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Primus SirNikolay[HOPM] SirNikolay
VS BR 47

KDR: 3.43

Score: 37.2m

Last Seen: Aug 20th, 2019 6:38 AM
- OFFLINE - 36.2 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 109
Level Progress (to 48): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA L100 Python HESH Dual Photon Pods Saron Laser Cannon L100 Python HEAT Hornet Missiles L100 Python AP Coyote Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.399%21.47%5241711976,6790.8355022.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.097%0.624B+0.099C+-2.334F--HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.335C**120.155C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.345%0.8%25605120924,1291330588718.1285410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.01%0.324C*-0.71D-1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.90.596B+26.20.503B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.36%1.02%16778120617,0621686516710.1198330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%0.602B+-0.991D--0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.584B+7.60.395B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.694%77.089%0612084,2602092942.03536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.354%1.754A++0.639B+0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.436B2.60.182C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.391%22.414%02121211647580.24421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.022%-1.258D**1.535A+-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.5-1.01D*7-0.439C--19.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 109
37.2m226.7%315 (18.9k)289 (17.3k)3.429268,15219,8744.563947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214508727.727%7.822%21706:2715

72% Engineer15% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 2nd, 2016 10:39 AMMay 14th, 2019 5:04 PMAug 21st, 2019 12:57 AM (13h) (PST)Aug 20th, 2019 4:17 AM (1d) (PST)Aug 20th, 2019 2:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,130681,0620.5310.1550.0421.5300.144737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,7914,05063,741329292917,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2139.8h/89.2d 22,551 5,331 21,901 196.4k 1,416 3,921 18,467 145.1m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,245
Deaths:1,382
KDR:0.901
Accuracy:28.000% C+
HSR:23.133% C
NS-11C
C++
Kills:538
Deaths:697
KDR:0.772
Accuracy:24.419% C++
HSR:17.658% C
Solstice SF
C*
Kills:513
Deaths:845
KDR:0.607
Accuracy:25.261% C*
HSR:12.086% D-
VE-LR Obelisk
D-
Kills:327
Deaths:295
KDR:1.108
Accuracy:25.108% D--
HSR:23.853% D-
Serpent VE92
C-
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C-
Solstice VE3
C**
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% C**
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% F
HSR:20.690% A
Kills:3,051
Deaths (as Engineer):3,933
Deaths (to Engineers):4,910
KDR:0.77574
Kill Difference:882
Playtime:1,541.462 hours
Usage:72%
Score:28.983m
Score/min:313
