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Deputy Director Destroyer SirBumSplater[CH61] SirBumSplater
NC BR 89

KDR: 2.53

Score: 43.1m

Last Seen: Nov 12th, 2018 7:24 AM
- OFFLINE - 196.6 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Briggs - Outfit Member of CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 42
Level Progress (to 90): 60%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS The Moonshot Bouncing Betty Titan-150 HESH L100 Python HESH SAS-R Hunter QCX M60-G Bulldog Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,204,713 MLG Score: 963
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.617%27.827%6022899320,8501.473191.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.341%0.114C+1.141B**-1.849F-HEAD ++ (~17.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.199C++130.092C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.713%1.613%68210195588832920.631222190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.071%-0.709D--0.003C+-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.7-0.254C61.6-0.171C139.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.534%3.133%14107101411,426123548699.25182235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%0.263C*0.309C*-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+6.60.472B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.691%9.851%386710144,568106519954.2892229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.194%-0.972D--1.444A0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.1-0.527D46-0.18C133.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.2%65.811%3868101312,9312800844.61821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%-0.587D-0.091C+-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.118C+3.4-0.081C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.079%24.169%38641017902929210.970936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.771D-1.956A++0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.271C5.4-0.11C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 42
43.1m274.5%208 (12.5k)196 (11.8k)2.5334470,87827,9773.0655589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1021658423.655%23.224%54907:5233

10% Heavy Assault72% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:32 AMNov 4th, 2017 2:29 PMNov 19th, 2018 2:59 PM (15h) (PST)Nov 12th, 2018 6:35 AM (8d) (PST)Nov 12th, 2018 3:24 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
588645240.3220.1270.0751.0430.058963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2823,84031,442198463311,758

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3667h/152.8d 14,887 16,461 34,442 229.6k 4,755 12,197 12,761 129.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:230
Deaths:208
KDR:1.106
Accuracy:16.888% D*
HSR:20.870% D
NC05 Jackhammer
B
Kills:184
Deaths:214
KDR:0.860
Accuracy:36.769% D-
HSR:16.304% B
