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Executor Destroyer SirBumSplater[CH61] SirBumSplater
NC BR 145

KDR: 2.65

Score: 48.3m

Last Seen: Mar 21st, 2019 10:50 AM
- OFFLINE - 16.3 hour(s)

Prestige 1, Battle Rank 100 (145 total) - New Conglomerate on Briggs - Outfit Officer of CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS The Moonshot Bouncing Betty Titan-150 HESH L100 Python HESH NC08 Mag-Scatter SAS-R Tank Mine Hunter QCX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,281,024 MLG Score: 1024
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.785%27.651%60230100322,1871.419241.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.31%0.125C++1.076B**-1.788F-HEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.2C++13.10.09C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.581%1.599%65210315639212950.611292190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.113%-0.704D--0.002C+-0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
201.7-0.244C61.7-0.162C140

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.946%3.002%14557102611,958126450609.46044236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%0.294C*0.262C*-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.61B+6.60.471B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.696%10.037%429810255,131111721944.59355234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.146%-0.875D--1.406A1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.4-0.474D46.3-0.183C127.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.664%66.298%4298102515,46529781205.19308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.922%-0.519D-0.052C+-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.078C+3.4-0.057C+7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.273%24.013%429410299121050220.868571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.282%-0.773D-1.897A++0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.269C5.4-0.108C+11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 34
48.3m285.6%209 (12.5k)198 (11.9k)2.6453880,40130,3933.17195145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1033763724.023%23.609%56708:0035

10% Heavy Assault74% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:32 AMNov 4th, 2017 2:29 PMMar 21st, 2019 10:03 AM (2d) (PST)Mar 21st, 2019 10:32 AM (2d) (PST)Mar 21st, 2019 6:50 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
581645170.3300.1250.0781.1030.0561024

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8513,81031,041207566311,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4064.8h/169.4d 16,004 18,982 38,552 268.9k 5,101 13,668 13,735 141.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:238
Deaths:209
KDR:1.139
Accuracy:16.863% D*
HSR:20.588% D
