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Deputy Director Dreadnaught Sixx4[CATH] Sixx4
NC BR 93

KDR: 1.76

Score: 68.4m

Last Seen: Nov 2nd, 2019 6:47 PM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Cobalt
Level Progress (to 94): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner NS-15M2 NC6A GODSAW GR-22 Titan-150 AP EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,683,846 MLG Score: 1346
Fun Score: N/A
Cheeseburgers Flipped: 483TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.117%39.004%109730119757,3461.4410.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.474%1.342A2.731M-1.136D*HEAD ++ (~24.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.643B+7.50.478B+19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.066%1.271%235512223,935187814862.09531265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.847%-0.552D-0.286C0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.585B+21.60.595B+45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.998%1.692%276612215,200277026961.87658193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.093C+-0.541D0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+5.60.556B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.076%7.629%68318120912,583245434895.12546361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%0.172C++0.764B++0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.807B++8.80.78B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.299%79.287%6833122421,6533555176.08915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.468%1.856A++0.791B++2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.506B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.777%18.211%683212251,252267690.467688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.597%1.838A++0.683B+1.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.738B++2.20.547B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.4m226.6%395 (23.7k)312 (18.7k)1.76332127,72172,4321.9564193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227825419.003%33.752%64103:0137

12% Combat Medic38% Engineer26% Heavy Assault17% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:09 PMJul 1st, 2015 7:46 PMNov 8th, 2019 2:15 AM (29d) (PST)Nov 2nd, 2019 5:13 PM (35d) (PST)Nov 2nd, 2019 2:47 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881854030.5830.3310.1971.4590.0611346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,30111,10124,20035201288418,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3649.6h/152.1d 13,986 43,108 47,408 319.5k 4,822 9,400 13,273 128.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:19,877
Deaths:10,722
KDR:1.854
Accuracy:29.841% B*
HSR:46.924% M
NS-15M2
A++
Kills:2,957
Deaths:1,826
KDR:1.619
Accuracy:28.452% B*
HSR:40.142% A++
NC6A GODSAW
A++
Kills:2,728
Deaths:1,936
KDR:1.409
Accuracy:27.295% C
HSR:39.993% A++
EM6
A++
Kills:2,509
Deaths:1,612
KDR:1.556
Accuracy:26.090% B++
HSR:36.668% A++
NC6 Gauss SAW
C+
Kills:1,372
Deaths:1,535
KDR:0.894
Accuracy:20.126% C+
HSR:21.356% C
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:700
KDR:1.657
Accuracy:26.892% B+
HSR:36.207% A++
GD-22S
B**
Kills:1,156
Deaths:1,208
KDR:0.957
Accuracy:25.394% B+
HSR:32.613% B**
NSX-P Naginata
A**
Kills:1,155
Deaths:608
KDR:1.900
