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Executor Sintra22[GENM] Sintra22
NC BR 192

KDR: 0.36

Score: 97.4m

Last Seen: Dec 17th, 2018 10:11 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 100 (192 total) - New Conglomerate on Miller - Outfit Leader of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 81
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine EM6 Gauss Compact S EM1 GD-7F Bouncing Betty Reaper DMR L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-38,781 MLG Score: -31
Fun Score: N/A
Cheeseburgers Flipped: 1627TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.408%16.582%2391710057,4960.2053470.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.527%-1.297D**-0.624D-1.965F-HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-1.259D**24.4-0.708D-144.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.355%0.485%41102120665268030.03156626%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.115C+-1.033D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.5-0.161C67.8-0.283C118.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.929%1.693%39810143,484720418830.48362185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%-1.75F--0.607D0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78-1.021D*17.9-0.429C--60.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.271%4.75%421510073,116609524880.511155125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.197%-1.194D*0.105C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-1.102D*57.7-0.472D190.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.131%53.937%42410185086474130.0784677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.617%-1.938F--0.871D---0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.7-1.611F5.7-0.794D-20

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.688%13.044%4221020230186870.123061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.124%-1.89F--0.289C0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-2.304F--8.2-0.68D35.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 81
97.4m1716.6%194 (11.6k)155 (9.3k)0.35865833,24492,6900.555982192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102262812.699%6.997%8906:485

10% Combat Medic57% Engineer13% Heavy Assault9% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:12 PMAug 26th, 2014 9:38 PMDec 17th, 2018 8:53 PM (17h) (PST)Dec 17th, 2018 9:23 PM (17h) (PST)Dec 17th, 2018 6:11 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
178691090.0530.1470.0041.2490.020-31

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,6784,1186,5603907519,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10499.9h/437.5d 18,290 2,326 47,879 787k 11,396 18,414 12,600 112.1m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D--
Kills:474
Deaths:2,498
KDR:0.190
Accuracy:16.997% D**
HSR:15.823% D--
AF-19 Mercenary
C--
Kills:320