Accuracy (listed only):24.909%
HSR (listed only):20.088%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:1,171
Deaths:1,186
KDR:0.987
Accuracy:20.800% D
HSR:18.104% D--
Orion VS54
C++
Kills:477
Deaths:699
KDR:0.682
Accuracy:19.337% C
HSR:25.577% C++
Pulsar LSW
C
Kills:160
Deaths:187
KDR:0.856
Accuracy:17.763% D--
HSR:21.875% C
Flare VE6
C+
Kills:160
Deaths:228
KDR:0.702
Accuracy:16.391% D--
HSR:24.375% C+
Kills:1,968
Deaths (as Heavy Assault):2,300
Deaths (to Heavy Assaults):3,592
KDR:0.85565
Kill Difference:332
Playtime:312.089 hours
Usage:15%
Score:4.517m
Score/min:241
Accuracy (listed only):18.573%
HSR (listed only):22.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:538
Deaths:697
KDR:0.772
Accuracy:24.419% C++
HSR:17.658% C
Solstice SF
C*
Kills:513
Deaths:845
KDR:0.607
Accuracy:25.261% C*
HSR:12.086% D-
Serpent VE92
C-
Kills:158
Deaths:238
KDR:0.664
Accuracy:20.863% D
HSR:17.722% C-
Solstice VE3
C**
Kills:154
Deaths:321
KDR:0.480
Accuracy:21.617% C
HSR:21.429% C**
NSX Tengu
D
Kills:71
Deaths:138
KDR:0.514
Accuracy:32.343% D
HSR:14.085% D--
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% F
HSR:20.690% A
Kills:1,550
Deaths (as Light Assault):2,394
Deaths (to Light Assaults):2,784
KDR:0.64745
Kill Difference:844
Playtime:12.771 hours
Usage:1%
Score:0.153m
Score/min:199
Accuracy (listed only):25.501%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A+
Kills:1,216
Deaths:343
KDR:3.545
Accuracy:46.885% A+
HSR:82.072% B+
Parallax VX3
A
Kills:1,182
Deaths:390
KDR:3.031
Accuracy:47.722% A
HSR:83.249% B++
XM98
A++
Kills:1,172
Deaths:409
KDR:2.866
Accuracy:48.583% A++
HSR:76.024% C++
NS-45 Pilot
C++
Kills:861
Deaths:1,507
KDR:0.571
Accuracy:31.803% C++
HSR:20.906% D
NS-30 Vandal
B+
Kills:361
Deaths:269
KDR:1.342
Accuracy:31.482% C
HSR:31.579% B+
Ghost
B**
Kills:344
Deaths:200
KDR:1.720
Accuracy:46.450% B**
HSR:61.919% D
NS-61 Emissary
B+
Kills:249
Deaths:444
KDR:0.561
Accuracy:31.506% B+
HSR:12.851% D
Artemis VX26
B+
Kills:248
Deaths:290
KDR:0.855
Accuracy:29.970% B+
HSR:17.742% D
VA39 Spectre
A
Kills:197
Deaths:121
KDR:1.628
Accuracy:39.724% A
HSR:37.563% C+
Spiker
C++
Kills:163
Deaths:250
KDR:0.652
Accuracy:28.824% C+
HSR:21.472% C++
Nyx VX31
C**
Kills:162
Deaths:120
KDR:1.350
Accuracy:35.967% C**
HSR:27.161% C
NS-44 Commissioner
C**
Kills:160
Deaths:310
KDR:0.516
Accuracy:38.596% C**
HSR:23.750% C*
V10
A*
Kills:149
Deaths:52
KDR:2.865
Accuracy:54.424% A*
HSR:83.222% B++
NS-AM7 Archer
C**
Kills:85
Deaths:107
KDR:0.794
Accuracy:59.085% C+
HSR:20% C**
Soldier Soaker
D-
Kills:81
Deaths:121
KDR:0.669
Accuracy:25.987% D-
HSR:7.407% D*
NSX Tengu
D
Kills:71
Deaths:138
KDR:0.514
Accuracy:32.343% D
HSR:14.085% D--
Kills:6,701
Deaths (as Infiltrator):5,071
Deaths (to Infiltrators):4,512
KDR:1.32144
Kill Difference:1,630
Playtime:262.029 hours
Usage:12%
Score:3.293m
Score/min:209
Accuracy (listed only):39.334%
HSR (listed only):38.813%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:71
Deaths:138
KDR:0.514
Accuracy:32.343% D
HSR:14.085% D--
Thanatos VE70
A++
Kills:58
Deaths:76
