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Maj. General Imperator SimplyBl4ck[KMWN] SimplyBl4ck
TR BR 85

KDR: 2.62

Score: 9m

Last Seen: Nov 12th, 2018 3:41 PM
- OFFLINE - 77.1 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Member of kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 4
Level Progress (to 86): 27%
Level 100 Progress: 48% 657h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler MSW-R M14 Banshee Hellfire Rocket Pods M18 Rotary NS-44 Commissioner TSAR-42 TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $655,524 MLG Score: 524
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.155%24.674%6701510044,7581.652080.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.257%1.205B**0.64B+-0.302CHEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.10.518B+9.80.313C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.145%0.794%696410158,814107040678.23738217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.179%-1.399D**-0.754D-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.8-0.274C49.20.065C+154.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.328%9.501%186210176212834912.18662126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.685%-1.095D*1.347A1.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.649B+100.743B++31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.018%82.971%1861101855231611.74133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.294C*1.042B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.507B+1.80.434B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kill me with your nosegun[KMWN] kill me with your nosegun
TR outfit on Cobalt

Members: 4
9m207.3%250 (15k)223 (13.4k)2.6153317,8816,8373.0971285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1019111522.042%9.971%22005:555

49% Engineer11% Heavy Assault31% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2017 3:07 PMMay 14th, 2018 10:30 PMNov 14th, 2018 7:11 AM (1d) (PST)Nov 12th, 2018 12:02 PM (3d) (PST)Nov 12th, 2018 11:41 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733676660.4430.1690.0441.1780.126524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9604,02539,9352710371813,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
673.5h/28.1d 3,294 1,783 4,452 47.6k 162 889 5,077 29.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:505
Deaths:483
KDR:1.046
Accuracy:25.321% B*
HSR:19.208% C++
LC2 Lynx
D
Kills:259
Deaths:240
KDR:1.079
Accuracy:17.921% D--
HSR:17.375% D
NS-11C
C**
Kills:90
Deaths:73
KDR:1.233
Accuracy:24.982% C**
HSR:14.444% D-
Kills:854
Deaths (as Engineer):796
Deaths (to Engineers):1,831
KDR:1.07286
Kill Difference:58
Playtime:332.803 hours
Usage:49%
Score:4.316m
Score/min:216
Accuracy (listed only):22.741%
HSR (listed only):17.009%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,812
Deaths:1,048
KDR:1.729
Accuracy:28.885% A
HSR:28.974% B++
T32 Bull
B**
Kills:220
Deaths:146
KDR:1.507
Accuracy:28.661% B**
HSR:25% C*
TMG-50
A*
Kills:139
Deaths:93
KDR:1.495
Accuracy:28.111% A
HSR:38.130% A*
T9 CARV
B**
Kills:134
Deaths:123
KDR:1.089
Accuracy:23.847% B**
HSR:26.119% B+
NS-15M AE
A++
Kills:65
Deaths:30
KDR:2.167
Accuracy:25.198% C++
HSR:43.077% A++
Kills:2,370
Deaths (as Heavy Assault):1,440
Deaths (to Heavy Assaults):1,512
