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Paragon Warrior Simplenubb[T] Simplenubb
VS BR 144

KDR: 4.99

Score: 46.8m

Last Seen: Jul 27th, 2020 9:13 PM
- OFFLINE - 161.4 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Serpent VE92 H-V45 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,024,612 MLG Score: 9612
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.125%45.118%1495491300104,4816.45742-1.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.272%2.298A*3.609M**-0.982D--HEAD ++ (~28.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.651B+8.60.4B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.189%1.017%545313462,85146111216.18438254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.202%-1.274D**-0.509D-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.2-0.141C46.70.123C+138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%301134879504910.15643686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A-0.798D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.796B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.059%14.031%195513443923313041.18429129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.167%1.001B**2.297A*0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.499B+28.40.296C*31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.284%88.714%195413458,719222483.92041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.447%2.007A*1.394A0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.60.494B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.989%36.989%195413453,8391946311.97276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.246%1.418A4.317S-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.50.493B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.8m182.4%524 (31.4k)443 (26.6k)4.98969137,01727,4605.17702144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491701631.175%43.229%134803:5146

9% Combat Medic56% Heavy Assault13% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMFeb 10th, 2020 1:16 PMJul 28th, 2020 3:13 PM (58d) (PST)Jul 27th, 2020 6:00 PM (59d) (PST)Jul 27th, 2020 5:13 PM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9292227071.2970.2600.5612.4560.0499612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,75113,33142,420781634147326,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1760.4h/73.4d 5,144 59,231 39,767 259.4k 2,154 7,136 5,205 98.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:35,028
Deaths:5,739
KDR:6.104
Accuracy:33.228% B**
HSR:48.536% A++
NS-15M2
A++
Kills:8,762
Deaths:1,465
KDR:5.981
Accuracy:33.785% A
HSR:46.987% A++
Orion VS54
A++
Kills:6,481
Deaths:1,049
KDR:6.178
Accuracy:32.095% A
HSR:46.181% A++
VE-H Maw
B*
Kills:1,876
Deaths:378
KDR:4.963
Accuracy:29.911% C*
HSR:40.458% B*
Flare VE6
A
Kills:1,263
Deaths:257
KDR:4.914
Accuracy:28.533% B+
HSR:39.113% A
VX29 Polaris
A
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% B*
HSR:39.084% A
NSX-P Naginata
A++
