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Paragon Simplenubb[MEDK] Simplenubb
VS BR 134

KDR: 4.92

Score: 39.3m

Last Seen: Jan 26th, 2020 7:38 PM
- OFFLINE - 35 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Eridani SX5 Serpent VE92 Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,777,365 MLG Score: 8615
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.511%43.595%141745118788,2956.314-1.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.392%2.175A*3.347M*-0.939D--HEAD ++ (~27.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.636B+8.70.386C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.171%1.018%618312292,84940611217.01724254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-1.281D**-0.519D-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-0.142C46.60.124C+138.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%341123179442880.17873389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.26A-0.815D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.796B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.656%9.544%150412282412902450.83103498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.767%1.445A1.186B**0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.446B34.20.142C++32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.737%89.041%150312297,902192374.10707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.504%1.89A++1.432A0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.60.484B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.78%37.896%150312293,1561671241.88756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.116%1.401A3.049M++-0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.665B+2.40.469B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
39.3m178.3%485 (29.1k)408 (24.5k)4.92286115,64323,4915.11532134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12321437230.953%42.164%130504:0643

8% Combat Medic56% Heavy Assault14% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMJan 27th, 2020 4:37 PM (8h) (PST)Jan 26th, 2020 4:30 PM (1d) (PST)Jan 26th, 2020 3:38 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8712106611.2010.2440.5062.2240.0478615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,26712,58139,686721530133324,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1605.4h/66.9d 4,521 48,760 33,318 214.2k 1,927 6,573 4,489 83.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:26,418
Deaths:4,448
KDR:5.939
Accuracy:32.335% A
HSR:46.256% A++
NS-15M2
A**
Kills:8,117
Deaths:1,369
KDR:5.929
Accuracy:33.485% A++
HSR:46.778% A**
Orion VS54
M+
Kills:5,880
Deaths:959
KDR:6.131
Accuracy:31.744% A*
HSR:45.119% M+
VE-H Maw
A++
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B++
HSR:40.033% A++
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B*
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A
HSR:39.084% A*
NSX-P Naginata
A**
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% A**
HSR:43.435% A++
Ursa
A*
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A*
SVA-88
M*
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B**
HSR:50.502% M*
Pulsar LSW
M+
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B*
HSR:46.490% M+
NSX Naginata
M**
Kills:213
Deaths:42
KDR:5.071
Accuracy:38.183% M++
HSR:54.460% M**
Kills:49,677
Deaths (as Heavy Assault):8,497
Deaths (to Heavy Assaults):6,627
KDR:5.84642
