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Paragon Destroyer SkaFace2323[NSVS] SkaFace2323
VS BR 188

KDR: 0.9

Score: 92.9m

Last Seen: Feb 10th, 2019 8:22 PM
- OFFLINE - 302.2 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice Burst Saron HRB Pulsar LSW Anti-Vehicle Grenade NS-15M AE Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 2271TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.25%16.555%40120100252,6680.95306-0.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.798%0.62B+-0.636D-1.414D**HEAD + (~4.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*13.20.074C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.707%0.73%10110211372098690.0652692196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.451B+-0.804D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.405B39.90.246C++55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.505%1.365%99610164,615581018590.79432248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%-0.525D-0.802D-1.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.058C+12.9-0.032C+23.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.633%1.825%24517100510,356526955151.96509188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%-0.049C+-0.645D0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.491B+21.50.455B+38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.995%21.429%2451102170397100.0176278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.868D--1.373A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.327C-5.4-0.118C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 15
92.9m529.2%457 (27.4k)371 (22.3k)0.90007496,695107,4301.14346188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022243521.834%11.728%25602:2020

23% Engineer59% Heavy Assault8% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:42 PMOct 25th, 2015 12:47 AMFeb 20th, 2019 6:18 PM (2d) (PST)Feb 10th, 2019 4:51 PM (12d) (PST)Feb 10th, 2019 4:22 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5492892600.3860.4290.0452.3470.05794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,92717,31715,61023263141322,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4171.1h/173.8d 26,147 11,340 28,982 587.4k 5,926 12,574 14,306 137.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:24,882
Deaths:28,636
KDR:0.869
Accuracy:23.224% B+
HSR:16.715% D*
Pulsar LSW
C
Kills:4,411
Deaths:5,840
KDR:0.755
Accuracy:21.719% C
HSR:17.728% D-
NS-15M AE
B**
Kills:2,968
Deaths:3,786
KDR:0.784
Accuracy:31.356% B**
HSR:19.542% D-
Betelgeuse 54-A
D--
Kills:2,761
Deaths:3,222
KDR:0.857
Accuracy:21.902% D--
HSR:16.335% F-
Ursa
D
Kills:2,507
Deaths:4,695
KDR:0.534
Accuracy:19.303% D
HSR:15.437% D*
Lasher X2
B+
Kills:2,144
Deaths:3,587
KDR:0.598
Accuracy:28.807% B+
HSR:3.918% C+
SVA-88
C
Kills:1,495
Deaths:2,017
KDR:0.741
Accuracy:21.798% C
HSR:12.508% F
Flare VE6
C
Kills:1,262
Deaths:2,075
KDR:0.608
Accuracy:20.555% C
HSR:14.580% D**
