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Paragon SirDikkmobs[DWHQ] SirDikkmobs
VS BR 204

KDR: 1.41

Score: 114m

Last Seen: Oct 19th, 2019 9:53 AM
-

Prestige 1, Battle Rank 100 (204 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11A Supernova PC Supernova FPC NS-30 Vandal Nebula VM20 Nebula VM20 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $576,711 MLG Score: 461
Fun Score: N/A
Cheeseburgers Flipped: 2071TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.529%29.037%77045130489,6821.31360.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.154%1.021B**1.192B**-0.898D--HEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.49B+100.297C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.986%2.339%6783134615,218400576243.79975200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.176%0.964B*-0.104C+-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++50.601B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.593%4.912%2221613336,861352322261.94694308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.348%-0.335C-0.094C+0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.485B+20.20.499B+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.732%80.809%222313462,6214828200.542763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.939%1.171B**0.885B*0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.10.34C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.728%15.473%222613435,9784871641.22726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%0.573B+0.128C++0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.30.329C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114m395.6%367 (22k)292 (17.5k)1.41048166,572118,0961.59165204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491182817.313%21.321%36903:1853

25% Combat Medic30% Engineer21% Heavy Assault11% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 4:21 PMJan 27th, 2019 9:20 AMOct 19th, 2019 2:09 PM (290d) (PST)Oct 19th, 2019 6:51 AM (290d) (PST)Oct 19th, 2019 5:53 AM (290d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4333211120.4270.3030.0911.8840.049461

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,00119,2336,76826185113317,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6497.2h/270.7d 21,395 35,515 80,507 734.4k 10,021 16,368 19,076 168.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:28,473
Deaths:17,601
KDR:1.618
Accuracy:26.646% C--
HSR:32.838% C+
Orion VS54
D
Kills:1,204
Deaths:1,609
KDR:0.748
Accuracy:20.806% D
HSR:20.017% D--
NS-15M2
D--
Kills:1,186
Deaths:1,612
KDR:0.736
Accuracy:22.561% D--
HSR:18.297% D**
SVA-88
D-
Kills:1,161
Deaths:1,512
KDR:0.768
Accuracy:22.242% D-
HSR:19.466% D--
VX29 Polaris
C
Kills:1,156
Deaths:1,776
KDR:0.651
Accuracy:21.942% D--
HSR:23.270% C
Ursa
D
Kills:1,150
Deaths:2,013
KDR:0.571
Accuracy:20.306% D--
HSR:22.609% D
NS-15 Gallows
C+
Kills:217
Deaths:175
KDR:1.240
Accuracy:25.821% D--
HSR:35.945% C+
NSX Naginata
C+
Kills:115
Deaths:272
KDR:0.423
Accuracy:20.714% D--
HSR:32.174% C+
Kills:34,662
Deaths (as Heavy Assault):26,570
Deaths (to Heavy Assaults):32,757
KDR:1.30455
Kill Difference:8,092
Playtime:1,386.843 hours
Usage:21%
Score:23.715m
Score/min:285
Accuracy (listed only):22.630%
HSR (listed only):25.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:2,132
Deaths:1,539
KDR:1.385
Accuracy:32.238% C+
HSR:19.794% D--
Pandora VX25
C+
Kills:1,930
Deaths:1,503
KDR:1.284
Accuracy:45.147% C+
HSR:16.684% C+
Serpent VE92
B+
Kills:1,278
