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Executor Surfer SimonNC[JAPC] SimonNC
NC BR 127

KDR: 2.06

Score: 34.2m

Last Seen: Aug 4th, 2020 7:13 AM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (127 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS PSA-02 Diamondback LB00 Python AP NS-11P NS-15 Gallows NS-15MP GR-22AE NC1 Gauss Rifle NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 131TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.548%23.016%56525132410,5711.208670.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%0.637B+0.287C*-0.108C+HEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.373C**11.40.201C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.444%0.524%440313469542533553.75591268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.089%-0.401C---0.966D---0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.453B+29.70.441B59.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.441%3.422%144413455264514981.16372105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.435%-0.543D0.596B+2.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.2-0.749D-23.8-0.911D--43.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.637%0.293%136113483413493740.97707791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.316C*-1.022D*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.1-0.921D--91.6-1.275D**139.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.283%88.724%1364134567490660.743929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.087%2.158A*1.394A0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.80.441B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.279%46.377%1362134713864220.214619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%-0.618D6.146S0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.532B+2.10.567B+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.2m1184.6%336 (20.2k)290 (17.4k)2.0637830,57914,8172.31025127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349218616.967%23.997%40707:5613

22% Combat Medic29% Engineer22% Heavy Assault18% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 10:36 AMFeb 17th, 2020 10:09 PMAug 4th, 2020 12:08 PM (3d) (PST)Aug 4th, 2020 3:13 AM (4d) (PST)Aug 4th, 2020 3:13 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
487903970.2590.1260.0623.8640.067497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2295,39023,8391684232417,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1966.5h/81.9d 3,652 7,338 19,448 456k 2,097 3,389 7,910 57.5m

Light AssaultCLASS DETAILS: Light Assault
NSX "Networked" Tengu
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:67.867% S
HSR:60.896% S
GD-7F
C+
Kills:564
Deaths:431
KDR:1.309
Accuracy:26.840% C+
HSR:21.986% C+
