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Executor SimonNC[LOGC] SimonNC
NC BR 122

KDR: 1.9

Score: 31.1m

Last Seen: Jan 18th, 2020 9:33 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (122 total) - New Conglomerate on Cobalt - Outfit Leader of League of Gentlemen[LOGC] League of Gentlemen
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-11P NS-15 Gallows NS-15MP GR-22AE NC1 Gauss Rifle NC05 Jackhammer AM7-XOXO MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.355%22.984%5602312099,8811.259690.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.12%0.612B+0.307C*-0.207CHEAD ++ (~10.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.373C**11.40.205C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.523%0.622%324312296432261822.84513351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.213%-0.606D-0.87D---1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.037C+400.074C+83

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.762%3.609%135312294714234561.11347103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.393%-0.616D0.719B++1.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.7-0.931D--25.6-1.063D*48.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.637%0.293%148112313413203711.0656292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.31C*-1.021D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.1-0.95D--91.6-1.307D**139.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.485%88.839%1484122867280060.84

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%2.185A*1.407A0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.637B+1.80.441B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.333%77.273%148112316656920.11579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.308C*12.252U-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++1.50.682B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
League of Gentlemen[LOGC] League of Gentlemen
NC outfit on Cobalt

Members: 1
31.1m1235.5%368 (22.1k)316 (19k)1.8953425,08313,2342.15725122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232161916.699%20.939%35007:249

24% Combat Medic24% Engineer24% Heavy Assault20% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 10:36 AMSep 19th, 2019 8:14 PMJan 18th, 2020 7:03 AM (1d) (PST)Jan 18th, 2020 8:20 AM (1d) (PST)Jan 18th, 2020 5:33 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
381972840.2550.1350.0533.9910.068405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,8715,79317,0781583239418,958

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1638.6h/68.3d 3,466 5,252 16,062 392.4k 1,859 3,064 6,673 37.5m

