Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,949)players online:
Aeflic (44)  Faber0ne (25)  AudioVision (14)  LoneSunflower (12)  MadSTVru (9)  d1ng0ateurbaby_ (8) 112
stats.dasanfall.com
Paragon SirDikkmobs[DWHQ] SirDikkmobs
VS BR 200

KDR: 1.38

Score: 108.4m

Last Seen: Jul 17th, 2019 12:49 PM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Miller - Outfit Officer of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11A Supernova PC Supernova FPC Blueshift VM5 Nebula VM20 Nebula VM20 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SirDikkmobs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 2071TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.26%29.006%76244117081,6001.26320.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.079%0.99B*1.239B**-0.88D--HEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.471B+10.30.275C*29

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.974%2.354%6923121115,126389875873.87946199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.107%0.969B*-0.132C-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++50.602B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.785%4.313%2191611986,515342021801.90497299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%-0.315C-0.033C+0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.478B+20.50.487B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.922%80.904%219312112,5454518200.563178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%1.192B**0.896B*0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+2.10.335C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.203%15.596%219612085,5404500551.23111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%0.639B+0.183C++0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.20.336C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
108.4m401.5%365 (21.9k)291 (17.5k)1.38458154,963111,9211.57215200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12141071517.042%21.005%35803:1951

25% Combat Medic31% Engineer22% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 15th, 2014 4:21 PMJan 27th, 2019 9:20 AMJul 17th, 2019 12:54 PM (1d) (PST)Jul 17th, 2019 9:50 AM (1d) (PST)Jul 17th, 2019 8:49 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4333171160.4160.3010.0871.8730.050430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,98019,0386,94225185112317,484

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6202.3h/258.4d 20,994 32,550 74,831 697k 9,445 15,571 18,643 161.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:27,992
Deaths:17,217
KDR:1.626
Accuracy:26.610% C++
HSR:32.749% C**
Orion VS54
C+
Kills:1,204
Deaths:1,609
KDR:0.748
Accuracy:20.806% C+
HSR:20.017% D
NS-15M2
C
Kills:1,186
Deaths:1,612
KDR:0.736
Accuracy:22.561% C
HSR:18.297% D--
SVA-88
C
Kills:1,161
Deaths:1,512
KDR:0.768
Accuracy:22.242% C
HSR:19.466% D-
VX29 Polaris
C+
Kills:1,156
Deaths:1,776
KDR:0.651
Accuracy:21.942% C
HSR:23.270% C+
Ursa
C
Kills:1,150
Deaths:2,013
KDR:0.571
Accuracy:20.306% C-
HSR:22.609% C
NS-15 Gallows
B**
Kills:140
Deaths:116
KDR:1.207
Accuracy:25.599% D
HSR:40.714% B**
NSX Naginata
B+
Kills:115
Deaths:272
KDR:0.423
Accuracy:20.714% C
HSR:32.174% B+
Kills:34,104
Deaths (as Heavy Assault):26,127
Deaths (to Heavy Assaults):32,757
KDR:1.30532
Kill Difference:7,977
Playtime:1,386.843 hours
Usage:22%
Score:23.715m
Score/min:285