NC6 Gauss SAW
C**
Kills:181
Deaths:97
KDR:1.866
Accuracy:14.158% D--
HSR:24.862% C**
EM1
D
Kills:174
Deaths:395
KDR:0.441
Accuracy:11.941% F-
HSR:16.667% D
Kills:769
Deaths (as Heavy Assault):914
Deaths (to Heavy Assaults):6,673
KDR:0.84136
Kill Difference:145
Playtime:375.658 hours
Usage:10%
Score:4.503m
Score/min:200
Accuracy (listed only):19.939%
HSR (listed only):19.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D-
HSR:18.509% C-
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
Blitz GD-10
C**
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% C**
Gauss Compact S
C++
Kills:913
Deaths:824
KDR:1.108
Accuracy:19.510% D
HSR:18.510% C++
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C+
HSR:14.984% C++
LA39 Bruiser
M++
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F--
HSR:29.498% M++
Tempest
C*
Kills:318
Deaths:133
KDR:2.391
Accuracy:22.739% D--
HSR:22.327% C*
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:10,324
Deaths (as Light Assault):7,880
Deaths (to Light Assaults):5,440
KDR:1.31015
Kill Difference:2,444
Playtime:478.340 hours
Usage:13%
Score:5.955m
Score/min:207
Accuracy (listed only):25.344%
HSR (listed only):19.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D*
Kills:3,535
Deaths:415
KDR:8.518
Accuracy:31.730% F-
HSR:71.033% D*
SAS-R
D
Kills:2,361
Deaths:783
KDR:3.015
Accuracy:30.435% D*
HSR:61.796% D
NS-44L Blackhand
B**
Kills:1,414
Deaths:1,201
KDR:1.177
Accuracy:38.589% C
HSR:57.709% B**
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D-
HSR:18.509% C-
AF-8 RailJack
C
Kills:1,186
Deaths:445
KDR:2.665
Accuracy:31.857% D
HSR:72.091% C
EM4 Longshot
D--
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:32.725% D--
HSR:68.951% D*
NSX Tomoe
C++
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:19.018% F-
HSR:38.107% C++
AF-6 Shadow
B
Kills:1,172
Deaths:379
KDR:3.092
Accuracy:27.476% D*
HSR:29.778% B
Gauss SPR
C
Kills:1,171
Deaths:359
KDR:3.262
Accuracy:28.882% D
HSR:31.341% C
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NSX Daimyo
F
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.046% F
HSR:86.986% F-
LA80
D--
Kills:1,168
Deaths:519
KDR:2.250
Accuracy:34.098% D--
HSR:63.099% F-
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
Impetus
B+
Kills:1,161
Deaths:183
KDR:6.344
Accuracy:25.661% D**
HSR:32.300% B+
NC14 Bolt Driver
C
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:33.082% C
HSR:64.655% D--
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
NS-44 Commissioner
B*
Kills:1,158
Deaths:1,032
KDR:1.122
Accuracy:39.732% B+
HSR:27.979% B*
AF-18 Stalker
B+
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:18.501% F
HSR:24.093% B+
NS-30 Vandal
B*
Kills:1,153
Deaths:531
KDR:2.171
Accuracy:27.475% D-
HSR:33.651% B*
Blitz GD-10
C**
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% C**
NS-61 Emissary
B+
Kills:1,019
Deaths:599
KDR:1.701
Accuracy:27.693% C+
