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SirNikolay[3ROM] SirNikolay
VS BR 127

KDR: 3.45

Score: 34.2m

Last Seen: Apr 20th, 2019 9:20 AM
- OFFLINE - 9.4 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Miller - Outfit Officer of Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 147
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH Dual Photon Pods Saron Laser Cannon L100 Python HEAT Hornet Missiles L100 Python AP Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $957,015 MLG Score: 765
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.47%21.306%5211610196,1720.8444382.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.245%0.656B+0.083C+-2.46F*HEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.338C**12.10.152C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.672%0.837%25745103021,9891215547418.0831402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.457%0.344C**-0.704D-1.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.595B+26.50.499B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.268%1.066%17448102715,8521503484910.5399327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%0.618B+-0.986D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.579B+7.70.386C**8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.489%76.833%0510304,1051943882.11271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.766%1.718A++0.632B+-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.43B2.60.177C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.391%22.414%02103311643180.268519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%-1.252D**1.56A+-0.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.006D*7-0.439C--19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 147
34.2m223.3%317 (19k)291 (17.5k)3.4471862,58718,1564.59319127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035467527.692%8.075%22406:2715

73% Engineer14% Heavy Assault13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2016 10:39 AMFeb 9th, 2018 4:19 PMApr 24th, 2019 5:22 AM (16h) (PST)Apr 20th, 2019 7:51 AM (5d) (PST)Apr 20th, 2019 5:20 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,126671,0590.5340.1550.0431.5150.145765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,5794,03963,540329391917,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1954.5h/81.4d 20,807 5,054 19,820 177.6k 1,280 3,672 16,952 132.1m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,244
Deaths:1,376
KDR:0.904
Accuracy:28.000% C+
HSR:23.071% C
NS-11C
C++
Kills:536
Deaths:692
KDR:0.775
Accuracy:24.376% C++
HSR:17.724% C
Solstice SF
C*
Kills:431
Deaths:638
KDR:0.676
Accuracy:25.204% C*
HSR:12.065% D-
Serpent VE92
C
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C
Solstice VE3
B
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% B
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% D**
HSR:20.690% A
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:2,639
Deaths (as Engineer):3,420
