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Executor Sintra22[GENM] Sintra22
NC BR 194

KDR: 0.36

Score: 101m

Last Seen: Feb 15th, 2019 8:21 PM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 100 (194 total) - New Conglomerate on Miller - Outfit Leader of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine EM6 Gauss Compact S EM1 GD-7F Bouncing Betty Reaper DMR L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-37,530 MLG Score: -30
Fun Score: N/A
Cheeseburgers Flipped: 1653TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.528%16.603%2411910037,8660.2096310.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.309%-1.283D**-0.634D-1.797F-HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.9-1.237D*24.3-0.7D142.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.316%0.483%41102120766418520.0311724%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.112C+-1.031D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.8-0.158C67.9-0.281C119

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.263%1.649%40810143,638733019730.496316184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-1.714F--0.619D0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.979D--17.9-0.422C--59

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.94%4.711%441510073,269625125760.522873127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%-1.154D*0.092C+0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247-1.085D*59.1-0.487D187.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.871%52.799%44410185366633140.0807959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.687%-1.974F--0.934D---0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.4-1.661F-5.8-0.809D-20.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.781%12.5%4421020240193070.124352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-1.884F--0.403C---0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-2.205F--7.9-0.637D34.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 78
101m1749.2%195 (11.7k)156 (9.4k)0.36452834,61794,9640.564656194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102265312.894%6.956%9006:485

10% Combat Medic57% Engineer13% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:12 PMAug 26th, 2014 9:38 PMFeb 15th, 2019 3:38 PM (13h) (PST)Feb 15th, 2019 5:25 PM (11h) (PST)Feb 15th, 2019 4:21 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
182681140.0530.1470.0041.2890.020-30

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,9054,1016,8043907719,369

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10785.4h/449.4d 19,005 2,408 49,664 834.4k 11,699 18,827 13,082 117.6m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% D**
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D--
Kills:551
Deaths:2,906
KDR:0.190
Accuracy:17.458% D**
HSR:15.790% D--
AF-19 Mercenary
C--
Kills:321
Deaths:2,132
KDR:0.151
