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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 204

KDR: 6.4

Score: 114.6m

Last Seen: Dec 9th, 2019 3:23 PM
- OFFLINE - 67.2 hour(s)

Prestige 1, Battle Rank 100 (204 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee P2-120 AP C150 Dalton CAS30 Tank Buster Hellfire Rocket Pods Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $905,724 MLG Score: 724
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.548%25.042%81516121110,0792.009374.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.167%2.203A*0.614B+-0.918D--HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.622B+9.10.36C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.145%0.877%27905122242,08820142177720.8977193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.384%0.087C+-0.649D-0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.309C*42.70.197C++69.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.09%0.638%17275122212,0681054617911.4497195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.343%0.194C++-1.218D*-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.50.642B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.75%1.124%153113121410,7641003719810.7318150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.896%0.419B-0.821D-0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.755B++120.701B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.761%70.513%1531212252,496515194.83721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.16%0.721B++0.222C++0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+20.382C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 7
114.6m618.4%697 (41.8k)644 (38.6k)6.4047897,12215,1648.49275204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227649230.295%5.796%17611:4614

47% Engineer6% Heavy Assault42% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMDec 11th, 2019 11:44 AM (17h) (PST)Dec 9th, 2019 11:55 AM (3d) (PST)Dec 9th, 2019 11:23 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,147401,1070.5460.0850.0324.7660.225724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,8492,38466,46533522861438,632

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2967.1h/123.6d 31,662 5,629 35,014 848.5k 1,264 3,882 40,078 204.3m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:729
Deaths:463
KDR:1.575
Accuracy:31.290% A+
HSR:20.439% C+
LC2 Lynx
B*
Kills:558
Deaths:390
KDR:1.431
Accuracy:27.979% B*
HSR:21.505% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:2,836
Deaths (as Engineer):1,483
Deaths (to Engineers):4,590
KDR:1.91234
Kill Difference:1,353
Playtime:1,386.598 hours
Usage:47%
Score:50.358m
Score/min:605
Accuracy (listed only):36.465%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,586
Deaths:1,080
KDR:2.394
Accuracy:31.390% A++
HSR:29.814% B++
NS-15MP
A
Kills:1,162
Deaths:373
KDR:3.115
Accuracy:34.539% A
HSR:27.797% C
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C
T16 Rhino
A+
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A+
HSR:25.807% B+
T9 CARV
A*
Kills:343
Deaths:141
KDR:2.433
Accuracy:29.986% A*
HSR:27.988% B++
NS-15M1
B**
Kills:281
Deaths:142
KDR:1.979
Accuracy:28.184% B**
HSR:18.861% C--
Kills:5,906
Deaths (as Heavy Assault):2,188
Deaths (to Heavy Assaults):2,974
KDR:2.69927
Kill Difference:3,718
Playtime:163.875 hours
Usage:6%