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% A++
HSR:43.435% A
Ursa
A
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% B**
HSR:39.384% A
SVA-88
A**
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B+
HSR:50.502% A**
NSX Naginata
M
Kills:1,171
Deaths:163
KDR:7.184
Accuracy:38.109% A*
HSR:54.227% M
Pulsar LSW
A*
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B
HSR:46.490% A*
NS-15 Gallows
A*
Kills:475
Deaths:74
KDR:6.419
Accuracy:40.402% A*
HSR:49.474% A+
Kills:61,055
Deaths (as Heavy Assault):10,185
Deaths (to Heavy Assaults):7,900
KDR:5.9946
Kill Difference:50,870
Playtime:990.448 hours
Usage:56%
Score:28.993m
Score/min:488
Accuracy (listed only):32.702%
HSR (listed only):45.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:2,382
Deaths:469
KDR:5.079
Accuracy:30.681% B++
HSR:36.818% A*
Eridani SX5
A*
Kills:2,198
Deaths:376
KDR:5.846
Accuracy:31.880% B+
HSR:44.359% A*
Pulsar C
A*
Kills:2,147
Deaths:395
KDR:5.435
Accuracy:33.638% B**
HSR:41.593% A*
VE-S Canis
A++
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B
HSR:42.628% A++
NS-11C
A*
Kills:1,534
Deaths:308
KDR:4.981
Accuracy:31.708% B*
HSR:37.484% A*
VX6-7
A
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B
HSR:33.460% A
NSX-P Tanto
A*
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% A*
HSR:42.302% A++
Sirius SX12
A*
Kills:1,204
Deaths:230
KDR:5.235
Accuracy:29.679% B+
HSR:38.040% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B+
HSR:39.518% S
Deimos VA29
M+
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C
HSR:38.945% M+
NS-7 PDW
A**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B+
HSR:41.892% A**
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% B**
HSR:24.428% A++
Zenith VX-5
A
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B+
HSR:33.475% A
Skorpios
A+
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C++
HSR:36.558% A+
Phobos VX86
S
Kills:1,154
Deaths:234
KDR:4.932
Accuracy:60.684% C
HSR:49.827% S
Solstice VE3
A+
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B+
HSR:30.828% A+
NSX Tengu
M
Kills:739
Deaths:127
KDR:5.819
Accuracy:50.143% A+
HSR:44.520% M
Solstice Burst
A*
Kills:584
Deaths:88
KDR:6.636
Accuracy:39.250% A*
HSR:38.356% A+
NSX-P Tengu
A*
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% A*
HSR:39.241% A++
VE-C Horizon
A++
Kills:413
Deaths:66
KDR:6.258
Accuracy:44.104% B**
HSR:41.647% A++
Eclipse VE3A
M*
Kills:343
Deaths:67
KDR:5.119
Accuracy:33.558% B**
HSR:41.108% M*
Thanatos VE70
A**
Kills:312
Deaths:92
KDR:3.391
Accuracy:64.818% A*
HSR:29.487% A**
NS-66 Punisher
M++
Kills:110
Deaths:16
KDR:6.875
Accuracy:35.934% A+
HSR:57.273% M++
NSX Tanto
M**
Kills:102
Deaths:10
KDR:10.200
Accuracy:42.816% M
HSR:57.843% M**
Kills:25,974
Deaths (as Light Assault):4,962
Deaths (to Light Assaults):5,866
KDR:5.23458
Kill Difference:21,012
Playtime:322.798 hours
Usage:18%
Score:6.572m
Score/min:339
Accuracy (listed only):40.657%
HSR (listed only):40.068%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:2,335
