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Paragon Diplomat SineSineSINE[GOKU] SineSineSINE
VS BR 123

KDR: 1.15

Score: 31.4m

Last Seen: Aug 4th, 2019 2:25 AM
- OFFLINE - 332.3 hour(s)

Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald - Outfit Officer of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
Level Progress (to 101): 30%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Orion VS54 VX6-7 Zenith VX-5 NS-11C Sirius SX12 Serpent VE92 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.003%22.39%51525118914,0241.15939-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.702%0.364C**0.233C++0.128C++HEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.352C**11.10.222C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.156%1.546%162312118417273401.15522247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.57%0.297C*-0.04C+-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.4B38.90.266C*58

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.246%1.639%186312111,34212194371.1009306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%0.704B++-0.589D0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.723B++5.10.588B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.258%5.097%63512096679664470.690476149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%-0.946D--0.175C++0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.65B+11.20.728B++31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.918%57.778%631121390114600.0784656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.591B+-0.604D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.357C**2.50.222C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.329%17.62%63312111,52188031.72645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%0.231C++0.591B+0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+2.90.4B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 38
31.4m495.6%511 (30.7k)396 (23.8k)1.1535328,35524,5811.32883123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121439019.862%14.202%28203:148

8% Combat Medic35% Engineer18% Heavy Assault13% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:20 PMApr 7th, 2016 1:04 AMAug 17th, 2019 2:51 AM (15h) (PST)Aug 3rd, 2019 11:54 PM (14d) (PST)Aug 3rd, 2019 10:25 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111882230.3580.3100.0511.9580.037194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,66411,30213,36221193117223,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1321.2h/55.1d 4,309 4,027 6,919 155.2k 1,696 4,229 2,959 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,171
Deaths:1,110
KDR:1.055
Accuracy:20.936% C+
HSR:25.875% C++
Flare VE6
C*
Kills:1,159
Deaths:1,024
KDR:1.132
Accuracy:19.898% C-
HSR:26.230% C*
SVA-88
C++
Kills:751
Deaths:601
KDR:1.250
Accuracy:23.281% C+
HSR:26.498% C++
VX29 Polaris
C+
Kills:190
Deaths:206
KDR:0.922
Accuracy:22.725% C+
HSR:16.316% D-
Pulsar LSW
C*
Kills:162
Deaths:166
KDR:0.976
Accuracy:19.058% D
HSR:25.926% C*
NS-15M1
C*
Kills:87
Deaths:90
KDR:0.967
Accuracy:23.631% C*
HSR:19.540% C
Kills:3,520
Deaths (as Heavy Assault):3,197
Deaths (to Heavy Assaults):7,295
KDR:1.10103