AF-4AE Cyclone
C
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D*
HSR:25.394% C
AF-19 Mercenary
C++
Kills:425
Deaths:399
KDR:1.065
Accuracy:26.253% C++
HSR:22.353% C+
Razor GD-23
C+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% C+
HSR:17.687% D-
AC-X11
C--
Kills:233
Deaths:248
KDR:0.940
Accuracy:25.218% D
HSR:21.030% C--
AF-4 Cyclone
C+
Kills:170
Deaths:181
KDR:0.939
Accuracy:25.882% C--
HSR:21.177% C+
NS Baron G5
C+
Kills:94
Deaths:50
KDR:1.880
Accuracy:36.800% D*
HSR:14.894% C+
Mauler S6
C+
Kills:69
Deaths:49
KDR:1.408
Accuracy:29.870% D**
HSR:14.493% C+
GD-66 Claw
S
Kills:69
Deaths:30
KDR:2.300
Accuracy:46.087% D**
HSR:78.261% S
AF-4A Bandit AE
D
Kills:65
Deaths:76
KDR:0.855
Accuracy:24.258% D*
HSR:23.077% D
NSX-P Tanto
C-
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C-
HSR:16.129% F
MKV Suppressed
C+
Kills:60
Deaths:70
KDR:0.857
Accuracy:28.465% C+
HSR:8.333% F
Kills:3,774
Deaths (as Light Assault):2,161
Deaths (to Light Assaults):2,534
KDR:1.74641
Kill Difference:1,613
Playtime:159.235 hours
Usage:8%
Score:1.617m
Score/min:169
Accuracy (listed only):32.096%
HSR (listed only):26.593%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C+
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:24.431% D*
HSR:33.787% C+
NS-15MP
D*
Kills:1,170
Deaths:1,001
KDR:1.169
Accuracy:21.737% F
HSR:21.624% D*
NC6 Gauss SAW
C+
Kills:397
Deaths:319
KDR:1.245
Accuracy:22.756% C
HSR:25.693% C+
MGR-L1 Promise AE
D-
Kills:322
Deaths:275
KDR:1.171
Accuracy:25.211% D-
HSR:17.081% D**
EM1
C
Kills:287
Deaths:246
KDR:1.167
Accuracy:24.377% C
HSR:21.603% C--
GD-22S
C-
Kills:201
Deaths:145
KDR:1.386
Accuracy:24.317% C-
HSR:17.911% D*
LA1 Anchor
D--
Kills:191
Deaths:156
KDR:1.224
Accuracy:23.035% D--
HSR:18.848% D*
NSX "Networked" Naginata
S
Kills:166
Deaths:16
KDR:10.375
Accuracy:61.158% S
HSR:71.084% S
Kills:3,909
Deaths (as Heavy Assault):2,886
Deaths (to Heavy Assaults):4,164
KDR:1.35447
Kill Difference:1,023
Playtime:435.112 hours
Usage:22%
Score:7.393m
Score/min:283
Accuracy (listed only):28.378%
HSR (listed only):28.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
A++
Kills:1,161
Deaths:29
KDR:40.035
Accuracy:80.388% A++
HSR:0.172% F
NSX "Networked" Tengu
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:67.867% S
HSR:60.896% S
NS-AM7 AE/NC Archer
M++
Kills:1,159
Deaths:26
KDR:44.577
Accuracy:89.992% M++
HSR:0% F--
NSX "Networked" Daimyo
S
Kills:1,154
Deaths:17
KDR:67.882
Accuracy:72.370% S
HSR:99.220% B**
NS-357P Underboss
D--
Kills:577
Deaths:540
KDR:1.069
Accuracy:38.885% D--
HSR:18.544% D--
AF-4AE Cyclone
C
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D*
HSR:25.394% C
AF-8 RailJack
A++
Kills:234
Deaths:36
KDR:6.500
Accuracy:51.443% A++
HSR:90.171% A+
