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Champion Silverstronger[TFDN] Silverstronger
VS BR 110

KDR: 1.18

Score: 24m

Last Seen: Aug 5th, 2019 6:49 PM
- OFFLINE - 317.5 hour(s)

Battle Rank 108 (110 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
Level Progress (to 109): 2%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Force-Blade Solstice SF Pulsar VS1 Equinox VE2 Parallax VX3 XM98 NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 272TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.942%26.797%56122119215,7330.9991110.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.581%-0.048C+0.889B*-1.298D**HEAD ++ (~16.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.182C++12.70.108C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.874%1.247%65212124017362900.544098138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.16%-0.373C--0.31C1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1450.099C+49.10.072C+95.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.304%3.274%276412102,963177714071.66648210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.286%0.61B+0.538B+1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.673B+60.523B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.366%1.987%133512091,10712057160.918672154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.032%0.477B+-0.66D0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.638B+180.551B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.469%76.309%133512093,4952287341.5282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.69%0.827B++0.599B+0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.40.238C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.077%21.265%133312111,0911165140.935678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.707%-0.747D-1.446A1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.4-0.228C5.2-0.084C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 256
24m281%250 (15k)215 (12.9k)1.1812435,93130,4181.40657110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121495412.575%23.74%29903:4011

29% Combat Medic32% Engineer10% Heavy Assault14% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 6:28 PMDec 19th, 2013 12:25 PMAug 18th, 2019 3:18 PM (4h) (PST)Aug 5th, 2019 3:18 PM (13d) (PST)Aug 5th, 2019 2:49 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101962140.3230.2730.0771.0200.040219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,58311,76712,8161916561212,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1854.8h/77.3d 6,854 8,530 13,572 113.5k 3,413 4,507 4,471 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,155
Deaths:1,017
KDR:1.136
Accuracy:17.792% D
HSR:27.965% B+
