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Signifer Prefect SirPac[DENT] SirPac
VS BR 59

KDR: 3.92

Score: 72.2m

Last Seen: Jun 8th, 2019 8:52 AM
- OFFLINE - 1037.8 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Briggs
Level Progress (to 60): 66%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Betelgeuse 54-A CAS30 Tank Buster Dual Photon Pods C150 Dalton Supernova FPC Orion VS54 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,876,500 MLG Score: 1500
Fun Score: N/A
Cheeseburgers Flipped: 540TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.349%20.577%50153116157,4373.727980.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.884%0.622B+-0.043C+-0.731D-HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.519B+8.70.39C**27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.057%1.526%11295120912,448142984198.7049148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.412%-0.03C+-0.058C+-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
960.405B35.60.328C**60.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.804%3.101%743812066,224113824565.46924253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%-0.212C0.348C**0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++4.40.649B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.176%2.228%9701611987,58598928537.66162266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.566%-0.001C+-0.548D0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.812B++8.10.796B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.172%74.93%9708120618,95517064011.1043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.634%0.78B++0.51B+1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.90.404B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.901%9.594%970412103,8881551182.50516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.018%-0.053C+-0.995D--0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+2.60.465B+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m214.1%290 (17.4k)285 (17.1k)3.9173130,40333,2894.3956359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214750124%21.205%50907:3850

8% Combat Medic35% Engineer13% Heavy Assault28% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 3:38 AMDec 27th, 2013 2:32 PMJul 7th, 2019 4:13 PM (14d) (PST)Jun 8th, 2019 4:59 AM (43d) (PST)Jun 8th, 2019 4:52 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871044830.5150.1310.1091.2730.0791500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2046,22428,980318776517,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4220.6h/175.9d 15,923 27,652 34,059 322.3k 7,805 14,418 20,111 148.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:8,967
Deaths:1,731
KDR:5.180
Accuracy:23.881% D
HSR:28.460% C
Orion VS54
C++
Kills:2,592
Deaths:568
KDR:4.563
Accuracy:21.609% C++
HSR:23.881% C+
SVA-88
C+
Kills:1,671
Deaths:343
KDR:4.872
Accuracy:22.509% C+
HSR:20.347% D
NS-15M1
C+
Kills:1,473
Deaths:366
KDR:4.025
Accuracy:22.072% C+
HSR:16.158% D-
Pulsar LSW
C
Kills:1,307
Deaths:362
KDR:3.611
Accuracy:21.026% C
HSR:17.751% D-
NS-15M2
C+
Kills:1,171
Deaths:214
KDR:5.472
Accuracy:24.165% C+
HSR:25.448% C+
VX29 Polaris
D
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:20.211% D
HSR:14.017% D*
Flare VE6
C*
Kills:897
Deaths:197
KDR:4.553
Accuracy:22.205% C+
HSR:26.087% C*
NSX Naginata
B++
Kills:419
Deaths:134
KDR:3.127
Accuracy:25.694% B++
HSR:30.549% B
VE-H Maw
B*
Kills:306
Deaths:48
KDR:6.375
Accuracy:28.150% B+
HSR:33.333% B*
Ursa
B**
Kills:258
Deaths:49
KDR:5.265
Accuracy:27.088% B++
HSR:32.558% B**
Kills:20,231
Deaths (as Heavy Assault):4,376
Deaths (to Heavy Assaults):8,723
KDR:4.62317
Kill Difference:15,855
Playtime:563.268 hours
Usage:13%
