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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 189

KDR: 6.09

Score: 93.8m

Last Seen: Dec 9th, 2018 10:04 PM
- OFFLINE - 98 minute(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee P2-120 AP M18 Rotary C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.372%25.352%8211610068,5832.042114.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.192%2.223A*0.738B++-0.997D--HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.628B+90.368C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.118%0.996%23545101733,24618351862018.1177179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%-0.04C+-0.562D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.80.226C++45.90.128C++77.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.056%0.844%1400510178,53189745379.51059188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%0.111C+-1.141D*-0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.80.613B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.135%1.066%156912101010,039921681110.9001147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%0.467B+-0.838D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.743B++12.50.681B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.421%69.592%1569210202,279462134.9329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.042%0.655B+0.16C++0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
93.8m595.1%643 (38.6k)593 (35.6k)6.0892879,66613,0838.13369189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022518629.738%6.103%18112:0314

43% Engineer46% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMDec 9th, 2018 6:09 PM (17h) (PST)Dec 9th, 2018 6:54 PM (16h) (PST)Dec 9th, 2018 6:04 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,100371,0630.5040.0830.0314.2850.216694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9892,21663,77330522571335,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2636.2h/109.8d 26,747 4,862 30,003 677.8k 1,088 3,500 34,244 174m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:543
Deaths:367
KDR:1.480
Accuracy:30.628% A+
HSR:20.074% C+
LC2 Lynx
B**
Kills:508
Deaths:349
KDR:1.456
Accuracy:28.370% B**
HSR:21.457% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
LC3 Jaguar
A*
Kills:208
Deaths:88
KDR:2.364
Accuracy:32.928% A*
HSR:22.115% B+
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C++
Kills:2,532
Deaths (as Engineer):1,292
Deaths (to Engineers):4,059
KDR:1.95975
Kill Difference:1,240
Playtime:1,136.499 hours
Usage:43%
Score:40.913m
Score/min:600
Accuracy (listed only):36.447%
HSR (listed only):19.784%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,163
Deaths:866
KDR:2.498
Accuracy:31.010% A++
HSR:30.467% B**
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C+
NS-15MP
A+
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A+
HSR:27.759% C+
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B+
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
NS-15M1
B**
Kills:249
Deaths:126
KDR:1.976
Accuracy:28.081% B**
HSR:18.474% C--
T7 Mini-Chaingun
A++
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.767% A++
HSR:11.053% C--