NS-15M1
A++
Kills:942
Deaths:1,072
KDR:0.879
Accuracy:32.791% A++
HSR:16.030% D-
VE-H Maw
B+
Kills:150
Deaths:134
KDR:1.119
Accuracy:23.943% C
HSR:30.667% B+
NSX Naginata
B+
Kills:116
Deaths:133
KDR:0.872
Accuracy:24.621% B+
HSR:22.414% D
VE-H Maw AE
C++
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.760% C++
HSR:19.444% D--
Kills:43,710
Deaths (as Heavy Assault):55,262
Deaths (to Heavy Assaults):32,707
KDR:0.79096
Kill Difference:11,552
Playtime:2,480.767 hours
Usage:59%
Score:48.739m
Score/min:327
Accuracy (listed only):24.898%
HSR (listed only):17.110%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B++
Kills:7,386
Deaths:7,252
KDR:1.018
Accuracy:29.898% B++
HSR:15.787% D*
Serpent VE92
A
Kills:1,932
Deaths:2,270
KDR:0.851
Accuracy:30.057% A
HSR:19.151% C+
Solstice SF
C+
Kills:740
Deaths:2,410
KDR:0.307
Accuracy:23.876% C+
HSR:13.919% C--
NS-11C
A*
Kills:452
Deaths:491
KDR:0.921
Accuracy:34.899% A*
HSR:17.920% C+
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F
Pandora VX25
A++
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A++
NS Baron G5AE
D**
Kills:66
Deaths:143
KDR:0.462
Accuracy:27.448% F-
HSR:7.576% D**
Kills:10,842
Deaths (as Engineer):13,258
Deaths (to Engineers):23,495
KDR:0.81777
Kill Difference:2,416
Playtime:941.459 hours
Usage:23%
Score:28.095m
Score/min:497
Accuracy (listed only):28.074%
HSR (listed only):15.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B++
Kills:7,386
Deaths:7,252
KDR:1.018
Accuracy:29.898% B++
HSR:15.787% D*
Serpent VE92
A
Kills:1,932
Deaths:2,270
KDR:0.851
Accuracy:30.057% A
HSR:19.151% C+
Solstice SF
C+
Kills:740
Deaths:2,410
KDR:0.307
Accuracy:23.876% C+
HSR:13.919% C--
NS-11C
A*
Kills:452
Deaths:491
KDR:0.921
Accuracy:34.899% A*
HSR:17.920% C+
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
Pandora VX25
A++
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A++
NS Baron G5AE
D**
Kills:66
Deaths:143
KDR:0.462
Accuracy:27.448% F-
HSR:7.576% D**
Kills:10,952
Deaths (as Light Assault):13,429
Deaths (to Light Assaults):15,846
KDR:0.81555
Kill Difference:2,477
Playtime:348.071 hours
Usage:8%
Score:6.158m
Score/min:295
Accuracy (listed only):27.457%
HSR (listed only):14.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:274
Deaths:393
KDR:0.697
Accuracy:22.913% C
HSR:11.314% D*
Corvus VA55
C
Kills:136
Deaths:249
KDR:0.546
Accuracy:22.931% C
HSR:13.971% D*
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
Pandora VX25
A++
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A++
NS Baron G5AE
D**
Kills:66
Deaths:143
KDR:0.462
Accuracy:27.448% F-
HSR:7.576% D**
Pulsar VS1
F
Kills:51
Deaths:120
KDR:0.425
Accuracy:15.324% F
HSR:7.843% F-
Kills:707
Deaths (as Combat Medic):1,204
Deaths (to Combat Medics):11,948
KDR:0.58721
Kill Difference:497
Playtime:69.771 hours
Usage:2%
Score:1.154m
Score/min:276
Accuracy (listed only):23.792%
HSR (listed only):12.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C**