Score:12.017m
Score/min:356
Accuracy (listed only):23.510%
HSR (listed only):24.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,958
Deaths:673
KDR:2.909
Accuracy:23.542% C+
HSR:15.781% D
NS-11C
C+
Kills:1,632
Deaths:656
KDR:2.488
Accuracy:23.704% C+
HSR:17.279% C
VX6-7
C
Kills:1,447
Deaths:494
KDR:2.929
Accuracy:22.849% C
HSR:17.415% D
Solstice SF
C*
Kills:1,359
Deaths:541
KDR:2.512
Accuracy:25.178% C*
HSR:3.164% F--
Deimos VA29
D--
Kills:1,325
Deaths:741
KDR:1.788
Accuracy:48.872% D--
HSR:6.491% F
Eclipse VE3A
C++
Kills:1,278
Deaths:348
KDR:3.672
Accuracy:27.390% C++
HSR:16.041% D
NSX Tanto
B+
Kills:1,199
Deaths:247
KDR:4.854
Accuracy:29.030% B+
HSR:27.773% B
Solstice VE3
C+
Kills:1,178
Deaths:263
KDR:4.479
Accuracy:22.557% C+
HSR:15.450% D
Nova
D-
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:34.481% D-
HSR:8.851% D**
Pulsar C
B+
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:27.423% B+
HSR:25.840% B+
Pandora VX25
C+
Kills:891
Deaths:340
KDR:2.621
Accuracy:38.738% C+
HSR:11.785% D-
Zenith VX-5
C+
Kills:586
Deaths:159
KDR:3.686
Accuracy:24.554% C+
HSR:17.747% D
NS Baron G5
B*
Kills:509
Deaths:97
KDR:5.247
Accuracy:51.836% B*
HSR:15.717% C*
Phobos VX86
B**
Kills:497
Deaths:146
KDR:3.404
Accuracy:70.410% B**
HSR:15.694% C+
Eidolon VE33
C
Kills:442
Deaths:140
KDR:3.157
Accuracy:25.979% C
HSR:21.041% D
VE-LR Obelisk
A
Kills:328
Deaths:48
KDR:6.833
Accuracy:40.451% A
HSR:38.110% B++
NSX-P Tanto
B++
Kills:230
Deaths:41
KDR:5.610
Accuracy:29.388% B++
HSR:29.565% B+
Solstice Burst
D
Kills:140
Deaths:40
KDR:3.500
Accuracy:23.335% D
HSR:20% D
Kills:17,335
Deaths (as Engineer):5,782
Deaths (to Engineers):7,240
KDR:2.9981
Kill Difference:11,553
Playtime:1,497.483 hours
Usage:35%
Score:26.312m
Score/min:293
Accuracy (listed only):32.762%
HSR (listed only):17.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,958
Deaths:673
KDR:2.909
Accuracy:23.542% C+
HSR:15.781% D
Eridani SX5
C
Kills:1,781
Deaths:988
KDR:1.803
Accuracy:24.352% C
HSR:14.542% D
NS-7 PDW
C+
Kills:1,691
Deaths:660
KDR:2.562
Accuracy:24.927% C+
HSR:12.064% D--
NS-11C
C+
Kills:1,632
Deaths:656
KDR:2.488
Accuracy:23.704% C+
HSR:17.279% C
VX6-7
C
Kills:1,447
Deaths:494
KDR:2.929
Accuracy:22.849% C
HSR:17.415% D
Solstice SF
C*
Kills:1,359
Deaths:541
KDR:2.512
Accuracy:25.178% C*
HSR:3.164% F--
Deimos VA29
D--
Kills:1,325
Deaths:741
KDR:1.788
Accuracy:48.872% D--
HSR:6.491% F
Eclipse VE3A
C++
Kills:1,278
Deaths:348
KDR:3.672
Accuracy:27.390% C++
HSR:16.041% D
MKV Suppressed
C
Kills:1,204
Deaths:396
KDR:3.040
Accuracy:24.377% C
HSR:16.445% C--
NSX Tanto
B+
Kills:1,199
Deaths:247
KDR:4.854
Accuracy:29.030% B+
HSR:27.773% B
Solstice VE3
C+
Kills:1,178
Deaths:263
KDR:4.479
Accuracy:22.557% C+
HSR:15.450% D
Skorpios
D
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:25.304% D
HSR:14.783% D--
Nova
D-
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:34.481% D-
HSR:8.851% D**
Sirius SX12
C++
Kills:1,171
Deaths:376
KDR:3.114
Accuracy:24.769% C++
HSR:14.432% D
Pulsar C
B+
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:27.423% B+
HSR:25.840% B+
Pandora VX25
C+
Kills:891
Deaths:340
KDR:2.621
Accuracy:38.738% C+
HSR:11.785% D-
Zenith VX-5
C+
Kills:586
Deaths:159
KDR:3.686
Accuracy:24.554% C+
HSR:17.747% D
NS Baron G5
B*
Kills:509
Deaths:97
KDR:5.247
Accuracy:51.836% B*
HSR:15.717% C*
Phobos VX86
B**
Kills:497
Deaths:146
KDR:3.404
Accuracy:70.410% B**
HSR:15.694% C+
VE-S Canis
B**
Kills:325
Deaths:53
KDR:6.132
Accuracy:29.319% B
HSR:29.539% B**
NSX-P Tanto
B++
Kills:230
Deaths:41
KDR:5.610
Accuracy:29.388% B++
HSR:29.565% B+
Solstice Burst
D
Kills:140
Deaths:40
KDR:3.500
Accuracy:23.335% D
HSR:20% D
Kills:23,914
Deaths (as Light Assault):8,333
