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Paragon Simplenubb[MEDK] Simplenubb
VS BR 131

KDR: 4.93

Score: 37.4m

Last Seen: Sep 21st, 2019 6:32 PM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Serpent VE92 Saron Laser Cannon H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,201,905 MLG Score: 8155
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.399%43.047%139543117184,5966.39619-1.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%2.132A*3.347M*-0.587DHEAD ++ (~26.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.632B+8.80.383C**18.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.171%1.019%658312112,84738111217.47244254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-1.285D**-0.527D-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.147C46.60.121C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%351121379429880.18372189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.267A-0.834D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.797B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.865%9.362%164412102352602410.90384697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.843%1.185B**1.259A0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.514B+34.60.286C*32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.521%89.212%164312116,785180173.76735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.537%1.872A++1.446A1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.60.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.556%30.121%164212122,0751543171.34478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.878%1.476A+2.27A*0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.67B+2.60.469B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
37.4m180%477 (28.6k)401 (24.1k)4.93302108,77822,0515.13274131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141352730.773%41.2%126804:1340

9% Combat Medic56% Heavy Assault13% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMSep 21st, 2019 5:12 PM (1d) (PST)Sep 21st, 2019 2:35 PM (1d) (PST)Sep 21st, 2019 2:32 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8552036521.1670.2370.4812.1860.0478155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,30112,20739,094701429131324,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1553.8h/64.7d 4,404 44,816 31,193 203.8k 1,840 6,365 4,391 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:24,163
Deaths:4,041
KDR:5.979
Accuracy:32.131% A
HSR:45.235% A++
NS-15M2
M
Kills:8,074
Deaths:1,363
KDR:5.924
Accuracy:33.473% A++
HSR:46.743% M
Orion VS54
M+
Kills:5,880
Deaths:959
KDR:6.131
Accuracy:31.744% A*
HSR:45.119% M+
VE-H Maw
A+
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B++
HSR:40.033% A+
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B**
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A
HSR:39.084% A*
NSX-P Naginata
A**
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% A**
HSR:43.435% A++
Ursa
A*
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A*
SVA-88
M*
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B**
HSR:50.502% M*
Pulsar LSW
M+
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B*
HSR:46.490% M+
Kills:47,166