Kill Difference:323
Playtime:231.310 hours
Usage:18%
Score:5.025m
Score/min:362
Accuracy (listed only):21.588%
HSR (listed only):23.397%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,326
Deaths:1,680
KDR:0.789
Accuracy:22.148% C-
HSR:28.507% B*
VX6-7
C+
Kills:1,168
Deaths:1,266
KDR:0.923
Accuracy:24.522% C+
HSR:20.890% C+
Zenith VX-5
C+
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:24.958% C+
HSR:18.863% C-
NS-11C
C++
Kills:1,161
Deaths:1,213
KDR:0.957
Accuracy:23.410% C+
HSR:19.983% C++
Serpent VE92
B+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:26.031% B+
HSR:19.845% C+
Nova
C++
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C++
Deimos VA29
B+
Kills:704
Deaths:603
KDR:1.168
Accuracy:64.621% B
HSR:20.171% B+
Solstice VE3
B+
Kills:203
Deaths:212
KDR:0.958
Accuracy:25.009% B+
HSR:22.168% B+
Eclipse VE3A
C+
Kills:182
Deaths:186
KDR:0.978
Accuracy:21.537% D*
HSR:19.780% C+
Solstice SF
D
Kills:175
Deaths:200
KDR:0.875
Accuracy:19.159% D--
HSR:13.143% D
NS-11CP
D
Kills:62
Deaths:56
KDR:1.107
Accuracy:25.722% D
HSR:19.355% D
Pandora VX25
B++
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B++
HSR:18.333% B++
Kills:8,118
Deaths (as Engineer):8,318
Deaths (to Engineers):5,524
KDR:0.97596
Kill Difference:200
Playtime:456.814 hours
Usage:35%
Score:11.189m
Score/min:408
Accuracy (listed only):30.254%
HSR (listed only):19.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Eridani SX5
B*
Kills:889
Deaths:890
KDR:0.999
Accuracy:26.441% C+
HSR:26.434% B*
Nova
C++
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C++
Deimos VA29
B+
Kills:704
Deaths:603
KDR:1.168
Accuracy:64.621% B
HSR:20.171% B+
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
H-V45
D
Kills:247
Deaths:337
KDR:0.733
Accuracy:20.369% D
HSR:14.980% D-
CME
C+
Kills:192
Deaths:213
KDR:0.901
Accuracy:18.680% D**
HSR:21.354% C+
Terminus VX-9
C
Kills:191
Deaths:211
KDR:0.905
Accuracy:20.595% D--
HSR:24.084% C
Corvus VA55
C
Kills:162
Deaths:248
KDR:0.653
Accuracy:20.780% D
HSR:20.988% C
Pandora VX25
B++
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B++
HSR:18.333% B++
Kills:4,816
Deaths (as Combat Medic):4,973
Deaths (to Combat Medics):2,864
KDR:0.96843
Kill Difference:157
Playtime:106.764 hours
Usage:8%
Score:2.809m
Score/min:439
Accuracy (listed only):30.452%
HSR (listed only):19.441%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,326
Deaths:1,680
KDR:0.789
Accuracy:22.148% C-
HSR:28.507% B*
VX6-7
C+
Kills:1,168
Deaths:1,266
KDR:0.923
Accuracy:24.522% C+
HSR:20.890% C+
Zenith VX-5
C+
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:24.958% C+
HSR:18.863% C-
NS-11C
C++
Kills:1,161
Deaths:1,213
KDR:0.957
Accuracy:23.410% C+
HSR:19.983% C++
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Serpent VE92
B+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:26.031% B+
HSR:19.845% C+
Eridani SX5
B*
Kills:889
Deaths:890
KDR:0.999
Accuracy:26.441% C+
HSR:26.434% B*
Nova
C++
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C++
Deimos VA29
B+
Kills:704
Deaths:603
KDR:1.168
Accuracy:64.621% B
HSR:20.171% B+
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
Solstice VE3
B+
Kills:203
Deaths:212
KDR:0.958