Deaths (to Light Assaults):6,698
KDR:2.86979
Kill Difference:15,581
Playtime:574.596 hours
Usage:14%
Score:10.528m
Score/min:305
Accuracy (listed only):30.742%
HSR (listed only):16.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:11,985
Deaths:1,870
KDR:6.409
Accuracy:39.919% C++
HSR:71.356% C**
NS-44 Commissioner
D
Kills:2,240
Deaths:1,002
KDR:2.236
Accuracy:31.045% D
HSR:16.741% D
Eridani SX5
C
Kills:1,781
Deaths:988
KDR:1.803
Accuracy:24.352% C
HSR:14.542% D
NS-7 PDW
C+
Kills:1,691
Deaths:660
KDR:2.562
Accuracy:24.927% C+
HSR:12.064% D--
NS-30 Vandal
C
Kills:1,651
Deaths:367
KDR:4.499
Accuracy:31.353% C
HSR:19.685% D-
Nyx VX31
D-
Kills:1,450
Deaths:149
KDR:9.732
Accuracy:28.835% D-
HSR:18.552% D*
NSX Daimyo
C**
Kills:1,416
Deaths:189
KDR:7.492
Accuracy:38.102% C--
HSR:94.986% C**
Parallax VX3
C**
Kills:1,247
Deaths:281
KDR:4.438
Accuracy:41.012% C**
HSR:78.268% C++
XM98
B*
Kills:1,216
Deaths:97
KDR:12.536
Accuracy:42.706% B*
HSR:73.191% C+
NS-357 Underboss
C+
Kills:1,204
Deaths:458
KDR:2.629
Accuracy:35.409% C+
HSR:15.698% D
MKV Suppressed
C
Kills:1,204
Deaths:396
KDR:3.040
Accuracy:24.377% C
HSR:16.445% C--
Skorpios
D
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:25.304% D
HSR:14.783% D--
Sirius SX12
C++
Kills:1,171
Deaths:376
KDR:3.114
Accuracy:24.769% C++
HSR:14.432% D
Parsec VX3-A
C++
Kills:1,167
Deaths:121
KDR:9.645
Accuracy:42.240% C+
HSR:79.349% C++
Phantom VA23
C+
Kills:1,167
Deaths:213
KDR:5.479
Accuracy:34.591% C+
HSR:25.279% C--
V10
B*
Kills:1,160
Deaths:114
KDR:10.175
Accuracy:45.741% B*
HSR:81.724% B+
NSX Tomoe
B
Kills:790
Deaths:189
KDR:4.180
Accuracy:30.609% B
HSR:35.063% C+
Phaseshift VX-S
B++
Kills:708
Deaths:102
KDR:6.941
Accuracy:41.551% B++
HSR:78.390% C**
Artemis VX26
C+
Kills:485
Deaths:128
KDR:3.789
Accuracy:26.623% C+
HSR:21.650% C+
Beamer VS3
D
Kills:445
Deaths:197
KDR:2.259
Accuracy:19.635% D*
HSR:17.303% D
NS-44L Blackhand
C-
Kills:403
Deaths:142
KDR:2.838
Accuracy:37.817% C-
HSR:27.792% D--
Cerberus
C
Kills:347
Deaths:131
KDR:2.649
Accuracy:25.958% D-
HSR:21.326% C
VE-S Canis
B**
Kills:325
Deaths:53
KDR:6.132
Accuracy:29.319% B
HSR:29.539% B**
NS-61 Emissary
C+
Kills:298
Deaths:86
KDR:3.465
Accuracy:27.883% C+
HSR:13.087% D
NS-45 Pilot
B+
Kills:184
Deaths:77
KDR:2.390
Accuracy:26.296% D-
HSR:29.891% B+
Spiker
C++
Kills:138
Deaths:57
KDR:2.421
Accuracy:30.832% C++
HSR:13.044% D*
NS-AM7 Archer
B
Kills:88
Deaths:45
KDR:1.956
Accuracy:53.322% D
HSR:20.455% B
Manticore SX40
D
Kills:61
Deaths:32
KDR:1.906
Accuracy:21.565% D*
HSR:16.393% D
VA39 Spectre
F
Kills:56
Deaths:7
KDR:8
Accuracy:22.026% F
HSR:19.643% F
Kills:37,255
Deaths (as Infiltrator):8,793
Deaths (to Infiltrators):4,856
KDR:4.23689
Kill Difference:28,462
Playtime:1,199.448 hours
Usage:28%
Score:16.443m
Score/min:228
Accuracy (listed only):32.004%
HSR (listed only):34.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,781
Deaths:988
KDR:1.803
Accuracy:24.352% C
HSR:14.542% D
NS-7 PDW
C+
Kills:1,691
Deaths:660
KDR:2.562
Accuracy:24.927% C+
HSR:12.064% D--
Terminus VX-9
C--
Kills:1,562
Deaths:552
KDR:2.830
Accuracy:23.467% C--
HSR:18.054% D--
Deimos VA29
D--
Kills:1,325
Deaths:741
KDR:1.788
Accuracy:48.872% D--
HSR:6.491% F
H-V45
D
Kills:1,224
Deaths:422
KDR:2.900
Accuracy:20.690% D
HSR:12.500% D*
NS-11A
D
Kills:1,214
Deaths:461
KDR:2.633
Accuracy:20.880% D
HSR:11.862% D**
MKV Suppressed
C
Kills:1,204
Deaths:396
KDR:3.040
Accuracy:24.377% C
HSR:16.445% C--
Skorpios
D
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:25.304% D
HSR:14.783% D--
Nova
D-
Kills:1,175
Deaths:547
KDR:2.148
Accuracy:34.481% D-
HSR:8.851% D**
Sirius SX12
C++
Kills:1,171
Deaths:376
KDR:3.114
Accuracy:24.769% C++
HSR:14.432% D
CME
C*
Kills:1,165
Deaths:343
KDR:3.397
