Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
WorstPremadeEver (43)  PEST_RYAN (15)  KaiserWodka (2)  B4rrCH (2)  MuntedPotato1 (2)  SaitisGames (1) 65
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (119 days). The data shown below may not be accurate.

Paragon Immortal SirReginaldSr[TROL] SirReginaldSr
VS BR 107

KDR: 1.06

Score: 22.4m

Last Seen: Apr 25th, 2019 5:59 AM
- OFFLINE - 2863.8 hour(s)

Battle Rank 100 (107 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 75%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Orion VS54 Terminus VX-9 CME Pulsar VS1 VX6-7 NS-11A Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SirReginaldSr



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 215TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.565%14.515%38624119014,0611.50821-0.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.597%1.054B**-0.967D--0.197C++HEAD (~1.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.414B11.60.188C++32

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.395%0.926%59112132167211270.299169169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.497A+-1.053D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.90.685B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.257%12.409%02121227482510.332121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.794%0.641B+-0.44C--2.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.50.477B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m581%549 (32.9k)486 (29.2k)1.0553319,09318,0921.20772107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121416516.973%12.811%21702:337

58% Combat Medic11% Engineer19% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:36 AMJan 5th, 2013 11:02 AMMay 23rd, 2019 4:25 AM (91d) (PST)Apr 25th, 2019 2:12 AM (119d) (PST)Apr 25th, 2019 1:59 AM (119d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
375293820.4150.3930.0532.5500.024114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,51417,5934,92125243153129,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
767.6h/32d 2,757 2,446 5,122 117.4k 1,786 2,229 1,117 17.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,523
Deaths:1,093
KDR:1.393
Accuracy:25.207% B*
HSR:14.971% D**
Pulsar LSW
B++
Kills:394
Deaths:267
KDR:1.476
Accuracy:26.704% B++
HSR:16.244% D--
Flare VE6
C**
Kills:207
Deaths:147
KDR:1.408
Accuracy:24.149% C**
HSR:14.976% D*
SVA-88
B+
Kills:171
Deaths:128
KDR:1.336
Accuracy:25.713% B+
HSR:18.714% D-
NS-15M1
C*
Kills:126
Deaths:112
KDR:1.125
Accuracy:23.664% C*
HSR:10.318% F
NS-15MP
D--
Kills:61
Deaths:62
KDR:0.984
Accuracy:23.115% D--
HSR:13.115% F-
Kills:2,482
Deaths (as Heavy Assault):1,809
Deaths (to Heavy Assaults):5,321
KDR:1.37203
Kill Difference:673
Playtime:142.193 hours
Usage:19%
Score:2.566m
Score/min:301
Accuracy (listed only):24.759%
HSR (listed only):14.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,155
Deaths:1,114
KDR:1.037
Accuracy:26.728% B+
HSR:13.160% D**
Solstice VE3
B**
Kills:479
Deaths:471
KDR:1.017
Accuracy:28.380% B**
HSR:14.405% D--
Zenith VX-5
C**
Kills:332
Deaths:402
KDR:0.826
Accuracy:26.784% C**
HSR:12.048% F
Solstice SF
C++
Kills:299
Deaths:63
KDR:4.746
Accuracy:24.357% C++
HSR:11.706% D-
Serpent VE92
C**
Kills:278
Deaths:306
KDR:0.908
Accuracy:25.156% C**
HSR:8.633% F-
Deimos VA29
B*
Kills:199
Deaths:167
KDR:1.192
Accuracy:70.973% B*
HSR:13.065% D
Thanatos VE70
D
Kills:75
Deaths:82
KDR:0.915
Accuracy:34.788% D
HSR:10.667% D*
Eidolon VE33
B+
Kills:71
Deaths:65
KDR:1.092
Accuracy:31.233% B+
HSR:26.761% C++
Kills:2,888
Deaths (as Engineer):2,670
Deaths (to Engineers):3,544
