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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 208

KDR: 6.37

Score: 120.3m

Last Seen: Jul 10th, 2020 2:11 PM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 100 (208 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary P2-120 AP M14 Banshee C150 Dalton CAS30 Tank Buster Hellfire Rocket Pods Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.604%25.869%84317133110,8431.977934.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.244%2.193A*0.672B+-0.906D--HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.62B+9.20.357C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.522%0.853%28295134344,33021122284220.9797194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.516%0.122C+-0.649D-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.80.315C*42.70.198C++68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.639%0.55%18765134314,5431184732912.2829198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.427%0.217C++-1.24D*-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.737B++4.30.649B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.818%1.108%152413133511,4641074750610.6642153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.76%0.421B-0.826D-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.76B++11.70.708B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.825%70.766%1524213462,545552214.60217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.182%0.737B++0.234C++0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.384C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
120.3m580.6%694 (41.6k)641 (38.5k)6.37143104,75916,4428.47853208 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348684730.359%5.878%17811:2215

49% Engineer6% Heavy Assault40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMJul 10th, 2020 10:00 AM (5d) (PST)Jul 10th, 2020 10:55 AM (5d) (PST)Jul 10th, 2020 10:11 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,180411,1390.5580.0880.0334.5700.229753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,8232,45568,36833522741438,477

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3127.4h/130.3d 34,645 6,158 37,311 857.5k 1,339 4,078 42,928 221.5m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:857
Deaths:271
KDR:3.162
Accuracy:66.942% A++
HSR:11.085% D-
T5 AMC
A+
Kills:751
Deaths:478
KDR:1.571
Accuracy:31.305% A+
HSR:20.506% C+
LC2 Lynx
B*
Kills:614
Deaths:443
KDR:1.386
Accuracy:28.296% B*
HSR:21.824% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A
Kills:198
Deaths:61
KDR:3.246
Accuracy:36.162% A
HSR:23.232% C+
Kills:2,916
Deaths (as Engineer):1,554
Deaths (to Engineers):4,975
KDR:1.87645
Kill Difference:1,362
Playtime:1,520.402 hours
Usage:49%
Score:55.461m
Score/min:608
Accuracy (listed only):36.474%
HSR (listed only):19.359%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,909
Deaths:1,235
KDR:2.355
Accuracy:31.665% A+
HSR:30.835% B++
NS-15M AE
A+
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A+
