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Paragon Destroyer SkaFace2323[NSVS] SkaFace2323
VS BR 199

KDR: 0.93

Score: 107.3m

Last Seen: Feb 29th, 2020 6:21 AM
- OFFLINE - 51.8 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice Burst Saron HRB Pulsar LSW NS-11C Lasher X2 VE-C Horizon MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 2271TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.021%16.36%40923132659,9280.8984570.034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.634%0.729B++-0.714D--1.239D*HEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.285C*13.20.071C+39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.369%0.617%10113481622371770.0683256208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.65B+-0.88D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.434B39.80.251C*52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.025%1.16%112713425,690641722850.886707249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.525%-0.486D-0.866D--1.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.013C+13.7-0.097C+24.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.26%1.863%24918133111,487585559301.96191194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.088%0.004C+-0.643D0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.506B+21.60.464B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.378%17.01%24921347729496890.14671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.057%0.626B+0.427B1.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+2.90.394B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.3m536.2%468 (28.1k)379 (22.7k)0.932402119,326127,9771.16079199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349336222.383%11.861%26502:1327

26% Engineer53% Heavy Assault10% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:42 PMOct 25th, 2015 12:47 AMFeb 29th, 2020 4:11 AM (165d) (PST)Feb 29th, 2020 3:07 AM (165d) (PST)Feb 29th, 2020 2:21 AM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5673062610.4210.4520.0502.5690.058119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,01518,33415,68125273154322,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4721.9h/196.7d 29,229 14,153 37,616 727.9k 6,934 14,573 16,427 160.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:26,158
Deaths:29,706
KDR:0.881
Accuracy:23.478% C
HSR:16.790% D**
Pulsar LSW
D-
Kills:4,411
Deaths:5,840
KDR:0.755
Accuracy:21.719% D-
HSR:17.728% D*
NS-15M AE
B+
Kills:2,975
Deaths:3,801
KDR:0.783
Accuracy:31.321% B+
HSR:19.563% D*
Betelgeuse 54-A
D**
Kills:2,796
Deaths:3,261
KDR:0.857
Accuracy:21.935% D**
HSR:16.667% F-
Ursa
D*
Kills:2,509
Deaths:4,696
KDR:0.534
Accuracy:19.309% D*
HSR:15.464% D*
VE-H Maw
B++
Kills:1,589
Deaths:1,489
KDR:1.067
Accuracy:32.131% B++