HSR:19.823% B+
NS-45 Pilot
C
Kills:735
Deaths:600
KDR:1.225
Accuracy:26.721% D
HSR:22.857% C
NS-357 Underboss
B*
Kills:581
Deaths:504
KDR:1.153
Accuracy:39.162% B+
HSR:27.711% B*
Tempest
C*
Kills:318
Deaths:133
KDR:2.391
Accuracy:22.739% D--
HSR:22.327% C*
NS-AM7 Archer
D-
Kills:165
Deaths:128
KDR:1.289
Accuracy:49.549% D*
HSR:9.697% D-
Ectoblaster
C+
Kills:163
Deaths:115
KDR:1.417
Accuracy:39.590% C+
HSR:4.908% D-
NC4 Mag-Shot
C+
Kills:155
Deaths:283
KDR:0.548
Accuracy:23.727% C-
HSR:19.355% C+
NS CandyCannon 3000
C-
Kills:73
Deaths:303
KDR:0.241
Accuracy:29.896% C-
HSR:21.918% D-
Kills:31,567
Deaths (as Infiltrator):15,405
Deaths (to Infiltrators):6,172
KDR:2.04914
Kill Difference:16,162
Playtime:2,649.629 hours
Usage:72%
Score:30.658m
Score/min:193
Accuracy (listed only):28.681%
HSR (listed only):35.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,178
Deaths:213
KDR:5.531
Accuracy:26.252% D--
HSR:31.155% C++
Warden
B**
Kills:1,144
Deaths:1,327
KDR:0.862
Accuracy:25.164% C
HSR:31.731% B**
Gauss Compact S
C++
Kills:913
Deaths:824
KDR:1.108
Accuracy:19.510% D
HSR:18.510% C++
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C+
HSR:14.984% C++
LA39 Bruiser
M++
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F--
HSR:29.498% M++
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A
GD Guardian
A
Kills:77
Deaths:27
KDR:2.852
Accuracy:32.007% C
HSR:40.260% A
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:5,367
Deaths (as Engineer):4,925
Deaths (to Engineers):4,975
KDR:1.08975
Kill Difference:442
Playtime:147.569 hours
Usage:4%
Score:1.697m
Score/min:192
Accuracy (listed only):28.569%
HSR (listed only):23.311%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D-
HSR:18.509% C-
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
Blitz GD-10
C**
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% C**
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C+
HSR:14.984% C++
LA39 Bruiser
M++
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F--
HSR:29.498% M++
Tempest
C*
Kills:318
Deaths:133
KDR:2.391
Accuracy:22.739% D--
HSR:22.327% C*
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
NC12 Sweeper
A
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A
Reaper DMR
C--
Kills:95
Deaths:87
KDR:1.092
Accuracy:19.945% D*
HSR:21.053% C--
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:8,967
Deaths (as Combat Medic):6,516
Deaths (to Combat Medics):2,450
KDR:1.37615
Kill Difference:2,451
Playtime:25.004 hours
Usage:1%
Score:0.276m
Score/min:184
Accuracy (listed only):27.008%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:460
V. Kills:163 280%
Deaths:51
KDR:9.020
Accuracy:41.457% D-
KPH:63 C
VKPH:22.300 B+
M20 Kestrel
C
Kills:112
V. Kills:97 114%
Deaths:95
KDR:1.179
Accuracy:27.595% C
KPH:4.800 D--
VKPH:4.200 D*
M30 Mustang AH
D-
Kills:108
V. Kills:9 N/A
Deaths:64
KDR:1.688
Accuracy:48.788% D-
