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Centurion SinasVS[] SinasVS
VS BR 55

KDR: 1.81

Score: 17.8m

Last Seen: Jan 16th, 2019 10:44 PM
- OFFLINE - 27.9 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller
Level Progress (to 56): 16%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Ghost H-V45 AE VX6-7 Eridani SX5-AE NS-15M AE VE-H Maw Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,058,346 MLG Score: 846
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.783%25.928%6943998321,7222.13358-0.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.444%1.08B**0.749B++-1.22D*HEAD ++ (~12.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.461B+10.60.248C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.419%3.947%57210202284712330.48407697%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.832%-0.427C--2.443A**-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
322.8-1.021D*107.9-1.05D*214.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.246%6.183%73210203728201300.453106284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.254%0.5B+2.48A**-1.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.736B++4.60.626B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.029%13.125%53410183205681500.56338212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.172%-0.606D0.762B++-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.117C+23.10.213C++62.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.312%75.879%53510173,557974123.65195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.247%0.938B*0.562B+0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.10.33C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.481%22.687%532102033578150.428937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.96%0.755B++1.634A+0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.412B3.90.194C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.8m293.9%317 (19k)259 (15.5k)1.8074532,43117,9431.9541355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022179918.629%27.347%50903:5011

13% Combat Medic19% Engineer17% Heavy Assault25% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 5:17 PMNov 28th, 2018 7:52 PMJan 17th, 2019 8:50 AM (2d) (PST)Jan 16th, 2019 11:13 PM (3d) (PST)Jan 16th, 2019 6:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101702400.4710.2610.1291.4720.030846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,61710,20514,4122816888215,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1146.8h/47.8d 2,632 8,869 10,473 101.3k 1,807 3,476 2,039 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B*
Kills:1,174
Deaths:438
KDR:2.680
Accuracy:27.425% B+
HSR:34.157% B*
VE-H Maw
B*
Kills:1,163
Deaths:379
KDR:3.069
Accuracy:26.900% C**