Deaths (to Engineers):4,385
KDR:0.77164
Kill Difference:781
Playtime:1,418.857 hours
Usage:73%
Score:26.712m
Score/min:314
Accuracy (listed only):24.866%
HSR (listed only):19.548%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,171
Deaths:1,186
KDR:0.987
Accuracy:20.800% D
HSR:18.104% D--
Orion VS54
C++
Kills:383
Deaths:495
KDR:0.774
Accuracy:19.481% C
HSR:25.065% C++
Lasher X2
C+
Kills:378
Deaths:332
KDR:1.139
Accuracy:25.566% C+
HSR:3.704% C+
Pulsar LSW
C
Kills:160
Deaths:187
KDR:0.856
Accuracy:17.763% D--
HSR:21.875% C
Flare VE6
C+
Kills:160
Deaths:228
KDR:0.702
Accuracy:16.391% D--
HSR:24.375% C+
Kills:2,252
Deaths (as Heavy Assault):2,428
Deaths (to Heavy Assaults):3,279
KDR:0.92751
Kill Difference:176
Playtime:265.353 hours
Usage:14%
Score:3.946m
Score/min:248
Accuracy (listed only):20.000%
HSR (listed only):18.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:536
Deaths:692
KDR:0.775
Accuracy:24.376% C++
HSR:17.724% C
Solstice SF
C*
Kills:431
Deaths:638
KDR:0.676
Accuracy:25.204% C*
HSR:12.065% D-
Serpent VE92
C
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C
Solstice VE3
B
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% B
NSX Tengu
D
Kills:62
Deaths:120
KDR:0.517
Accuracy:32.616% D
HSR:16.129% D
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% D**
HSR:20.690% A
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:1,457
Deaths (as Light Assault):2,164
Deaths (to Light Assaults):2,545
KDR:0.67329
Kill Difference:707
Playtime:12.613 hours
Usage:1%
Score:0.152m
Score/min:201
Accuracy (listed only):25.525%
HSR (listed only):18.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:1,216
Deaths:343
KDR:3.545
Accuracy:46.885% A+
HSR:82.072% B+
Parallax VX3
A
Kills:1,176
Deaths:390
KDR:3.015
Accuracy:47.707% A
HSR:83.163% B++
XM98
A++
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:48.583% A++
HSR:76.024% C++
NS-45 Pilot
C++
Kills:778
Deaths:1,299
KDR:0.599
Accuracy:31.896% C++
HSR:21.337% C--
NS-30 Vandal
B+
Kills:361
Deaths:268
KDR:1.347
Accuracy:31.515% C
HSR:31.579% B+
Ghost
B**
Kills:344
Deaths:200
KDR:1.720
Accuracy:46.450% B**
HSR:61.919% D
NS-61 Emissary
B+
Kills:249
Deaths:441
KDR:0.565
Accuracy:31.495% B+
HSR:12.851% D
Artemis VX26
B+
Kills:248
Deaths:290
KDR:0.855
Accuracy:29.970% B+
HSR:17.742% D
VA39 Spectre
A
Kills:197
Deaths:121
KDR:1.628
Accuracy:39.724% A
HSR:37.563% C+
Spiker
C++
Kills:163
Deaths:250
KDR:0.652
Accuracy:28.824% C+
HSR:21.472% C++
Nyx VX31
B
Kills:162
Deaths:120
KDR:1.350
Accuracy:35.967% B
HSR:27.161% C
NS-44 Commissioner
C**
Kills:160
Deaths:310
KDR:0.516
Accuracy:38.596% C**
HSR:23.750% C*
NS-AM7 Archer
B
Kills:85
Deaths:107
KDR:0.794
Accuracy:59.085% C+
HSR:20% B
Soldier Soaker
D-
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.987% D-
HSR:7.407% D*
NSX Tengu
D
Kills:62
Deaths:120
KDR:0.517
Accuracy:32.616% D
HSR:16.129% D
Kills:6,454
Deaths (as Infiltrator):4,789
Deaths (to Infiltrators):4,172
KDR:1.34767
Kill Difference:1,665
Playtime:248.613 hours
