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Brigadier Dreadnaught Sixx4[CATH] Sixx4
NC BR 80

KDR: 1.72

Score: 64.4m

Last Seen: Mar 8th, 2019 5:41 PM
- OFFLINE - 396.9 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt - Outfit Officer of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 10
Level Progress (to 81): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner NS-15M2 NC6A GODSAW GR-22 EM6 C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,576,260 MLG Score: 1260
Fun Score: N/A
Cheeseburgers Flipped: 478TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.061%38.664%108529100455,0671.454570.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.59%1.364A2.765M-1.262D**HEAD ++ (~24.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.643B+7.50.476B+19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.957%1.288%235510283,881185114732.0967263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.831%-0.574D-0.29C0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.58B+21.60.592B+46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.562%1.87%254610274,707269324381.74786193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.526%0.065C+-0.478D0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+5.80.535B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.44%6.914%65918101511,353237931464.77217361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%0.304C*0.643B+0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.811B++8.80.776B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.3%78.9%6593103020,1713365175.99435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%1.843A++0.771B++1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.66B+1.60.501B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.989%15.986%65921031832254410.327044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.242%1.544A+0.289C*1.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.681B+2.50.48B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 10
64.4m223.5%386 (23.2k)306 (18.4k)1.72429119,18169,1191.9136380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033761718.864%33.465%63103:0335

13% Combat Medic38% Engineer26% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:09 PMJul 1st, 2015 7:46 PMMar 24th, 2019 12:13 PM (13h) (PST)Mar 8th, 2019 1:45 PM (16d) (PST)Mar 8th, 2019 1:41 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741833910.5660.3280.1891.3980.0591260

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,42111,00423,41734201184418,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3510h/146.2d 13,087 39,884 45,159 294.3k 4,687 8,982 12,487 120.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:19,134
Deaths:10,344
KDR:1.850
Accuracy:29.893% B**
HSR:46.598% M+
NS-15M2
A++
Kills:2,956
Deaths:1,825
KDR:1.620
Accuracy:28.456% B*
HSR:40.156% A++
NC6A GODSAW
A++
Kills:2,663
Deaths:1,908
KDR:1.396
Accuracy:27.045% C
HSR:40.105% A++
EM6
A*
Kills:2,509
Deaths:1,612
KDR:1.556
