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Paragon Simplenubb[MEDK] Simplenubb
VS BR 124

KDR: 4.84

Score: 32.3m

Last Seen: Mar 13th, 2019 7:14 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 19
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Orion VS54 NS-44 Commissioner Saron Laser Cannon Serpent VE92 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,172,332 MLG Score: 7332
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.708%42.602%13513898774,1006.38518-1.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.193%2.07A*3.365M*-0.224CHEAD ++ (~26.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.626B+8.90.379C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.169%1.019%714310222,84635111218.10826254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.186%-1.288D**-0.538D-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.1-0.15C46.60.12C+138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.032%1.266%401102479376860.21010691%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.28A-0.866D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.50.797B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.507%9.827%139310221732152410.80092671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.287%1.239B**1.38A0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.507B+290.266C*29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.357%89.387%139210236,294157773.99112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%1.852A++1.459A+1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.644B+1.70.477B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.205%25.209%139210231,198129580.924383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.428%1.36A2.058A*0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.651B+2.70.452B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 19
32.3m183.9%453 (27.2k)379 (22.7k)4.8414792,74819,1575.05679124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10251130929.758%41.093%122304:2730

9% Combat Medic54% Heavy Assault14% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 26th, 2017 12:34 AMSep 20th, 2018 5:46 PMMar 16th, 2019 4:33 AM (3d) (PST)Mar 13th, 2019 4:25 PM (5d) (PST)Mar 13th, 2019 3:14 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151946211.0880.2250.4472.0890.0487332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,91211,66137,251651327125322,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1421.4h/59.2d 4,125 38,113 26,805 178.2k 1,651 5,777 4,114 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:20,945
Deaths:3,576
KDR:5.857
Accuracy:31.612% A
HSR:44.832% A++
NS-15M2
M
Kills:7,878
Deaths:1,329
KDR:5.928
Accuracy:33.367% A++
HSR:46.712% M
Orion VS54
M+
Kills:4,507
Deaths:782
KDR:5.763
Accuracy:30.703% A++
HSR:44.331% M+
VE-H Maw
A+
