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Executor Dreadnaught Sixx4[CATH] Sixx4
NC BR 177

KDR: 1.8

Score: 79m

Last Seen: May 29th, 2020 4:45 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 100 (177 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R MGR-L1 Promise NS-44 Commissioner GR-22 NS-15M2 C85 Canister-H Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,900,269 MLG Score: 1519
Fun Score: N/A
Cheeseburgers Flipped: 500TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.91%40.673%117632131570,8561.539610.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.015%1.484A+2.945M+-1.511FHEAD ++ (~26.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.65B+7.50.475B+18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.227%1.192%234513424,193202415322.07062274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%-0.53D-0.348C-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.596B+21.20.603B+44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.044%1.621%277613415,551294928431.8817195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.239%0.097C+-0.569D0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.658B+5.50.557B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.351%7.486%75919132814,894263338855.65666383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.547%0.197C++0.718B++0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.818B++8.40.792B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.663%79.413%7593134423,5004204175.58991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%1.915A++0.796B++2.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.60.506B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.338%17.793%759213451,4503138100.461931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.793%1.944A++0.58B+1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.10.56B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79m239.6%416 (25k)326 (19.6k)1.80283149,38682,8621.98823177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347969919.723%34.455%68002:5543

12% Combat Medic37% Engineer29% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:09 PMJul 1st, 2015 7:46 PMMay 30th, 2020 8:37 AM (43d) (PST)May 29th, 2020 3:26 PM (44d) (PST)May 29th, 2020 12:45 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071964110.6160.3420.2121.6210.0601519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,43011,75824,67237211397419,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4039.8h/168.3d 15,363 51,471 54,435 392.8k 5,512 10,443 14,565 147.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:27,116
Deaths:14,492
KDR:1.871
Accuracy:30.657% B*
HSR:47.677% M
MGR-L1 Promise
M
Kills:4,135
Deaths:2,330
KDR:1.775
Accuracy:31.218% B**
HSR:46.772% M
NS-15M2
A+
Kills:2,979
Deaths:1,839
KDR:1.620
Accuracy:28.485% B+
HSR:40.114% A+
NC6A GODSAW
A+
Kills:2,787
Deaths:1,981
KDR:1.407
Accuracy:27.438% C
HSR:40.187% A+
EM6
A+
Kills:2,509
Deaths:1,612
KDR:1.556
Accuracy:26.090% B+
HSR:36.668% A+
NC6 Gauss SAW
C+
Kills:1,372
Deaths:1,535
KDR:0.894
Accuracy:20.126% C+
HSR:21.356% C-
NC6S Gauss SAW S
A
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:26.892% B+
HSR:36.207% A
GD-22S
B*
Kills:1,156
Deaths:1,208
KDR:0.957
Accuracy:25.394% C*
HSR:32.613% B*
NSX-P Naginata
A*
Kills:1,155
Deaths:608
KDR:1.900
Accuracy:28.735% B**
HSR:47.619% A*
Kills:44,369
Deaths (as Heavy Assault):26,305
