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Paragon SirDikkmobs[DWHQ] SirDikkmobs
VS BR 193

KDR: 1.34

Score: 99.8m

Last Seen: Feb 16th, 2019 7:18 PM
- OFFLINE - 97 minute(s)

Prestige 1, Battle Rank 100 (193 total) - Vanu Sovereignty on Miller - Outfit Officer of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11A Supernova PC Supernova FPC Blueshift VM5 Nebula VM20 Nebula VM20 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 2068TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.825%28.51%7363998368,1661.167570.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.715%0.925B*1.196B**-0.635DHEAD ++ (~15.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.439B10.80.242C++31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.93%2.366%7273101915,047368775544.07999199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%0.979B*-0.162C-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++50.602B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.758%3.634%2151610066,054322921451.87488282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-0.321C-0.183C0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.459B+210.468B+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.351%76.382%215310191,9904050200.491237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.577%0.956B*0.399B1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.448B2.20.29C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.438%15.62%215610165,2373968521.31948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%0.668B+0.194C++0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.20.342C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
99.8m415.2%359 (21.5k)287 (17.2k)1.33984136,396101,8001.53916193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022928616.42%19.91%32703:2544

27% Combat Medic33% Engineer24% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 4:21 PMJan 27th, 2019 9:20 AMFeb 17th, 2019 4:19 AM (2d) (PST)Feb 16th, 2019 6:46 PM (3d) (PST)Feb 16th, 2019 3:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4273151120.3930.2930.0781.8450.051362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,63318,9246,70924185111317,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5784.2h/241d 20,290 27,156 68,436 640.3k 8,636 14,402 17,833 148.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:22,062
Deaths:14,079
KDR:1.567
Accuracy:26.385% C++
HSR:32.010% C*
NS-15M2
C
Kills:1,186
Deaths:1,612
KDR:0.736
Accuracy:22.561% C
HSR:18.297% D-
Orion VS54
C+
Kills:1,177
Deaths:1,587
KDR:0.742
Accuracy:20.706% C+
HSR:19.711% D
SVA-88
C
Kills:1,161
Deaths:1,512
KDR:0.768
Accuracy:22.242% C
HSR:19.466% D-
VX29 Polaris
C++
Kills:1,156
Deaths:1,776
KDR:0.651
Accuracy:21.942% C
HSR:23.270% C++
Ursa
C+
Kills:1,150
Deaths:2,013
KDR:0.571
Accuracy:20.306% C
HSR:22.609% C+
Lasher X2
C
Kills:1,041
Deaths:1,373
KDR:0.758
Accuracy:23.577% C
HSR:3.554% C
NSX Naginata
B*
Kills:106
Deaths:264
KDR:0.402
Accuracy:20.726% C
HSR:33.962% B*
NS-15 Gallows
A+
Kills:104
Deaths:74
KDR:1.405
Accuracy:25.575% D
HSR:45.192% A+
Kills:29,143
Deaths (as Heavy Assault):24,290