Kills:5,608
Deaths (as Heavy Assault):2,039
Deaths (to Heavy Assaults):2,521
KDR:2.75037
Kill Difference:3,569
Playtime:142.874 hours
Usage:5%
Score:3.249m
Score/min:379
Accuracy (listed only):30.281%
HSR (listed only):23.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:543
Deaths:367
KDR:1.480
Accuracy:30.628% A+
HSR:20.074% C+
LC2 Lynx
B**
Kills:508
Deaths:349
KDR:1.456
Accuracy:28.370% B**
HSR:21.457% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C**
LC3 Jaguar
A*
Kills:208
Deaths:88
KDR:2.364
Accuracy:32.928% A*
HSR:22.115% B+
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C++
Kills:2,741
Deaths (as Light Assault):1,395
Deaths (to Light Assaults):2,962
KDR:1.96487
Kill Difference:1,346
Playtime:1,209.729 hours
Usage:46%
Score:46.526m
Score/min:641
Accuracy (listed only):36.296%
HSR (listed only):19.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,184
Deaths:719
KDR:3.038
Accuracy:39.760% C*
HSR:69.506% C++
NS-44P Commissioner
B++
Kills:790
Deaths:659
KDR:1.199
Accuracy:45.793% B++
HSR:23.038% C+
NS-44G Commissioner
C+
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C+
HSR:21.543% C
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C**
NS-AM7 Archer
D--
Kills:180
Deaths:255
KDR:0.706
Accuracy:49.974% D*
HSR:8.889% D--
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.985% C-
HSR:71.579% C--
Kills:3,769
Deaths (as Infiltrator):2,009
Deaths (to Infiltrators):1,346
KDR:1.87606
Kill Difference:1,760
Playtime:98.488 hours
Usage:4%
Score:2.136m
Score/min:361
Accuracy (listed only):40.690%
HSR (listed only):35.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:513
Deaths:123
KDR:4.171
Accuracy:25.703% A*
HSR:17.544% D
MRC3 Mercy
A*
Kills:503
Deaths:123
KDR:4.089
Accuracy:25.526% A*
HSR:19.086% C
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A**
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A**
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:73
Deaths:21
KDR:3.476
Accuracy:42.498% C**
HSR:4.110% B++
M3 Pounder HEG
B+
Kills:67
Deaths:23
KDR:2.913
Accuracy:42.146% B+
HSR:2.985% C+
Kills:1,360
Deaths (as MAX Suit):169
Deaths (to MAX Suits):468
KDR:8.04734
Kill Difference:1,191
Playtime:24.032 hours
Usage:1%
Score:0.684m
Score/min:474
Accuracy (listed only):31.948%
HSR (listed only):13.227%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:11,938
V. Kills:10,519 113%
Deaths:1,540
KDR:7.752
Accuracy:33.804% C**
KPH:25.400 A
VKPH:22.400 A*
M14 Banshee
A++
Kills:7,185
V. Kills:329 N/A
Deaths:369
KDR:19.472
Accuracy:35.958% A
KPH:90.700 A++
VKPH:4.200 B
M18 Rotary
M++
Kills:6,677
V. Kills:4,408 151%
Deaths:561
KDR:11.902
Accuracy:40.617% A++
KPH:47.800 M++
VKPH:31.600 M++
Hellfire Rocket Pods
S
Kills:3,860
V. Kills:366 N/A
Deaths:49
KDR:78.776
Accuracy:55.956% B**
KPH:385.300 S
VKPH:36.500 A**
Hornet Missiles
A*
Kills:2,816
V. Kills:1,434 196%
Deaths:57
KDR:49.404
Accuracy:68.517% B**
KPH:177.400 A*
VKPH:90.300 A*
M18 Locust
A+
Kills:857
V. Kills:543 158%
Deaths:54
KDR:15.870
Accuracy:38.645% B**
KPH:40.800 A+
VKPH:25.900 A
Tomcat A2AM Pods
S
Kills:256
V. Kills:165 154%
Deaths:2
KDR:128
Accuracy:87.634% B**
KPH:251.100 S
VKPH:161.900 S
Coyote Missiles
M