HSR:24.957% C-
NS-15MP
A
Kills:1,162
Deaths:373
KDR:3.115
Accuracy:34.539% A
HSR:27.797% C-
T16 Rhino
A+
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A+
HSR:25.807% B
T9 CARV
A++
Kills:343
Deaths:141
KDR:2.433
Accuracy:29.986% A++
HSR:27.988% B+
NS-15M1
B*
Kills:281
Deaths:142
KDR:1.979
Accuracy:28.184% B*
HSR:18.861% D
Kills:6,229
Deaths (as Heavy Assault):2,343
Deaths (to Heavy Assaults):3,281
KDR:2.65856
Kill Difference:3,886
Playtime:178.514 hours
Usage:6%
Score:4.010m
Score/min:374
Accuracy (listed only):31.361%
HSR (listed only):26.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A++
Kills:857
Deaths:271
KDR:3.162
Accuracy:66.942% A++
HSR:11.085% D-
SMG-46G Armistice
A+
Kills:824
Deaths:396
KDR:2.081
Accuracy:35.930% A+
HSR:25.364% B*
T5 AMC
A+
Kills:751
Deaths:478
KDR:1.571
Accuracy:31.305% A+
HSR:20.506% C+
LC2 Lynx
B*
Kills:614
Deaths:443
KDR:1.386
Accuracy:28.296% B*
HSR:21.824% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-66 Punisher
U
Kills:228
Deaths:155
KDR:1.471
Accuracy:35.181% U
HSR:38.597% U
NS-11CP
A
Kills:198
Deaths:61
KDR:3.246
Accuracy:36.162% A
HSR:23.232% C+
Kills:3,968
Deaths (as Light Assault):2,105
Deaths (to Light Assaults):3,529
KDR:1.88504
Kill Difference:1,863
Playtime:1,251.673 hours
Usage:40%
Score:47.935m
Score/min:638
Accuracy (listed only):36.244%
HSR (listed only):22.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:2,450
Deaths:868
KDR:2.823
Accuracy:40.153% C++
HSR:70.735% C++
NS-44P Commissioner
B
Kills:955
Deaths:800
KDR:1.194
Accuracy:46.100% B
HSR:25.340% C
SMG-46G Armistice
A+
Kills:824
Deaths:396
KDR:2.081
Accuracy:35.930% A+
HSR:25.364% B*
NS-44G Commissioner
C
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C
HSR:21.543% D
NS-66 Punisher
U
Kills:228
Deaths:155
KDR:1.471
Accuracy:35.181% U
HSR:38.597% U
NS-AM7 Archer
D-
Kills:187
Deaths:263
KDR:0.711
Accuracy:50.275% D*
HSR:10.160% D-
M77-B
D
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% D
HSR:71.579% D
Kills:5,050
Deaths (as Infiltrator):2,755
Deaths (to Infiltrators):1,649
KDR:1.83303
Kill Difference:2,295
Playtime:118.540 hours
Usage:4%
Score:11.703m
Score/min:1,645
Accuracy (listed only):40.122%
HSR (listed only):37.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:864
Deaths:187
KDR:4.620
Accuracy:27.263% A*
HSR:21.412% C+
MRC3 Mercy
A*
Kills:805
Deaths:187
KDR:4.305
Accuracy:27.175% A*
HSR:22.981% B
M6 Onslaught
A++
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A++
HSR:16.071% D-
M6 Onslaught
A*
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A*
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% C++
HSR:4.054% B++
M3 Pounder HEG
B
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B
HSR:2.899% C+
Kills:2,016
Deaths (as MAX Suit):236
Deaths (to MAX Suits):548
KDR:8.54237
Kill Difference:1,780
Playtime:30.478 hours
Usage:1%
Score:0.942m
Score/min:515
Accuracy (listed only):32.871%
HSR (listed only):14.497%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:13,225
V. Kills:11,202 118%
