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Castellan Sirmarsh[SKL] Sirmarsh
VS BR 61

KDR: 1.02

Score: 28m

Last Seen: Feb 21st, 2019 8:40 PM
- OFFLINE - 2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
Level Progress (to 62): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 NS-61 Emissary Saron HRB-H Hunter QCX VX6-7 NS-44L Blackhand Sirius SX12 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.493%19.034%29518100411,0330.8901890.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.897%-1.091D*-0.261C-1.489FHEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.4-0.348C-15.6-0.093C+84.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.269%2.506%55210204397901760.554994248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.673%-0.974D--0.83B++-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
327.9-1.026D*92.7-0.734D-235.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.054%2.264%153101926515902100.166562126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%-1.544F-0.225C-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.321C*6.60.476B+19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.632%2.38%241510172,479139114701.78217169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.73%0.233C++-0.502D0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.254C*34.30.133C++54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.725%12.108%2412102022396730.230372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%-1.472F-0.482D-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.8-1.938F-9.2-0.895D--29.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
28m405.2%175 (10.5k)157 (9.4k)1.0177329,33128,8201.2920961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022105611.167%10.528%11806:106

15% Combat Medic29% Engineer12% Heavy Assault29% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:34 PMSep 18th, 2018 10:07 PMFeb 21st, 2019 3:30 PM (3h) (PST)Feb 21st, 2019 5:25 PM (87m) (PST)Feb 21st, 2019 4:40 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2711001710.1650.1620.0170.7730.02642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2555,99910,256101014629,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2967.7h/123.7d 7,907 3,088 15,921 137.6k 4,400 8,575 4,621 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:2,059
Deaths:2,010
KDR:1.024
Accuracy:16.040% D*
HSR:3.691% C+
Orion VS54
D--
Kills:598
Deaths:354
KDR:1.689
Accuracy:12.239% F
HSR:17.224% D--
SVA-88
D**
Kills:255
Deaths:60
KDR:4.250
Accuracy:12.227% F--
HSR:15.294% D**
Pulsar LSW
D**
Kills:157
Deaths:176
KDR:0.892
Accuracy:9.304% F*
HSR:12.739% D**
Kills:3,069
Deaths (as Heavy Assault):2,600
Deaths (to Heavy Assaults):7,450
KDR:1.18038
Kill Difference:469
Playtime:348.201 hours
Usage:12%
Score:2.208m
Score/min:106
Accuracy (listed only):12.452%
HSR (listed only):12.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,293
Deaths:1,554
KDR:0.832
Accuracy:13.229% F--
HSR:19.180% C
Solstice SF
D
Kills:1,079
Deaths:1,542
KDR:0.700
Accuracy:13.568% F-
HSR:13.716% D