HSR:34.652% B*
VX29 Polaris
B+
Kills:880
Deaths:438
KDR:2.009
Accuracy:25.125% B
HSR:26.705% B+
Orion VS54
B+
Kills:599
Deaths:409
KDR:1.465
Accuracy:22.700% B+
HSR:24.875% C++
Pulsar LSW
C**
Kills:559
Deaths:322
KDR:1.736
Accuracy:23.711% C*
HSR:26.118% C**
SVA-88
B**
Kills:319
Deaths:191
KDR:1.670
Accuracy:23.975% C++
HSR:32.288% B**
NS-15M2
B+
Kills:235
Deaths:134
KDR:1.754
Accuracy:24.697% C*
HSR:29.362% B+
NSX Naginata
B*
Kills:160
Deaths:83
KDR:1.928
Accuracy:21.089% C+
HSR:33.750% B*
NSX-P Naginata
C++
Kills:62
Deaths:16
KDR:3.875
Accuracy:23.893% C++
HSR:25.807% C-
Lasher X2
C
Kills:60
Deaths:64
KDR:0.938
Accuracy:18.665% D--
HSR:3.333% C
Kills:5,211
Deaths (as Heavy Assault):2,474
Deaths (to Heavy Assaults):5,067
KDR:2.10631
Kill Difference:2,737
Playtime:195.473 hours
Usage:17%
Score:3.079m
Score/min:263
Accuracy (listed only):23.818%
HSR (listed only):27.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,900
Deaths:1,650
KDR:1.152
Accuracy:24.520% C*
HSR:20.263% C++
VX6-7
A
Kills:1,182
Deaths:436
KDR:2.711
Accuracy:29.997% B**
HSR:27.834% A
Eridani SX5-AE
C**
Kills:1,176
Deaths:380
KDR:3.095
Accuracy:30.775% C**
HSR:25% C+
Zenith VX-5
A
Kills:1,163
Deaths:592
KDR:1.965
Accuracy:28.152% B+
HSR:29.407% A
Pulsar C
B*
Kills:1,161
Deaths:663
KDR:1.751
Accuracy:26.284% B+
HSR:27.476% B*
Solstice VE3
C++
Kills:1,161
Deaths:1,062
KDR:1.093
Accuracy:23.581% C++
HSR:17.054% C-
NS-7 PDW
B+
Kills:724
Deaths:532
KDR:1.361
Accuracy:24.862% C++
HSR:20.995% B+
Eridani SX5
B+
Kills:710
Deaths:456
KDR:1.557
Accuracy:28.866% B+
HSR:22.958% B+
NS-11C
B*
Kills:474
Deaths:352
KDR:1.347
Accuracy:27.701% B*
HSR:21.519% B+
Thanatos VE70
A+
Kills:273
Deaths:249
KDR:1.096
Accuracy:48.551% B**
HSR:23.810% A+
Eclipse VE3A
B+
Kills:203
Deaths:66
KDR:3.076
Accuracy:28.902% B+
HSR:18.719% C+
Sirius SX12
B**
Kills:174
Deaths:107
KDR:1.626
Accuracy:29.561% B**
HSR:23.563% B**
NSX-P Tanto
B**
Kills:169
Deaths:78
KDR:2.167
Accuracy:27.619% B+
HSR:33.136% B**
VE-S Canis
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:33.060% B**
HSR:21.951% C*
NSX Tanto
B**
Kills:160
Deaths:57
KDR:2.807
Accuracy:25.711% C+
HSR:31.875% B**
Solstice Burst
C**
Kills:159
Deaths:96
KDR:1.656
Accuracy:27.795% C**
HSR:19.497% D
NS Baron G5AE
M
Kills:96
Deaths:66
KDR:1.455
Accuracy:56.925% B**
HSR:29.167% M
Deimos VA29
B++
Kills:62
Deaths:48
KDR:1.292
Accuracy:68.235% B++
HSR:17.742% C*
The Little Helper
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:58.708% B**
HSR:9.836% D--
Kills:11,172
Deaths (as Light Assault):6,982
Deaths (to Light Assaults):3,368
KDR:1.60011
Kill Difference:4,190
Playtime:274.730 hours
Usage:24%
Score:4.330m
Score/min:263
Accuracy (listed only):34.200%
HSR (listed only):23.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,900
