Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,040)players online:
VTGone (5)  ねこびっち (4)  rocoryua (3)  twinkleworld (2)  bettershow (2)  slash2142 (2) 18
stats.dasanfall.com
Field Marshal Dreadnaught SirCr0wley[BLNG] SirCr0wley
TR BR 202

KDR: 6.35

Score: 111.7m

Last Seen: Aug 11th, 2019 12:47 PM
- OFFLINE - 188.9 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Terran Republic on Cobalt - Outfit Leader of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee P2-120 AP C150 Dalton Hellfire Rocket Pods CAS30 Tank Buster Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SirCr0wley



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $900,720 MLG Score: 720
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.58%24.897%8111611989,9092.012394.333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.158%2.213A*0.624B+-0.927D--HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+9.20.36C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.882%0.9%27165120940,33019682105320.4825192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.357%0.045C+-0.623D-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.292C*430.185C++70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.864%0.659%17095120911,5281012593011.3913194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.367%0.184C++-1.22D*-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.50.64B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.776%1.1%154613120110,639982713610.834149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.918%0.424B-0.826D-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.753B++120.698B+17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.638%70.409%1546212122,467511184.81836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.115%0.674B+0.204C++0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+20.382C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 10
111.7m637.5%698 (41.9k)644 (38.6k)6.3457993,92414,8018.41862202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214622730.12%5.839%17611:4614

46% Engineer6% Heavy Assault43% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2014 6:45 PMDec 11th, 2017 8:55 PMAug 18th, 2019 1:38 PM (15h) (PST)Aug 11th, 2019 9:52 AM (8d) (PST)Aug 11th, 2019 8:47 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,143391,1040.5410.0850.0324.8830.224720

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5802,36466,21632522931338,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2890.9h/120.5d 30,680 5,484 33,960 846.9k 1,224 3,823 38,924 198.3m

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:711
Deaths:452
KDR:1.573
Accuracy:31.308% A+
HSR:20.253% C++
LC2 Lynx
B*
Kills:544
Deaths:375
KDR:1.451
Accuracy:28.031% B*
HSR:21.507% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:2,804
Deaths (as Engineer):1,457
Deaths (to Engineers):4,443
KDR:1.9245
Kill Difference:1,347
Playtime:1,321.830 hours
Usage:46%
Score:47.725m