KPH:12.900 D--
VKPH:1.100 D*
Vortek Rotary
D
Kills:98
V. Kills:103 94%
Deaths:139
KDR:0.705
Accuracy:27.114% D
KPH:3.600 D-
VKPH:3.800 D--
Hornet Missiles
B+
Kills:52
V. Kills:56 91%
Deaths:10
KDR:5.200
Accuracy:38.922% F--
KPH:49.400 C
VKPH:53.200 B+
Kills:830 (318 + 0)
Deaths:359
KDR:2.312
VKDR:1.192
Vehicle Kills:428
Kill Difference:471
Playtime:66.921 hours
Usage:2%
Score:0.365m
Score/min:91
Piloting Accuracy:27.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:2,473
V. Kills:604 409%
Deaths:163
KDR:15.172
Accuracy:44.285% C-
KPH:35.800 D
VKPH:8.700 C*
L100 Python AP
C-
Kills:1,271
V. Kills:1,034 123%
Deaths:153
KDR:8.307
Accuracy:45.375% D*
KPH:19 D-
VKPH:15.500 C-
L100 Python HEAT
C++
Kills:1,253
V. Kills:599 209%
Deaths:124
KDR:10.105
Accuracy:47.649% C
KPH:25 C
VKPH:11.900 C++
C75 Viper
C+
Kills:904
V. Kills:297 303%
Deaths:125
KDR:7.232
Accuracy:37.814% C+
KPH:22.800 C
VKPH:7.500 C+
Kills:5,901 (5,901 + 0)
Deaths:565
KDR:10.444
VKDR:4.485
Vehicle Kills:2,534
Kill Difference:5,336
Playtime:225.603 hours
Usage:6%
Score:1.957m
Score/min:145
Driving Accuracy:37.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C**
Kills:2,769
V. Kills:816 339%
Deaths:185
KDR:14.968
Accuracy:45.558% C+
KPH:31.700 C--
VKPH:9.300 C**
Titan-150 HEAT
C**
Kills:1,459
V. Kills:623 234%
Deaths:164
KDR:8.896
Accuracy:46.004% C+
KPH:23.200 C*
VKPH:9.900 C**
Titan-150 AP
C+
Kills:1,297
V. Kills:882 147%
Deaths:190
KDR:6.826
Accuracy:43.619% D
KPH:20 C
VKPH:13.600 C+
Enforcer ML85
U
Kills:209
V. Kills:532 39%
Deaths:20
KDR:10.450
Accuracy:67.722% M++
KPH:36.400 A+
VKPH:92.700 U
G40-F Ranger
C*
Kills:77
V. Kills:43 175%
Deaths:3
KDR:25.667
Accuracy:22.567% D--
KPH:46.100 C*
VKPH:25.700 C++
Kills:5,811 (5,525 + 286)
Deaths:562
KDR:10.340
VKDR:5.153
Vehicle Kills:2,896
Kill Difference:5,249
Playtime:222.751 hours
Usage:6%
Score:2.204m
Score/min:165
Driving Accuracy:43.619%
Gunner Accuracy:22.567%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,485
V. Kills:457 324%
Deaths:152
KDR:9.770
Accuracy:42.899% B*
KPH:41.100 B++
VKPH:12.600 A++
M12 Kobalt
B+
Kills:1,183
V. Kills:54 N/A
Deaths:33
KDR:35.849
Accuracy:14.405% D
KPH:71.200 C**
VKPH:3.200 B+
M12 Kobalt
A
Kills:808
V. Kills:48 N/A
Deaths:21
KDR:38.476
Accuracy:20.238% B+
KPH:80.800 C**
VKPH:4.800 A
M20 Basilisk
A+
Kills:427
V. Kills:144 294%
Deaths:52
KDR:8.212
Accuracy:36.582% C+
KPH:36.300 A+
VKPH:12.200 A
G30 Walker
C++
Kills:308
V. Kills:266 115%
Deaths:47
KDR:6.553
Accuracy:26.310% C
KPH:11.600 C-
VKPH:10 C++
G40-F Ranger
B+
Kills:272
V. Kills:163 166%
Deaths:6
KDR:45.333
Accuracy:31.745% C+
KPH:26.800 B+
VKPH:16.100 C++
M20 Basilisk
B+
Kills:250
V. Kills:93 266%
Deaths:55
KDR:4.545
Accuracy:30.333% D-
KPH:27.600 B+
VKPH:10.300 C*
G40-F Ranger
B+
Kills:185
V. Kills:116 158%
Deaths:7
KDR:26.429
Accuracy:30.129% C+
KPH:20.700 B+
VKPH:13 C**
M40 Fury
B
Kills:107
V. Kills:24 428%
Deaths:13
KDR:8.231
