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Paragon Sirenet[DWHQ] Sirenet
VS BR 131

KDR: 1.91

Score: 37.1m

Last Seen: Feb 4th, 2019 7:36 PM
- OFFLINE - 1804.5 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 SVA-88 Orion VS54 NS-44 Commissioner C-4 Cosmos VM3 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,207,215 MLG Score: 965
Fun Score: N/A
Cheeseburgers Flipped: 781TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.714%25.596%65832100331,7471.709580.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.839%0.9B*0.747B++-0.708D-HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.444B10.70.252C*30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.803%3.129%181410311,758114913231.5287133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.684%-0.379C-1.406A-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.20.019C+53.5-0.008C+104.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.373%4.124%111610291,06715595750.684413185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.396%0.531B+0.978B*-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.90.61B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.214%3.136%2241310222,009123012681.63333158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.108%0.282C*-0.316C-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.563B+20.40.485B+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.214%75.505%224610297,0341771353.96953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%1.231B**0.548B+-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.968%17.021%224510303,6251208262.99835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.913%0.46B+0.49B+1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.10.37C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.1m353.7%295 (17.7k)272 (16.3k)1.9054565,76134,5122.12552131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035393921.854%23.49%51303:5723

25% Engineer29% Heavy Assault20% Infiltrator17% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2012 5:50 PMSep 13th, 2015 4:01 PMMar 6th, 2019 8:37 AM (45d) (PST)Feb 4th, 2019 5:24 PM (75d) (PST)Feb 4th, 2019 3:36 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001793210.4820.2530.1131.8930.054965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,01310,76719,24629157114316,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2276.1h/94.8d 7,595 15,447 22,813 258.5k 3,746 4,781 7,322 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:4,197
Deaths:1,630
KDR:2.575
Accuracy:27.965% B
HSR:36.383% B*
SVA-88
C+
Kills:4,105
Deaths:2,405
KDR:1.707
Accuracy:23.486% C+
HSR:23.898% C
Orion VS54
B**
Kills:3,382
Deaths:1,490
KDR:2.270
Accuracy:26.577% B**
HSR:23.803% C+
NS-15M1
C+
Kills:1,241
Deaths:863
KDR:1.438
Accuracy:21.805% C+
HSR:15.552% D-
Pulsar LSW
C**
Kills:1,233
Deaths:568
KDR:2.171
Accuracy:24.623% C**
HSR:24.493% C+
VE-H Maw
A
Kills:1,173
Deaths:427
KDR:2.747
Accuracy:26.914% C*
HSR:37.425% A
VX29 Polaris
B**
Kills:1,163
Deaths:526
KDR:2.211
Accuracy:26.921% B+
HSR:31.040% B**
Flare VE6
B+
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:24.378% B
