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Paragon Simplenubb[MEDK] Simplenubb
VS BR 127

KDR: 4.91

Score: 34.6m

Last Seen: May 17th, 2019 3:50 PM
- OFFLINE - 159.2 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Saron Laser Cannon Serpent VE92 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,636,453 MLG Score: 7703
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.98%42.792%136839115878,7086.44197-1.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.669%2.095A*3.362M*-0.609DHEAD ++ (~26.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.629B+8.80.381C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.171%1.019%689311942,84736311217.82143254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.19%-1.287D**-0.532D-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.148C46.60.121C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%371119679402860.19651791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.275A-0.852D---1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.797B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.507%9.827%126311941732372410.72689171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.286%1.236B**1.356A0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.508B+290.269C*29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.422%89.366%126211956,376165773.8456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%1.861A++1.453A+1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.646B+1.70.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.243%25.125%126211951,202137480.874182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.406%1.397A2.093A*0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.70.447B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
34.6m183.4%468 (28.1k)393 (23.6k)4.9082199,19020,2095.11826127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS11971213530.065%41.292%124104:2233

9% Combat Medic55% Heavy Assault14% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMMay 23rd, 2019 4:37 PM (9h) (PST)May 17th, 2019 1:37 PM (7d) (PST)May 17th, 2019 11:50 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8331986351.1250.2290.4642.1510.0487703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,97611,85838,118671428129323,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1469.7h/61.2d 4,245 40,957 28,359 189.7k 1,710 5,944 4,217 73.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:22,327
Deaths:3,799
KDR:5.877
Accuracy:31.845% A
HSR:44.937% A++
NS-15M2
M
Kills:7,888
Deaths:1,332
KDR:5.922
Accuracy:33.376% A++
HSR:46.729% M
Orion VS54
M+
Kills:5,872
Deaths:959
KDR:6.123
Accuracy:31.704% A*
HSR:45.112% M+
VE-H Maw
A+
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B*
HSR:40.033% A+
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B**
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A+
HSR:39.084% A*
NSX-P Naginata
M
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% M
HSR:43.435% A++
Ursa
A*
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A*
SVA-88
M*
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% A
HSR:50.502% M*
Pulsar LSW
M++
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B**
HSR:46.490% M++
Lasher X2
M+
Kills:129
Deaths:20
KDR:6.450
Accuracy:45.650% M+
HSR:3.101% C-
Kills:45,265
Deaths (as Heavy Assault):7,789
Deaths (to Heavy Assaults):5,586
KDR:5.8114
Kill Difference:37,476
Playtime:801.413 hours
