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Paragon Diplomat SineSineSINE[GOKU] SineSineSINE
VS BR 123

KDR: 1.16

Score: 31.4m

Last Seen: Jun 7th, 2018 4:54 AM
- OFFLINE - 6184 hour(s)

Battle Rank 100 (123 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Orion VS54 VX6-7 Zenith VX-5 NS-11C Sirius SX12 Serpent VE92 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 414TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.034%22.393%5162599713,9911.16041-0.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.683%0.384C**0.264C*0.13C++HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.355C**11.10.222C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.156%1.546%162310198417273401.15522247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.57%0.287C*-0.054C+-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.398B38.90.265C*58

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.23%1.647%185310191,33612174361.09778306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.829%0.716B++-0.624D0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++5.20.589B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.957%5.159%62510176599644440.682902148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-0.947D--0.201C++0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.647B+10.90.725B++31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.811%58.427%621102189113200.0786219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.568B+-0.572D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.348C**2.50.214C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.324%17.632%62310191,52087431.73913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.655%0.242C++0.618B+0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+2.90.399B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m494.8%512 (30.7k)397 (23.8k)1.1551328,28124,4831.33002123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102238919.903%14.211%28303:148

8% Combat Medic35% Engineer18% Heavy Assault13% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:20 PMApr 7th, 2016 1:04 AMJul 6th, 2018 5:02 PM (228d) (PST)Jun 7th, 2018 12:57 AM (258d) (PST)Jun 7th, 2018 12:54 AM (258d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111882230.3580.3100.0511.9570.037195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,68011,30813,37221193117223,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1316h/54.8d 4,282 4,019 6,858 154.5k 1,688 4,215 2,950 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,171
Deaths:1,110
KDR:1.055
Accuracy:20.936% C+
HSR:25.875% C++
Flare VE6
C**
Kills:1,159
Deaths:1,024
KDR:1.132
Accuracy:19.898% C-
HSR:26.230% C**
Lasher X2
C++
Kills:926
Deaths:1,082
KDR:0.856
Accuracy:26.096% C++
HSR:2.916% D
SVA-88
C++
Kills:751
Deaths:593
KDR:1.266
Accuracy:23.312% C+
HSR:26.498% C++
VX29 Polaris
C+
Kills:190
Deaths:206
KDR:0.922
Accuracy:22.725% C+
HSR:16.316% D-
Pulsar LSW
C*
Kills:162
Deaths:166
KDR:0.976
Accuracy:19.058% D
HSR:25.926% C*
NS-15M1
C*
Kills:87
Deaths:90
KDR:0.967
Accuracy:23.631% C*
HSR:19.540% C
Kills:4,446
Deaths (as Heavy Assault):4,271
Deaths (to Heavy Assaults):7,274
KDR:1.04097
