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Paragon Chosen Simplenubb[T] Simplenubb
VS BR 139

KDR: 4.94

Score: 43.3m

Last Seen: Apr 1st, 2020 4:19 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner H-V45 Serpent VE92 Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,372,841 MLG Score: 9091
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.877%44.321%145748122896,2236.31882-1.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%2.26A*3.517M**-1.007D*HEAD ++ (~27.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.646B+8.60.395B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.176%1.017%570312732,85144111216.46485254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.206%-1.279D**-0.516D-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.14C46.60.124C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%321127579473910.16666786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A-0.807D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.796B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.567%13.223%189512713633203031.13437119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%1.048B**2.114A*0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.485B+29.50.268C*32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.238%88.707%189412728,554209784.07916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.527%2.001A*1.397A0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.60.494B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.753%37.362%189412723,7151829302.03006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%1.41A4.41S-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.679B+2.50.489B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.3m180.9%504 (30.2k)426 (25.6k)4.93979127,08625,7275.13192139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12761573930.964%42.788%132503:5745

9% Combat Medic55% Heavy Assault13% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMFeb 10th, 2020 1:16 PMApr 2nd, 2020 2:34 AM (4d) (PST)Apr 1st, 2020 12:22 PM (5d) (PST)Apr 1st, 2020 12:19 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8992176821.2490.2530.5352.3450.0479091

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,93513,01540,920751532141325,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1695.5h/70.6d 4,943 54,378 36,943 238.6k 2,078 6,900 4,787 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:29,705
Deaths:4,939
KDR:6.014
Accuracy:32.800% A
HSR:47.282% A++
NS-15M2
A*
Kills:8,452
Deaths:1,419
KDR:5.956
Accuracy:33.635% A++
HSR:46.936% A*
Orion VS54
A**
Kills:5,880
Deaths:959
KDR:6.131
Accuracy:31.744% A++
HSR:45.119% A**
VE-H Maw
A
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B+
HSR:40.033% A
Flare VE6
A++
Kills:1,263
Deaths:257
KDR:4.914
Accuracy:28.533% B++
HSR:39.113% A++
VX29 Polaris
A++
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% B**
HSR:39.084% A++
NSX-P Naginata
A*
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% A*
HSR:43.435% A++
Ursa
A++
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A
HSR:39.384% A++
SVA-88
M++
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B*
HSR:50.502% M++