Kill Difference:41,180
Playtime:895.236 hours
Usage:56%
Score:23.948m
Score/min:446
Accuracy (listed only):31.827%
HSR (listed only):44.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
M*
Kills:2,034
Deaths:340
KDR:5.982
Accuracy:31.514% B*
HSR:43.953% M*
Serpent VE92
M+
Kills:2,021
Deaths:391
KDR:5.169
Accuracy:30.328% A
HSR:35.972% M+
VE-S Canis
M
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% M
Pulsar C
A**
Kills:1,488
Deaths:263
KDR:5.658
Accuracy:32.480% A+
HSR:37.769% A**
NS-11C
M++
Kills:1,427
Deaths:285
KDR:5.007
Accuracy:31.475% A+
HSR:36.720% M++
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
NSX-P Tanto
M+
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M+
HSR:42.302% A**
Deimos VA29
M**
Kills:1,192
Deaths:334
KDR:3.569
Accuracy:63.295% C++
HSR:39.010% M**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Sirius SX12
M+
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B*
HSR:37.958% M+
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Pandora VX25
A*
Kills:1,173
Deaths:235
KDR:4.991
Accuracy:54.876% A
HSR:24.382% A*
Skorpios
A++
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A++
Phobos VX86
S
Kills:791
Deaths:162
KDR:4.883
Accuracy:58.327% C+
HSR:56.258% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Solstice Burst
M
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% M
HSR:38.250% A*
NSX-P Tengu
M
Kills:445
Deaths:80
KDR:5.563
Accuracy:54.077% M
HSR:40.449% M
NSX Tengu
M*
Kills:417
Deaths:75
KDR:5.560
Accuracy:49.715% A++
HSR:42.206% M*
NS Baron G5
S
Kills:328
Deaths:80
KDR:4.100
Accuracy:49.354% B+
HSR:37.805% S
VE-C Horizon
A*
Kills:285
Deaths:46
KDR:6.196
Accuracy:45.957% A++
HSR:39.649% A*
Eclipse VE3A
M++
Kills:223
Deaths:46
KDR:4.848
Accuracy:31.331% B*
HSR:35.874% M++
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:22,236
Deaths (as Light Assault):4,253
Deaths (to Light Assaults):5,141
KDR:5.22831
Kill Difference:17,983
Playtime:311.166 hours
Usage:19%
Score:6.124m
Score/min:328
Accuracy (listed only):40.261%
HSR (listed only):38.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
M*
Kills:2,034
Deaths:340
KDR:5.982
Accuracy:31.514% B*
HSR:43.953% M*
H-V45
A*
Kills:1,932
Deaths:392
KDR:4.929
Accuracy:32.069% A+
HSR:36.284% A*
VE-S Canis
M
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% M
NS-11A
A++
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A
HSR:36.465% A++
Deimos VA29
M**
Kills:1,192
Deaths:334
KDR:3.569
Accuracy:63.295% C++
HSR:39.010% M**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Terminus VX-9
A++
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A++
Sirius SX12
M+
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B*
HSR:37.958% M+
Pulsar VS1
M++
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:35.231% A*
HSR:43.223% M++
Pandora VX25
A*
Kills:1,173
Deaths:235
KDR:4.991
Accuracy:54.876% A
HSR:24.382% A*
CME
S
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% A**
HSR:51.066% S
Skorpios
A++
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A++
Phobos VX86
S
Kills:791
Deaths:162
KDR:4.883
Accuracy:58.327% C+
HSR:56.258% S
NSX-P Tengu
M
Kills:445
Deaths:80
KDR:5.563
Accuracy:54.077% M
HSR:40.449% M
NSX Tengu
M*
Kills:417
Deaths:75
KDR:5.560
Accuracy:49.715% A++
HSR:42.206% M*
NS Baron G5
S
Kills:328
Deaths:80
KDR:4.100
Accuracy:49.354% B+
HSR:37.805% S
Equinox VE2 Burst
B*