KDR:1.08165
Kill Difference:218
Playtime:80.912 hours
Usage:11%
Score:2.356m
Score/min:485
Accuracy (listed only):33.550%
HSR (listed only):13.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,155
Deaths:1,114
KDR:1.037
Accuracy:26.728% B+
HSR:13.160% D**
Solstice VE3
B**
Kills:479
Deaths:471
KDR:1.017
Accuracy:28.380% B**
HSR:14.405% D--
Zenith VX-5
C**
Kills:332
Deaths:402
KDR:0.826
Accuracy:26.784% C**
HSR:12.048% F
Solstice SF
C++
Kills:299
Deaths:63
KDR:4.746
Accuracy:24.357% C++
HSR:11.706% D-
Serpent VE92
C**
Kills:278
Deaths:306
KDR:0.908
Accuracy:25.156% C**
HSR:8.633% F-
Deimos VA29
B*
Kills:199
Deaths:167
KDR:1.192
Accuracy:70.973% B*
HSR:13.065% D
Sirius SX12
B+
Kills:130
Deaths:133
KDR:0.977
Accuracy:27.586% B+
HSR:15.385% C-
Thanatos VE70
D
Kills:75
Deaths:82
KDR:0.915
Accuracy:34.788% D
HSR:10.667% D*
Kills:2,947
Deaths (as Light Assault):2,738
Deaths (to Light Assaults):2,993
KDR:1.07633
Kill Difference:209
Playtime:58.915 hours
Usage:8%
Score:1.332m
Score/min:377
Accuracy (listed only):33.094%
HSR (listed only):12.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:3,038
Deaths:2,366
KDR:1.284
Accuracy:26.268% B+
HSR:12.410% D*
Terminus VX-9
B
Kills:1,388
Deaths:1,457
KDR:0.953
Accuracy:27.548% B
HSR:17.219% D*
CME
B
Kills:1,277
Deaths:1,303
KDR:0.980
Accuracy:28.334% B
HSR:14.800% D*
Pulsar VS1
B++
Kills:1,170
Deaths:1,155
KDR:1.013
Accuracy:26.834% B++
HSR:13.419% D--
NS-11A
B+
Kills:1,153
Deaths:1,155
KDR:0.998
Accuracy:26.924% B+
HSR:16.912% D
Corvus VA55
C*
Kills:400
Deaths:354
KDR:1.130
Accuracy:25.565% C*
HSR:14.250% D*
Darkstar
C-
Kills:296
Deaths:331
KDR:0.894
Accuracy:25.031% C-
HSR:16.892% D--
Deimos VA29
B*
Kills:199
Deaths:167
KDR:1.192
Accuracy:70.973% B*
HSR:13.065% D
Sirius SX12
B+
Kills:130
Deaths:133
KDR:0.977
Accuracy:27.586% B+
HSR:15.385% C-
Equinox VE2 Burst
B++
Kills:89
Deaths:78
KDR:1.141
Accuracy:31.173% B++
HSR:17.978% D*
Thanatos VE70
D
Kills:75
Deaths:82
KDR:0.915
Accuracy:34.788% D
HSR:10.667% D*
NS-11P
B*
Kills:64
Deaths:88
KDR:0.727
Accuracy:27.178% B*
HSR:23.438% B+
Equinox VE2
D
Kills:52
Deaths:36
KDR:1.444
Accuracy:22.890% D
HSR:5.769% F-
Kills:9,331
Deaths (as Combat Medic):8,705
Deaths (to Combat Medics):2,567
KDR:1.07191
Kill Difference:626
Playtime:444.905 hours
Usage:58%
Score:14.740m
Score/min:552
Accuracy (listed only):30.853%
HSR (listed only):14.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
C--
Kills:138
Deaths:238
KDR:0.580
Accuracy:30.892% D**
HSR:20.290% C--
Sirius SX12
B+
Kills:130
Deaths:133
KDR:0.977
Accuracy:27.586% B+
HSR:15.385% C-
Beamer VS3
D*
Kills:70
Deaths:67
KDR:1.045
Accuracy:15.145% F-
HSR:14.286% D*
Artemis VX26
C
Kills:51
Deaths:52
KDR:0.981
Accuracy:25.431% C
HSR:15.686% D--
Kills:389
Deaths (as Infiltrator):490
Deaths (to Infiltrators):2,326
KDR:0.79388
Kill Difference:101
Playtime:9.241 hours
Usage:1%
Score:0.205m
Score/min:369
Accuracy (listed only):24.763%
HSR (listed only):16.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:865
Deaths:442
KDR:1.957
Accuracy:26.826% A+
HSR:14.335% D*
Blueshift VM5
A
Kills:865
Deaths:438
KDR:1.975
Accuracy:25.911% A
HSR:15.029% D*
Kills:1,730
Deaths (as MAX Suit):440
Deaths (to MAX Suits):1,317
KDR:3.93182
Kill Difference:1,290
Playtime:26.933 hours
Usage:4%
Score:1.189m
Score/min:736
Accuracy (listed only):26.368%
HSR (listed only):14.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:216
V. Kills:77 277%
Deaths:76
KDR:2.842
Accuracy:56.395% B*
KPH:21.700 C+
VKPH:7.700 C
Kills:216 (216 + 0)
Deaths:76
KDR:2.842
VKDR:1.013
Vehicle Kills:77
Kill Difference:140
Playtime:9.967 hours
Usage:1%
