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Executor Sintra22[GENM] Sintra22
NC BR 197

KDR: 0.37

Score: 104.4m

Last Seen: Jun 17th, 2019 7:50 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 100 (197 total) - New Conglomerate on Miller - Outfit Leader of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine EM6 Gauss Compact S EM1 GD-7F Bouncing Betty Reaper DMR L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-37,530 MLG Score: -30
Fun Score: N/A
Cheeseburgers Flipped: 1670TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.651%16.541%2421911918,0650.2097750.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.284%-1.261D**-0.65D-1.748F-HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-1.242D*24.5-0.716D-142.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.034%0.897%41120922367628850.032978425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-0.642D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-0.135C65.9-0.244C117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.537%1.568%42812023,826750520720.509726185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.684%-1.694F--0.648D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.1-0.921D--17.4-0.394C--56.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.131%4.63%461611943,477640926850.542434129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.559%-1.117D*0.051C+0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.1-1.222D*64-0.607D201.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.717%52.602%46412065386796140.0791642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%-1.997F--0.944D---0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.694F-5.8-0.818D-20.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.785%12.5%4621208240199090.120603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%-1.888F--0.415C---0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-2.21F--8-0.636D34.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 61
104.4m1766.5%196 (11.8k)157 (9.4k)0.36951835,93997,2590.572091197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121067213.188%6.814%9006:515

10% Combat Medic57% Engineer13% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:12 PMAug 26th, 2014 9:38 PMJun 18th, 2019 12:21 AM (2d) (PST)Jun 17th, 2019 3:50 PM (2d) (PST)Jun 17th, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
186681180.0540.1460.0041.3180.021-30

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,1894,0777,1123907919,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11076.5h/461.5d 19,702 2,449 51,227 875.6k 11,955 19,251 13,627 123.9m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D*
Kills:584
Deaths:3,128
KDR:0.187
Accuracy:17.986% D*
HSR:15.240% D*
AF-19 Mercenary
C--
Kills:327
Deaths:2,161
KDR:0.151
Accuracy:8.693% F**
HSR:18.349% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F-
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
MGR-M1 Bishop
F
Kills:133
Deaths:337
KDR:0.395
Accuracy:20.035% F-
