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Paragon SirDikkmobs[DWHQ] SirDikkmobs
VS BR 197

KDR: 1.36

Score: 104m

Last Seen: Apr 20th, 2019 6:21 PM
- OFFLINE - 69 minute(s)

Prestige 1, Battle Rank 100 (197 total) - Vanu Sovereignty on Miller - Outfit Officer of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11A Supernova PC Supernova FPC Blueshift VM5 Nebula VM20 Nebula VM20 Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $500,400 MLG Score: 400
Fun Score: N/A
Cheeseburgers Flipped: 2071TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.953%29.001%7533999674,3951.207380.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%0.946B*1.269A-0.591DHEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.445B10.80.247C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.944%2.363%7063103215,064380475623.96004199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.976B*-0.153C-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++50.602B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.753%3.906%2151610196,247333621571.8726289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.175%-0.317C-0.122C+0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.465B+20.80.474B+42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.937%80.909%215310322,5304328200.584431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%1.189B**0.902B*0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+2.10.334C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.308%15.511%215610295,4674270551.28003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.213%0.655B+0.19C++0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+3.20.337C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
104m407.3%360 (21.6k)288 (17.3k)1.36124145,917107,1941.55473197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10351000316.77%20.701%34703:2246

26% Combat Medic31% Engineer23% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 4:21 PMJan 27th, 2019 9:20 AMApr 20th, 2019 2:05 PM (2d) (PST)Apr 20th, 2019 2:44 PM (2d) (PST)Apr 20th, 2019 2:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4303171130.4040.2970.0841.8540.051400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,81419,0246,79024185111317,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6014.4h/250.6d 20,741 30,206 71,514 669k 9,117 15,053 18,335 155.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:27,089
Deaths:16,692
KDR:1.623
Accuracy:26.578% C++
HSR:32.777% C**
Orion VS54
C+
Kills:1,204
Deaths:1,609
KDR:0.748
Accuracy:20.806% C+
HSR:20.017% D
NS-15M2
C
Kills:1,186
Deaths:1,612
KDR:0.736
Accuracy:22.561% C
HSR:18.297% D-
SVA-88
C
Kills:1,161
Deaths:1,512
KDR:0.768
Accuracy:22.242% C
HSR:19.466% D-
VX29 Polaris
C++
Kills:1,156
Deaths:1,776
KDR:0.651
Accuracy:21.942% C
HSR:23.270% C++
Ursa
C
Kills:1,150
Deaths:2,013
KDR:0.571
Accuracy:20.306% C
HSR:22.609% C
Lasher X2
C
Kills:1,095
Deaths:1,413
KDR:0.775
Accuracy:23.648% C
HSR:3.470% C
NS-15 Gallows
A
Kills:140
Deaths:116
KDR:1.207
Accuracy:25.599% D
HSR:40.714% A
NSX Naginata
B+
Kills:115
Deaths:270
KDR:0.426
Accuracy:20.731% C
HSR:32.174% B+
Kills:34,296