Pulsar LSW
B++
Kills:826
Deaths:781
KDR:1.058
Accuracy:19.009% D
HSR:29.540% B++
Flare VE6
C**
Kills:688
Deaths:698
KDR:0.986
Accuracy:16.687% D--
HSR:26.454% C**
Kills:2,669
Deaths (as Heavy Assault):2,496
Deaths (to Heavy Assaults):8,016
KDR:1.06931
Kill Difference:173
Playtime:185.365 hours
Usage:10%
Score:2.277m
Score/min:205
Accuracy (listed only):17.829%
HSR (listed only):27.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:1,178
Deaths:1,208
KDR:0.975
Accuracy:22.841% C
HSR:24.278% A
Serpent VE92
B*
Kills:1,157
Deaths:1,084
KDR:1.067
Accuracy:20.687% D
HSR:24.460% B*
Pulsar C
A+
Kills:708
Deaths:586
KDR:1.208
Accuracy:23.056% C
HSR:32.345% A+
Thanatos VE70
A++
Kills:574
Deaths:713
KDR:0.805
Accuracy:28.847% D*
HSR:24.042% A++
Solstice Burst
B*
Kills:424
Deaths:352
KDR:1.205
Accuracy:22.643% D
HSR:30.189% B*
Phobos VX86
B+
Kills:278
Deaths:293
KDR:0.949
Accuracy:62.973% B
HSR:19.784% B+
Nova
B
Kills:239
Deaths:219
KDR:1.091
Accuracy:39.885% C-
HSR:16.318% B
Solstice VE3
C+
Kills:216
Deaths:267
KDR:0.809
Accuracy:18.537% D-
HSR:19.444% C+
Eidolon VE33
B**
Kills:189
Deaths:218
KDR:0.867
Accuracy:22.577% D-
HSR:33.862% B**
NSX-P Tanto
A
Kills:157
Deaths:192
KDR:0.818
Accuracy:22.449% D
HSR:34.395% A
Kills:5,120
Deaths (as Engineer):5,132
Deaths (to Engineers):6,085
KDR:0.99766
Kill Difference:12
Playtime:590.682 hours
Usage:32%
Score:7.614m
Score/min:215
Accuracy (listed only):28.449%
HSR (listed only):25.912%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:1,178
Deaths:1,208
KDR:0.975
Accuracy:22.841% C
HSR:24.278% A
Serpent VE92
B*
Kills:1,157
Deaths:1,084
KDR:1.067
Accuracy:20.687% D
HSR:24.460% B*
Sirius SX12
B+
Kills:752
Deaths:848
KDR:0.887
Accuracy:20.208% D-
HSR:21.011% B+
NS-7 PDW
B*
Kills:729
Deaths:801
KDR:0.910
Accuracy:20.642% D
HSR:22.634% B*
Pulsar C
A+
Kills:708
Deaths:586
KDR:1.208
Accuracy:23.056% C
HSR:32.345% A+
Thanatos VE70
A++
Kills:574
Deaths:713
KDR:0.805
Accuracy:28.847% D*
HSR:24.042% A++
Solstice Burst
B*
Kills:424
Deaths:352
KDR:1.205
Accuracy:22.643% D
HSR:30.189% B*
Phobos VX86
B+
Kills:278
Deaths:293
KDR:0.949
Accuracy:62.973% B
HSR:19.784% B+
Nova
B
Kills:239
Deaths:219
KDR:1.091
Accuracy:39.885% C-
HSR:16.318% B
Solstice VE3
C+
Kills:216
Deaths:267
KDR:0.809
Accuracy:18.537% D-
HSR:19.444% C+
NSX-P Tengu
C+
Kills:169
Deaths:195
KDR:0.867
Accuracy:33.284% C
HSR:20.118% C+
NSX-P Tanto
A
Kills:157
Deaths:192
KDR:0.818
Accuracy:22.449% D
HSR:34.395% A
Kills:6,581
Deaths (as Light Assault):6,758
Deaths (to Light Assaults):5,262
KDR:0.97381
Kill Difference:177
Playtime:237.741 hours
Usage:13%
Score:2.836m
Score/min:199
Accuracy (listed only):28.004%
HSR (listed only):24.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,165
