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Legate Sirmarsh[SKL] Sirmarsh
VS BR 71

KDR: 1.02

Score: 29.8m

Last Seen: Aug 21st, 2019 4:12 PM
- OFFLINE - 22.3 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1285
Level Progress (to 72): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 NS-61 Emissary NS-44L Blackhand Saron HRB-H Hunter QCX VX6-7 Solstice SF Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $53,793 MLG Score: 43
Fun Score: N/A
Cheeseburgers Flipped: 802TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.507%19.559%30318119611,6110.8793550.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.004%-1.095D*-0.203C-1.539FHEAD ++ (~11.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.9-0.324C15.3-0.073C+83.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.236%2.412%54212124568341840.546108246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%-0.957D--0.765B++-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
341.5-1.11D*96.4-0.817D-245.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.054%2.264%143121126517082130.155152124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%-1.547F-0.191C-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.32C*6.60.475B+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.11%2.298%242812062,915148016141.96827180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.93%0.134C++-0.531D0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.60.025C+46.9-0.099C+86.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.725%12.108%24221212223105830.210775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-1.479F-0.499D-0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-1.943F-9.2-0.894D--29.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1285
29.8m411.5%175 (10.5k)157 (9.4k)1.016531,17030,6641.2885571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214116811.473%10.68%12306:107

14% Combat Medic29% Engineer11% Heavy Assault30% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:34 PMSep 18th, 2018 10:07 PMAug 21st, 2019 6:27 PM (15h) (PST)Aug 21st, 2019 12:15 PM (21h) (PST)Aug 21st, 2019 12:12 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2711001710.1640.1620.0180.7830.02643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2805,99710,283101014729,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3161.2h/131.7d 8,342 3,329 17,663 148.5k 4,637 8,946 4,904 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:616
Deaths:370
KDR:1.665
Accuracy:12.203% F
HSR:17.208% D--
SVA-88
D*
Kills:255
Deaths:60
KDR:4.250
Accuracy:12.227% F--
HSR:15.294% D*
Pulsar LSW
D**
Kills:158
Deaths:180
KDR:0.878
Accuracy:9.443% F*
HSR:12.658% D**
Kills:1,029
Deaths (as Heavy Assault):610
Deaths (to Heavy Assaults):7,882
KDR:1.68689
Kill Difference:419
Playtime:352.268 hours
Usage:11%
Score:2.236m
Score/min:106
Accuracy (listed only):11.291%
HSR (listed only):15.053%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,348
Deaths:1,679
KDR:0.803
Accuracy:12.981% F--
HSR:19.065% C
Solstice SF
C--
Kills:1,165
Deaths:1,692
KDR:0.689
Accuracy:13.729% F-
HSR:13.906% C--
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B
Kills:633
Deaths:948