Usage:55%
Score:20.746m
Score/min:431
Accuracy (listed only):32.447%
HSR (listed only):39.798%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M++
Kills:1,925
Deaths:374
KDR:5.147
Accuracy:30.111% A
HSR:36% M++
Eridani SX5
M*
Kills:1,658
Deaths:274
KDR:6.051
Accuracy:30.325% B*
HSR:41.436% M*
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A++
HSR:37.803% M
NS-11C
M++
Kills:1,423
Deaths:285
KDR:4.993
Accuracy:31.450% A+
HSR:36.683% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B**
HSR:33.460% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Pandora VX25
A*
Kills:705
Deaths:168
KDR:4.196
Accuracy:53.837% A
HSR:23.830% A*
NSX-P Tanto
A**
Kills:652
Deaths:99
KDR:6.586
Accuracy:37.750% A**
HSR:41.104% A*
Solstice Burst
M
Kills:567
Deaths:85
KDR:6.671
Accuracy:39.116% M
HSR:38.448% A*
Deimos VA29
A++
Kills:497
Deaths:142
KDR:3.500
Accuracy:74.786% A
HSR:26.962% A++
Eclipse VE3A
M*
Kills:201
Deaths:44
KDR:4.568
Accuracy:30.742% B*
HSR:36.318% M*
NSX-P Tengu
M**
Kills:129
Deaths:26
KDR:4.962
Accuracy:50.763% A**
HSR:45.736% M**
NSX Tengu
A**
Kills:84
Deaths:11
KDR:7.636
Accuracy:48.573% A++
HSR:35.714% A**
Kills:17,483
Deaths (as Light Assault):3,340
Deaths (to Light Assaults):4,432
KDR:5.23443
Kill Difference:14,143
Playtime:298.641 hours
Usage:20%
Score:5.668m
Score/min:316
Accuracy (listed only):37.152%
HSR (listed only):36.392%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,883
Deaths:378
KDR:4.981
Accuracy:32.021% A++
HSR:36.219% A*
Eridani SX5
M*
Kills:1,658
Deaths:274
KDR:6.051
Accuracy:30.325% B*
HSR:41.436% M*
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
NS-11A
A*
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A+
HSR:36.465% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Terminus VX-9
A*
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A*
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
CME
S
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% M
HSR:51.066% S
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Pulsar VS1
M++
Kills:820
Deaths:169
KDR:4.852
Accuracy:33.455% A*
HSR:41.098% M++
Pandora VX25
A*
Kills:705
Deaths:168
KDR:4.196
Accuracy:53.837% A
HSR:23.830% A*
Deimos VA29
A++
Kills:497
Deaths:142
KDR:3.500
Accuracy:74.786% A
HSR:26.962% A++
Equinox VE2 Burst
B**
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B**
HSR:35.404% B**
NSX-P Tengu
M**
Kills:129
Deaths:26
KDR:4.962
Accuracy:50.763% A**
HSR:45.736% M**
NSX Tengu
A**
Kills:84
Deaths:11
KDR:7.636
Accuracy:48.573% A++
HSR:35.714% A**
Kills:14,585
Deaths (as Combat Medic):3,041
Deaths (to Combat Medics):2,578
KDR:4.79612
Kill Difference:11,544
Playtime:128.263 hours
Usage:9%
Score:3.073m
Score/min:399
Accuracy (listed only):38.448%
HSR (listed only):38.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,710
Deaths:536
KDR:8.787
Accuracy:44.998% B**
HSR:86.773% A++
NS-44 Commissioner
M+
Kills:3,651
Deaths:1,210
KDR:3.017
Accuracy:43.956% B**
HSR:42.180% M+
NSX Daimyo
A*
Kills:1,666
Deaths:233
KDR:7.150
Accuracy:54.764% A*
HSR:96.699% B*
Eridani SX5
M*
Kills:1,658
Deaths:274
KDR:6.051
Accuracy:30.325% B*
HSR:41.436% M*
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
Artemis VX26
M
Kills:1,231
Deaths:230
KDR:5.352
Accuracy:30.644% B++
HSR:39.643% M
NS-357 Underboss
M+
Kills:1,188
Deaths:644
KDR:1.845
Accuracy:41.226% B+
HSR:42.845% M+
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% A
