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Deputy Director Dreadnaught Sixx4[CATH] Sixx4
NC BR 88

KDR: 1.74

Score: 66.3m

Last Seen: May 22nd, 2019 4:56 PM
- ONLINE NOW

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt - Outfit Officer of Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 17
Level Progress (to 89): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner NS-15M2 NC6A GODSAW GR-22 EM6 C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,617,543 MLG Score: 1293
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.055%38.832%108929116855,9201.451070.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%1.35A2.755M-1.207D*HEAD ++ (~24.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+7.50.477B+19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.043%1.274%237511923,924185914802.10968265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.854%-0.561D-0.295C0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.583B+21.50.594B+45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.832%1.786%264611914,927272925901.80542190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.488%0.086C+-0.511D0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+5.70.543B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.379%7.561%67718117912,141240932985.03985368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%0.203C++0.781B++0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.805B++8.90.776B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.263%79.126%6773119420,8583424176.08993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.472%1.842A++0.784B++1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.60.503B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.873%15.925%677211951,011258610.390951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.442%1.695A++0.264C*1.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.71B++2.40.513B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Catharsis[CATH] Catharsis
NC outfit on Cobalt

Members: 17
66.3m226.8%391 (23.5k)309 (18.5k)1.74401122,64970,3261.9363788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197788218.868%33.562%63303:0335

12% Combat Medic38% Engineer26% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:09 PMJul 1st, 2015 7:46 PMMay 23rd, 2019 10:42 PM (2d) (PST)May 22nd, 2019 2:00 PM (4d) (PST)May 22nd, 2019 12:56 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801833970.5720.3280.1921.4340.0601293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,82311,00823,81534201286418,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3571.2h/148.8d 13,528 41,164 46,083 307.2k 4,731 9,194 12,835 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:19,538
Deaths:10,564
KDR:1.849
Accuracy:29.822% B**
HSR:46.776% M+
NS-15M2
A++
Kills:2,956
Deaths:1,825
KDR:1.620
Accuracy:28.456% B*
HSR:40.156% A++
NC6A GODSAW
A++
Kills:2,727
Deaths:1,935
KDR:1.409
Accuracy:27.288% C
HSR:40.007% A++
EM6
A*
Kills:2,509
Deaths:1,612
KDR:1.556
Accuracy:26.090% B*
HSR:36.668% A*
NC6 Gauss SAW
C+
Kills:1,372
Deaths:1,535
KDR:0.894
Accuracy:20.126% C+
