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Commissar Imperator SirCr0wley[BLNG] SirCr0wley
TR BR 80

KDR: 5.7

Score: 81.8m

Last Seen: Aug 13th, 2018 5:58 PM
- OFFLINE - 18.3 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
Level Progress (to 81): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee C150 Dalton M18 Rotary P2-120 AP Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.469%25.52%829169888,1662.065253.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.258%2.26A*0.796B++-1.073D*HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.634B+8.90.374C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.597%1.096%2061599928,11217461651316.0916170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.528%-0.1C+-0.489D-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.175C++480.084C+83.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.269%1.208%106259995,79478832187.35279180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%0.05C+-0.956D---0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.20.584B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.122%1.077%1584119939,655856666511.2792145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%0.38C**-0.839D-1.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.761B++11.20.71B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.756%69.573%1584210022,225432135.13857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%0.696B+0.157C++0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.495B+20.378C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 9
81.8m560.2%613 (36.8k)563 (33.8k)5.7013869,42012,1767.6037380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1004462929.555%6.76%20011:5414

41% Engineer6% Heavy Assault48% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMAug 13th, 2018 11:45 PM (1d) (PST)Aug 13th, 2018 2:26 PM (1d) (PST)Aug 13th, 2018 1:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,052381,0140.4780.0840.0323.8390.207720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0932,28760,80629522301233,783

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2421.6h/100.9d 23,163 4,693 27,015 557.7k 1,009 3,268 30,145 152.8m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:510
Deaths:356
KDR:1.433
Accuracy:30.302% A+
HSR:19.412% C+
LC2 Lynx
B**
Kills:336
Deaths:217
KDR:1.548
Accuracy:28.460% B**
HSR:22.619% C*
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
LC3 Jaguar
A*
Kills:197
Deaths:82
KDR:2.402
Accuracy:33.511% A*
HSR:21.827% B
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C*
Kills:2,316
Deaths (as Engineer):1,143
Deaths (to Engineers):3,784
KDR:2.02625
Kill Difference:1,173
Playtime:996.075 hours
Usage:41%
Score:31.781m
Score/min:532
Accuracy (listed only):36.505%
HSR (listed only):19.819%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,089
Deaths:820
KDR:2.548
Accuracy:30.883% A++
HSR:30.685% B**
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C+
NS-15MP
A+
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A+
HSR:27.759% C+
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B++
T9 CARV
A*
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.759% A*
HSR:27.564% B++
T7 Mini-Chaingun
A++
Kills:190
Deaths:103
KDR:1.845