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B*
HSR:35.404% B*
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:18,705
Deaths (as Combat Medic):3,878
Deaths (to Combat Medics):2,901
KDR:4.82336
Kill Difference:14,827
Playtime:132.738 hours
Usage:8%
Score:3.215m
Score/min:404
Accuracy (listed only):41.435%
HSR (listed only):39.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,041
Deaths:656
KDR:7.684
Accuracy:44.890% B*
HSR:86.511% A++
NS-44 Commissioner
M
Kills:3,788
Deaths:1,240
KDR:3.055
Accuracy:44.273% B*
HSR:42.344% M
Eridani SX5
M*
Kills:2,034
Deaths:340
KDR:5.982
Accuracy:31.514% B*
HSR:43.953% M*
NS-357 Underboss
A**
Kills:1,734
Deaths:818
KDR:2.120
Accuracy:44.030% B*
HSR:43.368% A**
VE-S Canis
M
Kills:1,712
Deaths:295
KDR:5.803
Accuracy:32.443% B*
HSR:41.939% M
NSX Daimyo
A*
Kills:1,682
Deaths:237
KDR:7.097
Accuracy:54.752% A*
HSR:96.671% B++
NS-45 Pilot
A++
Kills:1,279
Deaths:373
KDR:3.429
Accuracy:42.115% A++
HSR:37.686% A
Artemis VX26
A**
Kills:1,231
Deaths:231
KDR:5.329
Accuracy:30.645% B++
HSR:39.643% A**
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Spiker
A*
Kills:1,182
Deaths:427
KDR:2.768
Accuracy:34.596% B++
HSR:39.256% A*
NS-61 Emissary
S
Kills:1,182
Deaths:210
KDR:5.629
Accuracy:41.738% A*
HSR:43.993% S
Parallax VX3
A++
Kills:1,179
Deaths:173
KDR:6.815
Accuracy:51.338% A++
HSR:88.974% A
Sirius SX12
M+
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B*
HSR:37.958% M+
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B**
HSR:48.635% M
Skorpios
A++
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C**
HSR:36.558% A++
NSX Tomoe
M+
Kills:612
Deaths:116
KDR:5.276
Accuracy:29.230% C+
HSR:66.013% M+
NSX-P Tengu
M
Kills:445
Deaths:80
KDR:5.563
Accuracy:54.077% M
HSR:40.449% M
NSX Tengu
M*
Kills:417
Deaths:75
KDR:5.560
Accuracy:49.715% A++
HSR:42.206% M*
Nyx VX31
M
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.587% M
HSR:49.699% A*
Beamer VS3
A*
Kills:115
Deaths:38
KDR:3.026
Accuracy:37.561% A+
HSR:40% A*
The Immortal
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:41.332% B**
HSR:45.455% A++
NS-44L Blackhand
A
Kills:60
Deaths:14
KDR:4.286
Accuracy:52.482% A
HSR:55% B**
Kills:28,790
Deaths (as Infiltrator):6,199
Deaths (to Infiltrators):4,095
KDR:4.6443
Kill Difference:22,591
Playtime:220.470 hours
Usage:14%
Score:5.037m
Score/min:381
Accuracy (listed only):40.778%
HSR (listed only):50.373%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:2,021
Deaths:391
KDR:5.169
Accuracy:30.328% A
HSR:35.972% M+
Pulsar C
A**
Kills:1,488
Deaths:263
KDR:5.658
Accuracy:32.480% A+
HSR:37.769% A**
NS-11C
M++
Kills:1,427
Deaths:285
KDR:5.007
Accuracy:31.475% A+
HSR:36.720% M++
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
NSX-P Tanto
M+
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M+
HSR:42.302% A**
VE-LR Obelisk
A*
Kills:1,198
Deaths:166
KDR:7.217
Accuracy:41.165% A
HSR:52.170% A*
Deimos VA29
M**
Kills:1,192
Deaths:334
KDR:3.569
Accuracy:63.295% C++
HSR:39.010% M**
Eidolon VE33
M++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:40.620% A*
HSR:48.603% M++
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Pandora VX25
A*
Kills:1,173
Deaths:235
KDR:4.991
Accuracy:54.876% A
HSR:24.382% A*
Phobos VX86
S
Kills:791
Deaths:162
KDR:4.883
Accuracy:58.327% C+
HSR:56.258% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Solstice Burst
M
Kills:583
Deaths:88
KDR:6.625
Accuracy:39.250% M
