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Executor Destroyer SirBumSplater[D1RE] SirBumSplater
NC BR 146

KDR: 2.65

Score: 48.5m

Last Seen: Jul 8th, 2019 11:30 AM
- OFFLINE - 179 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Connery - Outfit Member of VenymNC[D1RE] VenymNC
NC outfit on Connery

Members: 40
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS The Moonshot Bouncing Betty Titan-150 HESH L100 Python HESH NC08 Mag-Scatter SAS-R Tank Mine MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,283,526 MLG Score: 1026
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.782%27.638%60230118422,2631.420291.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.312%0.122C+1.033B**-1.76F-HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.194C++13.10.085C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.574%1.599%65212125639222950.609968190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.116%-0.714D-0.009C+-0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.7-0.25C61.7-0.164C140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.952%2.997%14567120711,979126550679.46209236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.7%0.288C*0.281C*-0.922

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+6.60.47B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.645%10.118%430812065,159111822004.61449234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.164%-0.883D--1.399A1.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173-0.448C--46.1-0.155C126.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.685%66.36%4308120615,63629911235.22594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.923%-0.497D-0.047C+-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.067C+3.3-0.051C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.32%23.934%430412109151051220.869772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.301%-0.765D-1.835A++0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.266C5.4-0.11C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VenymNC[D1RE] VenymNC
NC outfit on Connery

Members: 40
48.5m285.5%209 (12.5k)198 (11.9k)2.6509180,79730,4793.17717146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214768624.006%23.685%56908:0435

10% Heavy Assault74% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:32 AMMar 22nd, 2019 9:39 AMJul 13th, 2019 1:49 PM (2d) (PST)Jul 8th, 2019 8:30 AM (7d) (PST)Jul 8th, 2019 7:30 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
580635170.3290.1240.0781.1010.0561026

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,7813,79830,983207566311,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4087h/170.3d 16,040 19,137 38,753 270k 5,115 13,717 13,773 142.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:239
Deaths:209
KDR:1.144
