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Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 194

KDR: 6.34

Score: 100.6m

Last Seen: Feb 21st, 2019 2:25 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee P2-120 AP C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $859,437 MLG Score: 687
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.313%25.344%8191610068,7832.020474.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%2.194A*0.709B++-0.98D--HEAD ++ (~9.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+9.10.364C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.493%0.947%25585101736,76218852003619.4921183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.435%0.005C+-0.608D-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.90.261C*44.60.158C++74.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.631%0.751%15945101710,115946526410.6811192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.397%0.165C++-1.192D*-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.717B++4.60.628B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.906%1.099%156913100910,377946697710.9578149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.925%0.44B-0.828D-0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.746B++12.30.688B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.409%69.807%1569210202,335474154.91579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.036%0.659B+0.169C++0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+20.38C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 13
100.6m615.4%657 (39.4k)607 (36.4k)6.3381486,20513,6018.47195194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022559429.912%5.798%17312:1214

45% Engineer45% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMFeb 21st, 2019 8:39 PM (3h) (PST)Feb 21st, 2019 11:02 AM (13h) (PST)Feb 21st, 2019 10:25 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,124361,0880.5200.0820.0304.5660.222687

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,4522,18665,26631522741336,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2762.8h/115.1d 29,022 4,998 31,818 756.9k 1,139 3,623 36,792 186.4m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:852
Deaths:263
KDR:3.240
Accuracy:67.159% A*
HSR:11.150% D
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B**
Kills:532
Deaths:367
KDR:1.450
Accuracy:28.208% B**
HSR:21.241% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
LC3 Jaguar
A*
Kills:234
Deaths:117
KDR:2
Accuracy:33.174% A*
HSR:21.368% C*
NS-11CP
A+
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A+
HSR:24.211% C++
Kills:2,587
Deaths (as Engineer):1,346
Deaths (to Engineers):4,209
KDR:1.92199
Kill Difference:1,241
Playtime:1,229.478 hours
Usage:45%
Score:44.498m
Score/min:603
Accuracy (listed only):36.398%
HSR (listed only):19.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,232
Deaths:905
KDR:2.466
Accuracy:30.918% A++
HSR:30.511% B*
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C
NS-15MP
A
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A
HSR:27.759% C
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B+
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
NS-15M1
B**
Kills:249
Deaths:127
KDR:1.961
Accuracy:28.068% B**
HSR:18.474% C--
T7 Mini-Chaingun
A+