Kills:547
Deaths:1,145
KDR:0.478
Accuracy:38.842% C**
HSR:10.603% D**
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
NS-44 Commissioner
A
Kills:90
Deaths:193
KDR:0.466
Accuracy:46.509% A
HSR:5.556% F--
Kills:747
Deaths (as Infiltrator):1,509
Deaths (to Infiltrators):13,282
KDR:0.49503
Kill Difference:762
Playtime:25.787 hours
Usage:1%
Score:0.321m
Score/min:208
Accuracy (listed only):36.165%
HSR (listed only):9.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,943
Deaths:2,297
KDR:1.281
Accuracy:22.906% B++
HSR:14.543% D*
Blueshift VM5
B*
Kills:2,818
Deaths:2,028
KDR:1.390
Accuracy:23.320% B*
HSR:15.827% D--
Nebula VM20
C*
Kills:1,841
Deaths:1,404
KDR:1.311
Accuracy:19.715% C*
HSR:14.286% D*
Nebula VM20
B*
Kills:1,545
Deaths:1,020
KDR:1.515
Accuracy:21.808% B*
HSR:15.987% D-
Comet VM2
C*
Kills:489
Deaths:1,084
KDR:0.451
Accuracy:40.454% C
HSR:4.703% C*
NS-10 Burster
C++
Kills:344
Deaths:596
KDR:0.577
Accuracy:30.904% C++
HSR:5.814% C+
NS-10 Burster
C**
Kills:312
Deaths:610
KDR:0.511
Accuracy:30.724% C**
HSR:6.090% C
Comet VM2
C++
Kills:158
Deaths:289
KDR:0.547
Accuracy:43.915% C+
HSR:4.430% C++
Quasar VM1
C+
Kills:125
Deaths:145
KDR:0.862
Accuracy:15.041% C+
HSR:13.600% D--
Vortex VM21
B+
Kills:75
Deaths:164
KDR:0.457
Accuracy:44.831% B+
HSR:1.333% D--
Vortex VM21
A
Kills:56
Deaths:177
KDR:0.316
Accuracy:45.886% B++
HSR:7.143% A
Kills:10,706
Deaths (as MAX Suit):4,907
Deaths (to MAX Suits):7,867
KDR:2.18178
Kill Difference:5,799
Playtime:284.379 hours
Usage:7%
Score:8.480m
Score/min:497
Accuracy (listed only):30.864%
HSR (listed only):9.432%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:137
V. Kills:47 285%
Deaths:48
KDR:2.854
Accuracy:41.707% D*
KPH:53.800 C
VKPH:18.400 C+
Kills:137 (0 + 0)
Deaths:48
KDR:2.854
VKDR:0.979
Vehicle Kills:47
Kill Difference:89
Playtime:2.548 hours
Usage:0%
Score:0.170m
Score/min:1,113
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:191
V. Kills:50 375%
Deaths:87
KDR:2.195
Accuracy:32.512% D*
KPH:687,600 U
VKPH:180,000 U
C150 Dalton
C++
Kills:111
V. Kills:70 156%
Deaths:32
KDR:3.469
Accuracy:39.237% C++
KPH:21.800 D
VKPH:13.800 D-
AP30 Shredder
U
Kills:81
V. Kills:69 116%
Deaths:65
KDR:1.246
Accuracy:19.157% F--
KPH:291,600 U
VKPH:248,400 U
Kills:383 (0 + 383)
Deaths:184
KDR:2.082
VKDR:1.027
Vehicle Kills:189
Kill Difference:199
Playtime:5.091 hours
Usage:0%
Score:0.610m
Score/min:1,995
Piloting Accuracy:N/A%
Gunner Accuracy:19.157%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,352
V. Kills:320 421%
Deaths:369
KDR:3.664
Accuracy:54.613% B++
KPH:49.200 C+
VKPH:11.600 B**
L100 Python AP
B++
Kills:1,243
V. Kills:733 169%
Deaths:682
KDR:1.823
Accuracy:58.088% C*
KPH:37.400 B++
VKPH:22 B++
L100 Python HEAT
B+
Kills:1,078
V. Kills:402 267%
Deaths:705
KDR:1.529
Accuracy:55.760% B+
KPH:25.500 C
VKPH:9.500 C
C75 Viper
C++
Kills:419
V. Kills:67 N/A
Deaths:228
KDR:1.838
Accuracy:30.137% D--
KPH:30.100 C++