Score:3.630m
Score/min:369
Accuracy (listed only):31.315%
HSR (listed only):25.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:729
Deaths:463
KDR:1.575
Accuracy:31.290% A+
HSR:20.439% C+
SMG-46G Armistice
A+
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A+
HSR:19.831% C*
LC2 Lynx
B*
Kills:558
Deaths:390
KDR:1.431
Accuracy:27.979% B*
HSR:21.505% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:3,426
Deaths (as Light Assault):1,760
Deaths (to Light Assaults):3,333
KDR:1.94659
Kill Difference:1,666
Playtime:1,246.523 hours
Usage:42%
Score:47.814m
Score/min:639
Accuracy (listed only):36.425%
HSR (listed only):19.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,401
Deaths:832
KDR:2.886
Accuracy:40.091% C*
HSR:70.471% C*
NS-44P Commissioner
B+
Kills:908
Deaths:761
KDR:1.193
Accuracy:45.856% B+
HSR:24.229% C
SMG-46G Armistice
A+
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A+
HSR:19.831% C*
NS-44G Commissioner
C+
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C+
HSR:21.543% C
NS-AM7 Archer
D-
Kills:187
Deaths:263
KDR:0.711
Accuracy:50.275% D*
HSR:10.160% D-
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% C-
HSR:71.579% C--
Kills:4,492
Deaths (as Infiltrator):2,406
Deaths (to Infiltrators):1,540
KDR:1.867
Kill Difference:2,086
Playtime:114.254 hours
Usage:4%
Score:11.642m
Score/min:1,698
Accuracy (listed only):40.937%
HSR (listed only):36.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:799
Deaths:167
KDR:4.784
Accuracy:27.213% A*
HSR:21.151% C+
MRC3 Mercy
A*
Kills:736
Deaths:167
KDR:4.407
Accuracy:27.125% A*
HSR:21.875% C++
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D-
M6 Onslaught
A*
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A*
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% C**
HSR:4.054% B++
M3 Pounder HEG
B+
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B+
HSR:2.899% C+
Kills:1,882
Deaths (as MAX Suit):216
Deaths (to MAX Suits):525
KDR:8.71296
Kill Difference:1,666
Playtime:28.983 hours
Usage:1%
Score:0.902m
Score/min:518
Accuracy (listed only):32.855%
HSR (listed only):14.269%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:12,883
V. Kills:11,025 117%
Deaths:1,591
KDR:8.097
Accuracy:34.101% B
KPH:26 A
VKPH:22.300 A++
M18 Rotary
M+
Kills:11,015
V. Kills:6,761 163%
Deaths:758
KDR:14.532
Accuracy:42.332% A++
KPH:53 M
VKPH:32.500 M+
M14 Banshee
A++
Kills:10,356
V. Kills:412 N/A
Deaths:484
KDR:21.397
Accuracy:37.182% A
KPH:103.600 A++
VKPH:4.100 B
Hellfire Rocket Pods
S
Kills:3,876
V. Kills:369 N/A
Deaths:49
KDR:79.102
Accuracy:55.963% B*
KPH:386.800 S
VKPH:36.800 A**
Hornet Missiles
A*
Kills:3,105
V. Kills:1,615 192%
Deaths:58
KDR:53.535
Accuracy:68.329% B**
KPH:185.800 A*
VKPH:96.600 A*
M18 Locust
A++
Kills:943
V. Kills:589 160%
Deaths:59
KDR:15.983
Accuracy:38.820% B**
KPH:41.500 A++
VKPH:25.900 A
Tomcat A2AM Pods
S
Kills:333
V. Kills:205 162%
Deaths:3
KDR:111
Accuracy:86.943% A
KPH:282.100 S
VKPH:173.600 M**
M202 Wyrm
M**
Kills:158
V. Kills:61 255%
Deaths:
KDR:
Accuracy:68.682% A
KPH:460.600 M**
VKPH:177.800 M++
Coyote Missiles
A*
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.723% B++
KPH:75.700 C++
VKPH:63.900 A*
Kills:42,778 (35,197 + 0)
Deaths:3,006
KDR:14.231
VKDR:7.029
Vehicle Kills:21,129
Kill Difference:39,772
Playtime:855.441 hours
Usage:29%
Score:28.610m
Score/min:557