HSR:15.104% F
SVA-88
D-
Kills:1,495
Deaths:2,017
KDR:0.741
Accuracy:21.798% D-
HSR:12.508% F
Flare VE6
D--
Kills:1,262
Deaths:2,075
KDR:0.608
Accuracy:20.555% D--
HSR:14.580% F
NS-15M1
A
Kills:947
Deaths:1,079
KDR:0.878
Accuracy:32.801% A
HSR:15.945% D*
NSX Naginata
C
Kills:116
Deaths:133
KDR:0.872
Accuracy:24.621% C
HSR:22.414% D*
VE-H Maw AE
C
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.760% C
HSR:19.444% D*
Kills:44,330
Deaths (as Heavy Assault):54,162
Deaths (to Heavy Assaults):32,766
KDR:0.81847
Kill Difference:9,832
Playtime:2,481.620 hours
Usage:53%
Score:48.768m
Score/min:328
Accuracy (listed only):25.312%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C++
Kills:7,386
Deaths:7,253
KDR:1.018
Accuracy:29.899% C++
HSR:15.787% D**
NS-11C
B**
Kills:3,825
Deaths:4,767
KDR:0.802
Accuracy:33.340% B**
HSR:14.719% D--
VE-C Horizon
B*
Kills:3,433
Deaths:4,143
KDR:0.829
Accuracy:42.554% B*
HSR:14.594% F
Serpent VE92
B+
Kills:1,932
Deaths:2,271
KDR:0.851
Accuracy:30.047% B+
HSR:19.151% C--
Solstice SF
C+
Kills:1,182
Deaths:2,981
KDR:0.397
Accuracy:26.026% C+
HSR:13.790% C
Phobos VX86
C
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% D
HSR:16.540% C
NS Baron G5AE
D
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% F-
HSR:12.676% D
Solstice VE3
D*
Kills:197
Deaths:566
KDR:0.348
Accuracy:19.348% D*
HSR:9.645% F-
Eclipse VE3A
C++
Kills:95
Deaths:118
KDR:0.805
Accuracy:29.371% C++
HSR:11.579% F
Pandora VX25
B**
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D**
HSR:21.429% B**
Pulsar C
C+
Kills:54
Deaths:86
KDR:0.628
Accuracy:27.140% C+
HSR:18.519% D*
Kills:19,046
Deaths (as Engineer):23,382
Deaths (to Engineers):26,652
KDR:0.81456
Kill Difference:4,336
Playtime:1,205.495 hours
Usage:26%
Score:35.276m
Score/min:488
Accuracy (listed only):32.648%
HSR (listed only):15.312%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C++
Kills:7,386
Deaths:7,253
KDR:1.018
Accuracy:29.899% C++
HSR:15.787% D**
NS-11C
B**
Kills:3,825
Deaths:4,767
KDR:0.802
Accuracy:33.340% B**
HSR:14.719% D--
VE-C Horizon
B*
Kills:3,433
Deaths:4,143
KDR:0.829
Accuracy:42.554% B*
HSR:14.594% F
Serpent VE92
B+
Kills:1,932
Deaths:2,271
KDR:0.851
Accuracy:30.047% B+
HSR:19.151% C--
Solstice SF
C+
Kills:1,182
Deaths:2,981
KDR:0.397
Accuracy:26.026% C+
HSR:13.790% C
Phobos VX86
C
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% D
HSR:16.540% C
Sirius SX12
B+
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B+
HSR:11.573% D--
Eridani SX5
B+
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B+
HSR:16.058% D-
NS Baron G5AE
D
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% F-
HSR:12.676% D
Solstice VE3
D*
Kills:197
Deaths:566
KDR:0.348
Accuracy:19.348% D*
HSR:9.645% F-
Eclipse VE3A
C++
Kills:95
Deaths:118
KDR:0.805
