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Destroyer SirSelly4[AZAC] SirSelly4
NC BR 115

KDR: 3.84

Score: 26.6m

Last Seen: Sep 9th, 2019 1:33 AM
- OFFLINE - 254.1 hour(s)

Battle Rank 108 (115 total) - New Conglomerate on Emerald
Level Progress (to 109): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S C150 Dalton NS-15M1 CAS30 Tank Buster NS-44 Commissioner Blitz GD-10 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,795,534 MLG Score: 3034
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.293%32.743%99233118335,0884.67778-0.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%1.68A++1.718A++-0.394C--HEAD ++ (~17.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.605B+8.70.386C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.285%1.779%739512113,14764420804.87907151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.182%0.632B+0.185C++0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.70.549B+31.50.404B41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.617%3.212%637512112,33553312764.37266183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%0.041C+0.518B+1.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.493B+7.80.352C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.839%1.647%1238812084,73748029049.86875163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.784%-0.039C+-0.693D0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.88B*5.10.871B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.96%74.597%12382121474451361.45029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%1.036B**0.512B+-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.555B+1.80.42B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.132%15.816%12382121458871420.823529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.038%-0.605D0.148C++-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.143C++3.80.204C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m205.1%440 (26.4k)390 (23.4k)3.839554,23314,1254.19816115 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216507228.297%24.096%68204:5123

12% Combat Medic29% Engineer36% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 8:38 PMMar 20th, 2014 8:59 PMSep 12th, 2019 11:55 PM (33d) (PST)Sep 8th, 2019 10:15 PM (38d) (PST)Sep 8th, 2019 9:33 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9321637690.7930.2060.1911.8730.1203034

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9299,76546,164481211112723,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1140.3h/47.5d 5,066 13,068 14,320 128.1k 797 4,949 8,239 63.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:4,580
Deaths:686
KDR:6.676
Accuracy:32.232% A
HSR:38.515% A++
GD-22S
A*
Kills:3,093
Deaths:403
KDR:7.675
Accuracy:31.515% A+
HSR:38.442% A*
NS-15M1
B++
Kills:2,039
Deaths:926
KDR:2.202
Accuracy:26.359% B++
HSR:18.293% D
NC6A GODSAW
B**
Kills:1,338
Deaths:187
KDR:7.155
Accuracy:31.011% B
HSR:34.679% B**
MGR-L1 Promise
M
Kills:1,244
Deaths:177
KDR:7.028
Accuracy:37.855% M
HSR:38.666% A++
EM1
A++
Kills:1,202
Deaths:376
KDR:3.197
Accuracy:24.783% B+
HSR:34.027% A++
