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Colonel Imperator SinasTR[UFOs] SinasTR
TR BR 75

KDR: 1.91

Score: 6m

Last Seen: Dec 2nd, 2019 8:35 PM
- OFFLINE - 6 hour(s)

Battle Rank 75 - Terran Republic on Miller - Outfit Member of Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 20
Level Progress (to 76): 57%
Level 100 Progress: 32% 534h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LC3 Jaguar TSAR-42 RAMS-AE .50M T9 CARV C-4 LC2 Lynx MSW-R TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,087,119 MLG Score: 869
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.655%25.706%6592312045,9171.99831-0.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.545%0.856B*0.701B++-1.173D*HEAD ++ (~12.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.431B10.80.242C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.105%8.125%12921225160209920.76555172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.195%0.685B+3.603M**-1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.46B+100.2C++10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.366%60.011%0412231,768311125.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%-0.118C+-0.5D0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.057C+3.1-0.002C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.542%15.842%01122610119830.510101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.325C**0.219C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**3.70.23C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 20
6m334.5%402 (24.1k)306 (18.4k)1.907849,5435,0022.0545875 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122757617.259%28.272%48803:550

15% Combat Medic11% Engineer22% Heavy Assault28% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 17th, 2015 1:22 PMMar 20th, 2018 9:08 PMDec 8th, 2019 1:20 PM (1d) (PST)Dec 2nd, 2019 5:49 PM (7d) (PST)Dec 2nd, 2019 4:35 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191592600.4870.2550.1381.7210.027869