Accuracy:25.009% B+
HSR:22.168% B+
Eclipse VE3A
C+
Kills:182
Deaths:186
KDR:0.978
Accuracy:21.537% D*
HSR:19.780% C+
Solstice SF
D
Kills:175
Deaths:200
KDR:0.875
Accuracy:19.159% D--
HSR:13.143% D
NS-11CP
D
Kills:62
Deaths:56
KDR:1.107
Accuracy:25.722% D
HSR:19.355% D
Pandora VX25
B++
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B++
HSR:18.333% B++
Kills:10,621
Deaths (as Light Assault):10,950
Deaths (to Light Assaults):4,355
KDR:0.96995
Kill Difference:329
Playtime:291.642 hours
Usage:22%
Score:7.727m
Score/min:442
Accuracy (listed only):29.106%
HSR (listed only):19.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Eridani SX5
B*
Kills:889
Deaths:890
KDR:0.999
Accuracy:26.441% C+
HSR:26.434% B*
NS-44 Commissioner
C+
Kills:497
Deaths:740
KDR:0.672
Accuracy:29.943% D
HSR:21.932% C+
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
NS-30 Vandal
B+
Kills:168
Deaths:146
KDR:1.151
Accuracy:33.977% C++
HSR:30.952% B+
Ghost
C+
Kills:90
Deaths:83
KDR:1.084
Accuracy:38.918% C+
HSR:57.778% D--
Manticore SX40
B++
Kills:62
Deaths:90
KDR:0.689
Accuracy:22.085% D--
HSR:27.419% B++
NS-357P Underboss
B
Kills:60
Deaths:63
KDR:0.952
Accuracy:25.383% F--
HSR:28.333% B
Kills:3,380
Deaths (as Infiltrator):3,754
Deaths (to Infiltrators):2,697
KDR:0.90037
Kill Difference:374
Playtime:169.462 hours
Usage:13%
Score:2.960m
Score/min:291
Accuracy (listed only):27.981%
HSR (listed only):28.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:427
Deaths:238
KDR:1.794
Accuracy:16.910% D
HSR:18.735% C-
Blueshift VM5
C+
Kills:426
Deaths:233
KDR:1.828
Accuracy:16.396% D
HSR:20.892% C+
Comet VM2
B*
Kills:212
Deaths:191
KDR:1.110
Accuracy:53.821% B*
HSR:2.830% D
Comet VM2
B*
Kills:190
Deaths:193
KDR:0.984
Accuracy:51.258% B*
HSR:3.158% C--
Cosmos VM3
C+
Kills:138
Deaths:80
KDR:1.725
Accuracy:16.438% C+
HSR:17.391% C
Cosmos VM3
B++
Kills:67
Deaths:52
KDR:1.288
Accuracy:15.869% C
HSR:22.388% B++
Quasar VM1
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:17.183% C**
HSR:27.451% A++
NS-10 Burster
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:33.445% N/A
HSR:10% N/A
Kills:1,561
Deaths (as MAX Suit):536
Deaths (to MAX Suits):1,755
KDR:2.91231
Kill Difference:1,025
Playtime:51.924 hours
Usage:4%
Score:1.713m
Score/min:550
Accuracy (listed only):27.665%
HSR (listed only):15.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:457
V. Kills:37 N/A
Deaths:335
KDR:1.364
Accuracy:42.141% C++
KPH:28.200 D
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:239
V. Kills:45 N/A
Deaths:76
KDR:3.145
Accuracy:51.623% C+
KPH:37.600 D
VKPH:7.100 D-
Coyote Missiles
B+
Kills:166
V. Kills:125 132%
Deaths:104
KDR:1.596
Accuracy:59.841% B*
KPH:40.200 C+
VKPH:30.300 B+
Maelstrom Turbo Laser
D
Kills:145
V. Kills:137 105%
Deaths:492
KDR:0.295
Accuracy:37.634% B**
KPH:5.100 D
VKPH:4.800 D
Antares LC
N/A
Kills:50
V. Kills:42 116%
Deaths:103
KDR:0.485
Accuracy:37.747% N/A
KPH:10.900 N/A
VKPH:9.200 N/A
Kills:1,057 (652 + 0)
Deaths:1,110
KDR:0.952
VKDR:0.348
Vehicle Kills:386
Kill Difference:53
Playtime:59.604 hours
Usage:5%
Score:0.985m
Score/min:275
Piloting Accuracy:37.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:575
V. Kills:149 383%