HSR:21.356% C
NC05 Jackhammer
A
Kills:1,181
Deaths:719
KDR:1.643
Accuracy:54.404% A
HSR:16.003% C**
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:26.892% B++
HSR:36.207% A++
GD-22S
A
Kills:1,156
Deaths:1,208
KDR:0.957
Accuracy:25.394% B+
HSR:32.613% A
MGR-L1 Promise
M*
Kills:479
Deaths:264
KDR:1.814
Accuracy:29.901% B**
HSR:50.313% M*
NSX-P Naginata
S
Kills:89
Deaths:64
KDR:1.391
Accuracy:21.671% C+
HSR:66.292% S
Kills:33,167
Deaths (as Heavy Assault):20,426
Deaths (to Heavy Assaults):21,021
KDR:1.62376
Kill Difference:12,741
Playtime:918.964 hours
Usage:26%
Score:15.553m
Score/min:282
Accuracy (listed only):29.004%
HSR (listed only):38.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A+
AF-19 Mercenary
A++
Kills:1,278
Deaths:1,953
KDR:0.654
Accuracy:24.469% B+
HSR:32.003% A++
GD-7F
A+
Kills:1,180
Deaths:614
KDR:1.922
Accuracy:30.639% A
HSR:28.051% A+
LA39 Bruiser
A+
Kills:786
Deaths:453
KDR:1.735
Accuracy:77.618% A+
HSR:16.539% B+
AF-4A Bandit
M*
Kills:711
Deaths:362
KDR:1.964
Accuracy:28.091% B+
HSR:43.460% M*
MGR-M1 Bishop
M**
Kills:557
Deaths:270
KDR:2.063
Accuracy:41.715% A
HSR:61.221% M**
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C-
HSR:50% M**
Kills:6,242
Deaths (as Engineer):5,022
Deaths (to Engineers):12,739
KDR:1.24293
Kill Difference:1,220
Playtime:1,360.602 hours
Usage:38%
Score:27.635m
Score/min:339
Accuracy (listed only):38.323%
HSR (listed only):34.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B++
AC-X11
A+
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A+
AF-19 Mercenary
A++
Kills:1,278
Deaths:1,953
KDR:0.654
Accuracy:24.469% B+
HSR:32.003% A++
GD-7F
A+
Kills:1,180
Deaths:614
KDR:1.922
Accuracy:30.639% A
HSR:28.051% A+
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NS-7 PDW
A**
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A++
HSR:31.838% A**
MGR-S1 Gladius
A**
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% A**
LA39 Bruiser
A+
Kills:786
Deaths:453
KDR:1.735
Accuracy:77.618% A+
HSR:16.539% B+
AF-4A Bandit
M*
Kills:711
Deaths:362
KDR:1.964
Accuracy:28.091% B+
HSR:43.460% M*
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C-
HSR:50% M**
Kills:11,154
Deaths (as Light Assault):8,696
Deaths (to Light Assaults):12,874
KDR:1.28266
Kill Difference:2,458
Playtime:166.588 hours
Usage:5%
Score:2.559m
Score/min:256
Accuracy (listed only):34.274%
HSR (listed only):31.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M*
Kills:2,659
Deaths:1,749
KDR:1.520
Accuracy:29.730% B**
HSR:43.400% M*
AF-4 Cyclone
B++
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B++
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:1,395
KDR:0.838
Accuracy:21.014% C
HSR:24.380% B+
NS-11P
S
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.381% B**
HSR:47.382% S
Gauss Rifle S
A*
Kills:1,161
Deaths:1,495
KDR:0.777
Accuracy:24.434% C+
HSR:33.764% A*
Reaper DMR
A+
Kills:1,159
Deaths:1,238
KDR:0.936
Accuracy:24.706% C
HSR:35.720% A+
NS-7 PDW
A**
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A++
HSR:31.838% A**
Carnage AR
C++
Kills:1,155
Deaths:1,755
KDR:0.658
Accuracy:23.844% C+