HSR:28.276% B+
Lasher X2
C++
Kills:498
Deaths:408
KDR:1.221
Accuracy:25.273% C+
HSR:4.217% C++
Ursa
B++
Kills:172
Deaths:78
KDR:2.205
Accuracy:26.545% B++
HSR:19.767% D
NS-15M AE
B**
Kills:133
Deaths:70
KDR:1.900
Accuracy:27.402% B
HSR:36.090% B**
Kills:18,457
Deaths (as Heavy Assault):9,099
Deaths (to Heavy Assaults):10,130
KDR:2.02846
Kill Difference:9,358
Playtime:664.798 hours
Usage:29%
Score:11.399m
Score/min:286
Accuracy (listed only):25.626%
HSR (listed only):25.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,165
Deaths:648
KDR:1.798
Accuracy:71.577% B**
HSR:18.627% B
NS-11C
C+
Kills:1,164
Deaths:959
KDR:1.214
Accuracy:23.110% C+
HSR:15.979% D
Phobos VX86
B++
Kills:1,161
Deaths:720
KDR:1.613
Accuracy:65.769% B+
HSR:20.586% B++
Pandora VX25
C+
Kills:951
Deaths:755
KDR:1.260
Accuracy:38.234% C+
HSR:12.303% D
Serpent VE92
C++
Kills:698
Deaths:463
KDR:1.508
Accuracy:24.381% C++
HSR:19.198% C+
Solstice SF
B+
Kills:474
Deaths:432
KDR:1.097
Accuracy:26.793% B+
HSR:17.722% C++
Pulsar C
C*
Kills:377
Deaths:454
KDR:0.830
Accuracy:23.586% C+
HSR:24.138% C*
NS Baron G5
C++
Kills:311
Deaths:238
KDR:1.307
Accuracy:42.920% C+
HSR:15.113% C++
Thanatos VE70
B*
Kills:224
Deaths:148
KDR:1.514
Accuracy:47.055% B*
HSR:12.054% D-
Zenith VX-5
B+
Kills:193
Deaths:154
KDR:1.253
Accuracy:25.771% C++
HSR:24.871% B+
Nova
C
Kills:124
Deaths:247
KDR:0.502
Accuracy:29.728% D*
HSR:13.710% C
Kills:6,842
Deaths (as Engineer):5,218
Deaths (to Engineers):6,827
KDR:1.31123
Kill Difference:1,624
Playtime:568.956 hours
Usage:25%
Score:8.962m
Score/min:263
Accuracy (listed only):38.084%
HSR (listed only):17.663%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:26.926% B+
HSR:18.926% C++
MKV-P Suppressed
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:27.353% C+
HSR:28.754% B+
MKV Suppressed
A++
Kills:1,169
Deaths:479
KDR:2.441
Accuracy:30.178% B*
HSR:29.427% A++
Deimos VA29
B**
Kills:1,165
Deaths:648
KDR:1.798
Accuracy:71.577% B**
HSR:18.627% B
NS-11C
C+
Kills:1,164
Deaths:959
KDR:1.214
Accuracy:23.110% C+
HSR:15.979% D
Phobos VX86
B++
Kills:1,161
Deaths:720
KDR:1.613
Accuracy:65.769% B+
HSR:20.586% B++
Pandora VX25
C+
Kills:951
Deaths:755
KDR:1.260
Accuracy:38.234% C+
HSR:12.303% D
Eridani SX5
C+
Kills:853
Deaths:548
KDR:1.557
Accuracy:26.112% C+
HSR:17.116% C
Serpent VE92
C++
Kills:698
Deaths:463
KDR:1.508
Accuracy:24.381% C++
HSR:19.198% C+
Sirius SX12
D
Kills:540
Deaths:635
KDR:0.850
Accuracy:21.017% D
HSR:11.667% D--
Solstice SF
B+
Kills:474
Deaths:432
KDR:1.097
Accuracy:26.793% B+
HSR:17.722% C++
Pulsar C
C*
Kills:377
Deaths:454
KDR:0.830
Accuracy:23.586% C+
HSR:24.138% C*
NS Baron G5
C++
Kills:311
Deaths:238
KDR:1.307
Accuracy:42.920% C+
HSR:15.113% C++
Thanatos VE70
B*
Kills:224
Deaths:148
KDR:1.514
Accuracy:47.055% B*
HSR:12.054% D-
Zenith VX-5
B+
Kills:193
Deaths:154
KDR:1.253
Accuracy:25.771% C++
HSR:24.871% B+
NS-7B PDW
B+
Kills:136
Deaths:93
KDR:1.462
Accuracy:26.370% C*
HSR:20.588% B+
Nova
C
Kills:124
Deaths:247
KDR:0.502
Accuracy:29.728% D*
HSR:13.710% C
VE-S Canis
B*
Kills:121
Deaths:42
KDR:2.881
Accuracy:29.213% C**
HSR:28.099% B*
Kills:12,006