Accuracy (listed only):22.597%
HSR (listed only):26.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B++
Kills:2,120
Deaths:1,532
KDR:1.384
Accuracy:32.245% B++
HSR:19.811% D-
Pandora VX25
B+
Kills:1,526
Deaths:1,220
KDR:1.251
Accuracy:45.498% B+
HSR:17.431% B+
Serpent VE92
A
Kills:1,272
Deaths:695
KDR:1.830
Accuracy:29.088% B**
HSR:26.887% A
Deimos VA29
B**
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B**
HSR:13.807% C-
Zenith VX-5
A*
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A*
Eclipse VE3A
A+
Kills:1,196
Deaths:1,058
KDR:1.130
Accuracy:26.973% C+
HSR:27.926% A+
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
NS-11C
B
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D--
HSR:21.284% B
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VE-LR Obelisk
A++
Kills:1,177
Deaths:579
KDR:2.033
Accuracy:43.199% A++
HSR:32.286% C+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
NS Baron G5
B++
Kills:1,171
Deaths:937
KDR:1.250
Accuracy:50.607% B++
HSR:15.201% C++
Thanatos VE70
C**
Kills:1,170
Deaths:1,173
KDR:0.997
Accuracy:42.836% C**
HSR:17.521% C**
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
Revenant
B
Kills:722
Deaths:313
KDR:2.307
Accuracy:34.262% C++
HSR:32.826% B
The Little Helper
B+
Kills:391
Deaths:269
KDR:1.454
Accuracy:52.066% B+
HSR:11.765% D-
Pulsar C
A*
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B*
HSR:36.761% A*
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX-P Tanto
A*
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% C+
HSR:41.441% A*
Chaos
D
Kills:100
Deaths:88
KDR:1.136
Accuracy:48.148% D
HSR:10% D*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Kills:20,076
Deaths (as Engineer):18,497
Deaths (to Engineers):18,666
KDR:1.08537
Kill Difference:1,579
Playtime:1,902.227 hours
Usage:31%
Score:31.595m
Score/min:277
Accuracy (listed only):37.931%
HSR (listed only):23.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,526
Deaths:1,220
KDR:1.251
Accuracy:45.498% B+
HSR:17.431% B+
Serpent VE92
A
Kills:1,272
Deaths:695
KDR:1.830
Accuracy:29.088% B**
HSR:26.887% A
Deimos VA29
B**
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B**
HSR:13.807% C-
Zenith VX-5
A*
Kills:1,207
Deaths:762
KDR:1.584
Accuracy:29.189% B++
HSR:33.140% A*
Eclipse VE3A
A+
Kills:1,196
Deaths:1,058
KDR:1.130
Accuracy:26.973% C+
HSR:27.926% A+
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
NS-11C
B
Kills:1,184
Deaths:4,184
KDR:0.283
Accuracy:19.251% D--
HSR:21.284% B
NSX Tanto
B+
Kills:1,179
Deaths:872
KDR:1.352
Accuracy:29.045% B+
HSR:29.177% B+
VX6-7
A++
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:27.815% B++
HSR:31.122% A++
Eridani SX5
C*
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C*
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
NS Baron G5
B++
Kills:1,171
Deaths:937
KDR:1.250
Accuracy:50.607% B++
HSR:15.201% C++
Thanatos VE70
C**
Kills:1,170
Deaths:1,173
KDR:0.997
Accuracy:42.836% C**
HSR:17.521% C**
Solstice VE3
A++
Kills:1,167
Deaths:1,107
KDR:1.054
Accuracy:25.437% B+
HSR:30.420% A++
MKV Suppressed
A
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
The Little Helper
B+
Kills:391
Deaths:269
KDR:1.454
Accuracy:52.066% B+
HSR:11.765% D-
Pulsar C
A*
Kills:389
Deaths:273
KDR:1.425
Accuracy:29.317% B*
HSR:36.761% A*
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% B++
HSR:21.192% C++
NSX-P Tanto
A*
Kills:111
Deaths:113
KDR:0.982
