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Executor Dreadnaught SirPhobos[] SirPhobos
NC BR 201

KDR: 2.05

Score: 110m

Last Seen: Dec 11th, 2018 3:29 AM
- OFFLINE - 91 minute(s)

Prestige 1, Battle Rank 100 (201 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW NC6A GODSAW CAS30 Tank Buster EM6 Gauss Compact S GD-22S L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,556,244 MLG Score: 1244
Fun Score: N/A
Cheeseburgers Flipped: 815TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.88%29.529%8824497883,0692.35416-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.128%1.732A++1.383A-0.201CHEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.602B+8.90.375C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.862%0.55%574410188,733308061812.83447141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.621%2.145A*-0.974D--0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.534B+43.30.181C++31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.016%2.02%264710155,892320411351.83838519%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%0.016C+-0.399C--1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.677B+5.10.591B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.524%8.014%2141310095,50325688282.14291664%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.561%-0.706D-0.942B*0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.704B++100.745B++25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.368%86.994%214610165,382364391.47735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%1.849A++1.305A-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.70.462B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.385%10.845%214310191,9643082210.637042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.761%1.833A++-0.729D-0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.699B+2.50.481B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110m367.6%511 (30.7k)445 (26.7k)2.05197144,89670,6132.36456201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022892022.36%22.549%50403:3059

6% Combat Medic42% Engineer31% Heavy Assault10% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:21 AMOct 3rd, 2018 10:18 PMDec 11th, 2018 7:44 PM (4h) (PST)Dec 10th, 2018 11:47 PM (24h) (PST)Dec 10th, 2018 11:29 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6661894770.5870.2860.1322.3800.0611244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,94211,35928,58335178143426,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4116.5h/171.5d 22,073 32,673 45,958 587.8k 5,618 11,503 14,986 164.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:16,166
Deaths:7,160
KDR:2.258
Accuracy:29.527% B**
HSR:31.956% B**
NC6 Gauss SAW
A++
Kills:10,845
Deaths:4,540
KDR:2.389
Accuracy:29.795% A++
HSR:33.333% A++
NC6A GODSAW
B+
Kills:8,256
Deaths:3,400
KDR:2.428
Accuracy:30.384% B+
HSR:30.850% B+
EM6
A+
Kills:4,104
Deaths:1,931
KDR:2.125
Accuracy:29.690% A+
HSR:24.854% C*
GD-22S
A*
Kills:2,385
Deaths:1,063
KDR:2.244
Accuracy:34.228% A*
HSR:26.080% B
EM1
A++
Kills:2,228
Deaths:985
KDR:2.262
Accuracy:31.511% A++
HSR:25.539% B+
NC05 Jackhammer
A++
Kills:2,049
Deaths:954
KDR:2.148
Accuracy:57.878% A++
HSR:15.373% C++
MGR-L1 Promise
A
Kills:1,179
Deaths:349
KDR:3.378
Accuracy:27.731% B*
HSR:33.673% A
NS-15M AE
B*
Kills:1,170
Deaths:485
KDR:2.412
Accuracy:28.588% B++
HSR:33.675% B*