NSX Naginata
M*
Kills:1,171
Deaths:163
KDR:7.184
Accuracy:38.109% M+
HSR:54.227% M*
Pulsar LSW
M
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B++
HSR:46.490% M
Kills:54,291
Deaths (as Heavy Assault):9,161
Deaths (to Heavy Assaults):7,363
KDR:5.92632
Kill Difference:45,130
Playtime:938.345 hours
Usage:55%
Score:25.970m
Score/min:461
Accuracy (listed only):31.901%
HSR (listed only):44.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:2,162
Deaths:415
KDR:5.210
Accuracy:30.531% B**
HSR:36.309% M
Eridani SX5
M++
Kills:2,128
Deaths:361
KDR:5.895
Accuracy:31.761% B*
HSR:44.173% M++
Pulsar C
M+
Kills:1,981
Deaths:376
KDR:5.269
Accuracy:33.513% A+
HSR:40.838% M+
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B+
HSR:42.628% A*
NS-11C
M+
Kills:1,473
Deaths:299
KDR:4.926
Accuracy:31.604% A
HSR:37.067% M+
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
NSX-P Tanto
M
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M
HSR:42.302% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Sirius SX12
M+
Kills:1,180
Deaths:226
KDR:5.221
Accuracy:29.603% B*
HSR:37.881% M+
Pandora VX25
A*
Kills:1,176
Deaths:240
KDR:4.900
Accuracy:54.619% B**
HSR:24.490% A*
Zenith VX-5
A++
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B*
HSR:33.475% A++
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A*
Phobos VX86
S
Kills:1,036
Deaths:211
KDR:4.910
Accuracy:59.713% C+
HSR:52.510% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B**
HSR:30.828% A++
NSX Tengu
M++
Kills:632
Deaths:107
KDR:5.907
Accuracy:49.487% A++
HSR:42.722% M++
Solstice Burst
A*
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% A*
HSR:38.250% A++
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% M
VE-C Horizon
A*
Kills:411
Deaths:66
KDR:6.227
Accuracy:44.281% A
HSR:41.363% A*
Eclipse VE3A
M**
Kills:321
Deaths:63
KDR:5.095
Accuracy:33.553% A
HSR:40.187% M**
Thanatos VE70
M+
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A*
HSR:29.450% M+
NSX Tanto
S
Kills:93
Deaths:9
KDR:10.333
Accuracy:42.850% M+
HSR:60.215% S
Kills:25,058
Deaths (as Light Assault):4,797
Deaths (to Light Assaults):5,533
KDR:5.22368
Kill Difference:20,261
Playtime:318.544 hours
Usage:19%
Score:6.455m
Score/min:338
Accuracy (listed only):40.780%
HSR (listed only):39.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,330
Deaths:469
KDR:4.968
Accuracy:32.917% A+
HSR:38.369% A*
Eridani SX5
M++
Kills:2,128
Deaths:361
KDR:5.895
Accuracy:31.761% B*
HSR:44.173% M++
NS-11A
A*
Kills:1,857
Deaths:400
KDR:4.643
Accuracy:33.295% A++
HSR:40.549% A*
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B+
HSR:42.628% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Sirius SX12
M+
Kills:1,180
Deaths:226
KDR:5.221
Accuracy:29.603% B*
HSR:37.881% M+
Terminus VX-9
A++
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B++
HSR:42.373% A++
Pandora VX25
A*
Kills:1,176
Deaths:240
KDR:4.900
Accuracy:54.619% B**
HSR:24.490% A*
Pulsar VS1
M+
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:35.228% A*
HSR:43.223% M+
CME
M**
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% A**
HSR:51.066% M**
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A*