Deaths (as Heavy Assault):27,013
Deaths (to Heavy Assaults):32,757
KDR:1.26961
Kill Difference:7,283
Playtime:1,386.843 hours
Usage:23%
Score:23.715m
Score/min:285
Accuracy (listed only):22.712%
HSR (listed only):23.644%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:2,114
Deaths:1,530
KDR:1.382
Accuracy:32.232% B++
HSR:19.868% D
Pandora VX25
B+
Kills:1,467
Deaths:1,192
KDR:1.231
Accuracy:45.470% B+
HSR:17.314% B+
Deimos VA29
A
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% A
HSR:13.807% C-
Serpent VE92
A
Kills:1,246
Deaths:664
KDR:1.877
Accuracy:29.041% B**
HSR:26.806% A
Zenith VX-5
A*
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A*
Eclipse VE3A
A+
Kills:1,194
Deaths:1,049
KDR:1.138
Accuracy:26.944% C+
HSR:27.973% A+
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
NS-11C
B+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D-
HSR:21.284% B+
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
Pulsar C
A**
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B**
HSR:36.761% A**
The Little Helper
B+
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B+
HSR:11.811% D
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX-P Tanto
A*
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% C+
HSR:41.441% A*
Chaos
D
Kills:97
Deaths:84
KDR:1.155
Accuracy:47.975% D
HSR:9.278% D*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Kills:18,055
Deaths (as Engineer):17,495
Deaths (to Engineers):18,070
KDR:1.03201
Kill Difference:560
Playtime:1,892.117 hours
Usage:31%
Score:31.368m
Score/min:276
Accuracy (listed only):37.850%
HSR (listed only):22.661%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,467
Deaths:1,192
KDR:1.231
Accuracy:45.470% B+
HSR:17.314% B+
Deimos VA29
A
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% A
HSR:13.807% C-
Serpent VE92
A
Kills:1,246
Deaths:664
KDR:1.877
Accuracy:29.041% B**
HSR:26.806% A
Zenith VX-5
A*
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A*
Eclipse VE3A
A+
Kills:1,194
Deaths:1,049
KDR:1.138
Accuracy:26.944% C+
HSR:27.973% A+
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
NS-11C
B+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D-
HSR:21.284% B+
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
Eridani SX5
C**
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
MKV Suppressed
A+
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A+
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
Pulsar C
A**
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B**
HSR:36.761% A**
The Little Helper
B+
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B+
HSR:11.811% D
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
NSX-P Tanto
A*
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% C+
HSR:41.441% A*
Chaos
D
Kills:97
Deaths:84
KDR:1.155
Accuracy:47.975% D
HSR:9.278% D*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Kills:20,933
Deaths (as Light Assault):21,442
Deaths (to Light Assaults):16,038
KDR:0.97626
Kill Difference:509
Playtime:314.784 hours
Usage:5%
Score:5.860m
Score/min:310
Accuracy (listed only):36.007%
HSR (listed only):23.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:11,533
