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Executor Dreadnaught SirPhobos[] SirPhobos
NC BR 204

KDR: 2.08

Score: 114.8m

Last Seen: Jul 8th, 2019 11:41 PM
- OFFLINE - 33.8 hour(s)

Prestige 1, Battle Rank 100 (204 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW CAS30 Tank Buster EM6 Gauss Compact S M30 Mustang AH GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,662,579 MLG Score: 1329
Fun Score: N/A
Cheeseburgers Flipped: 905TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.03%30.077%90345116989,9652.38894-0.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.103%1.728A++1.405A-0.168CHEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.602B+8.90.377C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.936%0.534%612412109,542316062123.01867154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.635%2.174A*-0.974D--0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.57B+40.20.241C++29.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.098%2.009%260712075,923328311471.80414516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%0.011C+-0.355C-1.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+5.10.59B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.522%8.115%2101312015,57026528432.1003660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.582%-0.709D-0.904B*0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.706B++100.749B++25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.299%87.366%210612085,588388191.43983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%1.852A++1.318A-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.70.464B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.92%10.782%210312112,0963308210.633424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.893%1.858A++-0.761D-0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++2.50.49B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
114.8m368.6%513 (30.8k)446 (26.8k)2.08038155,36574,6812.38292204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214992622.74%22.929%52103:2761

6% Combat Medic41% Engineer32% Heavy Assault10% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:21 AMOct 3rd, 2018 10:18 PMJul 8th, 2019 7:51 PM (10d) (PST)Jul 8th, 2019 7:42 PM (10d) (PST)Jul 8th, 2019 7:41 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6701954750.6040.2900.1382.4500.0611329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,21511,69328,52236178147426,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4287.7h/178.7d 22,594 35,623 48,742 630.3k 5,892 12,266 15,657 172.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:18,754
Deaths:8,240
KDR:2.276
Accuracy:29.800% B*
HSR:32.574% B*
NC6 Gauss SAW
A++
Kills:10,845
Deaths:4,540
KDR:2.389
Accuracy:29.795% A++
HSR:33.333% A++
NC6A GODSAW
B+
Kills:8,690
Deaths:3,592
KDR:2.419
Accuracy:30.451% C*
HSR:30.967% B+
EM6
A+
Kills:4,374
Deaths:2,016
KDR:2.170
Accuracy:29.840% A+
HSR:25.674% C**
GD-22S
A*
Kills:2,385
Deaths:1,063
KDR:2.244
Accuracy:34.228% A*
HSR:26.080% C**
EM1
A++
Kills:2,228
Deaths:985
KDR:2.262
Accuracy:31.511% A++
HSR:25.539% B+
NS-15M1
A+
Kills:2,001
Deaths:941
KDR:2.126
Accuracy:30.922% A+
HSR:26.137% B+
NC6S Gauss SAW S
A++
Kills:1,675
Deaths:866
KDR:1.934
Accuracy:33.434% A++
HSR:26.030% C**
NS-15MP
B+
Kills:1,503
Deaths:577
KDR:2.605
Accuracy:30.560% B+
HSR:30.539% C+
MGR-L1 Promise
A