Accuracy:29.371% C++
HSR:11.579% F
Pandora VX25
B**
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D**
HSR:21.429% B**
Pulsar C
C+
Kills:54
Deaths:86
KDR:0.628
Accuracy:27.140% C+
HSR:18.519% D*
Kills:20,010
Deaths (as Light Assault):24,275
Deaths (to Light Assaults):19,294
KDR:0.8243
Kill Difference:4,265
Playtime:482.120 hours
Usage:10%
Score:9.108m
Score/min:315
Accuracy (listed only):32.322%
HSR (listed only):15.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% D
HSR:16.540% C
Sirius SX12
B+
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B+
HSR:11.573% D--
Eridani SX5
B+
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B+
HSR:16.058% D-
VE-A Lacerta
B**
Kills:279
Deaths:329
KDR:0.848
Accuracy:36.434% B**
HSR:10.753% D**
H-V45
D-
Kills:274
Deaths:398
KDR:0.688
Accuracy:23.051% D-
HSR:11.314% F
NS Baron G5AE
D
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% F-
HSR:12.676% D
Corvus VA55
D-
Kills:136
Deaths:249
KDR:0.546
Accuracy:22.931% D-
HSR:13.971% D**
Pandora VX25
B**
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D**
HSR:21.429% B**
Pulsar VS1
F-
Kills:51
Deaths:120
KDR:0.425
Accuracy:15.324% F--
HSR:7.843% F-
Kills:2,646
Deaths (as Combat Medic):3,186
Deaths (to Combat Medics):14,791
KDR:0.83051
Kill Difference:540
Playtime:83.834 hours
Usage:2%
Score:1.393m
Score/min:277
Accuracy (listed only):31.134%
HSR (listed only):13.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C+
Kills:666
Deaths:1,386
KDR:0.481
Accuracy:40.761% C+
HSR:11.712% D**
Sirius SX12
B+
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B+
HSR:11.573% D--
Eridani SX5
B+
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B+
HSR:16.058% D-
NS-44 Commissioner
B++
Kills:90
Deaths:193
KDR:0.466
Accuracy:46.509% B++
HSR:5.556% F--
Kills:1,720
Deaths (as Infiltrator):2,472
Deaths (to Infiltrators):15,722
KDR:0.69579
Kill Difference:752
Playtime:27.377 hours
Usage:1%
Score:0.339m
Score/min:206
Accuracy (listed only):37.082%
HSR (listed only):11.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:2,943
Deaths:2,299
KDR:1.280
Accuracy:22.907% C++
HSR:14.543% D**
Blueshift VM5
C**
Kills:2,819
Deaths:2,030
KDR:1.389
Accuracy:23.319% C**
HSR:15.821% D*
Nebula VM20
C
Kills:1,939
Deaths:1,485
KDR:1.306
Accuracy:20.134% C
HSR:14.337% D**
Nebula VM20
C*
Kills:1,643
Deaths:1,101
KDR:1.492
Accuracy:22.359% C*
HSR:16.007% D*
Cosmos VM3
A*
Kills:1,453
Deaths:829
KDR:1.753
Accuracy:33.153% A*
HSR:13.076% D**
Cosmos VM3
A*
Kills:1,390
Deaths:829
KDR:1.677
Accuracy:32.835% A*
HSR:14.317% D*
Comet VM2
C++
Kills:507
Deaths:1,111
KDR:0.456
Accuracy:40.846% D
HSR:4.536% C++
NS-10 Burster
C++
Kills:374
Deaths:637
KDR:0.587
Accuracy:31.494% C
HSR:5.882% C++
NS-10 Burster
C+
Kills:338
Deaths:651
KDR:0.519
Accuracy:31.334% C