Accuracy:26.090% B*
HSR:36.668% A*
NC6 Gauss SAW
C+
Kills:1,372
Deaths:1,535
KDR:0.894
Accuracy:20.126% C+
HSR:21.356% C
NC05 Jackhammer
A
Kills:1,181
Deaths:719
KDR:1.643
Accuracy:54.404% A
HSR:16.003% C**
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:26.892% B++
HSR:36.207% A++
GD-22S
A
Kills:1,156
Deaths:1,208
KDR:0.957
Accuracy:25.394% B+
HSR:32.613% A
MGR-L1 Promise
M**
Kills:422
Deaths:237
KDR:1.781
Accuracy:30.336% A
HSR:52.844% M**
Kills:32,553
Deaths (as Heavy Assault):20,088
Deaths (to Heavy Assaults):20,615
KDR:1.62052
Kill Difference:12,465
Playtime:907.935 hours
Usage:26%
Score:15.191m
Score/min:279
Accuracy (listed only):29.848%
HSR (listed only):35.839%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A+
AF-19 Mercenary
A++
Kills:1,263
Deaths:1,936
KDR:0.652
Accuracy:24.467% B+
HSR:31.592% A++
GD-7F
A+
Kills:1,179
Deaths:614
KDR:1.920
Accuracy:30.639% A
HSR:27.990% A+
LA39 Bruiser
A+
Kills:607
Deaths:372
KDR:1.632
Accuracy:77.052% A+
HSR:16.804% B+
MGR-M1 Bishop
M**
Kills:553
Deaths:266
KDR:2.079
Accuracy:41.693% A
HSR:60.940% M**
AF-4A Bandit
M*
Kills:505
Deaths:248
KDR:2.036
Accuracy:29.174% B*
HSR:41.980% M*
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Kills:5,771
Deaths (as Engineer):4,748
Deaths (to Engineers):12,585
KDR:1.21546
Kill Difference:1,023
Playtime:1,329.013 hours
Usage:38%
Score:26.627m
Score/min:334
Accuracy (listed only):40.239%
HSR (listed only):31.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B+
AC-X11
A+
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A+
AF-19 Mercenary
A++
Kills:1,263
Deaths:1,936
KDR:0.652
Accuracy:24.467% B+
HSR:31.592% A++
GD-7F
A+
Kills:1,179
Deaths:614
KDR:1.920
Accuracy:30.639% A
HSR:27.990% A+
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
LA39 Bruiser
A+
Kills:607
Deaths:372
KDR:1.632
Accuracy:77.052% A+
HSR:16.804% B+
AF-4A Bandit
M*
Kills:505
Deaths:248
KDR:2.036
Accuracy:29.174% B*
HSR:41.980% M*
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
Kills:10,687
Deaths (as Light Assault):8,426
Deaths (to Light Assaults):12,643
KDR:1.26834
Kill Difference:2,261
Playtime:159.663 hours
Usage:5%
Score:2.297m
Score/min:240
Accuracy (listed only):35.127%
HSR (listed only):30.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M*
Kills:2,655
Deaths:1,744
KDR:1.522
Accuracy:29.747% B**
HSR:43.352% M*
AF-4 Cyclone
B+
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B+
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:1,395
KDR:0.838
Accuracy:21.014% C
HSR:24.380% B+
NS-11P
S
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.381% B**
HSR:47.382% S
Gauss Rifle S
A++
Kills:1,161
Deaths:1,495
KDR:0.777
Accuracy:24.434% C+
HSR:33.764% A++
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
Reaper DMR
A++
Kills:1,159
Deaths:1,238
KDR:0.936
Accuracy:24.706% C+
HSR:35.720% A++
Carnage AR
C+
Kills:1,155
Deaths:1,755
KDR:0.658
Accuracy:23.844% C+
HSR:20.606% C+
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