Deaths (as Heavy Assault):8,042
Deaths (to Heavy Assaults):6,147
KDR:5.86496
Kill Difference:39,124
Playtime:864.962 hours
Usage:56%
Score:22.790m
Score/min:439
Accuracy (listed only):31.169%
HSR (listed only):43.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:2,004
Deaths:387
KDR:5.178
Accuracy:30.283% A
HSR:35.978% M+
VE-S Canis
A**
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% A**
Eridani SX5
M++
Kills:1,671
Deaths:276
KDR:6.054
Accuracy:30.396% B++
HSR:41.652% M++
Pulsar C
A**
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% A**
NS-11C
M++
Kills:1,427
Deaths:285
KDR:5.007
Accuracy:31.475% A+
HSR:36.720% M++
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B*
HSR:33.460% A*
NSX-P Tanto
M+
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M+
HSR:42.302% A**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% M**
Sirius SX12
M++
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M++
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Pandora VX25
A*
Kills:1,046
Deaths:216
KDR:4.843
Accuracy:55.178% A+
HSR:24.283% A*
Deimos VA29
M++
Kills:1,029
Deaths:283
KDR:3.636
Accuracy:66.146% B+
HSR:36.054% M++
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Solstice Burst
A**
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% A**
HSR:38.250% A*
NSX-P Tengu
M++
Kills:435
Deaths:77
KDR:5.649
Accuracy:54.332% M++
HSR:40.690% M+
NS Baron G5
S
Kills:327
Deaths:80
KDR:4.088
Accuracy:49.445% B+
HSR:37.921% S
VE-C Horizon
A*
Kills:257
Deaths:41
KDR:6.268
Accuracy:45.944% A++
HSR:38.521% A*
Eclipse VE3A
M++
Kills:202
Deaths:46
KDR:4.391
Accuracy:30.614% B*
HSR:36.634% M++
NSX Tengu
M++
Kills:108
Deaths:17
KDR:6.353
Accuracy:50.322% A*
HSR:40.741% M++
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:20,402
Deaths (as Light Assault):3,887
Deaths (to Light Assaults):4,869
KDR:5.24878
Kill Difference:16,515
Playtime:306.959 hours
Usage:20%
Score:5.967m
Score/min:324
Accuracy (listed only):39.506%
HSR (listed only):36.936%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,932
Deaths:392
KDR:4.929
Accuracy:32.069% A++
HSR:36.284% A*
VE-S Canis
A**
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% A**
Eridani SX5
M++
Kills:1,671
Deaths:276
KDR:6.054
Accuracy:30.396% B++
HSR:41.652% M++
NS-11A
A*
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A+
HSR:36.465% A*
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% M**
Terminus VX-9
A*
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A*
Sirius SX12
M++
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M++
CME
S
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% A**
HSR:51.066% S
Pulsar VS1
M++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:35.231% A*
HSR:43.223% M++
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Pandora VX25
A*
Kills:1,046
Deaths:216
KDR:4.843
Accuracy:55.178% A+
HSR:24.283% A*
Deimos VA29
M++
Kills:1,029
Deaths:283
KDR:3.636
Accuracy:66.146% B+
HSR:36.054% M++
NSX-P Tengu
M++
Kills:435
Deaths:77
KDR:5.649
Accuracy:54.332% M++
HSR:40.690% M+
NS Baron G5
S
Kills:327
Deaths:80
KDR:4.088
Accuracy:49.445% B+
HSR:37.921% S
Equinox VE2 Burst
B**
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B**
HSR:35.404% B*