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B+
Kills:607
Deaths:889
KDR:0.683
Accuracy:15.004% F
HSR:21.911% B+
Eidolon VE33
C**
Kills:230
Deaths:153
KDR:1.503
Accuracy:15.578% F-
HSR:27.826% C**
NSX-P Tanto
D-
Kills:203
Deaths:321
KDR:0.632
Accuracy:13.780% F--
HSR:18.719% D-
Nova
C--
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% C--
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D--
Kills:4,406
Deaths (as Engineer):5,580
Deaths (to Engineers):6,881
KDR:0.78961
Kill Difference:1,174
Playtime:874.865 hours
Usage:29%
Score:8.610m
Score/min:164
Accuracy (listed only):15.579%
HSR (listed only):17.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,293
Deaths:1,554
KDR:0.832
Accuracy:13.229% F--
HSR:19.180% C
Sirius SX12
D
Kills:1,083
Deaths:1,331
KDR:0.814
Accuracy:15.797% F
HSR:13.666% D
Solstice SF
D
Kills:1,079
Deaths:1,542
KDR:0.700
Accuracy:13.568% F-
HSR:13.716% D
Pulsar C
D
Kills:686
Deaths:762
KDR:0.900
Accuracy:14.676% F-
HSR:19.242% D
NS-11C
B+
Kills:607
Deaths:889
KDR:0.683
Accuracy:15.004% F
HSR:21.911% B+
NSX-P Tanto
D-
Kills:203
Deaths:321
KDR:0.632
Accuracy:13.780% F--
HSR:18.719% D-
Nova
C--
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% C--
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Solstice VE3
C
Kills:85
Deaths:106
KDR:0.802
Accuracy:13.875% F
HSR:17.647% C
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D--
Kills:5,357
Deaths (as Light Assault):6,958
Deaths (to Light Assaults):4,702
KDR:0.76991
Kill Difference:1,601
Playtime:338.809 hours
Usage:11%
Score:2.919m
Score/min:144
Accuracy (listed only):15.467%
HSR (listed only):16.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:1,577
Deaths:1,973
KDR:0.799
Accuracy:27.889% C+
HSR:16.741% C+
NS-44L Blackhand
C+
Kills:1,227
Deaths:1,030
KDR:1.191
Accuracy:41.139% C+
HSR:32.926% D
Sirius SX12
D
Kills:1,083
Deaths:1,331
KDR:0.814
Accuracy:15.797% F
HSR:13.666% D
NS-44P Commissioner
D
Kills:169
Deaths:221
KDR:0.765
Accuracy:27.522% D**
HSR:18.935% D
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Kills:4,154
Deaths (as Infiltrator):4,755
Deaths (to Infiltrators):4,079
KDR:0.87361
Kill Difference:601
Playtime:848.603 hours
Usage:29%
Score:7.455m
Score/min:146
Accuracy (listed only):25.319%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,083
Deaths:1,331
KDR:0.814
Accuracy:15.797% F
HSR:13.666% D
NS-11P
D
Kills:989
Deaths:1,022
KDR:0.968
Accuracy:14.617% F
HSR:14.358% D
H-V45
D
Kills:876
Deaths:999
KDR:0.877
Accuracy:12.984% F--
HSR:15.411% D
Corvus VA55
C+
Kills:535
Deaths:564
KDR:0.949
Accuracy:14.621% F-
HSR:22.804% C+
Pulsar VS1
D*
Kills:355
Deaths:315
KDR:1.127
Accuracy:14.386% F-
HSR:12.676% D*
Nova
C--
Kills:168
Deaths:182
KDR:0.923
Accuracy:26.628% F
HSR:12.500% C--
CME
D--
Kills:108
Deaths:132
KDR:0.818
Accuracy:10.924% T
HSR:14.815% D--
NSX Tengu
C++
Kills:98
Deaths:200
KDR:0.490
Accuracy:14.246% T-
HSR:21.429% C++
Thanatos VE70
D--
Kills:55
Deaths:71
KDR:0.775
Accuracy:13.872% F**
HSR:10.909% D--
Kills:4,267
Deaths (as Combat Medic):4,816
Deaths (to Combat Medics):2,479
KDR:0.886