NS-15M2
A+
Kills:1,167
Deaths:503
KDR:2.320
Accuracy:31.203% A+
HSR:28.278% B+
NS-15MP
B+
Kills:1,163
Deaths:410
KDR:2.837
Accuracy:30.024% B+
HSR:28.031% C+
NC6S Gauss SAW S
A*
Kills:1,162
Deaths:616
KDR:1.886
Accuracy:34.263% A*
HSR:19.794% D
NSX Naginata
A
Kills:1,159
Deaths:475
KDR:2.440
Accuracy:28.288% A
HSR:33.305% B++
NS-15M1
A++
Kills:1,159
Deaths:517
KDR:2.242
Accuracy:31.202% A++
HSR:17.774% D
Kills:54,192
Deaths (as Heavy Assault):23,388
Deaths (to Heavy Assaults):20,195
KDR:2.31709
Kill Difference:30,804
Playtime:1,265.747 hours
Usage:31%
Score:29.811m
Score/min:393
Accuracy (listed only):32.451%
HSR (listed only):27.322%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
GD-7F
B**
Kills:1,187
Deaths:797
KDR:1.489
Accuracy:29.023% B**
HSR:12.721% D*
MGR-M1 Bishop
A+
Kills:1,187
Deaths:346
KDR:3.431
Accuracy:40.744% A
HSR:42.292% A+
Razor GD-23
A**
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A**
Warden
B+
Kills:1,174
Deaths:1,296
KDR:0.906
Accuracy:29.822% B+
HSR:23.595% C+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
Gauss Compact Burst
A*
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A*
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:404
Deaths:276
KDR:1.464
Accuracy:73.116% B**
HSR:8.416% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B+
AF-19 Mercenary
B+
Kills:281
Deaths:102
KDR:2.755
Accuracy:24.608% B+
HSR:24.555% B+
NSX Tanto
B*
Kills:254
Deaths:290
KDR:0.876
Accuracy:28.453% B+
HSR:31.496% B*
19A Fortuna
B*
Kills:233
Deaths:238
KDR:0.979
Accuracy:29.761% B*
HSR:22.318% B
Kills:15,991
Deaths (as Engineer):9,481
Deaths (to Engineers):15,782
KDR:1.68664
Kill Difference:6,510
Playtime:1,741.755 hours
Usage:42%
Score:55.593m
Score/min:532
Accuracy (listed only):39.834%
HSR (listed only):22.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:3,339
Deaths:1,297
KDR:2.574
Accuracy:22.689% C+
HSR:8.026% F
Blitz GD-10
C+
Kills:1,754
Deaths:1,353
KDR:1.296
Accuracy:23.099% C+
HSR:15.279% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
GD-7F
B**
Kills:1,187
Deaths:797
KDR:1.489
Accuracy:29.023% B**
HSR:12.721% D*
MGR-S1 Gladius
A
Kills:1,181
Deaths:517
KDR:2.284
Accuracy:32.925% B**
HSR:30.737% A
Razor GD-23
A**
Kills:1,175
Deaths:625
KDR:1.880
Accuracy:31.605% A+
HSR:32.596% A**
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
Gauss Compact Burst
A*
Kills:1,167
Deaths:1,074
KDR:1.087
Accuracy:27.641% C*
HSR:40.103% A*
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AC-X11
A++
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:34.433% A++
HSR:26.632% B*
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
AF-4A Bandit
B*
Kills:1,158
Deaths:854
KDR:1.356
Accuracy:28.524% B++
HSR:27.548% B*
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:404
Deaths:276
KDR:1.464
Accuracy:73.116% B**
HSR:8.416% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B+
AF-19 Mercenary
B+
Kills:281
Deaths:102
KDR:2.755
Accuracy:24.608% B+
HSR:24.555% B+
NSX Tanto
B*
Kills:254
Deaths:290
KDR:0.876
Accuracy:28.453% B+
HSR:31.496% B*
19A Fortuna
B*
Kills:233
Deaths:238
KDR:0.979
Accuracy:29.761% B*
HSR:22.318% B
NSX Tengu
A++
Kills:56
Deaths:30
KDR:1.867
Accuracy:48.789% A++
HSR:30.357% A+
Kills:20,943
Deaths (as Light Assault):12,589
Deaths (to Light Assaults):12,598
KDR:1.6636
Kill Difference:8,354
Playtime:315.181 hours
Usage:8%
Score:6.025m