HSR:17.293% F
Warden
C*
Kills:93
Deaths:667
KDR:0.139
Accuracy:15.038% F-
HSR:25.807% C*
GD-66 Claw
C+
Kills:67
Deaths:381
KDR:0.176
Accuracy:30.909% F--
HSR:13.433% C+
AF-57 Piston
N/A
Kills:50
Deaths:266
KDR:0.188
Accuracy:20.969% N/A
HSR:16% N/A
Kills:4,154
Deaths (as Engineer):24,123
Deaths (to Engineers):28,148
KDR:0.1722
Kill Difference:19,969
Playtime:6,262.511 hours
Usage:57%
Score:60.820m
Score/min:162
Accuracy (listed only):18.308%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:1,466
Deaths:5,809
KDR:0.252
Accuracy:11.182% F-
HSR:17.667% D-
EM1
D-
Kills:1,249
Deaths:4,778
KDR:0.261
Accuracy:11.424% F-
HSR:16.333% D-
MGR-L1 Promise
D--
Kills:283
Deaths:1,122
KDR:0.252
Accuracy:14.787% F
HSR:17.315% D--
GD-22S
D*
Kills:230
Deaths:776
KDR:0.296
Accuracy:14.784% D**
HSR:14.783% D*
NC6 Gauss SAW
B*
Kills:184
Deaths:975
KDR:0.189
Accuracy:10.039% F-
HSR:28.804% B*
NC05 Jackhammer
D*
Kills:85
Deaths:553
KDR:0.154
Accuracy:22.161% F**
HSR:9.412% D*
LA1 Anchor
D**
Kills:74
Deaths:361
KDR:0.205
Accuracy:13.861% F--
HSR:14.865% D**
Kills:3,571
Deaths (as Heavy Assault):14,374
Deaths (to Heavy Assaults):22,667
KDR:0.24843
Kill Difference:10,803
Playtime:1,422.251 hours
Usage:13%
Score:12.407m
Score/min:145
Accuracy (listed only):14.034%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,390
Deaths:9,291
KDR:0.150
Accuracy:15.313% F
HSR:14.245% D
GD-7F
C-
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% C-
HSR:16.251% D
AC-X11
D*
Kills:584
Deaths:3,128
KDR:0.187
Accuracy:17.986% D*
HSR:15.240% D*
AF-4 Cyclone
D--
Kills:442
Deaths:2,577
KDR:0.172
Accuracy:14.402% F--
HSR:11.991% D--
AF-19 Mercenary
C--
Kills:327
Deaths:2,161
KDR:0.151
Accuracy:8.693% F**
HSR:18.349% C--
Razor GD-23
C--
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F-
HSR:17.816% C--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:381
KDR:0.176
Accuracy:30.909% F--
HSR:13.433% C+
AF-57 Piston
N/A
Kills:50
Deaths:266
KDR:0.188
Accuracy:20.969% N/A
HSR:16% N/A
Kills:4,370
Deaths (as Light Assault):25,696
Deaths (to Light Assaults):14,528
KDR:0.17007
Kill Difference:21,326
Playtime:958.801 hours
Usage:9%
Score:7.530m
Score/min:131
Accuracy (listed only):18.045%
HSR (listed only):15.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:442
Deaths:2,577
KDR:0.172
Accuracy:14.402% F--
HSR:11.991% D--
NS-AM7B Archer
D*
Kills:196
Deaths:1,330
KDR:0.147
Accuracy:49.136% D*
HSR:6.122% D*
SAS-R
F
Kills:182
Deaths:465
KDR:0.391
Accuracy:21.633% F*
HSR:52.198% F
NS-61 Emissary
D--
Kills:157
Deaths:857
KDR:0.183
Accuracy:21.373% D--
HSR:10.191% D*
Gauss SPR
C+
Kills:144
Deaths:252
KDR:0.571
Accuracy:20.731% F-
HSR:32.639% C+
EM4 Longshot
D
Kills:116
Deaths:210
KDR:0.552
Accuracy:24.174% F--
HSR:72.414% D
NS-30 Vandal
B++
Kills:107
Deaths:406
KDR:0.264
Accuracy:19.616% F--
HSR:31.776% B++
AF-8 RailJack
F
Kills:96
Deaths:215
KDR:0.447
Accuracy:21.839% F--
HSR:59.375% F
AF-6 Shadow
B+
Kills:71
Deaths:239
KDR:0.297
Accuracy:19.098% F--
HSR:30.986% B+
Kills:1,511
Deaths (as Infiltrator):6,551
