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Paragon Warrior Simplenubb[T] Simplenubb
VS BR 143

KDR: 4.99

Score: 46.1m

Last Seen: Jul 5th, 2020 1:15 AM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Orion VS54 Ghost NS-44 Commissioner Serpent VE92 H-V45 NS-357 Underboss
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,881,998 MLG Score: 9498
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.065%44.957%1487491297102,5666.43572-1.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%2.281A*3.577M**-0.984D--HEAD ++ (~28.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.649B+8.60.398B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.189%1.017%550313432,85145711216.23851254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.202%-1.275D**-0.51D-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.2-0.14C46.70.124C+138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%301134579496910.15927486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.259A-0.799D--1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.796B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.601%13.115%186513413663263031.11927120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%1.052B**2.089A*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
620.484B+29.50.266C*32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.306%88.678%186413428,691219383.96306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.512%2.01A*1.392A0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.60.494B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.011%37.026%186413423,8271921311.99219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.26%1.422A4.327S-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.682B+2.50.493B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.1m182.6%520 (31.2k)440 (26.4k)4.99115134,80127,0085.1805143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13461672631.121%43.118%134203:5345

9% Combat Medic56% Heavy Assault13% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMFeb 10th, 2020 1:16 PMJul 5th, 2020 3:58 AM (20h) (PST)Jul 4th, 2020 9:38 PM (1d) (PST)Jul 4th, 2020 9:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9242207041.2870.2580.5552.4390.0499498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,42213,21642,206771533146326,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1746.3h/72.8d 5,114 58,124 39,119 255.6k 2,150 7,075 5,164 96.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:34,158
Deaths:5,588
KDR:6.113
Accuracy:33.162% A
HSR:48.407% A*
NS-15M2
A*
Kills:8,650
Deaths:1,449
KDR:5.970
Accuracy:33.746% A+
HSR:46.983% A*
Orion VS54
A**
Kills:6,115
Deaths:983
KDR:6.221
Accuracy:31.838% A++
HSR:45.593% A**
VE-H Maw
A
Kills:1,866
Deaths:377
KDR:4.950
Accuracy:29.892% B+
HSR:40.407% A
Flare VE6
A++
Kills:1,263
Deaths:257
KDR:4.914
Accuracy:28.533% B++
HSR:39.113% A++
