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Destroyer SirSelly4[AZAC] SirSelly4
NC BR 111

KDR: 3.67

Score: 24.7m

Last Seen: Dec 6th, 2018 10:52 PM
- OFFLINE - 87.4 hour(s)

Battle Rank 106 (111 total) - New Conglomerate on Emerald - Outfit Leader of Ne1n[AZAC] Ne1n
NC outfit on Emerald

Members: 3
Level Progress (to 107): 5%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S C150 Dalton NS-15M1 CAS30 Tank Buster NS-44 Commissioner NC6A GODSAW GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,277,620 MLG Score: 2620
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.456%31.705%9343199130,0114.36778-0.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.13%1.613A+1.652A++-0.167CHEAD ++ (~16.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.602B+8.70.388C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.284%1.84%727510173,04463420514.80126148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.186%0.612B+0.211C++0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.538B+320.392B42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.039%3.609%559510172,02352011783.89038172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.065%0.015C+0.617B+1.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.47B+8.40.33C**12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.763%1.648%1255810144,672465288410.0258162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.776%-0.034C+-0.689D0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.878B*5.10.868B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.904%74.043%12552102060146151.30087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.678%1.009B**0.434B-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+1.90.414B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.215%15.385%12552102053364220.828927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.672%-0.595D0.183C++-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.146C++3.90.205C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ne1n[AZAC] Ne1n
NC outfit on Emerald

Members: 3
24.7m206.4%429 (25.7k)380 (22.8k)3.6725648,01513,0744.03779111 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022432127.81%22.785%63404:5920

13% Combat Medic30% Engineer34% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 8:38 PMMar 20th, 2014 8:59 PMDec 9th, 2018 3:46 AM (1d) (PST)Dec 6th, 2018 7:25 PM (4d) (PST)Dec 6th, 2018 6:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9121577550.7390.2010.1681.7760.1222620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7309,42145,309441210107722,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1083.4h/45.1d 4,775 10,940 12,647 115.4k 766 4,622 7,923 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,305
Deaths:527
KDR:6.271
Accuracy:30.568% B**
HSR:38.245% A++
GD-22S
A++
Kills:2,587
Deaths:335
KDR:7.722
Accuracy:30.210% A+
HSR:37.495% A++
NS-15M1
B++
Kills:2,039
Deaths:926
KDR:2.202
Accuracy:26.359% B++
HSR:18.293% C--
NC6A GODSAW
A
