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Director General Destroyer SirBumSplater[CH61] SirBumSplater
NC BR 96

KDR: 2.58

Score: 45.1m

Last Seen: Jan 19th, 2019 6:19 AM
- OFFLINE - 18.6 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Briggs - Outfit Member of CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 44
Level Progress (to 97): 12%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS The Moonshot Titan-150 HESH Bouncing Betty L100 Python HESH SAS-R NC08 Mag-Scatter Hunter QCX M60-G Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,243,494 MLG Score: 994
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.658%27.675%5993099221,2971.428181.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.315%0.112C+1.098B**-1.807F-HEAD ++ (~16.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.192C++13.10.084C+47.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.732%1.601%67210205629012950.623751190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.054%-0.708D-0.005C+-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.1-0.249C61.5-0.166C138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.607%3.096%14197101511,564124349079.29582236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.584%0.258C*0.308C*-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+6.60.472B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.473%9.733%412810144,829108520904.45069231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.145%-0.93D--1.388A1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.3-0.49D46.4-0.171C128.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.384%66.074%4128101414,0512868974.89923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.872%-0.556D-0.066C+-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.7-0.094C+3.4-0.065C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.079%24.169%41241018902986210.913881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.776D-1.929A++0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.272C5.4-0.11C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHAPTER 61[CH61] CHAPTER 61
NC outfit on Briggs

Members: 44
45.1m280.6%208 (12.5k)196 (11.8k)2.5797975,25029,1693.104596 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1022705523.982%23.309%55907:5235

10% Heavy Assault73% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:32 AMNov 4th, 2017 2:29 PMJan 19th, 2019 1:33 AM (2d) (PST)Jan 19th, 2019 3:21 AM (2d) (PST)Jan 19th, 2019 2:19 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
583645190.3270.1270.0761.0760.057994

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9693,84031,129208565311,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3840h/160d 15,305 17,540 36,405 247.9k 4,905 12,957 13,110 134.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:230