VX29 Polaris
A++
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% B**
HSR:39.084% A++
NSX-P Naginata
A*
Kills:1,211
Deaths:167
KDR:7.252
Accuracy:35.571% A*
HSR:43.435% A++
Ursa
A++
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A
HSR:39.384% A++
SVA-88
M+
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B*
HSR:50.502% M+
NSX Naginata
M++
Kills:1,171
Deaths:163
KDR:7.184
Accuracy:38.109% M
HSR:54.227% M++
Pulsar LSW
A**
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B+
HSR:46.490% A**
NS-15 Gallows
A**
Kills:472
Deaths:72
KDR:6.556
Accuracy:40.353% A**
HSR:49.364% A++
Kills:59,694
Deaths (as Heavy Assault):9,949
Deaths (to Heavy Assaults):7,750
KDR:6
Kill Difference:49,745
Playtime:979.771 hours
Usage:56%
Score:28.438m
Score/min:484
Accuracy (listed only):32.666%
HSR (listed only):45.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M
Kills:2,380
Deaths:469
KDR:5.075
Accuracy:30.691% B**
HSR:36.849% M
Eridani SX5
M++
Kills:2,129
Deaths:361
KDR:5.898
Accuracy:31.761% B*
HSR:44.152% M++
Pulsar C
M+
Kills:2,080
Deaths:391
KDR:5.320
Accuracy:33.579% A+
HSR:41.298% M+
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B++
HSR:42.628% A*
NS-11C
M
Kills:1,478
Deaths:299
KDR:4.943
Accuracy:31.598% A
HSR:37.010% M
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
NSX-P Tanto
M
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M
HSR:42.302% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
Sirius SX12
M+
Kills:1,190
Deaths:227
KDR:5.242
Accuracy:29.636% B*
HSR:37.983% M+
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% A
HSR:24.428% A++
Zenith VX-5
A++
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B*
HSR:33.475% A++
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C*
HSR:36.558% A*
Phobos VX86
S
Kills:1,145
Deaths:232
KDR:4.935
Accuracy:60.774% C+
HSR:50.044% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B**
HSR:30.828% A++
NSX Tengu
M*
Kills:736
Deaths:126
KDR:5.841
Accuracy:50.220% A++
HSR:44.429% M*
Solstice Burst
A**
Kills:584
Deaths:88
KDR:6.636
Accuracy:39.250% A**
HSR:38.356% A++
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% A**
VE-C Horizon
A*
Kills:413
Deaths:66
KDR:6.258
Accuracy:44.104% A
HSR:41.647% A*
Eclipse VE3A
M**
Kills:321
Deaths:63
KDR:5.095
Accuracy:33.553% A
HSR:40.187% M**
Thanatos VE70
M
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A**
HSR:29.450% M
NS-66 Punisher
U
Kills:108
Deaths:16
KDR:6.750
Accuracy:35.788% U
HSR:58.333% U
NSX Tanto
S
Kills:102
Deaths:10
KDR:10.200
Accuracy:42.816% M+
HSR:57.843% S
Kills:25,727
Deaths (as Light Assault):4,924
Deaths (to Light Assaults):5,802
KDR:5.22482
Kill Difference:20,803
Playtime:320.740 hours
Usage:18%
Score:6.490m
Score/min:337
Accuracy (listed only):40.649%
HSR (listed only):40.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,335
Deaths:470
KDR:4.968
Accuracy:32.918% A+
HSR:38.373% A*
