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Castellan Sirmarsh[SKL] Sirmarsh
VS BR 65

KDR: 1.02

Score: 28.7m

Last Seen: Apr 18th, 2019 10:54 PM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 743
Level Progress (to 66): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 NS-61 Emissary Saron HRB-H NS-44L Blackhand Hunter QCX VX6-7 Sirius SX12 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 761TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.55%19.397%30218101711,4350.8979190.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.026%-1.078D*-0.21C-1.567FHEAD ++ (~11.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.6-0.321C15.3-0.075C+83.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.167%2.45%55210334498081790.555693249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.788%-0.964D--0.81B++-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
334-1.067D*94.1-0.776D-239.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.054%2.264%143103226516442130.161192124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%-1.544F-0.22C-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.322C*6.60.476B+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.631%2.279%246510302,589142515291.81684169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%0.223C++-0.52D0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.60.252C*33.90.134C++53.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.725%12.108%24621033223100530.22167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-1.474F-0.485D-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-1.937F-9.2-0.895D--29.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 743
28.7m405.5%173 (10.4k)156 (9.4k)1.0203430,20429,6021.2927865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035111411.244%10.674%12006:136

14% Combat Medic29% Engineer11% Heavy Assault30% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:34 PMSep 18th, 2018 10:07 PMApr 18th, 2019 10:16 PM (20h) (PST)Apr 18th, 2019 7:14 PM (23h) (PST)Apr 18th, 2019 6:54 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
270991710.1640.1610.0180.7700.02643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1955,94710,248101014629,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3067.7h/127.8d 8,065 3,224 16,514 141.7k 4,494 8,710 4,746 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:2,064
Deaths:2,020
KDR:1.022
Accuracy:16.096% D*
HSR:3.682% C+
Orion VS54
D--
Kills:616
Deaths:370
KDR:1.665
Accuracy:12.203% F
HSR:17.208% D--
SVA-88
D**
Kills:255
Deaths:60
KDR:4.250
Accuracy:12.227% F--
HSR:15.294% D**
Pulsar LSW
F
Kills:158
Deaths:180
KDR:0.878
Accuracy:9.443% F--
HSR:12.658% F
Kills:3,093
Deaths (as Heavy Assault):2,630
Deaths (to Heavy Assaults):7,626
KDR:1.17605
Kill Difference:463
Playtime:350.500 hours
Usage:11%
Score:2.223m
Score/min:106
Accuracy (listed only):12.492%
HSR (listed only):12.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,303
Deaths:1,579
KDR:0.825
Accuracy:13.216% F--
HSR:19.110% C
Solstice SF
D
Kills:1,082