Deaths:208
KDR:1.106
Accuracy:16.888% D*
HSR:20.870% D
NC05 Jackhammer
B+
Kills:188
Deaths:216
KDR:0.870
Accuracy:36.895% D-
HSR:16.489% B+
NC6 Gauss SAW
C**
Kills:181
Deaths:97
KDR:1.866
Accuracy:14.158% D--
HSR:24.862% C**
EM1
D
Kills:174
Deaths:395
KDR:0.441
Accuracy:11.941% F-
HSR:16.667% D
MGR-L1 Promise
D--
Kills:68
Deaths:21
KDR:3.238
Accuracy:16.442% D**
HSR:17.647% D--
Kills:841
Deaths (as Heavy Assault):937
Deaths (to Heavy Assaults):7,006
KDR:0.89755
Kill Difference:96
Playtime:381.974 hours
Usage:10%
Score:4.610m
Score/min:201
Accuracy (listed only):19.265%
HSR (listed only):19.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D--
HSR:18.509% C-
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
Blitz GD-10
B
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% B
Gauss Compact S
C+
Kills:920
Deaths:831
KDR:1.107
Accuracy:19.551% D
HSR:18.370% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F*
HSR:29.498% M+
Tempest
C++
Kills:359
Deaths:140
KDR:2.564
Accuracy:22.407% D*
HSR:21.727% C++
AC-X11
C++
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C++
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A+
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A+
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:10,372
Deaths (as Light Assault):7,894
Deaths (to Light Assaults):5,668
KDR:1.31391
Kill Difference:2,478
Playtime:478.870 hours
Usage:12%
Score:5.964m
Score/min:208
Accuracy (listed only):25.326%
HSR (listed only):19.890%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
D**
Kills:4,654
Deaths:482
KDR:9.656
Accuracy:32.258% F
HSR:70.585% D**
SAS-R
D
Kills:2,362
Deaths:784
KDR:3.013
Accuracy:30.439% D*
HSR:61.770% D
NC08 Mag-Scatter
B*
Kills:1,591
Deaths:915
KDR:1.739
Accuracy:61.236% B*
HSR:12.256% D
NS-44L Blackhand
B**
Kills:1,424
Deaths:1,202
KDR:1.185
Accuracy:38.573% C
HSR:57.865% B**
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D--
HSR:18.509% C-
AF-8 RailJack
C
Kills:1,186
Deaths:445
KDR:2.665
Accuracy:31.857% D
HSR:72.091% C
EM4 Longshot
D--
Kills:1,182
Deaths:391
KDR:3.023
Accuracy:32.725% D--
HSR:68.951% D*
NS-61 Emissary
B+
Kills:1,176
Deaths:647
KDR:1.818
Accuracy:27.339% C+
HSR:19.643% B+
NSX Tomoe
C++
Kills:1,173
Deaths:553
KDR:2.121
Accuracy:19.018% F--
HSR:38.107% C++
AF-6 Shadow
B
Kills:1,172
Deaths:379
KDR:3.092
Accuracy:27.476% D*
HSR:29.778% B
Gauss SPR
C
Kills:1,171
Deaths:359
KDR:3.262
Accuracy:28.882% D
HSR:31.341% C
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NSX Daimyo
F
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.046% F
HSR:86.986% F-
LA80
D--
Kills:1,168
Deaths:519
KDR:2.250
Accuracy:34.098% D--
HSR:63.099% F-
