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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 197

KDR: 6.31

Score: 104.4m

Last Seen: Apr 17th, 2019 7:22 PM
- OFFLINE - 70.9 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary P2-120 AP C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $870,696 MLG Score: 696
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.471%25.115%8161610199,3252.015354.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.19%2.217A*0.674B+-0.964D--HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.625B+9.10.362C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.616%0.937%26155103038,09219172032519.8603187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%0.023C+-0.609D-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.80.276C*43.90.171C++72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.754%0.707%16555103010,751971555311.0607194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.378%0.179C++-1.217D*-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.60.635B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.798%1.11%155813102210,542966706710.913149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.927%0.429B-0.825D-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.75B++12.10.694B+17.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.396%69.903%1558210332,369493154.79555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.029%0.657B+0.182C++0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 12
104.4m625.4%669 (40.1k)617 (37k)6.3145989,40214,1588.41651197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035585229.956%5.793%17411:5414

45% Engineer6% Heavy Assault44% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMApr 18th, 2019 9:03 PM (2d) (PST)Apr 17th, 2019 4:19 PM (3d) (PST)Apr 17th, 2019 3:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,130381,0920.5280.0840.0314.6930.222696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,7842,25565,52932522821337,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2820.8h/117.5d 29,759 5,179 32,552 794.2k 1,187 3,731 37,594 191.2m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B*
Kills:542
Deaths:372
KDR:1.457
Accuracy:28.045% B*
HSR:21.587% C+
LC3 Jaguar
A++
Kills:239
Deaths:118
KDR:2.025
Accuracy:33.204% A++
HSR:20.921% C++
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:2,613
Deaths (as Engineer):1,361
Deaths (to Engineers):4,311
KDR:1.91991
Kill Difference:1,252
Playtime:1,268.782 hours
Usage:45%
Score:45.614m
Score/min:599
Accuracy (listed only):36.369%
HSR (listed only):19.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,262
Deaths:917
KDR:2.467
Accuracy:30.958% A+
HSR:30.327% B*
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C
NS-15MP
A
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A
HSR:27.759% C
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B+
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
NS-15M1
B**
Kills:249
Deaths:127
KDR:1.961
Accuracy:28.068% B**
HSR:18.474% C--
T7 Mini-Chaingun
A+
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.767% A+
HSR:11.053% C--
Kills:5,707
Deaths (as Heavy Assault):2,091
Deaths (to Heavy Assaults):2,756
KDR:2.72932
Kill Difference:3,616
Playtime:155.213 hours
