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Executor Sintra22[GENM] Sintra22
NC BR 196

KDR: 0.37

Score: 103.8m

Last Seen: Apr 18th, 2019 6:19 PM
- OFFLINE - 86.5 hour(s)

Prestige 1, Battle Rank 100 (196 total) - New Conglomerate on Miller - Outfit Leader of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 62
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine EM6 Gauss Compact S EM1 GD-7F Bouncing Betty Reaper DMR L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-37,530 MLG Score: -30
Fun Score: N/A
Cheeseburgers Flipped: 1655TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.639%16.471%2411910168,0020.2094380.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.286%-1.259D**-0.652D-1.761F-HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-1.237D*24.5-0.713D-142.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.966%0.901%41103422267348770.03296725%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.151C-0.643D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-0.135C65.8-0.242C117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.476%1.585%42810273,786747020480.506827185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.664%-1.698F--0.653D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.7-0.931D--17.5-0.397C--57.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.104%4.617%451610193,422637226550.537037129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.495%-1.119D*0.056C+0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266-1.238D*64.1-0.619D201.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.726%52.602%45410315386761140.079574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%-1.998F--0.95D---0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.697F-5.8-0.82D-20.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.781%12.5%4521033240196980.121889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-1.886F--0.408C---0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-2.204F--7.9-0.636D34.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 62
103.8m1762.6%196 (11.8k)157 (9.4k)0.36847835,61696,6570.571019196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103566413.121%6.82%8906:515

10% Combat Medic57% Engineer13% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:12 PMAug 26th, 2014 9:38 PMApr 21st, 2019 12:24 AM (1d) (PST)Apr 18th, 2019 5:00 PM (3d) (PST)Apr 18th, 2019 2:19 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
185681170.0540.1460.0041.3110.020-30

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,1074,0777,0303907919,427

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11006.5h/458.6d 19,577 2,429 50,862 865.7k 11,895 19,144 13,496 122.3m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D*
Kills:577
Deaths:3,090
KDR:0.187
Accuracy:18.044% D*
HSR:15.078% D*
AF-19 Mercenary
C--
Kills:321
Deaths:2,132
KDR:0.151
Accuracy:8.634% F*