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
Impetus
B+
Kills:1,161
Deaths:183
KDR:6.344
Accuracy:25.661% D**
HSR:32.300% B+
NC14 Bolt Driver
C
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:33.082% C
HSR:64.655% D--
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
NS-44 Commissioner
B*
Kills:1,158
Deaths:1,032
KDR:1.122
Accuracy:39.732% B+
HSR:27.979% B*
AF-18 Stalker
B+
Kills:1,158
Deaths:825
KDR:1.404
Accuracy:18.501% F-
HSR:24.093% B+
NS-30 Vandal
B*
Kills:1,153
Deaths:531
KDR:2.171
Accuracy:27.475% D-
HSR:33.651% B*
Blitz GD-10
B
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% B
NS-45 Pilot
C
Kills:790
Deaths:627
KDR:1.260
Accuracy:26.852% D
HSR:23.291% C
NS-357 Underboss
B*
Kills:581
Deaths:504
KDR:1.153
Accuracy:39.162% B
HSR:27.711% B*
Tempest
C++
Kills:359
Deaths:140
KDR:2.564
Accuracy:22.407% D*
HSR:21.727% C++
NS-AM7 Archer
D-
Kills:177
Deaths:135
KDR:1.311
Accuracy:49.507% D*
HSR:9.605% D-
Ectoblaster
C+
Kills:163
Deaths:115
KDR:1.417
Accuracy:39.590% C+
HSR:4.908% D-
NC4 Mag-Shot
C+
Kills:155
Deaths:283
KDR:0.548
Accuracy:23.727% C--
HSR:19.355% C+
The Executive
D
Kills:81
Deaths:52
KDR:1.558
Accuracy:32.381% D
HSR:14.815% D*
NS CandyCannon 3000
C--
Kills:73
Deaths:303
KDR:0.241
Accuracy:29.896% C--
HSR:21.918% D
Kills:34,634
Deaths (as Infiltrator):16,530
Deaths (to Infiltrators):6,360
KDR:2.09522
Kill Difference:18,104
Playtime:2,812.867 hours
Usage:73%
Score:32.530m
Score/min:193
Accuracy (listed only):29.848%
HSR (listed only):34.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C++
Kills:1,201
Deaths:213
KDR:5.639
Accuracy:26.284% D--
HSR:31.141% C++
Warden
B**
Kills:1,144
Deaths:1,327
KDR:0.862
Accuracy:25.164% C
HSR:31.731% B**
Gauss Compact S
C+
Kills:920
Deaths:831
KDR:1.107
Accuracy:19.551% D
HSR:18.370% C+
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F*
HSR:29.498% M+
AC-X11
C++
Kills:309
Deaths:387
KDR:0.798
Accuracy:18.830% D*
HSR:22.007% C++
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
Razor GD-23
C+
Kills:169
Deaths:129
KDR:1.310
Accuracy:19.359% D-
HSR:20.118% C+
NC12 Sweeper
A+
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A+
GD Guardian
A+
Kills:77
Deaths:27
KDR:2.852
Accuracy:32.007% C-
HSR:40.260% A+
AF-19 Mercenary
B*
Kills:61
Deaths:111
KDR:0.550
Accuracy:16.656% D--
HSR:26.230% B*
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:5,397
Deaths (as Engineer):4,932
Deaths (to Engineers):5,114
KDR:1.09428
Kill Difference:465
Playtime:150.279 hours
Usage:4%
Score:1.730m
Score/min:192
Accuracy (listed only):28.575%
HSR (listed only):23.299%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C-
Kills:1,221
Deaths:589
KDR:2.073
Accuracy:21.598% D--
HSR:18.509% C-
MKV Suppressed
B+
Kills:1,171
Deaths:623
KDR:1.880
Accuracy:18.805% D*