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
AF-19 Mercenary
B++
Kills:394
Deaths:354
KDR:1.113
Accuracy:26.345% B++
HSR:21.066% C+
Razor GD-23
B+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% B+
HSR:17.687% D
AC-X11
C+
Kills:226
Deaths:239
KDR:0.946
Accuracy:25.197% C+
HSR:20.797% C
GD-7F
C++
Kills:162
Deaths:135
KDR:1.200
Accuracy:25.195% C++
HSR:20.370% C+
NSX "Networked" Tengu
U
Kills:160
Deaths:
KDR:
Accuracy:63.420% U
HSR:61.250% U
AF-4 Cyclone
C
Kills:69
Deaths:73
KDR:0.945
Accuracy:24.010% C
HSR:17.391% C
GD-66 Claw
U
Kills:66
Deaths:29
KDR:2.276
Accuracy:45.333% D*
HSR:77.273% U
AF-4A Bandit AE
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:24.193% D
HSR:21.875% D
NSX-P Tanto
C*
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C*
HSR:16.129% D**
Kills:2,005
Deaths (as Light Assault):1,529
Deaths (to Light Assaults):2,234
KDR:1.31131
Kill Difference:476
Playtime:112.049 hours
Usage:7%
Score:1.269m
Score/min:189
Accuracy (listed only):31.341%
HSR (listed only):29.923%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
C++
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:24.431% D-
HSR:33.787% C++
NS-15MP
D--
Kills:1,170
Deaths:1,001
KDR:1.169
Accuracy:21.737% D*
HSR:21.624% D--
NC6 Gauss SAW
B+
Kills:394
Deaths:312
KDR:1.263
Accuracy:22.680% B+
HSR:25.888% B
MGR-L1 Promise AE
C
Kills:322
Deaths:275
KDR:1.171
Accuracy:25.211% C
HSR:17.081% D**
EM1
B+
Kills:287
Deaths:246
KDR:1.167
Accuracy:24.377% B+
HSR:21.603% C+
GD-22S
C*
Kills:201
Deaths:145
KDR:1.386
Accuracy:24.317% C*
HSR:17.911% D--
LA1 Anchor
C-
Kills:183
Deaths:138
KDR:1.326
Accuracy:22.865% C-
HSR:19.672% D-
NSX "Networked" Naginata
U
Kills:160
Deaths:5
KDR:32
Accuracy:70.859% U
HSR:72.500% U
Kills:3,892
Deaths (as Heavy Assault):2,850
Deaths (to Heavy Assaults):3,695
KDR:1.36561
Kill Difference:1,042
Playtime:393.291 hours
Usage:24%
Score:7.187m
Score/min:305
Accuracy (listed only):29.560%
HSR (listed only):28.758%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AM7-XOXO
A++
Kills:1,161
Deaths:29
KDR:40.035
Accuracy:80.388% A++
HSR:0.172% F
NS-AM7 AE/NC Archer
M+
Kills:1,159
Deaths:26
KDR:44.577
Accuracy:89.992% M+
HSR:0% F
NS-357P Underboss
C
Kills:577
Deaths:540
KDR:1.069
Accuracy:38.885% C
HSR:18.544% D
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
NSX "Networked" Daimyo
U
Kills:258
Deaths:
KDR:
Accuracy:94.236% U
HSR:98.837% U
AF-8 RailJack
A*
Kills:234
Deaths:36
KDR:6.500
Accuracy:51.508% A*
HSR:90.171% A++
EM4 Longshot
A++
Kills:180
Deaths:22
KDR:8.182
Accuracy:51.526% A++
HSR:93.333% A++
NSX "Networked" Tengu
U
Kills:160
Deaths:
KDR:
Accuracy:63.420% U
HSR:61.250% U
NC14 Bolt Driver
A*
Kills:160
Deaths:14
KDR:11.429
Accuracy:50.089% A*
HSR:90% A++
NSX "Networked" Tomoe
U
Kills:160
Deaths:
KDR:
Accuracy:45.746% U
HSR:95% U
SAS-R
B++
Kills:98
Deaths:37