HSR:18.380% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
MGR-M1 Bishop
F
Kills:121
Deaths:309
KDR:0.392
Accuracy:21.112% F-
HSR:15.703% F
Warden
C*
Kills:93
Deaths:666
KDR:0.140
Accuracy:15.102% F-
HSR:25.807% C*
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:4,079
Deaths (as Engineer):23,755
Deaths (to Engineers):28,002
KDR:0.17171
Kill Difference:19,676
Playtime:6,229.092 hours
Usage:57%
Score:60.462m
Score/min:162
Accuracy (listed only):18.156%
HSR (listed only):16.539%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:1,466
Deaths:5,809
KDR:0.252
Accuracy:11.182% F-
HSR:17.667% D-
EM1
D-
Kills:1,249
Deaths:4,778
KDR:0.261
Accuracy:11.424% F-
HSR:16.333% D-
MGR-L1 Promise
D*
Kills:263
Deaths:1,031
KDR:0.255
Accuracy:15.372% F
HSR:15.970% D*
GD-22S
D*
Kills:230
Deaths:776
KDR:0.296
Accuracy:14.784% D**
HSR:14.783% D*
NC6 Gauss SAW
B*
Kills:184
Deaths:975
KDR:0.189
Accuracy:10.039% F-
HSR:28.804% B*
NC05 Jackhammer
D*
Kills:85
Deaths:523
KDR:0.163
Accuracy:22.672% F*
HSR:9.412% D*
LA1 Anchor
D**
Kills:74
Deaths:359
KDR:0.206
Accuracy:13.704% F--
HSR:14.865% D**
Kills:3,551
Deaths (as Heavy Assault):14,251
Deaths (to Heavy Assaults):22,538
KDR:0.24918
Kill Difference:10,700
Playtime:1,412.026 hours
Usage:13%
Score:12.328m
Score/min:146
Accuracy (listed only):14.168%
HSR (listed only):16.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D*
Kills:577
Deaths:3,090
KDR:0.187
Accuracy:18.044% D*
HSR:15.078% D*
AF-4 Cyclone
D--
Kills:440
Deaths:2,552
KDR:0.172
Accuracy:14.412% F--
HSR:12.045% D--
AF-19 Mercenary
C--
Kills:321
Deaths:2,132
KDR:0.151
Accuracy:8.634% F*
HSR:18.380% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:4,305
Deaths (as Light Assault):25,332
Deaths (to Light Assaults):14,429
KDR:0.16994
Kill Difference:21,027
Playtime:955.160 hours
Usage:9%
Score:7.504m
Score/min:131
Accuracy (listed only):17.700%
HSR (listed only):14.923%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:440
Deaths:2,552
KDR:0.172
Accuracy:14.412% F--
HSR:12.045% D--
NS-AM7B Archer
D--
Kills:189
Deaths:1,306
KDR:0.145
Accuracy:49.092% D--
HSR:6.349% D*
SAS-R
F
Kills:182
Deaths:464
KDR:0.392
Accuracy:21.668% F*
HSR:52.198% F
NS-61 Emissary
D*
Kills:157
Deaths:855
KDR:0.184
Accuracy:21.074% D*
HSR:10.191% D*
Gauss SPR
C+
Kills:144
Deaths:252
KDR:0.571
Accuracy:20.731% F-
HSR:32.639% C+
EM4 Longshot
D
Kills:116
Deaths:210
KDR:0.552
Accuracy:24.174% F--
HSR:72.414% D
NS-30 Vandal
B++
Kills:107
Deaths:406
KDR:0.264
Accuracy:19.616% F--
HSR:31.776% B++
AF-8 RailJack
F
Kills:96
Deaths:215
KDR:0.447
Accuracy:21.839% F--
HSR:59.375% F
AF-6 Shadow
B+
Kills:71
Deaths:239
KDR:0.297
Accuracy:19.098% F--
HSR:30.986% B+
Kills:1,502
Deaths (as Infiltrator):6,499
Deaths (to Infiltrators):16,115
KDR:0.23111
Kill Difference:4,997
Playtime:1,073.697 hours
Usage:10%
Score:8.462m
Score/min:131
Accuracy (listed only):23.523%