Usage:6%
Score:3.459m
Score/min:371
Accuracy (listed only):30.272%
HSR (listed only):23.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
SMG-46G Armistice
A+
Kills:583
Deaths:267
KDR:2.184
Accuracy:36.202% A+
HSR:19.897% B
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B*
Kills:542
Deaths:372
KDR:1.457
Accuracy:28.045% B*
HSR:21.587% C+
LC3 Jaguar
A++
Kills:239
Deaths:118
KDR:2.025
Accuracy:33.204% A++
HSR:20.921% C++
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:3,196
Deaths (as Light Assault):1,628
Deaths (to Light Assaults):3,115
KDR:1.96314
Kill Difference:1,568
Playtime:1,236.971 hours
Usage:44%
Score:47.609m
Score/min:641
Accuracy (listed only):36.346%
HSR (listed only):19.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:2,274
Deaths:757
KDR:3.004
Accuracy:39.720% C++
HSR:69.833% C++
NS-44P Commissioner
B+
Kills:855
Deaths:717
KDR:1.192
Accuracy:45.809% B+
HSR:23.977% C
SMG-46G Armistice
A+
Kills:583
Deaths:267
KDR:2.184
Accuracy:36.202% A+
HSR:19.897% B
NS-44G Commissioner
C+
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C+
HSR:21.543% C
NS-AM7 Archer
D-
Kills:182
Deaths:259
KDR:0.703
Accuracy:50.076% D*
HSR:8.791% D-
M77-B
C--
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% C--
HSR:71.579% C--
Kills:4,300
Deaths (as Infiltrator):2,273
Deaths (to Infiltrators):1,460
KDR:1.89177
Kill Difference:2,027
Playtime:109.063 hours
Usage:4%
Score:6.773m
Score/min:1,035
Accuracy (listed only):40.837%
HSR (listed only):35.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:535
Deaths:129
KDR:4.147
Accuracy:26.205% A*
HSR:17.757% C--
MRC3 Mercy
A*
Kills:525
Deaths:129
KDR:4.070
Accuracy:26.043% A*
HSR:20% C+
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A*
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A*
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% B
HSR:4.054% B++
M3 Pounder HEG
B+
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B+
HSR:2.899% C+
Kills:1,407
Deaths (as MAX Suit):178
Deaths (to MAX Suits):506
KDR:7.90449
Kill Difference:1,229
Playtime:24.684 hours
Usage:1%
Score:0.707m
Score/min:478
Accuracy (listed only):32.507%
HSR (listed only):13.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:12,488
V. Kills:10,814 115%
Deaths:1,574
KDR:7.934
Accuracy:33.923% C**
KPH:25.800 A
VKPH:22.300 A*
M14 Banshee
A++
Kills:8,986
V. Kills:375 N/A
Deaths:450
KDR:19.969
Accuracy:36.758% A
KPH:97.100 A++
VKPH:4.100 C**
M18 Rotary
M++
Kills:8,962
V. Kills:5,636 159%
Deaths:688
KDR:13.026
Accuracy:41.526% A++
KPH:51.200 M+
VKPH:32.200 M++
Hellfire Rocket Pods
S
Kills:3,876
V. Kills:369 N/A
Deaths:49
KDR:79.102
Accuracy:55.963% B*
KPH:386.800 S
VKPH:36.800 A**
Hornet Missiles
A*
Kills:3,007
V. Kills:1,550 194%
Deaths:58
KDR:51.845
Accuracy:68.262% B**
KPH:181.700 A*
VKPH:93.700 A*
M18 Locust
A+
Kills:943
V. Kills:589 160%
Deaths:59
KDR:15.983
Accuracy:38.820% B**
KPH:41.500 A+
VKPH:25.900 A
Tomcat A2AM Pods
S
Kills:327
V. Kills:202 161%
Deaths:3
KDR:109
Accuracy:87.553% B**
KPH:277 S
VKPH:171.100 S
Coyote Missiles
A*
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.723% B+
KPH:75.700 C++
VKPH:63.900 A*
Kills:38,698 (31,379 + 0)
Deaths:2,885
KDR:13.414
VKDR:6.803
Vehicle Kills:19,627
Kill Difference:35,813
Playtime:804.025 hours