Score/min:602
Accuracy (listed only):36.477%
HSR (listed only):19.286%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,507
Deaths:1,042
KDR:2.406
Accuracy:31.351% A++
HSR:29.717% B++
NS-15M AE
A++
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:34.428% A++
HSR:24.957% C
NS-15MP
A
Kills:1,160
Deaths:369
KDR:3.144
Accuracy:34.562% A
HSR:27.759% C
T16 Rhino
A++
Kills:372
Deaths:141
KDR:2.638
Accuracy:29.362% A++
HSR:25.807% B+
T9 CARV
A*
Kills:343
Deaths:141
KDR:2.433
Accuracy:29.986% A*
HSR:27.988% B++
NS-15M1
B**
Kills:281
Deaths:142
KDR:1.979
Accuracy:28.184% B**
HSR:18.861% C--
Kills:5,825
Deaths (as Heavy Assault):2,146
Deaths (to Heavy Assaults):2,916
KDR:2.71435
Kill Difference:3,679
Playtime:161.237 hours
Usage:6%
Score:3.569m
Score/min:369
Accuracy (listed only):31.312%
HSR (listed only):25.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A*
Kills:856
Deaths:271
KDR:3.159
Accuracy:67.008% A*
HSR:11.098% D-
T5 AMC
A+
Kills:711
Deaths:452
KDR:1.573
Accuracy:31.308% A+
HSR:20.253% C++
SMG-46G Armistice
A++
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A++
HSR:19.831% C**
LC2 Lynx
B*
Kills:544
Deaths:375
KDR:1.451
Accuracy:28.031% B*
HSR:21.507% C+
LC3 Jaguar
A++
Kills:262
Deaths:131
KDR:2
Accuracy:33.163% A++
HSR:19.847% C+
TRAC-5 S
B+
Kills:234
Deaths:170
KDR:1.376
Accuracy:22.974% C+
HSR:19.658% B+
NS-11CP
A+
Kills:197
Deaths:58
KDR:3.397
Accuracy:36.379% A+
HSR:23.350% C+
Kills:3,394
Deaths (as Light Assault):1,734
Deaths (to Light Assaults):3,279
KDR:1.95732
Kill Difference:1,660
Playtime:1,240.971 hours
Usage:43%
Score:47.702m
Score/min:641
Accuracy (listed only):36.435%
HSR (listed only):19.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,372
Deaths:817
KDR:2.903
Accuracy:39.964% C*
HSR:70.363% C*
NS-44P Commissioner
B+
Kills:894
Deaths:746
KDR:1.198
Accuracy:45.860% B+
HSR:23.937% C
SMG-46G Armistice
A++
Kills:590
Deaths:277
KDR:2.130
Accuracy:36.184% A++
HSR:19.831% C**
NS-44G Commissioner
C++
Kills:311
Deaths:239
KDR:1.301
Accuracy:39.234% C++
HSR:21.543% C
NS-AM7 Archer
D-
Kills:185
Deaths:263
KDR:0.703
Accuracy:50.239% D*
HSR:9.730% D-
M77-B
C--
Kills:95
Deaths:34
KDR:2.794
Accuracy:33.982% C--
HSR:71.579% C--
Kills:4,447
Deaths (as Infiltrator):2,376
Deaths (to Infiltrators):1,514
KDR:1.87163
Kill Difference:2,071
Playtime:113.399 hours
Usage:4%
Score:11.626m
Score/min:1,709
Accuracy (listed only):40.910%
HSR (listed only):36.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:694
Deaths:149
KDR:4.658
Accuracy:26.994% A*
HSR:19.885% C+
MRC3 Mercy
A*
Kills:649
Deaths:149
KDR:4.356
Accuracy:26.857% A*
HSR:21.418% C++
M6 Onslaught
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:27.918% A*
HSR:16.071% D
M6 Onslaught
A*
Kills:92
Deaths:24
KDR:3.833
Accuracy:27.898% A*
HSR:19.565% C+
M3 Pounder HEG
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:43.765% B
HSR:4.054% B++
M3 Pounder HEG
B+
Kills:69
Deaths:26
KDR:2.654
Accuracy:43.211% B+
HSR:2.899% C+