Accuracy:16.879% D**
HSR:20.502% D
NC6 Gauss SAW
C*
Kills:181
Deaths:98
KDR:1.847
Accuracy:14.179% D*
HSR:24.862% C*
EM1
D-
Kills:174
Deaths:395
KDR:0.441
Accuracy:11.941% F-
HSR:16.667% D-
MGR-L1 Promise
D--
Kills:117
Deaths:41
KDR:2.854
Accuracy:17.548% D*
HSR:17.094% D--
Kills:711
Deaths (as Heavy Assault):743
Deaths (to Heavy Assaults):7,391
KDR:0.95693
Kill Difference:32
Playtime:399.652 hours
Usage:10%
Score:4.940m
Score/min:206
Accuracy (listed only):15.137%
HSR (listed only):19.781%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:1,526
Deaths:723
KDR:2.111
Accuracy:21.862% D-
HSR:19.856% C
Blitz GD-10
C*
Kills:1,228
Deaths:1,042
KDR:1.179
Accuracy:17.817% D*
HSR:17.997% C*
NSX Tengu
C++
Kills:1,200
Deaths:707
KDR:1.697
Accuracy:26.151% D**
HSR:22% C++
AF-4 Cyclone
C+
Kills:1,194
Deaths:825
KDR:1.447
Accuracy:19.712% D*
HSR:18.593% C+
MKV Suppressed
B
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D**
HSR:21.691% B
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D--
HSR:21.355% B+
Gauss Compact S
C+
Kills:946
Deaths:850
KDR:1.113
Accuracy:19.591% D
HSR:18.499% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M
Tempest
C+
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.362% D*
HSR:21.503% C+
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D--
HSR:20.118% C+
NC12 Sweeper
B**
Kills:165
Deaths:206
KDR:0.801
Accuracy:26.554% D**
HSR:18.182% B**
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D*
HSR:26.230% B*
GD-66 Claw
D
Kills:61
Deaths:46
KDR:1.326
Accuracy:51.335% D
HSR:6.557% D**
Kills:10,885
Deaths (as Light Assault):8,139
Deaths (to Light Assaults):5,877
KDR:1.33739
Kill Difference:2,746
Playtime:480.459 hours
Usage:12%
Score:6.006m
Score/min:208
Accuracy (listed only):25.462%
HSR (listed only):19.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D**
Kills:5,916
Deaths:564
KDR:10.489
Accuracy:32.862% F
HSR:70.385% D**
NC08 Mag-Scatter
B*
Kills:2,571
Deaths:1,534
KDR:1.676
Accuracy:61.033% B*
HSR:13.302% C-
SAS-R
D
Kills:2,439
Deaths:793
KDR:3.076
Accuracy:30.426% D*
HSR:61.706% D
MGR-S1 Gladius
C
Kills:1,526
Deaths:723
KDR:2.111
Accuracy:21.862% D-
HSR:19.856% C
NS-44L Blackhand
B**
Kills:1,492
Deaths:1,222
KDR:1.221
Accuracy:38.423% C
HSR:57.306% B**
LA80
D--
Kills:1,378
Deaths:543
KDR:2.538
Accuracy:34.405% D--
HSR:63.643% F-
Blitz GD-10
C*
Kills:1,228
Deaths:1,042
KDR:1.179
Accuracy:17.817% D*
HSR:17.997% C*
AF-8 RailJack
C
Kills:1,212
Deaths:448
KDR:2.705
Accuracy:31.854% D
HSR:72.112% C
NSX Tengu
C++
Kills:1,200
Deaths:707
KDR:1.697
Accuracy:26.151% D**
HSR:22% C++
AF-4 Cyclone
C+
Kills:1,194
Deaths:825
KDR:1.447
Accuracy:19.712% D*
HSR:18.593% C+
EM4 Longshot
D--
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:32.722% D--
HSR:68.951% D*
NSX Daimyo
F
Kills:1,178
Deaths:253
KDR:4.656
Accuracy:30.051% F