Deaths (to Heavy Assaults):25,162
KDR:1.68671
Kill Difference:18,064
Playtime:1,156.146 hours
Usage:29%
Score:21.882m
Score/min:315
Accuracy (listed only):27.226%
HSR (listed only):38.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,612
Deaths:2,297
KDR:1.137
Accuracy:25.260% C
HSR:26.225% B*
AC-X11
A
Kills:1,439
Deaths:1,067
KDR:1.349
Accuracy:30.560% B*
HSR:30.229% A
AF-19 Mercenary
A++
Kills:1,353
Deaths:2,051
KDR:0.660
Accuracy:24.548% C**
HSR:32.520% A++
LA39 Bruiser
A+
Kills:1,225
Deaths:655
KDR:1.870
Accuracy:78.611% A+
HSR:18.531% B++
GD-7F
A
Kills:1,203
Deaths:653
KDR:1.842
Accuracy:30.583% B**
HSR:28.429% A
Blitz GD-10
A
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
A*
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B*
HSR:40.156% A*
AF-4A Bandit
M++
Kills:1,093
Deaths:673
KDR:1.624
Accuracy:29.031% B+
HSR:44.831% M++
NSX-P Tanto
M
Kills:311
Deaths:180
KDR:1.728
Accuracy:31.177% B*
HSR:44.695% M
Mauler S6
B++
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B++
HSR:13.778% C
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C-
HSR:50% M**
NSX-P Tengu
B+
Kills:57
Deaths:50
KDR:1.140
Accuracy:40.391% B+
HSR:24.561% B
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A+
Kills:13,256
Deaths (as Light Assault):10,085
Deaths (to Light Assaults):15,049
KDR:1.31443
Kill Difference:3,171
Playtime:191.464 hours
Usage:5%
Score:3.281m
Score/min:286
Accuracy (listed only):36.825%
HSR (listed only):32.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,439
Deaths:1,067
KDR:1.349
Accuracy:30.560% B*
HSR:30.229% A
AF-19 Mercenary
A++
Kills:1,353
Deaths:2,051
KDR:0.660
Accuracy:24.548% C**
HSR:32.520% A++
LA39 Bruiser
A+
Kills:1,225
Deaths:655
KDR:1.870
Accuracy:78.611% A+
HSR:18.531% B++
GD-7F
A
Kills:1,203
Deaths:653
KDR:1.842
Accuracy:30.583% B**
HSR:28.429% A
AF-4A Bandit
M++
Kills:1,093
Deaths:673
KDR:1.624
Accuracy:29.031% B+
HSR:44.831% M++
MGR-M1 Bishop
M*
Kills:820
Deaths:383
KDR:2.141
Accuracy:42.418% A
HSR:60.366% M*
NSX-P Tanto
M
Kills:311
Deaths:180
KDR:1.728
Accuracy:31.177% B*
HSR:44.695% M
Mauler S6
B++
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B++
HSR:13.778% C
NS-30 Tranquility
B**
Kills:76
Deaths:67
KDR:1.134
Accuracy:45.313% B**
HSR:30.263% D
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C-
HSR:50% M**
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A+
Kills:7,863
Deaths (as Engineer):6,062
Deaths (to Engineers):14,233
KDR:1.2971
Kill Difference:1,801
Playtime:1,484.550 hours
Usage:37%
Score:31.096m
Score/min:349
Accuracy (listed only):41.078%
HSR (listed only):34.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M++
Kills:3,482
Deaths:2,243
KDR:1.552
Accuracy:30.717% B**
HSR:44.026% M++
AF-4 Cyclone
B*
Kills:2,612
Deaths:2,297
KDR:1.137
Accuracy:25.260% C
HSR:26.225% B*
LA39 Bruiser
A+
Kills:1,225
Deaths:655
KDR:1.870
Accuracy:78.611% A+
HSR:18.531% B++
Blitz GD-10
A
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A
NC1 Gauss Rifle
B
Kills:1,169
Deaths:1,396
KDR:0.837
Accuracy:21.014% D
HSR:24.380% B
NS-11P
M++
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.381% B++
HSR:47.382% M++
Gauss Rifle S
A+
Kills:1,161
Deaths:1,495
KDR:0.777
Accuracy:24.434% C
HSR:33.764% A+
Reaper DMR
A
Kills:1,159
Deaths:1,238
KDR:0.936
Accuracy:24.706% C
HSR:35.720% A
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
Carnage AR
C+
Kills:1,155
Deaths:1,755
KDR:0.658
Accuracy:23.844% C