NC6 Gauss SAW
A+
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:26.068% B**
HSR:32.412% A+
NS-15M2
A**
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:35.400% A*
HSR:45.238% A**
NS-15M AE
A+
Kills:1,162
Deaths:151
KDR:7.695
Accuracy:32.174% A
HSR:40.448% A+
Kills:17,028
Deaths (as Heavy Assault):3,433
Deaths (to Heavy Assaults):4,228
KDR:4.96009
Kill Difference:13,595
Playtime:413.613 hours
Usage:36%
Score:11.116m
Score/min:448
Accuracy (listed only):30.822%
HSR (listed only):35.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:944
Deaths:368
KDR:2.565
Accuracy:29.624% A+
HSR:34.534% A*
AF-57 Piston
B++
Kills:525
Deaths:264
KDR:1.989
Accuracy:36.191% C-
HSR:16.571% B++
GD-7F
A
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% B**
HSR:27.976% A
Warden
B*
Kills:149
Deaths:93
KDR:1.602
Accuracy:32.301% B*
HSR:19.463% D
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B**
HSR:31.035% A++
Kills:2,243
Deaths (as Engineer):981
Deaths (to Engineers):2,903
KDR:2.28644
Kill Difference:1,262
Playtime:331.734 hours
Usage:29%
Score:7.378m
Score/min:371
Accuracy (listed only):31.214%
HSR (listed only):23.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A**
Kills:1,467
Deaths:244
KDR:6.012
Accuracy:30.338% B**
HSR:30.948% A**
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
Tempest
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B**
HSR:36.068% A*
MKV Suppressed
M+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M+
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
AF-19 Mercenary
A*
Kills:944
Deaths:368
KDR:2.565
Accuracy:29.624% A+
HSR:34.534% A*
AF-57 Piston
B++
Kills:525
Deaths:264
KDR:1.989
Accuracy:36.191% C-
HSR:16.571% B++
GD-7F
A
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% B**
HSR:27.976% A
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% D**
HSR:9.524% D--
AC-X11
A++
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B**
HSR:31.035% A++
Kills:8,229
Deaths (as Light Assault):2,843
Deaths (to Light Assaults):2,735
KDR:2.89448
Kill Difference:5,386
Playtime:168.298 hours
Usage:15%
Score:3.365m
Score/min:333
Accuracy (listed only):30.103%
HSR (listed only):25.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A**
Kills:1,467
Deaths:244
KDR:6.012
Accuracy:30.338% B**
HSR:30.948% A**
GR-22
A*
Kills:1,218
Deaths:243
KDR:5.012
Accuracy:29.363% B**
HSR:35.468% A*
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
Tempest
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B**
HSR:36.068% A*
Reaper DMR
B**
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:30.559% B*
HSR:32.558% B**
MKV Suppressed
M+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M+
NC1 Gauss Rifle
A+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:29.827% A+
HSR:30.484% A
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
NC9 A-Tross
A+
Kills:1,157
Deaths:182
KDR:6.357
Accuracy:32.931% A+
HSR:34.399% A+
Gauss Rifle Burst
A
Kills:1,156
Deaths:167
KDR:6.922
Accuracy:29.958% B+
HSR:37.197% A
Gauss Prime
B**
Kills:830
Deaths:146
KDR:5.685
Accuracy:30.909% B**
HSR:32.410% B**
AF-57 Piston
B++
Kills:525
Deaths:264
