5
D
Kills:156
Deaths:118
KDR:1.322
Accuracy:18.810% D
HSR:17.949% D-
Blueshift VM5
D
Kills:130
Deaths:115
KDR:1.130
Accuracy:19.463% D
HSR:13.077% F
Comet VM2
D-
Kills:113
Deaths:110
KDR:1.027
Accuracy:34.882% D**
HSR:2.655% D-
NS-10 Burster
D**
Kills:86
Deaths:13
KDR:6.615
Accuracy:23.633% D**
HSR:0% F-
NS-10 Burster
D-
Kills:68
Deaths:27
KDR:2.519
Accuracy:24.487% D*
HSR:2.941% D-
Kills:1,579
Deaths (as MAX Suit):413.500
Deaths (to MAX Suits):1,954
KDR:3.81862
Kill Difference:1,165.500
Playtime:52.855 hours
Usage:1%
Score:0.875m
Score/min:276
Accuracy (listed only):21.092%
HSR (listed only):10.639%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,236
V. Kills:219 N/A
Deaths:141
KDR:8.766
Accuracy:48.148% D-
KPH:59.400 D
VKPH:10.500 D
Antares LC
D-
Kills:427
V. Kills:236 180%
Deaths:271
KDR:1.576
Accuracy:27.043% D*
KPH:11.900 D-
VKPH:6.600 D*
V26 Maelstrom Turbo Laser
D
Kills:318
V. Kills:199 159%
Deaths:267
KDR:1.191
Accuracy:28.322% D
KPH:9.400 D
VKPH:5.900 D-
Hornet Missiles
D
Kills:232
V. Kills:159 145%
Deaths:25
KDR:9.280
Accuracy:56.706% D-
KPH:46.700 D
VKPH:32 D
Photon A2A Missile Pods
B*
Kills:211
V. Kills:119 176%
Deaths:23
KDR:9.174
Accuracy:83.601% B*
KPH:65 C++
VKPH:36.700 C
Saron Laser Cannon
D--
Kills:183
V. Kills:197 92%
Deaths:403
KDR:0.454
Accuracy:28.328% D
KPH:3.400 D*
VKPH:3.600 D--
Kills:2,607 (928 + 0)
Deaths:1,130
KDR:2.307
VKDR:0.999
Vehicle Kills:1,129
Kill Difference:1,477
Playtime:152.968 hours
Usage:3%
Score:1.343m
Score/min:146
Piloting Accuracy:28.328%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:305
V. Kills:217 140%
Deaths:80
KDR:3.813
Accuracy:34.650% C
KPH:21.100 D--
VKPH:15 D--
L105 Zephyr
C-
Kills:246
V. Kills:32 N/A
Deaths:31
KDR:7.935
Accuracy:35.326% D--
KPH:44.100 C-
VKPH:5.700 D
AP30 Shredder
U
Kills:175
V. Kills:115 151%
Deaths:42
KDR:4.167
Accuracy:26.935% D**
KPH:630,000 U
VKPH:414,000 U
CAS30 Tank Buster
D-
Kills:164
V. Kills:104 156%
Deaths:192
KDR:0.854
Accuracy:29.947% F-
KPH:4.100 D-
VKPH:2.600 D*
Kills:890 (164 + 726)
Deaths:345
KDR:2.580
VKDR:1.357
Vehicle Kills:468
Kill Difference:545
Playtime:59.811 hours
Usage:1%
Score:0.710m
Score/min:198
Piloting Accuracy:29.947%
Gunner Accuracy:26.935%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,938
V. Kills:1,131 171%
Deaths:285
KDR:6.800
Accuracy:29.723% C
KPH:17.400 C+
VKPH:10.100 C
L100 Python HESH
C
Kills:1,812
V. Kills:251 N/A
Deaths:105
KDR:17.257
Accuracy:49.791% C
KPH:40.700 D-
VKPH:5.600 D--
L100 Python AP
C**
Kills:1,624
V. Kills:841 193%
Deaths:166
KDR:9.783
Accuracy:59.905% C**
KPH:33.100 C--
VKPH:17.200 D
C75 Viper
C
Kills:1,191
V. Kills:337 352%
Deaths:163
KDR:7.307
Accuracy:35.481% D
KPH:24 D
VKPH:6.800 C
L100 Python HEAT
C+
Kills:1,110
V. Kills:344 322%
Deaths:110
KDR:10.091
Accuracy:53.202% C+
KPH:30.500 C--
VKPH:9.500 D
Kills:7,675 (7,675 + 0)
