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Executor Sintra22[GENM] Sintra22
NC BR 202

KDR: 0.38

Score: 111.5m

Last Seen: Mar 18th, 2020 6:44 PM
- OFFLINE - 3364.1 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Tank Mine EM6 Gauss Compact S EM1 Reaper DMR GD-7F Bouncing Betty AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-38,781 MLG Score: -31
Fun Score: N/A
Cheeseburgers Flipped: 1713TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.753%17.031%2512013298,8720.2132540.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.208%-1.259D**-0.613D-1.647FHEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-1.27D**24.8-0.738D-143.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.839%0.685%51134829270549400.041389131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.041C+-0.817D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.7-0.057C+63.2-0.188C108.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.697%1.557%41813413,919793921210.493577185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.751%-1.681F--0.61D0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.9-0.896D--17.3-0.385C-55.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.544%4.968%481613333,804684228280.555897134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%-1.079D*0.108C+0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
269.3-1.239D*66.1-0.642D203.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.803%53.188%48413455497307140.0751232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.693%-1.984F--0.891D---0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.678F-5.8-0.817D-20.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.526%14.869%48313463432206110.155485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.833%-1.917F-0.01C+-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.8-2.342F--8.1-0.672D35.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.5m1816.2%196 (11.8k)156 (9.4k)0.37660439,374104,5500.577331202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134973613.603%6.931%9406:516

11% Combat Medic56% Engineer12% Heavy Assault10% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 6:12 PMAug 26th, 2014 9:38 PMApr 17th, 2020 5:10 PM (110d) (PST)Mar 18th, 2020 4:47 PM (140d) (PST)Mar 18th, 2020 2:44 PM (140d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
189681210.0550.1460.0041.3740.021-31

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,3584,0507,3083908219,355

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11913.5h/496.4d 20,986 2,729 56,137 982.1k 12,760 20,381 14,702 135.3m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,391
Deaths:9,304
KDR:0.150
Accuracy:15.304% F-
HSR:14.234% D
GD-7F
D--
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% D--
HSR:16.251% D--
AC-X11
D--
Kills:784
Deaths:4,377
KDR:0.179
Accuracy:18.244% F-
HSR:17.857% D--
AF-19 Mercenary
D
Kills:333
Deaths:2,206
KDR:0.151
Accuracy:8.744% T
HSR:18.619% D
Razor GD-23
D-
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F--
HSR:17.816% D-
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% T-
HSR:12.139% C
MGR-M1 Bishop
