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Champion Silverstronger[TFDN] Silverstronger
VS BR 107

KDR: 1.17

Score: 22.5m

Last Seen: Jan 18th, 2019 8:53 PM
- OFFLINE - 2297.7 hour(s)

Battle Rank 106 (107 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 3%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Solstice SF Pulsar VS1 Equinox VE2 Parallax VX3 XM98 Terminus VX-9 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $260,208 MLG Score: 208
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.762%26.587%55221101414,7591.014710.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.594%-0.066C+0.899B*-1.257D**HEAD ++ (~16.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.181C++12.70.111C+48.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.244%1.309%63210333827022760.544159138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.908%-0.438C---0.268C0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.90.077C+49.50.067C+99.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.946%3.565%264410312,665166112811.60445208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.572%0.587B+0.619B+1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.90.529B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.961%2.351%894103172311135380.649013134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.449%0.259C*-0.513D0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.539B+21.30.461B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.341%76.216%89510303,4142135331.59906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.625%0.799B++0.595B+0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.40.239C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.417%21.842%8931032934105170.887833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.657%-0.751D-1.446A1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.224C5.2-0.079C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m280.4%248 (14.9k)214 (12.8k)1.1682832,91528,1741.38674107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103584812.328%24.393%30103:449

30% Combat Medic32% Engineer10% Heavy Assault14% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 6:28 PMDec 19th, 2013 12:25 PMFeb 17th, 2019 4:23 PM (66d) (PST)Jan 18th, 2019 6:17 PM (96d) (PST)Jan 18th, 2019 4:53 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921961960.3140.2680.0770.9860.038208

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,52011,79011,7301916559212,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1748.9h/72.9d 6,155 8,029 12,264 103.4k 3,269 4,201 3,971 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:17.792% D
HSR:27.965% B+
Flare VE6
C**
Kills:688
Deaths:698
KDR:0.986
Accuracy:16.687% D--
HSR:26.454% C**
Pulsar LSW
B+
Kills:612
Deaths:537
KDR:1.140
Accuracy:18.458% D-
HSR:28.431% B+
Lasher X2
A+
Kills:240
Deaths:272
KDR:0.882
Accuracy:24.951% C+
HSR:6.667% A+