Deaths:1,650
KDR:1.152
Accuracy:24.520% C*
HSR:20.263% C++
VX6-7
A
Kills:1,182
Deaths:436
KDR:2.711
Accuracy:29.997% B**
HSR:27.834% A
Zenith VX-5
A
Kills:1,163
Deaths:592
KDR:1.965
Accuracy:28.152% B+
HSR:29.407% A
Pulsar C
B*
Kills:1,161
Deaths:663
KDR:1.751
Accuracy:26.284% B+
HSR:27.476% B*
Solstice VE3
C++
Kills:1,161
Deaths:1,062
KDR:1.093
Accuracy:23.581% C++
HSR:17.054% C-
NS-11C
B*
Kills:474
Deaths:352
KDR:1.347
Accuracy:27.701% B*
HSR:21.519% B+
Thanatos VE70
A+
Kills:273
Deaths:249
KDR:1.096
Accuracy:48.551% B**
HSR:23.810% A+
Eclipse VE3A
B+
Kills:203
Deaths:66
KDR:3.076
Accuracy:28.902% B+
HSR:18.719% C+
NSX-P Tanto
B**
Kills:169
Deaths:78
KDR:2.167
Accuracy:27.619% B+
HSR:33.136% B**
NSX Tanto
B**
Kills:160
Deaths:57
KDR:2.807
Accuracy:25.711% C+
HSR:31.875% B**
Solstice Burst
C**
Kills:159
Deaths:96
KDR:1.656
Accuracy:27.795% C**
HSR:19.497% D
NS Baron G5AE
M
Kills:96
Deaths:66
KDR:1.455
Accuracy:56.925% B**
HSR:29.167% M
Deimos VA29
B++
Kills:62
Deaths:48
KDR:1.292
Accuracy:68.235% B++
HSR:17.742% C*
The Little Helper
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:58.708% B**
HSR:9.836% D--
Kills:8,224
Deaths (as Engineer):5,447
Deaths (to Engineers):3,399
KDR:1.50982
Kill Difference:2,777
Playtime:216.322 hours
Usage:19%
Score:2.651m
Score/min:204
Accuracy (listed only):35.906%
HSR (listed only):23.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B+
Kills:1,184
Deaths:452
KDR:2.619
Accuracy:29.788% B+
HSR:28.885% C*
Eridani SX5-AE
C**
Kills:1,176
Deaths:380
KDR:3.095
Accuracy:30.775% C**
HSR:25% C+
NS-7 PDW
B+
Kills:724
Deaths:532
KDR:1.361
Accuracy:24.862% C++
HSR:20.995% B+
Eridani SX5
B+
Kills:710
Deaths:456
KDR:1.557
Accuracy:28.866% B+
HSR:22.958% B+
Pulsar VS1
B+
Kills:524
Deaths:471
KDR:1.113
Accuracy:25.898% B+
HSR:21.947% C*
H-V45
C++
Kills:407
Deaths:384
KDR:1.060
Accuracy:23.794% C+
HSR:21.376% C++
Thanatos VE70
A+
Kills:273
Deaths:249
KDR:1.096
Accuracy:48.551% B**
HSR:23.810% A+
Terminus VX-9
C+
Kills:177
Deaths:148
KDR:1.196
Accuracy:25.173% C+
HSR:21.469% D
Sirius SX12
B**
Kills:174
Deaths:107
KDR:1.626
Accuracy:29.561% B**
HSR:23.563% B**
VE-S Canis
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:33.060% B**
HSR:21.951% C*
Corvus VA55
C*
Kills:160
Deaths:142
KDR:1.127
Accuracy:24.153% C+
HSR:24.375% C*
NS-11A
B+
Kills:154
Deaths:109
KDR:1.413
Accuracy:26.595% B+
HSR:24.026% B
NS Baron G5AE
M
Kills:96
Deaths:66
KDR:1.455
Accuracy:56.925% B**
HSR:29.167% M
Deimos VA29
B++
Kills:62
Deaths:48
KDR:1.292
Accuracy:68.235% B++
HSR:17.742% C*
The Little Helper
B**
Kills:61
Deaths:32
KDR:1.906
Accuracy:58.708% B**
HSR:9.836% D--
Kills:6,046
Deaths (as Combat Medic):3,636
Deaths (to Combat Medics):1,907
KDR:1.66282
Kill Difference:2,410