Deaths:92
KDR:6.250
Accuracy:55.102% A++
KPH:2,070,000 U
VKPH:536,400 U
L105 Zephyr
B+
Kills:258
V. Kills:23 N/A
Deaths:26
KDR:9.923
Accuracy:43.452% C++
KPH:60.200 B+
VKPH:5.400 D
L105 Zephyr PX
D--
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:41.333% D*
KPH:47.400 D*
VKPH:4.500 D--
CAS30 Tank Buster
D--
Kills:60
V. Kills:72 82%
Deaths:245
KDR:0.245
Accuracy:42.693% C
KPH:2 D--
VKPH:2.500 D--
Kills:956 (60 + 896)
Deaths:371
KDR:2.577
VKDR:0.674
Vehicle Kills:250
Kill Difference:585
Playtime:34.959 hours
Usage:3%
Score:0.815m
Score/min:389
Piloting Accuracy:42.693%
Gunner Accuracy:41.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:595
V. Kills:79 N/A
Deaths:97
KDR:6.134
Accuracy:43.307% B
KPH:43 B++
VKPH:5.700 D
L100 Python AP
B
Kills:145
V. Kills:114 126%
Deaths:66
KDR:2.197
Accuracy:62.374% B++
KPH:25.700 C-
VKPH:20.200 B
L100 Python HEAT
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:56.579% N/A
KPH:23.900 N/A
VKPH:5.300 N/A
Kills:790 (790 + 0)
Deaths:172
KDR:4.593
VKDR:1.186
Vehicle Kills:204
Kill Difference:618
Playtime:21.578 hours
Usage:2%
Score:0.501m
Score/min:387
Driving Accuracy:56.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:602
V. Kills:160 374%
Deaths:113
KDR:5.327
Accuracy:55.611% B++
KPH:26.400 B
VKPH:7 C-
Proton II PPA
C**
Kills:320
V. Kills:25 N/A
Deaths:29
KDR:11.035
Accuracy:23.035% C+
KPH:53.800 C+
VKPH:4.200 C**
Saron HRB
C
Kills:102
V. Kills:77 131%
Deaths:28
KDR:3.643
Accuracy:44.791% C++
KPH:17.800 D
VKPH:13.500 C
Supernova VPC
B*
Kills:58
V. Kills:5 N/A
Deaths:8
KDR:7.250
Accuracy:58.798% B*
KPH:22.700 D--
VKPH:2 D**
Supernova FPC
N/A
Kills:50
V. Kills:57 86%
Deaths:45
KDR:1.111
Accuracy:52.095% N/A
KPH:10.100 N/A
VKPH:11.600 N/A
Kills:1,132 (710 + 422)
Deaths:223
KDR:5.076
VKDR:1.453
Vehicle Kills:324
Kill Difference:909
Playtime:41.929 hours
Usage:3%
Score:0.855m
Score/min:340
Driving Accuracy:52.095%
Gunner Accuracy:44.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:96
V. Kills:6 N/A
Deaths:17
KDR:5.647
Accuracy:28.368% D--
KPH:65.400 C--
VKPH:4.100 D
Kills:96 (0 + 96)
Deaths:17
KDR:5.647
VKDR:0.353
Vehicle Kills:6
Kill Difference:79
Playtime:1.468 hours
Usage:0%
Score:0.033m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:28.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:83
V. Kills:13 N/A
Deaths:22
KDR:3.773
Accuracy:38.468% B+
KPH:37.300 B+
VKPH:5.800 C+
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:4
KDR:16.500
Accuracy:13.876% D
KPH:99.900 B*
VKPH:7.600 A++
Kills:149 (0 + 149)
Deaths:26
KDR:5.731
VKDR:0.692
Vehicle Kills:18
Kill Difference:123
Playtime:2.884 hours
Usage:0%
Score:0.071m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:13.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:78
V. Kills:19 390%
Deaths:173
KDR:0.451
Accuracy:39.309% D-
KPH:8.900 D-
VKPH:2.200 D-
Kills:78 (78 + 0)
Deaths:173
KDR:0.451
VKDR:0.110
Vehicle Kills:19
Kill Difference:95
Playtime:8.803 hours
Usage:1%
Score:0.037m
Score/min:70
Driving Accuracy:39.309%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3371,3261,6800.789C0.3622.148%C-28.507%B*12.3DN/A80107.5h10.4B+47.2C**
Orion VS54 1,1821,1711,1101.055C+0.1020.936%C+25.875%C++23.8CN/A17649.1h11.9B+56.6C++