Kills:2,695
Deaths (as Heavy Assault):2,524
Deaths (to Heavy Assaults):7,375
KDR:1.06775
Kill Difference:171
Playtime:174.401 hours
Usage:10%
Score:2.162m
Score/min:207
Accuracy (listed only):19.472%
HSR (listed only):22.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:1,178
Deaths:1,208
KDR:0.975
Accuracy:22.841% C
HSR:24.278% A
Serpent VE92
B*
Kills:1,157
Deaths:1,084
KDR:1.067
Accuracy:20.687% D
HSR:24.460% B*
Pulsar C
A++
Kills:619
Deaths:488
KDR:1.268
Accuracy:23.259% C+
HSR:33.603% A++
Thanatos VE70
A++
Kills:563
Deaths:685
KDR:0.822
Accuracy:28.672% D*
HSR:23.979% A++
Solstice Burst
B**
Kills:424
Deaths:352
KDR:1.205
Accuracy:22.643% D
HSR:30.189% B**
Solstice VE3
C+
Kills:216
Deaths:267
KDR:0.809
Accuracy:18.537% D-
HSR:19.444% C+
Phobos VX86
B++
Kills:200
Deaths:214
KDR:0.935
Accuracy:62.115% C**
HSR:20.500% B++
Eidolon VE33
A
Kills:183
Deaths:206
KDR:0.888
Accuracy:22.597% D-
HSR:34.426% A
Nova
B
Kills:171
Deaths:140
KDR:1.221
Accuracy:37.614% D
HSR:16.374% B
Kills:4,711
Deaths (as Engineer):4,644
Deaths (to Engineers):5,709
KDR:1.01443
Kill Difference:67
Playtime:552.390 hours
Usage:32%
Score:6.973m
Score/min:210
Accuracy (listed only):28.774%
HSR (listed only):25.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:1,178
Deaths:1,208
KDR:0.975
Accuracy:22.841% C
HSR:24.278% A
Serpent VE92
B*
Kills:1,157
Deaths:1,084
KDR:1.067
Accuracy:20.687% D
HSR:24.460% B*
Sirius SX12
B+
Kills:750
Deaths:844
KDR:0.889
Accuracy:20.185% D-
HSR:20.933% B+
NS-7 PDW
B*
Kills:728
Deaths:794
KDR:0.917
Accuracy:20.618% D
HSR:22.665% B*
Pulsar C
A++
Kills:619
Deaths:488
KDR:1.268
Accuracy:23.259% C+
HSR:33.603% A++
Thanatos VE70
A++
Kills:563
Deaths:685
KDR:0.822
Accuracy:28.672% D*
HSR:23.979% A++
Solstice Burst
B**
Kills:424
Deaths:352
KDR:1.205
Accuracy:22.643% D
HSR:30.189% B**
Solstice VE3
C+
Kills:216
Deaths:267
KDR:0.809
Accuracy:18.537% D-
HSR:19.444% C+
Phobos VX86
B++
Kills:200
Deaths:214
KDR:0.935
Accuracy:62.115% C**
HSR:20.500% B++
Nova
B
Kills:171
Deaths:140
KDR:1.221
Accuracy:37.614% D
HSR:16.374% B
Kills:6,006
Deaths (as Light Assault):6,076
Deaths (to Light Assaults):4,876
KDR:0.98848
Kill Difference:70
Playtime:218.802 hours
Usage:13%
Score:2.575m
Score/min:196
Accuracy (listed only):27.717%
HSR (listed only):23.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,165
Deaths:230
KDR:5.065
Accuracy:44.516% B*
HSR:88.412% A
XM98
B**
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:44.933% B**
HSR:82.960% B**
NS-357 Underboss
C
Kills:1,057
Deaths:1,372
KDR:0.770
Accuracy:30.320% D
HSR:19.016% C
Artemis VX26
A++
Kills:825
Deaths:691
KDR:1.194
Accuracy:24.399% D
HSR:34.909% A++
Sirius SX12
B+
Kills:750
Deaths:844
KDR:0.889
Accuracy:20.185% D-
HSR:20.933% B+
NS-7 PDW
B*
Kills:728
Deaths:794
KDR:0.917
Accuracy:20.618% D
HSR:22.665% B*
NS-44 Commissioner
B+
Kills:546
Deaths:677
KDR:0.806
Accuracy:31.184% D
HSR:26.007% B+
Ghost
C+
Kills:400