Playtime:149.299 hours
Usage:13%
Score:2.886m
Score/min:322
Accuracy (listed only):35.663%
HSR (listed only):22.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,204
Deaths:258
KDR:4.667
Accuracy:39.219% C+
HSR:72.093% B+
Eridani SX5-AE
C**
Kills:1,176
Deaths:380
KDR:3.095
Accuracy:30.775% C**
HSR:25% C+
Parallax VX3-AE
B+
Kills:1,160
Deaths:128
KDR:9.063
Accuracy:44.130% B+
HSR:81.121% C+
NS-44P Commissioner
B+
Kills:977
Deaths:504
KDR:1.938
Accuracy:45.431% B+
HSR:27.022% C++
XM98
B*
Kills:873
Deaths:257
KDR:3.397
Accuracy:43.473% B*
HSR:78.809% B+
NS-7 PDW
B+
Kills:724
Deaths:532
KDR:1.361
Accuracy:24.862% C++
HSR:20.995% B+
Eridani SX5
B+
Kills:710
Deaths:456
KDR:1.557
Accuracy:28.866% B+
HSR:22.958% B+
Artemis VX26
C*
Kills:698
Deaths:471
KDR:1.482
Accuracy:27.728% C++
HSR:23.782% C*
NS-357 Underboss
B*
Kills:399
Deaths:370
KDR:1.078
Accuracy:39.138% B
HSR:27.318% B*
Phantom VA23
C**
Kills:247
Deaths:111
KDR:2.225
Accuracy:36.183% C++
HSR:31.984% C**
Beamer VS3
C+
Kills:195
Deaths:260
KDR:0.750
Accuracy:26.042% C+
HSR:16.923% D
NS-44 Commissioner
B*
Kills:184
Deaths:103
KDR:1.786
Accuracy:43.510% B*
HSR:26.630% B++
Sirius SX12
B**
Kills:174
Deaths:107
KDR:1.626
Accuracy:29.561% B**
HSR:23.563% B**
VE-S Canis
B**
Kills:164
Deaths:60
KDR:2.733
Accuracy:33.060% B**
HSR:21.951% C*
NS-61 Emissary
A
Kills:164
Deaths:82
KDR:2
Accuracy:36.014% A
HSR:18.902% B+
NS-357 IA
B+
Kills:162
Deaths:112
KDR:1.446
Accuracy:52.042% B+
HSR:30.864% C+
NS-44 Commissioner AE
C++
Kills:161
Deaths:64
KDR:2.516
Accuracy:42.934% C++
HSR:22.360% C
NSX Tomoe
C++
Kills:160
Deaths:79
KDR:2.025
Accuracy:28.387% C+
HSR:37.500% C++
NSX Daimyo
B++
Kills:160
Deaths:32
KDR:5
Accuracy:46.049% B++
HSR:88.750% D**
VA39 Spectre
B+
Kills:160
Deaths:99
KDR:1.616
Accuracy:34.861% B+
HSR:37.500% C+
Kills:9,852
Deaths (as Infiltrator):4,465
Deaths (to Infiltrators):2,733
KDR:2.20649
Kill Difference:5,387
Playtime:285.926 hours
Usage:25%
Score:4.569m
Score/min:266
Accuracy (listed only):36.613%
HSR (listed only):36.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:463
Deaths:232
KDR:1.996
Accuracy:19.585% B*
HSR:20.086% B
Cosmos VM3
B*
Kills:329
Deaths:144
KDR:2.285
Accuracy:19.713% B*
HSR:23.708% B*
Comet VM2
C+
Kills:70
Deaths:70
KDR:1
Accuracy:35.406% D-
HSR:4.286% C+
Kills:862
Deaths (as MAX Suit):223
Deaths (to MAX Suits):946
KDR:3.86547
Kill Difference:639
Playtime:24.918 hours
Usage:2%
Score:0.318m
Score/min:213
Accuracy (listed only):24.901%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:193
V. Kills:33 N/A
Deaths:64
KDR:3.016
Accuracy:60.649% B**
KPH:53 C-
VKPH:9.100 D
Maelstrom Turbo Laser
D
Kills:141
V. Kills:120 117%
Deaths:301
KDR:0.468
Accuracy:35.365% B++
KPH:6.600 D
VKPH:5.600 D
Saron Laser Cannon
C
Kills:87