Deaths:2,105
KDR:0.152
Accuracy:8.476% F*
HSR:18.438% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F-
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
Warden
B+
Kills:85
Deaths:633
KDR:0.134
Accuracy:15.138% F-
HSR:27.059% B+
GD-66 Claw
C**
Kills:57
Deaths:325
KDR:0.175
Accuracy:31.556% F--
HSR:15.790% C**
Kills:3,836
Deaths (as Engineer):22,744
Deaths (to Engineers):26,971
KDR:0.16866
Kill Difference:18,908
Playtime:6,001.858 hours
Usage:57%
Score:57.516m
Score/min:160
Accuracy (listed only):17.702%
HSR (listed only):17.195%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:1,466
Deaths:5,809
KDR:0.252
Accuracy:11.182% F-
HSR:17.667% D-
EM1
D-
Kills:1,249
Deaths:4,778
KDR:0.261
Accuracy:11.424% F-
HSR:16.333% D-
GD-22S
D**
Kills:207
Deaths:726
KDR:0.285
Accuracy:14.737% F
HSR:13.044% D**
MGR-L1 Promise
D--
Kills:196
Deaths:654
KDR:0.300
Accuracy:15.423% F
HSR:16.837% D--
NC6 Gauss SAW
B*
Kills:184
Deaths:975
KDR:0.189
Accuracy:10.039% F-
HSR:28.804% B*
NC05 Jackhammer
D**
Kills:58
Deaths:391
KDR:0.148
Accuracy:21.896% F*
HSR:8.621% D**
Kills:3,360
Deaths (as Heavy Assault):13,333
Deaths (to Heavy Assaults):21,631
KDR:0.25201
Kill Difference:9,973
Playtime:1,350.574 hours
Usage:13%
Score:11.627m
Score/min:143
Accuracy (listed only):14.117%
HSR (listed only):16.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D--
Kills:474
Deaths:2,498
KDR:0.190
Accuracy:16.997% D**
HSR:15.823% D--
AF-4 Cyclone
D--
Kills:399
Deaths:2,275
KDR:0.175
Accuracy:13.990% F--
HSR:11.779% D--
AF-19 Mercenary
C--
Kills:320
Deaths:2,105
KDR:0.152
Accuracy:8.476% F*
HSR:18.438% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F-
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C**
Kills:57
Deaths:325
KDR:0.175
Accuracy:31.556% F--
HSR:15.790% C**
Kills:4,150
Deaths (as Light Assault):24,386
Deaths (to Light Assaults):13,893
KDR:0.17018
Kill Difference:20,236
Playtime:940.317 hours
Usage:9%
Score:7.379m
Score/min:131
Accuracy (listed only):17.559%
HSR (listed only):15.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:399
Deaths:2,275
KDR:0.175
Accuracy:13.990% F--
HSR:11.779% D--
NS-AM7B Archer
D*
Kills:186
Deaths:1,289
KDR:0.144
Accuracy:49.276% D*
HSR:6.452% D*
SAS-R
F
Kills:182
Deaths:463
KDR:0.393
Accuracy:21.727% F*
HSR:52.198% F
NS-61 Emissary
D--
Kills:155
Deaths:832
KDR:0.186
Accuracy:20.437% D*
HSR:10.323% D--
EM4 Longshot
D
Kills:116
Deaths:210
KDR:0.552
Accuracy:24.174% F--
HSR:72.414% D
Gauss SPR
C+
Kills:115
Deaths:229
KDR:0.502
Accuracy:21.548% F-
HSR:33.044% C+
NS-30 Vandal
B++
Kills:107
Deaths:406
KDR:0.264
Accuracy:19.616% F--
HSR:31.776% B++
AF-8 RailJack
F
Kills:95
Deaths:214
KDR:0.444
Accuracy:21.883% F--
HSR:60% F
AF-6 Shadow
B+
Kills:71
Deaths:239
KDR:0.297
Accuracy:19.098% F*
HSR:30.986% B+
Kills:1,426
Deaths (as Infiltrator):6,157
Deaths (to Infiltrators):15,454
KDR:0.23161
Kill Difference:4,731
Playtime:968.591 hours