Deaths:702
KDR:1.821
Accuracy:29.036% B
HSR:26.917% B+
Deimos VA29
B++
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B++
HSR:13.807% D
Zenith VX-5
A
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% C*
HSR:33.140% A
Phobos VX86
C-
Kills:1,198
Deaths:1,583
KDR:0.757
Accuracy:59.754% C-
HSR:12.855% D-
Eclipse VE3A
B**
Kills:1,196
Deaths:1,060
KDR:1.128
Accuracy:26.975% C-
HSR:27.926% B**
NS-11C
C+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D**
HSR:21.284% C+
Revenant
C++
Kills:1,180
Deaths:554
KDR:2.130
Accuracy:33.558% C--
HSR:34.492% C++
NSX Tanto
C++
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% C+
HSR:29.177% C++
VE-LR Obelisk
B**
Kills:1,177
Deaths:587
KDR:2.005
Accuracy:43.131% B**
HSR:32.286% C
NS Baron G5
C**
Kills:1,177
Deaths:941
KDR:1.251
Accuracy:50.605% C**
HSR:15.208% C+
VX6-7
B**
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% C+
HSR:31.122% B**
Thanatos VE70
C*
Kills:1,170
Deaths:1,174
KDR:0.997
Accuracy:42.824% C+
HSR:17.521% C*
Solstice VE3
A
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% C+
HSR:30.420% A
The Little Helper
C++
Kills:406
Deaths:284
KDR:1.430
Accuracy:51.145% C++
HSR:12.315% D--
Pulsar C
A++
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% C*
HSR:36.761% A++
Nova
B+
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C--
HSR:18.482% B+
Solstice SF
C+
Kills:130
Deaths:282
KDR:0.461
Accuracy:26.270% C+
HSR:15.385% C
Chaos
D*
Kills:124
Deaths:134
KDR:0.925
Accuracy:47.016% F
HSR:12.097% D*
NSX-P Tanto
A++
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% D
HSR:41.441% A++
Kills:21,067
Deaths (as Engineer):19,243
Deaths (to Engineers):19,385
KDR:1.09479
Kill Difference:1,824
Playtime:1,934.171 hours
Usage:30%
Score:32.189m
Score/min:277
Accuracy (listed only):37.711%
HSR (listed only):23.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,930
Deaths:1,503
KDR:1.284
Accuracy:45.147% C+
HSR:16.684% C+
Serpent VE92
B+
Kills:1,278
Deaths:702
KDR:1.821
Accuracy:29.036% B
HSR:26.917% B+
Deimos VA29
B++
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B++
HSR:13.807% D
Zenith VX-5
A
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% C*
HSR:33.140% A
Phobos VX86
C-
Kills:1,198
Deaths:1,583
KDR:0.757
Accuracy:59.754% C-
HSR:12.855% D-
Eclipse VE3A
B**
Kills:1,196
Deaths:1,060
KDR:1.128
Accuracy:26.975% C-
HSR:27.926% B**
NS-11C
C+
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D**
HSR:21.284% C+
NSX Tanto
C++
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% C+
HSR:29.177% C++
NS Baron G5
C**
Kills:1,177
Deaths:941
KDR:1.251
Accuracy:50.605% C**
HSR:15.208% C+
VX6-7
B**
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% C+
HSR:31.122% B**
Eridani SX5
C
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% D
HSR:21.465% C
NS-7 PDW
B*
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B+
HSR:27.133% B*
Thanatos VE70
C*
Kills:1,170
Deaths:1,174
KDR:0.997
Accuracy:42.824% C+
HSR:17.521% C*
Solstice VE3
A
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% C+
HSR:30.420% A
MKV Suppressed
B++
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% C+
HSR:27.821% B++
Sirius SX12
C
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% D
HSR:18.464% C
The Little Helper
C++
Kills:406
Deaths:284
KDR:1.430
Accuracy:51.145% C++
HSR:12.315% D--
Pulsar C
A++
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% C*
HSR:36.761% A++
Nova
B+
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C--
HSR:18.482% B+
NSX Tengu