Eridani SX5
M++
Kills:2,129
Deaths:361
KDR:5.898
Accuracy:31.761% B*
HSR:44.152% M++
NS-11A
A*
Kills:1,857
Deaths:400
KDR:4.643
Accuracy:33.295% A++
HSR:40.549% A*
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B++
HSR:42.628% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
Sirius SX12
M+
Kills:1,190
Deaths:227
KDR:5.242
Accuracy:29.636% B*
HSR:37.983% M+
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
Terminus VX-9
A++
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B+
HSR:42.373% A++
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% A
HSR:24.428% A++
CME
M**
Kills:1,173
Deaths:277
KDR:4.235
Accuracy:39.675% A**
HSR:51.066% M**
Pulsar VS1
M+
Kills:1,173
Deaths:229
KDR:5.122
Accuracy:35.228% A*
HSR:43.223% M+
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C*
HSR:36.558% A*
Phobos VX86
S
Kills:1,145
Deaths:232
KDR:4.935
Accuracy:60.774% C+
HSR:50.044% S
NSX Tengu
M*
Kills:736
Deaths:126
KDR:5.841
Accuracy:50.220% A++
HSR:44.429% M*
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% A**
Equinox VE2 Burst
B++
Kills:322
Deaths:65
KDR:4.954
Accuracy:32.594% B++
HSR:35.404% B++
Thanatos VE70
M
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A**
HSR:29.450% M
NSX Yumi
A++
Kills:133
Deaths:30
KDR:4.433
Accuracy:36.434% A++
HSR:44.361% A++
NS-66 Punisher
U
Kills:108
Deaths:16
KDR:6.750
Accuracy:35.788% U
HSR:58.333% U
VE-A Lacerta
A*
Kills:106
Deaths:27
KDR:3.926
Accuracy:40.116% A*
HSR:45.283% A++
Darkstar
A*
Kills:65
Deaths:12
KDR:5.417
Accuracy:34.876% A++
HSR:41.539% A*
Kills:22,173
Deaths (as Combat Medic):4,536
Deaths (to Combat Medics):3,375
KDR:4.88823
Kill Difference:17,637
Playtime:159.668 hours
Usage:9%
Score:4.266m
Score/min:445
Accuracy (listed only):41.138%
HSR (listed only):41.353%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,308
Deaths:697
KDR:7.616
Accuracy:45.220% B++
HSR:86.492% A++
NS-44 Commissioner
M
Kills:4,246
Deaths:1,397
KDR:3.039
Accuracy:44.780% B*
HSR:43.406% M
NS-357 Underboss
A*
Kills:2,169
Deaths:980
KDR:2.213
Accuracy:45.643% B*
HSR:44.398% A*
Eridani SX5
M++
Kills:2,129
Deaths:361
KDR:5.898
Accuracy:31.761% B*
HSR:44.152% M++
VE-S Canis
A*
Kills:1,811
Deaths:320
KDR:5.659
Accuracy:32.750% B++
HSR:42.628% A*
NSX Daimyo
A++
Kills:1,690
Deaths:237
KDR:7.131
Accuracy:54.836% A++
HSR:96.686% B++
NS-45 Pilot
A+
Kills:1,621
Deaths:506
KDR:3.204
Accuracy:41.144% A+
HSR:40.592% A
NS-61 Emissary
S
Kills:1,320
Deaths:258
KDR:5.116
Accuracy:41.467% A*
HSR:44.546% S
Artemis VX26
A*
Kills:1,231
Deaths:231
KDR:5.329
Accuracy:30.645% B+
HSR:39.643% A*
Spiker
A*
Kills:1,210
Deaths:432
KDR:2.801
Accuracy:34.691% B++
HSR:39.422% A*
Parallax VX3
A++
Kills:1,194
Deaths:174
KDR:6.862
Accuracy:51.338% A++
HSR:88.442% A
Sirius SX12
M+
Kills:1,190
Deaths:227
KDR:5.242
Accuracy:29.636% B*
HSR:37.983% M+
NS-7 PDW
M**
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B*
