Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 18 (18,837)players online:
CAMIKAZE78 (20)  haze__ow (10)  VTGone (8)  Javik_Astrali (8)  Faber0ne (4)  alexisg141 (4) 54
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (76 days). The data shown below may not be accurate.

Lt. General SimplyBl4ck[KMWN] SimplyBl4ck
TR BR 89

KDR: 2.78

Score: 10.5m

Last Seen: Mar 8th, 2019 9:07 PM
- OFFLINE - 1837.9 hour(s)

Battle Rank 89 - Terran Republic on Cobalt
Level Progress (to 90): 49%
Level 100 Progress: 56% 534h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler MSW-R M14 Banshee Hellfire Rocket Pods M18 Rotary C150 Dalton NS-44 Commissioner TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SimplyBl4ck



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.839%24.804%6661511825,1001.646751.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%1.116B**0.619B+-0.106C+HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.506B+9.90.307C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.222%0.79%7854119310,375116647588.89032218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.864%-1.282D**-0.743D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.3-0.199C48.80.08C+144.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.633%10.856%213211957833037042.57566111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.898%-1.163D*1.614A+2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.653B+9.80.754B++31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.907%83.063%2131119655533211.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.284C*1.042B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+1.80.436B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m208.3%260 (15.6k)232 (13.9k)2.7796120,6977,4463.323889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197128823.205%9.267%21506:066

