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Champion Sixofnine[45dt] Sixofnine
VS BR 149

KDR: 2.39

Score: 51.3m

Last Seen: Apr 4th, 2019 4:13 AM
- OFFLINE - 366.1 hour(s)

Battle Rank 110 (149 total) - Vanu Sovereignty on Emerald - Outfit Leader of Trumps Deplorables[45dt] Trumps Deplorables
VS outfit on Emerald

Members: 0
Level Progress (to 111): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF Pulsar C L100 Python HEAT VX6-7 Ghost Pulsar LSW Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,935,297 MLG Score: 1547
Fun Score: N/A
Cheeseburgers Flipped: 556TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.615%24.648%6563899740,5432.46927-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.507%1.078B**0.604B+-0.468DHEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.475B+10.40.269C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.801%1.442%157210334165191320.801541313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.741%1.936A++-0.146C-0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.821B++16.10.697B+12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.35%1.918%716610295,73611318785.06714653%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.161%-0.055C+-0.443C---0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++3.80.701B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.05%4.93%57510307108292640.855422268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.189%-1.588F0.137C++-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.374C**14.20.642B+60.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.396%81.816%57610298,2272943152.7945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%1.408A0.962B*-0.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.98%12.695%57410311,859143281.29728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.616%1.044B**-0.368C--0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.60.458B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trumps Deplorables[45dt] Trumps Deplorables
VS outfit on Emerald

Members: 0
51.3m333.4%468 (28.1k)409 (24.5k)2.390176,84932,1532.61335149 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035346624.36%23.968%58403:5334

10% Combat Medic27% Engineer24% Heavy Assault16% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:57 PMSep 11th, 2016 5:49 AMApr 19th, 2019 12:48 AM (4h) (PST)Apr 4th, 2019 12:19 AM (15d) (PST)Apr 4th, 2019 12:13 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621823800.6130.2570.1472.1460.0301547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,72810,89822,83037159129224,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2088.7h/87d 7,178 18,419 21,284 268.9k 1,806 11,932 3,809 70.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,081
Deaths:1,792