Piloting Accuracy:38.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,388
V. Kills:4,840 111%
Deaths:331
KDR:16.278
Accuracy:17.351% F--
KPH:42.400 B+
VKPH:38 B**
CAS30 Tank Buster
B**
Kills:3,958
V. Kills:2,997 132%
Deaths:918
KDR:4.312
Accuracy:57.550% B**
KPH:7.300 C
VKPH:5.500 C-
L105 Zephyr
A++
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A+
KPH:100.200 A++
VKPH:13.100 B++
AP30 Shredder
M+
Kills:202
V. Kills:172 117%
Deaths:6
KDR:33.667
Accuracy:35.897% B+
KPH:51.400 A+
VKPH:43.800 M+
Kills:9,762 (3,958 + 5,804)
Deaths:1,266
KDR:7.711
VKDR:6.348
Vehicle Kills:8,037
Kill Difference:8,496
Playtime:675.288 hours
Usage:23%
Score:10.682m
Score/min:264
Piloting Accuracy:57.550%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:672
V. Kills:390 172%
Deaths:33
KDR:20.364
Accuracy:42.945% D**
KPH:32.700 C+
VKPH:19 C++
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 C*
Kills:815 (815 + 0)
Deaths:39
KDR:20.897
VKDR:10.308
Vehicle Kills:402
Kill Difference:776
Playtime:21.798 hours
Usage:1%
Score:0.552m
Score/min:422
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:10,025
V. Kills:5,611 179%
Deaths:442
KDR:22.681
Accuracy:42.944% C
KPH:40 B++
VKPH:22.400 B*
P2-120 HESH
A
Kills:957
V. Kills:92 N/A
Deaths:37
KDR:25.865
Accuracy:46.368% B+
KPH:83.600 A
VKPH:8 C
E540 Halberd
A*
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B*
VKPH:21.600 A*
P2-120 HEAT
A++
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A++
VKPH:12.300 B+
G40-F Ranger
A++
Kills:205
V. Kills:116 175%
Deaths:8
KDR:25.625
Accuracy:45.010% A++
KPH:89.200 A++
VKPH:50.500 A++
G30 Vulcan
A++
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A+
VKPH:25.700 A++
P525 Marauder
B*
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B*
KPH:100.200 B*
VKPH:5.400 B+
Kills:12,476 (11,253 + 1,223)
Deaths:588
KDR:21.218
VKDR:11.102
Vehicle Kills:6,528
Kill Difference:11,888
Playtime:299.198 hours
Usage:10%
Score:7.929m
Score/min:442
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,452
V. Kills:60 N/A
Deaths:49
KDR:29.633
Accuracy:48.249% A+
KPH:216.900 A**
VKPH:9 B+
G20 Vulcan-H
A
Kills:831
V. Kills:548 151%
Deaths:93
KDR:8.935
Accuracy:61.880% A++
KPH:63.400 B**
VKPH:41.800 A
M12 Kobalt-H
B*
Kills:278
V. Kills:9 N/A
Deaths:8
KDR:34.750
Accuracy:24.919% B++
KPH:169.700 B*
VKPH:5.500 C++
E540 Halberd-H
B**
Kills:271
V. Kills:128 210%
Deaths:12
KDR:22.583
Accuracy:58.034% C++
KPH:66.800 B**
VKPH:31.500 B**
MR11 Gatekeeper-H
M++
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M++
VKPH:37.900 B*
Kills:2,943 (0 + 2,943)
Deaths:168
KDR:17.518
VKDR:4.786
Vehicle Kills:804
Kill Difference:2,775
Playtime:27.051 hours
Usage:1%
Score:1.104m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:105
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.626% A+
KPH:61.700 C+
VKPH:2.300 C-
M12 Kobalt
C*
Kills:101
V. Kills:6 N/A
Deaths:3
KDR:33.667
Accuracy:27.581% A*
KPH:74 C++
VKPH:4.400 C*
M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:74.900 B*
VKPH:12.600 C**
M40 Fury
B*
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B*
KPH:64 B*
VKPH:6.200 D
Kills:351 (0 + 351)
Deaths:14
KDR:25.071
VKDR:2.143
Vehicle Kills:30
Kill Difference:337
Playtime:5.146 hours
Usage:0%
Score:0.171m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:43.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 23,90812,8831,5918.097A++1.6934.101%B1.25%C--26A22.3A++528495.1h75.3B*220.8B*