F-
Kills:150
Deaths:386
KDR:0.389
Accuracy:20.345% F*
HSR:17.333% F-
AF-57 Piston
B**
Kills:98
Deaths:604
KDR:0.162
Accuracy:17.690% F**
HSR:19.388% B**
Warden
C+
Kills:93
Deaths:668
KDR:0.139
Accuracy:14.972% F*
HSR:25.807% C+
GD-66 Claw
C+
Kills:72
Deaths:429
KDR:0.168
Accuracy:30.643% T
HSR:15.278% C+
Kills:4,431
Deaths (as Engineer):25,866
Deaths (to Engineers):29,867
KDR:0.17131
Kill Difference:21,435
Playtime:6,648.678 hours
Usage:56%
Score:64.019m
Score/min:160
Accuracy (listed only):18.008%
HSR (listed only):17.472%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:1,467
Deaths:5,813
KDR:0.252
Accuracy:11.165% F**
HSR:17.655% D*
EM1
D*
Kills:1,253
Deaths:4,785
KDR:0.262
Accuracy:11.433% F--
HSR:16.361% D*
MGR-L1 Promise
D**
Kills:413
Deaths:1,917
KDR:0.215
Accuracy:14.541% F--
HSR:17.918% D**
GD-22S
D**
Kills:273
Deaths:1,208
KDR:0.226
Accuracy:15.182% F-
HSR:15.018% D**
NC6 Gauss SAW
C**
Kills:184
Deaths:975
KDR:0.189
Accuracy:10.039% F--
HSR:28.804% C**
LA1 Anchor
F-
Kills:74
Deaths:361
KDR:0.205
Accuracy:13.797% T
HSR:14.865% F-
Kills:3,664
Deaths (as Heavy Assault):15,059
Deaths (to Heavy Assaults):24,347
KDR:0.24331
Kill Difference:11,395
Playtime:1,468.788 hours
Usage:12%
Score:12.688m
Score/min:144
Accuracy (listed only):12.693%
HSR (listed only):18.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,391
Deaths:9,304
KDR:0.150
Accuracy:15.304% F-
HSR:14.234% D
GD-7F
D--
Kills:1,163
Deaths:5,610
KDR:0.207
Accuracy:22.196% D--
HSR:16.251% D--
AC-X11
D--
Kills:784
Deaths:4,377
KDR:0.179
Accuracy:18.244% F-
HSR:17.857% D--
AF-4 Cyclone
D*
Kills:476
Deaths:2,892
KDR:0.165
Accuracy:14.166% T
HSR:13.025% D*
AF-19 Mercenary
D
Kills:333
Deaths:2,206
KDR:0.151
Accuracy:8.744% T
HSR:18.619% D
Razor GD-23
D-
Kills:174
Deaths:1,096
KDR:0.159
Accuracy:14.877% F--
HSR:17.816% D-
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% T-
HSR:12.139% C
AF-57 Piston
B**
Kills:98
Deaths:604
KDR:0.162
Accuracy:17.690% F**
HSR:19.388% B**
GD-66 Claw
C+
Kills:72
Deaths:429
KDR:0.168
Accuracy:30.643% T
HSR:15.278% C+
Blitz GD-10
D-
Kills:61
Deaths:506
KDR:0.121
Accuracy:14.862% F--
HSR:13.115% D-
Kills:4,725
Deaths (as Light Assault):28,210
Deaths (to Light Assaults):15,569
KDR:0.16749
Kill Difference:23,485
Playtime:1,029.424 hours
Usage:9%
Score:7.968m
Score/min:129
Accuracy (listed only):17.379%
HSR (listed only):15.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D*
Kills:476
Deaths:2,892
KDR:0.165
Accuracy:14.166% T
HSR:13.025% D*
NS-AM7B Archer
D--
Kills:204
Deaths:1,579
KDR:0.129
Accuracy:49.408% D--
HSR:5.882% F
SAS-R
F--
Kills:187
Deaths:476
KDR:0.393
Accuracy:21.574% T*
HSR:53.476% F--
NS-61 Emissary
D*
Kills:159
Deaths:893
KDR:0.178
Accuracy:21.147% D*
HSR:10.063% D**
Gauss SPR
C
Kills:148
Deaths:258
KDR:0.574
Accuracy:20.975% F*
HSR:33.108% C
EM4 Longshot
D-
Kills:117
Deaths:213
KDR:0.549
Accuracy:24.144% F*
HSR:72.650% D-
NS-30 Vandal
B
Kills:107
Deaths:406
KDR:0.264
Accuracy:19.616% F*
HSR:31.776% B
AF-8 RailJack
F-
Kills:97
Deaths:218
KDR:0.445
Accuracy:21.873% F*
HSR:59.794% F-
AF-6 Shadow
C*
Kills:71
Deaths:239
KDR:0.297
Accuracy:19.069% T
HSR:30.986% C*