Kills:1,298
Deaths:183
KDR:7.093
Accuracy:30.779% B+
HSR:34.900% A
EM1
A++
Kills:1,202
Deaths:376
KDR:3.197
Accuracy:24.783% B++
HSR:34.027% A++
NC6 Gauss SAW
A+
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:26.068% B**
HSR:32.412% A+
NC05 Jackhammer
B*
Kills:1,167
Deaths:519
KDR:2.249
Accuracy:42.893% C+
HSR:18.680% B*
NS-15M AE
A++
Kills:1,162
Deaths:151
KDR:7.695
Accuracy:32.174% A
HSR:40.448% A++
NS-15M2
M
Kills:876
Deaths:141
KDR:6.213
Accuracy:35.830% A**
HSR:46.119% M
Kills:14,830
Deaths (as Heavy Assault):3,492
Deaths (to Heavy Assaults):3,873
KDR:4.24685
Kill Difference:11,338
Playtime:370.366 hours
Usage:34%
Score:9.590m
Score/min:432
Accuracy (listed only):31.074%
HSR (listed only):33.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:749
Deaths:349
KDR:2.146
Accuracy:28.848% A
HSR:33.912% A*
GD-7F
A+
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% A
HSR:27.976% A+
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
Warden
B*
Kills:149
Deaths:93
KDR:1.602
Accuracy:32.301% B*
HSR:19.463% D
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% A
HSR:31.035% A++
Kills:1,993
Deaths (as Engineer):955
Deaths (to Engineers):2,803
KDR:2.08691
Kill Difference:1,038
Playtime:324.349 hours
Usage:30%
Score:7.185m
Score/min:369
Accuracy (listed only):30.925%
HSR (listed only):23.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B**
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C++
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% A
HSR:38.103% M++
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
AF-19 Mercenary
A*
Kills:749
Deaths:349
KDR:2.146
Accuracy:28.848% A
HSR:33.912% A*
GD-7F
A+
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% A
HSR:27.976% A+
Tempest
A*
Kills:495
Deaths:76
KDR:6.513
Accuracy:31.399% A
HSR:35.556% A*
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% A
HSR:31.035% A++
Kills:7,034
Deaths (as Light Assault):2,660
Deaths (to Light Assaults):2,506
KDR:2.64436
Kill Difference:4,374
Playtime:165.578 hours
Usage:15%
Score:3.250m
Score/min:327
Accuracy (listed only):29.837%
HSR (listed only):25.434%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,218
Deaths:243
KDR:5.012
Accuracy:29.363% B**
HSR:35.468% A*
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B**
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C++
Reaper DMR
A
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:30.559% B**
HSR:32.558% A
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% A
HSR:38.103% M++
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:29.827% A+
HSR:30.484% A+
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
NC9 A-Tross
A++
Kills:1,157
Deaths:182
KDR:6.357
Accuracy:32.931% A++
HSR:34.399% A+
Gauss Rifle Burst
A
Kills:1,156
Deaths:167
KDR:6.922
Accuracy:29.958% B+
HSR:37.197% A
Gauss Prime
A
Kills:821
Deaths:143
KDR:5.741
Accuracy:30.887% B**
HSR:32.400% A
Tempest
A*
Kills:495
Deaths:76
KDR:6.513
Accuracy:31.399% A
HSR:35.556% A*
