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Harbinger Simplenubb[MEDK] Simplenubb
VS BR 88

KDR: 4.72

Score: 25.8m

Last Seen: Nov 15th, 2018 8:15 AM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
Level Progress (to 89): 64%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 NS-44 Commissioner Saron Laser Cannon VE-H Maw Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,358,382 MLG Score: 5882
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.65%40.595%12443798258,8106.23979-1.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.868%1.869A++3.091M++0.007C+HEAD ++ (~25.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.606B+90.368C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.143%1.025%844310162,82929511199.58983253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%-1.296D**-0.539D-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186-0.164C46.80.111C+139.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%461101879321830.24534294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.291A-0.893D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.797B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.804%3.39%134210171181742340.67428650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%1.929A++-0.223C-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.517B+31.90.172C++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.529%86.111%134110183,600126752.83912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.265A1.253A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.60.482B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.72%23.156%13421017881101960.864573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.581%1.2B**1.752A++0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.90.393B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
25.8m185.9%415 (24.9k)346 (20.8k)4.71773,18915,5164.9603688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1019891628.744%37.712%108404:4829

9% Combat Medic52% Heavy Assault13% Infiltrator23% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMNov 15th, 2018 2:29 PM (16m) (PST)Nov 15th, 2018 5:17 AM (9h) (PST)Nov 15th, 2018 4:15 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7711835880.9800.2080.3701.9160.0515882

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,24910,98435,265591222115320,746

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1244.6h/51.9d 3,776 27,601 21,524 143.1k 1,405 5,101 3,778 57.6m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:1,727
Deaths:339
KDR:5.094
Accuracy:29.796% A
HSR:34.742% M
Pulsar C
M
Kills:1,394
Deaths:248
KDR:5.621
Accuracy:32.412% A++
HSR:37.877% M
VE-S Canis
A**
Kills:1,341
Deaths:236
KDR:5.682
Accuracy:30.824% B+
HSR:41.014% A**
NS-11C
M++
Kills:1,324
Deaths:267
KDR:4.959
Accuracy:31.185% A+
HSR:36.631% M++
Eridani SX5
M++
Kills:1,276
Deaths:213
KDR:5.991
Accuracy:29.005% B+
HSR:39.812% M++
VX6-7
A*
Kills:1,274
Deaths:284
KDR:4.486
Accuracy:28.863% B*
HSR:32.732% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Solstice VE3
A*
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A*