Blitz GD-10
D-
Kills:61
Deaths:506
KDR:0.121
Accuracy:14.862% F--
HSR:13.115% D-
Kills:1,627
Deaths (as Infiltrator):7,680
Deaths (to Infiltrators):17,463
KDR:0.21185
Kill Difference:6,053
Playtime:1,230.931 hours
Usage:10%
Score:9.931m
Score/min:134
Accuracy (listed only):22.683%
HSR (listed only):32.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D*
Kills:1,195
Deaths:6,733
KDR:0.177
Accuracy:14.795% F**
HSR:17.239% D*
AF-4 Cyclone
D*
Kills:476
Deaths:2,892
KDR:0.165
Accuracy:14.166% T
HSR:13.025% D*
GR-22
D--
Kills:238
Deaths:1,518
KDR:0.157
Accuracy:15.980% F--
HSR:15.126% D--
NC12 Sweeper
C
Kills:173
Deaths:1,186
KDR:0.146
Accuracy:17.063% T-
HSR:12.139% C
AF-57 Piston
B**
Kills:98
Deaths:604
KDR:0.162
Accuracy:17.690% F**
HSR:19.388% B**
GD-66 Claw
C+
Kills:72
Deaths:429
KDR:0.168
Accuracy:30.643% T
HSR:15.278% C+
MGR-A1 Vanquisher
D*
Kills:62
Deaths:328
KDR:0.189
Accuracy:13.328% T
HSR:17.742% D*
Blitz GD-10
D-
Kills:61
Deaths:506
KDR:0.121
Accuracy:14.862% F--
HSR:13.115% D-
Kills:2,375
Deaths (as Combat Medic):14,196
Deaths (to Combat Medics):7,939
KDR:0.1673
Kill Difference:11,821
Playtime:1,296.531 hours
Usage:11%
Score:14.184m
Score/min:182
Accuracy (listed only):17.316%
HSR (listed only):15.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:324
Deaths:684
KDR:0.474
Accuracy:12.710% F--
HSR:11.728% D--
AF-41 Hacksaw
D-
Kills:317
Deaths:692
KDR:0.458
Accuracy:11.359% F--
HSR:11.987% D-
NCM3 Raven
C+
Kills:152
Deaths:760
KDR:0.200
Accuracy:28.314% F-
HSR:2.632% C+
NCM3 Raven
D**
Kills:144
Deaths:717
KDR:0.201
Accuracy:28.275% F-
HSR:0.694% D**
AF-34 Mattock
D*
Kills:130
Deaths:355
KDR:0.366
Accuracy:19.037% F--
HSR:13.077% D*
AF-34 Mattock
F
Kills:75
Deaths:278
KDR:0.270
Accuracy:18.158% F--
HSR:9.333% F
NS-10 Burster
D-
Kills:72
Deaths:285
KDR:0.253
Accuracy:19.123% F-
HSR:2.778% D-
NCM2 Falcon
D
Kills:57
Deaths:244
KDR:0.234
Accuracy:37.917% D
HSR:3.509% D
NS-10 Burster
N/A
Kills:50
Deaths:264
KDR:0.189
Accuracy:19.670% N/A
HSR:2% N/A
Kills:1,321
Deaths (as MAX Suit):2,139.500
Deaths (to MAX Suits):4,635
KDR:0.61743
Kill Difference:818.500
Playtime:214.555 hours
Usage:2%
Score:2.666m
Score/min:207
Accuracy (listed only):21.618%
HSR (listed only):6.415%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D*
Kills:292
V. Kills:68 423%
Deaths:671
KDR:0.435
Accuracy:36.839% F**
KPH:4.100 D*
VKPH:1 D*
Breaker Rocket Pods
D
Kills:229
V. Kills:71 318%
Deaths:140
KDR:1.636
Accuracy:35.847% F--
KPH:18.800 D
VKPH:5.800 D--
M20 Mustang
C
Kills:193
V. Kills:178 108%
Deaths:1,020
KDR:0.189
Accuracy:28.830% C
KPH:1.600 D*
VKPH:1.400 D**
Hornet Missiles
D*
Kills:175
V. Kills:162 107%
Deaths:110
KDR:1.591
Accuracy:46.263% F-
KPH:12.300 D*
VKPH:11.300 D*
Tomcat A2AM Pods
B++
Kills:105
V. Kills:68 152%
Deaths:86
KDR:1.221
Accuracy:81.965% B++
KPH:11.100 D*
VKPH:7.200 D**
Vortek Rotary
C-
Kills:65
V. Kills:50 127%
Deaths:350
KDR:0.186
Accuracy:30.036% C-
KPH:1.900 D*
VKPH:1.500 D**
M20 Kestrel
D*
Kills:59
V. Kills:77 76%
Deaths:659
KDR:0.090
Accuracy:24.136% D*
KPH:0.900 D**
VKPH:1.200 F
Kills:1,118 (609 + 0)
Deaths:3,036
KDR:0.368
VKDR:0.222
Vehicle Kills:674