HSR:20.606% C+
MGR-S1 Gladius
A*
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B*
HSR:40.156% A*
Gauss Prime
B**
Kills:590
Deaths:590
KDR:1
Accuracy:25.077% D
HSR:32.034% B**
MGR-A1 Vanquisher
A*
Kills:239
Deaths:159
KDR:1.503
Accuracy:35.865% A+
HSR:40.586% A*
Mauler S6
B++
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B++
HSR:13.778% C
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
NSX-P Tengu
B+
Kills:57
Deaths:50
KDR:1.140
Accuracy:40.391% B+
HSR:24.561% B
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A+
Kills:17,911
Deaths (as Combat Medic):15,108
Deaths (to Combat Medics):9,782
KDR:1.18553
Kill Difference:2,803
Playtime:471.604 hours
Usage:12%
Score:8.863m
Score/min:313
Accuracy (listed only):35.006%
HSR (listed only):31.294%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:22,193
Deaths:10,744
KDR:2.066
Accuracy:49.124% A+
HSR:79.539% B**
NS-44 Commissioner
A
Kills:3,699
Deaths:3,660
KDR:1.011
Accuracy:43.077% B++
HSR:32.414% A
AF-4 Cyclone
B*
Kills:2,612
Deaths:2,297
KDR:1.137
Accuracy:25.260% C
HSR:26.225% B*
NS-357 Underboss
A
Kills:1,331
Deaths:821
KDR:1.621
Accuracy:48.551% A
HSR:34.561% A
NC14 Bolt Driver
C++
Kills:1,181
Deaths:598
KDR:1.975
Accuracy:33.361% C--
HSR:75.275% C++
Blitz GD-10
A
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
A*
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B*
HSR:40.156% A*
AF-18 Stalker
A++
Kills:909
Deaths:659
KDR:1.379
Accuracy:29.508% C**
HSR:34.654% A++
NS-AM7 Archer
A
Kills:198
Deaths:666
KDR:0.297
Accuracy:47.870% D**
HSR:30.808% A
LA3 Desperado
M*
Kills:152
Deaths:140
KDR:1.086
Accuracy:35.485% B**
HSR:42.763% M*
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
NSX Daimyo
B**
Kills:126
Deaths:90
KDR:1.400
Accuracy:48.837% B**
HSR:96.032% B+
NS-357 IA
M
Kills:116
Deaths:83
KDR:1.398
Accuracy:53.514% B+
HSR:64.655% M
NC4 Mag-Shot
A
Kills:66
Deaths:149
KDR:0.443
Accuracy:23.327% D
HSR:28.788% A
NSX-P Tengu
B+
Kills:57
Deaths:50
KDR:1.140
Accuracy:40.391% B+
HSR:24.561% B
Kills:36,260
Deaths (as Infiltrator):22,083
Deaths (to Infiltrators):11,488
KDR:1.64199
Kill Difference:14,177
Playtime:672.922 hours
Usage:17%
Score:12.041m
Score/min:298
Accuracy (listed only):37.557%
HSR (listed only):44.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:1,266
Deaths:314
KDR:4.032
Accuracy:43.737% B*
HSR:13.507% C
AF-41 Hacksaw
A
Kills:1,175
Deaths:315
KDR:3.730
Accuracy:49.282% A
HSR:15.660% C++
NCM1 Scattercannon
B**
Kills:413
Deaths:260
KDR:1.588
Accuracy:51.320% B**
HSR:17.433% B
AF-34 Mattock
A++
Kills:226
Deaths:30
KDR:7.533
Accuracy:49.889% A++
HSR:15.044% C
NCM1 Scattercannon
A*
Kills:205
Deaths:62
KDR:3.306
Accuracy:57.826% A++
HSR:25.366% A*
AF-23 Grinder
B+
Kills:205
Deaths:103
KDR:1.990
Accuracy:43.114% B+
HSR:15.122% C+
AF-34 Mattock
A++
Kills:188
Deaths:30
KDR:6.267
Accuracy:55.189% A++
HSR:22.340% B**
NCM3 Raven
B+
Kills:121
Deaths:86
KDR:1.407
Accuracy:43.754% B+
HSR:1.653% D
NCM3 Raven
B+
Kills:97
Deaths:88
KDR:1.102
Accuracy:44.396% B+
HSR:3.093% C++
Kills:3,896
Deaths (as MAX Suit):644
Deaths (to MAX Suits):3,984
KDR:6.04969
Kill Difference:3,252
Playtime:62.561 hours
Usage:2%
Score:1.879m
Score/min:501
Accuracy (listed only):48.723%
HSR (listed only):14.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:2,455
V. Kills:173 N/A
Deaths:386
KDR:6.360
Accuracy:57.008% C+
KPH:79.400 B+
VKPH:5.600 C++
Breaker Rocket Pods
C