Kill Difference:549
Playtime:435.519 hours
Usage:15%
Score:5.736m
Score/min:220
Accuracy (listed only):15.342%
HSR (listed only):15.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:529
Deaths:340
KDR:1.556
Accuracy:29.266% D**
HSR:3.781% C
Comet VM2
C-
Kills:476
Deaths:311
KDR:1.531
Accuracy:29.612% F
HSR:3.361% C-
Quasar VM1
B++
Kills:197
Deaths:203
KDR:0.970
Accuracy:5.707% F--
HSR:21.827% B++
NS-10 Burster
A*
Kills:166
Deaths:239
KDR:0.695
Accuracy:15.438% F-
HSR:16.265% A*
Nebula VM20
C
Kills:129
Deaths:91
KDR:1.418
Accuracy:8.395% F-
HSR:19.380% C
Nebula VM20
D*
Kills:82
Deaths:58
KDR:1.414
Accuracy:8.206% F--
HSR:13.415% D*
NS-10 Burster
B**
Kills:80
Deaths:98
KDR:0.816
Accuracy:19.477% F
HSR:10% B**
Kills:1,659
Deaths (as MAX Suit):670
Deaths (to MAX Suits):1,384
KDR:2.47612
Kill Difference:989
Playtime:92.192 hours
Usage:3%
Score:1.058m
Score/min:191
Accuracy (listed only):16.586%
HSR (listed only):12.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:334
V. Kills:77 428%
Deaths:27
KDR:12.370
Accuracy:37.098% F
KPH:87.300 C*
VKPH:20.100 C*
Saron Laser Cannon
D-
Kills:105
V. Kills:68 152%
Deaths:450
KDR:0.233
Accuracy:26.710% D-
KPH:1.700 D--
VKPH:1.100 D*
Kills:439 (105 + 0)
Deaths:477
KDR:0.920
VKDR:0.304
Vehicle Kills:145
Kill Difference:38
Playtime:67.074 hours
Usage:2%
Score:0.261m
Score/min:65
Piloting Accuracy:26.710%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:121
V. Kills:43 275%
Deaths:49
KDR:2.469
Accuracy:25.282% D**
KPH:13.600 D-
VKPH:4.800 D
L100 Python HEAT
D*
Kills:110
V. Kills:36 297%
Deaths:26
KDR:4.231
Accuracy:26.548% F*
KPH:11.800 D*
VKPH:3.800 F
Kills:231 (231 + 0)
Deaths:75
KDR:3.080
VKDR:1.053
Vehicle Kills:79
Kill Difference:156
Playtime:18.235 hours
Usage:1%
Score:0.146m
Score/min:133
Driving Accuracy:26.548%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D**
Kills:104
V. Kills:91 113%
Deaths:45
KDR:2.311
Accuracy:22.892% T*
KPH:8.600 D**
VKPH:7.500 F
Supernova PC
D--
Kills:51
V. Kills:30 165%
Deaths:19
KDR:2.684
Accuracy:27.721% F--
KPH:8.800 D*
VKPH:5.200 D--
Kills:155 (155 + 0)
Deaths:64
KDR:2.422
VKDR:1.891
Vehicle Kills:121
Kill Difference:91
Playtime:17.872 hours
Usage:1%
Score:0.202m
Score/min:188
Driving Accuracy:27.721%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C--
Kills:1,501
V. Kills:916 164%
Deaths:153
KDR:9.810
Accuracy:42.312% F
KPH:28.500 C--
VKPH:17.400 D
E540 Halberd-H
C
Kills:586
V. Kills:241 242%
Deaths:45
KDR:13.022
Accuracy:39.288% F--
KPH:37.200 C
VKPH:15.300 D
Aphelion VEX-4H
C--
Kills:370
V. Kills:278 133%
Deaths:72
KDR:5.139
Accuracy:29.452% F-
KPH:29 D
VKPH:21.800 C--
M20 Basilisk-H
C
Kills:179
V. Kills:66 267%
Deaths:24
KDR:7.458
Accuracy:41.700% C
KPH:37.600 C--
VKPH:13.800 C
Kills:2,636 (0 + 2,636)
Deaths:294
KDR:8.966
VKDR:5.105
Vehicle Kills:1,501
Kill Difference:2,342
Playtime:85.954 hours
Usage:3%
Score:1.056m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:41.700%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:149
V. Kills:48 304%
Deaths:21
KDR:7.095
Accuracy:17.539% F-
KPH:14.200 D-