Deaths (to Heavy Assaults):32,599
KDR:1.19979
Kill Difference:4,853
Playtime:1,386.155 hours
Usage:24%
Score:23.705m
Score/min:285
Accuracy (listed only):22.669%
HSR (listed only):24.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:2,086
Deaths:1,506
KDR:1.385
Accuracy:32.215% B++
HSR:19.895% D-
Pandora VX25
B++
Kills:1,304
Deaths:1,114
KDR:1.171
Accuracy:45.472% B+
HSR:17.715% B++
Serpent VE92
A
Kills:1,241
Deaths:652
KDR:1.903
Accuracy:29.093% B**
HSR:26.833% A
Deimos VA29
A
Kills:1,230
Deaths:667
KDR:1.844
Accuracy:74.543% A
HSR:13.740% C-
Zenith VX-5
A++
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A++
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% C--
NS-11C
B+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D-
HSR:21.284% B+
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
Eclipse VE3A
A++
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:26.864% C+
HSR:28.170% A++
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
Pulsar C
A**
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B*
HSR:36.761% A**
The Little Helper
B
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B
HSR:11.811% D
Nova
B++
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B++
NSX-P Tanto
A*
Kills:92
Deaths:92
KDR:1
Accuracy:26.523% C*
HSR:41.304% A*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Chaos
C-
Kills:53
Deaths:26
KDR:2.038
Accuracy:50.413% C-
HSR:11.321% D
Kills:17,754
Deaths (as Engineer):17,264
Deaths (to Engineers):17,329
KDR:1.02838
Kill Difference:490
Playtime:1,881.433 hours
Usage:33%
Score:31.165m
Score/min:276
Accuracy (listed only):38.017%
HSR (listed only):22.792%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,304
Deaths:1,114
KDR:1.171
Accuracy:45.472% B+
HSR:17.715% B++
Serpent VE92
A
Kills:1,241
Deaths:652
KDR:1.903
Accuracy:29.093% B**
HSR:26.833% A
Deimos VA29
A
Kills:1,230
Deaths:667
KDR:1.844
Accuracy:74.543% A
HSR:13.740% C-
Zenith VX-5
A++
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A++
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% C--
NS-11C
B+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D-
HSR:21.284% B+
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
Eclipse VE3A
A++
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:26.864% C+
HSR:28.170% A++
Eridani SX5
C**
Kills:1,173
Deaths:1,757
KDR:0.668
Accuracy:26.155% C+
HSR:21.483% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
MKV Suppressed
A
Kills:1,035
Deaths:696
KDR:1.487
Accuracy:28.942% B+
HSR:27.536% A
Pulsar C
A**
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B*
HSR:36.761% A**
The Little Helper
B
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B
HSR:11.811% D
Nova
B++
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B++
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
NSX-P Tanto
A*
Kills:92
Deaths:92
KDR:1
Accuracy:26.523% C*
HSR:41.304% A*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Chaos
C-
Kills:53
Deaths:26
KDR:2.038
Accuracy:50.413% C-
HSR:11.321% D
Kills:20,533
Deaths (as Light Assault):21,127
Deaths (to Light Assaults):15,179
KDR:0.97188
Kill Difference:594
Playtime:312.306 hours
Usage:5%