Kill Difference:1,918
Playtime:329.484 hours
Usage:3%
Score:1.003m
Score/min:51
Piloting Accuracy:24.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D**
Kills:536
V. Kills:182 293%
Deaths:1,428
KDR:0.375
Accuracy:30.616% D**
KPH:1.900 F
VKPH:0.600 F
L-30R Vektor
D*
Kills:482
V. Kills:343 140%
Deaths:1,623
KDR:0.297
Accuracy:31.695% D--
KPH:1.800 D**
VKPH:1.300 D*
L105 Zephyr
D-
Kills:454
V. Kills:100 450%
Deaths:162
KDR:2.802
Accuracy:23.743% F--
KPH:16.800 D*
VKPH:3.700 D-
AP30 Shredder
D**
Kills:383
V. Kills:331 115%
Deaths:216
KDR:1.773
Accuracy:21.209% D*
KPH:8.100 D**
VKPH:7 D**
C150 Dalton
D--
Kills:310
V. Kills:294 105%
Deaths:154
KDR:2.013
Accuracy:25.359% D*
KPH:9.500 D*
VKPH:9 D--
CAS30 Tank Buster
D**
Kills:168
V. Kills:162 103%
Deaths:1,526
KDR:0.110
Accuracy:24.153% F--
KPH:0.700 D**
VKPH:0.700 D**
Kills:2,333 (1,186 + 1,147)
Deaths:5,109
KDR:0.457
VKDR:0.276
Vehicle Kills:1,412
Kill Difference:2,776
Playtime:904.375 hours
Usage:8%
Score:2.007m
Score/min:37
Piloting Accuracy:24.153%
Gunner Accuracy:25.359%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:779
V. Kills:197 393%
Deaths:432
KDR:1.803
Accuracy:33.743% F-
KPH:18.600 F
VKPH:4.700 D*
L100 Python HEAT
D*
Kills:589
V. Kills:327 180%
Deaths:482
KDR:1.222
Accuracy:43.028% D*
KPH:12.500 D**
VKPH:6.900 D*
L100 Python AP
D*
Kills:587
V. Kills:381 154%
Deaths:428
KDR:1.372
Accuracy:46.046% D*
KPH:12.200 F-
VKPH:7.900 F-
C75 Viper
D-
Kills:543
V. Kills:249 217%
Deaths:450
KDR:1.207
Accuracy:32.197% D--
KPH:10.900 D*
VKPH:5 D-
Skyguard
F
Kills:146
V. Kills:139 104%
Deaths:228
KDR:0.640
Accuracy:16.850% F--
KPH:4.400 F
VKPH:4.200 F-
Kills:2,644 (2,644 + 0)
Deaths:2,020
KDR:1.309
VKDR:0.640
Vehicle Kills:1,293
Kill Difference:624
Playtime:220.355 hours
Usage:2%
Score:1.816m
Score/min:137
Driving Accuracy:16.850%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D*
Kills:637
V. Kills:485 131%
Deaths:518
KDR:1.230
Accuracy:40.771% D*
KPH:7.700 F-
VKPH:5.900 F-
E540 Halberd
D*
Kills:445
V. Kills:276 161%
Deaths:179
KDR:2.486
Accuracy:34.710% F
KPH:14.300 F
VKPH:8.900 D*
Titan-150 HEAT
D*
Kills:344
V. Kills:201 170%
Deaths:319
KDR:1.078
Accuracy:31.308% F-
KPH:6.900 F
VKPH:4.100 D*
Enforcer ML85
D**
Kills:328
V. Kills:357 92%
Deaths:264
KDR:1.242
Accuracy:27.539% F-
KPH:7.800 F-
VKPH:8.400 D**
Titan-150 HESH
D-
Kills:294
V. Kills:142 206%
Deaths:150
KDR:1.960
Accuracy:43.127% D-
KPH:12.100 F-
VKPH:5.800 D-
Kills:2,048 (1,275 + 773)
Deaths:1,430
KDR:1.432
VKDR:1.022
Vehicle Kills:1,461
Kill Difference:618
Playtime:230.099 hours
Usage:2%
Score:2.381m
Score/min:172
Driving Accuracy:43.127%
Gunner Accuracy:27.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:364
V. Kills:272 133%
Deaths:177
KDR:2.057
Accuracy:45.427% D
KPH:23.400 D**
VKPH:17.500 D*
Enforcer ML65-H
D**
Kills:230
V. Kills:258 89%
Deaths:120
KDR:1.917
Accuracy:51.284% D-
KPH:12.300 F
VKPH:13.800 D**
E540 Halberd-H
C+
Kills:166
V. Kills:126 131%
Deaths:122
KDR:1.361
Accuracy:56.789% C+
KPH:12.300 F
VKPH:9.300 F
C85 Canister-H
D*
Kills:77
V. Kills:10 N/A
Deaths:34
KDR:2.265
Accuracy:35.927% F-
KPH:23.500 F
VKPH:3 D*
G40-F Ranger
F
Kills:75