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:27.731% B++
HSR:33.673% A
NS-15M AE
B++
Kills:1,170
Deaths:485
KDR:2.412
Accuracy:28.588% B+
HSR:33.675% B++
NS-15M2
A
Kills:1,167
Deaths:503
KDR:2.320
Accuracy:31.203% A
HSR:28.278% B
NSX Naginata
B**
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:28.288% B**
HSR:33.305% B++
Kills:57,130
Deaths (as Heavy Assault):24,632
Deaths (to Heavy Assaults):21,508
KDR:2.31934
Kill Difference:32,498
Playtime:1,378.329 hours
Usage:32%
Score:33.121m
Score/min:401
Accuracy (listed only):30.489%
HSR (listed only):29.677%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
GD-7F
B*
Kills:1,219
Deaths:829
KDR:1.470
Accuracy:29.125% B*
HSR:13.208% D*
MGR-M1 Bishop
A+
Kills:1,188
Deaths:347
KDR:3.424
Accuracy:40.710% A
HSR:42.340% A+
Razor GD-23
A*
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A*
Warden
B+
Kills:1,174
Deaths:1,296
KDR:0.906
Accuracy:29.822% B+
HSR:23.595% C+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D-
Gauss Compact Burst
A*
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A*
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:536
Deaths:338
KDR:1.586
Accuracy:73.942% B**
HSR:8.769% D*
NC12 Sweeper
B+
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B+
HSR:15.897% B+
AF-19 Mercenary
B**
Kills:349
Deaths:136
KDR:2.566
Accuracy:25.767% B++
HSR:27.221% B**
NSX Tanto
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:28.735% B+
HSR:31.698% B*
19A Fortuna
B*
Kills:234
Deaths:240
KDR:0.975
Accuracy:29.767% B*
HSR:22.650% B
MGR-C1 Charger
A++
Kills:72
Deaths:63
KDR:1.143
Accuracy:33.902% A
HSR:36.111% A++
Kills:16,308
Deaths (as Engineer):9,684
Deaths (to Engineers):16,342
KDR:1.68401
Kill Difference:6,624
Playtime:1,760.658 hours
Usage:41%
Score:56.033m
Score/min:530
Accuracy (listed only):39.623%
HSR (listed only):23.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
MGR-S1 Gladius
B**
Kills:2,112
Deaths:860
KDR:2.456
Accuracy:33.091% B**
HSR:29.735% B**
Blitz GD-10
C
Kills:1,771
Deaths:1,377
KDR:1.286
Accuracy:23.173% C
HSR:15.359% C
AF-4 Cyclone
B
Kills:1,311
Deaths:955
KDR:1.373
Accuracy:27.446% B
HSR:11.671% D--
GD-7F
B*
Kills:1,219
Deaths:829
KDR:1.470
Accuracy:29.125% B*
HSR:13.208% D*
Razor GD-23
A*
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A*
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D-
Gauss Compact Burst
A*
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A*
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
MKV Suppressed
A
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:536
Deaths:338
KDR:1.586
Accuracy:73.942% B**
HSR:8.769% D*
NC12 Sweeper
B+
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B+
HSR:15.897% B+
AF-19 Mercenary
B**
Kills:349
Deaths:136
KDR:2.566
Accuracy:25.767% B++
HSR:27.221% B**
NSX Tanto
B*
Kills:265
Deaths:299
KDR:0.886
Accuracy:28.735% B+
HSR:31.698% B*
19A Fortuna
B*
Kills:234
Deaths:240
KDR:0.975
Accuracy:29.767% B*
HSR:22.650% B
NSX Tengu
A++
Kills:85
Deaths:50
KDR:1.700
Accuracy:48.311% A++
HSR:30.588% A+
MGR-C1 Charger
A++
Kills:72
Deaths:63
KDR:1.143
Accuracy:33.902% A
HSR:36.111% A++
Kills:22,238
Deaths (as Light Assault):13,181
Deaths (to Light Assaults):13,378
KDR:1.68713
Kill Difference:9,057
Playtime:319.287 hours
Usage:7%
Score:6.129m
Score/min:320
Accuracy (listed only):37.563%
HSR (listed only):22.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,112
Deaths:860
KDR:2.456