Deaths:829
KDR:9.258
VKDR:3.503
Vehicle Kills:2,904
Kill Difference:6,846
Playtime:291.107 hours
Usage:5%
Score:3.457m
Score/min:198
Driving Accuracy:53.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:44,607
V. Kills:24,629 181%
Deaths:3,306
KDR:13.493
Accuracy:62.524% B**
KPH:36.100 C*
VKPH:19.900 B+
E540 Halberd
C*
Kills:7,349
V. Kills:4,731 155%
Deaths:562
KDR:13.077
Accuracy:56.879% B*
KPH:31 D
VKPH:20 C*
Supernova VPC
B+
Kills:7,340
V. Kills:1,700 432%
Deaths:373
KDR:19.678
Accuracy:58.235% B+
KPH:48.900 C
VKPH:11.300 B+
Saron HRB
C
Kills:2,535
V. Kills:1,604 158%
Deaths:356
KDR:7.121
Accuracy:37.889% D*
KPH:23.100 C-
VKPH:14.600 C
Supernova PC
B+
Kills:841
V. Kills:507 166%
Deaths:146
KDR:5.760
Accuracy:58.486% B++
KPH:21.300 D
VKPH:12.900 B+
Proton II PPA
D
Kills:310
V. Kills:20 N/A
Deaths:22
KDR:14.091
Accuracy:18.712% D*
KPH:44.200 D
VKPH:2.800 D
Aphelion VEX-4
D
Kills:148
V. Kills:95 154%
Deaths:28
KDR:5.286
Accuracy:29.179% D--
KPH:21.200 D
VKPH:13.600 D
M20 Basilisk
C*
Kills:78
V. Kills:41 186%
Deaths:18
KDR:4.333
Accuracy:29.393% C+
KPH:13.600 C--
VKPH:7.200 C*
G40-F Ranger
D--
Kills:64
V. Kills:34 183%
Deaths:5
KDR:12.800
Accuracy:26.748% D--
KPH:14.300 D*
VKPH:7.600 D*
Kills:63,272 (52,788 + 10,484)
Deaths:4,816
KDR:13.138
VKDR:6.927
Vehicle Kills:33,361
Kill Difference:58,456
Playtime:1,795.711 hours
Usage:33%
Score:31.695m
Score/min:294
Driving Accuracy:58.486%
Gunner Accuracy:26.748%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:606
V. Kills:37 N/A
Deaths:56
KDR:10.821
Accuracy:32.811% D--
KPH:87.200 C
VKPH:5.300 C--
E540 Halberd-H
C++
Kills:342
V. Kills:161 211%
Deaths:50
KDR:6.840
Accuracy:60.681% C++
KPH:37.200 D
VKPH:17.500 D-
Saron HRB-H
D-
Kills:95
V. Kills:64 146%
Deaths:23
KDR:4.130
Accuracy:49.004% D*
KPH:26.900 D-
VKPH:18.100 D-
Aphelion VEX-4H
D--
Kills:90
V. Kills:47 188%
Deaths:26
KDR:3.462
Accuracy:36.179% D*
KPH:29.900 D--
VKPH:15.600 D*
Kills:1,133 (0 + 1,133)
Deaths:155
KDR:7.310
VKDR:1.994
Vehicle Kills:309
Kill Difference:978
Playtime:22.699 hours
Usage:0%
Score:0.869m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:36.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:744
V. Kills:61 N/A
Deaths:19
KDR:39.158
Accuracy:14.347% D*
KPH:36.300 D--
VKPH:3 C
M20 Basilisk
C
Kills:658
V. Kills:201 326%
Deaths:56
KDR:11.750
Accuracy:33.712% D--
KPH:20.300 C
VKPH:6.200 D
G40-F Ranger
D
Kills:297
V. Kills:175 169%
Deaths:12
KDR:24.750
Accuracy:27.455% D--
KPH:13.900 D
VKPH:8.200 D
G30 Walker
D-
Kills:184
V. Kills:129 142%
Deaths:34
KDR:5.412
Accuracy:21.988% F
KPH:9.200 D*
VKPH:6.500 D-
M12 Kobalt
B+
Kills:148
V. Kills:17 N/A
Deaths:5
KDR:29.600
Accuracy:15.272% D-
KPH:42.500 D--
VKPH:4.900 B+
M20 Basilisk
D--
Kills:115
V. Kills:59 192%
Deaths:21
KDR:5.476
Accuracy:28.614% F
KPH:11.700 D--
VKPH:6 D--
Kills:2,146 (0 + 2,146)
Deaths:147