Deaths:1,566
KDR:0.691
Accuracy:13.522% F-
HSR:13.678% D
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B+
Kills:623
Deaths:928
KDR:0.671
Accuracy:14.860% F
HSR:21.348% B+
Eidolon VE33
B
Kills:230
Deaths:153
KDR:1.503
Accuracy:15.578% F-
HSR:27.826% B
NSX-P Tanto
D-
Kills:203
Deaths:321
KDR:0.632
Accuracy:13.780% F--
HSR:18.719% D-
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% D
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F*
HSR:10.909% D--
Kills:4,435
Deaths (as Engineer):5,668
Deaths (to Engineers):7,065
KDR:0.78246
Kill Difference:1,233
Playtime:891.684 hours
Usage:29%
Score:8.724m
Score/min:163
Accuracy (listed only):15.556%
HSR (listed only):17.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,303
Deaths:1,579
KDR:0.825
Accuracy:13.216% F--
HSR:19.110% C
Sirius SX12
D
Kills:1,101
Deaths:1,363
KDR:0.808
Accuracy:15.680% F
HSR:13.442% D
Solstice SF
D
Kills:1,082
Deaths:1,566
KDR:0.691
Accuracy:13.522% F-
HSR:13.678% D
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B+
Kills:623
Deaths:928
KDR:0.671
Accuracy:14.860% F
HSR:21.348% B+
NSX-P Tanto
D-
Kills:203
Deaths:321
KDR:0.632
Accuracy:13.780% F--
HSR:18.719% D-
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% D
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F*
HSR:10.909% D--
Kills:5,404
Deaths (as Light Assault):7,078
Deaths (to Light Assaults):4,814
KDR:0.76349
Kill Difference:1,674
Playtime:341.782 hours
Usage:11%
Score:2.945m
Score/min:144
Accuracy (listed only):15.435%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,577
Deaths:1,973
KDR:0.799
Accuracy:27.889% C+
HSR:16.741% C+
NS-44L Blackhand
C+
Kills:1,462
Deaths:1,275
KDR:1.147
Accuracy:41.420% C+
HSR:33.721% D
Sirius SX12
D
Kills:1,101
Deaths:1,363
KDR:0.808
Accuracy:15.680% F
HSR:13.442% D
NS-44P Commissioner
C--
Kills:261
Deaths:310
KDR:0.842
Accuracy:29.865% D*
HSR:21.073% C--
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Kills:4,499
Deaths (as Infiltrator):5,121
Deaths (to Infiltrators):4,200
KDR:0.87854
Kill Difference:622
Playtime:919.806 hours
Usage:30%
Score:7.949m
Score/min:144
Accuracy (listed only):25.820%
HSR (listed only):21.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,101
Deaths:1,363
KDR:0.808
Accuracy:15.680% F
HSR:13.442% D
NS-11P
D
Kills:1,000
Deaths:1,035
KDR:0.966
Accuracy:14.607% F
HSR:14.400% D
H-V45
D-
Kills:877
Deaths:1,003
KDR:0.874
Accuracy:12.959% F--
HSR:15.393% D-
Corvus VA55
C+
Kills:535
Deaths:564
KDR:0.949
Accuracy:14.621% F-
HSR:22.804% C+
Pulsar VS1
D*
Kills:355
Deaths:318
KDR:1.116
Accuracy:14.379% F-
HSR:12.676% D*
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% D
CME
D*
Kills:108
Deaths:132
KDR:0.818
Accuracy:10.924% T
HSR:14.815% D*
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F*
HSR:10.909% D--
Kills:4,297
Deaths (as Combat Medic):4,868
Deaths (to Combat Medics):2,528
KDR:0.8827
Kill Difference:571
Playtime:438.006 hours
Usage:14%
Score:5.762m
Score/min:219
Accuracy (listed only):15.324%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:535