Deaths (to Infiltrators):16,209
KDR:0.23065
Kill Difference:5,040
Playtime:1,084.134 hours
Usage:10%
Score:8.582m
Score/min:132
Accuracy (listed only):23.556%
HSR (listed only):34.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D**
Kills:897
Deaths:5,582
KDR:0.161
Accuracy:14.740% F--
HSR:15.162% D**
AF-4 Cyclone
D--
Kills:442
Deaths:2,577
KDR:0.172
Accuracy:14.402% F--
HSR:11.991% D--
GR-22
D
Kills:235
Deaths:1,486
KDR:0.158
Accuracy:15.969% F
HSR:14.894% D
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% F--
HSR:12.139% C
GD-66 Claw
C+
Kills:67
Deaths:381
KDR:0.176
Accuracy:30.909% F--
HSR:13.433% C+
AF-57 Piston
N/A
Kills:50
Deaths:266
KDR:0.188
Accuracy:20.969% N/A
HSR:16% N/A
Kills:1,864
Deaths (as Combat Medic):11,478
Deaths (to Combat Medics):7,280
KDR:0.1624
Kill Difference:9,614
Playtime:1,119.251 hours
Usage:10%
Score:12.474m
Score/min:186
Accuracy (listed only):19.009%
HSR (listed only):13.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:318
Deaths:666
KDR:0.477
Accuracy:12.503% F-
HSR:11.635% D--
AF-41 Hacksaw
D
Kills:314
Deaths:674
KDR:0.466
Accuracy:11.119% F-
HSR:12.102% D
NCM3 Raven
C+
Kills:145
Deaths:750
KDR:0.193
Accuracy:27.703% D**
HSR:2.759% C+
NCM3 Raven
D**
Kills:134
Deaths:707
KDR:0.190
Accuracy:27.538% D**
HSR:0.746% D**
AF-34 Mattock
D*
Kills:130
Deaths:355
KDR:0.366
Accuracy:19.037% F-
HSR:13.077% D*
AF-34 Mattock
F
Kills:75
Deaths:278
KDR:0.270
Accuracy:18.158% F-
HSR:9.333% F
NS-10 Burster
D-
Kills:72
Deaths:279
KDR:0.258
Accuracy:19.153% F
HSR:2.778% D-
NCM2 Falcon
C
Kills:56
Deaths:239
KDR:0.234
Accuracy:37.243% C
HSR:3.571% D
Kills:1,244
Deaths (as MAX Suit):1,974
Deaths (to MAX Suits):4,365
KDR:0.63019
Kill Difference:730
Playtime:209.162 hours
Usage:2%
Score:2.628m
Score/min:209
Accuracy (listed only):21.557%
HSR (listed only):7.000%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D*
Kills:223
V. Kills:52 421%
Deaths:669
KDR:0.333
Accuracy:36.034% F*
KPH:3.700 D*
VKPH:0.900 D*
Breaker Rocket Pods
D-
Kills:221
V. Kills:70 311%
Deaths:140
KDR:1.579
Accuracy:36.204% F
KPH:19 D-
VKPH:6 D-
Hornet Missiles
D--
Kills:163
V. Kills:153 106%
Deaths:110
KDR:1.482
Accuracy:46.401% F
KPH:12.300 D--
VKPH:11.500 D--
M20 Mustang
C
Kills:157
V. Kills:150 104%
Deaths:1,019
KDR:0.154
Accuracy:28.765% C
KPH:1.500 D*
VKPH:1.400 D*
Tomcat A2AM Pods
B+
Kills:105
V. Kills:68 152%
Deaths:86
KDR:1.221
Accuracy:82.138% B+
KPH:11.300 D--
VKPH:7.300 D*
Vortek Rotary
C+
Kills:63
V. Kills:49 126%
Deaths:345
KDR:0.183
Accuracy:30.102% C+
KPH:1.900 D--
VKPH:1.500 D*
M20 Kestrel
D*
Kills:59
V. Kills:77 76%
Deaths:659
KDR:0.090
Accuracy:24.099% D--
KPH:0.900 D*
VKPH:1.200 D*
Kills:991 (502 + 0)
Deaths:3,028
KDR:0.327
VKDR:0.204
Vehicle Kills:619
Kill Difference:2,037
Playtime:297.175 hours
Usage:3%
Score:0.922m
Score/min:52
Piloting Accuracy:24.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D--
Kills:476
V. Kills:339 140%
Deaths:1,623
KDR:0.293
Accuracy:31.847% D
KPH:1.800 D*
VKPH:1.200 D--
L105 Zephyr
D-
Kills:454