KDR:14.599
VKDR:4.367
Vehicle Kills:642
Kill Difference:1,999
Playtime:107.590 hours
Usage:2%
Score:0.962m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:28.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 69,23644,6073,30613.493C*10.8862.524%B**N/A36.1C*19.9B+2771235.3h4.5C++7.2B+
E540 Halberd 12,0807,34956213.077C+10.4656.879%B*N/A31D20C*431237h6.5D--11.4C+
Supernova VPC 9,0407,34037319.678C++17.0758.235%B+N/A48.9C11.3B+202150.1h3.3C-5.7C++
Sirius SX12 3,6543,6313,0041.209C+1.4023.893%D14.073%D-17.2DN/A59211.1h17.2C71.8C--
Saron HRB 4,1392,5353567.121C+4.5137.889%D*1.223%C23.1C-14.6C326109.7h23.3C61.4D--
Skorpios 2,1091,9952,6970.74C--1.8726.032%D14.486%D--15.9D--N/A41125.3h16.6F--63.7F-
C-4 2,9991,9561,2971.508C+1.1023.259%DN/A81.5C-43.5B++82124h1.6D-6.8D
Skyguard 3,0691,9382856.8C*4.1929.723%C1.393%C17.4C+10.1C171111.5h96.2B+323.5B+
L100 Python HESH 2,0631,81210517.257C+14.6449.791%CN/A40.6D-5.6D--18644.6h3.2C+6.5C+
L100 Python AP 2,4651,6241669.783C+7.1759.905%C**1.17%D33.1C--17.2D31749h6C9.9C+
Tank Mine 2,6521,6243284.951B*2.3449.064%B+N/A159.2B+100.8B**160010.2h3F6.1C-
MANA Anti-Personnel Turret 1,6911,6215073.197N/A0.5817.137%UN/A16210U700U26037300.1h22.9T*133.8T*
Betelgeuse 54-A 1,6491,6181,2331.312D1.3024.488%D--19.839%F31.4D*N/A9651.6h13.5F-55.2D**
Eridani SX5 1,6441,6111,7400.926C--1.6923.868%D*22.719%C+19.4D-N/A5883h14.8D**61.9D*
NSX-P Naginata 1,5841,5221,0231.488C1.1223.808%C--18.66%F31.9D-1.3C9247.7h13.4C56.4C
NS-7G PDW 1,4241,4171,0861.305C1.3124.384%D17.784%C-18.1D-N/A5678.1h14.3D58.5C+
Pulsar LSW 1,3541,3389981.341C1.2720.54%D--17.115%D*20.3D--N/A6666h14.7D**71.7D
Pulsar VS1 1,3211,3121,1121.18C+1.4323.62%D16.616%D-17.9DN/A5873.1h12.7C++53.7C+
Serpent VE92 1,2751,2591,1011.144C1.4721.215%D--15.806%D--15.5D-N/A5581.4h16.4D**77.3D*
Solstice VE3 1,2801,2571,2511.005C+1.6122.694%D17.422%D12.8DN/A5898.3h14.9C+65.7C+
Dual Photon Pods 1,4551,2361418.766C+6.1548.148%D-N/A59.4D10.5D29120.8h20C+41.5C+
VE-S Canis 1,2461,2241,0001.224C1.3922.594%D*18.301%D28.8DN/A9042.5h12.9C57.3D
VE-H Maw 1,2461,2169171.326C--1.2924.793%D-24.095%D32.3D--N/A8937.6h12.1D-48.7D
Flare VE6 1,2321,2039591.254C--1.3624.933%C+18.786%D*31.5D-N/A7938.2h12.5D*50C--
NSX-P Tanto 1,2141,1991,4220.843D1.7726.472%C--20.184%D*12.3D--N/A3497.3h15.9C60C
Solstice SF 1,2291,1991,2530.957C1.6624.157%C20.934%B+12.6DN/A3895.1h18.3D-75.6D-
NS-44 Commissioner 1,1981,1921,4460.824C1.7931.596%D--11.745%F39.2CN/A12330.4h3.1B+9.9C+
C75 Viper 1,5281,1911637.307C+4.6935.481%DN/A24D6.8C16349.7h12.6C+35.5C+
NS-11C 1,2161,1911,2660.941C1.6725.45%C18.892%C-12.3D-N/A3596.5h18.1F71.2D
Pulsar C 1,2171,1901,2640.941C1.6727.152%C+20.504%D-27.3DN/A8343.6h11.9C43.9C+
H-V45 1,1871,1807771.519C+1.0924.981%C-16.78%D--27.3DN/A9643.3h13.5D54.2C
Eclipse VE3A 1,2091,1791,5660.753D1.8624.895%D-18.575%C--9.4D--N/A29125.4h18.5F**74.3F-
