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Immortal SipherKrais[YGF] SipherKrais
VS BR 70

KDR: 0.99

Score: 38.5m

Last Seen: Jul 20th, 2019 8:18 PM
- ONLINE NOW

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of You Got Flashed[YGF] You Got Flashed
VS outfit on Cobalt

Members: 3
Level Progress (to 71): 17%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Lasher X2 NS-11C L100 Python HEAT Frag Grenade NS Decimator VE-H Maw NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 1807TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.671%18.622%32918119610,6060.6163410.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.262%-0.683D-0.354C--0.337C-HEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109-0.469D19.3-0.352C-89.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.493%1.769%451312118,650231513293.7365650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.34%-0.63D-0.509D0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.63B+4.90.606B+9.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.585%62.338%01121377413420.018626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.684D-0.388C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.374C-4.2-0.3C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.164%18.4%011213125106420.117371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.858F-0.743B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.6-1.018D*5.1-0.049C+21.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
You Got Flashed[YGF] You Got Flashed
VS outfit on Cobalt

Members: 3
38.5m463.5%354 (21.2k)285 (17.1k)0.99052839,84240,2231.2980470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214227712.767%9.021%11503:2210

12% Combat Medic41% Engineer33% Heavy Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 3:38 PMDec 6th, 2014 8:26 PMJul 21st, 2019 8:01 AM (3h) (PST)Jul 20th, 2019 6:37 PM (16h) (PST)Jul 20th, 2019 4:18 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212352860.2950.2970.0271.5270.03561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,26414,12917,1351818292217,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2254.7h/93.9d 12,369 3,594 24,864 206.5k 3,444 7,209 4,714 70.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D--
Kills:1,200
Deaths:1,954
KDR:0.614
Accuracy:18.492% D*
HSR:17.750% D--
NS-15M2
D--
Kills:1,186
Deaths:1,934
KDR:0.613
Accuracy:18.837% D--
HSR:16.948% D*
SVA-88
C--
Kills:1,161
Deaths:1,850
KDR:0.628
Accuracy:16.077% D**
HSR:21.705% C--
Ursa
C
Kills:499
Deaths:743
KDR:0.672
Accuracy:16.038% D*
HSR:22.445% C
Flare VE6
C+
Kills:264
Deaths:346
KDR:0.763
Accuracy:14.505% D**
HSR:24.621% C+
Orion VS54
C--
Kills:247
Deaths:374
KDR:0.660
Accuracy:16.421% D-
HSR:21.458% C--
VX29 Polaris
C++
Kills:93
Deaths:120
KDR:0.775
Accuracy:19.612% D
HSR:23.656% C++
NSX Naginata
C
Kills:87
Deaths:123
KDR:0.707
Accuracy:14.125% F
HSR:26.437% C
Kills:4,737
Deaths (as Heavy Assault):7,444
Deaths (to Heavy Assaults):9,633
KDR:0.63635
Kill Difference:2,707
Playtime:741.162 hours