Score:5.820m
Score/min:311
Accuracy (listed only):36.160%
HSR (listed only):23.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:11,092
Deaths:6,894
KDR:1.609
Accuracy:28.296% B*
HSR:31.717% A
H-V45
C*
Kills:2,039
Deaths:3,332
KDR:0.612
Accuracy:21.352% D
HSR:22.903% C*
NS-11P
A+
Kills:1,712
Deaths:1,880
KDR:0.911
Accuracy:23.406% C++
HSR:28.037% A+
Pulsar VS1
B**
Kills:1,306
Deaths:1,800
KDR:0.726
Accuracy:23.466% C+
HSR:28.254% B**
Pandora VX25
B++
Kills:1,304
Deaths:1,114
KDR:1.171
Accuracy:45.472% B+
HSR:17.715% B++
Darkstar
B+
Kills:1,290
Deaths:1,219
KDR:1.058
Accuracy:25.543% C
HSR:27.985% B+
Deimos VA29
A
Kills:1,230
Deaths:667
KDR:1.844
Accuracy:74.543% A
HSR:13.740% C-
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% C--
CME
B
Kills:1,181
Deaths:1,252
KDR:0.943
Accuracy:28.410% B
HSR:24.217% C*
Eridani SX5
C**
Kills:1,173
Deaths:1,757
KDR:0.668
Accuracy:26.155% C+
HSR:21.483% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
Equinox VE2
A
Kills:1,168
Deaths:958
KDR:1.219
Accuracy:27.053% C*
HSR:30.137% A
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
Terminus VX-9
C**
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:27.101% C**
HSR:24.523% C
Corvus VA55
A
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:26.380% B+
HSR:31.830% A
MKV Suppressed
A
Kills:1,035
Deaths:696
KDR:1.487
Accuracy:28.942% B+
HSR:27.536% A
Equinox VE2 Burst
B++
Kills:649
Deaths:629
KDR:1.032
Accuracy:26.708% C+
HSR:34.052% B++
The Little Helper
B
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B
HSR:11.811% D
Nova
B++
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B++
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
Chaos
C-
Kills:53
Deaths:26
KDR:2.038
Accuracy:50.413% C-
HSR:11.321% D
Kills:34,393
Deaths (as Combat Medic):31,984
Deaths (to Combat Medics):12,385
KDR:1.07532
Kill Difference:2,409
Playtime:1,545.163 hours
Usage:27%
Score:28.826m
Score/min:311
Accuracy (listed only):35.639%
HSR (listed only):22.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C
Kills:1,181
Deaths:1,919
KDR:0.615
Accuracy:31.072% D
HSR:18.459% C
Eridani SX5
C**
Kills:1,173
Deaths:1,757
KDR:0.668
Accuracy:26.155% C+
HSR:21.483% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
Ghost
C++
Kills:1,168
Deaths:751
KDR:1.555
Accuracy:40.024% C++
HSR:66.524% C+
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
MKV Suppressed
A
Kills:1,035
Deaths:696
KDR:1.487
Accuracy:28.942% B+
HSR:27.536% A
NS-45 Pilot
C**
Kills:830
Deaths:850
KDR:0.976
Accuracy:27.350% D
HSR:27.711% C**
NSX Daimyo
A
Kills:629
Deaths:198
KDR:3.177
Accuracy:51.015% A
HSR:96.502% B++
NS-44 Commissioner
B++
Kills:507
Deaths:591
KDR:0.858
Accuracy:41.678% B++
HSR:22.880% C++
Parallax VX3
C
Kills:193
Deaths:182
KDR:1.060
Accuracy:37.584% C
HSR:70.466% D-
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
NS-44L Showdown
C
Kills:166
Deaths:243
KDR:0.683
Accuracy:39.216% C
HSR:25.301% D
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
NSX Tomoe
C+
Kills:89
Deaths:208
KDR:0.428
Accuracy:28.837% C+
HSR:12.360% F--
Cerberus
B+
Kills:70
Deaths:76
KDR:0.921
Accuracy:28.213% C--
HSR:27.143% B+
