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Destroyer SirSelly4[AZAC] SirSelly4
NC BR 116

KDR: 3.87

Score: 27.2m

Last Seen: Jan 22nd, 2020 12:05 AM
- OFFLINE - 748.7 hour(s)

Battle Rank 109 (116 total) - New Conglomerate on Emerald
Level Progress (to 110): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S C150 Dalton NS-15M1 CAS30 Tank Buster NS-44 Commissioner Blitz GD-10 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,829,311 MLG Score: 3061
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.376%32.948%100133131635,7114.71495-0.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%1.766A++1.78A++-0.393C--HEAD ++ (~17.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.612B+8.70.388C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.518%1.765%746513443,17264820954.89506151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.118%0.666B+0.186C++0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.547B+320.398B41.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.017%2.856%710513442,62654314024.82721187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.883%0.094C+0.231C++1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.553B+7.20.421B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.952%1.619%1227813414,81749429479.75101163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.707%-0.025C+-0.701D-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.882B*5.10.873B*9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.076%74.668%12272134775452261.44444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%1.072B**0.49B+-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.80.431B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.619%15.902%12272134761072520.841379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.226%-0.508D0.211C++-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.195C++3.80.226C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m205.9%441 (26.5k)390 (23.4k)3.8717555,36614,3004.24126116 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349515028.348%24.138%68404:5323

12% Combat Medic29% Engineer36% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2013 8:38 PMMar 20th, 2014 8:59 PMJan 21st, 2020 6:59 PM (246d) (PST)Jan 21st, 2020 8:37 PM (246d) (PST)Jan 21st, 2020 8:05 PM (246d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9391627770.7950.2050.1921.8850.1213061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3119,70246,609481212113723,399

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1161.4h/48.4d 5,284 13,364 14,670 131.4k 800 5,006 8,446 65.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:4,732
Deaths:716
KDR:6.609
Accuracy:32.388% B*
HSR:38.800% B**
GD-22S
A
Kills:3,410
Deaths:454
KDR:7.511
Accuracy:31.862% B*
HSR:39.091% A
NS-15M1
C++
Kills:2,039
Deaths:926
KDR:2.202
Accuracy:26.359% C++
HSR:18.293% D-
NC6A GODSAW
B+
Kills:1,338
Deaths:187
KDR:7.155
Accuracy:31.011% C+
HSR:34.679% B+
MGR-L1 Promise
A++
Kills:1,244
Deaths:177
KDR:7.028
Accuracy:37.855% A++
HSR:38.666% B**
EM1
B*
Kills:1,202
Deaths:376
KDR:3.197
Accuracy:24.783% C+
HSR:34.027% B*
NC6 Gauss SAW
B++