Score/min:319
Accuracy (listed only):37.636%
HSR (listed only):21.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:1,826
Deaths:1,005
KDR:1.817
Accuracy:29.341% B++
HSR:36.638% A++
Blitz GD-10
C+
Kills:1,754
Deaths:1,353
KDR:1.296
Accuracy:23.099% C+
HSR:15.279% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
MGR-S1 Gladius
A
Kills:1,181
Deaths:517
KDR:2.284
Accuracy:32.925% B**
HSR:30.737% A
Carnage AR
B+
Kills:1,171
Deaths:777
KDR:1.507
Accuracy:25.466% C*
HSR:24.509% B+
GD-66 Claw
B**
Kills:1,170
Deaths:646
KDR:1.811
Accuracy:71.721% B**
HSR:10% D
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
NS Baron G5AE
A
Kills:1,163
Deaths:606
KDR:1.919
Accuracy:59.194% A
HSR:11.780% D
NS-11P
A
Kills:1,163
Deaths:533
KDR:2.182
Accuracy:29.221% A
HSR:26.655% A
NC9 A-Tross
A++
Kills:1,162
Deaths:724
KDR:1.605
Accuracy:30.242% B**
HSR:36.747% A++
NC1 Gauss Rifle
A+
Kills:1,160
Deaths:603
KDR:1.924
Accuracy:27.178% B*
HSR:30.431% A+
NS-11A
A*
Kills:1,157
Deaths:555
KDR:2.085
Accuracy:28.770% B**
HSR:37.165% A*
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
NS Baron G5
A
Kills:545
Deaths:362
KDR:1.506
Accuracy:56.979% A
HSR:16.147% B
LA39 Bruiser
B**
Kills:404
Deaths:276
KDR:1.464
Accuracy:73.116% B**
HSR:8.416% D*
NC12 Sweeper
B++
Kills:390
Deaths:287
KDR:1.359
Accuracy:49.030% B++
HSR:15.897% B+
Gauss Prime
B+
Kills:383
Deaths:323
KDR:1.186
Accuracy:29.023% B+
HSR:27.154% B+
NSX Tengu
A++
Kills:56
Deaths:30
KDR:1.867
Accuracy:48.789% A++
HSR:30.357% A+
Kills:19,007
Deaths (as Combat Medic):11,447
Deaths (to Combat Medics):6,598
KDR:1.66044
Kill Difference:7,560
Playtime:248.194 hours
Usage:6%
Score:6.342m
Score/min:426
Accuracy (listed only):38.572%
HSR (listed only):23.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,754
Deaths:1,353
KDR:1.296
Accuracy:23.099% C+
HSR:15.279% C+
AF-4 Cyclone
B+
Kills:1,309
Deaths:952
KDR:1.375
Accuracy:27.450% B+
HSR:11.612% D--
MGR-S1 Gladius
A
Kills:1,181
Deaths:517
KDR:2.284
Accuracy:32.925% B**
HSR:30.737% A
LA8 Rebel
B**
Kills:1,169
Deaths:1,151
KDR:1.016
Accuracy:38.643% B**
HSR:20.274% C+
Impetus
B**
Kills:1,167
Deaths:468
KDR:2.494
Accuracy:38.627% B++
HSR:36.590% B**
NS-7 PDW
B**
Kills:1,166
Deaths:808
KDR:1.443
Accuracy:30.249% B**
HSR:17.582% C+
AF-18 Stalker
B**
Kills:1,165
Deaths:751
KDR:1.551
Accuracy:33.261% B**
HSR:19.056% C
EM4 Longshot
A+
Kills:1,162
Deaths:241
KDR:4.822
Accuracy:48.728% A+
HSR:87.866% A
LA80
A
Kills:1,162
Deaths:307
KDR:3.785
Accuracy:46.195% B*
HSR:88.812% A
SAS-R
A
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:47.358% A
HSR:77.797% B**
NC14 Bolt Driver
A*
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:48.419% A*
HSR:87.759% A+
MKV Suppressed
A+
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:31.001% B**
HSR:27.941% A+
NS-30 Vandal
S
Kills:912
Deaths:216
KDR:4.222
Accuracy:44.493% A++
HSR:67.105% S
NS-357 Underboss
B+
Kills:839
Deaths:1,104
KDR:0.760
Accuracy:40.158% B+
HSR:21.812% C++
NC4 Mag-Shot
B++
Kills:802
Deaths:786
KDR:1.020
Accuracy:31.569% B++
HSR:23.940% B++
Tempest
B*
Kills:691
Deaths:361
KDR:1.914
Accuracy:30.066% B*
HSR:25.470% B++
The Moonshot
A*
Kills:456
Deaths:90
KDR:5.067
Accuracy:44.468% B
HSR:94.079% A*
LA3 Desperado
B**
Kills:350
Deaths:394
KDR:0.888
Accuracy:35.022% B**
HSR:18.857% C+
NSX Daimyo
A+
Kills:280
Deaths:87
KDR:3.218
Accuracy:46.995% B*
HSR:99.286% A+