HSR:38.250% A*
NS Baron G5
S
Kills:328
Deaths:80
KDR:4.100
Accuracy:49.354% B+
HSR:37.805% S
VE-C Horizon
A*
Kills:285
Deaths:46
KDR:6.196
Accuracy:45.957% A++
HSR:39.649% A*
Eclipse VE3A
M++
Kills:223
Deaths:46
KDR:4.848
Accuracy:31.331% B*
HSR:35.874% M++
Revenant
M**
Kills:106
Deaths:14
KDR:7.571
Accuracy:55.310% M**
HSR:53.774% M++
Thanatos VE70
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:62.866% N/A
HSR:32% N/A
Kills:16,586
Deaths (as Engineer):3,176
Deaths (to Engineers):2,263
KDR:5.22229
Kill Difference:13,410
Playtime:36.997 hours
Usage:2%
Score:0.723m
Score/min:326
Accuracy (listed only):42.582%
HSR (listed only):39.350%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B++
VKPH:10.900 C++
Hornet Missiles
A+
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B**
VKPH:76.900 A+
Light PPA
B+
Kills:706
V. Kills:43 N/A
Deaths:48
KDR:14.708
Accuracy:40.975% C+
KPH:68.800 B+
VKPH:4.200 C**
Maelstrom Turbo Laser
A
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.286% C+
KPH:35.100 A
VKPH:16.600 B++
Kills:3,651 (2,849 + 0)
Deaths:347
KDR:10.522
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,304
Playtime:113.624 hours
Usage:7%
Score:1.184m
Score/min:174
Piloting Accuracy:31.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A++
KPH:64.600 A
VKPH:42.700 B**
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.041m
Score/min:783
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:165
V. Kills:74 220%
Deaths:1
KDR:165
Accuracy:56.957% A
KPH:56.900 A*
VKPH:25.500 A++
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.913% M+
KPH:35.700 B**
VKPH:18.900 B
Supernova PC
M++
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A*
KPH:57.100 M++
VKPH:20.200 M+
Supernova VPC
A*
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B
KPH:78.400 A++
VKPH:16.900 A*
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:535 (211 + 324)
Deaths:16
KDR:33.438
VKDR:14.250
Vehicle Kills:228
Kill Difference:519
Playtime:10.548 hours
Usage:1%
Score:0.323m
Score/min:510
Driving Accuracy:62.963%
Gunner Accuracy:67.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:69
V. Kills:14 460%
Deaths:1
KDR:69
Accuracy:56.447% A++
KPH:45.100 A*
VKPH:9.100 B+
M20 Basilisk
A*
Kills:58
V. Kills:8 N/A
Deaths:2
KDR:29
Accuracy:57.701% A++
KPH:49.500 A*
VKPH:6.800 D
M12 Kobalt
A**
Kills:58
V. Kills: N/A
Deaths:1
KDR:58
Accuracy:32.802% A**
KPH:63.400 C+
VKPH:0 F
Kills:185 (0 + 185)
Deaths:4
KDR:46.250
VKDR:5.500
Vehicle Kills:22
Kill Difference:181
Playtime:3.618 hours
Usage:0%
Score:0.063m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:32.802%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,70926,4184,4485.939B*1.0232.335%A46.256%A++105.9B*1.2B288249.5h9.1B*28.1B*
NS-15M2 8,2068,1171,3695.929A++1.0133.485%A++46.778%A**90.2A1B+24690h9.4B**28B*
Orion VS54 5,9335,8809596.131M++1.2131.744%A*45.119%M+85A*N/A28569.2h9.2B**29C**
Ghost 5,0485,0416567.684A+2.7644.89%B*86.511%A++70.1B**N/A19071.9h1.6B**3.6B*
NS-44 Commissioner 3,8043,7881,2403.055A++1.8744.273%B*42.344%M68.4AN/A18155.4h2.9B**6.4B*
Eridani SX5 2,0482,0343405.982S1.0631.514%B*43.953%M*88.1A++N/A24423.1h8.6B**27.2B*
Serpent VE92 2,0462,0213915.169M*0.2530.328%A35.972%M+76.8A++1B**21026.3h9.7B*32B++
Saron Laser Cannon 2,9821,9842547.811A2.8924.289%D*1.109%D21.6B++10.9C++12491.8h59.4B*244.6B++
H-V45 1,9451,9323924.929A++0.0132.069%A+36.284%A*71.8A++N/A22926.9h10.2B**31.9B**