NS-44L Blackhand
B+
Kills:63
Deaths:87
KDR:0.724
Accuracy:45.168% B+
HSR:33.333% D
Kills:9,761
Deaths (as Infiltrator):10,474
Deaths (to Infiltrators):13,547
KDR:0.93193
Kill Difference:713
Playtime:381.975 hours
Usage:7%
Score:5.019m
Score/min:219
Accuracy (listed only):34.243%
HSR (listed only):34.257%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,124
Deaths:2,316
KDR:1.349
Accuracy:17.670% C
HSR:24.040% B+
Nebula VM20
A+
Kills:3,055
Deaths:1,393
KDR:2.193
Accuracy:20.521% B+
HSR:28.249% A+
Nebula VM20
B**
Kills:3,046
Deaths:1,413
KDR:2.156
Accuracy:20.818% B+
HSR:26.822% B**
Blueshift VM5
B+
Kills:2,115
Deaths:1,478
KDR:1.431
Accuracy:18.072% C
HSR:23.972% B+
Quasar VM1
C+
Kills:1,164
Deaths:1,032
KDR:1.128
Accuracy:15.623% C+
HSR:18.729% C+
NS-20 Gorgon
B**
Kills:591
Deaths:370
KDR:1.597
Accuracy:25.485% C
HSR:25.212% B**
NS-20 Gorgon
B++
Kills:590
Deaths:370
KDR:1.595
Accuracy:25.360% C+
HSR:24.237% B++
Comet VM2
C
Kills:256
Deaths:570
KDR:0.449
Accuracy:35.884% D
HSR:3.516% C
Comet VM2
C
Kills:189
Deaths:376
KDR:0.503
Accuracy:40.247% C--
HSR:3.704% C
Cosmos VM3
M++
Kills:86
Deaths:35
KDR:2.457
Accuracy:17.460% C*
HSR:33.721% M++
Cosmos VM3
A+
Kills:81
Deaths:35
KDR:2.314
Accuracy:17.876% C**
HSR:27.161% A+
Kills:14,297
Deaths (as MAX Suit):4,694
Deaths (to MAX Suits):4,849
KDR:3.0458
Kill Difference:9,603
Playtime:259.001 hours
Usage:4%
Score:5.234m
Score/min:337
Accuracy (listed only):23.183%
HSR (listed only):21.760%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:139
V. Kills:8 N/A
Deaths:66
KDR:2.106
Accuracy:37.660% C-
KPH:27.300 D
VKPH:1.600 D-
Kills:139 (139 + 0)
Deaths:66
KDR:2.106
VKDR:0.121
Vehicle Kills:8
Kill Difference:73
Playtime:5.101 hours
Usage:0%
Score:0.059m
Score/min:193
Piloting Accuracy:37.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:647
V. Kills:89 N/A
Deaths:135
KDR:4.793
Accuracy:38.717% C-
KPH:36 C-
VKPH:4.900 D
C150 Dalton
D
Kills:148
V. Kills:248 59%
Deaths:122
KDR:1.213
Accuracy:29.864% D-
KPH:8.900 D*
VKPH:14.900 D
Kills:795 (0 + 795)
Deaths:257
KDR:3.093
VKDR:1.311
Vehicle Kills:337
Kill Difference:538
Playtime:34.677 hours
Usage:1%
Score:0.371m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:29.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:9,266
V. Kills:3,154 294%
Deaths:1,560
KDR:5.940
Accuracy:54.431% B+
KPH:25.100 C**
VKPH:8.500 C++
Supernova FPC
D
Kills:5,450
V. Kills:4,337 126%
Deaths:1,343
KDR:4.058
Accuracy:46.701% D-
KPH:14.600 D-
VKPH:11.600 D
Saron HRB
C+
Kills:566
V. Kills:704 80%
Deaths:200
KDR:2.830
Accuracy:35.085% D--
KPH:12.700 D*
VKPH:15.900 C+
Supernova VPC
B++
Kills:331
V. Kills:37 N/A
Deaths:47
KDR:7.043
Accuracy:53.024% C**
KPH:56.100 B++
VKPH:6.300 C
Proton II PPA
C
Kills:235
V. Kills:7 N/A
Deaths:30
KDR:7.833
Accuracy:21.370% C
KPH:47.500 C
VKPH:1.400 D*
E540 Halberd
D*
Kills:113
V. Kills:120 93%
Deaths:74
KDR:1.527
Accuracy:33.738% F-
KPH:8.500 F-
VKPH:9.100 D*
Kills:15,961 (15,047 + 914)
Deaths:3,254
KDR:4.905
VKDR:2.569
Vehicle Kills:8,359
Kill Difference:12,707
Playtime:810.187 hours
Usage:14%
Score:7.581m
Score/min:156
Driving Accuracy:53.024%