HSR:86.927% F-
NS-61 Emissary
B+
Kills:1,178
Deaths:650
KDR:1.812
Accuracy:27.307% C+
HSR:19.694% B+
NSX Tomoe
C++
Kills:1,177
Deaths:556
KDR:2.117
Accuracy:19.009% F--
HSR:38.063% C++
AF-6 Shadow
C**
Kills:1,172
Deaths:379
KDR:3.092
Accuracy:27.467% D*
HSR:29.778% C**
Gauss SPR
C
Kills:1,171
Deaths:359
KDR:3.262
Accuracy:28.882% D
HSR:31.341% C
MKV Suppressed
B
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D**
HSR:21.691% B
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D--
HSR:21.355% B+
Impetus
B+
Kills:1,165
Deaths:183
KDR:6.366
Accuracy:25.675% D*
HSR:32.446% B+
NC14 Bolt Driver
C
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:33.082% C
HSR:64.655% D--
AF-18 Stalker
B+
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:18.505% F-
HSR:24.093% B+
NS-44 Commissioner
B*
Kills:1,158
Deaths:1,032
KDR:1.122
Accuracy:39.732% B+
HSR:27.979% B*
NS-30 Vandal
B*
Kills:1,155
Deaths:531
KDR:2.175
Accuracy:27.471% D-
HSR:33.680% B*
NS-45 Pilot
C
Kills:894
Deaths:674
KDR:1.326
Accuracy:27.224% D
HSR:23.937% C
NS-357 Underboss
B++
Kills:592
Deaths:515
KDR:1.150
Accuracy:39.214% C**
HSR:27.703% B++
Tempest
C+
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.362% D*
HSR:21.503% C+
NS-AM7 Archer
D-
Kills:201
Deaths:142
KDR:1.415
Accuracy:49.954% D*
HSR:9.950% D-
Ectoblaster
C++
Kills:163
Deaths:115
KDR:1.417
Accuracy:39.590% C++
HSR:4.908% D--
NC4 Mag-Shot
C+
Kills:155
Deaths:283
KDR:0.548
Accuracy:23.727% C--
HSR:19.355% C+
The Executive
D
Kills:81
Deaths:55
KDR:1.473
Accuracy:32.151% D
HSR:14.815% D*
NS CandyCannon 3000
C--
Kills:73
Deaths:303
KDR:0.241
Accuracy:29.896% C--
HSR:21.918% D
Kills:37,892
Deaths (as Infiltrator):17,583
Deaths (to Infiltrators):6,596
KDR:2.15504
Kill Difference:20,309
Playtime:3,033.928 hours
Usage:74%
Score:35.389m
Score/min:194
Accuracy (listed only):29.905%
HSR (listed only):34.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,448
Deaths:262
KDR:5.527
Accuracy:26.417% D--
HSR:31.216% C++
Warden
B**
Kills:1,144
Deaths:1,327
KDR:0.862
Accuracy:25.164% C
HSR:31.731% B**
Gauss Compact S
C+
Kills:946
Deaths:850
KDR:1.113
Accuracy:19.591% D
HSR:18.499% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D--
HSR:20.118% C+
NC12 Sweeper
B**
Kills:165
Deaths:206
KDR:0.801
Accuracy:26.554% D**
HSR:18.182% B**
GD Guardian
A
Kills:77
Deaths:27
KDR:2.852
Accuracy:32.007% C--
HSR:40.260% A
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D*
HSR:26.230% B*
GD-66 Claw
D
Kills:61
Deaths:46
KDR:1.326
Accuracy:51.335% D
HSR:6.557% D**
Kills:5,683
Deaths (as Engineer):5,005
Deaths (to Engineers):5,301
KDR:1.13546
Kill Difference:678
Playtime:157.231 hours
Usage:4%
Score:1.806m
Score/min:191
Accuracy (listed only):28.715%
HSR (listed only):23.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,526
Deaths:723