NSX Tengu
M++
Kills:108
Deaths:17
KDR:6.353
Accuracy:50.322% A*
HSR:40.741% M++
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:16,941
Deaths (as Combat Medic):3,521
Deaths (to Combat Medics):2,771
KDR:4.81142
Kill Difference:13,420
Playtime:132.658 hours
Usage:9%
Score:3.214m
Score/min:404
Accuracy (listed only):40.618%
HSR (listed only):38.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,848
Deaths:577
KDR:8.402
Accuracy:45.184% B**
HSR:86.675% A++
NS-44 Commissioner
M+
Kills:3,680
Deaths:1,215
KDR:3.029
Accuracy:44.012% B*
HSR:42.201% M+
VE-S Canis
A**
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% A**
NSX Daimyo
A*
Kills:1,677
Deaths:236
KDR:7.106
Accuracy:54.762% A*
HSR:96.661% B++
Eridani SX5
M++
Kills:1,671
Deaths:276
KDR:6.054
Accuracy:30.396% B++
HSR:41.652% M++
NS-357 Underboss
M
Kills:1,461
Deaths:710
KDR:2.058
Accuracy:42.979% B++
HSR:42.163% M
Artemis VX26
A**
Kills:1,231
Deaths:231
KDR:5.329
Accuracy:30.645% B++
HSR:39.643% A**
NS-45 Pilot
A++
Kills:1,189
Deaths:346
KDR:3.436
Accuracy:42.389% A++
HSR:37.258% A
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% M**
Spiker
A**
Kills:1,182
Deaths:427
KDR:2.768
Accuracy:34.596% B++
HSR:39.256% A**
NS-61 Emissary
S
Kills:1,175
Deaths:209
KDR:5.622
Accuracy:41.765% A*
HSR:43.915% S
Sirius SX12
M++
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M++
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B**
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
NSX-P Tengu
M++
Kills:435
Deaths:77
KDR:5.649
Accuracy:54.332% M++
HSR:40.690% M+
NSX Tomoe
A**
Kills:367
Deaths:73
KDR:5.027
Accuracy:28.700% C+
HSR:62.943% A**
Nyx VX31
M+
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.587% M+
HSR:49.699% A*
Parallax VX3
A
Kills:260
Deaths:50
KDR:5.200
Accuracy:47.066% A
HSR:88.462% A
Beamer VS3
A*
Kills:115
Deaths:38
KDR:3.026
Accuracy:37.561% A+
HSR:40% A*
NSX Tengu
M++
Kills:108
Deaths:17
KDR:6.353
Accuracy:50.322% A*
HSR:40.741% M++
The Immortal
A*
Kills:66
Deaths:14
KDR:4.714
Accuracy:41.332% B**
HSR:45.455% A*
Kills:26,208
Deaths (as Infiltrator):5,653
Deaths (to Infiltrators):3,841
KDR:4.63612
Kill Difference:20,555
Playtime:205.551 hours
Usage:13%
Score:4.516m
Score/min:366
Accuracy (listed only):39.946%
HSR (listed only):49.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:2,004
Deaths:387
KDR:5.178
Accuracy:30.283% A
HSR:35.978% M+
Pulsar C
A**
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% A**
NS-11C
M++
Kills:1,427
Deaths:285
KDR:5.007
Accuracy:31.475% A+
HSR:36.720% M++
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B*
HSR:33.460% A*
NSX-P Tanto
M+
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M+
HSR:42.302% A**
VE-LR Obelisk
A*
Kills:1,198
Deaths:166
KDR:7.217
Accuracy:41.165% A+
HSR:52.170% A*
Eidolon VE33
M++
Kills:1,181
Deaths:214
KDR:5.519
Accuracy:40.667% A*
HSR:48.603% M++
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Pandora VX25
A*
Kills:1,046
Deaths:216
KDR:4.843
Accuracy:55.178% A+
HSR:24.283% A*
Deimos VA29
M++
Kills:1,029
Deaths:283
KDR:3.636
Accuracy:66.146% B+
HSR:36.054% M++
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Solstice Burst
A**
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% A**