Accuracy:8.634% F*
HSR:18.380% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
MGR-M1 Bishop
F
Kills:95
Deaths:241
KDR:0.394
Accuracy:21.261% F-
HSR:16.842% F
Warden
C*
Kills:93
Deaths:666
KDR:0.140
Accuracy:15.102% F-
HSR:25.807% C*
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:4,027
Deaths (as Engineer):23,503
Deaths (to Engineers):27,515
KDR:0.17134
Kill Difference:19,476
Playtime:6,129.233 hours
Usage:57%
Score:59.222m
Score/min:161
Accuracy (listed only):18.107%
HSR (listed only):16.745%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:1,466
Deaths:5,809
KDR:0.252
Accuracy:11.182% F-
HSR:17.667% D-
EM1
D-
Kills:1,249
Deaths:4,778
KDR:0.261
Accuracy:11.424% F-
HSR:16.333% D-
MGR-L1 Promise
D--
Kills:232
Deaths:813
KDR:0.285
Accuracy:14.674% F
HSR:16.810% D--
GD-22S
D*
Kills:229
Deaths:773
KDR:0.296
Accuracy:14.809% D**
HSR:14.847% D*
NC6 Gauss SAW
B*
Kills:184
Deaths:975
KDR:0.189
Accuracy:10.039% F-
HSR:28.804% B*
NC05 Jackhammer
F
Kills:72
Deaths:473
KDR:0.152
Accuracy:21.257% F**
HSR:8.333% F
LA1 Anchor
D*
Kills:66
Deaths:337
KDR:0.196
Accuracy:13.794% F-
HSR:16.667% D*
Kills:3,498
Deaths (as Heavy Assault):13,958
Deaths (to Heavy Assaults):22,183
KDR:0.25061
Kill Difference:10,460
Playtime:1,381.310 hours
Usage:13%
Score:11.985m
Score/min:145
Accuracy (listed only):13.883%
HSR (listed only):17.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% D**
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D--
Kills:551
Deaths:2,906
KDR:0.190
Accuracy:17.458% D**
HSR:15.790% D--
AF-4 Cyclone
D--
Kills:429
Deaths:2,462
KDR:0.174
Accuracy:14.303% F--
HSR:12.354% D--
AF-19 Mercenary
C--
Kills:321
Deaths:2,132
KDR:0.151
Accuracy:8.634% F*
HSR:18.380% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:4,268
Deaths (as Light Assault):25,058
Deaths (to Light Assaults):14,200
KDR:0.17032
Kill Difference:20,790
Playtime:951.969 hours
Usage:9%
Score:7.461m
Score/min:131
Accuracy (listed only):17.613%
HSR (listed only):15.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:429
Deaths:2,462
KDR:0.174
Accuracy:14.303% F--
HSR:12.354% D--
NS-AM7B Archer
D--
Kills:189
Deaths:1,300
KDR:0.145
Accuracy:49.222% D--
HSR:6.349% D*
SAS-R
F
Kills:182
Deaths:463
KDR:0.393
Accuracy:21.727% F*
HSR:52.198% F
NS-61 Emissary
D--
Kills:157
Deaths:854
KDR:0.184
Accuracy:21.078% D--
HSR:10.191% D--
Gauss SPR
C+
Kills:143
Deaths:251
KDR:0.570
Accuracy:20.983% F-
HSR:32.867% C+
EM4 Longshot
D
Kills:116
Deaths:210
KDR:0.552
Accuracy:24.174% F--
HSR:72.414% D
NS-30 Vandal
B++
Kills:107
Deaths:406
KDR:0.264
Accuracy:19.616% F--
HSR:31.776% B++
AF-8 RailJack
F
Kills:95
Deaths:215
KDR:0.442
Accuracy:21.946% F--
HSR:60% F
AF-6 Shadow
B+
Kills:71
Deaths:239
KDR:0.297
Accuracy:19.098% F--
HSR:30.986% B+
Kills:1,489
Deaths (as Infiltrator):6,400
Deaths (to Infiltrators):15,833
KDR:0.23266
Kill Difference:4,911
Playtime:1,035.266 hours
Usage:10%
Score:7.984m
Score/min:129