Accuracy:27.529% C*
HSR:21.202% C+
Pulsar VS1
B
Kills:1,152
Deaths:343
KDR:3.359
Accuracy:25.412% B
HSR:18.403% C
Pandora VX25
C+
Kills:891
Deaths:340
KDR:2.621
Accuracy:38.738% C+
HSR:11.785% D-
NS Baron G5
B*
Kills:509
Deaths:97
KDR:5.247
Accuracy:51.836% B*
HSR:15.717% C*
Phobos VX86
B**
Kills:497
Deaths:146
KDR:3.404
Accuracy:70.410% B**
HSR:15.694% C+
NS-11P
B**
Kills:400
Deaths:97
KDR:4.124
Accuracy:28.119% B**
HSR:18.750% C+
VE-S Canis
B**
Kills:325
Deaths:53
KDR:6.132
Accuracy:29.319% B
HSR:29.539% B**
Corvus VA55
D
Kills:264
Deaths:99
KDR:2.667
Accuracy:21.149% D
HSR:12.500% F
Darkstar
C++
Kills:254
Deaths:74
KDR:3.432
Accuracy:27.742% C++
HSR:18.504% D-
NSX Yumi
B++
Kills:92
Deaths:37
KDR:2.486
Accuracy:30.319% B++
HSR:17.391% D-
Kills:19,073
Deaths (as Combat Medic):7,038
Deaths (to Combat Medics):3,549
KDR:2.71
Kill Difference:12,035
Playtime:317.262 hours
Usage:8%
Score:5.748m
Score/min:302
Accuracy (listed only):31.134%
HSR (listed only):15.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:823
Deaths:146
KDR:5.637
Accuracy:19.024% B++
HSR:13.123% D*
Quasar VM1
B+
Kills:798
Deaths:138
KDR:5.783
Accuracy:19.472% B+
HSR:15.163% D--
Comet VM2
C+
Kills:235
Deaths:67
KDR:3.507
Accuracy:39.877% C
HSR:3.830% C+
Comet VM2
C-
Kills:205
Deaths:59
KDR:3.475
Accuracy:40.992% C-
HSR:1.463% D*
Blueshift VM5
B**
Kills:151
Deaths:19
KDR:7.947
Accuracy:24.487% B**
HSR:20.530% C+
Blueshift VM5
B**
Kills:139
Deaths:19
KDR:7.316
Accuracy:24.736% B**
HSR:13.669% D**
NS-10 Burster
C++
Kills:99
Deaths:57
KDR:1.737
Accuracy:29.046% C+
HSR:6.061% C++
NS-10 Burster
C
Kills:81
Deaths:57
KDR:1.421
Accuracy:27.569% C
HSR:4.938% C-
Kills:2,531
Deaths (as MAX Suit):281
Deaths (to MAX Suits):1,367
KDR:9.00712
Kill Difference:2,250
Playtime:67.616 hours
Usage:2%
Score:1.153m
Score/min:284
Accuracy (listed only):28.150%
HSR (listed only):9.847%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:3,648
V. Kills:870 419%
Deaths:167
KDR:21.844
Accuracy:54.636% C**
KPH:67.200 C+
VKPH:16 C+
Maelstrom Turbo Laser
C**
Kills:2,272
V. Kills:1,839 123%
Deaths:519
KDR:4.378
Accuracy:31.986% C++
KPH:15.700 C+
VKPH:12.700 C**
Light PPA
C**
Kills:1,429
V. Kills:79 N/A
Deaths:69
KDR:20.710
Accuracy:41.048% C+
KPH:54.800 C**
VKPH:3 C+
Saron Laser Cannon
B+
Kills:1,341
V. Kills:1,294 104%
Deaths:332
KDR:4.039
Accuracy:29.964% C
KPH:13.100 C+
VKPH:12.700 B+
Hornet Missiles
A*
Kills:1,166
V. Kills:207 N/A
Deaths:19
KDR:61.368
Accuracy:62.349% C++
KPH:212.300 A*
VKPH:37.700 C+
Antares LC
C**
Kills:271
V. Kills:241 112%
Deaths:70
KDR:3.871
Accuracy:27.490% D
KPH:17.900 C+
VKPH:15.900 C**
Coyote Missiles
A++
Kills:85
V. Kills:48 173%
Deaths:4
KDR:21.250
Accuracy:54.282% C++
KPH:87.700 A++
VKPH:49.500 A++
Kills:10,212 (5,313 + 0)
Deaths:1,180
KDR:8.654
VKDR:3.880
Vehicle Kills:4,578
Kill Difference:9,032
Playtime:348.738 hours
Usage:8%
Score:5.155m
Score/min:246
Piloting Accuracy:27.490%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:3,758
V. Kills:4,286 88%
Deaths:922
KDR:4.076
Accuracy:50.001% B+
KPH:10.100 B+
VKPH:11.500 B*
C150 Dalton
U
Kills:3,350
V. Kills:1,729 194%
Deaths:253
KDR:13.241
Accuracy:40.445% C*
KPH:12,060,000 U
VKPH:6,224,400 U
L105 Zephyr
U
Kills:591
V. Kills:110 N/A
Deaths:32
KDR:18.469
Accuracy:44.109% C++
KPH:2,127,600 U
VKPH:396,000 U
AP30 Shredder
U
Kills:57
V. Kills:33 168%
Deaths:7
KDR:8.143
Accuracy:19.721% F-
KPH:205,200 U
VKPH:118,800 U
Kills:7,756 (3,758 + 3,998)
Deaths:1,214
KDR:6.389
VKDR:5.072
Vehicle Kills:6,158
Kill Difference:6,542
Playtime:371.798 hours
Usage:9%
Score:4.949m
Score/min:222
Piloting Accuracy:50.001%
Gunner Accuracy:19.721%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,218
V. Kills:111 N/A
Deaths:37
KDR:32.919