KDR:2.649
Accuracy:43.470% B++
HSR:75.510% B++
AF-4 Cyclone
C
Kills:69
Deaths:73
KDR:0.945
Accuracy:24.010% C
HSR:17.391% C
NS-61 Emissary
A+
Kills:51
Deaths:38
KDR:1.342
Accuracy:37.891% A+
HSR:15.686% C+
Kills:4,775
Deaths (as Infiltrator):1,174
Deaths (to Infiltrators):2,237
KDR:4.06729
Kill Difference:3,601
Playtime:319.807 hours
Usage:20%
Score:5.702m
Score/min:297
Accuracy (listed only):53.609%
HSR (listed only):52.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:394
Deaths:354
KDR:1.113
Accuracy:26.345% B++
HSR:21.066% C+
Razor GD-23
B+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% B+
HSR:17.687% D
AC-X11
C+
Kills:226
Deaths:239
KDR:0.946
Accuracy:25.197% C+
HSR:20.797% C
GD-7F
C++
Kills:162
Deaths:135
KDR:1.200
Accuracy:25.195% C++
HSR:20.370% C+
GD-66 Claw
U
Kills:66
Deaths:29
KDR:2.276
Accuracy:45.333% D*
HSR:77.273% U
AF-4A Bandit AE
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:24.193% D
HSR:21.875% D
NSX-P Tanto
C*
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C*
HSR:16.129% D**
Kills:1,268
Deaths (as Engineer):1,097
Deaths (to Engineers):1,817
KDR:1.15588
Kill Difference:171
Playtime:398.487 hours
Usage:24%
Score:7.487m
Score/min:313
Accuracy (listed only):28.602%
HSR (listed only):27.885%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,180
Deaths:1,007
KDR:1.172
Accuracy:26.256% B+
HSR:34.746% A*
GR-22AE
D
Kills:1,168
Deaths:1,421
KDR:0.822
Accuracy:24.731% D
HSR:17.894% D--
NC1 Gauss Rifle
C+
Kills:1,164
Deaths:1,569
KDR:0.742
Accuracy:22.530% C+
HSR:13.402% D*
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
PSA-02 Diamondback
C+
Kills:283
Deaths:199
KDR:1.422
Accuracy:27.726% C+
HSR:19.788% D--
Reaper DMR
C
Kills:224
Deaths:245
KDR:0.914
Accuracy:24.984% C
HSR:15.625% D*
Gauss Rifle S
B**
Kills:174
Deaths:202
KDR:0.861
Accuracy:20.989% D-
HSR:28.736% B**
NS-11A
C-
Kills:164
Deaths:197
KDR:0.832
Accuracy:22.430% C-
HSR:18.293% D
NSX "Networked" Tengu
U
Kills:160
Deaths:
KDR:
Accuracy:63.420% U
HSR:61.250% U
NSX "Networked" Yumi
U
Kills:160
Deaths:
KDR:
Accuracy:77.616% U
HSR:20% U
NSX Yumi
A+
Kills:87
Deaths:89
KDR:0.978
Accuracy:25.557% C
HSR:40.230% A+
GR-22
C+
Kills:77
Deaths:89
KDR:0.865
Accuracy:23.922% C+
HSR:19.481% C+
AF-4 Cyclone
C
Kills:69
Deaths:73
KDR:0.945
Accuracy:24.010% C
HSR:17.391% C
GD-66 Claw
U
Kills:66
Deaths:29
KDR:2.276
Accuracy:45.333% D*
HSR:77.273% U
Kills:5,484
Deaths (as Combat Medic):5,479
Deaths (to Combat Medics):1,560
KDR:1.00091
Kill Difference:5
Playtime:401.048 hours
Usage:24%
Score:9.196m
Score/min:382
Accuracy (listed only):32.519%
HSR (listed only):29.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:188
Deaths:90
KDR:2.089
Accuracy:19.098% F-
HSR:20.213% B+
AF-34 Mattock
F
Kills:166
Deaths:90
KDR:1.844
Accuracy:18.849% F-
HSR:9.639% F
Kills:354
Deaths (as MAX Suit):90