B**
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C--
HSR:32.402% B**
VE-S Canis
C++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% C++
HSR:21.192% C
Solstice SF
C+
Kills:130
Deaths:282
KDR:0.461
Accuracy:26.270% C+
HSR:15.385% C
Chaos
D*
Kills:124
Deaths:134
KDR:0.925
Accuracy:47.016% F
HSR:12.097% D*
NSX-P Tanto
A++
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% D
HSR:41.441% A++
Kills:21,574
Deaths (as Light Assault):22,045
Deaths (to Light Assaults):17,993
KDR:0.97863
Kill Difference:471
Playtime:321.547 hours
Usage:5%
Score:5.986m
Score/min:310
Accuracy (listed only):35.852%
HSR (listed only):23.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:13,343
Deaths:8,166
KDR:1.634
Accuracy:28.238% C++
HSR:31.432% B+
H-V45
C
Kills:2,187
Deaths:3,444
KDR:0.635
Accuracy:21.639% D*
HSR:22.908% C
NS-11P
C**
Kills:1,985
Deaths:2,082
KDR:0.953
Accuracy:23.918% D
HSR:28.111% C**
Pandora VX25
C+
Kills:1,930
Deaths:1,503
KDR:1.284
Accuracy:45.147% C+
HSR:16.684% C+
Pulsar VS1
B+
Kills:1,334
Deaths:1,826
KDR:0.731
Accuracy:23.500% D
HSR:28.186% B+
Darkstar
C++
Kills:1,293
Deaths:1,228
KDR:1.053
Accuracy:25.472% D-
HSR:27.997% C++
Deimos VA29
B++
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B++
HSR:13.807% D
Phobos VX86
C-
Kills:1,198
Deaths:1,583
KDR:0.757
Accuracy:59.754% C-
HSR:12.855% D-
CME
C+
Kills:1,181
Deaths:1,252
KDR:0.943
Accuracy:28.410% C+
HSR:24.217% C
NS Baron G5
C**
Kills:1,177
Deaths:941
KDR:1.251
Accuracy:50.605% C**
HSR:15.208% C+
Eridani SX5
C
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% D
HSR:21.465% C
NS-7 PDW
B*
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B+
HSR:27.133% B*
Thanatos VE70
C*
Kills:1,170
Deaths:1,174
KDR:0.997
Accuracy:42.824% C+
HSR:17.521% C*
Equinox VE2
B++
Kills:1,168
Deaths:958
KDR:1.219
Accuracy:27.053% C-
HSR:30.137% B++
MKV Suppressed
B++
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% C+
HSR:27.821% B++
Sirius SX12
C
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% D
HSR:18.464% C
Terminus VX-9
C
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:27.101% C
HSR:24.523% D
Corvus VA55
B++
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:26.380% C
HSR:31.830% B++
Equinox VE2 Burst
C**
Kills:649
Deaths:630
KDR:1.030
Accuracy:26.714% D
HSR:34.052% C**
The Little Helper
C++
Kills:406
Deaths:284
KDR:1.430
Accuracy:51.145% C++
HSR:12.315% D--
Nova
B+
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C--
HSR:18.482% B+
NSX Tengu
B**
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C--
HSR:32.402% B**
VE-S Canis
C++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% C++
HSR:21.192% C
Chaos
D*
Kills:124
Deaths:134
KDR:0.925
Accuracy:47.016% F
HSR:12.097% D*
Kills:38,004
Deaths (as Combat Medic):34,308
Deaths (to Combat Medics):14,421
KDR:1.10773
Kill Difference:3,696
Playtime:1,650.203 hours
Usage:25%
Score:30.999m
Score/min:313
Accuracy (listed only):35.448%
HSR (listed only):22.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:5,386
Deaths:2,450
KDR:2.198
Accuracy:37.052% C+
HSR:27.572% C+
Nyx VX31
C+
Kills:1,721
Deaths:728
KDR:2.364
Accuracy:37.468% C+
HSR:26.206% D
Ghost
C-
Kills:1,267
Deaths:807
KDR:1.570
Accuracy:39.828% C-
HSR:67.482% D
NS-357 Underboss
D
Kills:1,182
Deaths:1,920
KDR:0.616
Accuracy:31.085% D*
HSR:18.443% D
Phantom VA23
C
Kills:1,181
Deaths:465
KDR:2.540
Accuracy:37.461% C
HSR:25.910% D
Eridani SX5
C
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% D
HSR:21.465% C
NS-7 PDW