47% Engineer11% Heavy Assault34% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2017 3:07 PMMay 14th, 2018 10:30 PMApr 6th, 2019 6:55 PM (47d) (PST)Mar 8th, 2019 6:23 PM (76d) (PST)Mar 8th, 2019 5:07 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
761646970.4550.1640.0421.2270.134546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,6403,84141,7992710374813,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.1h/31.6d 4,052 1,918 5,121 55.8k 179 974 6,088 34.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:505
Deaths:484
KDR:1.043
Accuracy:25.313% B*
HSR:19.208% C++
LC2 Lynx
C
Kills:396
Deaths:385
KDR:1.029
Accuracy:18.865% D-
HSR:19.697% C
NS-11C
C*
Kills:90
Deaths:73
KDR:1.233
Accuracy:24.982% C*
HSR:14.444% D-
Kills:991
Deaths (as Engineer):942
Deaths (to Engineers):2,016
KDR:1.05202
Kill Difference:49
Playtime:358.143 hours
Usage:47%
Score:4.716m
Score/min:219
Accuracy (listed only):23.053%
HSR (listed only):17.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,972
Deaths:1,131
KDR:1.744
Accuracy:28.989% A
HSR:28.955% B++
T32 Bull
B**
Kills:222
Deaths:146
KDR:1.521
Accuracy:28.668% B**
HSR:24.775% C++
TMG-50
A*
Kills:140
Deaths:93
KDR:1.505
Accuracy:28.151% A
HSR:37.857% A*
T9 CARV
B**
Kills:134
Deaths:123
KDR:1.089
Accuracy:23.847% B**
HSR:26.119% B+
NS-15M AE
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:25.198% C+
HSR:43.077% A++
Kills:2,533
Deaths (as Heavy Assault):1,523
Deaths (to Heavy Assaults):1,645
KDR:1.66316
Kill Difference:1,010
Playtime:81.421 hours
Usage:11%
Score:1.161m
Score/min:238
Accuracy (listed only):26.971%
HSR (listed only):32.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:505
Deaths:484
KDR:1.043
Accuracy:25.313% B*
HSR:19.208% C++
LC2 Lynx
C
Kills:396
Deaths:385
KDR:1.029
Accuracy:18.865% D-
HSR:19.697% C
SMG-46 Armistice
A++
Kills:202
Deaths:124
KDR:1.629
Accuracy:35.455% A++
HSR:15.347% C+
NS-11C
C*
Kills:90
Deaths:73
KDR:1.233
Accuracy:24.982% C*
HSR:14.444% D-
Kills:1,193
Deaths (as Light Assault):1,066
Deaths (to Light Assaults):1,297
KDR:1.11914
Kill Difference:127
Playtime:257.886 hours
Usage:34%
Score:3.945m
Score/min:255
Accuracy (listed only):26.154%
HSR (listed only):17.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:595
Deaths:580
KDR:1.026
Accuracy:32.045% C-
HSR:23.193% C*
TSAR-42
A+
Kills:555
Deaths:373
KDR:1.488
Accuracy:36.907% C
HSR:83.063% A+
SMG-46 Armistice
A++
Kills:202
Deaths:124
KDR:1.629
Accuracy:35.455% A++
HSR:15.347% C+
Kills:1,352
Deaths (as Infiltrator):1,077
Deaths (to Infiltrators):1,056
KDR:1.25534
Kill Difference:275
Playtime:31.646 hours
Usage:4%
Score:0.348m
Score/min:183
Accuracy (listed only):34.802%
HSR (listed only):40.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:237
Deaths:154
KDR:1.539
Accuracy:28.684% B**
HSR:21.941% C++
SMG-46 Armistice
A++
Kills:202
Deaths:124
KDR:1.629
Accuracy:35.455% A++
HSR:15.347% C+
TAR
B+
Kills:158
Deaths:145
KDR:1.090
Accuracy:26.009% B+
HSR:17.722% C-
T1 Cycler
B**
Kills:135
Deaths:121
KDR:1.116
Accuracy:26.927% B**
HSR:19.259% C
TORQ-9
B*
Kills:134
Deaths:90
KDR:1.489
Accuracy:28.503% B*
HSR:27.612% B+
Cycler TRV
A*
Kills:115
Deaths:81
KDR:1.420
Accuracy:32.991% A*
HSR:20% C++
Kills:981
Deaths (as Combat Medic):715
Deaths (to Combat Medics):523
KDR:1.37203
Kill Difference:266
Playtime:27.728 hours
Usage:4%
Score:0.373m
Score/min:224
Accuracy (listed only):29.761%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:6,221
V. Kills:3,836 162%
Deaths:1,682
KDR:3.699
Accuracy:23.948% D**
KPH:22.500 B**
VKPH:13.900 B*
M14 Banshee
B**
Kills:1,779
V. Kills:140 N/A
Deaths:179
KDR:9.939
Accuracy:32.510% B+
KPH:68.600 B*
VKPH:5.400 B**
Hellfire Rocket Pods
A
Kills:1,224
V. Kills:95 N/A
Deaths:86
KDR:14.233
Accuracy:59.021% A
KPH:116.400 B++
VKPH:9 D
M18 Rotary
B**
Kills:1,151
V. Kills:620 185%
Deaths:299
KDR:3.850
Accuracy:28.603% C--
KPH:26.800 B**
VKPH:14.500 B++
Kills:10,375 (9,151 + 0)
Deaths:2,246
KDR:4.619
VKDR:2.089
Vehicle Kills:4,691
Kill Difference:8,129
Playtime:356.065 hours
Usage:47%
Score:3.941m
Score/min:184
Piloting Accuracy:28.603%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:624