KDR:1.64583
Kill Difference:930
Playtime:74.304 hours
Usage:11%
Score:1.059m
Score/min:238
Accuracy (listed only):26.940%
HSR (listed only):32.260%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:505
Deaths:483
KDR:1.046
Accuracy:25.321% B*
HSR:19.208% C++
LC2 Lynx
D
Kills:259
Deaths:240
KDR:1.079
Accuracy:17.921% D--
HSR:17.375% D
SMG-46 Armistice
A*
Kills:201
Deaths:122
KDR:1.648
Accuracy:35.485% A*
HSR:15.423% C+
NS-11C
C**
Kills:90
Deaths:73
KDR:1.233
Accuracy:24.982% C**
HSR:14.444% D-
Kills:1,055
Deaths (as Light Assault):918
Deaths (to Light Assaults):1,190
KDR:1.14924
Kill Difference:137
Playtime:207.702 hours
Usage:31%
Score:2.921m
Score/min:234
Accuracy (listed only):25.927%
HSR (listed only):16.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:559
Deaths:534
KDR:1.047
Accuracy:35.366% C+
HSR:22.898% C++
TSAR-42
A+
Kills:552
Deaths:370
KDR:1.492
Accuracy:37.018% C+
HSR:82.971% A+
SMG-46 Armistice
A*
Kills:201
Deaths:122
KDR:1.648
Accuracy:35.485% A*
HSR:15.423% C+
Kills:1,312
Deaths (as Infiltrator):1,026
Deaths (to Infiltrators):999
KDR:1.27875
Kill Difference:286
Playtime:30.353 hours
Usage:5%
Score:0.342m
Score/min:188
Accuracy (listed only):35.956%
HSR (listed only):40.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:237
Deaths:154
KDR:1.539
Accuracy:28.684% B**
HSR:21.941% C++
SMG-46 Armistice
A*
Kills:201
Deaths:122
KDR:1.648
Accuracy:35.485% A*
HSR:15.423% C+
TAR
B++
Kills:154
Deaths:138
KDR:1.116
Accuracy:26.066% B++
HSR:16.883% D
T1 Cycler
B**
Kills:135
Deaths:121
KDR:1.116
Accuracy:26.927% B**
HSR:19.259% C
TORQ-9
B**
Kills:133
Deaths:89
KDR:1.494
Accuracy:29.031% B**
HSR:27.820% B++
Cycler TRV
A*
Kills:115
Deaths:81
KDR:1.420
Accuracy:32.991% A*
HSR:20% C++
Kills:975
Deaths (as Combat Medic):705
Deaths (to Combat Medics):496
KDR:1.38298
Kill Difference:270
Playtime:27.273 hours
Usage:4%
Score:0.371m
Score/min:227
Accuracy (listed only):29.864%
HSR (listed only):20.221%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:5,131
V. Kills:3,228 159%
Deaths:1,516
KDR:3.385
Accuracy:22.730% D**
KPH:20.800 B*
VKPH:13.100 B++
M14 Banshee
B**
Kills:1,399
V. Kills:117 N/A
Deaths:155
KDR:9.026
Accuracy:32.057% B+
KPH:66.100 B*
VKPH:5.500 B**
Hellfire Rocket Pods
A
Kills:1,186
V. Kills:90 N/A
Deaths:82
KDR:14.463
Accuracy:59.391% A
KPH:117.500 B++
VKPH:8.900 D
M18 Rotary
B**
Kills:1,098
V. Kills:590 186%
Deaths:289
KDR:3.799
Accuracy:27.945% C--
KPH:26.600 B**
VKPH:14.300 B++
Kills:8,814 (7,628 + 0)
Deaths:2,042
KDR:4.316
VKDR:1.971
Vehicle Kills:4,025
Kill Difference:6,772
Playtime:319.638 hours
Usage:47%
Score:3.336m
Score/min:174
Piloting Accuracy:27.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:451
V. Kills:276 163%
Deaths:92
KDR:4.902
Accuracy:19.785% F-
KPH:24.400 C-
VKPH:14.900 D
CAS30 Tank Buster
D
Kills:53
V. Kills:34 151%
Deaths:58
KDR:0.914
Accuracy:35.614% D--
KPH:4.200 D
VKPH:2.700 D--
Kills:504 (53 + 451)
Deaths:150
KDR:3.360
VKDR:2.067
Vehicle Kills:310
Kill Difference:354
Playtime:31.244 hours
Usage:5%
Score:0.220m
Score/min:117
Piloting Accuracy:35.614%
Gunner Accuracy:19.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:213
V. Kills:97 217%
Deaths:22
KDR:9.682
Accuracy:49.116% B**
KPH:29.900 B+
VKPH:13.600 C*
Kills:213 (0 + 213)
Deaths:22
KDR:9.682
VKDR:4.409