Phobos VX86
S
Kills:1,036
Deaths:211
KDR:4.910
Accuracy:59.713% C+
HSR:52.510% S
NSX Tengu
M++
Kills:632
Deaths:107
KDR:5.907
Accuracy:49.487% A++
HSR:42.722% M++
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% M
Equinox VE2 Burst
B*
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B*
HSR:35.404% B++
Thanatos VE70
M+
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A*
HSR:29.450% M+
NSX Yumi
A++
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.434% A++
HSR:44.361% A++
VE-A Lacerta
A++
Kills:106
Deaths:27
KDR:3.926
Accuracy:40.116% A++
HSR:45.283% A++
Darkstar
A*
Kills:65
Deaths:12
KDR:5.417
Accuracy:34.876% A++
HSR:41.539% A*
Kills:21,833
Deaths (as Combat Medic):4,478
Deaths (to Combat Medics):3,202
KDR:4.87561
Kill Difference:17,355
Playtime:155.772 hours
Usage:9%
Score:4.142m
Score/min:443
Accuracy (listed only):41.305%
HSR (listed only):40.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,219
Deaths:685
KDR:7.619
Accuracy:45.134% B++
HSR:86.473% A++
NS-44 Commissioner
M
Kills:4,029
Deaths:1,328
KDR:3.034
Accuracy:44.539% B*
HSR:42.691% M
Eridani SX5
M++
Kills:2,128
Deaths:361
KDR:5.895
Accuracy:31.761% B*
HSR:44.173% M++
NS-357 Underboss
A**
Kills:2,057
Deaths:929
KDR:2.214
Accuracy:45.434% B**
HSR:43.607% A**
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B+
HSR:42.628% A*
NSX Daimyo
A++
Kills:1,690
Deaths:237
KDR:7.131
Accuracy:54.836% A++
HSR:96.686% B++
NS-45 Pilot
A+
Kills:1,423
Deaths:438
KDR:3.249
Accuracy:41.575% A+
HSR:39.213% A
NS-61 Emissary
S
Kills:1,320
Deaths:258
KDR:5.116
Accuracy:41.458% A*
HSR:44.546% S
Artemis VX26
A*
Kills:1,231
Deaths:231
KDR:5.329
Accuracy:30.645% B+
HSR:39.643% A*
Spiker
A*
Kills:1,210
Deaths:432
KDR:2.801
Accuracy:34.691% B++
HSR:39.422% A*
Parallax VX3
A++
Kills:1,194
Deaths:174
KDR:6.862
Accuracy:51.338% A++
HSR:88.442% A
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Sirius SX12
M+
Kills:1,180
Deaths:226
KDR:5.221
Accuracy:29.603% B*
HSR:37.881% M+
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B**
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A*
NSX Tomoe
M
Kills:688
Deaths:127
KDR:5.417
Accuracy:29.649% C+
HSR:67.006% M
NSX Tengu
M++
Kills:632
Deaths:107
KDR:5.907
Accuracy:49.487% A++
HSR:42.722% M++
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% M
V10
A*
Kills:451
Deaths:66
KDR:6.833
Accuracy:56.587% A*
HSR:85.366% B*
Nyx VX31
M
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.587% M
HSR:49.699% A*
Beamer VS3
A*
Kills:115
Deaths:38
KDR:3.026
Accuracy:37.561% A+
HSR:40% A*
The Immortal
A*
Kills:68
Deaths:17
KDR:4
Accuracy:41.205% B++
HSR:47.059% A*
NS-44L Blackhand
A
Kills:60
Deaths:14
KDR:4.286
Accuracy:52.482% A
HSR:55% B**
Kills:30,836
Deaths (as Infiltrator):6,714
Deaths (to Infiltrators):4,426
KDR:4.59279
Kill Difference:24,122
Playtime:227.713 hours
Usage:13%
Score:5.346m
Score/min:391
Accuracy (listed only):41.549%
HSR (listed only):52.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M
Kills:2,162
Deaths:415
KDR:5.210
Accuracy:30.531% B**
HSR:36.309% M
Pulsar C
M+
Kills:1,981
Deaths:376
KDR:5.269
Accuracy:33.513% A+
HSR:40.838% M+
NS-11C
M+
Kills:1,473
Deaths:299
KDR:4.926