Kills:1,194
Deaths:334
KDR:3.575
Accuracy:26.068% C*
HSR:32.412% B++
NS-15M2
A+
Kills:1,176
Deaths:193
KDR:6.093
Accuracy:35.400% A+
HSR:45.238% A+
NS-15M AE
B*
Kills:1,162
Deaths:151
KDR:7.695
Accuracy:32.174% B++
HSR:40.448% B*
Kills:17,497
Deaths (as Heavy Assault):3,514
Deaths (to Heavy Assaults):4,278
KDR:4.97923
Kill Difference:13,983
Playtime:419.819 hours
Usage:36%
Score:11.305m
Score/min:449
Accuracy (listed only):30.878%
HSR (listed only):35.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:944
Deaths:372
KDR:2.538
Accuracy:29.636% B++
HSR:34.534% A++
AF-57 Piston
B+
Kills:547
Deaths:264
KDR:2.072
Accuracy:36.724% D
HSR:16.636% B+
GD-7F
B++
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% B+
HSR:27.976% B++
Warden
C++
Kills:149
Deaths:93
KDR:1.602
Accuracy:32.301% C++
HSR:19.463% D--
NC12 Sweeper
D*
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% F-
HSR:9.524% D*
AC-X11
B**
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B+
HSR:31.035% B**
Kills:2,265
Deaths (as Engineer):985
Deaths (to Engineers):2,932
KDR:2.29949
Kill Difference:1,280
Playtime:339.754 hours
Usage:29%
Score:7.579m
Score/min:372
Accuracy (listed only):31.305%
HSR (listed only):23.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:1,481
Deaths:246
KDR:6.020
Accuracy:30.394% B+
HSR:30.993% A
AF-4 Cyclone
C+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% C+
HSR:18.983% C-
Tempest
A+
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B+
HSR:36.068% A+
MKV Suppressed
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B++
HSR:38.103% A*
NS-7 PDW
C--
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C--
HSR:14.421% D
AF-19 Mercenary
A++
Kills:944
Deaths:372
KDR:2.538
Accuracy:29.636% B++
HSR:34.534% A++
AF-57 Piston
B+
Kills:547
Deaths:264
KDR:2.072
Accuracy:36.724% D
HSR:16.636% B+
GD-7F
B++
Kills:504
Deaths:162
KDR:3.111
Accuracy:30.398% B+
HSR:27.976% B++
NC12 Sweeper
D*
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% F-
HSR:9.524% D*
AC-X11
B**
Kills:58
Deaths:29
KDR:2
Accuracy:31.173% B+
HSR:31.035% B**
Kills:8,265
Deaths (as Light Assault):2,849
Deaths (to Light Assaults):2,769
KDR:2.90102
Kill Difference:5,416
Playtime:174.001 hours
Usage:15%
Score:3.448m
Score/min:330
Accuracy (listed only):30.163%
HSR (listed only):25.827%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,481
Deaths:246
KDR:6.020
Accuracy:30.394% B+
HSR:30.993% A
GR-22
A
Kills:1,218
Deaths:243
KDR:5.012
Accuracy:29.363% C**
HSR:35.468% A
AF-4 Cyclone
C+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% C+
HSR:18.983% C-
Tempest
A+
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B+
HSR:36.068% A+
Reaper DMR
B+
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:30.559% B
HSR:32.558% B+
MKV Suppressed
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B++
HSR:38.103% A*
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:29.827% B+
HSR:30.484% B+
NS-7 PDW
C--
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C--
HSR:14.421% D
NC9 A-Tross
B**
Kills:1,157
Deaths:182
KDR:6.357
Accuracy:32.931% B**
HSR:34.399% B*
Gauss Rifle Burst
B++
Kills:1,156
Deaths:167
KDR:6.922
