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Lt. General Imperator SirCr0wley[BLNG] SirCr0wley
TR BR 93

KDR: 5.9

Score: 84.9m

Last Seen: Oct 21st, 2018 6:25 PM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
Level Progress (to 94): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary P2-120 AP C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $883,206 MLG Score: 706
Fun Score: N/A
Cheeseburgers Flipped: 188TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.398%25.399%823169978,3902.043353.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.293%2.241A*0.77B++-1.103D*HEAD ++ (~9.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.631B+90.37C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.828%1.039%22075100830,89018031771417.1231174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.083C+-0.526D-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.30.194C++46.90.101C+80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.605%1.001%1226510087,09084138438.42043184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.097%0.081C+-1.037D*-0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+50.597B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.162%1.064%16091210019,961892677811.167147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%0.47B+-0.841D--0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.741B++12.50.678B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.444%69.615%1609210112,261453134.98018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.052%0.691B+0.166C++0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+20.38C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
84.9m542.9%607 (36.4k)558 (33.5k)5.8988374,86812,6927.8593693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013489429.679%6.389%19011:5414

42% Engineer6% Heavy Assault47% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMOct 22nd, 2018 1:07 AM (1d) (PST)Oct 21st, 2018 3:03 PM (1d) (PST)Oct 21st, 2018 2:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,079381,0410.4930.0840.0313.8310.213706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7532,25362,50030522301333,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2533.1h/105.5d 24,883 4,783 28,613 582.3k 1,062 3,392 32,386 164m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:533
Deaths:362
KDR:1.472
Accuracy:30.539% A+
HSR:20.075% C++
LC2 Lynx
B**
Kills:436
Deaths:315
KDR:1.384
Accuracy:27.853% B**
HSR:21.789% C++
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
LC3 Jaguar
A*
Kills:197
Deaths:82
KDR:2.402
Accuracy:33.511% A*
HSR:21.827% B
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C*
Kills:2,439
Deaths (as Engineer):1,247
Deaths (to Engineers):3,925
KDR:1.95589
Kill Difference:1,192
Playtime:1,061.574 hours
Usage:42%
Score:33.478m
Score/min:526
Accuracy (listed only):36.443%
HSR (listed only):19.792%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,163
Deaths:866
KDR:2.498
Accuracy:31.010% A++
HSR:30.467% B*
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C+
NS-15MP
A+
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A+
HSR:27.759% C+
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B+
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