Accuracy (listed only):23.572%
HSR (listed only):34.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D**
Kills:855
Deaths:5,356
KDR:0.160
Accuracy:14.316% F--
HSR:14.971% D**
AF-4 Cyclone
D--
Kills:429
Deaths:2,462
KDR:0.174
Accuracy:14.303% F--
HSR:12.354% D--
GR-22
D
Kills:235
Deaths:1,483
KDR:0.158
Accuracy:15.946% F
HSR:14.894% D
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:375
KDR:0.179
Accuracy:31.059% F--
HSR:13.433% C+
Kills:1,759
Deaths (as Combat Medic):10,862
Deaths (to Combat Medics):7,104
KDR:0.16194
Kill Difference:9,103
Playtime:1,061.125 hours
Usage:10%
Score:11.793m
Score/min:185
Accuracy (listed only):18.537%
HSR (listed only):13.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:314
Deaths:649
KDR:0.484
Accuracy:12.066% F-
HSR:11.783% D--
AF-41 Hacksaw
D
Kills:310
Deaths:657
KDR:0.472
Accuracy:10.675% F-
HSR:12.258% D
NCM3 Raven
C++
Kills:143
Deaths:748
KDR:0.191
Accuracy:27.883% D**
HSR:2.797% C++
NCM3 Raven
D**
Kills:134
Deaths:705
KDR:0.190
Accuracy:27.695% D**
HSR:0.746% D**
AF-34 Mattock
D*
Kills:130
Deaths:355
KDR:0.366
Accuracy:19.037% F-
HSR:13.077% D*
AF-34 Mattock
F
Kills:75
Deaths:278
KDR:0.270
Accuracy:18.158% F-
HSR:9.333% F
NS-10 Burster
D-
Kills:71
Deaths:278
KDR:0.255
Accuracy:19.157% D**
HSR:2.817% D-
NCM2 Falcon
C
Kills:56
Deaths:239
KDR:0.234
Accuracy:37.243% C
HSR:3.571% D
Kills:1,233
Deaths (as MAX Suit):1,954.500
Deaths (to MAX Suits):4,281
KDR:0.63085
Kill Difference:721.500
Playtime:207.021 hours
Usage:2%
Score:2.600m
Score/min:209
Accuracy (listed only):21.489%
HSR (listed only):7.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:221
V. Kills:70 311%
Deaths:139
KDR:1.590
Accuracy:36.159% D**
KPH:19 D
VKPH:6 D-
M30 Mustang AH
D*
Kills:207
V. Kills:49 414%
Deaths:643
KDR:0.322
Accuracy:36.316% F*
KPH:3.600 D*
VKPH:0.900 D*
Hornet Missiles
D--
Kills:155
V. Kills:147 105%
Deaths:105
KDR:1.476
Accuracy:47.234% D**
KPH:12 D--
VKPH:11.400 D--
M20 Mustang
C
Kills:154
V. Kills:148 103%
Deaths:991
KDR:0.155
Accuracy:28.664% C
KPH:1.500 D*
VKPH:1.400 D*
Tomcat A2AM Pods
B+
Kills:101
V. Kills:67 149%
Deaths:82
KDR:1.232
Accuracy:82.379% B+
KPH:11.500 D--
VKPH:7.600 D*
Vortek Rotary
C+
Kills:63
V. Kills:49 126%
Deaths:343
KDR:0.184
Accuracy:30.162% C+
KPH:1.900 D--
VKPH:1.500 D*
M20 Kestrel
D--
Kills:59
V. Kills:77 76%
Deaths:659
KDR:0.090
Accuracy:24.099% D--
KPH:0.900 D*
VKPH:1.200 D*
Kills:960 (483 + 0)
Deaths:2,962
KDR:0.324
VKDR:0.205
Vehicle Kills:607
Kill Difference:2,002
Playtime:290.458 hours
Usage:3%
Score:0.900m
Score/min:52
Piloting Accuracy:24.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:454
V. Kills:100 450%
Deaths:162
KDR:2.802
Accuracy:23.719% F--
KPH:16.800 D--
VKPH:3.700 D
L-30R Vektor
D
Kills:446
V. Kills:317 140%
Deaths:1,594
KDR:0.280
Accuracy:31.430% D
KPH:1.700 D
VKPH:1.200 D-
AP30 Shredder
D*
Kills:357
V. Kills:309 115%
Deaths:216
KDR:1.653
Accuracy:20.330% D*