Deaths:470
KDR:4.968
Accuracy:32.918% B**
HSR:38.373% A+
Eridani SX5
A*
Kills:2,198
Deaths:376
KDR:5.846
Accuracy:31.880% B+
HSR:44.359% A*
NS-11A
A+
Kills:1,857
Deaths:400
KDR:4.643
Accuracy:33.295% B**
HSR:40.549% A+
VE-S Canis
A++
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B
HSR:42.628% A++
Sirius SX12
A*
Kills:1,204
Deaths:230
KDR:5.235
Accuracy:29.679% B+
HSR:38.040% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B+
HSR:39.518% S
Deimos VA29
M+
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C
HSR:38.945% M+
NS-7 PDW
A**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B+
HSR:41.892% A**
Terminus VX-9
A+
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B+
HSR:42.373% A+
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% B**
HSR:24.428% A++
Pulsar VS1
A*
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:35.228% A++
HSR:43.223% A*
CME
M+
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% A*
HSR:51.066% M+
Skorpios
A+
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C++
HSR:36.558% A+
Phobos VX86
S
Kills:1,154
Deaths:234
KDR:4.932
Accuracy:60.684% C
HSR:49.827% S
NSX Tengu
M
Kills:739
Deaths:127
KDR:5.819
Accuracy:50.143% A+
HSR:44.520% M
NSX-P Tengu
A*
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% A*
HSR:39.241% A++
Equinox VE2 Burst
B+
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B+
HSR:35.404% B+
Thanatos VE70
A**
Kills:312
Deaths:92
KDR:3.391
Accuracy:64.818% A*
HSR:29.487% A**
NSX Yumi
A+
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.434% A+
HSR:44.361% A+
NS-66 Punisher
M++
Kills:110
Deaths:16
KDR:6.875
Accuracy:35.934% A+
HSR:57.273% M++
VE-A Lacerta
A++
Kills:106
Deaths:27
KDR:3.926
Accuracy:40.116% A++
HSR:45.283% A+
Darkstar
A++
Kills:65
Deaths:12
KDR:5.417
Accuracy:34.876% A+
HSR:41.539% A++
Kills:22,273
Deaths (as Combat Medic):4,557
Deaths (to Combat Medics):3,426
KDR:4.88765
Kill Difference:17,716
Playtime:159.668 hours
Usage:9%
Score:4.266m
Score/min:445
Accuracy (listed only):41.140%
HSR (listed only):41.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:5,309
Deaths:697
KDR:7.617
Accuracy:45.189% B+
HSR:86.495% A+
NS-44 Commissioner
A*
Kills:4,336
Deaths:1,439
KDR:3.013
Accuracy:44.767% B+
HSR:43.819% A*
NS-357 Underboss
A++
Kills:2,199
Deaths:997
KDR:2.206
Accuracy:45.735% B++
HSR:44.384% A++
Eridani SX5
A*
Kills:2,198
Deaths:376
KDR:5.846
Accuracy:31.880% B+
HSR:44.359% A*
VE-S Canis
A++
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B
HSR:42.628% A++
NSX Daimyo
A++
Kills:1,690
Deaths:237
KDR:7.131
Accuracy:54.836% A++
HSR:96.686% B+
NS-45 Pilot
B**
Kills:1,626
Deaths:507
KDR:3.207
Accuracy:41.126% B**
HSR:40.713% B**
NS-61 Emissary
M**
Kills:1,356
Deaths:270
KDR:5.022
Accuracy:41.582% A++
HSR:44.912% M**
Artemis VX26
A++
Kills:1,231
Deaths:231
KDR:5.329
Accuracy:30.645% C*
HSR:39.643% A++
Spiker
A*
Kills:1,210
Deaths:432
KDR:2.801
Accuracy:34.691% B+
HSR:39.422% A*
Sirius SX12