Deaths (as Light Assault):8,320
Deaths (to Light Assaults):5,692
KDR:1.44303
Kill Difference:3,686
Playtime:381.410 hours
Usage:17%
Score:6.323m
Score/min:276
Accuracy (listed only):33.672%
HSR (listed only):19.382%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:26.926% B+
HSR:18.926% C++
MKV-P Suppressed
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:27.353% C+
HSR:28.754% B+
NS-11A
C+
Kills:1,170
Deaths:790
KDR:1.481
Accuracy:24.344% C+
HSR:19.915% C
MKV Suppressed
A++
Kills:1,169
Deaths:479
KDR:2.441
Accuracy:30.178% B*
HSR:29.427% A++
Deimos VA29
B**
Kills:1,165
Deaths:648
KDR:1.798
Accuracy:71.577% B**
HSR:18.627% B
Phobos VX86
B++
Kills:1,161
Deaths:720
KDR:1.613
Accuracy:65.769% B+
HSR:20.586% B++
Pandora VX25
C+
Kills:951
Deaths:755
KDR:1.260
Accuracy:38.234% C+
HSR:12.303% D
Eridani SX5
C+
Kills:853
Deaths:548
KDR:1.557
Accuracy:26.112% C+
HSR:17.116% C
Sirius SX12
D
Kills:540
Deaths:635
KDR:0.850
Accuracy:21.017% D
HSR:11.667% D--
H-V45
D
Kills:445
Deaths:342
KDR:1.301
Accuracy:21.254% D
HSR:15.281% D-
NS Baron G5
C++
Kills:311
Deaths:238
KDR:1.307
Accuracy:42.920% C+
HSR:15.113% C++
Terminus VX-9
C+
Kills:246
Deaths:188
KDR:1.309
Accuracy:25.668% C+
HSR:23.577% C
Thanatos VE70
B*
Kills:224
Deaths:148
KDR:1.514
Accuracy:47.055% B*
HSR:12.054% D-
NS-7B PDW
B+
Kills:136
Deaths:93
KDR:1.462
Accuracy:26.370% C*
HSR:20.588% B+
Nova
C
Kills:124
Deaths:247
KDR:0.502
Accuracy:29.728% D*
HSR:13.710% C
VE-S Canis
B*
Kills:121
Deaths:42
KDR:2.881
Accuracy:29.213% C**
HSR:28.099% B*
Corvus VA55
C--
Kills:102
Deaths:97
KDR:1.052
Accuracy:21.660% C--
HSR:15.686% D--
NS-11A "Heatwave"
B+
Kills:61
Deaths:49
KDR:1.245
Accuracy:30.578% B+
HSR:19.672% D
Kills:11,124
Deaths (as Combat Medic):7,324
Deaths (to Combat Medics):3,853
KDR:1.51884
Kill Difference:3,800
Playtime:108.572 hours
Usage:5%
Score:2.010m
Score/min:308
Accuracy (listed only):33.664%
HSR (listed only):18.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:4,121
Deaths:1,552
KDR:2.655
Accuracy:43.723% B++
HSR:77.166% C+
NS-44 Commissioner
C*
Kills:2,200
Deaths:2,103
KDR:1.046
Accuracy:37.442% C++
HSR:23.727% C*
Ghost
B
Kills:1,175
Deaths:398
KDR:2.952
Accuracy:41.520% B
HSR:69.362% C++
NS-44P Commissioner
B+
Kills:1,173
Deaths:920
KDR:1.275
Accuracy:43.235% C*
HSR:31.799% B+
NS-7 PDW
B+
Kills:1,173
Deaths:779
KDR:1.506
Accuracy:26.926% B+
HSR:18.926% C++
MKV-P Suppressed
B+
Kills:1,172
Deaths:526
KDR:2.228
Accuracy:27.353% C+
HSR:28.754% B+
MKV Suppressed
A++
Kills:1,169
Deaths:479
KDR:2.441
Accuracy:30.178% B*
HSR:29.427% A++
XM98
B**
Kills:1,140
Deaths:481
KDR:2.370
Accuracy:44.890% B**
HSR:73.158% C+
Eridani SX5
C+
Kills:853
Deaths:548
KDR:1.557
Accuracy:26.112% C+
HSR:17.116% C
Sirius SX12
D
Kills:540
Deaths:635
KDR:0.850
Accuracy:21.017% D
HSR:11.667% D--
NS-357 Underboss
B+
Kills:347
Deaths:316
KDR:1.098
Accuracy:39.956% B+
HSR:18.732% C
NS-44 Commissioner AE
B**
Kills:260
Deaths:200
KDR:1.300
Accuracy:42.660% C+
HSR:36.154% B**
Phaseshift VX-S
B++
Kills:219
Deaths:52
KDR:4.212
Accuracy:41.282% B++
HSR:67.580% C-
NSX Daimyo
C+
Kills:218
Deaths:66
KDR:3.303
Accuracy:39.634% C