Accuracy:25.766% C+
HSR:41.441% A*
Chaos
D
Kills:100
Deaths:88
KDR:1.136
Accuracy:48.148% D
HSR:10% D*
Solstice SF
B++
Kills:74
Deaths:163
KDR:0.454
Accuracy:27.690% B++
HSR:16.216% C+
Kills:21,053
Deaths (as Light Assault):21,555
Deaths (to Light Assaults):16,953
KDR:0.97671
Kill Difference:502
Playtime:316.641 hours
Usage:5%
Score:5.894m
Score/min:310
Accuracy (listed only):36.011%
HSR (listed only):23.334%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:11,652
Deaths:7,223
KDR:1.613
Accuracy:28.251% B*
HSR:31.600% A
H-V45
C*
Kills:2,166
Deaths:3,423
KDR:0.633
Accuracy:21.616% C--
HSR:22.992% C*
NS-11P
A
Kills:1,748
Deaths:1,902
KDR:0.919
Accuracy:23.488% C++
HSR:28.204% A
Pandora VX25
B+
Kills:1,526
Deaths:1,220
KDR:1.251
Accuracy:45.498% B+
HSR:17.431% B+
Pulsar VS1
B**
Kills:1,334
Deaths:1,826
KDR:0.731
Accuracy:23.500% C+
HSR:28.186% B**
Darkstar
B+
Kills:1,291
Deaths:1,223
KDR:1.056
Accuracy:25.555% C
HSR:28.040% B+
Deimos VA29
B**
Kills:1,253
Deaths:690
KDR:1.816
Accuracy:74.531% B**
HSR:13.807% C-
Phobos VX86
C++
Kills:1,188
Deaths:1,570
KDR:0.757
Accuracy:59.704% C++
HSR:12.963% D
CME
B
Kills:1,181
Deaths:1,252
KDR:0.943
Accuracy:28.410% B
HSR:24.217% C*
Eridani SX5
C*
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C*
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
NS Baron G5
B++
Kills:1,171
Deaths:937
KDR:1.250
Accuracy:50.607% B++
HSR:15.201% C++
Thanatos VE70
C**
Kills:1,170
Deaths:1,173
KDR:0.997
Accuracy:42.836% C**
HSR:17.521% C**
Equinox VE2
A
Kills:1,168
Deaths:958
KDR:1.219
Accuracy:27.053% C*
HSR:30.137% A
MKV Suppressed
A
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
Terminus VX-9
C**
Kills:1,154
Deaths:1,424
KDR:0.810
Accuracy:27.101% C**
HSR:24.523% C
Corvus VA55
A
Kills:1,153
Deaths:1,191
KDR:0.968
Accuracy:26.380% B+
HSR:31.830% A
Equinox VE2 Burst
B++
Kills:649
Deaths:630
KDR:1.030
Accuracy:26.714% C+
HSR:34.052% B++
The Little Helper
B+
Kills:391
Deaths:269
KDR:1.454
Accuracy:52.066% B+
HSR:11.765% D-
Nova
B*
Kills:303
Deaths:316
KDR:0.959
Accuracy:43.880% C+
HSR:18.482% B*
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
VE-S Canis
B++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% B++
HSR:21.192% C++
Chaos
D
Kills:100
Deaths:88
KDR:1.136
Accuracy:48.148% D
HSR:10% D*
Kills:35,594
Deaths (as Combat Medic):32,797
Deaths (to Combat Medics):13,649
KDR:1.08528
Kill Difference:2,797
Playtime:1,578.625 hours
Usage:25%
Score:29.617m
Score/min:313
Accuracy (listed only):35.532%
HSR (listed only):22.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,191
Deaths:769
KDR:1.549
Accuracy:40.012% C++
HSR:66.835% C+
NS-30 Vandal
B+
Kills:1,184
Deaths:525
KDR:2.255
Accuracy:35.613% B+
HSR:28.210% C*
Nyx VX31
B+
Kills:1,182
Deaths:439
KDR:2.692
Accuracy:38.138% B+
HSR:25.804% C-
NS-357 Underboss
C
Kills:1,182
Deaths:1,920
KDR:0.616
Accuracy:31.085% D
HSR:18.443% C
Phantom VA23
B+
Kills:1,181
Deaths:465
KDR:2.540
Accuracy:37.497% B+
HSR:25.910% C-
Eridani SX5
C*
Kills:1,174
Deaths:1,759
KDR:0.667
Accuracy:26.153% C+
HSR:21.465% C*
NS-7 PDW
A+
Kills:1,172
Deaths:721
KDR:1.626
Accuracy:30.283% B**
HSR:27.133% A+
NS-45 Pilot
C*
Kills:1,168
Deaths:1,274
KDR:0.917
Accuracy:28.900% C
HSR:28.082% C*
NSX Daimyo
B**
Kills:1,161
Deaths:413
KDR:2.811
Accuracy:48.736% B**
HSR:97.072% B*
MKV Suppressed
A
Kills:1,161
Deaths:802
KDR:1.448
Accuracy:28.457% B+
HSR:27.821% A
Sirius SX12
C++