V. Kills:61 121%
Deaths:58
KDR:1.293
Accuracy:21.648% F--
KPH:7.100 F-
VKPH:5.800 F
Kills:912 (0 + 912)
Deaths:511
KDR:1.785
VKDR:1.423
Vehicle Kills:727
Kill Difference:401
Playtime:61.659 hours
Usage:1%
Score:0.767m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:21.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:575
V. Kills:394 146%
Deaths:547
KDR:1.051
Accuracy:36.050% D
KPH:8.700 D*
VKPH:6 C--
M12 Kobalt
D-
Kills:393
V. Kills:23 N/A
Deaths:96
KDR:4.094
Accuracy:9.392% F--
KPH:23.800 D*
VKPH:1.400 D-
M12 Kobalt
D
Kills:352
V. Kills:30 N/A
Deaths:86
KDR:4.093
Accuracy:9.544% F--
KPH:20.700 D**
VKPH:1.800 D
M20 Basilisk
D*
Kills:213
V. Kills:125 169%
Deaths:196
KDR:1.087
Accuracy:29.830% D*
KPH:6.800 D*
VKPH:4 D*
M60-G Bulldog
D
Kills:159
V. Kills:52 300%
Deaths:170
KDR:0.935
Accuracy:21.151% F
KPH:7.800 D*
VKPH:2.600 D
M40 Fury
D*
Kills:108
V. Kills:30 348%
Deaths:96
KDR:1.125
Accuracy:21.065% F-
KPH:17.200 F
VKPH:4.800 D*
G30 Walker
D*
Kills:76
V. Kills:49 152%
Deaths:140
KDR:0.543
Accuracy:19.068% F
KPH:4.300 D**
VKPH:2.800 D*
M40 Fury
D**
Kills:75
V. Kills:19 375%
Deaths:50
KDR:1.500
Accuracy:22.894% F
KPH:11.300 D**
VKPH:2.900 D**
G40-F Ranger
F
Kills:60
V. Kills:48 122%
Deaths:83
KDR:0.723
Accuracy:18.495% F--
KPH:3.900 F-
VKPH:3.200 F
Kills:2,011 (0 + 2,011)
Deaths:1,464
KDR:1.374
VKDR:0.526
Vehicle Kills:770
Kill Difference:547
Playtime:196.607 hours
Usage:2%
Score:1.353m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:18.495%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:93
V. Kills:3 N/A
Deaths:381
KDR:0.244
Accuracy:4.252% T
KPH:2.800 D--
VKPH:0.100 D*
M20 Basilisk-F
D-
Kills:56
V. Kills:56 98%
Deaths:379
KDR:0.148
Accuracy:31.354% D*
KPH:1.300 D*
VKPH:1.300 D-
Kills:149 (149 + 0)
Deaths:760
KDR:0.196
VKDR:0.078
Vehicle Kills:59
Kill Difference:611
Playtime:77.700 hours
Usage:1%
Score:0.088m
Score/min:19
Driving Accuracy:31.354%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D**
Kills:72
V. Kills:52 136%
Deaths:106
KDR:0.679
Accuracy:24.268% F-
KPH:5.400 D**
VKPH:3.900 D**
Kills:72 (0 + 72)
Deaths:106
KDR:0.679
VKDR:0.491
Vehicle Kills:52
Kill Difference:34
Playtime:13.404 hours
Usage:0%
Score:0.045m
Score/min:56
Piloting Accuracy:N/A%
Gunner Accuracy:24.268%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Tank Mine 3,0061,8756652.82C+2.4422.13%D*N/A50.8D*30.7D*49336.9h2.1C9.5F*
EM6 1,5121,4675,8130.252D-0.1211.165%F**17.655%D*4.3D**N/A21342.6h19.7T*176.6T*
Gauss Compact S 1,4661,3919,3040.15D*0.2315.304%F-14.234%D1.2D--N/A61113.8h24.7T*161.2T*
EM1 1,3061,2534,7850.262D-0.1111.433%F--16.361%D*4.2D**N/A15301.1h22.3T*195.2T*
Reaper DMR 1,2431,1956,7330.177D--0.2014.795%F**17.239%D*2.7FN/A10438.9h17.4T*117.6T*
GD-7F 1,2191,1635,6100.207D-0.1722.196%D--16.251%D--1.7D*N/A8679.9h34.6T*156T*
Bouncing Betty 1,0831,0823213.371C2.9931.615%FN/A50.1FN/A21221.6h2.4D**7.6F*
AC-X11 8447844,3770.179D--0.2018.244%F-17.857%D--2D*N/A9390.5h22.6T*124.1T*
L100 Python HESH 9767794321.803D--1.4333.743%F-1.669%B+18.6F4.7D*11841.9h5.6T-16.5T*
C-4 1,3437071,4520.487D0.1121.134%D--N/A14.5D**13D*26748.9h2.8T*13.4T-
Titan-150 AP 1,1226375181.23D0.8540.771%D*1.099%D7.7F-5.9F-21482.8h7.8T-19.1T*