Accuracy:28.735% B**
HSR:47.619% A**
MGR-L1 Promise
M*
Kills:479
Deaths:264
KDR:1.814
Accuracy:29.901% B**
HSR:50.313% M*
Kills:33,393
Deaths (as Heavy Assault):20,411
Deaths (to Heavy Assaults):21,624
KDR:1.63603
Kill Difference:12,982
Playtime:937.272 hours
Usage:26%
Score:16.020m
Score/min:285
Accuracy (listed only):26.969%
HSR (listed only):39.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,354
Deaths:2,124
KDR:1.108
Accuracy:24.725% C+
HSR:26.381% B**
AC-X11
A
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A
AF-19 Mercenary
A++
Kills:1,317
Deaths:1,986
KDR:0.663
Accuracy:24.504% B+
HSR:32.270% A++
GD-7F
A
Kills:1,180
Deaths:614
KDR:1.922
Accuracy:30.639% B**
HSR:28.051% A
Blitz GD-10
A+
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A+
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
LA39 Bruiser
A+
Kills:1,027
Deaths:569
KDR:1.805
Accuracy:78.057% A+
HSR:19.182% B*
AF-4A Bandit
M*
Kills:713
Deaths:364
KDR:1.959
Accuracy:28.073% B+
HSR:43.619% M*
NSX-P Tanto
M+
Kills:288
Deaths:161
KDR:1.789
Accuracy:31.261% B**
HSR:44.792% M+
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C
HSR:50% M**
NSX-P Tengu
B*
Kills:55
Deaths:46
KDR:1.196
Accuracy:41.215% B*
HSR:25.455% B+
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A++
Kills:12,336
Deaths (as Light Assault):9,389
Deaths (to Light Assaults):13,348
KDR:1.31388
Kill Difference:2,947
Playtime:179.356 hours
Usage:5%
Score:2.887m
Score/min:268
Accuracy (listed only):36.750%
HSR (listed only):32.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,439
Deaths:1,066
KDR:1.350
Accuracy:30.562% B**
HSR:30.229% A
AF-19 Mercenary
A++
Kills:1,317
Deaths:1,986
KDR:0.663
Accuracy:24.504% B+
HSR:32.270% A++
GD-7F
A
Kills:1,180
Deaths:614
KDR:1.922
Accuracy:30.639% B**
HSR:28.051% A
LA39 Bruiser
A+
Kills:1,027
Deaths:569
KDR:1.805
Accuracy:78.057% A+
HSR:19.182% B*
AF-4A Bandit
M*
Kills:713
Deaths:364
KDR:1.959
Accuracy:28.073% B+
HSR:43.619% M*
MGR-M1 Bishop
M**
Kills:562
Deaths:272
KDR:2.066
Accuracy:41.718% A
HSR:61.032% M**
NSX-P Tanto
M+
Kills:288
Deaths:161
KDR:1.789
Accuracy:31.261% B**
HSR:44.792% M+
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
MGR-C1 Charger
M**
Kills:66
Deaths:58
KDR:1.138
Accuracy:25.406% C
HSR:50% M**
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A++
Kills:6,869
Deaths (as Engineer):5,365
Deaths (to Engineers):12,992
KDR:1.28034
Kill Difference:1,504
Playtime:1,394.173 hours
Usage:38%
Score:28.518m
Score/min:341
Accuracy (listed only):40.443%
HSR (listed only):34.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M++
Kills:2,663
Deaths:1,754
KDR:1.518
Accuracy:29.732% B**
HSR:43.372% M++
AF-4 Cyclone
B**
Kills:2,354
Deaths:2,124
KDR:1.108
Accuracy:24.725% C+
HSR:26.381% B**
Blitz GD-10
A+
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A+
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:1,395
KDR:0.838
Accuracy:21.014% C-
HSR:24.380% B+
NS-11P
S
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.381% B**
HSR:47.382% S
Gauss Rifle S
A++
Kills:1,161
Deaths:1,495
KDR:0.777
Accuracy:24.434% C
HSR:33.764% A++
Reaper DMR
A+
Kills:1,159
Deaths:1,238
KDR:0.936
Accuracy:24.706% C
HSR:35.720% A+
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
Carnage AR
C+
Kills:1,155
Deaths:1,755
KDR:0.658
Accuracy:23.844% C