Deaths:1,591
KDR:8.312
Accuracy:34.181% B
KPH:26.300 B**
VKPH:22.300 A+
M18 Rotary
M
Kills:12,433
V. Kills:7,521 165%
Deaths:758
KDR:16.402
Accuracy:42.815% A++
KPH:54.500 M
VKPH:33 M
M14 Banshee
A
Kills:10,699
V. Kills:436 N/A
Deaths:484
KDR:22.105
Accuracy:37.234% A
KPH:102.900 A
VKPH:4.200 C**
Hellfire Rocket Pods
S
Kills:3,876
V. Kills:369 N/A
Deaths:49
KDR:79.102
Accuracy:55.963% B++
KPH:386.800 S
VKPH:36.800 A*
Hornet Missiles
A++
Kills:3,114
V. Kills:1,621 192%
Deaths:58
KDR:53.690
Accuracy:68.278% B*
KPH:185.800 A++
VKPH:96.700 A++
M18 Locust
B**
Kills:1,007
V. Kills:622 162%
Deaths:59
KDR:17.068
Accuracy:38.914% B**
KPH:42.100 B**
VKPH:26 B**
Tomcat A2AM Pods
S
Kills:411
V. Kills:238 172%
Deaths:3
KDR:137
Accuracy:85.658% A
KPH:272.900 S
VKPH:158.100 M+
M202 Wyrm
M*
Kills:160
V. Kills:62 254%
Deaths:
KDR:
Accuracy:69.308% A+
KPH:466.400 M*
VKPH:180.700 M
Coyote Missiles
A++
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.723% B+
KPH:75.700 C+
VKPH:63.900 A++
M18-2 Pincer
A*
Kills:59
V. Kills:28 203%
Deaths:
KDR:
Accuracy:45.598% A*
KPH:69.300 B+
VKPH:32.900 C*
Kills:45,093 (37,423 + 0)
Deaths:3,006
KDR:15.001
VKDR:7.382
Vehicle Kills:22,191
Kill Difference:42,087
Playtime:889.650 hours
Usage:28%
Score:29.670m
Score/min:556
Piloting Accuracy:45.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:5,876
V. Kills:5,084 116%
Deaths:331
KDR:17.752
Accuracy:17.972% F--
KPH:44 C*
VKPH:38 B*
CAS30 Tank Buster
B**
Kills:4,097
V. Kills:3,058 134%
Deaths:918
KDR:4.463
Accuracy:58.695% B**
KPH:7.300 C
VKPH:5.500 C-
L105 Zephyr
A++
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A+
KPH:100.200 A++
VKPH:13.100 B*
AP30 Shredder
M+
Kills:203
V. Kills:172 117%
Deaths:6
KDR:33.833
Accuracy:35.977% B+
KPH:51.300 A
VKPH:43.500 M+
Kills:10,390 (4,097 + 6,293)
Deaths:1,266
KDR:8.207
VKDR:6.589
Vehicle Kills:8,342
Kill Difference:9,124
Playtime:698.675 hours
Usage:22%
Score:11.125m
Score/min:265
Piloting Accuracy:58.695%
Gunner Accuracy:35.977%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:674
V. Kills:391 172%
Deaths:33
KDR:20.424
Accuracy:42.944% D**
KPH:32.700 C+
VKPH:19 C+
L100 Python HESH
A*
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% C*
KPH:117.300 A*
VKPH:9.800 C**
Kills:817 (817 + 0)
Deaths:39
KDR:20.949
VKDR:10.333
Vehicle Kills:403
Kill Difference:778
Playtime:21.840 hours
Usage:1%
Score:0.566m
Score/min:432
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:12,317
V. Kills:6,714 183%
Deaths:442
KDR:27.867
Accuracy:43.455% C
KPH:42.400 B++
VKPH:23.100 B++
P2-120 HESH
A
Kills:1,138
V. Kills:138 N/A
Deaths:37
KDR:30.757
Accuracy:48.188% B+
KPH:86.500 A
VKPH:10.500 C*
E540 Halberd
A++
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B+
VKPH:21.600 A++
P2-120 HEAT
A+
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A+
VKPH:12.300 B+
G40-F Ranger
A++
Kills:224
V. Kills:125 178%
Deaths:8
KDR:28
Accuracy:45.709% A*
KPH:87 A+
VKPH:48.600 A++
G30 Vulcan
A++
Kills:187
V. Kills:131 142%
Deaths:25
KDR:7.480
Accuracy:50.130% A**