Deaths:274
KDR:1.460
Accuracy:38.141% C+
HSR:51.750% F
VA39 Spectre
B+
Kills:378
Deaths:209
KDR:1.809
Accuracy:32.923% C++
HSR:44.180% B+
Phaseshift VX-S
B**
Kills:309
Deaths:90
KDR:3.433
Accuracy:44.014% B**
HSR:75.728% C++
Beamer VS3
B
Kills:267
Deaths:381
KDR:0.701
Accuracy:22.010% D-
HSR:24.719% B
NS-AM7 Archer
C++
Kills:144
Deaths:295
KDR:0.488
Accuracy:49.850% D*
HSR:18.056% C++
Kills:7,731
Deaths (as Infiltrator):6,252
Deaths (to Infiltrators):4,965
KDR:1.23656
Kill Difference:1,479
Playtime:250.011 hours
Usage:14%
Score:2.359m
Score/min:157
Accuracy (listed only):33.591%
HSR (listed only):42.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:1,867
Deaths:1,839
KDR:1.015
Accuracy:19.426% D-
HSR:23.835% B
Pulsar VS1
A
Kills:1,170
Deaths:1,170
KDR:1
Accuracy:22.189% C
HSR:29.573% A
Equinox VE2
B++
Kills:1,168
Deaths:1,286
KDR:0.908
Accuracy:19.919% D*
HSR:26.199% B++
Terminus VX-9
C*
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:21.489% D-
HSR:27.931% C*
Sirius SX12
B+
Kills:750
Deaths:844
KDR:0.889
Accuracy:20.185% D-
HSR:20.933% B+
NS-7 PDW
B*
Kills:728
Deaths:794
KDR:0.917
Accuracy:20.618% D
HSR:22.665% B*
Equinox VE2 Burst
B+
Kills:720
Deaths:686
KDR:1.050
Accuracy:22.156% D--
HSR:32.222% B+
Thanatos VE70
A++
Kills:563
Deaths:685
KDR:0.822
Accuracy:28.672% D*
HSR:23.979% A++
Corvus VA55
B**
Kills:309
Deaths:316
KDR:0.978
Accuracy:20.662% D
HSR:29.774% B**
Phobos VX86
B++
Kills:200
Deaths:214
KDR:0.935
Accuracy:62.115% C**
HSR:20.500% B++
Nova
B
Kills:171
Deaths:140
KDR:1.221
Accuracy:37.614% D
HSR:16.374% B
NS-11P
B+
Kills:162
Deaths:168
KDR:0.964
Accuracy:16.676% D*
HSR:22.840% B+
Kills:8,968
Deaths (as Combat Medic):9,372
Deaths (to Combat Medics):3,073
KDR:0.95689
Kill Difference:404
Playtime:519.313 hours
Usage:30%
Score:7.927m
Score/min:254
Accuracy (listed only):25.977%
HSR (listed only):24.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:372
Deaths:199
KDR:1.869
Accuracy:14.378% D--
HSR:30.376% A++
Blueshift VM5
A++
Kills:291
Deaths:148
KDR:1.966
Accuracy:15.126% D--
HSR:31.615% A++
Quasar VM1
A
Kills:201
Deaths:165
KDR:1.218
Accuracy:11.538% D-
HSR:24.876% A
Comet VM2
C*
Kills:175
Deaths:172
KDR:1.017
Accuracy:44.362% C*
HSR:4.571% C++
Comet VM2
B++
Kills:54
Deaths:63
KDR:0.857
Accuracy:46.215% C++
HSR:5.556% B++
Kills:1,093
Deaths (as MAX Suit):373.500
Deaths (to MAX Suits):1,213
KDR:2.92637
Kill Difference:719.500
Playtime:33.492 hours
Usage:2%
Score:0.477m
Score/min:237
Accuracy (listed only):26.324%
HSR (listed only):19.399%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:295
V. Kills:95 307%
Deaths:93
KDR:3.172
Accuracy:50.866% C+
KPH:49.500 C--
VKPH:15.900 C+
Saron Laser Cannon
D
Kills:97
V. Kills:87 110%
Deaths:242
KDR:0.401
Accuracy:26.830% D-
KPH:5.800 D
VKPH:5.200 D
Maelstrom Turbo Laser
D
Kills:87
V. Kills:65 132%
Deaths:168
KDR:0.518
Accuracy:25.669% D--
KPH:6.300 D
VKPH:4.700 D
Kills:479 (184 + 0)
