Online: daguest  
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Praetor Simplenubbb[HSR] Simplenubbb
VS BR 82

KDR: 5.91

Score: 8.7m

Last Seen: Feb 7th, 2020 8:26 PM
- OFFLINE - 19.1 hour(s)

Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 3%
Level 100 Progress: 46% 238h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Serpent VE92 NS-357 Underboss NS-15M2 Flare VE6 NS-11A VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $27,461,952 MLG Score: 21952
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.139%48.483%189819121326,3008.97305-3.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.042%3.483M*4.122S-0.152CHEAD ++ (~28.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.721B++8.10.431B12.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.387%93.996%0212301,44935204.10482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.122%2.473A**1.74A++0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.471B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.348%22.927%01123120539320.521628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.653A++1.621A+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+3.40.312C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m156.7%716 (43k)617 (37k)5.9071329,5775,0076.0143882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232449138.014%48.734%185302:4811

11% Combat Medic71% Heavy Assault8% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 3:37 PMAug 16th, 2019 5:23 PMFeb 8th, 2020 9:07 AM (17d) (PST)Feb 7th, 2020 7:08 PM (17d) (PST)Feb 7th, 2020 4:26 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2792949852.1100.3571.0283.3720.04121952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,75117,64459,1071272162202237,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233.6h/9.7d 537 14,414 7,662 47.3k 345 894 579 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:6,943
Deaths:941
KDR:7.378
Accuracy:38.169% A**
HSR:51.548% A**
Orion VS54
M**
Kills:4,100
Deaths:572
KDR:7.168
Accuracy:37.854% M*
HSR:51% M**
NS-15M2
M+
Kills:1,344
Deaths:197
KDR:6.822
Accuracy:37.795% A**
HSR:49.182% M+
Flare VE6
M+
Kills:1,219
Deaths:191
KDR:6.382
Accuracy:40.015% M+
HSR:46.021% M+
SVA-88
M*
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:40.378% M++
HSR:50.635% M*
Pulsar LSW
M++
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:40.043% M++
HSR:46.695% M+
NSX-P Naginata
M*
Kills:177
Deaths:28
KDR:6.321
Accuracy:35.029% A*
HSR:55.367% M*
Kills:16,144
Deaths (as Heavy Assault):2,245
Deaths (to Heavy Assaults):1,655
KDR:7.19109
Kill Difference:13,899
Playtime:164.886 hours
Usage:71%
Score:6.177m
Score/min:624
Accuracy (listed only):38.469%
HSR (listed only):50.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M*
Kills:1,404
Deaths:174
KDR:8.069
Accuracy:37.229% M
HSR:39.459% M*
VX6-7
M+
Kills:1,187
Deaths:167
KDR:7.108
Accuracy:40.093% M+
HSR:38.416% M
Eridani SX5
M**
Kills:834
Deaths:110
KDR:7.582
Accuracy:39.137% A**
HSR:45.683% M**
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M+
HSR:46.844% S
NS-11C
M++
Kills:608
Deaths:91
KDR:6.681
Accuracy:40.095% M++
HSR:35.526% M+
VE-S Canis
M**
Kills:427
Deaths:61
KDR:7
Accuracy:41.698% A**
HSR:52.927% M**
Pandora VX25
A*
Kills:205
Deaths:35
KDR:5.857
Accuracy:61.348% A*
HSR:22.927% A++
VE-C Horizon
M*
Kills:67
Deaths:9
KDR:7.444
Accuracy:47.273% A++
HSR:49.254% M*
Kills:5,445
Deaths (as Light Assault):740
Deaths (to Light Assaults):1,097
KDR:7.35811
Kill Difference:4,705
Playtime:24.783 hours
Usage:11%
Score:0.951m
Score/min:639
Accuracy (listed only):43.286%
HSR (listed only):41.380%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
M++
Kills:1,211
Deaths:164
KDR:7.384
Accuracy:39.971% M++
HSR:47.151% M++
H-V45
M**
Kills:1,183
Deaths:163
KDR:7.258
Accuracy:40.342% M++
HSR:50.042% M**
Eridani SX5
M**
Kills:834
Deaths:110
KDR:7.582
Accuracy:39.137% A**
HSR:45.683% M**
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M+
HSR:46.844% S
VE-S Canis
M**
Kills:427
Deaths:61