Accuracy:33.091% B**
HSR:29.735% B**
Reaper DMR
A+
Kills:1,832
Deaths:1,007
KDR:1.819
Accuracy:29.337% B++
HSR:36.518% A+
Blitz GD-10
C
Kills:1,771
Deaths:1,377
KDR:1.286
Accuracy:23.173% C
HSR:15.359% C
AF-4 Cyclone
B
Kills:1,311
Deaths:955
KDR:1.373
Accuracy:27.446% B
HSR:11.671% D--
Carnage AR
B+
Kills:1,171
Deaths:777
KDR:1.507
Accuracy:25.466% C++
HSR:24.509% B+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D-
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
NS-11P
A
Kills:1,163
Deaths:533
KDR:2.182
Accuracy:29.221% A
HSR:26.655% B**
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
NC9 A-Tross
A++
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:30.242% B**
HSR:36.747% A++
NC1 Gauss Rifle
A
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:27.178% B*
HSR:30.431% A
NS-11A
A*
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:28.770% B*
HSR:37.165% A*
MKV Suppressed
A
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:536
Deaths:338
KDR:1.586
Accuracy:73.942% B**
HSR:8.769% D*
GR-22
A+
Kills:431
Deaths:202
KDR:2.134
Accuracy:31.880% A+
HSR:30.626% A+
NC12 Sweeper
B+
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B+
HSR:15.897% B+
Gauss Prime
B+
Kills:387
Deaths:329
KDR:1.176
Accuracy:28.851% B+
HSR:27.132% B+
NSX Tengu
A++
Kills:85
Deaths:50
KDR:1.700
Accuracy:48.311% A++
HSR:30.588% A+
Kills:20,559
Deaths (as Combat Medic):12,109
Deaths (to Combat Medics):7,054
KDR:1.69783
Kill Difference:8,450
Playtime:260.523 hours
Usage:6%
Score:6.570m
Score/min:420
Accuracy (listed only):38.257%
HSR (listed only):23.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,112
Deaths:860
KDR:2.456
Accuracy:33.091% B**
HSR:29.735% B**
Blitz GD-10
C
Kills:1,771
Deaths:1,377
KDR:1.286
Accuracy:23.173% C
HSR:15.359% C
AF-4 Cyclone
B
Kills:1,311
Deaths:955
KDR:1.373
Accuracy:27.446% B
HSR:11.671% D--
LA8 Rebel
B**
Kills:1,169
Deaths:1,153
KDR:1.014
Accuracy:38.651% B**
HSR:20.274% C+
Impetus
B**
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:38.627% B++
HSR:36.590% B**
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AF-18 Stalker
B**
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:33.261% B**
HSR:19.056% C
EM4 Longshot
A+
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:48.728% A+
HSR:87.866% A
SAS-R
A
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:47.358% A
HSR:77.797% B**
LA80
A
Kills:1,162
Deaths:307
KDR:3.785
Accuracy:46.195% B*
HSR:88.812% A
NS-30 Vandal
S
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:45.236% A*
HSR:69.681% S
NC14 Bolt Driver
A*
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:48.419% A*
HSR:87.759% A+
MKV Suppressed
A
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A
NC4 Mag-Shot
B++
Kills:949
Deaths:932
KDR:1.018
Accuracy:32.331% B++
HSR:24.447% B++
NS-357 Underboss
B+
Kills:839
Deaths:1,107
KDR:0.758
Accuracy:40.196% B+
HSR:21.812% C+
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
The Moonshot
A*
Kills:502
Deaths:95
KDR:5.284
Accuracy:44.144% C++
HSR:94.422% A*
NSX Daimyo
A
Kills:440
Deaths:122
KDR:3.607
Accuracy:46.870% B*
HSR:98.409% A
LA3 Desperado
B**
Kills:359
Deaths:399
KDR:0.900
Accuracy:34.977% B**
HSR:18.942% C+
NSX Tomoe
B*
Kills:263
Deaths:156
KDR:1.686
Accuracy:33.060% B*
HSR:39.544% C*
NSX Tengu
A++
Kills:85
Deaths:50
KDR:1.700
Accuracy:48.311% A++
HSR:30.588% A+
Kills:20,952
Deaths (as Infiltrator):11,841
