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Primarch Simplenubb[MEDK] Simplenubb
VS BR 99

KDR: 4.83

Score: 30.5m

Last Seen: Jan 16th, 2019 3:07 PM
- OFFLINE - 23.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
Level Progress (to 100): 37%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 NS-44 Commissioner Saron Laser Cannon Serpent VE92 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,854,578 MLG Score: 7078
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.487%42.173%13283898470,2416.33087-1.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.113%2.01A*3.289M*-0.193CHEAD ++ (~26.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.619B+8.90.375C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.163%1.02%745310192,84333511208.46131254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.179%-1.29D**-0.54D-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.3-0.152C46.60.118C+138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%411102179362860.21823291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.284A-0.875D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.797B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.545%9.827%149310191732012410.86069671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.307%1.238B**1.408A0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.505B+28.90.263C*29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.377%89.357%149210206,154149674.11089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.616%1.815A++1.431A1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.70.474B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.541%23.442%149210201,075123670.869741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.442%1.344A1.784A++1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.70.446B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 22
30.5m182.6%440 (26.4k)369 (22.1k)4.8256988,20418,2785.0462999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221078329.519%40.73%120204:3130

9% Combat Medic53% Heavy Assault14% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMJan 16th, 2019 11:55 AM (21h) (PST)Jan 16th, 2019 1:31 PM (19h) (PST)Jan 16th, 2019 11:07 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8061926141.0670.2210.4342.0360.0497078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,37711,51236,865641326122322,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1378.3h/57.4d 4,032 35,925 25,544 168.4k 1,582 5,579 4,022 66.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:18,879
Deaths:3,241
KDR:5.825
Accuracy:31.278% A
HSR:44.075% A++
NS-15M2
M+
Kills:7,876
Deaths:1,328
KDR:5.931
Accuracy:33.366% A++
HSR:46.699% M+
Orion VS54
M
Kills:4,297
Deaths:747
KDR:5.752
Accuracy:30.492% A*
HSR:43.984% M
VE-H Maw
A+
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B*
HSR:40.033% A+
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B**
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A+
HSR:39.084% A*
Ursa
A*
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A*
SVA-88
M*
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B**
HSR:50.502% M*
Pulsar LSW
M++
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B**