V. Kills:100 450%
Deaths:162
KDR:2.802
Accuracy:23.719% F--
KPH:16.800 D--
VKPH:3.700 D-
L-24R Spur
D*
Kills:375
V. Kills:143 260%
Deaths:1,423
KDR:0.264
Accuracy:30.830% D*
KPH:1.600 D**
VKPH:0.600 D*
AP30 Shredder
D*
Kills:365
V. Kills:316 115%
Deaths:216
KDR:1.690
Accuracy:20.479% D*
KPH:8.100 D*
VKPH:7 D*
C150 Dalton
D*
Kills:303
V. Kills:289 104%
Deaths:154
KDR:1.968
Accuracy:25.609% D*
KPH:9.400 D**
VKPH:9 D*
CAS30 Tank Buster
D*
Kills:160
V. Kills:157 101%
Deaths:1,524
KDR:0.105
Accuracy:23.763% F--
KPH:0.700 D*
VKPH:0.700 D**
Kills:2,133 (1,011 + 1,122)
Deaths:5,102
KDR:0.418
VKDR:0.263
Vehicle Kills:1,344
Kill Difference:2,969
Playtime:842.668 hours
Usage:8%
Score:1.904m
Score/min:38
Piloting Accuracy:23.763%
Gunner Accuracy:25.609%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:773
V. Kills:197 390%
Deaths:432
KDR:1.789
Accuracy:33.731% F
KPH:18.500 D**
VKPH:4.700 D-
L100 Python HEAT
D--
Kills:559
V. Kills:310 180%
Deaths:478
KDR:1.169
Accuracy:42.529% D-
KPH:12.100 D*
VKPH:6.700 D--
L100 Python AP
D--
Kills:555
V. Kills:365 152%
Deaths:428
KDR:1.297
Accuracy:45.723% D--
KPH:12 D**
VKPH:7.900 F
C75 Viper
D
Kills:543
V. Kills:249 217%
Deaths:450
KDR:1.207
Accuracy:32.197% D
KPH:10.900 D--
VKPH:5 D
Skyguard
D**
Kills:146
V. Kills:139 104%
Deaths:228
KDR:0.640
Accuracy:16.772% F-
KPH:4.400 D**
VKPH:4.200 F
Kills:2,576 (2,576 + 0)
Deaths:2,016
KDR:1.278
VKDR:0.625
Vehicle Kills:1,260
Kill Difference:560
Playtime:217.674 hours
Usage:2%
Score:1.755m
Score/min:134
Driving Accuracy:16.772%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:620
V. Kills:476 130%
Deaths:518
KDR:1.197
Accuracy:40.884% D*
KPH:7.700 F
VKPH:5.900 F-
E540 Halberd
D*
Kills:413
V. Kills:263 156%
Deaths:179
KDR:2.307
Accuracy:35.123% D*
KPH:13.800 D**
VKPH:8.800 D*
Titan-150 HEAT
D*
Kills:339
V. Kills:197 171%
Deaths:319
KDR:1.063
Accuracy:31.456% F
KPH:6.900 D**
VKPH:4 D*
Enforcer ML85
D--
Kills:328
V. Kills:357 92%
Deaths:264
KDR:1.242
Accuracy:27.536% F
KPH:7.800 F
VKPH:8.500 D--
Titan-150 HESH
C--
Kills:291
V. Kills:139 208%
Deaths:150
KDR:1.940
Accuracy:42.616% D
KPH:12 D**
VKPH:5.800 C--
Kills:1,991 (1,250 + 741)
Deaths:1,430
KDR:1.392
VKDR:1.001
Vehicle Kills:1,432
Kill Difference:561
Playtime:225.770 hours
Usage:2%
Score:2.321m
Score/min:171
Driving Accuracy:42.616%
Gunner Accuracy:27.536%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:282
V. Kills:226 124%
Deaths:176
KDR:1.602
Accuracy:46.026% C-
KPH:22.500 D*
VKPH:18 D--
Enforcer ML65-H
D*
Kills:199
V. Kills:241 82%
Deaths:120
KDR:1.658
Accuracy:50.273% D
KPH:11.500 D**
VKPH:13.900 D*
E540 Halberd-H
D**
Kills:158
V. Kills:120 131%
Deaths:122
KDR:1.295
Accuracy:56.230% C+
KPH:12.100 D**
VKPH:9.200 D**
G40-F Ranger
F
Kills:75
V. Kills:61 121%
Deaths:57
KDR:1.316
Accuracy:22.125% F-
KPH:7.200 F
VKPH:5.900 F
C85 Canister-H
D*
Kills:63
V. Kills:7 N/A
Deaths:34
KDR:1.853
Accuracy:33.728% F
KPH:23 D**
VKPH:2.600 D*
Kills:777 (0 + 777)
Deaths:509
KDR:1.527
VKDR:1.287
Vehicle Kills:655
Kill Difference:268