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
NS-45 Pilot
A++
Kills:1,168
Deaths:343
KDR:3.405
Accuracy:42.369% A++
HSR:37.158% A
Spiker
A**
Kills:1,149
Deaths:418
KDR:2.749
Accuracy:34.467% B++
HSR:39.426% A**
Nyx VX31
M++
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.776% M++
HSR:49.699% A*
NSX Tomoe
A*
Kills:302
Deaths:62
KDR:4.871
Accuracy:28.274% C+
HSR:58.609% A*
NSX-P Tengu
M**
Kills:129
Deaths:26
KDR:4.962
Accuracy:50.763% A**
HSR:45.736% M**
NSX Tengu
A**
Kills:84
Deaths:11
KDR:7.636
Accuracy:48.573% A++
HSR:35.714% A**
Kills:23,318
Deaths (as Infiltrator):5,088
Deaths (to Infiltrators):3,529
KDR:4.58294
Kill Difference:18,230
Playtime:198.946 hours
Usage:14%
Score:4.295m
Score/min:360
Accuracy (listed only):38.931%
HSR (listed only):48.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M++
Kills:1,925
Deaths:374
KDR:5.147
Accuracy:30.111% A
HSR:36% M++
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A++
HSR:37.803% M
NS-11C
M++
Kills:1,423
Deaths:285
KDR:4.993
Accuracy:31.450% A+
HSR:36.683% M++
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B**
HSR:33.460% A*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Eidolon VE33
M++
Kills:1,096
Deaths:191
KDR:5.738
Accuracy:40.642% A*
HSR:48.631% M++
VE-LR Obelisk
A**
Kills:792
Deaths:116
KDR:6.828
Accuracy:38.590% B**
HSR:54.040% A**
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A++
Pandora VX25
A*
Kills:705
Deaths:168
KDR:4.196
Accuracy:53.837% A
HSR:23.830% A*
NSX-P Tanto
A**
Kills:652
Deaths:99
KDR:6.586
Accuracy:37.750% A**
HSR:41.104% A*
Solstice Burst
M
Kills:567
Deaths:85
KDR:6.671
Accuracy:39.116% M
HSR:38.448% A*
Deimos VA29
A++
Kills:497
Deaths:142
KDR:3.500
Accuracy:74.786% A
HSR:26.962% A++
Eclipse VE3A
M*
Kills:201
Deaths:44
KDR:4.568
Accuracy:30.742% B*
HSR:36.318% M*
Kills:12,622
Deaths (as Engineer):2,415
Deaths (to Engineers):1,957
KDR:5.2265
Kill Difference:10,207
Playtime:35.825 hours
Usage:2%
Score:0.693m
Score/min:322
Accuracy (listed only):38.369%
HSR (listed only):36.737%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B*
VKPH:10.900 C*
Hornet Missiles
A
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B*
VKPH:76.900 A
Light PPA
B++
Kills:704
V. Kills:43 N/A
Deaths:48
KDR:14.667
Accuracy:40.979% C+
KPH:68.700 B++
VKPH:4.200 B
Maelstrom Turbo Laser
A++
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.286% C++
KPH:35.300 A++
VKPH:16.700 B*
Kills:3,649 (2,847 + 0)
Deaths:347
KDR:10.516
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,302
Playtime:113.566 hours
Usage:8%
Score:1.182m
Score/min:173
Piloting Accuracy:31.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A
KPH:64.600 A++
VKPH:42.700 A
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.040m
Score/min:770
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:162
V. Kills:72 222%
Deaths:1
KDR:162
Accuracy:57.029% A
KPH:56.400 A*
VKPH:25 A
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.992% M+
KPH:35.700 B**
VKPH:18.900 B+
Supernova PC
M*
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A*
KPH:57.100 M*
VKPH:20.200 M*
Supernova VPC
A**
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B
KPH:78.400 A++
VKPH:16.900 A**
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:532 (211 + 321)
Deaths:16
KDR:33.250
VKDR:14.125
Vehicle Kills:226
Kill Difference:516
Playtime:10.523 hours
Usage:1%
Score:0.319m
Score/min:505
Driving Accuracy:62.963%