NSX Naginata 1,1981,1789361.259D1.3523.757%C17.572%F32D-N/A9436.8h13.1D55.3C
SVA-88 1,1771,1647741.504C1.1121.263%D--20.361%D-24.1D--N/A7748.2h13.3D--62.4D-
Orion VS54 1,1801,1627601.529C1.0818.525%D*16.523%D**20.2D-N/A9457.6h13C70C+
Zenith VX-5 1,1791,1541,2190.947C--1.6724.815%D23.484%C+11.6D--N/A3399.5h15.9D**63.9D--
L100 Python HEAT 1,4541,11011010.091C++7.4853.202%C+1.351%D30.6C--9.5D18336.3h5.4C+10.1C+
MANA Anti-Vehicle Turret 2,1171,0827071.53D1.0859.977%D-2.403%A++10820U10350U44348350.1h11.3D*18.9D*
Supernova PC 1,3488411465.76C3.1558.486%B++1.903%C+21.3D12.9B+29339.4h6.4D--11C
Proximity Mine 8408391764.767C++2.1528.39%F-N/A152.5C**N/A4565.5h1.6B+5.5D-
M12 Kobalt 8057441939.158B++36.5514.347%D*13.306%D*36.3D--3C13420.5h25D*174.2D
CME 6846736671.009D-1.6025.151%D21.545%C--20.3D--N/A5933.2h15.8D*62.8D--
M20 Basilisk 8596585611.75M++9.1433.712%D--4.255%D20.3C6.2D15432.4h70.6B209.5C++
Nemesis VSH9 1,1966498790.738C1.8765.884%C++N/A12.3C-10.4C21052.6h9.9D-15D
NSX-P Tengu 6576408920.717D1.9033.648%D--16.406%D--18.1D--N/A5535.3h17.7D--52.7D*
Proton II PPA-H 6436065610.821C8.2132.811%D--2.31%B*86.6C5.3C--3027h10.1C+30.7C
NS Decimator 9576025171.164C1.4562.638%C+N/A36.5C-21.5C++39116.5h5.6D8.9D
Plasma Grenade 5064861486N/A483.3942.554%D--N/A486D20C**16541h3.4C8D
Rocklet Rifle 8164524141.092C*1.5246.994%DN/A36.5C++29.4C++54112.4h28.4B+60.5C++
Antares LC 6634272711.576C-1.0427.043%D*N/A11.9D-6.6D*7936h114.1C+421.9C
NS-66 Punisher 4214114380.938C--1.6728.048%C+17.518%D*21.6DN/A5319h16.9F60.2D-
Thanatos VE70 4133997110.561D2.0530.954%D*7.018%F-13.2D--N/A4530.3h4.9C15.7D
Nebula VM20 3933911612.429C+0.1816.668%D--17.391%D-27.9D-N/A7814h15.9C95.5D
Nebula VM20 3833811592.396C+0.2216.762%D--14.173%D**27.6D-N/A7813.8h16.3C+97.4D
E540 Halberd-H 503342506.84C--4.2360.681%C++N/A37.2D17.5D-6349.2h5.9C+9.7C+
Aspis Anti-Aircraft Phalanx Turret 597325516.373B++3.7624.391%D1.846%C+10.9C-9.2D17529.7h133.1B545.5C+
Spear Anti-Vehicle Phalanx Turret 620324398.308C+5.7045.161%C--3.704%C+23.5D*21.4C-38713.8h12.7D**28.2D
V26 Maelstrom Turbo Laser 5173182671.191C1.4228.322%D1.258%D9.4D5.9D-11233.8h139.8D-493.5D--
Proton II PPA 3303102214.091C11.4818.712%D*N/A44.3D2.9D1607h10C+53.6D
C150 Dalton 522305803.813C--1.2034.65%CN/A21D--15D--36014.5h4.7D--13.4D--
G40-F Ranger 4722971224.75M22.1427.455%D--N/A13.9D8.2D14221.3h114.5C*417C
NS-11P 2872832411.174C1.4423.014%D-16.961%D--24.4D-N/A8811.6h13.7D59.5D
Quasar VM1 2572541242.048C+0.5614.031%D-16.929%D16.5D--N/A8315.4h18.5D--132C
L105 Zephyr 278246317.935C5.3235.326%D--N/A43.9C-5.7D2035.6h5.6B+15.8C+
Hornet Missiles 391232259.28C++6.6756.706%D-N/A46.4D31.8D5535h11.1C+19.6C
Beamer VS3 2212184180.522D2.0931.169%C**11.468%D**9.3D-N/A4223.5h9.6C+30.7C++
Photon A2A Missile Pods 330211239.174B+6.5683.601%B*N/A65.9C++37.2C4653.2h8.1B9.7B++