HSR:41.892% M**
NS-30 Vandal
A**
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B*
HSR:48.635% A**
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% C*
HSR:36.558% A*
NSX Tomoe
M
Kills:753
Deaths:135
KDR:5.578
Accuracy:30.017% C+
HSR:66.667% M
NSX Tengu
M*
Kills:736
Deaths:126
KDR:5.841
Accuracy:50.220% A++
HSR:44.429% M*
V10
A*
Kills:499
Deaths:68
KDR:7.338
Accuracy:56.609% A*
HSR:85.371% B*
NSX-P Tengu
M
Kills:474
Deaths:88
KDR:5.386
Accuracy:54.062% M
HSR:39.241% A**
Nyx VX31
M
Kills:332
Deaths:32
KDR:10.375
Accuracy:51.587% M
HSR:49.699% A*
Beamer VS3
A*
Kills:115
Deaths:38
KDR:3.026
Accuracy:37.561% A+
HSR:40% A*
NS-66 Punisher
U
Kills:108
Deaths:16
KDR:6.750
Accuracy:35.788% U
HSR:58.333% U
The Immortal
A+
Kills:68
Deaths:17
KDR:4
Accuracy:41.205% B++
HSR:47.059% A+
NS-44L Blackhand
B**
Kills:60
Deaths:14
KDR:4.286
Accuracy:52.482% B**
HSR:55% B**
Kills:31,788
Deaths (as Infiltrator):6,960
Deaths (to Infiltrators):4,608
KDR:4.56724
Kill Difference:24,828
Playtime:229.887 hours
Usage:13%
Score:5.428m
Score/min:394
Accuracy (listed only):41.362%
HSR (listed only):52.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M
Kills:2,380
Deaths:469
KDR:5.075
Accuracy:30.691% B**
HSR:36.849% M
Pulsar C
M+
Kills:2,080
Deaths:391
KDR:5.320
Accuracy:33.579% A+
HSR:41.298% M+
NS-11C
M
Kills:1,478
Deaths:299
KDR:4.943
Accuracy:31.598% A
HSR:37.010% M
VX6-7
A++
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B++
HSR:33.460% A++
VE-LR Obelisk
A*
Kills:1,294
Deaths:186
KDR:6.957
Accuracy:41.360% A
HSR:51.546% A*
NSX-P Tanto
M
Kills:1,260
Deaths:181
KDR:6.961
Accuracy:40.537% M
HSR:42.302% A*
NS Baron G5
S
Kills:1,202
Deaths:214
KDR:5.617
Accuracy:53.211% B*
HSR:39.518% S
Deimos VA29
M**
Kills:1,194
Deaths:335
KDR:3.564
Accuracy:63.327% C+
HSR:38.945% M**
Eidolon VE33
M
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:40.620% A++
HSR:48.603% M
Pandora VX25
A++
Kills:1,179
Deaths:240
KDR:4.913
Accuracy:54.637% A
HSR:24.428% A++
Zenith VX-5
A++
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B*
HSR:33.475% A++
Phobos VX86
S
Kills:1,145
Deaths:232
KDR:4.935
Accuracy:60.774% C+
HSR:50.044% S
Solstice VE3
A++
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% B**
HSR:30.828% A++
Solstice Burst
A**
Kills:584
Deaths:88
KDR:6.636
Accuracy:39.250% A**
HSR:38.356% A++
VE-C Horizon
A*
Kills:413
Deaths:66
KDR:6.258
Accuracy:44.104% A
HSR:41.647% A*
Eclipse VE3A
M**
Kills:321
Deaths:63
KDR:5.095
Accuracy:33.553% A
HSR:40.187% M**
Thanatos VE70
M
Kills:309
Deaths:92
KDR:3.359
Accuracy:64.918% A**
HSR:29.450% M
Revenant
M*
Kills:106
Deaths:14
KDR:7.571
Accuracy:55.310% M*
HSR:53.774% M
NSX Tanto
S
Kills:102
Deaths:10
KDR:10.200
Accuracy:42.816% M+
HSR:57.843% S
Kills:19,508
Deaths (as Engineer):3,743
Deaths (to Engineers):2,613
KDR:5.21186
Kill Difference:15,765
Playtime:45.260 hours
Usage:3%
Score:1.071m
Score/min:395