Kills:1,821
Deaths:364
KDR:5.003
Accuracy:29.729% B++
HSR:40.033% A+
Flare VE6
A*
Kills:1,229
Deaths:255
KDR:4.820
Accuracy:28.261% B**
HSR:38.975% A*
VX29 Polaris
A*
Kills:1,223
Deaths:182
KDR:6.720
Accuracy:31.340% A+
HSR:39.084% A*
Ursa
A*
Kills:1,201
Deaths:229
KDR:5.245
Accuracy:32.204% A++
HSR:39.384% A*
SVA-88
M*
Kills:1,196
Deaths:244
KDR:4.902
Accuracy:29.170% B**
HSR:50.502% M*
Pulsar LSW
M++
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:28.072% B**
HSR:46.490% M++
Lasher X2
M+
Kills:128
Deaths:19
KDR:6.737
Accuracy:45.846% M+
HSR:3.125% C-
Kills:41,296
Deaths (as Heavy Assault):7,218
Deaths (to Heavy Assaults):5,274
KDR:5.72125
Kill Difference:34,078
Playtime:764.734 hours
Usage:54%
Score:18.968m
Score/min:413
Accuracy (listed only):32.030%
HSR (listed only):39.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M+
Kills:1,925
Deaths:374
KDR:5.147
Accuracy:30.111% A
HSR:36% M+
Eridani SX5
M++
Kills:1,652
Deaths:273
KDR:6.051
Accuracy:30.319% B++
HSR:41.525% M++
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% M
NS-11C
M++
Kills:1,396
Deaths:275
KDR:5.076
Accuracy:31.389% A+
HSR:36.533% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B*
HSR:33.460% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
Solstice VE3
A*
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A*
Pandora VX25
A*
Kills:705
Deaths:167
KDR:4.222
Accuracy:53.837% A+
HSR:23.830% A*
Solstice Burst
M
Kills:553
Deaths:82
KDR:6.744
Accuracy:39.291% M
HSR:37.975% A*
Deimos VA29
A++
Kills:493
Deaths:141
KDR:3.496
Accuracy:74.848% A
HSR:27.181% A++
Eclipse VE3A
M++
Kills:194
Deaths:43
KDR:4.512
Accuracy:31.003% B*
HSR:36.083% M++
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B*
HSR:43.210% M
Kills:16,722
Deaths (as Light Assault):3,234
Deaths (to Light Assaults):4,184
KDR:5.17069
Kill Difference:13,488
Playtime:294.884 hours
Usage:21%
Score:5.545m
Score/min:313
Accuracy (listed only):35.128%
HSR (listed only):35.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,883
Deaths:378
KDR:4.981
Accuracy:32.021% A++
HSR:36.219% A*
Eridani SX5
M++
Kills:1,652
Deaths:273
KDR:6.051
Accuracy:30.319% B++
HSR:41.525% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
NS-11A
A*
Kills:1,256
Deaths:293
KDR:4.287
Accuracy:31.420% A+
HSR:36.465% A*
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Terminus VX-9
A*
Kills:1,180
Deaths:317
KDR:3.722
Accuracy:29.765% B*
HSR:42.373% A*
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
CME
M**
Kills:1,071
Deaths:253
KDR:4.233
Accuracy:39.451% A**
HSR:51.167% M**
Pandora VX25
A*
Kills:705
Deaths:167
KDR:4.222
Accuracy:53.837% A+
HSR:23.830% A*
Pulsar VS1
M
Kills:503
Deaths:127
KDR:3.961
Accuracy:32.089% A++
HSR:38.966% M
Deimos VA29
A++
Kills:493
Deaths:141
KDR:3.496
Accuracy:74.848% A
HSR:27.181% A++
Equinox VE2 Burst
B**