HSR:20.606% C++
MGR-S1 Gladius
A**
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% A**
LA39 Bruiser
A+
Kills:786
Deaths:453
KDR:1.735
Accuracy:77.618% A+
HSR:16.539% B+
Gauss Prime
A
Kills:590
Deaths:590
KDR:1
Accuracy:25.077% C-
HSR:32.034% A
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
Kills:15,538
Deaths (as Combat Medic):13,694
Deaths (to Combat Medics):8,048
KDR:1.13466
Kill Difference:1,844
Playtime:445.819 hours
Usage:12%
Score:8.217m
Score/min:307
Accuracy (listed only):32.094%
HSR (listed only):31.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:19,551
Deaths:9,586
KDR:2.040
Accuracy:48.864% A+
HSR:79.249% B**
NS-44 Commissioner
A+
Kills:3,427
Deaths:3,443
KDR:0.995
Accuracy:42.534% B*
HSR:31.719% A+
AF-4 Cyclone
B++
Kills:1,849
Deaths:1,818
KDR:1.017
Accuracy:23.825% C
HSR:22.499% B++
NC14 Bolt Driver
C++
Kills:1,181
Deaths:598
KDR:1.975
Accuracy:33.361% C
HSR:75.275% C++
Blitz GD-10
A++
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B++
HSR:25.961% A++
NS-7 PDW
A**
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A++
HSR:31.838% A**
MGR-S1 Gladius
A**
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% A**
NS-357 Underboss
A+
Kills:915
Deaths:520
KDR:1.760
Accuracy:47.777% A+
HSR:32.678% A+
AF-18 Stalker
A*
Kills:904
Deaths:653
KDR:1.384
Accuracy:29.470% B+
HSR:34.624% A*
NS-AM7 Archer
A+
Kills:181
Deaths:576
KDR:0.314
Accuracy:47.904% D**
HSR:30.387% A+
Tempest
S
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% S
NSX Daimyo
B**
Kills:126
Deaths:90
KDR:1.400
Accuracy:48.837% B**
HSR:96.032% B+
NC4 Mag-Shot
A+
Kills:65
Deaths:147
KDR:0.442
Accuracy:22.956% D
HSR:29.231% A+
Kills:31,819
Deaths (as Infiltrator):19,557
Deaths (to Infiltrators):9,735
KDR:1.62699
Kill Difference:12,262
Playtime:620.911 hours
Usage:17%
Score:10.537m
Score/min:283
Accuracy (listed only):36.010%
HSR (listed only):44.392%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,266
Deaths:314
KDR:4.032
Accuracy:43.737% B**
HSR:13.507% C
AF-41 Hacksaw
A+
Kills:1,175
Deaths:315
KDR:3.730
Accuracy:49.282% A+
HSR:15.660% C*
NCM1 Scattercannon
B*
Kills:291
Deaths:216
KDR:1.347
Accuracy:46.872% B*
HSR:13.402% C--
AF-34 Mattock
A++
Kills:226
Deaths:30
KDR:7.533
Accuracy:49.889% A++
HSR:15.044% C
AF-23 Grinder
B*
Kills:205
Deaths:103
KDR:1.990
Accuracy:43.114% B*
HSR:15.122% C+
AF-34 Mattock
A*
Kills:188
Deaths:30
KDR:6.267
Accuracy:55.189% A*
HSR:22.340% B**
NCM3 Raven
B+
Kills:119
Deaths:83
KDR:1.434
Accuracy:43.480% B+
HSR:1.681% D
NCM3 Raven
B+
Kills:96
Deaths:85
KDR:1.129
Accuracy:44.092% B+
HSR:3.125% C*
Kills:3,566
Deaths (as MAX Suit):588
Deaths (to MAX Suits):3,642
KDR:6.06463
Kill Difference:2,978
Playtime:60.238 hours
Usage:2%
Score:1.794m
Score/min:496
Accuracy (listed only):46.957%
HSR (listed only):12.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,282
V. Kills:169 N/A
Deaths:386
KDR:5.912
Accuracy:57.227% C*
KPH:79.300 B**
VKPH:5.900 C**
Breaker Rocket Pods
C+
Kills:507
V. Kills:141 357%
Deaths:140
KDR:3.621
Accuracy:46.299% C
KPH:47.800 C-
VKPH:13.300 C+
M20 Mustang
C
Kills:413
V. Kills:370 111%
Deaths:554