HSR:38.250% A*
NS Baron G5
S
Kills:327
Deaths:80
KDR:4.088
Accuracy:49.445% B+
HSR:37.921% S
VE-C Horizon
A*
Kills:257
Deaths:41
KDR:6.268
Accuracy:45.944% A++
HSR:38.521% A*
Eclipse VE3A
M++
Kills:202
Deaths:46
KDR:4.391
Accuracy:30.614% B*
HSR:36.634% M++
Revenant
M**
Kills:106
Deaths:14
KDR:7.571
Accuracy:55.310% M**
HSR:53.774% M+
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:15,434
Deaths (as Engineer):2,934
Deaths (to Engineers):2,126
KDR:5.2604
Kill Difference:12,500
Playtime:36.566 hours
Usage:2%
Score:0.714m
Score/min:325
Accuracy (listed only):41.803%
HSR (listed only):38.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B++
VKPH:10.900 C*
Hornet Missiles
B**
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B++
VKPH:76.900 B**
Light PPA
B++
Kills:704
V. Kills:43 N/A
Deaths:48
KDR:14.667
Accuracy:40.979% C+
KPH:68.700 B++
VKPH:4.200 B
Maelstrom Turbo Laser
A
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.286% C+
KPH:35.200 A
VKPH:16.600 B++
Kills:3,649 (2,847 + 0)
Deaths:347
KDR:10.516
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,302
Playtime:113.593 hours
Usage:7%
Score:1.183m
Score/min:174
Piloting Accuracy:31.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A
KPH:64.600 A+
VKPH:42.700 A
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.040m
Score/min:776
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:162
V. Kills:72 222%
Deaths:1
KDR:162
Accuracy:57.029% A
KPH:56.400 A*
VKPH:25 A+
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.992% M+
KPH:35.700 B**
VKPH:18.900 B+
Supernova PC
M++
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A++
KPH:57.100 M++
VKPH:20.200 M++
Supernova VPC
A*
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B+
KPH:78.400 A++
VKPH:16.900 A*
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:532 (211 + 321)
Deaths:16
KDR:33.250
VKDR:14.125
Vehicle Kills:226
Kill Difference:516
Playtime:10.523 hours
Usage:1%
Score:0.321m
Score/min:508
Driving Accuracy:62.963%
Gunner Accuracy:67.992%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:64
V. Kills:13 457%
Deaths:1
KDR:64
Accuracy:57.182% A*
KPH:42.700 A++
VKPH:8.700 C**
M12 Kobalt
M
Kills:58
V. Kills: N/A
Deaths:1
KDR:58
Accuracy:32.802% M
KPH:63.500 C+
VKPH:0 D**
M20 Basilisk
A*
Kills:57
V. Kills:8 N/A
Deaths:2
KDR:28.500
Accuracy:57.719% A*
KPH:49 A*
VKPH:6.900 C--
Kills:179 (0 + 179)
Deaths:4
KDR:44.750
VKDR:5.250
Vehicle Kills:21
Kill Difference:175
Playtime:3.574 hours
Usage:0%
Score:0.061m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:57.719%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,42624,1634,0415.979B**1.0532.131%A45.235%A++102.3B**1.1B+280236.1h9.2B*28.5B**
NS-15M2 8,1638,0741,3635.924A**0.9933.473%A++46.743%M90A++1B*24689.7h9.4B**28B*
Orion VS54 5,9335,8809596.131M++1.2031.744%A*45.119%M+85A*N/A28369.2h9.2B**29B+
Ghost 4,8554,8485778.402A*3.4745.184%B**86.675%A++69.7AN/A18969.6h1.6B**3.5B**
NS-44 Commissioner 3,6963,6801,2153.029A++1.9044.012%B*42.201%M+67.3AN/A17854.7h2.9B**6.5B*
Serpent VE92 2,0292,0043875.178M**0.2430.283%A35.978%M+76.5A*1A+20726.2h9.7B**32.1B*
Saron Laser Cannon 2,9821,9842547.811A++2.8824.289%D*1.109%D21.6B++10.9C*12491.8h59.4B**244.6B++