Deaths (to MAX Suits):545
KDR:3.93333
Kill Difference:264
Playtime:15.572 hours
Usage:1%
Score:0.222m
Score/min:237
Accuracy (listed only):18.973%
HSR (listed only):14.926%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:307
V. Kills:39 N/A
Deaths:32
KDR:9.594
Accuracy:38.530% D*
KPH:44.100 D
VKPH:5.600 D-
M20 Mustang
C+
Kills:180
V. Kills:126 142%
Deaths:107
KDR:1.682
Accuracy:30.539% C+
KPH:5.600 D
VKPH:3.900 D-
M30 Mustang AH
D
Kills:156
V. Kills:11 N/A
Deaths:19
KDR:8.211
Accuracy:47.385% D--
KPH:23.500 D
VKPH:1.700 D--
Kills:643 (336 + 0)
Deaths:158
KDR:4.070
VKDR:1.114
Vehicle Kills:176
Kill Difference:485
Playtime:45.709 hours
Usage:3%
Score:0.825m
Score/min:301
Piloting Accuracy:47.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:87
V. Kills:68 126%
Deaths:6
KDR:14.500
Accuracy:44.074% A+
KPH:21.800 C--
VKPH:17 C
Kills:87 (0 + 87)
Deaths:6
KDR:14.500
VKDR:11.333
Vehicle Kills:68
Kill Difference:81
Playtime:4.000 hours
Usage:0%
Score:0.035m
Score/min:148
Piloting Accuracy:N/A%
Gunner Accuracy:44.074%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:799
V. Kills:427 187%
Deaths:46
KDR:17.370
Accuracy:53.179% C
KPH:42.100 D
VKPH:22.500 C++
Skyguard
C
Kills:82
V. Kills:61 132%
Deaths:10
KDR:8.200
Accuracy:31.205% C**
KPH:11.900 C-
VKPH:8.800 C
L100 Python AP
B*
Kills:67
V. Kills:56 118%
Deaths:7
KDR:9.571
Accuracy:51.641% C
KPH:28.700 C
VKPH:24 B*
L100 Python HESH
C+
Kills:55
V. Kills:18 289%
Deaths:12
KDR:4.583
Accuracy:59.142% B**
KPH:25 D*
VKPH:8.200 C+
Kills:1,003 (1,003 + 0)
Deaths:75
KDR:13.373
VKDR:7.493
Vehicle Kills:562
Kill Difference:928
Playtime:30.445 hours
Usage:2%
Score:0.385m
Score/min:211
Driving Accuracy:59.142%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:334
V. Kills:242 137%
Deaths:52
KDR:6.423
Accuracy:53.571% B+
KPH:13 D*
VKPH:9.500 D*
Titan-150 HEAT
M**
Kills:72
V. Kills:75 95%
Deaths:2
KDR:36
Accuracy:74.194% M+
KPH:23.900 C*
VKPH:24.900 M**
Kills:406 (406 + 0)
Deaths:54
KDR:7.519
VKDR:5.870
Vehicle Kills:317
Kill Difference:352
Playtime:28.611 hours
Usage:2%
Score:0.253m
Score/min:148
Driving Accuracy:74.194%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B*
Kills:341
V. Kills:201 169%
Deaths:47
KDR:7.255
Accuracy:39.637% B*
KPH:5.900 F-
VKPH:3.500 F-
Kills:341 (0 + 341)
Deaths:47
KDR:7.255
VKDR:4.277
Vehicle Kills:201
Kill Difference:294
Playtime:57.705 hours
Usage:4%
Score:0.939m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:39.637%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,2521,1801,0071.172C+0.7226.256%B+34.746%A*14DN/A40984.3h12B++45.6B++
NS-15 Gallows 1,1931,1757281.614C0.2824.431%D-33.787%C++12.8D**N/A3891.9h11.8C-48.2D
NS-15MP 1,1951,1701,0011.169C-0.7321.737%D*21.624%D--17D*N/A39568.9h12.7D58.3D
GR-22AE 1,1831,1681,4210.822C--1.0724.731%D17.894%D--15.6D--N/A12575h13.2C53.3C-