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1119,53615,57529158103218,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
326.4h/13.6d 734 2,698 3,633 33.7k 320 1,084 530 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:460
Deaths:344
KDR:1.337
Accuracy:21.683% B+
HSR:25.435% B
MSW-R
B*
Kills:344
Deaths:182
KDR:1.890
Accuracy:21.984% C+
HSR:31.395% B*
NS-15M2
B+
Kills:263
Deaths:176
KDR:1.494
Accuracy:21.430% C--
HSR:29.658% B+
T9 CARV-S
B**
Kills:248
Deaths:136
KDR:1.824
Accuracy:22.129% C+
HSR:32.258% B**
NS-15M AE
C**
Kills:165
Deaths:77
KDR:2.143
Accuracy:24.856% C+
HSR:29.697% C**
Kills:1,480
Deaths (as Heavy Assault):915
Deaths (to Heavy Assaults):1,451
KDR:1.61749
Kill Difference:565
Playtime:71.199 hours
Usage:22%
Score:1.186m
Score/min:278
Accuracy (listed only):22.416%
HSR (listed only):29.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,116
Deaths:585
KDR:1.908
Accuracy:26.661% B+
HSR:24.731% B++
LC2 Lynx
A
Kills:352
Deaths:181
KDR:1.945
Accuracy:26.817% B+
HSR:30.398% A
SMG-46AE Armistice
C++
Kills:269
Deaths:94
KDR:2.862
Accuracy:28.933% C+
HSR:24.164% C++
TRAC-5
B++
Kills:244
Deaths:190
KDR:1.284
Accuracy:25.393% B++
HSR:23.361% B++
NS-11C
B+
Kills:195
Deaths:148
KDR:1.318
Accuracy:27.250% B+
HSR:22.051% B+
NS-7 PDW
C*
Kills:160
Deaths:95
KDR:1.684
Accuracy:26.029% C*
HSR:13.125% D-
SMG-46 Armistice
A
Kills:152
Deaths:68
KDR:2.235
Accuracy:30.458% B*
HSR:24.342% A
NSX-P Tanto
C*
Kills:145
Deaths:76
KDR:1.908
Accuracy:26.866% C*
HSR:23.448% C
FA1 Barrage
B+
Kills:101
Deaths:94
KDR:1.074
Accuracy:45.542% B+
HSR:15.842% C++
Kills:2,734
Deaths (as Light Assault):1,531
Deaths (to Light Assaults):987
KDR:1.78576
Kill Difference:1,203
Playtime:72.359 hours
Usage:22%
Score:1.429m
Score/min:329
Accuracy (listed only):29.328%
HSR (listed only):22.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:785
Deaths:200
KDR:3.925
Accuracy:38.797% C+
HSR:67.643% C+
RAMS-AE .50M
C++
Kills:576
Deaths:64
KDR:9
Accuracy:42.541% C++
HSR:77.257% D
TX1 Repeater
B+
Kills:276
Deaths:209
KDR:1.321
Accuracy:27.931% B+
HSR:22.101% C++
SMG-46AE Armistice
C++
Kills:269
Deaths:94
KDR:2.862
Accuracy:28.933% C+
HSR:24.164% C++
TRAP-M1
C+
Kills:243
Deaths:136
KDR:1.787
Accuracy:28.994% C+
HSR:14.815% D**
NS-44 Commissioner AE
B
Kills:179
Deaths:104
KDR:1.721
Accuracy:44.128% B
HSR:26.816% C*
99SV
B++
Kills:164
Deaths:53
KDR:3.094
Accuracy:35.618% B++
HSR:29.878% D
NS-7 PDW
C*
Kills:160
Deaths:95
KDR:1.684
Accuracy:26.029% C*
HSR:13.125% D-
SMG-46 Armistice
A
Kills:152
Deaths:68
KDR:2.235
Accuracy:30.458% B*
HSR:24.342% A
NS-44P Commissioner
B++
Kills:146
Deaths:91
KDR:1.604
Accuracy:47.162% B++
HSR:16.438% D--
NS-44 Commissioner
B**
Kills:113
Deaths:80
KDR:1.413
Accuracy:43.495% B*
HSR:30.089% B**
NS-61 Emissary
B**
Kills:101
Deaths:65
KDR:1.554
Accuracy:31.800% B+
HSR:22.772% B**
Kills:3,164
Deaths (as Infiltrator):1,259
Deaths (to Infiltrators):930
KDR:2.51311
Kill Difference:1,905
Playtime:91.912 hours
Usage:28%
Score:1.669m
Score/min:303
Accuracy (listed only):35.491%
HSR (listed only):30.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,116
Deaths:585
KDR:1.908
Accuracy:26.661% B+
HSR:24.731% B++
LC2 Lynx
A
Kills:352
Deaths:181
KDR:1.945
Accuracy:26.817% B+
HSR:30.398% A
TRAC-5
B++
Kills:244
Deaths:190
KDR:1.284
Accuracy:25.393% B++
HSR:23.361% B++
NS-11C
B+
Kills:195
Deaths:148
KDR:1.318
Accuracy:27.250% B+
HSR:22.051% B+
NSX-P Tanto
C*
Kills:145
Deaths:76
KDR:1.908
Accuracy:26.866% C*
HSR:23.448% C
FA1 Barrage
B+
Kills:101
Deaths:94
KDR:1.074
Accuracy:45.542% B+
HSR:15.842% C++
Kills:2,153
Deaths (as Engineer):1,274
Deaths (to Engineers):775
KDR:1.68995
Kill Difference:879
Playtime:36.806 hours
Usage:11%
Score:0.604m
Score/min:274
Accuracy (listed only):29.755%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C++
Kills:269
Deaths:94
KDR:2.862
Accuracy:28.933% C+
HSR:24.164% C++
TORQ-9
B++
Kills:264
Deaths:116
KDR:2.276
Accuracy:27.740% B++
HSR:25.758% C*
TAR-AE
B+
Kills:195
Deaths:122
KDR:1.598
Accuracy:27.727% C+
HSR:32.308% B+
TAR
C**
Kills:187
Deaths:147
KDR:1.272
Accuracy:23.333% C+
HSR:24.064% C**
T1 Cycler
B+
Kills:179
Deaths:135
KDR:1.326
Accuracy:25.159% B+
HSR:24.022% B
NS-11A
C*
Kills:164
Deaths:108
KDR:1.519
Accuracy:24.577% C+
HSR:24.390% C*
NS-7 PDW
C*
Kills:160
Deaths:95
KDR:1.684
Accuracy:26.029% C*
HSR:13.125% D-
SMG-46 Armistice
A
Kills:152
Deaths:68
KDR:2.235
Accuracy:30.458% B*
HSR:24.342% A
FA1 Barrage
B+
Kills:101
Deaths:94
KDR:1.074
Accuracy:45.542% B+
HSR:15.842% C++