Kills:530
V. Kills:148 356%
Deaths:140
KDR:3.786
Accuracy:46.453% C
KPH:48.600 D
VKPH:13.600 C
M20 Mustang
C
Kills:474
V. Kills:401 118%
Deaths:557
KDR:0.851
Accuracy:24.998% D--
KPH:9.600 C--
VKPH:8.100 C
Vortek Rotary
B++
Kills:384
V. Kills:395 97%
Deaths:213
KDR:1.803
Accuracy:28.701% C-
KPH:18 C+
VKPH:18.500 B++
Coyote Missiles
A
Kills:155
V. Kills:146 105%
Deaths:32
KDR:4.844
Accuracy:56.157% B+
KPH:53 C++
VKPH:49.900 A
Kills:3,998 (3,313 + 0)
Deaths:1,328
KDR:3.011
VKDR:0.951
Vehicle Kills:1,263
Kill Difference:2,670
Playtime:115.434 hours
Usage:3%
Score:1.441m
Score/min:208
Piloting Accuracy:28.701%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:693
V. Kills:595 116%
Deaths:143
KDR:4.846
Accuracy:25.450% D*
KPH:32.500 C
VKPH:27.900 C++
L105 Zephyr
B*
Kills:433
V. Kills:57 N/A
Deaths:34
KDR:12.735
Accuracy:50.352% B*
KPH:54.400 C+
VKPH:7.200 C
CAS30 Tank Buster
B+
Kills:350
V. Kills:389 90%
Deaths:275
KDR:1.273
Accuracy:47.240% C++
KPH:8.600 C+
VKPH:9.600 B+
Kills:1,476 (350 + 1,126)
Deaths:452
KDR:3.265
VKDR:2.303
Vehicle Kills:1,041
Kill Difference:1,024
Playtime:69.967 hours
Usage:2%
Score:0.981m
Score/min:234
Piloting Accuracy:47.240%
Gunner Accuracy:50.352%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:459
V. Kills:43 N/A
Deaths:30
KDR:15.300
Accuracy:59.002% B**
KPH:97.500 A+
VKPH:9.100 C++
C75 Viper
C+
Kills:233
V. Kills:48 476%
Deaths:53
KDR:4.396
Accuracy:33.771% C--
KPH:30.600 C+
VKPH:6.300 C-
L100 Python AP
B+
Kills:226
V. Kills:120 187%
Deaths:32
KDR:7.063
Accuracy:51.577% C-
KPH:43.300 B+
VKPH:23 B+
Skyguard
C+
Kills:81
V. Kills:73 109%
Deaths:40
KDR:2.025
Accuracy:33.544% B++
KPH:10.500 D
VKPH:9.400 C+
Kills:999 (999 + 0)
Deaths:155
KDR:6.445
VKDR:1.832
Vehicle Kills:284
Kill Difference:844
Playtime:25.273 hours
Usage:1%
Score:0.542m
Score/min:358
Driving Accuracy:33.544%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,889
V. Kills:2,188 132%
Deaths:477
KDR:6.057
Accuracy:51.240% C++
KPH:27.900 C++
VKPH:21.200 B**
E540 Halberd
A
Kills:1,633
V. Kills:732 223%
Deaths:99
KDR:16.495
Accuracy:52.895% B**
KPH:46.300 A
VKPH:20.700 B**
Titan-150 HESH
B+
Kills:1,269
V. Kills:125 N/A
Deaths:128
KDR:9.914
Accuracy:52.463% B+
KPH:47.200 C*
VKPH:4.600 D-
C85 Canister
B++
Kills:744
V. Kills:28 N/A
Deaths:28
KDR:26.571
Accuracy:42.010% C++
KPH:111.100 B++
VKPH:4.200 C
Enforcer ML85
B**
Kills:711
V. Kills:506 140%
Deaths:78
KDR:9.115
Accuracy:49.742% B**
KPH:33.800 B**
VKPH:24 B**
Titan-150 HEAT
C++
Kills:620
V. Kills:246 251%
Deaths:142
KDR:4.366
Accuracy:43.319% C
KPH:24.200 C++
VKPH:9.600 C+
Kills:7,866 (4,778 + 3,088)
Deaths:952
KDR:8.263
VKDR:4.018
Vehicle Kills:3,825
Kill Difference:6,914
Playtime:218.993 hours
Usage:5%
Score:4.383m
Score/min:334
Driving Accuracy:43.319%
Gunner Accuracy:49.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,943
V. Kills:137 N/A
Deaths:148
KDR:19.885
Accuracy:59.975% B*
KPH:153.100 B++
VKPH:7.100 C+
M12 Kobalt-H
B**
Kills:1,361
V. Kills:24 N/A
Deaths:30
KDR:45.367
Accuracy:26.969% B**
KPH:140 C++
VKPH:2.500 D-
M96 Mjolnir-H
B*
Kills:871
V. Kills:617 141%
Deaths:121
KDR:7.198
Accuracy:61.308% A+
KPH:60 B+
VKPH:42.500 B*
Enforcer ML65-H
C*
Kills:819
V. Kills:742 110%
Deaths:193
KDR:4.244
Accuracy:63.214% B++
KPH:34.500 C+
VKPH:31.300 C*
E540 Halberd-H
B*
Kills:347
V. Kills:182 190%
Deaths:51
KDR:6.804
Accuracy:60.859% B+
KPH:54.400 B+
VKPH:28.500 B*
M40 Fury-H
A++
Kills:155
V. Kills:25 N/A
