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Signifer SipherKrais[YGF] SipherKrais
VS BR 59

KDR: 0.98

Score: 35.3m

Last Seen: Apr 18th, 2019 7:49 PM
- OFFLINE - 36 minute(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of You Got Flashed[YGF] You Got Flashed
VS outfit on Cobalt

Members: 3
Level Progress (to 60): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH Lasher X2 NS-11C L100 Python HEAT NS-15M2 VX6-7 SVA-88 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 1673TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.466%18.831%3291710189,4740.6300040.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%-0.707D--0.289C-0.254CHEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111-0.485D19.4-0.357C-91.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.526%1.935%434310327,803217212013.59254649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.387%-0.622D-0.431C--0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.639B+4.80.615B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.546%61.667%01103460361920.0165746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.673D-0.358C--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.455D4.4-0.38C-10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
16.706%23.077%0110349191120.0998902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.058F--1.695A++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.8-1.107D*4.60.043C+23.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
You Got Flashed[YGF] You Got Flashed
VS outfit on Cobalt

Members: 3
35.3m495.6%365 (21.9k)277 (16.6k)0.97823834,83835,6131.2947859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035198712.123%9.045%11003:347

13% Combat Medic37% Engineer31% Heavy Assault10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 3:38 PMDec 6th, 2014 8:26 PMApr 18th, 2019 3:30 PM (42m) (PST)Apr 18th, 2019 3:54 PM (17m) (PST)Apr 18th, 2019 3:49 PM (23m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4872252620.2740.2800.0251.5190.03353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,24313,49115,7521617191216,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2120.7h/88.4d 11,273 3,151 22,476 193.3k 3,021 6,436 4,173 62m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:5,393
Deaths:5,723
KDR:0.942
Accuracy:26.148% C++
HSR:4.042% C++
NS-15M2
D--
Kills:1,186
Deaths:1,934
KDR:0.613
Accuracy:18.837% D--
HSR:16.948% D--
SVA-88
C--
Kills:1,161
Deaths:1,850
KDR:0.628
Accuracy:16.077% D**
HSR:21.705% C--
VE-H Maw
D
Kills:618
Deaths:1,207
KDR:0.512
Accuracy:18.030% D**
HSR:20.388% D
Ursa
C
Kills:370
Deaths:572
KDR:0.647
Accuracy:15.373% D*
HSR:22.432% C
Flare VE6
C+
Kills:264
Deaths:346
KDR:0.763
Accuracy:14.505% D**
HSR:24.621% C+
Orion VS54
C-
Kills:247
Deaths:374
KDR:0.660
Accuracy:16.421% D-
HSR:21.458% C-
NSX Naginata
C+
Kills:87
Deaths:123
KDR:0.707
Accuracy:14.125% D**
HSR:26.437% C+
Kills:9,326
Deaths (as Heavy Assault):12,129