Accuracy:29.958% C+
HSR:37.197% B++
Gauss Prime
B++
Kills:830
Deaths:146
KDR:5.685
Accuracy:30.909% B+
HSR:32.410% B++
AF-57 Piston
B+
Kills:547
Deaths:264
KDR:2.072
Accuracy:36.724% D
HSR:16.636% B+
NS-11P
C++
Kills:340
Deaths:210
KDR:1.619
Accuracy:28.310% C++
HSR:20.588% D
Carnage AR
A+
Kills:302
Deaths:39
KDR:7.744
Accuracy:35.016% A
HSR:39.073% A+
NC12 Sweeper
D*
Kills:63
Deaths:65
KDR:0.969
Accuracy:27.600% F-
HSR:9.524% D*
Kills:14,081
Deaths (as Combat Medic):3,741
Deaths (to Combat Medics):1,541
KDR:3.76397
Kill Difference:10,340
Playtime:139.358 hours
Usage:12%
Score:3.137m
Score/min:375
Accuracy (listed only):30.486%
HSR (listed only):28.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,489
Deaths:544
KDR:2.737
Accuracy:45.288% B+
HSR:22.297% C
Blitz GD-10
A
Kills:1,481
Deaths:246
KDR:6.020
Accuracy:30.394% B+
HSR:30.993% A
AF-4 Cyclone
C+
Kills:1,180
Deaths:417
KDR:2.830
Accuracy:27.613% C+
HSR:18.983% C-
Tempest
A+
Kills:1,170
Deaths:193
KDR:6.062
Accuracy:31.066% B+
HSR:36.068% A+
MKV Suppressed
A*
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:31.822% B++
HSR:38.103% A*
NS-7 PDW
C--
Kills:1,158
Deaths:879
KDR:1.317
Accuracy:25.205% C--
HSR:14.421% D
NC4 Mag-Shot
B*
Kills:790
Deaths:302
KDR:2.616
Accuracy:35.385% B*
HSR:26.582% B*
SAS-R
C**
Kills:536
Deaths:97
KDR:5.526
Accuracy:43.473% C**
HSR:72.948% C+
NS-44P Commissioner
B+
Kills:384
Deaths:130
KDR:2.954
Accuracy:45.895% C++
HSR:36.719% B+
NC14 Bolt Driver
C*
Kills:218
Deaths:71
KDR:3.070
Accuracy:38.944% C+
HSR:78.899% C*
Impetus
B**
Kills:159
Deaths:26
KDR:6.115
Accuracy:39.719% B+
HSR:40.252% B**
LA3 Desperado
C
Kills:155
Deaths:85
KDR:1.824
Accuracy:26.044% D
HSR:19.355% C
NS-357B Underboss
D**
Kills:60
Deaths:27
KDR:2.222
Accuracy:30.815% F-
HSR:16.667% D**
LA8 Rebel
A++
Kills:51
Deaths:36
KDR:1.417
Accuracy:32.455% C+
HSR:35.294% A++
Kills:9,991
Deaths (as Infiltrator):3,275
Deaths (to Infiltrators):1,787
KDR:3.05069
Kill Difference:6,716
Playtime:50.569 hours
Usage:4%
Score:0.801m
Score/min:264
Accuracy (listed only):34.580%
HSR (listed only):34.827%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:658
Deaths:129
KDR:5.101
Accuracy:37.919% B
HSR:21.277% A+
AF-41 Hacksaw
B**
Kills:591
Deaths:128
KDR:4.617
Accuracy:40.960% B+
HSR:19.797% B**
AF-23 Grinder
D-
Kills:336
Deaths:138
KDR:2.435
Accuracy:28.709% D--
HSR:12.500% D-
AF-23 Grinder
D
Kills:210
Deaths:103
KDR:2.039
Accuracy:30.881% D--
HSR:14.286% D
NCM3 Raven
A*
Kills:155
Deaths:98
KDR:1.582
Accuracy:45.163% B
HSR:5.806% A*
NCM3 Raven
C++
Kills:134
Deaths:96
KDR:1.396
Accuracy:43.433% C++
HSR:2.239% C
NCM1 Scattercannon
B**
Kills:114
Deaths:45
KDR:2.533
Accuracy:36.540% D
HSR:21.053% B**
Kills:2,198
Deaths (as MAX Suit):368.500
Deaths (to MAX Suits):769
KDR:5.96472
Kill Difference:1,829.500
Playtime:31.604 hours
Usage:3%
Score:0.908m
Score/min:479
Accuracy (listed only):37.658%
HSR (listed only):13.851%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:793
V. Kills:121 N/A
Deaths:119
KDR:6.664
Accuracy:64.298% B*
KPH:70.100 C+
VKPH:10.700 A
Breaker Rocket Pods
S
Kills:457
V. Kills:108 419%
Deaths:23
KDR:19.870
Accuracy:65.708% A++