NSX Tomoe
B*
Kills:263
Deaths:156
KDR:1.686
Accuracy:33.060% B*
HSR:39.544% C**
NSX Tengu
A++
Kills:56
Deaths:30
KDR:1.867
Accuracy:48.789% A++
HSR:30.357% A+
Kills:19,362
Deaths (as Infiltrator):11,223
Deaths (to Infiltrators):9,724
KDR:1.72521
Kill Difference:8,139
Playtime:426.738 hours
Usage:10%
Score:7.636m
Score/min:298
Accuracy (listed only):38.123%
HSR (listed only):44.845%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,369
Deaths:463
KDR:2.957
Accuracy:45.884% A+
HSR:14.244% C--
NCM1 Scattercannon
B**
Kills:1,235
Deaths:435
KDR:2.839
Accuracy:46.530% B**
HSR:10.122% D*
AF-23 Grinder
B**
Kills:1,181
Deaths:367
KDR:3.218
Accuracy:43.455% B**
HSR:12.278% D
AF-34 Mattock
A++
Kills:1,178
Deaths:414
KDR:2.845
Accuracy:52.706% A++
HSR:15.790% C-
AF-23 Grinder
A+
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:51.497% A+
HSR:14.089% D
AF-41 Hacksaw
A
Kills:1,162
Deaths:388
KDR:2.995
Accuracy:42.772% A
HSR:11.446% D-
AF-41 Hacksaw
A+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:47.450% A+
HSR:12.845% D
NCM1 Scattercannon
A++
Kills:1,145
Deaths:452
KDR:2.533
Accuracy:55.605% A++
HSR:15.197% C+
NCM2 Falcon
A*
Kills:249
Deaths:176
KDR:1.415
Accuracy:58.208% A*
HSR:6.426% B++
NCM2 Falcon
A++
Kills:180
Deaths:176
KDR:1.023
Accuracy:60.035% A++
HSR:2.778% D-
NS-10 Burster
A++
Kills:105
Deaths:55
KDR:1.909
Accuracy:41.690% A++
HSR:2.857% D-
NS-10 Burster
A++
Kills:83
Deaths:55
KDR:1.509
Accuracy:41.791% A++
HSR:4.819% C+
Kills:10,211
Deaths (as MAX Suit):1,884
Deaths (to MAX Suits):3,732
KDR:5.41985
Kill Difference:8,327
Playtime:102.112 hours
Usage:2%
Score:4.611m
Score/min:753
Accuracy (listed only):48.969%
HSR (listed only):10.241%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,848
V. Kills:121 N/A
Deaths:291
KDR:6.351
Accuracy:63.767% B**
KPH:63.500 B+
VKPH:4.200 C
Vortek Rotary
B*
Kills:709
V. Kills:436 162%
Deaths:287
KDR:2.470
Accuracy:35.654% B*
KPH:20.400 B+
VKPH:12.600 C*
Breaker Rocket Pods
A
Kills:498
V. Kills:37 N/A
Deaths:64
KDR:7.781
Accuracy:60.027% A
KPH:142.800 B*
VKPH:10.600 C-
M20 Mustang
C
Kills:149
V. Kills:129 115%
Deaths:160
KDR:0.931
Accuracy:37.545% B**
KPH:9.400 C
VKPH:8.100 C
Kills:3,204 (2,706 + 0)
Deaths:802
KDR:3.995
VKDR:0.901
Vehicle Kills:723
Kill Difference:2,402
Playtime:83.139 hours
Usage:2%
Score:1.563m
Score/min:313
Piloting Accuracy:37.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:5,678
V. Kills:5,440 104%
Deaths:5,688
KDR:0.998
Accuracy:62.090% A++
KPH:7.300 C+
VKPH:7 C+
L105 Zephyr PX
C
Kills:457
V. Kills:54 N/A
Deaths:54
KDR:8.463
Accuracy:51.945% B+
KPH:63.900 D
VKPH:7.500 C
L105 Zephyr
B++
Kills:412
V. Kills:64 N/A
Deaths:30
KDR:13.733
Accuracy:47.632% B++
KPH:51.100 C+
VKPH:7.900 C+
C150 Dalton
C+
Kills:232
V. Kills:180 128%
Deaths:58
KDR:4
Accuracy:42.519% C**
KPH:28.200 C
VKPH:21.900 C+
Kills:6,779 (5,678 + 1,101)
Deaths:5,830
KDR:1.163
VKDR:0.984
Vehicle Kills:5,738
Kill Difference:949
Playtime:802.381 hours
Usage:19%
Score:11.133m
Score/min:231
Piloting Accuracy:62.090%
Gunner Accuracy:42.519%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:2,294
V. Kills:172 N/A
Deaths:152
KDR:15.092
Accuracy:57.586% B**
KPH:125.800 M++
VKPH:9.400 B
C75 Viper
S
Kills:1,174
V. Kills:79 N/A
Deaths:109
KDR:10.771
Accuracy:44.991% B++
KPH:118.100 S
VKPH:7.900 C++
L100 Python HEAT
S
Kills:1,088
V. Kills:146 N/A
Deaths:130
KDR:8.369