HSR:20.606% C+
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
LA39 Bruiser
A+
Kills:1,027
Deaths:569
KDR:1.805
Accuracy:78.057% A+
HSR:19.182% B*
Gauss Prime
B**
Kills:590
Deaths:590
KDR:1
Accuracy:25.077% C--
HSR:32.034% B**
Mauler S6
B*
Kills:225
Deaths:246
KDR:0.915
Accuracy:48.084% B*
HSR:13.778% C
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
NSX-P Tengu
B*
Kills:55
Deaths:46
KDR:1.196
Accuracy:41.215% B*
HSR:25.455% B+
The Little Helper
A++
Kills:52
Deaths:29
KDR:1.793
Accuracy:66.122% A++
HSR:25% A++
Kills:16,395
Deaths (as Combat Medic):14,196
Deaths (to Combat Medics):8,303
KDR:1.1549
Kill Difference:2,199
Playtime:446.164 hours
Usage:12%
Score:8.227m
Score/min:307
Accuracy (listed only):34.874%
HSR (listed only):30.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:20,346
Deaths:9,905
KDR:2.054
Accuracy:48.841% A+
HSR:79.416% B**
NS-44 Commissioner
A
Kills:3,506
Deaths:3,490
KDR:1.005
Accuracy:42.725% B++
HSR:32.059% A
AF-4 Cyclone
B**
Kills:2,354
Deaths:2,124
KDR:1.108
Accuracy:24.725% C+
HSR:26.381% B**
NC14 Bolt Driver
C++
Kills:1,181
Deaths:598
KDR:1.975
Accuracy:33.361% C
HSR:75.275% C++
Blitz GD-10
A+
Kills:1,171
Deaths:720
KDR:1.626
Accuracy:27.673% B+
HSR:25.961% A+
NS-7 PDW
A*
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:33.086% A+
HSR:31.838% A*
MGR-S1 Gladius
M
Kills:1,153
Deaths:703
KDR:1.640
Accuracy:32.702% B**
HSR:40.156% M
NS-357 Underboss
A+
Kills:1,069
Deaths:620
KDR:1.724
Accuracy:47.737% A
HSR:34.331% A+
AF-18 Stalker
A*
Kills:904
Deaths:655
KDR:1.380
Accuracy:29.466% B
HSR:34.624% A*
NS-AM7 Archer
A
Kills:190
Deaths:597
KDR:0.318
Accuracy:48.094% D**
HSR:31.053% A
Tempest
M**
Kills:137
Deaths:91
KDR:1.505
Accuracy:29.138% B+
HSR:47.445% M**
NSX Daimyo
B**
Kills:126
Deaths:90
KDR:1.400
Accuracy:48.837% B**
HSR:96.032% B+
NC4 Mag-Shot
A
Kills:65
Deaths:149
KDR:0.436
Accuracy:23.202% D
HSR:29.231% A
NSX-P Tengu
B*
Kills:55
Deaths:46
KDR:1.196
Accuracy:41.215% B*
HSR:25.455% B+
Kills:33,416
Deaths (as Infiltrator):20,400
Deaths (to Infiltrators):10,046
KDR:1.63804
Kill Difference:13,016
Playtime:634.052 hours
Usage:17%
Score:10.944m
Score/min:288
Accuracy (listed only):36.486%
HSR (listed only):43.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,266
Deaths:314
KDR:4.032
Accuracy:43.737% B**
HSR:13.507% C
AF-41 Hacksaw
A+
Kills:1,175
Deaths:315
KDR:3.730
Accuracy:49.282% A+
HSR:15.660% C++
NCM1 Scattercannon
B*
Kills:309
Deaths:220
KDR:1.405
Accuracy:47.359% B*
HSR:13.592% C--
AF-34 Mattock
A++
Kills:226
Deaths:30
KDR:7.533
Accuracy:49.889% A++
HSR:15.044% C
AF-23 Grinder
B++
Kills:205
Deaths:103
KDR:1.990
Accuracy:43.114% B++
HSR:15.122% C+
AF-34 Mattock
A*
Kills:188
Deaths:30
KDR:6.267
Accuracy:55.189% A*
HSR:22.340% B**
NCM3 Raven
B+
Kills:119
Deaths:83
KDR:1.434
Accuracy:43.480% B+
HSR:1.681% D
NCM3 Raven
B+
Kills:96
Deaths:85
KDR:1.129
Accuracy:44.092% B+
HSR:3.125% C**
NCM1 Scattercannon
M*
Kills:69
Deaths:22
KDR:3.136
Accuracy:51.587% A
HSR:30.435% M*
Kills:3,653
Deaths (as MAX Suit):601
Deaths (to MAX Suits):3,693
KDR:6.0782
Kill Difference:3,052
Playtime:60.517 hours
Usage:2%
Score:1.813m
Score/min:499
Accuracy (listed only):47.525%
HSR (listed only):14.501%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,282
V. Kills:169 N/A
Deaths:386
KDR:5.912
