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Captain SirNeckbeard[1NDR] SirNeckbeard
TR BR 58

KDR: 3.79

Score: 4m

Last Seen: Mar 31st, 2019 9:28 PM
- OFFLINE - 1853.2 hour(s)

Battle Rank 58 - Terran Republic on Miller
Level Progress (to 59): 13%
Level 100 Progress: 21% 295h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods G20 Vulcan-H M14 Banshee P525 Marauder-H MRC3 Mercy MRC3 Mercy T9 CARV P2-120 HEAT
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,110,888 MLG Score: 888
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.223%25.301%588212083321.296882.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.07%0.408B0.686B+-1.592FHEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.249C++130.089C+43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.534%0.699%2801412061,5746335124.5938447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%-0.509D-0.825D--0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.39C**320.396B66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.879%2.431%32721208288126972.28571294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%-0.007C+-0.094C+-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.603B+6.30.5B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.886%2.095%1672212089071075378.39815169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.741%1.916A++-0.58D1.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.3-0.051C+71.3-0.793D-54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m475.8%839 (50.3k)757 (45.4k)3.788364,2961,1344.412758 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121028030.026%6.099%18304:401

53% Engineer6% Heavy Assault32% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2014 3:16 PMMay 2nd, 2015 6:54 PMApr 25th, 2019 12:18 AM (53d) (PST)Mar 31st, 2019 5:36 PM (77d) (PST)Mar 31st, 2019 5:28 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3281561,1720.8120.2140.0504.8540.208888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,7069,33870,368491332911245,409

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
88.2h/3.7d 708 262 998 25.7k 52 226 1,099 7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:92
Deaths:116
KDR:0.793
Accuracy:31.359% A*
HSR:20.652% C**
Kills:92
Deaths (as Engineer):116
Deaths (to Engineers):443
KDR:0.7931
Kill Difference:24
Playtime:46.649 hours
Usage:53%
Score:2.402m
Score/min:858
Accuracy (listed only):31.359%
HSR (listed only):20.652%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:240
Deaths:149
KDR:1.611
Accuracy:19.846% C++
HSR:27.083% B++
Kills:240
Deaths (as Heavy Assault):149
Deaths (to Heavy Assaults):271
KDR:1.61074
Kill Difference:91
Playtime:5.482 hours
Usage:6%
Score:0.171m
Score/min:521
Accuracy (listed only):19.846%
HSR (listed only):27.083%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:92
Deaths:116
KDR:0.793
Accuracy:31.359% A*
HSR:20.652% C**
Kills:92
Deaths (as Light Assault):116
Deaths (to Light Assaults):141
KDR:0.7931
Kill Difference:24
Playtime:28.470 hours
Usage:32%
Score:1.142m
Score/min:669
Accuracy (listed only):31.359%
HSR (listed only):20.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):65
KDR:0
Kill Difference:UNR
Playtime:0.646 hours
Usage:1%
Score:0.016m
Score/min:423
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):95
KDR:0
Kill Difference:UNR
Playtime:0.756 hours
Usage:1%
Score:0.013m
Score/min:294
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:259
Deaths:102
KDR:2.539
Accuracy:16.981% C+
HSR:23.166% B+
MRC3 Mercy
C++
Kills:249
Deaths:105
KDR:2.371
Accuracy:16.665% C++
HSR:20.080% C+
Kills:508
Deaths (as MAX Suit):103.500
Deaths (to MAX Suits):90
KDR:4.90821
Kill Difference:404.500
Playtime:6.182 hours
Usage:7%
Score:0.257m
Score/min:693
Accuracy (listed only):16.823%
HSR (listed only):21.623%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:776
V. Kills:59 N/A
Deaths:33
KDR:23.515
Accuracy:48.876% C++
KPH:173.200 A++
VKPH:13.200 C+
M14 Banshee
A*
Kills:545
V. Kills:62 N/A
Deaths:74
KDR:7.365
Accuracy:28.410% C+
KPH:67.100 B*
VKPH:7.600 A*
M18 Needler
A++
Kills:149
V. Kills:133 111%
Deaths:64
KDR:2.328
Accuracy:30.505% C
KPH:22.700 B**
VKPH:20.300 A++
M18 Rotary
A++
Kills:104
V. Kills:97 106%
Deaths:33
KDR:3.152
Accuracy:32.169% C++
KPH:23.800 B*
VKPH:22.200 A++
Kills:1,574 (798 + 0)
Deaths:204
KDR:7.716
VKDR:1.721
Vehicle Kills:351
Kill Difference:1,370
Playtime:23.547 hours
Usage:27%
Score:0.680m
Score/min:482
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M*
Kills:221
V. Kills:43 N/A
Deaths:21
KDR:10.524
Accuracy:38.292% C
KPH:64.100 M*
VKPH:12.500 B++
P2-120 AP
M
Kills:67
V. Kills:49 134%
Deaths:11
KDR:6.091
Accuracy:48.255% C**
KPH:45.600 A
VKPH:33.400 M
Kills:288 (288 + 0)
Deaths:32
KDR:9
VKDR:2.875
Vehicle Kills:92
Kill Difference:256
Playtime:4.916 hours
Usage:6%
Score:0.181m
Score/min:613
Driving Accuracy:48.255%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
S
Kills:636
V. Kills:513 124%
Deaths:109
KDR:5.835
Accuracy:57.670% A
KPH:122.600 M**
VKPH:98.900 S
P525 Marauder-H
M+
Kills:271
V. Kills:12 N/A
Deaths:7
KDR:38.714
Accuracy:35.774% C++
KPH:239.400 M+
VKPH:10.600 B**
Kills:907 (0 + 907)
Deaths:116
KDR:7.819
VKDR:4.526
Vehicle Kills:525
Kill Difference:791
Playtime:6.319 hours
Usage:7%
Score:0.977m
Score/min:2,578
Driving Accuracy:N/A%
Gunner Accuracy:35.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 8357763323.515A*19.7348.876%C++N/A172.4A++13.1C+8084.5h11.9B++24.4B++
G20 Vulcan-H 1,1496361095.835B+2.0557.67%A2.83%C+122.3M**98.7S29485.2h99.4C++172.3B++
M14 Banshee 607545747.365C*3.5828.41%C+N/A67.3B*7.7A*3518.1h22.5C*79.2C*
P525 Marauder-H 283271738.714A++34.9335.774%C++N/A246.4M++10.9A8741.1h5.4B++15B+
MRC3 Mercy 2622591022.539C*1.2516.981%C+23.166%B+54A++N/A2194.8h16.6B*98B+
MRC3 Mercy 2502491052.371C++1.4216.665%C++20.08%C+50.8A++N/A1914.9h17.5B+104.9B+
T9 CARV 2412401491.611C**2.1819.846%C++27.083%B++66.7A*N/A3163.6h10.9B*54.8B+
P2-120 HEAT 2642212110.524B++6.7438.292%C2.715%C65M*12.6B++4693.4h5.7B++14.8B+
M18 Needler 282149642.328C*1.4630.505%C1.342%D22.6B**20.2A++4396.6h119.3B+391.2B+
M18 Rotary 201104333.152B++0.6432.169%C++N/A23.6B*22A++4534.4h106.8B+332B+
TRAC-5 93921160.793C+3.0031.359%A*20.652%C**11.4C--N/A808.1h18.6C--59.3B+
P2-120 AP 11667116.091C+2.3048.255%C**1.493%D-44.7A32.7A**9481.5h8.3C17.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9586,1305.4h
Medical Applicator11,2540.1h
Ammunition Package3630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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