Usage:29%
Score:26.809m
Score/min:556
Piloting Accuracy:38.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,225
V. Kills:4,745 110%
Deaths:329
KDR:15.882
Accuracy:17.214% F--
KPH:42 B+
VKPH:38.100 B**
CAS30 Tank Buster
B**
Kills:3,780
V. Kills:2,921 129%
Deaths:904
KDR:4.181
Accuracy:56.917% B**
KPH:7.200 C+
VKPH:5.600 C-
L105 Zephyr
A++
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A++
KPH:100.200 A++
VKPH:13.100 B*
AP30 Shredder
M++
Kills:202
V. Kills:172 117%
Deaths:6
KDR:33.667
Accuracy:35.897% B+
KPH:51.400 A++
VKPH:43.800 M++
Kills:9,421 (3,780 + 5,641)
Deaths:1,250
KDR:7.537
VKDR:6.293
Vehicle Kills:7,866
Kill Difference:8,171
Playtime:653.073 hours
Usage:23%
Score:10.436m
Score/min:266
Piloting Accuracy:56.917%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:659
V. Kills:384 171%
Deaths:33
KDR:19.970
Accuracy:43.012% D**
KPH:32.600 C*
VKPH:19 C*
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 B+
Kills:802 (802 + 0)
Deaths:39
KDR:20.564
VKDR:10.154
Vehicle Kills:396
Kill Difference:763
Playtime:21.409 hours
Usage:1%
Score:0.531m
Score/min:413
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:8,748
V. Kills:4,993 175%
Deaths:407
KDR:21.494
Accuracy:42.517% C
KPH:38.500 B++
VKPH:22 B*
P2-120 HESH
A+
Kills:930
V. Kills:90 N/A
Deaths:37
KDR:25.135
Accuracy:46.696% B+
KPH:84.400 A+
VKPH:8.200 C+
E540 Halberd
A*
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B*
VKPH:21.600 A*
P2-120 HEAT
A*
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A*
VKPH:12.300 B+
G30 Vulcan
A+
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A
VKPH:25.700 A+
G40-F Ranger
A*
Kills:180
V. Kills:103 173%
Deaths:8
KDR:22.500
Accuracy:44.007% A++
KPH:86.700 A*
VKPH:49.600 A*
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:11,147 (9,949 + 1,198)
Deaths:553
KDR:20.157
VKDR:10.660
Vehicle Kills:5,895
Kill Difference:10,594
Playtime:275.163 hours
Usage:10%
Score:7.339m
Score/min:445
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,452
V. Kills:60 N/A
Deaths:49
KDR:29.633
Accuracy:48.249% A++
KPH:216.900 A**
VKPH:9 B++
G20 Vulcan-H
A+
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.825% A++
KPH:63.700 B**
VKPH:42.100 A+
M12 Kobalt-H
B**
Kills:278
V. Kills:9 N/A
Deaths:8
KDR:34.750
Accuracy:24.919% B++
KPH:171.400 B**
VKPH:5.500 C++
E540 Halberd-H
A
Kills:271
V. Kills:128 210%
Deaths:12
KDR:22.583
Accuracy:58.034% C+
KPH:66.800 A
VKPH:31.500 B**
MR11 Gatekeeper-H
M++
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B+
KPH:71.400 M++
VKPH:37.900 B*
Kills:2,936 (0 + 2,936)
Deaths:168
KDR:17.476
VKDR:4.768
Vehicle Kills:801
Kill Difference:2,768
Playtime:26.873 hours
Usage:1%
Score:1.089m
Score/min:676
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:75 B*
VKPH:12.700 B
M12 Kobalt
B++
Kills:82
V. Kills:6 N/A
Deaths:3
KDR:27.333
Accuracy:26.812% A++
KPH:75.200 C++
VKPH:5.500 B++
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:65.400 B*
VKPH:6.300 D
M12 Kobalt
A
Kills:61
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.697% A
KPH:48.800 C
VKPH:1.600 D
Kills:288 (0 + 288)
Deaths:14
KDR:20.571
VKDR:2
Vehicle Kills:28
Kill Difference:274
Playtime:4.394 hours
Usage:0%