KDR:2.111
Accuracy:21.862% D-
HSR:19.856% C
Blitz GD-10
C*
Kills:1,228
Deaths:1,042
KDR:1.179
Accuracy:17.817% D*
HSR:17.997% C*
NSX Tengu
C++
Kills:1,200
Deaths:707
KDR:1.697
Accuracy:26.151% D**
HSR:22% C++
AF-4 Cyclone
C+
Kills:1,194
Deaths:825
KDR:1.447
Accuracy:19.712% D*
HSR:18.593% C+
MKV Suppressed
B
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D**
HSR:21.691% B
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D--
HSR:21.355% B+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M
Tempest
C+
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.362% D*
HSR:21.503% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
NC12 Sweeper
B**
Kills:165
Deaths:206
KDR:0.801
Accuracy:26.554% D**
HSR:18.182% B**
Reaper DMR
D
Kills:95
Deaths:87
KDR:1.092
Accuracy:19.945% D*
HSR:21.053% D
GD-66 Claw
D
Kills:61
Deaths:46
KDR:1.326
Accuracy:51.335% D
HSR:6.557% D**
Kills:9,495
Deaths (as Combat Medic):6,749
Deaths (to Combat Medics):2,781
KDR:1.40688
Kill Difference:2,746
Playtime:25.741 hours
Usage:1%
Score:0.282m
Score/min:182
Accuracy (listed only):27.146%
HSR (listed only):19.551%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:460
V. Kills:163 280%
Deaths:51
KDR:9.020
Accuracy:41.442% D-
KPH:62.700 C
VKPH:22.200 B+
M30 Mustang AH
D--
Kills:114
V. Kills:9 N/A
Deaths:69
KDR:1.652
Accuracy:47.765% D--
KPH:12.800 D--
VKPH:1 D*
M20 Kestrel
D-
Kills:112
V. Kills:97 114%
Deaths:95
KDR:1.179
Accuracy:27.595% C
KPH:4.800 D-
VKPH:4.200 D-
Vortek Rotary
D
Kills:103
V. Kills:106 96%
Deaths:142
KDR:0.725
Accuracy:26.973% D
KPH:3.700 D-
VKPH:3.800 D-
Hornet Missiles
B+
Kills:56
V. Kills:58 95%
Deaths:10
KDR:5.600
Accuracy:38.359% F--
KPH:53.200 C
VKPH:55.100 B+
Kills:845 (329 + 0)
Deaths:367
KDR:2.302
VKDR:1.180
Vehicle Kills:433
Kill Difference:478
Playtime:68.050 hours
Usage:2%
Score:0.378m
Score/min:93
Piloting Accuracy:26.973%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:2,719
V. Kills:668 406%
Deaths:170
KDR:15.994
Accuracy:44.929% C-
KPH:36.800 D
VKPH:9.100 C*
L100 Python HEAT
C++
Kills:1,444
V. Kills:684 211%
Deaths:131
KDR:11.023
Accuracy:48.772% C
KPH:26.500 C
VKPH:12.500 C++
L100 Python AP
C-
Kills:1,290
V. Kills:1,039 124%
Deaths:154
KDR:8.377
Accuracy:45.345% D*
KPH:19.200 D--
VKPH:15.500 C-
C75 Viper
C+
Kills:904
V. Kills:297 303%
Deaths:125
KDR:7.232
Accuracy:37.814% C+
KPH:22.800 C
VKPH:7.500 C+
Kills:6,357 (6,357 + 0)
Deaths:580
KDR:10.960
VKDR:4.634
Vehicle Kills:2,688
Kill Difference:5,777
Playtime:235.081 hours
Usage:6%
Score:2.099m
Score/min:149
Driving Accuracy:37.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C**
Kills:2,863
V. Kills:857 334%
Deaths:194
KDR:14.758
Accuracy:46.038% C+
KPH:31.700 C-
VKPH:9.500 C**
Titan-150 HEAT
C*
Kills:1,462
V. Kills:626 233%
Deaths:164
KDR:8.915
Accuracy:46.097% C+
KPH:23.200 C++