B*
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B+
HSR:27.133% B*
NS-44 Commissioner
C*
Kills:1,172
Deaths:1,408
KDR:0.832
Accuracy:42.260% C*
HSR:24.829% C+
NS-45 Pilot
C
Kills:1,168
Deaths:1,275
KDR:0.916
Accuracy:28.902% D-
HSR:28.082% C
NSX Daimyo
B++
Kills:1,161
Deaths:413
KDR:2.811
Accuracy:48.736% B++
HSR:97.072% B++
MKV Suppressed
B++
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% C+
HSR:27.821% B++
Sirius SX12
C
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% D
HSR:18.464% C
NS-44L Showdown
C
Kills:239
Deaths:369
KDR:0.648
Accuracy:40.726% C
HSR:28.870% D-
NS-44L Blackhand
C-
Kills:214
Deaths:324
KDR:0.660
Accuracy:41.524% C-
HSR:30.841% D--
Parallax VX3
D
Kills:193
Deaths:183
KDR:1.055
Accuracy:37.636% D
HSR:70.466% D*
NSX Tengu
B**
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C--
HSR:32.402% B**
VE-S Canis
C++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% C++
HSR:21.192% C
Cerberus
B+
Kills:120
Deaths:154
KDR:0.779
Accuracy:29.412% D-
HSR:30.833% B+
NSX Tomoe
D
Kills:89
Deaths:208
KDR:0.428
Accuracy:28.837% D
HSR:12.360% F*
Beamer VS3
B+
Kills:76
Deaths:231
KDR:0.329
Accuracy:15.227% F-
HSR:27.632% B+
Kills:20,165
Deaths (as Infiltrator):16,417
Deaths (to Infiltrators):16,133
KDR:1.2283
Kill Difference:3,748
Playtime:687.467 hours
Usage:11%
Score:11.234m
Score/min:272
Accuracy (listed only):33.679%
HSR (listed only):33.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:3,831
Deaths:1,694
KDR:2.262
Accuracy:20.650% C
HSR:26.103% B+
Nebula VM20
B*
Kills:3,807
Deaths:1,674
KDR:2.274
Accuracy:20.397% C
HSR:27.817% B*
Blueshift VM5
C*
Kills:3,619
Deaths:2,529
KDR:1.431
Accuracy:18.057% D-
HSR:24.565% C*
Blueshift VM5
C++
Kills:2,658
Deaths:1,691
KDR:1.572
Accuracy:18.567% D-
HSR:24.266% C++
Quasar VM1
C
Kills:1,164
Deaths:1,032
KDR:1.128
Accuracy:15.623% D
HSR:18.729% C
NS-20 Gorgon
C*
Kills:782
Deaths:482
KDR:1.622
Accuracy:26.222% D
HSR:24.425% C*
NS-20 Gorgon
C**
Kills:780
Deaths:482
KDR:1.618
Accuracy:26.201% D
HSR:24.359% C**
Comet VM2
C
Kills:259
Deaths:573
KDR:0.452
Accuracy:36.113% D*
HSR:3.475% C
Comet VM2
C
Kills:191
Deaths:379
KDR:0.504
Accuracy:40.515% D--
HSR:3.665% C
Cosmos VM3
M++
Kills:86
Deaths:35
KDR:2.457
Accuracy:17.456% C--
HSR:33.721% M++
Cosmos VM3
A++
Kills:81
Deaths:35
KDR:2.314
Accuracy:17.872% C-
HSR:27.161% A++
Kills:17,258
Deaths (as MAX Suit):5,303
Deaths (to MAX Suits):4,863
KDR:3.25438
Kill Difference:11,955
Playtime:259.374 hours
Usage:4%
Score:5.244m
Score/min:337
Accuracy (listed only):23.425%
HSR (listed only):21.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:142
V. Kills:8 N/A
Deaths:69
KDR:2.058
Accuracy:37.142% D--
KPH:26.700 D-
VKPH:1.500 D--
Kills:142 (142 + 0)
Deaths:69
KDR:2.058
VKDR:0.116
Vehicle Kills:8
Kill Difference:73
Playtime:5.323 hours
Usage:0%
Score:0.061m
Score/min:192
Piloting Accuracy:37.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:647
V. Kills:89 N/A
Deaths:135
KDR:4.793
Accuracy:38.717% D
KPH:36 D
VKPH:4.900 D-
C150 Dalton
D--
Kills:148
V. Kills:248 59%
Deaths:122
KDR:1.213
Accuracy:29.864% D--
KPH:8.900 D**
VKPH:14.900 D--
Kills:795 (0 + 795)
Deaths:257
KDR:3.093
VKDR:1.311
Vehicle Kills:337
Kill Difference:538
Playtime:34.677 hours
Usage:1%
Score:0.372m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:29.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:9,329
V. Kills:3,174 294%
Deaths:1,562
KDR:5.972
Accuracy:54.450% C**
KPH:25.200 C
VKPH:8.600 C
Supernova FPC
D*
Kills:5,529