HSR:46.490% M++
Kills:38,890
Deaths (as Heavy Assault):6,828
Deaths (to Heavy Assaults):4,987
KDR:5.69566
Kill Difference:32,062
Playtime:730.561 hours
Usage:53%
Score:17.516m
Score/min:400
Accuracy (listed only):30.435%
HSR (listed only):43.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,924
Deaths:372
KDR:5.172
Accuracy:30.115% A
HSR:35.967% M+
Eridani SX5
M++
Kills:1,628
Deaths:269
KDR:6.052
Accuracy:30.220% B++
HSR:41.401% M++
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% M
NS-11C
M++
Kills:1,390
Deaths:275
KDR:5.055
Accuracy:31.373% A+
HSR:36.403% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.879% B+
HSR:40.859% A**
VX6-7
A*
Kills:1,274
Deaths:284
KDR:4.486
Accuracy:28.863% B*
HSR:32.732% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Pandora VX25
A*
Kills:645
Deaths:153
KDR:4.216
Accuracy:52.966% A
HSR:23.566% A*
Deimos VA29
A
Kills:430
Deaths:122
KDR:3.525
Accuracy:76.843% A
HSR:23.256% B**
Solstice Burst
M
Kills:307
Deaths:43
KDR:7.140
Accuracy:39.824% M
HSR:38.762% A*
Eclipse VE3A
M*
Kills:194
Deaths:43
KDR:4.512
Accuracy:31.003% B**
HSR:36.083% M*
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B*
HSR:43.210% M
Kills:16,275
Deaths (as Light Assault):3,149
Deaths (to Light Assaults):4,032
KDR:5.16831
Kill Difference:13,126
Playtime:290.383 hours
Usage:21%
Score:5.346m
Score/min:307
Accuracy (listed only):35.209%
HSR (listed only):35.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,883
Deaths:378
KDR:4.981
Accuracy:32.021% A++
HSR:36.219% A*
Eridani SX5
M++
Kills:1,628
Deaths:269
KDR:6.052
Accuracy:30.220% B++
HSR:41.401% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.879% B+
HSR:40.859% A**
NS-11A
A*
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A+
HSR:36.465% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Terminus VX-9
A*
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A*
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
CME
M**
Kills:912
Deaths:220
KDR:4.145
Accuracy:39.286% A**
HSR:50.987% M**
Pandora VX25
A*
Kills:645
Deaths:153
KDR:4.216
Accuracy:52.966% A
HSR:23.566% A*
Pulsar VS1
M
Kills:503
Deaths:127
KDR:3.961
Accuracy:32.089% A++
HSR:38.966% M
Deimos VA29
A
Kills:430
Deaths:122
KDR:3.525
Accuracy:76.843% A
HSR:23.256% B**
Equinox VE2 Burst
B**
Kills:312
Deaths:62
KDR:5.032
Accuracy:32.693% B**
HSR:35.256% B*
Kills:13,627
Deaths (as Combat Medic):2,862
Deaths (to Combat Medics):2,332
KDR:4.76136
Kill Difference:10,765
Playtime:122.858 hours
Usage:9%
Score:2.814m
Score/min:382
Accuracy (listed only):36.677%
HSR (listed only):37.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,551
Deaths:520
KDR:8.752
Accuracy:44.864% B*
HSR:86.794% A++
NS-44 Commissioner
M+
Kills:3,500
Deaths:1,170
KDR:2.991
Accuracy:43.703% B*
HSR:41.629% M+
Eridani SX5
M++
Kills:1,628
Deaths:269
KDR:6.052
Accuracy:30.220% B++
HSR:41.401% M++
NSX Daimyo
A*
Kills:1,603
Deaths:225
KDR:7.124
Accuracy:55.092% A*
HSR:96.631% B*
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.879% B+
HSR:40.859% A**
Artemis VX26
A**
Kills:1,231
Deaths:230
KDR:5.352
Accuracy:30.644% B++
HSR:39.643% A**
NS-357 Underboss
M+
Kills:1,188
Deaths:644