KDR:2.277
Accuracy:25.670% C+
HSR:31.389% C++
Pulsar LSW
C+
Kills:1,779
Deaths:874
KDR:2.035
Accuracy:22.962% C+
HSR:20.686% C-
Orion VS54
B+
Kills:1,584
Deaths:1,071
KDR:1.479
Accuracy:23.384% B+
HSR:19.508% D
VX29 Polaris
C++
Kills:1,541
Deaths:979
KDR:1.574
Accuracy:24.225% C++
HSR:18.365% D
NS-15M AE
B++
Kills:1,330
Deaths:521
KDR:2.553
Accuracy:29.384% B++
HSR:28.045% C++
SVA-88
C
Kills:1,223
Deaths:636
KDR:1.923
Accuracy:21.558% C
HSR:23.712% C
Lasher X2
B+
Kills:1,203
Deaths:694
KDR:1.733
Accuracy:29.688% B+
HSR:3.741% C+
Flare VE6
C+
Kills:1,198
Deaths:670
KDR:1.788
Accuracy:22.107% C+
HSR:21.870% C
NSX Naginata
A+
Kills:832
Deaths:353
KDR:2.357
Accuracy:26.898% B*
HSR:38.462% A+
Kills:14,771
Deaths (as Heavy Assault):7,590
Deaths (to Heavy Assaults):8,439
KDR:1.94611
Kill Difference:7,181
Playtime:507.379 hours
Usage:24%
Score:10.789m
Score/min:354
Accuracy (listed only):25.097%
HSR (listed only):22.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:3,909
Deaths:1,881
KDR:2.078
Accuracy:26.888% B+
HSR:5.705% F-
Pulsar C
B+
Kills:2,310
Deaths:845
KDR:2.734
Accuracy:26.797% B+
HSR:25.022% B
VX6-7
C++
Kills:1,982
Deaths:1,077
KDR:1.840
Accuracy:23.928% C+
HSR:21.544% C++
Eclipse VE3A
B+
Kills:1,760
Deaths:727
KDR:2.421
Accuracy:29.529% B+
HSR:22.614% B+
Serpent VE92
B*
Kills:1,746
Deaths:832
KDR:2.099
Accuracy:26.538% B+
HSR:24.742% B*
Sirius SX12
C**
Kills:1,214
Deaths:871
KDR:1.394
Accuracy:25.978% C**
HSR:15.157% C--
NS-11C
C**
Kills:1,206
Deaths:552
KDR:2.185
Accuracy:25.153% C**
HSR:18.408% C+
NS-7 PDW
B+
Kills:1,183
Deaths:594
KDR:1.992
Accuracy:27.769% B+
HSR:17.075% C+
Eridani SX5
C**
Kills:1,161
Deaths:810
KDR:1.433
Accuracy:27.718% C**
HSR:20.241% C++
MKV Suppressed
B++
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:29.074% B++
HSR:21.207% C**
Phobos VX86
B++
Kills:916
Deaths:538
KDR:1.703
Accuracy:66.498% B++
HSR:9.498% D*
NSX Tanto
B**
Kills:812
Deaths:235
KDR:3.455
Accuracy:31.081% B*
HSR:32.759% B**
Solstice Burst
B*
Kills:617
Deaths:157
KDR:3.930
Accuracy:30.731% B*
HSR:29.336% B*
Nova
B*
Kills:499
Deaths:287
KDR:1.739
Accuracy:48.209% C**
HSR:18.237% B*
NS Baron G5
B++
Kills:481
Deaths:256
KDR:1.879
Accuracy:50.725% B++
HSR:12.890% C
Zenith VX-5
A
Kills:368
Deaths:167
KDR:2.204
Accuracy:30.501% B**
HSR:28.804% A
Skorpios
B*
Kills:338
Deaths:171
KDR:1.977
Accuracy:27.733% C++
HSR:27.219% B*
Pandora VX25
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:45.843% B+
HSR:12.167% D
Thanatos VE70
A+
Kills:181
Deaths:103
KDR:1.757
Accuracy:53.883% A+
HSR:14.365% C
NSX Tengu
M
Kills:51
Deaths:28
KDR:1.821
Accuracy:43.846% B**
HSR:37.255% M
Kills:22,157
Deaths (as Light Assault):10,918
Deaths (to Light Assaults):7,218
KDR:2.0294
Kill Difference:11,239
Playtime:375.976 hours
Usage:18%