Kills:322
Deaths:63
KDR:5.111
Accuracy:32.647% B**
HSR:35.404% B*
Kills:13,943
Deaths (as Combat Medic):2,933
Deaths (to Combat Medics):2,440
KDR:4.75384
Kill Difference:11,010
Playtime:124.894 hours
Usage:9%
Score:2.905m
Score/min:388
Accuracy (listed only):36.608%
HSR (listed only):37.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:4,632
Deaths:530
KDR:8.740
Accuracy:44.899% B*
HSR:86.766% A++
NS-44 Commissioner
M+
Kills:3,550
Deaths:1,193
KDR:2.976
Accuracy:43.776% B*
HSR:41.662% M+
NSX Daimyo
A++
Kills:1,662
Deaths:232
KDR:7.164
Accuracy:54.737% A++
HSR:96.691% B*
Eridani SX5
M++
Kills:1,652
Deaths:273
KDR:6.051
Accuracy:30.319% B++
HSR:41.525% M++
VE-S Canis
A**
Kills:1,351
Deaths:239
KDR:5.653
Accuracy:30.884% B+
HSR:40.859% A**
Artemis VX26
A**
Kills:1,231
Deaths:230
KDR:5.352
Accuracy:30.644% B++
HSR:39.643% A**
NS-357 Underboss
M
Kills:1,188
Deaths:644
KDR:1.845
Accuracy:41.226% B+
HSR:42.845% M
NS-7 PDW
S
Kills:1,184
Deaths:211
KDR:5.611
Accuracy:29.811% B**
HSR:41.892% S
Sirius SX12
M*
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:29.566% B**
HSR:37.958% M*
NS-30 Vandal
M
Kills:1,172
Deaths:148
KDR:7.919
Accuracy:40.186% B**
HSR:48.635% M
Skorpios
A*
Kills:1,168
Deaths:247
KDR:4.729
Accuracy:29.242% B+
HSR:36.558% A*
NS-45 Pilot
A++
Kills:1,137
Deaths:326
KDR:3.488
Accuracy:42.255% A++
HSR:37.027% A
Spiker
M
Kills:826
Deaths:342
KDR:2.415
Accuracy:32.219% B+
HSR:39.831% M
NSX Tomoe
A*
Kills:302
Deaths:62
KDR:4.871
Accuracy:28.274% C+
HSR:58.609% A*
Kills:22,230
Deaths (as Infiltrator):4,901
Deaths (to Infiltrators):3,378
KDR:4.53581
Kill Difference:17,329
Playtime:195.616 hours
Usage:14%
Score:4.081m
Score/min:348
Accuracy (listed only):36.288%
HSR (listed only):49.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
M+
Kills:1,925
Deaths:374
KDR:5.147
Accuracy:30.111% A
HSR:36% M+
Pulsar C
M
Kills:1,484
Deaths:263
KDR:5.643
Accuracy:32.463% A+
HSR:37.803% M
NS-11C
M++
Kills:1,396
Deaths:275
KDR:5.076
Accuracy:31.389% A+
HSR:36.533% M++
VX6-7
A*
Kills:1,321
Deaths:291
KDR:4.540
Accuracy:29.097% B*
HSR:33.460% A*
Zenith VX-5
A*
Kills:1,174
Deaths:189
KDR:6.212
Accuracy:30.749% B**
HSR:33.475% A*
Eidolon VE33
M*
Kills:1,006
Deaths:178
KDR:5.652
Accuracy:40.156% A*
HSR:49.602% M*
Solstice VE3
A*
Kills:785
Deaths:168
KDR:4.673
Accuracy:29.463% A
HSR:30.828% A*
VE-LR Obelisk
M
Kills:781
Deaths:112
KDR:6.973
Accuracy:38.505% B**
HSR:54.546% M
Pandora VX25
A*
Kills:705
Deaths:167
KDR:4.222
Accuracy:53.837% A+
HSR:23.830% A*
Solstice Burst
M
Kills:553
Deaths:82
KDR:6.744
Accuracy:39.291% M
HSR:37.975% A*
Deimos VA29
A++
Kills:493
Deaths:141
KDR:3.496
Accuracy:74.848% A
HSR:27.181% A++
Eclipse VE3A
M++
Kills:194
Deaths:43
KDR:4.512
Accuracy:31.003% B*
HSR:36.083% M++
NSX-P Tanto
M
Kills:162
Deaths:47
KDR:3.447
Accuracy:29.972% B*
HSR:43.210% M