KDR:0.763
Accuracy:29.859% D--
HSR:24.138% A++
Pandora VX25
A
Kills:58
Deaths:79
KDR:0.734
Accuracy:24.142% F
HSR:20.690% A
Kills:187
Deaths (as Combat Medic):293
Deaths (to Combat Medics):1,219
KDR:0.63823
Kill Difference:106
Playtime:15.898 hours
Usage:1%
Score:0.217m
Score/min:227
Accuracy (listed only):28.781%
HSR (listed only):19.637%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:14,839
V. Kills:1,346 N/A
Deaths:1,023
KDR:14.505
Accuracy:45.291% B+
KPH:72.200 B*
VKPH:6.500 A+
Dual Photon Pods
C+
Kills:4,156
V. Kills:1,037 400%
Deaths:377
KDR:11.024
Accuracy:70.475% A*
KPH:67.500 C+
VKPH:16.800 C+
Saron Laser Cannon
B*
Kills:3,124
V. Kills:2,350 133%
Deaths:898
KDR:3.479
Accuracy:34.460% B+
KPH:20.200 B+
VKPH:15.200 B*
Hornet Missiles
B**
Kills:2,302
V. Kills:1,460 158%
Deaths:219
KDR:10.511
Accuracy:71.702% B**
KPH:52.600 C
VKPH:33.300 C
Coyote Missiles
B*
Kills:1,658
V. Kills:882 188%
Deaths:388
KDR:4.273
Accuracy:60.127% B*
KPH:20.800 D
VKPH:11.100 D
Photon A2A Missile Pods
B+
Kills:1,056
V. Kills:594 177%
Deaths:85
KDR:12.424
Accuracy:80.908% B
KPH:66.300 B+
VKPH:37.300 C+
Maelstrom Turbo Laser
B
Kills:954
V. Kills:557 171%
Deaths:307
KDR:3.107
Accuracy:31.714% C++
KPH:20.500 B
VKPH:11.900 C++
Kills:28,089 (18,917 + 0)
Deaths:3,297
KDR:8.520
VKDR:2.495
Vehicle Kills:8,226
Kill Difference:24,792
Playtime:608.107 hours
Usage:28%
Score:7.876m
Score/min:216
Piloting Accuracy:31.714%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:7,111
V. Kills:1,261 N/A
Deaths:248
KDR:28.673
Accuracy:56.385% B*
KPH:71.100 B*
VKPH:12.600 B**
L100 Python HEAT
B**
Kills:3,104
V. Kills:933 332%
Deaths:144
KDR:21.556
Accuracy:61.801% B**
KPH:44.800 B**
VKPH:13.500 B
L100 Python AP
B*
Kills:1,917
V. Kills:1,257 152%
Deaths:123
KDR:15.585
Accuracy:62.688% B++
KPH:36 B
VKPH:23.600 B*
C75 Viper
B**
Kills:477
V. Kills:68 N/A
Deaths:23
KDR:20.739
Accuracy:47.541% B++
KPH:51.300 B**
VKPH:7.300 C+
Skyguard
A+
Kills:412
V. Kills:306 134%
Deaths:42
KDR:9.810
Accuracy:36.484% B**
KPH:19.800 B*
VKPH:14.700 A+
Kills:13,021 (13,021 + 0)
Deaths:580
KDR:22.450
VKDR:6.595
Vehicle Kills:3,825
Kill Difference:12,441
Playtime:252.518 hours
Usage:12%
Score:3.507m
Score/min:231
Driving Accuracy:36.484%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,611
V. Kills:533 302%
Deaths:91
KDR:17.703
Accuracy:60.774% A
KPH:34.100 B**
VKPH:11.300 B++
Supernova VPC
A+
Kills:1,496
V. Kills:330 452%
Deaths:65
KDR:23.015
Accuracy:58.294% B*
KPH:64.500 B**
VKPH:14.200 A+
Supernova FPC
A
Kills:934
V. Kills:479 195%
Deaths:54
KDR:17.296
Accuracy:62.851% B**
KPH:39.400 A
VKPH:20.200 B**
Saron HRB
B**
Kills:164
V. Kills:81 200%
Deaths:14
KDR:11.714
Accuracy:53.841% B**
KPH:24.600 C+
VKPH:12.200 C-
E540 Halberd
B*
Kills:120
V. Kills:55 214%
Deaths:12
KDR:10
Accuracy:54.671% B*
KPH:36.300 B+
VKPH:16.600 C+
G40-F Ranger
A+
Kills:59
V. Kills:43 134%
Deaths:4
KDR:14.750
Accuracy:31.229% C+
KPH:54.400 B++
VKPH:39.600 A+
Kills:4,384 (4,041 + 343)
Deaths:240
KDR:18.267
VKDR:6.338
Vehicle Kills:1,521
Kill Difference:4,144