HSR:93.578% C+
V10
B+
Kills:161
Deaths:42
KDR:3.833
Accuracy:43.036% B+
HSR:80.745% B+
NS-7B PDW
B+
Kills:136
Deaths:93
KDR:1.462
Accuracy:26.370% C*
HSR:20.588% B+
NS-30 Vandal
D-
Kills:136
Deaths:90
KDR:1.511
Accuracy:27.497% D-
HSR:15.441% D*
VE-S Canis
B*
Kills:121
Deaths:42
KDR:2.881
Accuracy:29.213% C**
HSR:28.099% B*
Soldier Soaker
B**
Kills:71
Deaths:34
KDR:2.088
Accuracy:44.900% B**
HSR:15.493% C+
NSX Tomoe
C+
Kills:52
Deaths:30
KDR:1.733
Accuracy:28.115% C+
HSR:25% D*
Kills:16,437
Deaths (as Infiltrator):9,386
Deaths (to Infiltrators):5,205
KDR:1.75123
Kill Difference:7,051
Playtime:446.612 hours
Usage:20%
Score:6.740m
Score/min:252
Accuracy (listed only):35.253%
HSR (listed only):39.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,250
Deaths:441
KDR:2.834
Accuracy:18.419% B+
HSR:15.360% D--
Cosmos VM3
B+
Kills:1,187
Deaths:439
KDR:2.704
Accuracy:18.810% B+
HSR:18.703% C+
Blueshift VM5
B*
Kills:447
Deaths:157
KDR:2.847
Accuracy:22.801% B++
HSR:25.951% B*
Blueshift VM5
B*
Kills:412
Deaths:154
KDR:2.675
Accuracy:23.161% B*
HSR:23.786% B+
Comet VM2
C+
Kills:277
Deaths:175
KDR:1.583
Accuracy:44.652% C+
HSR:3.971% C+
Comet VM2
C+
Kills:270
Deaths:183
KDR:1.475
Accuracy:43.033% C+
HSR:2.222% D--
NS-10 Burster
B+
Kills:61
Deaths:125
KDR:0.488
Accuracy:32.786% B+
HSR:8.197% C*
NS-10 Burster
B+
Kills:53
Deaths:123
KDR:0.431
Accuracy:33.572% B+
HSR:5.660% C+
Kills:3,957
Deaths (as MAX Suit):898.500
Deaths (to MAX Suits):1,494
KDR:4.40401
Kill Difference:3,058.500
Playtime:97.795 hours
Usage:4%
Score:1.654m
Score/min:282
Accuracy (listed only):29.654%
HSR (listed only):12.981%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:792
V. Kills:338 234%
Deaths:129
KDR:6.140
Accuracy:61.713% C+
KPH:48.500 C
VKPH:20.700 D
Maelstrom Turbo Laser
C
Kills:553
V. Kills:337 164%
Deaths:352
KDR:1.571
Accuracy:28.920% C
KPH:10.800 C
VKPH:6.600 C--
Dual Photon Pods
B
Kills:394
V. Kills:105 372%
Deaths:33
KDR:11.939
Accuracy:48.135% C-
KPH:84.800 C++
VKPH:22.600 B
Saron Laser Cannon
C-
Kills:197
V. Kills:157 125%
Deaths:169
KDR:1.166
Accuracy:26.804% D-
KPH:8 C-
VKPH:6.400 C-
Kills:1,936 (750 + 0)
Deaths:683
KDR:2.835
VKDR:1.372
Vehicle Kills:937
Kill Difference:1,253
Playtime:96.503 hours
Usage:4%
Score:1.185m
Score/min:205
Piloting Accuracy:26.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:657
V. Kills:81 N/A
Deaths:43
KDR:15.279
Accuracy:44.538% C*
KPH:2,365,200 U
VKPH:291,600 U
CAS30 Tank Buster
C+
Kills:614
V. Kills:718 85%
Deaths:400
KDR:1.535
Accuracy:46.809% C++
KPH:6.300 C
VKPH:7.400 C+
C150 Dalton
U
Kills:439
V. Kills:406 108%
Deaths:105
KDR:4.181
Accuracy:34.054% C
KPH:1,580,400 U
VKPH:1,461,600 U
Kills:1,710 (614 + 1,096)
Deaths:548
KDR:3.120
VKDR:2.199
Vehicle Kills:1,205
Kill Difference:1,162
Playtime:97.397 hours
Usage:4%
Score:1.014m
Score/min:173
Piloting Accuracy:46.809%
Gunner Accuracy:34.054%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:139
V. Kills:48 284%
Deaths:16
KDR:8.688
Accuracy:49.332% C
KPH:22.600 C--
VKPH:7.800 D-
L100 Python AP
B
Kills:80
V. Kills:53 148%
Deaths:7
KDR:11.429
Accuracy:49.182% D-
KPH:29.900 C+
VKPH:19.800 B
