Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (52 days). The data shown below may not be accurate.

Praetor Simplenubbb[HSR] Simplenubbb
VS BR 83

KDR: 5.9

Score: 8.8m

Last Seen: Apr 8th, 2020 12:38 PM
- OFFLINE - 50.6 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 0%
Level 100 Progress: 47% 234h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Serpent VE92 NS-357 Underboss NS-15M2 Flare VE6 NS-11A VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Simplenubbb



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,679,626 MLG Score: 22126
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.151%48.641%190419126426,7768.95818-3.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.041%3.478M*4.168S-0.113C+HEAD ++ (~29.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.721B++8.10.431B12.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.484%94.138%0212811,48435504.18028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%2.49A**1.747A++0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.469B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.348%22.927%01128220540220.50995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.625A+1.592A+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+3.40.305C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m156.4%718 (43.1k)620 (37.2k)5.9045530,1255,1026.0109883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283457138.03%48.893%185902:4711

11% Combat Medic71% Heavy Assault8% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 3:37 PMAug 16th, 2019 5:23 PMApr 10th, 2020 2:30 AM (51d) (PST)Apr 8th, 2020 8:51 AM (53d) (PST)Apr 8th, 2020 8:38 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2842969882.1200.3591.0363.3810.04222126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,02717,73659,2911272262203237,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
236.9h/9.9d 543 14,729 7,809 48.1k 345 906 590 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:7,154
Deaths:979
KDR:7.307
Accuracy:38.187% A**
HSR:51.789% A**
Orion VS54
M*
Kills:4,100
Deaths:572
KDR:7.168
Accuracy:37.854% M++
HSR:51% M*
NS-15M2
A**
Kills:1,365
Deaths:200
KDR:6.825
Accuracy:37.780% A*
HSR:49.377% A**
Flare VE6
M+
Kills:1,219
Deaths:191
KDR:6.382
Accuracy:40.015% M+
HSR:46.021% M
SVA-88
M++
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:40.378% M++
HSR:50.635% M++
Pulsar LSW
M
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:40.043% M
HSR:46.695% A**
NSX-P Naginata
M*
Kills:177
Deaths:28
KDR:6.321
Accuracy:35.029% A*
HSR:55.367% M*
Kills:16,376
Deaths (as Heavy Assault):2,286
Deaths (to Heavy Assaults):1,686
KDR:7.1636
Kill Difference:14,090
Playtime:167.018 hours
Usage:71%
Score:6.283m
Score/min:627
Accuracy (listed only):38.469%
HSR (listed only):50.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M++
Kills:1,404
Deaths:174
KDR:8.069
Accuracy:37.229% A**
HSR:39.459% M++
VX6-7
M
Kills:1,187
Deaths:167
KDR:7.108
Accuracy:40.093% M
HSR:38.416% A**
Eridani SX5
M*
Kills:889
Deaths:114
KDR:7.798
Accuracy:39.059% A*
HSR:46.007% M*
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M
HSR:46.844% S
NS-11C
M+
Kills:608
Deaths:91
KDR:6.681
Accuracy:40.095% M+
HSR:35.526% M
VE-S Canis
M*
Kills:475
Deaths:70
KDR:6.786
Accuracy:42.198% A*
HSR:53.263% M*
Pandora VX25
A++
Kills:205
Deaths:35
KDR:5.857
Accuracy:61.348% A++
HSR:22.927% A++
VE-C Horizon
M++
Kills:77
Deaths:9
KDR:8.556
Accuracy:45.770% A+
HSR:50.649% M++
Kills:5,558
Deaths (as Light Assault):753
Deaths (to Light Assaults):1,119
KDR:7.38114
Kill Difference:4,805
Playtime:24.886 hours
Usage:11%
Score:0.954m
Score/min:639
Accuracy (listed only):43.151%
HSR (listed only):41.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M++
Kills:1,211
Deaths:164
KDR:7.384
Accuracy:39.971% M++
HSR:47.151% M+
H-V45
M**
Kills:1,183
Deaths:163
KDR:7.258
Accuracy:40.342% M++
HSR:50.042% M**
Eridani SX5
M*
Kills:889
Deaths:114
KDR:7.798
Accuracy:39.059% A*
HSR:46.007% M*
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M
