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Executor Dreadnaught SirPhobos[] SirPhobos
NC BR 202

KDR: 2.06

Score: 111.6m

Last Seen: Feb 22nd, 2019 12:08 AM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW CAS30 Tank Buster EM6 Gauss Compact S GD-22S L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,585,017 MLG Score: 1267
Fun Score: N/A
Cheeseburgers Flipped: 851TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.927%29.776%8914597785,2802.36534-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.097%1.728A++1.398A-0.171CHEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.601B+8.90.374C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.894%0.532%590410189,029309961902.91352146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.629%2.154A*-0.986D--0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.549B+42.10.205C++30.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.016%2.02%262710155,892322911351.82415519%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%0.012C+-0.382C-1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+5.10.591B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.502%8.074%2121310095,53625998322.13005665%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.592%-0.711D-0.937B*0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.705B++100.747B++25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.404%87.17%212610165,456372491.4647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.82%1.859A++1.313A-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.463B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.398%10.841%212310191,9743150210.626468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%1.828A++-0.735D-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.7B+2.50.483B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
111.6m371.3%511 (30.7k)443 (26.6k)2.05992148,17871,9342.36953202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022922022.5%22.736%51203:3060

6% Combat Medic42% Engineer31% Heavy Assault10% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:21 AMOct 3rd, 2018 10:18 PMFeb 21st, 2019 6:45 PM (1d) (PST)Feb 21st, 2019 8:37 PM (1d) (PST)Feb 21st, 2019 8:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641904740.5890.2860.1342.4090.0601267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,82311,40528,41835178145426,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4195.7h/174.8d 22,272 33,689 46,830 606.5k 5,717 11,730 15,168 167.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:16,191
Deaths:7,169
KDR:2.258
Accuracy:29.534% B*
HSR:31.950% B*
NC6 Gauss SAW
A++
Kills:10,845
Deaths:4,540
KDR:2.389
Accuracy:29.795% A++
HSR:33.333% A++
NC6A GODSAW
B+
Kills:8,256
Deaths:3,400
KDR:2.428
Accuracy:30.384% C**
HSR:30.850% B+
EM6
A+
Kills:4,374
Deaths:2,016
KDR:2.170
Accuracy:29.840% A+
HSR:25.674% B
GD-22S
A*
Kills:2,385
Deaths:1,063
KDR:2.244
Accuracy:34.228% A*
HSR:26.080% C**
EM1
A++
Kills:2,228
Deaths:985
KDR:2.262
Accuracy:31.511% A++
HSR:25.539% B+
NC05 Jackhammer
A++
Kills:2,049
Deaths:954
KDR:2.148
Accuracy:57.878% A++
HSR:15.373% C++
NS-15M1
A+
Kills:1,993
Deaths:933
KDR:2.136
Accuracy:30.953% A+
HSR:26.091% B+
NC6S Gauss SAW S
A++
Kills:1,675
Deaths:866
KDR:1.934
Accuracy:33.434% A++
HSR:26.030% B
MGR-L1 Promise
A