KDR:0.668
Accuracy:14.861% F-
HSR:21.169% B
Eidolon VE33
C**
Kills:230
Deaths:153
KDR:1.503
Accuracy:15.578% F-
HSR:27.826% C**
NSX-P Tanto
D-
Kills:211
Deaths:345
KDR:0.612
Accuracy:13.800% F--
HSR:19.431% D-
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% D**
HSR:12.500% D
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D*
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D*
Kills:4,581
Deaths (as Engineer):5,938
Deaths (to Engineers):7,276
KDR:0.77147
Kill Difference:1,357
Playtime:927.417 hours
Usage:29%
Score:9.215m
Score/min:166
Accuracy (listed only):15.556%
HSR (listed only):17.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,348
Deaths:1,679
KDR:0.803
Accuracy:12.981% F--
HSR:19.065% C
Solstice SF
C--
Kills:1,165
Deaths:1,692
KDR:0.689
Accuracy:13.729% F-
HSR:13.906% C--
Sirius SX12
D
Kills:1,115
Deaths:1,378
KDR:0.809
Accuracy:15.741% F
HSR:13.363% D
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B
Kills:633
Deaths:948
KDR:0.668
Accuracy:14.861% F-
HSR:21.169% B
NSX-P Tanto
D-
Kills:211
Deaths:345
KDR:0.612
Accuracy:13.800% F--
HSR:19.431% D-
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% D**
HSR:12.500% D
NSX Tengu
C+
Kills:123
Deaths:276
KDR:0.446
Accuracy:14.479% T-
HSR:21.138% C+
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D*
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D*
Kills:5,589
Deaths (as Light Assault):7,439
Deaths (to Light Assaults):5,001
KDR:0.75131
Kill Difference:1,850
Playtime:351.537 hours
Usage:11%
Score:3.051m
Score/min:145
Accuracy (listed only):15.464%
HSR (listed only):16.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,579
Deaths:1,975
KDR:0.799
Accuracy:27.891% C+
HSR:16.783% C+
NS-44L Blackhand
C+
Kills:1,536
Deaths:1,370
KDR:1.121
Accuracy:41.106% C+
HSR:34.310% D
Sirius SX12
D
Kills:1,115
Deaths:1,378
KDR:0.809
Accuracy:15.741% F
HSR:13.363% D
NS-44P Commissioner
D
Kills:261
Deaths:310
KDR:0.842
Accuracy:29.865% D*
HSR:21.073% D
NSX Tengu
C+
Kills:123
Deaths:276
KDR:0.446
Accuracy:14.479% T-
HSR:21.138% C+
Soldier Soaker
D**
Kills:53
Deaths:86
KDR:0.616
Accuracy:18.151% F
HSR:5.660% D**
Kills:4,667
Deaths (as Infiltrator):5,395
Deaths (to Infiltrators):4,334
KDR:0.86506
Kill Difference:728
Playtime:947.359 hours
Usage:30%
Score:8.226m
Score/min:145
Accuracy (listed only):24.539%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,115
Deaths:1,378
KDR:0.809
Accuracy:15.741% F
HSR:13.363% D
NS-11P
D
Kills:1,016
Deaths:1,052
KDR:0.966
Accuracy:14.602% F
HSR:14.469% D
H-V45
D-
Kills:877
Deaths:1,003
KDR:0.874
Accuracy:12.959% F--
HSR:15.393% D-
Corvus VA55
C+
Kills:535
Deaths:564
KDR:0.949
Accuracy:14.621% F-
HSR:22.804% C+
Pulsar VS1
D*
Kills:361
Deaths:335
KDR:1.078
Accuracy:14.237% F-
HSR:12.742% D*
Nova
D
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% D**
HSR:12.500% D
NSX Tengu
C+
Kills:123
Deaths:276
KDR:0.446
Accuracy:14.479% T-
HSR:21.138% C+
CME
D--
Kills:109
Deaths:138
KDR:0.790
Accuracy:10.853% T
HSR:15.596% D--
Thanatos VE70
D*
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D*
Kills:4,359
Deaths (as Combat Medic):4,999
Deaths (to Combat Medics):2,619
KDR:0.87197
Kill Difference:640
Playtime:449.722 hours
