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Immortal SirGloomJuice[TWC2] SirGloomJuice
VS BR 70

KDR: 5.48

Score: 5.1m

Last Seen: Dec 5th, 2019 2:14 AM
- OFFLINE - 25.3 hour(s)

Battle Rank 70 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 682
Level Progress (to 71): 49%
Level 100 Progress: 27% 975h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-LR Obelisk NSX Daimyo Eidolon VE33 Phaseshift VX-S Parallax VX3 Proximity Mine NSX Tomoe M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,568,303 MLG Score: 2053
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.027%29.243%6731012173,7895.065510.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.816%0.358C**1.282A-0.687DHEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.453B+9.30.344C**31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.804%1.031%78811226291441446.46667201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.938D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.159C15.1-0.241C28.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.612%5.514%1826212253992813114.25302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.463%0.035C+0.252C*-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.8-0.502D66.6-0.644D115.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.346%72.216%1826412232,5411832913.8098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.935%-0.675D0.348C**0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.419C--4.3-0.345C-9.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 682
5.1m404.5%236 (14.2k)226 (13.6k)5.482988,5371,5575.9967970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS122786925.218%35.422%89314:172

97% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 12:37 PMJul 5th, 2019 2:23 AMDec 4th, 2019 11:27 PM (22h) (PST)Dec 5th, 2019 1:19 AM (20h) (PST)Dec 4th, 2019 10:14 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391413500.3820.0700.1351.6410.0242053