Playtime:56.061 hours
Usage:1%
Score:0.702m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:33.728%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:500
V. Kills:350 142%
Deaths:545
KDR:0.917
Accuracy:35.606% C
KPH:8.200 D*
VKPH:5.700 C--
M12 Kobalt
D-
Kills:345
V. Kills:17 N/A
Deaths:96
KDR:3.594
Accuracy:9.531% F
KPH:23.400 D*
VKPH:1.200 D-
M12 Kobalt
D
Kills:282
V. Kills:24 N/A
Deaths:86
KDR:3.279
Accuracy:9.249% F-
KPH:19.300 D**
VKPH:1.600 D
M20 Basilisk
D--
Kills:177
V. Kills:111 158%
Deaths:196
KDR:0.903
Accuracy:28.575% D--
KPH:6.100 D*
VKPH:3.800 D--
M60-G Bulldog
D-
Kills:159
V. Kills:52 300%
Deaths:170
KDR:0.935
Accuracy:21.063% D**
KPH:7.800 D*
VKPH:2.600 D-
M40 Fury
D--
Kills:108
V. Kills:30 348%
Deaths:96
KDR:1.125
Accuracy:21.185% F
KPH:17.300 D*
VKPH:4.800 D--
M40 Fury
D*
Kills:75
V. Kills:19 375%
Deaths:50
KDR:1.500
Accuracy:22.948% D**
KPH:11.400 D**
VKPH:2.900 D*
G30 Walker
D*
Kills:70
V. Kills:46 149%
Deaths:140
KDR:0.500
Accuracy:18.403% F
KPH:4.100 D**
VKPH:2.700 D*
G40-F Ranger
D--
Kills:54
V. Kills:45 117%
Deaths:83
KDR:0.651
Accuracy:18.491% F-
KPH:3.900 D*
VKPH:3.300 D--
Kills:1,770 (0 + 1,770)
Deaths:1,462
KDR:1.211
VKDR:0.475
Vehicle Kills:694
Kill Difference:308
Playtime:183.198 hours
Usage:2%
Score:1.235m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:18.491%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:93
V. Kills:3 N/A
Deaths:381
KDR:0.244
Accuracy:4.252% F*
KPH:2.800 D-
VKPH:0.100 D*
M20 Basilisk-F
D-
Kills:56
V. Kills:56 98%
Deaths:379
KDR:0.148
Accuracy:31.354% D*
KPH:1.300 D--
VKPH:1.300 D-
Kills:149 (149 + 0)
Deaths:760
KDR:0.196
VKDR:0.078
Vehicle Kills:59
Kill Difference:611
Playtime:77.700 hours
Usage:1%
Score:0.088m
Score/min:19
Driving Accuracy:31.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:72
V. Kills:52 136%
Deaths:106
KDR:0.679
Accuracy:24.182% F-
KPH:5.500 D**
VKPH:4 D**
Kills:72 (0 + 72)
Deaths:106
KDR:0.679
VKDR:0.491
Vehicle Kills:52
Kill Difference:34
Playtime:13.081 hours
Usage:0%
Score:0.042m
Score/min:54
Piloting Accuracy:N/A%
Gunner Accuracy:24.182%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 2,7731,7176332.712C++2.3422.214%D-N/A49.3D*30.3D*49334.8h2.1C9.6F
EM6 1,5111,4665,8090.252D0.1211.182%F-17.667%D-4.3D**N/A21341.9h19.7F**176.3T-
Gauss Compact S 1,4651,3909,2910.15D0.2215.313%F14.245%D1.2D*N/A61112.6h24.7T*161.2T*
EM1 1,3021,2494,7780.261D--0.1111.424%F-16.333%D-4.2D**N/A15300.7h22.3D*195.3F**
GD-7F 1,2191,1635,6100.207D0.1622.196%C-16.251%D1.7D*N/A8679.9h34.6T*156F**
Bouncing Betty 9819802823.475C+3.1132.16%D*N/A50.5D**N/A22019.4h2.4D*7.5F-
Reaper DMR 9268975,5820.161C--0.2114.74%F--15.162%D**2.4D**N/A9375.5h17.6T*119.7T*
L100 Python HESH 9707734321.789D-1.4233.731%F1.682%C++18.4D**4.7D-11641.9h5.6F--16.6F**
C-4 1,2306331,3140.482D0.1121.12%DN/A14.4D**13.6D--28144h2.9F*13.5F--
Titan-150 AP 1,0966205181.197D0.8340.884%D*1.129%D--7.7F5.9F-21280.6h7.9F-19.3F*
AC-X11 6255843,1280.187D-0.1817.986%D*15.24%D*2D*N/A9295.3h21.7T120.8F*