Usage:33%
Score:9.261m
Score/min:208
Accuracy (listed only):16.763%
HSR (listed only):21.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,489
Deaths:2,131
KDR:0.699
Accuracy:18.005% D*
HSR:19.140% C+
VX6-7
C+
Kills:1,184
Deaths:2,039
KDR:0.581
Accuracy:16.466% F
HSR:20.777% C+
VE-C Horizon
C**
Kills:532
Deaths:915
KDR:0.581
Accuracy:23.740% F
HSR:25.940% C**
Serpent VE92
C
Kills:490
Deaths:1,038
KDR:0.472
Accuracy:17.554% D*
HSR:18.776% C
Pulsar C
C
Kills:424
Deaths:775
KDR:0.547
Accuracy:17.975% D*
HSR:20.991% C
Solstice VE3
D*
Kills:177
Deaths:140
KDR:1.264
Accuracy:14.557% F
HSR:13.559% D*
NSX Tanto
D--
Kills:175
Deaths:358
KDR:0.489
Accuracy:20.854% D--
HSR:18.857% D--
Pandora VX25
B*
Kills:125
Deaths:301
KDR:0.415
Accuracy:19.164% F-
HSR:18.400% B*
Kills:4,596
Deaths (as Engineer):7,697
Deaths (to Engineers):7,624
KDR:0.59712
Kill Difference:3,101
Playtime:914.862 hours
Usage:41%
Score:13.508m
Score/min:246
Accuracy (listed only):18.539%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,489
Deaths:2,131
KDR:0.699
Accuracy:18.005% D*
HSR:19.140% C+
VX6-7
C+
Kills:1,184
Deaths:2,039
KDR:0.581
Accuracy:16.466% F
HSR:20.777% C+
VE-C Horizon
C**
Kills:532
Deaths:915
KDR:0.581
Accuracy:23.740% F
HSR:25.940% C**
Serpent VE92
C
Kills:490
Deaths:1,038
KDR:0.472
Accuracy:17.554% D*
HSR:18.776% C
Pulsar C
C
Kills:424
Deaths:775
KDR:0.547
Accuracy:17.975% D*
HSR:20.991% C
VE-S Canis
D-
Kills:226
Deaths:530
KDR:0.426
Accuracy:17.845% D**
HSR:12.832% D-
Solstice VE3
D*
Kills:177
Deaths:140
KDR:1.264
Accuracy:14.557% F
HSR:13.559% D*
NSX Tanto
D--
Kills:175
Deaths:358
KDR:0.489
Accuracy:20.854% D--
HSR:18.857% D--
Pandora VX25
B*
Kills:125
Deaths:301
KDR:0.415
Accuracy:19.164% F-
HSR:18.400% B*
Kills:4,822
Deaths (as Light Assault):8,227
Deaths (to Light Assaults):6,615
KDR:0.58612
Kill Difference:3,405
Playtime:24.657 hours
Usage:1%
Score:0.174m
Score/min:118
Accuracy (listed only):18.462%
HSR (listed only):18.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,138
Deaths:2,111
KDR:0.539
Accuracy:17.250% D**
HSR:14.763% D-
VE-S Canis
D-
Kills:226
Deaths:530
KDR:0.426
Accuracy:17.845% D**
HSR:12.832% D-
Pandora VX25
B*
Kills:125
Deaths:301
KDR:0.415
Accuracy:19.164% F-
HSR:18.400% B*
Corvus VA55
C
Kills:116
Deaths:223
KDR:0.520
Accuracy:16.842% D**
HSR:20.690% C
Kills:1,605
Deaths (as Combat Medic):3,165
Deaths (to Combat Medics):3,711
KDR:0.50711
Kill Difference:1,560
Playtime:277.313 hours
Usage:12%
Score:11.538m
Score/min:693
Accuracy (listed only):17.775%
HSR (listed only):16.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:450
Deaths:538
KDR:0.836
Accuracy:34.824% B**
HSR:9.778% D*
VE-S Canis
D-
Kills:226
Deaths:530
KDR:0.426
Accuracy:17.845% D**
HSR:12.832% D-
Parallax VX3
D**
Kills:77
Deaths:67
KDR:1.149
Accuracy:29.585% D**
HSR:62.338% F-
Kills:753
Deaths (as Infiltrator):1,135
Deaths (to Infiltrators):7,589
KDR:0.66344
Kill Difference:382
Playtime:67.806 hours
Usage:3%
Score:0.384m
Score/min:94
Accuracy (listed only):27.418%