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
NS-11P
B**
Kills:340
Deaths:210
KDR:1.619
Accuracy:28.310% B**
HSR:20.588% C**
Carnage AR
M
Kills:66
Deaths:11
KDR:6
Accuracy:36.824% M
HSR:37.879% A**
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
Kills:12,800
Deaths (as Combat Medic):3,544
Deaths (to Combat Medics):1,411
KDR:3.61174
Kill Difference:9,256
Playtime:137.077 hours
Usage:13%
Score:3.011m
Score/min:366
Accuracy (listed only):30.441%
HSR (listed only):28.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,482
Deaths:539
KDR:2.750
Accuracy:45.313% B**
HSR:22.267% C++
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B**
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C++
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% A
HSR:38.103% M++
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
NC4 Mag-Shot
B**
Kills:717
Deaths:275
KDR:2.607
Accuracy:35.035% B**
HSR:26.081% B**
Tempest
A*
Kills:495
Deaths:76
KDR:6.513
Accuracy:31.399% A
HSR:35.556% A*
SAS-R
B++
Kills:383
Deaths:75
KDR:5.107
Accuracy:43.690% B++
HSR:71.279% C**
NC14 Bolt Driver
B+
Kills:218
Deaths:71
KDR:3.070
Accuracy:38.944% B+
HSR:78.899% B+
Impetus
A+
Kills:159
Deaths:26
KDR:6.115
Accuracy:39.719% B*
HSR:40.252% A+
LA3 Desperado
C+
Kills:152
Deaths:85
KDR:1.788
Accuracy:25.662% C-
HSR:19.737% C+
NS-357B Underboss
D
Kills:60
Deaths:27
KDR:2.222
Accuracy:30.815% D
HSR:16.667% D
LA8 Rebel
A++
Kills:51
Deaths:36
KDR:1.417
Accuracy:32.455% C*
HSR:35.294% A++
Kills:8,412
Deaths (as Infiltrator):2,932
Deaths (to Infiltrators):1,631
KDR:2.86903
Kill Difference:5,480
Playtime:48.577 hours
Usage:4%
Score:0.754m
Score/min:259
Accuracy (listed only):33.597%
HSR (listed only):34.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:624
Deaths:125
KDR:4.992
Accuracy:36.576% B+
HSR:21.154% A++
AF-41 Hacksaw
A
Kills:566
Deaths:124
KDR:4.565
Accuracy:39.686% B++
HSR:19.611% A
AF-23 Grinder
D
Kills:336
Deaths:138
KDR:2.435
Accuracy:28.709% D
HSR:12.500% D
AF-23 Grinder
D
Kills:210
Deaths:103
KDR:2.039
Accuracy:30.881% D
HSR:14.286% D
NCM3 Raven
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:45.163% B++
HSR:5.806% A*
NCM3 Raven
B+
Kills:134
Deaths:96
KDR:1.396
Accuracy:43.433% B+
HSR:2.239% C
NCM1 Scattercannon
A
Kills:114
Deaths:45
KDR:2.533
Accuracy:36.540% C+
HSR:21.053% A
Kills:2,139
Deaths (as MAX Suit):364.500
Deaths (to MAX Suits):730
KDR:5.86831
Kill Difference:1,774.500
Playtime:31.332 hours
Usage:3%
Score:0.889m
Score/min:473
Accuracy (listed only):37.284%
HSR (listed only):13.807%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:764
V. Kills:120 N/A
Deaths:119
KDR:6.420
Accuracy:64.650% B**
KPH:68.900 B++
VKPH:10.800 A++
Breaker Rocket Pods
S
Kills:423
V. Kills:102 411%
Deaths:23
KDR:18.391
Accuracy:65.620% A*
KPH:260.400 A*
VKPH:62.800 S
M20 Mustang
B+
Kills:137
V. Kills:128 106%
Deaths:84
KDR:1.631
Accuracy:33.938% B+
KPH:13.900 C+
VKPH:12.900 B+
Vortek Rotary
A++
Kills:112
V. Kills:96 115%
Deaths:30
KDR:3.733
Accuracy:41.094% A++
KPH:28.800 B**