VKPH:9.900 C*
Titan-150 AP
C
Kills:1,297
V. Kills:882 147%
Deaths:190
KDR:6.826
Accuracy:43.619% D-
KPH:20 C-
VKPH:13.600 C
Enforcer ML85
U
Kills:209
V. Kills:532 39%
Deaths:20
KDR:10.450
Accuracy:67.753% M*
KPH:36.400 A+
VKPH:92.600 U
G40-F Ranger
B+
Kills:88
V. Kills:49 176%
Deaths:3
KDR:29.333
Accuracy:24.044% D--
KPH:47.500 B+
VKPH:26.500 B
Kills:5,919 (5,622 + 297)
Deaths:571
KDR:10.366
VKDR:5.159
Vehicle Kills:2,946
Kill Difference:5,348
Playtime:226.102 hours
Usage:6%
Score:2.259m
Score/min:166
Driving Accuracy:43.619%
Gunner Accuracy:24.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:76
V. Kills:16 447%
Deaths:9
KDR:8.444
Accuracy:67.553% A++
KPH:74.900 C--
VKPH:15.800 A++
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:1.778
Vehicle Kills:16
Kill Difference:67
Playtime:1.015 hours
Usage:0%
Score:0.024m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:67.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,487
V. Kills:459 323%
Deaths:152
KDR:9.783
Accuracy:42.926% B**
KPH:41 B++
VKPH:12.700 A++
M12 Kobalt
B+
Kills:1,188
V. Kills:55 N/A
Deaths:33
KDR:36
Accuracy:14.469% D
KPH:71.300 C**
VKPH:3.300 B+
M12 Kobalt
A
Kills:1,054
V. Kills:62 N/A
Deaths:26
KDR:40.539
Accuracy:20.182% B+
KPH:78.300 C*
VKPH:4.600 A
M20 Basilisk
A+
Kills:481
V. Kills:145 329%
Deaths:65
KDR:7.400
Accuracy:36.705% C+
KPH:37 A+
VKPH:11.200 B+
M20 Basilisk
A+
Kills:457
V. Kills:158 287%
Deaths:53
KDR:8.623
Accuracy:37.233% C+
KPH:36 A+
VKPH:12.500 A+
G40-F Ranger
B*
Kills:353
V. Kills:216 163%
Deaths:10
KDR:35.300
Accuracy:33.421% C++
KPH:24.200 B*
VKPH:14.800 B+
G30 Walker
C++
Kills:308
V. Kills:266 115%
Deaths:47
KDR:6.553
Accuracy:26.345% C
KPH:11.500 C-
VKPH:9.900 C++
G40-F Ranger
B+
Kills:272
V. Kills:163 166%
Deaths:6
KDR:45.333
Accuracy:31.786% C+
KPH:26.100 B+
VKPH:15.700 C**
M40 Fury
B
Kills:108
V. Kills:25 415%
Deaths:13
KDR:8.308
Accuracy:39.824% B+
KPH:47.700 C++
VKPH:11 B
Kills:5,708 (0 + 5,708)
Deaths:405
KDR:14.094
VKDR:3.825
Vehicle Kills:1,549
Kill Difference:5,303
Playtime:146.095 hours
Usage:4%
Score:1.782m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:39.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,9635,91656410.489A7.8432.862%F70.385%D**27.9D*N/A68211.9h3T*9.1T*
Bouncing Betty 2,8742,8713218.944A++6.2928.84%FN/A179.4B**N/A44816h1.8B+6.2D--
Titan-150 HESH 3,7202,86319414.758B+12.1146.038%C+1.467%C31.7C-9.5C**12590.4h4.7F10.2D--
L100 Python HESH 3,3872,71917015.994B+13.3444.929%C-1.508%C+36.8D9.1C*13973.8h4.8D**10.8D--
NC08 Mag-Scatter 2,5982,5711,5341.676C**0.9761.033%B*13.302%C-19.2DN/A58134.2h5.1D8.3C++
SAS-R 2,4582,4397933.076C*0.4330.426%D*61.706%D26.8C--N/A7491.1h3.1D**10D**
Tank Mine 2,4501,55014110.993S8.3425.053%DN/A182.4A+105.9A+13468.5h1.8C*7.4D
MGR-S1 Gladius 1,5431,5267232.111B+0.5421.862%D-19.856%C23C--N/A8966.4h13.6D62.2D
