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The Survivor Simkung[Nrve] Simkung
NC BR 97

KDR: 1.66

Score: 17.4m

Last Seen: Jun 28th, 2019 8:10 AM
- OFFLINE - 410.5 hour(s)

Battle Rank 108 (97 total) - New Conglomerate on Connery
Level Progress (to 109): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang E540 Halberd NS-15M1 GD-22S EM1 M20 Kestrel Vortek Rotary NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.082%36.646%9921112035,3541.323610.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%1.154B**2.406A**-0.433C--HEAD ++ (~23.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.52B+9.70.322C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.56%0.223%269312117,634214161293.56396125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.7%-1.666F--1.262D**2.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
291.5-0.806D-62.8-0.186C228.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.226%0.602%90112133326913370.48046398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.189B**-1.261D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++50.603B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.225%1.207%618312112,40377922183.08472108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.739%1.944A++-0.8D-2.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.898B*70.825B++5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.365%69.62%6181121339527521.43116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.11B**0.165C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.345C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75%23.529%6181121317030600.553746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.778M1.755A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.779B++2.20.55B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m391.7%351 (21.1k)313 (18.8k)1.6607420,65312,4362.3012297 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121478119.985%11.993%24004:285

84% Engineer11% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2015 7:24 AMJun 24th, 2018 7:55 AMJul 27th, 2019 8:26 PM (28d) (PST)Jun 28th, 2019 4:10 AM (57d) (PST)Jun 28th, 2019 4:10 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
959698900.3720.2240.0452.1820.185466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,5404,15153,389221331311118,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.4h/38.6d 7,965 2,477 7,739 121.2k 222 835 10,281 53.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:207
Deaths:294
KDR:0.704
Accuracy:15.597% D*
HSR:28.986% A
GD-66 Claw
A++
Kills:170
Deaths:165
KDR:1.030
Accuracy:75% A+
HSR:23.529% A++
Kills:377
Deaths (as Engineer):459
Deaths (to Engineers):5,063
KDR:0.82135
Kill Difference:82
Playtime:778.570 hours
Usage:84%
Score:14.352m
Score/min:307
Accuracy (listed only):45.299%
HSR (listed only):26.257%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,161
Deaths:1,019
KDR:1.139
Accuracy:28.154% B**
HSR:35.831% A++
GD-22S
A++
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:29.399% B**
HSR:37.446% A++
EM1
A*
Kills:1,156
Deaths:1,054
KDR:1.097
Accuracy:28.673% A
HSR:36.765% A*
NC6 Gauss SAW
M
Kills:781
Deaths:615
KDR:1.270
Accuracy:28.950% A++