H-V45 1,9451,9323924.929A++0.0032.069%A++36.284%A*71.8A++N/A22826.9h10.2B**31.9B**
VE-H Maw 1,8321,8213645.003M++0.0729.729%B++40.033%A+65B+N/A24128h8.8B++29.7B++
VE-S Canis 1,7231,7122955.803S0.8732.443%B*41.939%A**85.2A+N/A26020.1h8.4B**25.9B++
NSX Daimyo 1,6771,6772367.106A2.1754.762%A*96.661%B++101.6A++N/A27516.5h1.8B**3.3A
Eridani SX5 1,6811,6712766.054S1.1230.396%B++41.652%M++79.6A++N/A22821h8.7B**28.5B++
NS Decimator 2,1951,5422885.354S0.4264.539%B+1.167%D-60.5A+25.6B**39025.5h3.5B*5.5B*
Pulsar C 1,5021,4842635.643A**0.7132.463%A+37.803%A**57.5AN/A24225.8h9.5B++29.2B*
NS-357 Underboss 1,4651,4617102.058B**2.8842.979%B++42.163%M85.4A+N/A23917.1h3.2B**7.6B*
NS-11C 1,4451,4272855.007S0.0731.475%A+36.72%M++71.4A*N/A17720h10.7B*33.9B*
VX6-7 1,3281,3212914.54A**0.3929.097%B*33.46%A*58.5B**N/A16222.6h9.6B*33.1B*
NSX-P Tanto 1,2751,2601816.961S2.0340.537%M+42.302%A**127.3S1.5A++3219.9h9.4B**23.3B**
NS-11A 1,2691,2562934.287A*0.6531.42%A+36.465%A*68.6A++N/A18918.3h9.8A31.3B**
Artemis VX26 1,2401,2312315.329M*0.4030.645%B++39.643%A**59.8AN/A17920.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82M*0.1128.261%B**38.975%A*66.8B*N/A17118.4h8.8B*31.2B++
VX29 Polaris 1,2251,2231826.72S1.7931.34%A39.084%A*83.8A+N/A21514.6h9.7B**31B*
NSX-P Naginata 1,2211,2111677.251S2.3235.571%A**43.435%A++178.1S1.5B+8486.8h8.4A23.6B**
Ursa 1,2271,2012295.245S0.3132.204%A++39.384%A*69.8B**1.5A*16717.2h9B*27.9B*
VE-LR Obelisk 1,2131,1981667.217M*2.2841.165%A+52.17%A*106M++1.3B*26311.3h4.3A10.5B**
SVA-88 1,2061,1962444.902A+0.0329.17%B**50.502%M*60.1B+N/A16819.9h10B++34.4B++
Lasher X2 1,2181,1901936.166S1.2344.602%M4.118%C++129.3S3A*3059.2h13A+29.2B**
NS-45 Pilot 1,1991,1893463.436A++1.5042.389%A++37.258%A143.3A**1.2B**4408.3h5.9B++14B**
NS-7 PDW 1,1971,1842115.611S0.6829.811%B**41.892%M**65.4A++N/A16618.1h10.8B**36.3B*
Spiker 1,1941,1824272.768A++2.1734.596%B++39.256%A**100.2A**1B+28311.8h6.3B++18.2B**
Eidolon VE33 1,1921,1812145.519S0.5940.667%A*48.603%M++95.2M**N/A30012.4h5.3A13B**
Terminus VX-9 1,1951,1803173.722B**1.2129.765%B*42.373%A*58.4B*N/A17920.2h10.5B++35.4B++
NS-61 Emissary 1,1891,1752095.622S0.6941.765%A*43.915%S123.7S1.5A+2919.5h10.5B+25.1B**
Sirius SX12 1,1851,1752245.246M**0.3129.566%B**37.958%M++73.4A*N/A20416h10.4B**35.1B++
Zenith VX-5 1,1891,1741896.212S1.2830.749%B**33.475%A*75.3A++1B**18915.6h10.3B*33.4B*
CME 1,1851,1732774.235M++0.7039.675%A**51.066%S83.8A*N/A27814h9.6A24.2A
Pulsar VS1 1,1841,1732295.122S0.1935.231%A*43.223%M++93.1SN/A30012.6h8.8A++25A
NS-30 Vandal 1,1771,1721487.919M**2.9940.186%B**48.635%M54.5B++N/A13921.5h5B+12.3B*
Pulsar LSW 1,1791,1682384.908M+0.0328.072%B*46.49%M+61.2B++N/A26119.1h10B*35.8B++
Skorpios 1,1761,1682474.729A*0.2029.242%B+36.558%A*71.2B**N/A17516.4h9.7B*33.3B++
Force-Blade 1,1191,07813,4130.08A++4.8525.502%C14.657%B**1.2B+N/A3933.7h1.8B++6.9B+
Pandora VX25 1,0561,0462164.843M*0.0955.178%A+24.283%A*87.9A++N/A25111.9h3.3B**6.1B**
Deimos VA29 1,0351,0292833.636A*1.3066.146%B+36.054%M++107.2A*N/A3059.6h1.8B**2.7B+
Hornet Missiles 1,3438022334.87S29.9466.509%B+N/A114.6B++77.3B**7417h9.4C*14.2B+
Solstice VE3 7997851684.673S0.2629.463%A30.828%A++36.3B**N/A17721.6h10.9B*37.2B+