Score:7.968m
Score/min:353
Accuracy (listed only):34.921%
HSR (listed only):20.712%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:3,909
Deaths:1,881
KDR:2.078
Accuracy:26.888% B+
HSR:5.705% F-
Pulsar C
B+
Kills:2,310
Deaths:845
KDR:2.734
Accuracy:26.797% B+
HSR:25.022% B
VX6-7
C++
Kills:1,982
Deaths:1,077
KDR:1.840
Accuracy:23.928% C+
HSR:21.544% C++
Eclipse VE3A
B+
Kills:1,760
Deaths:727
KDR:2.421
Accuracy:29.529% B+
HSR:22.614% B+
Serpent VE92
B*
Kills:1,746
Deaths:832
KDR:2.099
Accuracy:26.538% B+
HSR:24.742% B*
NS-11C
C**
Kills:1,206
Deaths:552
KDR:2.185
Accuracy:25.153% C**
HSR:18.408% C+
Phobos VX86
B++
Kills:916
Deaths:538
KDR:1.703
Accuracy:66.498% B++
HSR:9.498% D*
NSX Tanto
B**
Kills:812
Deaths:235
KDR:3.455
Accuracy:31.081% B*
HSR:32.759% B**
Solstice Burst
B*
Kills:617
Deaths:157
KDR:3.930
Accuracy:30.731% B*
HSR:29.336% B*
Nova
B*
Kills:499
Deaths:287
KDR:1.739
Accuracy:48.209% C**
HSR:18.237% B*
NS Baron G5
B++
Kills:481
Deaths:256
KDR:1.879
Accuracy:50.725% B++
HSR:12.890% C
Zenith VX-5
A
Kills:368
Deaths:167
KDR:2.204
Accuracy:30.501% B**
HSR:28.804% A
Eidolon VE33
B**
Kills:318
Deaths:135
KDR:2.356
Accuracy:34.368% B**
HSR:27.987% B
Pandora VX25
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:45.843% B+
HSR:12.167% D
Thanatos VE70
A+
Kills:181
Deaths:103
KDR:1.757
Accuracy:53.883% A+
HSR:14.365% C
Kills:17,368
Deaths (as Engineer):7,908
Deaths (to Engineers):5,310
KDR:2.19626
Kill Difference:9,460
Playtime:565.546 hours
Usage:27%
Score:15.857m
Score/min:467
Accuracy (listed only):36.711%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:1,346
Deaths:515
KDR:2.614
Accuracy:28.047% B*
HSR:26.672% B++
Sirius SX12
C**
Kills:1,214
Deaths:871
KDR:1.394
Accuracy:25.978% C**
HSR:15.157% C--
Terminus VX-9
B
Kills:1,186
Deaths:497
KDR:2.386
Accuracy:27.249% B
HSR:27.150% C++
NS-7 PDW
B+
Kills:1,183
Deaths:594
KDR:1.992
Accuracy:27.769% B+
HSR:17.075% C+
Eridani SX5
C**
Kills:1,161
Deaths:810
KDR:1.433
Accuracy:27.718% C**
HSR:20.241% C++
NS-11A
B++
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:27.913% B++
HSR:21.878% C+
MKV Suppressed
B++
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:29.074% B++
HSR:21.207% C**
Pulsar VS1
B**
Kills:1,159
Deaths:626
KDR:1.851
Accuracy:28.817% B**
HSR:22.174% C*
CME
C*
Kills:1,158
Deaths:621
KDR:1.865
Accuracy:27.472% C*
HSR:19.344% C-
Phobos VX86
B++
Kills:916
Deaths:538
KDR:1.703
Accuracy:66.498% B++
HSR:9.498% D*
Darkstar
B+
Kills:787
Deaths:308
KDR:2.555
Accuracy:29.312% B+
HSR:22.491% C
Nova
B*
Kills:499
Deaths:287
KDR:1.739
Accuracy:48.209% C**
HSR:18.237% B*
NS Baron G5
B++
Kills:481
Deaths:256
KDR:1.879
Accuracy:50.725% B++
HSR:12.890% C
Skorpios
B*
Kills:338
Deaths:171
KDR:1.977
Accuracy:27.733% C++
HSR:27.219% B*
Pandora VX25