Pandora VX25
A*
Kills:643
Deaths:152
KDR:4.230
Accuracy:52.903% A
HSR:23.484% A*
Deimos VA29
A
Kills:238
Deaths:84
KDR:2.833
Accuracy:74.346% A
HSR:22.269% B**
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B**
HSR:43.210% M
Eclipse VE3A
A**
Kills:154
Deaths:34
KDR:4.529
Accuracy:30.348% B*
HSR:32.468% A**
Kills:15,019
Deaths (as Light Assault):2,943
Deaths (to Light Assaults):3,474
KDR:5.1033
Kill Difference:12,076
Playtime:281.440 hours
Usage:23%
Score:5.088m
Score/min:301
Accuracy (listed only):34.566%
HSR (listed only):34.997%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:13,949
Deaths:2,471
KDR:5.645
Accuracy:29.960% B**
HSR:40.978% A+
NS-15M2
M
Kills:5,567
Deaths:963
KDR:5.781
Accuracy:32.160% A++
HSR:45.428% M
Orion VS54
A**
Kills:3,207
Deaths:569
KDR:5.636
Accuracy:28.957% A++
HSR:41.254% A**
VE-H Maw
A++
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B*
HSR:40.033% A++
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B**
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A+
HSR:39.084% A*
Ursa
A**
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A**
SVA-88
M**
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% A
HSR:50.502% M**
Pulsar LSW
M++
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B**
HSR:46.490% M++
Kills:30,561
Deaths (as Heavy Assault):5,515
Deaths (to Heavy Assaults):4,135
KDR:5.54143
Kill Difference:25,046
Playtime:648.244 hours
Usage:52%
Score:14.462m
Score/min:372
Accuracy (listed only):29.984%
HSR (listed only):42.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,705
Deaths:346
KDR:4.928
Accuracy:31.466% A++
HSR:34.370% A++
VE-S Canis
A**
Kills:1,341
Deaths:236
KDR:5.682
Accuracy:30.824% B+
HSR:41.014% A**
Eridani SX5
M++
Kills:1,276
Deaths:213
KDR:5.991
Accuracy:29.005% B+
HSR:39.812% M++
NS-11A
A*
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A+
HSR:36.465% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Terminus VX-9
A*
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A*
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Pandora VX25
A*
Kills:643
Deaths:152
KDR:4.230
Accuracy:52.903% A
HSR:23.484% A*
CME
M**
Kills:595
Deaths:151
KDR:3.940
Accuracy:38.613% A**
HSR:49.580% M**
Pulsar VS1
M
Kills:503
Deaths:127
KDR:3.961
Accuracy:32.089% A++
HSR:38.966% M
Equinox VE2 Burst
B**
Kills:312
Deaths:62
KDR:5.032
Accuracy:32.693% B**
HSR:35.256% B*
Deimos VA29
A
Kills:238
Deaths:84
KDR:2.833
Accuracy:74.346% A
HSR:22.269% B**
Kills:12,576
Deaths (as Combat Medic):2,663
Deaths (to Combat Medics):1,916
KDR:4.72249
Kill Difference:9,913
Playtime:113.989 hours
Usage:9%
Score:2.544m
Score/min:372
Accuracy (listed only):36.288%
HSR (listed only):36.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,600
Deaths:413
KDR:8.717
Accuracy:43.529% B++
HSR:86.111% A++
NS-44 Commissioner
M
Kills:3,192
Deaths:1,086
KDR:2.939
Accuracy:43.220% B*
HSR:40.445% M
VE-S Canis
A**
Kills:1,341
Deaths:236
KDR:5.682
Accuracy:30.824% B+
HSR:41.014% A**
Eridani SX5
M++
Kills:1,276
Deaths:213
KDR:5.991
Accuracy:29.005% B+
HSR:39.812% M++
Artemis VX26
M
Kills:1,231
Deaths:230
KDR:5.352
