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SirNikolay[3ROM] SirNikolay
VS BR 124

KDR: 3.51

Score: 32.3m

Last Seen: Feb 10th, 2019 5:46 PM
- OFFLINE - 14.1 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Miller - Outfit Officer of Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 178
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH Dual Photon Pods L100 Python HEAT Saron Laser Cannon Hornet Missiles L100 Python AP Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $979,533 MLG Score: 783
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.749%21.075%5221610065,8220.8623912.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.235%0.718B++0.064C+-2.466F*HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**120.157C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.738%0.836%25925101720,4511124514018.1787398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.842%0.348C**-0.713D-1.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.59B+26.80.492B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.13%1.078%18358101415,4041385473211.122325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.684%0.608B+-0.988D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+7.80.378C**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.383%76.79%0510173,9941830832.18251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.743%1.705A++0.633B+-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.427B2.60.174C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.408%22.414%02102011639880.290727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.012%-1.249D*1.57A+-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.006D*7-0.44C--19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Third Rome[3ROM] Third Rome
VS outfit on Miller

Members: 178
32.3m221.5%319 (19.1k)293 (17.6k)3.506158,92016,8054.68456124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022441627.611%8.215%22706:3513

73% Engineer13% Heavy Assault13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2016 10:39 AMFeb 9th, 2018 4:19 PMFeb 14th, 2019 3:55 PM (2d) (PST)Feb 10th, 2019 1:49 PM (6d) (PST)Feb 10th, 2019 1:46 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,135661,0690.5350.1520.0441.5060.145783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,1153,97564,140329390917,573

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1837h/76.5d 19,804 4,840 18,656 165.9k 1,185 3,457 16,003 125.1m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,226
Deaths:1,355
KDR:0.905
Accuracy:27.940% C+
HSR:23.328% C
NS-11C
C++
Kills:532
Deaths:688
KDR:0.773
Accuracy:24.363% C++
HSR:17.857% C
Solstice SF
C*
Kills:356
Deaths:461
KDR:0.772
Accuracy:24.922% C*
HSR:11.517% D-
Serpent VE92
C
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C
Solstice VE3
C**
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% C**
Pandora VX25
A+