Kill Difference:175
Playtime:230.879 hours
Usage:18%
Score:5.024m
Score/min:363
Accuracy (listed only):22.237%
HSR (listed only):20.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,318
Deaths:1,672
KDR:0.788
Accuracy:22.178% C
HSR:28.604% B**
VX6-7
C+
Kills:1,168
Deaths:1,266
KDR:0.923
Accuracy:24.522% C+
HSR:20.890% C+
Zenith VX-5
C+
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:24.958% C+
HSR:18.863% C-
NS-11C
C++
Kills:1,161
Deaths:1,213
KDR:0.957
Accuracy:23.410% C+
HSR:19.983% C++
Serpent VE92
B+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:26.031% B+
HSR:19.845% C+
Nova
C+
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C+
Deimos VA29
B++
Kills:703
Deaths:599
KDR:1.174
Accuracy:64.677% B
HSR:20.199% B++
Solstice VE3
B+
Kills:203
Deaths:212
KDR:0.958
Accuracy:25.009% B+
HSR:22.168% B+
Eclipse VE3A
C++
Kills:178
Deaths:173
KDR:1.029
Accuracy:22.600% D--
HSR:20.225% C++
Solstice SF
D
Kills:175
Deaths:200
KDR:0.875
Accuracy:19.159% D--
HSR:13.143% D
NS-11CP
D
Kills:62
Deaths:56
KDR:1.107
Accuracy:25.722% D
HSR:19.355% D
Pandora VX25
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B*
HSR:18.333% B*
Kills:8,105
Deaths (as Engineer):8,293
Deaths (to Engineers):5,511
KDR:0.97733
Kill Difference:188
Playtime:454.780 hours
Usage:35%
Score:11.157m
Score/min:409
Accuracy (listed only):30.350%
HSR (listed only):19.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Eridani SX5
B**
Kills:888
Deaths:885
KDR:1.003
Accuracy:26.432% C+
HSR:26.464% B**
Nova
C+
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C+
Deimos VA29
B++
Kills:703
Deaths:599
KDR:1.174
Accuracy:64.677% B
HSR:20.199% B++
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
H-V45
D
Kills:246
Deaths:332
KDR:0.741
Accuracy:20.450% D
HSR:15.041% D-
CME
C+
Kills:192
Deaths:213
KDR:0.901
Accuracy:18.680% D**
HSR:21.354% C+
Terminus VX-9
C
Kills:191
Deaths:211
KDR:0.905
Accuracy:20.595% D--
HSR:24.084% C
Corvus VA55
C-
Kills:143
Deaths:219
KDR:0.653
Accuracy:21.203% D
HSR:19.580% C-
Pandora VX25
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B*
HSR:18.333% B*
Kills:4,794
Deaths (as Combat Medic):4,930
Deaths (to Combat Medics):2,859
KDR:0.97241
Kill Difference:136
Playtime:105.046 hours
Usage:8%
Score:2.792m
Score/min:443
Accuracy (listed only):30.507%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,318
Deaths:1,672
KDR:0.788
Accuracy:22.178% C
HSR:28.604% B**
VX6-7
C+
Kills:1,168
Deaths:1,266
KDR:0.923
Accuracy:24.522% C+
HSR:20.890% C+
Zenith VX-5
C+
Kills:1,161
Deaths:1,045
KDR:1.111
Accuracy:24.958% C+
HSR:18.863% C-
NS-11C
C++
Kills:1,161
Deaths:1,213
KDR:0.957
Accuracy:23.410% C+
HSR:19.983% C++
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Serpent VE92
B+
Kills:1,159
Deaths:1,128
KDR:1.027
Accuracy:26.031% B+
HSR:19.845% C+
Eridani SX5
B**
Kills:888
Deaths:885
KDR:1.003
Accuracy:26.432% C+
HSR:26.464% B**
Nova
C+
Kills:757
Deaths:674
KDR:1.123
Accuracy:38.488% D
HSR:15.192% C+
Deimos VA29
B++
Kills:703
Deaths:599
KDR:1.174
Accuracy:64.677% B
HSR:20.199% B++
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
Solstice VE3
B+
Kills:203
Deaths:212
KDR:0.958
Accuracy:25.009% B+
HSR:22.168% B+