HSR:39.949% M
LA1 Anchor
A*
Kills:298
Deaths:251
KDR:1.187
Accuracy:30.527% B**
HSR:41.946% A*
NS-15M AE
A++
Kills:142
Deaths:127
KDR:1.118
Accuracy:30.855% B**
HSR:42.254% A++
NSX Naginata
A
Kills:69
Deaths:73
KDR:0.945
Accuracy:22.233% C+
HSR:37.681% A
EM6
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:22.393% N/A
HSR:40% N/A
Kills:4,816
Deaths (as Heavy Assault):4,227
Deaths (to Heavy Assaults):2,889
KDR:1.13934
Kill Difference:589
Playtime:104.060 hours
Usage:11%
Score:2.245m
Score/min:360
Accuracy (listed only):27.648%
HSR (listed only):38.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:207
Deaths:294
KDR:0.704
Accuracy:15.597% D*
HSR:28.986% A
GD-66 Claw
A++
Kills:170
Deaths:165
KDR:1.030
Accuracy:75% A+
HSR:23.529% A++
AF-4 Cyclone
A*
Kills:104
Deaths:107
KDR:0.972
Accuracy:30.927% B**
HSR:32.692% A*
Kills:481
Deaths (as Light Assault):566
Deaths (to Light Assaults):1,793
KDR:0.84982
Kill Difference:85
Playtime:24.507 hours
Usage:3%
Score:0.440m
Score/min:299
Accuracy (listed only):40.508%
HSR (listed only):28.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:395
Deaths:378
KDR:1.045
Accuracy:42.365% B+
HSR:69.620% C++
NS-44 Commissioner
B+
Kills:196
Deaths:269
KDR:0.729
Accuracy:22.368% F
HSR:25.510% B+
AF-4 Cyclone
A*
Kills:104
Deaths:107
KDR:0.972
Accuracy:30.927% B**
HSR:32.692% A*
Kills:695
Deaths (as Infiltrator):754
Deaths (to Infiltrators):984
KDR:0.92175
Kill Difference:59
Playtime:14.041 hours
Usage:2%
Score:0.246m
Score/min:292
Accuracy (listed only):31.887%
HSR (listed only):42.608%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B++
Kills:6,328
V. Kills:5,058 125%
Deaths:3,176
KDR:1.992
Accuracy:20.921% F
KPH:18 B
VKPH:14.400 B++
M20 Kestrel
A++
Kills:1,038
V. Kills:633 164%
Deaths:203
KDR:5.113
Accuracy:32.905% B+
KPH:46 A++
VKPH:28.100 B**
Vortek Rotary
B+
Kills:962
V. Kills:979 98%
Deaths:830
KDR:1.159
Accuracy:26.084% D-
KPH:15.500 C+
VKPH:15.700 B+
M30 Mustang AH
A*
Kills:344
V. Kills:54 N/A
Deaths:73
KDR:4.712
Accuracy:67.268% A+
KPH:72.400 B++
VKPH:11.400 A*
Kills:8,672 (8,672 + 0)
Deaths:4,282
KDR:2.025
VKDR:1.570
Vehicle Kills:6,724
Kill Difference:4,390
Playtime:440.486 hours
Usage:48%
Score:5.467m
Score/min:207
Piloting Accuracy:67.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:461
V. Kills:483 95%
Deaths:203
KDR:2.271
Accuracy:27.048% D*
KPH:22.500 D
VKPH:23.600 C+
Kills:461 (0 + 461)
Deaths:203
KDR:2.271
VKDR:2.379
Vehicle Kills:483
Kill Difference:258
Playtime:20.450 hours
Usage:2%
Score:0.401m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:27.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:1,296
V. Kills:1,002 129%
Deaths:288
KDR:4.500
Accuracy:62.900% A**
KPH:27.400 C+
VKPH:21.200 A
Enforcer ML85
A+
Kills:646
V. Kills:641 101%
Deaths:219
KDR:2.950
Accuracy:65.468% M++
KPH:25.600 C**
VKPH:25.400 A+
Titan-150 AP
B*
Kills:332
V. Kills:330 100%
Deaths:150
KDR:2.213
Accuracy:53.226% B
KPH:18.700 D
VKPH:18.600 B*
C85 Canister
N/A
Kills:50
V. Kills:2 N/A
Deaths:3
KDR:16.667
Accuracy:47.475% N/A
KPH:76.300 N/A
VKPH:3.100 N/A
Kills:2,324 (332 + 1,992)
Deaths:660
KDR:3.521
VKDR:2.992
Vehicle Kills:1,975
Kill Difference:1,664
Playtime:91.016 hours