KDR:1.845
Accuracy:41.226% B+
HSR:42.845% M+
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B**
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
NS-45 Pilot
A++
Kills:1,015
Deaths:291
KDR:3.488
Accuracy:42.129% A++
HSR:35.764% A
Spiker
A**
Kills:747
Deaths:321
KDR:2.327
Accuracy:31.590% C**
HSR:39.224% A**
NSX Tomoe
A*
Kills:302
Deaths:62
KDR:4.871
Accuracy:28.258% C+
HSR:58.609% A*
Kills:21,815
Deaths (as Infiltrator):4,801
Deaths (to Infiltrators):3,238
KDR:4.54385
Kill Difference:17,014
Playtime:193.456 hours
Usage:14%
Score:3.967m
Score/min:342
Accuracy (listed only):36.243%
HSR (listed only):49.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:1,924
Deaths:372
KDR:5.172
Accuracy:30.115% A
HSR:35.967% M+
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% M
NS-11C
M++
Kills:1,390
Deaths:275
KDR:5.055
Accuracy:31.373% A+
HSR:36.403% M++
VX6-7
A*
Kills:1,274
Deaths:284
KDR:4.486
Accuracy:28.863% B*
HSR:32.732% A*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
VE-LR Obelisk
A**
Kills:768
Deaths:112
KDR:6.857
Accuracy:38.486% B**
HSR:54.427% A**
Pandora VX25
A*
Kills:645
Deaths:153
KDR:4.216
Accuracy:52.966% A
HSR:23.566% A*
Deimos VA29
A
Kills:430
Deaths:122
KDR:3.525
Accuracy:76.843% A
HSR:23.256% B**
Solstice Burst
M
Kills:307
Deaths:43
KDR:7.140
Accuracy:39.824% M
HSR:38.762% A*
Eclipse VE3A
M*
Kills:194
Deaths:43
KDR:4.512
Accuracy:31.003% B**
HSR:36.083% M*
Eidolon VE33
A*
Kills:182
Deaths:67
KDR:2.716
Accuracy:31.339% B+
HSR:42.308% A*
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B*
HSR:43.210% M
Kills:10,719
Deaths (as Engineer):2,138
Deaths (to Engineers):1,751
KDR:5.01356
Kill Difference:8,581
Playtime:34.935 hours
Usage:3%
Score:0.673m
Score/min:321
Accuracy (listed only):37.189%
HSR (listed only):36.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B*
VKPH:10.900 C*
Hornet Missiles
A++
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B*
VKPH:76.900 A++
Light PPA
B++
Kills:702
V. Kills:43 N/A
Deaths:46
KDR:15.261
Accuracy:40.931% C+
KPH:69.400 B++
VKPH:4.300 B
Maelstrom Turbo Laser
A++
Kills:157
V. Kills:74 209%
Deaths:22
KDR:7.136
Accuracy:31.244% C+
KPH:35.100 A++
VKPH:16.500 B*
Kills:3,645 (2,843 + 0)
Deaths:345
KDR:10.565
VKDR:4.800
Vehicle Kills:1,656
Kill Difference:3,300
Playtime:113.407 hours
Usage:8%
Score:1.179m
Score/min:173
Piloting Accuracy:31.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A
KPH:64.600 A++
VKPH:42.700 A
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.040m
Score/min:770
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:162
V. Kills:72 222%
Deaths:1
KDR:162
Accuracy:57.029% A
KPH:56.400 A*
VKPH:25 A
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.992% M+
KPH:35.700 B**
VKPH:18.900 B+
Supernova PC
M**
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:66.987% A*
KPH:57.300 M*
VKPH:20.300 M**
Supernova VPC
A**
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B+
KPH:78.400 A++
VKPH:16.900 A**
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:532 (211 + 321)
Deaths:16
KDR:33.250
VKDR:14.125
Vehicle Kills:226
Kill Difference:516
Playtime:10.518 hours
Usage:1%
Score:0.315m
Score/min:499
Driving Accuracy:62.963%