Deaths (to Infiltrators):10,313
KDR:1.76945
Kill Difference:9,111
Playtime:438.017 hours
Usage:10%
Score:7.885m
Score/min:300
Accuracy (listed only):38.161%
HSR (listed only):44.941%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,818
Deaths:600
KDR:3.030
Accuracy:48.204% A++
HSR:14.411% C--
AF-34 Mattock
A*
Kills:1,552
Deaths:540
KDR:2.874
Accuracy:55.077% A*
HSR:15.851% C--
NCM1 Scattercannon
B**
Kills:1,293
Deaths:461
KDR:2.805
Accuracy:47.403% B**
HSR:9.899% D**
NCM1 Scattercannon
A++
Kills:1,251
Deaths:489
KDR:2.558
Accuracy:56.237% A++
HSR:15.188% C+
AF-23 Grinder
B*
Kills:1,181
Deaths:367
KDR:3.218
Accuracy:43.455% B*
HSR:12.278% D
AF-23 Grinder
A
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:51.497% A
HSR:14.089% D
AF-41 Hacksaw
B**
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:42.772% B**
HSR:11.446% D-
AF-41 Hacksaw
A
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:47.450% A
HSR:12.845% D
NCM2 Falcon
A*
Kills:284
Deaths:183
KDR:1.552
Accuracy:58.771% A*
HSR:5.634% B
NCM2 Falcon
A++
Kills:197
Deaths:183
KDR:1.077
Accuracy:60.659% A++
HSR:2.538% D-
NS-10 Burster
A++
Kills:147
Deaths:63
KDR:2.333
Accuracy:41.645% A++
HSR:2.041% D--
NS-10 Burster
A++
Kills:109
Deaths:63
KDR:1.730
Accuracy:41.698% A++
HSR:3.670% C--
Kills:11,318
Deaths (as MAX Suit):2,062
Deaths (to MAX Suits):3,836
KDR:5.48885
Kill Difference:9,256
Playtime:113.284 hours
Usage:3%
Score:5.031m
Score/min:740
Accuracy (listed only):49.572%
HSR (listed only):9.991%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,568
V. Kills:145 N/A
Deaths:367
KDR:6.997
Accuracy:63.377% B**
KPH:71.200 B++
VKPH:4 C
Vortek Rotary
B*
Kills:712
V. Kills:438 162%
Deaths:290
KDR:2.455
Accuracy:35.673% B*
KPH:20.400 B
VKPH:12.600 C*
Breaker Rocket Pods
A+
Kills:583
V. Kills:41 N/A
Deaths:69
KDR:8.449
Accuracy:60.920% A+
KPH:157.600 B++
VKPH:11.100 C
M20 Mustang
C
Kills:149
V. Kills:129 115%
Deaths:160
KDR:0.931
Accuracy:37.545% B**
KPH:9.400 C
VKPH:8.100 C
Kills:4,012 (3,429 + 0)
Deaths:886
KDR:4.528
VKDR:0.850
Vehicle Kills:753
Kill Difference:3,126
Playtime:90.498 hours
Usage:2%
Score:1.718m
Score/min:316
Piloting Accuracy:37.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:5,679
V. Kills:5,441 104%
Deaths:5,718
KDR:0.993
Accuracy:62.119% A++
KPH:7.200 C+
VKPH:6.900 C+
L105 Zephyr PX
C
Kills:457
V. Kills:54 N/A
Deaths:54
KDR:8.463
Accuracy:51.945% C**
KPH:63.900 C--
VKPH:7.500 C
L105 Zephyr
B++
Kills:412
V. Kills:64 N/A
Deaths:30
KDR:13.733
Accuracy:47.632% B++
KPH:51.100 C+
VKPH:7.900 C+
C150 Dalton
C+
Kills:232
V. Kills:180 128%
Deaths:58
KDR:4
Accuracy:42.498% B
KPH:28.200 C
VKPH:21.900 C+
Kills:6,780 (5,679 + 1,101)
Deaths:5,860
KDR:1.157
VKDR:0.979
Vehicle Kills:5,739
Kill Difference:920
Playtime:807.511 hours
Usage:19%
Score:11.147m
Score/min:230
Piloting Accuracy:62.119%
Gunner Accuracy:42.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,304
V. Kills:173 N/A
Deaths:152
KDR:15.158
Accuracy:57.592% B**
KPH:126 M++
VKPH:9.500 B
C75 Viper
S
Kills:1,174
V. Kills:79 N/A
Deaths:109
KDR:10.771
Accuracy:45.016% B++
KPH:117.200 S
VKPH:7.900 C+
L100 Python HEAT
S
Kills:1,108
V. Kills:156 N/A
Deaths:137
KDR:8.088
Accuracy:63.407% A
KPH:107.700 S
VKPH:15.200 B++
L100 Python AP
A
Kills:898
V. Kills:472 190%
Deaths:189
KDR:4.751
Accuracy:60.352% B+
KPH:50.700 A
VKPH:26.700 A
Skyguard
C+
Kills:107
V. Kills:73 145%
Deaths:32
KDR:3.344
Accuracy:29.388% C+