KPH:8 D*
VKPH:6.900 D*
L-24R Spur
D
Kills:310
V. Kills:119 258%
Deaths:1,366
KDR:0.227
Accuracy:29.922% D**
KPH:1.400 F
VKPH:0.500 D
C150 Dalton
D*
Kills:297
V. Kills:286 103%
Deaths:154
KDR:1.929
Accuracy:25.637% D*
KPH:9.300 D**
VKPH:8.900 D*
CAS30 Tank Buster
D**
Kills:153
V. Kills:152 100%
Deaths:1,509
KDR:0.101
Accuracy:23.901% F--
KPH:0.700 D**
VKPH:0.700 D**
Kills:2,017 (909 + 1,108)
Deaths:5,001
KDR:0.403
VKDR:0.257
Vehicle Kills:1,283
Kill Difference:2,984
Playtime:817.666 hours
Usage:8%
Score:1.851m
Score/min:38
Piloting Accuracy:23.901%
Gunner Accuracy:25.637%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:735
V. Kills:181 404%
Deaths:420
KDR:1.750
Accuracy:33.174% F
KPH:18.400 D**
VKPH:4.500 D--
L100 Python AP
D--
Kills:547
V. Kills:362 151%
Deaths:427
KDR:1.281
Accuracy:45.724% D--
KPH:11.900 D**
VKPH:7.900 F
C75 Viper
D
Kills:534
V. Kills:243 219%
Deaths:442
KDR:1.208
Accuracy:32.148% D
KPH:10.900 D--
VKPH:5 D
L100 Python HEAT
D--
Kills:499
V. Kills:275 181%
Deaths:456
KDR:1.094
Accuracy:42.584% D-
KPH:11.900 D*
VKPH:6.500 D--
Skyguard
D**
Kills:145
V. Kills:138 104%
Deaths:225
KDR:0.644
Accuracy:16.763% F-
KPH:4.400 D**
VKPH:4.200 F
Kills:2,460 (2,460 + 0)
Deaths:1,970
KDR:1.249
VKDR:0.609
Vehicle Kills:1,199
Kill Difference:490
Playtime:210.511 hours
Usage:2%
Score:1.693m
Score/min:134
Driving Accuracy:16.763%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D**
Kills:559
V. Kills:445 125%
Deaths:491
KDR:1.138
Accuracy:38.843% D**
KPH:7.500 F
VKPH:6 F-
E540 Halberd
D*
Kills:387
V. Kills:250 154%
Deaths:173
KDR:2.237
Accuracy:33.798% D**
KPH:13.600 D**
VKPH:8.800 D*
Titan-150 HEAT
D*
Kills:328
V. Kills:190 172%
Deaths:313
KDR:1.048
Accuracy:31.500% F
KPH:6.800 D**
VKPH:3.900 D*
Enforcer ML85
D*
Kills:327
V. Kills:357 91%
Deaths:263
KDR:1.243
Accuracy:27.441% F
KPH:7.800 F
VKPH:8.500 D*
Titan-150 HESH
D
Kills:291
V. Kills:139 208%
Deaths:150
KDR:1.940
Accuracy:42.669% C--
KPH:12.100 F
VKPH:5.800 D
Kills:1,892 (1,178 + 714)
Deaths:1,390
KDR:1.361
VKDR:0.994
Vehicle Kills:1,381
Kill Difference:502
Playtime:217.499 hours
Usage:2%
Score:2.251m
Score/min:172
Driving Accuracy:42.669%
Gunner Accuracy:27.441%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:253
V. Kills:210 120%
Deaths:167
KDR:1.515
Accuracy:44.532% D
KPH:21.800 D*
VKPH:18.100 D--
Enforcer ML65-H
D*
Kills:173
V. Kills:216 80%
Deaths:115
KDR:1.504
Accuracy:48.063% D--
KPH:10.700 D**
VKPH:13.400 D*
E540 Halberd-H
C
Kills:145
V. Kills:109 132%
Deaths:118
KDR:1.229
Accuracy:53.025% C
KPH:11.700 D**
VKPH:8.800 D**
G40-F Ranger
F
Kills:73
V. Kills:60 120%
Deaths:55
KDR:1.327
Accuracy:21.553% F-
KPH:7.200 F
VKPH:5.900 F
C85 Canister-H
D*
Kills:63
V. Kills:7 N/A
Deaths:32
KDR:1.969
Accuracy:32.650% F
KPH:23.600 D**
VKPH:2.600 D*
Kills:707 (0 + 707)
Deaths:487
KDR:1.452
VKDR:1.236
Vehicle Kills:602
Kill Difference:220
Playtime:52.876 hours
Usage:0%