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.774% B++
KPH:75.700 C*
VKPH:63.900 M
Kills:33,698 (26,657 + 0)
Deaths:2,636
KDR:12.784
VKDR:6.774
Vehicle Kills:17,856
Kill Difference:31,062
Playtime:738.151 hours
Usage:28%
Score:24.740m
Score/min:559
Piloting Accuracy:38.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,017
V. Kills:4,624 108%
Deaths:324
KDR:15.485
Accuracy:16.935% F--
KPH:41.400 B+
VKPH:38.200 B**
CAS30 Tank Buster
B**
Kills:3,586
V. Kills:2,827 127%
Deaths:889
KDR:4.034
Accuracy:56.558% B**
KPH:7 C+
VKPH:5.500 C-
L105 Zephyr
A*
Kills:213
V. Kills:27 N/A
Deaths:10
KDR:21.300
Accuracy:56.181% A++
KPH:102 A*
VKPH:12.900 B*
AP30 Shredder
M+
Kills:202
V. Kills:172 117%
Deaths:5
KDR:40.400
Accuracy:35.897% B+
KPH:51.500 A++
VKPH:43.800 M+
Kills:9,018 (3,586 + 5,432)
Deaths:1,228
KDR:7.344
VKDR:6.230
Vehicle Kills:7,650
Kill Difference:7,790
Playtime:637.981 hours
Usage:24%
Score:10.056m
Score/min:263
Piloting Accuracy:56.558%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:608
V. Kills:364 167%
Deaths:32
KDR:19
Accuracy:42.882% D**
KPH:31.800 C**
VKPH:19 C**
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 B+
Kills:751 (751 + 0)
Deaths:38
KDR:19.763
VKDR:9.895
Vehicle Kills:376
Kill Difference:713
Playtime:20.329 hours
Usage:1%
Score:0.505m
Score/min:414
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:6,696
V. Kills:4,011 167%
Deaths:352
KDR:19.023
Accuracy:41.730% C
KPH:35.800 B+
VKPH:21.400 B++
P2-120 HESH
A++
Kills:813
V. Kills:76 N/A
Deaths:34
KDR:23.912
Accuracy:46.050% B+
KPH:86.300 A++
VKPH:8.100 C+
E540 Halberd
A*
Kills:760
V. Kills:498 152%
Deaths:54
KDR:14.074
Accuracy:47.843% B*
KPH:33.200 B*
VKPH:21.700 A*
P2-120 HEAT
A*
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A*
VKPH:12.300 B+
G30 Vulcan
A++
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A+
VKPH:25.700 A++
G40-F Ranger
A++
Kills:137
V. Kills:80 169%
Deaths:7
KDR:19.571
Accuracy:43.794% A++
KPH:82.200 A++
VKPH:48 A++
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:8,919 (7,780 + 1,139)
Deaths:494
KDR:18.055
VKDR:9.854
Vehicle Kills:4,868
Kill Difference:8,425
Playtime:232.377 hours
Usage:9%
Score:6.387m
Score/min:458
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,449
V. Kills:60 N/A
Deaths:49
KDR:29.571
Accuracy:48.308% A++
KPH:217 A**
VKPH:9 B++
G20 Vulcan-H
A+
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.825% A++
KPH:63.700 B**
VKPH:42.100 A+
M12 Kobalt-H
B**
Kills:273
V. Kills:9 N/A
Deaths:8
KDR:34.125
Accuracy:25.156% B*
KPH:174.500 B**
VKPH:5.800 C**
E540 Halberd-H
B**
Kills:265
V. Kills:125 210%
Deaths:12
KDR:22.083
Accuracy:57.773% C+
KPH:65.900 B**
VKPH:31.100 B**
MR11 Gatekeeper-H
M*
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M*
VKPH:37.900 B*
Kills:2,922 (0 + 2,922)
Deaths:168
KDR:17.393
VKDR:4.750
Vehicle Kills:798
Kill Difference:2,754
Playtime:26.763 hours
Usage:1%
Score:1.071m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:75 B*
VKPH:12.700 B
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:65.400 B*
VKPH:6.300 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:1.818
Vehicle Kills:20
Kill Difference:134
Playtime:2.054 hours
Usage:0%