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.168% D**
HSR:20.690% A+
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:2,542
Deaths (as Engineer):3,218
Deaths (to Engineers):4,029
KDR:0.78993
Kill Difference:676
Playtime:1,334.863 hours
Usage:73%
Score:25.257m
Score/min:315
Accuracy (listed only):24.819%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,122
Deaths:1,121
KDR:1.001
Accuracy:20.825% D
HSR:18.093% D-
Lasher X2
C+
Kills:377
Deaths:328
KDR:1.149
Accuracy:25.585% C+
HSR:3.714% C+
Pulsar LSW
C
Kills:160
Deaths:187
KDR:0.856
Accuracy:17.763% D--
HSR:21.875% C
Flare VE6
C+
Kills:160
Deaths:228
KDR:0.702
Accuracy:16.391% D--
HSR:24.375% C+
Orion VS54
C
Kills:160
Deaths:177
KDR:0.904
Accuracy:19.456% C
HSR:21.250% C--
Kills:1,979
Deaths (as Heavy Assault):2,041
Deaths (to Heavy Assaults):3,008
KDR:0.96962
Kill Difference:62
Playtime:244.840 hours
Usage:13%
Score:3.670m
Score/min:250
Accuracy (listed only):20.004%
HSR (listed only):17.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:532
Deaths:688
KDR:0.773
Accuracy:24.363% C++
HSR:17.857% C
Solstice SF
C*
Kills:356
Deaths:461
KDR:0.772
Accuracy:24.922% C*
HSR:11.517% D-
Serpent VE92
C
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C
Solstice VE3
C**
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% C**
Pandora VX25
A+
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.168% D**
HSR:20.690% A+
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:1,316
Deaths (as Light Assault):1,863
Deaths (to Light Assaults):2,349
KDR:0.70639
Kill Difference:547
Playtime:12.364 hours
Usage:1%
Score:0.149m
Score/min:200
Accuracy (listed only):24.299%
HSR (listed only):18.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:1,216
Deaths:343
KDR:3.545
Accuracy:46.885% A+
HSR:82.072% B+
XM98
A++
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:48.583% A++
HSR:76.024% C*
Parallax VX3
A
Kills:1,065
Deaths:343
KDR:3.105
Accuracy:47.326% A
HSR:83.662% B++
NS-45 Pilot
C+
Kills:725
Deaths:1,183
KDR:0.613
Accuracy:31.716% C+
HSR:20.966% D
NS-30 Vandal
B+
Kills:358
Deaths:265
KDR:1.351
Accuracy:31.662% C
HSR:31.285% B+
Ghost
B**
Kills:344
Deaths:198
KDR:1.737
Accuracy:46.455% B**
HSR:61.919% D
NS-61 Emissary
B+
Kills:249
Deaths:440
KDR:0.566
Accuracy:31.490% B+
HSR:12.851% D
Artemis VX26
B+
Kills:248
Deaths:290
KDR:0.855
Accuracy:29.970% B+
HSR:17.742% D
VA39 Spectre
B**
Kills:197
Deaths:121
KDR:1.628
Accuracy:39.724% B**
HSR:37.563% C+
Spiker
C++
Kills:163
Deaths:250
KDR:0.652
Accuracy:28.824% C+
HSR:21.472% C++
Nyx VX31
C**
Kills:162
Deaths:120
KDR:1.350
Accuracy:35.967% C**
HSR:27.161% C
NS-44 Commissioner
C**
Kills:160
Deaths:310
KDR:0.516
Accuracy:38.596% C**
HSR:23.750% C*
NS-AM7 Archer
C**
Kills:85
Deaths:106
KDR:0.802
Accuracy:58.981% C+
HSR:20% C**
Soldier Soaker
D-
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.987% D-
HSR:7.407% D*
Kills:6,225
Deaths (as Infiltrator):4,499
Deaths (to Infiltrators):3,909