Score:0.170m
Score/min:285
Driving Accuracy:56.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,0543,0382,3661.284C+0.2326.268%B+12.41%D*20.7C--N/A129146.8h11.7B++44.5B+
Orion VS54 1,5311,5231,0931.393C+0.3425.207%B*14.971%D**26.8CN/A13956.9h11.3B+44.9C*
Terminus VX-9 1,4011,3881,4570.953C0.1027.548%B17.219%D*33.5CN/A25741.4h11.1B+40.5B+
CME 1,2811,2771,3030.98C0.0828.334%B14.8%D*24.9C-N/A13551.2h12.4B+43.7B+
Pulsar VS1 1,1761,1701,1551.013C++0.0426.834%B++13.419%D--27C++N/A15743.3h11.7B**43.5B++
VX6-7 1,1631,1551,1141.037C+0.0226.728%B+13.16%D**28.5C+N/A18240.5h10.8B+40.4B+
NS-11A 1,1721,1531,1550.998C+0.0626.924%B+16.912%D32.7C++N/A21135.3h12.6B+47B+
Blueshift VM5 8728654421.957C+0.9026.826%A+14.335%D*36.8C*N/A21723.5h15.9C++59.2B++
Blueshift VM5 8708654381.975C+0.9225.911%A15.029%D*37C*N/A21523.4h15.3C*59.1B++
C-4 9536526441.012C0.0420.3%D--N/A86.9C++40.1B*15877.5h1.4C*7C
Solstice VE3 4824794711.017B+0.0428.38%B**14.405%D--26.6B+N/A16518h12.1B++42.5B+
Corvus VA55 4074003541.13C++0.0725.565%C*14.25%D*26.3C+N/A16715.2h11.3B+44.2B+
Pulsar LSW 3983942671.476C+0.4226.704%B++16.244%D--31.3CN/A13712.6h11.1B+41.7B+
Zenith VX-5 3323324020.826C0.2326.784%C**12.048%F24.6CN/A12513.5h12.3B45.9B+
Solstice SF 300299634.746M**3.6924.357%C++11.706%D-27.4B+N/A14210.9h10.4C**42.5B+
Darkstar 3012963310.894C--0.1625.031%C-16.892%D--30.5DN/A1049.7h12.2B48.8C++
Serpent VE92 2782783060.908C+0.1525.156%C**8.633%F-22.8CN/A13812.2h11.6B+46.1B+
Supernova PC 293216762.842C1.7956.395%B*N/A21.6C+7.7C28410h3.9B*7B**
Flare VE6 2102071471.408C+0.3524.149%C**14.976%D*21.3DN/A1459.7h10.7C++44.3B
Deimos VA29 2001991671.192C+0.1470.973%B*13.065%D64.2B++N/A3403.1h2B++2.8B+
Frag Grenade 1901901190N/A188.9431.952%F-N/A1900SN/A65620.1h1.3A*3.9A
SVA-88 1731711281.336C+0.2825.713%B+18.714%D-31.7C--N/A2605.4h12.7C49.2C*
Lancer VS22 3651562250.693C+0.3664.284%BN/A16.6C*22.2B*5509.4h19B29.5B+
NS-357P Underboss 1381382380.58D0.4830.892%D**20.29%C--60C+N/A3662.3h3.1B*10C+
Sirius SX12 1311301330.977C+0.0827.586%B+15.385%C-29.5C++N/A2894.4h13B+47.2B+
NS-15M1 1291261121.125C0.0723.664%C*10.318%F27.4C-N/A1904.6h13.9C58.8C++
Force-Blade 11611613,4960.009C-1.0520.619%DN/A0.2C--N/A1508.5h1.7B*8.4B
Sticky Grenade 1161131113N/A111.9456.123%B+N/A1130B30A++59660.1h1.9B+3.5B+
Lasher X2 91901210.744C0.3116.176%D*N/A18.4DN/A1744.9h24.4D-150.8D*
Equinox VE2 Burst 9089781.141C0.0931.173%B++17.978%D*37.1CN/A2322.4h13.7C+43.9C**
Thanatos VE70 7575820.915C+0.1434.788%D10.667%D*31.3C++N/A3142.4h3.9B++11.3B
Eidolon VE33 7171651.092C+0.0431.233%B+26.761%C++23.7C+N/A1723h8B+25.7B+
Beamer VS3 7070671.045B+0.0115.145%F-14.286%D*43.8B*N/A3231.6h4.6A+30.7C++
NS-11P 6564880.727C0.3327.178%B*23.438%B+19.4C--N/A1583.3h15.9C-58.6C**
Proximity Mine 636397B**5.9451.327%B**N/A210A++N/A15270.3h1.8B3.6B*
NS-15MP 6261620.984D0.0723.115%D--13.115%F-30.5D--N/A1622h10.6C++45.9C+
MANA Anti-Personnel Turret 6059411.439N/A0.3817.323%UN/A590U10U3220400.1h17.9T*103.3T*
Equinox VE2 5252361.444C*0.3922.89%D5.769%F-23.6CN/A1452.2h11.9B52.2C++
Artemis VX26 5151520.981C0.0725.431%C15.686%D--31.9C+N/A2941.6h10.4B++40.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon10720.4h
Nano-Armor Kit151125,6167.2h
AE Nano-Armor Kit125,6140.3h
Lasher X2 AE04500h
AE Medical Applicator199,3300.5h
Nanite Revive Grenade01,5740.4h
Medical Applicator843341,72025h
G40-F Ranger0540.2h
Ammunition Package125220.3h
Shield Recharging Field251,8010.7h
Medical Kit396390.7h
Anti-Infantry MANA Turret32000.5h
Recon Detection Device56310.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 2.38s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.