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Commander SirEsquireGoatTheThird[] SirEsquireGoatTheThird
TR BR 54

KDR: 3.63

Score: 3m

Last Seen: May 14th, 2020 7:10 AM
- OFFLINE - 516.2 hour(s)

Battle Rank 54 - Terran Republic on Connery
Level Progress (to 55): 59%
Level 100 Progress: 16% 932h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H M12 Kobalt NSX-P Naginata C150 Dalton P525 Marauder-H M20 Basilisk-H T1 Cycler E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $850,680 MLG Score: 680
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.998%28.871%520512786201.049072.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.371%-0.631D1.169B**-1.054D*HEAD ++ (~19.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.226C++10.30.277C*47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.936%4.676%2733612771,9898973622.3483270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.226%-0.119C+0.038C+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.618B+160.601B+29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.593%45.57%2733212811587572.07895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%-1.865F--1.38D**2.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.719D-3.9-0.209C13.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m249.1%284 (17k)262 (15.7k)3.631695,2261,4394.5316254 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR128343021.461%11.232%24107:560

72% Engineer10% Heavy Assault17% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 12:44 PMMay 14th, 2020 7:17 AMMay 26th, 2020 3:51 AM (9d) (PST)May 14th, 2020 5:28 AM (21d) (PST)May 14th, 2020 3:10 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
805737320.4580.1260.0511.4070.107680

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,3114,36443,947278384615,706