L100 Python HEAT 9165894821.222D-0.8543.028%D*2.716%C*12.5D**6.9D*14447.1h10.2T-23.6T*
L100 Python AP 9685874281.371D0.9946.046%D*1.533%C12.3F-8F-15447.9h8.9F*19.4T
M20 Basilisk 9695755471.051D*0.6736.05%D3.304%D*8.8D*6C--13265.7h193.3T*536.3T*
MANA Anti-Personnel Turret 5895699230.616N/A0.247.701%UN/A5690U200U15328500.1h56.1T*727.9T*
NS Annihilator 1,0785601,4510.386D*0.0178.898%C--N/A4.9D**4.6F89113.5h13.2D16.7D-
C75 Viper 7925434501.207D0.8332.197%D--N/A10.9D*5D-11749.9h20.2F-62.9F--
L-24R Spur 7185361,4280.375D--0.0030.616%D**N/A1.9FN/A9280h148.5T*485T*
L-30R Vektor 8254821,6230.297D0.0831.695%D--N/A1.8D**1.3D*15274.1h189T*596.3T*
AF-4 Cyclone 4894762,8920.165D-0.2114.166%T13.025%D*2D*N/A9240h20T*141.2T*
L105 Zephyr 5544541622.802D2.4323.743%F--N/A16.8D*3.7D-14227h7.2D30.4F--
E540 Halberd 7214451792.486D2.1134.71%F2.247%C14.3F8.9D*20231.1h7.9F--22.7F**
MGR-L1 Promise 4384131,9170.215D--0.1614.541%F--17.918%D**3.9D**N/A15107.2h34.5T*237.2T*
Hawk GD-68 7893941,6410.24D-0.1452.037%F-2.03%C4.3F4.3D**10191.4h12.5F-24.1T-
M12 Kobalt 416393964.094D--3.729.392%F--18.575%C+23.8D*1.4D-12016.5h29F-309.1T
AP30 Shredder 7143832161.773D-1.4021.209%D*N/A8.1D**7D**15647.4h172T811T*
Frag Grenade 3773711371N/A370.6235.229%F-N/A195.3F3.2D--9771.9h6.1T-17.4T*
M96 Mjolnir-H 6363641772.056C--1.6845.427%DN/A23.3D**17.4D*28115.6h64.6F--142.3F--
M12 Kobalt 382352864.093F-3.729.544%F--14.205%D*20.7D**1.8D9817h33.6F**352.5T*
Titan-150 HEAT 5453443191.078D0.7031.308%F-2.326%C+6.9F4.1D*14049.6h7.1F-22.8T-
AF-19 Mercenary 3623332,2060.151D-0.238.744%T18.619%D0.9D--N/A13382.2h35.7T*407.7T*
Enforcer ML85 6853282641.242D-0.8727.539%F-1.22%D7.8F-8.4D**15742.3h21.8F--79T*
AF-41 Hacksaw 3343246840.474D-0.1012.71%F--11.728%D--7.4F-N/A3843.6h8.9C70.1T*
AF-41 Hacksaw 3263176920.458D-0.0811.359%F--11.987%D-7.2F-N/A3743.8h9.1D80T*
C150 Dalton 6043101542.013D--1.6425.359%D*N/A9.5D*9D--29032.7h7F-27.6T*
Xiphos Anti-Personnel Phalanx Tower 3063013100.333B+99.9651.883%A*N/A215C3.6D*7481.4h15.2C*29.3B+
Titan-150 HESH 4362941501.96D1.5843.127%D-1.02%D12F-5.8D-8724.4h6.4T*14.8T*
M30 Mustang AH 3602926710.435D0.0636.839%F**N/A4.1D*1D*2970.7h63.2T*171.7T*
GD-22S 2922731,2080.226D0.1515.182%F-15.018%D**3D**N/A1889.8h23.9T*157.4T*
M60-A Bulldog 387255574.474D--4.1043.574%D1.176%D-10.6D*5.5C*7124h13.7T*31.6T*
GR-22 2482381,5180.157D-0.2215.98%F--15.126%D--2.5D**N/A1097h26.7T*167.1T*
Enforcer ML65-H 4882301201.917D1.5451.284%D-N/A12.2F13.7D**19518.8h35.3T*68.9T*
Breaker Rocket Pods 3002291401.636D--1.2635.847%F--N/A18.8D5.8D--23812.2h34.7T*96.8T*
Hunter QCX 3612191,3840.158D-0.2223.577%D*8.219%D--1D*N/A15226.1h29.9D**126.9F*
M20 Basilisk 3382131961.087D--0.7129.83%D*5.634%C+6.8D*4D*11831.4h193.1T-647.3T*
Hoplon Anti-Aircraft Phalanx Tower 3642101210U209.6220.17%D--N/A350M++256.7A++21790.6h2.3A+11.2A
NS-AM7B Archer 3722041,5790.129D0.2549.408%D--5.882%F0.7F--N/A6284.4h55.4T*112.1T*
Orbital Strike Uplink 2892001200N/A199.62441.739%UN/A142.9U63.6U9371.4h2.5T*0.6T*
G40-F Ranger 321198862.302F1.9341.017%C**N/A18.5F11.5F21110.7h185.6T*452.4T*
M20 Basilisk 3361951141.711D1.3353.218%C*1.026%F17D--12.3D-24711.5h231.6F*435.2F--