Deaths:7,151
KDR:1.613
Accuracy:28.267% B*
HSR:31.631% A
H-V45
C*
Kills:2,126
Deaths:3,393
KDR:0.627
Accuracy:21.510% C--
HSR:22.954% C*
NS-11P
A+
Kills:1,748
Deaths:1,902
KDR:0.919
Accuracy:23.488% C++
HSR:28.204% A+
Pandora VX25
B+
Kills:1,467
Deaths:1,192
KDR:1.231
Accuracy:45.470% B+
HSR:17.314% B+
Pulsar VS1
B**
Kills:1,308
Deaths:1,806
KDR:0.724
Accuracy:23.448% C+
HSR:28.211% B**
Darkstar
B+
Kills:1,290
Deaths:1,221
KDR:1.057
Accuracy:25.560% C
HSR:27.985% B+
Deimos VA29
A
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% A
HSR:13.807% C-
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
CME
B
Kills:1,181
Deaths:1,252
KDR:0.943
Accuracy:28.410% B
HSR:24.217% C**
Eridani SX5
C**
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
Equinox VE2
A
Kills:1,168
Deaths:958
KDR:1.219
Accuracy:27.053% C*
HSR:30.137% A
NS Baron G5
B++
Kills:1,166
Deaths:936
KDR:1.246
Accuracy:50.623% B++
HSR:15.266% C++
MKV Suppressed
A+
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A+
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
Thanatos VE70
B
Kills:1,159
Deaths:1,152
KDR:1.006
Accuracy:42.980% B
HSR:17.429% C**
Terminus VX-9
C**
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:27.101% C**
HSR:24.523% C
Corvus VA55
A
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:26.380% B+
HSR:31.830% A
Equinox VE2 Burst
B*
Kills:649
Deaths:630
KDR:1.030
Accuracy:26.714% C+
HSR:34.052% B*
The Little Helper
B+
Kills:381
Deaths:255
KDR:1.494
Accuracy:52.269% B+
HSR:11.811% D
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
Chaos
D
Kills:97
Deaths:84
KDR:1.155
Accuracy:47.975% D
HSR:9.278% D*
Kills:35,316
Deaths (as Combat Medic):32,600
Deaths (to Combat Medics):13,091
KDR:1.08331
Kill Difference:2,716
Playtime:1,571.153 hours
Usage:26%
Score:29.462m
Score/min:313
Accuracy (listed only):35.526%
HSR (listed only):22.824%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C
Kills:1,181
Deaths:1,919
KDR:0.615
Accuracy:31.072% D
HSR:18.459% C
Ghost
C++
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:40.009% C++
HSR:66.667% C+
Eridani SX5
C**
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C**
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
NSX Daimyo
B**
Kills:1,161
Deaths:413
KDR:2.811
Accuracy:48.736% B**
HSR:97.072% B*
MKV Suppressed
A+
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A+
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
NS-45 Pilot
C*
Kills:927
Deaths:981
KDR:0.945
Accuracy:27.952% D
HSR:27.832% C*
NS-44 Commissioner
B+
Kills:773
Deaths:968
KDR:0.799
Accuracy:40.786% B+
HSR:22.251% C+
Parallax VX3
C
Kills:193
Deaths:183
KDR:1.055
Accuracy:37.636% C
HSR:70.466% D-
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
NS-44L Showdown
C+
Kills:166
Deaths:243
KDR:0.683
Accuracy:39.216% C+
HSR:25.301% D
VE-S Canis
B++
Kills:147
Deaths:110
KDR:1.336
Accuracy:31.260% B++
HSR:20.408% C+
NSX Tomoe
C+
Kills:89
Deaths:208
KDR:0.428
Accuracy:28.837% C+
HSR:12.360% F--
Cerberus
B+
Kills:70
Deaths:81
KDR:0.864
Accuracy:27.867% D
HSR:27.143% B+
NS-44L Blackhand
B
Kills:66
Deaths:93
KDR:0.710
Accuracy:45.113% B
HSR:33.333% D
Kills:10,794