HSR:21.691% B+
NSX Tengu
C++
Kills:1,168
Deaths:695
KDR:1.681
Accuracy:26.056% D**
HSR:21.661% C++
NS-7 PDW
B+
Kills:1,166
Deaths:681
KDR:1.712
Accuracy:19.689% D-
HSR:21.355% B+
AF-4 Cyclone
C+
Kills:1,159
Deaths:803
KDR:1.443
Accuracy:19.598% D*
HSR:18.637% C+
Blitz GD-10
B
Kills:1,153
Deaths:998
KDR:1.155
Accuracy:17.617% D*
HSR:18.213% B
NS Baron G5
C++
Kills:614
Deaths:700
KDR:0.877
Accuracy:41.334% C
HSR:14.984% C++
LA39 Bruiser
M+
Kills:478
Deaths:703
KDR:0.680
Accuracy:32.547% F*
HSR:29.498% M+
Tempest
C++
Kills:359
Deaths:140
KDR:2.564
Accuracy:22.407% D*
HSR:21.727% C++
Mauler S6
B**
Kills:210
Deaths:255
KDR:0.824
Accuracy:34.773% D
HSR:20.952% B**
NC12 Sweeper
A+
Kills:161
Deaths:205
KDR:0.785
Accuracy:25.833% F
HSR:18.634% A+
Reaper DMR
C--
Kills:95
Deaths:87
KDR:1.092
Accuracy:19.945% D--
HSR:21.053% C--
GD-66 Claw
D
Kills:53
Deaths:44
KDR:1.205
Accuracy:50.567% D
HSR:5.660% F
Kills:9,008
Deaths (as Combat Medic):6,523
Deaths (to Combat Medics):2,634
KDR:1.38096
Kill Difference:2,485
Playtime:25.011 hours
Usage:1%
Score:0.276m
Score/min:184
Accuracy (listed only):26.982%
HSR (listed only):19.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:460
V. Kills:163 280%
Deaths:51
KDR:9.020
Accuracy:41.449% D-
KPH:63 C
VKPH:22.300 B++
M30 Mustang AH
D--
Kills:114
V. Kills:9 N/A
Deaths:67
KDR:1.701
Accuracy:48.043% D--
KPH:13.100 D--
VKPH:1 D*
M20 Kestrel
D-
Kills:112
V. Kills:97 114%
Deaths:95
KDR:1.179
Accuracy:27.595% C
KPH:4.800 D-
VKPH:4.200 D-
Vortek Rotary
D
Kills:102
V. Kills:106 95%
Deaths:140
KDR:0.729
Accuracy:27.154% D
KPH:3.700 D-
VKPH:3.900 D-
Hornet Missiles
B+
Kills:54
V. Kills:57 93%
Deaths:10
KDR:5.400
Accuracy:38.856% F--
KPH:51.300 C
VKPH:54.200 B+
Kills:842 (328 + 0)
Deaths:363
KDR:2.320
VKDR:1.190
Vehicle Kills:432
Kill Difference:479
Playtime:67.440 hours
Usage:2%
Score:0.371m
Score/min:92
Piloting Accuracy:27.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,545
V. Kills:618 411%
Deaths:166
KDR:15.331
Accuracy:44.338% C-
KPH:36.100 D
VKPH:8.800 C++
L100 Python AP
C-
Kills:1,271
V. Kills:1,034 123%
Deaths:153
KDR:8.307
Accuracy:45.375% D*
KPH:19 D-
VKPH:15.500 C-
L100 Python HEAT
C++
Kills:1,253
V. Kills:599 209%
Deaths:124
KDR:10.105
Accuracy:47.649% C
KPH:25 C
VKPH:11.900 C++
C75 Viper
C+
Kills:904
V. Kills:297 303%
Deaths:125
KDR:7.232
Accuracy:37.814% C+
KPH:22.800 C
VKPH:7.500 C+
Kills:5,973 (5,973 + 0)
Deaths:568
KDR:10.516
VKDR:4.486
Vehicle Kills:2,548
Kill Difference:5,405
Playtime:227.089 hours
Usage:6%
Score:1.977m
Score/min:145
Driving Accuracy:37.814%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C**
Kills:2,835
V. Kills:840 337%
Deaths:190
KDR:14.921
Accuracy:45.860% C+
KPH:31.700 C-
VKPH:9.400 C**
Titan-150 HEAT
C**
Kills:1,459
V. Kills:623 234%