HSR (listed only):34.219%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D**
Kills:888
Deaths:5,552
KDR:0.160
Accuracy:14.697% F--
HSR:15.090% D**
AF-4 Cyclone
D--
Kills:440
Deaths:2,552
KDR:0.172
Accuracy:14.412% F--
HSR:12.045% D--
GR-22
D
Kills:235
Deaths:1,486
KDR:0.158
Accuracy:15.969% F
HSR:14.894% D
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:1,803
Deaths (as Combat Medic):11,151
Deaths (to Combat Medics):7,238
KDR:0.16169
Kill Difference:9,348
Playtime:1,109.368 hours
Usage:10%
Score:12.390m
Score/min:186
Accuracy (listed only):18.640%
HSR (listed only):13.520%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:314
Deaths:651
KDR:0.482
Accuracy:12.073% F-
HSR:11.783% D--
AF-41 Hacksaw
D
Kills:310
Deaths:659
KDR:0.470
Accuracy:10.671% F-
HSR:12.258% D
NCM3 Raven
C++
Kills:143
Deaths:749
KDR:0.191
Accuracy:27.881% D**
HSR:2.797% C++
NCM3 Raven
D**
Kills:134
Deaths:706
KDR:0.190
Accuracy:27.698% D**
HSR:0.746% D**
AF-34 Mattock
D*
Kills:130
Deaths:355
KDR:0.366
Accuracy:19.037% F-
HSR:13.077% D*
AF-34 Mattock
F
Kills:75
Deaths:278
KDR:0.270
Accuracy:18.158% F-
HSR:9.333% F
NS-10 Burster
D-
Kills:72
Deaths:279
KDR:0.258
Accuracy:19.153% D**
HSR:2.778% D-
NCM2 Falcon
C
Kills:56
Deaths:239
KDR:0.234
Accuracy:37.243% C
HSR:3.571% D
Kills:1,234
Deaths (as MAX Suit):1,958
Deaths (to MAX Suits):4,337
KDR:0.63023
Kill Difference:724
Playtime:207.227 hours
Usage:2%
Score:2.616m
Score/min:210
Accuracy (listed only):21.489%
HSR (listed only):7.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D*
Kills:222
V. Kills:52 419%
Deaths:667
KDR:0.333
Accuracy:35.966% F*
KPH:3.700 D*
VKPH:0.900 D*
Breaker Rocket Pods
D
Kills:221
V. Kills:70 311%
Deaths:139
KDR:1.590
Accuracy:36.204% D**
KPH:19 D
VKPH:6 D
Hornet Missiles
D--
Kills:163
V. Kills:153 106%
Deaths:110
KDR:1.482
Accuracy:46.666% D**
KPH:12.300 D*
VKPH:11.500 D--
M20 Mustang
C
Kills:157
V. Kills:150 104%
Deaths:1,018
KDR:0.154
Accuracy:28.763% C
KPH:1.500 D--
VKPH:1.400 D*
Tomcat A2AM Pods
B
Kills:105
V. Kills:68 152%
Deaths:85
KDR:1.235
Accuracy:82.265% B
KPH:11.500 D--
VKPH:7.500 D*
Vortek Rotary
C+
Kills:63
V. Kills:49 126%
Deaths:344
KDR:0.183
Accuracy:30.136% C+
KPH:1.900 D--
VKPH:1.500 D*
M20 Kestrel
D*
Kills:59
V. Kills:77 76%
Deaths:659
KDR:0.090
Accuracy:24.099% D-
KPH:0.900 D*
VKPH:1.200 D*
Kills:990 (501 + 0)
Deaths:3,022
KDR:0.328
VKDR:0.205
Vehicle Kills:619
Kill Difference:2,032
Playtime:296.490 hours
Usage:3%
Score:0.918m
Score/min:52
Piloting Accuracy:24.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D-
Kills:467
V. Kills:331 141%
Deaths:1,618
KDR:0.289
Accuracy:31.582% D-
KPH:1.700 D*
VKPH:1.200 D-
L105 Zephyr
D-
Kills:454
V. Kills:100 450%
Deaths:162
KDR:2.802
Accuracy:23.719% F--
KPH:16.800 D*
VKPH:3.700 D-
L-24R Spur
D**
Kills:372
V. Kills:141 262%
Deaths:1,418
KDR:0.262
Accuracy:30.644% D*
KPH:1.600 F
VKPH:0.600 D**
AP30 Shredder
D*
Kills:365
V. Kills:316 115%
Deaths:216
KDR:1.690
