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Harbinger SirGloomJuice[TWC2] SirGloomJuice
VS BR 92

KDR: 4.9

Score: 11m

Last Seen: Apr 27th, 2020 10:41 AM
- OFFLINE - 3588.5 hour(s)

Battle Rank 92 - Vanu Sovereignty on Connery
Level Progress (to 93): 35%
Level 100 Progress: 58% 596h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Eidolon VE33 NS-30 Vandal VE-LR Obelisk Phaseshift VX-S Ghost Parallax VX3 Phantom VA23 VA39 Spectre
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,299,338 MLG Score: 1838
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.108%28.534%6311913309,2104.24620.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.361%0.165C++1.116B**-1.045D*HEAD ++ (~17.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.403B9.80.315C*34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.994%0.946%329113483171183602.6864488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.586D-1.004D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.2-0.098C+14.8-0.185C27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.686%5.487%81921347565912806.20879201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.035%0.135C++0.233C++-1.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175-0.455D66-0.639D109.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.446%61.94%819613436,9604857314.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.773%-0.681D-0.328C--0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.248C3.8-0.182C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m374.5%220 (13.2k)206 (12.4k)4.896321,5784,4075.3666992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349211623.732%32.695%77612:0310

91% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 12:37 PMJul 5th, 2019 2:23 AMMay 22nd, 2020 4:15 PM (124d) (PST)Apr 27th, 2020 8:39 AM (149d) (PST)Apr 27th, 2020 6:41 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441533880.4050.0830.1321.6110.0261838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4633,15123,312245897212,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
888.7h/37d 2,073 7,055 10,831 85.9k 1,449 2,951 1,366 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C*
Kills:165
Deaths:56
KDR:2.946
Accuracy:18.085% D**
HSR:29.697% C*
VE-H Maw
D*
Kills:112
Deaths:67
KDR:1.672
Accuracy:17.503% F--
HSR:18.750% D*
Orion VS54
C+
Kills:59
Deaths:41
KDR:1.439
Accuracy:12.654% F--
HSR:28.814% C+
Kills:336
Deaths (as Heavy Assault):164
Deaths (to Heavy Assaults):1,003
KDR:2.04878
Kill Difference:172
Playtime:29.672 hours
Usage:3%
Score:0.313m
Score/min:176
Accuracy (listed only):16.081%
HSR (listed only):25.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C+
Kills:312
Deaths:169
KDR:1.846
Accuracy:17.567% F--
HSR:23.397% C+
Sirius SX12
C+
Kills:265
Deaths:133
KDR:1.992
Accuracy:18.389% F
HSR:21.132% C+
VE-S Canis
D-
Kills:187
Deaths:59
KDR:3.169
Accuracy:20.614% F
HSR:16.043% D-
MKV Suppressed
C+
Kills:168
Deaths:47
KDR:3.574
Accuracy:17.739% F--
HSR:21.429% C+
NSX-P Tengu
D-
Kills:85
Deaths:46
KDR:1.848
Accuracy:23.089% F--
HSR:17.647% D-
Serpent VE92
A*
Kills:77
Deaths:69
KDR:1.116
Accuracy:14.502% F--
HSR:38.961% A*
Solstice SF
B+
Kills:51
Deaths:12
KDR:4.250
Accuracy:29.153% B+
HSR:5.882% D**
Kills:1,145
Deaths (as Light Assault):535
Deaths (to Light Assaults):921
KDR:2.14019
Kill Difference:610
Playtime:5.559 hours
Usage:1%
Score:0.050m
Score/min:149
Accuracy (listed only):20.151%
HSR (listed only):20.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:1,194
Deaths:303
KDR:3.941
Accuracy:27.667% D**
HSR:27.638% C+
Phaseshift VX-S
D*
Kills:1,181
Deaths:142
KDR:8.317