Accuracy:63.289% A
KPH:109.500 S
VKPH:14.700 B++
L100 Python AP
A++
Kills:898
V. Kills:472 190%
Deaths:189
KDR:4.751
Accuracy:60.352% B+
KPH:50.700 A++
VKPH:26.700 A+
Skyguard
C+
Kills:107
V. Kills:73 145%
Deaths:32
KDR:3.344
Accuracy:29.388% C++
KPH:14.200 C+
VKPH:9.700 C+
Kills:5,561 (5,561 + 0)
Deaths:612
KDR:9.087
VKDR:1.539
Vehicle Kills:942
Kill Difference:4,949
Playtime:63.342 hours
Usage:2%
Score:1.664m
Score/min:438
Driving Accuracy:29.388%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:241
V. Kills:152 158%
Deaths:57
KDR:4.228
Accuracy:53.448% B+
KPH:29.900 B++
VKPH:18.900 B*
E540 Halberd
C+
Kills:147
V. Kills:81 179%
Deaths:25
KDR:5.880
Accuracy:51.144% B*
KPH:26.800 C
VKPH:14.800 C+
Titan-150 HEAT
C*
Kills:90
V. Kills:32 273%
Deaths:23
KDR:3.913
Accuracy:48.399% C*
KPH:22.900 C*
VKPH:8.100 C
Enforcer ML85
C**
Kills:87
V. Kills:55 155%
Deaths:17
KDR:5.118
Accuracy:37.763% C-
KPH:25.700 C**
VKPH:16.200 C+
Kills:565 (331 + 234)
Deaths:122
KDR:4.631
VKDR:2.623
Vehicle Kills:320
Kill Difference:443
Playtime:20.857 hours
Usage:1%
Score:0.818m
Score/min:654
Driving Accuracy:48.399%
Gunner Accuracy:37.763%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:122
V. Kills:10 N/A
Deaths:23
KDR:5.304
Accuracy:51.253% C++
KPH:94.700 C+
VKPH:7.800 C+
Kills:122 (0 + 122)
Deaths:23
KDR:5.304
VKDR:0.435
Vehicle Kills:10
Kill Difference:99
Playtime:1.289 hours
Usage:0%
Score:0.050m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:51.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:1,256
V. Kills:27 N/A
Deaths:100
KDR:12.560
Accuracy:19.772% B+
KPH:128.300 A++
VKPH:2.800 C++
M60-G Bulldog
S
Kills:761
V. Kills:66 N/A
Deaths:85
KDR:8.953
Accuracy:45.421% A
KPH:112 S
VKPH:9.700 B*
M12 Kobalt
A*
Kills:594
V. Kills:17 N/A
Deaths:50
KDR:11.880
Accuracy:25.931% A++
KPH:127.500 A*
VKPH:3.600 B*
M40 Fury
A*
Kills:304
V. Kills:37 N/A
Deaths:32
KDR:9.500
Accuracy:38.567% B+
KPH:97.800 A*
VKPH:11.900 B+
M40 Fury
A
Kills:145
V. Kills:26 N/A
Deaths:22
KDR:6.591
Accuracy:47.550% A
KPH:80.800 B**
VKPH:14.500 B+
M20 Basilisk
A
Kills:107
V. Kills:26 396%
Deaths:25
KDR:4.280
Accuracy:36.694% C+
KPH:34.200 A
VKPH:8.300 C*
M60-G Bulldog
A++
Kills:58
V. Kills:12 446%
Deaths:13
KDR:4.462
Accuracy:55.605% A++
KPH:65.700 A
VKPH:13.600 B**
Kills:3,225 (0 + 3,225)
Deaths:327
KDR:9.862
VKDR:0.645
Vehicle Kills:211
Kill Difference:2,898
Playtime:30.160 hours
Usage:1%
Score:0.897m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:55.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:63
V. Kills:12 N/A
Deaths:10
KDR:6.300
Accuracy:34.089% C++
KPH:57.600 C
VKPH:11 A+
Kills:63 (0 + 63)
Deaths:10
KDR:6.300
VKDR:1.200
Vehicle Kills:12
Kill Difference:53
Playtime:1.094 hours
Usage:0%
Score:0.017m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:34.089%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,31216,1667,1602.258C++0.2129.527%B**31.956%B**64.4B++N/A213250.9h8.6B*29.2B++
NC6 Gauss SAW 10,91910,8454,5402.389B**0.3429.795%A++33.333%A++69.5A*N/A237156.1h8.1B++27.1B*
NC6A GODSAW 8,3258,2563,4002.428C++0.3830.384%B+30.85%B+70.7B+N/A199116.8h8C++26.3B+
CAS30 Tank Buster 11,1185,6785,6880.998C+1.0562.09%A++N/A7.3C+7C+152778.9h57.2C+92.1B+
EM6 4,1424,1041,9312.125B+0.0729.69%A+24.854%C*56.3B++N/A21272.9h9.7B+32.5B++
Gauss Compact S 3,3763,3391,2972.574A++0.5222.689%C+8.026%F26.8B+N/A142124.5h5.8A+25.4B*