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:27.731% B++
HSR:33.673% A
NS-15M AE
B++
Kills:1,170
Deaths:485
KDR:2.412
Accuracy:28.588% B+
HSR:33.675% B++
NS-15M2
A+
Kills:1,167
Deaths:503
KDR:2.320
Accuracy:31.203% A+
HSR:28.278% B
NS-15MP
B+
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:30.024% B+
HSR:28.031% C+
NSX Naginata
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:28.288% B**
HSR:33.305% B++
Kills:55,834
Deaths (as Heavy Assault):24,148
Deaths (to Heavy Assaults):20,657
KDR:2.31216
Kill Difference:31,686
Playtime:1,299.818 hours
Usage:31%
Score:30.824m
Score/min:395
Accuracy (listed only):32.385%
HSR (listed only):28.420%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
GD-7F
B**
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:29.025% B**
HSR:12.795% D*
MGR-M1 Bishop
A+
Kills:1,188
Deaths:347
KDR:3.424
Accuracy:40.710% B**
HSR:42.340% A+
Razor GD-23
A*
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A*
Warden
B+
Kills:1,174
Deaths:1,296
KDR:0.906
Accuracy:29.822% B+
HSR:23.595% C+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
Gauss Compact Burst
A**
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A**
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:414
Deaths:277
KDR:1.495
Accuracy:73.026% B**
HSR:8.454% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B++
AF-19 Mercenary
B++
Kills:293
Deaths:109
KDR:2.688
Accuracy:24.846% B+
HSR:25.256% B++
NSX Tanto
B**
Kills:254
Deaths:294
KDR:0.864
Accuracy:28.489% B+
HSR:31.496% B**
19A Fortuna
B*
Kills:233
Deaths:238
KDR:0.979
Accuracy:29.761% B*
HSR:22.318% C**
Kills:16,015
Deaths (as Engineer):9,498
Deaths (to Engineers):15,955
KDR:1.68614
Kill Difference:6,517
Playtime:1,746.021 hours
Usage:42%
Score:55.699m
Score/min:532
Accuracy (listed only):39.843%
HSR (listed only):22.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
Blitz GD-10
C+
Kills:1,764
Deaths:1,366
KDR:1.291
Accuracy:23.143% C+
HSR:15.363% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
GD-7F
B**
Kills:1,188
Deaths:801
KDR:1.483
Accuracy:29.025% B**
HSR:12.795% D*
MGR-S1 Gladius
A
Kills:1,184
Deaths:519
KDR:2.281
Accuracy:32.924% B**
HSR:30.659% A
Razor GD-23
A*
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A*
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
Gauss Compact Burst
A**
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A**
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:414
Deaths:277
KDR:1.495
Accuracy:73.026% B**
HSR:8.454% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B++
AF-19 Mercenary
B++
Kills:293
Deaths:109
KDR:2.688
Accuracy:24.846% B+
HSR:25.256% B++
NSX Tanto
B**
Kills:254
Deaths:294
KDR:0.864
Accuracy:28.489% B+
HSR:31.496% B**
19A Fortuna
B*
Kills:233
Deaths:238
KDR:0.979
Accuracy:29.761% B*
HSR:22.318% C**
NSX Tengu
A*
Kills:70
Deaths:39
KDR:1.795
Accuracy:48.637% A++
HSR:34.286% A*
Kills:20,993
Deaths (as Light Assault):12,629
Deaths (to Light Assaults):12,807
KDR:1.66229
Kill Difference:8,364
Playtime:315.754 hours
Usage:8%
Score:6.033m
Score/min:318
Accuracy (listed only):37.640%
HSR (listed only):21.522%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:1,832
Deaths:1,007
KDR:1.819
Accuracy:29.337% B++
HSR:36.518% A++
Blitz GD-10
C+
Kills:1,764
Deaths:1,366
KDR:1.291
Accuracy:23.143% C+