Hunter QCX 1,7311,5129871.532A1.1245.296%C++23.347%C+13.7C+2C+51110.3h7.9C+17.3C++
NS-44L Blackhand 1,5101,4921,2221.221C+1.4338.423%C57.306%B**16.5C-N/A4390.3h5.7D14.7C
M60-G Bulldog 1,9461,4871529.783A+7.1342.926%B**3.564%B+41B++12.6A++18436.3h9.4D21.9C*
Titan-150 HEAT 2,0881,4621648.915B*6.2646.097%C+4.583%B**23.2C++9.9C*13563.1h5.3C+11.5C++
MGR-M1 Bishop 1,4751,4482625.527A*2.8826.417%D--31.216%C++25.5CN/A6456.7h7.1C+27C
L100 Python HEAT 2,1281,44413111.023B*8.3748.772%C3.393%B+26.4C12.5C++14854.6h7.4D15.3D
LA80 1,3941,3785432.538C0.1134.405%D--63.643%F-23.3DN/A5359.2h3D*8.7D*
Titan-150 AP 2,1791,2971906.826C++4.1843.619%D-5.783%A++20C-13.6C18865h5.6C-12.9D-
L100 Python AP 2,3291,2901548.377B++5.7345.345%D*4.651%A19.2D--15.5C-16267.1h8.6D--19F-
Blitz GD-10 1,2471,2281,0421.179C*1.4717.817%D*17.997%C*16.2DN/A4975.7h22.1D*124.3D*
AF-8 RailJack 1,2211,2124482.705C++0.0531.854%D72.112%C17.2C--N/A5270.6h3.1D--9.7D
NSX Tengu 1,2171,2007071.697B+0.9526.151%D**22%C++16.2D-N/A4173.9h21.2D**81.2D**
AF-4 Cyclone 1,2081,1948251.447C++1.2019.712%D*18.593%C+21.5C--N/A6455.5h14.4D--73.1D-
M12 Kobalt 1,2431,1883336A*33.3514.469%D17.088%C71.1C*3.3B+18816.7h17.3B+119.2C++
EM4 Longshot 1,1861,1823913.023C+0.3732.722%D--68.951%D*20.5DN/A5157.6h2.9D*8.8D*
NSX Daimyo 1,1841,1782534.656B+2.0130.051%F86.927%F-24.3D-N/A7848.5h4.6F*15.3T
NS-61 Emissary 1,1951,1786501.812A+0.8427.307%C+19.694%B+14.4DN/A4081.6h18.5C-67.6C
NSX Tomoe 1,1901,1775562.117B+0.5319.009%F--38.063%C++20.8DN/A5056.6h19.8D*103.9F-
AF-6 Shadow 1,1791,1723793.092B++0.4427.467%D*29.778%C**19.4D-N/A4260.4h8.1F29.6D**
Gauss SPR 1,1831,1713593.262B**0.6128.882%D31.341%C24.8C+N/A6347.2h5.7C+19.7C+
MKV Suppressed 1,1951,1716231.88B**0.7718.805%D**21.691%B19.6DN/A4859.7h18.2D97D
NS-7 PDW 1,1841,1666811.712B**0.9419.689%D--21.355%B+17.8C-N/A5465.5h19.8D--100.7D
Impetus 1,1701,1651836.366A**3.7225.675%D*32.446%B+32CN/A7036.4h6D*23.4D*
NC14 Bolt Driver 1,1701,1604832.402B+0.2533.082%C64.655%D--19.4CN/A7459.8h3.3D10C--
AF-18 Stalker 1,1631,1588251.404C++1.2518.505%F-24.093%B+18.7DN/A4362h17D*91.8F-
NS-44 Commissioner 1,1661,1581,0321.122C++1.5339.732%B+27.979%B*12.4D-N/A3393.1h5D-12.7C+
NS-30 Vandal 1,1811,1555312.175C**0.4827.471%D-33.68%B*17.9D-N/A4364.5h8.4F-30.7D**
Warden 1,1691,1441,3270.862C+1.7925.164%C31.731%B**16.5CN/A5569.2h11.5C-45.6C+
M12 Kobalt 1,1161,0542640.538M**37.8920.182%B+16.793%C-78.1C*4.6A19613.5h20C+99.1C*
Frag Grenade 1,0331,02011020N/A1,017.3537.169%D*N/A275.7D-3.5D-8193.7h4.9D13.1D-
NC15 Phoenix 1,9359941496.671S4.0251.114%CN/A10.8C10.2C+12392.4h15.9D**31.1F
Gauss Compact S 9869468501.113C**1.5419.591%D18.499%C+12DN/A3578.9h13.3C--67.8C-
C75 Viper 1,2019041257.232B++4.5837.814%C+2.765%A++22.8C7.5C+14539.6h17.7D46.9C-
NS-45 Pilot 9048946741.326C++1.3227.224%D23.937%C11.8D--N/A3376h11.8F-43.2D**