NC05 Jackhammer
C**
Kills:195
Deaths:216
KDR:0.903
Accuracy:37.057% D-
HSR:15.897% C**
NC6 Gauss SAW
C**
Kills:181
Deaths:97
KDR:1.866
Accuracy:14.158% D--
HSR:24.862% C**
EM1
D
Kills:174
Deaths:395
KDR:0.441
Accuracy:11.941% F
HSR:16.667% D
MGR-L1 Promise
D
Kills:106
Deaths:33
KDR:3.212
Accuracy:17.739% D*
HSR:18.868% D
Kills:894
Deaths (as Heavy Assault):950
Deaths (to Heavy Assaults):7,374
KDR:0.94105
Kill Difference:56
Playtime:397.616 hours
Usage:10%
Score:4.921m
Score/min:206
Accuracy (listed only):19.552%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:1,483
Deaths:702
KDR:2.113
Accuracy:21.877% D-
HSR:19.622% C
Blitz GD-10
C*
Kills:1,226
Deaths:1,041
KDR:1.178
Accuracy:17.807% D*
HSR:17.945% C*
NSX Tengu
C*
Kills:1,195
Deaths:701
KDR:1.705
Accuracy:26.133% D**
HSR:22.008% C*
AF-4 Cyclone
C+
Kills:1,194
Deaths:824
KDR:1.449
Accuracy:19.717% D--
HSR:18.593% C+
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
Gauss Compact S
C+
Kills:937
Deaths:843
KDR:1.112
Accuracy:19.596% D
HSR:18.677% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M+
Tempest
C++
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.438% D*
HSR:21.503% C++
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A
Kills:164
Deaths:206
KDR:0.796
Accuracy:26.393% D**
HSR:18.293% A
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:59
Deaths:46
KDR:1.283
Accuracy:51.148% D
HSR:6.780% D**
Kills:10,823
Deaths (as Light Assault):8,103
Deaths (to Light Assaults):5,862
KDR:1.33568
Kill Difference:2,720
Playtime:479.909 hours
Usage:12%
Score:5.995m
Score/min:208
Accuracy (listed only):25.445%
HSR (listed only):20.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D**
Kills:5,745
Deaths:552
KDR:10.408
Accuracy:32.820% F
HSR:70.339% D**
NC08 Mag-Scatter
B*
Kills:2,558
Deaths:1,525
KDR:1.677
Accuracy:60.999% B*
HSR:13.213% C-
SAS-R
D
Kills:2,439
Deaths:793
KDR:3.076
Accuracy:30.426% D*
HSR:61.706% D
NS-44L Blackhand
B**
Kills:1,486
Deaths:1,220
KDR:1.218
Accuracy:38.449% C
HSR:57.402% B**
MGR-S1 Gladius
C
Kills:1,483
Deaths:702
KDR:2.113
Accuracy:21.877% D-
HSR:19.622% C
LA80
D--
Kills:1,378
Deaths:543
KDR:2.538
Accuracy:34.405% D--
HSR:63.643% F
Blitz GD-10
C*
Kills:1,226
Deaths:1,041
KDR:1.178
Accuracy:17.807% D*
HSR:17.945% C*
AF-8 RailJack
C
Kills:1,212
Deaths:448
KDR:2.705
Accuracy:31.854% D
HSR:72.112% C
NSX Tengu
C*
Kills:1,195
Deaths:701
KDR:1.705
Accuracy:26.133% D**
HSR:22.008% C*
AF-4 Cyclone
C+
Kills:1,194
Deaths:824
KDR:1.449
Accuracy:19.717% D--
HSR:18.593% C+
EM4 Longshot
D--
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:32.722% D--
HSR:68.951% D*
NS-61 Emissary
B+
Kills:1,178
Deaths:650
KDR:1.812
Accuracy:27.307% C+
HSR:19.694% B+
NSX Daimyo
F
Kills:1,178
Deaths:253
KDR:4.656
Accuracy:30.051% F
HSR:86.927% F-