Score:0.152m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:23.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 23,30212,4881,5747.934A*1.6233.923%C**1.257%D25.8A22.3A*531484.4h76.1B*224.2B*
M14 Banshee 9,3618,98645019.969A13.6536.758%AN/A97.1A++4.1C**33492.5h12.8B++34.9B++
M18 Rotary 14,5988,96268813.026S6.7141.526%A++N/A51.2M+32.2M++525175.2h45.4B**109.4B**
P2-120 AP 13,7418,74840721.494A*15.1842.517%CN/A38.5B++22B*418227.4h4.8B**11.2B*
C150 Dalton 9,9705,22532915.881A9.5717.214%F--N/A42B+38.1B**822124.5h2.2A12.5C+
Hellfire Rocket Pods 4,2453,8764979.102S72.7955.963%B*N/A387.6S36.9A**188610h10.3B+18.3B*
CAS30 Tank Buster 6,7013,7809044.181A++2.1356.917%B**1.376%C++7.2C+5.6C-112522.5h42.7B++75B++
Hornet Missiles 4,5573,0075851.845S45.5368.262%B**N/A182.2A*93.9A*158916.5h6.4B*9.4B**
TSAR-42 2,2892,2747573.004C++3.3139.72%C++69.833%C++46.2B+N/A14149.2h1.9B*4.9B+
MSW-R 2,2752,2629172.467C**3.8530.958%A+30.327%B*61.8B*N/A19636.6h9.3B**30B*
P525 Marauder-H 1,5121,4524929.633A23.3248.249%A++N/A216.7A**9B++5846.7h4.7B*9.7B**
NS-15M AE 1,1621,1623113.736B*2.5834.428%A++24.957%C72.2B+N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+3.1734.562%A27.759%C89.9B++N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789M51.4743.16%DN/A96.3C*9.6D--25511.4h6.1B*14B*
M60-A Bulldog 1,5271,0737713.935B++7.6232.838%CN/A26.6C-11.2B*25540.4h5.9C+17.9C+
M18 Locust 1,5329435915.983S9.6738.82%B**N/A41.5A+25.9A53522.7h59.3B+152.9B*
P2-120 HESH 1,0209303725.135B+18.8246.696%B+1.183%B84.5A+8.2C+38111h3.3A7B**
NS Baron G5AE 8598562713.159A++3.1667.008%A*11.098%D-114.1MN/A3367.5h3.2B**4.8C++
NS-44P Commissioner 8598557171.192C+5.1245.809%B+23.977%C47C+N/A12618.2h3.4C*7.5B+
G20 Vulcan-H 1,369824938.86A+2.5561.825%A++2.184%C-63.9B**42.2A+79112.9h71.4B**115.5A
E540 Halberd 1,2827765414.37B**8.0647.933%B*2.062%D33.2B*21.6A*51723.4h5.2B+10.8B*
L100 Python AP 1,0436593319.97M*13.6643.012%D**1.366%D32.6C*19C*38720.2h4.4B++10.2B
SMG-46G Armistice 5915832672.184B**4.1336.202%A+19.897%B67.8B++N/A1608.6h10.8B*29.8B*
T5 AMC 5535453721.465B+4.8530.607%A+20.184%C++17.6CN/A6531h12.8B+41.9B++
LC2 Lynx 5565423721.457B4.8628.045%B*21.587%C+19.5CN/A8127.8h11.9B*42.5B++
MRC3 Mercy 5435351294.147B**2.1726.205%A*17.757%C--33.4B+N/A14116h14.7A56.2B**
MRC3 Mercy 5265251294.07B*2.2426.043%A*20%C+32.8B+N/A13816h15.2B**58.3B**
M12 Kobalt 497490681.667A++75.3524.476%B+14.694%D98C+1.4D--2225h11.9B**48.8B*
NS Decimator-G 5483782281.658C*4.6647.99%F2.646%C++24.5D--11D18515.4h3.4B+7C+
T16 Rhino 3753721412.638A+3.6829.362%A++25.807%B+49.6B++N/A1717.5h9.9B**33.9B*
Tomcat A2AM Pods 5293273109U102.6987.553%B**N/A272.5S168.3M**54401.2h7.6B+8.7B*
T9 CARV 3123121232.537B*3.7829.759%A*27.564%B++57.8A+N/A3275.4h8.9A30B**
NS-44G Commissioner 3143112391.301C+5.0139.234%C+21.543%C32.4C-N/A1149.6h3.4C*8.6C**
C-4 4652913760.774C-5.5412.761%F--N/A6.1F3.6F9848h1.2B+9.4D--
M12 Kobalt-H 287278834.75B**28.4424.919%B++17.626%C++173.8B**5.6C++3581.6h11.1B*44.6B*
E540 Halberd-H 3992711222.583A*16.2758.034%C+N/A66.1B**31.2B**4774.1h4.1B*7B**
P2-120 HEAT 3402711419.357A**13.0439.627%C4.059%B+48.4A++12.3B+7115.6h4.4A11.1B**
NS-15M1 2532491271.961B+4.3528.068%B**18.474%C--35.1C+N/A1877.1h10.1B*36B++
LC3 Jaguar 2422391182.025B+4.2933.204%A++20.921%C++41.9B+N/A1855.7h11.8B35.6B*
TRAC-5 S 2452341701.376B++4.9422.974%C+19.658%B+6.5D-N/A2835.9h10.5B+45.6B+