GD-22S 2,4102,3851,0632.244B+0.1934.228%A*26.08%B70.6A+N/A30833.8h9.5B++27.6B**
L100 Python HESH 2,4662,29415215.092B+13.0457.586%B**1.831%C*126M++9.5B+48418.2h2A+3.6A
EM1 2,2312,2289852.262B**0.2131.511%A++25.539%B+66.1AN/A26733.7h11.1C**35.2B++
NC05 Jackhammer 2,0662,0499542.148B++0.1057.878%A++15.373%C++72.1AN/A24728.4h3.9B*6.7B*
M30 Mustang AH 1,9691,8482916.351C*4.3063.767%B**N/A63.5B+4.2C20929.1h6.2B+9.7B+
Reaper DMR 1,8471,8261,0051.817C++0.2329.341%B++36.638%A++47.7B++N/A18038.3h7.9B**27B*
Blitz GD-10 1,7681,7541,3531.296C*0.7623.099%C+15.279%C+26C+N/A14067.5h12.6B++54.6B+
NS Decimator 2,1241,4401,0211.41B+0.6467.797%B*2.153%C+28.4C13.5C34150.7h4.4B6.4B++
AF-34 Mattock 1,3801,3694632.957C+0.9145.884%A+14.244%C--67.8A+N/A23320.2h4.6B*10.1B**
C-4 1,7291,3365282.53B*0.4820.388%D-N/A101.2B+29.8C++127313.2h1B**4.7B+
AF-4 Cyclone 1,3121,3099521.375C++0.6827.45%B+11.612%D--32.4C+N/A21340.4h9.6B+34.9B+
M12 Kobalt 1,2831,25610012.56C+10.5119.772%B+19.825%C*128.2A++2.8C++4949.8h14.6B++73.9B+
Frag Grenade 1,2691,25511255N/A1,252.9547.266%C*N/A3137.5U35S107630.4h1.3A*2.7A+
NCM1 Scattercannon 1,2451,2354352.839C++0.7946.53%B**10.122%D*55.1AN/A16922.4h4.6B*10B**
Sticky Grenade 1,2681,21711217N/A1,214.9564.842%AN/A1352.2B++56.7S38340.9h1.7B+2.7B+
GD-7F 1,1941,1877971.489B+0.5629.023%B**12.721%D*32C*N/A17237.1h11.1B++38.3B+
MGR-M1 Bishop 1,2031,1873463.431B**1.3840.744%A42.292%A+59.1AN/A13320.1h4.6B**11.3B**
AF-23 Grinder 1,1851,1813673.218B1.1743.455%B**12.278%D79.3M*N/A48214.9h4A9.1A
MGR-S1 Gladius 1,2011,1815172.284B++0.2332.925%B**30.737%A44.7BN/A11626.4h8.1B*24.8B*
MGR-L1 Promise 1,1921,1793493.378A+1.3327.731%B*33.673%A76.6AN/A29315.4h11.9B++43B++
AF-34 Mattock 1,1931,1784142.845C+0.7952.706%A++15.79%C-64AN/A21118.4h5.7B+10.8B**
Razor GD-23 1,1871,1756251.88B**0.1731.605%A+32.596%A**52.7A+N/A19522.3h9.7B*30.6B++
Warden 1,1921,1741,2960.906C+1.1529.822%B+23.595%C+23.9C*N/A8049.1h7.6B++25.4B++
C75 Viper 1,2531,17410910.771A8.7244.991%B++1.193%C118.6S8C++5419.9h5.1A+11.4A+
Carnage AR 1,1771,1717771.507C*0.5425.466%C*24.509%B+33.6C++N/A15634.9h11.5B*45.2B+
NS-15M AE 1,1781,1704852.412C*0.3628.588%B++33.675%B*63.9B+N/A16118.3h9.7B*34B++
GD-66 Claw 1,1831,1706461.811B+0.2471.721%B**10%D57.6B++N/A16120.3h2.2B+3.1B++
LA8 Rebel 1,1771,1691,1511.016C++1.0438.643%B**20.274%C+39B+N/A12530h5.4B++14.1C++
Impetus 1,1731,1674682.494B+0.4438.627%B++36.59%B**73.9A++N/A16415.8h4B++10.2B++
Gauss Compact Burst 1,1761,1671,0741.087C0.9627.641%C*40.103%A*43.9C*N/A11926.6h10.2B+36.9C**
NS-15M2 1,1781,1675032.32B+0.2731.203%A+28.278%B+65.2B*N/A20117.9h11.1B+35.6B++
NS-7 PDW 1,1721,1668081.443B+0.6130.249%B**17.582%C+41.5B*N/A16928.1h11.1B**36.8B++
The Slasher 1,1681,1651,3410.869U1.1843.018%B++25.15%A34.4SN/A7333.9h2.3C+5.4C**
AF-18 Stalker 1,1721,1657511.551C**0.5033.261%B**19.056%C48.5B*N/A16924h10B**30.1B*
AF-23 Grinder 1,1721,1643703.146C**1.0951.497%A+14.089%D76.1M+N/A45715.3h5B**9.7B**
AC-X11 1,1681,1643853.023A*0.9734.433%A++26.632%B*76.6A**N/A38015.2h6.8A19.9B*
NS Baron G5AE 1,1671,1636061.919B+0.1359.194%A11.78%D45.4C++N/A12425.6h3.7B++6.2C++
NS-15MP 1,1681,1634102.837B0.7930.024%B+28.031%C+78.6B+N/A19114.8h10B+33.5B+
NS-11P 1,1731,1635332.182B**0.1329.221%A26.655%A59.6A++N/A20819.5h10.9B**37.2B**
AF-41 Hacksaw 1,1641,1623882.995C*0.9442.772%A11.446%D-63.5A*N/A32118.3h4.9B*11.4B**