Deaths:350
KDR:1.529
Accuracy:29.063% D**
HSR:3.738% C
Comet VM2
C-
Kills:487
Deaths:321
KDR:1.517
Accuracy:29.427% F
HSR:3.285% C-
Quasar VM1
B++
Kills:197
Deaths:203
KDR:0.970
Accuracy:5.707% F--
HSR:21.827% B++
NS-10 Burster
A*
Kills:170
Deaths:242
KDR:0.702
Accuracy:15.565% F-
HSR:16.471% A*
Nebula VM20
C
Kills:151
Deaths:106
KDR:1.425
Accuracy:8.428% F-
HSR:19.205% C
Nebula VM20
D**
Kills:91
Deaths:73
KDR:1.247
Accuracy:8.314% F--
HSR:13.187% D**
NS-10 Burster
B**
Kills:83
Deaths:101
KDR:0.822
Accuracy:19.569% F
HSR:9.639% B**
Kills:1,714
Deaths (as MAX Suit):698
Deaths (to MAX Suits):1,401
KDR:2.45559
Kill Difference:1,016
Playtime:95.340 hours
Usage:3%
Score:1.085m
Score/min:190
Accuracy (listed only):16.582%
HSR (listed only):12.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:340
V. Kills:78 430%
Deaths:29
KDR:11.724
Accuracy:37.288% F
KPH:87.500 C*
VKPH:20.100 C++
Saron Laser Cannon
D-
Kills:109
V. Kills:70 154%
Deaths:468
KDR:0.233
Accuracy:26.573% D-
KPH:1.700 D--
VKPH:1.100 D*
Kills:449 (109 + 0)
Deaths:497
KDR:0.903
VKDR:0.298
Vehicle Kills:148
Kill Difference:48
Playtime:68.774 hours
Usage:2%
Score:0.263m
Score/min:64
Piloting Accuracy:26.573%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:127
V. Kills:46 270%
Deaths:50
KDR:2.540
Accuracy:24.904% D**
KPH:13.900 D-
VKPH:5 D
L100 Python HEAT
D*
Kills:110
V. Kills:36 297%
Deaths:26
KDR:4.231
Accuracy:26.548% F*
KPH:11.800 D*
VKPH:3.800 F
Kills:237 (237 + 0)
Deaths:76
KDR:3.118
VKDR:1.079
Vehicle Kills:82
Kill Difference:161
Playtime:18.497 hours
Usage:1%
Score:0.148m
Score/min:134
Driving Accuracy:26.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:104
V. Kills:91 113%
Deaths:45
KDR:2.311
Accuracy:22.892% T*
KPH:8.600 D**
VKPH:7.500 F
Supernova PC
D--
Kills:51
V. Kills:30 165%
Deaths:19
KDR:2.684
Accuracy:27.721% F--
KPH:8.800 D*
VKPH:5.200 D--
Saron HRB
N/A
Kills:50
V. Kills:37 132%
Deaths:19
KDR:2.632
Accuracy:29.196% N/A
KPH:14 N/A
VKPH:10.300 N/A
Kills:205 (155 + 50)
Deaths:83
KDR:2.470
VKDR:1.904
Vehicle Kills:158
Kill Difference:122
Playtime:21.475 hours
Usage:1%
Score:0.264m
Score/min:205
Driving Accuracy:27.721%
Gunner Accuracy:29.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:1,530
V. Kills:929 165%
Deaths:155
KDR:9.871
Accuracy:42.399% D**
KPH:28.700 C--
VKPH:17.500 D
E540 Halberd-H
C
Kills:652
V. Kills:271 240%
Deaths:53
KDR:12.302
Accuracy:40.029% F--
KPH:38 C
VKPH:15.800 D
Aphelion VEX-4H
C--
Kills:370
V. Kills:278 133%
Deaths:72
KDR:5.139
Accuracy:29.442% F-
KPH:29 D
VKPH:21.800 C--
M20 Basilisk-H
C+
Kills:190
V. Kills:71 264%
Deaths:25
KDR:7.600
Accuracy:41.398% C
KPH:38 C--
VKPH:14.200 C+
Kills:2,742 (0 + 2,742)
Deaths:305
KDR:8.990
VKDR:5.079
Vehicle Kills:1,549
Kill Difference:2,437
Playtime:88.165 hours
Usage:3%
Score:1.083m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:41.398%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:149
V. Kills:48 304%
Deaths:21
KDR:7.095
Accuracy:17.539% F
KPH:14.200 D-
VKPH:4.600 C
M20 Basilisk
D-
Kills:68
V. Kills:32 206%
Deaths:15
KDR:4.533