Gunner Accuracy:33.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:1,970
V. Kills:121 N/A
Deaths:161
KDR:12.236
Accuracy:51.280% A++
KPH:273.700 M**
VKPH:16.800 M++
E540 Halberd-H
A**
Kills:358
V. Kills:85 416%
Deaths:35
KDR:10.229
Accuracy:55.768% C
KPH:93.900 A**
VKPH:22.300 C++
Aphelion VEX-4H
C
Kills:117
V. Kills:127 91%
Deaths:35
KDR:3.343
Accuracy:46.054% C+
KPH:22.500 D--
VKPH:24.400 C
M12 Kobalt-H
A++
Kills:101
V. Kills:4 N/A
Deaths:5
KDR:20.200
Accuracy:24.321% C**
KPH:239.100 A++
VKPH:9.500 A
Saron HRB-H
C--
Kills:56
V. Kills:44 124%
Deaths:17
KDR:3.294
Accuracy:40.411% F-
KPH:24.200 D
VKPH:19 C--
Kills:2,602 (0 + 2,602)
Deaths:253
KDR:10.285
VKDR:1.506
Vehicle Kills:381
Kill Difference:2,349
Playtime:18.945 hours
Usage:0%
Score:0.667m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:40.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:399
V. Kills:26 N/A
Deaths:26
KDR:15.346
Accuracy:24.386% B**
KPH:67.600 C++
VKPH:4.400 B+
M40 Fury
C-
Kills:355
V. Kills:134 263%
Deaths:92
KDR:3.859
Accuracy:37.738% C++
KPH:19.500 D--
VKPH:7.300 C-
M20 Basilisk
C--
Kills:314
V. Kills:168 186%
Deaths:78
KDR:4.026
Accuracy:31.582% D-
KPH:10.800 D-
VKPH:5.800 C--
M12 Kobalt
C+
Kills:240
V. Kills:12 N/A
Deaths:20
KDR:12
Accuracy:17.698% C+
KPH:64.300 C+
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:205
V. Kills:69 293%
Deaths:44
KDR:4.659
Accuracy:41.437% B++
KPH:27.800 C+
VKPH:9.400 B*
M20 Basilisk
C-
Kills:133
V. Kills:102 129%
Deaths:27
KDR:4.926
Accuracy:31.988% D
KPH:9.600 D--
VKPH:7.400 C-
M40 Fury
C+
Kills:117
V. Kills:48 239%
Deaths:29
KDR:4.034
Accuracy:36.691% C+
KPH:24.400 D--
VKPH:10 C+
G30 Walker
C++
Kills:91
V. Kills:69 130%
Deaths:18
KDR:5.056
Accuracy:31.322% C**
KPH:13.400 C
VKPH:10.200 C++
Kills:1,854 (0 + 1,854)
Deaths:334
KDR:5.551
VKDR:1.880
Vehicle Kills:628
Kill Difference:1,520
Playtime:89.635 hours
Usage:2%
Score:1.112m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:31.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:106
V. Kills:15 N/A
Deaths:16
KDR:6.625
Accuracy:34.664% C*
KPH:24.400 D--
VKPH:3.500 D-
Kills:106 (0 + 106)
Deaths:16
KDR:6.625
VKDR:0.938
Vehicle Kills:15
Kill Difference:90
Playtime:4.343 hours
Usage:0%
Score:0.029m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:34.664%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,26222,06214,0791.567C0.2326.385%C++32.01%C*42DN/A133525.6h10.2B38.5B
NS-11A 11,29211,0926,8941.609C*0.2728.296%B*31.717%A37C**N/A109299.7h11.3B*39.8B*
Supernova PC 12,4209,2661,5605.94C++4.6054.431%B+2.115%C+25.1C**8.5C++127369.2h4.7B+8.6B++
Supernova FPC 9,7875,4501,3434.058C2.7246.701%D-2.881%C**14.6D-11.6D144372.5h5.7C+12.2C
Blueshift VM5 3,1873,1242,3161.349C0.0117.67%C24.04%B+27CN/A76115.9h14.9B84.4C++
Nebula VM20 3,0963,0551,3932.193C++0.8520.521%B+28.249%A+48.8B**N/A15462.6h13.1B*63.8B++
Nebula VM20 3,0923,0461,4132.156C++0.8220.818%B+26.822%B**48B*N/A14663.5h13.6B*65.3B+
Tank Mine 4,0982,4256973.479B+2.1429.471%CN/A112.3C*77.5B+104921.6h1.6B+5.6B+
C-4 3,3022,1412,2290.961C0.3823.89%CN/A54.5D29.5C+53339.3h1.9D7.9C-
Blueshift VM5 2,1512,1151,4781.431C0.0918.072%C23.972%B+27.9CN/A7975.9h14.9B+82.6C*