KPH:36.500 A+
VKPH:25.600 A++
P525 Marauder
B*
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B*
KPH:100.200 B*
VKPH:5.400 B+
MR11 Gatekeeper
B+
Kills:53
V. Kills:50 104%
Deaths:8
KDR:6.625
Accuracy:48.021% B*
KPH:22 C+
VKPH:20.700 B+
Kills:15,022 (13,726 + 1,296)
Deaths:596
KDR:25.205
VKDR:12.980
Vehicle Kills:7,736
Kill Difference:14,426
Playtime:343.547 hours
Usage:11%
Score:9.088m
Score/min:441
Driving Accuracy:39.627%
Gunner Accuracy:48.021%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:1,452
V. Kills:60 N/A
Deaths:49
KDR:29.633
Accuracy:48.249% A+
KPH:216.900 A*
VKPH:9 B+
G20 Vulcan-H
A
Kills:839
V. Kills:553 151%
Deaths:93
KDR:9.022
Accuracy:61.909% A++
KPH:63.700 B*
VKPH:42 A
M12 Kobalt-H
B++
Kills:278
V. Kills:9 N/A
Deaths:8
KDR:34.750
Accuracy:24.889% B+
KPH:168.400 B++
VKPH:5.500 C++
E540 Halberd-H
B**
Kills:273
V. Kills:129 210%
Deaths:12
KDR:22.750
Accuracy:58.014% C+
KPH:66.900 B*
VKPH:31.600 B**
MR11 Gatekeeper-H
M
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B+
KPH:71.400 M
VKPH:37.900 B*
Kills:2,953 (0 + 2,953)
Deaths:168
KDR:17.577
VKDR:4.821
Vehicle Kills:810
Kill Difference:2,785
Playtime:27.157 hours
Usage:1%
Score:1.123m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:105
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.626% A
KPH:61.300 C
VKPH:2.300 C
M12 Kobalt
C**
Kills:101
V. Kills:6 N/A
Deaths:3
KDR:33.667
Accuracy:27.463% A*
KPH:72.500 C+
VKPH:4.300 C**
M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:74.900 B++
VKPH:12.600 C*
M40 Fury
B*
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B*
KPH:64 B++
VKPH:6.200 D
Kills:351 (0 + 351)
Deaths:14
KDR:25.071
VKDR:2.143
Vehicle Kills:30
Kill Difference:337
Playtime:5.184 hours
Usage:0%
Score:0.171m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:43.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 24,42713,2251,5918.312A+1.9434.181%B1.24%C--26.3B**22.3A+528502.7h74.7B*218.7B*
M18 Rotary 19,95412,43375816.402S10.0342.815%A++N/A54.5M33M535228.1h43.8B**102.4A
P2-120 AP 19,03112,31744227.867A*21.5043.455%CN/A42.4B++23.1B++411290.7h4.5B**10.2B*
M14 Banshee 11,13510,69948422.105A+15.7337.234%AN/A102.9A4.2C**341104h12.7B++34B++
C150 Dalton 10,9605,87633117.752B**11.3817.972%F--N/A43.9C*38B*833133.7h2.1B**11.8C
CAS30 Tank Buster 7,1554,0979184.463A1.9158.695%B**1.318%C++7.3C5.5C-109558.9h44.9B+76.5B+
Hellfire Rocket Pods 4,2453,8764979.102S72.7355.963%B++N/A387.6S36.9A*189610h10.3B+18.3B++
Hornet Missiles 4,7353,1145853.69S47.3268.278%B*N/A185.4A++96.5A++162116.8h6.4B**9.4B**
MSW-R 2,9282,9091,2352.355C++4.0231.665%A+30.835%B++64.8B+N/A19844.9h9.3B**29.3B*
TSAR-42 2,4712,4508682.823C+3.5540.153%C++70.735%C++46.5C++N/A14152.7h1.9B++4.8B+
P525 Marauder-H 1,5121,4524929.633B++23.2648.249%A+N/A216.7A*9B+5886.7h4.7B**9.7B**
M60-A Bulldog 1,8051,2927716.779B+10.4133.861%C--1.006%C29.2D11.6B**27644.3h5.6C+16.6C+
NS-15M AE 1,1621,1623113.736B++2.6434.428%A+24.957%C-72.2C*N/A18816.1h9.1B*26.4B*
NS-15MP 1,1651,1623733.115C**3.2634.539%A27.797%C-90.1C**N/A24812.9h9B*26B*