Deaths:230
KDR:5.065
Accuracy:44.516% B*
HSR:88.412% A
XM98
B**
Kills:1,162
Deaths:395
KDR:2.942
Accuracy:44.933% B**
HSR:82.960% B**
NS-357 Underboss
C
Kills:1,162
Deaths:1,498
KDR:0.776
Accuracy:30.675% D
HSR:19.363% C
Artemis VX26
A++
Kills:826
Deaths:692
KDR:1.194
Accuracy:24.406% D
HSR:34.867% A++
Sirius SX12
B+
Kills:752
Deaths:848
KDR:0.887
Accuracy:20.208% D-
HSR:21.011% B+
NS-7 PDW
B*
Kills:729
Deaths:801
KDR:0.910
Accuracy:20.642% D
HSR:22.634% B*
NS-44 Commissioner
B+
Kills:666
Deaths:835
KDR:0.798
Accuracy:32.003% C--
HSR:26.426% B+
Ghost
C+
Kills:409
Deaths:277
KDR:1.477
Accuracy:38.024% C+
HSR:51.834% F
Phaseshift VX-S
B**
Kills:381
Deaths:118
KDR:3.229
Accuracy:44.727% B**
HSR:77.165% C*
VA39 Spectre
B+
Kills:378
Deaths:209
KDR:1.809
Accuracy:32.923% C++
HSR:44.180% B+
Beamer VS3
C**
Kills:267
Deaths:381
KDR:0.701
Accuracy:22.010% D-
HSR:24.719% C**
NSX-P Tengu
C+
Kills:169
Deaths:195
KDR:0.867
Accuracy:33.284% C
HSR:20.118% C+
NS-AM7 Archer
C+
Kills:169
Deaths:315
KDR:0.537
Accuracy:50.401% D*
HSR:15.385% C+
Soldier Soaker
A++
Kills:74
Deaths:71
KDR:1.042
Accuracy:49.130% A++
HSR:6.757% D*
Kills:8,309
Deaths (as Infiltrator):6,865
Deaths (to Infiltrators):5,343
KDR:1.21034
Kill Difference:1,444
Playtime:267.426 hours
Usage:14%
Score:2.526m
Score/min:157
Accuracy (listed only):34.849%
HSR (listed only):38.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B
Kills:1,867
Deaths:1,839
KDR:1.015
Accuracy:19.426% D--
HSR:23.835% B
Pulsar VS1
A
Kills:1,170
Deaths:1,170
KDR:1
Accuracy:22.189% C
HSR:29.573% A
Equinox VE2
B++
Kills:1,168
Deaths:1,286
KDR:0.908
Accuracy:19.919% D*
HSR:26.199% B++
Terminus VX-9
C*
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:21.489% D-
HSR:27.931% C*
Equinox VE2 Burst
B+
Kills:974
Deaths:950
KDR:1.025
Accuracy:23.343% D
HSR:32.752% B+
Sirius SX12
B+
Kills:752
Deaths:848
KDR:0.887
Accuracy:20.208% D-
HSR:21.011% B+
NS-7 PDW
B*
Kills:729
Deaths:801
KDR:0.910
Accuracy:20.642% D
HSR:22.634% B*
Thanatos VE70
A++
Kills:574
Deaths:713
KDR:0.805
Accuracy:28.847% D*
HSR:24.042% A++
Corvus VA55
B**
Kills:309
Deaths:316
KDR:0.978
Accuracy:20.662% D
HSR:29.774% B**
Phobos VX86
B+
Kills:278
Deaths:293
KDR:0.949
Accuracy:62.973% B
HSR:19.784% B+
Nova
B
Kills:239
Deaths:219
KDR:1.091
Accuracy:39.885% C-
HSR:16.318% B
NSX-P Tengu
C+
Kills:169
Deaths:195
KDR:0.867
Accuracy:33.284% C
HSR:20.118% C+
NS-11P
B+
Kills:162
Deaths:168
KDR:0.964
Accuracy:16.676% D*
HSR:22.840% B+
Kills:9,551
Deaths (as Combat Medic):10,028
Deaths (to Combat Medics):3,316
KDR:0.95243
Kill Difference:477
Playtime:538.912 hours
Usage:29%
Score:8.246m
Score/min:255
Accuracy (listed only):26.888%