Accuracy:30.644% B++
HSR:39.643% M
NS-357 Underboss
M+
Kills:1,188
Deaths:644
KDR:1.845
Accuracy:41.226% B++
HSR:42.845% M+
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% A
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Spiker
A**
Kills:674
Deaths:291
KDR:2.316
Accuracy:30.958% C*
HSR:38.279% A**
NSX Tomoe
A*
Kills:241
Deaths:55
KDR:4.382
Accuracy:27.124% C
HSR:58.091% A*
NS-45 Pilot
B**
Kills:200
Deaths:69
KDR:2.899
Accuracy:35.867% B++
HSR:33% B**
Kills:17,642
Deaths (as Infiltrator):4,067
Deaths (to Infiltrators):2,816
KDR:4.33784
Kill Difference:13,575
Playtime:161.063 hours
Usage:13%
Score:2.935m
Score/min:304
Accuracy (listed only):33.938%
HSR (listed only):44.945%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M
Kills:1,727
Deaths:339
KDR:5.094
Accuracy:29.796% A
HSR:34.742% M
Pulsar C
M
Kills:1,394
Deaths:248
KDR:5.621
Accuracy:32.412% A++
HSR:37.877% M
NS-11C
M++
Kills:1,324
Deaths:267
KDR:4.959
Accuracy:31.185% A+
HSR:36.631% M++
VX6-7
A*
Kills:1,274
Deaths:284
KDR:4.486
Accuracy:28.863% B*
HSR:32.732% A*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Solstice VE3
A*
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A*
Pandora VX25
A*
Kills:643
Deaths:152
KDR:4.230
Accuracy:52.903% A
HSR:23.484% A*
VE-LR Obelisk
A*
Kills:516
Deaths:67
KDR:7.701
Accuracy:36.358% B++
HSR:50.581% A*
Deimos VA29
A
Kills:238
Deaths:84
KDR:2.833
Accuracy:74.346% A
HSR:22.269% B**
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B**
HSR:43.210% M
Eclipse VE3A
A**
Kills:154
Deaths:34
KDR:4.529
Accuracy:30.348% B*
HSR:32.468% A**
Eidolon VE33
A*
Kills:146
Deaths:55
KDR:2.655
Accuracy:30.910% B+
HSR:41.096% A*
Kills:9,537
Deaths (as Engineer):1,934
Deaths (to Engineers):1,497
KDR:4.93123
Kill Difference:7,603
Playtime:33.296 hours
Usage:3%
Score:0.635m
Score/min:318
Accuracy (listed only):36.442%
HSR (listed only):34.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B*
VKPH:10.900 C**
Hornet Missiles
A++
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.517% B+
KPH:114 B*
VKPH:76.900 A++
Light PPA
B*
Kills:688
V. Kills:42 N/A
Deaths:43
KDR:16
Accuracy:40.639% C+
KPH:69.200 B*
VKPH:4.200 C**
Maelstrom Turbo Laser
A++
Kills:157
V. Kills:74 209%
Deaths:21
KDR:7.476
Accuracy:31.251% C+
KPH:36.200 A++
VKPH:17.100 B**
Kills:3,631 (2,829 + 0)
Deaths:341
KDR:10.648
VKDR:4.853
Vehicle Kills:1,655
Kill Difference:3,290
Playtime:113.103 hours
Usage:9%
Score:1.174m
Score/min:173
Piloting Accuracy:31.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A
KPH:64.600 A++
VKPH:42.700 A
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.040m
Score/min:764
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.992% M+
KPH:35.700 B**
VKPH:18.900 B
E540 Halberd
A**
Kills:151
V. Kills:69 216%
Deaths:1
KDR:151
Accuracy:59.545% A+
KPH:57.900 A**
VKPH:26.500 A+
Supernova PC
M**
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:66.987% A*
KPH:57.400 M**
VKPH:20.300 M**
Supernova VPC
A**
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B+
KPH:78.400 A++
VKPH:16.900 A**
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:63.176% N/A