Accuracy:20.474% D*
KPH:8.100 D*
VKPH:7 D**
C150 Dalton
D*
Kills:297
V. Kills:286 103%
Deaths:154
KDR:1.929
Accuracy:25.666% D*
KPH:9.300 D**
VKPH:8.900 D*
CAS30 Tank Buster
D**
Kills:160
V. Kills:157 101%
Deaths:1,515
KDR:0.106
Accuracy:23.869% F-
KPH:0.700 D**
VKPH:0.700 D**
Kills:2,115 (999 + 1,116)
Deaths:5,083
KDR:0.416
VKDR:0.262
Vehicle Kills:1,331
Kill Difference:2,968
Playtime:838.743 hours
Usage:8%
Score:1.893m
Score/min:38
Piloting Accuracy:23.869%
Gunner Accuracy:25.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:773
V. Kills:197 390%
Deaths:432
KDR:1.789
Accuracy:33.731% F
KPH:18.500 D**
VKPH:4.700 D-
L100 Python AP
D--
Kills:555
V. Kills:365 152%
Deaths:428
KDR:1.297
Accuracy:45.723% D--
KPH:12 D**
VKPH:7.900 F
C75 Viper
D
Kills:543
V. Kills:249 217%
Deaths:450
KDR:1.207
Accuracy:32.197% D
KPH:10.900 D--
VKPH:5 D
L100 Python HEAT
D--
Kills:527
V. Kills:291 180%
Deaths:468
KDR:1.126
Accuracy:42.155% D--
KPH:11.700 D*
VKPH:6.500 D--
Skyguard
D**
Kills:146
V. Kills:139 104%
Deaths:228
KDR:0.640
Accuracy:16.772% F-
KPH:4.400 D**
VKPH:4.200 F
Kills:2,544 (2,544 + 0)
Deaths:2,006
KDR:1.268
VKDR:0.619
Vehicle Kills:1,241
Kill Difference:538
Playtime:216.424 hours
Usage:2%
Score:1.731m
Score/min:133
Driving Accuracy:16.772%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:616
V. Kills:473 130%
Deaths:516
KDR:1.194
Accuracy:40.807% D*
KPH:7.700 F
VKPH:5.900 F-
E540 Halberd
D*
Kills:408
V. Kills:260 156%
Deaths:179
KDR:2.279
Accuracy:35.094% D*
KPH:13.700 D**
VKPH:8.700 D*
Titan-150 HEAT
D**
Kills:335
V. Kills:195 171%
Deaths:315
KDR:1.063
Accuracy:31.487% F
KPH:6.900 D**
VKPH:4 D**
Enforcer ML85
D*
Kills:328
V. Kills:357 92%
Deaths:264
KDR:1.242
Accuracy:27.536% F
KPH:7.800 F
VKPH:8.500 D*
Titan-150 HESH
D
Kills:291
V. Kills:139 208%
Deaths:150
KDR:1.940
Accuracy:42.669% D
KPH:12.100 F
VKPH:5.800 D
Kills:1,978 (1,242 + 736)
Deaths:1,424
KDR:1.389
VKDR:1
Vehicle Kills:1,424
Kill Difference:554
Playtime:224.970 hours
Usage:2%
Score:2.310m
Score/min:171
Driving Accuracy:42.669%
Gunner Accuracy:27.536%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:281
V. Kills:225 124%
Deaths:175
KDR:1.606
Accuracy:45.204% C-
KPH:22.500 D*
VKPH:18 D--
Enforcer ML65-H
D*
Kills:181
V. Kills:224 80%
Deaths:115
KDR:1.574
Accuracy:49.871% D-
KPH:11 D**
VKPH:13.600 D*
E540 Halberd-H
D**
Kills:154
V. Kills:117 131%
Deaths:120
KDR:1.283
Accuracy:55.854% C+
KPH:11.900 D**
VKPH:9.100 D**
G40-F Ranger
F
Kills:75
V. Kills:61 121%
Deaths:55
KDR:1.364
Accuracy:22.260% F-
KPH:7.300 F
VKPH:5.900 F
C85 Canister-H
D*
Kills:63
V. Kills:7 N/A
Deaths:33
KDR:1.909
Accuracy:32.990% F
KPH:23.300 D**
VKPH:2.600 D*
Kills:754 (0 + 754)
Deaths:498
KDR:1.514
VKDR:1.273
Vehicle Kills:634
Kill Difference:256
Playtime:54.849 hours
Usage:0%
Score:0.685m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:32.990%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:499
V. Kills:349 143%