Eidolon VE33 2,2172,0861,5061.385C**0.0532.215%B++19.895%D-36.7B++2.3M**10256.8h6.3B**19.5B*
H-V45 2,0812,0393,3320.612C0.7321.352%D22.903%C*12DN/A46169.8h13.3C++62.1C+
Proton II PPA-H 2,0911,97016112.236C++10.9051.28%A++1.523%C273.6M**16.8M++7487.2h8.7B+17B*
NS-11P 1,7401,7121,8800.911C0.4323.406%C++28.037%A+19.7C-N/A6486.9h12.1B++51.5B+
Proximity Mine 1,5991,5974673.42C+2.0841.641%C+N/A98.6C-N/A29616.2h2.2D5.2C
NS Decimator 1,9631,3249121.452B+0.1162.986%C**1.133%D-47.1B*22.7B++34028.1h3.9B+6.2B++
Pulsar VS1 1,3361,3061,8000.726C0.6123.466%C+28.254%B**14.8DN/A5788.2h12.3B*52.6B+
Pandora VX25 1,3231,3041,1141.171C++0.1745.472%B+17.715%B++23.3C--N/A7756h4.2C**9.1B+
Darkstar 1,3141,2901,2191.058C0.2825.543%C27.985%B+30DN/A8543h12B+47C*
Serpent VE92 1,2461,2416521.903B*0.5629.093%B**26.833%A49.8B**N/A15624.9h10.2B*35.1B++
Deimos VA29 1,2351,2306671.844B+0.5074.543%A13.74%C-50C**N/A13924.6h2B++2.6B++
Zenith VX-5 1,2201,2077621.584B+0.2429.189%B++33.14%A++41.9BN/A13128.8h10.8B++37.1B++
Phobos VX86 1,1991,1881,5700.757C-0.5859.704%C++12.963%C--18.9D-N/A5763h2.5C++4.1C*
NS-15M2 1,2091,1861,6120.736C0.6022.561%C18.297%D-17.9D-N/A7166.2h12.2C**54.2C*
NS-11C 1,2141,1844,1840.283D1.0619.251%D-21.284%B+3.6D--N/A13332.5h20.2D--105.1D-
NS-357 Underboss 1,1981,1811,9190.615C0.7231.072%D18.459%C27.1C-N/A8243.5h3.6B++11.6C*
CME 1,2071,1811,2520.943C0.4028.41%B24.217%C*23.7C-N/A6549.9h12.1B+42.5B+
NSX Tanto 1,1981,1798721.352C*0.0129.045%B+29.177%B+32.5C+N/A9236.3h11B+37.9B
Orion VS54 1,1981,1771,5870.742C0.6020.706%C+19.711%D18.7DN/A12162.8h11.5B+55.4C++
VX6-7 1,1821,1765832.017B+0.6827.815%B++31.122%A++49.8B++N/A18623.6h10B++35.9B++
Eclipse VE3A 1,1961,1751,0341.136C+0.2026.864%C+28.17%A++27.6C-N/A8242.5h10.4B++38.6B+
Eridani SX5 1,1921,1731,7570.668C-0.6726.155%C+21.483%C**9.7D--N/A37121h13C+49.6C++
NS-7 PDW 1,1811,1727211.626B*0.2930.283%B**27.133%A+42.3B*N/A14627.7h11.7B*38.6B++
Equinox VE2 1,1871,1689581.219C++0.1227.053%C*30.137%A27.9C+N/A7841.8h10.6B++39.4B+
Ghost 1,1871,1687511.555C0.2240.024%C++66.524%C+18.5DN/A6663.2h2.3C++5.8C*
Solstice VE3 1,1751,1671,1071.054B+0.2925.437%B+30.42%A++15.6C+N/A8174.7h11.2B*44.1B+
NS Baron G5 1,1771,1669361.246C*0.0950.623%B++15.266%C++34.2C++N/A12934.1h4.4C**8.7C+
Quasar VM1 1,1871,1641,0321.128C0.2115.623%C+18.729%C+22.1C+N/A7052.7h13.3B+85.4C**
SVA-88 1,1741,1611,5120.768C--0.5722.242%C19.466%D-21.3D-N/A6754.4h11.4C**51.2C*
Sirius SX12 1,1771,1591,9210.603C0.7423.889%C+18.464%C++12.9DN/A4590h14.1C**58.9C**
Thanatos VE70 1,1701,1591,1521.006C++0.3342.98%B17.429%C**21.3CN/A6754.4h4B++9.2B++
VX29 Polaris 1,1691,1561,7760.651D0.6921.942%C23.27%C++19.5D-N/A6359.3h12.2C++55.5C++
Terminus VX-9 1,1791,1541,4240.81C0.5327.101%C**24.523%C23.1DN/A8150h12.9C+47.7C*
Corvus VA55 1,1771,1531,1910.968C+0.3726.38%B+31.83%A22.7CN/A6250.7h10B*38B++
Ursa 1,1651,1502,0130.571D0.7720.306%C22.609%C+15.6D-N/A4873.8h10.2B+50.2C*
Lasher X2 1,0621,0411,3730.758C0.5823.577%C3.554%C25.2CN/A8041.3h18B+76.2C**
MKV Suppressed 1,0451,0356961.487B+0.1528.942%B+27.536%A33C++N/A11831.4h11.7B+40.3B+
Nemesis VSH9 1,5379951,9430.512C0.8361.645%C+2.211%C15.5C+8.4C13264.4h6.6B++10.8B++