KPH:280.400 A++
VKPH:66.300 S
M20 Mustang
C+
Kills:146
V. Kills:133 109%
Deaths:84
KDR:1.738
Accuracy:34.422% B++
KPH:14.300 C-
VKPH:13.100 C+
Vortek Rotary
B*
Kills:137
V. Kills:109 125%
Deaths:33
KDR:4.152
Accuracy:40.528% A
KPH:32.400 B+
VKPH:25.800 B*
Kills:1,533 (1,076 + 0)
Deaths:259
KDR:5.919
VKDR:1.819
Vehicle Kills:471
Kill Difference:1,274
Playtime:27.356 hours
Usage:2%
Score:0.628m
Score/min:383
Piloting Accuracy:40.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:2,305
V. Kills:2,173 106%
Deaths:211
KDR:10.924
Accuracy:32.655% C-
KPH:31.600 D
VKPH:29.800 C+
CAS30 Tank Buster
B++
Kills:1,639
V. Kills:1,619 101%
Deaths:516
KDR:3.176
Accuracy:44.801% C
KPH:11.800 C**
VKPH:11.600 B++
L105 Zephyr
A+
Kills:592
V. Kills:79 N/A
Deaths:14
KDR:42.286
Accuracy:47.052% C**
KPH:130.500 A+
VKPH:17.400 B**
AP30 Shredder
C
Kills:72
V. Kills:38 185%
Deaths:13
KDR:5.538
Accuracy:25.031% D-
KPH:27.600 C
VKPH:14.500 D
Kills:4,608 (1,639 + 2,969)
Deaths:754
KDR:6.111
VKDR:5.184
Vehicle Kills:3,909
Kill Difference:3,854
Playtime:219.244 hours
Usage:19%
Score:3.443m
Score/min:262
Piloting Accuracy:44.801%
Gunner Accuracy:25.031%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:254
V. Kills:165 153%
Deaths:45
KDR:5.644
Accuracy:62.105% B++
KPH:26.600 D--
VKPH:17.300 D
C75 Viper
C+
Kills:236
V. Kills:49 472%
Deaths:29
KDR:8.138
Accuracy:38.228% C
KPH:45 C+
VKPH:9.300 C+
Skyguard
D
Kills:54
V. Kills:46 115%
Deaths:11
KDR:4.909
Accuracy:33.884% B+
KPH:10.300 D-
VKPH:8.700 D
Kills:544 (544 + 0)
Deaths:85
KDR:6.400
VKDR:3.059
Vehicle Kills:260
Kill Difference:459
Playtime:20.054 hours
Usage:2%
Score:0.312m
Score/min:259
Driving Accuracy:33.884%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:1,066
V. Kills:783 136%
Deaths:140
KDR:7.614
Accuracy:49.406% C+
KPH:25.300 C--
VKPH:18.600 C*
Titan-150 HEAT
A
Kills:1,016
V. Kills:348 291%
Deaths:50
KDR:20.320
Accuracy:55.629% B++
KPH:45.400 A
VKPH:15.600 B++
E540 Halberd
B+
Kills:627
V. Kills:365 171%
Deaths:51
KDR:12.294
Accuracy:47.511% C+
KPH:36 C+
VKPH:21 B+
Enforcer ML85
B**
Kills:73
V. Kills:86 84%
Deaths:10
KDR:7.300
Accuracy:43.804% C+
KPH:23 C
VKPH:27.100 B**
C85 Canister
C+
Kills:56
V. Kills:3 N/A
Deaths:1
KDR:56
Accuracy:43.413% C+
KPH:86.500 C+
VKPH:4.600 C+
Kills:2,838 (2,082 + 756)
Deaths:252
KDR:11.262
VKDR:6.290
Vehicle Kills:1,585
Kill Difference:2,586
Playtime:85.729 hours
Usage:7%
Score:1.759m
Score/min:342
Driving Accuracy:55.629%
Gunner Accuracy:43.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:118
V. Kills:67 174%
Deaths:7
KDR:16.857
Accuracy:63.477% B++
KPH:66.700 B+
VKPH:37.900 A++
Kills:118 (0 + 118)
Deaths:7
KDR:16.857
VKDR:9.571
Vehicle Kills:67
Kill Difference:111
Playtime:1.770 hours
Usage:0%
Score:0.073m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:63.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,7854,7327166.609B**2.7432.388%B*38.8%B**98.2B++1.1C*33948.2h8.2B++25.2B++
GD-22S 3,4453,4104547.511A*3.6431.862%B*39.091%A96.1B**1C**27135.5h8.4B++26.2B++
C150 Dalton 4,4782,30521110.924C+7.0532.655%C-1.128%B++31.6D29.8C+38272.9h4C12.4C-
NS-15M1 2,0522,0399262.202C+1.6726.359%C++18.293%D-37.8DN/A13254h10.6C**40.2C**