Kills:1,159
Deaths:1,921
KDR:0.603
Accuracy:23.889% C+
HSR:18.464% C++
NS-44 Commissioner
B++
Kills:1,145
Deaths:1,372
KDR:0.835
Accuracy:42.287% B++
HSR:24.454% B
Parallax VX3
C
Kills:193
Deaths:183
KDR:1.055
Accuracy:37.636% C
HSR:70.466% D-
NSX Tengu
A++
Kills:179
Deaths:164
KDR:1.091
Accuracy:37.207% C++
HSR:32.402% A++
NS-44L Showdown
C
Kills:170
Deaths:265
KDR:0.642
Accuracy:39.254% C
HSR:25.294% D
VE-S Canis
B++
Kills:151
Deaths:115
KDR:1.313
Accuracy:31.447% B++
HSR:21.192% C++
NSX Tomoe
C+
Kills:89
Deaths:208
KDR:0.428
Accuracy:28.837% C+
HSR:12.360% F--
Cerberus
B
Kills:79
Deaths:97
KDR:0.814
Accuracy:27.569% D
HSR:26.582% B
NS-44L Blackhand
C**
Kills:71
Deaths:97
KDR:0.732
Accuracy:44.367% C**
HSR:32.394% D
Kills:14,992
Deaths (as Infiltrator):13,509
Deaths (to Infiltrators):15,090
KDR:1.10978
Kill Difference:1,483
Playtime:542.468 hours
Usage:9%
Score:8.624m
Score/min:265
Accuracy (listed only):34.598%
HSR (listed only):33.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:3,534
Deaths:2,482
KDR:1.424
Accuracy:18.020% C
HSR:24.335% B+
Nebula VM20
A+
Kills:3,287
Deaths:1,489
KDR:2.208
Accuracy:20.585% B+
HSR:28.324% A+
Nebula VM20
B**
Kills:3,285
Deaths:1,509
KDR:2.177
Accuracy:20.831% B+
HSR:26.301% B**
Blueshift VM5
B+
Kills:2,579
Deaths:1,644
KDR:1.569
Accuracy:18.512% C
HSR:24.351% B+
Quasar VM1
C+
Kills:1,164
Deaths:1,032
KDR:1.128
Accuracy:15.623% C+
HSR:18.729% C+
NS-20 Gorgon
B*
Kills:721
Deaths:437
KDR:1.650
Accuracy:26.003% C+
HSR:24.965% B*
NS-20 Gorgon
B**
Kills:707
Deaths:437
KDR:1.618
Accuracy:26.097% C+
HSR:24.894% B**
Comet VM2
C
Kills:259
Deaths:572
KDR:0.453
Accuracy:36.027% D
HSR:3.475% C
Comet VM2
C
Kills:190
Deaths:378
KDR:0.503
Accuracy:40.422% C--
HSR:3.684% C
Cosmos VM3
M*
Kills:86
Deaths:35
KDR:2.457
Accuracy:17.460% C++
HSR:33.721% M*
Cosmos VM3
A++
Kills:81
Deaths:35
KDR:2.314
Accuracy:17.876% C++
HSR:27.161% A++
Kills:15,893
Deaths (as MAX Suit):5,025
Deaths (to MAX Suits):4,863
KDR:3.16279
Kill Difference:10,868
Playtime:259.374 hours
Usage:4%
Score:5.244m
Score/min:337
Accuracy (listed only):23.405%
HSR (listed only):21.813%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:141
V. Kills:8 N/A
Deaths:69
KDR:2.043
Accuracy:37.234% C-
KPH:26.800 D
VKPH:1.500 D-
Kills:141 (141 + 0)
Deaths:69
KDR:2.043
VKDR:0.116
Vehicle Kills:8
Kill Difference:72
Playtime:5.266 hours
Usage:0%
Score:0.060m
Score/min:191
Piloting Accuracy:37.234%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:647
V. Kills:89 N/A
Deaths:135
KDR:4.793
Accuracy:38.717% C--
KPH:36 C-
VKPH:4.900 D
C150 Dalton
D
Kills:148
V. Kills:248 59%
Deaths:122
KDR:1.213
Accuracy:29.864% D-
KPH:8.900 D*
VKPH:14.900 D
Kills:795 (0 + 795)
Deaths:257
KDR:3.093
VKDR:1.311
Vehicle Kills:337
Kill Difference:538
Playtime:34.677 hours
Usage:1%
Score:0.372m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:29.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:9,297
V. Kills:3,165 294%
Deaths:1,562
KDR:5.952
Accuracy:54.445% B+
KPH:25.100 C**
VKPH:8.600 C+
Supernova FPC
D
Kills:5,480
V. Kills:4,352 126%
Deaths:1,345
KDR:4.074
Accuracy:46.763% D-
KPH:14.700 D--
VKPH:11.700 D
Saron HRB
C+
Kills:568
V. Kills:705 80%
Deaths:200
KDR:2.840
Accuracy:35.113% D--
KPH:12.800 D*
VKPH:15.900 C+
Supernova VPC
B++
Kills:349
V. Kills:39 N/A
Deaths:48
KDR:7.271
Accuracy:53.605% B
KPH:57.800 B++
VKPH:6.500 C
Proton II PPA
C
Kills:235
V. Kills:7 N/A