V. Kills:55 155%
Deaths:94
KDR:0.926
Accuracy:30.184% C
KPH:6.700 D
VKPH:4.200 D-
Kills:421 (228 + 0)
Deaths:459
KDR:0.917
VKDR:0.453
Vehicle Kills:208
Kill Difference:38
Playtime:37.984 hours
Usage:3%
Score:0.252m
Score/min:111
Piloting Accuracy:30.184%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:293
V. Kills:58 N/A
Deaths:44
KDR:6.659
Accuracy:46.455% C
KPH:35.300 D
VKPH:7 C
C75 Viper
C+
Kills:64
V. Kills:19 320%
Deaths:27
KDR:2.370
Accuracy:35.406% C
KPH:23.900 C
VKPH:7.100 C+
Kills:357 (357 + 0)
Deaths:71
KDR:5.028
VKDR:1.085
Vehicle Kills:77
Kill Difference:286
Playtime:10.981 hours
Usage:1%
Score:0.125m
Score/min:189
Driving Accuracy:35.406%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:79
V. Kills:39 198%
Deaths:29
KDR:2.724
Accuracy:45.736% D--
KPH:17 D
VKPH:8.400 D**
Saron HRB
C--
Kills:76
V. Kills:41 181%
Deaths:19
KDR:4
Accuracy:39.178% C--
KPH:19.700 C--
VKPH:10.700 D
Kills:155 (79 + 76)
Deaths:48
KDR:3.229
VKDR:1.667
Vehicle Kills:80
Kill Difference:107
Playtime:8.507 hours
Usage:1%
Score:0.116m
Score/min:227
Driving Accuracy:45.736%
Gunner Accuracy:39.178%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:101
V. Kills:23 421%
Deaths:13
KDR:7.769
Accuracy:27.631% D*
KPH:30 B*
VKPH:6.800 C
M12 Kobalt
B+
Kills:92
V. Kills:5 N/A
Deaths:4
KDR:23
Accuracy:18.801% C*
KPH:82.600 C**
VKPH:4.500 B+
M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:2
KDR:25.500
Accuracy:28.534% A++
KPH:85.400 B+
VKPH:0 D**
Kills:244 (0 + 244)
Deaths:19
KDR:12.842
VKDR:1.474
Vehicle Kills:28
Kill Difference:225
Playtime:5.084 hours
Usage:0%
Score:0.068m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:28.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,9211,9001,6501.152C++0.6624.52%C*20.263%C++21.3CN/A6389.2h12.1B+49.4B+
Ghost 1,2111,2042584.667B++2.8639.219%C+72.093%B+36C+N/A12933.4h2B+5.1B+
H-V45 AE 1,2121,1844522.619B++0.8129.788%B+28.885%C*41C1B+14228.9h12.7C+42.7C*
VX6-7 1,2041,1824362.711B**0.9029.997%B**27.834%A50.5B++N/A13723.4h10.7B++35.8B++
Eridani SX5-AE 1,1931,1763803.095A1.2930.775%C**25%C+59.1C*N/A17319.9h9.6B+31.3B+
NS-15M AE 1,1891,1744382.68B0.8727.425%B+34.157%B*42.4CN/A14627.7h11B40.1B+
VE-H Maw 1,1781,1633793.069B**1.2626.9%C**34.652%B*41.8CN/A10627.8h9.7B+36.2B+
Zenith VX-5 1,1711,1635921.965B*0.1628.152%B+29.407%A30.6C+N/A9338h10.9B++38.6B+
Pulsar C 1,1791,1616631.751B+0.0626.284%B+27.476%B*28.2C+N/A8141.2h10.4B+39.7B+
Solstice VE3 1,1731,1611,0621.093B+0.7123.581%C++17.054%C-19.8C++N/A7158.7h12.7B+53.9B
Parallax VX3-AE 1,1621,1601289.063A+7.2644.13%B+81.121%C+44.4C+N/A12126.1h1.8C**4B+
C-4 1,3351,0824452.431B++0.6226.935%C**N/A132A30.9C++8338.2h1.3B+4.7B+
NS-44P Commissioner 9829775041.938B+0.1345.431%B+27.022%C++69.3B+N/A20614.1h3.1B+6.7B+