L100 Python HEAT 8695594781.169D0.8042.529%D-2.862%C++12.1D*6.7D--13946.2h10.2F-24F--
L100 Python AP 9205554281.297D0.9345.723%D--1.441%D12D**7.9F15146.4h9D*19.6F-
C75 Viper 7925434501.207D0.8432.197%DN/A10.9D--5D11549.9h20.2D*62.9D**
NS Annihilator 1,0155211,3970.373D0.0078.795%DN/A4.8D*4.6D**89108.4h13.4C-17C--
MANA Anti-Personnel Turret 5275078720.581N/A0.217.501%UN/A5070U200U13923700.1h58.7T*782.9T*
M20 Basilisk 8505005450.917D--0.5535.606%C3.6%D-8.2D*5.7C--12861h195.1F**548F--
L-30R Vektor 8154761,6230.293D-0.0831.847%DN/A1.8D*1.2D--15271.3h189.5F--594.9F**
L105 Zephyr 5544541622.802D2.4323.719%F--N/A16.8D--3.7D-14227h7.2C30.3F-
AF-4 Cyclone 4544422,5770.172D0.2014.402%F--11.991%D--2D*N/A9219.6h19.6F*136T-
E540 Halberd 6764131792.307D1.9435.123%D*2.421%C13.8D**8.8D*20329.9h8.2F-23.3F--
Hawk GD-68 7683811,6060.237D0.1352.154%D**2.1%C4.3D**4.3D--10189.3h12.6F-24.1F--
L-24R Spur 5183751,4230.264D-0.1130.83%D*N/A1.6D**N/A9231.4h164T*532T*
AP30 Shredder 6813652161.69D1.3220.479%D*N/A8.1D*7D*15245.2h164.6F-803.6T*
Frag Grenade 3523471347N/A346.6335.109%D**N/A204.1D*2.9D-9911.7h6F-17.2F-
M12 Kobalt 362345963.594D3.229.531%F18.261%C+23.5D*1.2D-11514.7h30.2F317.2F-
Titan-150 HEAT 5363393191.063D0.6931.456%F2.36%C6.9D**4D*13948.9h7.2D*22.9F*
Enforcer ML85 6853282641.242D-0.8727.536%F1.22%D7.8F8.5D--15742.2h21.7F*78.8T*
AF-19 Mercenary 3563272,1610.151D-0.228.693%F**18.349%C--0.9D*N/A13376.2h35.9T*413.3T*
AF-41 Hacksaw 3273186660.477D0.1112.503%F-11.635%D--7.5D**N/A3842.5h8.6C-68.6T*
AF-41 Hacksaw 3233146740.466D0.1011.119%F-12.102%D7.4D**N/A3742.7h8.6D77.7T*
C150 Dalton 5923031541.968D1.6025.609%D*N/A9.4D**9D*28532.2h7.1D*27.6F**
Titan-150 HESH 4302911501.94D1.5742.616%D1.031%D12D**5.7C--8624.2h6.2T-14.7F--
MGR-L1 Promise 2952831,1220.252D-0.1214.787%F17.315%D--4.6D*N/A1861.3h29.3F**198.4T
M96 Mjolnir-H 5082821761.602D1.2346.026%C-N/A22.6D*18.1D--29812.5h67.3F146.3F
M12 Kobalt 306282863.279D*2.919.249%F-13.475%D*19.3D**1.6D9614.6h33.9F--366.5F**
Xiphos Anti-Personnel Phalanx Tower 284279393B+92.6353.612%A**N/A199.3C+3.6D--7101.4h16.2C**30.2B+
GR-22 2442351,4860.158D-0.2115.969%F14.894%D2.5D**N/A1095.7h26.2T*164.4T*
GD-22S 2432307760.296D0.0714.784%D**14.783%D*3.9D**N/A2559.2h20.7T*140F**
M30 Mustang AH 2752236690.333D0.0436.034%F*N/A3.7D*N/A2959.9h65.9T*183T*
Breaker Rocket Pods 2912211401.579D1.2136.204%FN/A19.1D-6D-23811.6h35.4F--97.7F--
Hunter QCX 3422091,3300.157D-0.2122.807%D*8.612%D*1D*N/A15217.7h29.8F--130.7T*
M60-A Bulldog 281201573.526C3.1639.083%D1.493%D8.9D--3.6C+7022.5h13.8T*35.4T-
Enforcer ML65-H 4401991201.658D1.2950.273%D1.005%D11.5D**13.9D*20017.3h36.5F**72.7T*
NS-AM7B Archer 3581961,3300.147D0.2249.136%D*6.122%D*0.7C--N/A6266.8h55.3F-112.5F--
MANA Anti-Vehicle Turret 3821923950.486T*0.1241.632%D*N/A1920M+1900M466630.1h19T*45.7T*
M60-A Bulldog 248190702.714C-2.3431.619%D**1.053%D--7.8D--2.4C-5424.5h11.7F*37T*
Hoplon Anti-Aircraft Phalanx Tower 3321891189U188.6320.17%D-N/A315M+238.3A*19820.6h2.5B*12.5B++
NC6 Gauss SAW 2001849750.189D-0.1810.039%F-28.804%B*1.9D*N/A2195h24.9T*247.9T*