Usage:14%
Score:5.944m
Score/min:220
Accuracy (listed only):15.332%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:556
Deaths:361
KDR:1.540
Accuracy:29.296% D**
HSR:3.597% C
Comet VM2
C-
Kills:495
Deaths:332
KDR:1.491
Accuracy:29.624% F
HSR:3.232% C-
Nebula VM20
D
Kills:211
Deaths:139
KDR:1.518
Accuracy:7.931% F--
HSR:17.536% D
Quasar VM1
B+
Kills:197
Deaths:203
KDR:0.970
Accuracy:5.707% F--
HSR:21.827% B+
NS-10 Burster
A*
Kills:178
Deaths:249
KDR:0.715
Accuracy:15.654% F-
HSR:16.854% A*
Nebula VM20
D--
Kills:154
Deaths:106
KDR:1.453
Accuracy:7.959% F--
HSR:15.584% D--
NS-10 Burster
B**
Kills:86
Deaths:108
KDR:0.796
Accuracy:19.596% F
HSR:9.302% B**
Kills:1,877
Deaths (as MAX Suit):749
Deaths (to MAX Suits):1,429
KDR:2.50601
Kill Difference:1,128
Playtime:100.424 hours
Usage:3%
Score:1.166m
Score/min:194
Accuracy (listed only):16.538%
HSR (listed only):12.562%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:345
V. Kills:81 421%
Deaths:29
KDR:11.897
Accuracy:37.499% F
KPH:88.600 C*
VKPH:20.800 C**
Saron Laser Cannon
D-
Kills:111
V. Kills:72 152%
Deaths:488
KDR:0.227
Accuracy:26.644% D-
KPH:1.700 D--
VKPH:1.100 D*
Kills:456 (111 + 0)
Deaths:517
KDR:0.882
VKDR:0.296
Vehicle Kills:153
Kill Difference:61
Playtime:70.275 hours
Usage:2%
Score:0.268m
Score/min:63
Piloting Accuracy:26.644%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:127
V. Kills:46 270%
Deaths:50
KDR:2.540
Accuracy:24.904% D**
KPH:13.900 D-
VKPH:5 D
L100 Python HEAT
D*
Kills:110
V. Kills:36 297%
Deaths:26
KDR:4.231
Accuracy:26.548% F*
KPH:11.800 D*
VKPH:3.800 F
Kills:237 (237 + 0)
Deaths:76
KDR:3.118
VKDR:1.079
Vehicle Kills:82
Kill Difference:161
Playtime:18.497 hours
Usage:1%
Score:0.151m
Score/min:136
Driving Accuracy:26.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:104
V. Kills:91 113%
Deaths:45
KDR:2.311
Accuracy:22.892% T*
KPH:8.600 D**
VKPH:7.500 D**
Saron HRB
D
Kills:52
V. Kills:38 133%
Deaths:21
KDR:2.476
Accuracy:29.530% F
KPH:14.300 D--
VKPH:10.400 D
Supernova PC
D--
Kills:51
V. Kills:30 165%
Deaths:19
KDR:2.684
Accuracy:27.721% F--
KPH:8.800 D*
VKPH:5.200 D--
Kills:207 (155 + 52)
Deaths:85
KDR:2.435
VKDR:1.871
Vehicle Kills:159
Kill Difference:122
Playtime:21.530 hours
Usage:1%
Score:0.267m
Score/min:206
Driving Accuracy:27.721%
Gunner Accuracy:29.530%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:1,530
V. Kills:929 165%
Deaths:155
KDR:9.871
Accuracy:42.442% D**
KPH:28.700 C--
VKPH:17.400 D
E540 Halberd-H
C
Kills:699
V. Kills:289 241%
Deaths:56
KDR:12.482
Accuracy:40.046% F--
KPH:38.800 C
VKPH:16 D
Aphelion VEX-4H
C-
Kills:370
V. Kills:278 133%
Deaths:73
KDR:5.068
Accuracy:29.442% F-
KPH:29 D
VKPH:21.800 C-
M20 Basilisk-H
C
Kills:190
V. Kills:71 264%
Deaths:25
KDR:7.600
Accuracy:41.398% C-
KPH:38 C-
VKPH:14.200 C
G30 Walker
C+
Kills:175
V. Kills:73 236%
Deaths:41
KDR:4.268
Accuracy:34.878% C+
KPH:32.100 C+
VKPH:13.400 C-
Kills:2,964 (0 + 2,964)
Deaths:350
KDR:8.469
VKDR:4.686
Vehicle Kills:1,640
Kill Difference:2,614
Playtime:94.528 hours
Usage:3%
Score:1.161m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:34.878%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:149
V. Kills:48 304%
Deaths:21
KDR:7.095