Gunner Accuracy:67.992%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:64
V. Kills:13 457%
Deaths:1
KDR:64
Accuracy:57.436% A*
KPH:43.400 A*
VKPH:8.800 C**
M12 Kobalt
M
Kills:53
V. Kills: N/A
Deaths:1
KDR:53
Accuracy:33.364% M
KPH:59.900 C+
VKPH:0 D**
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:57.623% N/A
KPH:44.500 N/A
VKPH:7.100 N/A
Kills:167 (0 + 167)
Deaths:4
KDR:41.750
VKDR:5.250
Vehicle Kills:21
Kill Difference:163
Playtime:3.484 hours
Usage:0%
Score:0.058m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:57.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,56422,3273,7995.877B*0.9731.845%A44.937%A++99.1B**1.1B*273225.2h9.2B*29B**
NS-15M2 7,9707,8881,3325.922A*1.0133.376%A++46.729%M89.4A++N/A24588.2h9.4B**28.1B**
Orion VS54 5,9245,8729596.123M1.2131.704%A*45.112%M+86A**N/A28368.3h9.2B**29B+
Ghost 4,7174,7105368.787A*3.8844.998%B**86.773%A++68.9AN/A18768.4h1.6A3.6B**
NS-44 Commissioner 3,6673,6511,2103.017A++1.8943.956%B**42.18%M+67.1AN/A17754.4h2.9B**6.5B*
Saron Laser Cannon 2,9821,9842547.811A++2.9024.289%D*1.109%D21.6B*10.9C*12491.8h59.4B**244.6B*
Serpent VE92 1,9471,9253745.147M**0.2430.111%A36%M++74.9A*N/A20125.7h9.8B**32.5B*
H-V45 1,8961,8833784.981A*0.0732.021%A++36.219%A*71.3A*N/A22526.4h10.3B**32.1B**
VE-H Maw 1,8321,8213645.003M+0.0929.729%B*40.033%A+65B+N/A23828h8.8B++29.7B++
NSX Daimyo 1,6661,6662337.15A2.2454.764%A*96.699%B*101.6A++N/A27516.4h1.8B**3.3B**
Eridani SX5 1,6681,6582746.051S1.1430.325%B*41.436%M*79.3A++N/A22420.9h8.7B**28.5B++
NS Decimator 2,1481,5082845.31S0.4064.407%B+1.127%D-60.1A++25.5A38925.1h3.5B*5.5B*
Pulsar C 1,5021,4842635.643M*0.7332.463%A++37.803%M57.5AN/A24025.8h9.5B++29.2B*
NS-11C 1,4411,4232854.993S0.0831.45%A+36.683%M++71.5A*N/A17519.9h10.7B**34B*
VE-S Canis 1,3581,3512395.653S0.7430.884%B+40.859%A**74.6B**N/A24218.1h8.7B*28B++
VX6-7 1,3281,3212914.54M0.3729.097%B**33.46%A*58.5B**N/A16222.6h9.6B*33.1B*
NS-11A 1,2691,2562934.287A**0.6231.42%A+36.465%A*68.6A++N/A18718.3h9.8A31.3B**
Artemis VX26 1,2401,2312305.352M**0.4430.644%B++39.643%M59.8AN/A17820.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82M**0.0928.261%B**38.975%A*70.6B**N/A18017.4h8.8B*31.2B++
VX29 Polaris 1,2251,2231826.72S1.8131.34%A+39.084%A*83.8A++N/A21214.6h9.7B**31B*
NSX-P Naginata 1,2211,2111677.251S2.3435.571%M43.435%A++178.1S1.5B++8426.8h8.4A23.6B**
Ursa 1,2271,2012295.245S0.3432.204%A++39.384%A*69.8A1.5A**16617.2h9B*27.9B*
SVA-88 1,2061,1962444.902A++0.0129.17%A50.502%M*60.1B+N/A16619.9h10B++34.4B++
NS-357 Underboss 1,1901,1886441.845B*3.0641.226%B+42.845%M+76.6AN/A21815.5h3.2B**7.9B*
NS-7 PDW 1,1971,1842115.611S0.7029.811%B**41.892%S65.4A*N/A16518.1h10.8B**36.3B++
Terminus VX-9 1,1951,1803173.722A1.1929.765%B*42.373%A*58.4B*N/A17820.2h10.5B*35.4B++
Sirius SX12 1,1851,1752245.246M*0.3429.566%B**37.958%M*73.4A*N/A19916h10.4B**35.1B*
Zenith VX-5 1,1891,1741896.212S1.3030.749%B**33.475%A*75.3A++1A18715.6h10.3B*33.4B*
CME 1,1851,1732774.235M+0.6739.675%M51.066%S83.8A**N/A27814h9.6A24.2A
NS-30 Vandal 1,1771,1721487.919M**3.0140.186%A48.635%M54.5B++N/A13821.5h5B+12.3B++
Skorpios 1,1761,1682474.729A*0.1829.242%B+36.558%A*71.2B**N/A17516.4h9.7B++33.3B++
NS-45 Pilot 1,1781,1683433.405A++1.5042.369%A++37.158%A144.2M+1.2B**4428.1h5.9B++13.9B**
Pulsar LSW 1,1791,1682384.908M+0.0028.072%B**46.49%M++61.2B++N/A25919.1h10B*35.8B++
Spiker 1,1611,1494182.749A++2.1634.467%B++39.426%A**99.1A**1B+28111.6h6.3B++18.3B*
