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Captain Loyal Soldier SivatagiRoka[300s] SivatagiRoka
TR BR 59

KDR: 8.86

Score: 4m

Last Seen: Nov 11th, 2018 3:15 PM
- OFFLINE - 32.9 hour(s)

Battle Rank 59 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 161
Level Progress (to 60): 88%
Level 100 Progress: 21% 1040h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M2 Mutilator M2 Mutilator M3 Pounder HEG M3 Pounder HEG MRC3 Mercy MRC3 Mercy TAR P2-120 HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 1161TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.048%11.667%18711013600.2870818.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.972D---1.383D**1.372AHEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.9-0.013C+12.20.146C++63.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.669%1.754%53211013571979371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.963B*-0.58D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.289C*13.9-0.113C+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 161
4m278.9%239 (14.3k)220 (13.2k)8.859626,1226919.5455959 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101460516.83%12.12%20426:192

34% Infiltrator48% MAX Suit16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 3:10 PMApr 12th, 2017 5:33 PMNov 11th, 2018 6:48 PM (23h) (PST)Nov 11th, 2018 11:16 AM (1d) (PST)Nov 11th, 2018 11:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
437525880.3400.0380.0411.0270.028446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,21531,4725,257202262213,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.7h/12.5d 474 742 2,895 18.5k 358 979 497 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):200
KDR:0
Kill Difference:UNR
Playtime:16.478 hours
Usage:5%
Score:0.091m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):108
KDR:0
Kill Difference:UNR
Playtime:6.871 hours
Usage:2%
Score:0.006m
Score/min:14
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):131
KDR:0
Kill Difference:UNR
Playtime:12.063 hours
Usage:4%
Score:0.168m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D*
Kills:60
Deaths:23
KDR:2.609
Accuracy:16.048% D**
HSR:11.667% D*
Kills:60
Deaths (as Combat Medic):23
Deaths (to Combat Medics):51
KDR:2.6087
Kill Difference:37
Playtime:13.558 hours
Usage:5%
Score:0.169m
Score/min:208
Accuracy (listed only):16.048%
HSR (listed only):11.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):49
KDR:0
Kill Difference:UNR
Playtime:102.581 hours
Usage:34%
Score:1.051m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:2,036
Deaths:306
KDR:6.654
Accuracy:15.653% C**
HSR:15.570% D
M2 Mutilator
C*
Kills:1,953
Deaths:278
KDR:7.025
Accuracy:15.116% C*
HSR:15.003% D-
M3 Pounder HEG
B*
Kills:603
Deaths:102
KDR:5.912
Accuracy:41.987% B+
HSR:4.478% B*
M3 Pounder HEG
B
Kills:519
Deaths:102
KDR:5.088
Accuracy:42.973% B
HSR:3.661% B
MRC3 Mercy
C*
Kills:314
Deaths:53
KDR:5.925
Accuracy:17.139% C*
HSR:14.013% D*
MRC3 Mercy
C+
Kills:123
Deaths:25
KDR:4.920
Accuracy:16.482% C+
HSR:13.008% D**
Kills:5,548
Deaths (as MAX Suit):433
Deaths (to MAX Suits):88
KDR:12.81293
Kill Difference:5,115
Playtime:145.354 hours
Usage:48%
Score:2.472m
Score/min:283
Accuracy (listed only):24.892%
HSR (listed only):10.955%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D
Kills:57
V. Kills:42 133%
Deaths:7
KDR:8.143
Accuracy:50.669% B**
KPH:9.800 D*
VKPH:7.200 D
Kills:57 (57 + 0)
Deaths:7
KDR:8.143
VKDR:6
Vehicle Kills:42
Kill Difference:50
Playtime:5.835 hours
Usage:2%
Score:0.038m
Score/min:110
Driving Accuracy:50.669%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 2,0772,0363066.654M**2.2115.653%C**15.57%D20.3C--N/A52100.5h19.2C122.5C*
M2 Mutilator 1,9951,9532787.025M**1.8315.116%C*15.003%D-21C-N/A5392.8h18.2C+120.6C*
M3 Pounder HEG 6826031025.912M+2.9541.987%B+4.478%B*20.2B2.6C-8229.9h12.6B++30.1B+
M3 Pounder HEG 5935191025.088A*3.7742.973%B3.661%B17.4C+2.5D6829.9h15B+35B+
MRC3 Mercy 315314535.925A++2.9317.139%C*14.013%D*20.8C--N/A6415.1h19.7C+114.7C**
MRC3 Mercy 126123254.92A3.9416.482%C+13.008%D**16.6D-N/A457.4h25.7D*155.7C
TAR 6060232.609B*6.2516.048%D**11.667%D*11.1D--N/A425.4h12.2B+75.9C--
P2-120 HEAT 995778.143B+0.7250.669%B**1.754%D-9.8D*7.2D1105.8h13.9F--27.5D-

Consumables
  Name Deaths Consumed Time Equipped
TMG-0710.3h
Spawn Beacon01480.1h
Turret AI Module1700.4h
Repair Module0810.3h
Structure Shield Module0580.3h
NS-TMC-01 "His Regards"9809.4h
Nanite Revive Grenade02190.1h
Medical Applicator4526,4462.7h
Welding Device13,5760.3h
Rampart Wall0931h
Hoplon Anti-Aircraft Phalanx Tower0900h
Xiphos Anti-Personnel Tower0590.3h
SMG-46 Armistice01010h
M20 Basilisk0540h
Nano-Armor Kit425,1951.9h
G30 Vulcan02960h
Ammunition Package22340.1h
CAS30 Tank Buster11800.2h
Recon Detection Device31,9884.2h
M18 Needler01170.2h

Check the help document for the dictionary if you want to learn more about words used here.


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