Accuracy:23.839% F
KPH:9.300 D-
VKPH:4.400 D-
M20 Basilisk
N/A
Kills:50
V. Kills:50 98%
Deaths:19
KDR:2.632
Accuracy:20.640% N/A
KPH:6.400 N/A
VKPH:6.400 N/A
Kills:267 (0 + 267)
Deaths:55
KDR:4.855
VKDR:2.364
Vehicle Kills:130
Kill Difference:212
Playtime:25.697 hours
Usage:1%
Score:0.148m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:20.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:59
V. Kills:5 N/A
Deaths:110
KDR:0.536
Accuracy:15.973% T
KPH:9.200 D*
VKPH:0.800 D--
Kills:59 (59 + 0)
Deaths:110
KDR:0.536
VKDR:0.045
Vehicle Kills:5
Kill Difference:51
Playtime:6.424 hours
Usage:0%
Score:0.010m
Score/min:25
Driving Accuracy:15.973%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,1312,0642,0201.022C++0.0016.096%D*3.682%C+15.7DN/A48131.5h27D*167.9D**
NS-61 Emissary 1,6021,5771,9730.799C+0.2227.889%C+16.741%C+8D-N/A20197.7h16.6C+59.6C+
Saron HRB-H 2,4591,5301559.871B**8.8542.399%D**1.111%C-28.8C--17.5D18753.2h35.8D--84.5F
NS-44L Blackhand 1,4781,4621,2751.147C+0.1341.42%C+33.721%D10.3DN/A28141.4h4.9C+11.7C++
Hunter QCX 1,5101,4511,7490.83C*0.1945.204%C++19.021%C-6.6DN/A17218.5h4.9C**10.9C**
VX6-7 1,3271,3031,5790.825C0.2013.216%F--19.11%C9.7D-N/A33134.6h17.6D-133.2F-
Sirius SX12 1,1191,1011,3630.808C+0.2115.68%F13.442%D10.2D-N/A33108.3h19.7D-125.8D*
Solstice SF 1,1081,0821,5660.691C0.3313.522%F-13.678%D7D-N/A26153.9h17.3C--127.6F-
Proximity Mine 1,0571,0541885.606B+4.5936.912%DN/A99.4C-N/A25610.6h1.8B+4.9C+
NS-11P 1,0131,0001,0350.966C+0.0514.607%F14.4%D14.7DN/A3868.2h16.8D115D**
H-V45 8888771,0030.874C0.1512.959%F--15.393%D-10D--N/A3587.8h16.9D--130.4F--
Pulsar C 7056867620.9C+0.1214.676%F-19.242%D9.5DN/A3572h15.6D106.3D*
E540 Halberd-H 9236525312.302B+11.2840.029%F--2.914%B++37.9C15.8D22317.2h6C*15D-
NS-11C 6356239280.671C0.3514.86%F21.348%B+11.2DN/A3255.5h22.2D**149.2F-
Orion VS54 6216163701.665C*0.6412.203%F17.208%D--13.5DN/A8545.5h14.6C119.8D--
C-4 8936035741.051C0.0318.96%D*N/A39.4D-19D32515.3h1.9D10.2D*
Force-Blade 55955519,1360.029C*0.9925.553%C5.405%C+0.4CN/A11539h2.3B+8.9C**
Corvus VA55 5425355640.949C+0.0714.621%F-22.804%C+13.3D-N/A3840.2h13.7C93.6D**
Comet VM2 7125353501.529B*0.5129.063%D**3.738%C10C+3.3C-5153.7h22.2C*76.3C
Comet VM2 6294873211.517B+0.5029.427%F3.285%C-9.6C2.8D*4250.7h23.8B+80.9C
Spear Anti-Vehicle Phalanx Turret 652421666.379C+5.3633.659%D--2.613%D26.8D14.7D20215.7h10C+29.7C--
Aphelion VEX-4H 648370725.139C+4.1229.442%F-4.324%B++28.9D21.7C--23812.8h96.8D--328.8F--
Pulsar VS1 3583553181.116C++0.1014.379%F-12.676%D*13.9DN/A6625.6h16.4C113.9D*
Dual Photon Pods 4183402911.724B*10.7037.288%F1.471%B87.2C*20C++4903.9h24.5C+65.7D
MANA Anti-Personnel Turret 3072942161.361N/A0.348.677%UN/A2940U130U5379900.1h36.8T*424.5T*
Nemesis VSH9 4782923610.809C*0.2144.84%F--2.055%C7.8D5D-8837.4h10.2D22.7F-
Frag Grenade 2922881288N/A286.9835.165%D*N/A480C+6.7C+13860.6h3.6C**10.2C
NS-44P Commissioner 2632613100.842C0.1829.865%D*21.073%C--5.5D*N/A1447.5h5.8F19.3F
Tank Mine 413260803.25B2.2323.592%DN/A81.3C--47.8C--8133.2h2.1C9.1D**