Deaths:30
KDR:7.833
Accuracy:21.370% C-
KPH:47.500 C
VKPH:1.400 D*
E540 Halberd
D*
Kills:113
V. Kills:120 93%
Deaths:74
KDR:1.527
Accuracy:33.748% F-
KPH:8.500 F-
VKPH:9.100 D*
Kills:16,042 (15,126 + 916)
Deaths:3,259
KDR:4.922
VKDR:2.574
Vehicle Kills:8,388
Kill Difference:12,783
Playtime:811.490 hours
Usage:13%
Score:7.614m
Score/min:156
Driving Accuracy:53.605%
Gunner Accuracy:33.748%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:2,157
V. Kills:131 N/A
Deaths:174
KDR:12.397
Accuracy:51.720% A++
KPH:277.700 S
VKPH:16.900 M+
E540 Halberd-H
A**
Kills:382
V. Kills:90 420%
Deaths:38
KDR:10.053
Accuracy:56.218% C+
KPH:95.600 A**
VKPH:22.500 C++
M12 Kobalt-H
A++
Kills:127
V. Kills:4 N/A
Deaths:9
KDR:14.111
Accuracy:21.103% C
KPH:237.600 A++
VKPH:7.500 B++
Aphelion VEX-4H
C
Kills:120
V. Kills:129 92%
Deaths:35
KDR:3.429
Accuracy:46.409% C++
KPH:22.600 D--
VKPH:24.200 C
Saron HRB-H
C--
Kills:59
V. Kills:45 128%
Deaths:18
KDR:3.278
Accuracy:41.114% F
KPH:24.900 D
VKPH:19 C--
Kills:2,845 (0 + 2,845)
Deaths:274
KDR:10.383
VKDR:1.456
Vehicle Kills:399
Kill Difference:2,571
Playtime:19.989 hours
Usage:0%
Score:0.712m
Score/min:593
Driving Accuracy:N/A%
Gunner Accuracy:41.114%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:490
V. Kills:29 N/A
Deaths:31
KDR:15.806
Accuracy:24.271% B**
KPH:73.100 C*
VKPH:4.300 B+
M40 Fury
C
Kills:359
V. Kills:136 262%
Deaths:94
KDR:3.819
Accuracy:37.927% C*
KPH:19.600 D--
VKPH:7.400 C
M20 Basilisk
D
Kills:330
V. Kills:169 194%
Deaths:79
KDR:4.177
Accuracy:31.796% D-
KPH:11.300 D-
VKPH:5.800 D
M12 Kobalt
C++
Kills:311
V. Kills:14 N/A
Deaths:23
KDR:13.522
Accuracy:18.295% C++
KPH:71.400 C+
VKPH:3.200 C+
M60-G Bulldog
B*
Kills:235
V. Kills:72 322%
Deaths:46
KDR:5.109
Accuracy:42.061% B++
KPH:30.100 C++
VKPH:9.200 B*
M20 Basilisk
C
Kills:140
V. Kills:106 131%
Deaths:28
KDR:5
Accuracy:32.668% D
KPH:10 D--
VKPH:7.600 C
M40 Fury
C+
Kills:117
V. Kills:48 239%
Deaths:29
KDR:4.034
Accuracy:37.099% C+
KPH:24.300 D--
VKPH:10 C+
G30 Walker
C*
Kills:96
V. Kills:71 133%
Deaths:19
KDR:5.053
Accuracy:31.990% B+
KPH:13.800 C+
VKPH:10.200 C*
Kills:2,078 (0 + 2,078)
Deaths:349
KDR:5.954
VKDR:1.848
Vehicle Kills:645
Kill Difference:1,729
Playtime:92.227 hours
Usage:1%
Score:1.177m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:31.990%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:106
V. Kills:15 N/A
Deaths:17
KDR:6.235
Accuracy:34.612% C++
KPH:23.900 D--
VKPH:3.400 D-
Kills:106 (0 + 106)
Deaths:17
KDR:6.235
VKDR:0.882
Vehicle Kills:15
Kill Difference:89
Playtime:4.435 hours
Usage:0%
Score:0.030m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:34.612%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 28,32527,99217,2171.626C0.2426.61%C++32.749%C**42.7DN/A130656h10.2B38.2B
NS-11A 11,86811,6527,2231.613C*0.2328.251%B*31.6%A37C**N/A110314.7h11.3B*40B*
Supernova PC 12,4629,2971,5625.952C++4.5754.445%B+2.108%C+25.1C**8.6C+127369.8h4.7B+8.6B++
Supernova FPC 9,8325,4801,3454.074C2.6946.763%D-2.865%B14.7D--11.7D144373h5.7C+12.2C-
Blueshift VM5 3,6073,5342,4821.424C0.0418.02%C24.335%B+28.2CN/A80125.3h14.8B82.4C*
Nebula VM20 3,3353,2871,4892.208C+0.8220.585%B+28.324%A+48.8B**N/A15267.3h13.2B*63.9B++
Nebula VM20 3,3383,2851,5092.177C+0.7920.831%B+26.301%B**48.2B*N/A14668.2h13.6B*65.2B++
Blueshift VM5 2,6192,5791,6441.569C0.1818.512%C24.351%B+30.2CN/A8585.3h14.5B+78.5C**