NSX Tomoe
C++
Kills:1,177
Deaths:556
KDR:2.117
Accuracy:19.009% F--
HSR:38.063% C++
AF-6 Shadow
C**
Kills:1,172
Deaths:379
KDR:3.092
Accuracy:27.467% D*
HSR:29.778% C**
Gauss SPR
C
Kills:1,171
Deaths:359
KDR:3.262
Accuracy:28.882% D
HSR:31.341% C
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
Impetus
B+
Kills:1,165
Deaths:183
KDR:6.366
Accuracy:25.675% D*
HSR:32.446% B+
NC14 Bolt Driver
C
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:33.082% C
HSR:64.655% D--
NS-44 Commissioner
B*
Kills:1,158
Deaths:1,032
KDR:1.122
Accuracy:39.732% B+
HSR:27.979% B*
AF-18 Stalker
B+
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:18.505% F-
HSR:24.093% B+
NS-30 Vandal
B*
Kills:1,155
Deaths:531
KDR:2.175
Accuracy:27.471% D-
HSR:33.680% B*
NS-45 Pilot
C+
Kills:883
Deaths:669
KDR:1.320
Accuracy:27.208% D
HSR:24.009% C+
NS-357 Underboss
B*
Kills:592
Deaths:515
KDR:1.150
Accuracy:39.214% B
HSR:27.703% B*
Tempest
C++
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.438% D*
HSR:21.503% C++
NS-AM7 Archer
D-
Kills:200
Deaths:142
KDR:1.408
Accuracy:49.945% D*
HSR:10% D-
Ectoblaster
C+
Kills:163
Deaths:115
KDR:1.417
Accuracy:39.590% C+
HSR:4.908% D--
NC4 Mag-Shot
C+
Kills:155
Deaths:283
KDR:0.548
Accuracy:23.727% C--
HSR:19.355% C+
The Executive
D
Kills:81
Deaths:55
KDR:1.473
Accuracy:32.151% D
HSR:14.815% D*
NS CandyCannon 3000
C--
Kills:73
Deaths:303
KDR:0.241
Accuracy:29.896% C--
HSR:21.918% D
Kills:37,640
Deaths (as Infiltrator):17,526
Deaths (to Infiltrators):6,572
KDR:2.14767
Kill Difference:20,114
Playtime:3,018.269 hours
Usage:74%
Score:35.242m
Score/min:195
Accuracy (listed only):29.905%
HSR (listed only):34.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,447
Deaths:262
KDR:5.523
Accuracy:26.412% D--
HSR:31.168% C++
Warden
B**
Kills:1,144
Deaths:1,327
KDR:0.862
Accuracy:25.164% C
HSR:31.731% B**
Gauss Compact S
C+
Kills:937
Deaths:843
KDR:1.112
Accuracy:19.596% D
HSR:18.677% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M+
AC-X11
C+
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C+
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A
Kills:164
Deaths:206
KDR:0.796
Accuracy:26.393% D**
HSR:18.293% A
GD Guardian
A+
Kills:77
Deaths:27
KDR:2.852
Accuracy:32.007% C--
HSR:40.260% A+
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:59
Deaths:46
KDR:1.283
Accuracy:51.148% D
HSR:6.780% D**
Kills:5,670
Deaths (as Engineer):4,998
Deaths (to Engineers):5,292
KDR:1.13445
Kill Difference:672
Playtime:156.690 hours
Usage:4%
Score:1.803m
Score/min:192
Accuracy (listed only):28.686%
HSR (listed only):23.386%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:1,483
Deaths:702
KDR:2.113
Accuracy:21.877% D-
HSR:19.622% C
Blitz GD-10
C*
Kills:1,226
Deaths:1,041
KDR:1.178
Accuracy:17.807% D*
HSR:17.945% C*