SAS-R 1861824650.391D0.0221.633%F*52.198%F3.5D**N/A2052.4h4.4T*20.2T*
G40-F Ranger 292181852.129D**1.7641.215%B*N/A18.5D*11.3D*1929.8h185.5T*450F
M20 Basilisk 2881771960.903D--0.5328.575%D--5.085%C6.1D*3.8D--11629h193.7F--677.8T
Razor GD-23 1851741,0960.159D-0.2114.877%F-17.816%C--1.2D*N/A10143.5h21.9F--147.2F--
NC12 Sweeper 1781731,1860.146D-0.2217.063%F--12.139%C2D**N/A985.8h8.8T51.5T*
Hornet Missiles 3161631101.482D1.1146.401%FN/A12.3D--11.5D--15413.3h22.8F*49.1T-
M20 Basilisk 2831621141.421D*1.0554.469%C*1.235%D**15.6D*11.6D--23310.4h249.5F--458.1F-
CAS30 Tank Buster 3171601,5240.105D-0.2623.763%F--N/A0.7D*N/A25235.6h140.7D*592.3T*
M60-G Bulldog 2111591700.935D--0.5721.063%D**2.516%C7.8D*2.6D-8620.3h9.7D-45.9F
E540 Halberd-H 2781581221.295D0.9356.23%C+N/A12.2D**9.2D**18313h19.9T*35.5T*
M20 Mustang 3071571,0190.154D0.2228.765%CN/A1.5D*1.4D*45105.1h533.8T*1855.6T*
NS-61 Emissary 1621578570.183D-0.1921.373%D--10.191%D*1.4D*N/A7110.2h36.9F**172.7T*
Sticky Grenade 1531511151N/A150.6335.303%F-N/A377.5D*5D26090.4h3D8.5D--
Skyguard 2851462280.64D-0.2716.772%F-1.37%D4.4D**4.2F15633.4h216.1F--1288.7T*
NCM3 Raven 2691457500.193D--0.1827.703%D**2.759%C+2.4F-2.1F-5560.3h41.1D*148.2F-
Gauss SPR 1471442520.571D0.2020.731%F-32.639%C+4.7D*N/A2230.4h8.4F-40.3F*
Spear Anti-Vehicle Phalanx Turret 2921421101.291D-0.9220.663%F--3.521%C7.8F-8.2D*15318.3h16.6F-80.5T*
NCM3 Raven 2451347070.19D--0.1827.538%D**N/A2.4F-2F5856.5h41.3D--149.9F
MGR-M1 Bishop 1431333370.395D0.0320.035%F-17.293%F5.8D*N/A1722.9h14.5T*72.5T*
AF-34 Mattock 1351303550.366D-0.0019.037%F-13.077%D*5.7F-N/A2422.9h10F52.5T*
EM4 Longshot 1211162100.552D0.1824.174%F--72.414%D2.9FN/A2040.5h4.9T*20.1T*
NC15 Phoenix 2291143760.303D0.0740.584%F-N/A3.2D**3.2D*8535.7h21.2T52.3T*
NS-R3 Swarm 2281083620.298D0.0759.583%D--N/A3.3D--3.6D-4733.1h36.5D-61.3D--
M40 Fury 138108961.125D--0.7621.185%FN/A17.4D*4.8D--1636.2h18.7D-88.3F--
NS-30 Vandal 1081074060.264D-0.1119.616%F--31.776%B++2.8FN/A1638.4h10.1T51.6T*
Tomcat A2AM Pods 173105861.221D-0.8582.138%B+N/A11.3D--7.3D*1019.3h11.6D**14.1D*
Spear Anti-Vehicle Phalanx Tower 158100616.667C16.3045.67%CN/A32.3C-18.7C--2373.1h8.9C++19.4C++
NS Decimator 194996030.164D--0.2147.69%F3.03%B+4.4F-4.2D**11622.7h11.6T*24.3T*
Hyena Missile Launcher 156972110.46D-0.0921.953%F-N/A4.4D--2.7D*4721.9h52.4D*238.7F--
AF-8 RailJack 98962150.447D0.0821.839%F--59.375%F2.5FN/A1839.1h5.7T*26.3T*
Warden 100936670.139D0.2315.038%F-25.807%C*1.3D*N/A1073.7h21.2T-140.7T*
M12 Kobalt-F 96933810.244D0.134.252%F*7.527%C-2.8D-N/A1133h24.8D-583.6T*
M60-A Bulldog 115921050.876D0.5115.339%F--2.174%B+7.9D*2D--8111.6h8.3F-54.4T*
NC05 Jackhammer 88855530.154D--0.2222.161%F**9.412%D*3.8D**N/A2522.5h12.3T*55.3T*
A30 Walker 169774370.176D*0.1912.227%F-N/A2D*2.4D*6038.4h385.8T-3155.3T*
M40 Fury 9475501.5D--1.1322.948%D**1.333%C-11.4D**2.9D*1106.6h20.9D*91.3F-
Rocklet Rifle 154751830.41D0.0453.464%C++N/A8.5D**9D*2318.8h36.8C++68.9C*
G40-F Ranger 13675571.316D-0.9522.125%F-N/A7.2F5.9F15310.4h160.9T*727.3T*