Deaths (to Heavy Assaults):8,477
KDR:0.7689
Kill Difference:2,803
Playtime:656.842 hours
Usage:31%
Score:8.188m
Score/min:208
Accuracy (listed only):17.439%
HSR (listed only):19.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,489
Deaths:2,131
KDR:0.699
Accuracy:18.005% D*
HSR:19.140% C+
VX6-7
C+
Kills:1,184
Deaths:2,039
KDR:0.581
Accuracy:16.466% D**
HSR:20.777% C+
Serpent VE92
C
Kills:451
Deaths:921
KDR:0.490
Accuracy:17.779% D*
HSR:18.625% C
Pulsar C
C
Kills:352
Deaths:565
KDR:0.623
Accuracy:17.903% D*
HSR:20.739% C
Solstice VE3
D--
Kills:177
Deaths:140
KDR:1.264
Accuracy:14.557% D**
HSR:13.559% D--
NSX Tanto
D-
Kills:175
Deaths:358
KDR:0.489
Accuracy:20.854% D--
HSR:18.857% D-
Pandora VX25
A++
Kills:91
Deaths:214
KDR:0.425
Accuracy:16.706% F--
HSR:23.077% A++
Kills:3,919
Deaths (as Engineer):6,368
Deaths (to Engineers):7,011
KDR:0.61542
Kill Difference:2,449
Playtime:784.514 hours
Usage:37%
Score:11.637m
Score/min:247
Accuracy (listed only):17.467%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,489
Deaths:2,131
KDR:0.699
Accuracy:18.005% D*
HSR:19.140% C+
VX6-7
C+
Kills:1,184
Deaths:2,039
KDR:0.581
Accuracy:16.466% D**
HSR:20.777% C+
Serpent VE92
C
Kills:451
Deaths:921
KDR:0.490
Accuracy:17.779% D*
HSR:18.625% C
Pulsar C
C
Kills:352
Deaths:565
KDR:0.623
Accuracy:17.903% D*
HSR:20.739% C
Solstice VE3
D--
Kills:177
Deaths:140
KDR:1.264
Accuracy:14.557% D**
HSR:13.559% D--
NSX Tanto
D-
Kills:175
Deaths:358
KDR:0.489
Accuracy:20.854% D--
HSR:18.857% D-
VE-S Canis
D-
Kills:144
Deaths:299
KDR:0.482
Accuracy:17.972% D**
HSR:12.500% D-
Pandora VX25
A++
Kills:91
Deaths:214
KDR:0.425
Accuracy:16.706% F--
HSR:23.077% A++
Kills:4,063
Deaths (as Light Assault):6,667
Deaths (to Light Assaults):5,971
KDR:0.60942
Kill Difference:2,604
Playtime:21.815 hours
Usage:1%
Score:0.149m
Score/min:113
Accuracy (listed only):17.530%
HSR (listed only):18.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,138
Deaths:2,111
KDR:0.539
Accuracy:17.250% D**
HSR:14.763% D-
VE-S Canis
D-
Kills:144
Deaths:299
KDR:0.482
Accuracy:17.972% D**
HSR:12.500% D-
Corvus VA55
C
Kills:116
Deaths:223
KDR:0.520
Accuracy:16.842% D**
HSR:20.690% C
Pandora VX25
A++
Kills:91
Deaths:214
KDR:0.425
Accuracy:16.706% F--
HSR:23.077% A++
Kills:1,489
Deaths (as Combat Medic):2,847
Deaths (to Combat Medics):3,271
KDR:0.52301
Kill Difference:1,358
Playtime:275.926 hours
Usage:13%
Score:11.493m
Score/min:694
Accuracy (listed only):17.193%
HSR (listed only):17.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:315
Deaths:402
KDR:0.784
Accuracy:33.759% B*
HSR:8.254% D**
VE-S Canis
D-
Kills:144
Deaths:299
KDR:0.482
Accuracy:17.972% D**
HSR:12.500% D-
Parallax VX3
D*
Kills:60
Deaths:59
KDR:1.017
Accuracy:30.546% D*
HSR:61.667% F-
Kills:519
Deaths (as Infiltrator):760
Deaths (to Infiltrators):6,655
KDR:0.68289
Kill Difference:241
Playtime:49.356 hours
Usage:2%
Score:0.297m
Score/min:100
Accuracy (listed only):27.426%