Accuracy:24.767% A++
HSR:11.053% C--
NS-15M1
B*
Kills:176
Deaths:88
KDR:2
Accuracy:27.155% B*
HSR:14.205% D--
Kills:5,461
Deaths (as Heavy Assault):1,955
Deaths (to Heavy Assaults):2,373
KDR:2.79335
Kill Difference:3,506
Playtime:137.980 hours
Usage:6%
Score:3.182m
Score/min:384
Accuracy (listed only):30.131%
HSR (listed only):23.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:849
Deaths:261
KDR:3.253
Accuracy:67.512% A*
HSR:11.190% D
T5 AMC
A+
Kills:510
Deaths:356
KDR:1.433
Accuracy:30.302% A+
HSR:19.412% C+
LC2 Lynx
B**
Kills:336
Deaths:217
KDR:1.548
Accuracy:28.460% B**
HSR:22.619% C*
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C++
HSR:19.658% B+
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C**
LC3 Jaguar
A*
Kills:197
Deaths:82
KDR:2.402
Accuracy:33.511% A*
HSR:21.827% B
NS-11CP
A++
Kills:190
Deaths:57
KDR:3.333
Accuracy:36.268% A++
HSR:24.211% C*
Kills:2,525
Deaths (as Light Assault):1,246
Deaths (to Light Assaults):2,810
KDR:2.02648
Kill Difference:1,279
Playtime:1,152.175 hours
Usage:48%
Score:43.998m
Score/min:636
Accuracy (listed only):36.346%
HSR (listed only):19.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:2,130
Deaths:700
KDR:3.043
Accuracy:40.128% C**
HSR:69.484% C*
NS-44P Commissioner
B++
Kills:762
Deaths:629
KDR:1.211
Accuracy:45.817% B++
HSR:23.360% C+
NS-44G Commissioner
C++
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C++
HSR:21.543% C
SMG-46G Armistice
A+
Kills:209
Deaths:103
KDR:2.029
Accuracy:35.391% A+
HSR:18.660% C**
NS-AM7 Archer
D-
Kills:166
Deaths:230
KDR:0.722
Accuracy:50.416% D--
HSR:9.639% D-
M77-B
C-
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.985% C-
HSR:71.579% C--
Kills:3,673
Deaths (as Infiltrator):1,935
Deaths (to Infiltrators):1,269
KDR:1.89819
Kill Difference:1,738
Playtime:88.519 hours
Usage:4%
Score:1.929m
Score/min:363
Accuracy (listed only):40.829%
HSR (listed only):35.711%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:492
Deaths:118
KDR:4.169
Accuracy:25.655% A*
HSR:17.276% D
MRC3 Mercy
A*
Kills:475
Deaths:118
KDR:4.025
Accuracy:25.495% A*
HSR:19.158% C+
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A**
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A**
HSR:19.565% C++
M3 Pounder HEG
B++
Kills:73
Deaths:21
KDR:3.476
Accuracy:42.498% B
HSR:4.110% B++
M3 Pounder HEG
B+
Kills:67
Deaths:23
KDR:2.913
Accuracy:42.146% B+
HSR:2.985% C+
Kills:1,311
Deaths (as MAX Suit):164
Deaths (to MAX Suits):434
KDR:7.9939
Kill Difference:1,147
Playtime:23.344 hours
Usage:1%
Score:0.672m
Score/min:480
Accuracy (listed only):31.935%
HSR (listed only):13.194%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:10,800
V. Kills:9,916 109%
Deaths:1,478
KDR:7.307
Accuracy:33.517% C*
KPH:24.200 A
VKPH:22.200 A*
M14 Banshee
A+
Kills:5,749
V. Kills:262 N/A
Deaths:296
KDR:19.422
Accuracy:35.659% B**
KPH:86.900 A+
VKPH:4 C*
M18 Rotary
M+
Kills:4,288
V. Kills:3,112 138%
Deaths:430
KDR:9.972
Accuracy:39.629% A+
KPH:40.200 A**
VKPH:29.200 M+
Hellfire Rocket Pods
S
Kills:3,807
V. Kills:348 N/A
Deaths:47
KDR:81
Accuracy:56.022% B**
KPH:385.300 S
VKPH:35.200 A*
Hornet Missiles
M
Kills:2,361
V. Kills:1,150 205%
Deaths:51
KDR:46.294
Accuracy:68.122% B*
KPH:176.200 M
VKPH:85.800 A*
M18 Locust
A+
Kills:753
V. Kills:490 153%