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:45.843% B+
HSR:12.167% D
Thanatos VE70
A+
Kills:181
Deaths:103
KDR:1.757
Accuracy:53.883% A+
HSR:14.365% C
Equinox VE2 Burst
B+
Kills:169
Deaths:94
KDR:1.798
Accuracy:29.686% B+
HSR:29.586% C*
Equinox VE2
C*
Kills:161
Deaths:93
KDR:1.731
Accuracy:27.206% C*
HSR:9.317% F
NS-11P
A
Kills:78
Deaths:47
KDR:1.660
Accuracy:28.665% A
HSR:26.923% A
Corvus VA55
B*
Kills:56
Deaths:25
KDR:2.240
Accuracy:25.802% C**
HSR:28.571% B*
NSX Tengu
M
Kills:51
Deaths:28
KDR:1.821
Accuracy:43.846% B**
HSR:37.255% M
Kills:14,708
Deaths (as Combat Medic):7,850
Deaths (to Combat Medics):3,257
KDR:1.87363
Kill Difference:6,858
Playtime:216.377 hours
Usage:10%
Score:6.280m
Score/min:484
Accuracy (listed only):34.640%
HSR (listed only):20.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,852
Deaths:461
KDR:4.017
Accuracy:43.000% B+
HSR:76.188% B++
Parallax VX3
B++
Kills:1,680
Deaths:376
KDR:4.468
Accuracy:43.712% B++
HSR:82.679% B+
Sirius SX12
C**
Kills:1,214
Deaths:871
KDR:1.394
Accuracy:25.978% C**
HSR:15.157% C--
Parsec VX3-A
B**
Kills:1,195
Deaths:185
KDR:6.459
Accuracy:45.653% B+
HSR:86.862% B**
NS-7 PDW
B+
Kills:1,183
Deaths:594
KDR:1.992
Accuracy:27.769% B+
HSR:17.075% C+
XM98
A
Kills:1,172
Deaths:234
KDR:5.009
Accuracy:45.956% A
HSR:78.754% B+
Phaseshift VX-S
B**
Kills:1,168
Deaths:217
KDR:5.382
Accuracy:43.880% B**
HSR:86.729% B*
Nyx VX31
B+
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:37.330% B+
HSR:33.563% B+
Eridani SX5
C**
Kills:1,161
Deaths:810
KDR:1.433
Accuracy:27.718% C**
HSR:20.241% C++
MKV Suppressed
B++
Kills:1,160
Deaths:671
KDR:1.729
Accuracy:29.074% B++
HSR:21.207% C**
V10
B++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:45.587% B++
HSR:82.500% B+
NS-30 Vandal
B++
Kills:1,114
Deaths:327
KDR:3.407
Accuracy:37.646% B++
HSR:31.149% B+
NS-44 Commissioner
B*
Kills:454
Deaths:491
KDR:0.925
Accuracy:43.220% B*
HSR:20.044% C
Artemis VX26
A++
Kills:393
Deaths:194
KDR:2.026
Accuracy:29.896% B+
HSR:33.588% A++
NSX Tomoe
B*
Kills:361
Deaths:159
KDR:2.270
Accuracy:33.290% B*
HSR:45.152% B*
Skorpios
B*
Kills:338
Deaths:171
KDR:1.977
Accuracy:27.733% C++
HSR:27.219% B*
Manticore SX40
A
Kills:115
Deaths:161
KDR:0.714
Accuracy:37.884% A
HSR:19.130% C
Beamer VS3
A*
Kills:101
Deaths:82
KDR:1.232
Accuracy:41.418% A*
HSR:23.762% C*
NSX Tengu
M
Kills:51
Deaths:28
KDR:1.821
Accuracy:43.846% B**
HSR:37.255% M
Kills:17,034
Deaths (as Infiltrator):6,615
Deaths (to Infiltrators):5,418
KDR:2.57506
Kill Difference:10,419
Playtime:341.506 hours
Usage:16%
Score:7.810m
Score/min:381
Accuracy (listed only):37.400%
HSR (listed only):44.119%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:792
Deaths:247
KDR:3.206
Accuracy:22.795% B++
HSR:15.657% D--
Blueshift VM5
B++
Kills:788
Deaths:247