VKPH:4.800 D
Skyguard
C++
Kills:273
V. Kills:187 145%
Deaths:190
KDR:1.437
Accuracy:30.188% C++
KPH:12.300 C
VKPH:8.400 C
Kills:4,365 (4,365 + 0)
Deaths:2,174
KDR:2.008
VKDR:0.786
Vehicle Kills:1,709
Kill Difference:2,191
Playtime:139.143 hours
Usage:3%
Score:2.791m
Score/min:334
Driving Accuracy:30.188%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:5,424
V. Kills:3,534 153%
Deaths:1,320
KDR:4.109
Accuracy:42.368% C+
KPH:26.600 C*
VKPH:17.300 C*
E540 Halberd
C++
Kills:817
V. Kills:567 144%
Deaths:174
KDR:4.695
Accuracy:47.816% C+
KPH:25 D
VKPH:17.300 C++
Proton II PPA
C-
Kills:479
V. Kills:30 N/A
Deaths:92
KDR:5.207
Accuracy:19.603% D
KPH:43.100 C-
VKPH:2.700 C--
Supernova PC
D**
Kills:250
V. Kills:118 210%
Deaths:290
KDR:0.862
Accuracy:36.348% D**
KPH:7.300 D**
VKPH:3.400 D**
Kills:6,970 (250 + 6,720)
Deaths:1,876
KDR:3.715
VKDR:2.265
Vehicle Kills:4,249
Kill Difference:5,094
Playtime:281.992 hours
Usage:7%
Score:6.310m
Score/min:373
Driving Accuracy:36.348%
Gunner Accuracy:19.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:935
V. Kills:524 178%
Deaths:170
KDR:5.500
Accuracy:54.594% C+
KPH:37.300 C+
VKPH:20.900 C
Proton II PPA-H
C+
Kills:455
V. Kills:23 N/A
Deaths:62
KDR:7.339
Accuracy:28.783% D--
KPH:83 C+
VKPH:4.200 D
E540 Halberd-H
D
Kills:133
V. Kills:89 148%
Deaths:50
KDR:2.660
Accuracy:54.050% C-
KPH:23.200 D--
VKPH:15.500 D
M40 Fury-H
D
Kills:86
V. Kills:18 453%
Deaths:37
KDR:2.324
Accuracy:36.953% D
KPH:33.900 D*
VKPH:7.100 D
Aphelion VEX-4H
C
Kills:75
V. Kills:42 174%
Deaths:25
KDR:3
Accuracy:42.271% C
KPH:30.300 D
VKPH:17 D-
Kills:1,684 (0 + 1,684)
Deaths:344
KDR:4.895
VKDR:2.023
Vehicle Kills:696
Kill Difference:1,340
Playtime:41.298 hours
Usage:1%
Score:1.018m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:42.271%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:475
V. Kills:98 480%
Deaths:140
KDR:3.393
Accuracy:37.635% C++
KPH:36.900 C
VKPH:7.600 C
M40 Fury
C
Kills:336
V. Kills:60 N/A
Deaths:78
KDR:4.308
Accuracy:33.218% C
KPH:39.500 C--
VKPH:7 D
M12 Kobalt
C--
Kills:326
V. Kills:15 N/A
Deaths:41
KDR:7.951
Accuracy:15.767% C--
KPH:45 D
VKPH:2.100 C--
M20 Basilisk
C
Kills:298
V. Kills:113 261%
Deaths:154
KDR:1.935
Accuracy:35.741% C
KPH:14.600 C--
VKPH:5.500 D
M20 Basilisk
C--
Kills:193
V. Kills:78 244%
Deaths:78
KDR:2.474
Accuracy:31.946% D
KPH:14.900 C--
VKPH:6 D
M12 Kobalt
D
Kills:98
V. Kills:3 N/A
Deaths:13
KDR:7.538
Accuracy:14.180% D
KPH:32.700 D--
VKPH:1 D--
M60-G Bulldog
D-
Kills:85
V. Kills:22 370%
Deaths:64
KDR:1.328
Accuracy:26.577% D-
KPH:11.400 D--
VKPH:3 D-
M60-G Bulldog
D
Kills:57
V. Kills:8 N/A
Deaths:20
KDR:2.850
Accuracy:30.166% D
KPH:18.500 D-
VKPH:2.600 D-
Kills:1,868 (0 + 1,868)
Deaths:588
KDR:3.177
VKDR:0.675
Vehicle Kills:397
Kill Difference:1,280
Playtime:75.527 hours
Usage:2%
Score:1.323m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:23 267%
Deaths:321
KDR:0.199
Accuracy:43.695% C--
KPH:5.200 D--