Usage:13%
Score:3.142m
Score/min:211
Accuracy (listed only):38.353%
HSR (listed only):36.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:62
Deaths:120
KDR:0.517
Accuracy:32.616% D
HSR:16.129% D
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% D**
HSR:20.690% A
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:178
Deaths (as Combat Medic):275
Deaths (to Combat Medics):1,125
KDR:0.64727
Kill Difference:97
Playtime:15.184 hours
Usage:1%
Score:0.207m
Score/min:228
Accuracy (listed only):28.872%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:13,143
V. Kills:1,183 N/A
Deaths:932
KDR:14.102
Accuracy:45.719% B++
KPH:72.600 B*
VKPH:6.500 A
Dual Photon Pods
C+
Kills:4,135
V. Kills:1,032 400%
Deaths:376
KDR:10.997
Accuracy:70.508% A*
KPH:67.800 C+
VKPH:16.900 C+
Saron Laser Cannon
B*
Kills:3,108
V. Kills:2,342 133%
Deaths:893
KDR:3.480
Accuracy:34.481% B+
KPH:20.200 B+
VKPH:15.200 B*
Hornet Missiles
B**
Kills:1,930
V. Kills:1,211 159%
Deaths:191
KDR:10.105
Accuracy:71.635% B**
KPH:53.600 C+
VKPH:33.600 C+
Coyote Missiles
B**
Kills:1,474
V. Kills:783 188%
Deaths:347
KDR:4.248
Accuracy:60.369% B**
KPH:20.900 D
VKPH:11.100 D-
Photon A2A Missile Pods
B+
Kills:940
V. Kills:526 178%
Deaths:78
KDR:12.051
Accuracy:83.905% B+
KPH:73.400 B+
VKPH:41.100 C+
Maelstrom Turbo Laser
B+
Kills:663
V. Kills:388 170%
Deaths:229
KDR:2.895
Accuracy:31.948% C++
KPH:22.400 B+
VKPH:13.100 C**
Kills:25,393 (16,914 + 0)
Deaths:3,046
KDR:8.337
VKDR:2.451
Vehicle Kills:7,465
Kill Difference:22,347
Playtime:544.926 hours
Usage:28%
Score:7.191m
Score/min:220
Piloting Accuracy:31.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,108
V. Kills:1,046 N/A
Deaths:203
KDR:30.089
Accuracy:56.667% B*
KPH:73.300 B**
VKPH:12.500 B**
L100 Python HEAT
B**
Kills:3,104
V. Kills:933 332%
Deaths:144
KDR:21.556
Accuracy:61.801% B**
KPH:44.800 B**
VKPH:13.500 B+
L100 Python AP
B**
Kills:1,767
V. Kills:1,177 150%
Deaths:119
KDR:14.849
Accuracy:62.914% B++
KPH:35.100 B+
VKPH:23.400 B**
C75 Viper
A
Kills:474
V. Kills:68 N/A
Deaths:23
KDR:20.609
Accuracy:47.329% B++
KPH:51.700 A
VKPH:7.400 C+
Skyguard
A+
Kills:401
V. Kills:299 134%
Deaths:41
KDR:9.780
Accuracy:36.425% B**
KPH:20.100 B*
VKPH:15 A+
Kills:11,854 (11,854 + 0)
Deaths:530
KDR:22.366
VKDR:6.647
Vehicle Kills:3,523
Kill Difference:11,324
Playtime:232.022 hours
Usage:12%
Score:3.187m
Score/min:229
Driving Accuracy:36.425%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,592
V. Kills:520 306%
Deaths:90
KDR:17.689
Accuracy:60.839% A
KPH:34.100 B**
VKPH:11.100 B++
Supernova VPC
A++
Kills:1,472
V. Kills:327 449%
Deaths:64
KDR:23
Accuracy:58.425% B*
KPH:65 B**
VKPH:14.400 A++
Supernova FPC
A+
Kills:934
V. Kills:479 195%
Deaths:54
KDR:17.296
Accuracy:62.851% B**
KPH:39.400 A+
VKPH:20.200 B**
Saron HRB
B**
Kills:158
V. Kills:78 200%
Deaths:14
KDR:11.286
Accuracy:53.741% B**
KPH:25 C+
VKPH:12.300 C-
E540 Halberd
B*
Kills:120
V. Kills:55 214%
Deaths:11
KDR:10.909
Accuracy:54.644% B*
KPH:36.800 B+
VKPH:16.900 C++