Deaths:9
KDR:17.222
Accuracy:56.534% A++
KPH:145.600 B**
VKPH:23.500 B*
M20 Basilisk-H
B+
Kills:100
V. Kills:19 N/A
Deaths:5
KDR:20
Accuracy:41.416% C
KPH:85.400 B+
VKPH:16.200 C+
G40-F Ranger
C+
Kills:97
V. Kills:57 167%
Deaths:4
KDR:24.250
Accuracy:38.761% B+
KPH:34.200 C+
VKPH:20.100 C+
Kills:6,693 (0 + 6,693)
Deaths:561
KDR:11.930
VKDR:3.214
Vehicle Kills:1,803
Kill Difference:6,132
Playtime:78.634 hours
Usage:2%
Score:2.015m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:38.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,320
V. Kills:188 N/A
Deaths:88
KDR:15
Accuracy:42.730% B++
KPH:78.900 B++
VKPH:11.200 C+
M40 Fury
B+
Kills:1,207
V. Kills:198 N/A
Deaths:84
KDR:14.369
Accuracy:40.761% B+
KPH:67.500 B+
VKPH:11.100 B
M60-G Bulldog
A**
Kills:685
V. Kills:93 N/A
Deaths:31
KDR:22.097
Accuracy:50.173% A++
KPH:83.900 A**
VKPH:11.400 A
M12 Kobalt
B++
Kills:641
V. Kills:16 N/A
Deaths:17
KDR:37.706
Accuracy:19.829% C*
KPH:96.400 B++
VKPH:2.400 C+
M60-G Bulldog
M
Kills:567
V. Kills:80 N/A
Deaths:20
KDR:28.350
Accuracy:56.184% A++
KPH:119.400 M
VKPH:16.800 A+
M12 Kobalt
B**
Kills:463
V. Kills:9 N/A
Deaths:12
KDR:38.583
Accuracy:20.834% B+
KPH:114.400 B**
VKPH:2.200 C
M20 Basilisk
B++
Kills:92
V. Kills:35 256%
Deaths:14
KDR:6.571
Accuracy:41.940% B+
KPH:25.500 C**
VKPH:9.700 B++
M20 Basilisk
B**
Kills:82
V. Kills:31 256%
Deaths:12
KDR:6.833
Accuracy:43.344% B+
KPH:34.200 B**
VKPH:12.900 B**
G30 Walker
B+
Kills:57
V. Kills:46 121%
Deaths:12
KDR:4.750
Accuracy:34.878% B++
KPH:15.600 C+
VKPH:12.600 B+
Kills:5,114 (0 + 5,114)
Deaths:290
KDR:17.634
VKDR:2.400
Vehicle Kills:696
Kill Difference:4,824
Playtime:67.879 hours
Usage:2%
Score:2.030m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:34.878%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:125
V. Kills:20 N/A
Deaths:150
KDR:0.833
Accuracy:50.901% C*
KPH:20.600 C
VKPH:3.300 D
Kills:125 (125 + 0)
Deaths:150
KDR:0.833
VKDR:0.133
Vehicle Kills:20
Kill Difference:25
Playtime:6.063 hours
Usage:0%
Score:0.032m
Score/min:89
Driving Accuracy:50.901%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:703
V. Kills:49 N/A
Deaths:44
KDR:15.977
Accuracy:37.762% B++
KPH:73.800 C+
VKPH:5.100 C
M20 Wyvern
D
Kills:68
V. Kills:40 166%
Deaths:39
KDR:1.744
Accuracy:32.618% D
KPH:11.900 D--
VKPH:7 D--
Kills:771 (0 + 771)
Deaths:83
KDR:9.289
VKDR:1.072
Vehicle Kills:89
Kill Difference:688
Playtime:15.231 hours
Usage:0%
Score:0.153m
Score/min:168
Piloting Accuracy:N/A%
Gunner Accuracy:32.618%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 27,19727,11614,4921.871C+0.0730.657%B*47.677%M62.9C*N/A176431.4h7A+22.8B*
SAS-R 22,20522,19310,7442.066C0.2649.124%A+79.539%B**69B*N/A177321.6h1.6B**3.2B**
MGR-L1 Promise 4,1894,1352,3301.775C*0.0331.218%B**46.772%M70.4B+N/A20558.7h9.3B**29.9B*
NS-44 Commissioner 3,7193,6993,6601.011C+0.7943.077%B++32.414%A40.8C+N/A11990.6h3B*6.9B++
GR-22 3,5043,4822,2431.552C++0.2530.717%B**44.026%M++52.4B+N/A15766.5h8.7A+28.3B**
NS-15M2 3,0042,9791,8391.62C+0.1828.485%B+40.114%A+48.5C+N/A12561.4h8.7B**30.5B++
C85 Canister-H 3,0802,94314819.885C**18.0859.975%B*11.485%C++153.3B++7.1C+40719.2h4.7B++7.8B*
Titan-150 AP 5,0772,8894776.057C+4.2551.24%C++1.488%D27.9C++21.2B**366103.4h4.1C**8B+
NC6A GODSAW 2,8092,7871,9811.407C0.4027.438%C40.187%A+35.4D-N/A11078.7h6.8C**24.8B+
AF-4 Cyclone 2,6302,6122,2971.137C+0.6725.26%C26.225%B*27.5CN/A9094.9h8.7B*34.6B+