Usage:9%
Score:7.177m
Score/min:123
Accuracy (listed only):23.528%
HSR (listed only):34.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D**
Kills:828
Deaths:5,214
KDR:0.159
Accuracy:14.054% F--
HSR:14.976% D**
AF-4 Cyclone
D--
Kills:399
Deaths:2,275
KDR:0.175
Accuracy:13.990% F--
HSR:11.779% D--
GR-22
D
Kills:232
Deaths:1,454
KDR:0.160
Accuracy:15.826% F
HSR:15.086% D
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C**
Kills:57
Deaths:325
KDR:0.175
Accuracy:31.556% F--
HSR:15.790% C**
Kills:1,689
Deaths (as Combat Medic):10,454
Deaths (to Combat Medics):6,895
KDR:0.16156
Kill Difference:8,765
Playtime:1,016.546 hours
Usage:10%
Score:11.193m
Score/min:184
Accuracy (listed only):18.498%
HSR (listed only):13.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:311
Deaths:640
KDR:0.486
Accuracy:11.884% F-
HSR:11.254% D*
AF-41 Hacksaw
D
Kills:304
Deaths:648
KDR:0.469
Accuracy:10.494% F-
HSR:12.171% D
NCM3 Raven
C*
Kills:132
Deaths:739
KDR:0.179
Accuracy:27.879% D**
HSR:3.030% C*
NCM3 Raven
D**
Kills:131
Deaths:696
KDR:0.188
Accuracy:27.653% D**
HSR:0.763% D**
AF-34 Mattock
D--
Kills:130
Deaths:355
KDR:0.366
Accuracy:19.037% F-
HSR:13.077% D--
AF-34 Mattock
F
Kills:75
Deaths:278
KDR:0.270
Accuracy:18.158% F-
HSR:9.333% F
NS-10 Burster
D-
Kills:67
Deaths:273
KDR:0.245
Accuracy:19.107% F
HSR:2.985% D-
NCM2 Falcon
C-
Kills:54
Deaths:235
KDR:0.230
Accuracy:35.886% C-
HSR:3.704% C--
Kills:1,204
Deaths (as MAX Suit):1,932
Deaths (to MAX Suits):4,210
KDR:0.62319
Kill Difference:728
Playtime:203.737 hours
Usage:2%
Score:2.550m
Score/min:209
Accuracy (listed only):21.262%
HSR (listed only):7.040%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:221
V. Kills:70 311%
Deaths:139
KDR:1.590
Accuracy:36.152% D**
KPH:19 D--
VKPH:6 D-
M30 Mustang AH
D*
Kills:206
V. Kills:49 412%
Deaths:635
KDR:0.324
Accuracy:36.355% F--
KPH:3.600 D*
VKPH:0.900 D*
M20 Mustang
C
Kills:151
V. Kills:146 103%
Deaths:965
KDR:0.156
Accuracy:28.477% C
KPH:1.500 D--
VKPH:1.500 D*
Hornet Missiles
D--
Kills:144
V. Kills:140 102%
Deaths:103
KDR:1.398
Accuracy:47.109% D**
KPH:11.600 D*
VKPH:11.200 D--
Tomcat A2AM Pods
B+
Kills:90
V. Kills:60 148%
Deaths:79
KDR:1.139
Accuracy:82.261% B+
KPH:10.600 D--
VKPH:7.100 D*
Vortek Rotary
C+
Kills:63
V. Kills:49 126%
Deaths:343
KDR:0.184
Accuracy:30.162% C+
KPH:1.900 D--
VKPH:1.500 D*
M20 Kestrel
D-
Kills:59
V. Kills:77 76%
Deaths:659
KDR:0.090
Accuracy:24.099% D-
KPH:0.900 D*
VKPH:1.200 D*
Kills:934 (479 + 0)
Deaths:2,923
KDR:0.320
VKDR:0.202
Vehicle Kills:591
Kill Difference:1,989
Playtime:284.764 hours
Usage:3%
Score:0.870m
Score/min:51
Piloting Accuracy:24.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:453
V. Kills:99 453%
Deaths:162
KDR:2.796
Accuracy:23.686% F--
KPH:16.900 D*
VKPH:3.700 D-
L-30R Vektor
D
Kills:410
V. Kills:292 140%
Deaths:1,559
KDR:0.263
Accuracy:31.130% D-
KPH:1.600 D
VKPH:1.100 D--
