Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,955)players online:
Faber0ne (29)  druzinko (11)  ObiTTV (6)  AlexWhite (5)  TheTake (5)  BlackTempler101 (3) 59
stats.dasanfall.com
Legate Simplenubbb[BYBY] Simplenubbb
VS BR 74

KDR: 6.03

Score: 6.5m

Last Seen: Jul 17th, 2019 3:14 AM
- OFFLINE - 80.1 hour(s)

Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 14
Level Progress (to 75): 38%
Level 100 Progress: 34% 301h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Serpent VE92 NS-357 Underboss NS-15M2 Flare VE6 H-V45 SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Simplenubbb



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,313,534 MLG Score: 21034
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.963%48.509%189016119820,3539.25136-3.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.125%3.46M*4.243S-0.186CHEAD ++ (~29.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.721B++8.10.434B12.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.111%93.511%02121286325603.37109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.367%2.277A*1.717A++0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.60.507B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.58%22.807%01121317126710.63806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.9A++1.368A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.587B+3.40.279C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 14
6.5m153.9%686 (41.2k)588 (35.3k)6.0298322,4373,7216.150574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214347337.963%48.193%183002:589

10% Combat Medic74% Heavy Assault6% Infiltrator10% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2019 3:37 PMFeb 25th, 2019 6:45 AMJul 20th, 2019 5:08 AM (70m) (PST)Jul 16th, 2019 11:15 PM (3d) (PST)Jul 16th, 2019 11:14 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2402789622.0330.3370.9803.1920.04121034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,39216,70657,6861222059192235,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.9h/7.7d 449 10,813 5,750 35.2k 290 675 453 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M**
Kills:4,100
Deaths:572
KDR:7.168
Accuracy:37.854% M*
HSR:51% M**
Betelgeuse 54-A
M
Kills:3,845
Deaths:488
KDR:7.879
Accuracy:37.648% M
HSR:51.079% M
NS-15M2
M+
Kills:1,300
Deaths:190
KDR:6.842
Accuracy:37.610% M
HSR:49.077% M+
Flare VE6
M++
Kills:1,219
Deaths:191
KDR:6.382
Accuracy:40.015% M++
HSR:46.021% M++
SVA-88
M*
Kills:1,181
Deaths:160
KDR:7.381
Accuracy:40.378% M*
HSR:50.635% M*
Pulsar LSW
M++
Kills:1,180
Deaths:156
KDR:7.564
Accuracy:40.043% M++
HSR:46.695% M++
Kills:12,825
Deaths (as Heavy Assault):1,757
Deaths (to Heavy Assaults):1,216
KDR:7.29937
Kill Difference:11,068
Playtime:136.963 hours
Usage:74%
Score:4.809m
Score/min:585
Accuracy (listed only):38.925%
HSR (listed only):49.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
M*
Kills:1,382
Deaths:167
KDR:8.275
Accuracy:37.212% M+
HSR:39.291% M*
VX6-7
M++
Kills:883
Deaths:129
KDR:6.845
Accuracy:39.533% M+
HSR:39.298% M++
Eridani SX5
M**
Kills:776
Deaths:99
KDR:7.838
Accuracy:39.424% A**
HSR:45.619% M**
VE-S Canis
M**
Kills:374
Deaths:56
KDR:6.679
Accuracy:41.386% A*
HSR:54.011% M**
NS-11C
M++
Kills:238
Deaths:24
KDR:9.917
Accuracy:39.120% M++
HSR:31.933% A*
Pandora VX25
A*
Kills:171
Deaths:30
KDR:5.700
Accuracy:62.580% A*
HSR:22.807% A++
Kills:3,824
Deaths (as Light Assault):505
Deaths (to Light Assaults):812
KDR:7.57228
Kill Difference:3,319
Playtime:18.548 hours
Usage:10%
Score:0.682m
Score/min:613
Accuracy (listed only):43.209%