EM6 2,5152,5091,6121.556C+0.2526.09%B+36.668%A+43.5C+N/A13557.7h7.5A28.8B++
M30 Mustang AH 2,6282,4553866.36C+4.5657.008%C+N/A79.4B+5.6C++24330.9h4.6B++8B++
E540 Halberd 2,3651,6339916.495B*14.6952.895%B**N/A46.3A20.7B**35435.3h4.4B*8.4B**
Auraxium Mag-Cutter 1,6471,60746,3870.035C++1.7727.168%C+0.996%D--1C+N/A31549.3h1.8B+6.6B
NS Decimator 2,3121,5541,2431.25C+0.5556.551%D1.416%D46.1C**22.5B+32233.7h3.2B*5.6B++
C-4 1,9401,4981,0391.442C+0.3623.982%CN/A105.5C**31.1C++92814.2h1.1B++4.7B+
AC-X11 1,4491,4391,0671.349C++0.4530.56%B*30.229%A14.6DN/A4298.9h7.5B*24.7B++
M60-A Bulldog 1,5881,41113010.854C9.0554.571%B*2.197%C+49.9B+6.3B++19328.3h4.7B++8.7B*
NC6 Gauss SAW 1,3901,3721,5350.894C0.9120.126%C+21.356%C-24.5C-N/A13155.9h7.7B++38.3B+
M12 Kobalt-H 1,3851,3613045.367B+43.5626.969%B**23.145%B**140.3C*2.5D-4129.7h12.7B+46.9B++
AF-19 Mercenary 1,3741,3532,0510.66C1.1424.548%C**32.52%A++7.2DN/A39186.7h10.8B+44B+
NS-357 Underboss 1,3341,3318211.621B+0.1848.551%A34.561%A134.4A**N/A3979.9h2.7A+5.5B**
M40 Fury 1,5081,3208815B**13.2042.73%B++1.894%C++79B++11.3C++54616.7h9.4B+22.1B++
Titan-150 HESH 1,3941,2691289.914C+8.1152.463%B+2.049%C*47.2C*4.6D-16726.9h2.3B**4.4B**
AF-41 Hacksaw 1,2731,2663144.032B+2.2343.737%B*13.507%C50.2B**N/A17925.2h5.1B*11.6B**
LA39 Bruiser 1,2351,2256551.87B++0.0778.611%A+18.531%B++89.4AN/A31713.7h1.7A2.2B*
M40 Fury 1,4051,2078414.369B**12.5740.761%B+1.243%C--67.4B+11.1B46817.9h9.5B+23.4B++
GD-7F 1,2081,2036531.842B+0.0430.583%B**28.429%A43.7C*N/A14327.5h8.7A28.3B**
Frag Grenade 1,1991,18111181N/A1,179.2054.611%B**N/A843.6A12.9C*33691.4h2.3A4.2B**
NC14 Bolt Driver 1,1861,1815981.975C+0.1733.361%C--75.275%C++33.8B+N/A10534.9h2B*6.1B+
NC05 Jackhammer 1,1861,1817191.643C++0.1654.404%B**16.003%C*62.2BN/A17319h3.5B**6.5B*
AF-41 Hacksaw 1,1851,1753153.73B+1.9349.282%A15.66%C++46.4B*N/A16325.3h6.3B+12.9B**
Blitz GD-10 1,1721,1717201.626B+0.1827.673%B+25.961%A52.7B++N/A16222.2h9.6A34.6B++
NC1 Gauss Rifle 1,1781,1691,3960.837C+0.9721.014%D24.38%B22.7CN/A9451.5h10.2B*48.5B
NS-11P 1,1721,1658291.405C++0.4028.381%B++47.382%M++38.4C+N/A11430.3h9.1A+32.1B**
Gauss Rifle S 1,1701,1611,4950.777C-1.0324.434%C33.764%A+21.8DN/A8353.2h9.7B+39.6C**
NC6S Gauss SAW S 1,1651,1607001.657C++0.1526.892%B+36.207%A58.3C*N/A16519.9h7.4A27.5B+
Reaper DMR 1,1651,1591,2380.936C0.8724.706%C35.72%A30.4CN/A9538.1h7.5B**30.3B+
NS-7 PDW 1,1621,1596121.894B*0.0933.086%A+31.838%A*72A++N/A23516.1h8.9A26.9B**
GD-22S 1,1681,1561,2080.957C0.8525.394%C*32.613%B*24.8DN/A10746.7h9.2B++36.3B+
NSX-P Naginata 1,1571,1556081.9B0.1028.735%B**47.619%A*106A+N/A30710.9h8B**27.9B**
Carnage AR 1,1681,1551,7550.658C--1.1423.844%C20.606%C+18.3DN/A6863.2h11.6B+48.8C**
MGR-S1 Gladius 1,1551,1537031.64C++0.1632.702%B*40.156%A*74.9B*N/A32915.4h6.6B**20.1B*
AF-4A Bandit 1,0971,0936731.624C++0.1829.031%B+44.831%M++51.1C++N/A18621.4h7A+24.3B**
AF-18 Stalker 9129096591.379C+0.4229.508%C**34.654%A++44.8C**N/A11420.3h8.3A+28.1B*
M96 Mjolnir-H 1,4888711217.198B+5.4061.308%A+N/A60.1B+42.6B*51114.5h29.9C++48.8B
MGR-M1 Bishop 8308203832.141C++0.3442.418%A60.366%M*78.8A++1C*23010.4h3.9A+9.2B**
Enforcer ML65-H 1,5618191934.244C+2.4463.214%B++1.343%C34.6C+31.3C*39023.7h15.2C+24C**
M12 Kobalt 8258072433.625C+31.8227.643%B**18.835%C++155.2B++3.5C-3425.2h12.3B*44.6B*
C85 Canister 7727442826.571B+24.7742.01%C++14.785%B+111B++4.2C2916.7h4.8B*11.4B++
Tank Mine 1,1527193592.003C0.2047.926%B*N/A91C-54.8C9877.9h2.2C--4.6B*