VX29 Polaris 8938804382.009B+0.2025.125%B26.705%B+36.4CN/A11424.2h11.7C**46.6B
XM98 8758732573.397B++1.5943.473%B*78.809%B+32.3BN/A8727h2B*4.5B*
NS-7 PDW 7347245321.361B+0.4524.862%C++20.995%B+29.3C++N/A9624.7h12.7B+51.2B+
Eridani SX5 7177104561.557B+0.2528.866%B+22.958%B+27.4CN/A9525.9h10.6B+36.6B+
Artemis VX26 7016984711.482C++0.3327.728%C++23.782%C*27.5CN/A9125.4h11.4B41B
Orion VS54 6025994091.465C++0.3422.7%B+24.875%C++30C+N/A13820h11.7B+51.4B+
Pulsar LSW 5695593221.736C*0.0723.711%C*26.118%C**24DN/A7323.3h10.9B+46.1B+
Pulsar VS1 5295244711.113C++0.6925.898%B+21.947%C*18.4CN/A5928.5h13B+50.4B+
NS-11C 4884743521.347B+0.4627.701%B*21.519%B+15.6C--N/A4930.4h12.3B+44.4B+
Quasar VM1 4724632321.996B0.1919.585%B*20.086%B21.9C+N/A6821.1h14.3B73B+
Lumine Edge 4624295,5720.077C+1.7328.905%C++14.452%C1.3C-N/A4336.2h1.6C5.4C**
H-V45 4144073841.06C+0.7523.794%C+21.376%C++17.5DN/A5823.3h14.1C+59.3C++
NS-357 Underboss 4123993701.078C++0.7339.138%B27.318%B*15.5D-N/A5125.7h3.9B+9.9B+
Cosmos VM3 3333291442.285C*0.4819.713%B*23.708%B*26.7C+N/A7512.3h14.1C+71.7B+
Frag Grenade 3303281328N/A326.1951.203%B*N/A546.7C*3.3D21800.6h3.2B+6.3B++
SVA-88 3243191911.67C+0.1423.975%C++32.288%B**29.5DN/A11210.8h11.7C++48.6C**
L100 Python HESH 351293446.659C4.8546.455%C5.461%M*35.3D7C1908.3h4.1C-8.9C
Thanatos VE70 2782732491.096C**0.7148.551%B**23.81%A+29.4C++N/A1129.3h4.2B+8.6B++
Spear Anti-Vehicle Phalanx Turret 3712651913.947B**12.1441.646%C3.019%D46.5B+18.6C3035.7h6.4B*15.4B++
Tank Mine 398248693.594B+1.7932.447%C+N/A70.9D42.9D6643.5h2C+6.1C*
Phantom VA23 2492471112.225C++0.4236.183%C++31.984%C**38.6C+N/A1346.4h3.8B++10.4B+
Proximity Mine 242242425.762B+3.9548.839%B++N/A142.4B+N/A4791.7h2.3D--4.6C++
NS-15M2 2352351341.754C++0.0524.697%C*29.362%B+29.7C-N/A1167.9h11.2B+45.2B+
Eclipse VE3A 204203663.076B++1.2728.902%B+18.719%C+42.3C++N/A1134.8h10.9B+37.7B+
Beamer VS3 2011952600.75C+1.0626.042%C+16.923%D26C+N/A797.5h8.3B+31.7C++
Dual Photon Pods 226193643.016C-1.2160.649%B**N/A53.6C-9.2D2653.6h22.8C++37.7B+
S1 2891912110.905B0.9058.577%C*3.665%B+24.2C+12.4C+2537.9h6B+10.2B+
NS-44 Commissioner 1841841031.786B*0.0243.51%B*26.63%B++32.3C+N/A1285.7h3.2B++7.4B++
Terminus VX-9 1821771481.196C+0.6125.173%C+21.469%D16.2D--N/A5110.9h12.8C+50.7C++
Sirius SX12 1751741071.626B+0.1829.561%B**23.563%B**30C++N/A1645.8h11.6B*39.1B++
NSX-P Tanto 172169782.167A0.3627.619%B+33.136%B**36.7B+N/A1034.6h12B++43.4B++
VE-S Canis 168164602.733A0.9333.06%B**21.951%C*45.6C*1.1B**1543.6h10.6B+32B+
NS-61 Emissary 166164822A++0.1936.014%A18.902%B+23.4C+N/A687h11.6B+32.2B*
NS-357 IA 1651621121.446C**0.3652.042%B+30.864%C+60B++1.1A*1822.7h2.4A+4.7B*
NS-44 Commissioner AE 162161642.516B**0.7142.934%C++22.36%C67.1B+N/A1812.4h3.5C+8.1C*