M18 Rotary 17,77611,01575814.532S8.1342.332%A++N/A53M32.5M+538207.9h44B**104B**
M14 Banshee 10,76810,35648421.397A14.9937.182%AN/A103.6A++4.1B343100h12.6B++33.9B++
P2-120 AP 15,63610,02544222.681A*16.2842.944%CN/A40B++22.4B*415250.8h4.6B**10.8B*
C150 Dalton 10,2285,38833116.278B**9.8717.351%F--N/A42.4B+38.1B**829127.2h2.1A12.4C+
CAS30 Tank Buster 6,9553,9589184.312A2.0957.55%B**1.339%C++7.3C5.5C-110542h43.3B+75.3B++
Hellfire Rocket Pods 4,2453,8764979.102S72.7055.963%B*N/A387.6S36.9A**189010h10.3B+18.3B++
Hornet Missiles 4,7203,1055853.534S47.1368.329%B**N/A185.9A*96.7A*161916.7h6.4B*9.4B**
MSW-R 2,5992,5861,0802.394C*4.0131.39%A++29.814%B++62.9B*N/A19641.1h9.3B**29.6B*
TSAR-42 2,4202,4018322.886C+3.5240.091%C*70.471%C*46.2BN/A14052h2B+4.9B+
P525 Marauder-H 1,5121,4524929.633A23.2348.249%A+N/A216.7A**9B+5856.7h4.7B**9.7B**
NS-15MP 1,1651,1623733.115B3.2934.539%A27.797%C90.1B+N/A24812.9h9B*26B++
NS-15M AE 1,1621,1623113.736B*2.6734.428%A++24.957%C72.2B+N/A18816.1h9.1B**26.4B*
M60-A Bulldog 1,5751,1047714.338B++7.9332.847%C-N/A26.8C--11.4A26141.2h5.8C++17.8C+
M40 Fury 1,2081,0981957.789S51.3843.16%DN/A96.3C*9.6D--25511.4h6.1B*14B*
P2-120 HESH 1,0499573725.865B**19.4646.368%B+1.149%B83.9A+8.1C37511.4h3.3B**7B**
M18 Locust 1,5329435915.983S9.5838.82%B**N/A41.5A++25.9A53822.7h59.3B+152.9B++
NS-44P Commissioner 9159087611.193C+5.2145.856%B+24.229%C48.8C+N/A13018.6h3.4C++7.4B+
NS Baron G5AE 8598562713.159A++3.2567.008%A*11.098%D-114.1A**N/A3367.5h3.2B**4.8C++
G20 Vulcan-H 1,379831938.935B**2.5361.88%A++2.166%C-63.4B**41.8A79513.1h71.5B*115.6A
MRC3 Mercy 8157991674.784B**1.6227.213%A*21.151%C+39.4B++N/A15820.3h13.9A+51.1B**
E540 Halberd 1,2827765414.37B**7.9747.933%B*2.062%D33.2B*21.6A*52523.4h5.2B+10.8B*
MRC3 Mercy 7437361674.407B**2.0027.125%A*21.875%C++36.3B+N/A14520.3h15.3B**56.3B**
T5 AMC 7387294631.575B*4.8331.29%A+20.439%C+22.1C+N/A7433h12.5B++39.9B++
L100 Python AP 1,0626723320.364A**13.9642.945%D**1.339%D32.6C+18.9C++39620.6h4.4B*10.2C*
SMG-46G Armistice 5985902772.13B**4.2736.184%A+19.831%C*67B+N/A1578.8h10.9B++30B++
LC2 Lynx 5725583901.431B4.9727.979%B*21.505%C+19.4CN/A8128.7h11.9B++42.4B*
M12 Kobalt 497490681.667A++75.2624.476%B+14.694%D98C+1.4D2225h11.9B*48.8B++
NS Decimator-G 6024132381.735B4.6748.027%F-2.421%C+25.3D--11.6D18016.3h3.3B+6.8C+
T16 Rhino 3753721412.638A3.7729.362%A+25.807%B+49.6B++N/A1737.5h9.9B*33.9B*
T9 CARV 3443431412.433B*3.9729.986%A*27.988%B++59.1A+N/A3205.8h9.1A30.5B**
Tomcat A2AM Pods 5383333111U104.6086.943%AN/A277.5S170.8M**55551.2h7.7B+8.8B*
C-4 5123234040.8C-5.6012.689%F--N/A6.5F3.8F10249.6h1.2B+9.4D--
NS-44G Commissioner 3143112391.301C+5.1039.234%C+21.543%C32.4C--N/A1149.6h3.4C*8.6C**
NS-15M1 2852811421.979B4.4328.184%B**18.861%C--37.5C+N/A1867.5h9.8B**34.9B++
M12 Kobalt-H 287278834.75B+28.3524.919%B++17.626%C++173.8B**5.6C*3541.6h11.1B++44.6B*
E540 Halberd-H 3992711222.583A++16.1858.034%C++N/A66.1B**31.2B**4894.1h4.1B**7B**
P2-120 HEAT 3402711419.357A**12.9539.627%C4.059%B++48.4A++12.3B+7205.6h4.4A11.1B**
LC3 Jaguar 2652621312B+4.4033.163%A++19.847%C+44.4B+N/A1925.9h11.7B35.2B*
NS-11P 2512472121.165C+5.2428.611%B**20.243%C++23.3CN/A8210.6h10.9B**38.2B**
TRAC-5 S 2452341701.376B++5.0322.974%C+19.658%B+6.5D-N/A2835.9h10.5B+45.6B+
L105 Zephyr 2422141119.455B++13.0556.238%A+N/A101.9A++13.3B++17282.1h4.1B**7.2B**