HSR (listed only):24.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:376
Deaths:204
KDR:1.843
Accuracy:14.473% D--
HSR:30.053% A++
Blueshift VM5
A*
Kills:296
Deaths:153
KDR:1.935
Accuracy:15.160% D--
HSR:32.095% A*
Quasar VM1
A
Kills:201
Deaths:165
KDR:1.218
Accuracy:11.538% D-
HSR:24.876% A
Comet VM2
C++
Kills:175
Deaths:172
KDR:1.017
Accuracy:44.293% C++
HSR:4.571% C++
Comet VM2
B+
Kills:55
Deaths:63
KDR:0.873
Accuracy:46.141% C++
HSR:5.455% B+
Kills:1,103
Deaths (as MAX Suit):378.500
Deaths (to MAX Suits):1,264
KDR:2.91413
Kill Difference:724.500
Playtime:34.068 hours
Usage:2%
Score:0.482m
Score/min:236
Accuracy (listed only):26.321%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:314
V. Kills:104 299%
Deaths:106
KDR:2.962
Accuracy:51.615% C+
KPH:49 C--
VKPH:16.200 C+
Saron Laser Cannon
D
Kills:104
V. Kills:92 112%
Deaths:255
KDR:0.408
Accuracy:27.223% D
KPH:6 D
VKPH:5.300 D
Maelstrom Turbo Laser
D
Kills:87
V. Kills:65 132%
Deaths:169
KDR:0.515
Accuracy:25.706% D-
KPH:6.300 D
VKPH:4.700 D
Kills:505 (191 + 0)
Deaths:530
KDR:0.953
VKDR:0.492
Vehicle Kills:261
Kill Difference:25
Playtime:37.673 hours
Usage:2%
Score:0.277m
Score/min:123
Piloting Accuracy:25.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:106
V. Kills:52 200%
Deaths:20
KDR:5.300
Accuracy:57.018% A*
KPH:33.800 C+
VKPH:16.600 D
Kills:106 (0 + 106)
Deaths:20
KDR:5.300
VKDR:2.600
Vehicle Kills:52
Kill Difference:86
Playtime:3.136 hours
Usage:0%
Score:0.048m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:57.018%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,063
V. Kills:456 233%
Deaths:150
KDR:7.087
Accuracy:53.074% C++
KPH:35.600 B+
VKPH:15.300 B++
C75 Viper
D
Kills:251
V. Kills:71 349%
Deaths:80
KDR:3.138
Accuracy:29.583% D--
KPH:16.300 D
VKPH:4.600 D
Kills:1,314 (1,314 + 0)
Deaths:230
KDR:5.713
VKDR:2.291
Vehicle Kills:527
Kill Difference:1,084
Playtime:45.304 hours
Usage:2%
Score:0.425m
Score/min:156
Driving Accuracy:29.583%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,010
V. Kills:590 171%
Deaths:182
KDR:5.549
Accuracy:57.261% B+
KPH:22 C
VKPH:12.800 C--
Supernova PC
B+
Kills:639
V. Kills:265 240%
Deaths:113
KDR:5.655
Accuracy:52.861% B+
KPH:25 C*
VKPH:10.400 B+
Saron HRB
B++
Kills:469
V. Kills:226 207%
Deaths:39
KDR:12.026
Accuracy:45.787% C*
KPH:31.700 B++
VKPH:15.300 C+
E540 Halberd
C**
Kills:152
V. Kills:69 217%
Deaths:12
KDR:12.667
Accuracy:49.909% C**
KPH:32.900 C++
VKPH:14.900 C
Kills:2,270 (1,649 + 621)
Deaths:346
KDR:6.561
VKDR:3.324
Vehicle Kills:1,150
Kill Difference:1,924
Playtime:90.885 hours
Usage:5%
Score:1.140m
Score/min:209
Driving Accuracy:52.861%
Gunner Accuracy:49.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:288
V. Kills:144 199%
Deaths:36
KDR:8
Accuracy:65.027% B*