Deaths:503
KDR:0.952
VKDR:0.491
Vehicle Kills:247
Kill Difference:24
Playtime:36.484 hours
Usage:2%
Score:0.271m
Score/min:124
Piloting Accuracy:25.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:98
V. Kills:47 204%
Deaths:20
KDR:4.900
Accuracy:57.895% A*
KPH:32.800 C+
VKPH:15.700 D
Kills:98 (0 + 98)
Deaths:20
KDR:4.900
VKDR:2.350
Vehicle Kills:47
Kill Difference:78
Playtime:2.986 hours
Usage:0%
Score:0.045m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:57.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:909
V. Kills:392 231%
Deaths:126
KDR:7.214
Accuracy:53.293% C++
KPH:34.700 B
VKPH:15 B++
C75 Viper
D
Kills:217
V. Kills:58 368%
Deaths:80
KDR:2.713
Accuracy:28.444% D*
KPH:14.900 D
VKPH:4 D-
Kills:1,126 (1,126 + 0)
Deaths:206
KDR:5.466
VKDR:2.184
Vehicle Kills:450
Kill Difference:920
Playtime:40.777 hours
Usage:2%
Score:0.380m
Score/min:156
Driving Accuracy:28.444%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,010
V. Kills:590 171%
Deaths:182
KDR:5.549
Accuracy:57.283% B+
KPH:22 C
VKPH:12.900 C--
Supernova PC
B+
Kills:529
V. Kills:222 237%
Deaths:99
KDR:5.343
Accuracy:52.652% B
KPH:23.400 C++
VKPH:9.800 B+
Saron HRB
B+
Kills:427
V. Kills:203 209%
Deaths:36
KDR:11.861
Accuracy:44.715% C++
KPH:30.700 B+
VKPH:14.600 C+
E540 Halberd
B+
Kills:132
V. Kills:68 191%
Deaths:9
KDR:14.667
Accuracy:50.689% B+
KPH:31.400 C+
VKPH:16.200 C+
Kills:2,098 (1,539 + 559)
Deaths:326
KDR:6.436
VKDR:3.322
Vehicle Kills:1,083
Kill Difference:1,772
Playtime:86.620 hours
Usage:5%
Score:1.065m
Score/min:205
Driving Accuracy:52.652%
Gunner Accuracy:50.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:140
V. Kills:57 241%
Deaths:16
KDR:8.750
Accuracy:47.177% D--
KPH:37.300 C+
VKPH:15.200 D-
Proton II PPA-H
B+
Kills:107
V. Kills:11 N/A
Deaths:12
KDR:8.917
Accuracy:31.991% D
KPH:78.900 C
VKPH:8.100 B+
Kills:247 (0 + 247)
Deaths:28
KDR:8.821
VKDR:2.429
Vehicle Kills:68
Kill Difference:219
Playtime:5.107 hours
Usage:0%
Score:0.078m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:31.991%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:93
V. Kills:22 404%
Deaths:13
KDR:7.154
Accuracy:35.399% C+
KPH:48.800 B+
VKPH:11.600 B+
M20 Basilisk
D
Kills:58
V. Kills:13 414%
Deaths:17
KDR:3.412
Accuracy:26.811% D**
KPH:12.700 D
VKPH:2.800 D*
Kills:151 (0 + 151)
Deaths:30
KDR:5.033
VKDR:1.167
Vehicle Kills:35
Kill Difference:121
Playtime:6.473 hours
Usage:0%
Score:0.056m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:26.811%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:71
V. Kills:1 N/A
Deaths:37
KDR:1.919
Accuracy:36.804% D
KPH:21.100 D--
VKPH:0.300 D*
M12 Kobalt-F
D-
Kills:63
V. Kills:5 N/A
Deaths:78
KDR:0.808
Accuracy:13.446% D*
KPH:5.200 D--
VKPH:0.400 D-
Kills:134 (134 + 0)
Deaths:115
KDR:1.165
VKDR:0.052
Vehicle Kills:6
Kill Difference:19
Playtime:15.471 hours
Usage:1%
Score:0.021m
Score/min:23