Deaths:52
KDR:14.481
Accuracy:38.141% B**
KPH:38.600 A+
VKPH:25.100 B**
Tomcat A2AM Pods
S
Kills:124
V. Kills:97 127%
Deaths:2
KDR:62
Accuracy:86.941% B**
KPH:243.800 S
VKPH:190.700 S
Coyote Missiles
M++
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.730% B++
KPH:78.900 A
VKPH:66.600 M++
Kills:27,991 (21,590 + 0)
Deaths:2,360
KDR:11.861
VKDR:6.554
Vehicle Kills:15,467
Kill Difference:25,631
Playtime:664.148 hours
Usage:27%
Score:21.995m
Score/min:552
Piloting Accuracy:38.141%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,952
V. Kills:4,587 108%
Deaths:323
KDR:15.331
Accuracy:16.879% F--
KPH:41.200 B+
VKPH:38.200 B**
CAS30 Tank Buster
B**
Kills:3,468
V. Kills:2,774 125%
Deaths:867
KDR:4
Accuracy:56.081% B**
KPH:7 C+
VKPH:5.600 C
L105 Zephyr
A++
Kills:213
V. Kills:27 N/A
Deaths:10
KDR:21.300
Accuracy:56.291% A++
KPH:102 A++
VKPH:12.900 B**
AP30 Shredder
M+
Kills:199
V. Kills:171 116%
Deaths:5
KDR:39.800
Accuracy:35.837% B+
KPH:50.900 A++
VKPH:43.700 M+
Kills:8,832 (3,468 + 5,364)
Deaths:1,205
KDR:7.329
VKDR:6.273
Vehicle Kills:7,559
Kill Difference:7,627
Playtime:620.521 hours
Usage:26%
Score:9.859m
Score/min:265
Piloting Accuracy:56.081%
Gunner Accuracy:35.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:552
V. Kills:345 160%
Deaths:29
KDR:19.035
Accuracy:41.805% F
KPH:30.200 C*
VKPH:18.900 C*
L100 Python HESH
M+
Kills:133
V. Kills:8 N/A
Deaths:6
KDR:22.167
Accuracy:49.808% C*
KPH:119.900 M+
VKPH:7.200 C+
Kills:685 (685 + 0)
Deaths:35
KDR:19.571
VKDR:10.086
Vehicle Kills:353
Kill Difference:650
Playtime:19.403 hours
Usage:1%
Score:0.448m
Score/min:385
Driving Accuracy:49.808%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:4,051
V. Kills:2,719 149%
Deaths:277
KDR:14.625
Accuracy:40.704% C-
KPH:32.500 B
VKPH:21.800 B++
P2-120 HESH
A++
Kills:787
V. Kills:72 N/A
Deaths:33
KDR:23.849
Accuracy:46.705% B++
KPH:89.800 A++
VKPH:8.200 C+
E540 Halberd
A*
Kills:706
V. Kills:479 147%
Deaths:49
KDR:14.408
Accuracy:47.183% B*
KPH:32.500 B*
VKPH:22 A*
P2-120 HEAT
A*
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A*
VKPH:12.300 B+
G30 Vulcan
A+
Kills:107
V. Kills:92 115%
Deaths:21
KDR:5.095
Accuracy:48.793% A*
KPH:27.400 B++
VKPH:23.600 A+
G40-F Ranger
A*
Kills:97
V. Kills:55 173%
Deaths:4
KDR:24.250
Accuracy:41.990% A++
KPH:89.300 A*
VKPH:50.600 A*
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B++
Kills:6,075 (5,109 + 966)
Deaths:406
KDR:14.963
VKDR:8.594
Vehicle Kills:3,489
Kill Difference:5,669
Playtime:166.251 hours
Usage:7%
Score:5.003m
Score/min:502
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,431
V. Kills:59 N/A
Deaths:49
KDR:29.204
Accuracy:48.311% A++
KPH:221.100 A**
VKPH:9.100 B++
G20 Vulcan-H
A+
Kills:816
V. Kills:540 151%
Deaths:93
KDR:8.774
Accuracy:61.812% A++
KPH:63.700 B**
VKPH:42.100 A+
M12 Kobalt-H
B**
Kills:256
V. Kills:5 N/A
Deaths:8
KDR:32
Accuracy:25.421% B*
KPH:176.200 B**
VKPH:3.400 C--
E540 Halberd-H
B**
Kills:252
V. Kills:124 202%
Deaths:11
KDR:22.909
Accuracy:58.086% C++
KPH:63.600 B**
VKPH:31.300 B**
MR11 Gatekeeper-H
M*
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M*
VKPH:37.900 B*
Kills:2,866 (0 + 2,866)
Deaths:167
KDR:17.162
VKDR:4.713
Vehicle Kills:787
Kill Difference:2,699
Playtime:26.258 hours
Usage:1%