Kills:1,671
Deaths (as Combat Medic):979
Deaths (to Combat Medics):467
KDR:1.70684
Kill Difference:692
Playtime:48.550 hours
Usage:15%
Score:1.054m
Score/min:362
Accuracy (listed only):28.833%
HSR (listed only):23.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:62
Deaths:29
KDR:2.138
Accuracy:16.494% B+
HSR:20.968% B+
M1 Heavy Cycler
B**
Kills:59
Deaths:30
KDR:1.967
Accuracy:16.781% B+
HSR:23.729% B**
Kills:121
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):194
KDR:4.10169
Kill Difference:91.500
Playtime:3.564 hours
Usage:1%
Score:0.056m
Score/min:260
Accuracy (listed only):16.637%
HSR (listed only):22.348%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:85
V. Kills:39 213%
Deaths:25
KDR:3.400
Accuracy:48.367% B++
KPH:22.700 C
VKPH:10.400 C++
P2-120 AP
D-
Kills:75
V. Kills:47 156%
Deaths:15
KDR:5
Accuracy:47.815% C*
KPH:19.700 D-
VKPH:12.300 D-
Kills:160 (160 + 0)
Deaths:40
KDR:4
VKDR:2.150
Vehicle Kills:86
Kill Difference:120
Playtime:7.561 hours
Usage:2%
Score:0.085m
Score/min:186
Driving Accuracy:47.815%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC3 Jaguar 1,1351,1165851.908B+0.0026.661%B+24.731%B++29.7C+N/A8937.6h10.2B++38.4B++
TSAR-42 7887852003.925C++2.0238.797%C+67.643%C+38.3C+N/A10420.5h2B+5.3B+
RAMS-AE .50M 577576649A++7.0942.541%C++77.257%D46.5C+N/A14112.4h1.7B++4.1B+
T9 CARV 4664603441.337C++0.5721.683%B+25.435%B22.9CN/A7020.1h11.5B++53.2B+
C-4 4683931273.094A1.1927.197%C*N/A151.2A+28.8C+9192.6h1.1B*4B++
LC2 Lynx 3563521811.945B++0.0426.817%B+30.398%A28.6C+N/A8212.3h11.6B*43.1B++
MSW-R 3443441821.89C+0.0221.984%C+31.395%B*30.2CN/A9811.4h9.2B**41.6B+
TX1 Repeater 2792762091.321B*0.5927.931%B+22.101%C++19.2CN/A4914.4h10.8B++38.5B++
SMG-46AE Armistice 269269942.862A+0.9528.933%C+24.164%C++58.5C++N/A1914.6h11B+37.9B+
TORQ-9 2712641162.276B++0.3727.74%B++25.758%C*37.2C++1B*947.1h12B**43.2B*
NS-15M2 2672631761.494C+0.4121.43%C--29.658%B+26.6DN/A719.9h12.2C*56.7C++
T9 CARV-S 2482481361.824C**0.0822.129%C+32.258%B**32.6CN/A1077.6h10.5B++47.4B+
TRAC-5 2452441901.284B++0.6225.393%B++23.361%B++22.8C*N/A8610.7h11.4B*44.9B++
TRAP-M1 2482431361.787C*0.1228.994%C+14.815%D**25.1DN/A599.7h8.9C**30.8C**
NS-11C 2001951481.318B+0.5927.25%B+22.051%B+21.2CN/A589.2h12.8B+47.1B+
TAR-AE 1961951221.598C+0.3127.727%C+32.308%B+29.5DN/A786.6h14.7D--53.2C
TAR 1891871471.272C+0.6423.333%C+24.064%C**21.5C--N/A588.7h10.7B**45.7B+
T1 Cycler 1821791351.326C**0.5825.159%B+24.022%B20.8CN/A788.6h13.5B+53.6B+
NS-44 Commissioner AE 1801791041.721B+0.1944.128%B26.816%C*55.9C*N/A1863.2h3.4C**7.7B+
T7 Mini-Chaingun AE 170166722.306B*0.4018.416%C13.253%C40.5C1C++994.1h14.6C+79.2C++
NS-15M AE 167165772.143C++0.2424.856%C+29.697%C**31.1DN/A1085.3h12.3C+49.4C++
99SV 167164533.094B**1.1935.618%B++29.878%D28.3C**N/A745.8h4.7B++13.2B++
NS-11A 1671641081.519C*0.3924.577%C+24.39%C*27.3CN/A636h13.4C*54.7C*
NS-7 PDW 162160951.684B**0.2226.029%C*13.125%D-27.1C+N/A785.9h13.9C**53.3B
SMG-46 Armistice 152152682.235B**0.3330.458%B*24.342%A46.1B++N/A1343.3h11.5B*37.8B++
NS-44P Commissioner 146146911.604B0.3047.162%B++16.438%D--76.8B+N/A1981.9h3.3C++7B+
NSX-P Tanto 146145761.908B**0.0026.866%C*23.448%C33C*N/A1274.4h13.4B+50B+
ML-7 2181331710.778C++1.1361.393%B+5.263%A21.8C+13.9C**2006.1h8.3C--13.5C+
Frag Grenade 1331331133N/A131.0956.761%A+N/A665B*N/A22160.2h3B*5.3B**
NS-44 Commissioner 114113801.413B+0.4943.495%B*30.089%B**39C++N/A1282.9h3B*6.9B++
FA1 Barrage 104101941.074C++0.8345.542%B+15.842%C++21CN/A764.8h3.7B**8.2B++
NS-61 Emissary 102101651.554B**0.3531.8%B+22.772%B**30.6C**N/A943.3h9.7B+30.4B++
Spear Anti-Vehicle Phalanx Turret 14396910.667B++8.7649.674%B+8.333%A*48B+23.5C*3182h7.9C++16B+
P2-120 HEAT 12485253.4C1.4948.367%B++8.235%M*22.4C10.3C+1393.8h9.9D-20.5C+
P2-120 AP 12275155C3.0947.815%C*8%M19.7D-12.4D-2333.8h10.1D*21.1D
M2 Mutilator 6262292.138B0.2316.494%B+20.968%B+29.5C**N/A922.1h16.9C**102.7B+
M1 Heavy Cycler 5959301.967B+0.0616.781%B+23.729%B**25.7B+N/A852.3h17.9C**106.7B+
Tank Mine 885586.875A*4.9735%C++N/A137.5B+82.5B++11990.4h2.3D6.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2867,4763.3h
Anti-Vehicle MANA Turret22040.2h
Nanite Revive Grenade02370.1h
Restoration Kit355830.7h
Motion Spotter122,3551.1h
NS Patriot Flare Gun0730.1h
Welding Device01480h
Ammunition Package24780.2h
Medical Applicator199121,3347.3h
Medical Kit374481.1h
Snowman Soldier01230.1h

Check the help document for the dictionary if you want to learn more about words used here.


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