CAS30 Tank Buster 3,2581,6395163.176C*0.7044.801%C1.769%B**11.8C**11.6B++181139.2h39.6B+88.5B+
NS-44 Commissioner 1,4991,4895442.737B**1.1345.288%B+22.297%C100.6AN/A25614.8h3B+6.7B+
Blitz GD-10 1,4921,4812466.02M*2.1530.394%B+30.993%A89.8B**N/A37816.5h10.9B+35.8B
NC6A GODSAW 1,3491,3381877.155A3.2831.011%C+34.679%B+86.3C++N/A20515.5h7C**22.6B+
MGR-L1 Promise 1,2711,2441777.028M**3.1637.855%A++38.666%B**148.1A++3.2A*3278.4h10.1B+26.6B++
GR-22 1,2231,2182435.012A++1.1429.363%C**35.468%A79.6B*N/A22815.3h9.9B*33.6B+
EM1 1,2121,2023763.197B++0.6724.783%C+34.027%B*58.6C+N/A15020.5h11C**44.4C*
NC6 Gauss SAW 1,2051,1943343.575B*0.3026.068%C*32.412%B++62.2C++N/A24519.2h7.5B+28.9B+
AF-4 Cyclone 1,1851,1804172.83B++1.0427.613%C+18.983%C-47.6CN/A19724.8h9.3C**33.7C*
NS-15M2 1,1901,1761936.093B**2.2235.4%A+45.238%A+143.4A++1.7B++3398.2h9.5B++26.9B++
Tempest 1,1761,1701936.062M**2.1931.066%B+36.068%A+107.3B**N/A24110.9h8.5B+27.4B+
NC05 Jackhammer 1,1731,1675192.249B*1.6242.893%D18.68%B+48.2C-N/A20424.2h3.7B*8.6C**
NS-15M AE 1,1681,1621517.695A*3.8232.174%B++40.448%B*90.8C**N/A20212.8h9.2B++28.5B++
Reaper DMR 1,1691,1611676.952M*3.0830.559%B32.558%B+79.5B*N/A20114.6h7.4B*24.1B++
MKV Suppressed 1,1651,1602225.225M*1.3531.822%B++38.103%A*81.7B**N/A18914.2h10.7B+33.6B+
NC1 Gauss Rifle 1,1661,1583013.847M+0.0229.827%B+30.484%B+69.3B**N/A19616.7h8.8B**29.5B*
NS-7 PDW 1,1701,1588791.317C+2.5525.205%C--14.421%D16.8D-N/A6368.8h12.9C++51.4C+
NC9 A-Tross 1,1651,1571826.357S2.4932.931%B**34.399%B*90.4A+N/A19812.8h7.3B**22.1B**
Gauss Rifle Burst 1,1701,1561676.922A**3.0529.958%C+37.197%B++74.6BN/A16115.5h8.7B++29.2B+
Titan-150 AP 1,8491,0661407.614C3.7449.406%C+3.471%B*25.3C--18.6C*36942.1h4C++8.1C++
Titan-150 HEAT 1,3641,0165020.32A+16.4555.629%B++2.067%C45.4A15.5B++24122.4h4B7.1B++
M60-A Bulldog 1,0389742933.586A**29.7148.701%B**1.848%B+69.6B**4.6D28514h3.7A+7.6B**
AF-19 Mercenary 9559443722.538B*1.3329.636%B++34.534%A++30.6C+N/A13630.9h10B+33.8B+
Gauss Prime 8448301465.685A*1.8130.909%B+32.41%B++89.2A1.5B++1989.3h8.2A26.6B**
M30 Mustang AH 9147931196.664C2.7964.298%B*1.261%C**70.2C+10.7A27511.3h6.6C**10.3B+
NC4 Mag-Shot 7997903022.616A+1.2635.385%B*26.582%B*76.7AN/A24310.3h6.3B+17.9B++
NS Decimator 1,3517863422.298B+1.5759.355%C3.69%A++48.8C++35.1A49416.1h4.4C+7.5C+
Mag-Cutter 69866012,3810.053B++3.8234.454%B2.727%C--0.9C++N/A3715.1h1.9B+5.5B+
AF-41 Hacksaw 6636581295.101B+1.2337.919%B21.277%A+77.4A*N/A2898.5h4.6B*12.2B*
E540 Halberd 9926275112.294C+8.4247.511%C+2.871%C++36C+21B+38517.4h4.9C**10.3C**
L105 Zephyr 6715921442.286A++38.4147.052%C**N/A131.6A+17.6B**6394.5h4B**8.5B*
AF-41 Hacksaw 5975911284.617B+0.7540.96%B+19.797%B**69.5A++N/A2358.5h5.5B++13.5B*
AF-57 Piston 5495472642.072B+1.8036.724%D16.636%B+44.8CN/A13412.2h3.8B10.3C+
SAS-R 542536975.526B+1.6543.473%C**72.948%C+77.7B+N/A2166.9h1.8B+4.2B+
GD-7F 5095041623.111B++0.7630.398%B+27.976%B++47.1C+N/A16210.7h11C**36.2B+
Breaker Rocket Pods 5654572319.87B**16.0065.708%A++1.532%A285.6A++67.5S18691.6h12.1C*18.5B+
NS-44P Commissioner 3903841302.954A0.9245.895%C++36.719%B+142.2B**2.2A**4142.7h3.1C++6.7C*