Accuracy:57.227% C*
KPH:79.300 B*
VKPH:5.900 C**
Breaker Rocket Pods
C+
Kills:509
V. Kills:141 358%
Deaths:140
KDR:3.636
Accuracy:46.344% C
KPH:48 C--
VKPH:13.300 C+
M20 Mustang
C
Kills:418
V. Kills:373 112%
Deaths:557
KDR:0.750
Accuracy:24.571% D--
KPH:8.800 C-
VKPH:7.900 C
Vortek Rotary
B*
Kills:380
V. Kills:393 96%
Deaths:213
KDR:1.784
Accuracy:28.720% C-
KPH:17.900 C++
VKPH:18.500 B*
Coyote Missiles
A++
Kills:155
V. Kills:146 105%
Deaths:32
KDR:4.844
Accuracy:56.406% B+
KPH:53.700 C**
VKPH:50.600 A++
Kills:3,744 (3,080 + 0)
Deaths:1,328
KDR:2.819
VKDR:0.920
Vehicle Kills:1,222
Kill Difference:2,416
Playtime:110.921 hours
Usage:3%
Score:1.365m
Score/min:205
Piloting Accuracy:28.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:553
V. Kills:516 107%
Deaths:143
KDR:3.867
Accuracy:24.024% D**
KPH:29.200 C
VKPH:27.300 C*
L105 Zephyr
B**
Kills:433
V. Kills:57 N/A
Deaths:34
KDR:12.735
Accuracy:50.294% B**
KPH:54.700 C++
VKPH:7.200 C
CAS30 Tank Buster
B+
Kills:346
V. Kills:386 89%
Deaths:275
KDR:1.258
Accuracy:47.144% C++
KPH:8.700 C++
VKPH:9.700 B+
Kills:1,332 (346 + 986)
Deaths:452
KDR:2.947
VKDR:2.122
Vehicle Kills:959
Kill Difference:880
Playtime:66.681 hours
Usage:2%
Score:0.927m
Score/min:232
Piloting Accuracy:47.144%
Gunner Accuracy:50.294%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:406
V. Kills:37 N/A
Deaths:30
KDR:13.533
Accuracy:59.723% A
KPH:96.900 A++
VKPH:8.800 C+
C75 Viper
C+
Kills:211
V. Kills:37 N/A
Deaths:53
KDR:3.981
Accuracy:33.274% D
KPH:29.800 C+
VKPH:5.200 D
L100 Python AP
B++
Kills:206
V. Kills:112 182%
Deaths:32
KDR:6.438
Accuracy:53.606% C+
KPH:42.100 B++
VKPH:22.900 B++
Skyguard
C+
Kills:61
V. Kills:66 91%
Deaths:40
KDR:1.525
Accuracy:33.051% B+
KPH:8.300 D--
VKPH:9 C+
Kills:884 (884 + 0)
Deaths:155
KDR:5.703
VKDR:1.626
Vehicle Kills:252
Kill Difference:729
Playtime:23.514 hours
Usage:1%
Score:0.486m
Score/min:344
Driving Accuracy:33.051%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,637
V. Kills:2,075 127%
Deaths:477
KDR:5.528
Accuracy:51.592% C++
KPH:26.900 C++
VKPH:21.200 A
Titan-150 HESH
B+
Kills:1,269
V. Kills:125 N/A
Deaths:128
KDR:9.914
Accuracy:52.463% B+
KPH:47.200 B
VKPH:4.600 D--
E540 Halberd
A
Kills:1,163
V. Kills:555 209%
Deaths:99
KDR:11.748
Accuracy:51.733% B**
KPH:42.300 A
VKPH:20.200 B**
C85 Canister
B**
Kills:744
V. Kills:28 N/A
Deaths:28
KDR:26.571
Accuracy:42.010% C**
KPH:111.100 B**
VKPH:4.200 C+
Enforcer ML85
A
Kills:711
V. Kills:506 140%
Deaths:78
KDR:9.115
Accuracy:49.742% B**
KPH:33.800 A
VKPH:24 B**
Titan-150 HEAT
C*
Kills:616
V. Kills:244 251%
Deaths:142
KDR:4.338
Accuracy:43.233% C-
KPH:24.200 C*
VKPH:9.600 C++
Kills:7,140 (4,522 + 2,618)
Deaths:952
KDR:7.500
VKDR:3.711
Vehicle Kills:3,533
Kill Difference:6,188
Playtime:205.554 hours
Usage:6%
Score:4.044m
Score/min:328
Driving Accuracy:43.233%
Gunner Accuracy:49.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,474
V. Kills:113 N/A
Deaths:148
KDR:16.716
Accuracy:57.934% B++
KPH:148.200 B*
VKPH:6.800 C
M12 Kobalt-H
B**
Kills:1,067
V. Kills:18 N/A
Deaths:30
KDR:35.567
Accuracy:26.979% B**
KPH:132.600 B+
VKPH:2.200 D-
Enforcer ML65-H
C**
Kills:819
V. Kills:742 110%
Deaths:193
KDR:4.244
Accuracy:63.206% B+
KPH:34.500 C+
VKPH:31.300 C**
M96 Mjolnir-H
B*
Kills:792
V. Kills:577 137%
Deaths:121
KDR:6.545