G40-F Ranger
B**
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:31.416% C++
KPH:49.500 B
VKPH:37.900 B**
Kills:4,327 (3,998 + 329)
Deaths:237
KDR:18.257
VKDR:6.321
Vehicle Kills:1,498
Kill Difference:4,090
Playtime:103.602 hours
Usage:5%
Score:1.833m
Score/min:295
Driving Accuracy:62.851%
Gunner Accuracy:31.416%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 14,32613,14393214.102A++10.6545.719%B++N/A72.6B*6.5A200181h13.1C*28.6B
L100 Python HESH 7,1546,10820330.089A+26.6456.667%B*N/A73.2B**12.5B**22783.4h3.3C**5.9B+
Dual Photon Pods 5,1674,13537610.997B++7.5570.508%A*N/A67.8C+16.9C+31761h20.6B29.2B++
Saron Laser Cannon 5,4503,1088933.48B+0.0334.481%B+N/A20.2B+15.2B*188154.1h89.6B++259.8B++
L100 Python HEAT 4,0373,10414421.556S18.1161.801%B**1.836%C-44.9B**13.5B+19169.2h5.2B+8.4B*
Hornet Missiles 3,1411,93019110.105B*6.6671.635%B**N/A53.6C+33.6C+37836h9.9C*13.9B+
L100 Python AP 2,9441,76711914.849A*11.4062.914%B++1.585%D35.1B+23.4B**26450.3h7C+11.2C**
Supernova PC 2,1121,5929017.689A*14.2460.839%A2.513%C++34.1B**11.1B++19746.7h5.8C+9.5B+
Coyote Missiles 2,2571,4743474.248B++0.8060.369%B**N/A20.9D11.1D-13170.4h54.3C-89.9C+
Supernova VPC 1,7991,4726423B**19.5558.425%B*N/A65.1B**14.5A++26922.6h3.5C+6B
Eidolon VE33 1,3271,2441,3760.904C+2.5428%C+23.071%C11.3DN/A32110.1h9.3C++33.2C*
Phaseshift VX-S 1,2501,2163433.545C*0.1046.885%A+82.072%B+35.9B+1A*8533.9h2.6B5.5B+
Parallax VX3 1,1971,1763903.015C+0.4347.707%A83.163%B++37.3B+N/A9631.5h2.1B4.5B++
XM98 1,1951,1724092.866B0.5848.583%A++76.024%C++36.7B++N/A8831.9h2.4C**4.9B++
NS-15M2 1,1941,1711,1860.987C2.4620.8%D18.104%D--25.5DN/A6846h13.9C66.9C+
Photon A2A Missile Pods 1,4669407812.051A8.6083.905%B+N/A73.4B+41.1C+47412.8h10.9D-13D
Supernova FPC 1,4139345417.296A++13.8562.851%B**N/A39.4A+20.2B**40523.7h5.5C++8.7B+
NS Annihilator 1,4647925921.338A++2.1182.498%B+N/A15B**12.7B**17952.8h9.8B++11.9B*
Tank Mine 1,1707786511.969S8.5243.291%B++N/A199.5A++100.5A14103.9h1.8C**4.1A
NS-45 Pilot 7967781,2990.599C-2.8531.896%C++21.337%C--16.8D-N/A4346.4h9.4D29.5C
Maelstrom Turbo Laser 1,0516632292.895B+0.5531.948%C++N/A22.4B+13.1C**21229.6h56.9B*178B*
Nemesis VSH9 9555914971.189B*2.2664.962%BN/A17.4C++10.7C++16534h7.6B11.6B+
NS-11C 5455366920.775C+2.6724.376%C++17.724%C11.2DN/A3347.7h18.6D76.2C+
C75 Viper 5424742320.609M**17.1647.329%B++N/A51.5A7.4C+2709.2h10.2B++21.5B*
MANA Anti-Vehicle Turret 8284712451.922C+1.5362.209%B1.486%D**4710B+3570C*2807180.1h10D16C+
Solstice SF 4564316380.676C2.7725.204%C*12.065%D-9.2DN/A2646.6h13.5C+53.4C*
Spear Anti-Vehicle Phalanx Turret 7074013112.935B*9.4960.548%A++1.995%D--42.7C**32.6B**4259.4h13.5D--22.2C++
Skyguard 700401419.78M++6.3336.425%B**N/A20.1B*15A+26220h122C++334.8B++
Orion VS54 3883834950.774C2.6719.481%C25.065%C++18.7DN/A9320.5h13.9C+71.5C+
Lasher X2 4043783321.139B2.3125.566%C+3.704%C+21.4C-1.5A6717.7h28.6F111.8C
NS-30 Vandal 3683612681.347C+2.1031.515%C31.579%B+27.6C-N/A9113.1h6.8D21.5C
Ghost 3513442001.72C1.7346.45%B**61.919%D24.9DN/A8113.8h2.9D-6.3C++