Score:0.096m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:43.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 22,45711,9381,5407.752A*1.6633.804%C**1.29%D25.4A22.4A*531470h77.3B*228.8B*
M14 Banshee 7,5147,18536919.472A++13.3835.958%AN/A90.7A++4.2B31679.2h13B++36.1B++
P2-120 AP 10,7076,69635219.023A*12.9341.73%CN/A35.8B+21.4B++435187.1h5.1B**12.3B*
M18 Rotary 11,0856,67756111.902S5.8140.617%A++N/A47.8M++31.6M++531139.6h47.5B**117B**
C150 Dalton 9,6415,01732415.485A9.4016.935%F--N/A41.4B+38.2B**819121.1h2.1A+12.7C+
Hellfire Rocket Pods 4,2263,8604978.776S72.6955.956%B**N/A386S36.6A**187110h10.2A18.3B**
CAS30 Tank Buster 6,4133,5868894.034A++2.0656.558%B**1.422%C++7C+5.5C-112510.9h42.9C**75.8B+
Hornet Missiles 4,2502,8165749.404S43.3168.517%B**N/A177.1A*90.2A*154415.9h6.4B*9.4B**
TSAR-42 2,1972,1847193.038C+3.0539.76%C*69.506%C++46.5B+N/A14247h1.9B*4.9B+
MSW-R 2,1752,1638662.498C**3.5931.01%A++30.467%B**62.9B**N/A19934.4h9.2A29.8B**
P525 Marauder-H 1,5091,4494929.571B**23.4848.308%A++N/A216.3A**9B++5836.7h4.7B*9.7B**
NS-15M AE 1,1621,1623113.736B*2.3534.428%A++24.957%C+72.2B++N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+2.9534.562%A+27.759%C+89.9B++N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789A**51.7043.16%DN/A96.3C*9.6D-25411.4h6.1B++14B+
M60-A Bulldog 1,2618857012.643B*6.5531.704%C--1.13%C24.6C--10.4A24136h6.1C+19.1C+
M18 Locust 1,4008575415.87S9.7838.645%B**N/A40.8A+25.9A54621h61.4C**159B++
NS Baron G5AE 8528492613.253A++2.8467.512%A*11.19%D117.9M+N/A3497.2h3.2B**4.7C++
G20 Vulcan-H 1,369824938.86A+2.7761.825%A++2.184%C-63.9B**42.2A+77812.9h71.4B*115.5A
P2-120 HESH 8898133423.912B*17.8246.05%B+N/A86.5A++8.1C+3869.4h3.3A7.1B**
NS-44P Commissioner 7937906591.199C+4.8945.793%B++23.038%C+49.1C+N/A13216.1h3.4C**7.5B+
E540 Halberd 1,2587605414.074B**7.9847.843%B*2.105%D33.2B*21.7A*48122.9h5.2B+10.8B*
L100 Python AP 9726083219M**12.9142.882%D**1.48%D-31.8C**19.1C**38819.1h4.5B**10.5B+
T5 AMC 5515433671.48B+4.6130.628%A+20.074%C+17.5CN/A6531h12.8B+41.9B*
MRC3 Mercy 5205131234.171B**1.9225.703%A*17.544%D32.9B+N/A13715.6h14.5A56.6B**
LC2 Lynx 5215083491.456B4.6328.37%B**21.457%C+19.6CN/A8025.9h12.1B*42.5B++
MRC3 Mercy 5045031234.089B**2.0025.526%A*19.086%C32.2B+N/A13415.6h15B**58.6B**
M12 Kobalt 493487681.167A*75.0824.508%B++14.784%D97.4C+1.2D2215h12B*48.8B*
T16 Rhino 3753721412.638A+3.4529.362%A++25.807%B+49.6B*N/A1717.5h9.9B**33.9B*
NS Decimator-G 4903352051.634C**4.4646.373%F-2.985%C+24.5D--11.3D19213.7h3.3B+7.1C+
T9 CARV 3123121232.537B**3.5529.759%A*27.564%B++57.8A++N/A3165.4h8.9A+30B**
NS-44G Commissioner 3143112391.301C+4.7939.234%C+21.543%C32.7C-N/A1159.5h3.4C*8.6C**
M12 Kobalt-H 282273834.125B*28.0425.156%B*17.216%C++170.6B*5.6C*3661.6h11.1B**43.9B*
P2-120 HEAT 3402711419.357A*13.2739.627%C4.059%B+48.4A*12.3B+7015.6h4.4A11.1B**
E540 Halberd-H 3902651222.083A++15.9957.773%C+N/A66.3B**31.3B**4514h4.1B*7B**
C-4 4182573710.693C--5.4012.25%F--N/A5.5F3.4F9346.7h1.3B+10.3D*
Tomcat A2AM Pods 4212562128U121.9187.634%B**N/A256S165S55461h8C*9.1B+
NS-15M1 2532491261.976B+4.1128.081%B**18.474%C--35.1C+N/A1877.1h10.1B*35.9B++
TRAC-5 S 2452341701.376B+4.7122.974%C++19.658%B+6.5D-N/A2735.9h10.5B+45.6B+