Accuracy:39.246% B+
KPH:48.400 C++
VKPH:10.800 B
Kills:5,025 (0 + 5,025)
Deaths:386
KDR:13.018
VKDR:3.536
Vehicle Kills:1,365
Kill Difference:4,639
Playtime:131.510 hours
Usage:4%
Score:1.556m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:39.246%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 3,5513,5354158.518B*5.9831.73%F-71.033%D*27D*N/A63130.7h3T*9.4T*
Bouncing Betty 2,7962,7933158.867A+6.3329.101%FN/A179AN/A44215.6h1.8B+6.2D--
Titan-150 HESH 3,5852,76918514.968B+12.4345.558%C+1.517%C31.7C--9.3C**12387.4h4.6D*10D-
L100 Python HESH 3,0772,47316315.172B+12.6444.285%C-1.617%C+35.8D8.7C*13369.1h4.8D**10.9D--
SAS-R 2,3792,3617833.015C++0.4830.435%D*61.796%D26.7C--N/A7388.5h3.1D*10D*
Hunter QCX 1,7301,5119841.536A1.0045.262%C++23.296%C13.7C+2C+51110.1h7.8C+17.3C++
M60-G Bulldog 1,9421,4851529.77A+7.2442.899%B*3.569%B+41B++12.6A++18436.2h9.4D21.9C*
Titan-150 HEAT 2,0821,4591648.896B*6.3646.004%C+4.592%B*23.2C*9.9C**13462.9h5.3C+11.5C++
NS-44L Blackhand 1,4291,4141,2011.177C+1.3638.589%C57.709%B**16.2C-N/A4287.4h5.6C14.6C
Tank Mine 2,1641,3511409.65M**7.1225.797%DN/A173.2A+104.2A+13177.8h1.9C++7.4C-
Titan-150 AP 2,1791,2971906.826C*4.2943.619%D5.783%A+20C13.6C+18665h5.6C+12.9C--
L100 Python AP 2,3051,2711538.307B**5.7745.375%D*4.721%B**19.1D-15.5C-16066.7h8.7D-19.2D**
L100 Python HEAT 1,8521,25312410.105B**7.5747.649%C3.911%B*25C11.9C++14250.2h7.3D15.2D
MGR-S1 Gladius 1,2351,2215892.073B+0.4621.598%D-18.509%C-22.5C--N/A9454.2h13.4D62D
AF-8 RailJack 1,1931,1864452.665C++0.1331.857%D72.091%C17.2C--N/A5268.9h3.1D--9.6D
M12 Kobalt 1,2371,1833335.848A*33.3114.405%D17.075%C71.3C**3.3B+18616.6h17.2B+119.4C++
EM4 Longshot 1,1861,1823913.023C+0.4932.725%D--68.951%D*20.5DN/A5057.6h2.9D--8.8D--
MGR-M1 Bishop 1,1951,1782135.531A*3.0026.252%D--31.155%C++24.9CN/A5747.4h7.2C27.4C-
NSX Tomoe 1,1861,1735532.121C**0.4119.018%F-38.107%C++21DN/A5055.9h19.7D*103.6F-
AF-6 Shadow 1,1791,1723793.092B*0.5627.476%D*29.778%B19.4D-N/A4260.4h8.1F29.6D**
Gauss SPR 1,1831,1713593.262B**0.7328.882%D31.341%C24.8C+N/A6347.2h5.7C+19.7C+
MKV Suppressed 1,1951,1716231.88B**0.6518.805%D*21.691%B+19.6C--N/A4759.7h18.2D97D
NSX Tengu 1,1851,1686951.681B+0.8526.056%D**21.661%C++16.1D-N/A4072.7h21.4F81.9D**
NSX Daimyo 1,1741,1682524.635B+2.1030.046%F86.986%F-24.4D-N/A7847.9h4.6F*15.3F**
LA80 1,1791,1685192.25C-0.2834.098%D--63.099%F-23.2DN/A5250.3h2.9D--8.6D--
NS-7 PDW 1,1841,1666811.712B**0.8219.689%D-21.355%B+17.8CN/A5465.5h19.8D-100.7D
Impetus 1,1661,1611836.344M3.8125.661%D**32.3%B+32CN/A7036.3h6D*23.4D*
NC14 Bolt Driver 1,1701,1604832.402B+0.1333.082%C64.655%D--19.5CN/A7359.6h3.3D10C-
AF-4 Cyclone 1,1721,1598031.443C*1.0919.598%D*18.637%C+21.4C-N/A6254.2h14.3D-73D
NS-44 Commissioner 1,1661,1581,0321.122C*1.4139.732%B+27.979%B*12.4D-N/A3393.1h5D-12.7C+
AF-18 Stalker 1,1631,1588251.404C++1.1318.501%F24.093%B+18.7DN/A4362h17D*91.7F