VKPH:24.700 A++
Kills:1,436 (1,013 + 0)
Deaths:256
KDR:5.609
VKDR:1.742
Vehicle Kills:446
Kill Difference:1,180
Playtime:26.481 hours
Usage:2%
Score:0.602m
Score/min:379
Piloting Accuracy:41.094%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,217
V. Kills:2,125 104%
Deaths:211
KDR:10.507
Accuracy:32.618% D
KPH:31.400 C+
VKPH:30.100 B+
CAS30 Tank Buster
B**
Kills:1,608
V. Kills:1,600 100%
Deaths:515
KDR:3.122
Accuracy:44.499% C+
KPH:11.800 B*
VKPH:11.800 B**
L105 Zephyr
M
Kills:592
V. Kills:79 N/A
Deaths:14
KDR:42.286
Accuracy:47.052% B+
KPH:130.500 M
VKPH:17.400 A++
AP30 Shredder
C+
Kills:70
V. Kills:37 184%
Deaths:13
KDR:5.385
Accuracy:24.438% D
KPH:26.900 C+
VKPH:14.200 C-
Kills:4,487 (1,608 + 2,879)
Deaths:753
KDR:5.959
VKDR:5.101
Vehicle Kills:3,841
Kill Difference:3,734
Playtime:213.711 hours
Usage:20%
Score:3.389m
Score/min:264
Piloting Accuracy:44.499%
Gunner Accuracy:24.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:254
V. Kills:165 153%
Deaths:45
KDR:5.644
Accuracy:62.105% B*
KPH:26.600 C
VKPH:17.300 C+
C75 Viper
B*
Kills:236
V. Kills:49 472%
Deaths:29
KDR:8.138
Accuracy:38.246% C+
KPH:45.300 B*
VKPH:9.400 B+
Skyguard
C
Kills:54
V. Kills:46 115%
Deaths:11
KDR:4.909
Accuracy:33.884% B*
KPH:10.300 D
VKPH:8.700 C
Kills:544 (544 + 0)
Deaths:85
KDR:6.400
VKDR:3.059
Vehicle Kills:260
Kill Difference:459
Playtime:20.022 hours
Usage:2%
Score:0.308m
Score/min:256
Driving Accuracy:33.884%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:890
V. Kills:702 127%
Deaths:140
KDR:6.357
Accuracy:48.840% C+
KPH:22.700 C+
VKPH:17.900 B++
Titan-150 HEAT
A*
Kills:589
V. Kills:205 286%
Deaths:40
KDR:14.725
Accuracy:57.724% A
KPH:41.200 A*
VKPH:14.300 A+
E540 Halberd
A
Kills:578
V. Kills:354 163%
Deaths:51
KDR:11.333
Accuracy:47.336% B
KPH:34.800 B+
VKPH:21.300 A
Enforcer ML85
A++
Kills:73
V. Kills:86 84%
Deaths:10
KDR:7.300
Accuracy:43.804% C**
KPH:23 C+
VKPH:27.100 A++
C85 Canister
B+
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:43.170% B+
KPH:86.600 B
VKPH:4.700 C+
Kills:2,185 (1,479 + 706)
Deaths:242
KDR:9.029
VKDR:5.579
Vehicle Kills:1,350
Kill Difference:1,943
Playtime:73.846 hours
Usage:7%
Score:1.565m
Score/min:353
Driving Accuracy:57.724%
Gunner Accuracy:43.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:118
V. Kills:67 174%
Deaths:7
KDR:16.857
Accuracy:63.477% B*
KPH:66.700 A
VKPH:37.900 A*
Kills:118 (0 + 118)
Deaths:7
KDR:16.857
VKDR:9.571
Vehicle Kills:67
Kill Difference:111
Playtime:1.770 hours
Usage:0%
Score:0.072m
Score/min:679
Driving Accuracy:N/A%
Gunner Accuracy:63.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3333,3055276.271A+2.6030.568%B**38.245%A++85.6A+N/A32338.6h8.1B**26.4B*
GD-22S 2,6092,5873357.722M**4.0530.21%A+37.495%A++85.4A*N/A23230.3h8.3B**27.3B**
C150 Dalton 4,3422,21721110.507B++6.8332.618%D1.173%B+31.4C+30.1B+38670.7h4.1B12.5C++
NS-15M1 2,0522,0399262.202B+1.4726.359%B++18.293%C--37.8C+N/A13154h10.6B++40.2B++
CAS30 Tank Buster 3,2081,6085153.122A++0.5544.499%C+1.803%B++11.8B*11.8B**184135.9h39.1C*87.9B+