VE-H Maw 1,8321,8213645.003M*0.0829.729%B++40.033%A++65B+N/A24228h8.8B++29.7B++
NS-357 Underboss 1,7411,7348182.12B**2.8044.03%B*43.368%A**92.7A+N/A26018.7h3.2B**7.3B*
VE-S Canis 1,7231,7122955.803S0.8832.443%B*41.939%M85.2A+N/A26220.1h8.4B**25.9B++
NSX Daimyo 1,6821,6822377.097A2.1754.752%A*96.671%B++101.9A++N/A27616.5h1.8B**3.3B**
NS Decimator 2,2011,5462885.368S0.4564.51%B+1.164%D-60.4A+25.6B**39125.6h3.5B++5.5B*
Pulsar C 1,5061,4882635.658A*0.7432.48%A+37.769%A**57.7B**N/A24325.8h9.5B++29.1B*
NS-11C 1,4451,4272855.007S0.0831.475%A+36.72%M++71.4A++N/A17820h10.7B**33.9B*
VX6-7 1,3281,3212914.54M+0.3829.097%B++33.46%A++58.5B++N/A16422.6h9.6B++33.1B++
NS-45 Pilot 1,2891,2793733.429A++1.4942.115%A++37.686%A147A*1.1B++4458.7h5.9B++13.9B**
NSX-P Tanto 1,2751,2601816.961S2.0440.537%M+42.302%A**127.3S1.5A+3249.9h9.4B**23.3B**
NS-11A 1,2691,2562934.287M0.6431.42%A36.465%A++68.6A+N/A19018.3h9.8A31.3B**
Artemis VX26 1,2401,2312315.329M*0.4130.645%B++39.643%A**59.8B**N/A17920.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82S0.1028.261%B*38.975%A*66.8B*N/A17218.4h8.8B*31.2B++
VX29 Polaris 1,2251,2231826.72S1.8031.34%A39.084%A*83.8AN/A21614.6h9.7B**31B*
NSX-P Naginata 1,2211,2111677.251S2.3335.571%A**43.435%A++178.1S1.5B+8506.8h8.4B**23.6B**
Ursa 1,2271,2012295.245S0.3232.204%A++39.384%A*69.8B**1.5A++16817.2h9B*27.9B*
VE-LR Obelisk 1,2131,1981667.217M**2.2941.165%A52.17%A*106M++1.3B++26411.3h4.3B**10.5B**
SVA-88 1,2061,1962444.902A*0.0229.17%B**50.502%M*60.1B+N/A16919.9h10B++34.4B++
Deimos VA29 1,2001,1923343.569A*1.3563.295%C++39.01%M**103.7A++N/A28611.5h1.8B**2.9B+
Lasher X2 1,2181,1901936.166S1.2444.602%A**4.118%C++129.3S3A++3079.2h13A+29.2B**
NS-7 PDW 1,1971,1842115.611S0.6929.811%B*41.892%M**65.4A++N/A16718.1h10.8B*36.3B++
Spiker 1,1941,1824272.768A++2.1534.596%B++39.256%A*100.2A*1C+28411.8h6.3B++18.2B**
NS-61 Emissary 1,1961,1822105.629S0.7141.738%A*43.993%S118.2S1.4A++28010h10.5B25.1B*
Eidolon VE33 1,1921,1812155.493M++0.5740.62%A*48.603%M++95.2M++N/A30012.4h5.3A13B**
Terminus VX-9 1,1951,1803173.722B**1.2029.765%B*42.373%A++58.4B++N/A18020.2h10.5B*35.4B++
Parallax VX3 1,1791,1791736.815B*1.8951.338%A++88.974%A129.6SN/A3509.1h1.4A2.8B**
Sirius SX12 1,1851,1752245.246M*0.3229.566%B*37.958%M+73.4A++N/A20616h10.4B**35.1B++
Zenith VX-5 1,1891,1741896.212S1.2930.749%B**33.475%A*75.3A++1B**18915.6h10.3B**33.4B*
Pulsar VS1 1,1841,1732295.122S0.2035.231%A*43.223%M++93.1M**N/A30312.6h8.8A++25A+
Pandora VX25 1,1831,1732354.991M**0.0754.876%A24.382%A*92.4A++N/A26312.7h3.3B*6B**
CME 1,1851,1732774.235S0.6939.675%A**51.066%S83.8A*N/A27914h9.6A24.2A
NS-30 Vandal 1,1771,1721487.919M+3.0040.186%B**48.635%M54.5B+N/A13921.5h5B+12.3B++
Pulsar LSW 1,1791,1682384.908M++0.0128.072%B*46.49%M+61.2B+N/A26319.1h10B*35.8B++
Skorpios 1,1761,1682474.729M*0.1929.242%C**36.558%A++71.2B**N/A17516.4h9.7B++33.3B+
Force-Blade 1,1191,07813,4130.08A++4.8425.502%C-14.657%B**1.2B+N/A3933.8h1.8B+6.9B+
Hornet Missiles 1,3438022334.87S29.9566.509%B+N/A114.6B**77.3A+7417h9.4C*14.2B+
Phobos VX86 7967911624.883M0.0458.327%C+56.258%S138.8M++N/A3765.7h2B++3.4B+
Solstice VE3 7997851684.673S0.2529.463%A30.828%A++36.3B*N/A18021.6h10.9B*37.2B+
Lumine Edge 7237075,7340.123C+4.8024.266%C21.782%B*2.2CN/A6323.5h1.3B5.5C*
Light PPA 7497064814.708A+9.7940.975%C+N/A68.5B+4.2C**19510.3h10.3B25.2B
NSX Tomoe 6166121165.276M0.3529.23%C+66.013%M+72AN/A1798.5h9.9A33.8B++