V. Kills:4,374 126%
Deaths:1,347
KDR:4.105
Accuracy:46.778% D*
KPH:14.800 D**
VKPH:11.700 D*
Saron HRB
C
Kills:568
V. Kills:705 80%
Deaths:200
KDR:2.840
Accuracy:35.122% D**
KPH:12.800 D**
VKPH:15.900 C
Supernova VPC
C++
Kills:360
V. Kills:41 N/A
Deaths:48
KDR:7.500
Accuracy:54.171% C+
KPH:58.600 C++
VKPH:6.700 D
Proton II PPA
D
Kills:235
V. Kills:7 N/A
Deaths:30
KDR:7.833
Accuracy:21.370% D-
KPH:47.500 D
VKPH:1.400 D**
E540 Halberd
D**
Kills:124
V. Kills:125 98%
Deaths:75
KDR:1.653
Accuracy:33.818% F--
KPH:9.100 F--
VKPH:9.200 D**
Kills:16,145 (15,218 + 927)
Deaths:3,262
KDR:4.949
VKDR:2.583
Vehicle Kills:8,426
Kill Difference:12,883
Playtime:814.162 hours
Usage:13%
Score:7.651m
Score/min:157
Driving Accuracy:54.171%
Gunner Accuracy:33.818%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M*
Kills:2,227
V. Kills:138 N/A
Deaths:174
KDR:12.799
Accuracy:51.853% A+
KPH:275.900 M*
VKPH:17.100 M+
E540 Halberd-H
A++
Kills:416
V. Kills:96 429%
Deaths:39
KDR:10.667
Accuracy:56.889% C-
KPH:96.700 A++
VKPH:22.300 C
M12 Kobalt-H
A+
Kills:178
V. Kills:6 N/A
Deaths:9
KDR:19.778
Accuracy:22.172% D
KPH:240.500 A+
VKPH:8.100 B*
Aphelion VEX-4H
C
Kills:126
V. Kills:131 95%
Deaths:35
KDR:3.600
Accuracy:46.135% C+
KPH:23.400 D*
VKPH:24.300 C
Saron HRB-H
D
Kills:70
V. Kills:52 132%
Deaths:18
KDR:3.889
Accuracy:43.338% F-
KPH:27.500 D-
VKPH:20.500 D
Kills:3,017 (0 + 3,017)
Deaths:275
KDR:10.971
VKDR:1.538
Vehicle Kills:423
Kill Difference:2,742
Playtime:21.039 hours
Usage:0%
Score:0.746m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:43.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:640
V. Kills:40 N/A
Deaths:31
KDR:20.645
Accuracy:24.064% B+
KPH:82 C+
VKPH:5.100 B+
M40 Fury
D
Kills:363
V. Kills:138 261%
Deaths:94
KDR:3.862
Accuracy:38.022% C+
KPH:19.800 D*
VKPH:7.500 D
M20 Basilisk
D
Kills:333
V. Kills:170 195%
Deaths:79
KDR:4.215
Accuracy:31.794% D*
KPH:11.300 D--
VKPH:5.700 D
M12 Kobalt
C
Kills:322
V. Kills:14 N/A
Deaths:24
KDR:13.417
Accuracy:18.258% C
KPH:70.700 C
VKPH:3.100 C
M60-G Bulldog
C**
Kills:236
V. Kills:72 323%
Deaths:46
KDR:5.130
Accuracy:42.061% C*
KPH:30.100 C-
VKPH:9.200 C**
M20 Basilisk
D
Kills:140
V. Kills:106 131%
Deaths:28
KDR:5
Accuracy:32.716% D*
KPH:9.900 D*
VKPH:7.500 D
M40 Fury
C-
Kills:117
V. Kills:48 239%
Deaths:29
KDR:4.034
Accuracy:37.005% C
KPH:24.200 D**
VKPH:9.900 C-
G30 Walker
C+
Kills:101
V. Kills:74 135%
Deaths:19
KDR:5.316
Accuracy:32.518% C+
KPH:14.200 D
VKPH:10.400 C+
Kills:2,252 (0 + 2,252)
Deaths:350
KDR:6.434
VKDR:1.891
Vehicle Kills:662
Kill Difference:1,902
Playtime:94.119 hours
Usage:1%
Score:1.210m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:32.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D*
Kills:123
V. Kills:15 N/A
Deaths:17
KDR:7.235
Accuracy:33.658% C
KPH:25.900 D*
VKPH:3.200 D*
Kills:123 (0 + 123)
Deaths:17
KDR:7.235
VKDR:0.882
Vehicle Kills:15
Kill Difference:106
Playtime:4.753 hours
Usage:0%
Score:0.033m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:33.658%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,81928,47317,6011.618C-0.2126.646%C--32.838%C+42.5D--N/A130670.7h10.2C+38.3C+
NS-11A 13,59813,3438,1661.634C+0.2228.238%C++31.432%B+37.4CN/A110356.4h11.4B40.4B
Supernova PC 12,5039,3291,5625.972C4.5654.45%C**2.101%C+25.2C8.6C127370.5h4.7C++8.6C**
Supernova FPC 9,9035,5291,3474.105D2.6946.778%D*2.84%B++14.8D**11.7D*144374.5h5.7D-12.1D**
NS-30 Vandal 5,4645,3862,4502.198C+0.7937.052%C+27.572%C+48.6CN/A127110.9h4.7B+12.7B+
