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Destroyer SirSelly4[AZAC] SirSelly4
NC BR 112

KDR: 3.72

Score: 25.2m

Last Seen: Feb 5th, 2019 1:28 PM
- OFFLINE - 305.7 hour(s)

Battle Rank 106 (112 total) - New Conglomerate on Emerald - Outfit Leader of Ne1n[AZAC] Ne1n
NC outfit on Emerald

Members: 5
Level Progress (to 107): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S C150 Dalton NS-15M1 CAS30 Tank Buster NS-44 Commissioner NC6A GODSAW GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,406,473 MLG Score: 2723
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.65%32.036%9503299031,4304.42926-0.714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.164%1.676A++1.748A++-0.221CHEAD ++ (~17.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+8.80.386C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.316%1.794%736510173,12264320724.85536151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.172%0.62B+0.174C++0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.547B+31.60.403B41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.399%3.37%598510172,16652512324.12571176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.05C+0.483B+1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.493B+8.10.353C**11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.779%1.641%1245810144,69147128919.93856162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.779%-0.035C+-0.691D0.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.879B*5.10.87B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.975%74.141%12452102061147651.28361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.704%1.043B**0.459B+-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.414B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.215%15.385%12452102053365920.808801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.672%-0.599D0.171C++-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.145C++3.90.205C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ne1n[AZAC] Ne1n
NC outfit on Emerald

Members: 5
25.2m206.6%430 (25.8k)381 (22.9k)3.7156349,86013,4194.08026112 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022452327.916%23.103%64504:5621

12% Combat Medic30% Engineer35% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 8:38 PMMar 20th, 2014 8:59 PMFeb 16th, 2019 12:17 PM (2d) (PST)Feb 5th, 2019 9:39 AM (13d) (PST)Feb 5th, 2019 9:28 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9181597590.7540.2030.1741.8080.1222723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,0839,52045,563451210109722,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1102.7h/45.9d 4,893 11,519 13,122 119.7k 774 4,724 8,064 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,305
Deaths:527
KDR:6.271
Accuracy:30.568% B**
HSR:38.245% A++
GD-22S
A++
Kills:2,587
Deaths:335
KDR:7.722
Accuracy:30.210% A
HSR:37.495% A++
NS-15M1
B++
Kills:2,039
Deaths:926
KDR:2.202
Accuracy:26.359% B++
HSR:18.293% D
NC6A GODSAW
B**
Kills:1,298
Deaths:183
KDR:7.093