Accuracy (listed only):43.136%
HSR (listed only):40.503%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:296
Deaths:27
KDR:10.963
Accuracy:29.336% A++
HSR:40.878% M*
Blueshift VM5
M*
Kills:295
Deaths:27
KDR:10.926
Accuracy:30.537% A*
HSR:41.695% M*
Quasar VM1
M+
Kills:273
Deaths:31
KDR:8.806
Accuracy:24.534% A++
HSR:33.700% M+
Quasar VM1
A
Kills:255
Deaths:31
KDR:8.226
Accuracy:23.884% B**
HSR:29.020% A
Kills:1,119
Deaths (as MAX Suit):58
Deaths (to MAX Suits):760
KDR:19.2931
Kill Difference:1,061
Playtime:9.646 hours
Usage:1%
Score:0.365m
Score/min:632
Accuracy (listed only):27.072%
HSR (listed only):36.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.303% D*
KPH:21.600 B+
VKPH:10.900 C+
Hornet Missiles
A
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B++
VKPH:76.900 A
Light PPA
B
Kills:708
V. Kills:43 N/A
Deaths:48
KDR:14.750
Accuracy:41.026% C+
KPH:68.900 B
VKPH:4.200 C*
V26 Maelstrom Turbo Laser
B**
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.195% C+
KPH:34.400 B**
VKPH:16.200 B+
Kills:3,653 (2,851 + 0)
Deaths:347
KDR:10.527
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,306
Playtime:113.802 hours
Usage:7%
Score:1.196m
Score/min:175
Piloting Accuracy:31.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:57
V. Kills:38 146%
Deaths:3
KDR:19
Accuracy:48.586% B**
KPH:59.800 B++
VKPH:39.900 B++
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:12.667
Vehicle Kills:38
Kill Difference:54
Playtime:0.953 hours
Usage:0%
Score:0.075m
Score/min:1,304
Piloting Accuracy:N/A%
Gunner Accuracy:48.586%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:165
V. Kills:74 220%
Deaths:1
KDR:165
Accuracy:56.895% B**
KPH:56.700 A++
VKPH:25.400 A+
Saron HRB
M
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.913% M
KPH:35.700 B++
VKPH:18.900 C*
Supernova PC
A**
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:67.238% A++
KPH:57.100 A**
VKPH:20.200 A**
Supernova VPC
A++
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% C*
KPH:78.400 A
VKPH:16.900 A++
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:535 (211 + 324)
Deaths:16
KDR:33.438
VKDR:14.250
Vehicle Kills:228
Kill Difference:519
Playtime:10.560 hours
Usage:1%
Score:0.327m
Score/min:516
Driving Accuracy:62.963%
Gunner Accuracy:67.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:65
V. Kills:5 N/A
Deaths:3
KDR:21.667
Accuracy:37.185% M+
KPH:105.400 C-
VKPH:8.100 B*
Kills:65 (0 + 65)
Deaths:3
KDR:21.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:62
Playtime:0.617 hours
Usage:0%
Score:0.014m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:37.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:107
V. Kills: N/A
Deaths:1
KDR:107
Accuracy:30.158% A*
KPH:85.700 C**
VKPH:0 D**
M20 Basilisk
A++
Kills:74
V. Kills:14 N/A
Deaths:1
KDR:74
Accuracy:56.985% A++
KPH:45.500 A++
VKPH:8.600 C++
M20 Basilisk
A*
Kills:63
V. Kills:9 N/A
Deaths:2