HSR:15.363% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
MGR-S1 Gladius
A
Kills:1,184
Deaths:519
KDR:2.281
Accuracy:32.924% B**
HSR:30.659% A
Carnage AR
B+
Kills:1,171
Deaths:777
KDR:1.507
Accuracy:25.466% C++
HSR:24.509% B+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
NS-11P
A
Kills:1,163
Deaths:533
KDR:2.182
Accuracy:29.221% A
HSR:26.655% A
NC9 A-Tross
A++
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:30.242% B**
HSR:36.747% A++
NC1 Gauss Rifle
A+
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:27.178% B*
HSR:30.431% A+
NS-11A
A*
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:28.770% B*
HSR:37.165% A*
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:414
Deaths:277
KDR:1.495
Accuracy:73.026% B**
HSR:8.454% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B++
Gauss Prime
B+
Kills:383
Deaths:324
KDR:1.182
Accuracy:29.023% B+
HSR:27.154% B+
GR-22
A+
Kills:375
Deaths:165
KDR:2.273
Accuracy:32.333% A+
HSR:30.667% A+
NSX Tengu
A*
Kills:70
Deaths:39
KDR:1.795
Accuracy:48.637% A++
HSR:34.286% A*
Kills:19,425
Deaths (as Combat Medic):11,640
Deaths (to Combat Medics):6,750
KDR:1.66881
Kill Difference:7,785
Playtime:258.722 hours
Usage:6%
Score:6.538m
Score/min:421
Accuracy (listed only):38.250%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,764
Deaths:1,366
KDR:1.291
Accuracy:23.143% C+
HSR:15.363% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
MGR-S1 Gladius
A
Kills:1,184
Deaths:519
KDR:2.281
Accuracy:32.924% B**
HSR:30.659% A
LA8 Rebel
B**
Kills:1,169
Deaths:1,151
KDR:1.016
Accuracy:38.643% B**
HSR:20.274% C+
Impetus
B**
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:38.627% B++
HSR:36.590% B**
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AF-18 Stalker
B**
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:33.261% B**
HSR:19.056% C
EM4 Longshot
A+
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:48.728% A+
HSR:87.866% A
SAS-R
A
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:47.358% A
HSR:77.797% B*
LA80
A
Kills:1,162
Deaths:307
KDR:3.785
Accuracy:46.195% B++
HSR:88.812% A
NC14 Bolt Driver
A*
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:48.419% A*
HSR:87.759% A+
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
NS-30 Vandal
S
Kills:1,037
Deaths:228
KDR:4.548
Accuracy:44.579% A++
HSR:68.467% S
NS-357 Underboss
B+
Kills:839
Deaths:1,104
KDR:0.760
Accuracy:40.158% B+
HSR:21.812% C++
NC4 Mag-Shot
B++
Kills:835
Deaths:825
KDR:1.012
Accuracy:31.665% B++
HSR:24.192% B++
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
The Moonshot
A*
Kills:483
Deaths:92
KDR:5.250
Accuracy:44.318% C*
HSR:94.410% A*
LA3 Desperado
B**
Kills:353
Deaths:395
KDR:0.894
Accuracy:35.076% B**
HSR:18.980% C+
NSX Daimyo
A+
Kills:327
Deaths:99
KDR:3.303
Accuracy:47.771% B*
HSR:99.388% A+
NSX Tomoe
B*
Kills:263
Deaths:156
KDR:1.686
Accuracy:33.060% B*
HSR:39.544% C**
NSX Tengu
A*
Kills:70
Deaths:39
KDR:1.795
Accuracy:48.637% A++
HSR:34.286% A*
Kills:19,624
Deaths (as Infiltrator):11,313
Deaths (to Infiltrators):9,910
KDR:1.73464
Kill Difference:8,311
Playtime:431.258 hours
Usage:10%
Score:7.708m
Score/min:298
Accuracy (listed only):38.158%
HSR (listed only):45.136%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,535
Deaths:522
KDR:2.941
Accuracy:46.751% A+
HSR:14.593% C-
AF-34 Mattock
A++
Kills:1,300
Deaths:462