AP30 Shredder
D*
Kills:333
V. Kills:286 116%
Deaths:210
KDR:1.586
Accuracy:20.004% D*
KPH:7.700 D*
VKPH:6.700 D*
C150 Dalton
D*
Kills:295
V. Kills:284 104%
Deaths:152
KDR:1.941
Accuracy:25.091% D*
KPH:9.300 D**
VKPH:9 D*
L-24R Spur
D
Kills:261
V. Kills:106 244%
Deaths:1,331
KDR:0.196
Accuracy:29.115% D**
KPH:1.200 F
VKPH:0.500 D
CAS30 Tank Buster
D**
Kills:137
V. Kills:137 99%
Deaths:1,478
KDR:0.093
Accuracy:23.149% F--
KPH:0.600 D**
VKPH:0.600 D**
Kills:1,889 (808 + 1,081)
Deaths:4,892
KDR:0.386
VKDR:0.246
Vehicle Kills:1,204
Kill Difference:3,003
Playtime:795.122 hours
Usage:8%
Score:1.775m
Score/min:37
Piloting Accuracy:23.149%
Gunner Accuracy:25.091%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:726
V. Kills:178 406%
Deaths:417
KDR:1.741
Accuracy:32.856% F
KPH:18.400 D**
VKPH:4.500 D--
C75 Viper
D
Kills:523
V. Kills:238 219%
Deaths:432
KDR:1.211
Accuracy:31.921% D
KPH:10.800 D--
VKPH:4.900 D
L100 Python AP
D*
Kills:487
V. Kills:328 148%
Deaths:397
KDR:1.227
Accuracy:45.385% D*
KPH:11.400 D**
VKPH:7.700 F
L100 Python HEAT
D*
Kills:463
V. Kills:251 184%
Deaths:434
KDR:1.067
Accuracy:39.653% D*
KPH:11.700 D*
VKPH:6.300 D*
Skyguard
D**
Kills:142
V. Kills:136 104%
Deaths:224
KDR:0.634
Accuracy:16.736% F-
KPH:4.300 D**
VKPH:4.100 F
Kills:2,341 (2,341 + 0)
Deaths:1,904
KDR:1.230
VKDR:0.594
Vehicle Kills:1,131
Kill Difference:437
Playtime:203.294 hours
Usage:2%
Score:1.623m
Score/min:133
Driving Accuracy:16.736%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D**
Kills:524
V. Kills:423 124%
Deaths:483
KDR:1.085
Accuracy:38.219% D**
KPH:7.500 F
VKPH:6 F-
E540 Halberd
D*
Kills:346
V. Kills:235 147%
Deaths:167
KDR:2.072
Accuracy:33.396% D**
KPH:12.900 F
VKPH:8.700 D*
Titan-150 HEAT
D*
Kills:328
V. Kills:190 172%
Deaths:313
KDR:1.048
Accuracy:31.538% F
KPH:6.800 D**
VKPH:4 D*
Enforcer ML85
D*
Kills:324
V. Kills:354 91%
Deaths:262
KDR:1.237
Accuracy:27.285% F
KPH:7.800 F
VKPH:8.500 D*
Titan-150 HESH
C--
Kills:291
V. Kills:139 208%
Deaths:150
KDR:1.940
Accuracy:42.666% D
KPH:12.100 F
VKPH:5.800 C--
Kills:1,813 (1,143 + 670)
Deaths:1,375
KDR:1.319
VKDR:0.975
Vehicle Kills:1,341
Kill Difference:438
Playtime:210.373 hours
Usage:2%
Score:2.168m
Score/min:172
Driving Accuracy:42.666%
Gunner Accuracy:27.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:251
V. Kills:208 120%
Deaths:166
KDR:1.512
Accuracy:43.864% D
KPH:21.900 D*
VKPH:18.100 D--
Enforcer ML65-H
D*
Kills:173
V. Kills:216 80%
Deaths:114
KDR:1.518
Accuracy:48.096% D--
KPH:10.700 D**
VKPH:13.400 D*
E540 Halberd-H
C--
Kills:123
V. Kills:98 124%
Deaths:117
KDR:1.051
Accuracy:52.392% C--
KPH:10.500 D**
VKPH:8.300 D**
G40-F Ranger
F-
Kills:73
V. Kills:60 120%
Deaths:55
KDR:1.327
Accuracy:21.553% F-
KPH:7.200 F-
VKPH:5.900 F-
C85 Canister-H
D*
Kills:59
V. Kills:7 N/A
Deaths:31
KDR:1.903
Accuracy:32.873% F
KPH:23.100 D**
VKPH:2.700 D*
Kills:679 (0 + 679)
Deaths:483
KDR:1.406