Lumine Edge 7237075,7340.123C++4.8124.266%C21.782%B*2.2CN/A6323.5h1.3C**5.5C++
Light PPA 7477044814.667A++9.7340.979%C+N/A69B++4.2B19510.2h10.4B+25.3B+
Solstice Burst 592583886.625M**1.6939.25%A**38.25%A*124M+1.9A*4214.7h9.9B**25.1B**
NSX-P Tengu 438435775.649S0.7254.332%M++40.69%M+181.3S1.3B+5102.4h8.3A15.4A
Lancer VS22 624412904.578S0.3648.895%FN/A38.1A++19.6B+25510.8h4.5B*9.1B*
S1 5884091323.098S1.8464.564%B*N/A48.1A++21.1B**4338.5h6.3C**9.7B+
NSX Tomoe 369367735.027A*0.0928.7%C+62.943%A**56.5B++N/A1456.5h10.9B*38.1B+
Nyx VX31 3343323210.375S5.4451.587%M+49.699%A*158.1S1B**6372.1h3.8A7.4A
NS Baron G5 328327804.088M**0.8549.445%B+37.921%S109M**N/A2943h3.1A6.3C++
Equinox VE2 Burst 327322654.954A++0.0232.594%B**35.404%B*76.7B**1.2B**2194.2h11B++33.6B++
Quasar VM1 276273318.806S3.8724.534%A++33.7%M+47.1A++N/A1875.8h11.4B**46.3B++
Auraxium Force-Blade 2752702,5510.106A++4.8343.996%B**17.037%A+2.5C+N/A6108.7h1.5B**3.5B+
Parallax VX3 260260505.2B+0.2747.066%A88.462%A108.3SN/A3662.4h1.5A3.1B**
VE-C Horizon 260257416.268M*1.3345.944%A++38.521%A*171.3M**2B**4381.5h10.4B**22.6B**
Quasar VM1 258255318.226M++3.2923.884%A29.02%A+44B++N/A1435.8h11.9B++50B*
Frag Grenade 2282241224N/A219.0753.333%B**N/A560C**10C++24650.4h3.5B6.5B+
Eclipse VE3A 209202464.391M*0.5430.614%B*36.634%M++61.2B*2.1A*2083.3h11.1B+36.4B++
Anti-Vehicle Grenade 2541901190N/A185.0748.582%CN/A316.7C106.7C++17710.6h5.3C**11C*
C-4 219182662.758B**2.1835.085%A++N/A52D10.6D*6003.5h1.5C++4.2B++
Rocklet Rifle 280168335.091S0.1655.681%C**N/A38.2B*25.5C++4934.4h40.6C+73C++
E540 Halberd 2341621162U157.0757.029%AN/A55.9A*24.8A+3462.9h4A+7A+
Maelstrom Turbo Laser 234159227.227A++2.2931.286%C+1.258%D35.3A16.7B*2494.5h47.1B**150.4B*
Saron HRB 2431591015.9A*10.9767.992%M+N/A36.1B**19.1B+2574.4h22.1C++32.4B**
Beamer VS3 116115383.026M++1.9137.561%A+40%A*71.9A*N/A3191.6h6.1B*16.2B
NSX Tengu 109108176.353S1.4250.322%A*40.741%M++120M*1.1B**5590.9h8.7B**17.3B**
Revenant 106106147.571A2.6455.31%M**53.774%M+151.4SN/A4050.7h5A9A++
Supernova PC 11182420.5A*15.5767.238%A++N/A58.6M*20.7M*4641.4h4.3B++6.4B**
Supernova VPC 9679179S74.0754.032%B+1.266%C79A++17A*7831h2.5B*4.7B*
Hunter QCX 6968272.519M2.4139.308%C47.059%A+52.3M**N/A1971.3h2.8B+7.2B+
The Immortal 6766144.714M**0.2241.332%B**45.455%A*165M*2.5M3780.4h5.9A14.3A
Spear Anti-Vehicle Phalanx Turret 9266166S61.0765.863%A*1.515%D*110S43.3A*6610.6h5B**7.5A
M20 Basilisk 7764164U59.0757.182%A*4.688%C-42.7A++8.7C**3051.5h58.7B++102.7A
M12 Kobalt 5858158S53.0732.802%M22.414%B**64.4C+N/A2280.9h19.5C++59.5B++
M20 Basilisk 6557228.5U23.5757.719%A*8.772%A47.5A*6.7D3061.2h53.5B**92.6A+
C150 Dalton 9356318.667A++13.7351.695%A1.786%A62.2A+41.1B**7750.9h3.3B+6.3B**
Supernova FPC 7450150S45.0762.963%B**N/A62.5M*30M+23000.8h3.7B**5.9A
Thanatos VE70 5150222.273A++2.6662.866%A**32%M*71.4A*1.4A*9170.7h3.9B++6.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116,2893.6h
Nano-Armor Kit1856,1962.9h
Motion Spotter2210,3005h
Medical Applicator4861,5713.6h
Restoration Kit308550.6h
Recon Detection Device38691.1h
Ammunition Package11900.1h
Medical Kit2,01425,11368.7h
Snowman Soldier2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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