KDR:31.500
Accuracy:58.941% A*
KPH:50.800 A*
VKPH:7.300 C-
Kills:244 (0 + 244)
Deaths:4
KDR:61
VKDR:5.750
Vehicle Kills:23
Kill Difference:240
Playtime:4.114 hours
Usage:0%
Score:0.080m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:58.941%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 34,57234,1585,5886.113B*1.1233.162%A48.407%A*117.8B*1.4C**330290h8.8B*26.7B**
NS-15M2 8,7508,6501,4495.97A++0.9833.746%A+46.983%A*93.1B**1.1C**26092.9h9.3B**27.6B*
Orion VS54 6,1726,1159836.221A*1.2331.838%A++45.593%A**87.1A+N/A30370.2h9.1B**28.7C*
Ghost 5,3155,3086977.615A2.6245.22%B++86.492%A++71.9B++N/A19673.8h1.6B**3.5B*
NS-44 Commissioner 4,2644,2461,3973.039A++1.9544.78%B*43.406%M70.6B**N/A18960.1h2.8B**6.4B*
Serpent VE92 2,4102,3804695.075M+0.0830.691%B**36.849%M78A1B+21830.5h9.5B**30.8B*
H-V45 2,3552,3354704.968A+0.0232.918%A+38.373%A*77.3A+N/A24030.2h10B**30.5B**
NS-357 Underboss 2,1782,1699802.213B**2.7845.643%B*44.398%A*100.4A+N/A28121.6h3.2B*7B*
Eridani SX5 2,1452,1293615.898M*0.9131.761%B*44.152%M++89.1A+N/A24723.9h8.6B**27B*
Pulsar C 2,1172,0803915.32A0.3333.579%A+41.298%M+68B**1.2B*25730.6h8.9B*26.6B*
Saron Laser Cannon 2,9821,9842547.811B**2.8224.303%D*1.109%D21.6B+10.9C+12691.9h59.5B*244.8B++
VE-H Maw 1,8781,8663774.95A*0.0429.892%B+40.407%A65.7C++N/A25228.4h8.8B+29.6B+
NS-11A 1,8721,8574004.643A++0.3533.295%A++40.549%A*80.7A+N/A21423h9.5A28.5B**
VE-S Canis 1,8221,8113205.659M++0.6732.75%B++42.628%A*87.5B*N/A27020.7h8.4B*25.5B+
NS Decimator 2,5491,7763275.431M**0.4464.627%B+1.182%D-62.8B**27.3B**39628.3h3.4B++5.2B*
NSX Daimyo 1,6901,6902377.131B*2.1454.836%A++96.686%B++102.4B**N/A27816.5h1.8B**3.3B**
NS-45 Pilot 1,6311,6215063.204A+1.7941.144%A+40.592%A130.7AN/A40312.4h5.8B++14B*
NS-11C 1,5001,4782994.943M*0.0531.598%A37.01%M71.4A+1.1B*18220.7h10.6B*33.6B++
VX6-7 1,3281,3212914.54A+0.4529.097%B++33.46%A++58.5B+N/A16622.6h9.6B+33.1B++
NS-61 Emissary 1,3351,3202585.116S0.1241.467%A*44.546%S113.8M**1.3B**27111.6h10.3B+24.8B++
VE-LR Obelisk 1,3101,2941866.957M++1.9741.36%A51.546%A*109.7A**1.4B+28511.8h4.2B**10.3B*
Flare VE6 1,2741,2632574.914M+0.0828.533%B++39.113%A++68.3B+N/A17818.5h8.8B+30.8B+
NSX-P Tanto 1,2751,2601816.961S1.9740.537%M42.302%A*127.3M*1.5B*3309.9h9.4B*23.3B**
Artemis VX26 1,2401,2312315.329A++0.3430.645%B+39.643%A*59.8B++N/A18020.6h11.5C++37.6B
VX29 Polaris 1,2251,2231826.72M**1.7331.34%B**39.084%A++83.8B*N/A21914.6h9.7B++31B++
NSX-P Naginata 1,2211,2111677.251S2.2635.571%A*43.435%A++178.1M**1.5C++8586.8h8.4B**23.6B**
Spiker 1,2221,2104322.801A2.1934.691%B++39.422%A*100A++1C*28512.1h6.3B**18.1B*
NS Baron G5 1,2171,2022145.617S0.6353.211%B*39.518%S141.4S1.8A*3708.5h3A5.7C*
Ursa 1,2271,2012295.245M**0.2532.204%A39.384%A++69.8B++1.5B**17017.2h9B++27.9B*
SVA-88 1,2061,1962444.902A+0.0929.17%B*50.502%M+60.1C++N/A17219.9h10B+34.4B+
Deimos VA29 1,2021,1943353.564A++1.4363.327%C+38.945%M**103.8A+N/A29111.5h1.8B**2.9B+