KDR:1.989
Accuracy:36.191% C-
HSR:16.571% B++
NS-11P
B**
Kills:340
Deaths:210
KDR:1.619
Accuracy:28.310% B**
HSR:20.588% C++
Carnage AR
A**
Kills:228
Deaths:29
KDR:7.862
Accuracy:35.340% A*
HSR:38.158% A**
NC12 Sweeper
D--
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% D**
HSR:9.524% D--
Kills:13,971
Deaths (as Combat Medic):3,729
Deaths (to Combat Medics):1,520
KDR:3.74658
Kill Difference:10,242
Playtime:138.419 hours
Usage:12%
Score:3.087m
Score/min:372
Accuracy (listed only):30.469%
HSR (listed only):28.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,489
Deaths:544
KDR:2.737
Accuracy:45.288% B**
HSR:22.297% C+
Blitz GD-10
A**
Kills:1,467
Deaths:244
KDR:6.012
Accuracy:30.338% B**
HSR:30.948% A**
AF-4 Cyclone
B+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% B+
HSR:18.983% C+
Tempest
A*
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B**
HSR:36.068% A*
MKV Suppressed
M+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B**
HSR:38.103% M+
NS-7 PDW
C++
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C++
HSR:14.421% D
NC4 Mag-Shot
A
Kills:788
Deaths:302
KDR:2.609
Accuracy:35.362% A
HSR:26.523% B**
SAS-R
B++
Kills:526
Deaths:96
KDR:5.479
Accuracy:43.329% B++
HSR:72.814% B+
NS-44P Commissioner
B**
Kills:320
Deaths:111
KDR:2.883
Accuracy:45.816% B+
HSR:36.563% B**
NC14 Bolt Driver
B+
Kills:218
Deaths:71
KDR:3.070
Accuracy:38.944% B+
HSR:78.899% B+
Impetus
A+
Kills:159
Deaths:26
KDR:6.115
Accuracy:39.719% B*
HSR:40.252% A+
LA3 Desperado
C+
Kills:155
Deaths:85
KDR:1.824
Accuracy:26.044% C
HSR:19.355% C+
NS-357B Underboss
D
Kills:60
Deaths:27
KDR:2.222
Accuracy:30.815% D
HSR:16.667% D
LA8 Rebel
A++
Kills:51
Deaths:36
KDR:1.417
Accuracy:32.455% C*
HSR:35.294% A++
Kills:9,901
Deaths (as Infiltrator):3,253
Deaths (to Infiltrators):1,765
KDR:3.04365
Kill Difference:6,648
Playtime:50.363 hours
Usage:4%
Score:0.798m
Score/min:264
Accuracy (listed only):34.558%
HSR (listed only):34.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:653
Deaths:129
KDR:5.062
Accuracy:37.751% B+
HSR:20.980% A++
AF-41 Hacksaw
A
Kills:590
Deaths:128
KDR:4.609
Accuracy:40.807% B++
HSR:19.661% A
AF-23 Grinder
D
Kills:336
Deaths:138
KDR:2.435
Accuracy:28.709% D-
HSR:12.500% D
AF-23 Grinder
D
Kills:210
Deaths:103
KDR:2.039
Accuracy:30.881% D-
HSR:14.286% D
NCM3 Raven
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:45.163% B++
HSR:5.806% A*
NCM3 Raven
B+
Kills:134
Deaths:96
KDR:1.396
Accuracy:43.433% B+
HSR:2.239% C
NCM1 Scattercannon
A
Kills:114
Deaths:45
KDR:2.533
Accuracy:36.540% C+
HSR:21.053% A
Kills:2,192
Deaths (as MAX Suit):368.500
Deaths (to MAX Suits):767
KDR:5.94844
Kill Difference:1,823.500
Playtime:31.548 hours
Usage:3%
Score:0.906m
Score/min:478
Accuracy (listed only):37.612%
HSR (listed only):13.789%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:793
V. Kills:121 N/A
Deaths:119
KDR:6.664
Accuracy:64.298% B**
KPH:70.200 B++
VKPH:10.700 A++
Breaker Rocket Pods
S
Kills:456
V. Kills:108 418%
Deaths:23
KDR:19.826
Accuracy:65.748% A*
KPH:279.800 A*
VKPH:66.300 S
M20 Mustang
B+
Kills:145
V. Kills:132 109%
Deaths:84
KDR:1.726
