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Legate SirGloomJuice[TWC2] SirGloomJuice
VS BR 71

KDR: 5.31

Score: 5.3m

Last Seen: Dec 11th, 2019 7:58 AM
- ONLINE NOW

Battle Rank 71 - Vanu Sovereignty on Connery
Level Progress (to 72): 57%
Level 100 Progress: 28% 972h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-LR Obelisk NSX Daimyo Eidolon VE33 Phaseshift VX-S Parallax VX3 Proximity Mine NSX Tomoe M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,479,482 MLG Score: 1982
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.255%28.672%6671012224,1335.127790.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%0.358C**1.282A-0.687DHEAD ++ (~17.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.453B+9.20.344C**30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.824%1.024%71411231293501455.86201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.609D-0.938D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.5-0.159C15.2-0.241C28.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.327%5.419%1564212304063313512.303299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.574%0.035C+0.252C*-1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.5-0.502D67.4-0.644D118.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.276%72.085%1564412282,5472022912.5468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%-0.675D0.348C**0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.419C--4.3-0.345C-10

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m402.6%233 (14k)222 (13.3k)5.310798,9541,6865.8392671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS123289725.245%34.655%87514:052

97% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 12:37 PMJul 5th, 2019 2:23 AMDec 11th, 2019 2:33 AM (46d) (PST)Dec 11th, 2019 4:28 AM (46d) (PST)Dec 11th, 2019 3:58 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
395423530.3770.0710.1311.6170.0251982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6952,54121,154234897113,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
395.7h/16.5d 891 3,103 5,106 38.4k 616 1,432 584 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):385
KDR:0
Kill Difference:UNR
Playtime:6.794 hours
Usage:2%
Score:0.089m
Score/min:219
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.076% D-
HSR:16.970% C
Sirius SX12
B++
Kills:150
Deaths:69
KDR:2.174
Accuracy:19.585% D--
HSR:23.333% B++
NSX-P Tengu
D
Kills:80
Deaths:42
KDR:1.905
Accuracy:23.003% F-
HSR:17.500% D
Kills:395
Deaths (as Light Assault):156
Deaths (to Light Assaults):319
KDR:2.53205
Kill Difference:239
Playtime:2.419 hours
Usage:1%
Score:0.025m
Score/min:174
Accuracy (listed only):21.555%
HSR (listed only):19.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
D--
Kills:1,164
Deaths:169
KDR:6.888
Accuracy:33.023% D*
HSR:90.550% D--
Phaseshift VX-S
D*
Kills:690
Deaths:86
KDR:8.023
Accuracy:27.074% D*
HSR:55.507% D*
Parallax VX3
D
Kills:446
Deaths:73
KDR:6.110
Accuracy:35.306% D
HSR:71.301% D
NSX Tomoe
B+
Kills:369
Deaths:139
KDR:2.655
Accuracy:19.257% F-
HSR:43.360% B+
NS-30 Vandal
C-
Kills:338
Deaths:51
KDR:6.627
Accuracy:25.355% D*
HSR:23.373% C-
NS-44L Blackhand
B
Kills:308
Deaths:113
KDR:2.726
Accuracy:37.614% C--
HSR:46.429% B
VA39 Spectre
C--
Kills:247
Deaths:25
KDR:9.880
Accuracy:28.213% D
HSR:32.794% C--
Artemis VX26
B++
Kills:208
Deaths:55
KDR:3.782
Accuracy:19.135% F
HSR:27.885% B++
Phantom VA23
B+
Kills:198
Deaths:37
KDR:5.351
Accuracy:29.112% D-
HSR:33.333% B+
VE-S Canis
C
Kills:165
Deaths:45
KDR:3.667
Accuracy:22.076% D-
HSR:16.970% C
Sirius SX12
B++
Kills:150
Deaths:69
KDR:2.174
Accuracy:19.585% D--
HSR:23.333% B++
NS-61 Emissary
C
Kills:94
Deaths:61
KDR:1.541
Accuracy:25.151% C-