Parallax VX3 1,1941,1941746.862B+1.8751.338%A++88.442%A128.4SN/A3509.3h1.4A2.8B**
Lasher X2 1,2191,1911936.171S1.1844.583%A*4.198%C++128.1M*3A++3129.3h13A29.2B**
Sirius SX12 1,2001,1902275.242M+0.2529.636%B*37.983%M+73.9AN/A21116.1h10.4B*35B++
NS-7 PDW 1,1971,1842115.611S0.6229.811%B*41.892%M**65.4A+N/A16918.1h10.8B**36.3B++
Eidolon VE33 1,1921,1812155.493A*0.5040.62%A++48.603%M95.2A**N/A30312.4h5.3B**13B**
Terminus VX-9 1,1951,1803173.722B++1.2729.765%B+42.373%A++58.4BN/A18420.2h10.5B+35.4B+
Pandora VX25 1,1891,1792404.913A*0.0854.637%A24.428%A++92.1AN/A26612.8h3.3B*6.1B**
Zenith VX-5 1,1891,1741896.212S1.2230.749%B*33.475%A++75.3B**1B+19115.6h10.3B++33.4B++
CME 1,1851,1732774.235S0.7639.675%A**51.066%M**83.8A++N/A28114h9.6A24.2A
Pulsar VS1 1,1841,1732295.122M**0.1335.228%A*43.223%M+93.1M+N/A31212.6h8.8A++25A
NS-30 Vandal 1,1771,1721487.919A*2.9340.186%B*48.635%A**54.5C*N/A14121.5h5B+12.3B+
NSX Naginata 1,1831,1711637.184S2.1938.109%M54.227%M++201.9S2.1A++5575.8h8.1B**21.2B**
Pulsar LSW 1,1791,1682384.908M0.0828.072%B+46.49%A**61.2C*N/A27019.1h10B++35.8B+
Skorpios 1,1761,1682474.729A+0.2629.242%C*36.558%A*71.2B++N/A17716.4h9.7B++33.3B+
Phobos VX86 1,1531,1452324.935M+0.0660.774%C+50.044%S139.6A**1B+3648.2h1.9B*3.1B+
Force-Blade 1,1191,07813,4130.08A+4.9125.502%C-14.657%A1.2BN/A3934h1.8B++6.9B
Hornet Missiles 1,3438022334.87M**29.8866.509%B+N/A114.6B++77.3A7417h9.4B14.2B+
Solstice VE3 7997851684.673S0.3229.463%B**30.828%A++36.3B+N/A19021.6h10.9B*37.2C**
NSX Tomoe 7587531355.578A*0.5930.017%C+66.667%M77.6B**N/A1949.7h9.6B**32.1B++
NSX Tengu 7457361265.841S0.8550.22%A++44.429%M*153.3M**1.9A*4504.8h8.1B**16B*
Lumine Edge 7307145,7670.124C+4.8724.366%C21.569%B*2.2CN/A6325.3h1.3C**5.5C*
Light PPA 7517084814.75A9.7641.026%C+N/A68.7C**4.2C*19710.3h10.4B+25.3C**
Solstice Burst 593584886.636M*1.6439.25%A**38.356%A++124.3A*1.9A*4204.7h9.9B*25.1B**
S1 7094991643.043M**1.9564.679%B++N/A48.4A+20.4B*42210.3h6.1C*9.5B
V10 500499687.338A2.3556.609%A*85.371%B*138.6M**N/A3873.6h1.5B**2.7B**
Lancer VS22 7244821054.59A*0.4049.399%D*N/A39.8A20C**28012.1h4.5B*9.1B*
NSX-P Tengu 477474885.386S0.3954.062%M39.241%A**175.6S1.1C++5272.7h8.4B**15.6B**
NS-15 Gallows 483472726.556A++1.5640.353%A**49.364%A++196.7M4.6M++5162.4h8.3A20.7A+
VE-C Horizon 418413666.258A**1.2744.104%A41.647%A*158.8A*1.9B+5272.6h10B**22.8B*
NS-TMC-01 "His Regards" 3533463,8570.09A++4.9029.795%C**16.763%A+2.6B+N/A7135.5h1.7B+5.6B+
Auraxium Force-Blade 3523453,5910.096A4.9041.454%B*15.652%A2.4B*N/A6145.4h1.6B**3.7B+
Nyx VX31 3343323210.375M5.3851.587%M49.699%A*158.1M**1B*6442.1h3.8A7.4A
Equinox VE2 Burst 327322654.954A+0.0432.594%B++35.404%B++76.7B++1.2B+2234.2h11B+33.6B+
Eclipse VE3A 332321635.095A0.1033.553%A40.187%M**82.3B**2.8M+2613.9h10.1B+30.2B*
Thanatos VE70 314309923.359A*1.6364.918%A**29.45%M118.8M*1.9M4902.6h3.6B*5.6B**
Blueshift VM5 3032962710.963M*5.9729.336%A++40.878%M*95.5M++2.3M3193.1h12.3B**41.8B*