HSR (listed only):38.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M**
Kills:1,183
Deaths:163
KDR:7.258
Accuracy:40.342% M*
HSR:50.042% M**
Eridani SX5
M**
Kills:776
Deaths:99
KDR:7.838
Accuracy:39.424% A**
HSR:45.619% M**
NS-11A
M**
Kills:732
Deaths:101
KDR:7.248
Accuracy:39.956% M++
HSR:49.590% M**
VE-S Canis
M**
Kills:374
Deaths:56
KDR:6.679
Accuracy:41.386% A*
HSR:54.011% M**
Pandora VX25
A*
Kills:171
Deaths:30
KDR:5.700
Accuracy:62.580% A*
HSR:22.807% A++
Kills:3,236
Deaths (as Combat Medic):449
Deaths (to Combat Medics):423
KDR:7.20713
Kill Difference:2,787
Playtime:18.420 hours
Usage:10%
Score:0.686m
Score/min:620
Accuracy (listed only):44.737%
HSR (listed only):44.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M**
Kills:1,328
Deaths:391
KDR:3.396
Accuracy:50.807% A++
HSR:50.301% M**
Eridani SX5
M**
Kills:776
Deaths:99
KDR:7.838
Accuracy:39.424% A**
HSR:45.619% M**
NS-44 Commissioner
S
Kills:553
Deaths:148
KDR:3.736
Accuracy:51.596% A++
HSR:51.175% S
Ghost
A*
Kills:551
Deaths:80
KDR:6.888
Accuracy:47.674% A
HSR:90.563% A*
VE-S Canis
M**
Kills:374
Deaths:56
KDR:6.679
Accuracy:41.386% A*
HSR:54.011% M**
NSX Daimyo
A*
Kills:312
Deaths:33
KDR:9.455
Accuracy:54.370% A*
HSR:98.718% A
Beamer VS3
S
Kills:79
Deaths:35
KDR:2.257
Accuracy:38.848% A++
HSR:53.165% S
Kills:3,973
Deaths (as Infiltrator):842
Deaths (to Infiltrators):550
KDR:4.71853
Kill Difference:3,131
Playtime:10.313 hours
Usage:6%
Score:0.312m
Score/min:503
Accuracy (listed only):46.301%
HSR (listed only):63.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,1384,1005727.168M**1.1437.854%M*51%M**131.8S1.2A++33731.1h8.4A22.2B+
Betelgeuse 54-A 3,9103,8454887.879A+1.8537.648%M51.079%M205.6M**3.5S50718.7h8.4A22.2A+
Serpent VE92 1,3961,3821678.275S2.2537.212%M+39.291%M*189.3S1.9M**4447.3h8.6A23.1B**
NS-357 Underboss 1,3491,3283913.396A**2.6350.807%A++50.301%M**142.8M*2.3M**3789.3h3.1B**6.1B**
NS-15M2 1,3121,3001906.842M+0.8137.61%M49.077%M+109.2A*1B*28611.9h9.7B*25.8B**
Flare VE6 1,2401,2191916.382S0.3540.015%M++46.021%M++128.3M++2.2S2849.5h7.8B**19.4B**
H-V45 1,2031,1831637.258M++1.2340.342%M*50.042%M**140.8S2.4S3628.4h9.4A+23.3A
SVA-88 1,2041,1811607.381M1.3540.378%M*50.635%M*149.5M**2.9S7157.9h8.8A21.8B**
Pulsar LSW 1,2011,1801567.564S1.5340.043%M++46.695%M++126.9M+2.3M**2839.3h9.5B**23.6B**
VX6-7 8948831296.845S0.8239.533%M+39.298%M++176.6S2.2M**4095h8.9B**22.6B**
Eridani SX5 786776997.838S1.8139.424%A**45.619%M**180.5S2.3S4744.3h7.9A20B**
NS-11A 7417321017.248M**1.2239.956%M++49.59%M**166.4S2M*3864.4h8.6A++21.5A+
NS-44 Commissioner 5575531483.736M2.2951.596%A++51.175%S138.3S1A3614h2.8B**5.5B**
Ghost 551551806.888A+0.8647.674%A90.563%A*104MN/A3255.3h1.5A3.1B**
Force-Blade 4894723,7260.127M++5.9047.134%A+15.466%A2.6A*N/A7179.3h1.6B*3.3B*
VE-S Canis 378374566.679S0.6541.386%A*54.011%M**220S2.4M**5881.7h7.2A17.3B*
S1 470338575.93S0.1071.963%A++2.071%C-71.9M*28.1A*5284.7h4.9B*6.8B**
NSX Daimyo 312312339.455A*3.4354.37%A*98.718%A148.6M*N/A3462.1h1.7A3.2A
NS-11C 240238249.917U3.8939.12%M++31.933%A*183.1S1.5M+4551.3h8.6A22.1B**
Pandora VX25 172171305.7M*0.3362.58%A*22.807%A++190S1.1B**7790.9h3.4B*5.5B**
Frag Grenade 1291281128N/A121.9751.765%B*N/A640B++5C17490.2h3.4B+6.6B+
Beamer VS3 8879352.257A*3.7738.848%A++53.165%S87.8M++10U2480.9h6B**15.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,1480.5h
Motion Spotter05400.2h
Nano-Armor Kit02,4350.1h
Medical Kit3724,96222.9h
Medical Applicator28,8630.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.64s
Server spent 2.65s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.