NS-44 Commissioner 1,4921,4825392.75A++0.9245.313%B**22.267%C++100.1MN/A25514.8h3B*6.7B*
NC6A GODSAW 1,3071,2981837.093A*3.4230.779%B+34.9%A85.4B**N/A20015.2h6.9C*22.5B++
GR-22 1,2231,2182435.012M+1.3429.363%B**35.468%A*79.6A*N/A22715.3h9.9A33.6B**
EM1 1,2121,2023763.197A*0.4824.783%B++34.027%A++58.6B*N/A14920.5h11C**44.4B+
Blitz GD-10 1,2031,1972045.868S2.2029.085%B**28.655%A*80.9MN/A34514.8h11B**38B++
NC6 Gauss SAW 1,2051,1943343.575A*0.1026.068%B**32.412%A+62.2A++N/A23719.2h7.5B*28.9B++
AF-4 Cyclone 1,1851,1804172.83A0.8427.613%B+18.983%C++47.6B++N/A19524.8h9.3B++33.7B+
NC05 Jackhammer 1,1731,1675192.249B*1.4242.893%C+18.68%B*48.2C**N/A20324.2h3.7B**8.6B+
NS-15M AE 1,1681,1621517.695M+4.0232.174%A40.448%A++90.8AN/A20012.8h9.2B**28.5B*
Reaper DMR 1,1691,1611676.952A*3.2830.559%B**32.558%A79.5A*N/A20014.6h7.4A24.1B**
MKV Suppressed 1,1651,1602225.225S1.5531.822%A38.103%M++81.7A*N/A18914.2h10.7B++33.6B++
NC1 Gauss Rifle 1,1661,1583013.847A**0.1729.827%A+30.484%A+69.3M++N/A19116.7h8.8A+29.5B**
NS-7 PDW 1,1701,1588791.317B+2.3625.205%C++14.421%D16.8C-N/A6368.8h12.9B+51.4B+
NC9 A-Tross 1,1651,1571826.357S2.6832.931%A++34.399%A+90.4MN/A19812.8h7.3A22.1B**
Gauss Rifle Burst 1,1701,1561676.922A**3.2529.958%B+37.197%A74.6AN/A16115.5h8.7B**29.2B*
M60-A Bulldog 1,0339692933.414S29.7448.64%A++1.858%C*69.7A++4.6C28413.9h3.7A+7.6A
Titan-150 AP 1,5928901406.357C*2.6848.84%C+4.045%B++22.8C+18B++37239.1h4.4C*8.9B
NS-15M2 8868761416.213A*2.5435.83%A**46.119%M139M**1.6A*3326.3h9.6B**26.7B**
Gauss Prime 8348211435.741M++2.0730.887%B**32.4%A88.3A*1.4A++1969.3h8.2A+26.6B**
M30 Mustang AH 8847641196.42C*2.7564.65%B**1.309%C+68.8B++10.8A++27511.1h6.7B+10.4B+
AF-19 Mercenary 7597493492.146A++1.5328.848%A33.912%A*25.2B+N/A11429.7h10.5B++36.6B++
NC4 Mag-Shot 7247172752.607M1.0735.035%B**26.081%B**73.9MN/A2389.7h6.4B++18.3B
AF-41 Hacksaw 6296241254.992B*1.3236.576%B+21.154%A++75.2M++N/A2848.3h4.4B**12.1B**
NS Decimator 1,0906043211.882B**1.7959.084%C+3.146%B+42.2B+34A++49014.3h4.9C+8.2C++
L105 Zephyr 6715921442.286M++38.6147.052%B+N/A131.6M17.6A++6384.5h4A8.5B**
Titan-150 HEAT 7945894014.725A*11.0557.724%A3.396%C*41.2A*14.3A+25514.3h4.2B+7.3B**
E540 Halberd 9325785111.333B++7.6647.336%B2.941%C+34.8B+21.3A37416.6h5B++10.6B++
AF-41 Hacksaw 5725661244.565B*0.8939.686%B++19.611%A69MN/A2338.2h5.3B*13.3B**
Mag-Cutter 57053211,1710.048B*3.6232.414%B1.504%D0.8C*N/A3657.1h2B+6.1B+
GD-7F 5095041623.111A*0.5630.398%A27.976%A+47.1B*N/A15710.7h11B++36.2B++
Tempest 496495766.513S2.8431.399%A35.556%A*86.8A++N/A2035.7h8.4B*26.7B**
AF-57 Piston 4724702571.829B+1.8435.193%C--16.17%B+39.5C*N/A11911.9h3.9B+11.1C*
Breaker Rocket Pods 5254232318.391A+14.7265.62%A*1.655%B**264.4A*63.8S18001.6h12.3B++18.7B++
SAS-R 388383755.107B++1.4343.69%B++71.279%C**70.9A+N/A2025.4h1.9B++4.3B++
NS-11P 3463402101.619B+2.0528.31%B**20.588%C**33.3BN/A9610.2h11.2B**39.7B*
AF-23 Grinder 3403361382.435C++1.2428.709%D12.5%D32.6C++N/A11010.3h4.5B**15.7B+