KDR:1.38364
Kill Difference:1,726
Playtime:237.787 hours
Usage:13%
Score:3.015m
Score/min:211
Accuracy (listed only):38.726%
HSR (listed only):37.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.168% D**
HSR:20.690% A+
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Kills:116
Deaths (as Combat Medic):155
Deaths (to Combat Medics):1,040
KDR:0.74839
Kill Difference:39
Playtime:13.412 hours
Usage:1%
Score:0.189m
Score/min:234
Accuracy (listed only):27.014%
HSR (listed only):22.414%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:11,953
V. Kills:1,045 N/A
Deaths:825
KDR:14.489
Accuracy:45.873% B++
KPH:74.100 B*
VKPH:6.500 A
Dual Photon Pods
C+
Kills:4,127
V. Kills:1,029 401%
Deaths:375
KDR:11.005
Accuracy:70.500% A*
KPH:67.700 C+
VKPH:16.900 C+
Saron Laser Cannon
B*
Kills:3,057
V. Kills:2,312 132%
Deaths:882
KDR:3.466
Accuracy:34.478% B+
KPH:20 B+
VKPH:15.100 B*
Hornet Missiles
B**
Kills:1,779
V. Kills:1,109 160%
Deaths:174
KDR:10.224
Accuracy:71.588% B**
KPH:53.800 C+
VKPH:33.500 C+
Coyote Missiles
B*
Kills:1,320
V. Kills:698 189%
Deaths:318
KDR:4.151
Accuracy:60.192% B*
KPH:20.500 D
VKPH:10.800 D
Photon A2A Missile Pods
B*
Kills:818
V. Kills:459 178%
Deaths:69
KDR:11.855
Accuracy:85.915% B*
KPH:72.900 B+
VKPH:40.900 C+
Maelstrom Turbo Laser
B*
Kills:496
V. Kills:292 169%
Deaths:153
KDR:3.242
Accuracy:31.500% C+
KPH:24.400 B*
VKPH:14.400 B+
Kills:23,550 (15,506 + 0)
Deaths:2,796
KDR:8.423
VKDR:2.484
Vehicle Kills:6,944
Kill Difference:20,754
Playtime:504.003 hours
Usage:27%
Score:6.723m
Score/min:222
Piloting Accuracy:31.500%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:5,752
V. Kills:965 N/A
Deaths:179
KDR:32.134
Accuracy:56.609% B*
KPH:74.400 B**
VKPH:12.500 A
L100 Python HEAT
B**
Kills:3,104
V. Kills:933 332%
Deaths:144
KDR:21.556
Accuracy:61.801% B**
KPH:44.800 B**
VKPH:13.500 B+
L100 Python AP
B**
Kills:1,740
V. Kills:1,163 149%
Deaths:117
KDR:14.872
Accuracy:62.934% B++
KPH:35 B+
VKPH:23.400 B**
C75 Viper
A
Kills:464
V. Kills:64 N/A
Deaths:23
KDR:20.174
Accuracy:47.483% B*
KPH:52.700 A
VKPH:7.300 C+
Skyguard
A+
Kills:400
V. Kills:298 134%
Deaths:41
KDR:9.756
Accuracy:36.370% B**
KPH:20.100 B*
VKPH:15 A+
Kills:11,460 (11,460 + 0)
Deaths:504
KDR:22.738
VKDR:6.792
Vehicle Kills:3,423
Kill Difference:10,956
Playtime:225.009 hours
Usage:12%
Score:3.084m
Score/min:228
Driving Accuracy:36.370%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,592
V. Kills:520 306%
Deaths:90
KDR:17.689
Accuracy:60.839% A
KPH:34.100 B**
VKPH:11.100 B*
Supernova VPC
A++
Kills:1,418
V. Kills:310 456%
Deaths:62
KDR:22.871
Accuracy:58.041% B*
KPH:64.900 B**
VKPH:14.200 A++
Supernova FPC
A+
Kills:934
V. Kills:479 195%
Deaths:54
KDR:17.296
Accuracy:62.841% B**
KPH:39.500 A+
VKPH:20.300 B**
Saron HRB
B**
Kills:155
V. Kills:76 201%
Deaths:14
KDR:11.071
Accuracy:53.346% B**
KPH:25 C+
VKPH:12.300 C-
E540 Halberd
B++
Kills:97
V. Kills:43 220%
Deaths:11
KDR:8.818
