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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 201

KDR: 6.35

Score: 110.2m

Last Seen: Jun 22nd, 2019 6:59 PM
- OFFLINE - 58.5 hour(s)

Prestige 1, Battle Rank 100 (201 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary P2-120 AP C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 199TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.504%25.072%8151611949,4092.011334.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.177%2.21A*0.65B+-0.949D--HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+9.10.361C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.702%0.926%26545120538,88319322054820.1154189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%0.033C+-0.613D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.282C*43.60.176C++72

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.761%0.685%16885120511,096984572711.2764194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.377%0.18C++-1.216D*-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.50.637B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.797%1.106%155313119710,583972710010.8767149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.923%0.426B-0.825D-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.751B++12.10.695B+17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.411%69.924%1553212082,374494154.79596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.034%0.663B+0.183C++0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
110.2m656.1%699 (41.9k)645 (38.7k)6.3465690,81314,3098.45314201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210595629.986%5.736%17211:5414

45% Engineer6% Heavy Assault43% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMJun 24th, 2019 8:04 PM (4h) (PST)Jun 22nd, 2019 3:55 PM (2d) (PST)Jun 22nd, 2019 2:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,134381,0960.5320.0840.0304.9490.223694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,0652,25765,80832522971338,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2847.5h/118.6d 30,143 5,209 32,882 845.6k 1,194 3,757 38,063 193.8m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B**
Kills:543
Deaths:373
KDR:1.456
Accuracy:28.029% B**
HSR:21.547% C++
LC3 Jaguar
A*
Kills:239
Deaths:119
KDR:2.008
Accuracy:33.213% A*
HSR:20.921% C++
TRAC-5 S
B++
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B++
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:2,614
Deaths (as Engineer):1,363
Deaths (to Engineers):4,352
KDR:1.91783
Kill Difference:1,251
Playtime:1,290.569 hours
Usage:45%
Score:46.489m
Score/min:600
Accuracy (listed only):36.368%
HSR (listed only):19.460%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,320
Deaths:950
KDR:2.442
Accuracy:31.108% A++
HSR:30.216% B*
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C
NS-15MP
A
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A
HSR:27.759% C
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B++
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
NS-15M1
B**
Kills:249
Deaths:127
KDR:1.961
Accuracy:28.068% B**
HSR:18.474% C--
Kills:5,575
Deaths (as Heavy Assault):2,021
Deaths (to Heavy Assaults):2,796
KDR:2.75854
Kill Difference:3,554
Playtime:156.982 hours
Usage:6%
Score:3.488m
Score/min:370