Deaths:541
KDR:0.922
Accuracy:35.512% C
KPH:8.200 D--
VKPH:5.800 C-
M12 Kobalt
D-
Kills:342
V. Kills:17 N/A
Deaths:96
KDR:3.563
Accuracy:9.573% F
KPH:23.400 D*
VKPH:1.200 D-
M12 Kobalt
D
Kills:265
V. Kills:24 N/A
Deaths:81
KDR:3.272
Accuracy:9.179% F-
KPH:18.900 D**
VKPH:1.700 D
M20 Basilisk
D--
Kills:172
V. Kills:109 156%
Deaths:194
KDR:0.887
Accuracy:28.555% D--
KPH:6 D*
VKPH:3.800 D--
M60-G Bulldog
D-
Kills:158
V. Kills:52 298%
Deaths:170
KDR:0.929
Accuracy:20.973% D**
KPH:7.800 D*
VKPH:2.600 D-
M40 Fury
D--
Kills:108
V. Kills:30 348%
Deaths:96
KDR:1.125
Accuracy:21.185% F
KPH:17.300 D*
VKPH:4.800 D--
M40 Fury
D*
Kills:75
V. Kills:19 375%
Deaths:50
KDR:1.500
Accuracy:22.948% D**
KPH:11.400 D**
VKPH:2.900 D*
G30 Walker
D*
Kills:70
V. Kills:46 149%
Deaths:140
KDR:0.500
Accuracy:18.403% F
KPH:4.100 D**
VKPH:2.700 D*
G40-F Ranger
D--
Kills:53
V. Kills:44 118%
Deaths:83
KDR:0.639
Accuracy:18.418% F-
KPH:3.900 D*
VKPH:3.200 D--
Kills:1,742 (0 + 1,742)
Deaths:1,451
KDR:1.201
VKDR:0.476
Vehicle Kills:690
Kill Difference:291
Playtime:181.729 hours
Usage:2%
Score:1.216m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:18.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:93
V. Kills:3 N/A
Deaths:381
KDR:0.244
Accuracy:4.252% F*
KPH:2.800 D-
VKPH:0.100 D*
M20 Basilisk-F
D
Kills:56
V. Kills:56 98%
Deaths:379
KDR:0.148
Accuracy:31.354% D**
KPH:1.300 D
VKPH:1.300 D--
Kills:149 (149 + 0)
Deaths:760
KDR:0.196
VKDR:0.078
Vehicle Kills:59
Kill Difference:611
Playtime:77.700 hours
Usage:1%
Score:0.088m
Score/min:19
Driving Accuracy:31.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:70
V. Kills:50 137%
Deaths:105
KDR:0.667
Accuracy:23.909% F
KPH:5.400 D**
VKPH:3.900 D**
Kills:70 (0 + 70)
Deaths:105
KDR:0.667
VKDR:0.476
Vehicle Kills:50
Kill Difference:35
Playtime:12.921 hours
Usage:0%
Score:0.040m
Score/min:52
Piloting Accuracy:N/A%
Gunner Accuracy:23.909%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,7641,7116322.707C++2.3422.208%D-N/A49.3D*30.3D*49334.7h2.1C9.6F
EM6 1,5111,4665,8090.252D0.1211.182%F-17.667%D-4.3D**N/A21341.9h19.7F--176.3F**
Gauss Compact S 1,4651,3909,2910.15D0.2215.313%F14.245%D1.2D*N/A61112.6h24.7T-161.2T
EM1 1,3021,2494,7780.261D--0.1111.424%F-16.333%D-4.2D**N/A15300.7h22.3D-195.3F--
GD-7F 1,2191,1635,6100.207D-0.1622.196%C-16.251%D1.7D*N/A8679.9h34.6T*156F--
Bouncing Betty 9799782823.468C+3.1032.276%D*N/A50.7D**N/A21919.3h2.4D**7.4F-
Reaper DMR 9178885,5520.16C-0.2114.697%F--15.09%D**2.4D**N/A9373.9h17.6T*119.9T*
L100 Python HESH 9707734321.789D-1.4233.731%F1.682%C++18.5D**4.7D-11641.8h5.6F-16.6F**
C-4 1,2206261,3050.48D0.1121.149%D-N/A14.4D**13.6D--28243.6h2.9F--13.5F--
Titan-150 AP 1,0896165161.194D0.8340.807%D*1.136%D-7.7F5.9F-21280.4h7.9D**19.4F--
AC-X11 6155773,0900.187D-0.1818.044%D*15.078%D*2D*N/A9287.9h21.7T-120.3F--
L100 Python AP 9205554281.297D0.9345.723%D--1.441%D12D**7.9F15146.4h9D*19.6F-