Accuracy:53.482% B++
KPH:33.800 C*
VKPH:15 C
G40-F Ranger
B*
Kills:51
V. Kills:39 128%
Deaths:4
KDR:12.750
Accuracy:31.378% C+
KPH:49.600 C*
VKPH:37.900 B*
Kills:4,247 (3,944 + 303)
Deaths:235
KDR:18.072
VKDR:6.243
Vehicle Kills:1,467
Kill Difference:4,012
Playtime:102.269 hours
Usage:6%
Score:1.790m
Score/min:292
Driving Accuracy:62.841%
Gunner Accuracy:31.378%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 12,99811,95382514.488A++10.9845.873%B++N/A74.1B*6.5A204161.4h12.8C*28B
L100 Python HESH 6,7175,75217932.134A++28.6356.609%B*N/A74.3B**12.5A22877.4h3.3C*5.8B+
Dual Photon Pods 5,1564,12737511.005B++7.5070.5%A*N/A67.7C+16.9C+31561h20.6B29.2B++
L100 Python HEAT 4,0373,10414421.556S18.0561.801%B**1.836%C--44.9B**13.5B+19069.2h5.2B+8.4B*
Saron Laser Cannon 5,3693,0578823.466B+0.0434.478%B+N/A20B+15.2B*187152.6h89.9B+260.8B++
Hornet Missiles 2,8881,77917410.224B**6.7271.588%B**N/A53.7C+33.5C+38433.1h9.8C*13.7B+
L100 Python AP 2,9031,74011714.872A**11.3762.934%B++1.609%D35B+23.4B**26349.7h7.1C+11.2C*
Supernova PC 2,1121,5929017.689A++14.1860.839%A2.513%C++34.1B**11.1B*19646.7h5.8C+9.5B+
Supernova VPC 1,7281,4186222.871B**19.3658.041%B*N/A64.7B**14.2A++26721.9h3.5C+6.1C**
Coyote Missiles 2,0181,3203184.151B++0.6460.192%B*N/A20.5D10.8D12964.4h54.5C-90.6C+
Eidolon VE33 1,3071,2261,3550.905C+2.6027.94%C+23.328%C11.3DN/A31108.3h9.3C++33.4C*
Phaseshift VX-S 1,2501,2163433.545C*0.0446.885%A+82.072%B+35.9C*1M8533.9h2.6B+5.5B++
XM98 1,1951,1724092.866B+0.6448.583%A++76.024%C*36.7B+N/A8831.9h2.4C**4.9B++
NS-15M2 1,1431,1221,1211.001C2.5120.825%D18.093%D-25.6DN/A6643.9h13.9C66.9C+
Parallax VX3 1,0811,0653433.105C++0.4047.326%A83.662%B++37.9B+N/A9928.1h2.1B4.5B+
Supernova FPC 1,4139345417.296A++13.7962.841%B**N/A39.6A+20.3B**39723.6h5.5C++8.7B+
Photon A2A Missile Pods 1,2778186911.855A++8.3585.915%B*N/A73B+41C+46511.2h11D--12.8D
NS Annihilator 1,3977505571.346A++2.1682.389%B+N/A14.6B**12.6A+17651.2h9.9B++12.1B++
NS-45 Pilot 7407251,1830.613C-2.8931.716%C+20.966%D17.2D-N/A4542.1h9.4D29.6C
Tank Mine 1,0847186411.219S7.7143.878%B*N/A199.4A*101.7A14243.6h1.9C++4.2A
NS-11C 5415326880.773C2.7324.363%C++17.857%C11.2DN/A3247.5h18.6D76.4C+
Nemesis VSH9 8535284231.248B**2.2664.583%C**N/A16.9C+10.4C+16331.2h7.6B11.8B+
Maelstrom Turbo Laser 7884961533.242B+0.2631.5%C+1.008%D--24.4B*14.4B+25420.3h54.1B*171.8B*
C75 Viper 5284642320.174M**16.6747.483%B*N/A52.7A7.3C+2728.8h10.2B++21.4B*
MANA Anti-Vehicle Turret 8144642401.933C1.5761.753%C+1.509%D--4640B+3500B2488850.1h9.8B15.9B
Skyguard 698400419.756M*6.2536.37%B**N/A20.1B*15A+25919.9h121.6C*334.3B++
Spear Anti-Vehicle Phalanx Turret 6963953112.742B*9.2460.22%A++2.025%D--42.5C**32.4B**4209.3h13.4D--22.3C++
Lasher X2 4033773281.149B2.3625.585%C+3.714%C+21.4C1.5B*6717.6h28.6F111.6C
NS-30 Vandal 3653582651.351C+2.1631.662%C31.285%B+27.8C-N/A9112.9h6.8D21.3C
Solstice SF 3733564610.772C+2.7324.922%C*11.517%D-10.5DN/A2833.9h12.7C+51C*