KDR:3.190
Accuracy:23.443% B++
HSR:17.640% D
Nebula VM20
A*
Kills:414
Deaths:120
KDR:3.450
Accuracy:28.942% A*
HSR:21.739% C**
Nebula VM20
A*
Kills:412
Deaths:120
KDR:3.433
Accuracy:28.764% A*
HSR:23.544% B+
Comet VM2
B*
Kills:119
Deaths:70
KDR:1.700
Accuracy:50.705% B*
HSR:3.361% C-
NS-10 Burster
C-
Kills:111
Deaths:42
KDR:2.643
Accuracy:25.766% C-
HSR:2.703% D--
Comet VM2
B++
Kills:107
Deaths:70
KDR:1.529
Accuracy:52.209% B++
HSR:2.804% D
NS-10 Burster
D
Kills:84
Deaths:42
KDR:2
Accuracy:25.860% D
HSR:1.190% D**
Kills:2,827
Deaths (as MAX Suit):479
Deaths (to MAX Suits):2,234
KDR:5.90188
Kill Difference:2,348
Playtime:69.663 hours
Usage:3%
Score:2.599m
Score/min:622
Accuracy (listed only):32.311%
HSR (listed only):11.080%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:235
V. Kills:48 480%
Deaths:8
KDR:29.375
Accuracy:59.247% B*
KPH:306.200 S
VKPH:62.500 M**
Light PPA
B**
Kills:181
V. Kills:13 N/A
Deaths:151
KDR:1.199
Accuracy:48.667% B**
KPH:20.600 D
VKPH:1.500 D-
Kills:416 (181 + 0)
Deaths:159
KDR:2.616
VKDR:0.384
Vehicle Kills:61
Kill Difference:257
Playtime:9.543 hours
Usage:0%
Score:0.170m
Score/min:297
Piloting Accuracy:48.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:2,252
V. Kills:396 N/A
Deaths:119
KDR:18.924
Accuracy:45.786% D
KPH:45.700 B**
VKPH:8 D
L100 Python HESH
B*
Kills:1,661
V. Kills:80 N/A
Deaths:78
KDR:21.295
Accuracy:47.428% C+
KPH:70.700 B*
VKPH:3.400 D**
C75 Viper
A*
Kills:735
V. Kills:40 N/A
Deaths:50
KDR:14.700
Accuracy:30.130% D--
KPH:70.400 A*
VKPH:3.800 D--
L100 Python AP
D
Kills:175
V. Kills:107 162%
Deaths:34
KDR:5.147
Accuracy:42.186% F
KPH:21.700 D
VKPH:13.200 D-
Skyguard
C+
Kills:104
V. Kills:116 89%
Deaths:21
KDR:4.952
Accuracy:22.258% D*
KPH:8.300 D-
VKPH:9.300 C+
Kills:4,927 (4,927 + 0)
Deaths:302
KDR:16.315
VKDR:2.447
Vehicle Kills:739
Kill Difference:4,625
Playtime:103.761 hours
Usage:5%
Score:1.705m
Score/min:274
Driving Accuracy:22.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:647
V. Kills:107 N/A
Deaths:87
KDR:7.437
Accuracy:42.591% D
KPH:40.500 A++
VKPH:6.700 C--
Supernova VPC
B**
Kills:266
V. Kills:18 N/A
Deaths:18
KDR:14.778
Accuracy:37.322% D**
KPH:64.800 B**
VKPH:4.400 D-
Proton II PPA
C++
Kills:211
V. Kills:18 N/A
Deaths:22
KDR:9.591
Accuracy:17.339% D--
KPH:47.200 C
VKPH:4 C++
Saron HRB
C
Kills:187
V. Kills:148 126%
Deaths:60
KDR:3.117
Accuracy:34.437% D--
KPH:16.700 D
VKPH:13.200 C
Kills:1,311 (913 + 398)
Deaths:187
KDR:7.011
VKDR:1.556
Vehicle Kills:291
Kill Difference:1,124
Playtime:35.715 hours
Usage:2%
Score:0.759m
Score/min:354
Driving Accuracy:37.322%
Gunner Accuracy:34.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:115
V. Kills:15 N/A
Deaths:23
KDR:5
Accuracy:15.414% F--
KPH:35.300 C
VKPH:4.600 D--
M12 Kobalt
C--
Kills:111
V. Kills:6 N/A