Accuracy:27.953% F
HSR:59.949% D*
Ghost
D--
Kills:1,178
Deaths:249
KDR:4.731
Accuracy:35.458% D--
HSR:62.988% D*
Parallax VX3
D--
Kills:1,174
Deaths:183
KDR:6.415
Accuracy:35.186% D--
HSR:66.865% F
Phantom VA23
C-
Kills:1,172
Deaths:282
KDR:4.156
Accuracy:27.960% F
HSR:28.242% C-
VA39 Spectre
D*
Kills:1,171
Deaths:123
KDR:9.520
Accuracy:27.596% D*
HSR:25.619% D*
Nyx VX31
C++
Kills:1,168
Deaths:204
KDR:5.725
Accuracy:25.203% F-
HSR:32.620% C++
NSX Daimyo
D--
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:33.023% F
HSR:90.550% D--
V10
F-
Kills:1,092
Deaths:117
KDR:9.333
Accuracy:29.637% F--
HSR:66.117% F-
NSX Tomoe
C
Kills:943
Deaths:403
KDR:2.340
Accuracy:19.648% F--
HSR:39.024% C
NS-44L Blackhand
C++
Kills:315
Deaths:121
KDR:2.603
Accuracy:37.409% D-
HSR:45.714% C++
Eridani SX5
C+
Kills:312
Deaths:169
KDR:1.846
Accuracy:17.567% F--
HSR:23.397% C+
Sirius SX12
C+
Kills:265
Deaths:133
KDR:1.992
Accuracy:18.389% F
HSR:21.132% C+
Artemis VX26
C++
Kills:244
Deaths:82
KDR:2.976
Accuracy:20.007% F-
HSR:26.639% C++
NS-44L Showdown
D--
Kills:242
Deaths:172
KDR:1.407
Accuracy:33.343% D--
HSR:18.595% F-
VE-S Canis
D-
Kills:187
Deaths:59
KDR:3.169
Accuracy:20.614% F
HSR:16.043% D-
MKV Suppressed
C+
Kills:168
Deaths:47
KDR:3.574
Accuracy:17.739% F--
HSR:21.429% C+
NS-61 Emissary
D
Kills:96
Deaths:71
KDR:1.352
Accuracy:24.972% D
HSR:14.583% D
Beamer VS3
B+
Kills:90
Deaths:79
KDR:1.139
Accuracy:32.511% B+
HSR:18.889% D
NSX-P Tengu
D-
Kills:85
Deaths:46
KDR:1.848
Accuracy:23.089% F--
HSR:17.647% D-
Kills:13,441
Deaths (as Infiltrator):3,154
Deaths (to Infiltrators):943
KDR:4.26157
Kill Difference:10,287
Playtime:812.982 hours
Usage:91%
Score:10.104m
Score/min:207
Accuracy (listed only):26.749%
HSR (listed only):36.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
D
Kills:1,216
Deaths:416
KDR:2.923
Accuracy:26.697% D
HSR:21.546% D
VE-LR Obelisk
D
Kills:1,185
Deaths:150
KDR:7.900
Accuracy:24.185% F
HSR:30.295% D
Serpent VE92
A*
Kills:77
Deaths:69
KDR:1.116
Accuracy:14.502% F--
HSR:38.961% A*
Solstice SF
B+
Kills:51
Deaths:12
KDR:4.250
Accuracy:29.153% B+
HSR:5.882% D**
Kills:2,529
Deaths (as Engineer):647
Deaths (to Engineers):577
KDR:3.90881
Kill Difference:1,882
Playtime:37.289 hours
Usage:4%
Score:0.481m
Score/min:215
Accuracy (listed only):23.634%
HSR (listed only):24.171%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:558
V. Kills:206 270%
Deaths:
KDR:
Accuracy:47.334% D*
KPH:39.400 C+
VKPH:14.600 D--
C75 Viper
C+
Kills:317
V. Kills:135 233%
Deaths:16
KDR:19.813
Accuracy:34.994% D
KPH:25.300 D
VKPH:10.800 C+
Kills:875 (875 + 0)
Deaths:16
KDR:54.688
VKDR:21.313
Vehicle Kills:341
Kill Difference:859
Playtime:26.670 hours
Usage:3%
Score:0.272m
Score/min:170
Driving Accuracy:34.994%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:79
V. Kills:16 465%
Deaths:
KDR:
Accuracy:34.549% D
KPH:41.900 D*
VKPH:8.500 B+
Saron HRB-H
C
Kills:67
V. Kills:31 209%
Deaths:
KDR:
Accuracy:44.875% F
KPH:36.900 C
VKPH:17.100 D--
Kills:146 (0 + 146)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:47
Kill Difference:146
Playtime:3.700 hours
Usage:0%
Score:0.051m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:44.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:502
V. Kills:107 465%
Deaths:4
KDR:125.500
Accuracy:37.238% D
KPH:44.900 A
VKPH:9.600 B
G40-F Ranger
C+
Kills:188
V. Kills:96 194%
Deaths:
KDR:
Accuracy:28.464% D-
KPH:23 C+
VKPH:11.700 C
M20 Basilisk
B+
Kills:63
V. Kills:17 350%
Deaths:3
KDR:21
Accuracy:40.167% C
KPH:31 B+
VKPH:8.400 C
Kills:753 (0 + 753)
Deaths:7
KDR:107.571
VKDR:31.429
Vehicle Kills:220
Kill Difference:746
Playtime:21.377 hours