NSX Tengu
C*
Kills:1,195
Deaths:701
KDR:1.705
Accuracy:26.133% D**
HSR:22.008% C*
AF-4 Cyclone
C+
Kills:1,194
Deaths:824
KDR:1.449
Accuracy:19.717% D--
HSR:18.593% C+
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:479
Deaths:705
KDR:0.679
Accuracy:32.590% F*
HSR:29.436% M+
Tempest
C++
Kills:386
Deaths:149
KDR:2.591
Accuracy:22.438% D*
HSR:21.503% C++
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.747% D
HSR:20.952% B**
NC12 Sweeper
A
Kills:164
Deaths:206
KDR:0.796
Accuracy:26.393% D**
HSR:18.293% A
Reaper DMR
C--
Kills:95
Deaths:87
KDR:1.092
Accuracy:19.945% D*
HSR:21.053% C--
GD-66 Claw
D
Kills:59
Deaths:46
KDR:1.283
Accuracy:51.148% D
HSR:6.780% D**
Kills:9,442
Deaths (as Combat Medic):6,720
Deaths (to Combat Medics):2,770
KDR:1.40506
Kill Difference:2,722
Playtime:25.521 hours
Usage:1%
Score:0.280m
Score/min:183
Accuracy (listed only):27.125%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:460
V. Kills:163 280%
Deaths:51
KDR:9.020
Accuracy:41.442% D-
KPH:62.700 C
VKPH:22.200 B+
M30 Mustang AH
D--
Kills:114
V. Kills:9 N/A
Deaths:69
KDR:1.652
Accuracy:47.765% D--
KPH:12.800 D--
VKPH:1 D*
M20 Kestrel
D-
Kills:112
V. Kills:97 114%
Deaths:95
KDR:1.179
Accuracy:27.595% C
KPH:4.800 D-
VKPH:4.200 D-
Vortek Rotary
D
Kills:103
V. Kills:106 96%
Deaths:142
KDR:0.725
Accuracy:26.981% D
KPH:3.700 D-
VKPH:3.800 D-
Hornet Missiles
B+
Kills:56
V. Kills:58 95%
Deaths:10
KDR:5.600
Accuracy:38.359% F--
KPH:53.200 C
VKPH:55.100 B+
Kills:845 (329 + 0)
Deaths:367
KDR:2.302
VKDR:1.180
Vehicle Kills:433
Kill Difference:478
Playtime:68.042 hours
Usage:2%
Score:0.378m
Score/min:93
Piloting Accuracy:26.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:2,719
V. Kills:668 406%
Deaths:170
KDR:15.994
Accuracy:44.929% C
KPH:36.800 D
VKPH:9.100 C*
L100 Python HEAT
C**
Kills:1,423
V. Kills:677 210%
Deaths:131
KDR:10.863
Accuracy:48.807% C+
KPH:26.400 C
VKPH:12.600 C**
L100 Python AP
C-
Kills:1,290
V. Kills:1,039 124%
Deaths:154
KDR:8.377
Accuracy:45.345% D*
KPH:19.200 D-
VKPH:15.500 C-
C75 Viper
C+
Kills:904
V. Kills:297 303%
Deaths:125
KDR:7.232
Accuracy:37.814% C+
KPH:22.800 C
VKPH:7.500 C+
Kills:6,336 (6,336 + 0)
Deaths:580
KDR:10.924
VKDR:4.622
Vehicle Kills:2,681
Kill Difference:5,756
Playtime:234.359 hours
Usage:6%
Score:2.093m
Score/min:149
Driving Accuracy:37.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B
Kills:2,863
V. Kills:857 334%
Deaths:194
KDR:14.758
Accuracy:46.038% C+
KPH:31.700 C-
VKPH:9.500 B
Titan-150 HEAT
C*
Kills:1,462
V. Kills:626 233%
Deaths:164
KDR:8.915
Accuracy:46.097% C+
KPH:23.200 C*
VKPH:9.900 C*
Titan-150 AP
C+
Kills:1,297
V. Kills:882 147%
Deaths:190
KDR:6.826
Accuracy:43.619% D-
KPH:20 C
VKPH:13.600 C+
Enforcer ML85
U
Kills:209
V. Kills:532 39%
Deaths:20
KDR:10.450
Accuracy:67.753% M++