A*
Kills:1,204
Deaths:230
KDR:5.235
Accuracy:29.679% B+
HSR:38.040% A*
Parallax VX3
A++
Kills:1,194
Deaths:174
KDR:6.862
Accuracy:51.338% A++
HSR:88.442% A
NS-7 PDW
A**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B+
HSR:41.892% A**
NS-30 Vandal
A*
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B+
HSR:48.635% A*
Skorpios
A+
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C++
HSR:36.558% A+
NSX Tomoe
A*
Kills:753
Deaths:135
KDR:5.578
Accuracy:30.017% C
HSR:66.667% A*
NSX Tengu
M
Kills:739
Deaths:127
KDR:5.819
Accuracy:50.143% A+
HSR:44.520% M
V10
A*
Kills:526
Deaths:72
KDR:7.306
Accuracy:56.127% A*
HSR:86.122% B*
NSX-P Tengu
A*
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% A*
HSR:39.241% A++
Nyx VX31
M
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.587% M
HSR:49.699% A*
Beamer VS3
A++
Kills:115
Deaths:38
KDR:3.026
Accuracy:37.561% A
HSR:40% A++
NS-66 Punisher
M++
Kills:110
Deaths:16
KDR:6.875
Accuracy:35.934% A+
HSR:57.273% M++
Soldier Soaker
B*
Kills:74
Deaths:30
KDR:2.467
Accuracy:32.546% D
HSR:18.919% B*
The Immortal
A
Kills:68
Deaths:17
KDR:4
Accuracy:41.205% B+
HSR:47.059% A
NS-44L Blackhand
B**
Kills:60
Deaths:14
KDR:4.286
Accuracy:52.482% B**
HSR:55% B*
Kills:32,139
Deaths (as Infiltrator):7,085
Deaths (to Infiltrators):4,687
KDR:4.5362
Kill Difference:25,054
Playtime:230.329 hours
Usage:13%
Score:5.442m
Score/min:394
Accuracy (listed only):41.005%
HSR (listed only):51.245%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:2,382
Deaths:469
KDR:5.079
Accuracy:30.681% B++
HSR:36.818% A*
Pulsar C
A*
Kills:2,147
Deaths:395
KDR:5.435
Accuracy:33.638% B**
HSR:41.593% A*
NS-11C
A*
Kills:1,534
Deaths:308
KDR:4.981
Accuracy:31.708% B*
HSR:37.484% A*
Eidolon VE33
M
Kills:1,344
Deaths:244
KDR:5.508
Accuracy:40.949% A+
HSR:49.256% M
VX6-7
A
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B
HSR:33.460% A
VE-LR Obelisk
A++
Kills:1,294
Deaths:186
KDR:6.957
Accuracy:41.360% B*
HSR:51.546% A++
NSX-P Tanto
A*
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% A*
HSR:42.302% A++
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B+
HSR:39.518% S
Deimos VA29
M+
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C
HSR:38.945% M+
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% B**
HSR:24.428% A++
Zenith VX-5
A
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B+
HSR:33.475% A
Phobos VX86
S
Kills:1,154
Deaths:234
KDR:4.932
Accuracy:60.684% C
HSR:49.827% S
Solstice VE3
A+
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B+
HSR:30.828% A+
Solstice Burst
A*
Kills:584
Deaths:88
KDR:6.636
Accuracy:39.250% A*
HSR:38.356% A+
VE-C Horizon
A++
Kills:413
Deaths:66
KDR:6.258
Accuracy:44.104% B**
HSR:41.647% A++
Eclipse VE3A
M*
Kills:343
Deaths:67
KDR:5.119
Accuracy:33.558% B**
HSR:41.108% M*
Thanatos VE70
A**
Kills:312
Deaths:92
KDR:3.391
Accuracy:64.818% A*
HSR:29.487% A**
Revenant
M+
Kills:106
Deaths:14
KDR:7.571
Accuracy:55.194% M+
HSR:53.774% A*
NSX Tanto
M**