Accuracy:31.604% A
HSR:37.067% M+
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
VE-LR Obelisk
A*
Kills:1,294
Deaths:186
KDR:6.957
Accuracy:41.360% B**
HSR:51.546% A*
NSX-P Tanto
M
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M
HSR:42.302% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
Eidolon VE33
M+
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:40.620% A++
HSR:48.603% M+
Pandora VX25
A*
Kills:1,176
Deaths:240
KDR:4.900
Accuracy:54.619% B**
HSR:24.490% A*
Zenith VX-5
A++
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B*
HSR:33.475% A++
Phobos VX86
S
Kills:1,036
Deaths:211
KDR:4.910
Accuracy:59.713% C+
HSR:52.510% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B**
HSR:30.828% A++
Solstice Burst
A*
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% A*
HSR:38.250% A++
VE-C Horizon
A*
Kills:411
Deaths:66
KDR:6.227
Accuracy:44.281% A
HSR:41.363% A*
Eclipse VE3A
M**
Kills:321
Deaths:63
KDR:5.095
Accuracy:33.553% A
HSR:40.187% M**
Thanatos VE70
M+
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A*
HSR:29.450% M+
Revenant
M++
Kills:106
Deaths:14
KDR:7.571
Accuracy:55.310% M++
HSR:53.774% M
NSX Tanto
S
Kills:93
Deaths:9
KDR:10.333
Accuracy:42.850% M+
HSR:60.215% S
Kills:19,062
Deaths (as Engineer):3,652
Deaths (to Engineers):2,482
KDR:5.21961
Kill Difference:15,410
Playtime:44.646 hours
Usage:3%
Score:1.040m
Score/min:388
Accuracy (listed only):43.079%
HSR (listed only):40.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:295
Deaths:27
KDR:10.926
Accuracy:29.349% A++
HSR:41.017% M*
Blueshift VM5
M*
Kills:291
Deaths:27
KDR:10.778
Accuracy:30.530% A++
HSR:41.237% M*
Quasar VM1
M+
Kills:273
Deaths:31
KDR:8.806
Accuracy:24.534% A++
HSR:33.700% M+
Quasar VM1
A
Kills:255
Deaths:31
KDR:8.226
Accuracy:23.884% B**
HSR:29.020% A
Kills:1,114
Deaths (as MAX Suit):58
Deaths (to MAX Suits):740
KDR:19.2069
Kill Difference:1,056
Playtime:9.500 hours
Usage:1%
Score:0.364m
Score/min:639
Accuracy (listed only):27.074%
HSR (listed only):36.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.288% D*
KPH:21.600 B+
VKPH:10.900 C+
Hornet Missiles
A
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B*
VKPH:76.900 A
Light PPA
B
Kills:708
V. Kills:43 N/A
Deaths:48
KDR:14.750
Accuracy:41.026% C+
KPH:68.900 B
VKPH:4.200 C**
Maelstrom Turbo Laser
B*
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.195% C+
KPH:34.400 B*
VKPH:16.200 B+
Kills:3,653 (2,851 + 0)
Deaths:347
KDR:10.527
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,306
Playtime:113.774 hours
Usage:7%
Score:1.192m
Score/min:175
Piloting Accuracy:31.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:57
V. Kills:38 146%
Deaths:3
KDR:19
Accuracy:48.586% B**
KPH:59.800 B*
VKPH:39.900 B*
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:12.667
Vehicle Kills:38
Kill Difference:54
Playtime:0.953 hours
Usage:0%
Score:0.074m
Score/min:1,297
Piloting Accuracy:N/A%
Gunner Accuracy:48.586%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:165
V. Kills:74 220%
Deaths:1
KDR:165
Accuracy:56.957% B**
KPH:56.900 A*
VKPH:25.500 A+
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.913% M+
KPH:35.700 B*
VKPH:18.900 C**
