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Commander SirEsquireGoatTheThird[Burt] SirEsquireGoatTheThird
TR BR 51

KDR: 3.31

Score: 2.6m

Last Seen: May 15th, 2019 4:18 AM
- OFFLINE - 290.7 hour(s)

Battle Rank 51 - Terran Republic on Connery - Outfit Member of Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 250
Level Progress (to 52): 95%
Level 100 Progress: 14% 987h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt NSX-P Naginata E540 Halberd-H C150 Dalton P525 Marauder-H M20 Basilisk-H TRAC-5 NS-44L Blackhand
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $813,150 MLG Score: 650
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.789%27%480511925000.8976662.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%-0.65D0.948B*-1.019D*HEAD ++ (~18.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.197C++10.70.254C*49.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.067%5.812%2247611911,5838459218.8452267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.504%-0.196C0.346C**0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.542B+18.60.532B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.685%42.759%2247211951456972.07143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.728%-1.851F--1.586F2.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.808D-4.1-0.275C13.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Inglourious Bursters[Burt] Inglourious Bursters
TR outfit on Connery

Members: 250
2.6m257.6%274 (16.4k)252 (15.1k)3.310684,4331,3394.1695351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR119735621.808%11.753%25607:490

72% Engineer11% Heavy Assault17% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 12th, 2016 12:44 PMMar 16th, 2019 8:55 AMMay 24th, 2019 3:48 PM (2d) (PST)May 15th, 2019 12:31 AM (12d) (PST)May 15th, 2019 12:18 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
737736640.4230.1280.0501.3320.094650