Vehicle Kills:97
Kill Difference:191
Playtime:7.117 hours
Usage:1%
Score:0.069m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:49.116%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:408
V. Kills:6 N/A
Deaths:18
KDR:22.667
Accuracy:21.723% C++
KPH:90.400 C
VKPH:1.300 D*
P525 Marauder-H
A*
Kills:220
V. Kills:37 N/A
Deaths:20
KDR:11
Accuracy:52.628% A**
KPH:85.700 C
VKPH:14.400 A*
Kills:628 (0 + 628)
Deaths:38
KDR:16.526
VKDR:1.132
Vehicle Kills:43
Kill Difference:590
Playtime:7.080 hours
Usage:1%
Score:0.088m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:52.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 8,3595,1311,5163.385B+0.7722.73%D**N/A20.8B*13.1B++164247.1h66B**290.3B++
MSW-R 1,8141,8121,0481.729C+0.8928.885%A28.974%B++54.6B++N/A15333.2h9.7B**33.7B*
M14 Banshee 1,5161,3991559.026B+6.4132.057%B+1.144%C+66B*5.5B**20321.2h15.8B+49.2B+
Hellfire Rocket Pods 1,2761,1868214.463B**11.8559.391%AN/A117.4B++8.9D32910.1h10.5A17.7B**
M18 Rotary 1,6881,0982893.799B**1.1827.945%C--1.457%D26.6B**14.3B++18341.3h55.1B*197.3B*
NS-44 Commissioner 5675595341.047C++1.5735.366%C+22.898%C++48.6B++N/A13611.5h2.9B**8.1B++
TSAR-42 5535523701.492C1.1237.018%C+82.971%A+36.1C+N/A8715.3h1.8B**4.8B+
TRAC-5 5145054831.046B1.5725.321%B*19.208%C++11.3C-N/A3444.6h11.9B*46.9B++
C150 Dalton 727451924.902C+2.2919.785%F-N/A24.4C-14.9D16718.5h3.1B*15.7D
M12 Kobalt-H 4144081822.667C**20.0521.723%C++13.48%D90.7C1.3D*1904.5h12.3B*56.8B+
LC2 Lynx 2712592401.079C+1.5417.921%D--17.375%D8.2D--N/A2531.7h13B+72.4C++
NS-11A 2382371541.539C**1.0828.684%B**21.941%C++41.6B+N/A1125.7h10.8B**37.5B*
T32 Bull 2222201461.507C++1.1128.661%B**25%C*50B+N/A1324.4h10.8B++37.8B++
P525 Marauder-H 2572202011C8.3852.628%A**N/A84.6C14.2A*2362.6h10.1D*19.1C**
E540 Halberd 310213229.682B+7.0749.116%B**1.878%D-30B+13.7C*1627.1h5.6B11.4B++
SMG-46 Armistice 2012011221.648B+0.9735.485%A*15.423%C+57.4A+N/A1853.5h11.8B*33.3B*
TAR 1541541381.116C+1.5026.066%B++16.883%D34.2C*N/A734.5h12.9C*49.5B+
TMG-50 140139931.495C**1.1228.111%A38.13%A*44.8B+N/A1073.1h8.7B**31B*
T1 Cycler 1361351211.116C++1.5026.927%B**19.259%C40.9B**N/A1333.3h10.8A40.2B**
T9 CARV 1351341231.089C+1.5323.847%B**26.119%B+37.2B+N/A1413.6h11.8B++49.5B++
TORQ-9 134133891.494C*1.1229.031%B**27.82%B++53.2B**N/A2652.5h11.5B**39.7B**
Cycler TRV 116115811.42C*1.2032.991%A*20%C++47.9B**N/A1612.4h11.4B++34.7B**
ML-7 175114881.295B**1.3245.416%D*N/A27.8B+14.9B+1974.1h4.7B**10.4B+
Chainblade 1061063,0460.035B+2.589.024%F5.66%C+0.6C+N/A2174.6h1.8B*20.4C+
NS-11C 9190731.233C**1.3824.982%C**14.444%D-26.5C++N/A823.4h11.8B++47.3B+
C-4 11381641.266C+1.3524.938%C+N/A7.7F3F-5410.5h1.2B+5C++
Tank Mine 11779233.435B+0.8238.462%B+N/A35.9D**17.3D**2352.2h1.6B+4.1A
NS-15M AE 6665302.167C++0.4525.198%C++43.077%A++46.4C+N/A1001.4h8.8B**35B++
CAS30 Tank Buster 8753580.914C1.7035.614%D--N/A4.2D2.7D--4512.7h42.6B++119.7C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret9640.3h
Motion Spotter48520.6h
Aspis Anti-Aircraft Phalanx Turret01920h
Spawn Beacon5920.2h
Medical Kit3811,38325h
Nano-Armor Kit140240,71542.9h
Medical Applicator3511,5171.2h
Ammunition Package61400.2h
Recon Detection Device01540.2h
M18 Locust01900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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