Accuracy:30.779% B
HSR:34.900% B**
EM1
A++
Kills:1,202
Deaths:376
KDR:3.197
Accuracy:24.783% B+
HSR:34.027% A++
NC6 Gauss SAW
A+
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:26.068% B**
HSR:32.412% A+
NS-15M2
A**
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:35.400% A*
HSR:45.238% A**
NC05 Jackhammer
B**
Kills:1,167
Deaths:519
KDR:2.249
Accuracy:42.893% C+
HSR:18.680% B**
NS-15M AE
A+
Kills:1,162
Deaths:151
KDR:7.695
Accuracy:32.174% A
HSR:40.448% A+
MGR-L1 Promise
A**
Kills:584
Deaths:90
KDR:6.489
Accuracy:37.459% A**
HSR:39.041% A++
Kills:15,714
Deaths (as Heavy Assault):3,634
Deaths (to Heavy Assaults):3,995
KDR:4.32416
Kill Difference:12,080
Playtime:385.149 hours
Usage:35%
Score:10.000m
Score/min:433
Accuracy (listed only):31.669%
HSR (listed only):33.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:750
Deaths:351
KDR:2.137
Accuracy:28.871% A
HSR:34% A*
GD-7F
A+
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% A
HSR:27.976% A+
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
Warden
B*
Kills:149
Deaths:93
KDR:1.602
Accuracy:32.301% B*
HSR:19.463% D
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B**
HSR:31.035% A++
Kills:1,994
Deaths (as Engineer):957
Deaths (to Engineers):2,838
KDR:2.08359
Kill Difference:1,037
Playtime:327.594 hours
Usage:30%
Score:7.260m
Score/min:369
Accuracy (listed only):30.928%
HSR (listed only):23.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B*
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M++
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
Tempest
A*
Kills:969
Deaths:164
KDR:5.909
Accuracy:30.847% B**
HSR:36.326% A*
AF-19 Mercenary
A*
Kills:750
Deaths:351
KDR:2.137
Accuracy:28.871% A
HSR:34% A*
GD-7F
A+
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% A
HSR:27.976% A+
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B**
HSR:31.035% A++
Kills:7,509
Deaths (as Light Assault):2,750
Deaths (to Light Assaults):2,569
KDR:2.73055
Kill Difference:4,759
Playtime:166.632 hours
Usage:15%
Score:3.278m
Score/min:328
Accuracy (listed only):29.784%
HSR (listed only):25.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,218
Deaths:243
KDR:5.012
Accuracy:29.363% B**
HSR:35.468% A*
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B*
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
Reaper DMR
B**
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:30.559% B*
HSR:32.558% B**
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M++
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:29.827% A+
HSR:30.484% A+
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
NC9 A-Tross
A+
Kills:1,157
Deaths:182
KDR:6.357
Accuracy:32.931% A+
HSR:34.399% A+
Gauss Rifle Burst
B**
Kills:1,156
Deaths:167
KDR:6.922
Accuracy:29.958% B+
HSR:37.197% B**
Tempest
A*
Kills:969
Deaths:164
KDR:5.909
Accuracy:30.847% B**
HSR:36.326% A*
Gauss Prime
A
Kills:821
Deaths:143
KDR:5.741
Accuracy:30.887% B**
HSR:32.400% A
AF-57 Piston
B+
Kills:470
Deaths:257
KDR:1.829
Accuracy:35.193% C--