KPH:36.400 A+
VKPH:92.600 U
G40-F Ranger
B+
Kills:88
V. Kills:49 176%
Deaths:3
KDR:29.333
Accuracy:24.044% D*
KPH:47.500 B+
VKPH:26.500 C**
Kills:5,919 (5,622 + 297)
Deaths:571
KDR:10.366
VKDR:5.159
Vehicle Kills:2,946
Kill Difference:5,348
Playtime:226.102 hours
Usage:6%
Score:2.259m
Score/min:166
Driving Accuracy:43.619%
Gunner Accuracy:24.044%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:76
V. Kills:16 447%
Deaths:9
KDR:8.444
Accuracy:67.553% A++
KPH:74.900 D
VKPH:15.800 A++
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:1.778
Vehicle Kills:16
Kill Difference:67
Playtime:1.015 hours
Usage:0%
Score:0.024m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:67.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,487
V. Kills:459 323%
Deaths:152
KDR:9.783
Accuracy:42.926% B**
KPH:41 B++
VKPH:12.700 A++
M12 Kobalt
B+
Kills:1,188
V. Kills:55 N/A
Deaths:33
KDR:36
Accuracy:14.469% D
KPH:71.300 C**
VKPH:3.300 B+
M12 Kobalt
A+
Kills:1,027
V. Kills:62 N/A
Deaths:26
KDR:39.500
Accuracy:20.444% B+
KPH:79.500 C**
VKPH:4.800 A+
M20 Basilisk
A+
Kills:480
V. Kills:145 329%
Deaths:65
KDR:7.385
Accuracy:36.703% C+
KPH:37 A+
VKPH:11.200 B+
M20 Basilisk
A+
Kills:457
V. Kills:158 287%
Deaths:53
KDR:8.623
Accuracy:37.233% C+
KPH:36 A+
VKPH:12.500 A+
G40-F Ranger
B*
Kills:345
V. Kills:210 164%
Deaths:10
KDR:34.500
Accuracy:33.480% C*
KPH:24.100 B*
VKPH:14.700 B+
G30 Walker
C++
Kills:308
V. Kills:266 115%
Deaths:47
KDR:6.553
Accuracy:26.345% C
KPH:11.500 C-
VKPH:9.900 C++
G40-F Ranger
B+
Kills:272
V. Kills:163 166%
Deaths:6
KDR:45.333
Accuracy:31.807% C+
KPH:26.200 B+
VKPH:15.700 C*
M40 Fury
B+
Kills:108
V. Kills:25 415%
Deaths:13
KDR:8.308
Accuracy:39.824% B+
KPH:47.700 C++
VKPH:11 B+
Kills:5,672 (0 + 5,672)
Deaths:405
KDR:14.005
VKDR:3.810
Vehicle Kills:1,543
Kill Difference:5,267
Playtime:145.255 hours
Usage:4%
Score:1.775m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:39.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 5,7895,74555210.408A7.7632.82%F70.339%D**27.9D*N/A68205.7h3T*9.2T*
Bouncing Betty 2,8672,8643218.922A++6.2828.868%FN/A179AN/A44716h1.8B+6.2D--
Titan-150 HESH 3,7202,86319414.758B+12.1146.038%C+1.467%C31.7C-9.5B12590.4h4.7D**10.2D-
L100 Python HESH 3,3872,71917015.994B+13.3544.929%C1.508%C+36.8D9.1C*13973.8h4.8D**10.8D--
NC08 Mag-Scatter 2,5852,5581,5251.677C**0.9760.999%B*13.213%C-19.4DN/A59131.9h5.1D8.3C++
SAS-R 2,4582,4397933.076C*0.4330.426%D*61.706%D26.8C--N/A7491.1h3.1D*10D*
Tank Mine 2,4411,54314110.943S8.3025.086%DN/A181.5A++105.6A+13488.5h1.8C**7.4C-
Hunter QCX 1,7311,5129871.532A1.1145.296%C++23.347%C+13.7C+2C+51110.3h7.9C+17.3C++
M60-G Bulldog 1,9461,4871529.783A++7.1442.926%B**3.564%B+41B++12.6A++18436.3h9.4D21.9C*
NS-44L Blackhand 1,5031,4861,2201.218C++1.4338.449%C57.402%B**16.5C-N/A4390.1h5.7D14.7C