HSR (listed only):27.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:780
Deaths:647
KDR:1.206
Accuracy:10.423% F
HSR:18.205% C-
Nebula VM20
C
Kills:766
Deaths:661
KDR:1.159
Accuracy:10.733% F
HSR:19.321% C
Cosmos VM3
C+
Kills:617
Deaths:485
KDR:1.272
Accuracy:12.602% D-
HSR:18.963% C+
Cosmos VM3
C+
Kills:582
Deaths:485
KDR:1.200
Accuracy:12.888% D
HSR:19.244% C+
Comet VM2
C--
Kills:580
Deaths:835
KDR:0.695
Accuracy:37.932% C--
HSR:2.586% D-
Blueshift VM5
C++
Kills:535
Deaths:561
KDR:0.954
Accuracy:10.635% F-
HSR:22.056% C++
Blueshift VM5
C
Kills:513
Deaths:544
KDR:0.943
Accuracy:10.350% F-
HSR:18.908% C
Comet VM2
D
Kills:445
Deaths:804
KDR:0.553
Accuracy:38.601% D
HSR:2.921% D
NS-10 Burster
D*
Kills:73
Deaths:67
KDR:1.090
Accuracy:20.572% D*
HSR:1.370% D*
NS-10 Burster
D-
Kills:72
Deaths:63
KDR:1.143
Accuracy:20.232% D**
HSR:2.778% D-
Kills:4,963
Deaths (as MAX Suit):2,576
Deaths (to MAX Suits):2,320
KDR:1.92663
Kill Difference:2,387
Playtime:209.519 hours
Usage:10%
Score:3.489m
Score/min:278
Accuracy (listed only):18.497%
HSR (listed only):12.635%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:6,212
V. Kills:821 N/A
Deaths:460
KDR:13.504
Accuracy:35.866% D**
KPH:36 D
VKPH:4.800 D--
L100 Python HEAT
C
Kills:1,482
V. Kills:366 404%
Deaths:235
KDR:6.306
Accuracy:32.909% F-
KPH:24.100 C
VKPH:6 D*
C75 Viper
C
Kills:109
V. Kills:10 N/A
Deaths:9
KDR:12.111
Accuracy:19.409% F-
KPH:22 C
VKPH:2 D**
Kills:7,803 (7,803 + 0)
Deaths:704
KDR:11.084
VKDR:1.700
Vehicle Kills:1,197
Kill Difference:7,099
Playtime:239.098 hours
Usage:11%
Score:1.468m
Score/min:102
Driving Accuracy:19.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,0336,21246013.504C*12.5335.866%D**1.175%C35.9D4.8D--103172.8h4.5D12.5D*
Lasher X2 5,5235,3935,7230.942C+0.0426.148%C++4.042%C++30.7C++N/A106175.5h27.8D**106.4C
NS-11C 1,5191,4892,1310.699C0.2818.005%D*19.14%C+11.2DN/A31132.5h20.6D--114.7D--
L100 Python HEAT 1,8481,4822356.306B+5.3332.909%F-5.196%A++24.1C6D*9061.4h6.1C*18.6D--
NS-15M2 1,2411,1861,9340.613C--0.3718.837%D--16.948%D--13.1D--N/A3690.7h20.6F-109.3D*
VX6-7 1,2081,1842,0390.581C--0.4016.466%D**20.777%C+9.1D-N/A29130h19.8D*120F
SVA-88 1,1801,1611,8500.628C--0.3516.077%D**21.705%C--14.4D*N/A4980.4h18.5F-115.3F
H-V45 1,1551,1382,1110.539C-0.4417.25%D**14.763%D-8.8D--N/A41129h18.3F106.1D**
Frag Grenade 1,0291,01911019N/A1,018.0257.634%A++N/A636.9B++6.3C27851.6h3.1B++5.4B*
NS Decimator 1,1679591,6110.595C--0.3858.682%C3.754%A26.5C--5.7D*13736.2h5.8D9.8C-
Nebula VM20 7907806471.206C-0.2310.423%F18.205%C-19.7D-N/A7839.6h18.3C-175.2D*
Nebula VM20 7817666611.159C-0.1810.733%F19.321%C19D-N/A7140.4h19.6D182.6D**
Proximity Mine 7567551973.832C+2.8535.981%DN/A112.7C+N/A3586.7h2.1C--6D
VE-H Maw 6406181,2070.512D-0.4718.03%D**20.388%D10.6D*N/A2958.2h20.2F*112.1F-
Cosmos VM3 6246174851.272C0.2912.602%D-18.963%C+24.9CN/A10024.8h16.8D-133.2D
Cosmos VM3 5875824851.2C0.2212.888%D19.244%C+23.5CN/A9524.8h18.2D--141D