KDR:7
Accuracy:41.698% A**
HSR:52.927% M**
Terminus VX-9
M*
Kills:235
Deaths:41
KDR:5.732
Accuracy:39.451% M+
HSR:53.617% M*
Pandora VX25
A*
Kills:205
Deaths:35
KDR:5.857
Accuracy:61.348% A*
HSR:22.927% A++
Kills:4,808
Deaths (as Combat Medic):667
Deaths (to Combat Medics):548
KDR:7.2084
Kill Difference:4,141
Playtime:25.148 hours
Usage:11%
Score:0.929m
Score/min:616
Accuracy (listed only):43.052%
HSR (listed only):45.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M++
Kills:1,401
Deaths:409
KDR:3.425
Accuracy:50.934% A++
HSR:49.822% M++
NSX Daimyo
A++
Kills:858
Deaths:121
KDR:7.091
Accuracy:53.728% A++
HSR:97.203% B*
Eridani SX5
M**
Kills:834
Deaths:110
KDR:7.582
Accuracy:39.137% A**
HSR:45.683% M**
Sirius SX12
S
Kills:713
Deaths:93
KDR:7.667
Accuracy:39.416% M+
HSR:46.844% S
NS-44 Commissioner
M**
Kills:677
Deaths:189
KDR:3.582
Accuracy:52.123% A++
HSR:51.108% M**
Ghost
A*
Kills:591
Deaths:93
KDR:6.355
Accuracy:47.726% A
HSR:89.340% A*
VE-S Canis
M**
Kills:427
Deaths:61
KDR:7
Accuracy:41.698% A**
HSR:52.927% M**
NS-45 Pilot
A*
Kills:374
Deaths:122
KDR:3.066
Accuracy:45.069% A*
HSR:44.920% A*
Beamer VS3
S
Kills:79
Deaths:35
KDR:2.257
Accuracy:38.848% A++
HSR:53.165% S
Kills:5,954
Deaths (as Infiltrator):1,233
Deaths (to Infiltrators):757
KDR:4.82887
Kill Difference:4,721
Playtime:18.939 hours
Usage:8%
Score:0.593m
Score/min:522
Accuracy (listed only):45.409%
HSR (listed only):59.001%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,0456,9439417.378A1.4738.169%A**51.548%A**207.3M**3M++54633.5h8.4A21.9A
Orion VS54 4,1384,1005727.168M**1.2637.854%M*51%M**129.3M**1.2A++33931.7h8.4A22.2B
Serpent VE92 1,4191,4041748.069S2.1637.229%M39.459%M*187.2S2M++4447.5h8.6B**23.2B*
NS-357 Underboss 1,4221,4014093.425A**2.4850.934%A++49.822%M++144.4M++2.2M**3799.7h3.1B**6.1B**
NS-15M2 1,3581,3441976.822A*0.9137.795%A**49.182%M+105.8A++1.1B*27912.7h9.7B*25.7B**
Flare VE6 1,2401,2191916.382S0.4740.015%M+46.021%M+128.3M+2.2M**2879.5h7.8B**19.4B**
NS-11A 1,2261,2111647.384S1.4839.971%M++47.151%M++165.9S2.1M*3767.3h8.8A++22.1A
VX6-7 1,1991,1871677.108S1.2040.093%M+38.416%M179.8S1.8A*4126.6h9B*22.5B**
H-V45 1,2031,1831637.258M++1.3540.342%M++50.042%M**139.2S2.4S3668.5h9.4A+23.3A
SVA-88 1,2041,1811607.381M**1.4740.378%M++50.635%M*149.5M**2.9S7197.9h8.8B**21.8B**
Pulsar LSW 1,2011,1801567.564S1.6640.043%M++46.695%M+126.9M2.3M*2879.3h9.5B**23.6B**
NSX Daimyo 8588581217.091A1.1853.728%A++97.203%B*130MN/A3376.6h1.8B**3.4B**
Eridani SX5 8448341107.582S1.6739.137%A**45.683%M**173.8S2.1M**4714.8h8A20.4B**
Sirius SX12 716713937.667S1.7639.416%M+46.844%S230S1A+6053.1h8.9A22.5B**
NS-44 Commissioner 6826771893.582A*2.3352.123%A++51.108%M**130.2M**1B**3445.2h2.9B**5.5B**
NS-11C 611608916.681S0.7740.095%M++35.526%M+178.8SN/A4913.4h9A22.5A
Ghost 591591936.355B**0.4547.726%A89.34%A*90.9A++N/A2856.5h1.5A3.2B**
Force-Blade 5995795,0120.116M5.7946.527%A16.235%A2.5A*N/A7227.3h1.6B+3.5B++
VE-S Canis 432427617S1.0941.698%A**52.927%M**224.7S2.6S6131.9h7.3B**17.5B*
NS-45 Pilot 3783741223.066A2.8445.069%A*44.92%A*178.1M++1.9A++5652.1h5.6B*12.4B**
S1 475343576.018U0.1172.079%A++2.332%C71.5M**27.5A*5364.8h4.9B**6.8B**
Terminus VX-9 240235415.732A*0.1839.451%M+53.617%M*146.9S3.1S3951.6h8.9A22.5A
Pandora VX25 207205355.857S0.0561.348%A*22.927%A++186.4S1.8A**7891.1h3.4B*5.5B**
NSX-P Naginata 178177286.321S0.4135.029%A*55.367%M*177S1C+4801h7.9B**22.4B**
Plasma Grenade 1551541154N/A148.0953.521%B**N/A513.3C++3.3D18110.3h3.5C**6.5B+
NS Decimator 167125255S0.9162.897%C*N/A78.1A**26.3A5471.6h2.5A4A
Beamer VS3 8879352.257A++3.6538.848%A++53.165%S87.8M+10U2540.9h6B**15.4B**
VE-C Horizon 716797.444S1.5447.273%A++49.254%M*167.5M*10U6290.4h10.5B**22.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,3040.6h
Motion Spotter01,0220.4h
Nano-Armor Kit02,5410.1h
Medical Kit4896,58429.3h
Medical Applicator413,7040.7h

Check the help document for the dictionary if you want to learn more about words used here.


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