Gunner Accuracy:67.992%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:64
V. Kills:13 457%
Deaths:1
KDR:64
Accuracy:57.541% A*
KPH:44.100 A*
VKPH:9 B
M12 Kobalt
M+
Kills:53
V. Kills: N/A
Deaths:1
KDR:53
Accuracy:33.364% M+
KPH:60.600 C+
VKPH:0 D**
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:57.572% N/A
KPH:44.500 N/A
VKPH:7.100 N/A
Kills:167 (0 + 167)
Deaths:4
KDR:41.750
VKDR:5.250
Vehicle Kills:21
Kill Difference:163
Playtime:3.448 hours
Usage:0%
Score:0.058m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:57.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,06918,8793,2415.825B*1.0031.278%A44.075%A++93.8B*N/A245201.2h9.3B*29.6B*
NS-15M2 7,9587,8761,3285.931A*1.1133.366%A++46.699%M+89.4A++N/A24488.1h9.4B**28.1B*
Ghost 4,5584,5515208.752A++3.9344.864%B*86.794%A++67.9AN/A17867h1.6A3.6B**
Orion VS54 4,3344,2977475.752M0.9330.492%A*43.984%M76.7A*N/A25356h9.3B**30.7B*
NS-44 Commissioner 3,5163,5001,1702.991A*1.8343.703%B*41.629%M+65.8AN/A17253.2h2.8B**6.5B*
Saron Laser Cannon 2,9821,9842547.811A*2.9924.289%D*1.109%D-21.6B*10.9C*12491.8h59.4B**244.6B*
Serpent VE92 1,9461,9243725.172M**0.3530.115%A35.967%M+75.2A*N/A19825.6h9.8B**32.5B*
H-V45 1,8961,8833784.981A*0.1632.021%A++36.219%A*71.3A*N/A22026.4h10.3B**32.1B**
VE-H Maw 1,8321,8213645.003A**0.1829.729%B*40.033%A+65B+N/A23428h8.8B*29.7B+
Eridani SX5 1,6371,6282696.052S1.2330.22%B++41.401%M++78.3A++N/A22020.8h8.7B**28.7B++
NSX Daimyo 1,6031,6032257.124B**2.3055.092%A*96.631%B*101.5A++N/A26215.8h1.8B**3.3B**
Pulsar C 1,5021,4842635.643M+0.8232.463%A+37.803%M57.5AN/A23725.8h9.5B++29.2B*
NS-11C 1,4061,3902755.055S0.2331.373%A+36.403%M++70.6A*N/A17119.7h10.7B*34.2B*
NS Decimator 1,9641,3692595.286S0.4664.081%B+1.169%D-58.5A++25.4B**36623.4h3.6B*5.6B*
VE-S Canis 1,3581,3512395.653M**0.8330.879%B+40.859%A**75.1B**N/A23718h8.7B*28B++
VX6-7 1,2811,2742844.486A*0.3428.863%B*32.732%A*57.1B**N/A15822.3h9.7B*33.5B*
NS-11A 1,2691,2562934.287A*0.5431.42%A+36.465%A*68.6A++N/A18418.3h9.8A31.3B**
Artemis VX26 1,2401,2312305.352M*0.5330.644%B++39.643%A**59.8AN/A17820.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82M*0.0128.261%B**38.975%A*70.6B**N/A17817.4h8.8B++31.2B++
VX29 Polaris 1,2251,2231826.72S1.8931.34%A+39.084%A*83.8A+N/A21114.6h9.7B*31B++
Ursa 1,2271,2012295.245S0.4232.204%A++39.384%A*69.8A1.5M16517.2h9B*27.9B*
SVA-88 1,2061,1962444.902A+0.0829.17%B**50.502%M*60.1B+N/A16419.9h10B++34.4B++
NS-357 Underboss 1,1901,1886441.845B**2.9841.226%B+42.845%M+79.2A+N/A22215h3.2B**7.9B*
NS-7 PDW 1,1971,1842115.611S0.7929.811%B**41.892%S65.4A*N/A16318.1h10.8B**36.3B*
Terminus VX-9 1,1951,1803173.722A1.1029.765%B*42.373%A*58.4B*N/A17320.2h10.5B*35.4B++
Sirius SX12 1,1851,1752245.246M**0.4229.566%B**37.958%M*73.4A*N/A19516h10.4B**35.1B*
Zenith VX-5 1,1891,1741896.212S1.3930.749%B**33.475%A*75.3A++1A18615.6h10.3B*33.4B*
NS-30 Vandal 1,1771,1721487.919M**3.0940.186%B**48.635%M54.5B++N/A13821.5h5B+12.3B++
Pulsar LSW 1,1791,1682384.908M+0.0828.072%B**46.49%M++61.2B++N/A25519.1h10B*35.8B++
Skorpios 1,1761,1682474.729A*0.1029.242%B+36.558%A*71.2B**N/A17316.4h9.7B++33.3B++
Force-Blade 1,1101,06913,3580.08A++4.7525.424%C14.406%B**1.2BN/A3927.8h1.8B+7B+