NS-30 Vandal 1,1791,1535312.171C**0.3627.475%D-33.651%B*17.9D-N/A4364.3h8.4F-30.6D*
Blitz GD-10 1,1701,1539981.155C++1.3817.617%D*18.213%C**15.9DN/A4872.3h22.2D*126.1D*
Warden 1,1691,1441,3270.862C+1.6725.164%C31.731%B**16.5CN/A5469.2h11.5C45.6C+
NS-61 Emissary 1,0331,0195991.701A0.8327.693%C+19.823%B+13.9DN/A3973.4h18.6C-67.3C
Frag Grenade 1,0191,00611006N/A1,003.4737.08%D*N/A271.9D--3.5D8083.7h4.9D-13.1D--
Gauss Compact S 9519138241.108C*1.4319.51%D18.51%C++12C--N/A3476.4h13.4C--68.6C-
C75 Viper 1,2019041257.232B+4.7037.814%C+2.765%A++22.8C7.5C+14239.6h17.7D46.9C-
NC15 Phoenix 1,7218571426.035S3.5051.128%CN/A10.1C10.2C+11684.8h16.7F32.7F
C-4 1,3398405951.412C+1.1224.226%C+N/A68.9C40.9B*74312.2h2D8.2C-
Spear Anti-Vehicle Phalanx Turret 1,3528154816.979A++14.4541.523%C+3.558%C30.8C-20.3C+23826.5h9.8C+23.6C+
M12 Kobalt 8568082138.476M++35.9420.238%B+16.584%C--80.8C**4.8A19410h19.1C+94.5C**
NS-45 Pilot 7397356001.225C+1.3126.721%D22.857%C10.4D--N/A2970.8h11.4F42.8D**
NS Baron G5 6286147000.877C1.6641.334%C+14.984%C++17DN/A6836.1h5.8D14.1C+
NS-357 Underboss 5865815041.153C*1.3839.162%B+27.711%B*10.7D--N/A3754.1h5.7D*14.7C+
The Slasher 4894849430.513S2.0238.645%C**8.678%C4.6C++N/A17105.5h2.5C+6.5C*
LA39 Bruiser 4904787030.68C-1.8532.547%F--29.498%M++15D--N/A4931.9h5.3T*16.4T*
Breaker Rocket Pods 623460519.02C**6.4941.457%D-1.087%C+63C22.3B+3507.3h25.3D--61.1D-
M20 Basilisk 571427528.212M+5.6836.582%C+8.197%B*36.2A+12.2A24811.8h66.2B+181B++
Tempest 3213181332.391B**0.1422.739%D--22.327%C*24.7D-N/A6112.9h12.5D*54.8D*
Sticky Grenade 3203111311N/A308.4743.687%D--N/A518.3D--15B17360.6h3D7D
AC-X11 3153093870.798C1.7418.83%D*22.007%C+15DN/A7120.6h11.5C61.2C-
G30 Walker 574308476.553A++4.0226.31%C1.948%D--11.6C-10C++15926.6h361F-1372.3D**
Mag-Cutter 33830116,4750.018C+2.5241.439%B**N/A0.2C-N/A11327.8h3.4C-8.3B
G40-F Ranger 435272645.333U42.8031.745%C+N/A26.9B+16.1C++27210.1h115.7C**364.5C**
NS-R3 Swarm 5352612640.989A1.5465.936%B++N/A6.1C6.4C+8143.1h37.2D56.5C--
M20 Basilisk 343250554.545B*2.0130.333%D-6.8%B27.5B+10.2C*2199.1h78.4C++258.3C++
NS-15M2 2362302081.106C+1.4316.888%D*20.87%D12.1D*N/A5419h19.7F-116.7F
Hawk GD-68 4582265650.4D2.1359.17%C-2.212%C7.9D8.1C14228.6h14.1F--23.9F--
Mauler S6 2142102550.824C+1.7134.773%D20.952%B**17.2DN/A10512.2h5.8C-16.5C
Enforcer ML85 7412092010.45A7.9267.722%M++N/A36.7A+93.3U8455.7h26.6T39.3C-
NSX Amaterasu 2052003,9780.05C+2.4830.048%C++14.5%C+0.4DN/A1538.9h3.1C++10.4B+
G40-F Ranger 301185726.429S23.9030.129%C+N/A20.8B++13C**1778.9h132.5C*439.7C**
NC05 Jackhammer 1841842140.86C1.6736.769%D-16.304%B14.8D--N/A5812.4h7.9F-21.4D*
NC6 Gauss SAW 188181971.866B++0.6714.158%D--24.862%C**12.7D-N/A21714.3h14.3D-101.3D-
AF-22 Crow 3601804850.371C-2.1661.882%DN/A8.7C-8.7C10620.8h15F-24.3F--
Aspis Anti-Aircraft Phalanx Turret 3761771710.412M+7.8825.416%C+N/A11.2C+12.6C*21715.8h174.8D687.8C+
EM1 1791743950.441D2.0911.941%F-16.667%D11.4D-N/A5915.3h22.6D--189.2F--