Deaths (as Infiltrator):11,324
Deaths (to Infiltrators):14,315
KDR:0.9532
Kill Difference:530
Playtime:405.909 hours
Usage:7%
Score:5.291m
Score/min:217
Accuracy (listed only):34.029%
HSR (listed only):34.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,436
Deaths:2,437
KDR:1.410
Accuracy:17.930% C
HSR:24.156% B+
Nebula VM20
A+
Kills:3,192
Deaths:1,447
KDR:2.206
Accuracy:20.509% B+
HSR:28.196% A+
Nebula VM20
B**
Kills:3,185
Deaths:1,467
KDR:2.171
Accuracy:20.780% B+
HSR:26.562% B**
Blueshift VM5
B+
Kills:2,464
Deaths:1,599
KDR:1.541
Accuracy:18.401% C
HSR:24.270% B+
Quasar VM1
C+
Kills:1,164
Deaths:1,032
KDR:1.128
Accuracy:15.623% C+
HSR:18.729% C+
NS-20 Gorgon
B*
Kills:642
Deaths:390
KDR:1.646
Accuracy:25.531% C+
HSR:24.611% B*
NS-20 Gorgon
B**
Kills:634
Deaths:390
KDR:1.626
Accuracy:25.659% C+
HSR:24.448% B**
Comet VM2
C
Kills:259
Deaths:572
KDR:0.453
Accuracy:36.027% D
HSR:3.475% C
Comet VM2
C
Kills:190
Deaths:378
KDR:0.503
Accuracy:40.422% C--
HSR:3.684% C
Cosmos VM3
M*
Kills:86
Deaths:35
KDR:2.457
Accuracy:17.460% C*
HSR:33.721% M*
Cosmos VM3
A++
Kills:81
Deaths:35
KDR:2.314
Accuracy:17.876% C**
HSR:27.161% A++
Kills:15,333
Deaths (as MAX Suit):4,891
Deaths (to MAX Suits):4,863
KDR:3.13494
Kill Difference:10,442
Playtime:259.374 hours
Usage:4%
Score:5.244m
Score/min:337
Accuracy (listed only):23.293%
HSR (listed only):21.728%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:141
V. Kills:8 N/A
Deaths:68
KDR:2.074
Accuracy:37.393% C-
KPH:27.100 D
VKPH:1.500 D-
Kills:141 (141 + 0)
Deaths:68
KDR:2.074
VKDR:0.118
Vehicle Kills:8
Kill Difference:73
Playtime:5.210 hours
Usage:0%
Score:0.060m
Score/min:192
Piloting Accuracy:37.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:647
V. Kills:89 N/A
Deaths:135
KDR:4.793
Accuracy:38.717% C--
KPH:36 C--
VKPH:4.900 D
C150 Dalton
D
Kills:148
V. Kills:248 59%
Deaths:122
KDR:1.213
Accuracy:29.864% D-
KPH:8.900 D*
VKPH:14.900 D
Kills:795 (0 + 795)
Deaths:257
KDR:3.093
VKDR:1.311
Vehicle Kills:337
Kill Difference:538
Playtime:34.677 hours
Usage:1%
Score:0.372m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:29.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:9,275
V. Kills:3,157 294%
Deaths:1,561
KDR:5.942
Accuracy:54.438% B+
KPH:25.100 C**
VKPH:8.500 C+
Supernova FPC
D
Kills:5,458
V. Kills:4,342 126%
Deaths:1,344
KDR:4.061
Accuracy:46.721% D-
KPH:14.600 D--
VKPH:11.700 D
Saron HRB
C+
Kills:566
V. Kills:704 80%
Deaths:200
KDR:2.830
Accuracy:35.082% D--
KPH:12.700 D*
VKPH:15.900 C+
Supernova VPC
B++
Kills:331
V. Kills:37 N/A
Deaths:47
KDR:7.043
Accuracy:53.024% C**
KPH:56.100 B++
VKPH:6.300 C
Proton II PPA
C
Kills:235
V. Kills:7 N/A
Deaths:30
KDR:7.833
Accuracy:21.370% C
KPH:47.500 C
VKPH:1.400 D*
E540 Halberd
D*
Kills:113
V. Kills:120 93%
Deaths:74
KDR:1.527
Accuracy:33.748% F-
KPH:8.500 F-
VKPH:9.100 D*
Kills:15,978 (15,064 + 914)
Deaths:3,256
KDR:4.907
VKDR:2.570
Vehicle Kills:8,367
Kill Difference:12,722
Playtime:810.413 hours
Usage:13%
Score:7.591m
Score/min:156
Driving Accuracy:53.024%
Gunner Accuracy:33.748%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:2,051
V. Kills:123 N/A
Deaths:168
KDR:12.208
Accuracy:51.372% A++