T7 Mini-Chaingun
A++
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.767% A++
HSR:11.053% C--
NS-15M1
B*
Kills:176
Deaths:90
KDR:1.956
Accuracy:27.181% B*
HSR:14.205% D--
Kills:5,535
Deaths (as Heavy Assault):2,003
Deaths (to Heavy Assaults):2,461
KDR:2.76335
Kill Difference:3,532
Playtime:140.318 hours
Usage:6%
Score:3.221m
Score/min:383
Accuracy (listed only):30.153%
HSR (listed only):23.116%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:533
Deaths:362
KDR:1.472
Accuracy:30.539% A+
HSR:20.075% C++
LC2 Lynx
B**
Kills:436
Deaths:315
KDR:1.384
Accuracy:27.853% B**
HSR:21.789% C++
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C*
LC3 Jaguar
A*
Kills:197
Deaths:82
KDR:2.402
Accuracy:33.511% A*
HSR:21.827% B
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C*
Kills:2,648
Deaths (as Light Assault):1,350
Deaths (to Light Assaults):2,907
KDR:1.96148
Kill Difference:1,298
Playtime:1,191.661 hours
Usage:47%
Score:45.284m
Score/min:633
Accuracy (listed only):36.293%
HSR (listed only):19.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,166
Deaths:711
KDR:3.046
Accuracy:39.788% C*
HSR:69.529% C*
NS-44P Commissioner
B++
Kills:772
Deaths:645
KDR:1.197
Accuracy:45.771% B++
HSR:23.057% C+
NS-44G Commissioner
C++
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C++
HSR:21.543% C
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C*
NS-AM7 Archer
D--
Kills:173
Deaths:244
KDR:0.709
Accuracy:50.692% D--
HSR:9.249% D--
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.985% C-
HSR:71.579% C--
Kills:3,726
Deaths (as Infiltrator):1,976
Deaths (to Infiltrators):1,315
KDR:1.88563
Kill Difference:1,750
Playtime:91.822 hours
Usage:4%
Score:1.969m
Score/min:357
Accuracy (listed only):40.810%
HSR (listed only):35.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:494
Deaths:119
KDR:4.151
Accuracy:25.610% A*
HSR:17.409% D
MRC3 Mercy
A*
Kills:480
Deaths:119
KDR:4.034
Accuracy:25.448% A*
HSR:18.958% C
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A**
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A**
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:73
Deaths:21
KDR:3.476
Accuracy:42.498% B
HSR:4.110% B++
M3 Pounder HEG
B+
Kills:67
Deaths:23
KDR:2.913
Accuracy:42.146% B+
HSR:2.985% C+
Kills:1,318
Deaths (as MAX Suit):165
Deaths (to MAX Suits):454
KDR:7.98788
Kill Difference:1,153
Playtime:23.569 hours
Usage:1%
Score:0.675m
Score/min:477
Accuracy (listed only):31.920%
HSR (listed only):13.183%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:11,627
V. Kills:10,358 112%
Deaths:1,521
KDR:7.644
Accuracy:33.720% C**
KPH:25.100 A
VKPH:22.400 A*
M14 Banshee
A+
Kills:6,334
V. Kills:285 N/A
Deaths:323
KDR:19.610
Accuracy:35.740% B**
KPH:89.200 A+
VKPH:4 C*
M18 Rotary
M++
Kills:5,546
V. Kills:3,782 147%
Deaths:502
KDR:11.048
Accuracy:39.907% A+
KPH:44.800 M+
VKPH:30.600 M++
Hellfire Rocket Pods
S
Kills:3,857
V. Kills:364 N/A
Deaths:49
KDR:78.714
Accuracy:55.988% B**
KPH:385 S
VKPH:36.300 A**
Hornet Missiles
A**
Kills:2,694
V. Kills:1,355 199%
Deaths:56
KDR:48.107
Accuracy:68.570% B**
KPH:171.800 A**
VKPH:86.400 A*
M18 Locust
A+
Kills:753
V. Kills:490 153%
Deaths:52
KDR:14.481
Accuracy:38.141% B**
KPH:38.600 A+
VKPH:25.100 A
Tomcat A2AM Pods
M**