HSR:16.170% B+
NS-11P
B**
Kills:340
Deaths:210
KDR:1.619
Accuracy:28.310% B**
HSR:20.588% C*
Carnage AR
A**
Kills:66
Deaths:11
KDR:6
Accuracy:36.760% A**
HSR:37.879% A**
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.635% D**
HSR:9.524% D--
Kills:13,274
Deaths (as Combat Medic):3,632
Deaths (to Combat Medics):1,462
KDR:3.65474
Kill Difference:9,642
Playtime:137.083 hours
Usage:12%
Score:3.012m
Score/min:366
Accuracy (listed only):30.400%
HSR (listed only):28.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,486
Deaths:542
KDR:2.742
Accuracy:45.281% B**
HSR:22.342% C+
Blitz GD-10
A*
Kills:1,197
Deaths:204
KDR:5.868
Accuracy:29.085% B*
HSR:28.655% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
MKV Suppressed
M++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M++
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
Tempest
A*
Kills:969
Deaths:164
KDR:5.909
Accuracy:30.847% B**
HSR:36.326% A*
NC4 Mag-Shot
A
Kills:773
Deaths:299
KDR:2.585
Accuracy:35.233% A
HSR:26.649% B**
SAS-R
B++
Kills:393
Deaths:79
KDR:4.975
Accuracy:43.765% B++
HSR:71.501% C**
NC14 Bolt Driver
B+
Kills:218
Deaths:71
KDR:3.070
Accuracy:38.944% B+
HSR:78.899% B+
Impetus
A+
Kills:159
Deaths:26
KDR:6.115
Accuracy:39.719% B*
HSR:40.252% A+
LA3 Desperado
C+
Kills:152
Deaths:85
KDR:1.788
Accuracy:25.662% C-
HSR:19.737% C+
NS-357B Underboss
D
Kills:60
Deaths:27
KDR:2.222
Accuracy:30.815% D
HSR:16.667% D
LA8 Rebel
A++
Kills:51
Deaths:36
KDR:1.417
Accuracy:32.455% C*
HSR:35.294% A++
Kills:8,956
Deaths (as Infiltrator):3,051
Deaths (to Infiltrators):1,666
KDR:2.93543
Kill Difference:5,905
Playtime:48.676 hours
Usage:4%
Score:0.759m
Score/min:260
Accuracy (listed only):33.573%
HSR (listed only):34.448%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:632
Deaths:126
KDR:5.016
Accuracy:36.806% B+
HSR:21.044% A++
AF-41 Hacksaw
A
Kills:575
Deaths:125
KDR:4.600
Accuracy:39.940% B++
HSR:19.652% A
AF-23 Grinder
D
Kills:336
Deaths:138
KDR:2.435
Accuracy:28.709% D
HSR:12.500% D
AF-23 Grinder
D
Kills:210
Deaths:103
KDR:2.039
Accuracy:30.881% D
HSR:14.286% D
NCM3 Raven
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:45.163% B++
HSR:5.806% A*
NCM3 Raven
B+
Kills:134
Deaths:96
KDR:1.396
Accuracy:43.433% B+
HSR:2.239% C
NCM1 Scattercannon
A
Kills:114
Deaths:45
KDR:2.533
Accuracy:36.540% C+
HSR:21.053% A
Kills:2,156
Deaths (as MAX Suit):365.500
Deaths (to MAX Suits):744
KDR:5.89877
Kill Difference:1,790.500
Playtime:31.385 hours
Usage:3%
Score:0.892m
Score/min:474
Accuracy (listed only):37.353%
HSR (listed only):13.797%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:788
V. Kills:121 N/A
Deaths:119
KDR:6.622
Accuracy:64.600% B**
KPH:70.500 B++
VKPH:10.800 A++
Breaker Rocket Pods
S
Kills:445
V. Kills:105 420%
Deaths:23
KDR:19.348
Accuracy:65.704% A*
KPH:274 A*
VKPH:64.600 S
M20 Mustang
B+
Kills:145
V. Kills:132 109%
Deaths:84
KDR:1.726
Accuracy:34.094% B+
KPH:14.500 C++
VKPH:13.200 B+
Vortek Rotary
A*
Kills:130
V. Kills:105 123%
Deaths:31
KDR:4.194
Accuracy:41.059% A++
KPH:31.900 A