KPH:44.200 C+
VKPH:22.100 C++
Saron HRB-H
C+
Kills:169
V. Kills:73 228%
Deaths:19
KDR:8.895
Accuracy:49.950% D
KPH:34.600 C+
VKPH:15 D-
Proton II PPA-H
B
Kills:110
V. Kills:11 N/A
Deaths:13
KDR:8.462
Accuracy:32.480% D
KPH:76.300 C
VKPH:7.600 B
Aphelion VEX-4H
C
Kills:60
V. Kills:39 150%
Deaths:16
KDR:3.750
Accuracy:42.771% C
KPH:26.500 D
VKPH:17.300 D-
Kills:627 (0 + 627)
Deaths:84
KDR:7.464
VKDR:3.179
Vehicle Kills:267
Kill Difference:543
Playtime:15.100 hours
Usage:1%
Score:0.213m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:42.771%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:95
V. Kills:22 413%
Deaths:13
KDR:7.308
Accuracy:37.074% C+
KPH:47.900 B+
VKPH:11.100 B+
M20 Basilisk
C--
Kills:75
V. Kills:15 469%
Deaths:19
KDR:3.947
Accuracy:27.582% D*
KPH:14.900 C--
VKPH:3 D*
Kills:170 (0 + 170)
Deaths:32
KDR:5.313
VKDR:1.156
Vehicle Kills:37
Kill Difference:138
Playtime:7.028 hours
Usage:0%
Score:0.061m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:27.582%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:71
V. Kills:1 N/A
Deaths:37
KDR:1.919
Accuracy:36.804% D
KPH:21.100 D--
VKPH:0.300 D*
M12 Kobalt-F
D-
Kills:68
V. Kills:5 N/A
Deaths:81
KDR:0.840
Accuracy:13.910% D*
KPH:5.500 D--
VKPH:0.400 D-
Kills:139 (139 + 0)
Deaths:118
KDR:1.178
VKDR:0.051
Vehicle Kills:6
Kill Difference:21
Playtime:15.797 hours
Usage:1%
Score:0.022m
Score/min:23
Driving Accuracy:13.910%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:53
V. Kills:9 N/A
Deaths:9
KDR:5.889
Accuracy:27.295% D--
KPH:34.900 D-
VKPH:5.900 C+
Kills:53 (0 + 53)
Deaths:9
KDR:5.889
VKDR:1
Vehicle Kills:9
Kill Difference:44
Playtime:1.520 hours
Usage:0%
Score:0.010m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:27.295%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,8811,8671,8391.015C+0.1719.426%D--23.835%B20.5C--N/A6191.2h13.6C+70C
Force-Blade 1,2601,19526,6540.045B++1.1425.119%C-3.598%C--0.9C*N/A31318.3h2.7C++10.9C++
Solstice SF 1,2111,1781,2080.975C+0.2122.841%C24.278%A19.8C+N/A4959.5h13.6C+59.6C+
Pulsar VS1 1,1871,1701,1701C++0.1822.189%C29.573%A25.3C+N/A7746.2h15.5C+69.8C+
Equinox VE2 1,1871,1681,2860.908C0.2719.919%D*26.199%B++17.8DN/A4565.5h13.9C70D
Parallax VX3 1,1711,1652305.065B+3.8844.516%B*88.412%A35.3B+N/A9333h1.8B*4B*
XM98 1,1671,1623952.942B+1.7644.933%B**82.96%B**31.6C**N/A9036.8h2.1B++4.6B*
NS-357 Underboss 1,1671,1621,4980.776C+0.4130.675%D19.363%C29.9CN/A7738.8h4.2C++13.6C+
Terminus VX-9 1,1821,1601,2300.943C0.2421.489%D-27.931%C*20.6DN/A5156.3h15.2D-70.5D-
Serpent VE92 1,1681,1571,0841.067C+0.1120.687%D24.46%B*22CN/A6452.7h13.2C++63.9C+
Orion VS54 1,1681,1551,0171.136C+0.0517.792%D27.965%B+29.5C+N/A10839.2h13C++73C+