Eclipse VE3A
C++
Kills:178
Deaths:173
KDR:1.029
Accuracy:22.600% D--
HSR:20.225% C++
Solstice SF
D
Kills:175
Deaths:200
KDR:0.875
Accuracy:19.159% D--
HSR:13.143% D
NS-11CP
D
Kills:62
Deaths:56
KDR:1.107
Accuracy:25.722% D
HSR:19.355% D
Pandora VX25
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:47.444% B*
HSR:18.333% B*
Kills:10,607
Deaths (as Light Assault):10,920
Deaths (to Light Assaults):4,335
KDR:0.97134
Kill Difference:313
Playtime:290.939 hours
Usage:22%
Score:7.719m
Score/min:442
Accuracy (listed only):29.182%
HSR (listed only):19.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,160
Deaths:1,215
KDR:0.955
Accuracy:22.684% C
HSR:15.690% C
Eridani SX5
B**
Kills:888
Deaths:885
KDR:1.003
Accuracy:26.432% C+
HSR:26.464% B**
NS-44 Commissioner
C+
Kills:497
Deaths:738
KDR:0.673
Accuracy:29.925% D
HSR:21.932% C+
NS-7 PDW
C+
Kills:454
Deaths:527
KDR:0.861
Accuracy:24.420% C+
HSR:17.181% C+
NS-30 Vandal
B+
Kills:168
Deaths:146
KDR:1.151
Accuracy:33.977% C++
HSR:30.952% B+
Ghost
C+
Kills:89
Deaths:82
KDR:1.085
Accuracy:38.811% C+
HSR:58.427% D--
Manticore SX40
B++
Kills:62
Deaths:90
KDR:0.689
Accuracy:22.085% D*
HSR:27.419% B++
NS-357P Underboss
C**
Kills:60
Deaths:63
KDR:0.952
Accuracy:25.383% F--
HSR:28.333% C**
Kills:3,378
Deaths (as Infiltrator):3,746
Deaths (to Infiltrators):2,676
KDR:0.90176
Kill Difference:368
Playtime:169.104 hours
Usage:13%
Score:2.957m
Score/min:291
Accuracy (listed only):27.964%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:427
Deaths:237
KDR:1.802
Accuracy:16.899% D
HSR:18.735% C-
Blueshift VM5
C+
Kills:426
Deaths:233
KDR:1.828
Accuracy:16.396% D
HSR:20.892% C+
Comet VM2
B*
Kills:212
Deaths:191
KDR:1.110
Accuracy:53.821% B*
HSR:2.830% D
Comet VM2
B**
Kills:190
Deaths:192
KDR:0.990
Accuracy:51.268% B**
HSR:3.158% C--
Cosmos VM3
C+
Kills:138
Deaths:80
KDR:1.725
Accuracy:16.438% C+
HSR:17.391% C-
Cosmos VM3
B+
Kills:67
Deaths:52
KDR:1.288
Accuracy:15.869% C+
HSR:22.388% B+
Quasar VM1
A++
Kills:51
Deaths:28
KDR:1.821
Accuracy:17.183% B
HSR:27.451% A++
NS-10 Burster
N/A
Kills:50
Deaths:57
KDR:0.877
Accuracy:33.445% N/A
HSR:10% N/A
Kills:1,561
Deaths (as MAX Suit):535
Deaths (to MAX Suits):1,755
KDR:2.91776
Kill Difference:1,026
Playtime:51.907 hours
Usage:4%
Score:1.713m
Score/min:550
Accuracy (listed only):27.665%
HSR (listed only):15.356%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:457
V. Kills:37 N/A
Deaths:335
KDR:1.364
Accuracy:42.141% C++
KPH:28.200 D
VKPH:2.300 C--
Dual Photon Pods
C+
Kills:239
V. Kills:45 N/A
Deaths:76
KDR:3.145
Accuracy:51.623% C+
KPH:37.600 D
VKPH:7.100 D-
Coyote Missiles
B+
Kills:166
V. Kills:125 132%
Deaths:104
KDR:1.596
Accuracy:59.841% B*
KPH:40.200 C+
VKPH:30.300 B+
Maelstrom Turbo Laser
D
Kills:145
V. Kills:137 105%
Deaths:492
KDR:0.295
Accuracy:37.634% B**
KPH:5.100 D-
VKPH:4.800 D
Antares LC
N/A
Kills:50
V. Kills:42 116%
Deaths:103
KDR:0.485
Accuracy:37.747% N/A
KPH:10.900 N/A
VKPH:9.200 N/A
Kills:1,057 (652 + 0)
Deaths:1,110
KDR:0.952
VKDR:0.348
Vehicle Kills:386
Kill Difference:53
Playtime:59.604 hours
Usage:5%
Score:0.985m
Score/min:275
Piloting Accuracy:37.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:575