C75 Viper
D
Kills:62
V. Kills:22 270%
Deaths:9
KDR:6.889
Accuracy:38.772% C+
KPH:12.900 D-
VKPH:4.600 D
L100 Python HESH
B*
Kills:61
V. Kills:21 277%
Deaths:8
KDR:7.625
Accuracy:52.668% B+
KPH:32.500 D
VKPH:11.200 B*
Kills:342 (342 + 0)
Deaths:40
KDR:8.550
VKDR:3.600
Vehicle Kills:144
Kill Difference:302
Playtime:15.522 hours
Usage:1%
Score:0.205m
Score/min:221
Driving Accuracy:52.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:619
V. Kills:357 173%
Deaths:108
KDR:5.731
Accuracy:47.517% D
KPH:18.200 D
VKPH:10.500 D--
Saron HRB
C
Kills:302
V. Kills:207 145%
Deaths:40
KDR:7.550
Accuracy:44.316% C++
KPH:19.200 C--
VKPH:13.200 C
Supernova PC
B**
Kills:106
V. Kills:52 200%
Deaths:12
KDR:8.833
Accuracy:50.121% C++
KPH:24.700 C**
VKPH:12.100 B**
E540 Halberd
D
Kills:58
V. Kills:40 141%
Deaths:5
KDR:11.600
Accuracy:39.310% D*
KPH:17.400 D*
VKPH:12 D
Kills:1,085 (725 + 360)
Deaths:165
KDR:6.576
VKDR:3.976
Vehicle Kills:656
Kill Difference:920
Playtime:57.350 hours
Usage:3%
Score:0.799m
Score/min:232
Driving Accuracy:50.121%
Gunner Accuracy:39.310%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:239
V. Kills:204 117%
Deaths:58
KDR:4.121
Accuracy:38.218% D-
KPH:21.900 D--
VKPH:18.700 D
E540 Halberd-H
D-
Kills:152
V. Kills:105 143%
Deaths:17
KDR:8.941
Accuracy:53.782% C--
KPH:21.600 D--
VKPH:14.900 D-
Proton II PPA-H
C+
Kills:105
V. Kills:9 N/A
Deaths:7
KDR:15
Accuracy:46.552% B**
KPH:72.600 C
VKPH:6.200 C+
Saron HRB-H
C
Kills:90
V. Kills:82 108%
Deaths:29
KDR:3.103
Accuracy:48.823% D
KPH:24.100 D
VKPH:21.900 C
M40 Fury-H
C*
Kills:56
V. Kills:9 N/A
Deaths:7
KDR:8
Accuracy:36.219% D
KPH:101 C*
VKPH:16.200 C+
Kills:642 (0 + 642)
Deaths:118
KDR:5.441
VKDR:3.466
Vehicle Kills:409
Kill Difference:524
Playtime:23.678 hours
Usage:1%
Score:0.333m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:36.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:309
V. Kills:62 490%
Deaths:22
KDR:14.046
Accuracy:33.928% C
KPH:43.500 C+
VKPH:8.700 C+
M12 Kobalt
B++
Kills:119
V. Kills:5 N/A
Deaths:1
KDR:119
Accuracy:22.019% B++
KPH:64 C+
VKPH:2.700 C
M40 Fury
C++
Kills:118
V. Kills:23 N/A
Deaths:9
KDR:13.111
Accuracy:38.314% C++
KPH:50.900 C+
VKPH:9.900 C
M20 Basilisk
D
Kills:101
V. Kills:50 198%
Deaths:15
KDR:6.733
Accuracy:39.825% C++
KPH:11.500 D
VKPH:5.700 D
M60-G Bulldog
D
Kills:100
V. Kills:22 435%
Deaths:13
KDR:7.692
Accuracy:31.933% C
KPH:18.400 D
VKPH:4 D
M20 Basilisk
D
Kills:68
V. Kills:38 174%
Deaths:6
KDR:11.333
Accuracy:42.639% B
KPH:11.400 D-
VKPH:6.400 D
Kills:815 (0 + 815)
Deaths:66
KDR:12.348
VKDR:3.030
Vehicle Kills:200
Kill Difference:749
Playtime:31.511 hours
Usage:1%
Score:0.469m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:42.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:68
V. Kills:9 N/A
Deaths:108
KDR:0.630
Accuracy:19.842% C
KPH:3.300 D--
VKPH:0.400 D-
Kills:68 (68 + 0)
Deaths:108
KDR:0.630
VKDR:0.083
Vehicle Kills:9
Kill Difference:40
Playtime:20.815 hours
Usage:1%
Score:0.044m
Score/min:35
Driving Accuracy:19.842%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:83
V. Kills:10 N/A
Deaths:2
KDR:41.500
Accuracy:36.357% B+