L105 Zephyr 2402131021.3B*15.2156.181%A++N/A101.4A*12.9B*13762.1h4B**7.2B**
SMG-46G Armistice 2102091032.029B+4.0635.391%A+18.66%C**55B+N/A1393.8h11.2B++31.5B++
LC3 Jaguar 210208882.364B*3.7332.928%A*22.115%B+59.4A+N/A2633.5h10.5B++32B**
AP30 Shredder 374202540.4A*34.3135.897%B+N/A51.8A++44.1M++21953.9h59.3B++165.3B*
NS-11CP 191190573.333A2.7636.268%A++24.211%C++76B++N/A1742.5h9.8B+27.1B*
T7 Mini-Chaingun 1901901031.845B**4.2424.767%A++11.053%C--42.2B+N/A2634.5h9.1A36.7B*
G30 Vulcan 317186257.44B*1.3550.203%A**1.075%D*36.5A+25.7A++9465.1h80.6B+160.5B**
NS-AM7 Archer 2691802550.706B+5.3849.974%D*8.889%D--5.7C2.8C++5831.5h10.8B*21.6B++
TAR-AE 146146791.848C++4.2431.688%B*29.452%B85.9B**N/A2361.7h8.3A+26.1B**
L100 Python HESH 155143623.833B**17.7451.993%B+N/A119.2M+10B+8171.2h2.1A4B**
G40-F Ranger 217137719.571S13.4843.794%A++N/A80.6A++47.1A+7961.7h41.9B*95.7B**
M6 Onslaught 113112244.667A+1.4227.918%A*16.071%D37.3BN/A1173h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M++12.4158.724%B++N/A69.4M++36.9B++9561.6h29.1A49.6A
Coyote Missiles 201109427.25S21.1657.774%B++N/A77.9C*65.7M20451.4h36.2B+62.7B+
M77-B 9595342.794B+3.3033.985%C-71.579%C--31.7B+N/A2213h2.4C*7C++
M6 Onslaught 9492243.833B**2.2627.898%A**19.565%C+30.7C+N/A933h17.8C**63.7B*
A30 Walker 17291109.1S3.0127.859%B**1.099%D22.8B+20.3B++7484h81.5B**292.7B**
Hyena Missile Launcher 13989517.8U11.7144.421%A*N/A20.2C*11.4C++2814.4h26.5B**59.7B**
Tank Mine 11388165.5A+0.59194.839%UN/A125.7B+35.7D-23430.7h3.4F--1.8A**
M40 Fury 9783108.3C++2.2147.204%A1.205%D75.5B*12.7B7401.1h9.5B++20B**
NS-11P 8180561.429C**4.6626.993%B*25%B**29.6C++N/A1022.7h13.7C*50.8B+
M3 Pounder HEG 8073213.476B**2.6142.498%C**4.11%B++22.1B+2.1D--1683.3h9.3A21.8B*
M3 Pounder HEG 7367232.913B*3.1842.146%B+2.985%C+17.6C+1.6D--2063.8h11.4B*27B++
Spear Anti-Vehicle Phalanx Turret 7764232S25.9140.841%C4.688%C*80A**16.3C-11780.8h4.7B*11.5B**
Heartstring 122631820.346D5.7431.719%D7.937%D**4D--3.8C+5115.7h12.9D--40.6F
M40 Fury 6862162S55.9143.647%B**N/A68.9B**6.7C--8120.9h8.1B**18.7B**
ML-7 7162491.265B*4.8251.204%D1.613%D29.5B+4.3D*7162.1h3.8A+7.4B**
NS Decimator 8161411.488B+4.6038.566%F**6.557%M++23.5D7.7D-4692.6h3.3B**8.5C+
Rocklet Rifle 11158441.318B**4.7731.361%F--N/A10.2D**9.3D*1965.7h23.8B**75.8C+
P525 Marauder 595687C0.9127.421%B**1.786%C+93.3B*5B+6890.6h4.5B**16.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit15851.1h
Motion Spotter84485.9h
M4-F Pillager0680h
Nano-Armor Kit135190,08122.7h
Spawn Beacon71,4331.3h
Anti-Vehicle MANA Turret72330.6h
Repair Module11230.4h
Turret AI Module0530.2h
Skywall Shield Emitter1850.4h
Structure Shield Module0830.3h
Cortium Silo12990.5h
AE Nano-Armor Kit5551,122,762130.1h
Blast Wall0680.3h
Nanite Revive Grenade0660h
Medical Applicator176,9741.3h
Spitfire Auto-Turret12820.4h
Welding Device04,0530.2h
AE Medical Applicator4310,4932.3h
Anti-Infantry MANA Turret11180.3h
Ammunition Package64370.6h
Medical Kit4102,74827.8h
Lumifiber Rampart Wall01150.9h
WLT-Howler Mining Laser05770.1h
Nano-Repair Grenade01250h
Hardlight Barrier4760.3h
Shield Recharging Field1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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