NSX "Networked" Tomoe
M**
Kills:196
Deaths:45
KDR:4.356
Accuracy:36.283% B*
HSR:86.735% M**
EM4 Longshot
A*
Kills:180
Deaths:22
KDR:8.182
Accuracy:51.526% A+
HSR:93.333% A*
AF-4 Cyclone
C+
Kills:170
Deaths:181
KDR:0.939
Accuracy:25.882% C--
HSR:21.177% C+
NS-AM7 Archer
S
Kills:164
Deaths:5
KDR:32.800
Accuracy:90.300% S
HSR:0% F-
NC14 Bolt Driver
A++
Kills:160
Deaths:14
KDR:11.429
Accuracy:50.089% A++
HSR:90% A+
SAS-R
C*
Kills:100
Deaths:38
KDR:2.632
Accuracy:42.776% C++
HSR:75% C*
MKV Suppressed
C+
Kills:60
Deaths:70
KDR:0.857
Accuracy:28.465% C+
HSR:8.333% F
NS-61 Emissary
B**
Kills:51
Deaths:38
KDR:1.342
Accuracy:37.891% B**
HSR:15.686% C--
Kills:7,035
Deaths (as Infiltrator):1,424
Deaths (to Infiltrators):2,516
KDR:4.94031
Kill Difference:5,611
Playtime:363.527 hours
Usage:18%
Score:6.290m
Score/min:288
Accuracy (listed only):52.661%
HSR (listed only):45.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:564
Deaths:431
KDR:1.309
Accuracy:26.840% C+
HSR:21.986% C+
AF-19 Mercenary
C++
Kills:425
Deaths:399
KDR:1.065
Accuracy:26.253% C++
HSR:22.353% C+
Razor GD-23
C+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% C+
HSR:17.687% D-
AC-X11
C--
Kills:233
Deaths:248
KDR:0.940
Accuracy:25.218% D
HSR:21.030% C--
NS Baron G5
C+
Kills:94
Deaths:50
KDR:1.880
Accuracy:36.800% D*
HSR:14.894% C+
Mauler S6
C+
Kills:69
Deaths:49
KDR:1.408
Accuracy:29.870% D**
HSR:14.493% C+
GD-66 Claw
S
Kills:69
Deaths:30
KDR:2.300
Accuracy:46.087% D**
HSR:78.261% S
AF-4A Bandit AE
D
Kills:65
Deaths:76
KDR:0.855
Accuracy:24.258% D*
HSR:23.077% D
NSX-P Tanto
C-
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C-
HSR:16.129% F
Kills:1,875
Deaths (as Engineer):1,547
Deaths (to Engineers):1,998
KDR:1.21202
Kill Difference:328
Playtime:562.906 hours
Usage:29%
Score:9.324m
Score/min:276
Accuracy (listed only):29.920%
HSR (listed only):25.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PSA-02 Diamondback
B+
Kills:1,185
Deaths:735
KDR:1.612
Accuracy:27.268% D
HSR:34.515% B+
NS-11P
B*
Kills:1,180
Deaths:1,007
KDR:1.172
Accuracy:26.256% C
HSR:34.746% B*
GR-22AE
D*
Kills:1,168
Deaths:1,421
KDR:0.822
Accuracy:24.731% D*
HSR:17.894% D*
NC1 Gauss Rifle
D
Kills:1,164
Deaths:1,569
KDR:0.742
Accuracy:22.530% D
HSR:13.402% D**
NSX "Networked" Tengu
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:67.867% S
HSR:60.896% S
AF-4AE Cyclone
C
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D*
HSR:25.394% C
NSX "Networked" Yumi
A
Kills:473
Deaths:98
KDR:4.827
Accuracy:36.767% A
HSR:10.148% F--
Reaper DMR
D
Kills:224
Deaths:245
KDR:0.914
Accuracy:24.984% D
HSR:15.625% D**
NS-11A
D
Kills:180
Deaths:219
KDR:0.822
Accuracy:22.859% D-
HSR:18.889% D
Gauss Rifle S
B+
Kills:174
Deaths:202
KDR:0.861
Accuracy:20.989% D**
HSR:28.736% B+