Kills:164
V. Kills:118 138%
Deaths:2
KDR:82
Accuracy:87.264% B**
KPH:210.900 M**
VKPH:151.800 M*
Coyote Missiles
M
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.770% B++
KPH:78.900 C*
VKPH:66.600 M
Kills:31,084 (24,260 + 0)
Deaths:2,509
KDR:12.389
VKDR:6.713
Vehicle Kills:16,844
Kill Difference:28,575
Playtime:704.983 hours
Usage:28%
Score:23.126m
Score/min:547
Piloting Accuracy:38.141%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,000
V. Kills:4,614 108%
Deaths:324
KDR:15.432
Accuracy:16.914% F--
KPH:41.400 B+
VKPH:38.200 B**
CAS30 Tank Buster
B**
Kills:3,526
V. Kills:2,801 126%
Deaths:871
KDR:4.048
Accuracy:56.284% B**
KPH:7.100 C+
VKPH:5.600 C
L105 Zephyr
A*
Kills:213
V. Kills:27 N/A
Deaths:10
KDR:21.300
Accuracy:56.291% A++
KPH:102 A*
VKPH:12.900 B**
AP30 Shredder
M++
Kills:202
V. Kills:172 117%
Deaths:5
KDR:40.400
Accuracy:35.910% B+
KPH:51.500 A+
VKPH:43.900 M++
Kills:8,941 (3,526 + 5,415)
Deaths:1,210
KDR:7.389
VKDR:6.293
Vehicle Kills:7,614
Kill Difference:7,731
Playtime:626.526 hours
Usage:25%
Score:9.918m
Score/min:264
Piloting Accuracy:56.284%
Gunner Accuracy:35.910%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:584
V. Kills:357 163%
Deaths:32
KDR:18.250
Accuracy:42.590% F
KPH:31 C*
VKPH:19 C*
L100 Python HESH
M+
Kills:133
V. Kills:8 N/A
Deaths:6
KDR:22.167
Accuracy:49.808% C**
KPH:119.600 M+
VKPH:7.200 C+
Kills:717 (717 + 0)
Deaths:38
KDR:18.868
VKDR:9.605
Vehicle Kills:365
Kill Difference:679
Playtime:19.930 hours
Usage:1%
Score:0.467m
Score/min:390
Driving Accuracy:49.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:5,315
V. Kills:3,332 159%
Deaths:321
KDR:16.558
Accuracy:41.136% C-
KPH:34.300 B+
VKPH:21.500 B++
P2-120 HESH
A++
Kills:787
V. Kills:72 N/A
Deaths:33
KDR:23.849
Accuracy:46.705% B++
KPH:89.800 A++
VKPH:8.200 C+
E540 Halberd
A*
Kills:737
V. Kills:492 149%
Deaths:52
KDR:14.173
Accuracy:47.683% B*
KPH:32.800 B*
VKPH:21.900 A*
P2-120 HEAT
A++
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A++
VKPH:12.300 B+
G30 Vulcan
A++
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A+
VKPH:25.700 A++
G40-F Ranger
A++
Kills:123
V. Kills:71 171%
Deaths:7
KDR:17.571
Accuracy:43.876% A++
KPH:84.600 A++
VKPH:48.800 A++
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:7,475 (6,373 + 1,102)
Deaths:460
KDR:16.250
VKDR:9.065
Vehicle Kills:4,170
Kill Difference:7,015
Playtime:198.879 hours
Usage:8%
Score:5.536m
Score/min:464
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,442
V. Kills:60 N/A
Deaths:49
KDR:29.429
Accuracy:48.246% A++
KPH:219.300 A**
VKPH:9.100 B++
G20 Vulcan-H
A+
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.820% A++
KPH:63.700 B**
VKPH:42.100 A+
M12 Kobalt-H
B**
Kills:265
V. Kills:9 N/A
Deaths:8
KDR:33.125
Accuracy:25.223% B*
KPH:176.500 B**
VKPH:6 C**
E540 Halberd-H
B**
Kills:265
V. Kills:125 210%
Deaths:12
KDR:22.083
Accuracy:57.773% C++
KPH:65.900 B**
VKPH:31.100 B**
MR11 Gatekeeper-H
M*
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M*
VKPH:37.900 B*
Kills:2,907 (0 + 2,907)
Deaths:168
KDR:17.304
VKDR:4.750
Vehicle Kills:798
Kill Difference:2,739
Playtime:26.595 hours
Usage:1%
Score:1.050m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:75 B*
VKPH:12.700 C**