HSR (listed only):28.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:780
Deaths:647
KDR:1.206
Accuracy:10.423% F
HSR:18.205% C--
Nebula VM20
C
Kills:766
Deaths:661
KDR:1.159
Accuracy:10.733% F
HSR:19.321% C
Comet VM2
C--
Kills:655
Deaths:896
KDR:0.731
Accuracy:38.435% C--
HSR:2.290% D--
Cosmos VM3
C+
Kills:617
Deaths:485
KDR:1.272
Accuracy:12.602% D--
HSR:18.963% C+
Blueshift VM5
C++
Kills:602
Deaths:657
KDR:0.916
Accuracy:11.016% F-
HSR:21.761% C++
Blueshift VM5
C-
Kills:596
Deaths:640
KDR:0.931
Accuracy:10.761% F-
HSR:18.960% C-
Cosmos VM3
C+
Kills:582
Deaths:485
KDR:1.200
Accuracy:12.888% D-
HSR:19.244% C+
Comet VM2
C--
Kills:483
Deaths:865
KDR:0.558
Accuracy:39.091% D
HSR:3.106% C--
NS-10 Burster
D*
Kills:90
Deaths:76
KDR:1.184
Accuracy:20.814% D*
HSR:1.111% D*
NS-10 Burster
D--
Kills:80
Deaths:72
KDR:1.111
Accuracy:20.545% D**
HSR:2.500% D--
Kills:5,251
Deaths (as MAX Suit):2,742
Deaths (to MAX Suits):2,625
KDR:1.91503
Kill Difference:2,509
Playtime:226.306 hours
Usage:10%
Score:3.681m
Score/min:271
Accuracy (listed only):18.731%
HSR (listed only):12.546%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:7,059
V. Kills:949 N/A
Deaths:524
KDR:13.471
Accuracy:35.612% D**
KPH:35.200 D
VKPH:4.700 D--
L100 Python HEAT
C-
Kills:1,482
V. Kills:366 404%
Deaths:235
KDR:6.306
Accuracy:32.909% F-
KPH:24.100 C-
VKPH:6 D*
C75 Viper
C-
Kills:109
V. Kills:10 N/A
Deaths:9
KDR:12.111
Accuracy:19.409% F-
KPH:22 C-
VKPH:2 D*
Kills:8,650 (8,650 + 0)
Deaths:768
KDR:11.263
VKDR:1.725
Vehicle Kills:1,325
Kill Difference:7,882
Playtime:266.896 hours
Usage:12%
Score:1.628m
Score/min:102
Driving Accuracy:19.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,0087,05952413.471C*12.4835.612%D**1.062%C-35.2D4.7D--102200.6h4.6C--13D**
Lasher X2 6,5416,3466,4270.987C++0.0026.744%C++4.333%C*33.3C++1C++112190.6h28F104.6C
NS-11C 1,5191,4892,1310.699C0.2918.005%D*19.14%C+11.2DN/A31132.5h20.6D*114.7D*
L100 Python HEAT 1,8481,4822356.306B+5.3232.909%F-5.196%A++24.1C-6D*9161.4h6.1C++18.6D--
Frag Grenade 1,2711,25511255N/A1,254.0158.946%A++N/A660.5B*8.4C+29211.9h3.1B++5.2B*
NS Decimator 1,4971,2301,9920.617C--0.3759.051%C3.171%B++26.9C--5.8D*13645.8h5.8D9.8C--
VE-H Maw 1,2441,2001,9540.614D0.3818.492%D*17.75%D--12.8D*N/A3593.9h17.9F--96.7F
NS-15M2 1,2411,1861,9340.613C--0.3818.837%D--16.948%D*13.1D--N/A3690.7h20.6F-109.3D**
VX6-7 1,2081,1842,0390.581C-0.4116.466%F20.777%C+9.1D-N/A29130h19.8F120F-
SVA-88 1,1801,1611,8500.628C--0.3616.077%D**21.705%C--14.4D*N/A5080.4h18.5F--115.3F-
H-V45 1,1551,1382,1110.539C-0.4517.25%D**14.763%D-8.8D--N/A42129h18.3F106.1F
Proximity Mine 9039022134.235C++3.2436.644%DN/A114.2C+N/A3647.9h2.2D-5.9D
Nebula VM20 7907806471.206C-0.2210.423%F18.205%C--19.7D-N/A7939.6h18.3C--175.2D**
Nebula VM20 7817666611.159C--0.1710.733%F19.321%C19D-N/A7240.4h19.6D182.6D**
Tank Mine 9606702372.827C++1.8422.317%D-N/A104.7C+45.3D6736.4h1.7B+7.7D
Comet VM2 1,0176558960.731C+0.2638.435%C--2.29%D--7.8D4.3C++7584.4h41.1F106.8D*
NS-R3 Swarm 1,1856351,2580.505C+0.4964.977%C*N/A7.9C+6.8C+8280.3h33.5D51.5C-