Usage:10%
Score:2.330m
Score/min:427
Driving Accuracy:53.226%
Gunner Accuracy:47.475%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:74
V. Kills:66 110%
Deaths:22
KDR:3.364
Accuracy:57.385% B*
KPH:36.500 D
VKPH:32.600 C++
Kills:74 (0 + 74)
Deaths:22
KDR:3.364
VKDR:3
Vehicle Kills:66
Kill Difference:52
Playtime:2.026 hours
Usage:0%
Score:0.061m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:57.385%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,3866,3283,1761.992C++0.3320.921%FN/A18B14.4B++193351h65.9B++315.1B
E540 Halberd 2,2981,2962884.5C2.8462.9%A**1.698%D27.4C+21.2A26347.3h5.7C++9.1B**
NS-15M1 1,1611,1611,0191.139C0.5228.154%B**35.831%A++63.1B*N/A18618.4h10.2B*36.1B++
GD-22S 1,1611,1591,0451.109C+0.5529.399%B**37.446%A++63B**N/A18418.4h8.7B**29.5B*
EM1 1,1651,1561,0541.097C+0.5628.673%A36.765%A*55.6B*N/A15020.8h10.6B36.9B++
M20 Kestrel 1,6711,0382035.113B*3.4532.905%B+N/A45.9A++28B**34222.6h44.3B*134.6B*
Vortek Rotary 1,9419628301.159C+0.5026.084%D-N/A15.5C+15.7B+22562.2h61.3B+235.1C**
NC6 Gauss SAW 7927816151.27C++0.3928.95%A++39.949%M60.5AN/A18512.9h7.4B*25.6B*
Enforcer ML85 1,2876462192.95C-1.2965.468%M++N/A25.5C**25.3A+32525.3h12.2C*18.6A
C150 Dalton 9444612032.271D0.6127.048%D*N/A22.6D23.7C+32720.4h3.2B++11.9C++
SAS-R 3973953781.045D0.6242.365%B+69.62%C++44.4C*N/A1428.9h2.1B+4.9B+
M30 Mustang AH 398344734.712C+3.0567.268%A+N/A71.7B++11.3A*3714.8h10.7C+16C*
Titan-150 AP 6623321502.213C-0.5553.226%BN/A18.7D18.5B*101417.8h5C+9.3C*
LA1 Anchor 2982982511.187C0.4730.527%B**41.946%A*44.5C+N/A1326.7h10.7C+35B+
AF-19 Mercenary 2152072940.704C+0.9615.597%D*28.986%A6.6DN/A2931.5h18.2D-116.8D*
NS-44 Commissioner 1971962690.729C0.9322.368%F25.51%B+29.3C+N/A906.7h3.7C**16.7D
Shrike 3271762710.649C+1.0165.593%B**2.841%C++30.9B+26.5A*3145.7h6.6C++10.1B+
GD-66 Claw 1701701651.03C+0.6375%A+23.529%A++41.5C+N/A974.1h2.2B+2.9B++
NS-15M AE 1431421271.118C0.5430.855%B**42.254%A++50.7C+N/A1382.8h11.5C++37.3B+
AF-4 Cyclone 1041041070.972C+0.6930.927%B**32.692%A*38.5C*N/A1372.7h9.7B+31.4B+
Frag Grenade 9695195N/A93.3453.119%B**N/A950A*10C**24920.1h2.8B**5.2B**
M40 Fury 11084146D4.3452.897%B+N/A52.5D16.3C2061.6h12.6C**23.8B+
NC1 Gauss Rifle 8381801.013C++0.6530.711%A+24.691%B+47.6A+1.2A*2481.7h11B++35.9B*
M96 Mjolnir-H 14074223.364C+1.7057.385%B*N/A37D33C++5032h36.5C*63.7B+
NSX Naginata 6969730.945C0.7222.233%C+37.681%A49.3C**N/A2121.4h10.3B+46.2B+
M20 Basilisk 10156202.8D1.1461.801%B**5.357%C*21.5D--17.3C2932.6h161D260.6C
C-4 8751281.821C**0.1622.078%DN/A63.8C45B**10020.8h1.3B+6C++
EM6 5050431.163C+0.5022.393%C++40%A**50BN/A2241h7.6A33.9B++
C85 Canister 5250316.667C++15.0147.475%B*10%D-71.4C+2.9D1890.7h6.6B+13.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22600.2h
Nano-Armor Kit400462,485117.6h
LA3 Desperado01040.1h
Medical Kit2611,5173.4h
Medical Applicator579,3000.9h
Deconstruction Tool05900.1h
M12 Kobalt01570.2h
Recon Detection Device31040.2h
Ammunition Package39100.8h
Anti-Infantry MANA Turret1830.2h
Shield Recharging Field21310h
WLT-Howler Mining Laser12,6650.7h

Check the help document for the dictionary if you want to learn more about words used here.


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