LA39 Bruiser
A+
Kills:607
Deaths:372
KDR:1.632
Accuracy:77.052% A+
HSR:16.804% B+
Gauss Prime
A
Kills:590
Deaths:590
KDR:1
Accuracy:25.077% C
HSR:32.034% A
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
Kills:15,355
Deaths (as Combat Medic):13,608
Deaths (to Combat Medics):7,946
KDR:1.12838
Kill Difference:1,747
Playtime:445.522 hours
Usage:13%
Score:8.211m
Score/min:307
Accuracy (listed only):32.054%
HSR (listed only):31.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:18,864
Deaths:9,276
KDR:2.034
Accuracy:48.963% A+
HSR:79.013% B**
NS-44 Commissioner
A
Kills:3,402
Deaths:3,421
KDR:0.994
Accuracy:42.539% B++
HSR:31.570% A
AF-4 Cyclone
B+
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B+
NC14 Bolt Driver
C++
Kills:1,181
Deaths:598
KDR:1.975
Accuracy:33.361% C
HSR:75.275% C++
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
AF-18 Stalker
A*
Kills:904
Deaths:653
KDR:1.384
Accuracy:29.470% B+
HSR:34.624% A*
NS-357 Underboss
A+
Kills:842
Deaths:460
KDR:1.830
Accuracy:48.619% A+
HSR:31.710% A
NS-AM7 Archer
A+
Kills:181
Deaths:571
KDR:0.317
Accuracy:48.261% D**
HSR:30.387% A+
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
NSX Daimyo
B**
Kills:126
Deaths:90
KDR:1.400
Accuracy:48.837% B**
HSR:96.032% B+
NC4 Mag-Shot
A+
Kills:65
Deaths:147
KDR:0.442
Accuracy:22.956% D
HSR:29.231% A+
Kills:31,034
Deaths (as Infiltrator):19,160
Deaths (to Infiltrators):9,570
KDR:1.61973
Kill Difference:11,874
Playtime:610.437 hours
Usage:17%
Score:10.284m
Score/min:281
Accuracy (listed only):36.110%
HSR (listed only):44.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,266
Deaths:314
KDR:4.032
Accuracy:43.737% A
HSR:13.507% C
AF-41 Hacksaw
A+
Kills:1,175
Deaths:315
KDR:3.730
Accuracy:49.282% A+
HSR:15.660% C++
NCM1 Scattercannon
B*
Kills:265
Deaths:209
KDR:1.268
Accuracy:45.900% B*
HSR:13.962% C
AF-34 Mattock
A++
Kills:226
Deaths:30
KDR:7.533
Accuracy:49.889% A++
HSR:15.044% C
AF-23 Grinder
B**
Kills:205
Deaths:103
KDR:1.990
Accuracy:43.114% B**
HSR:15.122% C+
AF-34 Mattock
A*
Kills:188
Deaths:30
KDR:6.267
Accuracy:55.189% A*
HSR:22.340% B**
NCM3 Raven
B+
Kills:119
Deaths:83
KDR:1.434
Accuracy:43.480% B+
HSR:1.681% D
NCM3 Raven
B+
Kills:96
Deaths:85
KDR:1.129
Accuracy:44.092% B+
HSR:3.125% C*
Kills:3,540
Deaths (as MAX Suit):584.500
Deaths (to MAX Suits):3,596
KDR:6.05646
Kill Difference:2,955.500
Playtime:59.856 hours
Usage:2%
Score:1.776m
Score/min:495
Accuracy (listed only):46.835%
HSR (listed only):12.555%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,282
V. Kills:169 N/A
Deaths:386
KDR:5.912
Accuracy:57.227% C*
KPH:79.300 B*
VKPH:5.900 B
Breaker Rocket Pods
C+
Kills:471
V. Kills:138 339%
Deaths:140
KDR:3.364
Accuracy:45.843% C
KPH:44.800 C-
VKPH:13.100 C+
M20 Mustang
C
Kills:410
V. Kills:368 111%
Deaths:552
KDR:0.743
Accuracy:24.528% D--
KPH:8.700 C-
VKPH:7.800 C
Vortek Rotary
B**
Kills:380
V. Kills:393 96%
Deaths:213
KDR:1.784
Accuracy:28.720% C
KPH:17.900 C**
VKPH:18.500 B**
Coyote Missiles
A++