Nebula VM20 3,8993,8311,6942.262C0.8520.65%C26.103%B+48.6C+N/A14578.9h13.3B+64.4C**
Nebula VM20 3,8653,8071,6742.274C0.8620.397%C27.817%B*48.8C+N/A14978h13B+63.7B
Blueshift VM5 3,6933,6192,5291.431C--0.0218.057%D-24.565%C*28.4DN/A80127.6h14.8C++81.9C
Blueshift VM5 2,6992,6581,6911.572C-0.1618.567%D-24.266%C++30.3DN/A8587.7h14.5C**78.2C+
Tank Mine 4,3002,5637103.61C*2.2029.41%DN/A114.4C+77.5B104822.4h1.6B+5.5C+
Proton II PPA-H 2,3652,22717412.799C+11.3951.853%A+1.392%C+274.9M*17M+7578.1h8.8B17B++
H-V45 2,2312,1873,4440.635C--0.7821.639%D*22.908%C12.5D--N/A48174.4h13.2C--60.9D
C-4 3,3272,1632,2360.967C--0.4424.071%DN/A54.6D-29.4C+53839.6h1.9F7.8D--
Eidolon VE33 2,2662,1321,5391.385C+0.0332.238%C+19.794%D--36.5C+2.3A++10458.4h6.3B+19.5B+
NS-11P 2,0221,9852,0820.953C-0.4623.918%D28.111%C**20.9D-N/A6594.8h12.1C++50.5C+
Pandora VX25 1,9591,9301,5031.284C+0.1345.147%C+16.684%C+28DN/A9369h3.9C*8.7C*
Nyx VX31 1,7381,7217282.364C+0.9537.468%C+26.206%D54.8C+N/A20431.4h4.9C*13.1C**
Proximity Mine 1,7211,7194753.619C+2.2141.703%CN/A99.9DN/A30117.2h2.2D--5.2D
NS Decimator 1,9811,3379151.461C+0.0562.764%C+1.122%D-47.2C++22.8C*34828.3h3.9C++6.2C*
Pulsar VS1 1,3651,3341,8260.731D0.6823.5%D28.186%B+14.9D-N/A6189.3h12.4C*52.7C+
Darkstar 1,3171,2931,2281.053C-0.3625.472%D-27.997%C++29.8D-N/A8543.4h12.1C++47.3C
Serpent VE92 1,2831,2787021.821C**0.4129.036%B26.917%B+48C**N/A15726.6h10.3B+35.3B+
Ghost 1,2861,2678071.57D0.1639.828%C-67.482%D18.9D*N/A7066.9h2.3D5.7C
Deimos VA29 1,2591,2536901.816C++0.4174.531%B++13.807%D49.1C-N/A14025.5h2B+2.6C**
Zenith VX-5 1,2201,2077621.584C+0.1729.189%C*33.14%A41.9CN/A13428.8h10.8B+37.1B+
Orion VS54 1,2251,2041,6090.748D0.6620.806%D20.017%D--18.9D--N/A13663.6h11.5C+55C+
Phobos VX86 1,2091,1981,5830.757D0.6559.754%C-12.855%D-19D*N/A5863.2h2.5C-4.1C+
Eclipse VE3A 1,2171,1961,0601.128C0.2826.975%C-27.926%B**27.6DN/A8343.3h10.4B+38.5C*
NS-15M2 1,2091,1861,6120.736D0.6722.561%D--18.297%D**17.9D*N/A7766.2h12.2C54.2C--
NS-11C 1,2141,1844,1840.283D-1.1319.251%D**21.284%C+3.6D--N/A14332.5h20.2F--105.1F--
NS-357 Underboss 1,1991,1821,9200.616C--0.7931.085%D*18.443%D27.1D-N/A8443.6h3.6C**11.6C
Phantom VA23 1,2011,1814652.54C+1.1337.461%C25.91%D48CN/A15324.6h4.1C++11C+
CME 1,2071,1811,2520.943D0.4728.41%C+24.217%C23.7D-N/A6649.9h12.1C++42.5C++
Revenant 1,2001,1805542.13C0.7233.558%C--34.492%C++37DN/A8931.9h6.4C*19C+
NSX Tanto 1,1981,1798721.352C0.0629.045%C+29.177%C++32.5DN/A9436.3h11B+37.9C**
VE-LR Obelisk 1,1961,1775872.005C+0.5943.131%B**32.286%C51.4C+N/A20122.9h4.8B+11.1B*
NS Baron G5 1,1881,1779411.251C+0.1650.605%C**15.208%C+34.3C--N/A13034.3h4.4C+8.6C+
VX6-7 1,1821,1765832.017C++0.6127.815%C+31.122%B**49.8C+N/A19123.6h10B+35.9B
Eridani SX5 1,1931,1741,7590.667D0.7426.153%D21.465%C9.7D*N/A38121.1h13D49.6D
NS-7 PDW 1,1811,1727211.626C++0.2230.283%B+27.133%B*42.3C+N/A15127.7h11.7B+38.6B+
NS-44 Commissioner 1,1841,1721,4080.832C0.5842.26%C*24.829%C+53.8C++N/A21721.8h3.5C+8.2C**
Thanatos VE70 1,1811,1701,1740.997C+0.4142.824%C+17.521%C*21DN/A6855.8h4B9.3C*
Equinox VE2 1,1871,1689581.219C0.1927.053%C-30.137%B++27.9DN/A8041.8h10.6B39.4C++
NS-45 Pilot 1,1781,1681,2750.916C0.4928.902%D-28.082%C52.6C--N/A16922.2h7C24.3C--
Solstice VE3 1,1751,1671,1071.054C+0.3625.437%C+30.42%A15.6C--N/A8974.8h11.2B+44.1C+
Quasar VM1 1,1871,1641,0321.128D0.2815.623%D18.729%C22.1DN/A7252.7h13.3C*85.4C+
NSX Daimyo 1,1621,1614132.811C1.4048.736%B++97.072%B++38.3D-N/A9230.3h1.9B++3.9B*
MKV Suppressed 1,1741,1618021.448C+0.0428.457%C+27.821%B++32.4C--N/A11535.8h11.7C**41C**