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:65.400 B*
VKPH:6.300 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:1.818
Vehicle Kills:20
Kill Difference:134
Playtime:2.054 hours
Usage:0%
Score:0.096m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:43.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 21,98511,6271,5217.644A*1.7533.72%C**1.316%D25.1A22.4A*527462.9h78B*231.4B*
M14 Banshee 6,6196,33432319.61A++13.7135.74%B**N/A89.2A+4C*30171h12.9B++36B++
M18 Rotary 9,3285,54650211.048S5.1539.907%A+N/A44.8M+30.5M++492123.8h48.7B**121.9B**
P2-120 AP 8,6475,31532116.558A++10.6641.136%C-N/A34.3B+21.5B++445155h5.4B**13.1B++
C150 Dalton 9,6145,00032415.432A9.5316.914%F--N/A41.4B+38.2B**816120.8h2.1A+12.7C+
Hellfire Rocket Pods 4,2213,8574978.714S72.8255.988%B**N/A385.7S36.4A**185610h10.2A18.2B**
CAS30 Tank Buster 6,3273,5268714.048A+1.8556.284%B**1.418%C++7.1C+5.6C113499.7h42.5B++75.6B++
Hornet Missiles 4,0492,6945648.107S42.2168.57%B**N/A171.6A**86.3A*144915.7h6.4B**9.3B**
TSAR-42 2,1792,1667113.046C+2.8539.788%C*69.529%C*46.6B+N/A14346.5h1.9B*4.9B+
MSW-R 2,1752,1638662.498C**3.4031.01%A++30.467%B*62.9B**N/A19934.4h9.2B**29.8B**
P525 Marauder-H 1,5021,4424929.429A23.5348.246%A++N/A218.5A**9.1B++5896.6h4.6B**9.6B**
NS-15M AE 1,1621,1623113.736B*2.1634.428%A++24.957%C+72.2B++N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+2.7534.562%A+27.759%C+89.9B++N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789S51.8943.16%DN/A96.3C**9.6D-25411.4h6.1B*14B+
M60-A Bulldog 1,2318627012.314B++6.4231.799%C-1.16%C24.4C--10.5A24235.3h6.1C+19.2C+
NS Baron G5AE 8528492613.253A++2.6567.512%A*11.19%D117.9M+N/A3497.2h3.2B**4.7C+
G20 Vulcan-H 1,369824938.86A+2.9661.82%A++2.184%C-63.9B**42.2A+76412.9h71.4B*115.5A
P2-120 HESH 8597873323.848B+17.9546.705%B++N/A89.4A++8.2C+4048.8h3.3A7B**
NS-44P Commissioner 7757726451.197C+4.7045.771%B++23.057%C+51.8C++N/A13514.9h3.4C**7.5B+
M18 Locust 1,2437535214.481S8.5838.141%B**N/A38.6A+25.1A54019.5h63.3C**166B++
E540 Halberd 1,2297375214.173A8.2747.683%B*2.171%D32.8B*21.9A*43522.5h5.2B+10.9B*
L100 Python AP 9415843218.25M**12.3542.59%F1.541%D-31.1C*19C*37118.8h4.6B**10.7B+
T5 AMC 5415333621.472B+4.4330.539%A+20.075%C++17.4CN/A6430.7h12.8B+42B*
MRC3 Mercy 5014941194.151B**1.7525.61%A*17.409%D32.7B+N/A13915.1h14.6A57B**
M12 Kobalt 493487681.167A*75.2724.508%B+14.784%D97.4C+1.2D--2185h12B*48.8B*
MRC3 Mercy 4814801194.034B**1.8625.448%A*18.958%C31.8BN/A13415.1h15.2B**59.6B**
LC2 Lynx 4464363151.384C**4.5127.853%B**21.789%C++18.3CN/A6823.8h11.8B*42.3B*
T16 Rhino 3753721412.638A+3.2629.362%A++25.807%B+49.6B*N/A1717.5h9.9B**33.9B*
NS Decimator-G 4793282021.624B+4.2746.767%F3.049%C*25D-11.5D19613.1h3.3B++7.1C++
T9 CARV 3123121232.537B**3.3629.759%A*27.564%B++57.8A++N/A3145.4h8.9A+30B**
NS-44G Commissioner 3143112391.301C++4.6039.234%C++21.543%C32.7CN/A1159.5h3.4C*8.6C**
P2-120 HEAT 3402711419.357A*13.4639.627%C4.059%B+48.4A++12.3B+6845.6h4.4A11.1B**
M12 Kobalt-H 274265833.125B++27.2325.223%B*17.359%C++176.7B**6C**3561.5h11.1B**44.1B*
E540 Halberd-H 3902651222.083A*16.1857.773%C++N/A66.3B**31.3B**4254h4.1B*7B**
C-4 3962433680.66C--5.2412.034%F--N/A5.3F3.4F8945.6h1.3B+10.7C
TRAC-5 S 2452341701.376B+4.5222.974%C++19.658%B+6.5D-N/A2735.9h10.5B+45.6B+