KPH:274.200 M**
VKPH:16.400 M
E540 Halberd-H
A*
Kills:368
V. Kills:87 418%
Deaths:36
KDR:10.222
Accuracy:56.057% C+
KPH:94.100 A*
VKPH:22.300 C+
Aphelion VEX-4H
C
Kills:117
V. Kills:127 91%
Deaths:35
KDR:3.343
Accuracy:45.904% C+
KPH:22.500 D--
VKPH:24.400 C
M12 Kobalt-H
A+
Kills:101
V. Kills:4 N/A
Deaths:5
KDR:20.200
Accuracy:23.880% C++
KPH:231.700 A+
VKPH:9.200 A
Saron HRB-H
C--
Kills:59
V. Kills:45 128%
Deaths:18
KDR:3.278
Accuracy:40.914% F
KPH:25 D
VKPH:19.100 C--
Kills:2,696 (0 + 2,696)
Deaths:262
KDR:10.290
VKDR:1.473
Vehicle Kills:386
Kill Difference:2,434
Playtime:19.392 hours
Usage:0%
Score:0.683m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:40.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:450
V. Kills:27 N/A
Deaths:29
KDR:15.517
Accuracy:24.045% B**
KPH:70.700 C*
VKPH:4.200 B
M40 Fury
C
Kills:355
V. Kills:134 263%
Deaths:92
KDR:3.859
Accuracy:37.756% C++
KPH:19.400 D--
VKPH:7.300 C
M20 Basilisk
C--
Kills:321
V. Kills:168 190%
Deaths:79
KDR:4.063
Accuracy:31.698% D-
KPH:11 D
VKPH:5.800 C--
M12 Kobalt
C+
Kills:258
V. Kills:13 N/A
Deaths:21
KDR:12.286
Accuracy:17.532% C+
KPH:64.200 C+
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:225
V. Kills:70 317%
Deaths:45
KDR:5
Accuracy:41.862% B++
KPH:29.300 C++
VKPH:9.100 B*
M20 Basilisk
C
Kills:136
V. Kills:104 130%
Deaths:27
KDR:5.037
Accuracy:32.450% D
KPH:9.800 D--
VKPH:7.500 C
M40 Fury
C
Kills:117
V. Kills:48 239%
Deaths:29
KDR:4.034
Accuracy:36.810% C+
KPH:24.300 D--
VKPH:10 C
G30 Walker
C++
Kills:95
V. Kills:70 134%
Deaths:19
KDR:5
Accuracy:31.471% C**
KPH:13.900 C+
VKPH:10.200 C++
Kills:1,957 (0 + 1,957)
Deaths:341
KDR:5.739
VKDR:1.859
Vehicle Kills:634
Kill Difference:1,616
Playtime:91.091 hours
Usage:2%
Score:1.142m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:31.471%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:106
V. Kills:15 N/A
Deaths:17
KDR:6.235
Accuracy:34.612% C++
KPH:24 D--
VKPH:3.400 D-
Kills:106 (0 + 106)
Deaths:17
KDR:6.235
VKDR:0.882
Vehicle Kills:15
Kill Difference:89
Playtime:4.421 hours
Usage:0%
Score:0.030m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:34.612%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,39927,08916,6921.623C0.2626.578%C++32.777%C**42.5DN/A130637h10.2B38.2B
NS-11A 11,74511,5337,1511.613B0.2528.267%B*31.631%A37C**N/A110311.8h11.3B*40B*
Supernova PC 12,4329,2751,5615.942C++4.5854.438%B+2.113%C+25.1C**8.5C+127369.3h4.7B+8.6B++
Supernova FPC 9,8005,4581,3444.061C2.7046.721%D-2.877%B14.6D--11.7D144372.6h5.7C+12.2C
Blueshift VM5 3,5073,4362,4371.41C0.0517.93%C24.156%B+27.9CN/A79123.3h14.9B+83.1C*
Nebula VM20 3,2363,1921,4472.206C++0.8420.509%B+28.196%A+48.7B**N/A15265.5h13.1B**64B++
Nebula VM20 3,2333,1851,4672.171C++0.8120.78%B+26.562%B**48B*N/A14666.3h13.6B*65.4B++
Tank Mine 4,1662,4697043.507B+2.1529.483%CN/A112.7C++77.5B+104421.9h1.6B+5.6B+
Blueshift VM5 2,5022,4641,5991.541C0.1818.401%C24.27%B+29.6C+N/A8383.3h14.7B+79.9C**
C-4 3,3062,1452,2290.962C0.4023.955%CN/A54.6D29.5C+53739.3h1.9D7.9C-
H-V45 2,1692,1263,3930.627C0.7321.51%C--22.954%C*12.3D-N/A46172.4h13.2C++61.3C+
Eidolon VE33 2,2462,1141,5301.382C*0.0232.232%B++19.868%D36.8B++2.3M**10357.4h6.3B**19.5B*