SVA-88 256255604.25A3.2312.227%F--15.294%D**11.4D*N/A8222.3h16.5D**135.2F--
Eidolon VE33 2362301531.503B0.4815.578%F-27.826%B10.7DN/A3121.4h16F-102.9T
Rocklet Rifle 4392214780.462C-0.5636.991%F-N/A11.6D*11.5D--14219h56.1D*151.7F-
NSX-P Tanto 2102033210.632C0.3913.78%F--18.719%D-8.6D-N/A2223.6h20.7D-150.1F--
Quasar VM1 2011972030.97C0.055.707%F--21.827%B++9.1D*N/A3821.6h22.5F394.8T
M20 Basilisk-H 261190257.6C*6.5841.398%C6.316%C*38C--14.2C+2425h105.3D-254.4D-
Lumine Edge 1791773,9670.045C0.9822.655%C8.475%D*0.5DN/A1342.8h1.8D7.8C+
NS-10 Burster 2101702420.702C0.3215.565%F-16.471%A*5.8C++1.4D**3829.2h80.6A518C+
Nova 1701681820.923C0.1026.628%F12.5%D8.9D*N/A3618.8h10.6T*39.8T*
Pulsar LSW 1601581800.878C--0.149.443%F--12.658%F6.8D*N/A3923.3h16.3D--173.1T
MANA Anti-Vehicle Turret 2601531311.168D0.1543.247%D-5.882%A++1530C--1070D718460.1h10.8D-24.9D--
Aspis Anti-Aircraft Phalanx Turret 275153642.391C1.3725.276%C+7.19%M**9.7C+7.8D12415.7h200.7D--794C
Nebula VM20 1531511061.425C0.408.428%F-19.205%C18D-N/A558.4h24.5F--290.6T*
M60-G Bulldog 197149217.095B++6.0717.539%F4.698%B**14.2D-4.6C8010.5h9.4C--53.7F-
C75 Viper 173127502.54C1.5224.904%D**N/A14D-5.1D1469.1h17.8C-71.6F
L100 Python HEAT 146110264.231C+3.2126.548%F*N/A11.7D*3.8F1219.4h5.8C**22F
Saron Laser Cannon 1791094680.233C-0.7926.573%D-5.505%A*1.7D--1.1D*3864.9h311.2F1171.1F--
CME 1081081320.818C--0.2010.924%T14.815%D*11.6D--N/A319.3h14C+128.2F**
Supernova FPC 195104452.311C--1.2922.892%T*3.846%B**8.6D**7.5F18712.1h7.2D-31.3T*
NSX Tengu 103982000.49D0.5314.246%T-21.429%C++8.2D*N/A2712h25.8F--180.8T*
Nebula VM20 9491731.247C0.238.314%F--13.187%D**16.3D--N/A445.6h27.5F*330.6T*
Solstice VE3 89851060.802C++0.2213.875%F17.647%C8.5DN/A11410h15.5C*111.8C--
NS-10 Burster 109831010.822C0.2019.569%F9.639%B**6.1C**1.9D**4513.6h102.8B**525.2C++
M20 Basilisk 10068154.533B++3.5123.839%F5.882%C++9.3D-4.4D-1127.3h110.4C+463D*
S12 Renegade 64591100.536D0.4815.973%T3.39%D9.2D*N/A256.4h9.9T*61.9T*
Thanatos VE70 5555710.775C+0.2513.872%F*10.909%D--11D-N/A805h5C++35.8F**
MAX Punch 52526980.074C0.9535.714%DN/A0.6CN/A288.8h2.2C++6.2C+
M60-A Bulldog 605277.429C6.4132.555%D**1.923%C20D3.1C862.6h9.9F-30.5F--
Supernova PC 8151192.684C1.6627.721%F--1.961%C8.8D*5.2D--1955.8h6.9D25F*
M20 Basilisk 10050192.632C+1.6120.64%F-6%C++6.3D*6.3D1017.9h203.4F--985.6T*
Saron HRB 8750192.632C-1.6129.196%F2%B+13.9D--10.3D2813.6h33.7F115.4F**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret279512.7h
Motion Spotter527,8026.8h
Snowman Soldier4830.2h
Spawn Beacon5640.2h
Nano-Armor Kit7551,123,09789.2h
Nanite Revive Grenade02,3180.6h
Medical Applicator1,3561,128,75785.4h
Nanite Healing Grenade02590.1h
Welding Device05,3530.4h
Spitfire Auto-Turret145201h
Rampart Wall2701.3h
M12 Kobalt0830h
Shield Recharging Field269830.7h
Medical Kit165980.9h
Anti-Infantry MANA Turret199232.3h
Ammunition Package624,3192.2h
Nano-Repair Grenade0580h
Recon Detection Device481,7975.9h

Check the help document for the dictionary if you want to learn more about words used here.


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