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.767% A+
HSR:11.053% C--
Kills:5,677
Deaths (as Heavy Assault):2,079
Deaths (to Heavy Assaults):2,619
KDR:2.73064
Kill Difference:3,598
Playtime:147.029 hours
Usage:5%
Score:3.309m
Score/min:375
Accuracy (listed only):30.266%
HSR (listed only):23.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:852
Deaths:263
KDR:3.240
Accuracy:67.159% A*
HSR:11.150% D
T5 AMC
A+
Kills:545
Deaths:372
KDR:1.465
Accuracy:30.607% A+
HSR:20.184% C++
LC2 Lynx
B**
Kills:532
Deaths:367
KDR:1.450
Accuracy:28.208% B**
HSR:21.241% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
LC3 Jaguar
A*
Kills:234
Deaths:117
KDR:2
Accuracy:33.174% A*
HSR:21.368% C*
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C*
NS-11CP
A+
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A+
HSR:24.211% C++
Kills:2,796
Deaths (as Light Assault):1,449
Deaths (to Light Assaults):3,014
KDR:1.92961
Kill Difference:1,347
Playtime:1,232.126 hours
Usage:45%
Score:47.454m
Score/min:642
Accuracy (listed only):36.255%
HSR (listed only):19.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,240
Deaths:742
KDR:3.019
Accuracy:39.739% C*
HSR:69.732% C++
NS-44P Commissioner
B+
Kills:817
Deaths:682
KDR:1.198
Accuracy:45.965% B+
HSR:23.623% C
NS-44G Commissioner
C+
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C+
HSR:21.543% C
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C*
NS-AM7 Archer
D--
Kills:182
Deaths:259
KDR:0.703
Accuracy:50.076% D*
HSR:8.791% D--
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% C-
HSR:71.579% C--
Kills:3,854
Deaths (as Infiltrator):2,059
Deaths (to Infiltrators):1,396
KDR:1.87178
Kill Difference:1,795
Playtime:104.416 hours
Usage:4%
Score:4.360m
Score/min:696
Accuracy (listed only):40.731%
HSR (listed only):35.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:535
Deaths:129
KDR:4.147
Accuracy:26.205% A++
HSR:17.757% D
MRC3 Mercy
A*
Kills:525
Deaths:129
KDR:4.070
Accuracy:26.043% A*
HSR:20% C+
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A**
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A**
HSR:19.565% C+
M3 Pounder HEG
B+
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% B
HSR:4.054% B+
M3 Pounder HEG
B+
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B+
HSR:2.899% C+
Kills:1,407
Deaths (as MAX Suit):178
Deaths (to MAX Suits):483
KDR:7.90449
Kill Difference:1,229
Playtime:24.678 hours
Usage:1%
Score:0.707m
Score/min:478
Accuracy (listed only):32.507%
HSR (listed only):13.391%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:12,422
V. Kills:10,781 115%
Deaths:1,571
KDR:7.907
Accuracy:33.936% C**
KPH:25.800 A
VKPH:22.400 A*
M18 Rotary
M++
Kills:8,526
V. Kills:5,420 157%
Deaths:659
KDR:12.938
Accuracy:41.219% A++
KPH:51.400 M+
VKPH:32.700 M++
M14 Banshee
A+
Kills:8,203
V. Kills:362 N/A
Deaths:414
KDR:19.814
Accuracy:36.344% B**
KPH:92.800 A+
VKPH:4.100 C**
Hellfire Rocket Pods
S
Kills:3,860
V. Kills:366 N/A
Deaths:49
KDR:78.776
Accuracy:55.956% B*
KPH:385.300 S
VKPH:36.500 A**
Hornet Missiles
A*
Kills:2,989
V. Kills:1,539 194%
Deaths:58
KDR:51.535
Accuracy:68.248% B**
KPH:180.600 A*
VKPH:93 A*
M18 Locust
A+
Kills:871
V. Kills:550 158%
Deaths:54
KDR:16.130
Accuracy:38.736% B**
KPH:40.700 A+
VKPH:25.700 A
Tomcat A2AM Pods
S
Kills:308
V. Kills:194 158%
Deaths:3
KDR:102.667
Accuracy:87.409% B**