HSR:46.844% S
VE-S Canis
M*
Kills:475
Deaths:70
KDR:6.786
Accuracy:42.198% A*
HSR:53.263% M*
Terminus VX-9
M*
Kills:325
Deaths:54
KDR:6.019
Accuracy:39.763% M
HSR:54.769% M*
Pandora VX25
A++
Kills:205
Deaths:35
KDR:5.857
Accuracy:61.348% A++
HSR:22.927% A++
Kills:5,001
Deaths (as Combat Medic):693
Deaths (to Combat Medics):559
KDR:7.21645
Kill Difference:4,308
Playtime:25.832 hours
Usage:11%
Score:0.955m
Score/min:616
Accuracy (listed only):43.157%
HSR (listed only):45.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:1,401
Deaths:409
KDR:3.425
Accuracy:50.934% A+
HSR:49.822% M+
NSX Daimyo
A++
Kills:893
Deaths:123
KDR:7.260
Accuracy:53.811% A++
HSR:97.312% B**
Eridani SX5
M*
Kills:889
Deaths:114
KDR:7.798
Accuracy:39.059% A*
HSR:46.007% M*
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M
HSR:46.844% S
NS-44 Commissioner
M**
Kills:692
Deaths:192
KDR:3.604
Accuracy:52.136% A++
HSR:50.867% M**
Ghost
A++
Kills:591
Deaths:93
KDR:6.355
Accuracy:47.726% B**
HSR:89.340% A++
VE-S Canis
M*
Kills:475
Deaths:70
KDR:6.786
Accuracy:42.198% A*
HSR:53.263% M*
NS-45 Pilot
A*
Kills:410
Deaths:129
KDR:3.178
Accuracy:44.959% A*
HSR:46.098% A*
Beamer VS3
M**
Kills:79
Deaths:35
KDR:2.257
Accuracy:38.848% A++
HSR:53.165% M**
Kills:6,143
Deaths (as Infiltrator):1,258
Deaths (to Infiltrators):766
KDR:4.88315
Kill Difference:4,885
Playtime:19.221 hours
Usage:8%
Score:0.610m
Score/min:529
Accuracy (listed only):45.454%
HSR (listed only):59.191%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,2577,1549797.307A1.4038.187%A**51.789%A**206.8M++3A*54534.6h8.4B**21.9A
Orion VS54 4,1384,1005727.168A*1.2637.854%M++51%M*129.3M++1.2B**33931.7h8.4B**22.2C**
Serpent VE92 1,4191,4041748.069S2.1637.229%A**39.459%M++187.2S2A**4447.5h8.6B**23.2B**
NS-357 Underboss 1,4221,4014093.425A++2.4850.934%A+49.822%M+144.4M2.2M++3799.7h3.1B**6.1B**
NS-15M2 1,3791,3652006.825A*0.9237.78%A*49.377%A**106.6A+1.1B+28112.8h9.7B*25.6B*
Flare VE6 1,2401,2191916.382M**0.4840.015%M+46.021%M128.3A*2.2M+2879.5h7.8B**19.4B**
NS-11A 1,2261,2111647.384S1.4839.971%M++47.151%M+165.9S2.1M3767.3h8.8A+22.1A+
VX6-7 1,1991,1871677.108M**1.2040.093%M38.416%A**179.8S1.8A++4136.6h9B++22.5B**
H-V45 1,2031,1831637.258M1.3540.342%M++50.042%M**139.2M**2.4M**3668.5h9.4A23.3A
SVA-88 1,2041,1811607.381A**1.4840.378%M++50.635%M++149.5M2.9S7197.9h8.8B**21.8B**
Pulsar LSW 1,2011,1801567.564S1.6640.043%M46.695%A**126.9A*2.3M2879.3h9.5B*23.6B*
NSX Daimyo 8938931237.26B*1.3653.811%A++97.312%B**131.3A*N/A3396.8h1.8B**3.4B**
Eridani SX5 8998891147.798S1.8939.059%A*46.007%M*177.8S2M++4805h7.9A20.3B**
Sirius SX12 716713937.667S1.7639.416%M46.844%S230S1B*6063.1h8.9A22.5B**
NS-44 Commissioner 6976921923.604A*2.3052.136%A++50.867%M**130.6M++N/A3445.3h2.8B**5.4B**
NS-11C 611608916.681S0.7840.095%M+35.526%M178.8SN/A4923.4h9A22.5B**
Ghost 591591936.355B**0.4547.726%B**89.34%A++90.9A+N/A2856.5h1.5A3.2B**
Force-Blade 6095895,1070.115A**5.7946.548%A16.129%A+2.6A+N/A7230.4h1.6B*3.4B+
VE-S Canis 481475706.786M**0.8842.198%A*53.263%M*215.9S2.7M*6092.2h7.2B**17.1B++
NS-45 Pilot 4144101293.178B**2.7344.959%A*46.098%A*178.3M1.7A++5602.3h5.5B++12.2B**
S1 475343576.018S0.1172.079%A++2.332%C71.5M++27.5A++5364.8h4.9B*6.8B*
Terminus VX-9 331325546.019A++0.1139.763%M54.769%M*154.8M**2.9S4052.1h8.5A+21.3A
Pandora VX25 207205355.857M+0.0561.348%A++22.927%A++186.4M**1.8A+7891.1h3.4B++5.5B**
NSX-P Naginata 178177286.321M**0.4235.029%A*55.367%M*177M**1C4801h7.9A22.4B**
Plasma Grenade 1561551155N/A149.1053.5%B*N/A516.7C3.3D18020.3h3.5C+6.5B
NS Decimator 188139255.56S0.3462.936%C*N/A81.8A*28.8A5431.7h2.5A3.9A
Beamer VS3 8879352.257A++3.6538.848%A++53.165%M**87.8A*10S2540.9h6B**15.4B**
VE-C Horizon 817798.556S2.6545.77%A+50.649%M++154A*8S5660.5h10.1B*22.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,3080.6h
Motion Spotter01,0520.4h
Nano-Armor Kit02,5410.1h
Medical Kit5046,69229.6h
Medical Applicator513,8440.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.21s
Server spent 3.63s on queries, 2.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.