C75 Viper 7925434501.207D0.8432.197%DN/A10.9D--5D11549.9h20.2D--62.9D*
L100 Python HEAT 8185274681.126C--0.7642.155%D--3.036%C**11.7D*6.5D--13545h10.3F-24.4F--
NS Annihilator 9995111,3880.368C--0.0078.823%C--N/A4.8D*4.5D--89107.5h13.5C-17.2C--
MANA Anti-Personnel Turret 5275078720.581N/A0.217.501%UN/A5070U200U13923700.1h58.7T*782.9T*
M20 Basilisk 8484995410.922D-0.5535.512%C3.607%D-8.2D--5.7C-12860.7h193.1F**543.9F-
L-30R Vektor 7984671,6180.289D0.0831.582%D-N/A1.7D*1.2D-15269.6h189.7F--600.6F--
L105 Zephyr 5544541622.802D2.4323.719%F--N/A16.8D*3.7D-14227h7.2C30.3F
AF-4 Cyclone 4524402,5520.172D-0.2014.412%F--12.045%D--2D*N/A9217.9h19.6F--135.9T
E540 Halberd 6684081792.279D1.9135.094%D*2.451%C13.7D**8.7D*20229.8h8.2F23.4F-
Hawk GD-68 7663801,5950.238D--0.1352.236%D**2.105%C4.3D*4.4D--10288.6h12.5F24F--
L-24R Spur 5133721,4180.262D-0.1130.644%D*N/A1.6FN/A8230.5h162T*528.6T*
AP30 Shredder 6813652161.69D1.3220.474%D*N/A8.1D*7D**15245.2h164.5F803.3T
M12 Kobalt 359342963.563D3.199.573%F18.421%C+23.4D*1.2D-10914.6h30.3F316.7F-
Frag Grenade 3463411341N/A340.6335.124%D**N/A200.6D*2.9D-9761.7h6.1F-17.4F-
Titan-150 HEAT 5303353151.063D0.6931.487%F2.388%C6.9D**4D**13948.5h7.2D-22.9F--
Enforcer ML85 6853282641.242D0.8727.536%F1.22%D7.8F8.5D*15742.2h21.7F--78.8T*
AF-19 Mercenary 3503212,1320.151D-0.228.634%F*18.38%C--0.9D*N/A12374.2h36T*417.5T*
AF-41 Hacksaw 3223146510.482D0.1112.073%F-11.783%D--7.5D**N/A3941.6h8.1C67.4T*
AF-41 Hacksaw 3183106590.47D0.1010.671%F-12.258%D7.4D**N/A3841.8h8.2D76.7T*
C150 Dalton 5832971541.929D1.5625.666%D*N/A9.3D**8.9D*28632h7.2D*28F*
Titan-150 HESH 4302911501.94D1.5742.669%D1.031%D12.1F5.8D8624.1h6.2T-14.6F--
M96 Mjolnir-H 5062811751.606D1.2445.204%C-N/A22.5D*18D--29812.5h65.4D**144.6F
Xiphos Anti-Personnel Phalanx Tower 284279393B+92.6353.612%A**N/A199.3C+3.6D--7141.4h16.2C**30.2B+
M12 Kobalt 289265813.272D*2.909.179%F-13.208%D*18.9D**1.7D9314h34.3F--373.4F*
MGR-L1 Promise 2742631,0310.255D-0.1115.372%F15.97%D*4.6D*N/A1956.8h29.7F**193.3F**
GR-22 2442351,4860.158D-0.2115.969%F14.894%D2.5D**N/A1095.7h26.2T*164.4T*
GD-22S 2432307760.296D0.0714.784%D**14.783%D*3.9D*N/A2559.2h20.7T140F*
M30 Mustang AH 2742226670.333D0.0435.966%F*N/A3.7D*N/A2959.6h65.8T*183T*
Breaker Rocket Pods 2912211391.59D1.2236.204%D**N/A19.1D6D23811.6h35.4F--97.7F--
Hunter QCX 3392071,3170.157D0.2122.5%D*8.696%D*1D**N/A15215h29.5F-131.2T-
M60-A Bulldog 280200563.571C-3.2039.156%D1.5%D8.9D--3.6C+7122.4h13.8T*35.3T
MANA Anti-Vehicle Turret 3801913930.486U0.1241.111%U3.141%T*1910U1890U2271150.1h18.6T*45.4T*
M60-A Bulldog 248190702.714C-2.3531.656%D**1.053%D--7.8D--2.4C-5424.5h11.7F--36.9T-
NS-AM7B Archer 3471891,3060.145D0.2249.092%D--6.349%D*0.7C--N/A6262.2h54.8F111.6F-
Hoplon Anti-Aircraft Phalanx Tower 3301881188U187.6320.17%D-N/A313.3M236.7A*19480.6h2.5B*12.6B++
NC6 Gauss SAW 2001849750.189D-0.1810.039%F-28.804%B*1.9D*N/A2194.9h24.9T*247.9T*
SAS-R 1861824640.392D-0.0221.668%F*52.198%F3.5D**N/A2152.2h4.4T*20.2T*