Kills:155
V. Kills:146 105%
Deaths:32
KDR:4.844
Accuracy:56.406% B+
KPH:53.700 B
VKPH:50.600 A++
Kills:3,698 (3,072 + 0)
Deaths:1,323
KDR:2.795
VKDR:0.918
Vehicle Kills:1,214
Kill Difference:2,375
Playtime:110.551 hours
Usage:3%
Score:1.349m
Score/min:203
Piloting Accuracy:28.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:480
V. Kills:471 102%
Deaths:139
KDR:3.453
Accuracy:22.848% D**
KPH:27.300 C
VKPH:26.800 C**
L105 Zephyr
B**
Kills:433
V. Kills:57 N/A
Deaths:34
KDR:12.735
Accuracy:50.294% B**
KPH:54.700 C++
VKPH:7.200 C+
CAS30 Tank Buster
B++
Kills:338
V. Kills:381 88%
Deaths:271
KDR:1.247
Accuracy:47.176% C**
KPH:8.900 C*
VKPH:10 B++
Kills:1,251 (338 + 913)
Deaths:444
KDR:2.818
VKDR:2.047
Vehicle Kills:909
Kill Difference:807
Playtime:63.695 hours
Usage:2%
Score:0.878m
Score/min:230
Piloting Accuracy:47.176%
Gunner Accuracy:50.294%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:324
V. Kills:29 N/A
Deaths:27
KDR:12
Accuracy:60.209% A
KPH:99.400 A++
VKPH:8.900 C*
C75 Viper
C+
Kills:209
V. Kills:37 N/A
Deaths:53
KDR:3.943
Accuracy:33.273% C--
KPH:29.600 C+
VKPH:5.200 D
Skyguard
C+
Kills:61
V. Kills:66 91%
Deaths:40
KDR:1.525
Accuracy:33.051% B+
KPH:8.300 D-
VKPH:9 C+
Kills:594 (594 + 0)
Deaths:120
KDR:4.950
VKDR:1.100
Vehicle Kills:132
Kill Difference:474
Playtime:17.659 hours
Usage:1%
Score:0.288m
Score/min:272
Driving Accuracy:33.051%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,228
V. Kills:1,883 118%
Deaths:456
KDR:4.886
Accuracy:51.533% C++
KPH:25.200 C*
VKPH:21.300 A+
Titan-150 HESH
B+
Kills:1,269
V. Kills:125 N/A
Deaths:128
KDR:9.914
Accuracy:52.463% B+
KPH:47.200 B+
VKPH:4.600 D-
E540 Halberd
A
Kills:804
V. Kills:415 193%
Deaths:79
KDR:10.177
Accuracy:51.369% B*
KPH:40.400 B**
VKPH:20.800 A
C85 Canister
B*
Kills:744
V. Kills:28 N/A
Deaths:28
KDR:26.571
Accuracy:42.010% B+
KPH:111.100 B*
VKPH:4.200 C+
Enforcer ML85
A
Kills:644
V. Kills:471 136%
Deaths:74
KDR:8.703
Accuracy:49.185% B**
KPH:33 B**
VKPH:24.100 A
Titan-150 HEAT
B
Kills:616
V. Kills:244 251%
Deaths:142
KDR:4.338
Accuracy:43.233% C
KPH:24.200 B
VKPH:9.600 C++
Kills:6,305 (4,113 + 2,192)
Deaths:907
KDR:6.951
VKDR:3.491
Vehicle Kills:3,166
Kill Difference:5,398
Playtime:186.912 hours
Usage:5%
Score:3.491m
Score/min:311
Driving Accuracy:43.233%
Gunner Accuracy:49.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:2,410
V. Kills:111 N/A
Deaths:148
KDR:16.284
Accuracy:57.540% B++
KPH:148.400 B++
VKPH:6.800 C
Enforcer ML65-H
C*
Kills:819
V. Kills:742 110%
Deaths:192
KDR:4.266
Accuracy:63.195% B+
KPH:34.600 C+
VKPH:31.300 C*
M96 Mjolnir-H
B++
Kills:720
V. Kills:536 134%
Deaths:119
KDR:6.050
Accuracy:61.281% A
KPH:57.300 B+
VKPH:42.700 B++
M12 Kobalt-H
B**
Kills:670
V. Kills:13 N/A
Deaths:25
KDR:26.800
Accuracy:28.156% B**
KPH:127.300 C*
VKPH:2.500 D
E540 Halberd-H
B++
Kills:169
V. Kills:116 144%
Deaths:48
KDR:3.521
Accuracy:60.188% B+
KPH:38.800 C+
VKPH:26.600 B++
M40 Fury-H
A++
Kills:140
V. Kills:19 N/A
Deaths:9
KDR:15.556
Accuracy:56.361% A++