L100 Python HEAT 1,5191,0631507.087B+5.9153.074%C++2.446%C+35.6B+15.3B++18329.9h6.1C++11.5C**
Supernova FPC 1,6001,0101825.549C+4.3757.261%B+5.347%A*22C12.9C--21045.9h5.1C*8.9B+
Equinox VE2 Burst 1,0009749501.025C0.1623.343%D32.752%B+20D-N/A5448.7h16.2D--69.2D
Artemis VX26 8358266921.194C+0.0124.406%D34.867%A++26.7CN/A7630.9h11.9C*48.8C+
Pulsar LSW 8388267811.058C0.1219.009%D29.54%B++30C-N/A9227.5h14.7D77.5C--
Sirius SX12 7587528480.887C+0.2920.208%D-21.011%B+16.7DN/A5344.9h14.2C**70.1C+
NS-7 PDW 7417298010.91C+0.2720.642%D22.634%B*10.3D-N/A3270.6h15.1C++73.2C+
Pulsar C 7177085861.208C+0.0323.056%C32.345%A+24.9C+N/A8228.4h11.3C**49.1C*
Flare VE6 6966886980.986C0.2016.687%D--26.454%C**21.5DN/A7532h13.1D78.3D
NS-44 Commissioner 6686668350.798C+0.3832.003%C--26.426%B+21.2C--N/A6031.4h4.2C+13.1C+
Supernova PC 9046391135.655C++4.4752.861%B+2.347%C++25.1C*10.4B+16125.5h4.8B9B+
C-4 8445943601.65C*0.4726.967%C*N/A90C*37.9B+7686.6h1.4C*5.2B
Thanatos VE70 5805747130.805C+0.3828.847%D*24.042%A++17.5DN/A6132.8h6.1D21.1D--
Hunter QCX 5565516320.872C**0.3142.936%C+35.572%B++14.7C++N/A3837.5h3B+6.9B+
Saron HRB 6954693912.026A10.8445.787%C*1.279%C31.7B++15.3C+27714.8h20.3B44.2B+
Solstice Burst 4314243521.205C+0.0222.643%D30.189%B*14.7D-N/A4328.9h15.1C66.5C
Ghost 4144092771.477C0.3038.024%C+51.834%F22.5DN/A6718.2h2.6C6.7C+
Phaseshift VX-S 3923811183.229C++2.0544.727%B**77.165%C*32.8C*N/A7611.6h2.6B+5.8B+
VA39 Spectre 3853782091.809B0.6332.923%C++44.18%B+23C+N/A6416.4h5.2B+15.9B+
Blueshift VM5 3783762041.843C+0.6614.473%D--30.053%A++23.1DN/A7516.3h19.3D-133D-
S1 4753185090.625C+0.5664.171%B*3.145%C*24.5C+12.1C+26213h6.1B9.6B+
Dual Photon Pods 4183141062.962C-1.7851.615%C+N/A49.1C--16.3C+3326.4h30.1D58.4C
Corvus VA55 3133093160.978C+0.2020.662%D29.774%B**17.8DN/A5417.4h12.9C+62.2C
Blueshift VM5 3012961531.935C+0.7515.16%D--32.095%A*23.7DN/A7612.5h20.9D*138D--
Frag Grenade 2952891289N/A287.8245.504%C+N/A481.7C+10C++16250.6h3.5B7.7B
E540 Halberd-H 432288368C+6.8265.027%B*N/A44.3C+22.2C++2356.5h5.9C*9B+
Phobos VX86 2812782930.949C0.2362.973%B19.784%B+22.8DN/A7012.2h3.5D**5.6C
Beamer VS3 2692673810.701C+0.4822.01%D-24.719%C**19.5CN/A6613.7h7.6B++34.5C++
C75 Viper 322251803.138C+1.9629.583%D--N/A16.3D4.6D10415.4h12.8C**43.2C
Lasher X2 2452412730.883C+0.3024.932%C+6.639%A+19.8DN/A6812.2h14.9B**59.6B+
MANA Anti-Vehicle Turret 3972411511.596C0.4155.662%C++5.809%B++2410A*1560B*2113100.1h7.9C++14.3B+
Nova 2442392191.091C+0.0939.885%C-16.318%B29.9CN/A758h5.2C13.1C
Proximity Mine 233230733.151C1.9743.802%C*N/A121.1C+1.6A++3741.9h1.8B4.2B+
Solstice VE3 2182162670.809C++0.3718.537%D-19.444%C+10.8C--N/A8520h14.8C**79.8C+
Quasar VM1 2052011651.218C+0.0411.538%D-24.876%A16.8DN/A6512h15.9C+137.7C
