Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (18,598)players online:
MediocrisTv (8)  치료킹 (3)  MoarBassPLZ (2) 13
stats.dasanfall.com
Signifer Simplenubbb[BYBY] Simplenubbb
VS BR 57

KDR: 5.67

Score: 3.3m

Last Seen: Mar 20th, 2019 3:42 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 58): 35%
Level 100 Progress: 18% 388h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Flare VE6 SVA-88 Pulsar LSW NS-357 Underboss Ghost S1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Simplenubbb



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,934,583 MLG Score: 18333
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.198%49.699%1948810259,1258.20593-2.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.14%3.21M++4.771S1.029B**HEAD ++ (~30.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.693B+8.20.397B12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.46%92.023%01103235112702.74219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.261T*-4.402T*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.11B**1.51B**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.886%27.778%0110325411310.477876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.446T*-2.892T-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.91B**3.11B**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
3.3m170.6%668 (40.1k)561 (33.7k)5.6714910,1861,7965.8223857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033149038.952%48.498%188903:175

96% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 3:37 PMFeb 25th, 2019 6:45 AMMar 20th, 2019 10:01 PM (1d) (PST)Mar 20th, 2019 11:44 AM (2d) (PST)Mar 20th, 2019 11:42 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1012438581.7290.3050.8393.0240.04318333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,03614,58651,4501041850181333,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
98.2h/4.1d 271 4,940 2,620 17.8k 153 366 255 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:3,226
Deaths:459
KDR:7.028
Accuracy:38.183% M*
HSR:51.612% M**
NS-15M2
M++
Kills:1,236
Deaths:181
KDR:6.829
Accuracy:37.541% M
HSR:49.838% M++
Flare VE6
M++
Kills:1,219
Deaths:191
KDR:6.382
Accuracy:40.015% M++
HSR:46.021% M++
SVA-88
M*
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:40.378% M*
HSR:50.635% M*
Pulsar LSW
M*
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:40.043% M*
HSR:46.695% M++
Kills:8,042
Deaths (as Heavy Assault):1,147
Deaths (to Heavy Assaults):601
KDR:7.01133
Kill Difference:6,895
Playtime:94.152 hours
Usage:96%
Score:3.166m
Score/min:561
Accuracy (listed only):39.232%
HSR (listed only):48.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:789
Deaths:244
KDR:3.234
Accuracy:50.816% A++
HSR:52.345% M**
Ghost
A*
Kills:351
Deaths:56
KDR:6.268
Accuracy:48.460% A+
HSR:92.023% A*
Eridani SX5
M++
Kills:215
Deaths:36
KDR:5.972
Accuracy:38.390% A*
HSR:41.395% M++
Beamer VS3
S
Kills:79
Deaths:35
KDR:2.257
Accuracy:38.848% A++
HSR:53.165% S
Kills:1,434
Deaths (as Infiltrator):371
Deaths (to Infiltrators):295
KDR:3.86523
Kill Difference:1,063
Playtime:4.616 hours
Usage:5%
Score:0.136m
Score/min:492
Accuracy (listed only):44.128%
HSR (listed only):59.732%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,2573,2264597.028M**1.3638.183%M*51.612%M**129S1.2A++32725h8.4A21.9B+
NS-15M2 1,2471,2361816.829M+1.1637.541%M49.838%M++107.5A*1B**27611.5h9.7B**25.9B**
Flare VE6 1,2401,2191916.382S0.7140.015%M++46.021%M++128.3M*2.2S2829.5h7.8B**19.4B**
SVA-88 1,2041,1811607.381M*1.7140.378%M*50.635%M*149.5M**2.9S7147.9h8.8B**21.8B**
Pulsar LSW 1,2011,1801567.564S1.8940.043%M*46.695%M++126.9M++2.3S2769.3h9.5B**23.6B**
NS-357 Underboss 8037892443.234A**2.4450.816%A++52.345%M**129.3M++2.3M**3626.1h3.1B**6.1B**
Ghost 351351566.268B**0.6048.46%A+92.023%A*97.5A**N/A3193.6h1.5A3.1B**
S1 355254426.048S0.3873.01%A++2.362%C74.7M**29.7A**5843.4h4.8B**6.6B**
Force-Blade 2502361,7950.131M**5.5443.954%B**15.678%A2.5A++N/A796.1h1.6B*3.6B++
Eridani SX5 216215365.972S0.3038.39%A*41.395%M++143.3SN/A5271.5h8A20.9B**
Beamer VS3 8879352.257A*3.4138.848%A++53.165%S98.8M**11.3U2290.8h6B*15.4B+
Frag Grenade 6767167N/A61.3350.922%B++N/A670B*N/A18810.1h3.3B+6.5B+
Pandora VX25 555486.75S1.0864.886%A**27.778%M++180S3.3S10640.3h3.1B**4.9A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01770.1h
Spawn Beacon26590.3h
Nano-Armor Kit09370h
Medical Kit1752,45010.6h
Medical Applicator0540h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.37s
Server spent 2.12s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.