HSR:14.894% C
NSX-P Tengu
D
Kills:80
Deaths:42
KDR:1.905
Accuracy:23.003% F-
HSR:17.500% D
Kills:4,457
Deaths (as Infiltrator):965
Deaths (to Infiltrators):392
KDR:4.61865
Kill Difference:3,492
Playtime:382.293 hours
Usage:97%
Score:5.111m
Score/min:223
Accuracy (listed only):26.454%
HSR (listed only):38.248%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:1,183
Deaths:149
KDR:7.940
Accuracy:24.208% D*
HSR:30.262% C+
Eidolon VE33
C
Kills:1,120
Deaths:369
KDR:3.035
Accuracy:26.797% C
HSR:21.786% C--
Kills:2,303
Deaths (as Engineer):518
Deaths (to Engineers):212
KDR:4.44595
Kill Difference:1,785
Playtime:3.745 hours
Usage:1%
Score:0.049m
Score/min:216
Accuracy (listed only):25.503%
HSR (listed only):26.024%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:293
V. Kills:127 229%
Deaths:16
KDR:18.313
Accuracy:34.824% C--
KPH:25.100 C
VKPH:10.900 B+
Kills:293 (293 + 0)
Deaths:16
KDR:18.313
VKDR:7.938
Vehicle Kills:127
Kill Difference:277
Playtime:11.682 hours
Usage:3%
Score:0.093m
Score/min:133
Driving Accuracy:34.824%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:345
V. Kills:69 493%
Deaths:4
KDR:86.250
Accuracy:35.459% C
KPH:42.800 A++
VKPH:8.600 C*
G40-F Ranger
B+
Kills:79
V. Kills:42 184%
Deaths:
KDR:
Accuracy:28.872% C
KPH:21.900 B+
VKPH:11.600 C+
M20 Basilisk
B*
Kills:61
V. Kills:17 339%
Deaths:3
KDR:20.333
Accuracy:39.913% C++
KPH:31.500 B*
VKPH:8.800 C+
Kills:485 (0 + 485)
Deaths:7
KDR:69.286
VKDR:18.286
Vehicle Kills:128
Kill Difference:478
Playtime:13.613 hours
Usage:3%
Score:0.136m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:39.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 1,2091,1831497.94S2.6324.208%D*30.262%C+35C+N/A13033.8h6.8C++28.1C
NSX Daimyo 1,1681,1641696.888B**1.5833.023%D*90.55%D--25.8D-N/A5645.2h3.7D**11.1D**
Eidolon VE33 1,1861,1203693.035A*2.2826.797%C21.786%C--22.7C+1.3B**6749.4h7.5B+28B+
Phaseshift VX-S 704690868.023A*2.7127.074%D*55.507%D*25.1CN/A6427.5h5.5D**20.4D**
Parallax VX3 454446736.11B*0.8035.306%D71.301%D21.9C-N/A5920.4h3.3F9.3D*
Proximity Mine 4444433811.658A**6.3536.452%DN/A211A++N/A8402.1h1.8B4.9C+
NSX Tomoe 3823691392.655B*2.6619.257%F-43.36%B+20.8DN/A13217.7h17.7D91.7D**
M20 Basilisk 414345486.25U80.9435.459%C5.217%C+42.6A++8.5C*1668.1h62.3B*175.7B++
NS-30 Vandal 356338516.627A**1.3225.355%D*23.373%C-27D1.4A*5912.5h8D**31.7D**
Plasma Grenade 3253191319N/A313.6946.487%C++N/A398.8C7.5C+18070.8h4C+8.6C++
NS-44L Blackhand 3123081132.726A+2.5837.614%C--46.429%B17.2CN/A6317.9h5.4C--14.3C
C75 Viper 4202931618.313M+13.0034.824%C--1.024%C-25C10.9B+13311.7h15.2C+43.5C+
VA39 Spectre 249247259.88S4.5728.213%D32.794%C--19.9C+N/A5512.4h6.2C+22C+
Artemis VX26 214208553.782A*1.5319.135%F27.885%B++21.9DN/A479.5h14.6D76.2D*
Phantom VA23 200198375.351B++0.0429.112%D-33.333%B+25.7DN/A1137.7h6D*20.7D--
VE-S Canis 169165453.667A**1.6422.076%D-16.97%C29.5CN/A925.6h12.8C+57.9C+
Sirius SX12 150150692.174B**3.1419.585%D--23.333%B++18.1C--N/A628.3h18.8D95.8D
NS-61 Emissary 9894611.541B**3.7725.151%C-14.894%C10.6DN/A258.9h17.3C+68.8C
NSX-P Tengu 8080421.905B*3.4123.003%F-17.5%D14.5D-N/A615.5h16.2C70.4D--
G40-F Ranger 12179179U73.6928.872%CN/A21.9B+11.7C+1623.6h113.7B+393.7C**
Spear Anti-Vehicle Phalanx Turret 10070611.667B++6.3651.345%B++N/A63.6A+27.3B+3201.1h6.3B++12.2B*
M20 Basilisk 7861320.333S15.0239.913%C++6.557%B32.1B*8.9C+1771.9h96C*240.6B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator18790.1h
Ammunition Package0810h
Nano-Armor Kit223,1481.2h
Medical Kit14070.2h
Nano-Repair Grenade0660h
Recon Detection Device4321,98526.1h

Check the help document for the dictionary if you want to learn more about words used here.


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