G40-F Ranger 321205825.625M+19.2245.01%A++N/A89.1A++50.4A++9102.3h38.4B*85.4B*
AP30 Shredder 374202633.667B**27.2635.897%B+N/A51.8A+44.1M+23053.9h59.3B*165.3B*
NS-11CP 198197583.397A+3.0136.379%A+23.35%C+78.8B++N/A1772.5h9.9B*27.2B*
T7 Mini-Chaingun 1901901031.845B**4.5624.767%A+11.053%D42.2B+N/A2624.5h9.1A36.7B*
NS-AM7 Archer 2761872630.711B+5.6950.275%D*10.16%D-5.8C2.8C++6032h10.8B*21.4B++
G30 Vulcan 317186257.44B*1.0450.203%A**1.075%D*36.5A+25.7A++9595.1h80.6B+160.5B**
TAR-AE 185184991.859C++4.5531.262%B*29.891%C**76.7B++N/A2212.4h8.6A27.6B**
M202 Wyrm 2191581158U151.6068.682%AN/A526.7S203.3M**34120.3h25B**36.4B*
L100 Python HESH 155143623.833A17.4351.993%B+N/A119.2M10C*8591.2h2.1A4B**
M6 Onslaught 113112244.667A1.7427.918%A*16.071%D-37.3C*N/A1233h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M**12.1058.724%B++N/A69.4M+36.9B*9601.6h29.1A49.6A
Coyote Missiles 201109427.25S20.8557.723%B++N/A77.9C++65.7A*20991.4h36.2B+62.8B+
M12 Kobalt 1091051105S98.6024.626%A+20%C**61.8C+2.4C3851.7h15B++61.1B++
Heartstring 1811012310.437D5.9737.069%C4.951%D**5.8D--4.6C++6417.3h11.9D**32.2D*
M12 Kobalt 107101333.667B*27.2627.581%A*11.881%D**72.1C++4.3C*4291.4h16.7C**60.7B*
Fatestealer 100100891.124S5.2852.564%A+25%C**62.5AN/A1281.6h2.5C--4.7B*
Tank Mine 12999166.188A++0.22235.484%UN/A141.4B++42.9D25050.7h3.7F**1.6A**
M77-B 9595342.794B+3.6133.982%C-71.579%C--31.7BN/A2213h2.4C*7C++
Hyena Missile Launcher 14593518.6U12.2044.18%A*N/A21.1C*11.8C++2984.4h25.6B**57.9B**
A30 Walker 17593109.3S2.9027.807%B*1.075%D23.3C**20.5B++8134h80.1B*288.1B*
M6 Onslaught 9492243.833B**2.5727.898%A*19.565%C+30.7C+N/A943h17.8B63.7B*
Rocklet Rifle 16390541.667A++4.7432.54%F--N/A12.5D*10.1D*2127.2h20.7A63.5B+
M40 Fury 9783108.3C++1.9047.204%A1.205%D75.5B*12.7C**7391.1h9.5B*20B**
M3 Pounder HEG 8174243.083B*3.3243.765%C**4.054%B++21.1C*2D*1603.5h10A22.8B*
M3 Pounder HEG 7569262.654B++3.7543.211%B+2.899%C+16.8C+1.5D--1974.1h11.9B*27.5B++
Spear Anti-Vehicle Phalanx Turret 7865232.5S26.1041.09%C4.615%B72.2A*14.4D12130.9h4.8B+11.6B*
ML-7 7162491.265B**5.1451.204%D1.613%D29.5B+4.3D*7812.1h3.8A+7.4B**
M40 Fury 6862162S55.6043.647%B*N/A62B++6D8051h8.1B**18.7B**
NS Decimator 8161411.488B+4.9238.566%F**6.557%M*23.5D7.7D--5092.6h3.3B*8.5C+
P525 Marauder 595687D0.6027.421%B*1.786%C++93.3B++5B+6890.6h4.5B**16.4B**
A30 Walker 10454227A**20.6037.806%A*N/A11.7C*10.9C++2854.6h150.7B*398.7A
Claymore 5050381.316D-5.0919.876%D*N/A15.2F-N/A753.3h1.3D6.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0670h
Spawn Beacon81,8071.7h
Nano-Armor Kit135190,08123.8h
Medical Applicator176,9741.3h
Blast Wall0700.4h
Anti-Vehicle MANA Turret72430.6h
AE Medical Applicator5612,7572.7h
Cortium Silo13160.6h
Turret AI Module0530.2h
AE Nano-Armor Kit7811,340,745156.3h
Structure Shield Module0850.3h
Repair Module11290.4h
Skywall Shield Emitter1900.4h
Motion Spotter85466h
Restoration Kit171071.1h
Welding Device04,6880.3h
Spitfire Auto-Turret26220.8h
Ammunition Package64760.7h
Medical Kit4793,32430.6h
Anti-Infantry MANA Turret11180.3h
Hardlight Barrier4770.3h
Nano-Repair Grenade01710h
M4-F Pillager0680h
Shield Recharging Field1940.1h
WLT-Howler Mining Laser05770.1h
Lumifiber Rampart Wall01180.9h

Check the help document for the dictionary if you want to learn more about words used here.


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