Accuracy:61.434% A
KPH:57.700 B+
VKPH:42 B*
E540 Halberd-H
B*
Kills:311
V. Kills:165 187%
Deaths:51
KDR:6.098
Accuracy:60.142% B+
KPH:52.200 B+
VKPH:27.700 B*
M40 Fury-H
A++
Kills:140
V. Kills:19 N/A
Deaths:9
KDR:15.556
Accuracy:56.361% A++
KPH:153.100 A+
VKPH:20.800 B++
M20 Basilisk-H
B++
Kills:100
V. Kills:19 N/A
Deaths:5
KDR:20
Accuracy:41.524% C
KPH:85.500 B++
VKPH:16.200 C+
G40-F Ranger
C+
Kills:77
V. Kills:46 164%
Deaths:4
KDR:19.250
Accuracy:41.183% A
KPH:33.300 C+
VKPH:19.900 C+
Kills:5,780 (0 + 5,780)
Deaths:561
KDR:10.303
VKDR:3.029
Vehicle Kills:1,699
Kill Difference:5,219
Playtime:72.546 hours
Usage:2%
Score:1.816m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:41.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,320
V. Kills:188 N/A
Deaths:88
KDR:15
Accuracy:42.730% B++
KPH:79 B**
VKPH:11.200 C++
M40 Fury
B*
Kills:1,207
V. Kills:198 N/A
Deaths:84
KDR:14.369
Accuracy:40.761% B+
KPH:67.500 B*
VKPH:11.100 B+
M12 Kobalt
B*
Kills:567
V. Kills:15 N/A
Deaths:17
KDR:33.353
Accuracy:19.761% B
KPH:90.400 B*
VKPH:2.400 C+
M60-G Bulldog
M
Kills:445
V. Kills:53 N/A
Deaths:31
KDR:14.355
Accuracy:46.286% A
KPH:74.400 M
VKPH:8.900 B*
M60-G Bulldog
M*
Kills:394
V. Kills:52 N/A
Deaths:20
KDR:19.700
Accuracy:55.378% A++
KPH:111.900 M*
VKPH:14.800 A+
M12 Kobalt
B**
Kills:390
V. Kills:8 N/A
Deaths:12
KDR:32.500
Accuracy:20.775% B++
KPH:105.100 B**
VKPH:2.200 C
M20 Basilisk
B++
Kills:73
V. Kills:33 215%
Deaths:14
KDR:5.214
Accuracy:40.951% B
KPH:21.200 C++
VKPH:9.600 B++
M20 Basilisk
B*
Kills:70
V. Kills:28 241%
Deaths:12
KDR:5.833
Accuracy:42.315% B+
KPH:30.400 B*
VKPH:12.200 B*
G30 Walker
B+
Kills:54
V. Kills:45 117%
Deaths:12
KDR:4.500
Accuracy:36.007% B**
KPH:15.300 C+
VKPH:12.700 B+
Kills:4,520 (0 + 4,520)
Deaths:290
KDR:15.586
VKDR:2.138
Vehicle Kills:620
Kill Difference:4,230
Playtime:63.361 hours
Usage:2%
Score:1.800m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:36.007%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:123
V. Kills:19 N/A
Deaths:146
KDR:0.842
Accuracy:50.778% C++
KPH:22.100 C+
VKPH:3.400 D
Kills:123 (123 + 0)
Deaths:146
KDR:0.842
VKDR:0.130
Vehicle Kills:19
Kill Difference:23
Playtime:5.561 hours
Usage:0%
Score:0.030m
Score/min:91
Driving Accuracy:50.778%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:641
V. Kills:46 N/A
Deaths:44
KDR:14.568
Accuracy:37.423% B++
KPH:73.400 C++
VKPH:5.300 C+
M20 Wyvern
D
Kills:62
V. Kills:38 159%
Deaths:39
KDR:1.590
Accuracy:32.184% D
KPH:11.300 D--
VKPH:6.900 D--
Kills:703 (0 + 703)
Deaths:83
KDR:8.470
VKDR:1.012
Vehicle Kills:84
Kill Difference:620
Playtime:14.205 hours
Usage:0%
Score:0.140m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:32.184%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 20,35820,3469,9052.054C+0.2948.841%A+79.416%B**68.6AN/A171296.7h1.6A3.2B**
LA1 Anchor 19,94219,87710,7221.854C+0.0929.841%B*46.924%M61B+N/A152326.1h7A+23.3B*
NS-44 Commissioner 3,5263,5063,4901.005C++0.7642.725%B++32.059%A39.6C*N/A11288.5h3B*6.9B++
NS-15M2 2,9812,9571,8261.619C+0.1428.452%B*40.142%A++48.2C++N/A12261.3h8.7B**30.5B*
NC6A GODSAW 2,7502,7281,9361.409C0.3527.295%C39.993%A++35.3DN/A10677.2h6.8C**24.8B+
GR-22 2,6822,6631,7541.518C*0.2529.732%B**43.372%M++53.7B*N/A15549.6h8.7A++29.3B**
Titan-150 AP 4,7122,6374775.528C+3.7651.592%C++1.593%C--26.9C++21.2A35697.9h4.2B8.2B+