KPH:260.900 S
VKPH:164.300 S
Coyote Missiles
A**
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.774% B+
KPH:75.700 C++
VKPH:63.900 A**
Kills:37,288 (30,022 + 0)
Deaths:2,812
KDR:13.260
VKDR:6.865
Vehicle Kills:19,304
Kill Difference:34,476
Playtime:786.918 hours
Usage:28%
Score:26.405m
Score/min:559
Piloting Accuracy:38.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,121
V. Kills:4,686 109%
Deaths:325
KDR:15.757
Accuracy:17.111% F--
KPH:41.700 B+
VKPH:38.100 B**
CAS30 Tank Buster
B**
Kills:3,751
V. Kills:2,907 129%
Deaths:900
KDR:4.168
Accuracy:56.873% B**
KPH:7.200 C+
VKPH:5.600 C-
L105 Zephyr
A*
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A++
KPH:100.300 A*
VKPH:13.100 B*
AP30 Shredder
M++
Kills:202
V. Kills:172 117%
Deaths:6
KDR:33.667
Accuracy:35.897% B+
KPH:51.400 A++
VKPH:43.800 M++
Kills:9,288 (3,751 + 5,537)
Deaths:1,242
KDR:7.478
VKDR:6.275
Vehicle Kills:7,793
Kill Difference:8,046
Playtime:649.550 hours
Usage:24%
Score:10.352m
Score/min:266
Piloting Accuracy:56.873%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:641
V. Kills:378 169%
Deaths:33
KDR:19.424
Accuracy:42.998% D**
KPH:32.300 C*
VKPH:19.100 C**
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 B+
Kills:784 (784 + 0)
Deaths:39
KDR:20.103
VKDR:10
Vehicle Kills:390
Kill Difference:745
Playtime:21.053 hours
Usage:1%
Score:0.524m
Score/min:415
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:8,150
V. Kills:4,710 173%
Deaths:386
KDR:21.114
Accuracy:42.359% C
KPH:37.700 B++
VKPH:21.800 B++
P2-120 HESH
A+
Kills:910
V. Kills:90 N/A
Deaths:37
KDR:24.595
Accuracy:46.848% B+
KPH:85.200 A+
VKPH:8.400 C+
E540 Halberd
A*
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B*
VKPH:21.600 A*
P2-120 HEAT
A++
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A++
VKPH:12.300 B+
G30 Vulcan
A+
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A**
KPH:36.500 A
VKPH:25.700 A+
G40-F Ranger
A*
Kills:168
V. Kills:97 171%
Deaths:8
KDR:21
Accuracy:43.695% A++
KPH:84.600 A*
VKPH:48.800 A*
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:10,517 (9,331 + 1,186)
Deaths:532
KDR:19.769
VKDR:10.538
Vehicle Kills:5,606
Kill Difference:9,985
Playtime:263.584 hours
Usage:10%
Score:7.115m
Score/min:450
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,449
V. Kills:60 N/A
Deaths:49
KDR:29.571
Accuracy:48.308% A++
KPH:217 A**
VKPH:9 B+
G20 Vulcan-H
A+
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.825% A++
KPH:63.700 B**
VKPH:42.100 A+
M12 Kobalt-H
B**
Kills:273
V. Kills:9 N/A
Deaths:8
KDR:34.125
Accuracy:25.156% B++
KPH:174.500 B**
VKPH:5.800 C*
E540 Halberd-H
B**
Kills:271
V. Kills:128 210%
Deaths:12
KDR:22.583
Accuracy:58.034% C++
KPH:66.800 B**
VKPH:31.500 B**
MR11 Gatekeeper-H
M++
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M++
VKPH:37.900 B*
Kills:2,928 (0 + 2,928)
Deaths:168
KDR:17.429
VKDR:4.768
Vehicle Kills:801
Kill Difference:2,760
Playtime:26.799 hours
Usage:1%
Score:1.084m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:75 B*
VKPH:12.700 B
M12 Kobalt
B++
Kills:81
V. Kills:6 N/A
Deaths:3
KDR:27
Accuracy:26.763% A++
KPH:74.900 C++
VKPH:5.600 B++
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:65.400 B*
VKPH:6.300 D
M12 Kobalt
B**
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:23.388% B**
KPH:51.600 C
VKPH:1.700 D