KDR:2.814
Accuracy:53.547% A++
HSR:16.077% C
NCM1 Scattercannon
B**
Kills:1,235
Deaths:435
KDR:2.839
Accuracy:46.530% B**
HSR:10.122% D**
AF-23 Grinder
B**
Kills:1,181
Deaths:367
KDR:3.218
Accuracy:43.455% B**
HSR:12.278% D
NCM1 Scattercannon
A++
Kills:1,174
Deaths:463
KDR:2.536
Accuracy:55.618% A++
HSR:15.503% C+
AF-23 Grinder
A+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:51.497% A+
HSR:14.089% D
AF-41 Hacksaw
A
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:42.772% A
HSR:11.446% D-
AF-41 Hacksaw
A+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:47.450% A+
HSR:12.845% D
NCM2 Falcon
A*
Kills:261
Deaths:179
KDR:1.458
Accuracy:58.508% A*
HSR:6.130% B+
NCM2 Falcon
A++
Kills:188
Deaths:179
KDR:1.050
Accuracy:60.199% A++
HSR:2.660% D--
NS-10 Burster
A++
Kills:135
Deaths:61
KDR:2.213
Accuracy:41.406% A++
HSR:2.222% D--
NS-10 Burster
A++
Kills:98
Deaths:61
KDR:1.607
Accuracy:41.514% A++
HSR:4.082% C
Kills:10,593
Deaths (as MAX Suit):1,952
Deaths (to MAX Suits):3,767
KDR:5.42674
Kill Difference:8,641
Playtime:106.536 hours
Usage:3%
Score:4.779m
Score/min:748
Accuracy (listed only):49.104%
HSR (listed only):10.170%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,086
V. Kills:127 N/A
Deaths:309
KDR:6.751
Accuracy:63.460% B**
KPH:66.200 B+
VKPH:4 C
Vortek Rotary
B*
Kills:709
V. Kills:436 162%
Deaths:287
KDR:2.470
Accuracy:35.654% B*
KPH:20.400 B+
VKPH:12.600 C**
Breaker Rocket Pods
A
Kills:556
V. Kills:40 N/A
Deaths:68
KDR:8.176
Accuracy:60.650% A
KPH:150.700 B++
VKPH:10.800 C
M20 Mustang
C
Kills:149
V. Kills:129 115%
Deaths:160
KDR:0.931
Accuracy:37.545% B**
KPH:9.400 C
VKPH:8.100 C
Kills:3,500 (2,944 + 0)
Deaths:824
KDR:4.248
VKDR:0.888
Vehicle Kills:732
Kill Difference:2,676
Playtime:85.805 hours
Usage:2%
Score:1.623m
Score/min:315
Piloting Accuracy:37.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:5,678
V. Kills:5,440 104%
Deaths:5,694
KDR:0.997
Accuracy:62.101% A++
KPH:7.300 C+
VKPH:7 C+
L105 Zephyr PX
C
Kills:457
V. Kills:54 N/A
Deaths:54
KDR:8.463
Accuracy:51.945% B
KPH:63.900 C
VKPH:7.500 C
L105 Zephyr
B++
Kills:412
V. Kills:64 N/A
Deaths:30
KDR:13.733
Accuracy:47.632% B++
KPH:51.100 C+
VKPH:7.900 C+
C150 Dalton
C+
Kills:232
V. Kills:180 128%
Deaths:58
KDR:4
Accuracy:42.519% B
KPH:28.200 C
VKPH:21.900 C+
Kills:6,779 (5,678 + 1,101)
Deaths:5,836
KDR:1.162
VKDR:0.983
Vehicle Kills:5,738
Kill Difference:943
Playtime:803.981 hours
Usage:19%
Score:11.137m
Score/min:231
Piloting Accuracy:62.101%
Gunner Accuracy:42.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:2,294
V. Kills:172 N/A
Deaths:152
KDR:15.092
Accuracy:57.586% B**
KPH:125.700 M+
VKPH:9.400 B
C75 Viper
S
Kills:1,174
V. Kills:79 N/A
Deaths:109
KDR:10.771
Accuracy:44.991% B++
KPH:118.100 S
VKPH:7.900 C++
L100 Python HEAT
S
Kills:1,088
V. Kills:146 N/A
Deaths:131
KDR:8.305
Accuracy:63.271% A
KPH:109.400 S
VKPH:14.700 B*
L100 Python AP
A++
Kills:898
V. Kills:472 190%
Deaths:189
KDR:4.751
Accuracy:60.352% B+
KPH:50.700 A++
VKPH:26.700 A+
Skyguard
C++
Kills:107
V. Kills:73 145%
Deaths:32
KDR:3.344
Accuracy:29.388% C+
KPH:14.200 C+
VKPH:9.700 C++
Kills:5,561 (5,561 + 0)
Deaths:613
KDR:9.072
VKDR:1.537
Vehicle Kills:942
Kill Difference:4,948
Playtime:63.351 hours
Usage:2%
Score:1.667m
Score/min:438
Driving Accuracy:29.388%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:241