Enforcer ML65-H 4051811151.574D1.2149.871%D-1.105%D11D**13.6D*19816.5h37.5F--75.2T*
Razor GD-23 1851741,0960.159D-0.2114.877%F17.816%C--1.2D*N/A10143.5h21.9F-147.2F-
NC12 Sweeper 1781731,1860.146D-0.2217.063%F--12.139%C2D**N/A985.8h8.8F**51.5T*
M20 Basilisk 2811721940.887D--0.5228.555%D--5.233%C6D*3.8D--11528.7h196.8F--689.3T
G40-F Ranger 278171842.036D**1.6741.221%B*N/A18D*11.3D*1899.5h188.6T*457.6F
Hornet Missiles 3161631101.482D1.1146.666%D**N/A12.3D*11.5D--15313.3h22.7F--48.7T
M20 Basilisk 2831621141.421D-1.0554.479%C**1.235%D*15.6D*11.6D-23410.4h248.4F-456F
CAS30 Tank Buster 3171601,5150.106D-0.2623.869%F-N/A0.7D**N/A25234.4h140.2D--587.3T-
M60-G Bulldog 2101581700.929D-0.5620.973%D**2.532%C7.8D*2.6D-8620.2h9.6D45.8D**
M20 Mustang 3071571,0180.154D0.2128.763%CN/A1.5D--1.4D*45105h533.6T*1855.2T*
NS-61 Emissary 1621578550.184D-0.1821.074%D*10.191%D*1.4D*N/A7109.8h36F--170.8T*
E540 Halberd-H 2711541201.283D0.9155.854%C+N/A11.9D**9.1D**18212.9h20T*35.8T*
Sticky Grenade 1531511151N/A150.6335.331%F-N/A377.5D*5D26090.4h3C--8.5D--
Skyguard 2851462280.64D-0.2716.772%F-1.37%D4.4D**4.2F15533.4h216.1F-1288.7T*
Gauss SPR 1471442520.571D0.2020.731%F-32.639%C+4.7D**N/A2230.4h8.4F-40.3F--
NCM3 Raven 2671437490.191D--0.1827.881%D**2.797%C++2.4F-2.1F5560h41.5D*148.9F
Spear Anti-Vehicle Phalanx Turret 2911411101.282D-0.9120.429%F--3.546%C7.7F8.2D*15418.2h16.4F-80.4T*
NCM3 Raven 2451347060.19D-0.1827.698%D**N/A2.4F-2F5956.2h41.2D-148.6D**
AF-34 Mattock 1351303550.366D-0.0019.037%F-13.077%D*5.7F-N/A2422.9h10F-52.5T-
MGR-M1 Bishop 1301213090.392D0.0221.112%F-15.703%F5.7D*N/A1621.1h15.3T*72.4T*
EM4 Longshot 1211162100.552D0.1824.174%F--72.414%D2.9FN/A2040.5h4.9T*20.1T*
NC15 Phoenix 2271133750.301D0.0740.601%F-N/A3.2D**3.2D*8535.4h21.2F**52.1T*
NS-R3 Swarm 2281083620.298D0.0759.583%D--N/A3.3D--3.6D4733.1h36.5D61.3D--
M40 Fury 138108961.125D--0.7621.185%FN/A17.4D*4.8D--1636.2h18.7D88.3F-
NS-30 Vandal 1081074060.264D-0.1019.616%F--31.776%B++2.8FN/A1638.4h10.1F**51.6T*
Tomcat A2AM Pods 173105851.235D-0.8782.265%BN/A11.5D--7.5D*1029.1h11.5D*14D*
Spear Anti-Vehicle Phalanx Tower 15699616.5C16.1348.051%C+N/A34.1C19.7C-2472.9h8.8C++18.4C*
NS Decimator 194996030.164D--0.2047.75%F3.03%B++4.4F-4.2D**11622.6h11.6T*24.2T*
Hyena Missile Launcher 156972110.46D-0.0921.949%F-N/A4.4D--2.7D*4621.9h52.4D--238.6F-
AF-8 RailJack 98962150.447D0.0821.839%F--59.375%F2.5FN/A1839h5.7T*26.3T*
M12 Kobalt-F 96933810.244D0.124.252%F*7.527%C--2.8D-N/A1133h24.8D583.6T*
Warden 100936660.14D0.2315.102%F-25.807%C*1.3D*N/A1073.4h21.1F**140T*
M60-A Bulldog 115921050.876D0.5115.339%F--2.174%B+7.9D**2D--8111.6h8.3F-54.4T*
NC05 Jackhammer 88855230.163D--0.2122.672%F*9.412%D*4D**N/A2721.2h11.9T*52.6T*
A30 Walker 169774370.176F0.1912.23%F-N/A2D*2.4D*6038.3h385.7T3154.2T*
M40 Fury 9475501.5D-1.1322.948%D**1.333%C-11.4D**2.9D*1106.6h20.9D--91.3F-