L105 Zephyr 2422141119.455B*13.1456.238%A++N/A101.9A*13.3B*17282.1h4.1B**7.2B**
AP30 Shredder 374202633.667B*27.3535.897%B+N/A51.8A++44.1M++23023.9h59.3B++165.3B*
NS-11CP 198197583.397A+2.9236.379%A+23.35%C+78.8B++N/A1752.5h9.9B*27.2B*
T7 Mini-Chaingun 1901901031.845B**4.4724.767%A+11.053%C--42.2B+N/A2634.5h9.1A36.7B*
G30 Vulcan 317186257.44B++1.1350.203%A**1.075%D*36.5A25.7A+9595.1h80.6B+160.5B**
TAR-AE 185184991.859C++4.4631.262%B*29.891%B+76.7B**N/A2202.4h8.6A27.6B**
NS-AM7 Archer 2711822590.703B+5.6150.076%D*8.791%D-5.7C2.8C++5931.7h10.8B*21.6B++
G40-F Ranger 283180822.5M++16.1944.007%A++N/A85.7A++49A*8392.1h39.1B*89B**
NS-11P 1721701241.371C*4.9428.036%B**20%C++24.6C+N/A836.9h11.4B**40.8B*
L100 Python HESH 155143623.833B**17.5251.993%B+N/A119.2M10B+8531.2h2.1A4B**
M6 Onslaught 113112244.667A1.6527.918%A*16.071%D37.3BN/A1213h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M**12.1958.724%B+N/A69.4M+36.9B++9571.6h29.1A49.6A
Coyote Missiles 201109427.25S20.9457.723%B+N/A77.9C++65.7A**20711.4h36.2B+62.8B+
Fatestealer 100100891.124S5.1952.564%A++25%C*62.5A++N/A1281.6h2.5C4.7B**
Tank Mine 12597166.063A++0.25216.129%UN/A138.6B++40D24610.7h3.5F--1.6M
M77-B 9595342.794B+3.5233.982%C--71.579%C--31.7B+N/A2213h2.4C*7C++
Hyena Missile Launcher 14593518.6U12.2944.187%A++N/A21.1C++11.8C+2924.4h25.6B**57.9B**
M6 Onslaught 9492243.833B*2.4827.898%A*19.565%C+30.7C+N/A933h17.8C**63.7B*
A30 Walker 17291109.1S2.7927.84%B**1.099%D22.8B+20.3B++7574h81.6B*293B**
Heartstring 163892130.418D5.9035.557%C-5.618%F5.4D--4.5C++6016.5h11.8D33.2D*
Rocklet Rifle 15585511.667A++4.6531.806%F--N/A12.7D*10.4D*2156.7h19.8A+62.4B+
M40 Fury 9783108.3C++1.9947.204%A1.205%D75.5B*12.7B7401.1h9.5B++20B**
M12 Kobalt 8882327.333B++21.0226.812%A++9.756%F-74.5C++5.5B++4171.1h16.3B+60.9B*
M3 Pounder HEG 8174243.083B*3.2343.765%B4.054%B++21.1C**2D--1603.5h10A22.8B*
M3 Pounder HEG 7569262.654B++3.6643.211%B+2.899%C+16.8C+1.5D--1964.1h11.9B*27.5B++
Spear Anti-Vehicle Phalanx Turret 7865232.5S26.1941.098%C4.615%C**72.2A*14.4D11930.9h4.7B++11.5B*
ML-7 7162491.265B**5.0551.204%D1.613%D29.5B+4.3D*7472.1h3.8A+7.4B**
M40 Fury 6862162S55.6943.647%B**N/A68.9B**6.7C--8150.9h8.1B**18.7B**
M12 Kobalt 6361161M*54.6923.697%A14.754%D50.8C1.7D3921.2h15.1B++63.9B++
NS Decimator 8161411.488B+4.8338.566%F*6.557%M**23.5D7.7D--4972.6h3.3B**8.5C+
P525 Marauder 595687C0.6927.421%B**1.786%C+93.3B++5B+6890.6h4.5B**16.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter85075.9h
M4-F Pillager0680h
Nano-Armor Kit135190,08123.1h
Spawn Beacon81,6391.6h
Anti-Vehicle MANA Turret72330.6h
Repair Module11250.4h
Turret AI Module0530.2h
Structure Shield Module0850.3h
Skywall Shield Emitter1860.4h
Cortium Silo12990.5h
AE Nano-Armor Kit6071,256,601145h
Blast Wall0690.4h
Nanite Revive Grenade0670h
Medical Applicator176,9741.3h
Spitfire Auto-Turret14900.6h
AE Medical Applicator5612,7572.7h
Welding Device04,4800.3h
Restoration Kit171071.1h
Ammunition Package64650.7h
Medical Kit4453,04629h
Anti-Infantry MANA Turret11180.3h
WLT-Howler Mining Laser05770.1h
Lumifiber Rampart Wall01180.9h
Nano-Repair Grenade01530h
Hardlight Barrier4760.3h
Shield Recharging Field1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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