Accuracy:49.381% C++
KPH:48.300 C+
VKPH:4.400 D--
L100 Python AP
C*
Kills:1,047
V. Kills:511 204%
Deaths:44
KDR:23.796
Accuracy:46.266% D*
KPH:34 C*
VKPH:16.600 C
L100 Python HEAT
A++
Kills:480
V. Kills:78 N/A
Deaths:16
KDR:30
Accuracy:50.915% C+
KPH:56 A++
VKPH:9.100 D
C75 Viper
C*
Kills:181
V. Kills:20 N/A
Deaths:9
KDR:20.111
Accuracy:27.050% D*
KPH:33 C*
VKPH:3.600 D--
Skyguard
C+
Kills:99
V. Kills:67 146%
Deaths:8
KDR:12.375
Accuracy:28.665% C+
KPH:13.100 C
VKPH:8.900 C
Kills:3,025 (3,025 + 0)
Deaths:114
KDR:26.535
VKDR:6.904
Vehicle Kills:787
Kill Difference:2,911
Playtime:77.664 hours
Usage:2%
Score:1.023m
Score/min:220
Driving Accuracy:28.665%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,646
V. Kills:1,562 169%
Deaths:173
KDR:15.295
Accuracy:46.370% D-
KPH:26.900 C++
VKPH:15.900 C++
E540 Halberd
B++
Kills:572
V. Kills:277 206%
Deaths:29
KDR:19.724
Accuracy:50.112% C**
KPH:38.500 B++
VKPH:18.600 B
Supernova PC
C**
Kills:438
V. Kills:92 471%
Deaths:32
KDR:13.688
Accuracy:45.783% C
KPH:25.700 C**
VKPH:5.400 D-
Saron HRB
B+
Kills:409
V. Kills:177 230%
Deaths:39
KDR:10.487
Accuracy:34.907% D--
KPH:29.400 B+
VKPH:12.700 C
Proton II PPA
B++
Kills:162
V. Kills:6 N/A
Deaths:5
KDR:32.400
Accuracy:20.401% D
KPH:76.500 B++
VKPH:2.800 C--
Supernova VPC
C--
Kills:115
V. Kills:15 N/A
Deaths:6
KDR:19.167
Accuracy:43.879% D
KPH:33.500 C--
VKPH:4.400 D-
Kills:4,342 (3,199 + 1,143)
Deaths:284
KDR:15.289
VKDR:7.496
Vehicle Kills:2,129
Kill Difference:4,058
Playtime:149.611 hours
Usage:4%
Score:2.533m
Score/min:282
Driving Accuracy:43.879%
Gunner Accuracy:20.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:422
V. Kills:136 308%
Deaths:22
KDR:19.182
Accuracy:53.114% D
KPH:52 B+
VKPH:16.800 D
Proton II PPA-H
C++
Kills:327
V. Kills:13 N/A
Deaths:6
KDR:54.500
Accuracy:24.281% D**
KPH:95 C++
VKPH:3.800 D
Saron HRB-H
B+
Kills:107
V. Kills:54 195%
Deaths:6
KDR:17.833
Accuracy:37.079% F--
KPH:44.700 B+
VKPH:22.600 C+
Kills:856 (0 + 856)
Deaths:34
KDR:25.176
VKDR:5.971
Vehicle Kills:203
Kill Difference:822
Playtime:13.949 hours
Usage:0%
Score:0.244m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:37.079%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:378
V. Kills:64 N/A
Deaths:17
KDR:22.235
Accuracy:38.022% C*
KPH:60.800 B++
VKPH:10.300 C*
M12 Kobalt
A
Kills:243
V. Kills:6 N/A
Deaths:2
KDR:121.500
Accuracy:24.849% A
KPH:89.200 B++
VKPH:2.200 C--
M20 Basilisk
B
Kills:227
V. Kills:71 315%
Deaths:19
KDR:11.947
Accuracy:42.308% B
KPH:15.500 C-
VKPH:4.800 D-
M40 Fury
B+
Kills:188
V. Kills:20 N/A
Deaths:2
KDR:94
Accuracy:36.971% C+
KPH:63.400 B+
VKPH:6.700 D
M20 Basilisk
B
Kills:126
V. Kills:40 307%
Deaths:18
KDR:7
Accuracy:42.483% B
KPH:14.700 D
VKPH:4.700 D-
M60-G Bulldog
D
Kills:114
V. Kills:15 N/A
Deaths:4
KDR:28.500
Accuracy:27.658% D
KPH:11.200 D*
VKPH:1.500 D*
M12 Kobalt
B++
Kills:84
V. Kills:1 N/A
Deaths:1
KDR:84
Accuracy:21.224% B++
KPH:63.900 C+
VKPH:0.800 D*
M60-G Bulldog
D
Kills:64
V. Kills:5 N/A
Deaths:1
KDR:64
Accuracy:29.461% D
KPH:25.100 D
VKPH:2 D*
Kills:1,424 (0 + 1,424)
Deaths:64
KDR:22.250
VKDR:3.469
Vehicle Kills:222
Kill Difference:1,360
Playtime:49.178 hours
Usage:1%
Score:0.529m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:29.461%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:909
V. Kills:150 N/A
Deaths:279
KDR:3.258
Accuracy:40.955% D-
KPH:26.600 C**
VKPH:4.400 C-
S12 Renegade
C++
Kills:495
V. Kills:8 N/A
Deaths:92
KDR:5.380
Accuracy:37.564% C--
KPH:54.300 C++
VKPH:0.900 D-
Kills:1,404 (1,404 + 0)
Deaths:371
KDR:3.784
VKDR:0.426
Vehicle Kills:158
Kill Difference:1,033
Playtime:43.325 hours
Usage:1%
Score:0.268m
Score/min:103