Accuracy (listed only):31.214%
HSR (listed only):25.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
SMG-46G Armistice
A++
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A++
HSR:19.831% B+
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B**
Kills:543
Deaths:373
KDR:1.456
Accuracy:28.029% B**
HSR:21.547% C++
LC3 Jaguar
A*
Kills:239
Deaths:119
KDR:2.008
Accuracy:33.213% A*
HSR:20.921% C++
TRAC-5 S
B++
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B++
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:3,204
Deaths (as Light Assault):1,640
Deaths (to Light Assaults):3,138
KDR:1.95366
Kill Difference:1,564
Playtime:1,238.369 hours
Usage:43%
Score:47.651m
Score/min:641
Accuracy (listed only):36.342%
HSR (listed only):19.513%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,279
Deaths:766
KDR:2.975
Accuracy:39.736% C*
HSR:69.855% C*
NS-44P Commissioner
B+
Kills:859
Deaths:722
KDR:1.190
Accuracy:45.791% B+
HSR:23.865% C
SMG-46G Armistice
A++
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A++
HSR:19.831% B+
NS-44G Commissioner
C++
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C++
HSR:21.543% C
NS-AM7 Archer
D--
Kills:182
Deaths:259
KDR:0.703
Accuracy:50.076% D*
HSR:8.791% D--
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% C-
HSR:71.579% C--
Kills:4,316
Deaths (as Infiltrator):2,297
Deaths (to Infiltrators):1,468
KDR:1.87897
Kill Difference:2,019
Playtime:110.216 hours
Usage:4%
Score:11.576m
Score/min:1,750
Accuracy (listed only):40.834%
HSR (listed only):35.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:541
Deaths:131
KDR:4.130
Accuracy:26.203% A*
HSR:17.930% C--
MRC3 Mercy
A*
Kills:534
Deaths:131
KDR:4.076
Accuracy:26.075% A*
HSR:20.412% C+
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A**
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A**
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% B
HSR:4.054% B++
M3 Pounder HEG
B+
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B+
HSR:2.899% C+
Kills:1,422
Deaths (as MAX Suit):180
Deaths (to MAX Suits):509
KDR:7.9
Kill Difference:1,242
Playtime:24.883 hours
Usage:1%
Score:0.711m
Score/min:476
Accuracy (listed only):32.512%
HSR (listed only):13.489%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:12,595
V. Kills:10,872 116%
Deaths:1,581
KDR:7.966
Accuracy:33.966% C**
KPH:25.900 A+
VKPH:22.300 A*
M14 Banshee
A++
Kills:9,375
V. Kills:381 N/A
Deaths:464
KDR:20.205
Accuracy:36.900% A
KPH:99.200 A++
VKPH:4 B
M18 Rotary
M*
Kills:9,227
V. Kills:5,782 160%
Deaths:702
KDR:13.144
Accuracy:41.624% A++
KPH:51.800 M*
VKPH:32.500 M*
Hellfire Rocket Pods
S
Kills:3,876
V. Kills:369 N/A
Deaths:49
KDR:79.102
Accuracy:55.963% B**
KPH:386.800 S
VKPH:36.800 A**
Hornet Missiles
M
Kills:3,024
V. Kills:1,561 194%
Deaths:58
KDR:52.138
Accuracy:68.224% B**
KPH:182.800 M
VKPH:94.300 A**
M18 Locust
A++
Kills:943
V. Kills:589 160%
Deaths:59
KDR:15.983
Accuracy:38.820% B**
KPH:41.500 A++
VKPH:25.900 A
Tomcat A2AM Pods
S
Kills:327
V. Kills:202 161%
Deaths:3
KDR:109
Accuracy:87.553% A
KPH:277 S
VKPH:171.100 S
Coyote Missiles
M+
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.723% B+
KPH:75.700 B**
VKPH:63.900 M+
M202 Wyrm
S
Kills:68
V. Kills:27 243%
Deaths:
KDR:
Accuracy:68.398% A++
KPH:377.200 S
VKPH:149.800 M**
Kills:39,544 (32,140 + 0)
Deaths:2,920