Kills:102
Deaths:10
KDR:10.200
Accuracy:42.816% M
HSR:57.843% M**
Kills:19,830
Deaths (as Engineer):3,791
Deaths (to Engineers):2,671
KDR:5.23081
Kill Difference:16,039
Playtime:45.583 hours
Usage:3%
Score:1.086m
Score/min:397
Accuracy (listed only):43.146%
HSR (listed only):40.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:340
Deaths:31
KDR:10.968
Accuracy:28.988% A+
HSR:38.529% A**
Blueshift VM5
M
Kills:337
Deaths:31
KDR:10.871
Accuracy:29.818% A+
HSR:39.763% M
Quasar VM1
A*
Kills:274
Deaths:32
KDR:8.563
Accuracy:24.541% B**
HSR:33.942% A*
Quasar VM1
A
Kills:257
Deaths:32
KDR:8.031
Accuracy:23.885% B++
HSR:29.572% A
Kills:1,208
Deaths (as MAX Suit):63
Deaths (to MAX Suits):775
KDR:19.1746
Kill Difference:1,145
Playtime:10.184 hours
Usage:1%
Score:0.391m
Score/min:640
Accuracy (listed only):26.808%
HSR (listed only):35.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.303% D*
KPH:21.600 C**
VKPH:10.900 C+
Hornet Missiles
A
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B
KPH:114 B+
VKPH:76.900 A
Light PPA
C++
Kills:708
V. Kills:43 N/A
Deaths:48
KDR:14.750
Accuracy:41.026% C
KPH:68.900 C++
VKPH:4.200 C++
V26 Maelstrom Turbo Laser
B++
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.195% C+
KPH:34.400 B++
VKPH:16.200 C**
Kills:3,653 (2,851 + 0)
Deaths:347
KDR:10.527
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,306
Playtime:113.802 hours
Usage:6%
Score:1.196m
Score/min:175
Piloting Accuracy:31.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:57
V. Kills:38 146%
Deaths:3
KDR:19
Accuracy:48.586% A
KPH:59.800 B+
VKPH:39.900 B+
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:12.667
Vehicle Kills:38
Kill Difference:54
Playtime:0.953 hours
Usage:0%
Score:0.075m
Score/min:1,304
Piloting Accuracy:N/A%
Gunner Accuracy:48.586%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:165
V. Kills:74 220%
Deaths:1
KDR:165
Accuracy:56.895% B*
KPH:56.700 A+
VKPH:25.400 B**
Saron HRB
A**
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.913% A**
KPH:35.700 B
VKPH:18.900 C+
Supernova PC
A++
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A++
KPH:57.100 A++
VKPH:20.200 A++
Supernova VPC
A++
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% C++
KPH:78.400 B**
VKPH:16.900 A++
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:535 (211 + 324)
Deaths:16
KDR:33.438
VKDR:14.250
Vehicle Kills:228
Kill Difference:519
Playtime:10.560 hours
Usage:1%
Score:0.327m
Score/min:517
Driving Accuracy:62.963%
Gunner Accuracy:67.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B++
Kills:66
V. Kills:5 N/A
Deaths:3
KDR:22
Accuracy:37.703% M+
KPH:106.100 D
VKPH:8 B++
Kills:66 (0 + 66)
Deaths:3
KDR:22
VKDR:1.667
Vehicle Kills:5
Kill Difference:63
Playtime:0.622 hours
Usage:0%
Score:0.014m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:37.703%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:132
V. Kills: N/A
Deaths:1
KDR:132
Accuracy:30.314% A++
KPH:98.300 C**
VKPH:0 F
M20 Basilisk
A+