Spear Anti-Vehicle Phalanx Turret 1,4508785017.56A+14.9142.383%C+3.417%C31.6C20.6C+24027.8h9.8C23.1C+
C-4 1,3438445951.418C+1.2324.27%CN/A69.2C40.9B*76112.2h2D-8.2D
Sticky Grenade 6946821682N/A679.3545.734%D-N/A568.3D-10C17221.2h3D6.5C--
NS Baron G5 6286147000.877C1.7741.334%C14.984%C++17D-N/A6936.1h5.8D-14.1C+
NS-357 Underboss 5975925151.15C*1.5039.214%C**27.703%B++10.8D--N/A3754.8h5.8D**14.7C
The Slasher 4924879650.505S2.1538.652%B8.83%C4.4C*N/A16110h2.5C6.5C+
M20 Basilisk 626481657.4A**4.7536.705%C+7.484%B+37A+11.2B+22913h76.3B++207.9B+
LA39 Bruiser 4914797050.679C-1.9732.59%F*29.436%M15D*N/A5131.9h5.3T*16.4T*
Breaker Rocket Pods 623460519.02C**6.3741.442%D-1.087%C++63C22.3B+3557.3h25.5D*61.4D-
M20 Basilisk 615457538.623M+5.9737.233%C+7.877%B++36A+12.4A+25012.7h68.8B*184.9B++
Tempest 3893861492.591B**0.0622.362%D*21.503%C+26.1D-N/A6514.8h12.6D*56.3D**
G40-F Ranger 5693531035.3U32.6533.421%C++N/A24.2B*14.8B+22314.6h132.8C*397.3C**
NS-R3 Swarm 6173112751.131A+1.5266.094%B+N/A6.5C6.4C+8547.5h35.1D53.1D
AC-X11 3153093870.798C1.8518.83%D*22.007%C+15DN/A7420.6h11.5C61.2D
G30 Walker 574308476.553A3.9026.345%C1.948%D--11.5C-9.9C++15926.8h363.1F--1378.4D**
Mag-Cutter 33830116,4750.018C+2.6341.439%B**N/A0.2DN/A11328h3.4C--8.3C++
G40-F Ranger 435272645.333U42.6831.786%C+N/A26.2B+15.7C**27210.4h119.4C*375.5C*
NS-15M2 2462392091.144C+1.5116.879%D**20.502%D12.3D--N/A5819.4h19.8F-117.4F
NS Decimator 3852281471.551B+1.1051.693%D*N/A18.7D--12.9C24812.2h9.3F**18T
Hawk GD-68 4582265650.4C--2.2559.17%C-2.212%C7.9D-8.1C14328.6h14.1F--23.9F--
Icikill 2252162,6800.081B+2.5741.838%B*8.333%C+0.6C+N/A1356.9h2.4C5.8B+
Mauler S6 2142102550.824C+1.8334.747%D20.952%B**17.1DN/A11312.3h5.8C16.6C
Enforcer ML85 7412092010.45B**7.8067.753%M*N/A36.7A+93.3U8495.7h26.7T*39.3C--
NS-AM7 Archer 3402011421.415A*1.2449.954%D*9.95%D-5.7C3.9B*4335.5h40.6D**81.4F-
NSX Amaterasu 2052003,9780.05C+2.6030.048%C**14.5%C+0.4DN/A1538.9h3.1C++10.4B+
Aspis Anti-Aircraft Phalanx Turret 4101981711.647M++9.0026.195%C+N/A11.9C++12.8C**22016.6h169.9C-648.6C+
NC05 Jackhammer 1971972160.912C1.7437.04%D-16.244%B15.4D--N/A6212.8h7.7F-20.7D*
NC6 Gauss SAW 188181981.847B++0.8014.179%D*24.862%C*12.6D-N/A23514.4h14.5D--102.3D--
AF-22 Crow 3601804850.371C2.2861.882%DN/A8.7D8.7C10720.8h15F-24.3F--
EM1 1791743950.441D2.2111.941%F-16.667%D-11.4D--N/A6015.3h22.6D--189.2F--
Razor GD-23 1741691291.31B+1.3419.359%D--20.118%C+13.7DN/A7312.3h13.6C+70.4C
G40-F Ranger 2601681168U165.3529.504%DN/A50.9C*27.9C++5863.3h53.5B*181.3B+
NC12 Sweeper 1681652060.801C1.8526.554%D**18.182%B**14.3D-N/A3711.5h5.5D20.9D*
Ectoblaster 1681631151.417A+1.2339.59%C++4.908%D--10.9D--N/A3514.9h21.7C+54.8C+
C-4 ARX 237156523B+0.3527.979%BN/A74.3D38.6C*5312.1h2.3T-8.3F--
NC4 Mag-Shot 1621552830.548C2.1023.727%C--19.355%C+13.7DN/A9611.3h13.1D*55.3D