Deaths:164
KDR:8.896
Accuracy:46.004% C+
KPH:23.200 C*
VKPH:9.900 C**
Titan-150 AP
C
Kills:1,297
V. Kills:882 147%
Deaths:190
KDR:6.826
Accuracy:43.619% D
KPH:20 C
VKPH:13.600 C
Enforcer ML85
U
Kills:209
V. Kills:532 39%
Deaths:20
KDR:10.450
Accuracy:67.722% M++
KPH:36.400 A+
VKPH:92.700 U
G40-F Ranger
C**
Kills:81
V. Kills:45 176%
Deaths:3
KDR:27
Accuracy:23.022% D--
KPH:46.300 C**
VKPH:25.700 C+
Kills:5,881 (5,591 + 290)
Deaths:567
KDR:10.372
VKDR:5.153
Vehicle Kills:2,922
Kill Difference:5,314
Playtime:224.859 hours
Usage:6%
Score:2.230m
Score/min:165
Driving Accuracy:43.619%
Gunner Accuracy:23.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:76
V. Kills:16 447%
Deaths:9
KDR:8.444
Accuracy:67.553% A++
KPH:74.900 D
VKPH:15.800 A++
Kills:76 (0 + 76)
Deaths:9
KDR:8.444
VKDR:1.778
Vehicle Kills:16
Kill Difference:67
Playtime:1.015 hours
Usage:0%
Score:0.024m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:67.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A++
Kills:1,487
V. Kills:459 323%
Deaths:152
KDR:9.783
Accuracy:42.891% B*
KPH:41.100 B++
VKPH:12.700 A++
M12 Kobalt
B+
Kills:1,183
V. Kills:54 N/A
Deaths:33
KDR:35.849
Accuracy:14.417% D
KPH:71.100 C**
VKPH:3.200 B+
M12 Kobalt
A+
Kills:811
V. Kills:48 N/A
Deaths:21
KDR:38.619
Accuracy:20.264% B+
KPH:80.600 C**
VKPH:4.800 A+
M20 Basilisk
A+
Kills:436
V. Kills:145 299%
Deaths:52
KDR:8.385
Accuracy:36.651% C+
KPH:36.400 A+
VKPH:12.100 A
M20 Basilisk
A
Kills:421
V. Kills:127 329%
Deaths:62
KDR:6.790
Accuracy:35.616% C
KPH:36.300 A
VKPH:10.900 B+
G30 Walker
C++
Kills:308
V. Kills:266 115%
Deaths:47
KDR:6.553
Accuracy:26.345% C
KPH:11.500 C-
VKPH:9.900 C++
G40-F Ranger
B+
Kills:272
V. Kills:163 166%
Deaths:6
KDR:45.333
Accuracy:31.739% C+
KPH:26.800 B+
VKPH:16.100 C*
G40-F Ranger
B++
Kills:252
V. Kills:157 159%
Deaths:7
KDR:36
Accuracy:31.817% C+
KPH:22.600 B++
VKPH:14.100 B+
M40 Fury
B
Kills:107
V. Kills:24 428%
Deaths:13
KDR:8.231
Accuracy:39.246% B+
KPH:48.300 C++
VKPH:10.800 B
Kills:5,277 (0 + 5,277)
Deaths:393
KDR:13.427
VKDR:3.672
Vehicle Kills:1,443
Kill Difference:4,884
Playtime:136.763 hours
Usage:4%
Score:1.639m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:39.246%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 4,6834,6544829.656B**7.0832.258%F70.585%D**28D*N/A65166.1h3T*9.2T*
Titan-150 HESH 3,6752,83519014.921B+12.3445.86%C+1.481%C31.7C-9.4C**12489.4h4.6D--10.1D-
Bouncing Betty 2,8182,8153168.908A++6.3329.077%FN/A179.3AN/A44515.7h1.8B+6.2D--
L100 Python HESH 3,1632,54516615.331B+12.7544.338%C-1.572%C+36D8.8C++13370.6h4.8D**10.9D*
SAS-R 2,3802,3627843.013C++0.4330.439%D*61.77%D26.7C--N/A7388.5h3.1D*10D*
NC08 Mag-Scatter 1,6031,5919151.739C**0.8461.236%B*12.256%D22.1C--N/A5671.9h5.2D-8.5C++