V. Kills:152 158%
Deaths:57
KDR:4.228
Accuracy:53.448% B+
KPH:29.900 B++
VKPH:18.900 B**
E540 Halberd
C+
Kills:150
V. Kills:81 183%
Deaths:26
KDR:5.769
Accuracy:51.255% B*
KPH:27.200 C+
VKPH:14.700 C+
Titan-150 HEAT
C*
Kills:90
V. Kills:32 273%
Deaths:23
KDR:3.913
Accuracy:48.399% C*
KPH:22.900 C*
VKPH:8.100 C
Enforcer ML85
B
Kills:87
V. Kills:55 155%
Deaths:17
KDR:5.118
Accuracy:37.763% C
KPH:25.700 B
VKPH:16.200 C+
Kills:568 (331 + 237)
Deaths:123
KDR:4.618
VKDR:2.602
Vehicle Kills:320
Kill Difference:445
Playtime:20.874 hours
Usage:0%
Score:0.824m
Score/min:658
Driving Accuracy:48.399%
Gunner Accuracy:37.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:126
V. Kills:10 N/A
Deaths:25
KDR:5.040
Accuracy:51.936% C++
KPH:96.700 C+
VKPH:7.700 C+
Kills:126 (0 + 126)
Deaths:25
KDR:5.040
VKDR:0.400
Vehicle Kills:10
Kill Difference:101
Playtime:1.304 hours
Usage:0%
Score:0.051m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:51.936%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,256
V. Kills:27 N/A
Deaths:100
KDR:12.560
Accuracy:19.772% B+
KPH:128.300 A++
VKPH:2.800 C++
M60-G Bulldog
S
Kills:761
V. Kills:66 N/A
Deaths:85
KDR:8.953
Accuracy:45.421% A
KPH:112 S
VKPH:9.700 B**
M12 Kobalt
A*
Kills:618
V. Kills:18 N/A
Deaths:52
KDR:11.885
Accuracy:25.808% A++
KPH:129.200 A*
VKPH:3.800 B*
M40 Fury
A*
Kills:304
V. Kills:37 N/A
Deaths:32
KDR:9.500
Accuracy:38.556% B+
KPH:97.800 A*
VKPH:11.900 B+
M40 Fury
A
Kills:145
V. Kills:26 N/A
Deaths:22
KDR:6.591
Accuracy:47.550% A
KPH:80.800 B**
VKPH:14.500 B+
M20 Basilisk
A
Kills:109
V. Kills:26 404%
Deaths:26
KDR:4.192
Accuracy:36.716% C+
KPH:34.600 A
VKPH:8.300 C**
M60-G Bulldog
A++
Kills:58
V. Kills:12 446%
Deaths:13
KDR:4.462
Accuracy:55.605% A++
KPH:65.700 B**
VKPH:13.600 B**
Kills:3,251 (0 + 3,251)
Deaths:330
KDR:9.852
VKDR:0.642
Vehicle Kills:212
Kill Difference:2,921
Playtime:30.303 hours
Usage:1%
Score:0.904m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:55.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:69
V. Kills:12 N/A
Deaths:10
KDR:6.900
Accuracy:34.651% C++
KPH:61.300 C
VKPH:10.700 A+
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:1.200
Vehicle Kills:12
Kill Difference:59
Playtime:1.125 hours
Usage:0%
Score:0.019m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:34.651%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,33716,1917,1692.258C++0.2029.534%B*31.95%B*64.5B++N/A213251.2h8.6B*29.2B++
NC6 Gauss SAW 10,91910,8454,5402.389A0.3329.795%A++33.333%A++69.5A++N/A238156.1h8.1B++27.1B++
NC6A GODSAW 8,3258,2563,4002.428C++0.3730.384%C**30.85%B+70.7B+N/A199116.8h8C++26.3B+
CAS30 Tank Buster 11,1185,6785,6940.997C+1.0662.101%A++N/A7.3C+7C+151780.5h57.2C+92.2B+
EM6 4,4154,3742,0162.17B+0.1129.84%A+25.674%B57.3B++N/A21676.3h9.7B+32.4B++
Gauss Compact S 3,3763,3391,2972.574A++0.5122.689%C+8.026%F26.8B+N/A143124.5h5.8A+25.4B*
GD-22S 2,4102,3851,0632.244B+0.1834.228%A*26.08%C**70.4A+N/A30833.9h9.5B++27.6B*
L100 Python HESH 2,4662,29415215.092B+13.0357.586%B**1.831%C*126M+9.5B48418.2h2A3.6B**
EM1 2,2312,2289852.262B**0.2031.511%A++25.539%B+66.1AN/A26733.7h11.1C**35.2B*
M30 Mustang AH 2,2132,0863096.751C*4.6963.46%B**N/A66.2B+4C21631.5h6.1B+9.6B+
NC05 Jackhammer 2,0662,0499542.148B*0.0957.878%A++15.373%C++72.1AN/A24728.4h3.9B*6.7B++