Tank Mine 4,2392,5197083.558B+2.1729.437%CN/A113.5C++77.5B+104622.2h1.6B+5.5B+
H-V45 2,2102,1663,4230.633C0.7521.616%C--22.992%C*12.5D-N/A47173.4h13.2C++61C+
Proton II PPA-H 2,2882,15717412.397C++11.0151.72%A++1.437%C276.5S16.8M+7637.8h8.7B+16.9B*
C-4 3,3162,1532,2290.966C0.4224.023%CN/A54.8D29.6C+53939.3h1.9D7.8C--
Eidolon VE33 2,2532,1201,5321.384B+0.0032.245%B++19.811%D-36.7B++2.3M**10457.7h6.3B**19.5B*
NS-11P 1,7771,7481,9020.919C+0.4723.488%C++28.204%A20C-N/A6487.6h12B++51.2B+
Proximity Mine 1,6421,6404693.497C+2.1141.637%C+N/A100C-N/A30216.4h2.2D-5.2C
Pandora VX25 1,5461,5261,2201.251C+0.1345.498%B+17.431%B+25.5C-N/A8859.9h4.1B+8.9B+
Pulsar VS1 1,3651,3341,8260.731C0.6523.5%C+28.186%B**15DN/A6089.2h12.4B++52.7B+
NS Decimator 1,9701,3299131.456B+0.0762.937%C**1.129%D-47.3B*22.8B*34728.1h3.9B+6.2B++
Darkstar 1,3151,2911,2231.056C0.3325.555%C28.04%B+30DN/A8643.1h12B+47.1C*
Serpent VE92 1,2771,2726951.83B++0.4529.088%B**26.887%A48.5B*N/A15726.2h10.3B*35.3B++
Deimos VA29 1,2591,2536901.816B+0.4374.531%B**13.807%C-49.1C*N/A13925.5h2B++2.6B++
Zenith VX-5 1,2201,2077621.584B+0.2029.189%B++33.14%A*41.9BN/A13328.8h10.8B*37.1B++
Orion VS54 1,2251,2041,6090.748C0.6420.806%C+20.017%D18.9DN/A13063.6h11.5B+55C++
Eclipse VE3A 1,2171,1961,0581.13C+0.2526.973%C+27.926%A+27.7CN/A8243.2h10.4B++38.5B+
Ghost 1,2101,1917691.549C0.1640.012%C++66.835%C+18.5D-N/A6864.3h2.3C++5.7C*
Phobos VX86 1,1991,1881,5700.757C-0.6359.704%C++12.963%D18.9D-N/A5763h2.5C+4.1C*
NS-15M2 1,2091,1861,6120.736C-0.6522.561%C18.297%D--17.9D-N/A7566.2h12.2C*54.2C++
NS-11C 1,2141,1844,1840.283D1.1019.251%D--21.284%B3.6D--N/A13332.5h20.2D--105.1D-
NS-30 Vandal 1,2081,1845252.255C**0.8735.613%B+28.21%C*51.9B+1.1A++14322.8h4.6B*13B++
Nyx VX31 1,1911,1824392.692C**1.3138.138%B+25.804%C-61.2B*N/A25619.3h4.9B+12.8B+
NS-357 Underboss 1,1991,1821,9200.616C0.7731.085%D18.443%C27.1C-N/A8343.6h3.6B++11.6C*
CME 1,2071,1811,2520.943C0.4428.41%B24.217%C*23.7C--N/A6649.9h12.1B+42.5B+
Phantom VA23 1,2011,1814652.54B+1.1637.497%B+25.91%C-48.6BN/A15424.3h4.1B+11B+
NSX Tanto 1,1981,1798721.352C**0.0329.045%B+29.177%B+32.5C+N/A9336.3h11B+37.9B
VE-LR Obelisk 1,1961,1775792.033C*0.6543.199%A++32.286%C+51.9B*N/A20222.7h4.8B**11B**
VX6-7 1,1821,1765832.017B+0.6327.815%B++31.122%A++49.8B++N/A19023.6h10B*35.9B++
Eridani SX5 1,1931,1741,7590.667C-0.7226.153%C+21.465%C*9.7D--N/A38121.1h13C+49.6C++
NS-7 PDW 1,1811,1727211.626B*0.2430.283%B**27.133%A+42.3B*N/A14927.7h11.7B*38.6B++
NS Baron G5 1,1821,1719371.25C*0.1350.607%B++15.201%C++34.3C+N/A13034.1h4.4C**8.7C+
Thanatos VE70 1,1811,1701,1730.997C++0.3942.836%C**17.521%C**21CN/A6755.7h4B++9.3B++
Equinox VE2 1,1871,1689581.219C+0.1727.053%C*30.137%A27.9C+N/A8041.8h10.6B++39.4B+
NS-45 Pilot 1,1781,1681,2740.917C+0.4728.9%C28.082%C*52.6C++N/A16822.2h7C*24.2C++
Solstice VE3 1,1751,1671,1071.054B+0.3325.437%B+30.42%A++15.6CN/A8674.7h11.2B*44.1B+
Quasar VM1 1,1871,1641,0321.128C0.2615.623%C+18.729%C+22.1C+N/A7152.7h13.3B+85.4C**
NSX Daimyo 1,1621,1614132.811C+1.4348.736%B**97.072%B*38.3C-N/A9130.3h1.9B**3.9B**
MKV Suppressed 1,1741,1618021.448B+0.0628.457%B+27.821%A32.4C+N/A11435.8h11.7B++41B+
SVA-88 1,1741,1611,5120.768C-0.6222.242%C19.466%D-21.3D-N/A6954.4h11.4C**51.2C++
Sirius SX12 1,1771,1591,9210.603C0.7823.889%C+18.464%C++12.9DN/A4690h14.1C**58.9C*
VX29 Polaris 1,1691,1561,7760.651D0.7321.942%C23.27%C+19.5D-N/A6459.3h12.2C++55.5C++