Hunter QCX 1,7301,5119841.536A1.0445.262%C++23.296%C+13.7C+2C+51110.1h7.8C+17.3C++
M60-G Bulldog 1,9461,4871529.783A++7.2042.891%B*3.564%B+41.1B++12.7A++18436.2h9.4D21.9C*
Titan-150 HEAT 2,0821,4591648.896B*6.3246.004%C+4.592%B**23.2C*9.9C**13462.9h5.3C+11.5C++
Tank Mine 2,2691,42714110.121M**7.5425.497%DN/A176.2A+104A+13258.1h1.9C++7.4C-
NS-44L Blackhand 1,4391,4241,2021.185C++1.3938.573%C57.865%B**16.2C-N/A4387.8h5.6D14.6C
Titan-150 AP 2,1791,2971906.826C*4.2543.619%D5.783%A++20C13.6C18665h5.6C+12.9C--
L100 Python AP 2,3051,2711538.307B*5.7345.375%D*4.721%B**19.1D-15.5C-16166.7h8.7D-19.2F
L100 Python HEAT 1,8521,25312410.105B**7.5347.649%C3.911%B*25C11.9C++14250.2h7.3D15.2D
MGR-S1 Gladius 1,2351,2215892.073B+0.5121.598%D--18.509%C-22.5C--N/A9554.2h13.4D62D
MGR-M1 Bishop 1,2191,2012135.638A**3.0626.284%D--31.141%C++25.1CN/A5747.9h7.2C+27.3C-
AF-8 RailJack 1,1931,1864452.665C++0.0931.857%D72.091%C17.2C--N/A5268.9h3.1D-9.6D
M12 Kobalt 1,2371,1833335.848A*33.2714.417%D17.075%C71.3C**3.3B+18616.6h17.2B+119.4C++
EM4 Longshot 1,1861,1823913.023C+0.4432.725%D--68.951%D*20.5DN/A5057.6h2.9D--8.8D--
NS-61 Emissary 1,1931,1766471.818A+0.7627.339%C+19.643%B+14.4DN/A3981.4h18.5C-67.5C
NSX Tomoe 1,1861,1735532.121B+0.4619.018%F--38.107%C++21DN/A5055.9h19.7D*103.6F--
AF-6 Shadow 1,1791,1723793.092B*0.5127.476%D*29.778%B19.4D-N/A4260.4h8.1F29.6F
Gauss SPR 1,1831,1713593.262B**0.6828.882%D31.341%C24.8C+N/A6347.2h5.7C+19.7C+
MKV Suppressed 1,1951,1716231.88B**0.7018.805%D*21.691%B+19.6DN/A4859.7h18.2D97D
NSX Tengu 1,1851,1686951.681B+0.9026.056%D**21.661%C++16.1D-N/A4072.7h21.4D**81.9F
NSX Daimyo 1,1741,1682524.635B+2.0630.046%F86.986%F-24.4D-N/A7847.9h4.6F--15.3F**
LA80 1,1791,1685192.25C0.3334.098%D--63.099%F-23.2DN/A5250.3h2.9D--8.6D*
NS-7 PDW 1,1841,1666811.712B*0.8719.689%D-21.355%B+17.8C-N/A5465.5h19.8D-100.7D
Impetus 1,1661,1611836.344M++3.7625.661%D**32.3%B+32CN/A7036.3h6D*23.4D**
NC14 Bolt Driver 1,1701,1604832.402B+0.1833.082%C64.655%D--19.4CN/A7359.8h3.3D10C-
AF-4 Cyclone 1,1721,1598031.443C*1.1419.598%D*18.637%C+21.4C-N/A6354.2h14.3D-73D-
NS-44 Commissioner 1,1661,1581,0321.122C*1.4639.732%B+27.979%B*12.4D-N/A3393.1h5D-12.7C+
AF-18 Stalker 1,1631,1588251.404C++1.1818.501%F-24.093%B+18.7DN/A4362h17D**91.7F-
NS-30 Vandal 1,1791,1535312.171C**0.4127.475%D-33.651%B*17.9D-N/A4364.3h8.4F30.6D*
Blitz GD-10 1,1701,1539981.155C*1.4217.617%D*18.213%B15.9DN/A4972.3h22.2D*126.1D*
Warden 1,1691,1441,3270.862C+1.7225.164%C31.731%B**16.5CN/A5469.2h11.5C45.6C+
Frag Grenade 1,0301,01711017N/A1,014.4237.14%D--N/A274.9D-3.5D8123.7h4.9D-13.1D-
Gauss Compact S 9599208311.107C**1.4719.551%D18.37%C+11.9DN/A3477.1h13.4C--68.3C-
NC15 Phoenix 1,8029081436.35S3.7751.196%CN/A10.4C10.3C+11887.2h16.3D**31.9F
C75 Viper 1,2019041257.232B++4.6537.814%C+2.765%A++22.8C7.5C+14339.6h17.7D46.9C