KPH:14.200 C+
VKPH:9.700 C+
Kills:5,591 (5,591 + 0)
Deaths:619
KDR:9.032
VKDR:1.540
Vehicle Kills:953
Kill Difference:4,972
Playtime:63.803 hours
Usage:1%
Score:1.679m
Score/min:439
Driving Accuracy:29.388%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:242
V. Kills:153 157%
Deaths:58
KDR:4.172
Accuracy:53.700% B+
KPH:29.900 B+
VKPH:18.900 B*
E540 Halberd
C+
Kills:150
V. Kills:81 183%
Deaths:26
KDR:5.769
Accuracy:51.105% B*
KPH:27.200 C
VKPH:14.700 C+
Titan-150 HEAT
C++
Kills:90
V. Kills:32 273%
Deaths:23
KDR:3.913
Accuracy:48.399% C++
KPH:22.900 C++
VKPH:8.100 C
Enforcer ML85
C**
Kills:87
V. Kills:55 155%
Deaths:17
KDR:5.118
Accuracy:37.763% C-
KPH:25.700 C**
VKPH:16.200 C+
Kills:569 (332 + 237)
Deaths:124
KDR:4.589
VKDR:2.589
Vehicle Kills:321
Kill Difference:445
Playtime:20.923 hours
Usage:0%
Score:0.829m
Score/min:660
Driving Accuracy:48.399%
Gunner Accuracy:37.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:128
V. Kills:10 N/A
Deaths:25
KDR:5.120
Accuracy:52.054% C++
KPH:98.100 C+
VKPH:7.700 C+
Kills:128 (0 + 128)
Deaths:25
KDR:5.120
VKDR:0.400
Vehicle Kills:10
Kill Difference:103
Playtime:1.306 hours
Usage:0%
Score:0.051m
Score/min:657
Driving Accuracy:N/A%
Gunner Accuracy:52.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,256
V. Kills:27 N/A
Deaths:100
KDR:12.560
Accuracy:19.772% B+
KPH:128.300 A++
VKPH:2.800 C++
M60-G Bulldog
S
Kills:761
V. Kills:66 N/A
Deaths:85
KDR:8.953
Accuracy:45.421% A
KPH:112 S
VKPH:9.700 B**
M12 Kobalt
A*
Kills:647
V. Kills:20 N/A
Deaths:57
KDR:11.351
Accuracy:25.944% A++
KPH:131.200 A*
VKPH:4.100 B**
M40 Fury
A*
Kills:304
V. Kills:37 N/A
Deaths:32
KDR:9.500
Accuracy:38.556% B+
KPH:97.800 A*
VKPH:11.900 B+
M40 Fury
A
Kills:145
V. Kills:26 N/A
Deaths:22
KDR:6.591
Accuracy:47.550% A
KPH:80.800 B**
VKPH:14.500 B+
M20 Basilisk
A
Kills:112
V. Kills:28 386%
Deaths:26
KDR:4.308
Accuracy:36.723% C+
KPH:35.300 A
VKPH:8.800 B+
M60-G Bulldog
A++
Kills:58
V. Kills:12 446%
Deaths:13
KDR:4.462
Accuracy:55.605% A++
KPH:65.700 A
VKPH:13.600 B**
Kills:3,283 (0 + 3,283)
Deaths:335
KDR:9.800
VKDR:0.645
Vehicle Kills:216
Kill Difference:2,948
Playtime:30.478 hours
Usage:1%
Score:0.914m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:55.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:72
V. Kills:13 N/A
Deaths:10
KDR:7.200
Accuracy:34.344% C*
KPH:62.900 C+
VKPH:11.300 A++
Kills:72 (0 + 72)
Deaths:10
KDR:7.200
VKDR:1.300
Vehicle Kills:13
Kill Difference:62
Playtime:1.146 hours
Usage:0%
Score:0.020m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:34.344%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,95318,7548,2402.276C++0.2029.8%B*32.574%B*66.6B++N/A223281.5h8.6B*28.8B++
NC6 Gauss SAW 10,91910,8454,5402.389B**0.3129.795%A++33.333%A++69.4A++N/A239156.2h8.1B++27.1B*
NC6A GODSAW 8,7728,6903,5922.419C++0.3430.451%C*30.967%B+70.8BN/A198122.8h8C++26.2B+
CAS30 Tank Buster 11,1205,6795,7180.993C+1.0962.119%A++N/A7.2C+6.9C+151784.1h57.4C+92.3B+
EM6 4,4154,3742,0162.17B+0.0929.84%A+25.674%C**57.3B+N/A21676.4h9.7B+32.4B++
Gauss Compact S 3,3763,3391,2972.574A++0.4922.689%C+8.026%F26.8B+N/A143124.5h5.8A+25.4B*
M30 Mustang AH 2,7132,5683676.997C**4.9263.377%B**N/A71.3B++4C22836h5.9B+9.3B+
GD-22S 2,4102,3851,0632.244B+0.1634.228%A*26.08%C**70.4AN/A30933.9h9.5B++27.6B*
L100 Python HESH 2,4772,30415215.158B+13.0857.592%B**1.823%C*125.9M++9.5B48418.3h2A3.6B**