HSR:6.213% C+
Comet VM2
C
Kills:171
Deaths:316
KDR:0.541
Accuracy:44.903% C--
HSR:4.094% C
Quasar VM1
D
Kills:125
Deaths:145
KDR:0.862
Accuracy:15.041% D
HSR:13.600% D*
Vortex VM21
C++
Kills:77
Deaths:167
KDR:0.461
Accuracy:45.070% C++
HSR:1.299% D--
Vortex VM21
A+
Kills:56
Deaths:180
KDR:0.311
Accuracy:46.051% C*
HSR:7.143% A+
Kills:13,835
Deaths (as MAX Suit):5,890
Deaths (to MAX Suits):7,882
KDR:2.3489
Kill Difference:7,945
Playtime:284.409 hours
Usage:6%
Score:8.481m
Score/min:497
Accuracy (listed only):31.496%
HSR (listed only):10.067%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:162
V. Kills:51 312%
Deaths:54
KDR:3
Accuracy:43.369% D**
KPH:55.800 D
VKPH:17.600 C
Kills:162 (0 + 0)
Deaths:54
KDR:3
VKDR:0.944
Vehicle Kills:51
Kill Difference:108
Playtime:2.904 hours
Usage:0%
Score:0.177m
Score/min:1,017
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:191
V. Kills:50 375%
Deaths:87
KDR:2.195
Accuracy:32.512% D**
KPH:687,600 U
VKPH:180,000 U
C150 Dalton
C++
Kills:111
V. Kills:70 156%
Deaths:32
KDR:3.469
Accuracy:39.237% C++
KPH:21.800 D--
VKPH:13.800 D*
AP30 Shredder
U
Kills:81
V. Kills:69 116%
Deaths:65
KDR:1.246
Accuracy:19.157% F*
KPH:291,600 U
VKPH:248,400 U
Kills:383 (0 + 383)
Deaths:184
KDR:2.082
VKDR:1.027
Vehicle Kills:189
Kill Difference:199
Playtime:5.091 hours
Usage:0%
Score:0.613m
Score/min:2,005
Piloting Accuracy:N/A%
Gunner Accuracy:19.157%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,967
V. Kills:1,044 188%
Deaths:807
KDR:2.437
Accuracy:60.506% B
KPH:45.400 C*
VKPH:24.100 B
L100 Python HESH
B+
Kills:1,457
V. Kills:338 430%
Deaths:388
KDR:3.755
Accuracy:54.618% B
KPH:50.300 D
VKPH:11.700 B+
L100 Python HEAT
C*
Kills:1,078
V. Kills:402 267%
Deaths:705
KDR:1.529
Accuracy:55.760% C*
KPH:25.500 D
VKPH:9.500 D
Skyguard
C++
Kills:460
V. Kills:277 165%
Deaths:236
KDR:1.949
Accuracy:31.381% C++
KPH:15.900 C+
VKPH:9.600 C
C75 Viper
C-
Kills:421
V. Kills:68 N/A
Deaths:228
KDR:1.846
Accuracy:30.188% D*
KPH:30.100 C-
VKPH:4.900 D
Kills:5,383 (5,383 + 0)
Deaths:2,364
KDR:2.277
VKDR:0.901
Vehicle Kills:2,129
Kill Difference:3,019
Playtime:157.451 hours
Usage:3%
Score:3.241m
Score/min:343
Driving Accuracy:30.188%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:6,089
V. Kills:3,812 160%
Deaths:1,367
KDR:4.454
Accuracy:42.963% D
KPH:27.200 C
VKPH:17 C+
E540 Halberd
C+
Kills:997
V. Kills:640 156%
Deaths:184
KDR:5.418
Accuracy:47.862% C-
KPH:27.200 D-
VKPH:17.500 C+
Proton II PPA
D
Kills:482
V. Kills:31 N/A
Deaths:92
KDR:5.239
Accuracy:19.635% D--
KPH:43.200 D
VKPH:2.800 D
Supernova PC
D*
Kills:250
V. Kills:118 210%
Deaths:290
KDR:0.862
Accuracy:36.348% F
KPH:7.300 D**
VKPH:3.400 D*
Supernova FPC
F-
Kills:57
V. Kills:37 150%
Deaths:48
KDR:1.188
Accuracy:34.344% F**
KPH:7.300 F-
VKPH:4.800 F--