VX6-7 1,1821,1681,2660.923C0.2324.522%C+20.89%C+21.9CN/A13053.4h11.4B+46.5B+
Zenith VX-5 1,1741,1611,0451.111C+0.0424.958%C+18.863%C-28.9C+N/A17840.2h10.8B*43.3B+
NS-11C 1,1761,1611,2130.957C+0.2023.41%C+19.983%C++21CN/A11855.3h12.3B+52.6B+
Sirius SX12 1,1671,1601,2150.955C+0.2022.684%C15.69%C17.7C--N/A9265.7h14.5C*63.7C++
Serpent VE92 1,1701,1591,1281.027C+0.1326.031%B+19.845%C+21.5CN/A14653.9h10.7B++40.9B+
Flare VE6 1,1781,1591,0241.132C0.0219.898%C-26.23%C*29.8CN/A13238.9h10.2C**51.2C++
Lasher X2 9359261,0820.856C+0.3026.096%C+2.916%D26.1CN/A14035.5h18.1B+69.5B
Eridani SX5 8968898900.999C+0.1526.441%C+26.434%B*22.3C--N/A13539.8h10.9B+41.1B
Nova 7597576741.123C+0.0338.488%D15.192%C++22.4DN/A8333.8h3.8B+9.8C**
SVA-88 7567516011.25C0.1023.281%C+26.498%C++34.9CN/A12721.5h10.9B+46.8B
Frag Grenade 7157111711N/A709.8550.039%B+N/A711B**4C--41281h2.7B**5.4B*
C-4 9487064951.426C+0.2720.501%D--N/A76.7C+26.3C+12639.2h1.4C*6.6C+
Deimos VA29 7057046031.167C+0.0164.621%B20.171%B+28.3DN/A13024.9h1.9B*2.9B+
Supernova PC 7626021135.327C+4.1755.611%B++1.827%C26.4B7C-26522.8h3.2A5.7A
C75 Viper 674595976.134B+4.9843.307%B1.008%C--43.1B++5.7D30113.8h6.8A15.7B**
C150 Dalton 724575926.25C+5.1055.102%A++N/A5750U1490U40437200.1h3.8B6.9B**
NS-44 Commissioner 5014977400.672C0.4829.943%D21.932%C+34.8C+N/A20414.3h3B*10.1B
Light PPA 4944573351.364C--0.2142.141%C++1.094%C28.2D2.3C--20816.2h13C*30.8C**
NS-7 PDW 4564545270.861C+0.2924.42%C+17.181%C+14DN/A6832.5h13.4B+54.7B
Blueshift VM5 4324272381.794C0.6416.91%D18.735%C-23.1DN/A11918.5h14.8B+87.6C++
Blueshift VM5 4344262331.828C0.6716.396%D20.892%C+24.3DN/A12917.5h14B+85.6C++
Proximity Mine 410410805.125B+3.9755.556%A+N/A195.2A+N/A8632.1h1.5A2.7A+
Proton II PPA 3453202911.034C+9.8823.035%C+3.125%B**54.2C+4.2C**3685.9h9.7C++42.2C*
Force-Blade 34331113,7570.023C+1.1334.337%BN/A0.5CN/A2681h2B+5.9B+
L105 Zephyr 281258269.923C*8.7743.452%C++N/A60B+5.3D5984.3h4.1A9.5B**
Anti-Vehicle Grenade 2952521252N/A250.8559.918%B**N/A504B+86C+58420.5h4.1B*6.8B*
H-V45 2472473370.733C0.4220.369%D14.98%D-14.5DN/A10417h14.6C71.6C
Sticky Grenade 2422401240N/A238.8554.662%C**N/A1200B+10C96180.2h1.4B*2.6B++
Dual Photon Pods 284239763.145C-1.9951.623%C+1.674%B+37.3D7D-4096.4h22C*42.5C*
Comet VM2 2802121911.11C++0.0453.821%B*2.83%D15B+4.8C+17914.1h13.7B**25.4B**
Nemesis VSH9 3052104030.521C0.6367.442%B++4.762%A15.2C+6.9C27813.8h6.4B*9.4B**
Solstice VE3 2062032120.958C**0.2025.009%B+22.168%B+24.8C**N/A3088.2h10B**39.9B+
CME 1951922130.901C-0.2518.68%D**21.354%C+12.8D--N/A9115h13.6C++72.8D
Terminus VX-9 1911912110.905C0.2520.595%D--24.084%C16.8D-N/A13511.4h11B+53.3C+
VX29 Polaris 1911902060.922C-0.2322.725%C+16.316%D-24.4DN/A1347.8h12.2C++53.8C*
Comet VM2 2371901930.984C++0.1751.258%B*3.158%C--13.2B3.3C-17914.4h14.9B*29.1B*
Eclipse VE3A 1821821860.978C+0.1821.537%D*19.78%C+23.3DN/A1177.8h10B*46.5C++
Tank Mine 304178901.978C0.8229.831%CN/A71.2D50.4C-18152.5h2C+6.6C+
Solstice SF 1791752000.875C+0.2819.159%D--13.143%D14.3C-N/A9012.2h6.8B++35.3B++
NS-30 Vandal 1681681461.151C0.0033.977%C++30.952%B+25.8DN/A1326.5h4.5B**13.3B++
Coyote Missiles 2911661041.596C0.4459.841%B*N/A40.5C+30.5B+10474.1h57.5D96C+