V. Kills:149 383%
Deaths:92
KDR:6.250
Accuracy:55.102% A++
KPH:2,070,000 U
VKPH:536,400 U
L105 Zephyr
B+
Kills:258
V. Kills:23 N/A
Deaths:26
KDR:9.923
Accuracy:43.452% C++
KPH:60.200 B+
VKPH:5.400 D
L105 Zephyr PX
D
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:41.333% D*
KPH:47.400 D--
VKPH:4.500 D
CAS30 Tank Buster
C
Kills:60
V. Kills:72 82%
Deaths:245
KDR:0.245
Accuracy:42.693% C
KPH:2 D--
VKPH:2.500 D--
Kills:956 (60 + 896)
Deaths:371
KDR:2.577
VKDR:0.674
Vehicle Kills:250
Kill Difference:585
Playtime:34.959 hours
Usage:3%
Score:0.815m
Score/min:389
Piloting Accuracy:42.693%
Gunner Accuracy:41.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:595
V. Kills:79 N/A
Deaths:97
KDR:6.134
Accuracy:43.307% B+
KPH:43 B++
VKPH:5.700 C--
L100 Python AP
B+
Kills:139
V. Kills:113 122%
Deaths:66
KDR:2.106
Accuracy:62.356% B++
KPH:25 C
VKPH:20.300 B+
L100 Python HEAT
N/A
Kills:50
V. Kills:11 417%
Deaths:9
KDR:5.556
Accuracy:56.579% N/A
KPH:23.900 N/A
VKPH:5.300 N/A
Kills:784 (784 + 0)
Deaths:172
KDR:4.558
VKDR:1.180
Vehicle Kills:203
Kill Difference:612
Playtime:21.498 hours
Usage:2%
Score:0.500m
Score/min:387
Driving Accuracy:56.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:602
V. Kills:160 374%
Deaths:113
KDR:5.327
Accuracy:55.611% B++
KPH:26.400 B+
VKPH:7 C
Proton II PPA
B
Kills:318
V. Kills:25 N/A
Deaths:29
KDR:10.966
Accuracy:22.789% C+
KPH:55.100 C+
VKPH:4.300 B
Saron HRB
C
Kills:97
V. Kills:75 128%
Deaths:27
KDR:3.593
Accuracy:44.941% C++
KPH:17.700 D
VKPH:13.700 C
Supernova VPC
B*
Kills:58
V. Kills:5 N/A
Deaths:8
KDR:7.250
Accuracy:58.798% B*
KPH:22.700 D--
VKPH:2 D**
Supernova FPC
N/A
Kills:50
V. Kills:57 86%
Deaths:45
KDR:1.111
Accuracy:52.174% N/A
KPH:10.200 N/A
VKPH:11.600 N/A
Kills:1,125 (710 + 415)
Deaths:222
KDR:5.068
VKDR:1.450
Vehicle Kills:322
Kill Difference:903
Playtime:41.514 hours
Usage:3%
Score:0.850m
Score/min:341
Driving Accuracy:52.174%
Gunner Accuracy:44.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:96
V. Kills:6 N/A
Deaths:17
KDR:5.647
Accuracy:28.368% D--
KPH:65.400 C--
VKPH:4.100 D
Kills:96 (0 + 96)
Deaths:17
KDR:5.647
VKDR:0.353
Vehicle Kills:6
Kill Difference:79
Playtime:1.468 hours
Usage:0%
Score:0.033m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:28.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:82
V. Kills:13 N/A
Deaths:21
KDR:3.905
Accuracy:38.419% B
KPH:37.100 B+
VKPH:5.900 C+
M12 Kobalt
A++
Kills:66
V. Kills:5 N/A
Deaths:4
KDR:16.500
Accuracy:13.876% D-
KPH:99.900 B++
VKPH:7.600 A++
Kills:148 (0 + 148)
Deaths:25
KDR:5.920
VKDR:0.720
Vehicle Kills:18
Kill Difference:123
Playtime:2.873 hours
Usage:0%
Score:0.071m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:13.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:78
V. Kills:19 390%
Deaths:173
KDR:0.451
Accuracy:39.315% D-
KPH:8.900 D-
VKPH:2.200 D-
Kills:78 (78 + 0)
Deaths:173
KDR:0.451
VKDR:0.110
Vehicle Kills:19
Kill Difference:95
Playtime:8.758 hours
Usage:1%
Score:0.037m
Score/min:70
Driving Accuracy:39.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 1,3291,3181,6720.788C0.3722.178%C28.604%B**12.3DN/A80107.1h10.4B+47.1C*
Orion VS54 1,1821,1711,1101.055C+0.1020.936%C+25.875%C++23.8CN/A17649.1h11.9B+56.6C++