MANA Anti-Vehicle Turret 3851943950.491U0.1141.842%UN/A1940U1910U3025280.1h19T*45.5T*
M20 Mustang 3711931,0200.189D-0.1928.83%CN/A1.6D*1.4D**44123.7h547.6T*1899.4T*
M60-A Bulldog 249191702.729D*2.3531.519%F-1.047%D--7.6D*2.3D5325.2h11.6T*36.9T*
SAS-R 1911874760.393D--0.0221.574%T*53.476%F--3.5FN/A2154.1h4.4T*20.2T*
NC6 Gauss SAW 2001849750.189D-0.1910.039%F--28.804%C**1.9D*N/A2395h24.9T*247.9T*
Hornet Missiles 3371751101.591D--1.2146.263%F-N/A12.2D*11.3D*15114.3h22.5T*48.6T*
Razor GD-23 1851741,0960.159D-0.2214.877%F--17.816%D-1.2D*N/A10143.5h21.9T*147.2T*
NC12 Sweeper 1781731,1860.146D--0.2317.063%T-12.139%C2FN/A985.8h8.8T*51.5T*
CAS30 Tank Buster 3301681,5260.11D0.2724.153%F--N/A0.7D**N/A25243.2h143.7T*594.9T*
E540 Halberd-H 2921661221.361D0.9856.789%C+N/A12.3F9.3F18913.5h20.4T*36T*
Sticky Grenade 1661641164N/A163.6234.662%F--N/A410D*5D-23930.4h3.1D--9F-
NS-61 Emissary 1661598930.178D*0.2021.147%D*10.063%D**1.4D*N/A7112.3h37.4T*177.1T*
M60-G Bulldog 2111591700.935D*0.5621.151%F2.516%C++7.8D*2.6D8620.3h9.8F-46.1F*
NCM3 Raven 2801527600.2D**0.1828.314%F-2.632%C+2.5F-2.1F-5561.4h41.5F146.5F*
MGR-M1 Bishop 1631503860.389D-0.0120.345%F*17.333%F-5.5D**N/A1727.1h14.8T*72.7T*
Gauss SPR 1511482580.574D--0.2020.975%F*33.108%C4.8D**N/A2231.1h8.3T*39.7T*
Skyguard 2851462280.64D--0.2616.85%F--1.37%C--4.4F4.1F-15833.5h218.2T-1294.7T*
Spear Anti-Vehicle Phalanx Turret 2991461101.327D--0.9520.799%F*3.425%C7.9F8.3D**15618.5h16.4T79.1T*
NCM3 Raven 2621447170.201D**0.1828.275%F-N/A2.5F-2F-5857.7h40.9D*144.6F-
AF-34 Mattock 1351303550.366D0.0119.037%F--13.077%D*5.7F-N/A2422.9h10D*52.5T*
NC15 Phoenix 2341173790.309D-0.0740.945%FN/A3.2D**3.2D*8636.8h21.5T*52.4T*
EM4 Longshot 1221172130.549D-0.1724.144%F*72.65%D-2.9FN/A2041h4.9T*20.2T*
Spear Anti-Vehicle Phalanx Tower 180115619.167C+18.7944.444%DN/A34.8D19.7D2493.3h8.1C+18.2C
NS Decimator 2181156360.181D-0.2045.938%F--2.609%B++4.7F-4.2D**11824.7h10.5T*22.9T*
M40 Fury 138108961.125D--0.7521.065%F-N/A17.1F4.8D*1626.3h18.8D*89.2T*
NS-R3 Swarm 2281083620.298D0.0859.583%D*N/A3.3D**3.6D**4733.1h36.5D*61.3D**
NS-30 Vandal 1081074060.264D0.1119.616%F*31.776%B2.8FN/A1738.4h10.1T*51.6T*
Tomcat A2AM Pods 173105861.221D0.8481.965%B++N/A11.1D*7.2D**1009.5h11.6D*14.2D-
M20 Drake 212103372.784D2.4140.841%C+N/A8.1D8.6C--9712.7h126.7D310.3C-
M60-G Bulldog 152102911.333D10.9648.164%DN/A44.3D**21.7C++3592.3h14.3T*29.6T*
Rocklet Rifle 200992540.39D0.0146.154%D-N/A7.5F-7.7F18413.2h39.5C--85.6D
Hyena Missile Launcher 158982110.464D--0.0922.288%F--N/A4.5D**2.7D**4722h53.3D**238.9T-
AF-57 Piston 103986040.162D--0.2117.69%F**19.388%B**2D**N/A1048.5h8.5T*48.1T*
AF-8 RailJack 99972180.445F0.0721.873%F*59.794%F-2.4F-N/A1840.1h5.9T*26.9T*
M60-A Bulldog 117931050.886D-0.5115.878%F--2.151%B**7.8D**2D*8111.9h8.9T55.9T*
M12 Kobalt-F 96933810.244D-0.134.252%T7.527%C2.8D--N/A1133h24.8D583.6T*
Warden 100936680.139D--0.2414.972%F*25.807%C+1.3D*N/A1173.8h21.4T*142.6T*
NC05 Jackhammer 90875900.147D*0.2320.853%T*9.195%D*3.7D**N/A2623.6h12.4T*59.6T*
A30 Walker 178834370.19D0.1912.359%F--N/A2.1D**2.4D**6439h368.9T*2985.2T*