VKPH:25.800 A*
Kills:1,508 (1,063 + 0)
Deaths:257
KDR:5.868
VKDR:1.802
Vehicle Kills:463
Kill Difference:1,251
Playtime:26.888 hours
Usage:2%
Score:0.615m
Score/min:381
Piloting Accuracy:41.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,225
V. Kills:2,130 104%
Deaths:211
KDR:10.545
Accuracy:32.610% D
KPH:31.400 C+
VKPH:30.100 B+
CAS30 Tank Buster
B**
Kills:1,614
V. Kills:1,604 101%
Deaths:516
KDR:3.128
Accuracy:44.500% C+
KPH:11.900 B*
VKPH:11.800 B**
L105 Zephyr
A**
Kills:592
V. Kills:79 N/A
Deaths:14
KDR:42.286
Accuracy:47.052% B++
KPH:130.500 A**
VKPH:17.400 A+
AP30 Shredder
C+
Kills:70
V. Kills:37 184%
Deaths:13
KDR:5.385
Accuracy:24.438% D
KPH:26.900 C+
VKPH:14.200 C--
Kills:4,501 (1,614 + 2,887)
Deaths:754
KDR:5.969
VKDR:5.106
Vehicle Kills:3,850
Kill Difference:3,747
Playtime:214.003 hours
Usage:19%
Score:3.394m
Score/min:264
Piloting Accuracy:44.500%
Gunner Accuracy:24.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:254
V. Kills:165 153%
Deaths:45
KDR:5.644
Accuracy:62.105% B*
KPH:26.600 C
VKPH:17.300 C+
C75 Viper
B*
Kills:236
V. Kills:49 472%
Deaths:29
KDR:8.138
Accuracy:38.246% C+
KPH:45.300 B*
VKPH:9.400 B+
Skyguard
C
Kills:54
V. Kills:46 115%
Deaths:11
KDR:4.909
Accuracy:33.884% B*
KPH:10.300 D
VKPH:8.700 C
Kills:544 (544 + 0)
Deaths:85
KDR:6.400
VKDR:3.059
Vehicle Kills:260
Kill Difference:459
Playtime:20.022 hours
Usage:2%
Score:0.308m
Score/min:256
Driving Accuracy:33.884%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:890
V. Kills:702 127%
Deaths:140
KDR:6.357
Accuracy:48.840% C+
KPH:22.700 C+
VKPH:17.900 B++
Titan-150 HEAT
A*
Kills:732
V. Kills:259 282%
Deaths:49
KDR:14.939
Accuracy:57.592% A
KPH:43 A*
VKPH:15.200 A+
E540 Halberd
A
Kills:584
V. Kills:356 164%
Deaths:51
KDR:11.451
Accuracy:47.312% B
KPH:34.900 B+
VKPH:21.300 A
Enforcer ML85
A++
Kills:73
V. Kills:86 84%
Deaths:10
KDR:7.300
Accuracy:43.804% B
KPH:23 C+
VKPH:27.100 A++
C85 Canister
B+
Kills:55
V. Kills:3 N/A
Deaths:1
KDR:55
Accuracy:43.059% B+
KPH:85.800 B
VKPH:4.700 C++
Kills:2,334 (1,622 + 712)
Deaths:251
KDR:9.299
VKDR:5.602
Vehicle Kills:1,406
Kill Difference:2,083
Playtime:76.694 hours
Usage:7%
Score:1.607m
Score/min:349
Driving Accuracy:57.592%
Gunner Accuracy:43.059%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:118
V. Kills:67 174%
Deaths:7
KDR:16.857
Accuracy:63.477% B*
KPH:66.700 A
VKPH:37.900 A*
Kills:118 (0 + 118)
Deaths:7
KDR:16.857
VKDR:9.571
Vehicle Kills:67
Kill Difference:111
Playtime:1.770 hours
Usage:0%
Score:0.072m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:63.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3333,3055276.271A+2.5630.568%B**38.245%A++85.6A+N/A32338.6h8.1B**26.4B*
GD-22S 2,6092,5873357.722M**4.0130.21%A37.495%A++85.4A*N/A23330.3h8.3B**27.3B*
C150 Dalton 4,3552,22521110.545B++6.8332.61%D1.169%B+31.4C+30.1B+38770.8h4.1C**12.5C++
NS-15M1 2,0522,0399262.202B++1.5126.359%B++18.293%D37.8C+N/A13154h10.6B++40.2B+
CAS30 Tank Buster 3,2181,6145163.128B**0.5944.5%C+1.797%B++11.9B*11.8B**184136.1h39C*87.7B+