Blueshift VM5 3002952710.926M**5.9330.537%A*41.695%M*95.2M++1.6A+3393.1h12.8B*41.8B**
Quasar VM1 276273318.806S3.8124.534%A++33.7%M+47.1A+N/A1935.8h11.4B*46.3B+
Quasar VM1 258255318.226M+3.2323.884%B**29.02%A44BN/A1455.8h11.9B+50B*
Plasma Grenade 2282241224N/A219.0153.333%B++N/A560C+10C+28330.4h3.5C+6.5B
C-4 230192692.783B*2.2136.822%A++N/A54.9D10.9D*6583.5h1.5C+4B+
Anti-Vehicle Grenade 2541901190N/A185.0148.432%C-N/A316.7C-106.7C++17650.6h5.4C+11.1C+
Rocklet Rifle 298181394.641S0.3555.287%C**N/A38.5B+24.9C+5004.7h40.4C73C+
E540 Halberd 2391651165U160.0156.895%B**N/A56.9A++25.5A+3532.9h4A7A
V26 Maelstrom Turbo Laser 234159227.227A+2.2431.195%C+1.258%D34.6B**16.3B+2514.6h48.1B*154.1B*
Saron HRB 2431591015.9A*10.9167.913%MN/A36.1B++19.1C*2604.4h22.1C+32.5B*
NSX Yumi 135133304.433A++0.5636.434%A++44.361%A++102.3M1.5B+3441.3h8.5B**23.3B**
Beamer VS3 116115383.026A**1.9737.561%A+40%A*67.6AN/A3431.7h6.1B**16.2B**
NS-66 Punisher 108108166.75N/A1.7635.788%UN/A180UN/A7960.6h7.1T*19.9T*
M12 Kobalt 1071071107S102.0130.158%A*23.365%B**89.2B+N/A3601.2h16.4B+54.5B+
Revenant 106106147.571A2.5855.31%M*53.774%M151.4M+N/A4090.7h5A9A+
VE-A Lacerta 106106273.926A++1.0740.116%A*45.283%A++151.4MN/A4580.7h7.2A++17.9A
NSX Tanto 1031021010.2S5.2142.816%M+57.843%S170S1.7A+14010.6h8.7A20.3B**
Hunter QCX 9894531.774A3.2243.377%C++40.426%B**55.3M*2.4C+2021.7h3.2B+7.3B+
Supernova PC 11182420.5A++15.5167.238%A++N/A58.6A**20.7M4681.4h4.3B+6.4B**
Supernova VPC 9679179M**74.0154.032%C*1.266%C+79A17A++7901h2.5B++4.7B++
M20 Basilisk 8874174U69.0156.985%A++8.108%B*46.3A++8.8C*3051.6h57.3B+100.5B**
The Immortal 6968174A**0.9941.205%B++47.059%A+136A++2B**3110.5h6.2B**15.1B**
Spear Anti-Vehicle Phalanx Turret 9266166S61.0162.338%A+1.515%D*94.3A*37.1B**6490.7h5.1B*8.2B*
M12 Kobalt-H 7065321.667C16.6837.185%M+15.385%C108.3C8.3B*3660.6h18.6D50.1B+
Darkstar 6565125.417M+0.4334.876%A++41.539%A*108.3A*N/A5900.6h9.3A+26.6A
A30 Walker 9163163U58.0131.57%AN/A24.2C*10.8C1292.6h91.3B+289.3B+
M20 Basilisk 7263231.5U26.5158.941%A*9.524%A++52.5A*7.5C-3141.2h54B**91.7A+
NS-44L Blackhand 6060144.286A**0.7152.482%B**55%B**120SN/A4580.5h2.5A4.7B**
C150 Dalton 9557319B++14.0148.586%B**1.754%A+57B+38B+13021h3.3C**6.8B++
Supernova FPC 7450150M**45.0162.963%B**N/A62.5M30M23680.8h3.7B*5.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2763,1823.3h
Nanite Revive Grenade01330h
Nanite Healing Grenade0750h
Spawn Beacon147,0014h
Medical Applicator80112,1716.1h
Restoration Kit308550.6h
Motion Spotter2311,5425.4h
Spitfire Auto-Turret0710.1h
Recon Detection Device38691.1h
Ammunition Package12270.1h
Medical Kit2,41730,61478.9h
Anti-Infantry MANA Turret0540.1h
Snowman Soldier2520.1h
Nano-Repair Grenade0520h

Check the help document for the dictionary if you want to learn more about words used here.


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