KDR:0.745
Accuracy:24.568% D*
KPH:8.700 C-
VKPH:7.800 C
Vortek Rotary
B**
Kills:380
V. Kills:393 96%
Deaths:213
KDR:1.784
Accuracy:28.720% C
KPH:17.900 B
VKPH:18.500 B**
Coyote Missiles
A+
Kills:155
V. Kills:146 105%
Deaths:32
KDR:4.844
Accuracy:56.406% B+
KPH:53.700 C**
VKPH:50.600 A+
Kills:3,737 (3,075 + 0)
Deaths:1,325
KDR:2.820
VKDR:0.920
Vehicle Kills:1,219
Kill Difference:2,412
Playtime:110.821 hours
Usage:3%
Score:1.359m
Score/min:204
Piloting Accuracy:28.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:485
V. Kills:474 102%
Deaths:139
KDR:3.489
Accuracy:22.864% D**
KPH:27.500 C
VKPH:26.900 C**
L105 Zephyr
B**
Kills:433
V. Kills:57 N/A
Deaths:34
KDR:12.735
Accuracy:50.294% B**
KPH:54.700 C++
VKPH:7.200 C+
CAS30 Tank Buster
B++
Kills:342
V. Kills:383 89%
Deaths:273
KDR:1.253
Accuracy:47.284% C**
KPH:8.900 C*
VKPH:10 B++
Kills:1,260 (342 + 918)
Deaths:446
KDR:2.825
VKDR:2.049
Vehicle Kills:914
Kill Difference:814
Playtime:63.967 hours
Usage:2%
Score:0.882m
Score/min:230
Piloting Accuracy:47.284%
Gunner Accuracy:50.294%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:353
V. Kills:31 N/A
Deaths:29
KDR:12.172
Accuracy:59.811% A
KPH:101.600 A*
VKPH:8.900 C*
C75 Viper
C+
Kills:211
V. Kills:37 N/A
Deaths:53
KDR:3.981
Accuracy:33.274% C--
KPH:29.800 C+
VKPH:5.200 D
L100 Python AP
B*
Kills:185
V. Kills:108 170%
Deaths:32
KDR:5.781
Accuracy:54.045% C+
KPH:40 B++
VKPH:23.300 B*
Skyguard
C+
Kills:61
V. Kills:66 91%
Deaths:40
KDR:1.525
Accuracy:33.051% B+
KPH:8.300 D-
VKPH:9 C+
Kills:810 (810 + 0)
Deaths:154
KDR:5.260
VKDR:1.571
Vehicle Kills:242
Kill Difference:656
Playtime:22.531 hours
Usage:1%
Score:0.464m
Score/min:343
Driving Accuracy:33.051%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,417
V. Kills:1,979 122%
Deaths:465
KDR:5.198
Accuracy:51.784% C*
KPH:25.900 C*
VKPH:21.200 A
Titan-150 HESH
B+
Kills:1,269
V. Kills:125 N/A
Deaths:128
KDR:9.914
Accuracy:52.463% B+
KPH:47.200 B+
VKPH:4.600 D
E540 Halberd
B**
Kills:966
V. Kills:480 201%
Deaths:89
KDR:10.854
Accuracy:51.346% B*
KPH:41.500 B**
VKPH:20.600 B**
C85 Canister
B**
Kills:744
V. Kills:28 N/A
Deaths:28
KDR:26.571
Accuracy:42.010% B
KPH:111.100 B**
VKPH:4.200 C+
Enforcer ML85
B**
Kills:711
V. Kills:506 140%
Deaths:78
KDR:9.115
Accuracy:49.742% B**
KPH:33.800 B**
VKPH:24 B**
Titan-150 HEAT
C**
Kills:616
V. Kills:244 251%
Deaths:142
KDR:4.338
Accuracy:43.233% C
KPH:24.200 C**
VKPH:9.600 C++
Kills:6,723 (4,302 + 2,421)
Deaths:930
KDR:7.229
VKDR:3.615
Vehicle Kills:3,362
Kill Difference:5,793
Playtime:196.718 hours
Usage:6%
Score:3.778m
Score/min:320
Driving Accuracy:43.233%
Gunner Accuracy:49.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,460
V. Kills:112 N/A
Deaths:148
KDR:16.622
Accuracy:57.808% B++
KPH:147.900 B*
VKPH:6.700 C
M12 Kobalt-H
B**
Kills:911
V. Kills:17 N/A
Deaths:29
KDR:31.414
Accuracy:27.607% B**
KPH:134.400 B
VKPH:2.500 D
Enforcer ML65-H
C*
Kills:819
V. Kills:742 110%
Deaths:193
KDR:4.244
Accuracy:63.206% B++
KPH:34.500 C+
VKPH:31.300 C*
M96 Mjolnir-H
B*
Kills:731
V. Kills:543 134%
Deaths:121
KDR:6.041
Accuracy:61.135% A
KPH:57.100 B+