Cosmos VM3 6246174851.272C0.2812.602%D--18.963%C+24.9C-N/A10124.8h16.8D--133.2D--
Blueshift VM5 6236026570.916D0.0711.016%F-21.761%C++17.1D--N/A6735.3h25.3F--229.2T
Blueshift VM5 6065966400.931D0.0610.761%F-18.96%C-17.3D--N/A7434.4h24.7F--229.1F**
Cosmos VM3 5875824851.2C0.2112.888%D-19.244%C+23.5C-N/A9624.8h18.2D*141C-
VE-C Horizon 5535329150.581D0.4123.74%F25.94%C**11.4D--N/A3546.8h23D*96.7F
Ursa 5114997430.672D0.3216.038%D*22.445%C16.1D-N/A5631h17F105.7D**
Serpent VE92 5044901,0380.472C--0.5217.554%D*18.776%C5.5D--N/A2189h25.3F**144.2F--
Comet VM2 7664838650.558D0.4339.091%D3.106%C--5.9D--3.4D-5982.4h55.7F-142.5F-
NS-61 Emissary 4594505380.836C++0.1534.824%B**9.778%D*9.6D-N/A2846.7h15.3C+44B+
Pulsar C 4314247750.547C0.4417.975%D*20.991%C9.9D-N/A5242.9h19.4F-108.2F
MANA Anti-Vehicle Turret 5563172261.403C0.4149.559%D4.732%B++3170A2390B**2831060.1h10.3C++20.7C+
Nemesis VSH9 4242926160.474C0.5254.489%D*1.027%D-14.5C+6.5C14320.2h7.8C*14.4C+
Flare VE6 2672643460.763D0.2314.505%D**24.621%C+20.3DN/A8913h14.3D--98.4D*
Orion VS54 2502473740.66C-0.3316.421%D-21.458%C--13.4D-N/A14418.5h18.8D**114.4C--
VE-S Canis 2382265300.426D0.5617.845%D**12.832%D-6.6D--N/A2334.2h26.2T-146.7F--
MANA Anti-Personnel Turret 2022011241.621N/A0.6315.961%UN/A2010U10U7562200.1h34.2T*214.4T*
C-4 202177762.329B++1.3460.991%SN/A177A*25C30111h1.1B*1.8A+
Solstice VE3 1771771401.264B++0.2714.557%F13.559%D*12.8C-N/A17413.8h14.7C*100.7C
NSX Tanto 1791753580.489D0.5020.854%D--18.857%D--6.7D--N/A2326.3h23.8D**114D-
S1 2191692950.573C0.4252.12%D1.775%D21.1C6.3D--3288h6.5C*12.4C+
Pandora VX25 1271253010.415D0.5819.164%F-18.4%B*6.5D*N/A2319.2h5.1C26.6F-
Spear Anti-Vehicle Phalanx Turret 207125304.167C-3.1847.837%B1.6%D*25D16.4C--2975h14.3D*30D
NS Annihilator 2411162950.393C--0.6078.176%DN/A7.8D8.4C+20614.8h13.7D17.6D
Corvus VA55 1181162230.52D0.4716.842%D**20.69%C10.6D--N/A6010.9h15.8D*93.5D**
C75 Viper 119109912.111A++11.1219.409%F-N/A21.8C-2D*2265h7A36C++
VX29 Polaris 96931200.775D0.2219.612%D23.656%C++16.6D--N/A825.6h18.3F-93.2D-
NS-10 Burster 15690761.184B0.1920.814%D*1.111%D*3.8D-2.8C--5823.8h173.1D831.7D*
NSX Naginata 88871230.707D0.2814.125%F26.437%C18.5D-N/A694.7h14.3C101.1D-
NS-10 Burster 13980721.111C+0.1220.545%D**2.5%D--3.7D-2.7D-5221.9h187.6D-912.9F
Parallax VX3 7877671.149C--0.1629.585%D**62.338%F-9.4D*N/A788.2h4.2T14.1F*
Sticky Grenade 6767167N/A66.0156.568%B+N/A670DN/A45820.1h3.1D5.6C
Lancer VS22 129523150.165D0.8374.317%A++N/A5.4D--7.9D-2059.7h125.1T*168.3T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit793772,13848.8h
Anti-Vehicle MANA Turret98031.4h
Nanite Revive Grenade02,5380.7h
Medical Applicator3,3151,404,776112.4h
Spitfire Auto-Turret1453,5117h
Restoration Kit857981.4h
NS Patriot Flare Gun57081.3h
Ammunition Package17519,77910.9h
M12 Kobalt0580h
Shield Recharging Field28920,5769.2h
Medical Kit721,4161.4h
Anti-Infantry MANA Turret274391.1h
Hardlight Barrier17570.2h
Recon Detection Device271,2024.2h

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