Terminus VX-9 1,1791,1541,4240.81C0.5727.101%C**24.523%C23.1DN/A8250h12.9C+47.7C*
Corvus VA55 1,1771,1531,1910.968C+0.4226.38%B+31.83%A22.7CN/A6350.7h10B**38B++
Ursa 1,1651,1502,0130.571D0.8120.306%C-22.609%C15.6D-N/A4973.8h10.2B+50.2C*
NS-44 Commissioner 1,1571,1451,3720.835C+0.5542.287%B++24.454%B53.8B++N/A21621.3h3.5B+8.2B++
Lasher X2 1,1301,1091,4240.779C0.6123.793%C3.427%C26.3CN/A8442.2h18B+75.7C**
Hades VSH4 1,7261,0331,0890.949B*0.4469.053%C++1.646%C-28.4C*19C**21236.4h6.2B**9B**
Nemesis VSH9 1,5481,0021,9470.515C0.8761.699%C+2.196%C15.5C+8.5C+13364.6h6.6B++10.7B++
C-4 ARX 1,1479425841.613C0.2326.125%C+N/A119.2C++25.9D6557.9h1.1B+4.3B
NS Campion 88787715,3740.057C++1.3327.289%C13.569%B1.5C+N/A4589.9h2.1B7.8C**
Sticky Grenade 8858701870N/A868.6251.444%C+N/A790.9C13.6C++27311.1h2.1C*4.2C*
Revenant 7367223132.307C+0.9234.262%C++32.826%B39.5CN/A9918.3h6.3B+18.5B+
NS-20 Gorgon 7527214371.65B+0.2726.003%C+24.965%B*29.7B**1.3C9724.3h21.9B*84.1B*
NS-20 Gorgon 7397074371.618B+0.2326.097%C+24.894%B**29.2B**1.3C10324.2h22.1B*84.8B*
Equinox VE2 Burst 6646496301.03C0.3526.714%C+34.052%B++21.1D-N/A8930.7h12.1C**45.3C**
L105 Zephyr 7366471354.793C-3.4138.717%C--N/A35.9C--4.9D15418h6.5C*16.7C++
Saron HRB 1,2735682002.84C-1.4635.113%D--1.232%C12.8D*15.9C+42844.4h28D79.8D*
Frag Grenade 5495441544N/A542.6240.837%DN/A340D3.1D16101.6h4.2C10.2C
Lumine Edge 54653915,2870.035C1.3516.986%D-22.635%B**1C-N/A4564.1h1.4C++8.1C+
The Slasher 54452828,7020.018D1.3716.411%D*15.152%B+0.5C-N/A11145.7h2.3C+14C
M12 Kobalt 5194903115.806B14.4224.271%B**20.408%B+73.1C*4.3B+3026.7h21.4C88.3B+
Rocklet Rifle 8584852711.79A*0.4158.371%B+N/A57.7A*44.4A++5098.4h21.4A36.6B**
S1 8754844101.18B*0.2064.349%B*N/A28.5C**23A+39017h6.9C+10.8B
The Little Helper 3953912691.454C++0.0752.066%B+11.765%D-43C+N/A1119.1h4.1B++7.8B+
Pulsar C 3963892731.425C++0.0429.317%B*36.761%A*35.4C**N/A19311h10B+34.2B++
E540 Halberd-H 4723823810.053C++8.6756.218%C+N/A95.5A**22.5C++4704h3.4A6.1A
Orbital Strike Uplink 5103701370U368.62518.919%UN/A1850U700U52010.2h1T*0.2T*
M40 Fury 495359943.819C2.4337.927%C*1.114%D19.6D--7.4C19118.3h23.4D*61.6D
Supernova VPC 388349487.271C5.8953.605%BN/A58.2B*6.5C2796h2.6B++4.8B++
M20 Basilisk 499330794.177B++2.7931.796%D-4.242%D11.3D-5.8D16729.3h117.5C-369.6D
MANA Anti-Personnel Turret 3303253061.062N/A0.3223.099%UN/A3250U50U8301300.1h27.1T*117.2T*
M12 Kobalt 3253112313.522C+12.1418.295%C++21.865%B++70.7C+3.2C+2824.4h16.8B+91.6B+
Nova 3063033160.959C0.4343.88%C+18.482%B*23.7C--N/A6812.8h4.1B9.4B
Spear Anti-Vehicle Phalanx Turret 426270328.438C*7.0554.091%B**4.074%C++49.1B++28.4B++5325.5h7.6B+14B++
Comet VM2 3132595720.453C--0.9336.027%D3.475%C7.7D1.6D*6333.8h16.7B++46.4B
M60-G Bulldog 307235465.109C*3.7242.061%B++1.277%D--30.1C++9.2B*1777.8h8.7C20.7B
Proton II PPA 242235307.833C6.4521.37%C-2.553%B+48C1.4D*1564.9h8.7B+40.9C*
Icikill 2302234,9590.045C+1.3423.313%D12.108%C**1.2C+N/A3190.1h1.7B++7.4C*
M60-A Bulldog 2472141002.14D0.7630.182%D-N/A19.3D-3D--13111.1h6.8D22.5D
Parallax VX3 1931931831.055C--0.3337.636%C70.466%D-9.9D*N/A4219.4h2.3C+6.2C+
Comet VM2 2421903780.503D0.8840.422%C--3.684%C8.8C--2.4D**6921.6h17.7B*43.9B+
NSX Amaterasu 18918113,7730.013D-1.378.434%D*12.707%C0.3DN/A1594.6h3.7C+43.3C--
NSX Tengu 1801791641.091C+0.2937.207%C++32.402%A++25.9C-N/A1396.9h12.3B33.2B
NS-44L Showdown 1721702650.642C--0.7439.254%C25.294%D27.4CN/A776.2h3.3B+8.5C*
