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Centurion SirGloomJuice[S0ut] SirGloomJuice
VS BR 55

KDR: 6.03

Score: 3.1m

Last Seen: Jun 24th, 2019 10:51 AM
- OFFLINE - 14.5 hour(s)

Battle Rank 55 - Vanu Sovereignty on Connery - Outfit Member of Sprout Mask Replica[S0ut] Sprout Mask Replica
VS outfit on Connery

Members: 8
Level Progress (to 56): 56%
Level 100 Progress: 16% 1235h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-LR Obelisk Phaseshift VX-S NSX Daimyo Parallax VX3 Eidolon VE33 NS-44L Blackhand VA39 Spectre M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,668,383 MLG Score: 2133
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.933%30.852%738612072,4055.528740.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.453%0.743B++1.537A+-1.18D*HEAD ++ (~18.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.611B+7.90.494B+25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.438%1.422%98811212211251108.44190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.886D---0.542D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44-0.12C+14.7-0.099C+29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.101%4.62%294521211303128723.3077344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.748%-0.043C+0.065C+-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.6-1.02D*70.6-1.164D*125

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.052%65.934%2945412091,8201291814.1085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.881%-0.772D--0.761D-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.651D4.6-0.533D10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sprout Mask Replica[S0ut] Sprout Mask Replica
VS outfit on Connery

Members: 8
3.1m356.7%213 (12.8k)204 (12.2k)6.028635,6859436.584355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121358026.339%35.374%93216:081

97% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 12:37 PMApr 30th, 2019 2:57 PMJun 25th, 2019 3:14 AM (2d) (PST)Jun 24th, 2019 8:18 PM (2d) (PST)Jun 24th, 2019 6:51 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
395373580.3760.0620.1331.4220.0232133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7182,23721,481234885112,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.2h/10.5d 524 2,011 2,581 21.5k 356 871 348 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):198
KDR:0
Kill Difference:UNR
Playtime:2.290 hours
Usage:1%
Score:0.028m
Score/min:204
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:109
Deaths:48
KDR:2.271
Accuracy:19.941% D-
HSR:25.688% A
NSX-P Tengu
C
Kills:75
Deaths:41
KDR:1.829
Accuracy:22.971% F-
HSR:18.667% C
Kills:184
Deaths (as Light Assault):89
Deaths (to Light Assaults):184
KDR:2.06742
Kill Difference:95
Playtime:2.013 hours
Usage:1%
Score:0.020m
Score/min:164
Accuracy (listed only):21.456%
HSR (listed only):22.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
D*
Kills:598
Deaths:75
KDR:7.973
Accuracy:27.540% D*
HSR:53.846% D**
NSX Daimyo
D--
Kills:529
Deaths:82
KDR:6.451
Accuracy:33.050% D*
HSR:90.548% D--
Parallax VX3
D
Kills:446
Deaths:73
KDR:6.110
Accuracy:35.306% D
HSR:71.301% D-
NS-44L Blackhand
B
Kills:308
Deaths:113
KDR:2.726
Accuracy:37.891% C-
HSR:46.429% B
VA39 Spectre
C--
Kills:247
Deaths:25
KDR:9.880
Accuracy:28.213% D
HSR:32.794% C--
Artemis VX26
B++
Kills:208
Deaths:55
KDR:3.782
Accuracy:19.131% F-
HSR:27.885% B++
Phantom VA23
B+
Kills:198
Deaths:37
KDR:5.351
Accuracy:29.112% D--
HSR:33.333% B+
Sirius SX12
A
Kills:109
Deaths:48
KDR:2.271
Accuracy:19.941% D-
HSR:25.688% A
NSX-P Tengu
C
Kills:75
Deaths:41
KDR:1.829
Accuracy:22.971% F-
HSR:18.667% C
Kills:2,718
Deaths (as Infiltrator):549
Deaths (to Infiltrators):237
KDR:4.95082
Kill Difference:2,169
Playtime:245.283 hours
Usage:97%
Score:3.014m
Score/min:205
Accuracy (listed only):28.128%
HSR (listed only):44.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:1,183
Deaths:149
KDR:7.940
Accuracy:24.208% D*
HSR:30.262% C+
Eidolon VE33
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:26.711% C+
HSR:22.306% C--
Kills:1,582
Deaths (as Engineer):263
Deaths (to Engineers):103
KDR:6.01521
Kill Difference:1,319
Playtime:2.536 hours
Usage:1%
Score:0.023m
Score/min:153
Accuracy (listed only):25.459%
HSR (listed only):26.284%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:211
V. Kills:94 222%
Deaths:11
KDR:19.182
Accuracy:33.438% D
KPH:25.900 C
VKPH:11.500 B++
Kills:211 (211 + 0)
Deaths:11
KDR:19.182
VKDR:8.545
Vehicle Kills:94
Kill Difference:200
Playtime:8.160 hours
Usage:3%
Score:0.068m
Score/min:140
Driving Accuracy:33.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:243
V. Kills:55 434%
Deaths:2
KDR:121.500
Accuracy:34.909% C--
KPH:44.900 A*
VKPH:10.200 B++
M20 Basilisk
B*
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:39.853% C++
KPH:32.100 B*
VKPH:8.600 C+
Kills:303 (0 + 303)
Deaths:5
KDR:60.600
VKDR:14.200
Vehicle Kills:71
Kill Difference:298
Playtime:7.277 hours
Usage:3%
Score:0.082m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:39.853%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 1,2091,1831497.94M**1.9124.208%D*30.262%C+35C++N/A12933.8h6.8C++28.1C
Phaseshift VX-S 605598757.973A++1.9427.54%D*53.846%D**25.4CN/A6523.5h5.5F20.1F
NSX Daimyo 529529826.451B**0.4233.05%D*90.548%D--24.5D-N/A5221.6h3.8D**11.6F
Parallax VX3 454446736.11B*0.0835.306%D71.301%D-21.9CN/A5820.4h3.3D**9.3D--
Eidolon VE33 4193991143.5A*2.5326.711%C+22.306%C--19.4C1B*7020.6h7.1B++26.5B+
NS-44L Blackhand 3123081132.726A3.3037.891%C-46.429%B17.3C-N/A6317.8h5.4C--14.1C
VA39 Spectre 249247259.88S3.8528.213%D32.794%C--20.1C+N/A5112.3h6.2C+22C+
M20 Basilisk 2982432121.5U115.4734.909%C--4.115%D45A*10.2B++1955.4h64.6B++185B++
Frag Grenade 2292241224N/A217.9745.711%C+N/A373.3C--8.3C++14100.6h4C+8.8C++
C75 Viper 3052111119.182M*13.1533.438%D1.422%C+25.7C11.5B++1408.2h14.7C+44C
Artemis VX26 214208553.782A*2.2519.131%F-27.885%B++21.9DN/A469.5h14.6D-76.1D**
Phantom VA23 200198375.351A*0.6829.112%D--33.333%B+25.7DN/A1137.7h6D*20.7D--
Proximity Mine 1901901413.571M++7.5439.437%CN/A190AN/A6091h2.1D5.2C
Sirius SX12 109109482.271B**3.7619.941%D-25.688%A17.6DN/A646.2h20.4D*102.2D
NSX-P Tengu 7575411.829B++4.2022.971%F-18.667%C14.4D-N/A615.2h16.6D72.3D**
M20 Basilisk 7660320S13.9739.853%C++6.667%B+31.6B*8.4C1661.9h94.9C**238.2B+
Spear Anti-Vehicle Phalanx Turret 8258319.333A++13.3048.649%B+N/A72.5A*30B++3110.8h5.3B*10.8B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator04620h
Ammunition Package0620h
Nano-Armor Kit213,4690.6h
Medical Kit12340.1h
Recon Detection Device2514,09416.8h

Check the help document for the dictionary if you want to learn more about words used here.


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