Driving Accuracy:13.446%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,8811,8671,8391.015C+0.1519.426%D-23.835%B20.5C--N/A6191.2h13.6C+70C
Solstice SF 1,2111,1781,2080.975C+0.1922.841%C24.278%A19.8C+N/A4959.5h13.6C+59.6C+
Pulsar VS1 1,1871,1701,1701C++0.1722.189%C29.573%A25.3C++N/A7646.2h15.5C+69.8C+
Equinox VE2 1,1871,1681,2860.908C0.2619.919%D*26.199%B++17.8DN/A4565.5h13.9C70D
Parallax VX3 1,1711,1652305.065B+3.9044.516%B*88.412%A35.3B+N/A9233h1.8B*4B*
XM98 1,1671,1623952.942B+1.7744.933%B**82.96%B**31.6B+N/A9036.8h2.1B++4.6B*
Terminus VX-9 1,1821,1601,2300.943C0.2321.489%D-27.931%C*20.6DN/A5056.3h15.2D70.5D
Serpent VE92 1,1681,1571,0841.067C+0.1020.687%D24.46%B*22CN/A6352.7h13.2C++63.9C+
Orion VS54 1,1681,1551,0171.136C+0.0317.792%D27.965%B+29.5C+N/A10639.2h13C++73C+
Force-Blade 1,2001,13625,9660.044B++1.1225.044%C3.785%C-0.9C**N/A31289.1h2.8C+11.1C++
NS-357 Underboss 1,0621,0571,3720.77C0.4030.32%D19.016%C29.3CN/A7636.1h4.2C++13.9C+
Supernova FPC 1,6001,0101825.549C+4.3857.283%B+5.347%A*22C12.9C--20345.9h5.1C**8.9B+
L100 Python HEAT 1,3019091267.214B++6.0553.293%C++2.75%C++34.7B15B++18826.2h5.9C**11.1B+
Artemis VX26 8348256911.194C+0.0324.399%D34.909%A++26.7CN/A7630.9h11.9C*48.8C+
Sirius SX12 7567508440.889C+0.2820.185%D-20.933%B+16.7DN/A5244.8h14.1C**70.1C+
NS-7 PDW 7397287940.917C+0.2520.618%D22.665%B*10.4DN/A3270h15.1C++73.1C+
Equinox VE2 Burst 7367206861.05C0.1222.156%D--32.222%B+19.1D-N/A5237.7h15.8D-71.5D--
Flare VE6 6966886980.986C0.1816.687%D--26.454%C**21.5DN/A7532h13.1D78.3D
Pulsar C 6266194881.268C++0.1023.259%C+33.603%A++25.5C+N/A8724.3h11.3B48.8C*
Pulsar LSW 6226125371.14C0.0318.458%D-28.431%B+29.7C-N/A9920.6h14C75.7C
Thanatos VE70 5695636850.822C+0.3528.672%D*23.979%A++17.6C--N/A6031.9h6.1D21.1D-
NS-44 Commissioner 5475466770.806C+0.3631.184%D26.007%B+19.8C--N/A5727.6h4.2C+13.6C
Supernova PC 751529995.343C++4.1752.652%B2.647%C**23.4C++9.8B+15922.6h4.7B+8.8B++
C-4 6974763111.531C++0.3626.687%C++N/A80.7C+37.5B+7545.9h1.5C++5.6C**
Hunter QCX 4584555360.849C*0.3241.214%C+34.066%B+15C++N/A4030.4h3B+7.2B+
Saron HRB 6304273611.861A10.6944.715%C++1.405%C+30.7B+14.6C+27513.9h20.1B+45B+
Solstice Burst 4314243521.205C+0.0422.643%D30.189%B**14.7D-N/A4228.9h15.1C66.5C
Ghost 4054002741.46C0.2938.141%C+51.75%F22.2DN/A6618h2.6C6.7C+
VA39 Spectre 3853782091.809B0.6432.923%C++44.18%B+23C++N/A6316.4h5.2B+15.9B+
Blueshift VM5 3743721991.869C+0.7014.378%D--30.376%A++23.5DN/A7615.8h18.8D131.1D
S1 4753185050.63C+0.5464.166%B*3.145%C*24.5C+12.1C+25913h6.1B+9.6B+
Corvus VA55 3133093160.978C+0.1920.662%D29.774%B**17.8DN/A5317.4h12.9C+62.2C
Phaseshift VX-S 319309903.433C*2.2644.014%B**75.728%C++34.3C**1.1M819h2.5B+5.8B+
Dual Photon Pods 390295933.172C-2.0050.866%C+1.017%C49.2C--15.8C+3466h29.5C--57.9C
Blueshift VM5 2962911481.966C+0.8015.126%D--31.615%A++24.3C--N/A7812h20.5D--135.6D-
Frag Grenade 2802741274N/A272.8345.45%C+N/A548C**12B+16370.5h3.4B+7.6B+
Beamer VS3 2692673810.701C+0.4722.01%D-24.719%B19.5CN/A6613.7h7.6B+34.5C++