Usage:2%
Score:0.228m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:40.167%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,2871,2164162.923B*1.9726.697%D21.546%D22.4D1.3B+6854.4h7.6C++28.5C+
NS-30 Vandal 1,2311,1943033.941C**0.9627.667%D**27.638%C+24.8D--N/A5748.2h7.2F26.1F
VE-LR Obelisk 1,2111,1851507.9A*3.0024.185%F30.295%D34.9C--N/A13534h6.8C--28.2D*
Phaseshift VX-S 1,2021,1811428.317A++3.4227.953%F59.949%D*25.2DN/A6346.9h4.6F16.6F--
Ghost 1,1901,1782494.731C**0.1735.458%D--62.988%D*35DN/A8933.7h2.7D**7.5D*
Parallax VX3 1,1881,1741836.415B1.5235.186%D--66.865%F24.2DN/A6148.6h3F-8.5F-
Phantom VA23 1,1891,1722824.156C+0.7427.96%F28.242%C-28.9D-N/A7840.5h5.7D**20.4F-
VA39 Spectre 1,1861,1711239.52M4.6227.596%D*25.619%D*27.9CN/A7241.9h5.5C+19.8C-
Nyx VX31 1,1881,1682045.725B**0.8325.203%F-32.62%C++27.6D-N/A6442.3h7.3F29F*
NSX Daimyo 1,1681,1641696.888B*1.9933.023%F90.55%D--25.8D*N/A5745.2h3.7F--11.1F*
V10 1,0991,0921179.333A++4.4429.637%F--66.117%F-26.1D-N/A7541.9h3.2F*10.8T-
Proximity Mine 1,0701,0641218.793A3.9032.082%D**N/A231.3A++1.3B**7074.6h1.6B+4.9C
NSX Tomoe 9659434032.34C+2.5619.648%F--39.024%C19.7D*N/A8147.9h18F91.5F*
Plasma Grenade 8948711871N/A866.1048.444%CN/A483.9D12.8C+16571.8h3.5C-7.3C
L100 Python AP 7645581558U553.1047.334%D*1.254%C--39.3C+14.5D--19914.2h4.9C*10.4C+
M20 Basilisk 6095024125.5U120.6037.238%D5.378%C44.8A9.6B17511.2h62.1B+166.9B+
C75 Viper 4523171619.813A*14.9234.994%DN/A25.4D10.8C+13712.5h14.8D42.2C
NS-44L Blackhand 3193151212.603B+2.2937.409%D-45.714%C++15.9D-N/A5919.8h5.4D*14.4D--
Eridani SX5 3193121691.846C++3.0517.567%F--23.397%C+17.3D--N/A5218h18.8T107.2T*
Sirius SX12 2662651331.992B2.9018.389%F21.132%C+18.2DN/A5914.6h19C-103.1D*
Artemis VX26 250244822.976B++1.9220.007%F-26.639%C++21D-N/A4811.6h15.2D**76.2F--
NS-44L Showdown 2532421721.407C++3.4933.343%D--18.595%F-26.3D1.2A619.2h4.9F--14.7D**
Tank Mine 2771921117.455S12.5623.605%D--N/A240A++106.3A12100.8h1.3B**5.7C+
G40-F Ranger 2841881188U183.1028.464%D-N/A22.9C+11.7C1798.2h114.2C*401.3C
VE-S Canis 191187593.169A+1.7320.614%F16.043%D-26.3D-N/A1127.1h13.5C-65.4D*
Spear Anti-Vehicle Phalanx Turret 2521731511.533C*6.6448.701%C+N/A54.1C++24.7C+2673.2h7B+14.5C++
MKV Suppressed 171168473.574A++1.3217.739%F--21.429%C+24.3DN/A876.9h16.4D-92.4F-
Ursa 168165562.946A1.9518.085%D**29.697%C*25.8D-N/A706.4h13.3D*73.6D*
VE-H Maw 120112671.672C3.2217.503%F--18.75%D*20.4D*1.5C**1015.5h13.6D**77.7F--
NS-61 Emissary 10096711.352B3.5424.972%D14.583%D9.2D--N/A2510.4h18.4C-73.6D
NS Campion 100934,3410.021D-4.8835.539%C+2.151%D--0.1CN/A0722.7h2.5D--7C++
Beamer VS3 9690791.139C*3.7632.511%B+18.889%D32.1C+2.1B*1132.8h15.1F46.4C--
NSX-P Tengu 8585461.848C++3.0523.089%F--17.647%D-13.7D*N/A676.2h17.4D--75.4F--
Proton II PPA-H 9579179M**74.1034.549%D1.266%C41.6D*8.4B2071.9h26.1T*75.7T*
Serpent VE92 7877691.116C3.7814.502%F--38.961%A*13.8D-N/A885.6h15D--103.7F--
Saron HRB-H 9867167S62.1044.875%F2.985%A++37.2C17.2D-2511.8h30.3D-67.4F
M20 Basilisk 8063321S16.1040.167%C6.349%C++31.5B+8.5C1892h96.4C+240C+
Hades VSH4 9660411.463B+3.4353.532%F-N/A14.6C8.8C1684.1h10.5D--19.6F
Orion VS54 6059411.439C3.4612.654%F--28.814%C+12.3D*N/A1954.8h17.8D**140.8C
Solstice SF 5651124.25M+0.6529.153%B+5.882%D**21.3C2.1A1162.4h5.3B++18.3B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31030.6h
Medical Applicator24,3030.3h
Spitfire Auto-Turret42510.4h
Recon Detection Device9144,57852.8h
Ammunition Package34210.2h
Nano-Armor Kit2564,5013.5h
Medical Kit41,2960.7h
Nano-Repair Grenade03030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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