Kills:7,875 (307 + 7,568)
Deaths:1,981
KDR:3.975
VKDR:2.341
Vehicle Kills:4,638
Kill Difference:5,894
Playtime:314.033 hours
Usage:7%
Score:10.323m
Score/min:548
Driving Accuracy:34.344%
Gunner Accuracy:19.635%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:962
V. Kills:540 178%
Deaths:170
KDR:5.659
Accuracy:54.821% C
KPH:37.300 C
VKPH:21 D
Proton II PPA-H
C--
Kills:457
V. Kills:23 N/A
Deaths:62
KDR:7.371
Accuracy:28.789% D**
KPH:82.900 C--
VKPH:4.200 D
M12 Kobalt-H
D-
Kills:153
V. Kills:4 N/A
Deaths:5
KDR:30.600
Accuracy:20.569% D-
KPH:77.800 D--
VKPH:2 D*
E540 Halberd-H
D--
Kills:136
V. Kills:91 148%
Deaths:50
KDR:2.720
Accuracy:54.262% D
KPH:23.400 D**
VKPH:15.600 D--
M40 Fury-H
D
Kills:86
V. Kills:18 453%
Deaths:37
KDR:2.324
Accuracy:36.953% D-
KPH:33.900 D**
VKPH:7.100 D
Aphelion VEX-4H
D
Kills:75
V. Kills:42 174%
Deaths:26
KDR:2.885
Accuracy:42.360% D
KPH:30.200 D--
VKPH:16.900 D--
Kills:1,869 (0 + 1,869)
Deaths:350
KDR:5.340
VKDR:2.051
Vehicle Kills:718
Kill Difference:1,519
Playtime:44.071 hours
Usage:1%
Score:1.068m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:42.360%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:475
V. Kills:98 480%
Deaths:140
KDR:3.393
Accuracy:37.635% C+
KPH:36.800 D
VKPH:7.600 D
M12 Kobalt
D
Kills:350
V. Kills:15 N/A
Deaths:44
KDR:7.955
Accuracy:15.819% D-
KPH:45.300 D
VKPH:1.900 D-
M20 Basilisk
D
Kills:338
V. Kills:131 256%
Deaths:163
KDR:2.074
Accuracy:38.471% C--
KPH:15.600 D
VKPH:6 D
M40 Fury
D
Kills:336
V. Kills:60 N/A
Deaths:78
KDR:4.308
Accuracy:33.226% D
KPH:39.400 D-
VKPH:7 D-
M20 Basilisk
D
Kills:204
V. Kills:81 249%
Deaths:84
KDR:2.429
Accuracy:32.763% D*
KPH:15.100 D
VKPH:6 D--
M12 Kobalt
D--
Kills:120
V. Kills:4 N/A
Deaths:14
KDR:8.571
Accuracy:14.811% D--
KPH:35.300 D*
VKPH:1.200 D--
M60-G Bulldog
D-
Kills:86
V. Kills:22 374%
Deaths:65
KDR:1.323
Accuracy:27.293% D*
KPH:11.400 D*
VKPH:2.900 D-
M60-G Bulldog
D--
Kills:57
V. Kills:8 N/A
Deaths:20
KDR:2.850
Accuracy:30.697% D--
KPH:18.400 D--
VKPH:2.600 D--
G40-F Ranger
C
Kills:54
V. Kills:30 174%
Deaths:29
KDR:1.862
Accuracy:32.968% C
KPH:11.200 D-
VKPH:6.200 D--
Kills:2,020 (0 + 2,020)
Deaths:637
KDR:3.171
VKDR:0.705
Vehicle Kills:449
Kill Difference:1,383
Playtime:83.206 hours
Usage:2%
Score:1.416m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:32.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:64
V. Kills:23 267%
Deaths:321
KDR:0.199
Accuracy:43.695% D
KPH:5.200 D*
VKPH:1.900 D-
Kills:64 (64 + 0)
Deaths:321
KDR:0.199
VKDR:0.072
Vehicle Kills:23
Kill Difference:257
Playtime:12.221 hours
Usage:0%
Score:0.069m
Score/min:94
Driving Accuracy:43.695%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:52
V. Kills:10 N/A
Deaths:14
KDR:3.714
Accuracy:28.388% D--
KPH:21.200 D**
VKPH:4.100 D-
Kills:52 (0 + 52)