NS-15M1 2,0131,9939332.136B+0.0830.953%A+26.091%B+61.9B*N/A33532.2h10.9B++35.3B++
Reaper DMR 1,8531,8321,0071.819C++0.2429.337%B++36.518%A++47.7B++N/A18038.4h7.9B**27B*
Blitz GD-10 1,7781,7641,3661.291C**0.7723.143%C+15.363%C+26C+N/A14067.9h12.6B++54.5B+
NC6S Gauss SAW S 1,6861,6758661.934B+0.1333.434%A++26.03%B66.5B++N/A35525.2h10.1B+30.1B+
AF-34 Mattock 1,5491,5355222.941C+0.8846.751%A+14.593%C-67.3AN/A23222.8h4.6B*9.9B**
NS Decimator 2,1241,4401,0211.41B+0.6567.797%B*2.153%C+28.4C13.5C34250.7h4.4B6.4B++
C-4 1,7291,3365282.53B*0.4720.388%D-N/A101.2B+29.8C++127613.2h1B**4.7B+
AF-4 Cyclone 1,3121,3099521.375C++0.6827.45%B+11.612%D--32.4C+N/A21340.4h9.6B++34.9B+
AF-34 Mattock 1,3181,3004622.814C+0.7553.547%A++16.077%C62.8AN/A21320.7h5.8B+10.7B**
Frag Grenade 1,2971,27911279N/A1,276.9447.508%C**N/A3197.5U45S107460.4h1.2A*2.6A+
M12 Kobalt 1,2831,25610012.56C+10.5019.772%B+19.825%C*128.2A++2.8C++4949.8h14.6B++73.9B+
NCM1 Scattercannon 1,2451,2354352.839C++0.7846.53%B**10.122%D**55.1AN/A16922.4h4.6B*10B**
Sticky Grenade 1,2681,21711217N/A1,214.9464.842%AN/A1352.2B*56.7S38380.9h1.7B+2.7B+
GD-7F 1,1951,1888011.483B0.5829.025%B**12.795%D*32C*N/A17237.1h11.1B++38.3B++
MGR-M1 Bishop 1,2041,1883473.424B**1.3640.71%B**42.34%A+59.1A+N/A13420.1h4.6B**11.4B**
MGR-S1 Gladius 1,2041,1845192.281B++0.2232.924%B**30.659%A44.7BN/A11726.5h8.1B++24.8B++
AF-23 Grinder 1,1851,1813673.218B1.1643.455%B**12.278%D79.3M*N/A48314.9h4A+9.1A+
MGR-L1 Promise 1,1921,1793493.378A++1.3227.731%B++33.673%A76.1AN/A29515.5h11.9B++43B++
Razor GD-23 1,1871,1756251.88B**0.1831.605%A+32.596%A*52.7A+N/A19522.3h9.7B*30.6B++
Warden 1,1921,1741,2960.906C+1.1529.822%B+23.595%C+23.9C*N/A8049.1h7.6B++25.4B++
NCM1 Scattercannon 1,1871,1744632.536B+0.4855.618%A++15.503%C+50.4A*N/A17223.3h6.1B++11B*
C75 Viper 1,2531,17410910.771A++8.7144.991%B++1.193%C118.6S8C++5429.9h5.1A+11.4A+
Carnage AR 1,1771,1717771.507C*0.5525.466%C++24.509%B+33.6C++N/A15634.9h11.5B*45.2B+
NS-15M AE 1,1781,1704852.412C*0.3528.588%B+33.675%B++63.2C**N/A16118.5h9.7B*34B+
GD-66 Claw 1,1831,1706461.811B+0.2571.721%B**10%D57.6B++N/A16220.3h2.2B+3.1B+
LA8 Rebel 1,1771,1691,1511.016C*1.0438.643%B**20.274%C+39B+N/A12530h5.4B++14.1B*
Impetus 1,1731,1674682.494B+0.4338.627%B++36.59%B**73.9A+N/A16415.8h4B++10.2B++
Gauss Compact Burst 1,1761,1671,0741.087C0.9727.641%C*40.103%A**43.9C*N/A11926.6h10.2B+36.9C**
NS-15M2 1,1781,1675032.32B+0.2631.203%A+28.278%B65.2B*N/A20317.9h11.1B+35.6B++
NS-7 PDW 1,1721,1668081.443B++0.6230.249%B**17.582%C+41.5B*N/A16928.1h11.1B**36.8B*
The Slasher 1,1681,1651,3410.869U1.1943.018%B++25.15%A+34.4SN/A7333.9h2.3C+5.4B
AF-18 Stalker 1,1721,1657511.551C**0.5133.261%B**19.056%C48.5B*N/A16924h10B**30.1B*
AC-X11 1,1681,1643853.023A*0.9634.433%A++26.632%B*76.6A*N/A38115.2h6.8A19.9B*
AF-23 Grinder 1,1721,1643703.146C**1.0951.497%A+14.089%D76.1M+N/A45715.3h5B**9.7B**
NS Baron G5AE 1,1671,1636061.919B+0.1459.194%A11.78%D45.4C++N/A12425.6h3.7B++6.2C+
NS-15MP 1,1681,1634102.837B0.7830.024%B+28.031%C+78.6BN/A19114.8h10B+33.5B+
NS-11P 1,1731,1635332.182B*0.1229.221%A26.655%A59.6A++N/A20819.5h10.9B**37.2B**
AF-41 Hacksaw 1,1641,1623882.995C*0.9442.772%A11.446%D-63.5A*N/A32218.3h4.9B*11.4B**
EM4 Longshot 1,1621,1622414.822B+2.7648.728%A+87.866%A63.8A++N/A27718.2h1.6B**3.3B**
NC9 A-Tross 1,1781,1627241.605B0.4530.242%B**36.747%A++51.9B*N/A20222.4h8.9B+29.3B++