Xiphos Anti-Personnel Phalanx Tower 1521501150A147.3515.797%D*N/A750A*10C**21630.2h1.4B*8.9B+
NS Campion 1431434,3870.033C2.6240.563%B++6.993%C0.2CN/A1598.1h2.4C+6B+
Orbital Strike Uplink 2041311131N/A128.35951.111%UN/A655U365U32070.2h3.3T*0.3T*
MGR-L1 Promise 124117412.854A0.2017.548%D*17.094%D--16.5D-1C**1247.1h21.5D*122.5D*
M30 Mustang AH 123114691.652C-1.0047.765%D--N/A12.8D--1D*788.9h16D-33.6D--
M20 Kestrel 209112951.179C1.4727.595%CN/A4.8D-4.2D-4123.1h283.7F--1027.9F--
M40 Fury 133108138.308B+5.6639.824%B+2.778%B**47C++10.9B3522.3h13.8C+34.8B
Vortek Rotary 2091031420.725C1.9326.973%D3.884%B**3.7D-3.8D-5027.6h223.4F**828.2F**
Reaper DMR 9695871.092C+1.5619.945%D*21.053%D17.3D-N/A865.5h9.2B46.1C
Rocklet Rifle 20292641.438A+1.2165.129%A+N/A35.4B++42.3A++9752.6h45.7C--70.2C*
G40-F Ranger 13788329.333M**26.6824.044%D--N/A46.3B+25.8C**4131.9h58B+241.3C*
The Executive 8481551.473C++1.1832.151%D14.815%D*15D-N/A315.4h11.6T*36.2T
AF-41 Hacksaw 7878292.69C++0.0431.458%C+16.667%B+30C+N/A1932.6h9.1D28.9C
GD Guardian 7877272.852C**0.2032.007%C--40.26%A22.6D--N/A613.4h11.8F*36.9F-
C85 Canister-H 927698.444C5.7967.553%A++10.526%C+76C--16A++4001h10D14.8C+
NS CandyCannon 3000 74733030.241D2.4129.896%C--21.918%D3.7DN/A820h5.1C+17.1C+
Spear Anti-Vehicle Phalanx Tower 10765232.5B*29.8556.808%B*N/A46.4C+30C++3661.4h7.8C**13.8B+
AF-19 Mercenary 64611110.55C2.1016.656%D*26.23%B*7.8DN/A4227.8h20.4D**122.6D*
GD-66 Claw 6461461.326C++1.3251.335%D6.557%D**14.9D--N/A834.1h4.1F-8D*
MANA Anti-Vehicle Turret 10357193S0.3546.841%B*3.509%C570D--460F--1167060.1h11.3B*24.2A
Hornet Missiles 11456105.6C++2.9538.359%F--1.786%C++50.9C52.7B+6341.1h15.4D-40F-
AF-41 Hacksaw 5555291.897C+0.7529.195%C27.273%M**21.2DN/A1292.6h10.9D**37.5D--
M12 Kobalt 5651317C14.3521.702%C+15.686%C--46.4D--4.5C+2261.1h49.1T*226.3F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,6652.1h
Nanite Revive Grenade03850.1h
Anti-Vehicle MANA Turret52600.4h
Medical Kit554,6794.9h
Xiphos Anti-Personnel Tower12211.3h
Rampart Wall04945.3h
Sunderer Garage0821.4h
Bunker1530.7h
Cortium Silo01951.1h
Repair Module03741.8h
Turret AI Module34032.4h
Structure Shield Module02211.5h
Skywall Shield Emitter22311.1h
Hoplon Anti-Aircraft Phalanx Tower01591h
Restoration Kit13560.3h
Blast Wall01841.2h
Welding Device07,7470.6h
Deconstruction Tool04,6551.3h
Spear Anti-Vehicle Tower01671h
Spitfire Auto-Turret245380.9h
Recon Detection Device340110,576137.1h
Ammunition Package231,9411h
Nano-Armor Kit151321,11017h
Medical Applicator7336,8252.2h
Pain Spire0800.4h
Nano-Repair Grenade07700.2h
Solid Wall1810.7h
Elysium Spawn Tube0640.5h
Vehicle Gate11661.8h
Orbital Strike Target Designator61171.4h
WLT-Howler Mining Laser1698,72519.3h
Infantry Tower01011.7h

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