Corvus VA55 1651622480.653C--0.5020.78%D20.988%C11.5D-N/A7014.1h13.8C-66.3C-
Pulsar LSW 1621621660.976C0.1819.058%D25.926%C*31.8CN/A2655.1h11B+57.7C++
Maelstrom Turbo Laser 2821454920.295C--0.8637.634%B**2.759%C++5.1D4.8D17328.3h148.6C-395C+
L100 Python AP 259145662.197C--1.0462.374%B++3.448%B+25.9C20.4B+6245.6h6.4C+10.3C**
Cosmos VM3 142138801.725C+0.5716.438%C+17.391%C32.9C++1B*2724.2h12.4B+75.4B
MANA Anti-Vehicle Turret 1981251031.214D0.0649.023%C4%C+1250B+730C+5768400.1h6.2B++12.7B+
S1 1721232030.606C+0.5561.214%B+1.626%D19.8C7.9D4616.2h4.8B**7.9B*
MANA Anti-Personnel Turret 118117582.017N/A0.8615.731%UN/A1170U10U5304200.1h23.9T*152.1T*
Saron HRB 179102283.643C2.4944.791%C++1.961%B17.9D13.5C4685.7h20.4B45.5B+
Proton II PPA-H 10296175.647C-4.4928.368%D--1.042%D64C--4D3711.5h10.8C+38C
Spear Anti-Vehicle Phalanx Turret 13194615.667A14.5141.557%CN/A55.3B**21.8C+8711.7h5.1B**12.2B*
Lancer VS22 207932580.36C--0.7956.488%DN/A7.6D9.3C--39912.2h21.2C*37.5C*
Ghost 9090831.084C--0.0738.918%C+57.778%D--22.5DN/A1964h2.5C6.4C+
M60-A Bulldog 10089352.543C--1.3930.145%D-N/A890U110U9825900.1h5.4B17.9C+
NS-15M1 8787900.967C0.1923.631%C*19.54%C18.9DN/A1694.6h12.6C++53.3C**
NS Decimator 110851510.563D0.5955.655%D3.529%B**23D6.8D*4743.7h4.4C**7.9C++
M60-G Bulldog 9683223.773C+2.6238.468%B+2.41%C37.7B+5.9C+3102.2h5.8B++15.1B++
MAX Punch 82826170.133C++1.0236.62%DN/A1.7C+N/A849.1h1.6C++4.3C*
M40 Fury-F 97781730.451D0.7039.309%D-N/A8.9D-2.2D-708.8h9.2B+23.4C*
Blackheart 78772320.332D-0.8213.049%F--25.974%C8.3DN/A389.3h4.1C+31.1D**
Cosmos VM3 6767521.288C0.1315.869%C22.388%B++24.8CN/A1972.7h15.5C97.6C+
M12 Kobalt 7166416.5C++15.3513.876%D28.788%A*94.3B++7.1A++7560.7h11.1A80.3B+
L105 Zephyr PX 696387.875C--6.7241.333%D*N/A48.5D*4.6D--7511.3h4.4B+10.7C+
NS-11CP 6262561.107C--0.0525.722%D19.355%D14.8D--N/A764.2h10.3B++40.2C*
Manticore SX40 6262900.689C0.4622.085%D--27.419%B++25.8CN/A1532.4h6.3B++28.6C++
CAS30 Tank Buster 132602450.245D0.9142.693%CN/A2D--2.5D--11229.3h86.8D203.2C--
NS-357P Underboss 6060630.952C0.2025.383%F--28.333%B23.1D--N/A1032.6h3.9C+15.2F
Pandora VX25 6060551.091C+0.0647.444%B++18.333%B++20DN/A1343h3.9B+8.2B++
Supernova VPC 635887.25C6.1058.798%B*N/A22.3D--1.9D**2872.6h2.4B**4B**
Quasar VM1 5251281.821C*0.6717.183%C**27.451%A++28.3B+N/A4291.8h14.1B+82.3C**
Supernova FPC 10750451.111D0.0452.095%C+6%A**10.2D**11.6D5304.9h7.5D*14.3D--
L100 Python HEAT 615095.556C**4.4056.579%B+2%C23.8C-5.2D*3182.1h4.3B**7.6B**
NS-10 Burster 8150570.877C+0.2833.445%B++10%B+6.8B+4.2B+1957.4h120.1B+359B+
Antares LC 92501030.485D0.6737.747%B**N/A10.9D9.1C--2624.6h153.5C+406.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon146911.2h
Anti-Vehicle MANA Turret444062.9h
Nano-Armor Kit418333,76531.2h
Motion Spotter171,1750.9h
Nanite Revive Grenade06690.2h
Smoke Grenade01100h
Recon Detection Device1936,32617.3h
Shield Recharging Field153820.3h
Ammunition Package111,0580.5h
Medical Kit2311,5403.2h
Anti-Infantry MANA Turret293121.2h
Medical Applicator562111,90916.8h

Check the help document for the dictionary if you want to learn more about words used here.


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