NS-11P 3463402101.619C+2.2528.31%C++20.588%D33.3DN/A9610.2h11.2B+39.7B+
AF-23 Grinder 3403361382.435C+1.4428.709%D--12.5%D-32.6CN/A11110.3h4.5B**15.7C**
Carnage AR 305302397.744M**3.8735.016%A39.073%A+143.8M+1.4B**6712.1h9.3B**26.5B**
L100 Python AP 419254455.644C-1.7762.105%B++3.937%B**26.7D--17.4D2659.5h4.9C+7.9B
C75 Viper 285236298.138C+4.2738.228%C1.271%C+45.4C+9.4C+3195.2h7B*18.3B++
NC14 Bolt Driver 218218713.07C+0.8038.944%C+78.899%C*43.6C**N/A1775h1.8B*4.6B+
AF-23 Grinder 2102101032.039C1.8330.881%D--14.286%D30DN/A1087h5.5B++17.7C+
Frag Grenade 1951941194N/A190.1344.966%DN/A485C--2.5D*18240.4h3.5C7.7C
Hawk GD-68 331184902.044A1.8372.581%B**3.261%C**30.7B**24.5A++4756h7.8C+10.8B
Bouncing Betty 182182296.276B*2.4050.96%BN/A130C+N/A5301.4h2.2D-4.3C+
C-4 214175355A++1.1343.361%A*N/A92.1C20.5D10451.9h1.2C**2.8B++
Impetus 159159266.115A2.2439.719%B+40.252%B**93.5AN/A2161.7h3.4A8.5B*
NCM3 Raven 219155981.582B++2.2945.163%B5.806%A*13.8B+5.7C-11111.2h15.7A34.8B**
LA3 Desperado 156155851.824B+2.0526.044%D19.355%C73.8B++N/A2632.1h7.8C**29.8C+
Warden 150149931.602C++2.2732.301%C++19.463%D--22.6DN/A886.6h7.1B22.1B+
Spear Anti-Vehicle Phalanx Turret 257149721.286A+17.4159.684%B**5.369%B*67.7B+49.1A++7652.2h6.6B11.1B*
M20 Mustang 279146841.738D2.1334.422%B++3.425%A+14.3C-13C+24710.2h126.7D-368.2C-
Vortek Rotary 246137334.152C**0.2840.528%A3.65%A+32.6B+26B**4254.2h53.5C*132B+
NCM3 Raven 199134961.396B2.4843.433%C++2.239%C12.5C++6.1C12210.7h17B**39.1B*
Tank Mine 207122167.625A*3.7562.5%A+N/A135.6C++94.4B*18000.9h3.2F-5C**
E540 Halberd-H 185118716.857C*12.9963.477%B++1.695%C++65.6B+37.2A++6871.8h5.5C+8.7C++
NCM1 Scattercannon 115114452.533C++1.3436.54%D21.053%B**30CN/A1563.8h5.1B**14B+
Sticky Grenade 1131121112N/A108.1347.024%D-N/A1120C++10C--26500.1h2.1C+4.5C+
Anti-Vehicle Grenade 12381181N/A77.1350.753%C+N/A270D140B23680.3h7.5D*14.8D
Shrike 16079741.068C++2.8068.571%A3.797%B*34.3C**35.2A*11532.3h5.2B+7.5B*
Enforcer ML85 15973107.3C+3.4343.804%C+2.74%B++22.8C26.9B**4583.2h14.6D33.3C-
AP30 Shredder 11072135.538C1.6725.031%D-4.167%A++27.7C14.6D5462.6h58.6B+234.3C++
MANA Anti-Personnel Turret 6767213.19N/A0.6826.488%UN/A670UN/A1857700.1h16.3T*61.7T*
MANA Anti-Vehicle Turret 12063451.4U2.4750.047%UN/A630U570U340150.1h8.4T*16.7T*
NC12 Sweeper 6363650.969C2.9027.6%F-9.524%D*17D--N/A963.7h3.4B*12.4D
NS-357B Underboss 6260272.222B+1.6530.815%F-16.667%D**42.9D--1.4B**1241.4h4.3D--13.9D**
AC-X11 5958292C++1.8731.173%B+31.035%B**52.7C++N/A3901.1h8.7C*27.9B+
C85 Canister 5956156A+52.1343.413%C+12.5%C93.3C++5C+3580.6h6.2B+14.2B+
Skyguard 10054114.909C+1.0433.884%B+7.407%S10.2D--8.7D1885.3h143.9D*424.5C
LA8 Rebel 5151361.417C*2.4532.455%C+35.294%A++31.9CN/A961.6h6C+18.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit116208,48913.8h
Spawn Beacon17240.6h
Anti-Vehicle MANA Turret172171h
Nanite Revive Grenade01,1480.3h
Medical Kit1,80511,00473.3h
Medical Applicator14666,6264.4h
Motion Spotter49680.6h
Spitfire Auto-Turret2550.1h
Recon Detection Device31970.2h
Ammunition Package62280.2h
Anti-Infantry MANA Turret0870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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