NS-44 Commissioner 1,4961,4865422.742A++0.9745.281%B**22.342%C+100.4MN/A25514.8h3B*6.7B*
NC6A GODSAW 1,3071,2981837.093A**3.3830.779%B34.9%B**85.4B*N/A20115.2h6.9C*22.5B++
GR-22 1,2231,2182435.012M+1.3029.363%B**35.468%A*79.6A*N/A22715.3h9.9A33.6B**
EM1 1,2121,2023763.197A*0.5224.783%B+34.027%A++58.6B**N/A14920.5h11C**44.4B+
Blitz GD-10 1,2031,1972045.868S2.1529.085%B*28.655%A*80.9A**N/A34614.8h11B**38B*
NC6 Gauss SAW 1,2051,1943343.575A*0.1426.068%B**32.412%A+62.2A+N/A24019.2h7.5B*28.9B++
AF-4 Cyclone 1,1851,1804172.83A0.8927.613%B+18.983%C+47.6B+N/A19524.8h9.3B++33.7B+
NS-15M2 1,1901,1761936.093A**2.3835.4%A*45.238%A**143.4M**1.7M3388.2h9.5B**26.9B*
NC05 Jackhammer 1,1731,1675192.249B*1.4742.893%C+18.68%B**48.2C**N/A20324.2h3.7B**8.6B+
NS-15M AE 1,1681,1621517.695M3.9832.174%A40.448%A+90.8B**N/A20112.8h9.2B**28.5B*
Reaper DMR 1,1691,1611676.952A*3.2430.559%B*32.558%B**79.5A*N/A20014.6h7.4A24.1B**
MKV Suppressed 1,1651,1602225.225S1.5131.822%B**38.103%M++81.7A*N/A18914.2h10.7B++33.6B++
NC1 Gauss Rifle 1,1661,1583013.847A*0.1329.827%A+30.484%A+69.3M+N/A19216.7h8.8A+29.5B**
NS-7 PDW 1,1701,1588791.317B+2.4025.205%C++14.421%D16.8C-N/A6368.8h12.9B+51.4B+
NC9 A-Tross 1,1651,1571826.357S2.6432.931%A+34.399%A+90.4M+N/A19812.8h7.3A22.1B**
Gauss Rifle Burst 1,1701,1561676.922A**3.2129.958%B+37.197%B**74.6AN/A16115.5h8.7B**29.2B*
M60-A Bulldog 1,0389742933.586S29.8748.734%A+1.848%C**69.6A+4.6C28514h3.7A+7.6A
Tempest 9719691645.909S2.1930.847%B**36.326%A*99.9A*N/A2299.7h8.5B*27.7B*
Titan-150 AP 1,5928901406.357C++2.6448.84%C+4.045%B++22.8C+18B++37339.1h4.4B+8.9B+
Gauss Prime 8348211435.741M++2.0330.887%B**32.4%A88.3A*1.4A++1969.3h8.2A+26.6A
M30 Mustang AH 9097881196.622C*2.9164.6%B**1.269%C+70.4B+10.8A++27611.2h6.6B+10.3B+
NC4 Mag-Shot 7827732992.585M1.1335.233%A26.649%B**75.8M+N/A24010.2h6.4B++18C++
AF-19 Mercenary 7607503512.137A++1.5828.871%A34%A*25.1B+N/A11429.9h10.6B++36.6B++
Titan-150 HEAT 9917324914.939A++11.2257.592%A2.732%C+43.1A*15.2A+24717h4.2B+7.2B**
NS Decimator 1,1826633262.034A1.6858.941%C+3.017%B+44.8B++35.1A*49214.8h4.6C*7.9C++
AF-41 Hacksaw 6376321265.016B*1.3036.806%B+21.044%A++76.1M+N/A2858.3h4.4B**12.1B**
L105 Zephyr 6715921442.286M++38.5747.052%B++N/A131.6A**17.6A+6384.5h4A8.5B**
E540 Halberd 9405845111.451B+7.7447.312%B2.911%C+35B+21.3A37616.7h5B++10.6B++
MGR-L1 Promise 592584906.489M**2.7737.459%A**39.041%A++139M**1.9A*3104.2h9.7B**25.8B**
AF-41 Hacksaw 5815751254.6B*0.8839.94%B++19.652%A69.3A**N/A2358.3h5.3B*13.2B**
Mag-Cutter 60456611,5050.049B**3.6732.947%B2.474%D0.8C++N/A3672.6h2B+5.9B+
GD-7F 5095041623.111A++0.6030.398%A27.976%A+47.1B*N/A15810.7h11B++36.2B++
AF-57 Piston 4724702571.829B+1.8935.193%C--16.17%B+39.5C*N/A11911.9h3.9B+11.1C*
Breaker Rocket Pods 5504452319.348A++15.6365.704%A*1.573%B*278.1A*65.6S18281.6h12.1B++18.4B++
SAS-R 398393794.975B*1.2643.765%B++71.501%C**71.5A+N/A2045.5h1.9B++4.3B++
NS-11P 3463402101.619B+2.1028.31%B**20.588%C*33.3C**N/A9610.2h11.2B**39.7B*
AF-23 Grinder 3403361382.435C++1.2828.709%D12.5%D32.6C++N/A11010.3h4.5B**15.7B+