VX6-7 1,1821,1681,2660.923C0.2324.522%C+20.89%C+21.9CN/A13053.4h11.4B+46.5B+
Zenith VX-5 1,1741,1611,0451.111C+0.0424.958%C+18.863%C-28.9C+N/A17840.2h10.8B++43.3B+
NS-11C 1,1761,1611,2130.957C+0.2023.41%C+19.983%C++21CN/A11855.3h12.3B+52.6B+
Sirius SX12 1,1671,1601,2150.955C+0.2022.684%C15.69%C17.7C--N/A9265.7h14.5C*63.7C++
Serpent VE92 1,1701,1591,1281.027C+0.1326.031%B+19.845%C+21.5CN/A14653.9h10.7B++40.9B+
Flare VE6 1,1781,1591,0241.132C0.0219.898%C-26.23%C**29.8CN/A13238.9h10.2C**51.2C++
Lasher X2 9359261,0820.856C+0.3026.096%C++2.916%D26.1C+N/A14035.5h18.1B+69.5B+
Eridani SX5 8958888851.003C+0.1526.432%C+26.464%B**22.4C-N/A13539.7h10.9B+41.2B
Nova 7597576741.123C+0.0338.488%D15.192%C+22.4DN/A8333.8h3.8B+9.8C*
SVA-88 7567515931.266C0.1123.312%C+26.498%C++35.4CN/A12921.2h10.8B+46.5B
Frag Grenade 7127081708N/A706.8450.053%B++N/A708B*4C-41391h2.7B**5.4B*
Deimos VA29 7047035991.174C+0.0264.677%B20.199%B++28.3C--N/A13024.8h1.9B*2.9B+
C-4 9417024931.424C+0.2720.482%D-N/A77.1C+26.3C+12679.1h1.4C**6.6C+
Supernova PC 7626021135.327C+4.1755.611%B++1.827%C26.4B+7C26522.8h3.2A5.7A
C75 Viper 674595976.134B+4.9843.307%B+1.008%C--43.1B++5.7C--30113.8h6.8A15.7B**
C150 Dalton 724575926.25C+5.0955.102%A++N/A5750U1490U40437200.1h3.8B6.9B**
NS-44 Commissioner 5014977380.673C0.4829.925%D21.932%C+34.8C++N/A20414.3h3B*10.1B
Light PPA 4944573351.364C-0.2142.141%C++1.094%C28.2D2.3C--20816.2h13C*30.8C**
NS-7 PDW 4564545270.861C+0.2924.42%C+17.181%C+14DN/A6832.5h13.4B+54.7B
Blueshift VM5 4324272371.802C0.6516.899%D18.735%C-23.1DN/A11918.5h14.8B+87.4C++
Blueshift VM5 4344262331.828C+0.6716.396%D20.892%C+24.3C--N/A12917.5h14B+85.6C++
Proximity Mine 410410805.125B+3.9755.556%A+N/A195.2A+N/A8632.1h1.5A2.7A+
Proton II PPA 3433182910.966C+9.8122.789%C+3.145%B**54.8C+4.3B3775.8h9.4C*41.1C*
Force-Blade 34331113,7510.023C+1.1334.337%BN/A0.5C+N/A2680.7h2B+5.9B+
L105 Zephyr 281258269.923C++8.7743.452%C++N/A60B+5.3D5984.3h4.1A9.5B**
Anti-Vehicle Grenade 2952521252N/A250.8459.918%B**N/A504B+86C+58420.5h4.1B*6.8B*
H-V45 2462463320.741C0.4120.45%D15.041%D-14.6DN/A10516.8h14.5C70.7C
Dual Photon Pods 284239763.145C-1.9951.623%C+1.674%B+37.3D7D-4096.4h22C*42.5C**
Sticky Grenade 2412391239N/A237.8454.516%C**N/A1195B+10C+95670.2h1.4B*2.6B++
Comet VM2 2802121911.11C++0.0553.821%B*2.83%D15B+4.8C+17914.1h13.7B**25.4B**
Nemesis VSH9 3052104030.521C0.6367.442%B++4.762%B**15.2C+6.9D27813.8h6.4B*9.4B**
Solstice VE3 2062032120.958C**0.2025.009%B+22.168%B+24.8B+N/A3078.2h10B**39.9B+
CME 1951922130.901C0.2518.68%D**21.354%C+12.8D-N/A9115h13.6C++72.8D
Terminus VX-9 1911912110.905C0.2520.595%D--24.084%C16.8D-N/A13511.4h11B+53.3C+
Comet VM2 2371901920.99C++0.1751.268%B**3.158%C--13.2B+3.3C-17914.4h14.9B*29.1B*
VX29 Polaris 1911902060.922C-0.2322.725%C+16.316%D-24.4DN/A1347.8h12.2C++53.8C*
Tank Mine 304178892C0.8429.897%CN/A71.2D50.4C-18252.5h2C+6.5C+
Eclipse VE3A 1781781731.029C0.1322.6%D--20.225%C++25.1C--N/A1267.1h9.8B*43.3C**
Solstice SF 1791752000.875C+0.2819.159%D--13.143%D14.3CN/A9012.2h6.8B++35.3B++
NS-30 Vandal 1681681461.151C0.0033.977%C++30.952%B+25.8DN/A1326.5h4.5B*13.3B++