Score:0.665m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:32.650%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:454
V. Kills:323 140%
Deaths:514
KDR:0.883
Accuracy:34.415% C
KPH:7.700 D*
VKPH:5.500 C--
M12 Kobalt
D-
Kills:341
V. Kills:17 N/A
Deaths:96
KDR:3.552
Accuracy:9.582% F
KPH:23.600 D*
VKPH:1.200 D-
M12 Kobalt
D
Kills:260
V. Kills:23 N/A
Deaths:75
KDR:3.467
Accuracy:9.206% F-
KPH:19.100 D**
VKPH:1.700 D
M20 Basilisk
D--
Kills:162
V. Kills:104 154%
Deaths:185
KDR:0.876
Accuracy:27.816% D--
KPH:5.800 D*
VKPH:3.800 D--
M60-G Bulldog
D-
Kills:158
V. Kills:52 298%
Deaths:170
KDR:0.929
Accuracy:20.973% D*
KPH:7.800 D*
VKPH:2.600 D-
M40 Fury
D--
Kills:108
V. Kills:30 348%
Deaths:96
KDR:1.125
Accuracy:21.185% F
KPH:17.300 D*
VKPH:4.800 D--
M40 Fury
D*
Kills:75
V. Kills:19 375%
Deaths:50
KDR:1.500
Accuracy:22.948% D**
KPH:11.400 D**
VKPH:2.900 D*
G30 Walker
D*
Kills:70
V. Kills:46 149%
Deaths:138
KDR:0.507
Accuracy:18.332% F
KPH:4.100 D**
VKPH:2.700 D*
Kills:1,628 (0 + 1,628)
Deaths:1,324
KDR:1.230
VKDR:0.464
Vehicle Kills:614
Kill Difference:304
Playtime:164.823 hours
Usage:2%
Score:1.110m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:18.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:93
V. Kills:3 N/A
Deaths:381
KDR:0.244
Accuracy:4.252% F*
KPH:2.800 D--
VKPH:0.100 D*
M20 Basilisk-F
D
Kills:56
V. Kills:56 98%
Deaths:377
KDR:0.149
Accuracy:31.377% D*
KPH:1.300 D-
VKPH:1.300 D
Kills:149 (149 + 0)
Deaths:758
KDR:0.197
VKDR:0.078
Vehicle Kills:59
Kill Difference:609
Playtime:77.410 hours
Usage:1%
Score:0.088m
Score/min:19
Driving Accuracy:31.377%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:58
V. Kills:42 135%
Deaths:103
KDR:0.563
Accuracy:24.521% F
KPH:4.700 D**
VKPH:3.400 D**
Kills:58 (0 + 58)
Deaths:103
KDR:0.563
VKDR:0.408
Vehicle Kills:42
Kill Difference:45
Playtime:12.262 hours
Usage:0%
Score:0.036m
Score/min:49
Piloting Accuracy:N/A%
Gunner Accuracy:24.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,7031,6696252.67C++2.3122.092%D-N/A48.9D*30.3D*49634.1h2.2C9.7F
EM6 1,5111,4665,8090.252D-0.1111.182%F-17.667%D-4.3D**N/A21341.9h19.7F*176.3F**
Gauss Compact S 1,4651,3909,2910.15D-0.2115.313%D**14.245%D1.2D*N/A61112.6h24.7T*161.2T-
EM1 1,3021,2494,7780.261D--0.1011.424%F-16.333%D-4.2D**N/A15300.2h22.3D--195.3F*
GD-7F 1,2191,1635,6100.207D0.1622.196%C-16.251%D1.7D*N/A8679.9h34.6T*156F--
Bouncing Betty 9609602773.466C+3.1032.421%D*N/A50.8D**N/A22118.9h2.4D**7.4F-
Reaper DMR 8838555,3560.16C--0.2014.316%F--14.971%D**2.4D**N/A9360.1h17T-118.5T*
L100 Python HESH 9167354201.75D1.3933.174%F1.769%C++18.4D**4.5D--11740h5.6F--16.8T
C-4 1,1966111,2870.475D0.1121.061%D-N/A14.1D**13.5D--28143.3h2.9F--13.7F--
Titan-150 AP 1,0045594911.138D0.7738.843%D**1.252%D-7.5F5.9F-21974.8h7.6F19.6F*
AC-X11 5825512,9060.19D-0.1717.458%D**15.79%D--2.2D*N/A10256h20.5T117.6F--
L100 Python AP 9095474271.281D0.9245.724%D--1.463%D11.9D**7.9F14946.1h9.1D*19.8F