VKPH:4.600 C
M20 Basilisk
D--
Kills:64
V. Kills:29 213%
Deaths:15
KDR:4.267
Accuracy:23.820% F
KPH:8.900 D--
VKPH:4 D--
M20 Basilisk
N/A
Kills:50
V. Kills:50 98%
Deaths:18
KDR:2.778
Accuracy:20.415% N/A
KPH:6.400 N/A
VKPH:6.400 N/A
Kills:263 (0 + 263)
Deaths:54
KDR:4.870
VKDR:2.352
Vehicle Kills:127
Kill Difference:209
Playtime:25.463 hours
Usage:1%
Score:0.146m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:20.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:56
V. Kills:5 N/A
Deaths:105
KDR:0.533
Accuracy:16.528% T
KPH:9.100 D*
VKPH:0.800 D-
Kills:56 (56 + 0)
Deaths:105
KDR:0.533
VKDR:0.048
Vehicle Kills:5
Kill Difference:49
Playtime:6.130 hours
Usage:0%
Score:0.009m
Score/min:25
Driving Accuracy:16.528%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 2,1252,0592,0101.024C*0.0116.04%D*3.691%C+15.7DN/A48131.2h26.9D*167.8D**
NS-61 Emissary 1,6021,5771,9730.799C+0.2227.889%C+16.741%C+8D-N/A20197.7h16.6C+59.6C+
Saron HRB-H 2,4171,5011539.81B**8.7942.312%F1.133%C28.5C--17.4D18752.7h35.9D--84.9F-
Hunter QCX 1,5101,4511,7490.83C*0.1945.204%C++19.021%C--6.6DN/A17218.5h4.9C*10.9C**
VX6-7 1,3171,2931,5540.832C0.1913.229%F--19.18%C9.7D-N/A33133.1h17.5D-132.4F-
NS-44L Blackhand 1,2411,2271,0301.191C++0.1741.139%C+32.926%D10.8DN/A31113.4h4.7C+11.3C++
Sirius SX12 1,1011,0831,3310.814C+0.2015.797%F13.666%D10.1D-N/A33106.7h19.6D-124.2D*
Solstice SF 1,1051,0791,5420.7C0.3213.568%F-13.716%D7.1D-N/A27152.5h17.2C--126.8F-
Proximity Mine 1,0221,0201855.514B+4.5037.392%DN/A97.1C--N/A25210.5h1.8B4.9C+
NS-11P 1,0029891,0220.968C+0.0514.617%F14.358%D14.6DN/A3867.8h16.8D115.2D**
H-V45 8878769990.877C0.1412.984%F--15.411%D10D-N/A3587.5h16.9D*130.2F*
Pulsar C 7056867620.9C+0.1214.676%F-19.242%D9.5DN/A3472h15.6D106.3D*
NS-11C 6196078890.683C0.3315.004%F21.911%B+11.4DN/A3353.3h22.2D**147.7F-
Orion VS54 6035983541.689C*0.6712.239%F17.224%D--13.5DN/A8644.4h14.7C119.9C--
C-4 8795945711.04C0.0218.877%D*N/A39.1D-18.8D32115.2h1.9D10.3D*
E540 Halberd-H 8275864513.022B+12.0039.288%F--3.242%B*37.1C15.3D22515.8h5.9C*15D-
Force-Blade 55955519,0950.029C*0.9925.558%C5.405%C+0.4CN/A11537h2.3B+8.9C**
Corvus VA55 5425355640.949C+0.0714.621%F-22.804%C+13.3DN/A3840.2h13.7C93.6D**
Comet VM2 7045293401.556B*0.5429.266%D**3.781%C10.2C+3.4C5251.8h21.6C*73.7C
Comet VM2 6144763111.531B+0.5129.612%F3.361%C-9.8C2.8D*4348.8h23.4B+78.9C
Spear Anti-Vehicle Phalanx Turret 631409626.597C+5.5833.143%D*2.689%D26.4D14.3D19915.5h9.9C+30D
Aphelion VEX-4H 648370725.139C+4.1229.452%F-4.324%B++28.9D21.7C--23712.8h96.8D--328.7F--
Pulsar VS1 3583553151.127C*0.1114.386%F-12.676%D*14.1DN/A6625.2h16.3C113D**
Dual Photon Pods 4113342712.37B*11.3537.098%F1.497%B87.9C*20.3C*4933.8h24C+64.7C--
Nemesis VSH9 4732893520.821C**0.2045.021%F--2.076%C7.8D5D-8937h10.2D22.6F-
Frag Grenade 2892851285N/A283.9835.045%D*N/A475C+6.7C+13820.6h3.6C**10.3C
SVA-88 256255604.25A3.2312.227%F--15.294%D**11.4D*N/A8222.3h16.5D**135.2F--
MANA Anti-Personnel Turret 2632541661.53N/A0.518.889%UN/A2540U90U4868400.1h36.4T*409.4T*
Tank Mine 397249803.113C**2.1023.197%DN/A80.3C--47.7C--8053.1h2.1C9.2D**