VKDR:1.219
Vehicle Kills:589
Kill Difference:196
Playtime:52.034 hours
Usage:0%
Score:0.647m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:32.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:418
V. Kills:305 137%
Deaths:488
KDR:0.857
Accuracy:33.234% C--
KPH:7.400 D*
VKPH:5.400 D
M12 Kobalt
D-
Kills:332
V. Kills:17 N/A
Deaths:94
KDR:3.532
Accuracy:9.610% F
KPH:23.400 D*
VKPH:1.200 D-
M12 Kobalt
D-
Kills:233
V. Kills:17 N/A
Deaths:71
KDR:3.282
Accuracy:8.912% F-
KPH:18.300 D**
VKPH:1.300 D-
M60-G Bulldog
D-
Kills:158
V. Kills:52 298%
Deaths:170
KDR:0.929
Accuracy:20.987% D**
KPH:7.800 D*
VKPH:2.600 D-
M20 Basilisk
D--
Kills:154
V. Kills:100 152%
Deaths:182
KDR:0.846
Accuracy:26.689% D*
KPH:5.700 D*
VKPH:3.700 D--
M40 Fury
D--
Kills:108
V. Kills:30 348%
Deaths:96
KDR:1.125
Accuracy:19.850% F-
KPH:17.500 D*
VKPH:4.900 D--
M40 Fury
D*
Kills:74
V. Kills:19 370%
Deaths:50
KDR:1.480
Accuracy:23.005% D**
KPH:11.300 D**
VKPH:2.900 D*
G30 Walker
D*
Kills:69
V. Kills:46 147%
Deaths:137
KDR:0.504
Accuracy:18.318% F
KPH:4.100 D**
VKPH:2.700 D*
Kills:1,546 (0 + 1,546)
Deaths:1,288
KDR:1.200
VKDR:0.455
Vehicle Kills:586
Kill Difference:258
Playtime:160.297 hours
Usage:2%
Score:1.068m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:18.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:93
V. Kills:3 N/A
Deaths:381
KDR:0.244
Accuracy:4.252% F*
KPH:2.800 D--
VKPH:0.100 D*
M20 Basilisk-F
D
Kills:56
V. Kills:56 98%
Deaths:377
KDR:0.149
Accuracy:31.377% D*
KPH:1.300 D
VKPH:1.300 D-
Kills:149 (149 + 0)
Deaths:758
KDR:0.197
VKDR:0.078
Vehicle Kills:59
Kill Difference:609
Playtime:77.208 hours
Usage:1%
Score:0.088m
Score/min:19
Driving Accuracy:31.377%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:58
V. Kills:42 135%
Deaths:100
KDR:0.580
Accuracy:24.573% F
KPH:4.800 D**
VKPH:3.500 D**
Kills:58 (0 + 58)
Deaths:100
KDR:0.580
VKDR:0.420
Vehicle Kills:42
Kill Difference:42
Playtime:12.155 hours
Usage:0%
Score:0.036m
Score/min:49
Piloting Accuracy:N/A%
Gunner Accuracy:24.573%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,6511,6356182.646C++2.2922.016%D-N/A49.1D*30.5D*49733.3h2.2C9.8F
EM6 1,5111,4665,8090.252D0.1111.182%F-17.667%D-4.3D*N/A21341.8h19.7F**176.3F**
Gauss Compact S 1,4651,3909,2910.15D0.2115.313%F14.245%D1.2D*N/A61112.6h24.7T*161.2T-
EM1 1,3021,2494,7780.261D--0.1011.424%F-16.333%D-4.2D*N/A15299.8h22.3D--195.3F*
GD-7F 1,2191,1635,6100.207D-0.1522.196%C-16.251%D1.7D*N/A8679.9h34.6T*156F--
Bouncing Betty 9319312733.41C+3.0532.593%D*N/A50.6D**N/A22218.4h2.4D**7.3F-
Reaper DMR 8538285,2140.159C--0.2014.054%F--14.976%D**2.3D**N/A9352.5h16.7T118.5T*
L100 Python HESH 9047264171.741D1.3832.856%F1.653%C+18.4D**4.5D--11639.5h5.5F--16.6T
C-4 1,1595871,2660.464D0.1121.06%DN/A13.9D**13.5D--28342.3h2.9F--13.9F--
Titan-150 AP 9475244831.085D0.7338.219%D**1.336%D-7.5F6F-22370h7.5D-19.5F-
C75 Viper 7615234321.211D0.8531.921%DN/A10.8D--4.9D11348.6h20.2D*63.3D*