Kills:11,979
Deaths (as Engineer):2,330
Deaths (to Engineers):1,840
KDR:5.1412
Kill Difference:9,649
Playtime:34.942 hours
Usage:2%
Score:0.673m
Score/min:321
Accuracy (listed only):37.760%
HSR (listed only):36.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,984
V. Kills:998 199%
Deaths:254
KDR:7.811
Accuracy:24.289% D*
KPH:21.600 B*
VKPH:10.900 C*
Hornet Missiles
A++
Kills:802
V. Kills:541 148%
Deaths:23
KDR:34.870
Accuracy:66.509% B+
KPH:114 B++
VKPH:76.900 A++
Light PPA
B++
Kills:703
V. Kills:43 N/A
Deaths:48
KDR:14.646
Accuracy:40.963% C+
KPH:68.900 B++
VKPH:4.200 C**
Maelstrom Turbo Laser
A++
Kills:159
V. Kills:75 209%
Deaths:22
KDR:7.227
Accuracy:31.286% C+
KPH:35.300 A++
VKPH:16.700 B*
Kills:3,648 (2,846 + 0)
Deaths:347
KDR:10.513
VKDR:4.775
Vehicle Kills:1,657
Kill Difference:3,301
Playtime:113.528 hours
Usage:8%
Score:1.181m
Score/min:173
Piloting Accuracy:31.286%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:56
V. Kills:37 147%
Deaths:3
KDR:18.667
Accuracy:51.695% A+
KPH:64.600 A+
VKPH:42.700 A
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:12.333
Vehicle Kills:37
Kill Difference:53
Playtime:0.867 hours
Usage:0%
Score:0.040m
Score/min:770
Piloting Accuracy:N/A%
Gunner Accuracy:51.695%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:162
V. Kills:72 222%
Deaths:1
KDR:162
Accuracy:57.029% A
KPH:56.400 A*
VKPH:25 A
Saron HRB
M+
Kills:159
V. Kills:84 187%
Deaths:10
KDR:15.900
Accuracy:67.992% M+
KPH:35.700 B**
VKPH:18.900 B+
Supernova PC
M**
Kills:82
V. Kills:29 273%
Deaths:4
KDR:20.500
Accuracy:66.987% A*
KPH:57.300 M*
VKPH:20.300 M**
Supernova VPC
A**
Kills:79
V. Kills:17 439%
Deaths:1
KDR:79
Accuracy:54.032% B
KPH:78.400 A++
VKPH:16.900 A**
Supernova FPC
N/A
Kills:50
V. Kills:24 200%
Deaths:
KDR:
Accuracy:62.963% N/A
KPH:66.100 N/A
VKPH:31.700 N/A
Kills:532 (211 + 321)
Deaths:16
KDR:33.250
VKDR:14.125
Vehicle Kills:226
Kill Difference:516
Playtime:10.518 hours
Usage:1%
Score:0.315m
Score/min:500
Driving Accuracy:62.963%
Gunner Accuracy:67.992%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:64
V. Kills:13 457%
Deaths:1
KDR:64
Accuracy:57.438% A*
KPH:43.800 A*
VKPH:8.900 C**
M12 Kobalt
M+
Kills:53
V. Kills: N/A
Deaths:1
KDR:53
Accuracy:33.364% M+
KPH:60.300 C+
VKPH:0 D**
M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:57.623% N/A
KPH:44.500 N/A
VKPH:7.100 N/A
Kills:167 (0 + 167)
Deaths:4
KDR:41.750
VKDR:5.250
Vehicle Kills:21
Kill Difference:163
Playtime:3.464 hours
Usage:0%
Score:0.058m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:57.623%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 21,16720,9453,5765.857B*1.0231.612%A44.832%A++96.4B**1B+261217.2h9.2B*29.2B**
NS-15M2 7,9607,8781,3295.928A*1.0933.367%A++46.712%M89.3A++N/A24488.2h9.4B**28.1B*
Ghost 4,6394,6325308.74A++3.9044.899%B*86.766%A++68.2AN/A18267.9h1.6A3.6B**