KPH:153.100 A+
VKPH:20.800 B*
M20 Basilisk-H
B+
Kills:100
V. Kills:19 N/A
Deaths:5
KDR:20
Accuracy:41.524% C
KPH:85.500 B+
VKPH:16.200 C+
Kills:5,028 (0 + 5,028)
Deaths:546
KDR:9.209
VKDR:2.850
Vehicle Kills:1,556
Kill Difference:4,482
Playtime:64.209 hours
Usage:2%
Score:1.566m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:41.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,314
V. Kills:186 N/A
Deaths:88
KDR:14.932
Accuracy:42.612% B*
KPH:79 B**
VKPH:11.200 C++
M40 Fury
B*
Kills:1,202
V. Kills:197 N/A
Deaths:84
KDR:14.310
Accuracy:40.687% B++
KPH:67.700 B*
VKPH:11.100 B+
M12 Kobalt
B++
Kills:460
V. Kills:8 N/A
Deaths:15
KDR:30.667
Accuracy:18.487% C++
KPH:86.100 B++
VKPH:1.500 D
M60-G Bulldog
M
Kills:444
V. Kills:53 N/A
Deaths:31
KDR:14.323
Accuracy:46.170% A
KPH:74.500 M
VKPH:8.900 B++
M60-G Bulldog
M++
Kills:383
V. Kills:49 N/A
Deaths:19
KDR:20.158
Accuracy:55.476% A++
KPH:113 M++
VKPH:14.500 B**
M12 Kobalt
B++
Kills:270
V. Kills:7 N/A
Deaths:11
KDR:24.546
Accuracy:21.262% B++
KPH:92.400 B++
VKPH:2.400 C+
M20 Basilisk
B+
Kills:65
V. Kills:32 197%
Deaths:14
KDR:4.643
Accuracy:40.777% B
KPH:19.200 C+
VKPH:9.400 B+
M20 Basilisk
B++
Kills:58
V. Kills:27 207%
Deaths:11
KDR:5.273
Accuracy:42.650% B+
KPH:25.800 B+
VKPH:12 B++
G30 Walker
B+
Kills:54
V. Kills:45 117%
Deaths:12
KDR:4.500
Accuracy:36.007% B**
KPH:15.300 C+
VKPH:12.700 B+
Kills:4,250 (0 + 4,250)
Deaths:285
KDR:14.912
VKDR:2.119
Vehicle Kills:604
Kill Difference:3,965
Playtime:61.178 hours
Usage:2%
Score:1.731m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:36.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:123
V. Kills:19 N/A
Deaths:146
KDR:0.842
Accuracy:50.795% C*
KPH:22.400 C+
VKPH:3.500 D
Kills:123 (123 + 0)
Deaths:146
KDR:0.842
VKDR:0.130
Vehicle Kills:19
Kill Difference:23
Playtime:5.494 hours
Usage:0%
Score:0.030m
Score/min:92
Driving Accuracy:50.795%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:603
V. Kills:42 N/A
Deaths:42
KDR:14.357
Accuracy:36.502% B+
KPH:71.900 C+
VKPH:5 C
M20 Wyvern
D
Kills:62
V. Kills:38 159%
Deaths:39
KDR:1.590
Accuracy:32.078% D
KPH:11.400 D--
VKPH:7 D--
Kills:665 (0 + 665)
Deaths:81
KDR:8.210
VKDR:0.988
Vehicle Kills:80
Kill Difference:584
Playtime:13.834 hours
Usage:0%
Score:0.134m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:32.078%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 19,19819,13410,3441.85C+0.1329.893%B**46.598%M+60.3B+N/A148317.4h7A+23.3B**
SAS-R 18,87618,8649,2762.034C+0.3148.963%A+79.013%B**67.9AN/A165277.7h1.6A3.2B**
NS-44 Commissioner 3,4223,4023,4210.994C++0.7342.539%B++31.57%A39C*N/A10987.2h3B*7B*
NS-15M2 2,9802,9561,8251.62C++0.1028.456%B*40.156%A++48.3C*N/A12161.2h8.7A30.5B*
NC6A GODSAW 2,6842,6631,9081.396C0.3327.045%C40.105%A++34.9DN/A10376.3h6.7C*24.8B+
GR-22 2,6742,6551,7441.522C*0.2029.747%B**43.352%M*53.7B**N/A15449.4h8.7A++29.2B**
EM6 2,5152,5091,6121.556C++0.1726.09%B*36.668%A*43.5C++N/A13257.7h7.5A28.8B++