P2-120 HESH 1,2761,1383730.757B**24.3948.188%B+N/A86.2A10.5C*37813.2h3.3B**6.8B**
M40 Fury 1,2081,0981957.789A**51.4243.16%D--N/A96.3C++9.6D--25511.4h6.1B*14B*
M18 Locust 1,6291,0075917.068S10.7038.914%B**N/A42.1B**26B**54223.9h59C**151.5B++
NS-44P Commissioner 9639558001.194C+5.1846.1%B25.34%C50.3CN/A13419h3.4C+7.3C**
MRC3 Mercy 8818641874.62B*1.7527.263%A*21.412%C+40B+N/A15521.6h13.7A50.1B**
NS Baron G5AE 8608572713.162A+3.2166.942%A++11.085%D-114.3A++N/A3377.5h3.2B**4.8C++
G20 Vulcan-H 1,392839939.022A2.6561.909%A++2.145%C-63.6B*41.9A80613.2h71.5B*115.4A
SMG-46G Armistice 8368243962.081B++4.2935.93%A+25.364%B*69.8B+1B*17511.8h10.8B++30B++
MRC3 Mercy 8148051874.305B++2.0727.175%A*22.981%B37.3B+N/A14421.6h14.8B**54.6B**
E540 Halberd 1,2827765414.37B++8.0047.933%B*2.062%D33.2B+21.6A++53323.4h5.2B+10.8B++
T5 AMC 7627514781.571B++4.8031.305%A+20.506%C+22.6C+N/A7533.3h12.5B+39.9B*
L100 Python AP 1,0656743320.424A14.0542.944%D**1.335%D32.7C+19C+40520.6h4.4B++10.2C++
LC2 Lynx 6346144431.386C++4.9928.296%B*21.824%C+20.5C-N/A8329.9h11.9B++41.9B++
M12 Kobalt 497490681.667A++75.3024.476%B+14.694%D98C+1.4D*2225h11.9B*48.8B*
NS Decimator-G 6954712701.744C++4.6349.284%F-2.335%C+26.8D--12.7D17917.6h3.2B+6.5C+
Tomcat A2AM Pods 6494113137U130.6385.658%AN/A274S158.7M+49131.5h7.9C**9.2B++
T16 Rhino 3753721412.638A3.7329.362%A+25.807%B49.6B+N/A1747.5h9.9B**33.9B*
C-4 5693644250.856C-5.5212.864%F--N/A7.1F4F10851h1.2B+9D--
T9 CARV 3443431412.433B+3.9429.986%A++27.988%B+59.1B**N/A3275.8h9.1A30.5B**
NS-44G Commissioner 3143112391.301C+5.0739.234%C21.543%D32.4DN/A1149.6h3.4C+8.6C++
NS-15M1 2852811421.979C*4.3928.184%B*18.861%D37.5CN/A1877.5h9.8B*34.9B++
M12 Kobalt-H 287278834.75C*28.3824.889%B+17.626%C+163.5B++5.3C+3521.7h11.1B++44.6B++
E540 Halberd-H 4022731222.75A+16.3858.014%C+N/A66.6B*31.5B**5024.1h4B**7B*
P2-120 HEAT 3402711419.357A*12.9939.627%C4.059%B++48.4A+12.3B+7355.6h4.4B**11.1B**
NS-11P 2732692381.13C+5.2428.513%B++21.561%C+23DN/A8111.7h10.6B**37.3B*
LC3 Jaguar 2652621312B+4.3733.163%A++19.847%C44.4BN/A1965.9h11.7C*35.2B++
TRAC-5 S 2452341701.376B+5.0022.974%C+19.658%B+6.5D--N/A2835.9h10.5B+45.6B
NS-66 Punisher 2282281551.471N/A4.9035.181%UN/A81.4UN/A2322.8h8.7T*24.8T*
G40-F Ranger 349224828A*21.6345.709%A*N/A86.2A+48.1A++8962.6h40.7B++89B*
L105 Zephyr 2422141119.455B+13.0856.238%A+N/A101.9A++13.3B*17282.1h4.1B**7.2B**
AP30 Shredder 375203633.833B*27.4635.977%B+N/A50.8B**43M+23674h59.4B+165.2B++
NS-11CP 199198613.246B**3.1336.162%A23.232%C+76.2C**N/A1772.6h9.9B+27.3B++
T7 Mini-Chaingun 1991981041.904B*4.4724.221%A11.111%D42.1C++N/A2674.7h9.2A37.9B*
G30 Vulcan 318187257.48B+1.1150.13%A**1.07%D*36.7A+25.7A++9565.1h80.7B+161B**
NS-AM7 Archer 2761872630.711B+5.6650.275%D*10.16%D-5.8C2.8C++6232h10.8B++21.4B+
TAR-AE 1871861031.806C+4.5731.237%B++30.108%C++74.4B+N/A2152.5h8.7A27.9B*
M202 Wyrm 2221601160U153.6369.308%A+N/A533.3S206.7M++36500.3h26.7B*38.6B**
L100 Python HESH 155143623.833B++17.4651.993%C*N/A119.2A*10C**8911.2h2.1B**4B**