EM1 2,2312,2289852.262B**0.1831.511%A++25.539%B+66.1AN/A26833.7h11.1C**35.2B*
MGR-S1 Gladius 2,1492,1128602.456B*0.3833.091%B**29.735%B**54.7B++1B*15038.6h7.8B++23.6B++
NC05 Jackhammer 2,0702,0539572.145B*0.0657.866%A++15.343%C++72.3AN/A24828.4h3.9B*6.7B*
NS-15M1 2,0212,0019412.126B+0.0530.922%A+26.137%B+61.6B++N/A33232.5h10.9B++35.4B++
Reaper DMR 1,8531,8321,0071.819C++0.2629.337%B++36.518%A+47.7B+N/A18138.4h7.9B**27B*
AF-34 Mattock 1,8381,8186003.03C+0.9548.204%A++14.411%C--68.3A+N/A24426.6h4.8B++9.9B**
Blitz GD-10 1,7851,7711,3771.286C**0.7923.173%C15.359%C25.9C+N/A13968.4h12.6B++54.4B+
NC6S Gauss SAW S 1,6861,6758661.934B+0.1533.434%A++26.03%C**66.5B*N/A35625.2h10.1B+30.1B++
AF-34 Mattock 1,5791,5525402.874C+0.7955.077%A*15.851%C--63.6A1.1B**21924.4h5.9B+10.8B**
NS-15MP 1,5171,5035772.605C++0.5230.56%B+30.539%C+75.5C*N/A18119.9h10.2B33.3B+
NS Decimator 2,1411,4511,0261.414B+0.6767.825%B*2.136%C+28.6C13.6C34350.8h4.3B6.4B+
C-4 1,7301,3375282.532B*0.4520.404%D--N/A101.3B+29.8C+128413.2h1B**4.7B+
AF-4 Cyclone 1,3141,3119551.373C++0.7127.446%B11.671%D--32.3C+N/A21340.6h9.6B+34.9B+
NCM1 Scattercannon 1,3041,2934612.805C*0.7247.403%B**9.899%D**53.4B**N/A16324.2h4.8B++10.1B**
Frag Grenade 1,3071,28911289N/A1,286.9247.721%C**N/A3222.5U45S106990.4h1.3A*2.6A+
M12 Kobalt 1,2831,25610012.56C+10.4819.772%B+19.825%C*128.2A++2.8C++4949.8h14.6B++73.9B+
NCM1 Scattercannon 1,2671,2514892.558B+0.4856.237%A++15.188%C+49.8A*N/A16925.1h6.2B++11B*
GD-7F 1,2261,2198291.47B+0.6129.125%B*13.208%D*32.2C++N/A17337.8h11.1B++38.1B++
Sticky Grenade 1,2681,21711217N/A1,214.9264.842%AN/A1352.2B*56.7S38420.9h1.7B+2.7B+
MGR-M1 Bishop 1,2041,1883473.424B**1.3440.71%A42.34%A+59.1A+N/A13420.1h4.6B**11.4B**
AF-23 Grinder 1,1851,1813673.218B1.1443.455%B*12.278%D79.3M*N/A48314.9h4A9.1A
MGR-L1 Promise 1,1921,1793493.378A++1.3027.731%B++33.673%A76.1AN/A29915.5h11.9B++43B++
Razor GD-23 1,1871,1756251.88B**0.2031.605%A+32.596%A*52.7A+N/A19622.3h9.7B*30.6B*
Warden 1,1921,1741,2960.906C+1.1729.822%B+23.595%C+23.9C++N/A8149.1h7.6B++25.4B++
C75 Viper 1,2531,17410910.771A+8.6945.016%B++1.193%C117.4S7.9C+53910h5.1A+11.4A+
Carnage AR 1,1771,1717771.507C*0.5725.466%C++24.509%B+33.6C++N/A15734.9h11.5B*45.2B+
NS-15M AE 1,1781,1704852.412C++0.3328.588%B+33.675%B++63.2C**N/A16118.5h9.7B*34B+
GD-66 Claw 1,1831,1706461.811B+0.2771.721%B**10%D-57.6B++N/A16320.3h2.2B+3.1B++
LA8 Rebel 1,1771,1691,1531.014C++1.0738.651%B**20.274%C+38.8B+N/A12530.1h5.4B++14.1B++
Impetus 1,1731,1674682.494B+0.4138.627%B++36.59%B**73.9A+N/A16415.8h4B++10.2B++
Gauss Compact Burst 1,1761,1671,0741.087C0.9927.641%C*40.103%A*43.9C*N/A11926.6h10.2B+36.9C**
NS-15M2 1,1781,1675032.32B+0.2431.203%A28.278%B65.2B++N/A20717.9h11.1B+35.6B++
NS-7 PDW 1,1721,1668081.443B++0.6430.249%B**17.582%C+41.5B++N/A17028.1h11.1B**36.8B*
AF-18 Stalker 1,1721,1657511.551C*0.5333.261%B**19.056%C48.5B*N/A16924h10B**30.1B*
The Slasher 1,1681,1651,3410.869U1.2143.018%B++25.15%A++34.4SN/A7333.9h2.3C+5.4C++
AF-23 Grinder 1,1721,1643703.146C**1.0751.497%A14.089%D76.1M+N/A45715.3h5B**9.7B**
AC-X11 1,1681,1643853.023A*0.9434.433%A++26.632%B*76.6A*N/A38415.2h6.8A19.9B**
NS-11P 1,1731,1635332.182B**0.1029.221%A26.655%B**59.6A++N/A20919.5h10.9B**37.2B**
NS Baron G5AE 1,1671,1636061.919B+0.1659.194%A11.78%D45.4C++N/A12425.6h3.7B++6.2C++
EM4 Longshot 1,1621,1622414.822B+2.7448.728%A+87.866%A63.8A++N/A27718.2h1.6B**3.3B**
NC9 A-Tross 1,1781,1627241.605C**0.4830.242%B**36.747%A++51.9B*N/A20222.4h8.9B+29.3B++