Score:1.031m
Score/min:655
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:75 B*
VKPH:12.700 C**
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:44.028% B**
KPH:65.400 B*
VKPH:6.300 D
Kills:145 (0 + 145)
Deaths:11
KDR:13.182
VKDR:1.818
Vehicle Kills:20
Kill Difference:134
Playtime:2.054 hours
Usage:0%
Score:0.095m
Score/min:770
Driving Accuracy:N/A%
Gunner Accuracy:44.028%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 20,71610,8001,4787.307A*1.6133.517%C*1.343%D24.2A22.2A*532446.7h80.3B*239.6B*
M14 Banshee 6,0115,74929619.422A++13.7235.659%B**N/A86.8A+4C*30266.2h12.9B++36.1B++
C150 Dalton 9,5394,95232315.331A9.6316.879%F--N/A41.2B+38.2B**818120.1h2.1A+12.7C+
M18 Rotary 7,4004,2884309.972S4.2739.629%A+N/A40.2A**29.2M+493106.6h52B**131.3B**
P2-120 AP 6,7704,05127714.625A8.9240.704%C-1.037%D*32.5B21.8B++493124.6h5.8B*14.3B+
Hellfire Rocket Pods 4,1553,8074781U75.3056.022%B**N/A384.5S35.2A*18579.9h10.2A18.2B**
CAS30 Tank Buster 6,2423,4688674A+1.7056.081%B**1.442%C++7C+5.6C114494.4h42.4B++75.7B++
Hornet Missiles 3,5112,3615146.294S40.5968.122%B*N/A176.2M85.8A*152813.4h6.3B**9.2B**
TSAR-42 2,1432,1307003.043C+2.6640.128%C**69.484%C*46.4B+N/A14345.9h1.9B*4.8B+
MSW-R 2,1002,0898202.548C**3.1530.883%A++30.685%B**63.7B**N/A20132.8h9.1A29.5B**
P525 Marauder-H 1,4901,4314929.204B**23.5048.311%A++N/A220.2A**9.1B++5926.5h4.6B*9.6B**
NS-15M AE 1,1621,1623113.736B*1.9734.428%A++24.957%C+72.2B+N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B+2.5634.562%A+27.759%C+89.9B++N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789S52.0943.16%DN/A96.3C**9.6D-25411.4h6.1B++14B+
M60-A Bulldog 1,2318627012.314B*6.6131.799%C--1.16%C24.4C--10.5A24235.3h6.1C+19.2C+
NS Baron G5AE 8528492613.253A++2.4567.512%A*11.19%D117.9MN/A3497.2h3.2B**4.7C+
G20 Vulcan-H 1,356816938.774A+3.0761.812%A++2.206%C-63.8B**42.2A+75612.8h71.5B**115.6A
P2-120 HESH 8597873323.848B+18.1546.705%B++N/A89.4A++8.2C+4008.8h3.3B**7B**
NS-44P Commissioner 7657626291.211C++4.4945.817%B++23.36%C+53.3C+N/A13814.3h3.4C*7.5B+
M18 Locust 1,2437535214.481S8.7838.141%B**N/A38.6A+25.1B**53819.5h63.3C**166B++
E540 Halberd 1,1857064914.408B**8.7147.183%B*2.266%D32.5B*22.1A*42121.7h5.2B+11.1B*
L100 Python AP 8975522919.034M**13.3341.805%F1.63%D-30.2C*18.9C*36818.3h4.6B++11B
T5 AMC 5185103561.433B+4.2730.302%A+19.412%C+16.7CN/A6330.5h12.9B+42.7B++
MRC3 Mercy 4994921184.169B**1.5325.655%A*17.276%D33B+N/A14014.9h14.6A56.8B**
M12 Kobalt 493487681.167A**75.4724.508%B+14.784%D97.4C+1.2D--2175h12B**48.8B*
MRC3 Mercy 4764751184.025B**1.6825.495%A*19.158%C+31.9B+N/A13514.9h15.2B**59.8B**
T16 Rhino 3753721412.638A+3.0629.362%A++25.807%B++49.6B*N/A1717.5h9.9B**33.9B*
LC2 Lynx 3463362171.548B+4.1528.46%B**22.619%C*17.8C-N/A7118.9h12B*42B*
T9 CARV 3123121232.537B**3.1629.759%A*27.564%B++57.8A++N/A3105.4h8.9A+30B**
NS-44G Commissioner 3143112391.301C++4.4039.234%C++21.543%C32.7CN/A1159.5h3.4C*8.6B
NS Decimator-G 4523081951.579B+4.1246.531%F3.247%C+24.4D--11.4D19612.6h3.4B+7.3C+
P2-120 HEAT 3402711419.357A++13.6639.627%C4.059%B+48.4A*12.3B+6805.6h4.4A11.1B**
M12 Kobalt-H 261256832B++26.3025.421%B*17.969%B170.7B**3.3D3581.5h11.3B**44.3B*
E540 Halberd-H 3762521122.909A++17.2158.086%C++N/A63B*31B**4214h4.2B*7.2B**