Deaths:15
KDR:7.400
Accuracy:13.355% D-
KPH:41.200 D
VKPH:2.200 C--
M60-G Bulldog
C++
Kills:86
V. Kills:8 N/A
Deaths:14
KDR:6.143
Accuracy:20.442% F
KPH:41.500 C++
VKPH:3.900 D
Kills:312 (0 + 312)
Deaths:52
KDR:6
VKDR:0.558
Vehicle Kills:29
Kill Difference:260
Playtime:8.026 hours
Usage:0%
Score:0.256m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:20.442%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1154,0811,7922.277C+0.1125.67%C+31.389%C++48.1C-N/A22084.8h9.8B+38.3B
Solstice SF 3,9773,9091,8812.078B**0.3126.888%B+5.705%F-28.2B+N/A123138.7h7B++25.9B*
Pulsar C 2,3142,3108452.734B**0.3426.797%B+25.022%B32.9C**N/A13770.2h9.1B*33.9B++
L100 Python HEAT 2,6482,25211918.924M**16.5345.786%D2.043%C45.8B**8D21749.2h3.5A7.7B**
VX6-7 1,9891,9821,0771.84B+0.5523.928%C+21.544%C++27C+N/A11373.5h11.1B+46.2B+
Ghost 1,8591,8524614.017B+1.6343%B+76.188%B++44.4C**N/A21141.7h1.8B*4.1B*
Pulsar LSW 1,7841,7798742.035B+0.3622.962%C+20.686%C-37.4C+N/A15447.6h10.7B++46.7B+
Eclipse VE3A 1,7811,7607272.421B+0.0329.529%B+22.614%B+44.6C**N/A16139.5h10.8B+36.5B++
Serpent VE92 1,7511,7468322.099B**0.2926.538%B+24.742%B*32.6C*N/A15953.6h10.7B++40.3B+
Parallax VX3 1,6821,6803764.468B+2.0843.712%B++82.679%B+33.5BN/A17650.2h1.8B*4.2B++
L100 Python HESH 1,7411,6617821.295B*18.9047.428%C+1.927%B70.7B*3.4D**33123.5h2.7B*5.6B++
Orion VS54 1,5871,5841,0711.479C++0.9123.384%B+19.508%D35.5C*N/A27144.6h11.1B++47.7B+
VX29 Polaris 1,5461,5419791.574C++0.8224.225%C++18.365%D31.6CN/A15148.8h11.1B+45.8B+
Sticky Grenade 1,4421,43911439N/A1,436.6171.056%A*N/A2878S6D186750.5h0.9A+1.2B**
H-V45 1,3491,3465152.614B++0.2228.047%B*26.672%B++30.4C+N/A16844.3h13.1C*46.8B+
NS-15M AE 1,3391,3305212.553C**0.1629.384%B++28.045%C++52.6C+N/A15825.3h9.8B++33.2B++
SVA-88 1,2271,2236361.923C++0.4721.558%C23.712%C30C--N/A15540.7h11.2B51.9C++
Sirius SX12 1,2211,2148711.394B1.0025.978%C**15.157%C--23.5CN/A15351.6h13B+50.1B+
NS-11C 1,2091,2065522.185A+0.2125.153%C**18.408%C+31.4C**N/A18638.4h11.9B++47.2B+
Lasher X2 1,2191,2036941.733A0.6629.688%B+3.741%C+31.5C++N/A17938.2h21.9C73.8B
Flare VE6 1,2001,1986701.788B+0.6022.107%C+21.87%C27.4C-N/A13243.8h11.1C+50.2C*
Parsec VX3-A 1,1951,1951856.459B+4.0745.653%B+86.862%B**43.1CN/A21027.7h1.7B+3.8B++
Terminus VX-9 1,1971,1864972.386B**0.0027.249%B27.15%C++36.5C+N/A22832.5h11.4B+41.7B+
NS-7 PDW 1,1921,1835941.992A+0.4027.769%B+17.075%C+27.4C++N/A18643.1h13.1B+47.3B+
XM98 1,1721,1722345.009A2.6245.956%A78.754%B+45.4AN/A24525.8h1.8B**3.9B**
Phaseshift VX-S 1,1721,1682175.382B*2.9943.88%B**86.729%B*32.9C*N/A19035.5h2.1B+4.9B++
MANA Anti-Personnel Turret 1,1691,1662434.798N/A2.4120.437%UN/A11660U30U33260500.1h18.8T*92.1T*
Nyx VX31 1,1631,1623803.058B++0.6737.33%B+33.563%B+46.1BN/A11925.2h4.5B*12B++