Accuracy:17.539% F-
KPH:14.200 D-
VKPH:4.600 C
M20 Basilisk
D--
Kills:69
V. Kills:32 209%
Deaths:16
KDR:4.313
Accuracy:23.360% F
KPH:9.100 D--
VKPH:4.200 D--
M20 Basilisk
D
Kills:51
V. Kills:51 98%
Deaths:20
KDR:2.550
Accuracy:20.828% F-
KPH:6.400 D*
VKPH:6.400 D
Kills:269 (0 + 269)
Deaths:57
KDR:4.719
VKDR:2.298
Vehicle Kills:131
Kill Difference:212
Playtime:25.985 hours
Usage:1%
Score:0.149m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:20.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:62
V. Kills:7 N/A
Deaths:111
KDR:0.559
Accuracy:15.791% T
KPH:9.500 D*
VKPH:1.100 D
Kills:62 (62 + 0)
Deaths:111
KDR:0.559
VKDR:0.063
Vehicle Kills:7
Kill Difference:49
Playtime:6.530 hours
Usage:0%
Score:0.010m
Score/min:25
Driving Accuracy:15.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,1512,0832,0371.023C++0.0116.121%D**3.697%C+15.7DN/A48132.4h27D**167.5D**
NS-61 Emissary 1,6041,5791,9750.799C+0.2227.891%C+16.783%C+8D-N/A20197.7h16.6C+59.5C+
NS-44L Blackhand 1,5531,5361,3701.121C+0.1041.106%C+34.31%D9.9D-N/A27154.4h4.9C+12C+
Saron HRB-H 2,4591,5301559.871B*8.8542.442%D**1.111%C28.7C--17.4D18753.3h35.9D-84.6F
Hunter QCX 1,5161,4571,7690.824C*0.1945.135%C++19.012%C-6.6DN/A17220.9h5C**11C**
VX6-7 1,3721,3481,6790.803C0.2112.981%F--19.065%C9.6D-N/A33140.6h17.7D--136.5F--
Solstice SF 1,1981,1651,6920.689C0.3313.729%F-13.906%C--7.3D-N/A27160.6h17.1D124.9F-
Sirius SX12 1,1331,1151,3780.809C+0.2115.741%F13.363%D10.2D-N/A33109.1h19.8D-125.5D*
Proximity Mine 1,0731,0701915.602B+4.5936.753%DN/A100C-N/A26010.7h1.8B4.9C+
NS-11P 1,0291,0161,0520.966C+0.0514.602%F14.469%D14.6DN/A3869.7h16.8D115.4D**
H-V45 8888771,0030.874C0.1412.959%F--15.393%D-10D--N/A3587.8h16.9D*130.4F--
E540 Halberd-H 9886995612.482C**11.4740.046%F--2.718%B+38.8C16.1D22418h5.9C*14.8D-
Pulsar C 7056867620.9C+0.1214.676%F-19.242%D9.5D-N/A3572h15.6D-106.3F
NS-11C 6456339480.668C0.3514.861%F-21.169%B11.1DN/A3257.1h22.3D**150F-
C-4 9296295941.059C0.0419.109%D*N/A39.8D-19D32615.8h1.9D10D*
Orion VS54 6216163701.665C*0.6512.203%F17.208%D--13.5D-N/A8645.5h14.6C119.8D
Comet VM2 7395563611.54B*0.5229.296%D**3.597%C10C3.3C-5255.5h22.5C++76.8C-
Force-Blade 55955519,1680.029C*0.9925.553%C5.405%C0.4CN/A11540.3h2.3B8.9C**
Corvus VA55 5425355640.949C+0.0714.621%F-22.804%C+13.3D-N/A3840.2h13.7C-93.6D**
Comet VM2 6404953321.491B+0.4729.624%F3.232%C-9.4C2.8D*4252.5h24.7C**83.4C
Spear Anti-Vehicle Phalanx Turret 663427666.47C+5.4533.94%D*2.576%D26.9D14.8D20315.9h10C+29.6C--
Aphelion VEX-4H 648370735.068C+4.0529.442%F-4.324%B++28.9D21.7C--23812.8h96.8D*328.8F*
Pulsar VS1 3643613351.078C++0.0614.237%F-12.742%D*13.7DN/A6526.4h16.4C115.3D*
Dual Photon Pods 4263452911.897B*10.8837.499%F1.449%C**88.5C*20.8C**4973.9h24.8C+66.2D
MANA Anti-Personnel Turret 3193062271.348N/A0.338.631%UN/A3060U130U5644700.1h36.2T*419.4T*
Nemesis VSH9 4782923620.807C*0.2144.906%F--2.055%C7.8C-5C8837.5h10.3D22.8F-
Frag Grenade 2952911291N/A289.9835.238%D*N/A485C+6.7C13990.6h3.6C*10.2C
Tank Mine 427269823.28B2.2623.592%DN/A81.5C--47.9C--8113.3h2.1C9D**
NS-44P Commissioner 2632613100.842C0.1729.865%D*21.073%D5.5D*N/A1447.5h5.8F-19.3F
SVA-88 256255604.25A3.2312.227%F--15.294%D*11.4D*N/A8322.3h16.5F135.2F*