AF-34 Mattock 77752780.27D-0.1018.158%F-9.333%F4.6F-N/A2716.2h11T-60.5T*
G40-F Ranger 13675551.364D-1.0022.26%F-N/A7.3F5.9F15510.3h159.5T-716.7T*
LA1 Anchor 83743590.206D0.1613.704%F--14.865%D**2.9D**N/A3525.7h24.3T*177.1T*
NS-10 Burster 136722790.258D-0.1119.153%D**2.778%D-1.5D**1.3D**5148h259F-1352.4F*
Rocklet Rifle 146711800.394D0.0354.04%C*N/A8.3D**8.7D*2248.6h37.8C++69.9C*
AF-6 Shadow 74712390.297D--0.0719.098%F--30.986%B+3.4FN/A2321h8.9F--46.8T*
G30 Walker 116701400.5D*0.1318.403%F2.857%D4.1D**2.7D*9017.1h358.3F-1947.1F**
M20 Wyvern 120701050.667D0.3023.909%F4.286%C++5.4D**3.9D**5212.9h141F-589.9T-
GD-66 Claw 68673750.179D-0.1931.059%F--13.433%C+2.2D**N/A1030.4h5.8T*18.6T*
M12 Kobalt 8064242.667C2.3018.636%D9.375%F30.5D**7.6B**1342.1h57.5T*308.3T*
C85 Canister-H 7063331.909D1.5432.99%F6.349%D*23.3D**2.6D*1842.7h16.8F*50.8T*
Vortek Rotary 112633440.183C--0.1930.136%C+N/A1.9D--1.5D*5632.4h358.7T*1190.3T*
M20 Kestrel 136596590.09D0.2824.099%D-1.695%C+0.9D*1.2D*2065.4h686.1T*2846.8T*
M20 Basilisk-F 112563790.148D0.2231.354%D**7.143%C++1.3D1.3D--2544.7h240.2D*766.1T*
NCM2 Falcon 99562390.234D0.1337.243%C3.571%D2.7D*2.1D--5820.4h25.9F--69.6F
Anti-Vehicle Grenade 8555155N/A54.6338.256%D**N/A110D*60C-14340.5h13T-34T*
G40-F Ranger 9753830.639D*0.2718.418%F-1.887%B+3.9D*3.2D--9413.6h266.2F*1445.5T*
AF-22 Crow 109513470.147D-0.2267.484%C+1.961%C4D--4.5C-11912.9h16.7F*24.8F--

Consumables
  Name Deaths Consumed Time Equipped
Ectoblaster01140.1h
Motion Spotter523,5975.6h
Restoration Kit12650.8h
Pain Spire12452.2h
Routing Spire21421.7h
The Flail11021.1h
Spawn Beacon1459,00413.5h
Nano-Armor Kit2,8823,263,877410.2h
MGR-C1 Charger01040.3h
Anti-Vehicle MANA Turret711,7506.8h
Turret AI Module41,2318.7h
Structure Shield Module57996h
Repair Module49605.6h
Cortium Silo68177.1h
Skywall Shield Emitter76675.5h
AE Nano-Armor Kit84115,97612.4h
Reinforcements Module13071.6h
Blast Wall02272.7h
Nanite Revive Grenade010,1792.9h
Medical Kit878855.5h
Medical Applicator3,366856,89891.3h
Spear Anti-Vehicle Tower53623.4h
NC Triumph Flare Gun13920.3h
Spitfire Auto-Turret1154,38412.6h
Welding Device02,8910.4h
Sunderer Garage21442.3h
Rampart Wall125929.2h
Deconstruction Tool728,1802.9h
Xiphos Anti-Personnel Tower55394.8h
Hoplon Anti-Aircraft Phalanx Tower36335.4h
Shield Recharging Field2359,0319.6h
Ammunition Package27533,47924.9h
Anti-Infantry MANA Turret1973,48914.1h
Vehicle Gate63516h
Light Air Terminal0771.4h
Pillbox11611.8h
IPC Targeting Dart4143815.5h
Orbital Strike Target Designator33964.8h
Alarm Module03032.1h
Glaive IPC12172.7h
Lumifiber Rampart Wall63205h
Infantry Tower0621.4h
Elysium Spawn Tube04334.5h
Spear Anti-Vehicle Turret11182.4h
Nano-Repair Grenade01,7360.5h
Snowman Soldier61740.3h
Hardlight Barrier181030.4h
Router96962.8h
WLT-Howler Mining Laser12,5860.7h
Recon Detection Device6520.6h
Smoke Grenade04890.1h
Flail Targeting Dart2756810.1h

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