Eridani SX5 1,1701,1618101.433C*0.9627.718%C**20.241%C++33.4C+N/A15434.8h11.9C*42.9C**
NS-11A 1,1641,1615792.005B++0.3927.913%B++21.878%C+37.2C**N/A10331.2h11.3B*40.5B*
MKV Suppressed 1,1651,1606711.729B*0.6629.074%B++21.207%C**30.4C+N/A13938.1h12.1B+41.5B+
V10 1,1621,1602035.714A3.3245.587%B++82.5%B+36.8C++N/A15831.5h1.9B++4.1B++
Pulsar VS1 1,1681,1596261.851B*0.5428.817%B**22.174%C*44.9AN/A15325.8h11B**38.2B**
CME 1,1621,1586211.865B+0.5327.472%C*19.344%C-34.6C+N/A13033.5h12.1B+44.2B+
Spear Anti-Vehicle Phalanx Turret 1,4811,1297215.681A13.2940.545%C6.023%B**42.3C**13.2D38126.7h5.8B**14.4B++
NS-30 Vandal 1,1191,1143273.407B**1.0237.646%B++31.149%B+54.6B++N/A16820.4h4.2B**11.1B*
Phobos VX86 9199165381.703B0.6966.498%B++9.498%D*47.7C++N/A20419.2h2B*3B+
Frag Grenade 8668621862N/A859.6156.791%A+N/A1231.4M++5.7C54770.7h2A++3.4A
NSX Naginata 8398323532.357B**0.0326.898%B*38.462%A+54.4B+N/A13615.3h8.9B*33B++
NSX Tanto 8198122353.455A**1.0631.081%B*32.759%B**57.6B**N/A15514.1h10B++32.1B++
Blueshift VM5 7967922473.206B+0.8222.795%B++15.657%D--34.9C++N/A21822.7h12.8B**56.1B++
Blueshift VM5 7967882473.19B+0.8023.443%B++17.64%D34.7C++N/A21422.7h13.4B**57B++
Darkstar 7947873082.555B*0.1629.312%B+22.491%C44.7C+N/A9617.6h11.1B*37.9B++
C-4 8217473202.334B++0.0630.905%B*N/A186.8A**18.5D16014h0.7A+2.4A
C75 Viper 7757355014.7A**12.3130.13%D--N/A70.7A*3.8D--34110.4h6.9A22.9B*
Supernova PC 754647877.437B+5.0542.591%D2.009%C40.4A++6.7C--34116h3.2A7.5B*
Solstice Burst 6226171573.93A++1.5430.731%B*29.336%B*54.6B++N/A15611.3h9.7B**31.7B*
Proximity Mine 5815792042.838C0.4551.063%B**N/A193A+N/A10123h1.5A2.8A
Anti-Vehicle Grenade 5905411541N/A538.6169.22%A*N/A901.7A**81.7C+72630.6h2.8A+4A
NS Decimator 6635024481.121C++1.2765.081%B+1.992%C+41.5B+13.3C40212.1h4.5C*6.9B+
Nova 5014992871.739C**0.6548.209%C**18.237%B*47.5B+N/A16410.5h3.3B*6.9B++
NS Baron G5 4814812561.879B**0.5150.725%B++12.89%C37.6C*N/A21612.8h3.5B**6.9C*
NS-44 Commissioner 4574544910.925C+1.4743.22%B*20.044%C48.3B+N/A2149.4h3B*6.9B*
Nebula VM20 4154141203.45B++1.0628.942%A*21.739%C**49.9B**N/A3018.3h12.6B**43.5B**
Nebula VM20 4144121203.433B*1.0428.764%A*23.544%B+49.6B**N/A3158.3h12.3A42.7B**
S1 5404083151.295B**1.1064.704%B*3.676%B+37.1B**12C+48311h5.1B*7.9B**
Artemis VX26 3953931942.026B+0.3629.896%B+33.588%A++40.9B+N/A1559.6h9.6B**32.2B*
Zenith VX-5 3693681672.204B**0.1930.501%B**28.804%A44.3B+N/A1678.3h10.2B**33.4B*
NSX Tomoe 3643611592.27C**0.1233.29%B*45.152%B*42C++N/A978.6h12.1B+36.2B++
Tank Mine 5353551063.349B+0.9628.157%CN/A154.3B**78.3B+19882.3h1.3B**4.8B*
Skorpios 3423381711.977C**0.4127.733%C++27.219%B*38.9C+N/A1068.7h10.8C**39B
Eidolon VE33 3193181352.356B**0.0334.368%B**27.987%B36.1B++N/A1608.8h8.2B+23.8B++
Supernova VPC 2842661814.778B+12.3937.322%D**N/A64.9B**4.4D-5274.1h2.6B*6.8C++