KPH:66.400 N/A
VKPH:31.900 N/A
Kills:521 (211 + 310)
Deaths:16
KDR:32.563
VKDR:13.938
Vehicle Kills:223
Kill Difference:505
Playtime:10.246 hours
Usage:1%
Score:0.307m
Score/min:499
Driving Accuracy:63.176%
Gunner Accuracy:59.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:62
V. Kills:13 443%
Deaths:1
KDR:62
Accuracy:57.093% A*
KPH:44.500 A*
VKPH:9.300 B+
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:57.225% N/A
KPH:45.400 N/A
VKPH:7.300 N/A
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:7
Vehicle Kills:21
Kill Difference:109
Playtime:2.496 hours
Usage:0%
Score:0.045m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:57.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,09213,9492,4715.645B*0.9329.96%B**40.978%A+83.9B++N/A216166.2h9.4B*31.4B*
NS-15M2 5,6245,5679635.781A*1.0632.16%A++45.428%M82.2A+N/A20667.7h9.4B**29.1B**
Ghost 3,6053,6004138.717A++443.529%B++86.111%A++61.1B**N/A15858.9h1.6A3.8B*
Orion VS54 3,2303,2075695.636M+0.9228.957%A++41.254%A**68.2A++N/A24247h9.7B**33.3B
NS-44 Commissioner 3,2063,1921,0862.939A*1.7843.22%B*40.445%M62.6AN/A16451h2.9B**6.6B*
Saron Laser Cannon 2,9821,9842547.811A++3.0924.289%D*1.109%D21.6B*10.9C**12491.8h59.4B**244.6B*
VE-H Maw 1,8321,8213645.003A*0.2929.729%B*40.033%A++65B+N/A23228h8.8B*29.7B++
Serpent VE92 1,7451,7273395.094M**0.3829.796%A34.742%M72.6A*N/A18823.8h9.9B**33.2B*
H-V45 1,7131,7053464.928A*0.2131.466%A++34.37%A++68.5A++N/A21024.9h10.5B**33.2B**
Pulsar C 1,4121,3942485.621M*0.9032.412%A++37.877%M56.2AN/A22624.8h9.5B++29.3B*
VE-S Canis 1,3481,3412365.682M**0.9730.824%B+41.014%A**74.9B**N/A22917.9h8.6B*28B++
NS-11C 1,3391,3242674.959S0.2431.185%A+36.631%M++69.3A*N/A16719.1h10.8B*34.6B*
NS Decimator 1,8481,2922475.231S0.5164.172%B+1.238%D-57.7A+24.8B**35022.4h3.6B*5.6B*
Eridani SX5 1,2811,2762135.991S1.2729.005%B+39.812%M++69.7A+N/A17718.3h8.9B**30.5B++
VX6-7 1,2811,2742844.486M+0.2328.863%B*32.732%A*57.1B**N/A15722.3h9.7B*33.5B*
NS-11A 1,2691,2562934.287M0.4331.42%A+36.465%A*68.6A++N/A18218.3h9.8A31.3B**
Artemis VX26 1,2401,2312305.352M*0.6430.644%B++39.643%M59.8AN/A17620.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82M++0.1028.261%B**38.975%A*70.6B**N/A17317.4h8.8B*31.2B++
VX29 Polaris 1,2251,2231826.72S2.0031.34%A+39.084%A*83.8A++N/A20914.6h9.7B**31B++
Ursa 1,2271,2012295.245S0.5332.204%A++39.384%A**70.2A+1.5M16417.1h9B*27.9B*
SVA-88 1,2061,1962444.902A+0.1929.17%A50.502%M**60.1B++N/A16219.9h10B*34.4B++
NS-357 Underboss 1,1901,1886441.845B**2.8741.226%B++42.845%M+79.7A+N/A22114.9h3.2B**7.9B++
NS-7 PDW 1,1971,1842115.611S0.8929.811%B**41.892%S65.4A*N/A15918.1h10.8B**36.3B*
Terminus VX-9 1,1951,1803173.722A+1.0029.765%B*42.373%A*58.4B*N/A17120.2h10.5B*35.4B*
Sirius SX12 1,1851,1752245.246M**0.5329.566%B**37.958%M*73.4A**N/A19116h10.4B**35.1B*
Zenith VX-5 1,1891,1741896.212S1.5030.749%B**33.475%A*75.3A++1A+18515.6h10.3B*33.4B*
NS-30 Vandal 1,1771,1721487.919M**3.2040.186%A48.635%M54.5B*N/A13721.5h5B+12.3B*
Skorpios 1,1761,1682474.729A*0.0129.242%B+36.558%A*71.2AN/A17216.4h9.7B++33.3B++
Pulsar LSW 1,1791,1682384.908M+0.1928.072%B**46.49%M++61.2B*N/A24619.1h10B*35.8B++