KDR:13.542
VKDR:6.807
Vehicle Kills:19,875
Kill Difference:36,624
Playtime:811.511 hours
Usage:28%
Score:27.064m
Score/min:556
Piloting Accuracy:38.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,266
V. Kills:4,769 110%
Deaths:329
KDR:16.006
Accuracy:17.280% F--
KPH:42.100 B+
VKPH:38.100 B**
CAS30 Tank Buster
B**
Kills:3,810
V. Kills:2,934 130%
Deaths:913
KDR:4.173
Accuracy:57.069% B**
KPH:7.300 C+
VKPH:5.600 C
L105 Zephyr
A++
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A++
KPH:100.200 A++
VKPH:13.100 B*
AP30 Shredder
M++
Kills:202
V. Kills:172 117%
Deaths:6
KDR:33.667
Accuracy:35.897% B+
KPH:51.400 A+
VKPH:43.800 M++
Kills:9,492 (3,810 + 5,682)
Deaths:1,259
KDR:7.539
VKDR:6.277
Vehicle Kills:7,903
Kill Difference:8,233
Playtime:656.002 hours
Usage:23%
Score:10.491m
Score/min:267
Piloting Accuracy:57.069%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:659
V. Kills:384 171%
Deaths:33
KDR:19.970
Accuracy:43.012% D**
KPH:32.600 C++
VKPH:19 C*
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 B+
Kills:802 (802 + 0)
Deaths:39
KDR:20.564
VKDR:10.154
Vehicle Kills:396
Kill Difference:763
Playtime:21.411 hours
Usage:1%
Score:0.535m
Score/min:416
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:9,093
V. Kills:5,167 176%
Deaths:420
KDR:21.650
Accuracy:42.531% C
KPH:38.800 B++
VKPH:22 B*
P2-120 HESH
A+
Kills:930
V. Kills:90 N/A
Deaths:37
KDR:25.135
Accuracy:46.696% B+
KPH:84.400 A+
VKPH:8.200 C+
E540 Halberd
A*
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B*
VKPH:21.600 A*
P2-120 HEAT
A*
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A*
VKPH:12.300 B+
G40-F Ranger
A*
Kills:195
V. Kills:112 173%
Deaths:8
KDR:24.375
Accuracy:44.629% A*
KPH:90.700 A*
VKPH:52.100 A*
G30 Vulcan
A+
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A+
VKPH:25.700 A+
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:11,507 (10,294 + 1,213)
Deaths:566
KDR:20.330
VKDR:10.739
Vehicle Kills:6,078
Kill Difference:10,941
Playtime:282.213 hours
Usage:10%
Score:7.537m
Score/min:445
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,452
V. Kills:60 N/A
Deaths:49
KDR:29.633
Accuracy:48.249% A++
KPH:216.900 A**
VKPH:9 B++
G20 Vulcan-H
A
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.825% A++
KPH:63.700 B**
VKPH:42.100 A
M12 Kobalt-H
B**
Kills:278
V. Kills:9 N/A
Deaths:8
KDR:34.750
Accuracy:24.919% B++
KPH:171.400 B**
VKPH:5.500 C++
E540 Halberd-H
B**
Kills:271
V. Kills:128 210%
Deaths:12
KDR:22.583
Accuracy:58.034% C++
KPH:66.800 B**
VKPH:31.500 B**
MR11 Gatekeeper-H
M+
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M+
VKPH:37.900 B*
Kills:2,936 (0 + 2,936)
Deaths:168
KDR:17.476
VKDR:4.768
Vehicle Kills:801
Kill Difference:2,768
Playtime:26.873 hours
Usage:1%
Score:1.093m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:74.900 B*
VKPH:12.600 C**
M12 Kobalt
B++
Kills:82
V. Kills:6 N/A
Deaths:3
KDR:27.333
Accuracy:26.812% A++
KPH:75.200 C++
VKPH:5.500 B++
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:64 B*
VKPH:6.200 D
M12 Kobalt
A
Kills:61
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.697% A
KPH:48.800 C-
VKPH:1.600 D
Kills:288 (0 + 288)
Deaths:14
KDR:20.571
VKDR:2
Vehicle Kills:28
Kill Difference:274
Playtime:4.418 hours
Usage:0%