Enforcer ML85 1,217711789.115B++7.3149.742%B**N/A33.7B**24B**44621.1h10.7B+21.5B*
CAS 14-E 7527034415.977C+14.1737.762%B++1.422%C-74C+5.2C+2079.5h18.7B*49.4B**
C150 Dalton 1,2886931434.846C3.0425.45%D*N/A32.5C27.9C++34621.3h2.8B++11.1C+
M60-G Bulldog 7786853122.097M*20.2950.173%A++1.46%D-83.5A**11.3A4558.2h4.5B**8.9B**
M12 Kobalt 6576411737.706A35.9019.829%C*19.969%C**97.1B++2.4C+4536.6h12A60.3B++
Titan-150 HEAT 8666201424.366C+2.5643.319%C1.935%D24.2C++9.6C+26725.6h4.3B10C*
Gauss Prime 5935905901C-0.8025.077%D32.034%B**25.9D-N/A6622.8h8.5A34B+
M60-G Bulldog 6475672028.35M**26.5556.184%A++1.94%D118.1M16.7A+7404.8h4.4B**7.9B**
Breaker Rocket Pods 6785301403.786C--1.9846.453%CN/A48.6D13.6C28610.9h15.7C+33.9C+
Hunter QCX 5204787660.624C+1.1835.948%C24.059%C+10.4C-N/A3446h5.1C*14.1C*
M20 Mustang 8754745570.851C-0.9524.998%D--2.11%C++9.6C--8.1C13649.4h75.4B+301.7C**
M12 Kobalt 4724631238.583M+36.7820.834%B+23.11%B*115.8B**2.3C5814h11.6A55.8B*
L100 Python HESH 5024593015.3C**13.5059.002%B**N/A97.7A+9.1C++4724.7h2.2B**3.8B**
M60-A Bulldog 527445656.846C5.0448.041%C++2.921%B+38.4C+7.1B**20111.6h5.4C**11.3B
L105 Zephyr 4904333412.735C++10.9350.352%B*N/A54.1C+7.1C2958h5.9C*11.8B+
Hawk GD-68 8054268370.509C--1.2967.344%B++1.878%C-12C10.7C+17235.5h8.3C+12.4C*
NCM1 Scattercannon 4184132601.588C+0.2151.32%B**17.433%B26.1C+N/A12015.8h7.9C++15.4B+
Mag-Cutter 42238527,3220.014C1.7914.441%D*3.117%C-0.3CN/A11138.1h2.3C**16.2C
Vortek Rotary 7793842131.803C+0.0028.701%C-2.083%C+18C+18.5B++23721.3h45.6B++158.8B+
Shrike 5463719330.398D1.4056.886%C+2.426%C+19D9D25619.5h6.1C*10.8C*
CAS30 Tank Buster 7393502751.273C+0.5347.24%C++N/A8.6C+9.6B+16340.7h45.3B96B+
E540 Halberd-H 529347516.804C+5.0060.859%B+N/A54.2B+28.4B*4526.4h5.1B8.4B+
Xiphos Anti-Personnel Phalanx Tower 3393351335S333.2034.5%B++N/A1116.7M+13.3B*25620.3h1.6B++4.7B+
NSX-P Tanto 3113111801.728B++0.0731.177%B*44.695%M86.4A++N/A2623.6h8.7B**28B**
NS-03 Thumper 2832822181.294B*0.5142.475%A1.064%D-76.2A++N/A2233.7h4.1A9.5B**
Anti-Vehicle Grenade 2952401240N/A238.2056.211%B+N/A480C*110C*33200.5h4.1B++7.3B++
MGR-A1 Vanquisher 2402391591.503C++0.3035.865%A+40.586%A*82.4AN/A2412.9h7.4A20.5B**
C75 Viper 281233534.396C+2.5933.771%C--N/A30.7C+6.3C-2547.6h8.7B++25.8B+
L100 Python AP 346226327.063C++5.2651.577%C-N/A43.5B+23.1B+6075.2h3.9B*7.6B++
AF-34 Mattock 227226307.533B**5.7349.889%A++15.044%C77.9A++N/A4282.9h5B++9.9B**
Mauler S6 2252252460.915C+0.8948.084%B++13.778%C29.6C+N/A1727.6h4.4B+9.2B+
NC15 Phoenix 4372132640.807C1.0050.226%C-N/A10.8C11.4C+15819.7h10.9C21.8C
NCM1 Scattercannon 205205623.306C**1.5057.826%A++25.366%A*62.1B**N/A2493.3h5.8C*10B*
AF-23 Grinder 2072051031.99C+0.1943.114%B+15.122%C+32C+N/A1576.4h6.1B+14.1B++
NS-AM7 Archer 2691986660.297C-1.5147.87%D**30.808%A2.4D--N/A2282.9h12.7B+26.6B
AF-34 Mattock 190188306.267B*4.4655.189%A++22.34%B**64.8B**N/A3832.9h6.6B11.9B*
MANA Anti-Personnel Turret 1841841171.573N/A0.2323.884%UN/A1840UN/A5560400.1h22T*92.3T*
Bouncing Betty 180179453.978C+2.1851.447%B++N/A94.2DN/A4221.9h2.3D*4.4C++
Spear Anti-Vehicle Phalanx Turret 307170345C-3.2042.371%C+3.529%C+32.7C--26.3B+4465.2h8.7C+20.6C+
Sticky Grenade 1661651165N/A163.2047.463%DN/A825C-5D-39190.2h1.8B3.7C*
Coyote Missiles 301155324.844B+3.0456.157%B+N/A53.4C++50.3A5612.9h30.7B+54.7B+
M40 Fury-H 180155917.222C*15.4256.534%A++N/A140.9B**22.7B*7441.1h7.6C++13.5B*
LA3 Desperado 1521521401.086C++0.7235.485%B**42.763%M*26.2C-N/A1395.8h6.3A17.6B**