KPH:48.200 C-
VKPH:5.800 C+
Kills:83 (0 + 83)
Deaths:2
KDR:41.500
VKDR:5
Vehicle Kills:10
Kill Difference:81
Playtime:1.721 hours
Usage:0%
Score:0.022m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:36.357%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2464,1971,6302.575C+0.6727.965%B36.383%B*70.1C*N/A22759.9h10.7C++38.3B
Parallax VX3 4,1434,1211,5522.655C+0.7543.723%B++77.166%C+32.4C**N/A88127.2h1.9B++4.3B++
SVA-88 4,1414,1052,4051.707C+0.2023.486%C+23.898%C41.2C+N/A10799.7h11.5C*48.8C*
Orion VS54 3,4153,3821,4902.27B+0.3626.577%B**23.803%C+52.4B**N/A15264.5h11.1B++41.8B++
NS-44 Commissioner 2,2262,2002,1031.046C++0.8637.442%C++23.727%C*40.4C**N/A11954.4h3.7C**9.9B
C-4 2,6131,8891,0501.799C**0.1123.787%CN/A96.4B+36.9B+75619.6h1.2B+5.2B+
Cosmos VM3 1,2671,2504412.834B+0.9318.419%B+15.36%D--28.8C+N/A7643.4h11.9B++64.8B+
NS-15M1 1,2461,2418631.438C+0.4721.805%C+15.552%D-25.1C--N/A7849.5h12.7C++58.2C*
Pulsar LSW 1,2401,2335682.171B++0.2724.623%C**24.493%C+40.2C+N/A13030.7h11.5B+46.5B+
Auraxium Slasher 1,2411,18713,9970.085B**1.8227.58%C+9.351%C+2C+N/A7592.1h2.1C**7.7C*
Cosmos VM3 1,2051,1874392.704B+0.8018.81%B+18.703%C+27.6C+N/A7443h12.7B++67.4B+
Ghost 1,1811,1753982.952C++1.0541.52%B69.362%C++48.4B+N/A14624.3h2.1B+5.1B+
NS-44P Commissioner 1,1761,1739201.275C+0.6343.235%C*31.799%B+62.7C*N/A17018.7h3.1B+7.1B+
NS-7 PDW 1,1801,1737791.506B*0.4026.926%B+18.926%C++29.4C++N/A9139.9h13.2B+48.9B+
VE-H Maw 1,1841,1734272.747B**0.8426.914%C*37.425%A69.4B++N/A17116.9h9.2B++34.4B+
MKV-P Suppressed 1,1861,1725262.228B*0.3227.353%C+28.754%B+54.3B+N/A19121.6h14.6C++53.3C*
NS-11A 1,1791,1707901.481C*0.4224.344%C+19.915%C27.4C+N/A8442.7h12.7B+52B+
MKV Suppressed 1,1801,1694792.441A++0.5430.178%B*29.427%A++58.2AN/A18920.1h12.5B+41.6B+
Deimos VA29 1,1681,1656481.798B+0.1171.577%B**18.627%B71.5B**N/A35416.3h2.1B+3B+
NS-11C 1,1781,1649591.214C**0.6923.11%C+15.979%D16.2C-N/A5471.9h12.5B+54.2B+
VX29 Polaris 1,1731,1635262.211B++0.3126.921%B+31.04%B**51.9B+N/A12722.4h11.6B43.3B+
Phobos VX86 1,1661,1617201.613C**0.2965.769%B+20.586%B++59.5B+N/A15219.5h2.1B++3.3B+
Flare VE6 1,1711,1606341.83B+0.0824.378%B28.276%B+48.1BN/A12624.1h11C++44.9B
XM98 1,1451,1404812.37C++0.4644.89%B**73.158%C+32.2B+N/A9835.4h2.2B+4.9B++
Pandora VX25 9629517551.26C++0.6538.234%C+12.303%D24.9C-N/A8238.2h4.7C+12.3C++
NS Decimator 1,5349439381.005C+0.9060.089%C+2.969%B++29.5C18.5C**24632h5.2C+8.6C+
Eridani SX5 8588535481.557B0.3526.112%C+17.116%C36.6C++N/A9523.3h10.1B++38.8B+
Proximity Mine 8518481605.3B+3.3942.047%C+N/A148.8B+N/A4425.7h2C+4.7C++
Hornet Missiles 1,1307921296.14C*4.2361.713%C+1.894%C**48.6C20.7D38516.3h7.4B+11.9B++
Serpent VE92 7056984631.508B+0.4024.381%C++19.198%C+28.1C+N/A10824.8h11.6B+47.5B+
L105 Zephyr 7386574315.279B++13.3744.538%C*N/A6570U810U17625500.1h5.5B+12.3B+
Supernova FPC 9766191085.731C+3.8347.517%D3.877%B**18.2D10.5D--21134h4.1B*8.6B+
CAS30 Tank Buster 1,3326144001.535C*0.3746.809%C++2.443%A6.3C7.4C+8697.4h52.1C**111.3B+
Maelstrom Turbo Laser 8905533521.571C+0.3328.92%C3.617%B++10.8C6.6C--15051h70.3B++243.2B+
Sirius SX12 5455406350.85C+1.0621.017%D11.667%D--12.3DN/A4643.9h17.3C82.3C