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2204,37539,845258380615,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.9h/7.3d 1,150 521 1,526 14k 141 236 991 7.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:157
Deaths:148
KDR:1.061
Accuracy:13.791% F
HSR:28.662% A++
NSX-P Tanto
C
Kills:55
Deaths:51
KDR:1.078
Accuracy:24.025% C
HSR:23.636% C
Kills:212
Deaths (as Engineer):199
Deaths (to Engineers):290
KDR:1.06533
Kill Difference:13
Playtime:125.551 hours
Usage:72%
Score:1.912m
Score/min:254
Accuracy (listed only):18.908%
HSR (listed only):26.149%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
B+
Kills:447
Deaths:181
KDR:2.470
Accuracy:24.464% B+
HSR:27.293% C+
Kills:447
Deaths (as Heavy Assault):181
Deaths (to Heavy Assaults):325
KDR:2.46961
Kill Difference:266
Playtime:19.120 hours
Usage:11%
Score:0.328m
Score/min:286
Accuracy (listed only):24.464%
HSR (listed only):27.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:157
Deaths:148
KDR:1.061
Accuracy:13.791% F
HSR:28.662% A++
MG-S1 Jackal
D
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.118% F-
HSR:15.152% D
NSX-P Tanto
C
Kills:55
Deaths:51
KDR:1.078
Accuracy:24.025% C
HSR:23.636% C
Kills:278
Deaths (as Light Assault):258
Deaths (to Light Assaults):188
KDR:1.07752
Kill Difference:20
Playtime:8.864 hours
Usage:5%
Score:0.099m
Score/min:187
Accuracy (listed only):17.978%
HSR (listed only):22.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C--
Kills:127
Deaths:110
KDR:1.155
Accuracy:30.218% D*
HSR:35.433% C--
99SV
D--
Kills:84
Deaths:26
KDR:3.231
Accuracy:19.916% F-
HSR:27.381% D--
MG-S1 Jackal
D
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.118% F-
HSR:15.152% D
TSAR-42
C
Kills:61
Deaths:28
KDR:2.179
Accuracy:36.117% C
HSR:63.934% C
Kills:338
Deaths (as Infiltrator):223
Deaths (to Infiltrators):176
KDR:1.5157
Kill Difference:115
Playtime:9.400 hours
Usage:5%
Score:0.091m
Score/min:161
Accuracy (listed only):25.592%
HSR (listed only):35.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:95
Deaths:57
KDR:1.667
Accuracy:22.504% C++
HSR:23.158% C**
MG-S1 Jackal
D
Kills:66
Deaths:59
KDR:1.119
Accuracy:16.118% F-
HSR:15.152% D
Kills:161
Deaths (as Combat Medic):116
Deaths (to Combat Medics):111
KDR:1.38793
Kill Difference:45
Playtime:5.069 hours
Usage:3%
Score:0.062m
Score/min:203
Accuracy (listed only):19.311%
HSR (listed only):19.155%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C
Kills:116
Deaths:21
KDR:5.524
Accuracy:13.493% D
HSR:18.966% C
MRC3 Mercy
D
Kills:69
Deaths:13
KDR:5.308
Accuracy:11.847% D--
HSR:17.391% D
Kills:185
Deaths (as MAX Suit):17
Deaths (to MAX Suits):32
KDR:10.88235
Kill Difference:168
Playtime:6.563 hours
Usage:4%
Score:0.149m
Score/min:378
Accuracy (listed only):12.670%
HSR (listed only):18.178%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:265
V. Kills:154 171%
Deaths:9
KDR:29.444
Accuracy:29.638% D*
KPH:43.800 B+
VKPH:25.400 C++
AP30 Shredder
B+
Kills:63
V. Kills:40 154%
Deaths:4
KDR:15.750
Accuracy:35.858% B+
KPH:28.600 C+
VKPH:18.200 C+
Kills:328 (0 + 328)
Deaths:13
KDR:25.231
VKDR:14.923
Vehicle Kills:194
Kill Difference:315
Playtime:8.260 hours
Usage:5%
Score:0.174m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:35.858%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:355
V. Kills:172 205%
Deaths:37
KDR:9.595
Accuracy:56.828% C+
KPH:29.800 D
VKPH:14.500 D-
P525 Marauder-H
C*
Kills:242
V. Kills:25 N/A
Deaths:17
KDR:14.235
Accuracy:39.484% B+
KPH:70 D
VKPH:7.200 C*
M20 Basilisk-H
C+
Kills:164
V. Kills:46 349%
Deaths:4
KDR:41
Accuracy:44.961% C+
KPH:34.100 C--
VKPH:9.600 D
MR11 Gatekeeper-H
D
Kills:112
V. Kills:67 165%
Deaths:20
KDR:5.600
Accuracy:45.839% D-
KPH:22.100 D
VKPH:13.200 D**
Kills:873 (0 + 873)
Deaths:78
KDR:11.192
VKDR:3.974
Vehicle Kills:310
Kill Difference:795
Playtime:25.232 hours
Usage:14%
Score:0.296m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:45.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:487
V. Kills:35 N/A
Deaths:7
KDR:69.571
Accuracy:18.778% C**
KPH:96.200 B**
VKPH:6.900 A++
M20 Basilisk
B+
Kills:70
V. Kills:28 241%
Deaths:5
KDR:14
Accuracy:39.274% C++
KPH:24.900 B
VKPH:9.900 B+
Kills:557 (0 + 557)
Deaths:12
KDR:46.417
VKDR:5.250
Vehicle Kills:63
Kill Difference:545
Playtime:7.881 hours
Usage:5%
Score:0.087m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:39.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
B
Kills:63
V. Kills:23 263%
Deaths:2
KDR:31.500
Accuracy:59.527% A
KPH:62.100 C++
VKPH:22.700 B
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:11.500
Vehicle Kills:23
Kill Difference:61
Playtime:1.016 hours
Usage:1%
Score:0.016m
Score/min:269
Piloting Accuracy:N/A%
Gunner Accuracy:59.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 522487769.571M**66.2618.778%C**15.4%D95.5B**6.9A++2125.1h12.5B**66.4B++
NSX-P Naginata 4554471812.47B*0.8424.464%B+27.293%C+62.1B++1.1C++1567.2h10.5B++42.8B+
E540 Halberd-H 527355379.595C*6.2856.828%C+N/A29.8D14.5D-20711.9h6.9C+12.1C+
C150 Dalton 419265929.444M++26.1329.638%D*N/A43.4B+25.2C++4136.1h2.9B**9.7B+
P525 Marauder-H 2672421714.235C+10.9239.484%B+1.24%B+69.1D7.1C++3133.5h9.2D-23.4C+
M20 Basilisk-H 210164441S37.6944.961%C+3.049%D*34.2C--9.6D1344.8h77.4C+172.2C+
TRAC-5 1591571481.061B2.2513.791%F28.662%A++13.1CN/A3912h12.7B+92.2C
NS-44L Blackhand 1281271101.155C+2.1630.218%D*35.433%C--25.4C++N/A615h4B+13.4C+
MRC3 Mercy 117116215.524A+2.2113.493%D18.966%C41.4B**N/A1612.8h19.4C+143.4C+
MR11 Gatekeeper-H 179112205.6C**2.2945.839%D-N/A22D13.1D**1475.1h56.4C*123.1C+
Fatestealer 101101601.683U1.6343.13%B++27.723%B+50.5B**N/A1082h2.2B+5.2B++
T1 Cycler 9695571.667B+1.6422.504%C++23.158%C**47.5A+N/A1282h12.3B++54.7B+
99SV 8684263.231B**0.0819.916%F-27.381%D--31.1B+N/A792.7h5.1B+25.6D
Tank Mine 11778178U74.6939.275%B+N/A111.4C*55.7C9690.7h3.5F*8.8D*
M20 Basilisk 9870514S10.6939.274%C++10%A+25B+10B+1312.8h74.2B+189B+
MRC3 Mercy 6969135.308A+2.0011.847%D--17.391%D34.5B+N/A3042h22.8D192.7D-
ML-7 9868322.125A**1.1940.455%F-1.471%D-35.8A15.8B++2341.9h4.7B**11.6C**
MG-S1 Jackal 6766591.119C+2.1916.118%F-15.152%D20.6C--N/A903.2h12.8C+79.2D-
AP30 Shredder 10363415.75B12.4435.858%B+N/A28.6C+18.2C+1842.2h127.1D354.6C
Pelter Rocket Pod 8663231.5B**28.1959.527%AN/A63C++23B2691h20.4C*34.2B+
TSAR-42 6661282.179C+1.1336.117%C63.934%C40.7C*3.3U1201.5h2.6C7.3C
M60-A Bulldog 7159159B*55.6956.365%B**N/A39.3C*8A+1831.5h10.4F**18.4D
NSX-P Tanto 5755511.078C++2.2324.025%C23.636%C39.3B+1.4B**1121.4h14.7C*61.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11040.1h
Nano-Armor Kit47112,6678.1h
TX2 Emperor01370h
Medical Applicator103,6180.3h
M40 Fury-F2580.9h
Ammunition Package13040.3h
Hardlight Barrier01100.3h
Nano-Repair Grenade0780.1h
Hellfire Rocket Pods01950h
M14 Banshee03180.3h
Recon Detection Device11270.2h

Check the help document for the dictionary if you want to learn more about words used here.


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