Eidolon VE33 1,1071,0961915.738M**0.8340.642%A*48.631%M++94.5SN/A30311.6h5.3A13.1B**
Force-Blade 1,1191,07813,4130.08A++4.8325.502%C14.657%B**1.2B+N/A3932.9h1.8B++6.9B+
Pulsar VS1 8318201694.852M**0.0633.455%A*41.098%M++79.6M*1.1A++28610.3h9A++26.9A
Hornet Missiles 1,3438022334.87S29.9666.509%B+N/A114.6B*77.3A+7407h9.4C**14.2B+
VE-LR Obelisk 8077921166.828M++1.9238.59%B**54.04%A**99M+1.9A++2638h4.6B**11.8B**
Solstice VE3 7997851684.673S0.2429.463%A30.828%A++36.3B**N/A17321.6h10.9B*37.2B+
Pandora VX25 7117051684.196M++0.7153.837%A23.83%A*71.9A+N/A2239.8h3.3B**6.2B**
Light PPA 7477044814.667B**9.7640.979%C+N/A69B*4.2B19410.2h10.4B+25.3B+
Lumine Edge 6826675,5040.121C++4.7923.807%C20.69%B++2.1CN/A6313.7h1.4C++5.7C*
NSX-P Tanto 655652996.586S1.6837.75%A**41.104%A*103.5M**N/A2786.3h9.7B**25.8B**
Solstice Burst 576567856.671M**1.7639.116%M38.448%A*126M*2M+4284.5h9.8B**25.1B**
Deimos VA29 4994971423.5A*1.4174.786%A26.962%A++87.2A++N/A2675.7h1.8B**2.3B++
Lancer VS22 582384765.053S0.1448.373%F-N/A38.8M*20B**2579.9h4.4B**9.1B*
S1 4943361053.2S1.7164.602%B*N/A46.7A++21.9A4567.2h6.5C*10.1B+
Nyx VX31 3343323210.375M**5.4751.776%M++49.699%A*158.1S1A+6332.1h3.8A7.4A
Equinox VE2 Burst 327322654.954A++0.0532.594%B**35.404%B**76.7A1.2A2184.2h11B++33.6B*
NSX Tomoe 304302624.871A++0.0428.274%C+58.609%A*53B+N/A1415.7h11.4B*40.2B+
Quasar VM1 255253318.161S3.2524.729%A*32.806%M+46A*N/A1835.5h11.6B**47.1B++
Quasar VM1 242240317.742M++2.8324.045%A30%A++43.6B++N/A1445.5h12B+50B*
Frag Grenade 2262221222N/A217.0953.333%B**N/A555C**10C**24300.4h3.5C**6.5B+
Eclipse VE3A 208201444.568A0.3430.742%B*36.318%M*62.8B*2.2M+2063.2h11.1B+36.1B++
Anti-Vehicle Grenade 2461831183N/A178.0948.647%CN/A305C105C++17870.6h5.3C*10.9C*
C-4 216179662.712B**2.2034.492%A++N/A51.1D10.6D*5813.5h1.4C**4.2B++
E540 Halberd 2341621162U157.0957.029%AN/A55.9A*24.8A3452.9h4A+7A+
Rocklet Rifle 271162315.226S0.3255.501%C**N/A38.6B*26C++4924.2h40.1C+72.2C++
Saron HRB 2431591015.9A*10.9967.992%M+N/A36.1B**19.1B+2574.4h22.1C+32.4B**
Maelstrom Turbo Laser 234159227.227A*2.3231.286%C++1.258%D-35.3A++16.7B*2504.5h47.1B**150.4B**
Lasher X2 132129206.45S1.5445.65%M+3.101%C-117.3S2.7A*5581.1h11.9A++26A
NSX-P Tengu 129129264.962M+0.0550.763%A**45.736%M**215SN/A8010.6h7.2A+14.2A
Auraxium Force-Blade 1021011,0060.1A+4.8142.733%B**11.881%B++2.3B++N/A743.3h1.5B**3.4B++
NSX Tengu 8584117.636S2.7348.573%A++35.714%A**120M+1.4A++5760.7h8.7B**17.9B*
Supernova PC 11182420.5A**15.5967.238%A*N/A58.6M*20.7M*4621.4h4.3B+6.4B**
Supernova VPC 9679179S74.0954.032%B1.266%C79A++17A**7801h2.5B*4.7B++
Spear Anti-Vehicle Phalanx Turret 9266166S61.0966.393%A*1.515%D*110S43.3A*6610.6h4.9A7.4A
M20 Basilisk 7764164U59.0957.436%A*4.688%C-42.7A*8.7C*3021.5h58.6B*102A
C150 Dalton 9356318.667A++13.7651.695%A1.786%B**62.2A+41.1A7690.9h3.3B++6.3B**
M12 Kobalt 5353153M*48.0933.364%M24.528%A+58.9C+N/A2200.9h20.5C+61.4B*
Supernova FPC 7450150S45.0962.963%B**N/A62.5M**30M*22820.8h3.7B**5.9A
M20 Basilisk 5850225U20.0957.623%A*8%B*45.5A*7.3C-2951.1h57.6A100A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon115,8603.4h
Nano-Armor Kit1853,8112.8h
Medical Applicator4558,0633.4h
Restoration Kit308550.6h
Motion Spotter229,8644.8h
Ammunition Package11780h
Medical Kit1,84122,56059.8h
Snowman Soldier2520.1h
Recon Detection Device38691.1h

Check the help document for the dictionary if you want to learn more about words used here.


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