Spear Anti-Vehicle Phalanx Turret 1,4008444817.583A++15.0042.112%C+3.555%C30.9C20.4C+23727.3h9.9C23.6C+
C-4 1,3428435951.417C+1.1624.27%C+N/A69.1C+40.9B*75012.2h2D8.2C--
M12 Kobalt 8598112138.619M*36.0420.264%B+16.523%C-80.3C**4.8A+19510.1h19.2C+94.6C**
NS-45 Pilot 7957906271.26C+1.3226.852%D23.291%C10.9D--N/A3072.7h11.6F43.3D**
NS Baron G5 6286147000.877C1.7041.334%C14.984%C++17D-N/A6836.1h5.8D14.1C+
NS-357 Underboss 5865815041.153C*1.4339.162%B27.711%B*10.7D--N/A3754.1h5.7D*14.7C
Sticky Grenade 5335221522N/A519.4246.733%DN/A580D12.2C++16800.9h3D6.3C
The Slasher 4924879650.505S2.0738.652%C**8.83%C4.4C*N/A16110h2.5C+6.5C*
LA39 Bruiser 4904787030.68C-1.9032.547%F*29.498%M+15D--N/A5031.9h5.3T*16.4T*
Breaker Rocket Pods 623460519.02B6.4441.449%D-1.087%C+63C22.3B++3527.3h25.4D--61.2D-
M20 Basilisk 581436528.385M+5.8136.651%C+8.028%B*36.3A+12.1A24812h65.9B+179.7B++
M20 Basilisk 548421626.79A*4.2135.616%C6.888%B36.3A10.9B+22911.6h75C*210.6B+
Tempest 3623591402.564B*0.0222.407%D*21.727%C++26D-N/A6313.8h12.4D*55.4D*
AC-X11 3153093870.798C1.7818.83%D*22.007%C++15DN/A7220.6h11.5C61.2C-
G30 Walker 574308476.553A++3.9726.345%C1.948%D--11.5C-9.9C++15926.8h363.1F-1378.4D*
Mag-Cutter 33830116,4750.018C+2.5641.439%B**N/A0.2DN/A11327.9h3.4C-8.3B
NS-R3 Swarm 5862922651.102A++1.4866.113%B++N/A6.5C6.6C+8444.8h34.9C--52.8C
G40-F Ranger 435272645.333U42.7531.739%C+N/A26.9B+16.1C*27210.1h115.7B364.7C**
G40-F Ranger 409252736S33.4231.817%C+N/A22.5B++14B19511.2h134.8C*423.7C**
NS-15M2 2362302081.106C+1.4716.888%D*20.87%D12.1D--N/A5519h19.7F-116.7D**
Hawk GD-68 4582265650.4C-2.1859.17%C-2.212%C7.9D8.1C14228.6h14.1F--23.9F--
Icikill 2252162,5970.083B+2.5041.838%B*8.333%C0.6C-N/A1338.5h2.4C5.8B+
Mauler S6 2142102550.824C+1.7634.773%D20.952%B**17.2DN/A10812.2h5.8C-16.5C
Enforcer ML85 7412092010.45A7.8767.722%M++N/A36.7A+93.3U8465.7h26.6T-39.3C-
NSX Amaterasu 2052003,9780.05C++2.5330.048%C++14.5%C+0.4DN/A1538.9h3.1C++10.4B+
NC05 Jackhammer 1881882160.87C1.7136.895%D-16.489%B+15D--N/A6012.5h7.9F-21.3D*
Aspis Anti-Aircraft Phalanx Turret 3911861710.941M++8.3625.657%C+N/A11.6C++12.7C**21816.1h170.7C-665.1C+
NC6 Gauss SAW 188181971.866B++0.7114.158%D--24.862%C**12.7DN/A22414.3h14.3D-101.3D-
AF-22 Crow 3601804850.371C2.2161.882%DN/A8.7C-8.7C10720.8h15F-24.3F--
NS-AM7 Archer 3011771351.311A*1.2749.507%D*9.605%D-5.5C3.8B++4332.4h40.6D*81.9F-
EM1 1791743950.441D2.1411.941%F-16.667%D11.4D--N/A5915.3h22.6D--189.2F--
Razor GD-23 1741691291.31B+1.2719.359%D-20.118%C+13.7C--N/A7112.3h13.6C+70.4C+
Ectoblaster 1681631151.417B**1.1639.59%C+4.908%D-10.9D*N/A3514.9h21.7C54.8C+
G40-F Ranger 2501621162U159.4228.154%D-N/A52.3C**28.4C++6033.1h49B**174B+
NC12 Sweeper 1631612050.785C1.7925.833%F18.634%A+14.2D-N/A3611.3h5.4C--21.1D**