C85 Canister-H 2,5212,41014816.284C++14.5657.54%B++12.365%C**148.8B++6.9C38616.2h4.5B*7.8B**
M30 Mustang AH 2,4512,2823865.912C++4.1957.227%C*1.052%C79.2B*5.9B24328.8h4.6B*8.1B++
Titan-150 AP 4,1112,2284564.886C+3.1651.533%C++1.885%C--25.2C*21.3A+33588.4h4.5B8.7B+
AF-4 Cyclone 1,8601,8491,8181.017C+0.7123.825%C22.499%B+21.8C-N/A7284.8h8.9B*37.5B+
AC-X11 1,4491,4391,0661.35B0.3730.562%B**30.229%A+14.6DN/A4098.8h7.5B**24.7B++
M60-A Bulldog 1,5841,40713010.823C+9.1054.645%B**2.203%C+49.9B++6.3B**19328.2h4.7B*8.6B*
NC6 Gauss SAW 1,3901,3721,5350.894C+0.8320.126%C+21.356%C24.8C+N/A12055.4h7.7B*38.3B+
C-4 1,7861,3699931.379C+0.3523.252%C-N/A101.4B+30.9C++88713.5h1.1B*4.9B+
M40 Fury 1,5001,3148814.932A+13.2142.612%B*1.903%C++79.2B**11.2C++54816.6h9.4B++22B*
Titan-150 HESH 1,3941,2691289.914C+8.1952.463%B+2.049%C++47.2B+4.6D-16426.9h2.3A4.4B**
AF-41 Hacksaw 1,2731,2663144.032B+2.3143.737%A13.507%C50.2AN/A17825.2h5.1B++11.6B**
AF-19 Mercenary 1,2831,2631,9360.652C+1.0724.467%B+31.592%A++7.2DN/A36174.4h11B++45B+
Auraxium Mag-Cutter 1,2271,20334,5410.035C++1.6924.702%C0.998%D--1C+N/A21216.6h1.8B+7.3B
M40 Fury 1,3991,2028414.31A++12.5940.687%B++1.248%C--67.5B*11.1B+47017.8h9.5B*23.3B*
NC14 Bolt Driver 1,1861,1815981.975C++0.2533.361%C75.275%C++33.8B++N/A10034.9h2B**6.1B+
NC05 Jackhammer 1,1861,1817191.643B+0.0854.404%A16.003%C**62.2B*N/A16519h3.5B**6.5B*
GD-7F 1,1841,1796141.92B++0.2030.639%A27.99%A+45B++N/A13626.2h8.6A28.2B*
AF-41 Hacksaw 1,1851,1753153.73B+2.0149.282%A+15.66%C++46.4B**N/A16225.3h6.3B+12.9B**
Blitz GD-10 1,1721,1717201.626B+0.1027.673%B++25.961%A++52.7AN/A15622.2h9.6A34.6B*
NC1 Gauss Rifle 1,1781,1691,3950.838C+0.8921.014%C24.38%B+22.7C+N/A8651.5h10.2B**48.5B+
NS-11P 1,1721,1658291.405C*0.3228.381%B**47.382%S38.4B+N/A10630.3h9.1A++32.1B**
Gauss Rifle S 1,1701,1611,4950.777C0.9524.434%C+33.764%A++21.8CN/A8253.2h9.7B++39.6B+
NC6S Gauss SAW S 1,1651,1607001.657C*0.0726.892%B++36.207%A++58.3B+N/A16319.9h7.4A27.5B++
NS-7 PDW 1,1621,1596121.894A+0.1733.086%A+31.838%A*72A*N/A22816.1h8.9A+26.9B**
Reaper DMR 1,1651,1591,2380.936C+0.7924.706%C+35.72%A++30.4C+N/A9138.1h7.5B**30.3B++
GD-22S 1,1681,1561,2080.957C0.7725.394%B+32.613%A24.8C-N/A10046.7h9.2B*36.3B+
Carnage AR 1,1681,1551,7550.658C1.0723.844%C+20.606%C+18.3DN/A6563.2h11.6B++48.8B+
MGR-S1 Gladius 1,1551,1537031.64C**0.0832.702%B**40.156%M75.9A+N/A31115.2h6.6B**20.1B*
NS Decimator 1,3779258671.067C++0.6655.25%D1.73%C-38.9B19B27523.8h3.5B*6.3B++
AF-18 Stalker 9079046531.384C++0.3429.47%B+34.624%A*44.8B++N/A11220.2h8.3A+28.1B**
NS-357 Underboss 8428424601.83B*0.1148.619%A+31.71%A168.4SN/A4365h2.7A+5.5A
Enforcer ML65-H 1,5618191924.266C+2.5463.195%B+1.343%C-34.6C+31.3C*38823.7h15.1C**23.9B+
M12 Kobalt 8228042433.5C+31.7827.75%A18.781%C*154.6B**3.5C3405.2h12.3B*44.5B**
E540 Halberd 1,2198047910.177B+8.4551.369%B*N/A40.4B**20.9A37719.9h5.1B+10B*
C85 Canister 7727442826.571B+24.8542.01%B+14.785%B111B*4.2C+2906.7h4.8B*11.4B*
M96 Mjolnir-H 1,2567201196.05B++4.3361.281%AN/A57.1B+42.5B++50112.6h30.5B+49.8B*