Kills:74
V. Kills:14 N/A
Deaths:1
KDR:74
Accuracy:56.985% A+
KPH:45.500 A
VKPH:8.600 C++
M20 Basilisk
A*
Kills:63
V. Kills:9 N/A
Deaths:2
KDR:31.500
Accuracy:58.941% A*
KPH:50.800 A++
VKPH:7.300 D
Kills:269 (0 + 269)
Deaths:4
KDR:67.250
VKDR:5.750
Vehicle Kills:23
Kill Difference:265
Playtime:4.207 hours
Usage:0%
Score:0.084m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:58.941%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 35,45135,0285,7396.104B*1.1133.228%B**48.536%A++119.1B+1.4C++333294.1h8.8B++26.5B*
NS-15M2 8,8628,7621,4655.981B*0.9933.785%A46.987%A++93.8B+1.1C+26293.4h9.3B++27.5B++
Orion VS54 6,5406,4811,0496.178A1.1932.095%A46.181%A++90B*N/A31372h9.1B+28.3C+
Ghost 5,3165,3096977.617B**2.6345.189%B+86.495%A+71.9BN/A19673.8h1.6B*3.5B++
NS-44 Commissioner 4,3554,3361,4393.013A1.9844.767%B+43.819%A*71B+N/A19061.1h2.8B++6.3B+
Serpent VE92 2,4122,3824695.079M0.0930.681%B++36.818%A*78.1B+1B21830.5h9.5B*30.8B++
H-V45 2,3552,3354704.968B**0.0232.918%B**38.373%A+77.3B*N/A24030.2h10B*30.5B*
NS-357 Underboss 2,2082,1999972.206B++2.7845.735%B++44.384%A++100.9B*N/A28321.8h3.2B*6.9B++
Eridani SX5 2,2142,1983765.846M+0.8631.88%B+44.359%A*89.7B*N/A24924.5h8.6B*26.9B++
Pulsar C 2,1862,1473955.435B**0.4533.638%B**41.593%A*69.3B+1.3B++26031h8.9B++26.4B++
Saron Laser Cannon 2,9821,9842547.811B**2.8224.303%D*1.109%C--21.6C**10.9C+12691.9h59.5B++244.8B+
VE-H Maw 1,8881,8763784.963A+0.0329.911%C*40.458%B*66.1CN/A25328.4h8.8C**29.5B
NS-11A 1,8721,8574004.643A*0.3533.295%B**40.549%A+80.7B*N/A21423h9.5B**28.5B**
NS Decimator 2,6171,8223375.407M0.4264.656%C**1.153%D-63.5B*27.7B++39828.7h3.4B+5.2B+
VE-S Canis 1,8221,8113205.659M**0.6732.75%B42.628%A++87.5B+N/A27020.7h8.4B25.5B+
NSX Daimyo 1,6901,6902377.131B*2.1454.836%A++96.686%B+102.4B++N/A27816.5h1.8B*3.3B**
NS-45 Pilot 1,6361,6265073.207B**1.7841.126%B**40.713%B**131.1B*N/A40212.4h5.8B+14B++
NS-11C 1,5561,5343084.981A**0.0131.708%B*37.484%A*73B++1B+18521h10.5B++33.2B++
NS-61 Emissary 1,3711,3562705.022S0.0341.582%A++44.912%M**114.9A**1.3B**27211.8h10.3C**24.7B++
Eidolon VE33 1,3571,3442445.508M0.5240.949%A+49.256%M101.1A++1C++31413.3h5.2B**12.6B**
VX6-7 1,3281,3212914.54A+0.4529.097%B33.46%A58.5C*N/A16622.6h9.6B++33.1B+
VE-LR Obelisk 1,3101,2941866.957A++1.9741.36%B*51.546%A++109.7A++1.4B+28611.8h4.2B*10.3B*
Flare VE6 1,2741,2632574.914A++0.0828.533%B+39.113%A68.3C++N/A17818.5h8.8B+30.8B+
NSX-P Tanto 1,2751,2601816.961S1.9740.537%A*42.302%A++127.3A++1.5B+3309.9h9.4B+23.3B*
Artemis VX26 1,2401,2312315.329A*0.3430.645%C*39.643%A++59.8BN/A18020.6h11.5C+37.6C*
VX29 Polaris 1,2251,2231826.72A*1.7331.34%B*39.084%A83.8B+N/A22014.6h9.7B+31B+
NSX-P Naginata 1,2211,2111677.251M*2.2635.571%A++43.435%A178.1A*1.5C+8596.8h8.4B+23.6B++
Spiker 1,2221,2104322.801B**2.1934.691%B+39.422%A*100A+1C++28412.1h6.3B*18.1B++
Sirius SX12 1,2141,2042305.235A*0.2529.679%B+38.04%A*74.3B++N/A21316.2h10.4C++34.9B+
NS Baron G5 1,2171,2022145.617S0.6353.211%B+39.518%S141.4M*1.8A**3708.5h3A5.7C++