Tempest 138137911.505C+0.3029.138%B+47.445%M**40.3C-N/A2563.4h8.6B++29.5B++
NSX Daimyo 126126901.4C--0.4048.837%B**96.032%B+66.3C++N/A2251.9h1.8B**3.8B*
M40 Fury-F 1451251500.833C0.9750.901%C*1.6%B**20.5C3.3D896.1h6.6B+12.9B++
NCM3 Raven 233121861.407B+0.4043.754%B+1.653%D11.6C++10.8A++18410.4h24.4B55.8B+
NS-357 IA 116116831.398C*0.4053.514%B+64.655%M46.4C+N/A1422.5h2.6B**4.8B*
A30 Walker 2391121091.028C-0.7723.312%DN/A7D8C12815.9h153.7B+659.2C**
M20 Basilisk-H 119100520B*18.2041.416%C8%B+83.3B+15.8C+2781.2h17.5B**42.2B**
Spear Anti-Vehicle Phalanx Tower 17698714D12.2050.847%B++2.041%D*980M**780S1910730.1h11.3D22.3C+
Carver 9998831.181A**0.6243.651%A9.184%D--49M*N/A1742h1.1B++2.6B+
G40-F Ranger 15497424.25A+22.4538.761%B+N/A34.6C+20.4C+3772.8h55.7B++143.6B**
NCM3 Raven 20297881.102C*0.7044.396%B+3.093%C++9.2C+9.9A++17310.6h31.4C+70.6C*
MANA Anti-Vehicle Turret 17095801.188U0.6150.426%F-N/A950D-750D*5160800.1h8.7D17.3F
M20 Basilisk 12792146.571A4.7741.94%B+4.348%D25.6C**9.7B++4273.6h73B+174.1B++
M20 Basilisk 11382126.833A++5.0343.344%B+10.976%A++34.2B**12.9B**4562.4h63.5B**146.6B**
Skyguard 15481402.025C--0.2233.544%B++3.704%A+10.5D9.5C+2217.7h125.6C374.4C*
Spear Anti-Vehicle Phalanx Tower 15581181M++79.2043.69%D2.469%C-42.6C38.9C**4281.9h5.6B++12.9B+
NS-30 Tranquility 7676671.134C0.6745.313%B**30.263%D69.1B+N/A3481.1h5.7B+12.6B++
M60-G Bulldog 7268234C**32.2062.764%B++2.941%A+136A8D-3510.5h3.9B*6.3B**
M20 Wyvern 10868391.744D0.0632.618%D1.471%D--11.9D--7D--1035.7h77.6C+237.9C+
MGR-C1 Charger 6666581.138C++0.6625.406%C-50%M**33CN/A2042h8.1A31.7B++
NC4 Mag-Shot 66661490.443C-1.3623.327%D28.788%A4.3D--N/A4915.2h11.1D47.5C--
The Slasher 63621,7380.036C1.7710.747%F-1.613%D--1CN/A659.7h1.5B*14.3C+
Bastion Battery 10161161N/A59.2042.997%B**N/A38.1C25C+4841.6h10.1B*23.5A
NSX-P Tengu 6057501.14C+0.6640.391%B+24.561%B114A*6S5520.5h6.9A17.1B**
G30 Walker 10357124.75C++2.9534.878%B++N/A15.8C+12.8B+3003.6h213.5C+612.1B+
M60-A Bulldog 6853173.118C--1.3236.06%C+3.774%A**18.3D-5.2C1372.9h7.3D**20.3D
The Little Helper 5252291.793B+0.0166.122%A++25%A+86.7AN/A2680.6h3.1A+4.7B**
Hoplon Anti-Aircraft Phalanx Tower 11651151A++49.2044.735%A*N/A170B++216.7A22620.3h25.5B+57B+
M20 Basilisk 905177.286C5.4858.818%B++5.882%B+39.2C30B**5241.3h134.6C228.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4051,839,198136.5h
Anti-Vehicle MANA Turret106821.3h
Spawn Beacon1047,8768.6h
Ordnance Dampener21170.2h
Hardlight Canopy41590.6h
Repair Module13471.4h
Turret AI Module02180.9h
Skywall Shield Emitter41500.8h
Structure Shield Module12010.8h
Sunderer Garage11121.3h
Bunker3651.1h
Nanite Revive Grenade02,7200.8h
Medical Kit1,66716,14272.9h
Medical Applicator954283,10121.9h
Blast Wall1730.7h
Cortium Silo0810.5h
Rampart Wall83843.9h
Motion Spotter5711,4217.2h
Spear Anti-Vehicle Tower11590.8h
Deconstruction Tool817,6242h
Welding Device01,1860.1h
Xiphos Anti-Personnel Tower01680.6h
Hoplon Anti-Aircraft Phalanx Tower01420.6h
Spitfire Auto-Turret248031.5h
Recon Detection Device161,2302.2h
Shield Recharging Field261,1910.7h
Ammunition Package824,1885.9h
Anti-Infantry MANA Turret531,1052.7h
Flail Targeting Dart1940.4h
Snowman Soldier202570.4h
Infantry Tower1690.9h
Router21640.2h
Nano-Repair Grenade06280.2h
Orbital Strike Target Designator9510.4h
IPC Targeting Dart183271.4h
Hardlight Barrier51360.4h

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