NSX Tomoe 160160792.025B0.2228.387%C+37.5%C++30.2CN/A1115.3h12.3B+43.2B+
NSX Tanto 160160572.807A++1.0025.711%C+31.875%B**34.8C++N/A824.6h10.1B++39.3B
NSX Daimyo 160160325B+3.1946.049%B++88.75%D**35.6C--N/A1214.5h3.4D--7.4C
VA39 Spectre 161160991.616C*0.1934.861%B+37.5%C+26.7BN/A996h4.9B++13.9B++
Corvus VA55 1621601421.127C++0.6824.153%C+24.375%C*17.6DN/A639.1h11.2B+46.3B+
NSX Naginata 161160831.928B+0.1221.089%C+33.75%B*35.6C+N/A1024.5h10.3B+48.8B+
Solstice Burst 161159961.656C*0.1527.795%C**19.497%D24.8C-N/A616.4h12.7B45.7B+
NS-11A 1591541091.413C++0.3926.595%B+24.026%B20.3C--N/A677.6h13.1B49.3B+
NS Decimator 221143741.932B**0.1262.745%C**N/A40.9B+22.3B++3953.5h4.7C++7.5C**
Maelstrom Turbo Laser 2611413010.468C1.3435.365%B++5.674%A++6.6D5.6D6321.3h115.3C++326C**
Nemesis VSH9 1991061740.609C+1.2066.05%B+N/A11.9C10.4C+1818.9h9.4C-14.3C+
M20 Basilisk 124101137.769A*5.9627.631%D*11.881%A**29.7B*6.8C1813.4h42A151.9B**
Hades VSH4 181982130.46C+1.3570.638%B+4.082%B**14.2C+12C+1856.9h10.3C-14.6C
NS Baron G5AE 9696661.455C++0.3556.925%B**29.167%M33.1CN/A872.9h5.1D8.9C+
M12 Kobalt 9792423B21.1918.801%C*22.826%B**83.6B4.5B+2431.1h12.8B**67.8B++
Saron Laser Cannon 14287940.926C0.8830.184%C1.149%D6.6D4.2D-14413.1h95.9B+317.7B+
Supernova FPC 11879292.724C-0.9245.736%D--8.861%S16.8D8.3D**2304.7h6.2C13.5D
Force-Blade 108775,5740.014C1.7923.472%D1.299%D-0.3CN/A1290.9h4D17.2C-
Saron HRB 11776194C2.1939.178%C--1.316%C20C-10.8D2243.8h16.2B**41.3B++
Comet VM2 8270701C++0.8135.406%D-4.286%C+10.3C+1.8D*656.8h12.2B**34.5B++
C75 Viper 8364272.37C0.5635.406%CN/A23.7C7C+1862.7h13.1C*36.9C++
Rocklet Rifle 11963292.172M+0.3644.944%D-N/A28.6C++25.5C+3122.2h34.9C**77.7C+
NSX-P Naginata 6562163.875A+2.0723.893%C++25.807%C-51.7C**2.5A*2311.2h8.1A33.9B*
Deimos VA29 6262481.292C++0.5268.235%B++17.742%C*32.6CN/A1261.9h2.8C--4.1C++
The Little Helper 6161321.906B+0.1058.708%B**9.836%D--50.8C*N/A1201.2h4.9C+8.4B+
Lasher X2 6060640.938C+0.8718.665%D--3.333%C14.6D-N/A1044.1h17.1B+91.4C+
NS-TMC-01 "His Regards" 72563,3700.017C1.7925.347%C+5.357%C0.3C-N/A1206.7h2.6C+10.3C*
M12 Kobalt 5151225.5A23.6928.534%A++15.686%C--85B+N/A4160.6h14.8B*51.9B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret85590.6h
Nanite Revive Grenade09780.3h
Medical Applicator690247,70620.3h
Snowman Soldier53150.6h
Spawn Beacon83970.5h
Nano-Armor Kit231270,57216h
AE Medical Applicator3949,8872.6h
AE Nano-Armor Kit518,4540.8h
Restoration Kit314891h
Motion Spotter103,5411.6h
Aphelion VEX-4H0600.1h
Ammunition Package111,5870.6h
Medical Kit1581,8492.2h
Anti-Infantry MANA Turret182331.2h
Shield Recharging Field43050.1h
Recon Detection Device444,6656.5h

Check the help document for the dictionary if you want to learn more about words used here.


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