EM6 2,5152,5091,6121.556C+0.2126.09%B++36.668%A++43.5C++N/A13357.7h7.5A28.8B*
C85 Canister-H 2,5872,47414816.716B+14.9557.934%B++12.288%B+148.1B*6.8C38516.7h4.5B*7.9B**
AF-4 Cyclone 2,3652,3542,1241.108C+0.6624.725%C+26.381%B**25.9CN/A8291h8.7B*35.3B+
M30 Mustang AH 2,4512,2823865.912C+4.1557.227%C*1.052%C79.2B*5.9C**24328.8h4.6B*8.1B++
C-4 1,9021,4661,0241.432C+0.3323.722%CN/A105.5B+31.4C++90513.9h1.1B*4.7B+
AC-X11 1,4491,4391,0661.35C**0.4130.562%B**30.229%A14.6DN/A4198.8h7.5B**24.7B++
M60-A Bulldog 1,5841,40713010.823C+9.0654.631%B*2.203%C+49.9B++6.3B++19328.2h4.7B++8.6B*
NC6 Gauss SAW 1,3901,3721,5350.894C+0.8720.126%C+21.356%C24.7CN/A12355.6h7.7B*38.3B+
M40 Fury 1,5081,3208815A+13.2442.73%B++1.894%C++79B**11.3C++54616.7h9.4B++22.1B*
AF-19 Mercenary 1,3371,3171,9860.663C+1.1024.504%B+32.27%A++7.3DN/A37180.5h10.9B++44.5B+
Auraxium Mag-Cutter 1,3001,27437,7350.034C++1.7325.371%C1.02%D--1C+N/A21304h1.8B+7.1B
Titan-150 HESH 1,3941,2691289.914C+8.1552.463%B+2.049%C*47.2B4.6D--16526.9h2.3B**4.4B**
AF-41 Hacksaw 1,2731,2663144.032B*2.2743.737%B**13.507%C50.2AN/A17825.2h5.1B++11.6B**
M40 Fury 1,4051,2078414.369A+12.6140.761%B+1.243%D67.4B*11.1B+46917.9h9.5B++23.4B*
NC14 Bolt Driver 1,1861,1815981.975C++0.2133.361%C75.275%C++33.8B++N/A10234.9h2B*6.1B+
NC05 Jackhammer 1,1861,1817191.643B+0.1254.404%A16.003%C*62.2B+N/A16719h3.5B**6.5B*
GD-7F 1,1851,1806141.922B**0.1630.639%B**28.051%A45B+N/A13926.2h8.6A28.2B*
AF-41 Hacksaw 1,1851,1753153.73B*1.9749.282%A+15.66%C++46.4B**N/A16225.3h6.3B+12.9B**
Blitz GD-10 1,1721,1717201.626B+0.1427.673%B+25.961%A+52.7B**N/A15722.2h9.6A34.6B*
NC1 Gauss Rifle 1,1781,1691,3950.838C+0.9321.014%C-24.38%B+22.7C+N/A8851.5h10.2B**48.5B+
NS-11P 1,1721,1658291.405C*0.3628.381%B**47.382%S38.4B+N/A10630.3h9.1A++32.1B**
E540 Halberd 1,7181,1639911.747B+9.9851.733%B**N/A42.3A20.2B**37227.5h4.8B++9.3B**
Gauss Rifle S 1,1701,1611,4950.777C0.9924.434%C33.764%A++21.8C-N/A8253.2h9.7B+39.6B
NC6S Gauss SAW S 1,1651,1607001.657C*0.1126.892%B+36.207%A++58.3B+N/A16319.9h7.4A27.5B+
Reaper DMR 1,1651,1591,2380.936C+0.8324.706%C35.72%A+30.4CN/A9238.1h7.5B**30.3B+
NS-7 PDW 1,1621,1596121.894A0.1333.086%A+31.838%A*72A*N/A23016.1h8.9A26.9B**
GD-22S 1,1681,1561,2080.957C0.8125.394%B+32.613%B**24.8C--N/A10246.7h9.2B*36.3B+
NSX-P Naginata 1,1571,1556081.9B+0.1428.735%B**47.619%A**106A++N/A29710.9h8B**27.9B**
Carnage AR 1,1681,1551,7550.658C-1.1123.844%C20.606%C+18.3DN/A6563.2h11.6B++48.8B+
MGR-S1 Gladius 1,1551,1537031.64C**0.1232.702%B**40.156%M75.9AN/A31615.2h6.6B**20.1B*
NS-357 Underboss 1,0701,0696201.724B++0.0447.737%A34.331%A+159.6M**N/A4426.7h2.6A+5.5A
M12 Kobalt-H 1,0851,0673035.567A++33.8026.979%B**23.055%B**133.4B+2.3D-4038h12.9B+48B*
LA39 Bruiser 1,0361,0275691.805B++0.0478.057%A+19.182%B*82.8A++N/A27412.4h1.7A2.2B*
NS Decimator 1,5081,0159341.087C+0.6855.611%D1.576%C-40.4C**19.6B+28425.1h3.4B*6.1B++
AF-18 Stalker 9079046551.38C++0.3829.466%B34.624%A*44.5B+N/A11220.3h8.3A+28.1B*
Enforcer ML65-H 1,5618191934.244C+2.4863.206%B+1.343%C-34.6C+31.3C**39023.7h15.1C*24B+
M12 Kobalt 8228042433.5C+31.7427.75%B**18.781%C++154.6B**3.5C3425.2h12.3B*44.5B*
M96 Mjolnir-H 1,3697921216.545B++4.7861.434%AN/A57.8B+42.1B*50213.7h30.8B++50.1B*
Frag Grenade 7907781778N/A776.2454.019%B**N/A778A+12B+31291h2.4A4.4B**