Kills:1,690
Deaths (as MAX Suit):198
Deaths (to MAX Suits):516
KDR:8.53535
Kill Difference:1,492
Playtime:26.866 hours
Usage:1%
Score:0.823m
Score/min:510
Accuracy (listed only):32.774%
HSR (listed only):13.982%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:12,671
V. Kills:10,908 116%
Deaths:1,591
KDR:7.964
Accuracy:33.998% C**
KPH:25.900 A
VKPH:22.300 A*
M18 Rotary
M*
Kills:10,043
V. Kills:6,225 161%
Deaths:758
KDR:13.249
Accuracy:42.003% A++
KPH:53.900 M*
VKPH:33.400 M*
M14 Banshee
A*
Kills:9,905
V. Kills:395 N/A
Deaths:484
KDR:20.465
Accuracy:37.155% A+
KPH:102.200 A*
VKPH:4.100 B
Hellfire Rocket Pods
S
Kills:3,876
V. Kills:369 N/A
Deaths:49
KDR:79.102
Accuracy:55.963% B*
KPH:386.800 S
VKPH:36.800 A**
Hornet Missiles
M
Kills:3,086
V. Kills:1,600 193%
Deaths:58
KDR:53.207
Accuracy:68.334% B**
KPH:184.700 M
VKPH:95.700 A*
M18 Locust
A+
Kills:943
V. Kills:589 160%
Deaths:59
KDR:15.983
Accuracy:38.820% B**
KPH:41.500 A+
VKPH:25.900 A
Tomcat A2AM Pods
S
Kills:327
V. Kills:202 161%
Deaths:3
KDR:109
Accuracy:87.553% A
KPH:277 S
VKPH:171.100 S
Coyote Missiles
A**
Kills:109
V. Kills:92 117%
Deaths:4
KDR:27.250
Accuracy:57.723% B+
KPH:75.700 B**
VKPH:63.900 A**
M202 Wyrm
S
Kills:93
V. Kills:35 258%
Deaths:
KDR:
Accuracy:67.498% A++
KPH:430.900 S
VKPH:162.200 S
Kills:41,053 (33,562 + 0)
Deaths:3,006
KDR:13.657
VKDR:6.791
Vehicle Kills:20,415
Kill Difference:38,047
Playtime:824.588 hours
Usage:29%
Score:27.522m
Score/min:556
Piloting Accuracy:38.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,320
V. Kills:4,802 111%
Deaths:331
KDR:16.073
Accuracy:17.374% F--
KPH:42.200 B+
VKPH:38.100 B**
CAS30 Tank Buster
B**
Kills:3,835
V. Kills:2,946 130%
Deaths:918
KDR:4.178
Accuracy:57.155% B**
KPH:7.300 C+
VKPH:5.600 C
L105 Zephyr
A*
Kills:214
V. Kills:28 N/A
Deaths:11
KDR:19.455
Accuracy:56.238% A++
KPH:100.200 A*
VKPH:13.100 B*
AP30 Shredder
M+
Kills:202
V. Kills:172 117%
Deaths:6
KDR:33.667
Accuracy:35.897% B+
KPH:51.400 A+
VKPH:43.800 M+
Kills:9,571 (3,835 + 5,736)
Deaths:1,266
KDR:7.560
VKDR:6.278
Vehicle Kills:7,948
Kill Difference:8,305
Playtime:660.340 hours
Usage:23%
Score:10.531m
Score/min:266
Piloting Accuracy:57.155%
Gunner Accuracy:35.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:672
V. Kills:390 172%
Deaths:33
KDR:20.364
Accuracy:42.943% D**
KPH:32.800 C++
VKPH:19 C++
L100 Python HESH
M
Kills:143
V. Kills:12 N/A
Deaths:6
KDR:23.833
Accuracy:51.993% B+
KPH:117.300 M
VKPH:9.800 B+
Kills:815 (815 + 0)
Deaths:39
KDR:20.897
VKDR:10.308
Vehicle Kills:402
Kill Difference:776
Playtime:21.693 hours
Usage:1%
Score:0.550m
Score/min:422
Driving Accuracy:51.993%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:9,505
V. Kills:5,363 177%
Deaths:442
KDR:21.505
Accuracy:42.666% C
KPH:39.400 B++
VKPH:22.200 B*
P2-120 HESH
A+
Kills:937
V. Kills:91 N/A
Deaths:37
KDR:25.324
Accuracy:46.577% B+
KPH:84.100 A+
VKPH:8.200 C+
E540 Halberd
A+
Kills:776
V. Kills:506 153%
Deaths:54
KDR:14.370