Razor GD-23 1741691291.31B+1.2219.359%D-20.118%C+13.7C--N/A7012.3h13.6C+70.4C
NS-AM7 Archer 2841651281.289A*1.2449.549%D*9.697%D-5.3C3.8B+4231.3h41.6D**83.9F-
Ectoblaster 1681631151.417B*1.1239.59%C+4.908%D-10.9D--N/A3514.9h21.7C54.8C+
Icikill 1701621,7330.093B++2.4438.693%B+9.259%C+0.7CN/A2229.2h2.3C+6B+
NC12 Sweeper 1631612050.785C1.7525.833%F18.634%A14.2DN/A3611.3h5.4D21.1D**
G40-F Ranger 2421561156U153.4728.686%DN/A52C**28.7C++6173h48.7B**169.6B+
NC4 Mag-Shot 1621552830.548C1.9923.727%C-19.355%C+13.7DN/A9011.3h13.1D-55.3C+
C-4 ARX 202134433.116B++0.5827.993%B+N/A70.5D-35.8C+5181.9h2.3F**8.1F-
NS Decimator 2121241141.088C++1.4552.83%D--N/A16.1D--11.4C-2367.7h11.1T*20.9T*
Xiphos Anti-Personnel Phalanx Tower 1211191119B**116.4710.206%F-N/A595A10C**18040.2h1B+9.8B*
M20 Kestrel 209112951.179C1.3527.595%CN/A4.8D--4.2D*4023.1h283.7F-1027.9F-
M30 Mustang AH 117108641.688C0.8548.788%D-N/A12.9D--1.1D*788.4h16D--32.9D--
M40 Fury 131107138.231B5.7039.246%B+2.804%B**48.6C++10.9B3522.2h13C++33.2B+
Vortek Rotary 201981390.705C1.8327.114%D4.082%B**3.6D-3.8D--4927.1h232.1F**856F**
Reaper DMR 9695871.092C+1.4419.945%D*21.053%C--17.3DN/A785.5h9.2B46.1C
Orbital Strike Uplink 12781181N/A78.47778.125%UN/A405U230U30380.2h3.1T*0.4T*
G40-F Ranger 12077325.667A**23.1322.567%D--N/A45.3C*25.3C+3781.7h55.1B+244.3C++
GD Guardian 7877272.852B+0.3232.007%C40.26%A22.6D-N/A603.4h11.8F*36.9F-
NS CandyCannon 3000 74733030.241D2.2929.896%C-21.918%D-3.7DN/A820h5.1C+17.1C+
Rocklet Rifle 16071611.164B*1.3762.795%AN/A30.9C**38.7B**8582.3h47.3D75.3C++
AF-19 Mercenary 64611110.55C1.9816.656%D--26.23%B*7.9DN/A3947.7h20.4D*122.6D*
NS Campion 55552,8980.019D2.5130.993%C+14.545%B+0.1CN/A0385.9h2.3C+7.5C**
GD-66 Claw 5653441.205C+1.3350.567%D5.66%F13.9D--N/A803.8h4.2F--8.3D*
Hornet Missiles 10852105.2C++2.6738.922%F--1.923%C++47.3C50.9B+5891.1h16.1D--41.4F--
M12 Kobalt 5550316.667C+14.1321.631%C+16%C-45.5D*4.5C++2191.1h48.8T*225.7F*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13560.3h
Pain Spire0520.3h
Anti-Vehicle MANA Turret42460.4h
Spawn Beacon181,6191.8h
Turret AI Module33632.2h
Structure Shield Module02021.4h
Repair Module03231.6h
Cortium Silo01801h
Skywall Shield Emitter22041h
Blast Wall01561.1h
Nanite Revive Grenade03760.1h
Medical Kit503,7764.1h
Welding Device06,0280.4h
Deconstruction Tool04,6551.3h
Spear Anti-Vehicle Tower01440.9h
Spitfire Auto-Turret245250.9h
Sunderer Garage0751.2h
Bunker1520.7h
Rampart Wall04885.3h
Hoplon Anti-Aircraft Phalanx Tower01400.9h
Xiphos Anti-Personnel Tower11921.2h
Recon Detection Device30090,956114.2h
Ammunition Package211,7540.9h
Nano-Armor Kit144295,18415.7h
Medical Applicator6936,0112.2h
Elysium Spawn Tube0510.4h
Vehicle Gate01271.4h
Infantry Tower0841.5h
WLT-Howler Mining Laser949,3429.6h
Nano-Repair Grenade04420.1h
Orbital Strike Target Designator5640.9h

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