Score:0.152m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:23.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 23,46712,5951,5817.966A*1.6233.966%C**1.254%D25.9A+22.3A*530486.9h75.8B*223.2B*
M14 Banshee 9,7569,37546420.205A+13.8636.9%AN/A99.2A++4B33594.5h12.7B++34.5B*
M18 Rotary 15,0099,22770213.144S6.8041.624%A++N/A51.8M*32.5M*527178h45.1B**108.4B**
P2-120 AP 14,2609,09342021.65A*15.3042.531%CN/A38.8B++22B*418234.4h4.7B**11.1B*
C150 Dalton 10,0355,26632916.006A9.6617.28%F--N/A42.1B+38.2B**825125h2.2A12.4C+
Hellfire Rocket Pods 4,2453,8764979.102S72.7655.963%B**N/A387.6S36.9A**188710h10.3B++18.3B*
CAS30 Tank Buster 6,7443,8109134.173A++2.1757.069%B**1.365%C++7.3C+5.6C112524.9h42.9B++75.1B++
Hornet Missiles 4,5853,0245852.138S45.7968.224%B**N/A183.3M94.6A**159516.5h6.4B**9.4B**
MSW-R 2,3332,3209502.442C**3.9031.108%A++30.216%B*61.9B**N/A19637.5h9.3B**29.8B**
TSAR-42 2,2942,2797662.975C+3.3739.736%C*69.855%C*45.6B+N/A13950h2B++4.9B+
P525 Marauder-H 1,5121,4524929.633A23.2948.249%A++N/A216.7A**9B++5846.7h4.7B*9.7B**
NS-15M AE 1,1621,1623113.736B*2.6134.428%A++24.957%C72.2B+N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+3.2034.562%A27.759%C89.9B+N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789A*51.4443.16%DN/A96.3C*9.6D-25511.4h6.1B++14B*
M60-A Bulldog 1,5271,0737713.935B*7.5932.838%C-N/A26.6C--11.2B**25840.4h5.9C+17.9C+
M18 Locust 1,5329435915.983S9.6438.82%B**N/A41.5A++25.9A53522.7h59.3B+152.9B*
P2-120 HESH 1,0209303725.135B**18.7946.696%B+1.183%C**84.5A+8.2C+38111h3.3B**7B**
NS-44P Commissioner 8648597221.19C+5.1645.791%B+23.865%C47.2C+N/A12718.2h3.4C*7.5B+
NS Baron G5AE 8598562713.159A++3.1967.008%A*11.098%D-114.1MN/A3367.5h3.2B**4.8C++
G20 Vulcan-H 1,369824938.86A2.5161.825%A++2.184%C-63.9B**42.2A+79512.9h71.4B**115.5A
E540 Halberd 1,2827765414.37B**8.0247.933%B*2.062%D33.2B*21.6A*52323.4h5.2B+10.8B*
L100 Python AP 1,0436593319.97M++13.6243.012%D**1.366%D32.6C++19C*39020.2h4.4B++10.2B
SMG-46G Armistice 5985902772.13B++4.2236.184%A++19.831%B+67B++N/A1578.8h10.9B*30B++
T5 AMC 5535453721.465B+4.8830.607%A+20.184%C++17.6CN/A6531h12.8B+41.9B*
LC2 Lynx 5575433731.456B4.8928.029%B**21.547%C++19.4CN/A8128h11.9B*42.6B*
MRC3 Mercy 5495411314.13B*2.2226.203%A*17.93%C--33.4B+N/A14016.2h14.7A56.1B**
MRC3 Mercy 5355341314.076B*2.2726.075%A*20.412%C+33B+N/A13816.2h15.1B**57.8B**
M12 Kobalt 497490681.667A*75.3224.476%B+14.694%D98C+1.4D2225h11.9B*48.8B*
NS Decimator-G 5543822291.668C*4.6848.078%F-2.618%C+24.6D--11.1D18415.5h3.4B+7C+
T16 Rhino 3753721412.638A+3.7129.362%A++25.807%B++49.6B*N/A1717.5h9.9B**33.9B*
Tomcat A2AM Pods 5293273109U102.6587.553%AN/A272.5S168.3S54631.2h7.6B+8.7B*
T9 CARV 3123121232.537B*3.8129.759%A*27.564%B++57.8A++N/A3265.4h8.9A+30B**
NS-44G Commissioner 3143112391.301C++5.0539.234%C++21.543%C32.4CN/A1149.6h3.4C**8.6B
C-4 4652913770.772C-5.5712.719%F--N/A6F3.6F-9848.3h1.2B+9.4D--
M12 Kobalt-H 287278834.75B++28.4024.919%B++17.626%C++173.8B**5.6C++3581.6h11.1B*44.6B*
E540 Halberd-H 3992711222.583A++16.2458.034%C++N/A66.1B**31.2B**4804.1h4.1B*7B**
P2-120 HEAT 3402711419.357A++13.0139.627%C4.059%B+48.4A*12.3B+7185.6h4.4A11.1B**
NS-15M1 2532491271.961B+4.3928.068%B**18.474%C--35.1C+N/A1877.1h10.1B*36B++
LC3 Jaguar 2422391192.008B+4.3433.213%A*20.921%C++41.2B+N/A1845.8h12B36B*
TRAC-5 S 2452341701.376B+4.9722.974%C++19.658%B++6.5D--N/A2835.9h10.5B+45.6B+