Hades VSH4 1,6229671,0490.922B++0.4269.129%C*1.551%C--27.6C**18.7B+20935h6.3B*9.1B**
C-4 ARX 1,0468575101.68C+0.3426.015%C+N/A122.4C*27C-6747h1.1B+4.4B
Sticky Grenade 8618461846N/A844.6651.042%C+N/A846C+15B27141h2.1C**4.2C*
NS-45 Pilot 8408308500.976C+0.3627.35%D27.711%C**49.7C++N/A14516.7h7.1C*25.8C+
Equinox VE2 Burst 6646496291.032C0.3126.708%C+34.052%B++21.1D-N/A8930.7h12.1B45.3C**
L105 Zephyr 7366471354.793C-3.4538.717%C-N/A35.9C-4.9D15418h6.5C++16.7C+
NSX Daimyo 6306291983.177C+1.8451.015%A96.502%B++37.7C-N/A9316.7h2B*3.9B*
NS Campion 6035989,1240.066C*1.2725.965%C18.562%B**1.6C+N/A4364h2.3C+8.9C++
NS-20 Gorgon 6175913701.597B+0.2625.485%C25.212%B**28.1B**1.2C-10021h22.2B*87B*
NS-20 Gorgon 6175903701.595B0.2625.36%C+24.237%B++28B*1.3C9221.1h22.4B++88.3B*
Saron HRB 1,2705662002.83C-1.4935.085%D--1.237%C12.7D*15.9C+42744.4h28D79.9D*
NS-44 Commissioner 5115075910.858C+0.4841.678%B++22.88%C++48.8B+N/A26810.4h3.6B8.7B+
The Slasher 50649027,5150.018D1.3216.44%D**16.122%B+0.4DN/A11105.2h2.4C+14.4D
Rocklet Rifle 8434762601.831A*0.4958.621%B+N/A58A**44.8A++4888.2h21.4A36.4B**
Lumine Edge 48347614,4010.033C1.3116.22%D--22.269%B*0.9C--N/A4527.2h1.4C++8.5C+
Frag Grenade 4314281428N/A426.6642.076%CN/A356.7C--2.5D17411.2h4.3C10.1C+
M12 Kobalt 4253992615.346C**14.0124.386%B**18.546%C++67.6C++4.4B+2845.9h23D94.2B
Pulsar C 3963892731.425C++0.0929.317%B*36.761%A**35.4C**N/A18011h10B+34.2B+
The Little Helper 3843812551.494C++0.1552.269%B11.811%D44.8C++N/A1118.5h4B++7.7B+
E540 Halberd-H 4433583510.229C++8.8955.768%CN/A94.2A**22.4C++4703.8h3.4A6.1A
M40 Fury 489355923.859C2.5237.738%C++1.127%D19.5D--7.4C19018.2h23.4D-62D
Supernova VPC 368331477.043C5.7053.024%C**N/A56.1B++6.3C2755.9h2.6B++4.9B++
M20 Basilisk 482314784.026B+2.6931.582%D-3.503%D--10.8D-5.8C--16429h121C-383D
Nova 3063033160.959C0.3843.88%C+18.482%B++23.7C--N/A6712.8h4.1B9.4C**
Comet VM2 3082565700.449C--0.8935.884%D3.516%C7.6D1.5D*6233.7h16.7B++46.7B
Spear Anti-Vehicle Phalanx Turret 389245308.167C*6.8353.827%B**4.49%C*46.2B+27.2B+5245.3h7.9B+14.6B++
M12 Kobalt 2522402012C+10.6617.698%C+19.167%C*64.9C+3.2C+2493.7h17.1B96.4C**
MANA Anti-Personnel Turret 2422392500.956N/A0.3823.102%UN/A2390U30U6713400.1h30.6T*132.6T*
Proton II PPA 242235307.833C6.4921.37%C2.553%B+48C1.4D*1544.9h8.7B+40.9C*
M60-A Bulldog 2472141002.14D0.8030.182%DN/A19.3D3D--13111.1h6.8C--22.5C--
Icikill 2172104,4780.047C+1.2923.717%D11.905%C++1.2C+N/A3172.4h1.7B*7.3C**
Orbital Strike Uplink 2852071207U205.66452.941%UN/A1035U390U41670.2h1.1T*0.2T*
M60-G Bulldog 274205444.659C++3.3241.437%B++1.463%D-27.7C+9.3B*1697.4h8.9C21.4C**
Parallax VX3 1931931821.06C--0.2837.584%C70.466%D-10D--N/A4019.3h2.3C+6.2C+
Comet VM2 2411893760.503D0.8440.247%C--3.704%C8.8C--2.4D**6921.6h17.6B*43.8B+
NSX Amaterasu 18918113,7730.013D1.338.48%D*12.707%C0.3CN/A1593.8h3.7C++43.1C
NSX Tengu 1801791641.091C+0.2537.207%C++32.402%A++25.9CN/A1286.9h12.3B33.2B
NS-44L Showdown 1681662430.683C0.6639.216%C25.301%D28.1CN/A805.9h3.3B+8.3C**
C150 Dalton 3961481221.213D0.1329.864%D-N/A8.9D*14.9D20516.7h6.8D*22.9F-
VE-S Canis 1481471101.336C++0.0031.26%B++20.408%C+43.2C++N/A3603.4h10.3B+32.9B+