Accuracy:34.092% B+
KPH:14.500 C++
VKPH:13.200 B+
Vortek Rotary
A++
Kills:137
V. Kills:109 125%
Deaths:33
KDR:4.152
Accuracy:40.528% A++
KPH:32.400 A
VKPH:25.800 A++
Kills:1,531 (1,075 + 0)
Deaths:259
KDR:5.911
VKDR:1.815
Vehicle Kills:470
Kill Difference:1,272
Playtime:27.167 hours
Usage:2%
Score:0.625m
Score/min:384
Piloting Accuracy:40.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,230
V. Kills:2,134 104%
Deaths:211
KDR:10.569
Accuracy:32.580% D
KPH:31.500 C+
VKPH:30.100 B+
CAS30 Tank Buster
A
Kills:1,616
V. Kills:1,605 101%
Deaths:516
KDR:3.132
Accuracy:44.507% C+
KPH:11.900 B*
VKPH:11.800 A
L105 Zephyr
M+
Kills:592
V. Kills:79 N/A
Deaths:14
KDR:42.286
Accuracy:47.052% B+
KPH:130.500 M+
VKPH:17.400 A+
AP30 Shredder
C+
Kills:70
V. Kills:37 184%
Deaths:13
KDR:5.385
Accuracy:24.438% D-
KPH:26.900 C+
VKPH:14.200 C--
Kills:4,508 (1,616 + 2,892)
Deaths:754
KDR:5.979
VKDR:5.113
Vehicle Kills:3,855
Kill Difference:3,754
Playtime:214.201 hours
Usage:19%
Score:3.397m
Score/min:264
Piloting Accuracy:44.507%
Gunner Accuracy:24.438%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:254
V. Kills:165 153%
Deaths:45
KDR:5.644
Accuracy:62.105% B*
KPH:26.600 C
VKPH:17.300 C+
C75 Viper
B*
Kills:236
V. Kills:49 472%
Deaths:29
KDR:8.138
Accuracy:38.228% C+
KPH:45 B*
VKPH:9.300 C**
Skyguard
C
Kills:54
V. Kills:46 115%
Deaths:11
KDR:4.909
Accuracy:33.884% B++
KPH:10.300 D
VKPH:8.700 C
Kills:544 (544 + 0)
Deaths:85
KDR:6.400
VKDR:3.059
Vehicle Kills:260
Kill Difference:459
Playtime:20.054 hours
Usage:2%
Score:0.310m
Score/min:258
Driving Accuracy:33.884%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:908
V. Kills:705 129%
Deaths:140
KDR:6.486
Accuracy:49.023% C+
KPH:23.100 C+
VKPH:17.900 B++
Titan-150 HEAT
A*
Kills:883
V. Kills:300 293%
Deaths:50
KDR:17.660
Accuracy:55.836% B**
KPH:44.800 A*
VKPH:15.200 A+
E540 Halberd
A
Kills:624
V. Kills:365 170%
Deaths:51
KDR:12.235
Accuracy:47.529% B+
KPH:36.300 B++
VKPH:21.200 A
Enforcer ML85
A++
Kills:73
V. Kills:86 84%
Deaths:10
KDR:7.300
Accuracy:43.804% B
KPH:23 C+
VKPH:27.100 A++
C85 Canister
B+
Kills:56
V. Kills:3 N/A
Deaths:1
KDR:56
Accuracy:43.413% B+
KPH:86.500 B+
VKPH:4.600 C++
Kills:2,544 (1,791 + 753)
Deaths:252
KDR:10.095
VKDR:5.790
Vehicle Kills:1,459
Kill Difference:2,292
Playtime:80.056 hours
Usage:7%
Score:1.655m
Score/min:345
Driving Accuracy:55.836%
Gunner Accuracy:43.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:118
V. Kills:67 174%
Deaths:7
KDR:16.857
Accuracy:63.477% B*
KPH:66.700 A
VKPH:37.900 A*
Kills:118 (0 + 118)
Deaths:7
KDR:16.857
VKDR:9.571
Vehicle Kills:67
Kill Difference:111
Playtime:1.770 hours
Usage:0%
Score:0.072m
Score/min:682
Driving Accuracy:N/A%
Gunner Accuracy:63.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,6274,5806866.676A++2.8432.232%A38.515%A++98.1A++1B**34246.7h8.1B**25.1B*
GD-22S 3,1233,0934037.675M*3.8431.515%A+38.442%A*92.6A*N/A26133.4h8.3B**26.5B**
C150 Dalton 4,3642,23021110.569B+6.7332.58%D1.166%B31.5C+30.1B+38770.8h4.1C**12.5C+
NS-15M1 2,0522,0399262.202B+1.6426.359%B++18.293%D37.8C+N/A13254h10.6B*40.2B++