AF-4 Cyclone
C+
Kills:170
Deaths:181
KDR:0.939
Accuracy:25.882% C--
HSR:21.177% C+
NS Baron G5
C+
Kills:94
Deaths:50
KDR:1.880
Accuracy:36.800% D*
HSR:14.894% C+
NSX Yumi
B**
Kills:87
Deaths:89
KDR:0.978
Accuracy:27.927% C+
HSR:40.230% B**
GR-22
D
Kills:77
Deaths:89
KDR:0.865
Accuracy:23.922% D
HSR:19.481% D
Mauler S6
C+
Kills:69
Deaths:49
KDR:1.408
Accuracy:29.870% D**
HSR:14.493% C+
GD-66 Claw
S
Kills:69
Deaths:30
KDR:2.300
Accuracy:46.087% D**
HSR:78.261% S
NS-11A "Heatwave"
B*
Kills:61
Deaths:65
KDR:0.938
Accuracy:24.610% D*
HSR:37.705% B*
MKV Suppressed
C+
Kills:60
Deaths:70
KDR:0.857
Accuracy:28.465% C+
HSR:8.333% F
Kills:8,104
Deaths (as Combat Medic):6,482
Deaths (to Combat Medics):1,744
KDR:1.25023
Kill Difference:1,622
Playtime:427.059 hours
Usage:22%
Score:9.379m
Score/min:366
Accuracy (listed only):30.198%
HSR (listed only):27.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:190
Deaths:91
KDR:2.088
Accuracy:19.262% F--
HSR:20% C*
AF-34 Mattock
F
Kills:168
Deaths:91
KDR:1.846
Accuracy:19.033% F--
HSR:9.524% F
Kills:358
Deaths (as MAX Suit):91
Deaths (to MAX Suits):593
KDR:3.93407
Kill Difference:267
Playtime:16.404 hours
Usage:1%
Score:0.232m
Score/min:236
Accuracy (listed only):19.148%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:411
V. Kills:19 N/A
Deaths:19
KDR:21.632
Accuracy:50.697% D--
KPH:37 D
VKPH:1.700 D*
Breaker Rocket Pods
D-
Kills:362
V. Kills:49 N/A
Deaths:32
KDR:11.313
Accuracy:39.140% F-
KPH:50.100 D-
VKPH:6.800 D--
M20 Mustang
C+
Kills:181
V. Kills:127 141%
Deaths:107
KDR:1.692
Accuracy:30.405% C+
KPH:5.400 D--
VKPH:3.800 D*
Vortek Rotary
C*
Kills:175
V. Kills:156 111%
Deaths:
KDR:
Accuracy:51.970% M++
KPH:20.800 C
VKPH:18.500 C*
M20 Kestrel
M++
Kills:91
V. Kills:70 128%
Deaths:2
KDR:45.500
Accuracy:48.748% M++
KPH:10.900 D--
VKPH:8.400 D*
Kills:1,220 (858 + 0)
Deaths:160
KDR:7.625
VKDR:2.631
Vehicle Kills:421
Kill Difference:1,060
Playtime:68.793 hours
Usage:3%
Score:1.123m
Score/min:272
Piloting Accuracy:48.748%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:87
V. Kills:68 126%
Deaths:6
KDR:14.500
Accuracy:44.074% A+
KPH:21.800 D
VKPH:17 C-
Kills:87 (0 + 87)
Deaths:6
KDR:14.500
VKDR:11.333
Vehicle Kills:68
Kill Difference:81
Playtime:4.000 hours
Usage:0%
Score:0.036m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:44.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A+
Kills:1,182
V. Kills:804 147%
Deaths:46
KDR:25.696
Accuracy:69.786% A
KPH:49.500 D
VKPH:33.700 A+
Skyguard
D
Kills:82
V. Kills:61 132%
Deaths:10
KDR:8.200
Accuracy:31.205% C+
KPH:11.900 D
VKPH:8.800 D
L100 Python AP
B
Kills:68
V. Kills:57 117%
Deaths:7
KDR:9.714
Accuracy:54.473% C+
KPH:28.500 D-
VKPH:23.900 B
L100 Python HESH
C
Kills:55
V. Kills:18 289%
Deaths:12