VKPH:42.400 B*
E540 Halberd-H
B++
Kills:172
V. Kills:118 145%
Deaths:50
KDR:3.440
Accuracy:60.198% B+
KPH:39.200 C+
VKPH:26.900 B++
M40 Fury-H
A++
Kills:140
V. Kills:19 N/A
Deaths:9
KDR:15.556
Accuracy:56.361% A++
KPH:153.100 A+
VKPH:20.800 B*
M20 Basilisk-H
B++
Kills:100
V. Kills:19 N/A
Deaths:5
KDR:20
Accuracy:41.524% C
KPH:85.500 B++
VKPH:16.200 C+
Kills:5,333 (0 + 5,333)
Deaths:555
KDR:9.609
VKDR:2.829
Vehicle Kills:1,570
Kill Difference:4,778
Playtime:66.405 hours
Usage:2%
Score:1.649m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:41.524%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:1,320
V. Kills:188 N/A
Deaths:88
KDR:15
Accuracy:42.730% B*
KPH:79 B*
VKPH:11.200 C++
M40 Fury
B*
Kills:1,207
V. Kills:198 N/A
Deaths:84
KDR:14.369
Accuracy:40.761% B+
KPH:67.500 B*
VKPH:11.100 B+
M12 Kobalt
B*
Kills:566
V. Kills:14 N/A
Deaths:17
KDR:33.294
Accuracy:19.746% B
KPH:90.300 B*
VKPH:2.200 C
M60-G Bulldog
M
Kills:445
V. Kills:53 N/A
Deaths:31
KDR:14.355
Accuracy:46.286% A
KPH:74.400 M
VKPH:8.900 B*
M60-G Bulldog
M*
Kills:394
V. Kills:52 N/A
Deaths:20
KDR:19.700
Accuracy:55.378% A++
KPH:111.900 M*
VKPH:14.800 B**
M12 Kobalt
B**
Kills:390
V. Kills:8 N/A
Deaths:12
KDR:32.500
Accuracy:20.775% B++
KPH:105.100 B**
VKPH:2.200 C
M20 Basilisk
B+
Kills:69
V. Kills:33 203%
Deaths:14
KDR:4.929
Accuracy:41.036% B+
KPH:20.100 C+
VKPH:9.600 B+
M20 Basilisk
B++
Kills:68
V. Kills:27 243%
Deaths:12
KDR:5.667
Accuracy:42.367% B+
KPH:29.600 B++
VKPH:11.700 B+
G30 Walker
B+
Kills:54
V. Kills:45 117%
Deaths:12
KDR:4.500
Accuracy:36.007% B**
KPH:15.300 C+
VKPH:12.700 B+
Kills:4,513 (0 + 4,513)
Deaths:290
KDR:15.562
VKDR:2.131
Vehicle Kills:618
Kill Difference:4,223
Playtime:63.347 hours
Usage:2%
Score:1.796m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:36.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:123
V. Kills:19 N/A
Deaths:146
KDR:0.842
Accuracy:50.795% C*
KPH:22.400 C+
VKPH:3.500 D
Kills:123 (123 + 0)
Deaths:146
KDR:0.842
VKDR:0.130
Vehicle Kills:19
Kill Difference:23
Playtime:5.494 hours
Usage:0%
Score:0.030m
Score/min:92
Driving Accuracy:50.795%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:641
V. Kills:46 N/A
Deaths:44
KDR:14.568
Accuracy:37.423% B++
KPH:73.400 C++
VKPH:5.300 C
M20 Wyvern
D
Kills:62
V. Kills:38 159%
Deaths:39
KDR:1.590
Accuracy:32.215% D
KPH:11.400 D--
VKPH:7 D--
Kills:703 (0 + 703)
Deaths:83
KDR:8.470
VKDR:1.012
Vehicle Kills:84
Kill Difference:620
Playtime:14.188 hours
Usage:0%
Score:0.140m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:32.215%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 19,56319,5519,5862.04C+0.3048.864%A+79.249%B**68.3AN/A167286.1h1.6A3.2B**
LA1 Anchor 19,60219,53810,5641.849C+0.1029.822%B**46.776%M+60.6B+N/A151322.3h7A+23.4B**
NS-44 Commissioner 3,4473,4273,4430.995C++0.7542.534%B*31.719%A+39.2C**N/A11087.5h3B*7B*
NS-15M2 2,9802,9561,8251.62C++0.1228.456%B*40.156%A++48.3C*N/A12261.2h8.7A30.5B*
NC6A GODSAW 2,7492,7271,9351.409C0.3427.288%C40.007%A++35.4DN/A10577.1h6.8C*24.8B+
GR-22 2,6782,6591,7491.52C*0.2229.73%B**43.4%M*53.7B**N/A15549.5h8.7A++29.3B**