Kills:285 (0 + 285)
Deaths:14
KDR:20.357
VKDR:2
Vehicle Kills:28
Kill Difference:271
Playtime:4.279 hours
Usage:0%
Score:0.152m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:23.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 23,20312,4221,5717.907A*1.5733.936%C**1.264%D25.8A22.4A*532482.1h76.1B*224.4B*
M18 Rotary 13,9468,52665912.938S6.6041.219%A++N/A51.4M+32.7M++537165.8h45.3B**109.9B**
M14 Banshee 8,5658,20341419.814A++13.4836.344%B**N/A92.8A+4.1C**32488.4h13B++35.9B++
P2-120 AP 12,8608,15038621.114A*14.7842.359%CN/A37.7B++21.8B++424216.3h4.9B**11.5B*
C150 Dalton 9,8075,12132515.757A9.4217.111%F--N/A41.7B+38.1B**826122.9h2.2A12.6C+
Hellfire Rocket Pods 4,2263,8604978.776S72.4455.956%B*N/A386S36.6A**187710h10.2B++18.3B*
CAS30 Tank Buster 6,6583,7519004.168A+2.1756.873%B**1.386%C*7.2C+5.6C-112520.6h42.7B++75.1B++
Hornet Missiles 4,5282,9895851.534S45.2068.248%B**N/A181.2A*93.3A*158016.5h6.4B*9.4B**
TSAR-42 2,2552,2407423.019C++3.3239.739%C*69.732%C++46.2B+N/A14148.5h1.9B*4.9B+
MSW-R 2,2442,2329052.466C**3.8730.918%A++30.511%B*62B**N/A19736h9.3B**30B**
P525 Marauder-H 1,5091,4494929.571A+23.2348.308%A++N/A216.3A*9B+5846.7h4.7B*9.7B**
NS-15M AE 1,1621,1623113.736B*2.6034.428%A++24.957%C72.2B+N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+3.1934.562%A27.759%C89.9B++N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789S51.4543.16%DN/A96.3C*9.6D--25511.4h6.1B++14B++
M60-A Bulldog 1,4521,0217413.797B*7.4632.954%C-N/A26.3C-11.1A+25838.8h5.9C+18C+
P2-120 HESH 1,0009103724.595B*18.2646.848%B+1.209%B85A+8.4C+38910.7h3.3A7B**
M18 Locust 1,4218715416.13S9.7938.736%B**N/A40.7A+25.7A54621.4h61.4C**158.6B++
NS Baron G5AE 8558522633.24A++3.1067.159%A*11.15%D116.7MN/A3437.3h3.2B**4.8C+
G20 Vulcan-H 1,369824938.86A2.5261.825%A++2.184%C-63.9B**42.2A+78812.9h71.4B**115.5A
NS-44P Commissioner 8218176821.198C+5.1445.965%B+23.623%C48.1C+N/A13017h3.4C*7.5B+
E540 Halberd 1,2827765414.37B**8.0347.933%B*2.062%D33.2B*21.6A*50923.4h5.2B+10.8B*
L100 Python AP 1,0196413319.424M*13.0942.998%D**1.404%D32.4C*19.1C**38919.8h4.4B**10.3B+
T5 AMC 5535453721.465B+4.8730.607%A+20.184%C++17.6CN/A6531h12.8B+41.9B*
MRC3 Mercy 5435351294.147B**2.1926.205%A++17.757%D33.4BN/A14116h14.7A56.2B**
LC2 Lynx 5465323671.45C**4.8928.208%B**21.241%C+19.5CN/A8127.3h12B*42.5B++
MRC3 Mercy 5265251294.07B*2.2726.043%A*20%C+32.8BN/A13816h15.2B**58.3B**
M12 Kobalt 497490681.667A*75.3324.476%B+14.694%D98C+1.4D2225h11.9B*48.8B*
T16 Rhino 3753721412.638A+3.7029.362%A++25.807%B+49.6B*N/A1717.5h9.9B**33.9B*
NS Decimator-G 5153542121.67C++4.6746.781%F-2.825%C+24.4D--11.1D18814.5h3.2B++6.9C++
T9 CARV 3123121232.537B*3.8029.759%A*27.564%B++57.8A+N/A3225.4h8.9A30B**
NS-44G Commissioner 3143112391.301C++5.0439.234%C+21.543%C32.7C-N/A1159.5h3.4C*8.6C**
Tomcat A2AM Pods 5023083102.667U96.3387.409%B**N/A256.7S161.7M**53291.2h7.8B+8.9B*
M12 Kobalt-H 282273834.125B++27.7925.156%B++17.216%C++170.6B*5.6C++3661.6h11.1B*43.9B*
C-4 4382723760.723C-5.6212.444%F--N/A5.7F3.5F9647.7h1.2B+9.9D--
E540 Halberd-H 3992711222.583A*16.2458.034%C++N/A66.1B**31.2B**4714.1h4.1B*7B**
P2-120 HEAT 3402711419.357A*13.0239.627%C4.059%B+48.4A++12.3B+7085.6h4.4A11.1B**
NS-15M1 2532491271.961B+4.3828.068%B**18.474%C--35.1C+N/A1867.1h10.1B*36B++
TRAC-5 S 2452341701.376B+4.9622.974%C+19.658%B+6.5D-N/A2835.9h10.5B+45.6B+