L100 Python AP 419254455.644B1.9762.105%B*3.937%B+26.7C17.4C+2629.5h4.9B++7.9B**
C75 Viper 285236298.138B++4.4738.246%C+1.271%C45.4B*9.4B+3165.2h7B**18.3B**
NC14 Bolt Driver 218218713.07B++0.6038.944%B+78.899%B+43.6A+N/A1715h1.8A4.6B**
AF-23 Grinder 2102101032.039C+1.6330.881%D14.286%D30C+N/A1087h5.5B++17.7C**
Hawk GD-68 327182892.045M+1.6372.829%A+3.297%C**30.8B**24.6A*4805.9h7.8C*10.8B+
Bouncing Betty 182182296.276B*2.6050.9%B*N/A130C++N/A5141.4h2.2D-4.3C**
Impetus 159159266.115A**2.4439.719%B*40.252%A+93.5A**N/A2141.7h3.4A8.5B**
C-4 194157354.486A*0.8140.564%M+N/A98.1B+23.1C11201.6h1.2B+2.9B**
NCM3 Raven 219155981.582B**2.0945.163%B++5.806%A*13.8B**5.7C+11111.2h15.7A+34.8A
LA3 Desperado 153152851.788B*1.8825.662%C-19.737%C+72.4A++N/A2612.1h7.7B++30.1C++
Warden 150149931.602B++2.0732.301%B*19.463%D22.6C++N/A826.6h7.1B*22.1B*
Spear Anti-Vehicle Phalanx Turret 250145624.167M+20.4959.69%A++5.517%B++69A++50M7572.1h6.6B+11.1B*
M20 Mustang 265137841.631C+2.0433.938%B+3.65%B**13.8C+12.9B+2449.9h127.7C+376.3C++
NCM3 Raven 199134961.396B+2.2843.433%B+2.239%C12.5B+6.1C+12110.7h17B**39.1B**
Frag Grenade 1241241124N/A120.3344.353%C+N/A413.3CN/A17390.3h3.9C+8.9C+
E540 Halberd-H 185118716.857A+13.1863.477%B*1.695%C65.6A37.2A++6791.8h5.5B8.7B++
Tank Mine 197114167.125A**3.4558.007%A++N/A126.7B+92.2B**17840.9h3.1F-5.4B+
NCM1 Scattercannon 115114452.533B+1.1436.54%C+21.053%A30B+N/A1533.8h5.1B**14B++
Sticky Grenade 1131121112N/A108.3347%DN/A1120C**10C+26740.1h2.1C*4.5C++
Vortek Rotary 208112303.733B++0.0641.094%A++4.464%A+28.7B**24.6A++4193.9h60.7B+147.8B++
Anti-Vehicle Grenade 12381181N/A77.3350.753%C+N/A270C--140B++23490.3h7.5D14.8C
Shrike 16079741.068B++2.6068.571%A+3.797%B+34.3B*35.2M*11312.3h5.2B++7.5B**
Enforcer ML85 15973107.3B+3.6343.804%C**2.74%B22.8C+26.9A+4523.2h14.6C33.3C+
AP30 Shredder 10770135.385C+1.7124.438%D4.286%A++26.9C+14.2C-5072.6h58.2B+238.3B
MANA Anti-Personnel Turret 6767213.19N/A0.4826.488%UN/A670UN/A1781000.1h16.3T*61.7T*
Carnage AR 6666116M*2.3336.824%M37.879%A**110M**N/A7240.6h9.6A+26A
NC12 Sweeper 6363650.969C+2.7027.635%D**9.524%D--17DN/A953.7h3.4B**12.3C+
MANA Anti-Vehicle Turret 12063451.4B+2.2750.047%C+3.175%B+630C+570C338810.1h8.4B*16.7B**
NS-357B Underboss 6260272.222B*1.4530.815%D16.667%D42.9C+1.4B**1241.4h4.3C+13.9C
AC-X11 5958292B**1.6731.173%A31.035%A++52.7AN/A3721.1h8.7B+27.9B+
C85 Canister 5855155A**51.3343.17%B+12.727%C91.7B+5C+3520.6h6.1B+14.1B++
Skyguard 10054114.909B**1.2433.884%B*7.407%S10.2D8.7C1875.3h143.9C424.5C*
LA8 Rebel 5151361.417B+2.2632.455%C*35.294%A++31.9C++N/A951.6h6B18.6B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret172171h
Nanite Revive Grenade01,1290.3h
Motion Spotter38980.5h
Nano-Armor Kit99188,98512.7h
Spawn Beacon16140.6h
Medical Kit1,5899,28559.6h
Medical Applicator14665,5624.3h
Recon Detection Device31970.2h
Ammunition Package62230.2h
Anti-Infantry MANA Turret0870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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