L105 Zephyr 2422141119.455B*13.1156.238%A++N/A101.9A*13.3B*17282.1h4.1B**7.2B**
AP30 Shredder 374202633.667A27.3235.897%B+N/A51.8A+44.1M++23033.9h59.3B+165.3B*
NS-11CP 198197583.397A2.9536.379%A+23.35%C+78.8B+N/A1752.5h9.9B+27.2B*
G40-F Ranger 307195824.375M**18.0344.629%A*N/A88.6A*50.9A*9002.2h37.9B*84.9B*
T7 Mini-Chaingun 1901901031.845B**4.5024.767%A+11.053%C--42.2B+N/A2634.5h9.1A36.7B*
G30 Vulcan 317186257.44B++1.0950.203%A**1.075%D*36.5A+25.7A+9595.1h80.6B+160.5B**
NS-11P 1861841431.287C++5.0628.354%B**19.022%C+23.6CN/A847.8h11.5B*40.7B*
TAR-AE 185184991.859C++4.4931.262%B*29.891%B76.7B*N/A2202.4h8.6A+27.6B**
NS-AM7 Archer 2711822590.703B+5.6450.076%D*8.791%D--5.7C2.8C++6031.7h10.8B*21.6B++
L100 Python HESH 155143623.833B**17.4951.993%B+N/A119.2M+10B+8531.2h2.1A4B**
M6 Onslaught 113112244.667A1.6827.918%A*16.071%D37.3C**N/A1213h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M++12.1558.724%B++N/A69.4M+36.9B++9581.6h29.1A+49.6A
Coyote Missiles 201109427.25S20.9057.723%B+N/A77.9B**65.7M+20851.4h36.2B+62.8B+
Fatestealer 100100891.124S5.2252.564%A++25%C*62.5A+N/A1281.6h2.5C-4.7B*
Tank Mine 12597166.063A++0.28217.419%UN/A138.6B++40D24630.7h3.5F*1.6M
M77-B 9595342.794B+3.5533.982%C-71.579%C--31.7B+N/A2213h2.4C*7C++
Hyena Missile Launcher 14593518.6U12.2544.187%A++N/A21.1C++11.8C+2964.4h25.6B**57.9B**
Heartstring 169932180.427D5.9236.286%C5.376%F5.6D--4.6C+6216.7h11.8D-32.5D**
M6 Onslaught 9492243.833B*2.5127.898%A**19.565%C+30.7C+N/A933h17.8C**63.7B*
A30 Walker 17291109.1S2.7527.84%B**1.099%D22.8B+20.3B*7594h81.6B*293B**
Rocklet Rifle 15786521.654A++4.6931.999%F--N/A12.6D*10.4D*2136.8h20.1A62.7B
M40 Fury 9783108.3C++1.9547.204%A1.205%D75.5B*12.7C**7391.1h9.5B++20B**
M12 Kobalt 8882327.333B*20.9926.812%A++9.756%F-74.5C++5.5B++4171.1h16.3B60.9B++
M3 Pounder HEG 8174243.083B**3.2643.765%B4.054%B++21.1C*2D*1603.5h10A22.8B*
M3 Pounder HEG 7569262.654B*3.6943.211%B+2.899%C+16.8C+1.5D*1964.1h11.9B*27.5B++
M202 Wyrm 9568168S61.6568.398%A++1.471%D340M**135M++28340.2h32.3B++47.3B*
Spear Anti-Vehicle Phalanx Turret 7865232.5S26.1541.098%C4.615%C*72.2A*14.4D12060.9h4.7B++11.5B*
M40 Fury 6862162S55.6543.647%B**N/A62B++6D7971h8.1B**18.7B**
ML-7 7162491.265B**5.0851.204%D1.613%D29.5B+4.3D*7582.1h3.8A+7.4B**
M12 Kobalt 6361161M*54.6523.697%A14.754%D50.8C1.7D3931.2h15.1B++63.9B++
NS Decimator 8161411.488B+4.8638.566%F**6.557%M++23.5D7.7D--4982.6h3.3B**8.5C+
P525 Marauder 595687D0.6527.421%B**1.786%C+93.3B*5B+6890.6h4.5B**16.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,6611.6h
Anti-Vehicle MANA Turret72330.6h
Nano-Armor Kit135190,08123.2h
Skywall Shield Emitter1860.4h
Turret AI Module0530.2h
Structure Shield Module0850.3h
Repair Module11250.4h
AE Medical Applicator5612,7572.7h
AE Nano-Armor Kit6101,277,936147.7h
Nanite Revive Grenade0670h
Medical Applicator176,9741.3h
Blast Wall0690.4h
Cortium Silo13010.6h
Spitfire Auto-Turret15320.6h
Restoration Kit171071.1h
Motion Spotter85095.9h
Welding Device04,4800.3h
Ammunition Package64680.7h
Medical Kit4483,07129.2h
Anti-Infantry MANA Turret11180.3h
Nano-Repair Grenade01570h
Hardlight Barrier4760.3h
M4-F Pillager0680h
Shield Recharging Field1940.1h
Lumifiber Rampart Wall01180.9h
WLT-Howler Mining Laser05770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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