NS-45 Pilot 1,0251,0152913.488A++1.3442.129%A++35.764%A149.3M+1.5A++4616.8h5.9B++14.1B**
CME 9229122204.145M0.6839.286%A**50.987%M**76.6A*N/A23811.9h9.8A25A
Hornet Missiles 1,3438022334.87S30.0466.509%B+N/A114.6B*77.3A++7397h9.4C**14.2B+
Solstice VE3 7997851684.673S0.1529.463%A30.828%A++36.3B**N/A16521.6h10.9B*37.2B+
VE-LR Obelisk 7837681126.857M+2.0338.486%B**54.427%A**99.7M+1.9A*2537.7h4.5B**11.8B**
Spiker 7547473212.327A2.5031.59%C**39.224%A**87.9A++N/A2198.5h6.2B++19.6B*
Light PPA 7457024615.261A10.4440.931%C+N/A69.5B++4.3B19510.1h10.3B+25.2B+
Pandora VX25 6506451534.216M++0.6152.966%A23.566%A*70.1AN/A2139.2h3.3B*6.3B**
Lumine Edge 5515394,6330.116C+4.7122.236%C-19.481%B+2CN/A5274.4h1.4C++6.2C++
Pulsar VS1 5115031273.961M++0.8632.089%A++38.966%M60.6A*1A+2528.3h9.5A++29.7A
Deimos VA29 4324301223.525A++1.3076.843%A23.256%B**87.8A++N/A2704.9h1.7B**2.2B++
Lancer VS22 582384765.053S0.2348.383%F-N/A38.8M*20A2579.9h4.4B*9.1B*
Equinox VE2 Burst 317312625.032A++0.2132.693%B**35.256%B*78A1.3A+2104h11B++33.6B*
Solstice Burst 314307437.14S2.3139.824%M38.762%A*133.5M**3S3422.3h9.6B**24.1A
NSX Tomoe 304302624.871A*0.0528.258%C+58.609%A*53B++N/A1365.7h11.3B*40B+
S1 405273853.212S1.6163.602%B++N/A43.3A+21A4166.3h6.8C+10.8B
Quasar VM1 253251298.655S3.8324.648%A*33.068%M++45.6A*N/A1775.5h11.6B**47B++
Quasar VM1 235233298.034M++3.2123.939%A30.472%A*42.4B++N/A1385.5h12.2B+51B++
Frag Grenade 2172141214N/A209.1753.3%B**N/A535C*7.5C+22910.4h3.5B6.6B+
Eclipse VE3A 201194434.512A+0.3131.003%B**36.083%M*62.6B*2.3M++2063.1h11.1B+35.9B++
Eidolon VE33 183182672.716A2.1131.339%B+42.308%A*43.3B**N/A1874.2h7.3B++23.4B++
C-4 214177662.682B**2.1433.784%A+N/A52.1D10.9D*5473.4h1.4C**4.2B++
Anti-Vehicle Grenade 2211651165N/A160.1748.302%CN/A330C112C*16590.5h5.4C*11.2C*
NSX-P Tanto 163162473.447M+1.3829.972%B*43.21%M45B**N/A1973.6h11.2B*37.5B*
E540 Halberd 2341621162U157.1757.029%AN/A55.9A*24.8A3452.9h4A+7A+
Saron HRB 2431591015.9A*11.0767.992%M+N/A36.1B**19.1B+2564.4h22.1C++32.4B**
Maelstrom Turbo Laser 231157227.136A++2.3131.244%C+1.274%D-34.9A++16.4B*2474.5h47.3B**151.4B*
Rocklet Rifle 263156305.2S0.3755.438%C**N/A39B*26.8C++4834h39.2C+70.7C++
Supernova PC 11182420.5A*15.6766.987%A*N/A58.6M**20.7M**4361.4h4.3B+6.4B**
Supernova VPC 9679179S74.1754.032%B+1.266%C79A++17A**7711h2.5B*4.7B++
M20 Basilisk 7764164U59.1757.541%A*4.688%C-42.7A*8.7C**3061.5h58.4B**101.4A
Spear Anti-Vehicle Phalanx Turret 8661161S56.1765.525%A*1.639%D*101.7M**41.7A*6460.6h5A7.7A
C150 Dalton 9356318.667A++13.8451.695%A1.786%B**62.2A+41.1B**7690.9h3.3B++6.3A
M12 Kobalt 5353153S48.1733.364%M+24.528%A+58.9C+N/A2130.9h20.5C+61.4B++
M20 Basilisk 5850225U20.1757.572%A*8%B**45.5A*7.3C-2921.1h57.5A99.8A+
Supernova FPC 7450150S45.1762.963%B**N/A62.5M**30M*22600.8h3.7B**5.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter229,5894.7h
Restoration Kit308550.6h
Nano-Armor Kit1852,8492.8h
Snowman Soldier2520.1h
Spawn Beacon115,1643.1h
Medical Applicator4355,4653.3h
Ammunition Package01670h
Medical Kit1,69720,14354.1h
Recon Detection Device38691.1h

Check the help document for the dictionary if you want to learn more about words used here.


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