Solstice Burst 592583886.625M**1.7039.25%M38.25%A*124M1.9A**4224.7h9.9B**25.1B**
S1 6344461463.055S1.8764.594%B*N/A48A++20.2B**4229.3h6.2B+9.6B+
NSX-P Tengu 448445805.563S0.6454.077%M40.449%M185.4S1.3B+5122.4h8.3B**15.4B**
Lancer VS22 663439954.621M**0.3048.791%FN/A38.5A*19.6B+25811.4h4.5B*9.1B*
NSX Tengu 422417755.56S0.6449.715%A++42.206%M*154.4M**1.9M+4542.7h8.4B**16.8B*
Nyx VX31 3343323210.375M+5.4551.587%M49.699%A*158.1M**1A6382.1h3.8A7.4A
NS Baron G5 329328804.1S0.8249.354%B+37.805%S105.8M++N/A2943.1h3.1A6.4C++
Equinox VE2 Burst 327322654.954A**0.0332.594%B*35.404%B*76.7B**1.2B*2204.2h11B+33.6B++
Auraxium Force-Blade 3143082,7780.111A++4.8143.848%B**16.234%A+2.7B+N/A7115.7h1.5B**3.5B+
VE-C Horizon 289285466.196M**1.2745.957%A++39.649%A*167.6M*2.4A+4461.7h10.3B**22.4B**
Quasar VM1 276273318.806S3.8824.534%A++33.7%M+47.1A++N/A1895.8h11.4B**46.3B+
Quasar VM1 258255318.226M+3.3023.884%B**29.02%A+44B+N/A1445.8h11.9B++50B*
Plasma Grenade 2282241224N/A219.0853.333%B**N/A560C**10C+25430.4h3.5C**6.5B+
Eclipse VE3A 234223464.848A0.0731.331%B*35.874%M++67.6B**3.3S2233.3h10.9B+34.9B++
NSX Naginata 215213425.071M**0.1538.183%M++54.46%M**163.8S1.5A+6661.3h8.4B*22B**
Anti-Vehicle Grenade 2541901190N/A185.0848.582%CN/A316.7C106.7C++17790.6h5.3C**11C*
C-4 220183662.773B*2.1535.611%A+N/A52.3D10.6D*6113.5h1.5C+4.2B++
Rocklet Rifle 286173345.088S0.1755.447%BN/A38.4B*25.1C++4954.5h40.3C+72.6C++
Blueshift VM5 1721681115.273S10.3529.376%A++38.095%M++98.8M**2.4M*3661.7h12.3B**42B**
Blueshift VM5 1691651115S10.0830.469%A*43.03%M**97.1M**2.4M*3871.7h13B**42.5B**
E540 Halberd 2391651165U160.0856.957%AN/A56.9A*25.5A++3502.9h4A7A+
Maelstrom Turbo Laser 234159227.227A*2.3031.286%C+1.258%D35.3A16.7B++2504.5h47.1B*150.4B*
Saron HRB 2431591015.9A*10.9867.913%M+N/A36.1B**19.1B2574.4h22.1C++32.5B**
NS-TMC-01 "His Regards" 1311291,2010.107M4.8227.792%C*20.155%A*3.1B**N/A841h1.7B++6.2B+
Beamer VS3 116115383.026M++1.9037.561%A+40%A*67.6A++N/A3211.7h6.1B**16.2B**
Revenant 106106147.571M2.6555.31%M**53.774%M++151.4M**N/A4050.7h5A9A++
Hunter QCX 9793501.86A++3.0642.835%C+40.86%B**58.1S2.5C+2061.6h3B+7B+
Supernova PC 11182420.5A*15.5867.238%A*N/A58.6M*20.7M+4661.4h4.3B+6.4B**
Supernova VPC 9679179S74.0854.032%B1.266%C79A++17A*7841h2.5B*4.7B*
M20 Basilisk 8369169U64.0856.447%A++5.797%C+46A*9.3B+3141.5h55.6B**98.5A
Spear Anti-Vehicle Phalanx Turret 9266166S61.0862.384%A++1.515%D*94.3M++37.1A+6290.7h5.1B**8.1B**
The Immortal 6766144.714M*0.2141.332%B**45.455%A++165M++2.5A*3790.4h5.9A+14.3A+
NS-44L Blackhand 6060144.286M+0.6452.482%A55%B**120SN/A4370.5h2.5A4.7B**
M20 Basilisk 6658229U24.0857.701%A++8.621%B**48.3A*6.7D3041.2h53.5B**92.7A
M12 Kobalt 5858158M**53.0832.802%A**22.414%B*64.4C+N/A2300.9h19.5C++59.5B+
C150 Dalton 9356318.667B**13.7451.695%A++1.786%A+62.2B**41.1B*7820.9h3.3B+6.3B**
Supernova FPC 7450150S45.0862.963%B**N/A62.5M++30M23120.8h3.7B**5.9A
Thanatos VE70 5150222.273A++2.6562.866%A**32%M*71.4A*1.4A**9480.7h3.9B*6.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon126,4843.7h
Nano-Armor Kit1956,6482.9h
Medical Applicator4861,7413.6h
Restoration Kit308550.6h
Motion Spotter2310,9325.2h
Recon Detection Device38691.1h
Ammunition Package11990.1h
Medical Kit2,12626,77571.4h
Anti-Infantry MANA Turret0510.1h
Snowman Soldier2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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