Accuracy:47.933% B*
KPH:33.200 B+
VKPH:21.600 A+
P2-120 HEAT
A++
Kills:271
V. Kills:69 387%
Deaths:14
KDR:19.357
Accuracy:39.627% C
KPH:48.500 A++
VKPH:12.300 B+
G40-F Ranger
A*
Kills:195
V. Kills:112 173%
Deaths:8
KDR:24.375
Accuracy:44.841% A++
KPH:88.700 A*
VKPH:51 A*
G30 Vulcan
A+
Kills:186
V. Kills:131 141%
Deaths:25
KDR:7.440
Accuracy:50.203% A*
KPH:36.500 A
VKPH:25.700 A+
P525 Marauder
B**
Kills:56
V. Kills:3 N/A
Deaths:8
KDR:7
Accuracy:27.421% B**
KPH:100.200 B**
VKPH:5.400 B+
Kills:11,926 (10,713 + 1,213)
Deaths:588
KDR:20.282
VKDR:10.672
Vehicle Kills:6,275
Kill Difference:11,338
Playtime:289.298 hours
Usage:10%
Score:7.696m
Score/min:443
Driving Accuracy:39.627%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:1,452
V. Kills:60 N/A
Deaths:49
KDR:29.633
Accuracy:48.249% A+
KPH:216.900 A**
VKPH:9 B+
G20 Vulcan-H
A
Kills:824
V. Kills:545 151%
Deaths:93
KDR:8.860
Accuracy:61.825% A++
KPH:63.700 B*
VKPH:42.100 A
M12 Kobalt-H
B**
Kills:278
V. Kills:9 N/A
Deaths:8
KDR:34.750
Accuracy:24.919% B+
KPH:171.400 B**
VKPH:5.500 C++
E540 Halberd-H
B**
Kills:271
V. Kills:128 210%
Deaths:12
KDR:22.583
Accuracy:58.034% C++
KPH:66.800 B**
VKPH:31.500 B**
MR11 Gatekeeper-H
M++
Kills:111
V. Kills:59 185%
Deaths:6
KDR:18.500
Accuracy:58.724% B++
KPH:71.400 M++
VKPH:37.900 B*
Kills:2,936 (0 + 2,936)
Deaths:168
KDR:17.476
VKDR:4.768
Vehicle Kills:801
Kill Difference:2,768
Playtime:26.873 hours
Usage:1%
Score:1.096m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:58.724%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:104
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:23.718% A
KPH:64.900 C++
VKPH:2.500 C
M40 Fury
A
Kills:83
V. Kills:14 N/A
Deaths:10
KDR:8.300
Accuracy:47.204% A
KPH:74.900 B*
VKPH:12.600 C*
M12 Kobalt
B+
Kills:82
V. Kills:6 N/A
Deaths:3
KDR:27.333
Accuracy:26.812% A++
KPH:74.100 C++
VKPH:5.400 B+
M40 Fury
B**
Kills:62
V. Kills:6 N/A
Deaths:1
KDR:62
Accuracy:43.647% B**
KPH:64 B*
VKPH:6.200 D
Kills:331 (0 + 331)
Deaths:14
KDR:23.643
VKDR:2.143
Vehicle Kills:30
Kill Difference:317
Playtime:4.788 hours
Usage:0%
Score:0.165m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:43.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 23,57912,6711,5917.964A*1.6233.998%C**1.247%D25.9A22.3A*529489h75.7B*222.6B*
M18 Rotary 16,26810,04375813.249S6.9042.003%A++N/A53.9M*33.4M*530186.4h44.2B**105.1A
M14 Banshee 10,3009,90548420.465A+14.1237.155%A+N/A102.2A*4.1B34096.9h12.6B++34B*
P2-120 AP 14,8689,50544221.505A*15.1642.666%CN/A39.4B++22.2B*417241.3h4.7B**10.9B*
C150 Dalton 10,1225,32033116.073A9.7317.374%F--N/A42.2B+38.1B**821126.2h2.2A12.4C+
Hellfire Rocket Pods 4,2453,8764979.102S72.7655.963%B*N/A387.6S36.9A**188810h10.3B++18.3B*
CAS30 Tank Buster 6,7813,8359184.178A+2.1757.155%B**1.356%C++7.3C+5.6C112528.1h43B+75.3B++
Hornet Missiles 4,6863,0865853.207S46.8668.334%B**N/A184.8M95.8A*160716.7h6.4B*9.4B**
MSW-R 2,5202,5071,0422.406C*3.9431.351%A++29.717%B++62.8B*N/A19539.9h9.3B**29.6B*