AF-34 Mattock 77752780.27D-0.1018.158%F-9.333%F4.6F-N/A2716.2h11F**60.5T*
LA1 Anchor 83743610.205D0.1613.861%F--14.865%D**2.9FN/A3625.8h24.8T*178.8T*
M20 Wyvern 124721060.679D0.3124.182%F-4.167%C++5.5D**4D**5413.1h142.2F--587.8T*
NS-10 Burster 136722790.258D-0.1119.153%F2.778%D-1.5F1.3F5248h259F--1352.4T
AF-6 Shadow 74712390.297D--0.0719.098%F--30.986%B+3.4D**N/A2321h8.9F--46.8T*
G30 Walker 116701400.5D*0.1318.403%F2.857%D4.1D**2.7D*9017.1h358.3F-1947.1T
GD-66 Claw 68673810.176D--0.1930.909%F--13.433%C+2.2FN/A1030.9h5.8T*18.9T*
M12 Kobalt 8064242.667C2.3018.636%D9.375%F-30.5D**7.6B**1352.1h57.5T*308.3T*
C85 Canister-H 7063341.853D1.4833.728%F6.349%D**23.3D**2.6D*1852.7h18.1T53.7T*
Vortek Rotary 112633450.183D0.1930.102%C+N/A1.9D--1.5D*5632.6h358.9T*1192.1T*
M20 Kestrel 136596590.09D0.2824.099%D--1.695%C+0.9D*1.2D*2065.4h686.1T*2846.8T*
M20 Basilisk-F 112563790.148D0.2231.354%D*7.143%C*1.3D--1.3D-2544.7h240.2F766.1T*
NCM2 Falcon 99562390.234D0.1437.243%C3.571%D2.7D*2.1D*5820.4h25.9F**69.6F-
Anti-Vehicle Grenade 8656156N/A55.6338.193%D**N/A112D*60C-14170.5h12.9T-33.8T*
G40-F Ranger 9954830.651D**0.2818.491%F-1.852%B++3.9D*3.3D--9513.7h264.8F*1432.2T*
AF-22 Crow 109513470.147D-0.2267.484%C+1.961%C4D*4.5C--11912.9h16.7F*24.8F--
Orbital Strike Uplink 7650150N/A49.63254.762%UN/A62.5U32.5U4670.8h4.3T*1.7T*
AF-57 Piston 53502660.188D-0.1820.969%F-16%B+2D**N/A1225.1h8.1F--38.8F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1459,03713.6h
Nanite Revive Grenade010,2952.9h
Blast Wall02282.7h
Reinforcements Module13081.6h
Anti-Vehicle MANA Turret711,7566.8h
Nano-Armor Kit2,8953,276,971412.1h
Medical Kit878875.5h
Medical Applicator3,383861,34791.7h
Sunderer Garage21462.4h
Rampart Wall125929.2h
Deconstruction Tool728,1802.9h
Xiphos Anti-Personnel Tower55444.9h
Hoplon Anti-Aircraft Phalanx Tower36375.5h
Structure Shield Module58036h
Repair Module49715.7h
Skywall Shield Emitter76705.6h
Turret AI Module61,2398.8h
Cortium Silo68267.1h
AE Nano-Armor Kit85117,18412.5h
Welding Device02,8910.4h
Motion Spotter523,6285.7h
Restoration Kit12650.8h
NC Triumph Flare Gun13920.3h
Spear Anti-Vehicle Tower53723.5h
Spitfire Auto-Turret1154,48812.7h
Smoke Grenade04890.1h
Recon Detection Device6520.6h
Shield Recharging Field2359,0399.6h
Ammunition Package27633,70725h
Anti-Infantry MANA Turret1973,48914.1h
Snowman Soldier61740.3h
Flail Targeting Dart2756810.1h
The Flail11021.1h
Pain Spire12532.3h
Routing Spire21431.7h
Router97042.8h
Hardlight Barrier181030.4h
Nano-Repair Grenade01,7830.5h
Ectoblaster01140.1h
MGR-C1 Charger01040.3h
Vehicle Gate63576.1h
Light Air Terminal0771.4h
Pillbox11621.9h
IPC Targeting Dart4143915.7h
Orbital Strike Target Designator34964.9h
Lumifiber Rampart Wall63265.1h
Alarm Module03052.1h
Infantry Tower0621.4h
WLT-Howler Mining Laser12,5860.7h
Elysium Spawn Tube04374.7h
Spear Anti-Vehicle Turret11202.4h
Glaive IPC12202.7h

Check the help document for the dictionary if you want to learn more about words used here.


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