MGR-S1 Gladius 1,5001,4837022.113B+0.5321.877%D-19.622%C23C-N/A9064.6h13.6D62.1D
Titan-150 HEAT 2,0881,4621648.915B*6.2746.097%C+4.583%B**23.2C*9.9C*13563.1h5.3C+11.5C++
MGR-M1 Bishop 1,4741,4472625.523A*2.8826.412%D--31.168%C++25.5CN/A6456.7h7.1C+27C
L100 Python HEAT 2,1001,42313110.863B*8.2248.807%C+3.443%B+26.4C12.6C**14953.8h7.4D15.2D
LA80 1,3941,3785432.538C0.1134.405%D--63.643%F23.3DN/A5359.2h3D*8.7D*
Titan-150 AP 2,1791,2971906.826C*4.1843.619%D-5.783%A++20C13.6C+18865h5.6C12.9D
L100 Python AP 2,3291,2901548.377B*5.7345.345%D*4.651%B**19.2D-15.5C-16267.1h8.6D-19D**
Blitz GD-10 1,2451,2261,0411.178C++1.4717.807%D*17.945%C*16.2DN/A4975.6h22.1D*124.2D--
AF-8 RailJack 1,2211,2124482.705C++0.0631.854%D72.112%C17.2C-N/A5270.6h3.1D-9.7D
NSX Tengu 1,2121,1957011.705B+0.9426.133%D**22.008%C*16.2DN/A4173.7h21.2D**81.3D**
AF-4 Cyclone 1,2081,1948241.449C*1.2019.717%D--18.593%C+21.6C-N/A6455.4h14.4D-73D
M12 Kobalt 1,2431,1883336A*33.3514.469%D17.088%C71.1C**3.3B+18816.7h17.3B+119.2C++
EM4 Longshot 1,1861,1823913.023C+0.3832.722%D--68.951%D*20.5DN/A5157.6h2.9D*8.8D--
NS-61 Emissary 1,1951,1786501.812A+0.8327.307%C+19.694%B+14.4DN/A4081.6h18.5C-67.6C
NSX Daimyo 1,1841,1782534.656B2.0130.051%F86.927%F-24.3D-N/A7848.5h4.6F--15.3F**
NSX Tomoe 1,1901,1775562.117B0.5319.009%F--38.063%C++20.8DN/A5056.6h19.8D*103.9F-
AF-6 Shadow 1,1791,1723793.092B*0.4527.467%D*29.778%C**19.4D-N/A4260.4h8.1F29.6D**
Gauss SPR 1,1831,1713593.262B**0.6228.882%D31.341%C24.8C+N/A6347.2h5.7C+19.7C+
MKV Suppressed 1,1951,1716231.88B**0.7718.805%D*21.691%B+19.6C--N/A4859.7h18.2C--97D
NS-7 PDW 1,1841,1666811.712B**0.9319.689%D-21.355%B+17.8CN/A5465.5h19.8D-100.7D
Impetus 1,1701,1651836.366M++3.7225.675%D*32.446%B+32CN/A7036.4h6D--23.4D*
NC14 Bolt Driver 1,1701,1604832.402B0.2433.082%C64.655%D--19.4CN/A7459.8h3.3D10C-
NS-44 Commissioner 1,1661,1581,0321.122C*1.5239.732%B+27.979%B*12.4D-N/A3393.1h5D-12.7C+
AF-18 Stalker 1,1631,1588251.404C++1.2418.505%F-24.093%B+18.7DN/A4362h17D*91.8F
NS-30 Vandal 1,1811,1555312.175B0.4727.471%D-33.68%B*17.9D-N/A4364.5h8.4F30.7D*
Warden 1,1691,1441,3270.862C+1.7825.164%C31.731%B**16.5CN/A5569.2h11.5C45.6C+
M12 Kobalt 1,0891,0272639.5M++36.8520.444%B+16.65%C-79.6C**4.8A+20012.9h20.2C+98.8C*
Frag Grenade 1,0331,02011020N/A1,017.3537.169%D--N/A275.7D-3.5D8183.7h4.9D-13.1D-
NC15 Phoenix 1,9249871496.624S3.9851.088%CN/A10.7C10.2C+12292.1h15.9D**31.2D**
Gauss Compact S 9769378431.112C**1.5319.596%D18.677%C+11.9C--N/A3578.5h13.3C-67.8C
C75 Viper 1,2019041257.232B*4.5937.814%C+2.765%A++22.8C7.5C+14539.6h17.7D46.9C
NS-45 Pilot 8928836691.32C++1.3327.208%D24.009%C+11.7D--N/A3375.6h11.7F43.1D*
Spear Anti-Vehicle Phalanx Turret 1,4508785017.56A++14.9142.388%C+3.417%C31.6C20.6C+24027.8h9.8C+23.1C+