V. Kills:378 165%
Deaths:103
KDR:6.058
Accuracy:20.879% F-
KPH:28.200 C
VKPH:17.100 C--
CAS30 Tank Buster
C+
Kills:88
V. Kills:55 157%
Deaths:64
KDR:1.375
Accuracy:44.382% C+
KPH:5.900 C
VKPH:3.700 D-
Kills:712 (88 + 624)
Deaths:167
KDR:4.263
VKDR:2.593
Vehicle Kills:433
Kill Difference:545
Playtime:37.019 hours
Usage:5%
Score:0.293m
Score/min:132
Piloting Accuracy:44.382%
Gunner Accuracy:20.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:262
V. Kills:119 218%
Deaths:24
KDR:10.917
Accuracy:49.095% B**
KPH:28.600 B
VKPH:13 C++
Kills:262 (0 + 262)
Deaths:24
KDR:10.917
VKDR:4.958
Vehicle Kills:119
Kill Difference:238
Playtime:9.168 hours
Usage:1%
Score:0.087m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:49.095%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:521
V. Kills:8 N/A
Deaths:26
KDR:20.039
Accuracy:21.100% C+
KPH:82.400 D
VKPH:1.300 D*
P525 Marauder-H
A*
Kills:220
V. Kills:37 N/A
Deaths:20
KDR:11
Accuracy:52.628% A*
KPH:85.700 C
VKPH:14.400 A*
G20 Vulcan-H
A++
Kills:172
V. Kills:93 183%
Deaths:19
KDR:9.053
Accuracy:62.675% A++
KPH:62.500 B**
VKPH:33.800 B++
Kills:913 (0 + 913)
Deaths:65
KDR:14.046
VKDR:2.123
Vehicle Kills:138
Kill Difference:848
Playtime:11.645 hours
Usage:2%
Score:0.166m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:62.675%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,0576,2211,6823.699B++0.9223.948%D**N/A22.5B**13.9B*174276.7h64.4B**268.8B*
MSW-R 1,9771,9721,1311.744C+1.0428.989%A28.955%B++54.5B++N/A15436.2h9.8B**33.7B*
M14 Banshee 1,9191,7791799.939B+7.1632.51%B+1.012%C+68.7B*5.4B**21125.9h15.7B+48.3B+
Hellfire Rocket Pods 1,3191,2248614.233B**11.4559.021%AN/A116.6B++9D32710.5h10.6B++17.9B*
M18 Rotary 1,7711,1512993.849B**1.0728.603%C--1.477%D26.8B**14.5B++20142.9h56.1B**196.1B*
C150 Dalton 1,0026241036.058C+3.2820.879%F-N/A28.1C17C--18622.2h2.9B**13.8C
NS-44 Commissioner 6035955801.026C++1.7532.045%C-23.193%C*36.1C++N/A10116.5h2.9B**9B+
TSAR-42 5565553731.488C1.2936.907%C83.063%A+36C+N/A8715.4h1.8B**4.9B+
M12 Kobalt-H 5295212620.038C*17.2621.1%C+15.163%C82.7D1.3D*1946.3h11.9B*56.5B+
TRAC-5 5145054841.043B1.7425.313%B*19.208%C++11.2C--N/A3445.2h11.9B++47B++
LC2 Lynx 4133963851.029C+1.7518.865%D-19.697%C8.9D-N/A3044.6h13.5B+71.6C+
E540 Halberd 3812622410.917B++8.1449.095%B**2.29%D28.5B12.9C++1589.2h5.5B11.2B++
NS-11A 2382371541.539C*1.2428.684%B**21.941%C++41.6B+N/A1125.7h10.8B**37.5B*
T32 Bull 2242221461.521C++1.2628.668%B**24.775%C++49.3B+N/A1314.5h10.9B++37.9B++
P525 Marauder-H 2572202011C8.2252.628%A*N/A84.6C14.2A*2372.6h10.1D*19.1C*
SMG-46 Armistice 2022021241.629B+1.1535.455%A++15.347%C+49.3B**N/A1624.1h11.8B*33.4B*
G20 Vulcan-H 265172199.053A+6.2762.675%A++N/A61.4B*33.2B++3412.8h69.6B**111.1A
TAR 1581581451.09C+1.6926.009%B+17.722%C-33.6C++N/A734.7h12.9C*49.5B+
TMG-50 142140931.505C**1.2728.151%A37.857%A*45.2B+N/A1083.1h8.7B**31.1B*
T1 Cycler 1361351211.116C++1.6626.927%B**19.259%C40.9B**N/A1363.3h10.8A40.2B**
T9 CARV 1351341231.089C+1.6923.847%B**26.119%B+37.2B+N/A1403.6h11.8B++49.5B++
C-4 191134821.634C*1.1523.71%CN/A10.7F4.6F7212.5h1.1B*4.6B++
TORQ-9 135134901.489C*1.2928.503%B*27.612%B+51.5B**N/A2602.6h11.6B**40.5B**
Cycler TRV 116115811.42C*1.3632.991%A*20%C++47.9B**N/A1642.4h11.4B++34.7B**
Chainblade 1141143,1580.036B+2.749.342%F5.263%C0.6C+N/A2182.9h1.8B*19.3D
ML-7 175114891.281B**1.5045.378%D*N/A27.1B+14.5B+2024.2h4.7B**10.4B+
Tank Mine 13793263.577B+0.8039.216%B+N/A38.8D**18.3D**2502.4h1.5B++3.8A+
NS-11C 9190731.233C**1.5524.982%C*14.444%D-25.7C+N/A853.5h11.8B++47.3B+
CAS30 Tank Buster 14388641.375C+1.4044.382%C+N/A5.9C3.7D-5014.9h43.2B+97.4B+
NS-15M AE 6665302.167C++0.6125.198%C+43.077%A++46.4C+N/A1001.4h8.8B**35B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01920h
Spawn Beacon61020.3h
Anti-Vehicle MANA Turret10670.3h
Motion Spotter48560.6h
Ammunition Package61500.2h
Medical Applicator3511,9991.2h
Nano-Armor Kit148261,69044.7h
Medical Kit4091,49925.9h
M18 Locust01900.1h
Recon Detection Device01540.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.45s on queries, 0.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.