NC4 Mag-Shot 1621552830.548C+2.0323.727%C--19.355%C+13.7DN/A9211.3h13.1D*55.3C--
C-4 ARX 218144473.064B+0.4828.122%B+N/A75.8D38.9C*5271.9h2.2F--8F-
NS Decimator 2431421161.224C**1.3652.867%D--1.408%D16.9D--12C-2368.4h10.6T*20T*
Xiphos Anti-Personnel Phalanx Tower 1341321132A129.4210.206%FN/A660A++10B19670.2h0.9B+8.8B+
M30 Mustang AH 123114671.701C0.8848.043%D--N/A13.1D--1D*778.7h15.8D-32.9D--
M20 Kestrel 209112951.179C1.4027.595%CN/A4.8D-4.2D-4123.1h283.7F-1027.9F-
M40 Fury 131107138.231B+5.6539.246%B+2.804%B**48.6C++10.9B+3552.2h13C++33.2B+
Vortek Rotary 2081021400.729C1.8527.154%D3.922%B**3.8D-3.9D-5027.2h224.5F*826.6F*
Reaper DMR 9695871.092C+1.4919.945%D--21.053%C--17.3DN/A805.5h9.2B+46.1C+
Orbital Strike Uplink 13990190N/A87.42823.529%UN/A450U245U29690.2h3.1T*0.4T*
NS Campion 83833,2010.026C--2.5535.163%C*10.843%C+0.2CN/A1417.6h2.5C7C**
The Executive 8481521.558C*1.0232.381%D14.815%D*15.6D--N/A335.2h11.6T*35.9T
G40-F Ranger 12681327M24.4223.022%D--N/A47.6B26.5C++3891.7h56.4B+245C*
Rocklet Rifle 17277621.242B**1.3463.945%AN/A32.1B+39.6A8712.4h47.5D74.3C++
GD Guardian 7877272.852B+0.2732.007%C-40.26%A+22.6D--N/A603.4h11.8F*36.9F-
C85 Canister-H 927698.444C+5.8667.553%A++10.526%C76C--16A++3951h10D-14.8C+
NS CandyCannon 3000 74733030.241D2.3429.896%C--21.918%D3.7DN/A820h5.1C+17.1C+
MGR-L1 Promise 7468213.238A+0.6616.442%D**17.647%D--14.5D--1.3B**1434.7h25.1F-152.9F-
AF-19 Mercenary 64611110.55C2.0316.656%D--26.23%B*7.9DN/A4057.7h20.4D*122.6D--
Spear Anti-Vehicle Phalanx Tower 9456228B+25.4257.823%B*N/A50.9C*34.5B4091.1h7.6B+13.1B++
Hornet Missiles 11154105.4C++2.8238.856%F--1.852%C++49.1C51.8B+6091.1h15.7D-40.5F--
GD-66 Claw 5653441.205C+1.3750.567%D5.66%F13.9D--N/A833.8h4.2F--8.3D*
M12 Kobalt 5550316.667C14.0921.631%C+16%C45.5D*4.5C+2201.1h48.8T*225.7F*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit13560.3h
Pain Spire0560.3h
Anti-Vehicle MANA Turret42510.4h
Spawn Beacon191,6431.9h
Turret AI Module33752.3h
Structure Shield Module02061.4h
Repair Module03361.7h
Cortium Silo01841h
Skywall Shield Emitter22131.1h
Blast Wall01631.1h
Nanite Revive Grenade03760.1h
Medical Kit534,1724.4h
Welding Device06,1030.4h
Deconstruction Tool04,6551.3h
Spear Anti-Vehicle Tower01500.9h
Spitfire Auto-Turret245310.9h
Sunderer Garage0761.2h
Bunker1520.7h
Rampart Wall04895.3h
Hoplon Anti-Aircraft Phalanx Tower01421h
Xiphos Anti-Personnel Tower12001.2h
Recon Detection Device31599,025123.8h
Ammunition Package211,8171h
Nano-Armor Kit147304,82916.2h
Medical Applicator6936,0112.2h
Elysium Spawn Tube0540.4h
Vehicle Gate11411.6h
WLT-Howler Mining Laser1158,19111.2h
Infantry Tower0901.5h
Nano-Repair Grenade05610.2h
Orbital Strike Target Designator6771h

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