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4542,47620,978234898113,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372.8h/15.5d 800 3,024 4,849 36.7k 578 1,366 537 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):355
KDR:0
Kill Difference:UNR
Playtime:5.756 hours
Usage:2%
Score:0.078m
Score/min:225
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.076% D-
HSR:16.970% C
Sirius SX12
B++
Kills:150
Deaths:69
KDR:2.174
Accuracy:19.585% D-
HSR:23.333% B++
NSX-P Tengu
D
Kills:80
Deaths:42
KDR:1.905
Accuracy:23.003% F-
HSR:17.500% D
Kills:395
Deaths (as Light Assault):156
Deaths (to Light Assaults):300
KDR:2.53205
Kill Difference:239
Playtime:2.418 hours
Usage:1%
Score:0.025m
Score/min:174
Accuracy (listed only):21.555%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
D--
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:33.023% D*
HSR:90.550% D--
Phaseshift VX-S
D*
Kills:684
Deaths:84
KDR:8.143
Accuracy:27.183% D*
HSR:55.848% D*
Parallax VX3
D
Kills:446
Deaths:73
KDR:6.110
Accuracy:35.306% D
HSR:71.301% D
NSX Tomoe
B+
Kills:369
Deaths:139
KDR:2.655
Accuracy:19.257% F-
HSR:43.360% B+
NS-30 Vandal
C-
Kills:336
Deaths:50
KDR:6.720
Accuracy:25.418% D*
HSR:23.512% C-
NS-44L Blackhand
B
Kills:308
Deaths:113
KDR:2.726
Accuracy:37.614% C-
HSR:46.429% B
VA39 Spectre
C--
Kills:247
Deaths:25
KDR:9.880
Accuracy:28.213% D
HSR:32.794% C--
Artemis VX26
B++
Kills:208
Deaths:55
KDR:3.782
Accuracy:19.135% F
HSR:27.885% B++
Phantom VA23
B+
Kills:198
Deaths:37
KDR:5.351
Accuracy:29.112% D-
HSR:33.333% B+
VE-S Canis
C
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.076% D-
HSR:16.970% C
Sirius SX12
B++
Kills:150
Deaths:69
KDR:2.174
Accuracy:19.585% D-
HSR:23.333% B++
NS-61 Emissary
C
Kills:94
Deaths:60
KDR:1.567
Accuracy:25.234% C-
HSR:14.894% C
NSX-P Tengu
D
Kills:80
Deaths:42
KDR:1.905
Accuracy:23.003% F-
HSR:17.500% D
Kills:4,449
Deaths (as Infiltrator):961
Deaths (to Infiltrators):355
KDR:4.62955
Kill Difference:3,488
Playtime:363.241 hours
Usage:97%
Score:4.909m
Score/min:225
Accuracy (listed only):26.474%
HSR (listed only):38.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:1,183
Deaths:149
KDR:7.940
Accuracy:24.208% D*
HSR:30.262% C+
Eidolon VE33
C+
Kills:778
Deaths:244
KDR:3.189
Accuracy:26.868% C+
HSR:21.465% D
Kills:1,961
Deaths (as Engineer):393
Deaths (to Engineers):193
KDR:4.98982
Kill Difference:1,568
Playtime:3.597 hours
Usage:1%
Score:0.047m
Score/min:219
Accuracy (listed only):25.538%
HSR (listed only):25.864%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:291
V. Kills:126 229%
Deaths:16
KDR:18.188
Accuracy:34.804% C--
KPH:25.100 C
VKPH:10.900 B+
Kills:291 (291 + 0)
Deaths:16
KDR:18.188
VKDR:7.875
Vehicle Kills:126
Kill Difference:275
Playtime:11.585 hours
Usage:3%
Score:0.091m
Score/min:132
Driving Accuracy:34.804%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:338
V. Kills:68 490%
Deaths:4
KDR:84.500
Accuracy:35.775% C
KPH:44.200 A*
VKPH:8.900 B+
G40-F Ranger
B*
Kills:75
V. Kills:40 183%
Deaths:
KDR:
Accuracy:28.795% C
KPH:24.500 B*
VKPH:13.100 C**
M20 Basilisk
B*
Kills:61
V. Kills:17 339%
Deaths:3
KDR:20.333
Accuracy:39.913% C++
KPH:31.500 B*
VKPH:8.800 C+
Kills:474 (0 + 474)
Deaths:7
KDR:67.714
VKDR:17.857
Vehicle Kills:125
Kill Difference:467
Playtime:12.643 hours
Usage:3%
Score:0.133m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:39.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 1,2091,1831497.94S2.4624.208%D*30.262%C+35C+N/A13033.8h6.8C++28.1C
NSX Daimyo 1,1681,1641696.888B**1.4133.023%D*90.55%D--25.8D-N/A5645.2h3.7D**11.1D**
Eidolon VE33 8157782443.189A+2.2926.868%C+21.465%D22C+1B*7035.4h7.2B++26.8B+
Phaseshift VX-S 698684848.143A*2.6627.183%D*55.848%D*25.2CN/A6427.1h5.5D**20.1D**
Parallax VX3 454446736.11B**0.6335.306%D71.301%D21.9CN/A5820.4h3.3D**9.3D--
Proximity Mine 4434423811.632A**6.1536.541%DN/A210.5A++N/A8412.1h1.8B+4.9C+
NSX Tomoe 3823691392.655B*2.8319.257%F-43.36%B+20.8DN/A13217.7h17.7D91.7D**
M20 Basilisk 406338484.5U79.0235.775%C5.325%C+43.9A*8.8B1737.7h61.2B**171.2B++
NS-30 Vandal 352336506.72M1.2425.418%D*23.512%C-27.1D1.3A*5912.4h8D**31.5D**
Plasma Grenade 3183121312N/A306.5246.992%C*N/A445.7C+8.6C+18470.7h4C+8.5C++
NS-44L Blackhand 3123081132.726A+2.7637.614%C-46.429%B17.2CN/A6317.9h5.4C-14.3C
C75 Viper 4172911618.188M++12.7134.804%C--1.031%C-25.1C10.9B+13211.6h15.1C+43.4C+
VA39 Spectre 249247259.88S4.4028.213%D32.794%C--19.9C+N/A5512.4h6.2C+22C+
Artemis VX26 214208553.782A*1.7019.135%F27.885%B++21.9DN/A479.5h14.6D76.2D*
Phantom VA23 200198375.351A*0.1329.112%D-33.333%B+25.7DN/A1137.7h6D--20.7D--
VE-S Canis 169165453.667A**1.8222.076%D-16.97%C29.5CN/A915.6h12.8C+57.9C+
Sirius SX12 150150692.174B**3.3119.585%D-23.333%B++18.3C-N/A628.2h18.8D95.8C--
NS-61 Emissary 9894601.567B**3.9225.234%C-14.894%C10.6DN/A258.9h17.2C+68.2C
NSX-P Tengu 8080421.905B*3.5823.003%F-17.5%D14.5D-N/A615.5h16.2C70.4D--
G40-F Ranger 11575175U69.5228.795%CN/A24.2B*12.9C*1773.1h104B+361.1B+
Spear Anti-Vehicle Phalanx Turret 9969417.25A+11.7750.44%B+N/A69A++30B*3411h5.8B*11.5B*
M20 Basilisk 7861320.333S14.8539.913%C++6.557%B32.1B**8.9C+1771.9h96C*240.6B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator18670.1h
Ammunition Package0740h
Nano-Armor Kit222,8671.1h
Medical Kit13420.2h
Nano-Repair Grenade0560h
Recon Detection Device4220,84524.8h

Check the help document for the dictionary if you want to learn more about words used here.


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