EM6 2,5152,5091,6121.556C+0.1926.09%B*36.668%A*43.5C++N/A13257.7h7.5A28.8B*
C85 Canister-H 2,5722,46014816.622C**14.8857.808%B++12.276%C**148.2B*6.7C38416.6h4.5B*7.9B**
Titan-150 AP 4,3962,4174655.198C+3.4551.784%C*1.738%D25.9C*21.2A34793.3h4.4C**8.5B+
M30 Mustang AH 2,4512,2823865.912C++4.1757.227%C*1.052%C79.2B**5.9C**24328.8h4.6B*8.1B++
AF-4 Cyclone 1,8601,8491,8181.017C+0.7323.825%C22.499%B++21.8C-N/A7284.8h8.9B*37.5B+
AC-X11 1,4491,4391,0661.35C**0.3930.562%B**30.229%A+14.6DN/A4098.8h7.5B*24.7B*
M60-A Bulldog 1,5841,40713010.823C+9.0854.645%B**2.203%C+49.9B++6.3B*19328.2h4.7B++8.6B*
C-4 1,8101,3881,0031.384C+0.3623.342%CN/A101.3B+30.8C++89013.7h1.1B*4.9B+
NC6 Gauss SAW 1,3901,3721,5350.894C+0.8520.126%C+21.356%C24.7CN/A12255.5h7.7B*38.3B+
M40 Fury 1,5081,3208815A13.2642.73%B*1.894%C++79B*11.3C++54616.7h9.4B++22.1B*
AF-19 Mercenary 1,2981,2781,9530.654C+1.0924.469%B+32.003%A++7.2D-N/A36177.6h11B+44.9B+
Titan-150 HESH 1,3941,2691289.914C+8.1752.463%B+2.049%C++47.2B+4.6D16426.9h2.3A4.4B**
AF-41 Hacksaw 1,2731,2663144.032B+2.2943.737%B**13.507%C50.2AN/A17825.2h5.1B*11.6B**
Auraxium Mag-Cutter 1,2561,23235,6690.035C++1.7124.964%CN/A1C+N/A21253h1.8B+7.2B
M40 Fury 1,4051,2078414.369A+12.6240.761%B+1.243%D67.4B*11.1B+46917.9h9.5B++23.4B*
NC14 Bolt Driver 1,1861,1815981.975C++0.2333.361%C75.275%C++33.8B*N/A10034.9h2B**6.1B+
NC05 Jackhammer 1,1861,1817191.643B+0.1054.404%A16.003%C**62.2B*N/A16619h3.5B**6.5B*
GD-7F 1,1851,1806141.922B*0.1830.639%A28.051%A+45B++N/A13726.2h8.6A+28.2B**
AF-41 Hacksaw 1,1851,1753153.73B+1.9949.282%A+15.66%C*46.4B**N/A16225.3h6.3B+12.9B**
Blitz GD-10 1,1721,1717201.626B+0.1227.673%B++25.961%A++52.7AN/A15622.2h9.6A34.6B*
NC1 Gauss Rifle 1,1781,1691,3950.838C+0.9121.014%C24.38%B+22.7C+N/A8751.5h10.2B**48.5B+
NS-11P 1,1721,1658291.405C*0.3428.381%B**47.382%S38.4B+N/A10630.3h9.1A++32.1B**
Gauss Rifle S 1,1701,1611,4950.777C0.9724.434%C+33.764%A*21.8CN/A8253.2h9.7B++39.6B+
NC6S Gauss SAW S 1,1651,1607001.657C++0.0926.892%B++36.207%A++58.3B++N/A16319.9h7.4A27.5B++
Reaper DMR 1,1651,1591,2380.936C0.8124.706%C35.72%A+30.4C+N/A9238.1h7.5B**30.3B++
NS-7 PDW 1,1621,1596121.894B**0.1533.086%A++31.838%A**72A*N/A22916.1h8.9A+26.9B**
GD-22S 1,1681,1561,2080.957C0.7925.394%B+32.613%A24.8C-N/A10146.7h9.2B*36.3B++
Carnage AR 1,1681,1551,7550.658C-1.0923.844%C+20.606%C++18.3DN/A6563.2h11.6B*48.8B+
MGR-S1 Gladius 1,1551,1537031.64C**0.1032.702%B**40.156%A**75.9A+N/A31315.2h6.6B**20.1B*
E540 Halberd 1,4469668910.854B+9.1151.346%B*N/A41.5B**20.6B**37523.3h5B+9.7B*
NS Decimator 1,4139508911.066C++0.6855.449%D1.684%C-39.1B19.1B+28024.3h3.5B*6.3B++
NS-357 Underboss 9159155201.76B*0.0247.777%A+32.678%A+160.5SN/A4195.7h2.7A+5.6A
M12 Kobalt-H 9289112931.414A+29.6727.607%B**23.052%A134B2.5D4066.8h13.2B+47.9B*
AF-18 Stalker 9079046531.384C++0.3629.47%B+34.624%A*44.8B++N/A11220.2h8.3A+28.1B**
Enforcer ML65-H 1,5618191934.244C+2.5063.206%B++1.343%C-34.6C+31.3C*38823.7h15.1C*24B+
M12 Kobalt 8228042433.5C+31.7627.75%B**18.781%C++154.6B*3.5C3425.2h12.3B*44.5B**
LA39 Bruiser 7877864531.735B+0.0177.618%A+16.539%B+77.1A++N/A26410.2h1.8B**2.3B*