Orion VS54 4,5444,5077825.763M+0.9230.703%A++44.331%M+77.4A*N/A26158.2h9.3B**30.3B+
NS-44 Commissioner 3,5663,5501,1932.976A*1.8743.776%B*41.662%M+66.1AN/A17453.7h2.8B**6.5B*
Saron Laser Cannon 2,9821,9842547.811A++2.9724.289%D*1.109%D21.6B*10.9C*12491.8h59.4B*244.6B*
Serpent VE92 1,9471,9253745.147M**0.3130.111%A36%M+74.9A*N/A20025.7h9.8B*32.5B*
H-V45 1,8961,8833784.981A*0.1432.021%A++36.219%A*71.3A++N/A22326.4h10.3B**32.1B**
VE-H Maw 1,8321,8213645.003M+0.1629.729%B++40.033%A+65B+N/A23628h8.8B*29.7B+
NSX Daimyo 1,6621,6622327.164B**2.3254.737%A++96.691%B*102A++N/A27416.3h1.8B**3.3B**
Eridani SX5 1,6621,6522736.051S1.2130.319%B++41.525%M++79A++N/A22320.9h8.7B**28.6B++
Pulsar C 1,5021,4842635.643M*0.8032.463%A+37.803%M57.5AN/A23925.8h9.5B++29.2B++
NS-11C 1,4121,3962755.076S0.2331.389%A+36.533%M++70.9A*N/A17319.7h10.7B*34.1B*
NS Decimator 1,9821,3822595.336S0.4964.109%B+1.158%D-58.8A++25.5B**37323.5h3.6B*5.6B*
VE-S Canis 1,3581,3512395.653S0.8130.884%B+40.859%A**74.6B**N/A23818.1h8.7B*28B++
VX6-7 1,3281,3212914.54M0.3029.097%B*33.46%A*58.5B**N/A16122.6h9.6B*33.1B*
NS-11A 1,2691,2562934.287A*0.5531.42%A+36.465%A*68.6A++N/A18618.3h9.8A31.3B**
Artemis VX26 1,2401,2312305.352M*0.5130.644%B++39.643%A**59.8AN/A17820.6h11.5B37.6B+
Flare VE6 1,2401,2292554.82M**0.0228.261%B**38.975%A*70.6B**N/A17917.4h8.8B*31.2B++
VX29 Polaris 1,2251,2231826.72S1.8831.34%A+39.084%A*83.8A+N/A21114.6h9.7B**31B++
Ursa 1,2271,2012295.245S0.4032.204%A++39.384%A*69.8A1.5M16517.2h9B*27.9B*
SVA-88 1,2061,1962444.902A++0.0629.17%B**50.502%M*60.1B+N/A16519.9h10B++34.4B++
NS-357 Underboss 1,1901,1886441.845B*3.0041.226%B+42.845%M77.6AN/A21915.3h3.2B**7.9B*
NS-7 PDW 1,1971,1842115.611S0.7729.811%B**41.892%S65.4A++N/A16418.1h10.8B**36.3B*
Terminus VX-9 1,1951,1803173.722A1.1229.765%B*42.373%A*58.4B*N/A17720.2h10.5B*35.4B++
Sirius SX12 1,1851,1752245.246M**0.4029.566%B**37.958%M*73.4A*N/A19716h10.4B**35.1B++
Zenith VX-5 1,1891,1741896.212S1.3730.749%B**33.475%A*75.3A++1A18615.6h10.3B**33.4B*
NS-30 Vandal 1,1771,1721487.919S3.0840.186%B**48.635%M54.5B++N/A13821.5h5B+12.3B++
Skorpios 1,1761,1682474.729A*0.1129.242%B+36.558%A*71.2B**N/A17416.4h9.7B*33.3B++
Pulsar LSW 1,1791,1682384.908M++0.0728.072%B**46.49%M++61.2B++N/A25619.1h10B*35.8B++
NS-45 Pilot 1,1471,1373263.488A++1.3542.255%A++37.027%A149.6M+1.3A4557.6h5.9B++13.9B**
Force-Blade 1,1191,07813,4130.08A++4.7625.502%C14.657%A1.2B+N/A3931.5h1.8B++6.9B+
CME 1,0821,0712534.233M+0.6139.451%A**51.167%M**80.5A*N/A25313.3h9.7A24.5A
Eidolon VE33 1,0161,0061785.652M**0.8140.156%A*49.602%M*91.5M**N/A30111h5.3A13.1B**
Spiker 8388263422.415A+2.4332.219%B+39.831%M90.8A*1.3B*2389.1h6.2B++19.1B*
Hornet Missiles 1,3438022334.87S30.0366.509%B+N/A114.6B*77.3A++7407h9.4C**14.2B+
Solstice VE3 7997851684.673S0.1729.463%A30.828%A*36.3B**N/A16821.6h10.9B*37.2B+