Coyote Missiles 2911661041.596C-0.4459.841%B*N/A40.5C+30.5B+10474.1h57.5D96C+
Pulsar LSW 1621621660.976C-0.1819.058%D25.926%C*31.8CN/A2645.1h11B+57.7C++
Maelstrom Turbo Laser 2821454920.295C--0.8637.634%B**2.759%C++5.1D-4.8D17328.3h148.6C395C+
Corvus VA55 1461432190.653C-0.5021.203%D19.58%C-11.3D-N/A7512.7h14.3D67.3C-
L100 Python AP 252139662.106C--0.9562.356%B++3.597%B+24.8C20.2B+6295.6h6.6C++10.6B
Cosmos VM3 142138801.725C+0.5716.438%C+17.391%C-32.9B1A2724.2h12.4B+75.4B+
MANA Anti-Vehicle Turret 1981251031.214D0.0649.023%D--4%B++1250D730D8652600.1h6.2B+12.7B+
S1 1711221990.613C+0.5461.587%B+1.639%D19.7C7.9D4656.2h4.8B**7.9B*
MANA Anti-Personnel Turret 118117582.017N/A0.8615.731%UN/A1170U10U5304200.1h23.9T*152.1T*
Saron HRB 17297273.593C2.4444.941%C++2.062%B+17.6D13.6C4845.5h19.8B+44B+
Proton II PPA-H 10296175.647C-4.4928.368%D--1.042%D64D4D3711.5h10.8C+38C
Spear Anti-Vehicle Phalanx Turret 13194615.667A14.5141.557%CN/A55.3B**21.8C+8711.7h5.1B**12.2B**
Lancer VS22 207932580.36C--0.8056.488%DN/A7.6D9.3D39912.2h21.2C**37.5C*
M60-A Bulldog 10089352.543C--1.3930.145%DN/A890U110U9825900.1h5.4B+17.9C+
Ghost 8989821.085C-0.0738.811%C+58.427%D--22.8DN/A1963.9h2.5C6.4C+
NS-15M1 8787900.967C0.1923.631%C*19.54%C18.9DN/A1714.6h12.6C++53.3C**
NS Decimator 110851510.563D0.5955.655%D3.529%B**23D6.8D--4743.7h4.4C**7.9C++
MAX Punch 82826160.133C++1.0236.62%DN/A1.7C+N/A849.1h1.6C++4.3C++
M60-G Bulldog 9582213.905C+2.7538.419%B2.439%C37.3B+5.9C+3112.2h5.9B++15.3B++
M40 Fury-F 97781730.451D0.7039.315%D-N/A8.9D-2.2D-708.8h9.1B+23.2C*
Blackheart 78772320.332D-0.8213.049%F--25.974%C8.3D-N/A389.3h4.1C+31.1F
Cosmos VM3 6767521.288C0.1315.869%C+22.388%B+24.8CN/A1972.7h15.5C97.6C+
M12 Kobalt 7166416.5C+15.3413.876%D-28.788%A*94.3B+7.1A++7560.7h11.1A80.3B+
L105 Zephyr PX 696387.875C6.7241.333%D*N/A48.5D--4.6D7511.3h4.4B+10.7C+
NS-11CP 6262561.107C--0.0525.722%D19.355%D14.8D--N/A764.2h10.3B+40.2C*
Manticore SX40 6262900.689C0.4722.085%D*27.419%B++25.8C+N/A1532.4h6.3B++28.6C++
Pandora VX25 6060551.091C+0.0647.444%B*18.333%B*20DN/A1343h3.9B+8.2B++
CAS30 Tank Buster 132602450.245D0.9142.693%CN/A2D--2.5D--11229.3h86.8D203.2C--
NS-357P Underboss 6060630.952C0.2025.383%F--28.333%C**23.1D--N/A1032.6h3.9C+15.2F
Supernova VPC 635887.25C6.0958.798%B*N/A22.3D--1.9D**2872.6h2.4B*4B**
Quasar VM1 5251281.821C*0.6717.183%B27.451%A++28.3B+N/A4291.8h14.1B+82.3C**
Supernova FPC 10750451.111D0.0452.174%C+6%A*10.2D*11.6D5194.9h7.4D--14.3D-
NS-10 Burster 8150570.877C+0.2833.445%B++10%B+6.8B+4.2B+1957.4h120.1B+359B++
L100 Python HEAT 615095.556B4.4056.579%B+2%C23.8C5.2D*3162.1h4.3B**7.6B**
Antares LC 92501030.485D0.6737.747%B*N/A10.9D9.1C--2624.6h153.5C+406.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter171,1700.9h
Nano-Armor Kit416330,93631h
Spawn Beacon146911.2h
Anti-Vehicle MANA Turret444042.9h
Nanite Revive Grenade06570.2h
Ammunition Package111,0540.5h
Shield Recharging Field153820.3h
Medical Kit2311,5383.2h
Anti-Infantry MANA Turret293121.2h
Medical Applicator560110,97916.7h
Recon Detection Device1936,32217.3h
Smoke Grenade01100h

Check the help document for the dictionary if you want to learn more about words used here.


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