M12 Kobalt-H 6836702526.8B+25.0828.156%B**21.045%B*126.4C*2.5D3275.3h13.4B+47.5B*
Enforcer ML85 1,115644748.703B*6.9849.185%B**N/A33B**24.2A44519.5h11B+22.3B**
Tank Mine 1,0496423281.957C0.2346.419%B**N/A94.4C59.9C+10936.8h2.2C4.8B*
Frag Grenade 6346281628N/A626.2853.196%B**N/A785A7.5C+32580.8h2.3A+4.3B**
Titan-150 HEAT 8606161424.338C+2.6143.233%C1.948%D24.2B9.6C++23525.5h4.3B+10B+
LA39 Bruiser 6086073721.632B+0.0977.052%A+16.804%B+74A+N/A2218.2h1.8B**2.4B*
CAS 14-E 6456034214.357C+12.6336.502%B+1.161%D71.8C+5C1998.4h18.3B**50.2B**
Gauss Prime 5935905901C0.7225.077%C32.034%A25.9DN/A6522.8h8.5A34B++
MGR-M1 Bishop 5585532662.079B0.3541.693%A60.94%M**72.8A*N/A2007.6h3.8A+9.1B**
AF-4A Bandit 5075052482.036B+0.3129.174%B*41.98%M*64.7AN/A2267.8h7.2A24.6B**
C150 Dalton 9514801393.453C1.7322.848%D**N/A27.3C26.8C**33417.6h3B*13.1C+
Breaker Rocket Pods 6094711403.364C-1.6445.843%C1.062%C+44.9C-13.1C+27110.5h16.4C++35.9C++
M12 Kobalt 4684601530.667A++28.9418.487%C++17.609%C+86.8B++1.5D4135.3h12A64.9B++
Hunter QCX 4854537090.639C+1.0941.09%C+25.166%C+11CN/A3541h4.7C**11.5C**
M60-G Bulldog 4974443114.323M++12.6046.17%A1.802%D74M8.8B++3726h4.6B**9.9B**
M60-A Bulldog 520441656.785C5.0648.25%C**2.948%B+38.7C++6.9B*20211.4h5.4C**11.3B+
L105 Zephyr 4904333412.735C**11.0150.294%B**N/A54.8C++7.2C+2967.9h5.9C**11.8B+
Hawk GD-68 8054268370.509C1.2267.338%B++1.878%C--12C10.7C++16935.5h8.3C+12.4C**
MGR-L1 Promise 4254222371.781B0.0630.336%A52.844%M**76.7AN/A2345.5h7.9A+26.1B**
M20 Mustang 7784105520.743C0.9824.528%D--2.439%C*8.7C-7.8C12947.2h80.3B+327.5B
Mag-Cutter 42238527,3220.014C1.7114.441%D*3.117%C--0.3CN/A11136.3h2.3B16.2C
M60-G Bulldog 4323831920.158M**18.4355.476%A++2.35%C112.6M++14.4B**6323.4h4.8B**8.7B**
Vortek Rotary 7733802131.784C+0.0628.72%C2.105%C+17.9C**18.5B**23321.2h45.8B*159.4B++
Shrike 5463719330.398C-1.3356.886%C++2.426%C19C-9C--24419.5h6.1B10.8B
CAS30 Tank Buster 7193382711.247C+0.4847.176%C**N/A8.8C*10B++16838.2h45.2C++95.8B+
Xiphos Anti-Personnel Phalanx Tower 3363321332S330.2834.5%B+N/A1106.7M*13.3B**25100.3h1.6B+4.7B+
L100 Python HESH 3533242712C++10.2860.209%AN/A98.2A++8.8C++5133.3h2.1A3.6B**
M12 Kobalt 2772701124.545A22.8221.262%B++20%C**93.1B++2.4C+5562.9h13B**61.2B++
NCM1 Scattercannon 2682652091.268C+0.4645.9%B*13.962%C20.1CN/A10513.2h8.1C+17.7B+
Anti-Vehicle Grenade 2802281228N/A226.2856.839%B++N/A456B+104C++32870.5h4.1B*7.2B*
AF-34 Mattock 227226307.533A5.8149.889%A++15.044%C77.9A++N/A4212.9h5B+9.9B**
Mauler S6 2252252460.915C+0.8148.084%B*13.778%C29.6C++N/A1527.6h4.4B+9.2B++
C75 Viper 246209533.943C+2.2233.273%C--N/A29.4C+5.2D2397.1h8.8B*26.5B++
AF-23 Grinder 2072051031.99C+0.2743.114%B**15.122%C+32C++N/A1556.4h6.1C**14.1B*
NC15 Phoenix 4161992580.771C0.9550%C--N/A10.4C11.4C+15219.1h11.2C+22.4C
AF-34 Mattock 190188306.267B**4.5455.189%A*22.34%B**64.8AN/A3762.9h6.6C+11.9B*
MANA Anti-Personnel Turret 1841841171.573N/A0.1523.884%UN/A1840UN/A5128700.1h22T*92.3T*
NS-AM7 Archer 2481815710.317C1.4148.261%D**30.387%A+2.3D--N/A2078.2h13.3B++27.6B+