NS-R3 Swarm 3242001921.042B+1.5765.427%BN/A12B*7.4C*13916.7h22.9B35B+
Sticky Grenade 1931851185N/A182.3939.637%FN/A462.5D*20B+11570.4h3.3D**8.3F-
G30 Walker 313184345.412C+2.8021.988%F1.087%D**9.2D*6.5D-13520h249.2D-1133.2F-
Saron Laser Cannon 3801834030.454C--2.1628.328%D1.093%D3.4D*3.6D--10154.1h312.3F*1102.4T
AP30 Shredder 290175424.167C--1.5526.935%D**1.714%C+1750U1150U15864700.1h100.9D374.5D**
NS-44L Showdown 1671662630.631D1.9840.754%C+12.048%F--40.5C+N/A1264.1h3.5C+8.6C+
CAS30 Tank Buster 2681641920.854C-1.7629.947%F-N/A4.1D-2.6D*7239.8h68.4D228.4D**
S1 2851612900.555D2.0660.87%C++1.242%D--21.5D16.5C+6937.5h8.3D--13.6C
Pandora VX25 1611583890.406D-2.2124.688%F-8.861%F9.8D*N/A4316.1h4.5C18.2F
Blueshift VM5 1591561181.322D1.2918.81%D17.949%D-23.6D--N/A1126.6h16.9D89.6C--
Aphelion VEX-4 243148285.286C+2.6729.179%D--2.703%C-21.1D13.6D4667h69.8D239.3D-
M12 Kobalt 165148529.6C*26.9915.272%D-14.865%D--42.3D--4.9B+1943.5h28.1F--183.9F
Nova 1421383450.4D-2.2130.119%F9.42%D*7.8D*N/A2817.6h6.2F20.7F--
Force-Blade 18413321,1880.006D2.6147.024%B**N/A0.1DN/A01302.2h3.6D*7.6C*
Blueshift VM5 1341301151.13D1.4819.463%D13.077%F20.3D*N/A846.4h20.2F103.6D-
M20 Basilisk 174115215.476B+2.8628.614%F3.478%D--11.7D--6D--1919.8h95.8C+334.7D-
Comet VM2 1411131101.027C1.5934.882%D**2.655%D-8.6D2.1D*13213.1h16.8B+48.2C+
Saron HRB-H 15995234.13C-1.5249.004%D*N/A27.1D-18.3D-8973.5h27.2C-55.5D-
Aphelion VEX-4H 13790263.462C0.8536.179%D*2.222%D30D--15.7D*11183h59.5C+164.4C
NS-10 Burster 13486136.615M**4.0023.633%D**N/A10.1B**5.6B++1528.5h79.8A++337.5B+
NS-TMC-01 "His Regards" 977821,5000.004D2.6118.342%D5.128%C0.1D-N/A01201.3h2.8D-15.3C
M20 Basilisk 11978184.333C++1.7229.393%C+3.846%D13.7C--7.2C*1335.7h100.5D--342D
NS-10 Burster 10668272.519A0.0924.487%D*2.941%D-5.9C3.3D10211.5h128.1C++523C
M20 Basilisk 9368116.182C--3.5742.732%D**4.412%C+34C--12.5D-2862h61.1B*143B+
M60-A Bulldog 7668322.667C+20.0537.054%D*N/A28.3D3.3C--1992.4h5.8C+15.7D
G40-F Ranger 9864512.8C10.1926.748%D--N/A14.2D*7.6D*1834.5h91.4D--341.6D*
A30 Walker 9757580.983D1.6317.82%FN/A8.9D*6.3D*1166.4h169.4D**950.4F*
Ursa 5050441.136D1.4826.41%C+22%D26.3D-N/A2261.9h13.6D**51.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,5224,369,131281.5h
Nanite Revive Grenade01,7270.5h
Anti-Vehicle MANA Turret583,5038.2h
Medical Applicator1,119560,34936.4h
Spawn Beacon1096,1964.7h
Ordnance Dampener93280.5h
Motion Spotter22980.4h
Restoration Kit101550.2h
Deconstruction Tool11490h
Spitfire Auto-Turret706,2835.1h
Ammunition Package5611,9515.7h
Recon Detection Device383,8266.5h
Shield Recharging Field371,8471h
Medical Kit1151,6683h
Anti-Infantry MANA Turret872,5073.8h
M12 Kobalt0510h
Soldier Soaker0770h
Nano-Repair Grenade06,6791.8h

Check the help document for the dictionary if you want to learn more about words used here.


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