Deaths:14
KDR:3.714
VKDR:0.714
Vehicle Kills:10
Kill Difference:38
Playtime:2.457 hours
Usage:0%
Score:0.015m
Score/min:104
Piloting Accuracy:N/A%
Gunner Accuracy:28.388%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 26,57326,15829,7060.881C--0.0523.478%C16.79%D**26.6DN/A116982.3h12.8C54.4C+
Solstice Burst 7,5427,3867,2531.018D0.0929.899%C++15.787%D**35.2DN/A96209.7h13.9D-46.4C
Saron HRB 9,9016,0891,3674.454C-3.5242.963%DN/A27.2C17C+380224.2h20.3C++47.2C+
Pulsar LSW 4,4754,4115,8400.755D0.1821.719%D-17.728%D*20D--N/A71220.6h14.1D*65C--
NS-11C 4,0003,8254,7670.802C-0.1333.34%B**14.719%D--33.3C1.5A120114.8h14.1C42.4B
Lasher X2 3,5963,5085,1080.687D0.2531.524%C++3.763%C+29.8DN/A140117.6h16.3B+51.7B+
VE-C Horizon 3,5773,4334,1430.829D0.1042.554%B*14.594%F34D1.4C+117101.1h16.2D38.1C+
MANA Anti-Personnel Turret 3,2953,2281,3142.457N/A1.5225.123%UN/A32280U670U68014100.1h18.4T*73.3T*
Anti-Vehicle Grenade 4,3413,19113191N/A3,190.0753.534%C++N/A362.6C130.7C*45798.8h5.1C++9.6C*
NS-15M AE 3,0812,9753,8010.783D0.1531.321%B+19.563%D*26.1D*N/A84114.2h15F-47.8C-
Blueshift VM5 2,9852,9432,2991.28D0.3522.907%C++14.543%D**32DN/A15092.1h14.7C*64.1C**
Blueshift VM5 2,8782,8192,0301.389D0.4623.319%C**15.821%D*37.1CN/A17376h14.1B60.4B+
Betelgeuse 54-A 2,8322,7963,2610.857D0.0821.935%D**16.667%F-26.4D*N/A234105.8h12.6D*57.2D**
Ursa 2,5392,5094,6960.534D*0.4019.309%D*15.464%D*11.3D*N/A49222.7h14.3F74.3D*
NS Decimator 3,5912,4207,9930.303D-0.6369.628%B*1.57%C16.8D**8.1D--269144.1h6.2D--8.9D
L100 Python AP 3,0111,9678072.437D1.5060.506%B1.169%D45.4C*24.1B50143.3h5.1C++8.4C++
Nebula VM20 1,9701,9391,4851.306D0.3720.134%C14.337%D**28.9D-N/A18167.1h14.6C++72.3C++
Serpent VE92 1,9931,9322,2710.851C--0.0830.047%B+19.151%C--25.9DN/A10674.6h13.5D45C++
Nebula VM20 1,6561,6431,1011.492D0.5622.359%C*16.007%D*37.2CN/A25644.2h14B62.7B+
VE-H Maw 1,6541,5891,4891.067D0.1332.131%B++15.104%F42.6D1.7B+15237.3h12.1D-37.7C+
SVA-88 1,5071,4952,0170.741D0.1921.798%D-12.508%F25D--N/A17859.9h13.2D--60.7D
Sticky Grenade 1,5171,48711487N/A1,486.0758.093%B+N/A991.3C+20B+37941.5h2C++3.5C*
L100 Python HESH 1,7951,4573883.755D2.8254.618%BN/A50.2D11.7B+23829h4.3D*7.9D-
Cosmos VM3 1,5031,4538291.753C0.8233.153%A*13.076%D**60.3B*2.1A++26424.1h12.3B37.2C++
Cosmos VM3 1,4401,3908291.677C0.7432.835%A*14.317%D*57.7B++2.1A*25524.1h12.9C++39.2B**
Flare VE6 1,2801,2622,0750.608D-0.3220.555%D--14.58%F22D--N/A12857.3h11.4D-55.3D
Solstice SF 1,2101,1822,9810.397D0.5426.026%C+13.79%C10.8DN/A54109.4h15.3C--58.9C
S1 1,8131,1393,0430.374D-0.5666.294%B++1.668%D17.9D-10.6D28663.6h7.7D11.6C+
L100 Python HEAT 1,4801,0787051.529D0.6055.76%C*1.484%D25.5D9.5D30042.3h5.2C++9.4C++
E540 Halberd 1,6379971845.418D4.4947.862%C-1.906%C+27.2D-17.4C+37836.7h6.1D12.8D