Playtime:105.211 hours
Usage:5%
Score:1.881m
Score/min:298
Driving Accuracy:62.851%
Gunner Accuracy:31.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 16,18514,8391,02314.505A++11.0845.291%B+N/A72.2B*6.5A+197205.6h13.2C++29C**
L100 Python HESH 8,3727,11124828.673A++25.2456.385%B*N/A71.1B*12.6B**227100h3.4C++6B+
Dual Photon Pods 5,1934,15637711.024B++7.5970.475%A*N/A67.5C+16.8C+31761.6h20.7B29.3B++
Saron Laser Cannon 5,4743,1248983.479B+0.0534.46%B+N/A20.2B+15.2B*191154.9h89.5B+259.6B++
L100 Python HEAT 4,0373,10414421.556S18.1361.801%B**1.836%C-44.9B**13.5B19169.2h5.2B+8.4B*
Hornet Missiles 3,7622,30221910.511A7.0871.702%B**N/A52.6C33.3C36943.8h10.3C++14.4B+
L100 Python AP 3,1741,91712315.585A**12.1662.688%B++1.461%D36B23.6B*27153.2h6.9C+11.1C++
Coyote Missiles 2,5401,6583884.273B+0.8460.127%B*N/A20.8D11.1D13079.7h54.3C-90.3C+
Supernova PC 2,1441,6119117.703A++14.2760.774%A2.483%C++34.1B**11.3B++19747.3h5.8C+9.5B+
Supernova VPC 1,8261,4966523.015B**19.5958.294%B*N/A64.5B**14.2A+26723.2h3.5C+6.1C**
Eidolon VE33 1,3281,2451,3820.901C+2.5328%C+23.133%C11.3DN/A32110.5h9.3C++33.3C*
Phaseshift VX-S 1,2501,2163433.545C**0.1246.885%A+82.072%B+35.9B+1A*8533.9h2.6B+5.5B++
Parallax VX3 1,2031,1823903.031C+0.4047.722%A83.249%B++37.3B+N/A9731.7h2.1B4.5B++
XM98 1,1951,1724092.866B+0.5648.583%A++76.024%C++36.7B+N/A8831.9h2.4C*4.9B++
NS-15M2 1,1941,1711,1860.987C2.4420.8%D18.104%D--25.4DN/A6846.1h13.9C66.9C+
Photon A2A Missile Pods 1,6501,0568512.424A+8.9980.908%BN/A66.4B+37.4C+42915.9h11.1D--13.7D--
Maelstrom Turbo Laser 1,5119543073.107B+0.3231.714%C++N/A20.5B12C++17646.6h62.3B++196.4B++
Supernova FPC 1,4139345417.296A+13.8762.851%B**N/A39.4A20.2B**41923.7h5.5C+8.7B+
NS-45 Pilot 8838611,5070.571C-2.8631.803%C++20.906%D16.5D-N/A4352.1h9.4D-29.7C
Tank Mine 1,2778557211.875S8.4542.302%B++N/A194.3A++95.9B**13494.4h1.8C*4.2B**
NS Annihilator 1,4747985951.341A++2.0982.507%B+N/A15.1B**12.8A+18253h9.8B++11.9B++
Nemesis VSH9 1,0476465491.177B*2.2565.389%B+N/A17.5C+10.9C+16636.9h7.7C**11.8B+
NS-11C 5495386970.772C2.6624.419%C++17.658%C11.3DN/A3347.8h18.6D76.2C+
Solstice SF 5525138450.607C2.8225.261%C*12.086%D-8.2D-N/A2362.3h13.6C+53.8C++
C75 Viper 5454772320.739M**17.3147.541%B++N/A51.3B**7.3C+2829.3h10.4B++21.9B*
Orion VS54 4864776990.682C-2.7519.337%C25.577%C++17.1DN/A8227.9h14.7C76C+
MANA Anti-Vehicle Turret 8344742481.911C+1.5262.503%B+1.477%D*4740S3600M++12819950.1h10.1D16.2C++
Spear Anti-Vehicle Phalanx Turret 7354173213.031B*9.6060.674%A++1.918%D--43C**32.8B**4309.7h13.5D--22.2C++
Skyguard 718412429.81M+6.3836.484%B**N/A19.8B*14.7A+26320.8h123.7C+339.2B+
Lasher X2 4043783331.135C**2.2925.568%C+3.704%C+21.4C--1.5B++6817.7h28.6F111.8C-
NS-30 Vandal 3683612691.342C2.0931.482%C31.579%B+27.3C--N/A9013.2h6.8D21.5C
C-4 5103571851.93B1.5032.252%B**N/A115.2B++49.4A+13133.1h1B**3B**
Ghost 3513442001.72C1.7146.45%B**61.919%D24.9DN/A8313.8h2.9D-6.3C+
Proximity Mine 342342516.706B**3.2848.516%B++N/A114C+N/A3173h2.5F5.1C+
VE-LR Obelisk 3453272951.108C2.3225.108%D--23.853%D-18D1C**4518.2h8.3D33.2D