TSAR-42 2,3902,3728172.903C+3.4439.964%C*70.363%C*46.1B+N/A14051.5h2B+4.9B+
P525 Marauder-H 1,5121,4524929.633A+23.2948.249%A+N/A216.7A**9B+5846.7h4.7B*9.7B**
NS-15M AE 1,1621,1623113.736B+2.6134.428%A++24.957%C72.2B+N/A18816.1h9.1B**26.4B*
NS-15MP 1,1631,1603693.144B3.2034.562%A27.759%C89.9B+N/A24912.9h9B*26B*
M40 Fury 1,2081,0981957.789A**51.4443.16%DN/A96.3B9.6D--25511.4h6.1B++14B*
M60-A Bulldog 1,5271,0737713.935B*7.5932.838%C-N/A26.6C-11.2B*25840.4h5.9C+17.9C+
M18 Locust 1,5329435915.983S9.6438.82%B**N/A41.5A+25.9A53722.7h59.3B+152.9B*
P2-120 HESH 1,0289373725.324B**18.9846.577%B+1.174%C**84.4A+8.2C+37911.1h3.3B**7B**
NS-44P Commissioner 9018947461.198C+5.1545.86%B+23.937%C48.3C+N/A12918.5h3.4C*7.4B+
NS Baron G5AE 8598562713.159A++3.1967.008%A*11.098%D-114.1A**N/A3367.5h3.2B**4.8C++
G20 Vulcan-H 1,369824938.86A2.5161.825%A++2.184%C-63.9B**42.2A79612.9h71.4B**115.5A
E540 Halberd 1,2827765414.37B**8.0247.933%B*2.062%D33.2B+21.6A+52323.4h5.2B+10.8B*
T5 AMC 7207114521.573B+4.7731.308%A+20.253%C++21.7C+N/A7332.8h12.6B++40.1B*
MRC3 Mercy 7096941494.658B**1.6926.994%A*19.885%C+38.1B++N/A15518.2h14.1A52.1B**
L100 Python AP 1,0626723320.364M+14.0242.943%D**1.339%D32.8C++19C++39620.5h4.4B+10.2C**
MRC3 Mercy 6556491494.356B**1.9926.857%A*21.418%C++35.7B+N/A14518.2h15.2B**56.6B**
SMG-46G Armistice 5985902772.13B*4.2236.184%A++19.831%C**67B++N/A1578.8h10.9B*30B*
LC2 Lynx 5585443751.451B4.8928.031%B*21.507%C+19.4CN/A8128h11.9B*42.6B*
M12 Kobalt 497490681.667A*75.3224.476%B+14.694%D98C+1.4D2225h11.9B*48.8B*
NS Decimator-G 5904052331.738B4.6148.142%F2.469%C+25.5D--11.6D18315.9h3.3B+6.8C++
T16 Rhino 3753721412.638A+3.7129.362%A++25.807%B+49.6B++N/A1727.5h9.9B**33.9B*
T9 CARV 3443431412.433B*3.9129.986%A*27.988%B++59.1A+N/A3205.8h9.1A30.5B**
Tomcat A2AM Pods 5293273109U102.6587.553%AN/A272.5S168.3S54641.2h7.6B+8.7B**
NS-44G Commissioner 3143112391.301C*5.0439.234%C++21.543%C32.4CN/A1149.6h3.4C**8.6B+
C-4 4682933770.777C-5.5712.846%F--N/A6.1F3.6F-9948.4h1.2B+9.4D--
NS-15M1 2852811421.979B+4.3728.184%B**18.861%C--37.5C+N/A1867.5h9.8B**34.9B*
M12 Kobalt-H 287278834.75B*28.4024.919%B+17.626%C++173.8B**5.6C++3581.6h11.1B++44.6B*
E540 Halberd-H 3992711222.583A*16.2458.034%C++N/A66.1B**31.2B**4874.1h4.1B*7B**
P2-120 HEAT 3402711419.357A++13.0139.627%C4.059%B+48.4A++12.3B+7185.6h4.4A11.1B**
LC3 Jaguar 2652621312B+4.3533.163%A++19.847%C+44.4B++N/A1915.9h11.7B+35.2B*
TRAC-5 S 2452341701.376B+4.9722.974%C+19.658%B+6.5D--N/A2835.9h10.5B+45.6B+
L105 Zephyr 2422141119.455B++13.1156.238%A++N/A101.9A*13.3B*17282.1h4.1A7.2A
NS-11P 2092061571.312C++5.0328.765%A16.99%C23.4CN/A828.8h11.6B*40.2B*
AP30 Shredder 374202633.667B**27.3235.897%B+N/A51.8A+44.1M+23053.9h59.3B++165.3B*
NS-11CP 198197583.397A+2.9536.379%A+23.35%C+78.8B+N/A1772.5h9.9B*27.2B*
G40-F Ranger 307195824.375M**18.0344.841%A++N/A88.6A*50.9A*8862.2h39B*87B**
T7 Mini-Chaingun 1901901031.845B**4.5024.767%A+11.053%C--42.2B+N/A2644.5h9.1A36.7B*