Bouncing Betty 171170453.778C+2.0550.51%B*N/A89.5DN/A3841.9h2.3D--4.6C++
E540 Halberd-H 285169483.521C-1.8060.188%B+N/A38.4C+26.4B++3624.4h6.4C+10.7C*
Sticky Grenade 1621611161N/A159.2848.074%C--N/A805C5D39660.2h1.8B+3.7B
Spear Anti-Vehicle Phalanx Turret 287158344.647C2.9241.637%C+3.797%C+31C25.3B+4265.1h9C+21.6C++
Coyote Missiles 301155324.844B**3.1256.406%B+N/A53.4B50.3A++5652.9h30.3B++53.7B++
M40 Fury-H 159140915.556C*13.8356.361%A++N/A155.6A+21.1B*7970.9h7.1B12.5B**
Tempest 138137911.505C+0.2229.138%B+47.445%S41.5C+N/A2623.3h8.6B*29.5B*
NSX Daimyo 126126901.4C--0.3248.837%B**96.032%B+66.3B+N/A2071.9h1.8B**3.8B*
M40 Fury-F 1421231460.842C0.8850.795%C*1.626%B++22.4C+3.5D925.5h6.2B*12.3B*
NCM3 Raven 230119831.434B*0.2943.48%B+1.681%D11.6B+10.8A++18310.3h24.3B+55.9B+
A30 Walker 2391121091.028C0.7023.187%CN/A7.1C8C+12815.8h151.5B*653.2B+
M20 Basilisk-H 119100520M18.2841.524%C8%B+83.3B+15.8C+2641.2h17.5B**42.1A
Spear Anti-Vehicle Phalanx Tower 17698714C-12.2850.847%A*2.041%D*980S780S1910730.1h11.3C+22.3B+
NCM3 Raven 20096851.129B+0.6044.092%B+3.125%C*9.1C+9.9A++17310.5h31C+70.3B
MANA Anti-Vehicle Turret 15987791.101D*0.6250.694%CN/A870D--720D--5014150.1h9.2S18.2B+
Spear Anti-Vehicle Phalanx Tower 14976176M**74.2843.33%D2.632%C--40C+38.4B+4061.9h5.9B++13.5B++
M60-G Bulldog 7268234A*32.2862.764%A2.941%B+136A8D3510.5h3.9B*6.3B*
M20 Basilisk 9765144.643B*2.9240.777%B4.615%C--19.1C+9.4B+3833.4h91.8C++225.2B+
NC4 Mag-Shot 65651470.442C1.2822.956%D29.231%A+4.5D--N/A4714.3h11D48C+
M20 Wyvern 10062391.59C--0.1332.078%D1.613%D-11.3D--6.9D--1035.5h79.2C++246.8C+
Skyguard 12761401.525C--0.2033.051%B+4.918%A*8.2D-8.9C+1987.4h152.8D462.4C+
M20 Basilisk 8558115.273A3.5542.65%B+5.172%C26.4B+12.3B*3942.2h80.3B+188.3B++
G30 Walker 9954124.5B++2.7836.007%B**N/A15.4C++12.9B+2863.5h222.7C+618.4B+
M60-A Bulldog 6853173.118C1.3936.06%C++3.774%M18.3D5.2C1342.9h7.3D*20.3C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter529,9586.4h
Medical Kit1,14211,91841h
Nano-Armor Kit1,0641,629,027120.2h
Anti-Vehicle MANA Turret106731.3h
Medical Applicator921273,98621h
Spawn Beacon896,8897.6h
Structure Shield Module11880.7h
Repair Module13171.3h
Nanite Revive Grenade02,4980.7h
Skywall Shield Emitter31380.7h
Turret AI Module02040.8h
Cortium Silo0670.5h
Blast Wall1690.6h
Spear Anti-Vehicle Tower11490.7h
Spitfire Auto-Turret225581.2h
Bunker3651.1h
Sunderer Garage11041.3h
Rampart Wall83723.7h
Deconstruction Tool817,6242h
Welding Device03590h
Xiphos Anti-Personnel Tower01570.6h
Hoplon Anti-Aircraft Phalanx Tower01310.6h
Recon Detection Device161,2192.2h
Ammunition Package764,1015.8h
Anti-Infantry MANA Turret531,1052.7h
IPC Targeting Dart183201.4h
Infantry Tower1640.9h
Nano-Repair Grenade03430.1h
Snowman Soldier202520.4h
Hardlight Barrier51150.3h
Shield Recharging Field261,1910.7h

Check the help document for the dictionary if you want to learn more about words used here.


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