EM4 Longshot 1,1621,1622414.822B+2.7748.728%A+87.866%A63.8A*N/A27618.2h1.6B**3.3B**
NC9 A-Tross 1,1781,1627241.605B0.4530.242%B**36.747%A++51.9B*N/A20122.4h8.9B+29.3B++
NC6S Gauss SAW S 1,1651,1626161.886B+0.1734.263%A*19.794%D66.4B++N/A40917.5h10.4C**30.4B+
LA80 1,1631,1623073.785C++1.7346.195%B*88.812%A60.8B*N/A14219.1h1.6B**3.6B*
SAS-R 1,1631,1624582.537C+0.4947.358%A77.797%B**51B++N/A20022.8h1.8B*3.8B*
NC1 Gauss Rifle 1,1661,1606031.924B*0.1327.178%B*30.431%A+51.3A++N/A28622.6h10.6B*39B*
NC14 Bolt Driver 1,1651,1602644.394A+2.3448.419%A*87.759%A+47.3A++N/A18124.5h1.7A3.6A
AF-41 Hacksaw 1,1641,1604172.782C++0.7347.45%A+12.845%D59.8A++N/A30619.4h5.8B+12.1B**
NSX Naginata 1,1731,1594752.44B**0.3928.288%A33.305%B++56.5B++N/A14520.5h10.6B+37.5B++
NS-15M1 1,1621,1595172.242B++0.1931.202%A++17.774%D58.5B++N/A37919.8h11.3B+36.2B++
AF-4A Bandit 1,1751,1588541.356C++0.7028.524%B++27.548%B*26.4CN/A10243.9h9.5B++33.3B++
NS-11A 1,1701,1575552.085B++0.0328.77%B**37.165%A*60.9A+N/A24019h10.4B**36.1B**
MKV Suppressed 1,1651,1567291.586B++0.4731.001%B**27.941%A+50.7B*N/A14722.8h10.9B++35.1B++
NCM1 Scattercannon 1,1571,1454522.533B+0.4855.605%A++15.197%C+49.8A*N/A17123h6.2B++11.1B*
L100 Python HEAT 1,2341,0881308.369B++6.3263.289%A3.768%B++109.9S14.7B++4499.9h2.5A++3.9A++
AF-22 Crow 1,5629614232.272M**0.2273.535%B++1.769%C--42.5B**26.6B++31522.6h5A6.8A
NS-30 Vandal 9129122164.222A+2.1744.493%A++67.105%S61.6B**N/A17414.8h3.8A+8.6A
M60-A Bulldog 966908979.361B*7.3156.521%A**2.093%B+81.1A*5.2C115011.2h4.4B**7.8A
Tank Mine 1,5619031994.538B**2.4932.888%C+N/A81.4C-59.3C+94411.1h1.4B*4.4B**
L100 Python AP 1,3708981894.751C++2.7060.352%B+1.67%D50.7A++26.7A+37217.7h4.6B++7.7B**
NS-357 Underboss 8438391,1040.76C+1.2940.158%B+21.812%C++27CN/A9331.1h3.5B*8.7B+
NC4 Mag-Shot 8078027861.02B+1.0331.569%B++23.94%B++24.5C+N/A8932.7h6.9B+21.8C**
Hawk GD-68 1,2977776681.163B**0.8974.395%A++4.505%B*16.6C+11.1C++19946.9h7.4B10B*
M60-G Bulldog 827761858.953A6.9045.421%A4.074%B++111.9S9.7B*6026.8h4.2A9.3B**
Vortek Rotary 1,1457092872.47B0.4235.654%B*N/A20.4B+12.6C*29234.7h52.8B++148.2B*
Tempest 6986913611.914B+0.1430.066%B*25.47%B++47C+N/A12014.7h8.9B+29.6B++
Bouncing Betty 6846812552.671C-0.6250.619%B*N/A174.6B**N/A8833.9h0.9M++1.8A++
M12 Kobalt 6115945011.88C+9.8325.931%A++18.014%C+126.4A*3.6B*3814.7h18.3C**70.6B++
NS Baron G5 5545453621.506B+0.5556.979%A16.147%B35.6C++N/A9815.3h3.7B*6.6C+
Spear Anti-Vehicle Phalanx Turret 796542747.324C++5.2753.833%B**2.583%D-58.9A27.6B+5459.2h6.8B+12.7B*
Breaker Rocket Pods 535498647.781C++5.7360.027%AN/A142.3B*10.6C-14563.5h9.1B**15.1B*
L105 Zephyr PX 511457548.463D6.4151.945%B+N/A63.5D7.5C3387.2h5.3C10.2C+
The Moonshot 458456905.067C+3.0244.468%B94.079%A*60.8BN/A1527.5h1.4A+3.1B**
L105 Zephyr 4764123013.733B11.6847.632%B++N/A50.9C+7.9C+32208.1h4.6B*9.7B*
LA39 Bruiser 4094042761.464C*0.5973.116%B**8.416%D*31.8CN/A11112.7h2.2B+3B++
C-4 ARX 5253942291.721C+0.3323.207%DN/A55.5D*18.5D--3207.1h1.1B+4.6C*
NC12 Sweeper 3933902871.359C*0.6949.03%B++15.897%B+59.1B**N/A1576.6h3.7B++7.5B++
Gauss Prime 3903833231.186C0.8729.023%B+27.154%B+27.6DN/A7313.9h11C+37.9B+
LA3 Desperado 3523503940.888C+1.1635.022%B**18.857%C+21.7C--N/A8316.1h8.3B+23.7C*
Mag-Cutter 36531524,3810.013C2.0441.477%B**1.27%D0.3CN/A11118.5h2.4C**5.8B+
M40 Fury 341304329.5B+7.4538.567%B+N/A98.1A*11.9B+5393.1h8.3B*21.5B*