Rocklet Rifle 4542304920.467C-0.5536.924%F-N/A11.9D*11.5D*14619.4h55.5D*150.2F-
Eidolon VE33 2362301531.503B0.4915.578%F-27.826%C**10.7DN/A3121.4h16F-102.9T-
Nebula VM20 2142111391.518C0.507.931%F--17.536%D19.5D-N/A6010.8h22.7F286.6T-
NSX-P Tanto 2182113450.612C0.4013.8%F--19.431%D-8.2D-N/A2125.7h21.2D--153.6F--
Quasar VM1 2011972030.97C0.055.707%F--21.827%B+9.1D*N/A3821.6h22.5F-394.8F**
M20 Basilisk-H 261190257.6B6.5841.398%C-6.316%C++38C-14.2C2425h105.3C254.4D
Lumine Edge 1881864,7370.039C0.9822.157%C-8.602%D*0.5C--N/A1394h1.8D8.3C+
NS-10 Burster 2211782490.715C0.3015.654%F-16.854%A*6C++1.4D**3929.7h79.2A506C+
G30 Walker 248175414.268C-3.2534.878%C+2.286%D-32.4C+13.5C-1975.4h207.4D594.7C-
Nova 1701681820.923C0.0926.628%D**12.5%D8.9D*N/A3718.8h10.6T*39.8T*
Pulsar LSW 1601581800.878C--0.149.443%F*12.658%D**6.8D*N/A3923.3h16.3D*173.1T-
Aspis Anti-Aircraft Phalanx Turret 278155642.422C1.4125.264%C+7.097%M**9.7C7.7D12415.9h200.6D*794C
Nebula VM20 1591541061.453C0.447.959%F--15.584%D--19.3D-N/A528h24.1F-302.9T*
MANA Anti-Vehicle Turret 2601531311.168C-0.1543.216%D--5.882%B**1530B**1070B720960.1h10.8D25D--
M60-G Bulldog 197149217.095B*6.0817.539%F-4.698%B**14.2D-4.6C8010.5h9.4C--53.7F-
C75 Viper 173127502.54C1.5224.904%D**N/A14D-5.1D1489.1h17.8D71.6D**
NSX Tengu 1301232760.446D0.5714.479%T-21.138%C+7.8D*N/A2315.8h27.3F**188.3T*
Saron Laser Cannon 1831114880.227C-0.7926.644%D-5.405%A*1.7D--1.1D*3866.4h319F-1197.2F--
L100 Python HEAT 146110264.231C+3.2126.548%F*N/A11.7D*3.8F1249.4h5.8C**22F
CME 1091091380.79C--0.2310.853%T15.596%D--11.6D--N/A319.4h14.1C+129.9F**
Supernova FPC 195104452.311C--1.2922.892%T*3.846%B**8.6D**7.5D**18812.1h7.2D--31.3T*
NS-10 Burster 113861080.796C0.2219.596%F9.302%B**6.1C*1.9D*4514.1h103.9B**530.1C+
Solstice VE3 89851060.802C++0.2113.875%F17.647%C8.5DN/A11810h15.5C++111.8C-
M20 Basilisk 10169164.313B++3.3023.36%F5.797%C+9.1D--4.2D--1107.6h113.5C485.8D**
S12 Renegade 69621110.559C--0.4615.791%T3.226%D9.5D*1.1D256.5h9.5T*60.5T*
Thanatos VE70 5555710.775C+0.2413.872%F**10.909%D*11D-N/A825h5C+35.8T
M60-A Bulldog 625477.714C6.7032.163%D**1.852%C20.8D3.1C862.6h9.7F30.1F--
Soldier Soaker 5353860.616C-0.4018.151%F5.66%D**6.1D**N/A158.7h10F55.1T*
Saron HRB 9052212.476C--1.4629.53%F1.923%C**14.4D--10.6D2803.6h33.3D**112.9F**
MAX Punch 52527490.069C0.9535.168%DN/A0.6C-N/A293.6h2.2C+6.3C+
M20 Basilisk 10251202.55C+1.5320.828%F-5.882%C++6.5D*6.5D1037.9h203.8F-978.3T*
Supernova PC 8151192.684C1.6727.721%F--1.961%C8.8D*5.2D--1975.8h6.9D25F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51160.2h
Anti-Vehicle MANA Turret279532.7h
Nano-Armor Kit7911,188,82393.2h
Nanite Revive Grenade02,3920.7h
Nanite Healing Grenade02590.1h
Medical Applicator1,4411,177,10088.4h
Spitfire Auto-Turret145771h
Motion Spotter538,1627h
Rampart Wall2701.3h
Welding Device05,3530.4h
M12 Kobalt0830h
Shield Recharging Field311,1690.8h
Recon Detection Device481,7975.9h
Ammunition Package644,6892.4h
Medical Kit165980.9h
Anti-Infantry MANA Turret229912.4h
Nano-Repair Grenade0580h
Snowman Soldier4830.2h

Check the help document for the dictionary if you want to learn more about words used here.


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