KDR:4.583
Accuracy:59.142% B**
KPH:25 D**
VKPH:8.200 C
Kills:1,387 (1,387 + 0)
Deaths:75
KDR:18.493
VKDR:12.533
Vehicle Kills:940
Kill Difference:1,312
Playtime:35.383 hours
Usage:2%
Score:0.441m
Score/min:208
Driving Accuracy:59.142%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D**
Kills:337
V. Kills:243 138%
Deaths:52
KDR:6.481
Accuracy:53.502% B
KPH:13.100 D**
VKPH:9.500 D**
Titan-150 HEAT
A++
Kills:91
V. Kills:91 99%
Deaths:2
KDR:45.500
Accuracy:76.337% M++
KPH:22.200 C-
VKPH:22.200 A++
Titan-150 HESH
A
Kills:52
V. Kills:25 200%
Deaths:2
KDR:26
Accuracy:71.539% A*
KPH:33.700 D-
VKPH:16.200 A
Kills:480 (480 + 0)
Deaths:56
KDR:8.571
VKDR:6.411
Vehicle Kills:359
Kill Difference:424
Playtime:31.335 hours
Usage:2%
Score:0.308m
Score/min:164
Driving Accuracy:71.539%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
F-
Kills:341
V. Kills:201 169%
Deaths:47
KDR:7.255
Accuracy:39.637% B+
KPH:5.900 F-
VKPH:3.500 F-
Kills:341 (0 + 341)
Deaths:47
KDR:7.255
VKDR:4.277
Vehicle Kills:201
Kill Difference:294
Playtime:57.705 hours
Usage:3%
Score:0.939m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:39.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PSA-02 Diamondback 1,2121,1857351.612C0.4527.268%D34.515%B+13.9D*N/A2985.3h10.4B+38.3C*
LB00 Python AP 1,9861,1824625.696C+23.6369.786%AN/A49.5D33.6A+22323.9h4.3C--6.1B
NS-11P 1,2521,1801,0071.172C0.8926.256%C34.746%B*14D--N/A40984.3h12C++45.6C++
NS-15 Gallows 1,1931,1757281.614C--0.4524.431%D*33.787%C+12.8FN/A3891.9h11.8D48.2D--
NS-15MP 1,1951,1701,0011.169C--0.8921.737%F21.624%D*17FN/A39568.9h12.7D**58.3F
GR-22AE 1,1831,1681,4210.822D1.2424.731%D*17.894%D*15.6D*N/A12575h13.2D-53.3D--
NC1 Gauss Rifle 1,1831,1641,5690.742D1.3222.53%D13.402%D**11.6D--N/A35100h12C53.4C
NC05 Jackhammer 1,3171,1621477.905S5.8467.757%A**61.274%S36D4.8S20032.3h3.6B**5.4B**
AM7-XOXO 2,2471,1612940.034U37.9780.388%A++N/A48.4A*45.3M*9924h2C**2.4B+
NSX "Networked" Tengu 1,1611,1614290.25U288.1967.867%S60.896%S88.6C*N/A8813.1h6.2A++9.2A++
MANA Anti-Vehicle Turret 2,3201,16011160U1,157.9495.006%UN/A828.6U828.6U25261.4h5.4T*5.7T*
NS-AM7 AE/NC Archer 1,8681,1592644.577U42.5189.992%M++N/A55.7S34.1A*12520.8h3.7B**4.1A+
NSX "Networked" Daimyo 1,1551,1541767.882U65.8272.37%S99.22%B**68.3C--N/A10016.9h1.3A+1.8A++
C-4 1,2329295741.618C+0.4527.697%C+N/A57.7D18.8D38516.1h1.4C5.2C+
NS "Jackpot" Decimator 1,0226181933.202B+1.1481.13%A*1.456%C27.2D*17.8C-72522.7h4.8D*5.9C
NS-357P Underboss 5855775401.069C-0.9938.885%D--18.544%D--26.1D*N/A7922.1h3.5C+8.9C-
GD-7F 5885644311.309C0.7526.84%C+21.986%C+10D--N/A15856.5h12C+44.9C++
AF-4AE Cyclone 5135083591.415C0.6525.76%D*25.394%C19.8D*N/A7125.7h9.2C35.8D
NSX "Networked" Yumi 751473984.827M2.7636.767%A10.148%F--35.6D-20.9S8313.3h4A*10.9A*