Saron HRB-H 1,5029621705.659C4.7354.821%CN/A37.3C20.9D39225.8h20.6B37.5C**
NS-15M1 9949471,0790.878D0.0532.801%A15.945%D*26.8D-1.3B*11735.4h14.8D**45.3C++
NS-357 Underboss 6786661,3860.481D0.4540.761%C+11.712%D**34.7DN/A17919.2h4.6D-11.2C
Phobos VX86 6686597660.86C--0.0756.611%D16.54%C44.8C-N/A15014.7h2.7D4.7C
Tank Mine 1,0246544261.535D-0.6037.457%C+N/A87.2D49.3D17127.5h2.3D6.2C--
Sirius SX12 5805535560.995C0.0629.882%B+11.573%D--35.7C1.7A21015.5h17.5C58.5C+
Comet VM2 6375071,1110.456D-0.4840.846%D4.536%C++7.7D-2D**9365.7h14.4B++35.2C*
Proton II PPA 513482925.239D4.3119.635%D--1.452%C-43D2.8D20611.2h9.5C++48.6C-
M40 Fury 5734751403.393D2.4637.635%C+2.526%A36.8D7.6D40612.9h14.7C+39.1C+
Skyguard 7374602361.949D1.0231.381%C++1.304%C-16C+9.6C28728.8h108.9C*346.9C**
Proton II PPA-H 480457627.371D6.4428.789%D**1.969%B+83.1C-4.2D4285.5h7.4B++25.7C++
C75 Viper 4894212281.846D--0.9130.188%D*1.188%C+30.1C-4.9D31514h9.4B+31.3C+
Eridani SX5 4244113371.22C0.2931.174%B+16.058%D-41.5C1.3A2969.9h12.4D39.9C+
Rocklet Rifle 7623979170.433D-0.5055.391%C*N/A24.2D22.3C35816.4h44.3D-80C
NS-10 Burster 6163746370.587D0.3531.494%C5.882%C++5.3D3.4D-10471.1h126.7C**402.3C*
Plasma Grenade 3653631363N/A362.0743.886%D-N/A403.3D--2.2D38880.9h3.9D--9D--
Lancer VS22 8933571,9200.186D0.7568.153%B**N/A5.9D-8.8C--23560.8h73.5T107.8F*
M12 Kobalt 365350447.955D7.0215.819%D-11.714%F45.5D1.9D-2737.7h19.4C+122.5C+
NS-10 Burster 5713386510.519D-0.4131.334%C6.213%C+4.7D-3.2D10172.4h141.9C452.8C+
M20 Basilisk 4693381632.074D--1.1438.471%C--5.621%C+15.6D6D23921.7h104C+270.3C
M40 Fury 396336784.308C-3.3833.226%DN/A39.5D-7.1D-4498.5h12.3C++37C+
M60-A Bulldog 366329833.964D3.0340.353%D--3.647%A+15.5D--1.7D-14721.2h6.7D16.7D
M60-A Bulldog 323288823.512C-2.5840.537%D-1.389%D14.4D--1.8D-13020h6.4C15.9C--
C-4 4022802201.273C0.3462.087%SN/A90.3C39.4B+43203.1h1.3C+2.1B**
VE-A Lacerta 2912793290.848D0.0836.434%B**10.753%D**33.2D1.4C+848.4h12.9D35.4C*
H-V45 2772743980.688C--0.2423.051%D-11.314%F16.4D--N/A16116.7h13.7D59.6D
Supernova PC 3682502900.862D-0.0736.348%F1.6%C7.3D**3.4D*27934.3h5.8D16.1F-
NS Baron G5AE 2162133030.703D-0.2333.801%F-12.676%D26.3D--N/A1368.1h3.6B+10.7C+
Nemesis VSH9 3582096650.314D0.6267.686%C**1.435%D-8.3D5.9C-28525.3h9.3D13.8C-
M20 Basilisk 285204842.429D1.5032.763%D*5.392%C15.1D6D--27913.5h93.9C++286.7C
Solstice VE3 2021975660.348D-0.5819.348%D*9.645%F-6D-N/A15632.6h18.3D94.5C+
L105 Zephyr 241191872.195D--1.2632.512%D**N/A1910U500U18700000.1h7.5C--22.9D--
Comet VM2 2421713160.541D--0.3944.903%C--4.094%C10.6D4.4D21016.2h17B+37.8B+
Dual Photon Pods 213162543D-2.0743.369%D**N/A55.9D17.6C10172.9h39.8F--91.9F--
M12 Kobalt-H 157153530.6C+29.6720.569%D-11.765%D*76.5D--2D*2152h15.5C75.1C-
Corvus VA55 1361362490.546D-0.3922.931%D-13.971%D**14.2D--N/A1719.6h12.7D55.4D