S1 3261452110.687C+0.6562.228%B+N/A16.3D20.3B**4508.9h8.7D-13.9C
Light PPA 147139662.106C0.7737.66%C-N/A27.3D1.6D-1935.1h12.1C**32C*
M20 Basilisk 235133274.926A3.5931.988%D5.263%C+9.6D--7.4C-26013.8h142.3D445D--
M40 Fury 165117294.034C-2.6936.691%C+N/A24.4D--10C+3344.8h22.3D-60.8D-
Aphelion VEX-4H 244117353.343C+2.0046.054%C+3.419%C*22.5D--24.4C4605.2h89.3D193.9D
E540 Halberd 233113741.527D0.1933.738%F-2.655%C++8.6F-9.1D*35413.2h10.1T-29.9T*
NSX Naginata 1091062640.402D-0.9420.726%C33.962%B*8.8D*N/A7312h13.7C66.3C+
CAS 14-E 121106166.625C-5.2934.664%C*N/A24.7D--3.5D-1134.3h40C--115.5C+
NS-15 Gallows 107104741.405C0.0725.575%D45.192%A+41.6D1.2B*1872.5h10.8C+42.3C
M12 Kobalt-H 105101520.2C++18.8624.321%C**20.792%B*252.5A++10A+6380.4h10.4B**42.6B*
NSX-P Tanto 9292921C++0.3426.523%C*41.304%A*16.1C--N/A1265.7h9.9B**37.3B*
G30 Walker 16091185.056B++3.7231.322%C**N/A13.4C10.1C++1876.8h195.5B+624.2B+
NSX Tomoe 92892080.428D0.9128.837%C+12.36%F--7.7D*N/A4211.6h16.9D58.6C
MAX Punch 92894,7350.019D1.3214.102%F-N/A0.4CN/A1239.9h1.8C++13.1D
Cosmos VM3 8786352.457C**1.1217.46%C*33.721%M++53.8A*N/A2761.6h9.1A+52B*
Xiphos Anti-Personnel Phalanx Tower 8785185B+83.6614.026%FN/A425B++10C*11700.2h4B+28.5B+
Cosmos VM3 8181352.314B0.9717.876%C**27.161%A+50.6A++N/A2371.6h9.9A+55.1B+
Auraxium Slasher 80801,7360.046C+1.2926.522%C16.25%B**1.1CN/A469.8h2.5C9.2C++
Force-Blade 807717,4740.004D1.3413.504%D**14.286%B**0.1DN/A0934.7h2.5C*18.3D
M12 Kobalt 8775237.5B+36.1638.122%M+18.667%C**83.3C-13.3A**4560.9h44.5F**116.9C-
Solstice SF 77741630.454C--0.8927.69%B++16.216%C+15.1CN/A1294.9h10.6C**38.3B+
Cerberus 7070760.921C+0.4228.213%C--27.143%B+36.8C+N/A1241.9h5.6B+19.9C++
NS-44L Blackhand 6563870.724C0.6245.168%B+33.333%D14DN/A944.5h3.6B++8B+
Saron HRB-H 10056173.294C1.9540.411%F-1.786%C**24.3D19.1C--5512.3h26.7C+66D-
Chaos 5653262.038B+0.7050.413%C-11.321%D48.2C+2.7M**1401.1h3.5B*6.8B+
Spear Anti-Vehicle Phalanx Tower 8551151A*49.6661.277%B**N/A170S113.3S12220.3h2.8A+4.6A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6011,2926.4h
Restoration Kit2,44149,05552.1h
VS Patriot Flare Gun0530.1h
Nano-Armor Kit1,9432,346,029171.8h
Anti-Vehicle MANA Turret51350.2h
Spawn Beacon6914,9108.2h
Turret AI Module23361h
Repair Module03080.7h
Skywall Shield Emitter11140.6h
Structure Shield Module22370.5h
Cortium Silo03340.5h
NS-61 Emissary01650.1h
Blast Wall0600.2h
Nanite Revive Grenade08,4142.4h
Medical Applicator2,538771,53373.8h
Nanite Healing Grenade02,2480.6h
Deconstruction Tool06,6980.6h
Spear Anti-Vehicle Tower11700.6h
Spitfire Auto-Turret621,6152h
Rampart Wall64833.9h
Sunderer Garage1610.4h
Xiphos Anti-Personnel Tower32140.9h
Hoplon Anti-Aircraft Phalanx Tower01810.6h
Ammunition Package23012,52610.6h
Medical Kit4643,9397.9h
Anti-Infantry MANA Turret551,1542.7h
Elysium Spawn Tube1810.2h
Pillbox0950.5h
WLT-Howler Mining Laser0810h
Alarm Module0520.1h
Infantry Tower0570.4h
Router0980.2h
Nano-Repair Grenade07460.2h
Orbital Strike Target Designator28881.4h
Hardlight Barrier162010.4h
Recon Detection Device62550.8h
Shield Recharging Field491,8971.8h
CAS30 Tank Buster3660.2h

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