Lasher X2 5124984081.221B+0.6825.273%C+4.217%C++16.2DN/A6430.7h24D94.8C+
Solstice SF 4814744321.097C++0.8126.793%B+17.722%C++18.2C+N/A5626h12.3C++46.1B+
Blueshift VM5 4514471572.847C**0.9422.801%B++25.951%B*51.4B**N/A1788.7h13.7B*60B++
H-V45 4494453421.301C+0.6021.254%D15.281%D-30.9C+N/A11914.4h12B+56.6C++
C150 Dalton 8454391054.181C2.2834.054%CN/A4390U4060U33548600.1h3.9C**11.6C++
Blueshift VM5 4194121542.675C*0.7723.161%B*23.786%B+49B**N/A1618.4h14.3B+61.9B+
Dual Photon Pods 4993943311.939B*10.0348.135%C-2.792%A*85.7C++22.8B+5194.6h16.9B++35B+
Pulsar C 3803774540.83C1.0823.586%C+24.138%C*8.1D-N/A3346.3h12C++50.7C*
The Slasher 3973756,0470.062C*1.8425.914%D2.667%D--1.7CN/A5221.6h1.7B++6.7C*
Frag Grenade 3583541354N/A352.0940.768%DN/A442.5C+5C17330.8h3.6C**8.9C++
Force-Blade 3603499,1110.038B+1.8725.578%C5.731%C+0.7C++N/A2524.3h2.3B+8.8C**
NS-357 Underboss 3483473161.098C++0.8139.956%B+18.732%C44.5C++N/A1347.8h4.2C++10.5B
Tank Mine 575344983.51B+1.6038.234%BN/A118.6C**79.7B+13222.9h2C+5.2B++
Lumine Edge 3243179940.319B**1.5933.313%B+18.612%B+6.1C++N/A2752.2h1.7C5.2C**
NS "Heatwave" Decimator 4723111402.221B0.3262.963%C+N/A48.6C++25.2B+3196.4h3.7B+5.8B+
NS Baron G5 3133112381.307C**0.6042.92%C+15.113%C++35.7C++N/A1018.7h3.8B*8.8C++
M40 Fury 3713092214.045A12.1433.928%C1.295%C--43.5C+8.7C+2797.1h12.2B+35.9B+
Saron HRB 509302407.55B+5.6444.316%C++1.987%B+19.2C--13.2C27015.7h21.5C*48.5B
Comet VM2 3822771751.583B++0.3244.652%C+3.971%C+15.6B++5.9B+10117.7h14.2B**31.7B*
Comet VM2 3572701831.475B++0.4343.033%C+2.222%D--14.4B++4.6C*9718.8h14.4B*33.4B++
NS-44 Commissioner AE 2612602001.3C++0.6142.66%C+36.154%B**56.5C++N/A2134.6h3.1B+7.2B+
Terminus VX-9 2532461881.309C+0.6025.668%C+23.577%C36.7C+1B**1296.7h13.5C52.6C+
Aphelion VEX-4H 443239584.121C+2.2238.218%D-2.092%D21.9D--18.7D25010.9h62.3C++163C+
Thanatos VE70 2242241481.514B*0.3947.055%B*12.054%D-44.8B*N/A1735h3.2A6.9B**
Phaseshift VX-S 221219524.212B+2.3141.282%B++67.58%C-39.1B+N/A1005.6h2.6B6.3B+
NSX Daimyo 218218663.303C+1.4039.634%C93.578%C+46.4C+N/A1294.7h2.7C+6.8C+
Anti-Vehicle Grenade 2822001200N/A198.0936.448%FN/A166.7D--68.3C10341.2h7.9D-21.6D**
Saron Laser Cannon 3541971691.166C+0.7426.804%D-4.569%A+8C-6.4C-14024.5h83.6B++311.7B+
Zenith VX-5 1961931541.253C++0.6525.771%C++24.871%B+19.5DN/A859.9h16.5D-64C+
Ursa 174172782.205B**0.3026.545%B++19.767%D45.3BN/A1803.8h9.5B++35.9B+
Nemesis VSH9 2511681671.006B+0.9061.271%C+5.357%A++22.1B10.9C++2787.6h6.1B**9.9B*
V10 161161423.833B1.9343.036%B+80.745%B+50.3B*N/A1693.2h2.1B5B+
E540 Halberd-H 257152178.941C++7.0453.782%C--3.289%B**21.7D--15D-1697h6.7C+12.5C
Hades VSH4 2731472480.593C++1.3161.517%D-2.721%C++12C10.2C+10512.3h9C+14.7C
L100 Python HEAT 187139168.688B**6.7849.332%C5.036%A++22.4C--7.7D-1656.2h4.5B*9.2B++
Spear Anti-Vehicle Phalanx Turret 198139915.444A13.5437.251%D7.914%A*46.3B+19.7C+4403h5.9B**15.9B++
NS-7B PDW 137136931.462C**0.4426.37%C*20.588%B+45.3B++N/A1423h14C*53.3C*
NS-30 Vandal 137136901.511C+0.3927.497%D-15.441%D*30.9CN/A1244.4h5.6C*20.5C+
NS-15M AE 137133701.9C+0.0127.402%B36.09%B**44.3C1.3A1523h11.7C++42.7C**