LC3 Jaguar 2372341172B+4.3433.174%A*21.368%C*41.1B+N/A1855.7h11.9B35.9B*
L105 Zephyr 2422141119.455B++13.1256.238%A++N/A101.9A*13.3B*17192.1h4.1A7.2B**
SMG-46G Armistice 2102091032.029B+4.3135.391%A+18.66%C*55BN/A1393.8h11.2B++31.5B++
AP30 Shredder 374202633.667B**27.3335.897%B+N/A51.8A++44.1M++22673.9h59.3B++165.3B*
NS-11CP 191190573.333A3.0136.268%A+24.211%C++76B+N/A1752.5h9.8B+27.1B*
T7 Mini-Chaingun 1901901031.845B**4.4924.767%A+11.053%C--42.2B+N/A2634.5h9.1A36.7B*
G30 Vulcan 317186257.44B++1.1050.203%A**1.075%D*36.5A25.7A+9505.1h80.6B+160.5B**
NS-AM7 Archer 2711822590.703B+5.6450.076%D*8.791%D--5.7C2.8C++5931.7h10.8B*21.6B++
G40-F Ranger 265168821S14.6643.695%A++N/A84A*48.5A*8312h39.9B*91.2B**
TAR-AE 153153851.8C++4.5431.959%B*30.719%B+76.5B*N/A2322h8.5A26.6B**
L100 Python HESH 155143623.833B**17.4951.993%B+N/A119.2M10B+8401.2h2.1A4B**
NS-11P 124123911.352C*4.9927.546%B**19.512%C++25.1C+N/A884.9h12.4B++45.1B++
M6 Onslaught 113112244.667A1.6727.918%A*16.071%D37.3BN/A1203h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M**12.1658.724%B++N/A69.4M+36.9B++9571.6h29.1A49.6A
Coyote Missiles 201109427.25S20.9157.774%B+N/A77.9C*65.7A**20701.4h36.2B+62.7B+
M77-B 9595342.794B+3.5433.982%C-71.579%C--31.7B+N/A2213h2.4C*7C++
M6 Onslaught 9492243.833B*2.5127.898%A**19.565%C+30.7C+N/A933h17.8B63.7B*
Tank Mine 11891165.688A++0.65210.968%UN/A130B+38.6D-24320.7h3.6F*1.7A**
A30 Walker 17291109.1S2.7627.859%B**1.099%D-22.8B+20.3B*7484h81.5B*292.7B**
Hyena Missile Launcher 14291518.2U11.8644.076%A++N/A20.7C++11.6C+2864.4h26B**59B**
Heartstring 155852070.411D5.9334.293%C-5.882%D**5.2D--4.3C+6016.3h11.4D-33.1D*
M40 Fury 9783108.3C+1.9647.204%A1.205%D75.5B*12.7B7401.1h9.5B++20B**
M12 Kobalt 8781327B++20.6626.763%A++8.642%F--73.6C++5.5B+4181.1h16.3B+60.9B*
Rocklet Rifle 14278501.56A+4.7831.062%F--N/A11.8D*9.7D*2056.6h20.3A65.5B
M3 Pounder HEG 8174243.083B*3.2643.765%B4.054%B+21.1C*2D*1603.5h10A22.8B*
M3 Pounder HEG 7569262.654B*3.6843.211%B+2.899%C+16.8C+1.5D--1964.1h11.9B*27.5B++
Spear Anti-Vehicle Phalanx Turret 7865232.5S26.1640.781%C4.615%C*72.2A*14.4D11980.9h4.7B++11.4B*
M40 Fury 6862162S55.6643.647%B**N/A68.9B**6.7C--8150.9h8.1B**18.7B**
ML-7 7162491.265B**5.0751.204%D1.613%D-29.5B+4.3D*7322.1h3.8A+7.4B**
NS Decimator 8161411.488B+4.8538.566%F*6.557%M*23.5D7.7D-4882.6h3.3B**8.5C+
M12 Kobalt 6159159M*52.6623.388%B**13.559%D--53.6C1.8D4221.1h15.3B++65.4B++
P525 Marauder 595687C-0.6627.421%B**1.786%C+93.3B++5B+6890.6h4.5B**16.4B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit16851.1h
Motion Spotter84795.9h
M4-F Pillager0680h
Nano-Armor Kit135190,08122.9h
Spawn Beacon71,5451.4h
Anti-Vehicle MANA Turret72330.6h
Repair Module11250.4h
Turret AI Module0530.2h
Skywall Shield Emitter1860.4h
Structure Shield Module0850.3h
Cortium Silo12990.5h
AE Nano-Armor Kit5941,217,523140.8h
Blast Wall0690.4h
Nanite Revive Grenade0660h
Medical Applicator176,9741.3h
Spitfire Auto-Turret14080.5h
Welding Device04,4800.3h
AE Medical Applicator4310,5612.3h
Anti-Infantry MANA Turret11180.3h
Ammunition Package64490.6h
Medical Kit4192,80128h
Lumifiber Rampart Wall01180.9h
WLT-Howler Mining Laser05770.1h
Nano-Repair Grenade01400h
Hardlight Barrier4760.3h
Shield Recharging Field1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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