SAS-R 1,1631,1624582.537C+0.4847.358%A77.797%B*51B+N/A20222.8h1.8B*3.8B*
LA80 1,1631,1623073.785C++1.7346.195%B++88.812%A60.8B**N/A14219.1h1.6B**3.6B*
NC1 Gauss Rifle 1,1661,1606031.924B*0.1427.178%B*30.431%A+51.3A++N/A28822.6h10.6B*39B*
AF-41 Hacksaw 1,1641,1604172.782C++0.7247.45%A+12.845%D59.8A++N/A30619.4h5.8B+12.1B**
NC14 Bolt Driver 1,1651,1602644.394A+2.3348.419%A*87.759%A+47.2A++N/A18224.6h1.7A3.6A
NSX Naginata 1,1731,1594752.44B**0.3828.288%B**33.305%B++56.5B+N/A14520.5h10.6B+37.5B+
AF-4A Bandit 1,1751,1588541.356C+0.7028.524%B++27.548%B*26.4CN/A10243.9h9.5B+33.3B+
NS-11A 1,1701,1575552.085B+0.0328.77%B*37.165%A*60.9A+N/A24119h10.4B**36.1B*
MKV Suppressed 1,1651,1567291.586B++0.4731.001%B**27.941%A+50.7B*N/A14722.8h10.9B++35.1B++
L100 Python HEAT 1,2341,0881318.305B+6.2563.271%A3.768%B*109.9S14.7B*4499.9h2.5A++3.9A++
NS-30 Vandal 1,0371,0372284.548A++2.4944.579%A++68.467%S62.1B**N/A17416.7h3.8A+8.6B**
AF-22 Crow 1,6551,0174362.333S0.2773.714%B*1.77%C-42.7B**26.8B+32123.8h5A6.7A
M60-A Bulldog 966908979.361B++7.3056.521%A**2.093%B++81.1A*5.2C115011.2h4.4B**7.8A
Tank Mine 1,5659062004.53B**2.4732.785%C+N/A80.9C--58.8C+93811.2h1.5B++4.4B**
L100 Python AP 1,3708981894.751C++2.6960.352%B+1.67%D50.7A++26.7A+37217.7h4.6B++7.7B**
NS-357 Underboss 8438391,1040.76C1.3040.158%B+21.812%C++27C-N/A9331.1h3.5B++8.7B++
NC4 Mag-Shot 8418358251.012B+1.0531.665%B++24.192%B++25.1C++N/A9233.3h6.8B++21.6C++
Hawk GD-68 1,2977776681.163B*0.9074.395%A++4.505%B**16.6C++11.1C*19946.9h7.4B+10B*
M60-G Bulldog 827761858.953A+6.8945.421%A4.074%B*111.9S9.7B**6026.8h4.2A9.3B**
Vortek Rotary 1,1457092872.47C**0.4135.654%B*N/A20.4B+12.6C**29334.7h52.8B++148.2B++
Tempest 6986913611.914B+0.1530.066%B*25.47%B++47C++N/A12014.7h8.9B++29.6B*
Bouncing Betty 6846812552.671C0.6150.494%B*N/A174.6B**N/A8833.9h0.9M++1.8A*
M12 Kobalt 6366185211.885C+9.8325.808%A++18.123%C+128.8A*3.8B*3924.8h18B+69.9B++
Breaker Rocket Pods 596556688.176C*6.1260.65%AN/A150.3B++10.8C14413.7h8.7B**14.3B*
NS Baron G5 5545453621.506B+0.5556.979%A16.147%B35.6C++N/A9815.3h3.7B*6.6C*
Spear Anti-Vehicle Phalanx Turret 797543747.338C++5.2853.654%B**2.578%D58.4A27.3B+5469.3h6.8B+12.7B*
The Moonshot 485483925.25C++3.1944.318%C*94.41%A*60.4C**N/A1498h1.4A+3.1B**
L105 Zephyr PX 511457548.463C--6.4051.945%BN/A63.5C7.5C3387.2h5.3C+10.2C++
LA39 Bruiser 4194142771.495B0.5673.026%B**8.454%D*32.3CN/A11512.8h2.1B++2.9B++
L105 Zephyr 4764123013.733B+11.6747.632%B++N/A50.9C+7.9C+32208.1h4.6B**9.7B*
C-4 ARX 5263952321.703C+0.3623.36%DN/A55.6D--18.5D--3217.1h1.1B+4.7C++
NC12 Sweeper 3933902871.359C**0.7049.03%B++15.897%B++59.1A+N/A1576.6h3.7B++7.5B++
Gauss Prime 3903833241.182C0.8829.023%B+27.154%B+27.4DN/A7314h11C++37.9B+
GR-22 3853751652.273B*0.2132.333%A+30.667%A+52.8B**1.4A*2027.1h10.7B**33.2B**
LA3 Desperado 3553533950.894C+1.1735.076%B**18.98%C+21.9C-N/A8416.1h8.3B+23.7B++
NSX Daimyo 327327993.303C+1.2447.771%B*99.388%A+62.9B+N/A1955.2h2.3B+4.8B+
Mag-Cutter 36631624,4070.013C2.0541.508%B**1.266%D-0.3CN/A11120.2h2.4C**5.8B+
M40 Fury 341304329.5B++7.4438.556%B+N/A98.1A*11.9B+5393.1h8.3B**21.5B**
AF-19 Mercenary 2942931092.688A**0.6324.846%B+25.256%B++27.6B+N/A44110.6h8.7B**34.9B++
NSX Tomoe 2662631561.686C++0.3733.06%B*39.544%C**39.3C+N/A1486.7h11.2B*33.8B*
NCM2 Falcon 4062611791.458B+0.6058.508%A*6.13%B+19.6B*10.9M+20513.3h13.4C22.9B+