MANA Anti-Personnel Turret 5164968410.59N/A0.237.497%UN/A4960U200U13723100.1h59.1T*788.5T*
L100 Python AP 8154873971.227D0.8745.385%D*1.643%D11.4D**7.7F15142.6h9.4D*20.8F-
AC-X11 4974742,4980.19D-0.1716.997%D**15.823%D--2.2D*N/A10214.3h20.5T120.4F--
L100 Python HEAT 7144634341.067D0.7139.653%D*3.456%B+11.7D*6.3D*13839.7h9.5F-24F--
L105 Zephyr 5524531622.796D2.4423.686%F--N/A16.9D*3.7D-14226.8h7.2C30.2F-
M20 Basilisk 7234184880.857D--0.5033.234%C--3.589%D-7.4D*5.4D12656.7h192.1D**578.2F--
NS Annihilator 8464171,2430.335D0.0278.159%DN/A4.5D*4.6D**9193.4h13.7D17.5D
L-30R Vektor 7024101,5590.263D0.1031.13%D-N/A1.6D1.1D--13258.1h194.9F626F--
AF-4 Cyclone 4093992,2750.175D-0.1813.99%F--11.779%D--2D*N/A10195.5h19F--135.8T
Hawk GD-68 7443661,5580.235D--0.1252.297%D**2.186%C4.2D--4.4D-10286.7h12.5F23.9F--
E540 Halberd 5813461672.072D1.7133.396%D**2.601%C12.9F8.7D*20326.9h8.3F-24.7F--
AP30 Shredder 6193332101.586D1.2320.004%D*N/A7.7D*6.7D*14643h166.6F-832.9T*
M12 Kobalt 349332943.532D-3.179.61%F18.675%C++23.4D*1.2D-10814.2h30.5F317.4F--
Titan-150 HEAT 5183283131.048D0.6931.538%F2.439%C6.8D**4D*13747.9h7.3D*23F*
Enforcer ML85 6783242621.237D0.8827.285%F1.235%D7.8F8.5D*15841.6h21.5F-78.7T*
AF-19 Mercenary 3493202,1050.152D-0.218.476%F*18.438%C--0.9D*N/A12368.1h35.3T*416.3T*
Frag Grenade 3183141314N/A313.6434.774%D**N/A196.3D*2.5D-9541.6h6.3F-18.1F-
AF-41 Hacksaw 3183116400.486D0.1311.884%F-11.254%D*7.6FN/A3941.1h8C67.5T*
AF-41 Hacksaw 3123046480.469D0.1110.494%F-12.171%D7.4FN/A3841.3h8.1D77.6T*
C150 Dalton 5792951521.941D1.5825.091%D*N/A9.3D**9D*28431.7h7D*27.8F*
Titan-150 HESH 4302911501.94D1.5842.666%D1.031%D12.1F5.8C--8224h6.2F*14.6F--
Xiphos Anti-Personnel Phalanx Tower 2782742137B**136.6439.044%B**N/A228.3C+3.3D--7791.2h7.8B+19.9B++
L-24R Spur 3672611,3310.196D-0.1629.115%D**N/A1.3FN/A7208.8h174.6F*599.6T-
M96 Mjolnir-H 4592511661.512D1.1543.864%DN/A21.8D*18.1D--30211.5h62.4D*142.3F
M12 Kobalt 250233713.282D*2.928.912%F-14.592%D-18.3D**1.3D-8912.7h33.4F--374.8F*
GR-22 2412321,4540.16D0.2015.826%F15.086%D2.5D**N/A1093.9h25.9T*163.6T*
Breaker Rocket Pods 2912211391.59D1.2336.152%D**N/A19.1D--6D-23211.6h35.1F--97.1F--
GD-22S 2202077260.285D0.0714.737%F13.044%D**3.8D**N/A2555.2h21.6T*146.6T
M30 Mustang AH 2552066350.324D0.0336.355%F--N/A3.6D*N/A2956.7h67.8T*186.5T*
M60-A Bulldog 277198563.536C-3.1839.205%D1.515%D9D--3.6C+7122.1h13.9T*35.4T-
MGR-L1 Promise 2011966540.3D-0.0615.423%F16.837%D--5D**N/A2039.2h27F--175.2F--
MANA Anti-Vehicle Turret 3801913930.486D--0.1340.87%D*3.141%C+1910C+1890B+1276060.1h18.4T*45.1T*
NS-AM7B Archer 3421861,2890.144D--0.2149.276%D*6.452%D*0.7DN/A6258.3h55.3F-112.1F--
M60-A Bulldog 240185692.681C-2.3231.015%F1.081%D--7.6D--2.3C-5424.2h11.6F**37.3T*
NC6 Gauss SAW 2001849750.189D-0.1710.039%F-28.804%B*1.9D*N/A2194.8h24.9T*247.9T*
Hunter QCX 3031841,2510.147D0.2121.352%D**8.696%D*1D*N/A15188.8h30.3F-141.9T*