NC1 Gauss Rifle 1,1831,1641,5690.742C+1.1522.53%C+13.402%D*11.7DN/A3499.9h12B+53.4C**
NC05 Jackhammer 1,3171,1621477.905S6.0167.757%M+61.274%U36C4.8S19932.3h3.6B**5.4B**
AM7-XOXO 2,2471,1612940.034U38.1480.388%A++N/A48.4A*45.3M*9924h2B+2.4B*
NS-AM7 AE/NC Archer 1,8681,1592644.577U42.6889.992%M+N/A55.7M+34.1M+12520.8h3.7A4.1A
C-4 1,1258475491.543C++0.3527.552%C*N/A55D18.1D37915.4h1.4C*5.2B
LB00 Python AP 1,2267994617.37C*15.4753.179%CN/A42.1D22.5C++23419h3B*5.6B**
NS-357P Underboss 5855775401.069C0.8338.885%C18.544%D26.1D-N/A7922.1h3.5B8.9C*
NS "Jackpot" Decimator 8685411912.832B*0.9476.757%A++1.664%C+27.7D-16.8C73719.5h4C+5.2B+
AF-4AE Cyclone 5135083591.415C+0.4825.76%D25.394%C+19.8D-N/A7125.7h9.2C**35.8C+
NC6 Gauss SAW 4033943121.263C++0.6322.68%B+25.888%B12.9DN/A20030.5h9.2B+40.7B+
AF-19 Mercenary 4043943541.113B+0.7826.345%B++21.066%C+8.3DN/A3647.5h11.4B+43.1B+
G40-F Ranger 542341477.255C5.3639.637%B*N/A5.9F-3.5F-27157.7h91.6D231.1C+
Titan-150 AP 576334526.423C+4.5353.571%B+4.192%B**13D*9.5D*15025.6h7.6F14.2D*
Tank Mine 535326349.588M**7.6928.292%CN/A112.4C++72.1B9002.9h2.1C7.4D
MGR-L1 Promise AE 3333222751.171C-0.7225.211%C17.081%D**12.6D*N/A4925.5h14C+55.6C+
Breaker Rocket Pods 346307329.594C**7.7038.53%D*N/A43.9D5.6D-1747h15.6C*40.5C+
Razor GD-23 3112942201.336B+0.5627.232%B+17.687%D13.7DN/A3921.5h10.1B*37.2B+
EM1 3152872461.167C+0.7324.377%B+21.603%C+22.6D2.2S57312.7h16.1C--66.1C++
PSA-02 Diamondback 2912831991.422C+0.4727.726%C+19.788%D--19.5D--N/A4214.5h13.4C+48.4C+
NSX "Networked" Daimyo 2582581258N/A256.1094.236%UN/A69.7UN/A963.7h1.3T*1.3T*
AF-8 RailJack 238234366.5A+4.6051.508%A*90.171%A++19CN/A39112.3h1.8B**3.4B**
AC-X11 2372262390.946C+0.9525.197%C+20.797%C7.6D--N/A3129.8h10.2C++40.4C*
Reaper DMR 2252242450.914C+0.9824.984%C15.625%D*15.7D-N/A8514.3h10.5C41.9C+
Heartstring 209202682.971A*1.0877.947%A*78.218%M++6.2D--N/A4432.7h8.1D10.4C*
GD-22S 2112011451.386C+0.5124.317%C*17.911%D--21.4D1.1A829.4h10.6B43.5B
AF-34 Mattock 191188902.089C0.1919.098%F-20.213%B+25.1DN/A907.5h5.1B*26.9C
LA1 Anchor 1901831381.326C0.5722.865%C-19.672%D-19.3D--N/A869.5h10C*43.8C++
EM4 Longshot 181180228.182A*6.2951.526%A++93.333%A++19.8DN/A6319.1h1.6B**3.1B**
M20 Mustang 3061801071.682C+0.2130.539%C+N/A5.6D3.9D-30832.1h107.3C++351.4C*
The Slasher 1951806,5840.027C--1.8744.821%B*22.778%A0.3DN/A1623.3h6.2T*13.8C
Blackheart 185174802.175B**0.2858.09%B++58.621%A++8.7DN/A3220.1h5C+8.7C*
NS Decimator 287174862.023B**0.1364.679%B+N/A42.4B27.6A3354.1h3.2B**5B**
Gauss Rifle S 1761742020.861C1.0320.989%D-28.736%B**11.9D--N/A3514.6h11.2C++53.6C
NS Annihilator 255167217.952U6.0687.008%A++N/A40.7S21.5S2044.1h2.6M*3M++
AF-34 Mattock 172166901.844C0.0518.849%F-9.639%F22.1D-N/A807.5h5.7B+30.5D-
Hawk GD-68 258164861.907A*0.0185.698%M++1.22%D-11.9C6.8D12313.8h14.1F--16.4D
NS-11A 1651641970.832C1.0622.43%C-18.293%D14.6D-N/A4111.2h13.5C++60C++