Supernova PC
M
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A++
KPH:57.100 A**
VKPH:20.200 M
Supernova VPC
A*
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% C*
KPH:78.400 A+
VKPH:16.900 A*
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:535 (211 + 324)
Deaths:16
KDR:33.438
VKDR:14.250
Vehicle Kills:228
Kill Difference:519
Playtime:10.548 hours
Usage:1%
Score:0.326m
Score/min:515
Driving Accuracy:62.963%
Gunner Accuracy:67.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:65
V. Kills:5 N/A
Deaths:3
KDR:21.667
Accuracy:37.185% M+
KPH:105.400 C
VKPH:8.100 B**
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:62
Playtime:0.617 hours
Usage:0%
Score:0.014m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:37.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:107
V. Kills: N/A
Deaths:1
KDR:107
Accuracy:30.158% A*
KPH:86.400 B+
VKPH:0 D**
M20 Basilisk
A++
Kills:72
V. Kills:14 N/A
Deaths:1
KDR:72
Accuracy:57.285% A++
KPH:45.400 A++
VKPH:8.800 C**
M20 Basilisk
A*
Kills:62
V. Kills:9 N/A
Deaths:2
KDR:31
Accuracy:58.761% A*
KPH:50.600 A*
VKPH:7.300 C--
Kills:241 (0 + 241)
Deaths:4
KDR:60.250
VKDR:5.750
Vehicle Kills:23
Kill Difference:237
Playtime:4.049 hours
Usage:0%
Score:0.079m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:58.761%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 30,05129,7054,9396.014B*1.0732.8%A47.282%A++111.1B*1.3B+306267.3h9B*27.4B*
NS-15M2 8,5478,4521,4195.956A++1.0233.635%A++46.936%A*92.1A1B+25491.8h9.3B**27.7B*
Orion VS54 5,9335,8809596.131A*1.1931.744%A++45.119%A**85A+N/A28969.2h9.2B*29C*
Ghost 5,2265,2196857.619A+2.6845.134%B++86.473%A++71.4B*N/A19473.1h1.6B**3.5B*
NS-44 Commissioner 4,0464,0291,3283.034A++1.9144.539%B*42.691%M69.6B**N/A18557.9h2.8B**6.4B*
H-V45 2,3502,3304694.968M0.0332.917%A+38.369%A*77.2A+N/A23830.2h10B**30.5B**
Serpent VE92 2,1882,1624155.21M++0.2730.531%B**36.309%M79.5A1B**22027.2h9.6B*31.3B*
Eridani SX5 2,1442,1283615.895M**0.9631.761%B*44.173%M++89.4A+N/A24623.8h8.6B**27B*
NS-357 Underboss 2,0662,0579292.214B**2.7345.434%B**43.607%A**99.9A+N/A27920.6h3.2B*7B*
Saron Laser Cannon 2,9821,9842547.811A+2.8724.288%D*1.109%D21.6B+10.9C+12591.8h59.4B*244.6B++
Pulsar C 2,0151,9813765.269A+0.3333.513%A+40.838%M+66.9B**1.1A25829.6h9B++26.9B*
NS-11A 1,8721,8574004.643M+0.3033.295%A++40.549%A*80.7A++N/A21323h9.5A28.5B**
VE-H Maw 1,8321,8213645.003A*0.0629.729%B+40.033%A65C++N/A24528h8.8B+29.7B+
VE-S Canis 1,8221,8113205.659M++0.7232.75%B+42.628%A*87.5B*N/A26920.7h8.4B++25.5B+
NSX Daimyo 1,6901,6902377.131B*2.1954.836%A++96.686%B++102.4AN/A27816.5h1.8B**3.3B**
NS Decimator 2,2821,6053015.332M**0.3964.381%B+1.122%D-60.6A25.5B**39226.5h3.5B++5.4B*
NS-11C 1,4951,4732994.926M**0.0131.604%A37.067%M+71.5A++1.1A+17920.6h10.6B*33.6B*
NS-45 Pilot 1,4331,4234383.249A1.6941.575%A+39.213%A139.5A++1B+42810.2h5.8B+14B*
VX6-7 1,3281,3212914.54A*0.4029.097%B++33.46%A++58.5B+N/A16522.6h9.6B++33.1B++
NS-61 Emissary 1,3351,3202585.116S0.1841.458%A*44.546%S114.8M**1.3A+27311.5h10.3B+24.8B++
VE-LR Obelisk 1,3101,2941866.957A**2.0241.36%B**51.546%A*109.7A*1.4B++28311.8h4.2B**10.3B**
Flare VE6 1,2741,2632574.914M+0.0328.533%B++39.113%A++68.3B+N/A17718.5h8.8B+30.8B++