SAS-R 1861824630.393D0.0321.727%F*52.198%F3.5FN/A2052.1h4.4T*20.1T*
Hoplon Anti-Aircraft Phalanx Tower 3161791179S178.6419.693%D--N/A358M*274M20220.5h2.2B*10.9B++
Razor GD-23 1851741,0960.159D-0.2014.877%F-17.816%C--1.2D*N/A10143.5h21.9F-147.2F--
Enforcer ML65-H 3891731141.518D1.1648.096%D--1.156%D10.7D**13.3D*19716.2h36.1F*75T*
NC12 Sweeper 1781731,1860.146D-0.2117.063%F--12.139%C2D*N/A985.8h8.8T51.5T*
G40-F Ranger 261161722.236D*1.8841.074%B*N/A18.3D*11.4D*1908.8h184T*447.9F--
M60-G Bulldog 2101581700.929D--0.5720.987%D**2.532%C7.8D*2.6D-8620.2h9.6D-45.8D**
NS-61 Emissary 1601558320.186D-0.1720.437%D*10.323%D--1.4D*N/A7108.2h34.3F*167.8T-
M20 Basilisk 2541541820.846D--0.4926.689%D*3.896%D5.7D*3.7D--11226.9h184.1D689.7F--
M20 Mustang 2971519650.156D0.2028.477%CN/A1.5D--1.5D*4697.8h521.5T*1831.3T*
Sticky Grenade 1481461146N/A145.6434.457%F-N/A486.7D--6.7C--27330.3h2.9C--8.3D--
Hornet Missiles 2841441031.398D1.0447.109%D**N/A11.5D*11.2D--14912.5h23.8F*50.6T-
Skyguard 2781422240.634D-0.2816.736%F-1.408%D4.3D**4.1F15333h216.2F-1291.9T*
Spear Anti-Vehicle Phalanx Turret 2891401091.284D-0.9320.402%F--3.571%C7.7F-8.2D*15118.1h16.5F80.7T*
CAS30 Tank Buster 2741371,4780.093D-0.2723.149%F--N/A0.6D**N/A25226.7h148.2D*640.4T*
M20 Basilisk 2421341071.252D-0.8954.612%C**1.493%D*14D*11.3D--2289.6h261.1F-478.1F
NCM3 Raven 2501327390.179D--0.1827.879%D**3.03%C*2.3F-2F-5558.4h42.7D**153.2F--
NCM3 Raven 2401316960.188D-0.1727.653%D**N/A2.4F-2F6054.6h39.9D-144.4F
AF-34 Mattock 1351303550.366D-0.0119.037%F-13.077%D--5.7F-N/A2422.9h10F-52.5T*
E540 Halberd-H 2211231171.051D0.6952.392%C--N/A10.5D**8.4D**17911.7h19.7T*37.6T*
EM4 Longshot 1211162100.552D-0.1924.174%F--72.414%D2.9FN/A2040.5h4.9T*20.1T*
Gauss SPR 1171152290.502D-0.1421.548%F-33.044%C+4.5D*N/A2125.8h8.5F-39.7F*
NC15 Phoenix 2261123720.301D0.0640.662%F-N/A3.2D--3.3D-8434.8h20.9F**51.5T*
M40 Fury 138108961.125D--0.7719.85%F-N/A17.4D*4.8D--1646.2h17.1D86.4F-
NS-30 Vandal 1081074060.264D-0.0919.616%F--31.776%B++2.8FN/A1638.4h10.1T51.6T*
NS-R3 Swarm 2231053570.294D0.0659.312%D--N/A3.2D--3.6D-4632.7h36.9D62.3D--
NS Decimator 194996020.164D--0.1947.804%F3.03%B+4.4F-4.2D*11322.6h11.5T*24.2T*
AF-8 RailJack 97952140.444D-0.0921.883%F--60%F2.5FN/A1838.7h5.7T*26.2T*
Hyena Missile Launcher 153952030.468D-0.1121.9%F-N/A4.5D--2.7D*4521.1h51D--233.1F-
Spear Anti-Vehicle Phalanx Tower 14894615.667C15.3148.596%C+N/A33.6C19.3C-2472.8h9.2C++18.9C++
M12 Kobalt-F 96933810.244D0.114.252%F*7.527%C-2.8D--N/A1132.8h24.8D583.6T*
M60-A Bulldog 115921050.876D0.5215.339%F--2.174%B+7.9D**2D--8011.6h8.3F-54.4T*
Tomcat A2AM Pods 15090791.139D-0.7882.261%B+N/A10.6D--7.1D*958.5h11.6D**14.2D**
Warden 91856330.134D0.2215.138%F-27.059%B+1.2D*N/A1071h21.7T-143.5T*
A30 Walker 168764350.175D*0.1811.873%F-N/A2D2.4D*5837.8h371.2F**3126.6T*
AF-34 Mattock 77752780.27D-0.0918.158%F-9.333%F4.6F-N/A2616.2h11T-60.5T*