SAS-R 1,1631,1624582.537C+0.4647.358%A77.797%B**51B+N/A20322.8h1.8B*3.8B**
AF-41 Hacksaw 1,1641,1623882.995C*0.9142.772%B**11.446%D-63.5A*N/A32218.3h4.9B*11.4B**
LA80 1,1631,1623073.785C++1.7046.195%B*88.812%A60.8B**N/A14319.1h1.6B**3.6B*
NS-30 Vandal 1,1651,1612484.681A++2.6045.236%A*69.681%S64.1B**N/A17518.1h3.7A+8.3A
NC14 Bolt Driver 1,1651,1602644.394A+2.3148.419%A*87.759%A+47.2A++N/A18224.6h1.7A3.6A
NC1 Gauss Rifle 1,1661,1606031.924B*0.1627.178%B*30.431%A51.3A++N/A29122.6h10.6B*39B*
AF-41 Hacksaw 1,1641,1604172.782C*0.7047.45%A12.845%D59.8A++N/A30619.4h5.8B++12.1B**
NSX Naginata 1,1731,1594752.44B**0.3628.288%B**33.305%B++56.5B+N/A14620.5h10.6B+37.5B++
AF-4A Bandit 1,1751,1588541.356C+0.7228.524%B++27.548%B*26.4CN/A10243.9h9.5B+33.3B++
NS-11A 1,1701,1575552.085B+0.0028.77%B*37.165%A*60.9A+N/A24219h10.4B**36.1B**
MKV Suppressed 1,1651,1567291.586B++0.4931.001%B**27.941%A50.7B*N/A14722.8h10.9B*35.1B++
L100 Python HEAT 1,2641,1081378.088B+6.0163.407%A3.7%B*107.6S15.1B++44710.3h2.5A+4A++
AF-22 Crow 1,6551,0174362.333S0.2573.703%B*1.77%C-42.7A*26.8A++32123.8h5A6.7A+
NC4 Mag-Shot 9579499321.018B+1.0632.331%B++24.447%B++27C++N/A9835.1h6.8B+21.2B+
Tank Mine 1,5819172024.54B**2.4633.145%C+N/A80.4C--58.2C+93111.4h1.5B++4.4B**
M60-A Bulldog 966908979.361B*7.2856.521%A*2.093%B++81.1A**5.2C115011.2h4.4B**7.8A
L100 Python AP 1,3708981894.751C+2.6760.352%B+1.67%C--50.7A26.7A37417.7h4.6B+7.7B*
NS-357 Underboss 8438391,1070.758C1.3240.196%B+21.812%C+26.9C-N/A9331.2h3.5B*8.8B++
Hawk GD-68 1,2977776691.161B*0.9274.395%A++4.505%A16.6C++11.1C*20046.9h7.4B+10B*
M60-G Bulldog 827761858.953A6.8745.421%A4.074%B*111.9S9.7B**6026.8h4.2A9.3B**
Vortek Rotary 1,1507122902.455B0.3735.673%B*N/A20.4B12.6C*29234.9h52.9B++148.2B++
Tempest 6986913611.914B+0.1730.066%B*25.47%B++47C+N/A12114.7h8.9B++29.6B*
Bouncing Betty 6846812552.671C-0.5950.411%B++N/A174.6B**N/A8803.9h0.9M++1.8A*
M12 Kobalt 6676475711.351C+9.2725.944%A++18.084%C+132A*4.1B**4074.9h18B+69.2B++
Breaker Rocket Pods 624583698.449C*6.3760.92%A+N/A157.6B++11.1C14613.7h8.7B**14.2B**
Spear Anti-Vehicle Phalanx Turret 804549767.224C+5.1453.741%B**2.55%D59A27.4B++5479.3h6.8B+12.7B*
NS Baron G5 5545453621.506B+0.5756.979%A16.147%B35.6C++N/A9815.3h3.7B*6.6C++
LA39 Bruiser 5415363381.586B+0.4973.942%B**8.769%D*37.5C+N/A12314.3h2.1B++2.8B++
The Moonshot 504502955.284C++3.2044.144%C++94.422%A*61.2C**N/A1548.2h1.4A+3.1B**
L105 Zephyr PX 511457548.463D6.3851.945%C**N/A63.5C--7.5C3387.2h5.3C10.2C+
NSX Daimyo 4404401223.607C++1.5346.87%B*98.409%A66.7B+N/A2066.6h2.2B+4.7B++
GR-22 4434312022.134B++0.0531.88%A+30.626%A+51.9B*1.4A**1908.3h10.9B**34.2B**
L105 Zephyr 4764123013.733B11.6547.632%B++N/A50.9C+7.9C+32208.1h4.6B**9.7B*
C-4 ARX 5424062361.72C+0.3623.666%D-N/A54.1D*18.1D--3097.5h1.1B+4.7C++
NC12 Sweeper 3933902871.359C*0.7249.03%B+15.897%B+59.1AN/A1586.6h3.7B++7.5B++
Gauss Prime 3943873291.176C0.9028.851%B+27.132%B+27.4DN/A7314.1h11C+38.3B
NS Decimator-G 6133781093.468A*1.3970.873%B**N/A68.7B**42.7A++5285.5h3.1B++4.4B*
LA3 Desperado 3613593990.9C+1.1834.977%B**18.942%C+22C--N/A8416.3h8.3B+23.8B++
AF-19 Mercenary 3523491362.566A*0.4925.767%B++27.221%B**30.3B++N/A42811.5h8.5B**32.9B*
Orbital Strike Uplink 4763361336N/A333.92802.381%UN/A1120U466.7U37940.3h1T*0.1T*
Mag-Cutter 36631624,6620.013C2.0741.473%B**1.266%D-0.3C--N/A11131.4h2.4C**5.8C*