Driving Accuracy:37.564%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 12,01811,9851,8706.409A2.4939.919%C++71.356%C**42.7C*N/A112280.5h1.9B++4.7B+
Betelgeuse 54-A 8,9978,9671,7315.18B++1.2623.881%D28.46%C72.1C*N/A206124.4h9B**37.8B
CAS30 Tank Buster 8,0443,7589224.076A*0.1650.001%B+1.064%C10.1B+11.5B*119371.8h33.3B*66.6B*
Dual Photon Pods 4,5183,64816721.844A*17.9354.636%C**1.316%C++67.2C+16C+35254.3h13.5B**24.7B*
C150 Dalton 5,0793,35025313.241B*9.3240.445%C*N/A33500U17290U202919500.1h3B*7.3B*
Supernova FPC 4,2082,64617315.295A11.3846.37%D-3.401%B++26.9C++15.9C++26698.3h3.4B**7.3B*
Orion VS54 2,6062,5925684.563A*0.6521.609%C++23.881%C+50.8B*N/A23751h9.2B**42.7C**
C-4 3,4582,4109362.575B*1.3419.227%D*N/A39.6D--17.2D-34160.9h1.3B+6.9C+
Maelstrom Turbo Laser 4,1112,2725194.378B**0.4631.986%C++2.949%C**15.7C+12.7C**182144.8h64.1B++200.5B++
Proximity Mine 2,2662,26516613.645M++9.7344.336%C*N/A178.3B**N/A36212.7h1.1A*2.4A++
NS-44 Commissioner 2,2762,2401,0022.236A1.6831.045%D16.741%D40.7C**N/A12155.1h2.9B**9.2B+
Serpent VE92 1,9641,9586732.909A+1.0123.542%C+15.781%D26.4C+N/A7774.2h9.7B**41.2B+
Eridani SX5 1,7911,7819881.803B++2.1124.352%C14.542%D15.7DN/A42113.1h9.8B++40.1B
NS-7 PDW 1,6971,6916602.562A*1.3624.927%C+12.064%D--33BN/A9251.2h11B**44B+
SVA-88 1,6711,6713434.872A+0.9522.509%C+20.347%D44.8C+N/A20037.3h9.3B**41.2B+
NS-30 Vandal 1,6571,6513674.499A++0.5831.353%C19.685%D-44.3C**N/A13937.3h4.7B*14.9B+
NS Decimator 2,2601,6453894.229M**0.3151.32%D*1.581%C-41.8B+15.6C+34239.4h3.4B*6.6B+
NS-11C 1,6511,6326562.488A++1.4323.704%C+17.279%C16.9C-N/A5596.6h10.5B**44.3B+
Terminus VX-9 1,5691,5625522.83B++1.0923.467%C--18.054%D--35.9C+N/A14443.5h9.8B**41.7B+
NS-15M1 1,4821,4733664.025A++0.1122.072%C+16.158%D-43.1C++N/A17134.2h9.8B**44.3B+
Nyx VX31 1,4531,4501499.732M++5.8128.835%D-18.552%D*14.8D-N/A10598h4.5B*15.5C**
VX6-7 1,4511,4474942.929A0.9922.849%C17.415%D32C+N/A12745.2h9.4B**41B+
Light PPA 1,5081,4296920.71A++16.7941.048%C+1.05%C54.8C**3C+21426.1h8.2B++20.1B+
NSX Daimyo 1,4171,4161897.492A3.5738.102%C--94.986%C**51.9C+N/A14227.3h2.4C**6.3C++
Solstice SF 1,3991,3595412.512A++1.4125.178%C*3.164%F--23.9C*N/A6856.8h5.1B**20.3B**
Saron Laser Cannon 2,6351,3413324.039B++0.1229.964%C1.491%C-13.1C+12.7B+226102h82.9B++276.6B++
Deimos VA29 1,3301,3257411.788B+2.1348.872%D--6.491%F19.9D-N/A5866.5h1.9B*3.8C*
Pulsar LSW 1,3111,3073623.61A++0.3121.026%C17.751%D-42C+N/A14831.1h9.1B**43.4B+
Eclipse VE3A 1,2841,2783483.672B**0.2527.39%C++16.041%D46.5C**N/A12127.5h9.2B**33.5B*
Parallax VX3 1,2471,2472814.438B+0.5241.012%C**78.268%C++26.1C+N/A9047.8h1.7B**4.2B++
H-V45 1,2251,2244222.9B*1.0220.69%D12.5%D*25CN/A9649h9.8A47.2B+
L100 Python HESH 1,3291,2183732.919A++29.0049.381%C++1.396%C+48.3C+4.4D--14125.2h2.5B+5B++
XM98 1,2171,2169712.536S8.6242.706%B*73.191%C+29.7C*N/A11140.9h1.9B**4.4B*
NS-11A 1,2171,2144612.633B*1.2820.88%D11.862%D**20.9C--N/A6258h10.5B**50.1B+
NS-357 Underboss 1,2151,2044582.629A++1.2935.409%C+15.698%D76.7B**N/A25415.7h3A8.5B++
MKV Suppressed 1,2041,2043963.04M0.8824.377%C16.445%C--39.6BN/A12630.4h11.6B++47.6B+
NSX Tanto 1,2091,1992474.854M**0.9429.03%B+27.773%B58.2B**N/A13220.6h10B++34.3B+
Solstice VE3 1,1861,1782634.479S0.5622.557%C+15.45%D20.7C++N/A14956.8h10.8B*48B
Skorpios 1,1821,1772664.425A++0.5125.304%D14.783%D--75.9AN/A22915.5h9.8B++38.8C**
Nova 1,1801,1755472.148B+1.7734.481%D-8.851%D**19.3DN/A5260.8h3B**8.6B+
Sirius SX12 1,1741,1713763.114A++0.8024.769%C++14.432%D39.7B+N/A14729.5h10.3B**41.4B+
NS-15M2 1,1751,1712145.472A*1.5524.165%C+25.448%C+80.8AN/A28814.5h9.5B**39.2B+
VX29 Polaris 1,1751,1703643.214A+0.7020.211%D14.017%D*37.7C+N/A14731h9.6B**47.7B
Parsec VX3-A 1,1721,1671219.645A+5.7342.24%C+79.349%C++66.7B*N/A18417.5h1.6B*3.7B++
Phantom VA23 1,1721,1672135.479A**1.5634.591%C+25.279%C--59.2B*N/A19719.7h3.8B*10.9B+