Proximity Mine 334334516.549B*3.1048.912%B*N/A115.2C+N/A3132.9h2.5F5.1C+
C-4 4593201741.839B1.6133.813%A+N/A114.3B*49.6A+13172.8h1B**3B**
Lancer VS22 5423191701.876A+1.5769.755%B**N/A21.7B**15.2C**21714.7h11.9B++17B++
S1 4183033210.944B+2.5057.787%C++2.97%C++26.6C++10.1C26511.4h7.2C+12.5C++
NS-61 Emissary 2502494410.565C2.8831.495%B+12.851%D15.7C--N/A4815.9h15.6C+49.6C**
Artemis VX26 2542482900.855C2.5929.97%B+17.742%D16.6D-N/A4614.9h14.7D49C+
VA39 Spectre 2001971211.628C*1.8239.724%A37.563%C+27.4B+N/A1177.2h6.3C+15.8B+
Aspis Anti-Aircraft Phalanx Turret 362189209.45A*6.0033.454%A1.587%C24.2M22.2A*3587.8h111.6B**333.7B**
Spiker 1691632500.652C2.8028.824%C+21.472%C++18.1DN/A479h9.4C+32.6C++
Nyx VX31 1661621201.35C2.1035.967%B27.161%C29.5CN/A835.5h6.4C17.8C++
Pulsar LSW 1611601870.856C--2.5917.763%D--21.875%C15.5D--N/A5510.3h13.8C77.6C-
NS-44 Commissioner 1611603100.516C2.9338.596%C**23.75%C*13.3DN/A5212h4.3C11.1C*
Flare VE6 1631602280.702D2.7516.391%D--24.375%C+15D--N/A5010.7h11.5C+69.9C
Serpent VE92 1651582380.664C2.7820.863%D17.722%C7D--N/A2822.7h17.3D83D
Saron HRB 2361581411.286A7.8453.741%B**N/A25.1C+12.4C-5176.3h24.7C45.9B+
Solstice VE3 1611543210.48C2.9721.617%C21.429%B4.5D-N/A3634.6h18.9C87.5C+
The Slasher 1531444,1950.034C3.4130.214%C13.194%C*0.6CN/A2228.6h2.6C8.8C+
NS-R3 Swarm 2821401960.714B+2.7365.912%B+N/A7.5C+7.6C*11318.7h34.7C--52.7C
Force-Blade 1321275,5170.023C+3.4230.465%C++11.811%B++0.3C-N/A1388.4h2.4C**8B
E540 Halberd 1751201110.909C*7.4654.644%B*N/A36.4B+16.7C+5743.3h5.9C+10.8B+
NS-TMC-01 "His Regards" 1051021,9210.053B**3.3928.665%C**15.686%B**0.7C+N/A2156.7h2.1C**7.5B+
NS-AM7 Archer 118851070.794B++2.6559.085%C+20%B7.7C++3C**6411.1h16.3B+27.5B+
MANA Anti-Personnel Turret 8785521.635N/A1.8117.283%UN/A850U20U1936300.1h28.9T*167.2T*
Soldier Soaker 81811210.669C-2.7825.987%D-7.407%D*20.8D-N/A533.9h6.4C+24.7D
NSX Tengu 65621200.517D2.9332.616%D16.129%D10.3D--N/A346h24.2F-74.2D*
Pandora VX25 6358790.734C-2.7124.142%D**20.69%A7.5D*N/A347.7h7.8F--32.1F**
Thanatos VE70 6158760.763C+2.6829.859%D--24.138%A++8.5D--N/A526.8h6.2D20.8D-
G40-F Ranger 9051412.75B*9.3031.416%C++N/A51B+39A5171h66.8C**212.7B
G30 Walker 7750150S46.5539.978%C+N/A29.4C15.9C2491.7h251.2C628.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret273,5753.3h
Motion Spotter232,1521.5h
Flail Targeting Dart151911.3h
Nano-Armor Kit5881,126,590119.3h
Spawn Beacon65600.6h
Repair Module2670.3h
Turret AI Module01670.9h
Structure Shield Module0930.5h
Cortium Silo0870.4h
Medical Applicator9734,6603.5h
Spear Anti-Vehicle Tower1770.4h
Deconstruction Tool02,7090.4h
Rampart Wall11101.9h
Welding Device01,0140.1h
Hoplon Anti-Aircraft Phalanx Tower1980.7h
Xiphos Anti-Personnel Tower11070.8h
Anti-Infantry MANA Turret53280.5h
Ammunition Package3510,8273.8h
Router0660.1h
Shield Recharging Field0820h
Recon Detection Device41010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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