Proton II PPA-H 2,1742,05116812.208C++10.8551.372%A++1.463%C273.5M**16.4M7477.5h8.7B+16.9B*
NS-11P 1,7771,7481,9020.919C+0.4423.488%C++28.204%A+20C-N/A6487.6h12B++51.2B+
Proximity Mine 1,6101,6084683.436C+2.0741.586%C+N/A98.7C-N/A29816.3h2.2D5.2C
Pandora VX25 1,4871,4671,1921.231C++0.1345.47%B+17.314%B+24.9C-N/A8558.8h4.1B+9B+
NS Decimator 1,9641,3259121.453B+0.0962.986%C**1.132%D-47.2B*22.7B*34328.1h3.9B+6.2B++
Pulsar VS1 1,3381,3081,8060.724C0.6423.448%C+28.211%B**14.8DN/A5888.4h12.4B*52.8B+
Darkstar 1,3141,2901,2211.057C0.3025.56%C27.985%B+29.9DN/A8643.1h12B+47.1C*
Deimos VA29 1,2591,2536901.816B+0.4574.531%A13.807%C-49.1C**N/A13825.5h2B++2.6B++
Serpent VE92 1,2511,2466641.877B*0.5229.041%B**26.806%A49.4B**N/A15625.2h10.2B*35.2B*
Zenith VX-5 1,2201,2077621.584B+0.2229.189%B++33.14%A*41.9B+N/A13228.8h10.8B*37.1B++
Orion VS54 1,2251,2041,6090.748C0.6120.806%C+20.017%D18.9DN/A12463.6h11.5B+55B+
Eclipse VE3A 1,2151,1941,0491.138C+0.2226.944%C+27.973%A+27.9CN/A8342.8h10.3B++38.3B+
Phobos VX86 1,1991,1881,5700.757C-0.6059.704%C++12.963%D18.9D-N/A5763h2.5C++4.1C*
NS-15M2 1,2091,1861,6120.736C-0.6322.561%C18.297%D-17.9D-N/A7366.2h12.2C**54.2C*
NS-11C 1,2141,1844,1840.283D1.0819.251%D-21.284%B+3.6D--N/A13332.5h20.2D--105.1D-
CME 1,2071,1811,2520.943C0.4228.41%B24.217%C**23.7C--N/A6549.9h12.1B+42.5B+
NS-357 Underboss 1,1981,1811,9190.615C0.7531.072%D18.459%C27.1C-N/A8343.5h3.6B++11.6C*
NSX Tanto 1,1981,1798721.352C**0.0129.045%B+29.177%B+32.5C++N/A9236.3h11B+37.9B+
VX6-7 1,1821,1765832.017B++0.6627.815%B++31.122%A++49.8B++N/A18723.6h10B++35.9B++
Ghost 1,1951,1767581.551C0.1940.009%C++66.667%C+18.4D-N/A6763.8h2.3C++5.8C*
Eridani SX5 1,1931,1741,7590.667C-0.6926.153%C+21.465%C**9.7D--N/A38121.1h13C+49.6C++
NS-7 PDW 1,1811,1727211.626B**0.2630.283%B**27.133%A+42.3B++N/A14827.7h11.7B*38.6B++
Equinox VE2 1,1871,1689581.219C+0.1427.053%C*30.137%A27.9C+N/A7941.8h10.6B++39.4B+
Solstice VE3 1,1751,1671,1071.054B+0.3125.437%B+30.42%A++15.6C+N/A8374.7h11.2B*44.1B++
NS Baron G5 1,1771,1669361.246C*0.1250.623%B++15.266%C++34.2C++N/A12934.1h4.4B8.7C++
Quasar VM1 1,1871,1641,0321.128C0.2315.623%C+18.729%C+22.1C+N/A7052.7h13.3B+85.4B
NSX Daimyo 1,1621,1614132.811C+1.4548.736%B**97.072%B*38.3C-N/A9130.3h1.9B**3.9B*
SVA-88 1,1741,1611,5120.768C-0.5922.242%C19.466%D-21.3D-N/A6854.4h11.4C**51.2C*
MKV Suppressed 1,1741,1618021.448B+0.0928.457%B+27.821%A+32.4C++N/A11335.8h11.7B++41B+
Sirius SX12 1,1771,1591,9210.603C0.7623.889%C+18.464%C++12.9DN/A4690h14.1C**58.9C*
Thanatos VE70 1,1701,1591,1521.006C*0.3642.98%B17.429%C**21.3CN/A6854.4h4B++9.2B++
VX29 Polaris 1,1691,1561,7760.651D0.7121.942%C23.27%C++19.5D-N/A6359.3h12.2C*55.5C++
Terminus VX-9 1,1791,1541,4240.81C--0.5527.101%C**24.523%C23.1DN/A8250h12.9C+47.7C*
Corvus VA55 1,1771,1531,1910.968C+0.3926.38%B+31.83%A22.7CN/A6350.7h10B**38B++
Ursa 1,1651,1502,0130.571D0.7920.306%C22.609%C15.6D-N/A4873.8h10.2B+50.2C*
Lasher X2 1,1161,0951,4130.775C0.5923.648%C3.47%C26.1C+N/A8342h17.8B+75.4C**
Hades VSH4 1,7241,0321,0880.949B*0.4169.05%C++1.647%C28.4C**19B*21236.4h6.2B**9B**
Nemesis VSH9 1,5429981,9470.513C0.8561.674%C+2.204%C15.5C+8.4C13364.5h6.6B++10.8B++