C85 Canister 7727442826.571B+24.8142.01%C**14.785%C**111B**4.2C+2916.7h4.8B*11.4B++
AF-4A Bandit 7157133641.959B++0.2028.073%B+43.619%M*66.6B**N/A26010.7h7.1A25.3B**
Enforcer ML85 1,217711789.115B*7.3549.742%B**N/A33.7B**24B**44421.1h10.7B++21.5B**
Tank Mine 1,0616513321.961C0.2047.429%B**N/A93C58.6C+10707h2.3D4.8B*
CAS 14-E 6876414414.568C+12.8037.423%B++1.248%D73.7C++5.3C+2028.7h18.9B**50.4B**
Titan-150 HEAT 8606161424.338C+2.5743.233%C-1.948%C--24.2C*9.6C++25925.5h4.3B+10B+
Gauss Prime 5935905901C0.7625.077%C--32.034%B**25.9D-N/A6522.8h8.5A34B++
M12 Kobalt 5825671733.353A++31.5919.761%B18.695%C+90B*2.4C+4286.3h12.4A62.9B++
MGR-M1 Bishop 5675622722.066C**0.3041.718%A61.032%M**73A*N/A2057.7h3.8A+9B**
C150 Dalton 1,0695531433.867C-2.1024.024%D**N/A29.3C27.3C*34618.9h3B++12.5C+
Breaker Rocket Pods 6505091403.636C-1.8746.344%CN/A48C--13.3C+28010.6h15.8C*34.1C++
MGR-L1 Promise 4824792641.814B+0.0529.901%B**50.313%M*81.2AN/A2655.9h8A+26.7B**
Hunter QCX 4894577310.625C+1.1436.865%C25.164%C+10.7CN/A3442.9h4.8C**13.1C*
M60-G Bulldog 4984453114.355M*12.5946.286%A1.798%D-74.2M8.8B++3756h4.6A9.9B**
M60-A Bulldog 520441656.785C5.0248.25%C*2.948%B+38.7C++6.9B++20211.4h5.4C**11.3B+
L105 Zephyr 4904333412.735C*10.9750.294%B**N/A54.8C++7.2C2967.9h5.9B11.8B+
Hawk GD-68 8054268370.509C1.2567.338%B++1.878%C-12C10.7C++17035.5h8.3C++12.4B
M20 Mustang 7914185570.75C1.0124.571%D--2.392%B8.8C-7.9C13147.4h79.3B+322.8B
L100 Python HESH 4434063013.533C**11.7759.723%AN/A96.7A++8.8C+4804.2h2.2B**3.7B**
M60-G Bulldog 4463942019.7S17.9455.378%A++2.284%C-112.6M*14.9A+6183.5h4.8B*8.7B**
M12 Kobalt 3983901232.5A**30.7420.775%B++22.051%B++105.4B**2.2C5443.7h12.1A58.3B*
Mag-Cutter 42238527,3220.014C1.7514.441%D*3.117%D0.3CN/A11136.8h2.3B16.2C
Vortek Rotary 7733802131.784C+0.0228.72%C-2.105%C+17.9C++18.5B*23321.2h45.8B++159.4B+
Shrike 5463719330.398C--1.3756.886%C++2.426%C+19C-9C--24719.5h6.1B10.8B+
CAS30 Tank Buster 7323462751.258C+0.5147.144%C++N/A8.7C++9.7B+16439.9h45.3C++96.1B
Xiphos Anti-Personnel Phalanx Tower 3393351335M**333.2434.5%B+N/A1116.7M++13.3B**25600.3h1.6B++4.7B+
E540 Halberd-H 476311516.098C+4.3360.142%B+N/A51.8B+27.5B*4316h5.2B+8.6B++
NCM1 Scattercannon 3123092201.405C+0.3647.359%B*13.592%C--22.2C+N/A11313.9h7.8C*16.4B+
NSX-P Tanto 2882881611.789B**0.0331.261%B**44.792%M+87.3A**N/A2423.3h8.6B**27.6B**
Anti-Vehicle Grenade 2922381238N/A236.2456.449%B++N/A476B+108C++33070.5h4.1B*7.3B*
AF-34 Mattock 227226307.533A5.7749.889%A++15.044%C77.9A*N/A4222.9h5B++9.9B**
Mauler S6 2252252460.915C+0.8548.084%B*13.778%C29.6C++N/A1587.6h4.4B+9.2B++
C75 Viper 248211533.981C+2.2233.274%DN/A29.7C+5.2D2467.1h8.8B*26.5B++
L100 Python AP 318206326.438C++4.6753.606%C+N/A42B++22.9B++5844.9h4B*7.5B*
AF-23 Grinder 2072051031.99C+0.2343.114%B++15.122%C+32C++N/A1576.4h6.1B+14.1B++
NC15 Phoenix 4192012580.779C0.9849.955%C--N/A10.5C11.4C+15519.2h11.1C+22.3C
NS-AM7 Archer 2581905970.318C1.4548.094%D**31.053%A2.4D--N/A2180h13B+27.1B+
AF-34 Mattock 190188306.267B**4.5055.189%A*22.34%B**64.8A+N/A3782.9h6.6B11.9B*
MANA Anti-Personnel Turret 1841841171.573N/A0.1923.884%UN/A1840UN/A5255700.1h22T*92.3T*
Bouncing Betty 175174453.867C+2.1050.636%B*N/A91.6DN/A3991.9h2.3D--4.5C++
Sticky Grenade 1621611161N/A159.2448.074%DN/A805C5D-39680.2h1.8B+3.7B