C85 Canister 7727442826.571B++24.8342.01%B14.785%B111B**4.2C+2906.7h4.8B*11.4B*
M96 Mjolnir-H 1,2747311216.041B++4.3061.135%AN/A57.1B+42.4B*50412.8h30.7B+50.1B**
AF-4A Bandit 7137113621.964B+0.2228.091%B+43.46%M*66.4AN/A25910.7h7.1A+25.3B**
Enforcer ML85 1,217711789.115B*7.3749.742%B**N/A33.7B**24B**44221.1h10.7B++21.5B**
Frag Grenade 6606541654N/A652.2653.615%B**N/A817.5A+7.5C+34010.8h2.3A+4.3B**
Tank Mine 1,0516443301.952C0.2147.097%B**N/A93.3C59C+10696.9h2.3D4.8B*
CAS 14-E 6876414414.568C++12.8237.423%B++1.248%D73.7C++5.3C2028.7h18.9B*50.4B**
Titan-150 HEAT 8606161424.338C+2.5943.233%C1.948%D24.2C**9.6C++24325.5h4.3B+10B
Gauss Prime 5935905901C0.7425.077%C-32.034%A25.9D-N/A6522.8h8.5A34B++
M12 Kobalt 5805661733.294A++31.5519.746%B18.728%C++89.8B*2.2C4276.3h12.4A63B++
MGR-M1 Bishop 5625572702.063B0.3241.715%A61.221%M**73.3A*N/A2027.6h3.8A+9B**
Breaker Rocket Pods 6485071403.621C1.8846.299%CN/A47.8C-13.3C+27710.6h15.8C*34.1C++
C150 Dalton 9594851393.489C1.7422.864%D**N/A27.6C26.9C**33517.6h3B*13C+
MGR-L1 Promise 4824792641.814B0.0729.901%B**50.313%M*81.2A+N/A2525.9h8A+26.7B**
Hunter QCX 4884567200.633C+1.1137.82%C25.219%C+10.9CN/A3441.9h4.8C*12.6C*
M60-G Bulldog 4984453114.355M++12.6146.286%A1.798%D74.2M8.8B*3756h4.6B**9.9B**
M60-A Bulldog 520441656.785C5.0448.25%C*2.948%B+38.7C++6.9B*20211.4h5.4C*11.3B
L105 Zephyr 4904333412.735C*10.9950.294%B**N/A54.8C++7.2C+2967.9h5.9C**11.8B+
Hawk GD-68 8054268370.509C1.2467.338%B++1.878%C--12C-10.7C++17035.5h8.3C++12.4C**
M20 Mustang 7834135540.745C1.0024.568%D*2.421%C*8.7C-7.8C13047.3h80.2B+326.4B
M60-G Bulldog 4463942019.7M++17.9655.378%A++2.284%C-112.6M*14.9B**6183.5h4.8B*8.7B**
M12 Kobalt 3983901232.5A*30.7620.775%B++22.051%B++105.4B**2.2C5423.7h12.1B**58.3B++
Mag-Cutter 42238527,3220.014C1.7314.441%D*3.117%C--0.3C-N/A11136.6h2.3B+16.2C
Vortek Rotary 7733802131.784C++0.0428.72%C2.105%C+17.9B18.5B**23321.2h45.8B*159.4B++
Shrike 5463719330.398C--1.3556.886%C++2.426%C19C-9D24619.5h6.1B10.8B
L100 Python HESH 3843532912.172C++10.4359.811%AN/A100.9A*8.9C*5353.5h2.2B**3.6B**
CAS30 Tank Buster 7253422731.253C++0.4947.284%C**N/A8.9C*10B++16838.4h45.2C++95.5B+
Xiphos Anti-Personnel Phalanx Tower 3363321332S330.2634.5%B+N/A1106.7M*13.3B**25100.3h1.6B*4.7B+
NCM1 Scattercannon 2942912161.347C+0.4046.872%B*13.402%C--21.4C+N/A11013.6h7.9C++16.9B+
Anti-Vehicle Grenade 2882351235N/A233.2656.588%B+N/A470B+106C++33290.5h4.1B*7.2B*
AF-34 Mattock 227226307.533A5.7949.889%A++15.044%C77.9A++N/A4212.9h5B+9.9B**
Mauler S6 2252252460.915C+0.8348.084%B*13.778%C29.6C++N/A1557.6h4.4B+9.2B++
C75 Viper 248211533.981C+2.2433.274%C--N/A29.7C+5.2D2437.1h8.8B*26.5B+
AF-23 Grinder 2072051031.99C+0.2543.114%B*15.122%C+32C++N/A1566.4h6.1B14.1B++
NC15 Phoenix 4161992580.771C0.9750.011%C--N/A10.4C-11.4C+15319.1h11.2C+22.4C
AF-34 Mattock 190188306.267B**4.5255.189%A*22.34%B**64.8AN/A3782.9h6.6C++11.9B*
L100 Python AP 293185325.781C*4.0454.045%C+N/A40.2B++23.5B*5814.6h4.3B*8B*
MANA Anti-Personnel Turret 1841841171.573N/A0.1723.884%UN/A1840UN/A5211000.1h22T*92.3T*
NS-AM7 Archer 2481815760.314C-1.4347.904%D**30.387%A+2.3D--N/A2079.3h13.4B+28.1B+