NS-45 Pilot 9379279810.945C+0.4227.952%D27.832%C*48.8C++N/A14219h7.1C*25.3C++
C-4 ARX 1,1029065521.641C+0.2826.074%C+N/A119.2C++25.8C--6577.6h1.1B+4.3C**
Sticky Grenade 8778621862N/A860.6451.259%C+N/A783.6C13.6C++27091.1h2.1C**4.2C**
NS-44 Commissioner 7827739680.799C+0.5640.786%B+22.251%C+48.3B+N/A22816h3.5B+8.6B+
NS Campion 68667711,6950.058C+1.3025.588%C16.839%B++1.5C+N/A4459.4h2.2C*8.7C*
Equinox VE2 Burst 6646496301.03C0.3326.714%C+34.052%B*21.1D-N/A8830.7h12.1B45.3C*
L105 Zephyr 7366471354.793C-3.4338.717%C--N/A35.9C--4.9D15418h6.5C++16.7C+
NS-20 Gorgon 6726423901.646B+0.2825.531%C+24.611%B*28.5B**1.3C9322.5h22B++86.2B*
NS-20 Gorgon 6636343901.626B+0.2625.659%C+24.448%B**28.3B**1.3C9922.4h22.1B*86.2B*
Saron HRB 1,2705662002.83C-1.4735.082%D--1.237%C12.7D*15.9C+42744.4h28D79.9D*
Lumine Edge 53853115,2180.035C1.3316.855%D-22.222%B**0.9C--N/A4561.9h1.4C++8.2C+
Frag Grenade 5345291529N/A527.6440.758%DN/A352.7C--3.3D15881.5h4.2C10.2C
The Slasher 51650028,0830.018D1.3416.21%D*15.8%B+0.4C-N/A11125.1h2.3C+14.4D
Rocklet Rifle 8484792691.781A*0.4258.526%B+N/A57.7A**44.5A++5008.3h21.5A36.7B**
M12 Kobalt 4774502915.517C**14.1624.045%B**19.778%B+70.3C*4.2B2936.4h21.9C90.9B+
S1 7804213821.102B++0.2664.749%B*N/A26.8C*22.9A39415.7h7.1C+11B
Pulsar C 3963892731.425C*0.0629.317%B**36.761%A**35.4BN/A18411h10B+34.2B++
The Little Helper 3843812551.494C++0.1352.269%B+11.811%D44.8C++N/A1148.5h4B++7.7B++
E540 Halberd-H 4553683610.222C*8.8656.057%C+N/A94.4A**22.3C+4653.9h3.4A+6.1A
M40 Fury 489355923.859C2.5037.756%C++1.127%D19.4D--7.3C19018.3h23.4D*62D
Supernova VPC 368331477.043C5.6853.024%C**N/A56.1B++6.3C2775.9h2.6B*4.9B++
M20 Basilisk 489321794.063B+2.7031.698%D-3.738%D-11D5.8C--16529.2h120C-378.5D
Orbital Strike Uplink 4313111311U309.64493.75%UN/A1555U600U49400.2h1T*0.2T*
Nova 3063033160.959C0.4043.88%C+18.482%B*23.7C--N/A6712.8h4.1B9.4B
MANA Anti-Personnel Turret 2712672700.989N/A0.3722.864%UN/A2670U40U7328600.1h29.3T*128.3T*
Comet VM2 3132595720.453C--0.9136.027%D3.475%C7.7D1.6D*6333.8h16.7B++46.4B+
M12 Kobalt 2712582112.286C+10.9217.532%C+20.93%B+64.5C+3.3C+2584h17.1B97.7C**
Spear Anti-Vehicle Phalanx Turret 400252308.4C*7.0453.76%B*4.365%C*47.5B+27.9B+5275.3h7.8B+14.5B++
Proton II PPA 242235307.833C6.4721.37%C2.553%B+48C1.4D*1554.9h8.7B+40.9C**
M60-G Bulldog 295225455C**3.6441.862%B++1.333%D--29.2C+9.1B*1717.7h8.8C21.1B
Icikill 2292224,8380.046C+1.3223.447%D12.162%C*1.2C+N/A3187h1.7B*7.4C*
M60-A Bulldog 2472141002.14C--0.7830.182%DN/A19.3D3D--13111.1h6.8C--22.5C--
Parallax VX3 1931931831.055D0.3137.636%C70.466%D-9.9D*N/A4119.4h2.3C+6.2C+
Comet VM2 2421903780.503D0.8640.422%C--3.684%C8.8C--2.4D**6921.6h17.7B*43.9B+
NSX Amaterasu 18918113,7730.013D1.358.434%D*12.707%C0.3DN/A1594.6h3.7C++43.3C
NSX Tengu 1801791641.091C+0.2737.207%C++32.402%A++25.9CN/A1336.9h12.3B33.2B
NS-44L Showdown 1681662430.683C0.6839.216%C+25.301%D27.7C+N/A796h3.3B+8.3B
C150 Dalton 3961481221.213D-0.1529.864%D-N/A8.9D*14.9D20616.7h6.8D**22.9F-
VE-S Canis 1481471101.336C++0.0331.26%B++20.408%C+43.2C++N/A3973.4h10.3B+32.9B+
Light PPA 149141682.074C0.7137.393%C-N/A27.1D1.5D-1925.2h12C**32.2C*