E540 Halberd-H 227136502.72D1.7954.262%D2.206%B+23.4D**15.7D--4995.8h8.1D*14.8F
Quasar VM1 1261251450.862D0.0715.041%D13.6%D*11.3D*N/A15811.1h14.8C+98.1C+
Spear Anti-Vehicle Phalanx Turret 163124413.024D-2.0937.15%D*8.065%A**27D--8.5F6584.6h6.3B+17C+
M12 Kobalt 124120148.571C--7.6414.811%D--15.833%D35.3D*1.2D--2403.4h21.7D-146.2D-
NSX Naginata 1191161330.872D-0.0624.621%C22.414%D*27.6D--N/A1914.2h15.7F63.8D
C150 Dalton 181111323.469C--2.5439.237%C++N/A21.8D--13.7D*5275.1h5.2D**13.2D-
Lancer AE 2501006790.147D-0.7971.815%A+N/A5.1D**7.6D**15919.8h93.1T*129.6T*
MANA Anti-Vehicle Turret 167972110.46D-0.4757.796%D*1.031%C970C700D26315300.1h9.5D16.5D-
Eclipse VE3A 97951180.805D0.1329.371%C++11.579%F29.7DN/A1843.2h12.4C42.3C+
A30 Walker 184931070.869D0.0622.794%D--N/A3.3D*3.2D**11328.2h233.8D*1025.9D**
NS-44 Commissioner 92901930.466D0.4746.509%B++5.556%F--42.9C1B+5392.1h4.6D--9.9C+
M60-G Bulldog 10886651.323D*0.3927.293%D*4.651%A+11.5D*2.9D-1697.5h8.5D--31.1D*
M40 Fury-H 10486372.324D--1.3936.953%D-1.163%C+34.4D**7.2D2712.5h11.5D31.1D**
AP30 Shredder 15081651.246D0.3119.157%F*1.235%D810U690U26474900.1h113.1D*590.5T*
M60-A Bulldog 10278501.56D0.6332.543%D-1.282%C+780U240U7667800.1h10.4T*31.9T
Vortex VM21 124771670.461C0.4745.07%C++1.299%D--8.3D5.1D2189.3h51.2D113.5C
Aphelion VEX-4H 11775262.885C-1.9542.36%D4%B+30D--16.8D--5362.5h46.7C++110.3C++
VE-H Maw AE 7872651.108D-0.1828.76%C19.444%D*36D--3B**2232h11.8D**41D
Pandora VX25 70701280.547D0.3930.995%D**21.429%B**16.3D--N/A2364.3h5.4D*17.5F
M40 Fury-F 87643210.199D-0.7343.695%D1.563%B**5.2D*1.9D-9412.2h21D**48F-
M60-G Bulldog 6557202.85D1.9230.697%D--1.754%C--18.4D--2.6D--1833.1h6.3C++20.4C
Supernova FPC 9457481.188D-0.2634.344%F**1.754%C+7.3F-4.7F--78767.8h6.2D*17.9T-
Vortex VM21 97561800.311C-0.6246.051%C*7.143%A+5.5D-4D-16310.2h76.8F166.9D--
Pulsar C 5654860.628C0.3027.14%C+18.519%D*15.9D-N/A7903.4h10.7C+39.4C++
G40-F Ranger 8454291.862D--0.9332.968%CN/A11.3D-6.3D--1664.8h147.2D-446.6D
CAS 14-E 6252143.714D2.7828.388%D--N/A20.8D**4D-1042.5h37.9D-133.4D--
Pulsar VS1 52511200.425D-0.5115.324%F--7.843%F-5.9D*N/A2938.6h20.6F*134.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,4341,551,122171.1h
Anti-Vehicle MANA Turret405241.3h
Nanite Healing Grenade01190h
Nanite Revive Grenade06980.2h
Spawn Beacon875,7733.7h
Deconstruction Tool07090.1h
Welding Device09330h
Spitfire Auto-Turret41020.2h
Restoration Kit435900.6h
Recon Detection Device112980.9h
Smoke Grenade04590.1h
Ammunition Package18714,8944.8h
Medical Kit6,19150,43965.5h
Medical Applicator770141,11123.2h
Anti-Infantry MANA Turret2083,9385.4h
Snowman Soldier71230.1h
Nano-Repair Grenade01,2400.3h

Check the help document for the dictionary if you want to learn more about words used here.


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