SVA-88 1,1741,1611,5120.768D0.6422.242%D-19.466%D--21.3D*N/A6954.4h11.4C+51.2C
Sirius SX12 1,1771,1591,9210.603C--0.8123.889%D18.464%C12.9D-N/A4790h14.1C+58.9C+
VX29 Polaris 1,1691,1561,7760.651D-0.7621.942%D--23.27%C19.5D*N/A6459.3h12.2C-55.5C-
Terminus VX-9 1,1791,1541,4240.81C0.6027.101%C24.523%D23.1D--N/A8350h12.9D47.7C
Corvus VA55 1,1771,1531,1910.968C--0.4426.38%C31.83%B++22.7DN/A6450.7h10B+38C**
Ursa 1,1651,1502,0130.571D**0.8420.306%D--22.609%D15.6D--N/A4973.8h10.2C+50.2C
Lasher X2 1,1731,1501,4890.772D0.6423.675%D-3.652%C+26.5DN/A8643.4h18.2C++76.9C
Hades VSH4 1,7311,0361,0890.951C+0.4669.074%C+1.641%D28.4C+19C+21236.5h6.2B+9B+
C-4 ARX 1,2651,0306341.625C0.2126.265%CN/A121.2C+27.6C--6528.5h1.1C*4.2C++
Nemesis VSH9 1,5811,0221,9630.521C--0.8961.644%C--2.153%C15.6C8.5C-13365.7h6.7B+10.8C**
NS Campion 98897819,0690.051C+1.3627.319%D12.679%B+1.3C--N/A4749.9h2.1C+7.7C+
Sticky Grenade 9209041904N/A902.5951.828%CN/A821.8D14.5C+27771.1h2.1C+4.1C++
NS-20 Gorgon 8187824821.622C++0.2126.222%D24.425%C*29.6C**1.4C-10326.4h22.1C*84.2B+
NS-20 Gorgon 8127804821.618C++0.2126.201%D24.359%C**29.4C*1.2D9726.5h22.3B+85.3B+
Equinox VE2 Burst 6646496301.03C-0.3826.714%D34.052%C**21.1D*N/A8930.7h12.1C45.3C
L105 Zephyr 7366471354.793C--3.3838.717%DN/A35.9D4.9D-15418h6.5C++16.7C+
M12 Kobalt 6806403120.645C+19.2324.064%B+22.344%B++82.1C+5.1B+3097.8h20.4C84.7C++
Lumine Edge 58257515,8560.036C1.3717.457%D--22.957%B*1C-N/A4583.1h1.4C+7.9C
Saron HRB 1,2735682002.84D1.4335.122%D**1.232%C12.8D**15.9C42844.4h28D*79.8F-
Plasma Grenade 5725671567N/A565.5940.645%D*N/A354.4D*3.1D*16141.6h4.2D**10.3D**
The Slasher 57055329,5580.019D1.3916.261%D**15.009%B+0.5C--N/A11175.2h2.3C14D
Rocklet Rifle 8955052911.735A0.3257.918%B+N/A57.4A+44.3A5088.8h21.2A36.6B+
S1 8894924131.191C*0.2264.489%B+N/A28.6C23.1B++39217.2h6.9C-10.7C+
Orbital Strike Uplink 6344581458U456.59539.785%UN/A1526.7U586.7U49700.3h1.1T*0.2T*
MANA Anti-Personnel Turret 4604543831.185N/A0.2321.435%UN/A4540U60U10330500.1h24.7T*115T*
E540 Halberd-H 5124163910.667C9.2656.889%C-N/A96.7A++22.3C4724.3h3.5B**6.1B**
The Little Helper 4104062841.43C+0.0251.145%C++12.315%D--42.3C--N/A1099.6h4B+7.9B
Pulsar C 3963892731.425C+0.0129.317%C*36.761%A++35.4CN/A20011h10C**34.2B
M40 Fury 501363943.862D2.4538.022%C+1.102%D19.8D*7.5D19218.3h23.2F61.1D**
Supernova VPC 401360487.5D6.0954.171%C+N/A59C*6.7D2826.1h2.6B+4.9B+
M20 Basilisk 503333794.215C+2.8031.794%D*4.204%D11.3D--5.7D16729.6h117.4D369.4D-
M12 Kobalt 3363222413.417C12.0118.258%C22.05%B+70C3C2794.6h16.8C++92C++
Nova 3063033160.959C-0.4543.88%C--18.482%B+23.7DN/A6812.8h4.1C*9.4C+
Spear Anti-Vehicle Phalanx Turret 456291358.314C+6.9055.506%B+4.124%C*50.2C+28.4C++5265.8h7.6C*13.7C*
Comet VM2 3132595730.452D-0.9636.113%D*3.475%C7.6D--1.6D**6333.9h16.8B+46.6C+
Icikill 2482415,6190.043C1.3723.178%D-11.203%C++1.1CN/A3215h1.8B+7.6C+
NS-44L Showdown 2412393690.648D0.7640.726%C28.87%D-28.8C-N/A778.3h3.3C*8.2C++
M60-G Bulldog 308236465.13C3.7242.061%C*1.271%D-30.3C-9.2C**1777.8h8.7D*20.8C
Proton II PPA 242235307.833C--6.4221.37%D-2.553%B++48D1.4D**1584.9h8.7B40.9C+
NS-15 Gallows 2232171751.24D0.1725.821%D--35.945%C+36.2D*1D1316h11.7D-45.3D-
NS-44L Blackhand 2162143240.66D0.7541.524%C-30.841%D--25.8DN/A1068.3h3.4B+8.2C*
M60-A Bulldog 2472141002.14D0.7330.182%D--N/A19.3D--3D*13111.1h6.8D--22.5D*
Parallax VX3 1931931831.055D0.3637.636%D70.466%D*9.9D**N/A4319.4h2.3C--6.2D
Comet VM2 2431913790.504D--0.9140.515%D--3.665%C8.8D-2.4F6921.7h17.8B+43.9C**