Nemesis VSH9 3662003350.597C+0.5861.619%C+N/A11.9C9.9C+15916.8h9.4C-15.3C
Eidolon VE33 1941892180.867C+0.3122.577%D-33.862%B**13.4DN/A5114.1h12.6D-56D-
Comet VM2 2251751721.017C*0.1644.293%C++4.571%C++12.9C**3.7C9213.6h13.7B*31B++
Saron HRB-H 242169198.895B++7.7149.95%D1.183%C34.5C+14.9D-2294.9h20.8B+41.5B
NSX-P Tengu 1751691950.867C+0.3133.284%C20.118%C+28.2C1C*646h14.5C+43.6C+
NS-AM7 Archer 2511693150.537C++0.6450.401%D*15.385%C+5C-2.4C+2834.1h13B++25.8B+
NS-11P 1621621680.964C+0.2216.676%D*22.84%B+20C-N/A758.1h13B+78.1C
Tank Mine 254159762.092C0.9138.241%BN/A99.4C+59.4C+11231.6h2.4D6.4C+
NSX-P Tanto 1631571920.818C+0.3622.449%D34.395%A23.4C+N/A676.7h15.5C+68.9C+
Hades VSH4 3021553450.449C0.7376.035%B**N/A11.2C10.6C+14813.9h12.8D*16.8D
E540 Halberd 2211521212.667B11.4949.909%C**N/A33C++15C2454.6h5.4B10.8B+
Spear Anti-Vehicle Phalanx Turret 230147304.9C3.7241.516%C2.721%D37.7C+21.3C+3893.9h8.4C**20.3C*
Lumine Edge 1341341940.691A*0.4939.454%B**16.418%C+12.6B++N/A3010.6h1.2B+3B+
Rocklet Rifle 2331211051.152B*0.0352.663%C+N/A32.7B30.3B+3663.7h29.8B++56.6B+
Proton II PPA-H 121110138.462C7.2832.48%DN/A78.6C7.9B+2411.4h10.3C++31.6C+
C150 Dalton 158106205.3C+4.1257.018%A*N/A34.2C+16.8D2573.1h5.5D9.7B+
Saron Laser Cannon 1961042550.408C0.7727.223%DN/A6D5.3D7817.4h175.9C646C--
Sticky Grenade 9595195N/A93.8248.282%C--N/A475D--N/A16470.2h2.7C5.5C+
M60-G Bulldog 11795137.308B+6.1337.074%C+N/A47.5B+11B+1882h6.3B+17B+
Maelstrom Turbo Laser 152871690.515C-0.6725.706%D-2.299%C+6.3D4.7D8213.9h117.7C+457.7C
MANA Anti-Personnel Turret 8483591.407N/A0.2316.963%UN/A830U10U2070700.1h34.6T*204.2T*
M20 Basilisk 9075193.947B+2.7727.582%D*14.667%M**15C-3D*1295h61.3B++222.1B+
Soldier Soaker 7474711.042C+0.1449.13%A++6.757%D*23.1D-N/A923.2h6.9C14B++
S12 Renegade 7271371.919C0.7436.804%D9.859%A+20.9D--N/A513.4h3.5C+9.6C+
M12 Kobalt-F 7368810.84C-0.3413.91%D*10.294%C++5.5D--N/A1612.4h18.7C134.6D
Auraxium Force-Blade 69661,2110.055B+1.1345.156%B**N/A1.6C+N/A440.9h4T8.8C++
Aphelion VEX-4H 9960163.75C+2.5742.771%C6.667%A*26.1D-17D-2462.3h59.4C++138.9C++
Comet VM2 7555630.873C+0.3146.141%C++5.455%B+9.8C3.6D845.6h24.5B53B+
CAS 14-E 625395.889C--4.7127.295%D--1.887%C++35.3D6C+1091.5h46.1D-168.7D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon441,5174.3h
Anti-Vehicle MANA Turret249992.3h
Nano-Armor Kit603811,59657.1h
Nanite Revive Grenade09170.3h
Medical Applicator2,415792,64480h
Aphelion VEX0830h
Shield Recharging Field888,0752.7h
Recon Detection Device774,5018.9h
Ammunition Package221,2700.8h
Medical Kit2852,4175.3h
Anti-Infantry MANA Turret153260.9h
Nano-Repair Grenade0940h
Snowman Soldier5850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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