NSX-P Tanto 1,2751,2601816.961S2.0240.537%M42.302%A*127.3M**1.5B**3289.9h9.4B**23.3B**
Artemis VX26 1,2401,2312315.329M0.3930.645%B+39.643%A*59.8B++N/A18020.6h11.5C++37.6B+
VX29 Polaris 1,2251,2231826.72M**1.7831.34%B**39.084%A++83.8B*N/A21814.6h9.7B*31B*
NSX-P Naginata 1,2211,2111677.251S2.3135.571%A*43.435%A++178.1M**1.5B+8556.8h8.4A23.6B**
Spiker 1,2221,2104322.801A+2.1434.691%B++39.422%A*100.8A++1B+28612h6.3B++18.1B*
NS Baron G5 1,2171,2022145.617S0.6853.211%B*39.518%S141.4S1.8M++3678.5h3A5.7B+
Ursa 1,2271,2012295.245M++0.3132.204%A39.384%A++69.8B+1.5A+16917.2h9B+27.9B++
SVA-88 1,2061,1962444.902A+0.0429.17%B*50.502%M++60.1C*N/A17119.9h10B+34.4B++
Deimos VA29 1,2021,1943353.564A++1.3863.327%C+38.945%M**103.8A+N/A28911.5h1.8B*2.9B+
Parallax VX3 1,1941,1941746.862B+1.9251.338%A++88.442%A128.4SN/A3499.3h1.4A2.8B**
Lasher X2 1,2191,1911936.171S1.2344.583%A*4.198%C*128.1M**3A3119.3h13A29.2B**
NS-7 PDW 1,1971,1842115.611S0.6729.811%B*41.892%M**65.4A++N/A16918.1h10.8B**36.3B++
Eidolon VE33 1,1921,1812155.493A**0.5540.62%A++48.603%M+95.2A**N/A30212.4h5.3B**13B**
Sirius SX12 1,1901,1802265.221M0.2829.603%B*37.881%M+73.8AN/A20816h10.4B**35.1B++
Terminus VX-9 1,1951,1803173.722B*1.2229.765%B++42.373%A++58.4B+N/A18220.2h10.5B++35.4B++
Pandora VX25 1,1861,1762404.9M++0.0454.619%B**24.49%A*91.9AN/A26412.8h3.3B*6.1B**
Zenith VX-5 1,1891,1741896.212S1.2730.749%B*33.475%A++75.3B**1B*19015.6h10.3B++33.4B++
Pulsar VS1 1,1841,1732295.122S0.1835.228%A*43.223%M+93.1M+N/A30912.6h8.8A++25A
CME 1,1851,1732774.235S0.7039.675%A**51.066%M**83.8A++N/A28014h9.6A+24.2A
NS-30 Vandal 1,1771,1721487.919A*2.9840.186%B**48.635%M54.5BN/A14021.5h5B+12.3B++
NSX Naginata 1,1831,1711637.184S2.2438.109%M+54.227%M*201.9S2.1M5545.8h8.1B*21.2B**
Pulsar LSW 1,1791,1682384.908A*0.0328.072%B++46.49%M61.2C**N/A26719.1h10B++35.8B++
Skorpios 1,1761,1682474.729M0.2129.242%C**36.558%A*71.2B++N/A17716.4h9.7B++33.3B+
Force-Blade 1,1191,07813,4130.08A+4.8625.502%C--14.657%A+1.2B+N/A3933.9h1.8B++6.9B+
Phobos VX86 1,0431,0362114.91M0.0359.713%C+52.51%S140M+N/A3647.4h1.9B*3.2B+
Hornet Missiles 1,3438022334.87S29.9366.509%B+N/A114.6B*77.3A7417h9.4B+14.2B+
Solstice VE3 7997851684.673S0.2729.463%B**30.828%A++36.3B+N/A18721.6h10.9B*37.2C**
Lumine Edge 7257095,7490.123C+4.8224.287%C21.721%B*2.2CN/A6324.3h1.3B5.5C*
Light PPA 7517084814.75B**9.8141.026%C+N/A68.7B4.2C**19710.3h10.4B25.3B
NSX Tomoe 6936881275.417A*0.4829.649%C+67.006%M74B**N/A1859.3h9.8B**33B++
NSX Tengu 6396321075.907S0.9749.487%A++42.722%M++147M**1.6A*4104.3h8.2B**16.7B*
Solstice Burst 592583886.625M**1.6939.25%A*38.25%A++124A*1.9A*4234.7h9.9B**25.1B**
S1 6854811612.988M**1.9564.629%B++N/A47.6A+20.2B*41910.1h6.2C++9.7C**
Lancer VS22 7174771034.631M**0.3148.982%D**N/A39.8A+20B28012h4.4B*9.1B*
NSX-P Tengu 477474885.386S0.4554.062%M39.241%M175.6S1.1C**5202.7h8.4B**15.6B**
V10 452451666.833B**1.8956.587%A*85.366%B*145.5SN/A3863.1h1.5B**2.7B**
VE-C Horizon 416411666.227M+1.2944.281%A41.363%A*158.1A*1.9B*5182.6h10B**22.6B*
Auraxium Force-Blade 3523453,5580.097A+4.8441.875%B*15.652%A++2.4B**N/A6143.3h1.6B*3.7B++
Nyx VX31 3343323210.375A**5.4451.587%M49.699%A*158.1M**1A6402.1h3.8A7.4A