Lancer VS22 5533251831.776A1.6569.887%B**N/A21B++14.7C++21715.5h12.4B+17.7B++
S1 4253073240.948B+2.4857.868%C++2.932%C++26.7C++10.3C27511.5h7.3C+12.6C+
NS-R3 Swarm 5533053290.927B**2.5069.693%AN/A10B+8.1B12330.6h29.9C+42.9C++
NS-61 Emissary 2502494440.561C2.8731.506%B+12.851%D15.7C--N/A4915.9h15.7C+49.9C*
Artemis VX26 2542482900.855C2.5729.97%B+17.742%D16.6D-N/A4814.9h14.7D-49C+
Aspis Anti-Aircraft Phalanx Turret 3852032010.15A**6.7234.11%A1.478%C-25.4M+22.8A*3718h109.6B**321.3B*
VA39 Spectre 2001971211.628C*1.8039.724%A37.563%C+27.4BN/A1257.2h6.3C+15.8B+
Saron HRB 2451641411.714A8.2853.841%B**N/A24.5C+12.1C-5056.7h24.8C46B+
Spiker 1691632500.652C2.7828.824%C+21.472%C++18.1DN/A479h9.4C++32.6C++
Nyx VX31 1661621201.35C2.0835.967%C**27.161%C29.5CN/A835.5h6.4C-17.8C+
Pulsar LSW 1611601870.856C--2.5717.763%D--21.875%C15.5D--N/A5810.3h13.8C77.6C--
NS-44 Commissioner 1611603100.516C2.9138.596%C**23.75%C*13.2DN/A5312.1h4.3C11.1C*
Flare VE6 1631602280.702D2.7316.391%D--24.375%C+15D-N/A5010.7h11.5C+69.9C-
Serpent VE92 1651582380.664C2.7720.863%D17.722%C-7D--N/A2822.7h17.3D-83D
The Slasher 1691565,4410.029C-3.4029.001%C12.821%C*0.5C-N/A1299.9h2.7C-9.2C+
Solstice VE3 1611543210.48C-2.9521.617%C21.429%C**4.5D-N/A3834.6h18.9C-87.5C+
V10 155149522.865C+0.5654.424%A*83.222%B++27.6C1.1S825.4h2.2C*4B*
Force-Blade 1321275,5170.023C+3.4130.465%C+11.811%B++0.3C-N/A1388.4h2.4C**8B
E540 Halberd 1751201210C++6.5754.671%B*N/A36.4B+16.7C++5863.3h6C+10.9B+
NS-TMC-01 "His Regards" 1051021,9210.053B**3.3828.665%C**15.686%A0.7C+N/A2156.7h2.1C**7.5B+
MANA Anti-Personnel Turret 8785531.604N/A1.8317.249%UN/A850U20U1972500.1h29T*168T*
NS-AM7 Archer 118851070.794B++2.6459.085%C+20%C**7.7C++3C**6711.1h16.3B+27.5B+
Soldier Soaker 81811210.669C2.7625.987%D-7.407%D*20.8D-N/A563.9h6.4C+24.7C-
NSX Tengu 75711380.514D2.9232.343%D14.085%D--10.6D--N/A346.7h23.5F-72.5D*
G30 Walker 9862162U58.5740.808%C+N/A34.4C+20C++3281.8h221.5C+542.9C+
G40-F Ranger 10259414.75B**11.3231.229%C+N/A53.6B++39.1A5351.1h60.9B+194.9B+
Thanatos VE70 6158760.763C+2.6729.859%D--24.138%A++8.5D--N/A546.8h6.2D20.8D--
Pandora VX25 6358790.734C2.7024.142%F20.69%A7.5D*N/A357.7h7.8F--32.1F*
Lumine Edge 62587180.081C+3.3527.368%C+17.241%C++1.3C-N/A545.4h1.3B4.9C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret273,6283.4h
Spawn Beacon66000.7h
Nano-Armor Kit6851,220,961128.1h
Turret AI Module01801h
Structure Shield Module0980.6h
Repair Module2810.3h
Medical Applicator10135,6043.6h
Cortium Silo0940.4h
Motion Spotter252,2181.5h
Hoplon Anti-Aircraft Phalanx Tower11060.7h
Xiphos Anti-Personnel Tower11130.9h
Rampart Wall11162h
Welding Device01,1300.1h
Deconstruction Tool02,7090.4h
Spear Anti-Vehicle Tower1830.5h
Shield Recharging Field0820h
Recon Detection Device41010.2h
Ammunition Package4211,3874h
Anti-Infantry MANA Turret53380.5h
Hardlight Barrier1520.1h
Router0680.1h
Flail Targeting Dart162431.8h

Check the help document for the dictionary if you want to learn more about words used here.


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