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.4h/7.9d 1,295 587 1,797 16.1k 151 270 1,225 9.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:171
Deaths:152
KDR:1.125
Accuracy:14.137% F
HSR:28.655% A++
NSX-P Tanto
C-
Kills:55
Deaths:51
KDR:1.078
Accuracy:24.025% C--
HSR:23.636% C-
Kills:226
Deaths (as Engineer):203
Deaths (to Engineers):308
KDR:1.1133
Kill Difference:23
Playtime:137.799 hours
Usage:72%
Score:2.202m
Score/min:266
Accuracy (listed only):19.081%
HSR (listed only):26.146%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C++
Kills:463
Deaths:191
KDR:2.424
Accuracy:24.077% C++
HSR:27.214% C
Kills:463
Deaths (as Heavy Assault):191
Deaths (to Heavy Assaults):342
KDR:2.42408
Kill Difference:272
Playtime:19.520 hours
Usage:10%
Score:0.334m
Score/min:285
Accuracy (listed only):24.077%
HSR (listed only):27.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:171
Deaths:152
KDR:1.125
Accuracy:14.137% F
HSR:28.655% A++
MG-S1 Jackal
D-
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.005% F-
HSR:15.152% D-
NSX-P Tanto
C-
Kills:55
Deaths:51
KDR:1.078
Accuracy:24.025% C--
HSR:23.636% C-
Kills:292
Deaths (as Light Assault):262
Deaths (to Light Assaults):202
KDR:1.1145
Kill Difference:30
Playtime:9.414 hours
Usage:5%
Score:0.105m
Score/min:186
Accuracy (listed only):18.056%
HSR (listed only):22.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
D
Kills:151
Deaths:127
KDR:1.189
Accuracy:31.020% D**
HSR:34.437% D
99SV
D--
Kills:84
Deaths:26
KDR:3.231
Accuracy:19.916% F-
HSR:27.381% D--
TSAR-42
C
Kills:74
Deaths:30
KDR:2.467
Accuracy:33.031% D--
HSR:66.216% C
MG-S1 Jackal
D-
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.005% F-
HSR:15.152% D-
NS-AM7 Archer
D-
Kills:53
Deaths:65
KDR:0.815
Accuracy:52.033% D-
HSR:0% F-
Kills:428
Deaths (as Infiltrator):307
Deaths (to Infiltrators):189
KDR:1.39414
Kill Difference:121
Playtime:9.878 hours
Usage:5%
Score:0.095m
Score/min:161
Accuracy (listed only):30.401%
HSR (listed only):28.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:177
Deaths:85
KDR:2.082
Accuracy:20.458% C--
HSR:31.074% B**
MG-S1 Jackal
D-
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.005% F-
HSR:15.152% D-
Kills:243
Deaths (as Combat Medic):144
Deaths (to Combat Medics):119
KDR:1.6875
Kill Difference:99
Playtime:6.553 hours
Usage:3%
Score:0.098m
Score/min:248
Accuracy (listed only):18.231%
HSR (listed only):23.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C--
Kills:123
Deaths:23
KDR:5.348
Accuracy:14.327% D
HSR:18.699% C--
MRC3 Mercy
C
Kills:81
Deaths:15
KDR:5.400
Accuracy:12.933% D--
HSR:19.753% C
Kills:204
Deaths (as MAX Suit):19
Deaths (to MAX Suits):35
KDR:10.73684
Kill Difference:185
Playtime:6.876 hours
Usage:4%
Score:0.156m
Score/min:377
Accuracy (listed only):13.630%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:270
V. Kills:158 170%
Deaths:10
KDR:27
Accuracy:29.712% D*
KPH:43.700 C*
VKPH:25.600 C+
AP30 Shredder
C+
Kills:63
V. Kills:40 154%
Deaths:4
KDR:15.750
Accuracy:35.858% B+
KPH:28.600 C+
VKPH:18.200 C+
Kills:333 (0 + 333)
Deaths:14
KDR:23.786
VKDR:14.143
Vehicle Kills:198
Kill Difference:319
Playtime:8.385 hours
Usage:4%
Score:0.182m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:35.858%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:742
V. Kills:308 240%
Deaths:50
KDR:14.840
Accuracy:54.781% C
KPH:42.500 C
VKPH:17.700 D
P525 Marauder-H
C++
Kills:242
V. Kills:25 N/A
Deaths:17
KDR:14.235
Accuracy:39.484% B
KPH:70 D
VKPH:7.200 C++
M20 Basilisk-H
C++
Kills:178
V. Kills:50 349%
Deaths:4
KDR:44.500
Accuracy:45.188% C++
KPH:34.800 D
VKPH:9.800 D-
E540 Halberd-H
D**
Kills:175
V. Kills:76 227%
Deaths:
KDR:
Accuracy:64.425% B++
KPH:0 F-
VKPH:0 D**
MR11 Gatekeeper-H
D-
Kills:112
V. Kills:67 165%
Deaths:20
KDR:5.600
Accuracy:45.839% D--
KPH:22.100 D-
VKPH:13.200 D**
Kills:1,449 (0 + 1,449)
Deaths:91
KDR:15.923
VKDR:5.780
Vehicle Kills:526
Kill Difference:1,358
Playtime:31.084 hours
Usage:16%
Score:0.433m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:45.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:487
V. Kills:35 N/A
Deaths:7
KDR:69.571
Accuracy:18.778% C++
KPH:96.200 B++
VKPH:6.900 B+
M20 Basilisk
B+
Kills:70
V. Kills:28 241%
Deaths:5
KDR:14
Accuracy:39.274% C+
KPH:24.900 B
VKPH:9.900 B+
Kills:557 (0 + 557)
Deaths:12
KDR:46.417
VKDR:5.250
Vehicle Kills:63
Kill Difference:545
Playtime:7.881 hours
Usage:4%
Score:0.087m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:39.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B
Kills:63
V. Kills:23 263%
Deaths:2
KDR:31.500
Accuracy:59.527% B**
KPH:62.100 C+
VKPH:22.700 B
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:11.500
Vehicle Kills:23
Kill Difference:61
Playtime:1.016 hours
Usage:1%
Score:0.016m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:59.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 1,0507425014.84B+11.2154.781%CN/A42.6C17.7D22217.4h5.2B9.6C**
M12 Kobalt 522487769.571M65.9418.778%C++15.4%D95.5B++6.9B+2125.1h12.5B**66.4B+
NSX-P Naginata 4714631912.424B++1.2124.077%C++27.214%C61.7C**1.1C1557.5h10.5B+43.5B+
C150 Dalton 4282701027A**23.3729.712%D*N/A43.5C*25.5C+4266.2h2.9B++9.8C*
P525 Marauder-H 2672421714.235C+10.6039.484%B1.24%B+69.1D7.1C++3133.5h9.2D-23.4C
M20 Basilisk-H 228178444.5S40.8745.188%C++2.809%D*34.9D9.8D-1345.1h77.3C171C+
T1 Cycler 178177852.082B++1.5520.458%C--31.074%B**57.1A+N/A1493.1h11.4B*55.5B+
TRAC-5 1741711521.125B+2.5114.137%F28.655%A++13.8CN/A4012.4h12.6B+88.9C
NS-44L Blackhand 1521511271.189C+2.4431.02%D**34.437%D26C+N/A615.8h3.9B12.6C
MRC3 Mercy 124123235.348B**1.7214.327%D18.699%C--39.7B+N/A1523.1h21.6D150.4C-
MR11 Gatekeeper-H 179112205.6C++1.9745.839%D--N/A22D-13.1D**1475.1h56.4C+123.1C
Fatestealer 101101601.683U1.9543.13%B+27.723%B+50.5B**N/A1082h2.2C**5.2B+
Tank Mine 12685185U81.3740.909%B+N/A121.4C++58.6C10110.7h3.5F*8.5D**
99SV 8684263.231B**0.4019.916%F-27.381%D--31.1C*N/A802.7h5.1C*25.6D-
MRC3 Mercy 8181155.4B**1.7712.933%D--19.753%C35.2C*N/A2792.3h24.2D*187.1D--
TSAR-42 7974302.467C+1.1633.031%D--66.216%C41.1C+2.8S1151.8h2.5C--7.4D
M20 Basilisk 9870514M**10.3739.274%C+10%A++25B10B++1312.8h74.2B++189B+
ML-7 9868322.125A*1.5140.455%F-1.471%D-35.8B*15.8B+2371.9h4.7B*11.6C++
MG-S1 Jackal 6766591.119C+2.5116.005%F-15.152%D-20DN/A893.3h12.8C79.7D*
Pelter Rocket Pod 8663231.5A+27.8759.527%B**N/A63C+23B2691h20.4C+34.2B+
AP30 Shredder 10363415.75C++12.1235.858%B+N/A28.6C+18.2C+1842.2h127.1D-354.6C-
M60-A Bulldog 7159159B+55.3756.365%B*N/A39.3C++8B**1831.5h10.4F**18.4D-
NSX-P Tanto 5755511.078C+2.5524.025%C--23.636%C-39.3C++1.4B++1131.4h14.7C+61.1C+
NS-AM7 Archer 9053650.815B++2.8252.033%D-N/A4.8D3.3B+4611.1h22.5C43.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit50126,1119h
Spawn Beacon11080.2h
Medical Applicator107,0410.5h
TX2 Emperor01370h
M40 Fury-F2580.9h
Ammunition Package13160.3h
Recon Detection Device11390.3h
Hardlight Barrier01100.3h
Nano-Repair Grenade0870.1h
M14 Banshee03180.3h
Hellfire Rocket Pods01950h

Check the help document for the dictionary if you want to learn more about words used here.


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