Force-Blade 89385511,7700.073A+4.6423.162%D12.164%B++1C++N/A3847.3h1.8B++7.9C*
Hornet Missiles 1,3438022334.87S30.1566.517%B+N/A114.6B*77.3A++7397h9.4C*14.2B+
Solstice VE3 7997851684.673S0.0429.463%A30.828%A*36.3AN/A15721.6h10.9B*37.2B+
Light PPA 7306884316A11.2840.639%C+N/A69.5B*4.2C**1929.9h10.3B+25.4B+
Spiker 6796742912.316A2.4030.958%C*38.279%A**87.5A*N/A2217.7h6.1B*19.8C**
Pandora VX25 6486431524.23M**0.4952.903%A23.484%A*69.9A+N/A2109.2h3.3B**6.3B**
CME 6005951513.94A**0.7838.613%A**49.58%M**81.5A**N/A2597.3h9.9A25.6A
VE-LR Obelisk 523516677.701M*2.9836.358%B++50.581%A*84.6A*1.1B+2246.1h4.8B*13.1B*
Pulsar VS1 5115031273.961M++0.7632.089%A++38.966%M60.6A*1A+2368.3h9.5A++29.7A
Lancer VS22 543358724.972S0.2648.268%F-N/A38.5M++19.9B**2519.3h4.5B*9.3B*
Lumine Edge 3523413,4570.099C+4.6217.839%D14.663%C1.5C-N/A4226.1h1.5C+8.2C+
Equinox VE2 Burst 317312625.032A++0.3232.693%B**35.256%B*78A1.3A++1984h11B++33.6B*
Quasar VM1 252250298.621S3.9024.673%A*32.8%M+45.5A*N/A1735.5h11.6B**47.1B++
NSX Tomoe 242241554.382A+0.3427.124%C58.091%A*47.3B+N/A1275.1h11.8B++43.7B+
Deimos VA29 239238842.833A+1.8874.346%A22.269%B**68B**N/A2483.5h1.9B*2.6B+
Quasar VM1 234232298M+3.2823.929%A+30.604%A++42.2B++N/A1375.5h12.2B+51.1B++
NS-45 Pilot 201200692.899A1.8235.867%B++33%B**105.3A++N/A3211.9h5.9B++16.4B*
Frag Grenade 1981951195N/A190.2852.593%B**N/A487.5C+7.5C+21000.4h3.6C*6.9B+
S1 296193603.217S1.5063.185%B++N/A41.1A+21.9A+4424.7h6.9C+11C**
C-4 203167652.569B*2.1532.469%AN/A49.1D10.6D*5113.4h1.4C**4.4C++
NSX-P Tanto 163162473.447M+1.2729.972%B**43.21%M45B**N/A1893.6h11.2B*37.5B*
Saron HRB 2431591015.9A*11.1867.992%M+N/A36.1B**19.1B+2564.4h22.1C++32.4B**
Maelstrom Turbo Laser 231157217.476A++2.7631.251%C+1.274%D-36.5A*17.2B**2534.3h46.9B**150.1B**
Eclipse VE3A 161154344.529A0.1930.348%B*32.468%A**55B*2.5M++1972.8h12.1C++39.7B+
E540 Halberd 2201511151U146.2859.545%A+N/A58.1A**26.5A+3642.6h4A+6.7A+
Rocklet Rifle 253149304.967S0.2555.991%BN/A38.2B*26.7C++4733.9h39.4C+70.4C++
Eidolon VE33 147146552.655A2.0630.91%B+41.096%A*41.7B**N/A1883.5h7.5B++24.4B++
Anti-Vehicle Grenade 1971451145N/A140.2847.156%C-N/A290C104C++15990.5h5.3C**11.3C*
Supernova PC 11182420.5A*15.7866.987%A*N/A58.6M**20.7S4081.4h4.3B++6.4B**
Supernova VPC 9679179S74.2854.032%B+1.266%C79A++17M7591h2.5B*4.7B*
M20 Basilisk 7562162U57.2857.093%A*4.839%C44.3A*9.3B+3121.4h57.7B**101.1A
Spear Anti-Vehicle Phalanx Turret 8661161S56.2865.152%A*1.639%D*101.7M**41.7A++6420.6h4.9B**7.6A
C150 Dalton 9356318.667A*13.9551.695%A1.786%A62.2A++41.1B**7630.9h3.3B++6.3A
M20 Basilisk 5850225U20.2857.225%A*8%B*45.5A*7.3C-2921.1h56A97.9A+
Supernova FPC 7450150S45.2863.176%B**N/A62.5S30M*22160.8h3.7B**5.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter177,5433.9h
Restoration Kit308550.6h
Nano-Armor Kit1748,9712.6h
Snowman Soldier2520.1h
Spawn Beacon104,0762.6h
Medical Applicator4252,4733.1h
Ammunition Package01590h
Medical Kit1,46616,87950.9h
Recon Detection Device38691.1h

Check the help document for the dictionary if you want to learn more about words used here.


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