GD-7F 1661621351.2C*0.7025.195%C++20.37%C+5.9D--N/A29527.3h11.8B+46.8B+
NSX "Networked" Tengu 1601601160N/A158.1063.42%UN/A76.2UN/A982.1h5.2T*8.2T*
NSX "Networked" Yumi 2401601160N/A158.1077.616%UN/A80U40U1852h2T*2.6T*
NC14 Bolt Driver 1611601411.429S9.5350.089%A*90%A++16.7C-N/A7369.6h1.8B**3.5A
NSX "Networked" Tomoe 1601601160N/A158.1045.746%UN/A84.2UN/A711.9h4.4T*9.6T*
NSX "Networked" Naginata 160160532N/A30.1070.859%UN/A61.5UN/A1672.6h8.6T*12.1T*
MANA Anti-Personnel Turret 160160280N/A78.1047.374%UN/A1600UN/A13628500.1h11.2T*23.6T*
M30 Mustang AH 167156198.211C**6.3247.385%D--N/A23.6D1.7D--3966.6h10.4C+21.9C+
Shrike 266145542.685M*0.7972.625%A++2.069%C-43.9A++36.7M**7963.3h4.9B*6.8B**
Fatestealer 1001001100U98.1088.496%S75%S83.3A*N/A1471.2h2B*2.3A++
SAS-R 9898372.649C+0.7543.47%B++75.51%B++17.8D--N/A1045.5h2.3C+5.2B+
NSX Yumi 8787890.978C0.9225.557%C40.23%A+10.6D*N/A358.2h13C+51C+
AP30 Shredder 15587614.5B**12.6044.074%A+N/A21.8C--17C1484h147D**333.5C
Skyguard 14382108.2A*6.3031.205%C**1.22%D11.9C-8.8C1486.9h111.6C*357.7B+
GR-22 7977890.865C1.0323.922%C+19.481%C+9.9D--N/A357.8h13.5C++56.3C++
Titan-150 HEAT 14772236S34.1074.194%M+N/A24C*25M**1313h5.4C+7.3B**
AF-4 Cyclone 6969730.945C+0.9524.01%C17.391%C30C+N/A1802.3h8.1B**33.7B+
L100 Python AP 1236779.571B++7.6851.641%CN/A29.1C24.3B**2582.3h3.5B**6.8B**
GD-66 Claw 6866292.276B**0.3845.333%D*77.273%U8.6D*N/A2667.7h1.5A+3.4B+
AF-4A Bandit AE 6664760.842C--1.0524.193%D21.875%D8.6D*N/A287.4h12.1C49.9C
NSX-P Tanto 7462441.409B+0.4926.721%C*16.129%D**14.8D2.9S444.2h13.8B51.5B+
L100 Python HESH 7355124.583D2.6959.142%B**3.636%A*25D*8.2C+1592.2h6.8T11.4D*
NS-61 Emissary 5351381.342B*0.5537.891%A+15.686%C+10.4DN/A724.9h13.5C++35.7B+
Bouncing Betty 5050510A**8.1029.248%FN/A55.6D**N/A2320.9h2.1C-7.2F-
Ancient Psykinetic Blade 7550510N/A8.1075.918%UN/A6.4U3.2U997.8h67T*88.2T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit44217,12515.3h
Spawn Beacon81,0302.4h
Carver AE0780h
Turret AI Module0810.4h
Skywall Shield Emitter0540.2h
Structure Shield Module0770.3h
Repair Module01110.4h
AE Nano-Armor Kit21165,9128.7h
AE Medical Applicator7157,1175.9h
Nanite Revive Grenade02,8730.8h
Medical Kit1401,62516.4h
Medical Applicator647297,05124h
Cortium Silo01440.5h
NS Deep Freeze01400.1h
NS Patriot Flare Gun05960.3h
Spitfire Auto-Turret21310.3h
M40 Fury01040.5h
Rampart Wall0831.1h
Deconstruction Tool03,1900.3h
Welding Device03,8910.5h
Spear Anti-Vehicle Tower1740.6h
Shield Recharging Field262,4691.5h
Ammunition Package41,1620.6h
Anti-Infantry MANA Turret0630.3h
Vortek Rotary0640.6h
Nano-Repair Grenade02420.1h
Hardlight Barrier6740.4h
Recon Detection Device574,4386.6h

Check the help document for the dictionary if you want to learn more about words used here.


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