CAS30 Tank Buster 3,2211,6165163.132A+0.7144.507%C+1.795%B++11.9B*11.8A184136.2h39C*87.7B+
NS-44 Commissioner 1,4991,4895442.737A++1.1045.288%B**22.297%C+100.6A**N/A25614.8h3B*6.7B*
Blitz GD-10 1,4781,4672446.012S2.1730.338%B**30.948%A**90M+N/A37916.3h10.8B**35.8B*
NC6A GODSAW 1,3491,3381877.155A**3.3231.011%B34.679%B**86.3B*N/A20515.5h7C*22.6B++
MGR-L1 Promise 1,2711,2441777.028S3.1937.855%M38.666%A++148.1M**3.2S3268.4h10.1B**26.6B**
GR-22 1,2231,2182435.012M1.1729.363%B**35.468%A*79.6A*N/A22815.3h9.9A33.6B**
EM1 1,2121,2023763.197A*0.6424.783%B+34.027%A++58.6B**N/A15020.5h11C**44.4B+
NC6 Gauss SAW 1,2051,1943343.575A*0.2626.068%B**32.412%A+62.2A+N/A24519.2h7.5B*28.9B++
AF-4 Cyclone 1,1851,1804172.83B**1.0127.613%B+18.983%C+47.6B+N/A19624.8h9.3B++33.7B+
NS-15M2 1,1901,1761936.093A**2.2535.4%A*45.238%A**143.4M++1.7A*3398.2h9.5B**26.9B**
Tempest 1,1761,1701936.062S2.2231.066%B**36.068%A*107.3A*N/A24110.9h8.5B*27.4B**
NC05 Jackhammer 1,1731,1675192.249B**1.5942.893%C+18.68%B*48.2C*N/A20424.2h3.7B**8.6B+
NS-15M AE 1,1681,1621517.695A*3.8632.174%A40.448%A+90.8B**N/A20212.8h9.2B**28.5B*
Reaper DMR 1,1691,1611676.952A*3.1130.559%B*32.558%B**79.5A++N/A20114.6h7.4A24.1B**
MKV Suppressed 1,1651,1602225.225S1.3931.822%B**38.103%M+81.7A*N/A18914.2h10.7B*33.6B++
NC1 Gauss Rifle 1,1661,1583013.847A**0.0129.827%A+30.484%A69.3M+N/A19516.7h8.8A+29.5B**
NS-7 PDW 1,1701,1588791.317B+2.5225.205%C++14.421%D16.8C--N/A6368.8h12.9B+51.4B+
NC9 A-Tross 1,1651,1571826.357S2.5232.931%A+34.399%A+90.4MN/A19812.8h7.3A22.1B**
Gauss Rifle Burst 1,1701,1561676.922A**3.0829.958%B+37.197%A74.6AN/A16115.5h8.7B**29.2B*
M60-A Bulldog 1,0389742933.586S29.7548.734%A+1.848%B69.6A++4.6C28514h3.7A+7.6A
AF-19 Mercenary 9559443682.565A*1.2729.624%A+34.534%A*30.6B++N/A13630.8h10B*33.7B*
Titan-150 AP 1,6139081406.486C++2.6549.023%C+4.075%B*23.1C+17.9B++37439.3h4.3C**8.8B
Titan-150 HEAT 1,1838835017.66A**13.8255.836%B**2.378%C44.8A*15.2A+24119.7h4.1B++7.3B**
Gauss Prime 8448301465.685M++1.8530.909%B**32.41%B**89.2A*1.5A*1989.3h8.2A+26.6A
M30 Mustang AH 9147931196.664C*2.8264.298%B**1.261%C+70.2B++10.7A++27511.3h6.6B+10.3B+
NC4 Mag-Shot 7977883022.609M1.2335.362%A26.523%B**76.5M+N/A24210.3h6.4B++18B++
NS Decimator 1,3327723402.271A+1.5759.356%C+3.497%B**48.3B++35A*49316h4.4C**7.5C*
AF-41 Hacksaw 6586531295.062B**1.2237.751%B+20.98%A++76.8M++N/A2908.5h4.6B**12.1B**
Mag-Cutter 68364512,2050.053B**3.7934.31%B+2.791%D0.9B+N/A3705.6h1.9B++5.6C*
E540 Halberd 9896245112.235B+8.4047.529%B+2.885%C+36.3B++21.2A37617.2h4.9B++10.4B++
L105 Zephyr 6715921442.286M+38.4547.052%B+N/A131.6M+17.6A+6394.5h4A8.5B**
AF-41 Hacksaw 5965901284.609B*0.7740.807%B++19.661%A69.4MN/A2368.5h5.5B*13.4B**
SAS-R 532526965.479B**1.6443.329%B++72.814%B+77.4A++N/A2136.8h1.8B*4.2B*
AF-57 Piston 5275252641.989B*1.8536.191%C-16.571%B++43.4BN/A13012.1h3.8B++10.6C*
GD-7F 5095041623.111A*0.7330.398%B**27.976%A47.1B++N/A16110.7h11B*36.2B++
Breaker Rocket Pods 5644562319.826A++15.9965.748%A*1.535%B*285A*67.5S18581.6h12B++18.3B*
NS-11P 3463402101.619B+2.2228.31%B**20.588%C++33.3C**N/A9610.2h11.2B**39.7B*
AF-23 Grinder 3403361382.435C++1.4028.709%D-12.5%D32.6C++N/A11110.3h4.5B**15.7B+