C-4 1,3438445951.418C+1.2324.27%CN/A69.2C+40.9B*76112.2h2D8.2D
Sticky Grenade 6886761676N/A673.3545.815%DN/A563.3D-10C17361.2h3D6.5C-
NS Baron G5 6286147000.877C1.7741.334%C14.984%C++17DN/A6936.1h5.8D14.1C+
NS-357 Underboss 5975925151.15C*1.5039.214%B27.703%B*10.8D--N/A3754.8h5.8D*14.7C
The Slasher 4924879650.505S2.1438.652%C**8.83%C4.4C*N/A16110h2.5C+6.5C*
M20 Basilisk 625480657.385A**4.7436.703%C+7.292%B+36.9A+11.2B+22913h76.5B+208.4B+
LA39 Bruiser 4914797050.679C-1.9732.59%F*29.436%M+15D--N/A5131.9h5.3T*16.4T*
Breaker Rocket Pods 623460519.02B6.3741.442%D-1.087%C+63C22.3B+3557.3h25.5D--61.4D-
M20 Basilisk 615457538.623M+5.9837.233%C+7.877%B++36A+12.4A25012.7h68.8B*184.9B++
Tempest 3893861492.591B**0.0522.438%D*21.503%C++26.3DN/A6514.7h12.5D**55.8D**
G40-F Ranger 5553451034.5U31.8533.48%C*N/A24.1B*14.7B+22314.3h133.6C*399B
NS-R3 Swarm 6153102751.127A++1.5266.087%B+N/A6.5C6.4C+8547.4h35.2D53.2C
AC-X11 3153093870.798C1.8518.83%D*22.007%C+15DN/A7420.6h11.5C61.2C
G30 Walker 574308476.553A++3.9126.345%C1.948%D--11.5C-9.9C++15926.8h363.1F-1378.4D*
Mag-Cutter 33830116,4750.018C+2.6341.439%B**N/A0.2C-N/A11328h3.4C-8.3C**
G40-F Ranger 435272645.333U42.6931.807%C+N/A26.2B+15.7C*27110.4h119.3C**375.2C**
NS-15M2 2452382091.139C+1.5116.863%D*20.588%D12.3D--N/A5819.4h19.9F-117.9D**
NS Decimator 3832271451.566B++1.0851.761%D--N/A18.9D--13C25112h9.2F*17.8T
Hawk GD-68 4582265650.4C--2.2559.17%C-2.212%C7.9D-8.1C14328.6h14.1F--23.9F--
Icikill 2252162,6800.081B+2.5641.838%B*8.333%C0.6C+N/A1356.9h2.4C5.8B+
Mauler S6 2142102550.824C+1.8234.747%D20.952%B**17.1DN/A11312.3h5.8C16.6C
Enforcer ML85 7412092010.45A7.8067.753%M++N/A36.7A+93.3U8495.7h26.7T*39.3C-
NSX Amaterasu 2052003,9780.05C++2.6030.048%C++14.5%C+0.4CN/A1538.9h3.1C*10.4B+
NS-AM7 Archer 3382001421.408A**1.2449.945%D*10%D-5.6C3.9B*4335.4h40.6D*81.3F-
Aspis Anti-Aircraft Phalanx Turret 4081971711.588M**8.9426.175%C++N/A11.9C++12.7B22016.6h170C649.5C++
NC05 Jackhammer 1951952160.903C1.7437.057%D-15.897%C**15.2D--N/A6212.8h7.7F-20.8D--
NC6 Gauss SAW 188181971.866B++0.7814.158%D--24.862%C**12.7DN/A23714.3h14.3D-101.3D-
AF-22 Crow 3601804850.371C2.2761.882%DN/A8.7C-8.7C+10720.8h15F-24.3F--
EM1 1791743950.441D2.2011.941%F16.667%D11.4D--N/A6015.3h22.6D--189.2F--
Razor GD-23 1741691291.31B+1.3419.359%D-20.118%C+13.7C--N/A7312.3h13.6C+70.4C+
G40-F Ranger 2601681168U165.3529.458%DN/A50.9C*27.9C++5883.3h53.2B*180.6B+
NC12 Sweeper 1671642060.796C1.8526.393%D**18.293%A14.4D-N/A3711.4h5.5D20.9D**
Ectoblaster 1681631151.417B**1.2339.59%C+4.908%D--10.9D*N/A3514.9h21.7C+54.8C+
NC4 Mag-Shot 1621552830.548C+2.1023.727%C--19.355%C+13.7DN/A9611.3h13.1D*55.3C
C-4 ARX 234153503.06B+0.4128.193%B+N/A72.9D38.6C**5352.1h2.4F**8.4F
Xiphos Anti-Personnel Phalanx Tower 1521501150A++147.3515.797%D*N/A750A*10B21630.2h1.4B+8.9B+