TRAC-5 S 2452341701.376B+4.3322.974%C++19.658%B+6.5D--N/A2735.9h10.5B+45.6B+
C-4 3682223550.625C--5.0811.35%F*N/A5F3.3F-8744.7h1.3B+11.1D*
L105 Zephyr 2402131021.3B**15.6056.291%A++N/A101.4A++12.9B**13702.1h4B**7.2B**
SMG-46G Armistice 2102091032.029B++3.6735.391%A+18.66%C**55B+N/A1393.8h11.2B++31.5B++
AP30 Shredder 370199539.8A*34.1035.837%B+N/A51A++43.8M+18063.9h59.9B++167.2B*
LC3 Jaguar 199197822.402B*3.3033.511%A*21.827%B63.5A++N/A2883.1h10.5B++31.4B*
T7 Mini-Chaingun 1901901031.845B**3.8624.767%A++11.053%C--42.2B+N/A2624.5h9.1A36.7B*
NS-11CP 191190573.333A2.3736.268%A++24.211%C*76B++N/A1732.5h9.8B+27.1B*
NS-15M1 179176882B+3.7027.155%B*14.205%D--31.4CN/A2025.6h10.5B*38.6B++
NS-AM7 Archer 2461662300.722B++4.9850.416%D--9.639%D-5.7C2.8C+5528.9h10.6B++21B++
TAR-AE 134134741.811C++3.8932.264%B**29.851%B+89.3AN/A2491.5h8.3A+25.8B**
L100 Python HESH 141133622.167B**16.4749.808%C*N/A120.9M+7.3C+6691.1h2A3.9B**
Tomcat A2AM Pods 221124262U56.3086.941%B**N/A248S194S83360.5h7.8C**9B++
M6 Onslaught 113112244.667A+1.0327.918%A*16.071%D37.3B+N/A1163h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M**12.8058.724%B++N/A69.4M++36.9B*9451.6h29.1A49.6A
Coyote Missiles 201109427.25S21.5557.73%B++N/A77.9A65.7M++20341.4h35.8B+62.1B+
G30 Vulcan 199107215.095B0.6148.793%A*N/A27.4B++23.6A+10933.9h96.5C++197.8B*
G40-F Ranger 15297424.25S18.5541.99%A++N/A88.2A*50A*8101.1h38.6B*91.9B**
M77-B 9595342.794C**2.9133.985%C-71.579%C--31.7BN/A2193h2.4C++7C++
M6 Onslaught 9492243.833B**1.8727.898%A**19.565%C++30.7C+N/A923h17.8C*63.7B*
Hyena Missile Launcher 13989517.8U12.1044.421%A*N/A20.2C**11.4C++2734.4h26.5B**59.6B**
M40 Fury 9783108.3C++2.6047.204%A1.205%D75.5B**12.7C**7371.1h9.5B++20B**
A30 Walker 15781108.1S2.4026.691%B*1.235%D21.3B+20B*6413.8h81B**303.4B**
NS-11P 8180561.429C**4.2726.993%B*25%B**29.6C++N/A1022.7h13.7C*50.8B+
Tank Mine 10179164.938A0.76158.064%SN/A112.9C*31.4D--21870.7h3.1F-2A*
M3 Pounder HEG 8073213.476B**2.2342.498%B4.11%B++22.1B2.1D--1683.3h9.3A21.8B*
M3 Pounder HEG 7367232.913B*2.7942.146%B+2.985%C+17.6C+1.6D--2033.8h11.4B*27B++
Spear Anti-Vehicle Phalanx Turret 7764232S26.3040.841%C4.688%C*80A**16.3C--11630.8h4.7B++11.5B*
ML-7 7162491.265B**4.4451.204%D1.613%D29.5B+4.3D*6832.1h3.8A+7.4B**
M40 Fury 6862162S56.3044.028%B**N/A68.9B**6.7C--8050.9h8.1B**18.5B**
NS Decimator 8161411.488B++4.2138.566%F*6.557%M++23.5D7.7D-4392.6h3.3B**8.5C+
P525 Marauder 595687D1.3027.421%B**1.786%C+93.3B*5B+6810.6h4.5B**16.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84345.8h
Restoration Kit13771h
M4-F Pillager0680h
Nano-Armor Kit135190,08122.3h
Anti-Vehicle MANA Turret72330.6h
Spawn Beacon61,2411.2h
Repair Module11210.4h
Skywall Shield Emitter1820.4h
Structure Shield Module0810.3h
Cortium Silo12960.5h
AE Nano-Armor Kit470947,478113.3h
Blast Wall0670.3h
Nanite Revive Grenade0660h
Medical Applicator176,9741.3h
Deconstruction Tool03,8650.2h
Spitfire Auto-Turret11050.2h
AE Medical Applicator4110,2892.2h
Anti-Infantry MANA Turret11180.3h
Ammunition Package63980.6h
Medical Kit4012,69627.2h
Lumifiber Rampart Wall01100.9h
WLT-Howler Mining Laser05770.1h
Hardlight Barrier2630.2h
Nano-Repair Grenade0610h
Shield Recharging Field1940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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