Lasher X2 2442402720.882C+0.2924.951%C+6.667%A+19.7DN/A6812.2h14.9B**59.6B+
MANA Anti-Vehicle Turret 3922381511.576C0.4155.608%C+5.882%A++2380C1540C--7349050.1h7.9C+14.2C++
C75 Viper 275217802.713C1.5428.444%D*N/A14.9D4D-9814.6h13C**45.6C
Solstice VE3 2182162670.809C++0.3618.537%D-19.444%C+10.8C-N/A8320h14.8C**79.8C+
Quasar VM1 2052011651.218C+0.0511.538%D-24.876%A16.8C--N/A6412h15.9C+137.7C+
Phobos VX86 2012002140.935C0.2362.115%C**20.5%B++19.4D-N/A6710.3h3.5D**5.7C
Eidolon VE33 1881832060.888C+0.2822.597%D-34.426%A13.2DN/A5113.9h12.8D-56.4D-
Comet VM2 2251751721.017C*0.1544.362%C*4.571%C++12.9B+3.7C9113.6h13.7B**30.9B++
Nova 1711711401.221C+0.0537.614%D16.374%B29CN/A805.9h4.6C+12.2C+
Proximity Mine 168167493.408C+2.2443.265%C++N/A128.5C*N/A4161.3h1.9C++4.4C**
NS-11P 1621621680.964C+0.2016.676%D*22.84%B+20C-N/A758.1h13B+78.1C
Nemesis VSH9 2961592810.566C0.6061.052%CN/A11.3C9.7C+16714.1h9.3C15.3C
Hades VSH4 3001533400.45C0.7276.081%B**N/A11.1C10.7C+14913.8h12.8D*16.8D
NS-AM7 Archer 2171442950.488C+0.6849.85%D*18.056%C++4.6C--2.3C+2731.3h13.9B+27.8B+
Saron HRB-H 197140168.75B++7.5847.177%D--1.429%C+36.8C+15D-2593.8h17.6B**37.3B+
Tank Mine 223137701.957C0.7936.425%C*N/A91.3C57.3C+10871.5h2.4D6.5C+
E540 Halberd 200132914.667B+13.5050.689%B+N/A31.4C+16.2C+2464.2h5.6C**11B+
Spear Anti-Vehicle Phalanx Turret 208131284.679C3.5141.032%C2.29%D-34.5C+20.3C+3763.8h9C++22C++
Proton II PPA-H 118107128.917C+7.7531.991%DN/A76.4C7.9B+2471.4h9.7C**30.2C++
C150 Dalton 14598204.9C+3.7357.895%A*1.02%C++32.7C+15.7D2513h5.8D-10.1B+
Saron Laser Cannon 184972420.401C0.7726.83%D-N/A5.8D5.2D7916.6h175.7C654.7C--
Rocklet Rifle 18695851.118B*0.0552.477%C+1.053%C**32.8B+31.4B+3762.9h28.7B++54.6B+
M60-G Bulldog 11593137.154B+5.9935.399%C+N/A48.9B+11.6B+1931.9h5.8B+16.3B+
Sticky Grenade 8888188N/A86.8347.746%C-N/A880C+N/A15950.1h2.6C5.5C+
Maelstrom Turbo Laser 152871680.518C0.6525.669%D--2.299%C+6.3D4.7D8213.9h117.3C+457.1C+
MANA Anti-Personnel Turret 8180481.667N/A0.5016.973%UN/A800U10U1995700.1h33.6T*197.7T*
S12 Renegade 7271371.919C0.7536.804%D9.859%A++20.9D--N/A503.4h3.5C+9.6C+
M12 Kobalt-F 6863780.808C--0.3613.446%D*11.111%C*5.2D--N/A1612.1h18.4C136.7D--
M20 Basilisk 7158173.412C*2.2426.811%D**13.793%M*12.6D2.8D*1254.6h65.5B**244.2C**
Comet VM2 7354630.857C+0.3146.215%C++5.556%B++9.8C3.5D855.5h24.8B53.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret249722.3h
Snowman Soldier5850.1h
Spawn Beacon411,3894.1h
Nano-Armor Kit523738,35052.3h
Nanite Revive Grenade08800.3h
Medical Applicator2,356771,60378.3h
Aphelion VEX0830h
Ammunition Package171,0270.6h
Shield Recharging Field817,7252.6h
Medical Kit2642,2885h
Anti-Infantry MANA Turret132820.9h
Nano-Repair Grenade0610h
Recon Detection Device674,0377.9h

Check the help document for the dictionary if you want to learn more about words used here.


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