VE-S Canis 1521511151.313C++0.0731.447%B++21.192%C++43.1C++N/A4393.5h10.4B+33B+
C150 Dalton 3961481221.213D0.1729.864%D-N/A8.9D*14.9D20616.7h6.8D**22.9F-
Light PPA 149141692.043C0.6637.234%C-N/A26.6D1.5D-1915.3h12C**32.4C*
M20 Basilisk 246140285B**3.6232.668%D5%C10D--7.6C26114h140.8D-431D--
NS-15 Gallows 1441401161.207C--0.1825.599%D40.714%B**35.9D-1B1563.9h11.8D45.9C-
M12 Kobalt-H 131127914.111C+12.7321.103%C23.622%A254A++8B*6340.5h9.5B**45.1B*
Aphelion VEX-4H 249120353.429C+2.0446.409%C++3.333%C++22.6D--24.3C4555.3h89.9D-193.8D
M40 Fury 165117294.034C-2.6537.099%C+N/A24.4D--10C+3354.8h22.8D--61.5D-
NSX Naginata 1191152720.423D-0.9620.714%C32.174%B+9.3D*N/A7712.4h13.4C+64.8C+
E540 Halberd 233113741.527D0.1433.748%F-2.655%C++8.6F-9.1D*35513.2h10.1T-29.9T*
NSX-P Tanto 1111111130.982C+0.4025.766%C+41.441%A*14.1DN/A1107.9h10.2B**39.7B++
CAS 14-E 121106176.235C-4.8534.612%C++N/A24.1D--3.4D-1134.4h40.3C--116.5C+
Chaos 104100881.136C0.2548.148%D10%D*31.3D1.3A++853.2h4C**8.4C+
G30 Walker 16796195.053B++3.6731.99%B+N/A13.7C10.1C++1917h199.8C**624.6B+
MAX Punch 97945,0680.019D1.3714.286%F-N/A0.4C--N/A1257.7h1.8C++12.7D
NSX Tomoe 92892080.428D0.9628.837%C+12.36%F--7.7D*N/A4411.6h16.9D58.6C
Cosmos VM3 8786352.457C**1.0717.46%C++33.721%M*53.8A+N/A2931.6h9.1A++52B*
Xiphos Anti-Personnel Phalanx Tower 8785185B+83.6215.295%D**N/A425B++10C*11520.2h4.5B+29.3B+
Cosmos VM3 8181352.314B0.9317.876%C++27.161%A++50.6AN/A2531.6h9.9A+55.1B
Force-Blade 848017,5970.005D1.3813.732%D**13.75%B**0.1DN/A0939h2.4C**17.8C--
Auraxium Slasher 80801,8150.044C+1.3426.197%C16.25%B**1.1CN/A471.6h2.5C9.4C++
Cerberus 7979970.814C+0.5727.569%D26.582%B32.9C+N/A1112.4h5.7B20.6C++
M12 Kobalt 8775325C+23.6237.894%M++18.667%C*83.3C-13.3M4570.9h44.7T*117.9C--
Solstice SF 77741630.454C--0.9327.69%B++16.216%C+15.1CN/A1414.9h10.6C**38.3B+
Fatestealer 73736410.114T*1.2731.95%C-9.589%D**3.2D--N/A722.5h2.1B++6.6C*
NS-44L Blackhand 7371970.732C0.6544.367%C**32.394%D15.4C--N/A1014.6h3.6B++8.1B+
Spear Anti-Vehicle Phalanx Tower 10262162M+60.6261.277%B**N/A206.7S133.3S13660.3h2.3A++3.8A++
Saron HRB-H 10459183.278C1.8941.114%F1.695%C*24.6D-18.8C--5472.4h26.9C+65.4D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51350.2h
Spawn Beacon8817,9519.9h
Nano-Armor Kit1,9632,372,867173.5h
NS-61 Emissary01650.1h
Skywall Shield Emitter11210.6h
Turret AI Module33591.1h
Structure Shield Module22390.5h
Repair Module03200.7h
Cortium Silo03670.6h
Nanite Revive Grenade08,5322.4h
Nanite Healing Grenade02,3400.7h
Medical Applicator2,573786,49875h
Blast Wall0790.2h
Spitfire Auto-Turret671,7502.1h
Restoration Kit2,48050,04753.8h
Motion Spotter7818,7149.3h
VS Patriot Flare Gun0530.1h
Hoplon Anti-Aircraft Phalanx Tower02010.6h
Xiphos Anti-Personnel Tower32180.9h
Rampart Wall64893.9h
Sunderer Garage1610.4h
Spear Anti-Vehicle Tower11830.7h
Welding Device0660h
Deconstruction Tool06,6980.6h
Shield Recharging Field491,9551.8h
Recon Detection Device63130.9h
Ammunition Package23312,87210.7h
Medical Kit1,3339,97019.8h
Anti-Infantry MANA Turret721,3413.1h
Hardlight Barrier162120.4h
Nano-Repair Grenade09560.3h
Router22000.3h
Solid Wall0720.4h
CAS30 Tank Buster3660.2h
Pillbox01040.5h
Elysium Spawn Tube21080.2h
Vehicle Gate0520.4h
Orbital Strike Target Designator411271.9h
WLT-Howler Mining Laser0810h
Infantry Tower0620.4h
Alarm Module0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 1.23s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.