L100 Python AP 419254455.644C**1.9362.105%B*3.937%B++26.7C17.4C+2629.5h4.9B+7.9B*
C75 Viper 285236298.138B++4.4238.246%C+1.271%C+45.4B*9.4B+3165.2h7B**18.3B**
NC14 Bolt Driver 218218713.07B++0.6538.944%B+78.899%B+43.6A+N/A1725h1.8A4.6B**
AF-23 Grinder 2102101032.039C+1.6830.881%D14.286%D30C+N/A1087h5.5B++17.7C**
Hawk GD-68 331184892.067M1.6572.649%A+3.261%B30.7A++24.5M+4776h7.8C*10.8B++
Bouncing Betty 182182296.276B*2.5650.704%B*N/A130C*N/A5161.4h2.2D4.3C**
C-4 205166354.743A**1.0341.314%M+N/A92.2C**21.7C--10101.8h1.2B+2.8B**
Impetus 159159266.115M++2.4039.719%B*40.252%A+93.5A**N/A2151.7h3.4A8.5B**
NCM3 Raven 219155981.582B**2.1345.163%B++5.806%A*13.8A5.7C+11111.2h15.7A+34.8A
LA3 Desperado 153152851.788B**1.9325.662%C-19.737%C+72.4A++N/A2612.1h7.7B++30.1B
Warden 150149931.602B++2.1132.301%B*19.463%D22.6C++N/A826.6h7.1B*22.1B*
Spear Anti-Vehicle Phalanx Turret 255148624.667M+20.9559.765%A++5.405%B++70.5A++51M+7642.1h6.5B+10.9B**
M20 Mustang 277145841.726C+1.9934.094%B+3.448%B*14.5C++13.2B+24610h123.4C+361.9C*
NCM3 Raven 199134961.396B++2.3243.433%B+2.239%C12.5B++6.1C+12110.7h17A39.1B**
Vortek Rotary 235130314.194B*0.4841.059%A++3.846%B**31.7A25.6A++4224.1h55.2B+134.5B*
Frag Grenade 1241241124N/A120.2844.353%C+N/A413.3CN/A17760.3h3.9C++8.9C++
E540 Halberd-H 185118716.857A+13.1463.477%B*1.695%C+65.6A37.2A*6791.8h5.5B8.7B++
Tank Mine 202117167.313A**3.6059.967%A*N/A130B+94.4B**18110.9h3.1F-5.2B++
NCM1 Scattercannon 115114452.533B+1.1836.54%C+21.053%A30B+N/A1543.8h5.1B**14B++
Sticky Grenade 1131121112N/A108.2847.106%DN/A1120B10C26420.1h2.1C*4.5C++
Anti-Vehicle Grenade 12381181N/A77.2850.753%C+N/A270C--140B+23490.3h7.5D14.8C
Shrike 16079741.068B++2.6568.571%A+3.797%B++34.3B*35.2M*11372.3h5.2B++7.5B**
Enforcer ML85 15973107.3B+3.5843.804%B2.74%B+22.8C+26.9A++4553.2h14.6C33.3C++
AP30 Shredder 10770135.385C+1.6724.438%D4.286%A+26.9C+14.2C--5072.6h58.2B+238.3B+
MANA Anti-Personnel Turret 6767213.19N/A0.5326.488%UN/A670UN/A1808000.1h16.3T*61.7T*
Carnage AR 6666116M*2.2836.76%A**37.879%A**110M**N/A7250.6h9.6A+26.1A
NC12 Sweeper 6363650.969C+2.7527.635%D**9.524%D--17DN/A953.7h3.4B**12.3C+
MANA Anti-Vehicle Turret 12063451.4D-2.3250.047%C-N/A630D--570D--339100.1h8.4S16.7B+
NS-357B Underboss 6260272.222B**1.4930.815%D16.667%D42.9C+1.4A++1241.4h4.3C+13.9C
AC-X11 5958292B**1.7231.173%B**31.035%A++52.7AN/A3781.1h8.7B++27.9B+
C85 Canister 5855155M51.2843.059%B+12.727%C91.7B+5C*3550.6h6.1B+14.1B+
Skyguard 10054114.909B**1.1933.884%B*7.407%S10.2D8.7C1875.3h143.9C424.5C*
LA8 Rebel 5151361.417B+2.3032.455%C*35.294%A++31.9C++N/A951.6h6B18.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1290.3h
Anti-Vehicle MANA Turret172171h
Motion Spotter39010.6h
Nano-Armor Kit99194,63712.9h
Spawn Beacon16780.6h
Medical Kit1,6469,77562.7h
Medical Applicator14665,6024.3h
Recon Detection Device31970.2h
Ammunition Package62240.2h
Anti-Infantry MANA Turret0870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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