Hornet Missiles 1,3731,1661961.368U57.4562.349%C++2.316%B*212A*37.6C+12125.5h4.5B*7.3B**
CME 1,1761,1653433.397A*0.5227.529%C*21.202%C+51.8B*N/A12822.5h10.1B**36.8B*
Pulsar C 1,1681,1612614.448A++0.5327.423%B+25.84%B+50.7B*N/A17322.9h8.2B**29.8B*
V10 1,1601,16011410.175M+6.2645.741%B*81.724%B+67.4A++N/A23217.2h1.7B**3.6B*
Pulsar VS1 1,1641,1523433.359M0.5625.412%B18.403%C45.2B**N/A17925.5h10.2A+40.1B*
Force-Blade 1,2241,14923,4580.049B*3.8718.898%D-1.567%D0.5C+N/A12146.6h1.9B+10.1C++
L100 Python AP 1,5581,0474423.795S19.8846.266%D*4.68%A34C*16.6C26130.8h3.5B**7.6B++
M40 Fury-F 1,0599092793.258B*0.6640.955%D-N/A26.6C**4.4C-9734.2h5.8B*14.1B*
Flare VE6 9028971974.553M++0.6422.205%C+26.087%C*50.7BN/A21017.7h8.5B*38.3B+
Pandora VX25 8968913402.621B**1.3038.738%C+11.785%D-37C+N/A12524.1h3.5B*9.1B+
Quasar VM1 8308231465.637M+1.7219.024%B++13.123%D*27.7B+N/A9829.7h12.4B*65.3B+
Quasar VM1 7997981385.783A*1.8719.472%B+15.163%D--30.5C+N/A8626.2h11.4B*58.8B+
MANA Anti-Vehicle Turret 1,2017911844.299A*0.3840.805%D*5.31%B**7910S4100A**10017250.1h4.8B+11.8B+
NSX Tomoe 7917901894.18A++0.2630.609%B35.063%C+49.4B+N/A11916h12.4B+40.4B+
Phaseshift VX-S 7087081026.941A+3.0241.551%B++78.39%C**42.4B*N/A11516.7h2.1B++5.1B++
Tank Mine 984592797.494A**3.5823.739%DN/A84.6C-56C9657h1.4B*5.8C**
L105 Zephyr 7015913218.469A14.5544.109%C++N/A5910U1100U18466300.1h4.1A9.2B**
Zenith VX-5 5865861593.686M0.2324.554%C+17.747%D38.3C*N/A15215.3h9.5B**38.7B++
E540 Halberd 8495722919.724B**15.8150.112%C**1.923%C38.4B++18.6B43614.9h4.7B*9.4B*
NS Baron G5 512509975.247S1.3351.836%B*15.717%C*99.8M++N/A3595.1h3.1A6C++
Phobos VX86 5004971463.404A++0.5170.41%B**15.694%C+52.9C**N/A1449.4h2B*2.8B++
S12 Renegade 503495925.38B+1.4637.564%C--2.02%D--54.4C++N/A1289.1h2.4B**6.3B+
Artemis VX26 4914851283.789A*0.1326.623%C+21.65%C+46.6B++N/A16710.4h9.8B**36.8B+
Frag Grenade 4854801480N/A476.0831.316%F-N/A685.7B*7.1C+17710.7h2.4A7.7B
L100 Python HEAT 5584801630S26.0850.915%C+3.542%B++55.8A++9.1D2878.6h2.7A++5.2A+
Beamer VS3 4534451972.259A*1.6619.635%D*17.303%D16.7C-N/A10826.6h7.5B++38.3C+
Eidolon VE33 4444421403.157A++0.7625.979%C21.041%D31.3B+N/A13314.1h6.1B**23.3B++
Supernova PC 5304383213.688A9.7745.783%C3.196%B++25.8B5.4D-19517h2.8A+6.2B**
E540 Halberd-H 5584222219.182B*15.2653.114%D3.318%B**52.1B+16.8D2588.1h3.5A6.6B**
NSX Naginata 4254191343.127A++0.7925.694%B++30.549%B45.5C++N/A1179.2h9.8B++38B+
Saron HRB 5864093910.487B**6.5734.907%D--2.2%B+29.4B+12.7C36013.9h10.4A++29.7A
NS-44L Blackhand 4074031422.838A1.0837.817%C-27.792%D--44.8B**N/A1049h3B**7.8B+
NS-11P 403400974.124M+0.2128.119%B**18.75%C+40.4B++N/A1709.9h11.1B**39.4B*
M60-A Bulldog 4233851038.5S34.5848.798%B**1.039%C--3850U380U10712900.1h3.6A+7.5A
M40 Fury 4423781722.235M18.3238.022%C*1.852%C++61B++10.3C*3506.2h10.1B++26.7B++
Anti-Vehicle Grenade 4053641364N/A360.0853.225%C*N/A455B51.3D23480.8h4.4B++8.3B++
S1 5853541412.511M++1.4144.598%D**1.977%C--23C+15C**37915.4h5B*11.2C**
Cerberus 3473471312.649A++1.2725.958%D-21.326%C59.8B*N/A1805.8h4.3B**16.6B+
Spear Anti-Vehicle Phalanx Turret 4943351033.5S29.5850.836%B+5.97%B**54B**25.6B+4996.2h5.4B**10.7B**
VE-LR Obelisk 330328486.833M++2.9240.451%A38.11%B++61.9AN/A1375.3h4.7B**11.6B**
Proton II PPA-H 340327654.5M**50.5824.281%D**3.058%A96.2C*3.8D3383.4h7.8B++32C+
VE-S Canis 325325536.132S2.2129.319%B29.539%B**57B+N/A1555.7h9.8B++33.4B+
VE-H Maw 309306486.375S2.4628.15%B+33.333%B*76.5B*N/A2654h8.4B*30B++
NS-61 Emissary 300298863.465M**0.4527.883%C+13.087%D39.2B++N/A1157.6h10.3B+36.8B+
Lancer VS22 5612771302.131A++1.7948.374%F-2.527%B+13.7C+14.1C++21520.2h18.3B37.7C++
Antares LC 512271703.871A0.0527.49%D2.214%C**17.9C+16C**26415.1h84.1B+305.8B+