Ursa 1,2271,2012295.245M**0.2632.204%B**39.384%A69.8C**1.5B++17117.2h9B+27.9B+
SVA-88 1,2061,1962444.902A0.0929.17%B+50.502%A**60.1C+N/A17319.9h10B+34.4B+
Parallax VX3 1,1941,1941746.862B+1.8751.338%A++88.442%A128.4M**N/A3509.3h1.4A2.8A
Deimos VA29 1,2021,1943353.564A1.4363.327%C38.945%M+103.8B*N/A29111.5h1.8B*2.9B+
Lasher X2 1,2191,1911936.171M**1.1844.583%A++4.198%C*128.1A*3A3139.3h13A29.2B**
NS-7 PDW 1,1971,1842115.611M0.6229.811%B+41.892%A**65.4B++N/A16918.1h10.8B++36.3B+
Terminus VX-9 1,1951,1803173.722B+1.2729.765%B+42.373%A+58.4C*N/A18420.2h10.5B+35.4B+
Pandora VX25 1,1891,1792404.913A**0.0854.637%B**24.428%A++92.1B++N/A26612.8h3.3B*6.1B*
Zenith VX-5 1,1891,1741896.212M**1.2230.749%B+33.475%A75.3B++1B+19115.6h10.3B+33.4B++
Pulsar VS1 1,1841,1732295.122M**0.1335.228%A++43.223%A*93.1A++N/A31312.6h8.8A+25A
CME 1,1851,1732774.235S0.7539.675%A*51.066%M+83.8AN/A28114h9.6B**24.2B**
NS-30 Vandal 1,1771,1721487.919B**2.9340.186%B+48.635%A*54.5C+N/A14121.5h5C++12.3B+
NSX Naginata 1,1831,1711637.184S2.1938.109%A*54.227%M201.9M*2.1A5605.8h8.1B**21.2B**
Pulsar LSW 1,1791,1682384.908A++0.0828.072%B46.49%A*61.2C+N/A27119.1h10B+35.8C**
Skorpios 1,1761,1682474.729A0.2629.242%C++36.558%A+71.2BN/A17716.4h9.7B+33.3B+
Phobos VX86 1,1621,1542344.932A**0.0660.684%C49.827%S137.4A++1B++3618.4h1.9B++3.1B
Force-Blade 1,1191,07813,4130.08A+4.9125.502%C--14.657%A1.2C++N/A3934h1.8B+6.9C**
Hornet Missiles 1,3438022334.87M+29.8866.509%BN/A114.6B+77.3A7417h9.4C*14.2B
Solstice VE3 7997851684.673S0.3229.463%B+30.828%A+36.3C++N/A19121.6h10.9B+37.2C++
NSX Tomoe 7587531355.578B*0.5930.017%C66.667%A*77.6B+N/A1949.7h9.6B**32.1B+
NSX Tengu 7487391275.819S0.8350.143%A+44.52%M154A**1.9B*4514.8h8.1B**16.1B*
Lumine Edge 7307145,7670.124C+4.8724.366%C-21.569%B++2.2CN/A6325.3h1.3C**5.5C++
Light PPA 7517084814.75B**9.7641.026%CN/A68.7C++4.2C++19710.3h10.4C**25.3C*
Solstice Burst 593584886.636A**1.6539.25%A*38.356%A+124.3A+1.9A++4204.7h9.9B*25.1B**
V10 527526727.306B**2.3256.127%A*86.122%B*138.4M+N/A3823.8h1.5B**2.7B**
S1 7094991643.043A**1.9564.679%B+N/A48.4B**20.4C**42210.3h6.1C+9.5C++
Lancer VS22 7244821054.59A*0.4049.399%D*N/A39.8B**20C**28012.1h4.5B*9.2B*
NS-15 Gallows 486475746.419A+1.4340.402%A*49.474%A+197.9A*4.6A**5082.4h8.4B**20.7A
NSX-P Tengu 477474885.386M0.4054.062%A*39.241%A++175.6A**1.1C+5312.7h8.4B+15.6B*
VE-C Horizon 418413666.258A*1.2744.104%B**41.647%A++158.8A+1.9C**5342.6h10B++22.8B++
NS-TMC-01 "His Regards" 3903834,2760.09B**4.9029.829%C++16.971%A++2.6B*N/A7147.3h1.7B+5.7B+
Auraxium Force-Blade 3533463,6190.096B**4.8941.435%B++15.607%A2.4B+N/A6146.6h1.6B++3.7B+
Eclipse VE3A 354343675.119M0.1333.558%B**41.108%M*85.8B++2.8A*2664h10B+29.8B*
Blueshift VM5 3483403110.968M+5.9828.988%A+38.529%A**94.4A**2.2A**3103.6h12.5B*43.2B**
Blueshift VM5 3423373110.871M+5.8829.818%A+39.763%M93.6A**1.4B**3243.6h13B*43.4B*
Nyx VX31 3343323210.375A**5.3951.587%M49.699%A*158.1M++1B++6442.1h3.8B**7.4A
Equinox VE2 Burst 327322654.954B*0.0432.594%B+35.404%B+76.7B1.2B2234.2h11C**33.6B+