M40 Fury 341304329.5B+7.4238.556%B+N/A98.1A*11.9B+5403.1h8.3B*21.5B*
NCM2 Falcon 4422841831.552B+0.5358.771%A*5.634%B20.3B*11.3M++20614h13.1C22.3B+
NSX Tanto 2722652990.886C1.1928.735%B+31.698%B*33.1C+N/A908h11.4B+39.8B
NSX Tomoe 2662631561.686C++0.3933.06%B*39.544%C*39.3C+N/A1526.7h11.2B*33.8B*
Titan-150 AP 395242584.172C+2.0953.7%B+2.066%C29.9B+18.9B*7958.1h4.3C**8B+
19A Fortuna 2382342400.975C1.1129.767%B*22.65%B17.7DN/A5713.2h9.7C*32.4B+
C150 Dalton 412232584C1.9242.498%B1.293%B+28.3C22C+47808.2h3.7B+8.7B++
Auraxium Mag-Cutter 21820436,5430.006D2.0738.816%B++3.431%D0.1C--N/A01526.9h2C**5.2B+
NCM2 Falcon 3231971831.077C*1.0060.659%A++2.538%D-14.4B+9.2A++17913.7h19.3C--31.9B
MANA Anti-Personnel Turret 189188981.918N/A0.1621.002%UN/A1880U10U7008600.1h17.5T*83.5T*
E540 Halberd 231150265.769C+3.6951.105%B*2.667%C+27.3C+14.7C+4925.5h5.9C+11.5B+
M20 Mustang 2781491600.931C1.1537.545%B**N/A9.4C8.1C30215.9h116.6C++310.6B+
NS-10 Burster 234147632.333A++0.2541.645%A++2.041%D--12.1M+7.2A**17312.1h128.2B+307.8B**
M40 Fury 171145226.591C+4.5147.55%AN/A80.6B**14.4B+5251.8h14C+29.4B+
C85 Canister-H 138128255.12C--3.0452.054%C++8.594%D98.5C+7.7C+6571.3h6.3C**12.2B+
Shrike 183117751.56A+0.5262.5%B++2.564%C+32.5B++18.3B*12963.6h4.9B*7.8B**
M20 Basilisk 140112264.308B++2.2336.723%C+5.357%C+35A8.8B+4293.2h59.3B**161.4B*
NS-10 Burster 177109631.73B*0.3541.698%A++3.67%C--9A++5.6A15412.1h172.9C414.7B+
Skyguard 180107323.344C*1.2629.388%C+N/A14.3C+9.7C+3337.5h105.2B+358B+
Aspis Anti-Aircraft Phalanx Turret 18796392.462C0.3828.898%B+N/A15B+14.2B+4136.4h119.5B++413.5B++
Titan-150 HEAT 12290233.913C+1.8348.399%C++1.111%D--23.1C++8.2C5883.9h4.4B+9B+
Enforcer ML85 14287175.118C+3.0437.763%C-N/A25.6C**16.2C+6943.4h10.1B*26.7B+
NSX Tengu 8685501.7B+0.3848.311%A++30.588%A+40.5C++N/A2012.1h10.1B*20.9B*
MGR-C1 Charger 7372631.143C++0.9433.902%A36.111%A++55.4B*N/A1801.3h10.8B++31.8B++
CAS 14-E 8572107.2C5.1234.344%C*1.389%C--65.5C+11.8A*2911.1h27.1C**78.8B+
MAX Punch 70642,0630.031C--2.0558.744%B*N/A0.6CN/A3109.8h2C++3.5B
M60-G Bulldog 7058134.462C+2.3855.605%A++6.897%A**64.4A13.3B**3410.9h8.6C15.5B+
Anti-Vehicle Grenade 5654154N/A51.9265.085%A+N/A540B++20D-128250.1h3.6B**5.5B**
Xiphos Anti-Personnel Phalanx Tower 5352152C+49.9219.727%D--N/A520A10C**14960.1h4.4B++22.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,9542.6h
Nano-Armor Kit1,5932,265,674314.9h
Nanite Healing Grenade04680.1h
Anti-Vehicle MANA Turret162471.1h
Nanite Revive Grenade01,2390.3h
Medical Applicator816186,67736.2h
Medical Kit2,69222,102165.1h
Hoplon Anti-Aircraft Phalanx Tower0650.3h
Rampart Wall31601.4h
Xiphos Anti-Personnel Tower0620.3h
Repair Module11170.4h
Turret AI Module01320.5h
Cortium Silo0980.4h
Structure Shield Module0530.2h
Skywall Shield Emitter21030.5h
NC Patriot Flare Gun0920.1h
Motion Spotter263,1545.4h
Spear Anti-Vehicle Tower0640.3h
Deconstruction Tool13,1950.4h
Welding Device01,7480.2h
Spitfire Auto-Turret4930.4h
Shield Recharging Field511,8731.2h
Recon Detection Device2438,73642.9h
Ammunition Package1013,1883.2h
Anti-Infantry MANA Turret113041.2h
Snowman Soldier7590.2h
Flail Targeting Dart212031.3h
Hardlight Barrier3652,9665.1h
Router83070.6h
Nano-Repair Grenade04990.1h
Vehicle Gate0640.6h
Light Air Terminal0570.4h
Orbital Strike Target Designator171221.7h
IPC Targeting Dart0580.3h
Elysium Spawn Tube1730.2h
WLT-Howler Mining Laser04180.1h

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