AF-19 Mercenary 4364253991.065C1.0026.253%C++22.353%C+6.8D-N/A3062.7h11.3C++43.1C*
M30 Mustang AH 4304111921.632B*19.5750.697%D--N/A37D1.7D*28911.1h8.6C16.9C-
NC6 Gauss SAW 4083973191.245C0.8222.756%C25.693%C+8D*N/A12549.6h9.2C+40.6C+
Breaker Rocket Pods 4113623211.313C+9.2539.14%F-N/A50.3D-6.8D--1887.2h14.4C+36.9D
G40-F Ranger 542341477.255C--5.1939.637%B+N/A5.9F-3.5F-27157.7h91.6D*231.1C
Titan-150 AP 580337526.481C4.4253.502%B4.154%A+13.1D**9.5D**15025.7h7.5T14.1F-
Tank Mine 545332359.486M++7.4228.466%DN/A110.7C71C++8883h2.1C7.4D*
MGR-L1 Promise AE 3333222751.171D0.8925.211%D-17.081%D**12D**N/A4626.9h14D55.6D
Razor GD-23 3112942201.336C+0.7327.232%C+17.687%D-13.7D-N/A3921.5h10.1B37.2C*
EM1 3152872461.167C0.9024.377%C21.603%C--22.6D--2.2A+57312.7h16.1D**66.1C--
AF-8 RailJack 238234366.5A+4.4451.443%A++90.171%A+18.9D-N/A38912.4h1.8B++3.4B*
AC-X11 2442332480.94C1.1225.218%D21.03%C--7.2D--N/A2932.3h10.2D40.4C-
Reaper DMR 2252242450.914D1.1524.984%D15.625%D**15.7D*N/A8614.3h10.5D--41.9D-
Heartstring 214206692.986A*0.9278.09%A*78.155%S6.1D*N/A4333.5h8.1D-10.4C++
GD-22S 2112011451.386C0.6824.317%C-17.911%D*21.4D--1.1B+849.4h10.6C43.5C+
NSX "Networked" Tomoe 196196454.356A++2.2936.283%B*86.735%M**63.2CN/A693.1h6A*16.7A+
LA1 Anchor 1981911561.224D0.8423.035%D--18.848%D*9.3D**N/A4320.5h10.2D44.4D
AF-34 Mattock 194190912.088C-0.0219.262%F--20%C*24.7D*N/A887.7h5.2B*27D
M20 Mustang 3081811071.692D0.3730.405%C+N/A5.4D--3.8D*29533.7h108.4C-356.4C
The Slasher 1951806,6330.027D2.0444.717%B++22.778%A++0.3C--N/A1637.3h6.2T*13.8D
NS-11A 1821802190.822D1.2422.859%D-18.889%D11.3D*N/A3216h13.3C58.3C-
EM4 Longshot 181180228.182B*6.1251.526%A+93.333%A*19.8D--N/A6319.1h1.6B**3.1B**
Vortek Rotary 3311751175U172.9451.97%M++N/A20.8C18.6C*3578.4h51.8C**99.7B++
Gauss Rifle S 1761742020.861C-1.2020.989%D**28.736%B+11.9D*N/A3514.6h11.2C53.6D
Blackheart 185174802.175B**0.1157.556%B++58.621%A*8.7D-N/A3220.1h5C8.7C++
NS Decimator 287174862.023C**0.0464.679%C**N/A42.4C+27.6B++3414.1h3.2B+5B+
AF-4 Cyclone 1721701810.939C--1.1225.882%C--21.177%C+26.6DN/A1056.4h8.7B+33.7C*
AF-34 Mattock 174168911.846C--0.2219.033%F--9.524%F21.8D*N/A807.7h5.8C*30.5D*
NS Annihilator 255167217.952U5.8986.837%A++N/A40.7S21.5M**2044.1h2.6M+3M+
NSX "Networked" Naginata 1661661610.375S8.3161.158%S71.084%S57.2DN/A1572.9h8.7B++14.3A+
NS-AM7 Archer 329164532.8U30.7490.3%SN/A30.4M30.6U685.4h6.4B**7.1A
Hawk GD-68 258164871.885B**0.1885.667%M++1.22%D-11.9D6.8D12313.8h14.1T16.4D*
MANA Anti-Personnel Turret 160160280N/A77.9447.374%UN/A1600UN/A13680500.1h11.2T*23.6T*
NC14 Bolt Driver 1611601411.429A++9.3750.089%A++90%A+16.7DN/A7369.6h1.8B*3.5B**
Shrike 266145542.685A++0.6272.625%A++2.069%C-43.9B**36.7A*7983.3h4.9B++6.8B**