Corvus VA55 265264992.667A++1.2521.149%D12.5%F31.1C++N/A1348.5h9.2A43.5B+
Ursa 259258495.265S1.3527.088%B++32.558%B**73.7AN/A3093.5h7.9B**29.3B*
Darkstar 260254743.432A+0.4927.742%C++18.504%D-57.7B+1.4A1954.4h10.3B**37B++
M12 Kobalt 2492432121.5U117.5824.849%A20.165%B+90B++2.2C--2422.7h13.1B**52.6B*
Comet VM2 316235673.507M*0.4139.877%C3.83%C+15.9B*5.5B++15014.8h9.9A24.9B*
NSX-P Tanto 233230415.61S1.6929.388%B++29.565%B+59A+N/A1493.9h10B**34B*
Hunter QCX 2312291251.832A++2.0923.556%D*22.707%C+15.7C*N/A4714.6h2.7B+11.6C**
M20 Basilisk 2982271911.947S8.0342.308%B8.811%A15.4C-4.8D-12414.7h62.9B**148.6B**
Comet VM2 275205593.475M++0.4440.992%C-1.463%D*15.8B++5.4C*12213h11.2A27.2B**
M40 Fury 208188294U90.0836.971%C+2.128%C**62.7B+6.7D3923h9B++24.3B++
NS-45 Pilot 188184772.39B*1.5326.296%D-29.891%B+63.4B1.4A1682.9h5.3B**20B+
C75 Viper 201181920.111M**16.1927.05%D*N/A32.9C*3.6D--2675.5h5.4A+19.8B*
M60-A Bulldog 197180920C*16.0848.2%C*1.667%C--42.9B4C+1744.2h4B**8.3B*
Auraxium Force-Blade 1731702,8410.06B+3.8630.492%C+8.235%C++0.7C+N/A2252.4h1.8B++5.9B+
Proton II PPA 168162532.4B**28.4820.401%D3.086%B**77.1B++2.9C-2802.1h6.3B**30.8B++
Blueshift VM5 151151197.947A*4.0324.487%B**20.53%C+62.9A++N/A2652.4h11.7A47.8B*
Lasher X2 148146542.704A**1.2123.506%C2.055%D--31.7C+N/A2974.6h16.6B++70.5B
Nemesis VSH9 248145502.9M**1.0262.381%C+3.448%B+14.1C+10C+30310.3h7.7C**12.3B
Solstice Burst 141140403.5A+0.4223.335%D20%D32.6C+N/A984.3h9.5B**40.5B+
Blueshift VM5 140139197.316A*3.4024.736%B**13.669%D**57.9A+N/A2492.4h12.5B**50.3B*
Spiker 139138572.421A+1.5030.832%C++13.044%D*81.2A++N/A2561.7h7.1B+23B++
Rocklet Rifle 237126264.846S0.9348.483%C--N/A34.1B+30B+3423.7h22.6A46.6B++
M20 Basilisk 166126187A*3.0842.483%B5.556%C+14.8D4.7D-1538.5h71.6B*168.6B*
Supernova VPC 130115619.167B*15.2543.879%D1.739%C*33.8C--4.4D-1933.4h2.4B**5.5B+
M60-G Bulldog 129114428.5S24.5827.658%DN/A11.2D*1.5D*9210.2h5.6B*20.3B
M60-A Bulldog 120111522.2B+18.2844.551%C+3.604%B**25.8C2.1D1424.3h4.6B*10.3B++
Saron HRB-H 161107617.833A**13.9237.079%F--N/A44.6B+22.5C+3382.4h11.2A++30.3B*
NS-10 Burster 17599571.737B*2.1829.046%C+6.061%C++5.5C+4.2C*9217.9h91.2A314B*
Skyguard 16699812.375M**8.4628.665%C+3.03%B*13.2C+8.9C2027.5h80.1B**279.4B*
MAX Punch 102982810.349A++3.5715.165%F-N/A1.6C+N/A559.5h1.4C++9.3C
NSX Yumi 9492372.486B++1.4330.319%B++17.391%D-48.4B+1.1C++1391.9h10.9B+35.8B+
NS-AM7 Archer 10788451.956M**1.9653.322%D20.455%B10.7B*2.3C608.2h10.6B*19.8B*
Coyote Missiles 13385421.25S17.3354.282%C++1.176%B*85A+48A++11501h25.1B**46.3B*
M12 Kobalt 8584184S80.0821.224%B++11.905%D**64.6C+N/A2011.3h15.1B++71B++
NS-10 Burster 13881571.421B++2.5027.569%C4.938%C-4.2D3C8319.1h119.5B+433.3C**
Sticky Grenade 7877177N/A73.0849.271%CN/A770C10C33660.1h2.2C++4.5C++
M60-G Bulldog 6964164U60.0829.461%D3.125%C++25.6D2D*1952.5h3.8A13B++
Manticore SX40 6361321.906B**2.0121.565%D*16.393%D30.5C+1C**1152h6.9B+31.9C+
AP30 Shredder 905778.143C**4.2319.721%F-1.754%C+570U330U8157400.1h44.4A225.3B+
VA39 Spectre 565678S4.0822.026%F19.643%F16.5CN/A2283.4h4.9B++22.2C+
Aspis Anti-Aircraft Phalanx Turret 10753317.667S13.7524.194%C1.887%C+15.6B*15.9B**3593.4h92.1A+380.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon164,7798h
Anti-Vehicle MANA Turret201,1626h
Nano-Armor Kit497775,60490.8h
Nanite Revive Grenade01,9500.5h
Medical Applicator208167,58422.3h
NSX Amaterasu11501h
Spitfire Auto-Turret21670.2h
Motion Spotter6430,92927.2h
Restoration Kit52101.4h
Recon Detection Device658,77722h
Shield Recharging Field141,5310.5h
Ammunition Package71,9501.1h
Medical Kit2,58617,689116.8h
Anti-Infantry MANA Turret55851.5h
WLT-Howler Mining Laser0580.6h
Hardlight Barrier1810.1h

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