VE-LR Obelisk 7967811126.973M*2.1338.505%B**54.546%M98.9M+1.9A++2577.9h4.5B**11.8B**
Pandora VX25 7117051674.222M*0.6253.837%A+23.83%A*72.7A+N/A2229.7h3.3B**6.2B**
Light PPA 7467034814.646A++9.8040.963%C+N/A68.9B++4.2C**19410.2h10.4B+25.3B+
Lumine Edge 6726585,3280.123C++4.7223.564%C20.973%B*2.1CN/A6306.7h1.3B5.7C*
Solstice Burst 562553826.744M**1.9039.291%M37.975%A*125.7M*2M**4274.4h9.9B**25.1B**
Pulsar VS1 5115031273.961M++0.8832.089%A++38.966%M60.6A*1A+2568.3h9.5A++29.7A
Deimos VA29 4954931413.496A*1.3574.848%A27.181%A++88A++N/A2635.6h1.7B**2.3B*
Lancer VS22 582384765.053S0.2148.383%FN/A38.8M++20B**2589.9h4.4B*9.1B*
S1 4943361053.2S1.6464.602%B*N/A46.7A++21.9A4527.2h6.5C*10.1B+
Equinox VE2 Burst 327322635.111A*0.2732.647%B**35.404%B*78.5A1.2B**2174.1h10.9B++33.5B*
NSX Tomoe 304302624.871A*0.0328.274%C+58.609%A*53B+N/A1385.7h11.4B*40.2B+
Quasar VM1 255253318.161S3.3224.729%A*32.806%M++46A*N/A1795.5h11.6B**47.1B++
Quasar VM1 242240317.742M+2.9024.045%A+30%A*43.6B*N/A1435.5h12B++50B*
Frag Grenade 2232191219N/A214.1653.484%B**N/A547.5C**10B+23710.4h3.5B6.5B+
Eclipse VE3A 201194434.512A+0.3331.003%B*36.083%M++62.6B**2.3A**2063.1h11.1B+35.9B++
C-4 214177662.682B*2.1634.051%A+N/A52.1D10.9D*5643.4h1.4C**4.2B++
Anti-Vehicle Grenade 2211651165N/A160.1648.302%CN/A330C+112C*16670.5h5.4C**11.2C*
NSX-P Tanto 163162473.447M1.3929.972%B*43.21%M45B*N/A1993.6h11.2B*37.5B*
E540 Halberd 2341621162U157.1657.029%AN/A55.9A*24.8A3452.9h4A+7A+
Rocklet Rifle 270161305.367S0.5355.489%C**N/A38.3B*26C++4874.2h39.5C+71.2C++
Maelstrom Turbo Laser 234159227.227A*2.3931.286%C+1.258%D-35.3A++16.7B*2504.5h47.1B**150.4B*
Saron HRB 2431591015.9A*11.0667.992%M+N/A36.1B**19.1B+2564.4h22.1C++32.4B**
Lasher X2 131128196.737S1.9045.846%M+3.125%C-128S3A**5441h11.4A++24.8A
Supernova PC 11182420.5M15.6666.987%A*N/A58.6M**20.7M**4371.4h4.3B++6.4B**
Supernova VPC 9679179S74.1654.032%B1.266%C79A++17A**7721h2.5B*4.7B*
M20 Basilisk 7764164U59.1657.438%A*4.688%C-42.7A*8.7C*3041.5h58.6B**102A
Spear Anti-Vehicle Phalanx Turret 9064164S59.1666.32%A*1.563%D*106.7S43.3A*6600.6h5A7.5A
C150 Dalton 9356318.667A++13.8351.695%A+1.786%A62.2A+41.1B**7690.9h3.3B++6.3A
M12 Kobalt 5353153M**48.1633.364%M+24.528%A+58.9C+N/A2120.9h20.5C+61.4B*
Supernova FPC 7450150S45.1662.963%B**N/A62.5M**30M*22660.8h3.7B**5.9A
M20 Basilisk 5850225U20.1657.623%A*8%B**45.5A*7.3C-2941.1h57.6A100A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit308550.6h
Motion Spotter229,7124.7h
Nano-Armor Kit1852,8972.8h
Snowman Soldier2520.1h
Spawn Beacon115,5443.3h
Medical Applicator4456,0463.3h
Ammunition Package01670h
Medical Kit1,76321,22655.8h
Recon Detection Device38691.1h

Check the help document for the dictionary if you want to learn more about words used here.


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