NSX Tanto 2602542940.864C1.2028.489%B+31.496%B**32.6C+N/A887.8h11.6B+40.7C**
Titan-150 AP 393241574.228C+2.1753.448%B+2.075%C-30.1B++19B**7928h4.2B+7.9B++
19A Fortuna 2372332380.979C1.0829.761%B*22.318%C**17.8DN/A5613.1h9.7C*32.5B+
C150 Dalton 412232584C1.9442.519%B1.293%B++28.3C22C+47648.2h3.7B+8.7B++
Orbital Strike Uplink 3282261226N/A223.94803.125%UN/A753.3U340U27120.3h1.1T*0.1T*
Auraxium Mag-Cutter 20519134,2730.006D2.0539.799%B*3.665%C--0.1DN/A01451h2.1C++5.2B+
NCM2 Falcon 3091881791.05C**1.0160.199%A++2.66%D--14.5B+9.3A++18113h18.9C31.5B+
MANA Anti-Personnel Turret 189188981.918N/A0.1421.002%UN/A1880U10U6906900.1h17.5T*83.5T*
E540 Halberd 231150265.769C+3.7151.255%B*2.667%C27.3C+14.7C+4915.5h5.9C+11.4B+
M20 Mustang 2781491600.931C1.1337.545%B**N/A9.4C8.1C30015.9h116.6C++310.6B+
M40 Fury 171145226.591C+4.5347.55%AN/A80.6B**14.4B+5251.8h14C+29.4B+
NS-10 Burster 216135612.213A*0.1541.406%A++2.222%D--11.6M+7A*17211.6h131.4B+317.4B**
C85 Canister-H 136126255.04C2.9851.936%C++8.73%D96.9C+7.7C+6451.3h6.4C*12.3B
Shrike 183117751.56A+0.5062.5%B++2.564%C+32.5B++18.3B*12833.6h4.9B*7.8B**
M20 Basilisk 135109264.192B++2.1336.716%C+5.505%C+35.2A8.4C**4263.1h60.1B**163.7B*
Skyguard 180107323.344B1.2829.388%C+N/A14.3C+9.7C++3327.5h105.2B+358B+
NS-10 Burster 15898611.607B*0.4541.514%A++4.082%C8.4A+5.2B**15211.6h181.3C436.7B+
Aspis Anti-Aircraft Phalanx Turret 18192382.421C0.3628.489%B+N/A14.6B++14.1B+4126.3h121.1B++425B++
Titan-150 HEAT 12290233.913C+1.8548.399%C*1.111%D*23.1C*8.2C+5843.9h4.4B+9B++
Enforcer ML85 14287175.118C++3.0637.763%CN/A25.6C**16.2C+6943.4h10.1B*26.7B++
NSX Tengu 7070391.795B+0.2648.637%A++34.286%A*41.2C*N/A2141.7h9.9B*20.4B*
NS Decimator-G 11069203.45A++1.3974.367%AN/A69B**41A++7181h3.4B+4.6B++
CAS 14-E 8169106.9C4.8434.651%C++1.449%C-62.7C10.9A+2781.1h27.1C**78.1B+
M60-G Bulldog 7058134.462C+2.4055.605%A++6.897%A**64.4B**13.3B*3410.9h8.6C15.5B+
MAX Punch 62561,9530.029C--2.0357.426%B*N/A0.5C--N/A3103.1h2.1C++3.6B
Anti-Vehicle Grenade 5654154N/A51.9465.085%A++N/A540B*20D--127670.1h3.6B**5.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter243,0625.3h
NC Patriot Flare Gun0920.1h
Nano-Armor Kit1,5792,248,530312.8h
Flail Targeting Dart201791.2h
Anti-Vehicle MANA Turret162471.1h
Spawn Beacon251,9382.6h
Turret AI Module01170.5h
Structure Shield Module0500.2h
Repair Module11010.4h
Cortium Silo0870.4h
Skywall Shield Emitter2910.4h
Nanite Revive Grenade01,2210.3h
Medical Kit2,51520,573154.6h
Medical Applicator813184,85336h
Nanite Healing Grenade04680.1h
Welding Device01,5920.2h
Deconstruction Tool13,1950.4h
Spear Anti-Vehicle Tower0520.3h
Spitfire Auto-Turret4880.4h
Rampart Wall31431.3h
Hoplon Anti-Aircraft Phalanx Tower0570.3h
Xiphos Anti-Personnel Tower0500.2h
Shield Recharging Field511,8731.2h
Ammunition Package1003,1473.1h
Anti-Infantry MANA Turret113041.2h
Elysium Spawn Tube1620.2h
IPC Targeting Dart0580.3h
Orbital Strike Target Designator14971.4h
Vehicle Gate0540.5h
Light Air Terminal0500.3h
WLT-Howler Mining Laser04180.1h
Nano-Repair Grenade03890.1h
Snowman Soldier7590.2h
Hardlight Barrier3642,9655.1h
Router82830.6h
Recon Detection Device2428,67542.7h

Check the help document for the dictionary if you want to learn more about words used here.


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