AF-19 Mercenary 2822811022.755A**0.7024.608%B+24.555%B+27.5B+N/A44910.2h8.5B**34.7B++
NSX Daimyo 280280873.218C+1.1746.995%B*99.286%A+59.6B+N/A1954.7h2.3B+4.9B+
NSX Tomoe 2662631561.686C+0.3733.06%B*39.544%C**39.3C+N/A1466.7h11.2B*33.8B*
NSX Tanto 2602542900.876C1.1828.453%B+31.496%B*33C++N/A897.7h11.6B+40.7B
NCM2 Falcon 3882491761.415C**0.6458.208%A*6.426%B++19.2B++10.7M20413h13.4C23B+
Titan-150 AP 393241574.228C+2.1853.448%B+2.075%C-30.1B++19B**7868h4.2C*7.9B+
19A Fortuna 2372332380.979C1.0729.761%B*22.318%B17.8DN/A5613.1h9.7C*32.5B+
C150 Dalton 412232584C1.9542.519%C**1.293%B+28.3C22C+47568.2h3.7B+8.7B*
Orbital Strike Uplink 3282261226N/A223.95803.125%UN/A753.3U340U27120.3h1.1T*0.1T*
MANA Anti-Personnel Turret 189188981.918N/A0.1321.002%UN/A1880U10U6864300.1h17.5T*83.5T*
Auraxium Mag-Cutter 19618333,0990.006D2.0540.169%B*3.825%C-0.1DN/A01406.8h2.1C++5.2B+
NCM2 Falcon 2981801761.023C++1.0360.035%A++2.778%D-14.2B+9.3A++18012.7h19C-31.6B+
M20 Mustang 2781491600.931C1.1237.545%B**N/A9.4C8.1C29915.9h116.6C++310.6B+
E540 Halberd 228147255.88C+3.8351.144%B*2.721%C26.7C14.7C+4895.5h5.9C+11.6B+
M40 Fury 171145226.591C+4.5447.55%AN/A80.6B**14.4B+5251.8h14C+29.4B+
C85 Canister-H 132122235.304C3.2551.253%C++9.016%D93.8C7.7C+6411.3h6.2C*12.1B
Shrike 183117751.56A+0.4962.5%B++2.564%C+32.5B++18.3B*12703.6h4.9B*7.8B**
M20 Basilisk 133107254.28B*2.2336.694%C+4.673%C--34.5A8.4C*4223.1h60.9B+165.9B*
Skyguard 180107323.344B1.2929.388%C++N/A14.3C+9.7C+3297.5h105.2B+358B+
NS-10 Burster 169105551.909A+0.1441.69%A++2.857%D-10.3A*6.3A++17110.2h144.9C**347.5B*
Aspis Anti-Aircraft Phalanx Turret 18192382.421C0.3728.378%B+N/A14.6B+14.1B+4136.3h120.3B++424.1B+
Titan-150 HEAT 12290233.913C+1.8648.399%C*1.111%D*23.1C*8.2C+5773.9h4.4B+9B+
Enforcer ML85 14287175.118C++3.0737.763%C-N/A25.6C**16.2C+6943.4h10.1B++26.7B+
NS-10 Burster 13483551.509B++0.5441.791%A++4.819%C+8.1A5B*15710.2h183.5C-439.1B+
CAS 14-E 7563106.3C4.2534.089%C++1.587%C57.3C10.9A+2611.1h28.2C++82.6C**
M60-G Bulldog 7058134.462C+2.4155.605%A++6.897%A**64.4B**13.3B**3410.9h8.6C15.5B+
NSX Tengu 5656301.867B+0.1848.789%A++30.357%A+43.1C**N/A2361.3h10.1B*20.6B*
Anti-Vehicle Grenade 5654154N/A51.9565.085%A++N/A540B*20D--130060.1h3.6B**5.5B**
MAX Punch 57511,8850.027C--2.0257.292%B++N/A0.5CN/A398.7h2.2C+3.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter243,0255.3h
NC Patriot Flare Gun0920.1h
Nano-Armor Kit1,5732,242,378312.3h
Flail Targeting Dart201791.2h
Anti-Vehicle MANA Turret162471.1h
Spawn Beacon251,9282.6h
Turret AI Module01170.5h
Structure Shield Module0500.2h
Repair Module11010.4h
Cortium Silo0860.4h
Skywall Shield Emitter2900.4h
Nanite Revive Grenade01,1400.3h
Medical Kit2,42819,926149h
Medical Applicator797178,11435.2h
Nanite Healing Grenade04680.1h
Welding Device01,5920.2h
Deconstruction Tool13,1950.4h
Spear Anti-Vehicle Tower0520.3h
Spitfire Auto-Turret4880.4h
Rampart Wall31411.3h
Xiphos Anti-Personnel Tower0500.2h
Hoplon Anti-Aircraft Phalanx Tower0570.3h
Shield Recharging Field511,8731.2h
Ammunition Package1003,1383.1h
Anti-Infantry MANA Turret113041.2h
Elysium Spawn Tube1610.2h
IPC Targeting Dart0580.3h
Orbital Strike Target Designator14971.4h
Vehicle Gate0530.5h
Light Air Terminal0500.3h
WLT-Howler Mining Laser04180.1h
Nano-Repair Grenade03680.1h
Hardlight Barrier3642,9655.1h
Router82830.6h
Recon Detection Device2418,65442.6h

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