Thanatos VE70 317312923.391A++1.6064.818%A*29.487%A**115.6A**1.9A**4902.7h3.6B+5.5B*
Quasar VM1 277274328.563M**3.5724.541%B**33.942%A*47.2B*N/A1935.8h11.4B++46.3C*
Quasar VM1 260257328.031M3.0423.885%B++29.572%A44.3C+N/A1455.8h11.9C**49.7B+
Plasma Grenade 2282241224N/A219.0153.333%B+N/A560C10C28720.4h3.5C-6.5C+
C-4 230192692.783B+2.2137.209%B**N/A54.9D-10.9D*6633.5h1.5D4B
Anti-Vehicle Grenade 2541901190N/A185.0148.432%C-N/A316.7C--106.7C+17650.6h5.4C+11.1C+
Rocklet Rifle 302184404.6S0.3955.284%C*N/A38.3C**24.6C5004.8h40.1C--72.6C+
E540 Halberd 2391651165S160.0156.895%B*N/A56.9A+25.5B**3532.9h4B**7B**
Saron HRB 2431591015.9A++10.9167.913%A**N/A36.1B19.1C+2614.4h22.1C+32.5B*
V26 Maelstrom Turbo Laser 234159227.227A2.2431.195%C+1.258%D34.6B++16.3C**2514.6h48.1B*154.1B++
NSX Yumi 135133304.433A0.5636.434%A+44.361%A+102.3A*1.5B+3441.3h8.5B*23.3B**
M12 Kobalt 1321321132S127.0130.314%A++23.485%B*101.5BN/A3821.3h15.3B+50.6B
Beamer VS3 116115383.026A**1.9637.561%A40%A++67.6B*N/A3451.7h6.1B*16.2B++
NS-66 Punisher 110110166.875M**1.8935.934%A+57.273%M++183.3A**N/A8420.6h7.1A19.8A
VE-A Lacerta 106106273.926B**1.0640.116%A++45.283%A+151.4A++N/A4630.7h7.2A17.9A
Revenant 106106147.571B**2.5855.194%M+53.774%A*151.4A*N/A4050.7h5B**9A++
NSX Tanto 1031021010.2S5.2142.816%M57.843%M**170M++1.7A14050.6h8.7B**20.3B**
Hunter QCX 9894531.774A3.2243.377%C+40.426%A55.3M+2.4C2031.7h3.2B+7.3B+
Supernova PC 11182420.5A15.5167.238%A++N/A58.6A++20.7A++4681.4h4.3C**6.4B*
Supernova VPC 9679179M*74.0154.032%C++1.266%C+79B**17A++7901h2.5B++4.7B+
Soldier Soaker 7474302.467B++2.5232.546%D18.919%B*82.2BN/A4470.9h6.7C-20.6C
M20 Basilisk 8874174U69.0156.985%A+8.108%B*46.3A8.8C++3061.6h57.3B+100.5B*
The Immortal 6968174A**0.9941.205%B+47.059%A136A+2B++3110.5h6.2B++15.1B*
Spear Anti-Vehicle Phalanx Turret 9266166S61.0162.338%A1.515%D*94.3A++37.1B*6500.7h5.1B**8.2B+
M12 Kobalt-H 7166322C--17.0137.703%M+16.667%C110D8.3B*3680.6h19D*50.5B+
Darkstar 6565125.417A0.4334.876%A+41.539%A++108.3A+N/A5900.6h9.3A26.6A
A30 Walker 9163163U58.0131.57%B**N/A24.2C+10.8C--1292.6h91.3C**289.3B+
M20 Basilisk 7263231.5U26.5158.941%A*9.524%A+52.5A*7.5D3141.2h54B**91.7A
NS-44L Blackhand 6060144.286A+0.7052.482%B**55%B*120M+N/A4640.5h2.5A4.7B**
C150 Dalton 9557319A14.0148.586%A1.754%A++57B38B+13021h3.3C+6.8B+
Supernova FPC 7450150M*45.0162.963%B**N/A62.5A*30A*23680.8h3.7B++5.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2763,6693.3h
Spawn Beacon147,0234h
Nanite Revive Grenade01330h
Nanite Healing Grenade0750h
Medical Applicator80112,1716.1h
Motion Spotter2311,5805.5h
Restoration Kit308550.6h
Spitfire Auto-Turret0760.1h
Recon Detection Device38691.1h
Ammunition Package12270.1h
Medical Kit2,45231,16579.3h
Anti-Infantry MANA Turret0540.1h
Snowman Soldier2520.1h
Nano-Repair Grenade0540h

Check the help document for the dictionary if you want to learn more about words used here.


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