L105 Zephyr 2402131021.3B**15.4056.291%A++N/A101.4A*12.9B**13732.1h4A7.2B**
SMG-46G Armistice 2102091032.029B+3.8735.391%A+18.66%C*55B+N/A1393.8h11.2B++31.5B++
AP30 Shredder 374202540.4A*34.5035.91%B+N/A51.8A+44.1M*18783.9h59.3B++165.2B*
LC3 Jaguar 199197822.402B*3.5033.511%A*21.827%B63.5A++N/A2903.1h10.5B++31.4B**
T7 Mini-Chaingun 1901901031.845B**4.0524.767%A++11.053%C--42.2B+N/A2634.5h9.1A36.7B*
NS-11CP 191190573.333A2.5736.268%A++24.211%C*76B++N/A1732.5h9.8B+27.1B*
G30 Vulcan 317186257.44B*1.5450.203%A**1.075%D*36.5A+25.7A++9195.1h80.6B+160.5B**
NS-15M1 179176901.956B+3.9427.181%B*14.205%D--31.4CN/A2025.6h10.5B*38.6B++
NS-AM7 Archer 2571732440.709B+5.1950.692%D--9.249%D--5.8C2.8C+5529.9h10.8B++21.3B++
Tomcat A2AM Pods 282164282U76.1087.264%B**N/A205M**147.5M*58360.8h7.9C**9B++
TAR-AE 144144771.87C++4.0331.85%B**29.167%B84.7B**N/A2401.7h8.2A+25.8B**
L100 Python HESH 141133622.167B**16.2749.808%C**N/A120.9M+7.3C+7201.1h2A+3.9B**
G40-F Ranger 194123717.571S11.6743.876%A++N/A82A++47.3A+7751.5h41.3B*94.1B*
M6 Onslaught 113112244.667A+1.2327.918%A*16.071%D37.3BN/A1173h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M*12.6058.724%B++N/A69.4M++36.9B++9521.6h29.1A49.6A
Coyote Missiles 201109427.25S21.3557.77%B++N/A77.9C*65.7A**20841.4h36.1B+62.5B+
M77-B 9595342.794B+3.1033.985%C-71.579%C--31.7B+N/A2193h2.4C*7C++
M6 Onslaught 9492243.833B**2.0727.898%A**19.565%C+30.7C+N/A923h17.8C**63.7B++
A30 Walker 17291109.1S3.2027.859%B**1.099%D22.8B+20.3B*6344h81.5B**292.7B**
Hyena Missile Launcher 13989517.8U11.9044.43%A*N/A20.2C++11.4C+2774.4h26.5B**59.7B**
Tank Mine 10985165.313A+0.59179.355%UN/A121.4B+34.3D--22710.7h3.3F--1.8A**
M40 Fury 9783108.3C++2.4047.204%A1.205%D75.5B*12.7C**7401.1h9.5B++20B**
NS-11P 8180561.429C**4.4726.993%B*25%B**29.6C++N/A1022.7h13.7C**50.8B+
M3 Pounder HEG 8073213.476B**2.4242.498%B4.11%B++22.1B2.1D--1683.3h9.3A21.8B*
M3 Pounder HEG 7367232.913B*2.9942.146%B+2.985%C+17.6C+1.6D--2043.8h11.4B*27B++
Spear Anti-Vehicle Phalanx Turret 7764232S26.1040.841%C4.688%C*80M16.3C-11750.8h4.7B++11.5B*
M40 Fury 6862162S56.1043.647%B**N/A68.9B**6.7C--8120.9h8.1B**18.7B**
ML-7 7162491.265B**4.6351.204%D1.613%D29.5B+4.3D*6942.1h3.8A+7.4B**
NS Decimator 8161411.488B+4.4138.566%F**6.557%M++23.5D7.7D-4522.6h3.3B**8.5C+
P525 Marauder 595687C-1.1027.421%B**1.786%C+93.3B*5B+6810.6h4.5B**16.4B**
Heartstring 107541630.331D5.5729.887%D7.407%D**3.5D--3.5C+4615.3h13.3D--44.4F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84345.8h
Restoration Kit14821.1h
Anti-Vehicle MANA Turret72330.6h
M4-F Pillager0680h
Nano-Armor Kit135190,08122.5h
Spawn Beacon61,3591.3h
Turret AI Module0520.2h
Repair Module11210.4h
Skywall Shield Emitter1840.4h
Structure Shield Module0810.3h
Cortium Silo12980.5h
AE Nano-Armor Kit5071,033,326121.3h
Blast Wall0670.3h
Nanite Revive Grenade0660h
Medical Applicator176,9741.3h
Welding Device03,8650.2h
Spitfire Auto-Turret11970.3h
AE Medical Applicator4210,3512.3h
Anti-Infantry MANA Turret11180.3h
Ammunition Package64250.6h
Medical Kit4072,72827.3h
Lumifiber Rampart Wall01120.9h
WLT-Howler Mining Laser05770.1h
Nano-Repair Grenade01140h
Hardlight Barrier2690.2h
Shield Recharging Field1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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