SAS-R 100100382.632C0.5742.776%C++75%C*16.7D*N/A1006h2.3D5.3C+
Fatestealer 1001001100U97.9488.496%S75%S83.3A++N/A1501.2h2B+2.3A+
NS Baron G5 9794501.88B**0.1836.8%D*14.894%C+18.1D--N/A685.2h2.9A8C++
M20 Kestrel 16191245.5U43.4448.748%M++N/A11D--8.4D*1458.3h129.2D**265C+
Titan-150 HEAT 18291245.5S43.4476.337%M++N/A22.2C-22.2A++1664.1h6.3D--8.2B+
AP30 Shredder 15587614.5C+12.4444.074%A+N/A21.8D17C-1504h147F-333.5D
NSX Yumi 8787890.978C--1.0927.927%C+40.23%B**10.4D**N/A568.4h14.7D**52.7D
Skyguard 14382108.2B++6.1431.205%C+1.22%D11.9D8.8D1486.9h111.6C+357.7C+
GR-22 7977890.865C--1.2023.922%D19.481%D9.9D*N/A367.8h13.5D56.3C--
Frag Grenade 7471171N/A68.9448.902%C+N/A710B+30A++23000.1h3.5C7.1C+
Mauler S6 6969491.408C++0.6629.87%D**14.493%C+20.9DN/A1063.3h2.7A+8.9B+
GD-66 Claw 7169302.3B+0.2446.087%D**78.261%S5.7D**N/A16812.2h1.5A++3.3B+
L100 Python AP 1256879.714C+7.6554.473%C+N/A28.3D-23.8B2712.4h4B+7.4B+
AF-4A Bandit AE 6765760.855D1.2124.258%D*23.077%D7.7D**N/A258.4h11.9D*49.2D**
NSX-P Tanto 7462441.409C+0.6526.721%C-16.129%F14.8D-2.9A++484.2h13.8C+51.5C+
NS-11A "Heatwave" 6161650.938D1.1324.61%D*37.705%B*21D*N/A562.9h11.6C++47.2C-
Rocklet Rifle 12861321.906A++0.1674.652%M+N/A25.4C--27.9C++4922.4h45.7D*61.2C**
MKV Suppressed 6160700.857D1.2128.465%C+8.333%F23.1D-N/A742.6h12.1C*42.3C**
Bouncing Betty 595996.556B**4.4931.566%D**N/A59D**N/A2411h2.1D6.7F
L100 Python HESH 7355124.583D-2.5259.142%B**3.636%M25D**8.2C1602.2h6.8T*11.4F-
Spear Anti-Vehicle Phalanx Turret 8154227A*24.9457.482%B*3.704%C+45C22.5C3311.2h10.3D--17.9C+
Titan-150 HESH 7752226B+23.9471.539%A*1.923%B34.7D-16.7A+3921.5h8.9T*12.5F*
NS-61 Emissary 5351381.342C**0.7237.891%B**15.686%C--10.4D-N/A734.9h13.5C+35.7B+
Ancient Psykinetic Blade 7751192.684U0.6277.91%B*N/A3.7C+1.9C*25313.9h271T*347.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0600.9h
Spawn Beacon81,0482.5h
Nano-Armor Kit44217,12515.3h
AE Nano-Armor Kit57400,58819h
Structure Shield Module0860.3h
Repair Module01200.4h
Turret AI Module0960.5h
Skywall Shield Emitter0630.3h
Rampart Wall0831.1h
AE Medical Applicator15163,4156.3h
Nanite Revive Grenade02,9500.8h
Medical Kit1831,95917.8h
Medical Applicator647297,05124h
Blast Wall0580.5h
Cortium Silo01620.6h
NS Patriot Flare Gun05960.3h
NS Deep Freeze01400.1h
Deconstruction Tool03,1900.3h
Welding Device07,3570.9h
Spear Anti-Vehicle Tower1790.6h
Hoplon Anti-Aircraft Phalanx Tower0570.2h
M40 Fury01040.5h
Spitfire Auto-Turret21330.3h
Shield Recharging Field262,4691.5h
Recon Detection Device936,84811h
Ammunition Package61,8760.8h
Anti-Infantry MANA Turret0630.3h
Solid Wall0510.6h
Carver AE0780h
Hardlight Barrier81010.4h
Nano-Repair Grenade02590.1h
Router0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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