NS-44P Commissioner 3243201112.883A+0.9645.816%B+36.563%B**145.5A*1.8M+4112.2h3.1B+6.7B+
L100 Python AP 419254455.644C++1.8062.105%B*3.937%B*26.7C17.4C+2649.5h4.9B+7.9B*
C75 Viper 285236298.138B**4.3038.228%C+1.271%C+45.4B*9.4C**3165.2h7A18.3B**
Carnage AR 231228297.862S4.0235.34%A*38.158%A**152S2S7041.5h9.1A++25.9A
NC14 Bolt Driver 218218713.07B*0.7738.944%B+78.899%B+43.6A+N/A1765h1.8A4.6B**
AF-23 Grinder 2102101032.039C+1.8030.881%D-14.286%D30C+N/A1087h5.5B++17.7C**
Hawk GD-68 331184892.067A*1.7772.649%A+3.261%B+30.7A++24.5M+4786h7.8C**10.8B++
Bouncing Betty 182182296.276B*2.4450.832%B*N/A130C*N/A5261.4h2.2D4.3B
C-4 214175355M1.1642.739%M+N/A92.1C*20.5D10341.9h1.2B+2.8B**
Frag Grenade 1741741174N/A170.1645.164%C+N/A435C+N/A17960.4h3.6B8.1C**
Impetus 159159266.115A**2.2839.719%B*40.252%A+93.5A*N/A2161.7h3.4A8.5B**
LA3 Desperado 156155851.824B**2.0226.044%C19.355%C+73.8A++N/A2622.1h7.8B+29.8B
NCM3 Raven 219155981.582B**2.2645.163%B++5.806%A*13.8A5.7C+11111.2h15.7A+34.8A
Warden 150149931.602B+2.2432.301%B*19.463%D22.6C++N/A886.6h7.1B*22.1B*
Spear Anti-Vehicle Phalanx Turret 257149721.286A*17.4559.684%A++5.369%B++67.7A++49.1M+7622.2h6.6B+11.1B**
M20 Mustang 277145841.726C+2.1134.092%B+3.448%B*14.5C++13.2B+24810h123.4C+361.9C++
Vortek Rotary 246137334.152B**0.3140.528%A++3.65%B*32.6A26A++4254.2h53.5B+132B*
NCM3 Raven 199134961.396B++2.4443.433%B+2.239%C12.5B++6.1C+12210.7h17A39.1B**
Tank Mine 205120167.5A**3.6661.526%A*N/A133.3B+94.4B**17850.9h3.2F--5.1B++
E540 Halberd-H 185118716.857A13.0263.477%B*1.695%C+65.6A37.2A*6811.8h5.5C**8.7B+
NCM1 Scattercannon 115114452.533B+1.3136.54%C+21.053%A30B+N/A1563.8h5.1B**14B++
Sticky Grenade 1131121112N/A108.1647.024%DN/A1120C**10C26500.1h2.1C*4.5C++
Anti-Vehicle Grenade 12381181N/A77.1650.753%C+N/A270C-140B+23530.3h7.5D14.8C
Shrike 16079741.068B++2.7768.571%A+3.797%B++34.3B*35.2M*11522.3h5.2B*7.5B**
Enforcer ML85 15973107.3B+3.4643.804%B2.74%B+22.8C+26.9A++4583.2h14.6C-33.3C+
AP30 Shredder 10770135.385C+1.5524.438%D-4.286%A++26.9C+14.2C--5082.6h58.2B++238.3B
MANA Anti-Personnel Turret 6767213.19N/A0.6526.488%UN/A670UN/A1854600.1h16.3T*61.7T*
NC12 Sweeper 6363650.969C+2.8727.6%D**9.524%D--17DN/A963.7h3.4B*12.4C+
MANA Anti-Vehicle Turret 12063451.4B**2.4450.047%A+3.175%D630D-570F-340090.1h8.4A+16.7A*
NS-357B Underboss 6260272.222B**1.6230.815%D16.667%D42.9C+1.4B*1241.4h4.3C+13.9C
AC-X11 5958292B**1.8431.173%B**31.035%A++52.7B**N/A3851.1h8.7B++27.9B++
C85 Canister 5956156A**52.1643.413%B+12.5%C93.3B+5C**3580.6h6.2B+14.2B+
Skyguard 10054114.909B*1.0733.884%B++7.407%S10.2D8.7C1875.3h143.9C--424.5C++
LA8 Rebel 5151361.417B+2.4232.455%C*35.294%A++31.9C++N/A961.6h6B18.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16940.6h
Anti-Vehicle MANA Turret172171h
Nano-Armor Kit104201,43013.2h
Nanite Revive Grenade01,1420.3h
Medical Kit1,76510,79570h
Medical Applicator14666,2544.4h
Motion Spotter49600.6h
Recon Detection Device31970.2h
Ammunition Package62270.2h
Anti-Infantry MANA Turret0870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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