Equinox VE2 Burst 327322654.954A0.0132.594%B*35.404%B++76.7B++1.2B++2224.2h11B+33.6B++
Eclipse VE3A 332321635.095B**0.1633.553%A40.187%M**82.3B**2.8M++2603.9h10.1B+30.2B*
Thanatos VE70 314309923.359A**1.5864.918%A*29.45%M+118.8M*1.9M++4852.6h3.6B*5.6B**
Blueshift VM5 3022952710.926M*5.9929.349%A++41.017%M*98.3M++2.3M++3293h12.3B**41.8B**
Blueshift VM5 2962912710.778M*5.8430.53%A++41.237%M*97M++1.7A++3473h12.9B*42.2B**
Quasar VM1 276273318.806S3.8724.534%A++33.7%M+47.1A+N/A1925.8h11.4B**46.3B+
NS-TMC-01 "His Regards" 2682642,6200.101A*4.8431.137%B+19.697%A++2.9B*N/A791.5h1.7B+5.5B+
Quasar VM1 258255318.226M++3.2923.884%B**29.02%A44C**N/A1455.8h11.9B+50B++
Plasma Grenade 2282241224N/A219.0653.333%B*N/A560C+10C+26930.4h3.5C+6.5B
Anti-Vehicle Grenade 2541901190N/A185.0648.432%C-N/A316.7C-106.7C**17650.6h5.4C+11.1C+
C-4 226189692.739B*2.2036.446%A++N/A54D10.6D*6333.5h1.5C+4.1B++
Rocklet Rifle 298181374.892S0.0555.359%C*N/A38.5B+24.9C+4954.7h40.3C72.8C+
E540 Halberd 2391651165U160.0656.957%B**N/A56.9A*25.5A+3522.9h4A7A
Saron HRB 2431591015.9A++10.9667.913%M+N/A36.1B*19.1C**2604.4h22.1C+32.5B*
Maelstrom Turbo Laser 234159227.227A++2.2931.195%C+1.258%D-34.6B**16.3B+2484.6h48.1B**154.1B*
NSX Yumi 135133304.433A++0.5136.434%A++44.361%A++102.3M+1.5B++3421.3h8.5B**23.3B**
Beamer VS3 116115383.026A**1.9137.561%A+40%A*67.6A+N/A3371.7h6.1B**16.2B**
M12 Kobalt 1071071107S102.0630.158%A*23.365%B**89.2B+N/A3611.2h16.4B+54.5B+
Revenant 106106147.571A2.6355.31%M++53.774%M151.4MN/A4090.7h5A9A++
VE-A Lacerta 106106273.926A+1.0140.116%A++45.283%A++151.4A**N/A4410.7h7.2A+17.9A
Hunter QCX 9894531.774A+3.1743.377%C++40.426%B**55.3M*2.4C+2001.7h3.2B+7.3B+
NSX Tanto 9493910.333S5.3942.85%M+60.215%S186S2M+14870.5h8.8B**20.6B**
Supernova PC 11182420.5A++15.5667.238%A++N/A58.6A**20.7M+4661.4h4.3B+6.4B**
Supernova VPC 9679179S74.0654.032%C*1.266%C79A+17A*7901h2.5B++4.7B++
M20 Basilisk 8672172U67.0657.285%A++8.333%B**45A++8.8C**3101.6h58.3B**101.8B**
The Immortal 6968174M0.9441.205%B++47.059%A*136M+2B**3110.5h6.2A+15.1A
Spear Anti-Vehicle Phalanx Turret 9266166S61.0662.384%A++1.515%D*94.3A**37.1A6520.7h5.1B*8.1B*
Darkstar 6565125.417M++0.4834.876%A++41.539%A*108.3A*N/A5800.6h9.3A++26.6A+
M12 Kobalt-H 7065321.667C+16.7337.185%M+15.385%C108.3C8.3A3660.6h18.6D50.1B++
A30 Walker 9163163U58.0631.57%AN/A24.2B+10.8C+1292.6h91.3B++289.3B++
M20 Basilisk 7162231U26.0658.761%A*9.677%A++51.7A*7.5C-3111.2h54B**91.9A+
NS-44L Blackhand 6060144.286M0.6552.482%A55%B**120SN/A4420.5h2.5A4.7B**
C150 Dalton 9557319B**14.0648.586%B**1.754%A+57B++38B*12951h3.3B+6.8B*
Supernova FPC 7450150S45.0662.963%AN/A62.5M+30M+23580.8h3.7B**5.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon136,8643.9h
Nano-Armor Kit2763,1823.3h
Nanite Revive Grenade0940h
Nanite Healing Grenade0750h
Medical Applicator78104,6615.7h
Restoration Kit308550.6h
Motion Spotter2311,4115.4h
Spitfire Auto-Turret0690.1h
Recon Detection Device38691.1h
Ammunition Package12270.1h
Medical Kit2,31229,05776.6h
Anti-Infantry MANA Turret0540.1h
Nano-Repair Grenade0520h
Snowman Soldier2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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