Comet VM2 9075808350.695C0.2837.932%C--2.586%D-7.5D4.2C+7577.6h41.2D**108.6D*
NS-R3 Swarm 1,0805741,1730.489C+0.4964.829%C*N/A7.7C+6.8C+8074.1h33.6C51.9C
Tank Mine 7935542012.756C++1.7821.805%D-N/A106.5C+46D7255.2h1.7B+7.6D
Blueshift VM5 5545355610.954D0.0210.635%F-22.056%C++17.1D--N/A6731.3h24.5F--230.2F**
Blueshift VM5 5205135440.943D0.0410.35%F-18.908%C16.9D--N/A7430.4h24.5F--237.2F*
Serpent VE92 4654519210.49C--0.4917.779%D*18.625%C5.6D--N/A2180.6h25.1F--141.2F-
Comet VM2 7164458040.553C--0.4338.601%D2.921%D5.9D--3.6D6075.6h53.7F-139F
Ursa 3763705720.647D0.3315.373%D*22.432%C14.9D-N/A5924.9h17.3F112.4D*
Pulsar C 3583525650.623C0.3617.903%D*20.739%C10.5DN/A5933.4h17.6D*98.3D--
NS-61 Emissary 3183154020.784C+0.1933.759%B*8.254%D**9.8D-N/A2932.3h14.1C++41.7B+
MANA Anti-Vehicle Turret 5463102241.384C--0.4149.48%C-4.839%B**3100C+2360C2768730.1h10.4D21.1D
Nemesis VSH9 4102845950.477C0.5054.432%D*1.056%D--14.5C+6.4D14319.6h7.7C**14.1C+
Flare VE6 2672643460.763D0.2214.505%D**24.621%C+20.3DN/A8613h14.3D--98.4D*
Orion VS54 2502473740.66C-0.3216.421%D-21.458%C-13.4DN/A13518.5h18.8D*114.4D-
MANA Anti-Personnel Turret 2022011231.634N/A0.6615.939%UN/A2010U10U7191800.1h34.1T*213.8T*
Solstice VE3 1771771401.264B++0.2914.557%D**13.559%D--13.7CN/A17412.9h14.7C**100.7C
NSX Tanto 1791753580.489D0.4920.854%D--18.857%D-6.7D--N/A2126.3h23.8D*114D*
S1 2191692950.573C+0.4152.12%C--1.775%D21.1C6.3D-3108h6.5C*12.4C++
C-4 174153702.186B+1.2159.15%SN/A170A*23.3C28000.9h1.2B+2A+
VE-S Canis 1481442990.482D0.5017.972%D**12.5%D-7.3D--N/A2619.8h25.6F**142.7F*
NS Annihilator 2411162950.393C-0.5978.176%DN/A7.8C--8.4C+20014.8h13.7D17.6D
Corvus VA55 1181162230.52D0.4616.842%D**20.69%C10.6D--N/A5810.9h15.8D*93.5D**
C75 Viper 119109912.111A++11.1319.409%F-N/A21.8C2D**2195h7A36C*
Spear Anti-Vehicle Phalanx Turret 174104293.586C--2.6146.874%C*1.923%D*24.2D16.3C-3154.3h14.6D*31.2D
Pandora VX25 93912140.425D0.5516.706%F--23.077%A++5.9D*N/A2215.5h4.6C+27.8F--
NSX Naginata 88871230.707D0.2714.125%D**26.437%C+18.5D-N/A634.7h14.3C101.1D-
NS-10 Burster 13073671.09C*0.1120.572%D*1.37%D*3.4D-2.6D5821.6h191.4D--930.2F
NS-10 Burster 12672631.143C++0.1620.232%D**2.778%D-3.6D-2.7D5319.8h185.8D918.2D**
Sticky Grenade 6767167N/A66.0256.568%B+N/A670C--N/A43720.1h3.1D5.6C+
Parallax VX3 6160591.017D0.0430.546%D*61.667%F-8.3D*N/A807.2h4.4T-14.4F**
Lancer VS22 129523150.165D0.8174.317%A++N/A5.4D--7.9D-2039.7h125.1T*168.3F*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator3,3031,393,039111.6h
Nanite Revive Grenade02,5200.7h
Anti-Vehicle MANA Turret97961.4h
NS Patriot Flare Gun57081.3h
Nano-Armor Kit681675,43542.3h
Restoration Kit857981.4h
Spitfire Auto-Turret932,2384.7h
M12 Kobalt0580h
Ammunition Package14717,1709.7h
Shield Recharging Field28620,5089.1h
Medical Kit631,1661.2h
Anti-Infantry MANA Turret274321.1h
Hardlight Barrier17570.2h
Recon Detection Device147172.7h

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