Spear Anti-Vehicle Phalanx Turret 291160344.706C2.9442.043%C+3.75%C+31.4C25.7B+4295.1h9.1C+21.6C++
Coyote Missiles 301155324.844B**3.0856.406%B+N/A53.4C**50.3A++5652.9h30.3B++53.7B++
M40 Fury-H 159140915.556B13.7956.361%A++N/A155.6A++21.1B++8060.9h7.1B+12.5B**
Tempest 138137911.505C+0.2629.138%B+47.445%M**41.5CN/A2643.3h8.6B*29.5B*
NSX Daimyo 126126901.4D0.3648.837%B**96.032%B+66.3B+N/A2161.9h1.8B**3.8B**
M40 Fury-F 1421231460.842C0.9250.778%C++1.626%B++22C+3.4D915.6h6.4B++12.5B*
NCM3 Raven 230119831.434B++0.3343.48%B+1.681%D11.6B+10.8A*18310.3h24.3B+55.9B+
A30 Walker 2391121091.028C0.7423.187%C-N/A7.1C8C+12815.8h151.5B++653.2B+
M20 Basilisk-H 119100520A++18.2441.524%C8%B+83.3B+15.8C+2721.2h17.5B**42.1A
Spear Anti-Vehicle Phalanx Tower 17698714D12.2450.847%A+2.041%D*980S780S1910730.1h11.3C22.3C**
NCM3 Raven 20096851.129B+0.6344.092%B+3.125%C**9.1C++9.9A++17410.5h31C++70.3B+
MANA Anti-Vehicle Turret 16994791.19D0.5750.368%D5.319%B+940D750D5127700.1h8.7C*17.3C+
Spear Anti-Vehicle Phalanx Tower 15581181S79.2443.69%D2.469%C-42.6C+38.9B+4231.9h5.6B++12.9B+
G40-F Ranger 12377419.25A17.4941.183%AN/A33.5C+20C+3572.3h59.2B+143.8B*
M20 Basilisk 10673145.214B**3.4540.951%B5.479%C+21.5C++9.7B++4023.4h83.8B204.8B+
M20 Basilisk 9870125.833A++4.0742.315%B+10%A+30.4B*12.2B*4212.3h67.8B*160.2B**
NCM1 Scattercannon 6969223.136C*1.3751.587%A30.435%M*49.3B++N/A2941.4h5.7B11B*
M60-G Bulldog 7268234A32.2462.764%A2.941%B+136A+8D3510.5h3.9B*6.3A
MGR-C1 Charger 6666581.138C++0.6325.406%C50%M**41.3C*N/A1961.6h8.1A+31.7B*
NC4 Mag-Shot 65651490.436C1.3323.202%D29.231%A4.5D--N/A4814.4h11.2D48.1C--
M20 Wyvern 10062391.59C--0.1732.184%D1.613%D--11.3D--6.9D--1025.5h79.9C++248.4C+
Skyguard 12761401.525D0.2433.051%B+4.918%A**8.2D--8.9C2027.4h152.8D462.4C+
NSX-P Tengu 5855461.196C++0.5741.215%B*25.455%B+110A*6S4340.5h6.9A+16.8B**
G30 Walker 9954124.5B++2.7436.007%B**N/A15.4C+12.9B++2863.5h222.7C+618.4B+
M60-A Bulldog 6853173.118C1.3536.06%C+3.774%A**18.3D-5.2C1352.9h7.3D*20.3C
The Little Helper 5252291.793B+0.0366.122%A++25%A++86.7A+N/A2660.6h3.1A+4.7B**
Hoplon Anti-Aircraft Phalanx Tower 11651151A*49.2444.735%A*N/A170B*216.7A++22610.3h25.5B+57B+
M20 Basilisk 905177.286C+5.5258.773%B++5.882%B+39.2C+30B**5361.3h133.1C+226.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon917,0437.8h
Anti-Vehicle MANA Turret106791.3h
Nano-Armor Kit1,1521,718,266127.2h
Motion Spotter5410,6576.7h
Skywall Shield Emitter41400.7h
Structure Shield Module11920.8h
Repair Module13231.3h
Turret AI Module02070.8h
Cortium Silo0700.5h
Nanite Revive Grenade02,5070.7h
Medical Kit1,23212,64247.3h
Medical Applicator921274,13421h
Blast Wall1690.6h
Spitfire Auto-Turret226741.3h
Hoplon Anti-Aircraft Phalanx Tower01340.6h
Xiphos Anti-Personnel Tower01600.6h
Bunker3651.1h
Sunderer Garage11041.3h
Rampart Wall83783.8h
Deconstruction Tool817,6242h
Welding Device03590h
Spear Anti-Vehicle Tower11520.8h
Recon Detection Device161,2302.2h
Shield Recharging Field261,1910.7h
Ammunition Package774,1365.8h
Anti-Infantry MANA Turret531,1052.7h
Snowman Soldier202520.4h
Hardlight Barrier51150.3h
Nano-Repair Grenade05100.1h
IPC Targeting Dart183201.4h
Infantry Tower1660.9h

Check the help document for the dictionary if you want to learn more about words used here.


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