M40 Fury 9374501.48D-1.1223.005%D**1.351%C-11.4D**2.9D*1116.5h21.2D*92.1F-
G40-F Ranger 13373551.327D-0.9721.553%F-N/A7.2F-5.9F-15310.1h151.4F**702.3T*
AF-6 Shadow 74712390.297D--0.0619.098%F*30.986%B+3.4D**N/A2320.9h8.9F--46.8T*
G30 Walker 115691370.504D*0.1518.318%F2.899%D4.1D**2.7D*9016.9h357.8F-1953.4F**
NS-10 Burster 128672730.245D--0.1119.107%F2.985%D-1.4F1.3D**5047.4h275F--1439.5T-
Rocklet Rifle 139671690.396D0.0454.405%C*N/A8.1D**8.7D**2108.3h37.8C++69.5C*
Vortek Rotary 112633430.184C--0.1730.162%C+N/A2D--1.5D*5332.3h357.8T*1186.3T*
M12 Kobalt 7560232.609C2.2518.431%D8.333%F-30D**7.5B**1162h57.5T*311.9T*
M20 Kestrel 136596590.09D0.2724.099%D-1.695%C+0.9D*1.2D*1965.4h686.1T*2846.8T*
C85 Canister-H 6659311.903C--1.5432.873%F6.78%D*22.7D**2.7D*1902.6h16.9F**51.6T*
M20 Wyvern 100581000.58D0.2224.573%F5.172%B4.8D**3.4D**4912.2h151.4F616.1T*
NC05 Jackhammer 60583910.148D--0.2121.896%F*8.621%D**3.2D**N/A2418.3h13.3T*60.6T*
GD-66 Claw 58573250.175D-0.1831.556%F--15.79%C**2.2FN/A1026.3h6.2T*19.7T*
M20 Basilisk-F 112563770.149D0.2131.377%D*7.143%C*1.3D1.3D-2544.4h239.1D*762.1T*
NCM2 Falcon 96542350.23D0.1335.886%C-3.704%C--2.7D*2.1D*5720.2h24.9F--69.4F
Anti-Vehicle Grenade 8052152N/A51.6438.245%D**N/A104D*56C--14230.5h13.6T*35.5T*
AF-22 Crow 109513470.147D-0.2167.484%C+1.961%C4D4.5C-11812.9h16.7F*24.8F--

Consumables
  Name Deaths Consumed Time Equipped
Ectoblaster01140.1h
The Flail1761h
Motion Spotter523,2645.1h
Flail Targeting Dart234188h
Pain Spire11911.8h
Restoration Kit12650.8h
Routing Spire21131.4h
Anti-Vehicle MANA Turret711,7456.8h
Spawn Beacon1408,70512.6h
Nano-Armor Kit2,7883,129,723395.7h
Turret AI Module41,1488.2h
Structure Shield Module57685.8h
Repair Module48865.2h
Cortium Silo57356.4h
Skywall Shield Emitter76365.3h
AE Nano-Armor Kit80109,80112h
Reinforcements Module13011.6h
Blast Wall02182.5h
Nanite Revive Grenade09,2712.6h
Medical Kit858055h
Medical Applicator3,197809,42786.2h
NC Triumph Flare Gun13920.3h
Welding Device01,8290.2h
Spear Anti-Vehicle Tower53503.3h
Spitfire Auto-Turret1084,03611.2h
Deconstruction Tool728,1802.9h
Sunderer Garage11252.1h
Rampart Wall125819.1h
Xiphos Anti-Personnel Tower55194.7h
Hoplon Anti-Aircraft Phalanx Tower35965.2h
Shield Recharging Field2218,6178.9h
Ammunition Package26932,54224.6h
Anti-Infantry MANA Turret1883,38413.8h
Vehicle Gate63145.4h
Pillbox11321.6h
Elysium Spawn Tube04054.4h
Orbital Strike Target Designator30914.4h
IPC Targeting Dart3539413.4h
Light Air Terminal0751.4h
Lumifiber Rampart Wall42964.6h
Infantry Tower0611.3h
WLT-Howler Mining Laser12,5860.7h
Alarm Module02882h
Spear Anti-Vehicle Turret11102.2h
Glaive IPC11862.5h
Nano-Repair Grenade01,4310.4h
Snowman Soldier61720.3h
Hardlight Barrier15910.4h
Router85702.4h
Recon Detection Device6520.6h
Smoke Grenade04890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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