C75 Viper 7775344421.208D0.8432.148%DN/A10.9D--4.9D11549.1h20.3D*63D*
MANA Anti-Personnel Turret 5255058640.584N/A0.227.489%UN/A5050U200U13891400.1h58.6T*782.7T*
L100 Python HEAT 7744994561.094D0.7342.584%D-3.206%B11.9D*6.5D--14042.1h10.6F-24.8F--
NS Annihilator 9294691,3130.357D0.0178.568%DN/A4.7D*4.6D**91100.7h13.6C--17.4D
M20 Basilisk 7774545140.883D--0.5234.415%C3.524%D-7.7D*5.5C--12659.1h195.9F**569.2F--
L105 Zephyr 5544541622.802D2.4423.719%F--N/A16.8D--3.7D14127h7.2C30.3F
L-30R Vektor 7634461,5940.28D0.0831.43%DN/A1.7D1.2D-14264.5h190F--604.6F--
AF-4 Cyclone 4404292,4620.174D0.1914.303%F--12.354%D--2.1D*N/A10208.2h19.3F--135F**
E540 Halberd 6373871732.237D1.8733.798%D**2.326%C-13.6D**8.8D*20628.5h8F23.5F--
Hawk GD-68 7553731,5840.235D-0.1352.347%D**2.145%C4.3D*4.4D--10287.7h12.6F24F--
AP30 Shredder 6663572161.653D1.2920.33%D*N/A8D*6.9D*15044.9h165.1F812.2T-
M12 Kobalt 358341963.552D3.199.582%F18.475%C+23.7D*1.2D-10914.4h30.3F316F-
Frag Grenade 3393341334N/A333.6435.033%D**N/A196.5D*2.9D-9721.7h6.1F-17.6F-
Titan-150 HEAT 5183283131.048D0.6831.5%F2.439%C6.8D**4D*13748.1h7.3D--23.1F--
Enforcer ML85 6843272631.243D-0.8827.441%F1.223%D7.8F8.5D*15742.1h21.6F--78.8T*
AF-19 Mercenary 3503212,1320.151D-0.218.634%F*18.38%C--0.9D*N/A12373.8h36T*417.5T*
AF-41 Hacksaw 3223146490.484D0.1212.066%F-11.783%D--7.6D**N/A3941.5h8.1C-67.2T*
AF-41 Hacksaw 3183106570.472D0.1110.675%F-12.258%D7.4D**N/A3841.7h8.2D76.5T*
L-24R Spur 4293101,3660.227D-0.1429.922%D**N/A1.4FN/A8216.4h165.9F**554.4T-
C150 Dalton 5832971541.929D1.5625.637%D*N/A9.3D**8.9D*28532h7.2D*28F*
Titan-150 HESH 4302911501.94D1.5842.669%C--1.031%D12.1F5.8D8524.1h6.2T14.6F--
Xiphos Anti-Personnel Phalanx Tower 2792752137.5A137.1439.044%B**N/A229.2C+3.3D--7791.2h7.7B+19.8B+
M12 Kobalt 283260753.467D--3.109.206%F-13.462%D*19.1D**1.7D9413.6h33.7F--365.8F*
M96 Mjolnir-H 4632531671.515D1.1544.532%DN/A21.8D*18.1D--30611.6h65D*145.9F
GR-22 2442351,4830.158D-0.2115.946%F14.894%D2.5D**N/A1095.2h26.1T*163.8T*
MGR-L1 Promise 2372328130.285D-0.0814.674%F16.81%D--5.2D*N/A2144.7h26.2F--178.7F*
GD-22S 2422297730.296D0.0714.809%D**14.847%D*3.9D*N/A2559h20.7T-140F*
Breaker Rocket Pods 2912211391.59D1.2336.159%D**N/A19.1D6D-23711.6h35.1F--97.1F--
M30 Mustang AH 2562076430.322D0.0436.316%F*N/A3.6D*N/A2957.1h67.9T*186.8T*
Hunter QCX 3302021,2970.156D0.2122.056%D*8.911%D*1D--N/A15206.5h29.4F-133.4T*
M60-A Bulldog 277198563.536C3.1739.208%D1.515%D8.9D--3.5C+7122.3h13.9T*35.4T-
MANA Anti-Vehicle Turret 3801913930.486F-0.1241.043%DN/A1910D1890C1280070.1h18.6T*45.3F
M60-A Bulldog 248190702.714C-2.3531.656%D**1.053%D--7.8D--2.4C-5424.5h11.7F*36.9T-
NS-AM7B Archer 3471891,3000.145D--0.2249.222%D--6.349%D*0.7DN/A6261.1h54.6F110.9F-
NC6 Gauss SAW 2001849750.189D-0.1810.039%F-28.804%B*1.9D*N/A2194.8h24.9T*247.9T*
Hoplon Anti-Aircraft Phalanx Tower 3241841184U183.6420.17%D-N/A306.7M233.3A*18800.6h2.6B*12.8B++