Heartstring 2081172610.448D5.9240.344%C+4.274%F6.4D5C++6818.2h12.8D-31.8D--
M6 Onslaught 113112244.667A1.7027.918%A++16.071%D-37.3C+N/A1233h14.3B**51.3B**
MR11 Gatekeeper-H 170111618.5M*12.1358.724%B+N/A69.4A**36.9B*9851.6h29.1A49.6A
Coyote Missiles 201109427.25S20.8857.723%B+N/A77.9C++65.7A++21231.4h36.2C**62.8B
A30 Walker 1961071010.7S4.3330.547%B**N/A21C++17.5B+6875.1h94.1B+308.1B++
M12 Kobalt 1091051105S98.6324.626%A20%C**61.8C2.4C3881.7h15B+61.1B+
Tank Mine 134102166.375A+0.00265.161%UN/A127.5C**40D-23180.8h4T*1.5M
M12 Kobalt 107101333.667B+27.3027.463%A*11.881%D**72.1C+4.3C**4211.4h16.8C++61B*
Fatestealer 100100891.124U5.2552.564%A+25%C**62.5A++N/A1281.6h2.5C--4.7B++
M77-B 9595342.794C**3.5833.982%D71.579%D31.7C++N/A2233h2.4C++7C+
Rocklet Rifle 16893561.661A4.7132.753%F--N/A12.6D*10.1D*2227.4h20.8A63.7B
Hyena Missile Launcher 14593518.6S12.2344.18%A++N/A21.1C+11.8C+3014.4h25.6B*57.9B**
M6 Onslaught 9492243.833B*2.5427.898%A*19.565%C+30.7CN/A943h17.8C++63.7B+
M40 Fury 9783108.3C+1.9347.204%A1.205%D75.5B*12.7C*7391.1h9.5B++20B**
M3 Pounder HEG 8174243.083B++3.2943.765%C++4.054%B++21.1C+2D*1613.5h10B**22.8B*
MANA Anti-Vehicle Turret 10572164.5A*1.8748.789%C--1.389%D--60A27.5C+13081.2h3.9B*8B**
M3 Pounder HEG 7569262.654B+3.7243.211%B2.899%C+16.8C1.5D*1974.1h11.9B*27.5B+
Bastion Battery 10266166N/A59.6353.42%B**N/A73.3B+40B*5430.9h7.5A+14A
Spear Anti-Vehicle Phalanx Turret 7865232.5M**26.1341.09%C4.615%B72.2A++14.4D12600.9h4.8A11.6B**
ML-7 7162491.265B++5.1151.204%D1.613%D-29.5B4.3D*8152.1h3.8A7.4B**
M40 Fury 6862162S55.6343.647%B*N/A62B+6D8051h8.1B**18.7B**
NS Decimator 8161411.488C**4.8838.566%T6.557%M**23.5D-7.7D--5412.6h3.3B*8.5C
M18-2 Pincer 8759159N/A52.6345.598%A*N/A65.6B31.1C++6130.9h45.2B**99.1A+
Striker AE 915796.333S0.0441.523%D-N/A17.8C+10.6C1563.2h12.6A+30.4B**
TAR 5957720.792C5.5825.514%C*22.807%C+30C1.1B*2671.9h9.1A+35.8B*
P525 Marauder 595687D0.6327.421%B*1.786%C+93.3B+5B6890.6h4.5B**16.4B*
A30 Walker 10454227A++20.6337.806%A++N/A11.7C+10.9C+2914.6h150.7B+398.7B*
MR11 Gatekeeper 1035386.625C++0.2548.021%B*N/A22.1C+20.8B+11952.4h40.3B++83.9B*
Claymore 5050520.962D-5.4119.461%D**N/A11.6F--N/A604.3h1.3D6.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135190,08124h
Anti-Vehicle MANA Turret74000.9h
Spawn Beacon81,9481.8h
AE Nano-Armor Kit1,1871,473,454172.9h
Structure Shield Module0850.3h
Repair Module11290.4h
Skywall Shield Emitter1920.4h
AE Medical Applicator5612,9772.7h
Turret AI Module0530.2h
Nanite Revive Grenade0670h
Medical Applicator176,9741.3h
Blast Wall0700.4h
Cortium Silo13250.6h
Motion Spotter95566h
Restoration Kit171091.1h
Welding Device04,7080.3h
Spitfire Auto-Turret27590.9h
Shield Recharging Field1940.1h
Ammunition Package64910.7h
Medical Kit5123,53932.4h
Anti-Infantry MANA Turret11180.3h
M4-F Pillager0680h
WLT-Howler Mining Laser05770.1h
Lumifiber Rampart Wall01210.9h
Hardlight Barrier4770.3h
Nano-Repair Grenade01830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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