Bouncing Betty 174173453.844C+2.1050.638%B++N/A91.1DN/A3921.9h2.3D--4.5C++
E540 Halberd-H 290172503.44C-1.7060.198%B+N/A39.1C+26.8B++3724.4h6.4C+10.6C*
Sticky Grenade 1621611161N/A159.2648.074%DN/A805C5D39660.2h1.8B+3.7C**
Spear Anti-Vehicle Phalanx Turret 287158344.647C2.9041.676%C+3.797%C+31C-25.3B+4285.1h9C+21.6C++
Coyote Missiles 301155324.844B*3.1056.406%B+N/A53.4C**50.3A+5652.9h30.3B++53.7B++
M40 Fury-H 159140915.556C*13.8156.361%A++N/A155.6A++21.1B*7970.9h7.1C**12.5B*
Tempest 138137911.505C+0.2429.138%B+47.445%S41.5CN/A2623.3h8.6B*29.5B++
NSX Daimyo 126126901.4C--0.3448.837%B**96.032%B+66.3B+N/A2111.9h1.8B**3.8B**
M40 Fury-F 1421231460.842C0.9050.795%C*1.626%B++22.4C+3.5D925.5h6.2B++12.3B*
NCM3 Raven 230119831.434B++0.3143.48%B+1.681%D11.6B10.8A++18310.3h24.3B+55.9B+
A30 Walker 2391121091.028C0.7223.187%C--N/A7.1C8C+12815.8h151.5B*653.2B+
M20 Basilisk-H 119100520A**18.2641.524%C8%B+83.3B+15.8C+2691.2h17.5A42.1A
Spear Anti-Vehicle Phalanx Tower 17698714C--12.2650.847%A2.041%D*980S780S1910730.1h11.3C+22.3B
NCM3 Raven 20096851.129B+0.6244.092%B+3.125%C*9.1C+9.9A++17410.5h31C+70.3C**
NSX-P Naginata 8989641.391C+0.3521.671%C+66.292%S52.4C**N/A2231.7h7.3A+33.8B*
MANA Anti-Vehicle Turret 15987791.101C+0.6450.694%C5.747%A*870B++720B5017150.1h9.2C**18.2C**
Spear Anti-Vehicle Phalanx Tower 14976176M**74.2643.33%D2.632%C--40C+38.4B+4081.9h5.9B++13.5B++
M20 Basilisk 10269144.929B**3.1841.036%B+4.348%D20.3C+9.7B++3973.4h88.1C*214.7B+
M60-G Bulldog 7268234A**32.2662.764%A2.941%B+136A8D3510.5h3.9B**6.3B**
M20 Basilisk 9568125.667A+3.9242.367%B+8.824%B**29.6B++11.7B+4092.3h69.6B*164.3B*
MGR-C1 Charger 6666581.138C+0.6125.406%C-50%M**41.3C*N/A1881.6h8.1A31.7B*
NC4 Mag-Shot 65651470.442C1.3022.956%D29.231%A+4.5D*N/A4714.3h11D48C+
M20 Wyvern 10062391.59D0.1532.215%D1.613%D-11.3D--6.9D--1035.5h79.8C+247.7C+
Skyguard 12761401.525C--0.2233.051%B+4.918%A*8.2D-8.9C+2007.4h152.8D462.4C+
G30 Walker 9954124.5B+2.7636.007%B**N/A15.4C+12.9B+2863.5h222.7C+618.4B+
M60-A Bulldog 6853173.118C1.3736.06%C++3.774%A*18.3D-5.2C1342.9h7.3D*20.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon906,9357.7h
Anti-Vehicle MANA Turret106731.3h
Nano-Armor Kit1,0941,675,044123.9h
Skywall Shield Emitter31380.7h
Structure Shield Module11880.7h
Repair Module13171.3h
Turret AI Module02040.8h
Cortium Silo0680.5h
Nanite Revive Grenade02,5060.7h
Medical Kit1,16912,17643.8h
Medical Applicator921274,06421h
Blast Wall1690.6h
Spitfire Auto-Turret226151.3h
Motion Spotter5210,2266.5h
Xiphos Anti-Personnel Tower01570.6h
Hoplon Anti-Aircraft Phalanx Tower01310.6h
Bunker3651.1h
Rampart Wall83723.7h
Sunderer Garage11041.3h
Spear Anti-Vehicle Tower11490.7h
Welding Device03590h
Deconstruction Tool817,6242h
Recon Detection Device161,2192.2h
Shield Recharging Field261,1910.7h
Ammunition Package774,1215.8h
Anti-Infantry MANA Turret531,1052.7h
Nano-Repair Grenade04440.1h
Snowman Soldier202520.4h
Hardlight Barrier51150.3h
IPC Targeting Dart183201.4h
Infantry Tower1640.9h

Check the help document for the dictionary if you want to learn more about words used here.


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