Eidolon VE33 2362301531.503B+0.4915.578%F-27.826%C**10.7DN/A3121.4h16F-102.9F**
Rocklet Rifle 4392214730.467C-0.5536.896%F-N/A11.8D*11.6D*14318.8h55.2D*149.5F-
NSX-P Tanto 2102033210.632C0.3913.78%F--18.719%D-8.6D-N/A2223.6h20.7D-150.1F--
Quasar VM1 2011972030.97C0.055.707%F--21.827%B++9.1D*N/A3721.6h22.5F394.8F*
M20 Basilisk-H 245179247.458C++6.4441.7%C6.704%B+37.3C--13.8C2454.8h106.1D--254.5D--
NS-44P Commissioner 1711692210.765C0.2527.522%D**18.935%D7.6D--N/A2122.2h5.8F-21.1F-
Nova 1701681820.923C0.0926.628%F12.5%C--8.9D--N/A3618.8h10.6T*39.8T*
NS-10 Burster 2051662390.695C0.3215.438%F-16.265%A*5.8C++1.4D**3828.7h80.2A519.4C+
Lumine Edge 1631613,4320.047C0.9722.871%C8.075%D*0.6C--N/A2274.9h1.7C-7.4C+
Pulsar LSW 1591571760.892C--0.139.304%F*12.739%D**6.8D*N/A3923.2h15.8D-169.7T
MANA Anti-Vehicle Turret 2601531301.177D0.1643.015%D**5.882%A*1530C-1070C-716280.1h10.7C**24.8C+
Aspis Anti-Aircraft Phalanx Turret 271151622.435C1.4225.094%C+7.285%M**9.8C+7.8D12515.4h197.8D--788.4C
M60-G Bulldog 197149217.095B**6.0817.539%F-4.698%B**14.2D-4.6C8010.5h9.4C--53.7F-
Nebula VM20 131129911.418C0.408.395%F-19.38%C16.8D--N/A537.7h25.6F--304.8T*
C75 Viper 164121492.469C1.4525.282%D**N/A13.6D-4.8D1478.9h18.2D71.9D**
L100 Python HEAT 146110264.231C+3.2126.548%F*N/A11.7D*3.8F1209.4h5.8C**22F
CME 1081081320.818C--0.2010.924%T14.815%D--11.6D--N/A319.3h14C+128.2F**
Saron Laser Cannon 1731054500.233C-0.7826.71%D-5.714%A*1.7D--1.1D*3963.2h311.3F1165.3F--
Supernova FPC 195104452.311C--1.2922.892%T*3.846%B*8.6D**7.5F18612.1h7.2D-31.3T*
NSX Tengu 103982000.49D0.5314.246%T-21.429%C++8.2D--N/A2612h25.8F--180.8T*
Solstice VE3 89851060.802C++0.2213.875%F17.647%C8.5DN/A11310h15.5C++111.8C
Nebula VM20 8582581.414C0.408.206%F--13.415%D*16.7D--N/A474.9h25.5F--311.3T*
NS-10 Burster 10680980.816C0.2019.477%F10%B**6.1C**2D*4513.1h101.8B**522.6C++
M20 Basilisk 9364154.267B+3.2523.82%F6.25%C++8.9D--4D--1127.2h112C470.3D*
S12 Renegade 61561050.533C--0.4816.528%T1.786%D--9.2D*N/A256.1h9.9T*60T*
Thanatos VE70 5555710.775C+0.2413.872%F**10.909%D--11D-N/A795h5C+35.8F**
MAX Punch 52526700.078C0.9435.962%DN/A0.6CN/A285.8h2.2C++6.1C+
M60-A Bulldog 605277.429C6.4132.638%D**1.923%C20D3.1C862.6h9.9D**30.4F--
Supernova PC 8151192.684C1.6727.721%F--1.961%C8.8D*5.2D--1925.8h6.9D25F*
M20 Basilisk 10050182.778C+1.7620.415%F-6%C++6.4D*6.4D1007.8h197.5F--967.3T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter496,9366.3h
Anti-Vehicle MANA Turret279482.7h
Nano-Armor Kit7431,096,89387.5h
Snowman Soldier4830.2h
Spawn Beacon5560.2h
Nanite Revive Grenade02,3000.6h
Medical Applicator1,3461,120,41285h
Nanite Healing Grenade02590.1h
Welding Device04,8790.4h
Spitfire Auto-Turret145161h
Rampart Wall2611.2h
M12 Kobalt0830h
Shield Recharging Field269810.7h
Medical Kit165980.9h
Anti-Infantry MANA Turret188072.1h
Nano-Repair Grenade0500h
Recon Detection Device481,7975.9h
Ammunition Package604,1522.2h

Check the help document for the dictionary if you want to learn more about words used here.


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