Ghost 3513441981.737C1.7746.455%B**61.919%D25.1C--N/A8013.7h2.9D-6.2C++
Proximity Mine 326326506.52B*3.0148.769%B*N/A116.4C+N/A3132.8h2.5F5.1C+
Lancer VS22 5393171671.898A++1.6169.764%B**N/A21.7B**15.2B+21714.6h11.8B++17B++
C-4 4423081661.855B1.6534.013%A+N/A118.5B*51.5A+13472.6h1B**3B**
S1 4012943150.933B+2.5757.601%C++3.061%C++26.5C++9.6C-25711.1h7.2C+12.5C+
NS-61 Emissary 2502494400.566C2.9431.49%B+12.851%D15.8C--N/A4815.8h15.6C+49.5C**
Artemis VX26 2542482900.855C2.6529.97%B+17.742%D16.6D-N/A4614.9h14.7D49C+
VA39 Spectre 2001971211.628C++1.8839.724%B**37.563%C+27.4C**N/A1127.2h6.3C+15.8B+
Aspis Anti-Aircraft Phalanx Turret 362189209.45A**5.9433.216%A1.587%C24.9M+22.8A**3607.6h107.9B**324.7B**
Spiker 1691632500.652C2.8528.824%C+21.472%C++18.1DN/A469h9.4C++32.6C++
Nyx VX31 1661621201.35C2.1635.967%C**27.161%C29.5CN/A835.5h6.4C17.8C+
Pulsar LSW 1611601870.856C--2.6517.763%D--21.875%C15.5D--N/A5410.3h13.8C77.6C-
Flare VE6 1631602280.702D2.8016.391%D--24.375%C+15.2D-N/A4910.5h11.5C+69.9C
Orion VS54 1611601770.904C2.6019.456%C21.25%C--16.7DN/A1429.6h12.5C*64.1C++
NS-44 Commissioner 1611603100.516C2.9938.596%C**23.75%C*13.3DN/A5112h4.3C11.1C*
Serpent VE92 1651582380.664C2.8420.863%D17.722%C7D--N/A2722.7h17.3D-83C--
Saron HRB 2311551411.071A7.5653.346%B**N/A25C+12.3C-5206.2h24.1C+45.2B+
Solstice VE3 1611543210.48C3.0321.617%C21.429%C**4.5D-N/A3434.6h18.9C87.5C+
Force-Blade 1321275,5140.023C+3.4830.426%C+11.811%B++0.3CN/A1388h2.4C**7.9B+
NS-R3 Swarm 2601261850.681B+2.8365.572%B+N/A7.2C+7.7C**11517.5h36D54.9C--
NS-TMC-01 "His Regards" 1051021,9210.053B**3.4528.665%C**15.686%A0.7C+N/A2156.7h2.1B7.5B+
The Slasher 1061013,3440.03C-3.4827.321%D10.891%C+0.5C--N/A1184.9h2.5C9.3C+
E540 Halberd 14097118.818C+5.3153.482%B++N/A33.4C++14.8C5992.9h6.2C+11.5B
MANA Anti-Personnel Turret 8785521.635N/A1.8717.262%UN/A850U20U1903100.1h28.8T*167T*
NS-AM7 Archer 118851060.802B*2.7058.981%C+20%C**7.7C++3C*6211.1h16.1B+27.2B+
Soldier Soaker 81811210.669C-2.8425.987%D-7.407%D*20.8D-N/A533.9h6.4C+24.7D
Pandora VX25 6358790.734C-2.7724.168%D**20.69%A+7.5D*N/A337.7h7.8F--32.1F*
Thanatos VE70 6158760.763C+2.7429.859%D--24.138%A++8.5D--N/A516.8h6.2D20.8D-
G40-F Ranger 9051412.75B**9.2431.378%C+N/A51C**39B**5051h66.7C**212.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter222,0681.4h
Nano-Armor Kit5351,070,093112.6h
Spawn Beacon55140.6h
Anti-Vehicle MANA Turret263,4963.2h
Turret AI Module01180.7h
Structure Shield Module0850.5h
Cortium Silo0670.3h
Medical Applicator8732,2113.3h
Deconstruction Tool02,7090.4h
Welding Device07580.1h
Spear Anti-Vehicle Tower0520.3h
Rampart Wall1961.8h
Xiphos Anti-Personnel Tower0810.7h
Hoplon Anti-Aircraft Phalanx Tower0730.6h
Anti-Infantry MANA Turret53220.4h
Ammunition Package3310,1603.6h
Shield Recharging Field0820h
Recon Detection Device41010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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