SAS-R 1861824630.393D0.0321.727%F*52.198%F3.5FN/A2052.1h4.4T*20.1T*
Razor GD-23 1851741,0960.159D-0.2114.877%F17.816%C--1.2D*N/A10143.5h21.9F-147.2F-
NC12 Sweeper 1781731,1860.146D-0.2217.063%F--12.139%C2D**N/A985.8h8.8T51.5T*
Enforcer ML65-H 3891731151.504D-1.1448.063%D--1.156%D10.7D**13.3D*19716.2h36.1F*75T*
G40-F Ranger 268165792.089D**1.7240.643%B*N/A17.7D*11.1D*1889.3h186.8T*459.6F-
M20 Basilisk 2661621850.876D--0.5127.816%D--5.556%C+5.8D*3.8D--11527.7h192.7F--692.9T
M60-G Bulldog 2101581700.929D--0.5620.973%D*2.532%C7.8D*2.6D-8620.2h9.6D45.8D**
NS-61 Emissary 1621578540.184D-0.1821.078%D--10.191%D--1.4D*N/A7109.7h36F*170.7T*
Hornet Missiles 3021551051.476D1.1147.234%D**N/A12D--11.4D--15212.9h23F--48.7T
M20 Mustang 3021549910.155D0.2128.664%CN/A1.5D*1.4D*45102.3h527.8T*1841.5T*
CAS30 Tank Buster 3051531,5090.101D0.2623.901%F--N/A0.7D**N/A25232.9h144.9D*606.3T*
Sticky Grenade 1531511151N/A150.6435.299%F-N/A377.5D*5D26320.4h3C--8.4D--
Skyguard 2831452250.644D-0.2816.763%F-1.379%D4.4D**4.2F15533.2h216.8F-1293.5T*
E540 Halberd-H 2541451181.229D0.8653.025%CN/A11.8D**8.9D**18512.3h18.4T*34.8T*
Gauss SPR 1461432510.57D0.2120.983%F-32.867%C+4.7D*N/A2230.2h8.3F-39.6F--
NCM3 Raven 2671437480.191D--0.1727.883%D**2.797%C++2.4F-2.1F5560h41.5D*148.8F-
M20 Basilisk 2561431111.288D-0.9255.275%B1.399%D*14.3D*11.3D--22810h266.2F--481.6F-
Spear Anti-Vehicle Phalanx Turret 2891401091.284D-0.9220.41%F--3.571%C7.7F-8.2D*15318.1h16.5F-80.9T*
NCM3 Raven 2451347050.19D--0.1727.695%D**N/A2.4F-2F5956.2h41.1D--148.5F
AF-34 Mattock 1351303550.366D-0.0019.037%F-13.077%D*5.7F-N/A2422.9h10F-52.5T*
EM4 Longshot 1211162100.552D0.1924.174%F--72.414%D2.9FN/A2040.5h4.9T*20.1T*
NC15 Phoenix 2271133740.302D0.0640.92%F-N/A3.2D*3.2D--8535.1h21.1F**51.6T*
M40 Fury 138108961.125D--0.7621.185%FN/A17.4D*4.8D--1636.2h18.7D-88.3F--
NS-30 Vandal 1081074060.264D-0.1019.616%F--31.776%B++2.8FN/A1638.4h10.1F**51.6T*
NS-R3 Swarm 2231053570.294D0.0759.312%D--N/A3.2D--3.6D-4632.7h36.9D62.3D--
Tomcat A2AM Pods 168101821.232D-0.8782.379%B+N/A11.5D--7.6D*1038.8h11.1D*13.5D--
NS Decimator 194996030.164D--0.2047.75%F3.03%B+4.4F-4.2D*11522.6h11.6T*24.2T*
Hyena Missile Launcher 156972110.46D-0.1021.891%F-N/A4.4D--2.7D*4621.8h51.9D*237.2F--
AF-8 RailJack 97952150.442D-0.0821.946%F--60%F2.4FN/A1838.8h5.8T*26.3T*
MGR-M1 Bishop 101952410.394D0.0321.261%F-16.842%F5.7D*N/A1716.7h15.4T*72.6T*
Spear Anti-Vehicle Phalanx Tower 14894615.667C15.3048.136%C+N/A32.4C18.6C--2422.9h9.2C++19.1C++
Warden 100936660.14D0.2215.102%F-25.807%C*1.3D*N/A1073.4h21.1T-140T*
M12 Kobalt-F 96933810.244D0.124.252%F*7.527%C-2.8D--N/A1133h24.8D583.6T*
M60-A Bulldog 115921050.876D-0.5115.339%F--2.174%B++7.9D*2D--8011.6h8.3F-54.4T*
A30 Walker 169774370.176D**0.1911.821%F--N/A2D2.4D*5938.3h370.9F**3137.4T*
AF-34 Mattock 77752780.27D-0.0918.158%F-9.333%F4.6F-N/A2716.2h11T-60.5T*
M40 Fury 9475501.5D--1.1422.948%D**1.333%C-11.4D**2.9D*1106.6h20.9D*91.3F-