NS-15 Gallows 1441401161.207C-0.1525.599%D40.714%A35.9D-1B1493.9h11.8C45.9C
M20 Basilisk 240136275.037A3.6832.45%D5.147%C+9.8D--7.5C26013.9h142.8D-440.2D--
Aphelion VEX-4H 244117353.343C+1.9845.904%C+3.419%C*22.5D--24.4C4615.2h89.4D194.7D
M40 Fury 165117294.034C-2.6736.81%C+N/A24.4D--10C3344.8h22.5D*61D-
NSX Naginata 1191152700.426D-0.9420.731%C32.174%B+9.3D*N/A7312.3h13.4C+64.5C+
E540 Halberd 233113741.527D0.1733.748%F-2.655%C++8.6F-9.1D*35513.2h10.1T-29.9T*
NSX-P Tanto 1111111130.982C++0.3825.766%C+41.441%A*14.1DN/A1037.9h10.2B**39.7B++
CAS 14-E 121106176.235C-4.8734.612%C++N/A24.1D--3.4D-1124.4h40.3C--116.5C+
M12 Kobalt-H 105101520.2C*18.8423.88%C++20.792%B*252.5A++10A+6410.4h10.4B**43.5B*
Chaos 10197841.155C0.2147.975%D9.278%D*32.3D1.3A+853h3.9B8.1C+
G30 Walker 16595195B++3.6431.471%C**N/A13.8C+10.1C++1896.9h192B+609.9B+
MAX Punch 97944,9340.019D1.3414.346%F-N/A0.4C-N/A1252h1.8C++12.7C-
NSX Tomoe 92892080.428D0.9328.837%C+12.36%F--7.7D*N/A4311.6h16.9C--58.6C+
Cosmos VM3 8786352.457B1.1017.46%C*33.721%M*53.8A*N/A2851.6h9.1A++52B*
Xiphos Anti-Personnel Phalanx Tower 8785185B+83.6415.295%D**N/A425B++10C*11520.2h4.5B++29.3B+
Cosmos VM3 8181352.314C**0.9517.876%C**27.161%A++50.6A++N/A2441.6h9.9A+55.1B*
Force-Blade 848017,5790.005D1.3613.691%D*13.75%B**0.1DN/A0938.2h2.4C**17.7C--
Auraxium Slasher 80801,8150.044C++1.3226.197%C16.25%B*1.1CN/A471.6h2.5C9.4C++
M12 Kobalt 8775237.5B+36.1438.109%M++18.667%C**83.3C13.3A**4570.9h44.5T*116.9C--
Solstice SF 77741630.454C--0.9127.69%B++16.216%C+15.1CN/A1334.9h10.6C**38.3B+
Fatestealer 73736410.114T*1.2531.95%C-9.589%D**3.2D--N/A722.5h2.1B*6.6C*
Cerberus 7070810.864C+0.5027.867%D27.143%B+35C+N/A1202h5.7B20.6C++
NS-44L Blackhand 6866930.71C0.6545.113%B33.333%D14.7C--N/A964.5h3.6B++8.1B+
Spear Anti-Vehicle Phalanx Tower 10061161M+59.6461.277%B**N/A203.3S130S13410.3h2.4A++3.9A++
Saron HRB-H 10459183.278C1.9240.914%F1.695%C++24.6D18.8C--5502.4h26.6C+64.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6312,0436.8h
VS Patriot Flare Gun0530.1h
Nano-Armor Kit1,9542,360,198172.6h
Solid Wall0570.3h
Restoration Kit2,46349,79553.4h
Spawn Beacon8216,8819.3h
Anti-Vehicle MANA Turret51350.2h
Spitfire Auto-Turret651,6812.1h
Turret AI Module33501.1h
Repair Module03190.7h
Skywall Shield Emitter11190.6h
Structure Shield Module22380.5h
Cortium Silo03530.5h
NS-61 Emissary01650.1h
Blast Wall0740.2h
Nanite Revive Grenade08,4762.4h
Medical Applicator2,555782,25674.6h
Nanite Healing Grenade02,3230.7h
Deconstruction Tool06,6980.6h
Welding Device0660h
Spear Anti-Vehicle Tower11800.7h
Sunderer Garage1610.4h
Rampart Wall64893.9h
Xiphos Anti-Personnel Tower32170.9h
Hoplon Anti-Aircraft Phalanx Tower01930.6h
Ammunition Package23112,70910.7h
Medical Kit9097,16714.4h
Anti-Infantry MANA Turret671,2302.9h
Elysium Spawn Tube1980.2h
Pillbox01020.5h
Orbital Strike Target Designator341071.7h
Vehicle Gate0510.4h
WLT-Howler Mining Laser0810h
Infantry Tower0610.4h
Alarm Module0580.1h
Nano-Repair Grenade08570.2h
Hardlight Barrier162090.4h
Router01400.2h
Shield Recharging Field491,9551.8h
Recon Detection Device63030.9h
CAS30 Tank Buster3660.2h

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