Auraxium Force-Blade 1331302630.494U1.4139.365%B++15.385%A+9.2SN/A2114.1h2.2C+5.6B+
Nova 1311242470.502D1.4029.728%D*13.71%C9.5D*N/A3513.1h7.6F-25.5F--
Rocklet Rifle 224122741.649A++0.2652.181%C+N/A32.1B26.8C*5383.8h29.8B++57.1B+
VE-S Canis 122121422.881A+0.9829.213%C**28.099%B*44.8C++N/A2482.7h9.2B*31.5B+
M12 Kobalt 1241191119U117.0922.019%B++21.008%B++62.6C+2.6C2451.9h16.6B+75.5B+
M40 Fury 141118913.111B*11.2138.314%C++N/A51.3C+10C5082.3h10.9B+28.4B+
Hunter QCX 1181122480.452C1.4536.763%C-17.857%C--8.3DN/A3213.5h4.8C**13C*
M60-A Bulldog 124110813.75A+11.8437.992%C++2.727%A+1100U140U6323100.1h6.2C+16.4C*
MAX Punch 1061069090.117C+1.7932.246%D-N/A1.2C+N/A386.2h1.7C++5.2C++
Supernova PC 158106128.833B+6.9350.121%C++4.717%A++24.7C**12.1B**2764.3h3.9B*7.8B*
MANA Anti-Vehicle Turret 189106641.656C0.2539.87%D--3.774%C*1060D830D1574060.1h6.9C**17.4C+
Proton II PPA-H 114105715B13.0946.552%B**N/A75C6.4C+1961.4h9.8C*21B+
Corvus VA55 104102971.052C+0.8521.66%C--15.686%D--18.2DN/A1005.6h12.8C+58.9C+
M20 Basilisk 151101156.733A++4.8339.825%C++5.941%C++11.5D5.7D2428.8h109.5C+274.9C++
M60-G Bulldog 122100137.692A5.7931.933%C3%C+18.5D4.1C--905.4h6.5B+20.2B+
Saron HRB-H 17290293.103C1.2048.823%D1.111%C-24.3D22.2C+2893.7h28.1C+57.6C-
CAS 14-E 9383241.5A++39.5936.357%B+N/A48.8C-5.9C+2131.7h31.6C++87B
L100 Python AP 13380711.429A+9.5249.182%D-6.25%A*29.6C+19.6C**3482.7h4.9B*9.9B+
Soldier Soaker 7171342.088B**0.1844.9%B**15.493%C+28.4DN/A842.5h5.4B+12B*
M12 Kobalt-F 77681080.63D1.2819.842%C10.294%C++3.3D--N/A3520.8h29.6F-149D*
M20 Basilisk 10668611.333S9.4342.639%B4.412%C-11.3D-6.3D2656h136D318.9C+
C75 Viper 846296.889B++4.9838.772%C+1.613%C**12.9D-4.6D1884.8h15.5C+39.9C+
S1 10662321.938A*0.0355.184%C+3.226%C**15.5D11C4584h7.7C14C
NS-11A "Heatwave" 6161491.245C+0.6630.578%B+19.672%D33.9C+N/A1151.8h15.3C50.2C*
L100 Python HESH 826187.625C5.7252.668%B+3.279%A++32.1D-11.1B*3021.9h5D*9.5C--
NS-10 Burster 95611250.488D1.4232.786%B+8.197%C*3.7D-2.1D--5016.4h130.7C*398.5B+
E540 Halberd 9858511.6C**9.6939.31%D*3.448%B++17.6D*12.1D2173.3h5.9C+15C--
M60-A Bulldog 6557319C**17.0942.217%CN/A10.6D--1.5D-535.4h5.9C*14.1C++
M40 Fury-H 655678C6.0936.219%D1.786%B++93.3C++15C+5000.6h7.7C**21.3C+
NS-10 Burster 92531230.431D-1.4733.572%B+5.66%C+3.4D--2.5D-5415.8h150.7C+448.9B+
NSX Tomoe 5252301.733C++0.1728.115%C+25%D*37.1C+N/A2111.4h14.9C+52.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter478,8055.4h
Nano-Armor Kit374548,00636.1h
Anti-Vehicle MANA Turret254611.8h
Spawn Beacon1503,7286.1h
AE Medical Applicator209,9430.8h
AE Nano-Armor Kit2034,0892.2h
Nanite Revive Grenade01,0220.3h
Medical Applicator324136,01810.7h
VS Triumph Flare Gun0850.1h
Deconstruction Tool21,1160.3h
Welding Device01,5170.2h
Spitfire Auto-Turret1800.1h
Ammunition Package438901.9h
Medical Kit4677,1337.7h
Anti-Infantry MANA Turret12730.6h
Nano-Repair Grenade02300.1h
Snowman Soldier3910.1h
Recon Detection Device218511.8h
Shield Recharging Field4640.1h
Smoke Grenade01550h

Check the help document for the dictionary if you want to learn more about words used here.


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