NSX Amaterasu 18918113,7920.013D1.408.44%D*12.707%C-0.3DN/A1595.7h3.7C+43.3D
NSX Tengu 1801791641.091C--0.3237.207%C--32.402%B**25.9D-N/A1426.9h12.3C+33.2C+
M12 Kobalt-H 184178919.778D18.3722.172%D22.472%B++254.3A++8.6B**6280.7h9.8A44.4B++
VE-S Canis 1521511151.313C+0.1031.447%C++21.192%C43.1C--N/A4713.5h10.4C+33C++
C150 Dalton 3961481221.213D-0.2029.864%D--N/A8.9D**14.9D--20616.7h6.8F--22.9F*
Light PPA 150142692.058C--0.6537.142%D--N/A26.8D-1.5D--1925.3h12.2C++32.9C+
M20 Basilisk 246140285B+3.5932.716%D*5%C9.9D*7.5D26014.1h142D*434F
Solstice SF 1351302820.461D0.9526.27%C+15.385%C13.5DN/A869.6h9.9C++37.6C**
Aphelion VEX-4H 257126353.6C-2.1946.135%C+3.175%C+23.3D*24.3C4575.4h86.9C188.4D
Chaos 1281241340.925C--0.4947.016%F12.097%D*19.4D*N/A546.4h4.2C8.9D*
E540 Halberd 249124751.653D-0.2433.818%F--2.419%B+9.1F--9.2D**35113.6h9.8T*28.9T*
CAS 14-E 138123177.235C-5.8233.658%CN/A25.6D*3.1D*1154.8h38.3D-113.7D
Cerberus 1201201540.779C--0.6329.412%D-30.833%B+37.5CN/A1193.2h5.6C++19.1C
M40 Fury 165117294.034C-2.6237.005%CN/A24.4D**10C-3354.8h22.9F--61.8F
NSX Naginata 1191152720.423D-0.9920.714%D--32.174%C+9.3D**N/A7912.4h13.4D64.8D
NSX-P Tanto 1111111130.982C-0.4325.766%D41.441%A++14.1D-N/A1157.9h10.2B39.7C**
G30 Walker 175101195.316C+3.9132.518%C+N/A14.2D10.4C+1947.1h199.2C+612.7C++
MAX Punch 1031005,3480.019D1.3914.626%F-N/A0.4DN/A1273.4h1.8C*12.2D--
NSX Tomoe 92892080.428C--0.9828.837%D12.36%F*7.7D**N/A4511.6h16.9D*58.6D--
Cosmos VM3 8786352.457C+1.0517.456%C--33.721%M++53.8B+N/A3051.6h9.1A+52B+
Xiphos Anti-Personnel Phalanx Tower 8886186B+84.5915.295%D*N/A430C++10C+11630.2h4.4B+29B
Cosmos VM3 8181352.314C*0.9017.872%C-27.161%A++50.6BN/A2571.6h9.9B*55.1C++
Force-Blade 848017,6480.005D1.4113.732%D**13.75%B**0.1DN/A1941h2.4C++17.8D
Auraxium Slasher 80801,8150.044C+1.3726.197%C-16.25%A1.1CN/A471.6h2.5C+9.4C+
Beamer VS3 77762310.329D-1.0815.227%F-27.632%B+8.2D-N/A929.3h7.2B+47.4D-
M12 Kobalt 8775325D23.5937.894%M++18.667%C+83.3D13.3A**4580.9h44.7T*117.9F
Fatestealer 73736410.114D1.3031.95%D9.589%D*3.2D-N/A722.5h2.1C**6.6C+
Saron HRB-H 12270183.889C-2.4843.338%F-1.429%C+28D20.8C--5392.5h27C-62.4D**
Spear Anti-Vehicle Phalanx Tower 10262162A++60.5961.277%B++N/A206.7M**133.3M*13660.3h2.3A++3.8A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0062,397,193175.8h
Spawn Beacon9419,76710.9h
Medical Applicator2,631817,70277.6h
Anti-Vehicle MANA Turret51350.2h
Xiphos Anti-Personnel Tower32290.9h
Hoplon Anti-Aircraft Phalanx Tower12140.6h
Rampart Wall64903.9h
Sunderer Garage1630.4h
Structure Shield Module22410.5h
Repair Module03270.7h
Skywall Shield Emitter11250.6h
NS-61 Emissary01650.1h
Cortium Silo03910.7h
Turret AI Module33781.1h
Nanite Healing Grenade02,7140.8h
Restoration Kit2,59252,52657.4h
VS Patriot Flare Gun0530.1h
Motion Spotter9226,51812.4h
Nanite Revive Grenade08,6192.4h
Spear Anti-Vehicle Tower11920.7h
Blast Wall1960.3h
Welding Device01810h
Deconstruction Tool06,6980.6h
Spitfire Auto-Turret721,9522.4h
Ammunition Package23413,23410.9h
Recon Detection Device63160.9h
CAS30 Tank Buster3660.2h
Shield Recharging Field491,9551.8h
Medical Kit1,54212,50224.2h
Anti-Infantry MANA Turret891,6463.5h
Solid Wall11070.5h
Infantry Tower0670.5h
WLT-Howler Mining Laser0810h
Elysium Spawn Tube21240.3h
Alarm Module0670.1h
Router22540.4h
Nano-Repair Grenade01,3020.4h
Orbital Strike Target Designator481562.2h
Vehicle Gate0660.5h
Pillbox01130.6h
Hardlight Barrier172300.4h

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