Pandora VX25 2652631162.267A0.1245.843%B+12.167%D59.8B**N/A3604.4h3.1B**6.8B*
Hades VSH4 3152571431.797M0.5963.913%C--3.502%B+32.5B+7.3C-2907.9h4.2A++6.6A+
Dual Photon Pods 283235829.375M*26.9859.247%B*1.702%B++293.8S60M*22730.8h20.4B34.4B+
Proton II PPA 229211229.591C7.2017.339%D--2.37%B46.9C4C++2544.5h9.9C++57.2C-
NS Annihilator 4141931621.191A+1.2075.643%D**N/A7.2D8.2C+18326.9h11.1C**14.7C++
Saron HRB 335187603.117C0.7334.437%D--1.07%C-16.7D13.2C35011.2h18.8B++54.6C++
Light PPA 1941811511.199C--1.1948.667%B**1.105%C20.6D1.5D-1248.8h10.5B+21.6B+
Thanatos VE70 1821811031.757B**0.6353.883%A+14.365%C40.2B++N/A4234.5h3.1A5.8B**
L100 Python AP 282175345.147C++2.7642.186%F6.286%A*21.6D13.2D-3338.1h7.6C18D*
Equinox VE2 Burst 169169941.798C++0.5929.686%B+29.586%C*35.2CN/A1334.8h10.2B**34.3B++
Nemesis VSH9 2621681161.448A0.9457.889%DN/A13.1C7.3C--21812.8h6.1B**10.6B++
Equinox VE2 162161931.731B+0.6627.206%C*9.317%F30.4C+N/A1275.3h9.7B**35.8B+
Comet VM2 167119701.7B**0.6950.705%B*3.361%C-10.8C+4.4C++22811h25.4C+50.1C**
M40 Fury 130115235C+2.6115.414%F--3.478%A++34.8C4.5D--4923.3h12.4B+80.5D*
Manticore SX40 1151151610.714C1.6837.884%A19.13%C26.7C+N/A1134.3h7.1B+18.7B++
M12 Kobalt 117111157.4C--5.0113.355%D-19.82%B+41.1D2.2C--5722.7h22.5C168.1C-
NS-10 Burster 211111422.643A**0.2525.766%C-2.703%D--5C4.5B++16122h146.1C+567C+
Comet VM2 143107701.529B++0.8652.209%B++2.804%D9.8C3.3D-16810.9h29C+55.6B
Skyguard 220104214.952B**2.5622.258%D*N/A8.3D-9.3C+29612.5h157.8D709.2D*
Beamer VS3 101101821.232B++1.1641.418%A*23.762%C*50.5AN/A5262h6.9B++16.6B
Aspis Anti-Aircraft Phalanx Turret 17690615S12.6123.236%CN/A10.1C+9.7C3638.9h120B*516.4B+
M60-G Bulldog 9486146.143B3.7520.442%F2.326%C-41C++3.8D5382.1h6B+29.5C
NS-10 Burster 16284422B**0.3925.86%D1.19%D**3.9D3.6C+15121.8h191.6D-740.9D
NS-11P 7978471.66B+0.7328.665%A26.923%A39B+N/A3152h12.3B++43B*
Damascus Edge 68689,1770.007D2.3829.563%C+7.353%C+0.1C--N/A0469.1h1.7B++5.7B+
Lumine Edge 58581,3460.043C2.3526.891%C+17.241%C*0.9C--N/A367h1.1B++4.1B+
Corvus VA55 5756252.24A+0.1525.802%C**28.571%B*31.1C*N/A5281.8h12.6C+49C**
NS-R3 Swarm 10652521A1.3962.346%CN/A7.6C+7.9C**836.8h25.3B+40.5B+
NSX Tengu 5151281.821B+0.5743.846%B**37.255%M36.4C+N/A1581.4h10.7B++24.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter114,2841.9h
Nano-Armor Kit87199,44112.4h
Spawn Beacon161450.3h
Anti-Vehicle MANA Turret122591.3h
Nanite Revive Grenade08100.2h
Spitfire Auto-Turret123560.6h
Ammunition Package803,8322.9h
Shield Recharging Field452,2811.4h
Medical Kit97210,49214.1h
Anti-Infantry MANA Turret671,6804.7h
Medical Applicator150121,5317.5h
Recon Detection Device392,8054.2h

Check the help document for the dictionary if you want to learn more about words used here.


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