C85 Canister-H 8777342.265D-1.8935.927%F-7.792%D-23.3F3D*1773.3h20.2T*56.2T*
M12 Kobalt 9477243.208C2.8317.354%D**9.091%F--30.8F6.8B*1382.5h49.7T*286.3T*
G30 Walker 125761400.543F0.1719.068%F2.632%D4.3D**2.8D*9017.5h357T-1872.1T*
AF-34 Mattock 77752780.27D0.1118.158%F--9.333%F4.6F-N/A2716.2h11F-60.5T*
G40-F Ranger 13675581.293D-0.9221.648%F--N/A7.1F-5.8F15310.6h162.5T*750.9T*
M40 Fury 9475501.5D*1.1222.894%F1.333%C11.4D**2.9D**1116.6h21F91.8F**
LA1 Anchor 83743610.205D-0.1713.797%T14.865%F-2.8FN/A3726.2h24.8T*179.6T*
GD-66 Claw 73724290.168D--0.2130.643%T15.278%C+2.1D**N/A1034.7h6T*19.4T*
NS-10 Burster 136722850.253D-0.1219.123%F-2.778%D-1.5F-1.3F-5049.4h264.5T-1383.3T*
M20 Wyvern 124721060.679D0.3024.268%F-4.167%C*5.4D**3.9D**5613.4h146.3F-603F*
AF-6 Shadow 74712390.297D--0.0819.069%T30.986%C*3.4D**N/A2421h8.9T*46.9T*
Vortek Rotary 115653500.186D0.1930.036%C-N/A1.9D*1.5D**5733.5h366.2T*1219.1T*
MGR-A1 Vanquisher 64623280.189D0.1913.328%T17.742%D*3D**N/A1121h19.7T*147.6T*
Blitz GD-10 63615060.121D-0.2614.862%F--13.115%D-1.2D*N/A1752.7h38T*255.9T*
G40-F Ranger 10860830.723D**0.3518.495%F--1.667%B3.9F-3.2F9215.2h263.1T*1422.3T*
M20 Kestrel 136596590.09D0.2924.136%D*1.695%C++0.9D**1.2F2065.7h689.7T*2857.6T*
Anti-Vehicle Grenade 8857157N/A56.6237.718%F-N/A114D**62C--14310.5h12.9T*34.3T*
NCM2 Falcon 101572440.234D0.1437.917%D3.509%D2.8D**2.1D*5820.7h26.9T70.9T*
M20 Basilisk-F 112563790.148D0.2331.354%D*7.143%B**1.3D*1.3D-2544.7h240.2T*766.1T*
AF-22 Crow 109513470.147F-0.2367.484%C+1.961%C--4D**4.5D*12012.9h16.7T24.8F**
NS-10 Burster 98502640.189D--0.1919.67%F-2%D--1F-1F-3848.9h378.9T*1926.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,2693,404,874430.9h
Anti-Vehicle MANA Turret711,7746.9h
Spawn Beacon1549,60714.6h
Repair Module51,1046.5h
Turret AI Module61,3579.7h
Skywall Shield Emitter77366.2h
Structure Shield Module58726.3h
Sunderer Garage21903h
AE Nano-Armor Kit153140,11815.9h
Reinforcements Module13201.7h
Nanite Revive Grenade012,4103.5h
Medical Kit969625.9h
Medical Applicator3,655939,45899.8h
Blast Wall12483h
Cortium Silo79217.9h
Rampart Wall126199.7h
Motion Spotter584,2586.5h
Restoration Kit12650.8h
Deconstruction Tool728,1802.9h
Spear Anti-Vehicle Tower54153.9h
Welding Device06,4671h
Xiphos Anti-Personnel Tower55985.4h
Hoplon Anti-Aircraft Phalanx Tower57016h
Spitfire Auto-Turret1545,21614.5h
NC Triumph Flare Gun15260.4h
Recon Detection Device183662h
Shield Recharging Field28411,15712.6h
Smoke Grenade04890.1h
Ammunition Package29335,94425.9h
Anti-Infantry MANA Turret2063,73114.7h
The Flail11181.3h
Flail Targeting Dart3066411.2h
Pain Spire13583.1h
Routing Spire31842.2h
MGR-C1 Charger11040.3h
Ectoblaster01140.1h
Solid Wall0581.2h
Glaive IPC22312.9h
Alarm Module03402.3h
Infantry Tower0641.4h
Lumifiber Rampart Wall63826h
Spear Anti-Vehicle Turret11252.6h
Pillbox11681.9h
Elysium Spawn Tube04945.2h
WLT-Howler Mining Laser12,58610.1h
Vehicle Gate104397.7h
Nano-Repair Grenade02,2110.6h
Router98723.3h
Snowman Soldier61760.3h
Light Air Terminal01031.8h
Orbital Strike Target Designator621639.3h
IPC Targeting Dart4345516.1h
Hardlight Barrier191100.6h

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