NS Campion 1411414,3020.033C2.6140.618%B+7.092%C0.2CN/A1583h2.4C+6B+
Orbital Strike Uplink 2031301130N/A127.35961.364%UN/A650U365U33210.2h3.3T*0.3T*
M30 Mustang AH 123114691.652C-0.9947.765%D--N/A12.8D--1D*788.9h16D-33.6D--
M20 Kestrel 209112951.179C1.4727.595%CN/A4.8D-4.2D-4123.1h283.7F-1027.9F-
M40 Fury 133108138.308B+5.6639.824%B+2.778%B**47C++10.9B+3522.3h13.8C++34.8B+
MGR-L1 Promise 112106333.212A+0.5717.739%D*18.868%D16.8D-1B+1346.3h21.5D*121.2D*
Vortek Rotary 2091031420.725C1.9226.981%D3.884%B**3.7D-3.8D-5027.6h223.4F**828F**
Reaper DMR 9695871.092C+1.5519.945%D*21.053%C--17.3DN/A865.5h9.2B+46.1C+
Rocklet Rifle 20091641.422A+1.2265.243%A+N/A35B++41.9A+9752.6h46C--70.5C*
G40-F Ranger 13788329.333M*26.6924.044%D*N/A46.3B25.8C*4131.9h58B+241.3C*
The Executive 8481551.473C++1.1732.151%D14.815%D*15D--N/A315.4h11.6T*36.2T
AF-41 Hacksaw 7878292.69C++0.0431.458%C+16.667%B+30C+N/A1932.6h9.1D-28.9C
GD Guardian 7877272.852B+0.2132.007%C--40.26%A+22.6D--N/A613.4h11.8F*36.9F-
C85 Canister-H 927698.444C+5.8067.553%A++10.526%C+76C--16A++3981h10D-14.8C+
NS CandyCannon 3000 74733030.241D2.4029.896%C--21.918%D3.7DN/A820h5.1C+17.1C+
Spear Anti-Vehicle Phalanx Tower 10765232.5B*29.8556.808%B++N/A46.4C++30C++3661.4h7.8B13.8B++
AF-19 Mercenary 64611110.55C2.1016.656%D--26.23%B*7.9DN/A4227.7h20.4D*122.6D--
GD-66 Claw 6259461.283C+1.3651.148%D6.78%D**14.8D--N/A834h4.2F--8.1D--
MANA Anti-Vehicle Turret 10156192.947B*0.3046.802%C--N/A560D*450D*1157060.1h11.5T*24.6C+
Hornet Missiles 11456105.6C++2.9538.359%F--1.786%C++50.9C52.7B+6341.1h15.4D-40F--
AF-41 Hacksaw 5555291.897C+0.7529.195%C+27.273%M**21.2DN/A1292.6h10.9F-37.5D--
M12 Kobalt 5651317C14.3521.702%C+15.686%C--46.4D*4.5C+2251.1h49.1T*226.3F*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13560.3h
Pain Spire0800.4h
Solid Wall1800.7h
Anti-Vehicle MANA Turret52590.4h
Spawn Beacon201,6652.1h
Turret AI Module34002.4h
Structure Shield Module02201.5h
Repair Module03741.8h
Cortium Silo01941h
Skywall Shield Emitter22311.1h
Blast Wall01841.2h
Nanite Revive Grenade03840.1h
Medical Kit554,6614.9h
Welding Device07,7470.6h
Deconstruction Tool04,6551.3h
Spear Anti-Vehicle Tower01661h
Spitfire Auto-Turret245370.9h
Sunderer Garage0811.3h
Bunker1530.7h
Rampart Wall04945.3h
Hoplon Anti-Aircraft Phalanx Tower01581h
Xiphos Anti-Personnel Tower12201.3h
Recon Detection Device338109,911136.4h
Ammunition Package231,9361h
Nano-Armor Kit151320,37917h
Medical Applicator7036,6242.2h
Elysium Spawn Tube0640.5h
Orbital Strike Target Designator61161.3h
Vehicle Gate11661.8h
WLT-Howler Mining Laser1597,08218.9h
Infantry Tower01011.7h
Nano-Repair Grenade07640.2h

Check the help document for the dictionary if you want to learn more about words used here.


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