G30 Vulcan 317186257.44B++1.0950.203%A*1.075%D*36.5A25.7A+9595.1h80.6B+160.5B**
NS-AM7 Archer 2741852630.703B+5.6450.239%D*9.73%D-5.8C2.8C++6031.9h10.8B*21.5B++
TAR-AE 185184991.859C*4.4931.262%B*29.891%B+76.7B*N/A2212.4h8.6A+27.6B**
L100 Python HESH 155143623.833B**17.4951.993%B+N/A119.2M10B+8571.2h2.1A4B**
M6 Onslaught 113112244.667A1.6827.918%A*16.071%D37.3BN/A1223h14.3A51.3B**
MR11 Gatekeeper-H 170111618.5M+12.1558.724%B++N/A69.4M+36.9B*9581.6h29.1A+49.6A
Coyote Missiles 201109427.25S20.9057.723%B+N/A77.9A65.7M20971.4h36.2B+62.8B+
M12 Kobalt 1081041104S97.6523.718%A20.192%B+65C++2.5C3921.6h13.4B**56.6B*
Fatestealer 100100891.124S5.2252.564%A++25%C**62.5A+N/A1281.6h2.5C-4.7B*
Tank Mine 12798166.125A++0.22225.806%UN/A140B++41.4D24770.7h3.6F**1.6M
M77-B 9595342.794B+3.5533.982%C--71.579%C--31.7BN/A2213h2.4C++7C++
Heartstring 172952220.428D5.9236.46%C5.263%F5.6D--4.6C++6216.9h11.9D-32.8D*
Hyena Missile Launcher 14593518.6U12.2544.187%A++N/A21.1C++11.8C+2964.4h25.6B*57.9B**
M202 Wyrm 12893193U86.6567.498%A++1.075%D-465S175S32300.2h29.1B++43.1B*
A30 Walker 17593109.3S2.9527.804%B**1.075%D23.3B+20.5B*7914h79.9B**287.5B**
M6 Onslaught 9492243.833B*2.5127.898%A*19.565%C+30.7C+N/A933h17.8C**63.7B*
Rocklet Rifle 15786521.654A++4.6931.879%F--N/A12.5D*10.3D*2146.9h20.1A+63.1B+
M40 Fury 9783108.3C++1.9547.204%A1.205%D75.5B*12.7C**7391.1h9.5B++20B**
M12 Kobalt 8882327.333B+20.9926.812%A++9.756%F-74.5C++5.5B++4621.1h16.3B60.9B*
M3 Pounder HEG 8174243.083B*3.2643.765%B4.054%B++21.1C**2D*1603.5h10A22.8B*
M3 Pounder HEG 7569262.654B++3.6943.211%B+2.899%C+16.8C+1.5D*1974.1h11.9B*27.5B++
Spear Anti-Vehicle Phalanx Turret 7865232.5S26.1541.012%C4.615%B72.2A*14.4D12080.9h4.7B**11.6B**
M40 Fury 6862162S55.6543.647%B**N/A62B++6D8051h8.1B**18.7B**
ML-7 7162491.265B*5.0851.204%D1.613%D29.5B+4.3D*7732.1h3.8A+7.4B**
NS Decimator 8161411.488B+4.8638.566%F**6.557%M**23.5D7.7D--5002.6h3.3B**8.5C+
P525 Marauder 595687D0.6527.421%B**1.786%C+93.3B*5B+6890.6h4.5B**16.4B**
A30 Walker 10454227A**20.6537.806%A*N/A11.7C**10.9C**2834.6h150.7B*398.7A
Claymore 5050371.351D4.9919.677%D*N/A16.1F-N/A813.1h1.2C++6.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,7271.7h
Anti-Vehicle MANA Turret72330.6h
Nano-Armor Kit135190,08123.3h
Skywall Shield Emitter1870.4h
Turret AI Module0530.2h
Structure Shield Module0850.3h
Repair Module11260.4h
AE Medical Applicator5612,7572.7h
AE Nano-Armor Kit6231,300,529151.1h
Nanite Revive Grenade0670h
Medical Applicator176,9741.3h
Blast Wall0690.4h
Cortium Silo13050.6h
Spitfire Auto-Turret15530.6h
Restoration Kit171071.1h
Motion Spotter85216h
Welding Device04,4800.3h
Ammunition Package64710.7h
Medical Kit4733,28530.2h
Anti-Infantry MANA Turret11180.3h
Nano-Repair Grenade01650h
Hardlight Barrier4760.3h
M4-F Pillager0680h
Shield Recharging Field1940.1h
Lumifiber Rampart Wall01180.9h
WLT-Howler Mining Laser05770.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.13s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.