G40-F Ranger 13373551.327D-0.9621.553%F-N/A7.2F5.9F15410.1h151.4T702.3T*
NC05 Jackhammer 74724730.152D--0.2121.257%F**8.333%F3.6D**N/A2619.9h11.8T*55.5T*
Rocklet Rifle 146711780.399D0.0354.009%C*N/A8.3D**8.7D*2218.6h37.3C++69C*
NS-10 Burster 134712780.255D-0.1119.157%D**2.817%D-1.5F1.3D**5147.9h262.5F--1370.2F**
AF-6 Shadow 74712390.297D--0.0719.098%F--30.986%B+3.4D**N/A2321h8.9F--46.8T*
G30 Walker 116701380.507D*0.1418.332%F2.857%D4.1D**2.7D*9017h355F-1936.4F**
GD-66 Claw 68673750.179D-0.1931.059%F--13.433%C+2.2D**N/A1030.4h5.8T*18.6T*
LA1 Anchor 75663370.196D0.1713.794%F-16.667%D*2.9D**N/A3822.9h24.1T*174.8T*
C85 Canister-H 7063321.969C--1.6032.65%F6.349%D**23.3D**2.6D*1862.7h16.2F*49.5T*
Vortek Rotary 112633430.184C--0.1830.162%C+N/A2D--1.5D*5532.3h357.8T*1186.3T*
M12 Kobalt 7762242.583C2.2218.486%D9.677%F-29.5D**7.1B*1302.1h57.7T*311.9T*
M20 Kestrel 136596590.09D0.2724.099%D--1.695%C+0.9D*1.2D*2065.4h686.1T*2846.8T*
M20 Wyvern 100581030.563D0.2024.521%F5.172%B+4.7D**3.4D**4912.3h153.5F--626.1T*
M20 Basilisk-F 112563770.149D0.2231.377%D*7.143%C++1.3D-1.3D2544.4h239.1F762.1T*
NCM2 Falcon 99562390.234D0.1337.243%C3.571%D2.7D*2.1D--5820.4h25.9F*69.6F
Anti-Vehicle Grenade 8253153N/A52.6438.175%D**N/A106D*58C--14410.5h13.3T-34.9T*
AF-22 Crow 109513470.147D-0.2267.484%C+1.961%C4D4.5C11812.9h16.7F*24.8F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter523,4645.5h
Restoration Kit12650.8h
Nano-Armor Kit2,8433,209,275404.2h
Ectoblaster01140.1h
Pain Spire12182h
Routing Spire21371.6h
Flail Targeting Dart275509.9h
The Flail1981.1h
Anti-Vehicle MANA Turret711,7486.8h
Spawn Beacon1438,87513.1h
Turret AI Module41,1998.4h
Structure Shield Module57815.8h
Repair Module49235.4h
Cortium Silo67937h
Skywall Shield Emitter76515.4h
AE Nano-Armor Kit80113,76412.2h
Reinforcements Module13031.6h
Blast Wall02222.6h
Nanite Revive Grenade09,7972.8h
Medical Kit868515.4h
Medical Applicator3,272833,36588.8h
NC Triumph Flare Gun13920.3h
Welding Device02,2170.3h
Spear Anti-Vehicle Tower53553.3h
Spitfire Auto-Turret1094,23211.9h
Deconstruction Tool728,1802.9h
Sunderer Garage21302.3h
Rampart Wall125839.1h
Xiphos Anti-Personnel Tower55244.7h
Hoplon Anti-Aircraft Phalanx Tower36095.3h
Shield Recharging Field2308,7739.2h
Ammunition Package27433,09724.8h
Anti-Infantry MANA Turret1943,46214h
Pillbox11531.7h
Elysium Spawn Tube04184.5h
Vehicle Gate63355.8h
Orbital Strike Target Designator31934.6h
IPC Targeting Dart4142915.4h
Light Air Terminal0751.4h
Lumifiber Rampart Wall43064.7h
Infantry Tower0621.4h
WLT-Howler Mining Laser12,5860.7h
Spear Anti-Vehicle Turret11122.2h
Alarm Module02962h
Glaive IPC12112.7h
Nano-Repair Grenade01,5860.4h
Snowman Soldier61740.3h
Hardlight Barrier181030.4h
Router86782.7h
Recon Detection Device6520.6h
Smoke Grenade04890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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