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:321
KDR:0.199
VKDR:0.072
Vehicle Kills:23
Kill Difference:257
Playtime:12.221 hours
Usage:0%
Score:0.068m
Score/min:93
Driving Accuracy:43.695%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 25,24624,88228,6360.869C0.0323.224%B+16.715%D*26.1CN/A113952.9h12.8C*55C++
Solstice Burst 7,5427,3867,2521.018C0.1229.898%B++15.787%D*35.5C+N/A96208.3h13.9C+46.4B
Saron HRB 8,9585,4241,3204.109C+3.2142.368%C+N/A26.6C*17.3C*396203.9h20.2B+47.7B
Pulsar LSW 4,4754,4115,8400.755D0.1521.719%C17.728%D-20DN/A70220.6h14.1C65C+
Anti-Vehicle Grenade 4,2043,09813098N/A3,097.1053.421%C**N/A364.5C+130.1B+46188.5h5.2B9.7B+
NS-15M AE 3,0742,9683,7860.784D0.1231.356%B**19.542%D-26.1D-N/A84113.9h15D--47.7C++
Blueshift VM5 2,9852,9432,2971.281C-0.3822.906%B++14.543%D*32C+N/A14992h14.7B+64.1B+
Blueshift VM5 2,8772,8182,0281.39C0.4923.32%B*15.827%D--37.1C**N/A17275.9h14.1B+60.4B++
Betelgeuse 54-A 2,7952,7613,2220.857D0.0421.902%D--16.335%F-26.3D*N/A226104.9h12.6D-57.3D-
Ursa 2,5372,5074,6950.534D0.3719.303%D15.437%D*11.3D--N/A49222.7h14.3D-74.3C
Lasher X2 2,1812,1443,5870.598C-0.3028.807%B+3.918%C+22.3CN/A12196.2h16.1B*56B++
NS Decimator 3,1692,1427,5620.283D-0.6269.409%B**1.774%C15.8D*7.6D-262135.7h6.4D-9.2C
Serpent VE92 1,9931,9322,2700.851C+0.0530.057%A19.151%C+25.9C+N/A10474.5h13.5C++45B+
Nebula VM20 1,8721,8411,4041.311C0.4119.715%C*14.286%D*28.2CN/A17965.3h14.5B+73.7B+
MANA Anti-Personnel Turret 1,6281,5947742.059N/A1.1623.969%UN/A15940U340U35799000.1h19.9T*82.9T*
Nebula VM20 1,5561,5451,0201.515C0.6121.808%B*15.987%D-36.4C*N/A25842.4h13.9B++63.6B++
SVA-88 1,5071,4952,0170.741C--0.1621.798%C12.508%F25DN/A17559.9h13.2C60.7C+
L100 Python HESH 1,6721,3523693.664D2.7654.613%B++N/A49.2C+11.6B**23027.5h4.4D8C+
Flare VE6 1,2801,2622,0750.608D0.2920.555%C14.58%D**22.3DN/A12756.5h11.4C+55.3C+
L100 Python AP 1,9761,2436821.823D0.9258.088%C*1.77%D37.3B++22B++50833.3h5.8B+9.9B+
S1 1,7121,0792,9070.371D0.5366.162%B**1.761%D17.6C--10.3C27561.2h7.7C11.6C*
L100 Python HEAT 1,4801,0787051.529D0.6355.76%B+1.484%D25.5C9.5C29842.3h5.2B+9.4B++
NS-15M1 9899421,0720.879C-0.0232.791%A++16.03%D-26.7C-1.3A*11535.3h14.9D45.3B+
Saron HRB-H 1,4599351705.5C++4.6054.594%C+N/A37.3C+20.9C39525.1h20.5B+37.5B+
E540 Halberd 1,3848171744.695C3.7947.816%C+2.326%C+25D17.3C++39132.7h6.6C--13.8C
Sticky Grenade 7567471747N/A746.1056.853%B+N/A933.8C+11.3C+44850.8h2.1C**3.7B+
Solstice SF 7517402,4100.307D0.5923.876%C+13.919%C--7.6D-N/A4797.5h16.4C-68.9C
Tank Mine 9095753921.467D0.5737.38%C**N/A83.3C-48.4C--17466.9h2.4D6.3C++
NS-357 Underboss 5535471,1450.478C--0.4238.842%C**10.603%D**34.2C+N/A18116h4.4C+11.2C**
Comet VM2 6124891,0840.451C--0.4540.454%C4.703%C*7.6D1.9D*9164.7h14.3B*35.4B+
Proton II PPA 509479925.207D4.3119.603%D1.461%D43.2C-2.7C--20711.1h9.5C*48.5C+
M40 Fury 5734751403.393C--2.4937.635%C++2.526%B*36.8C7.6C40712.9h14.7C++39.1C**
Proton II PPA-H 478455627.339C6.4428.783%D--1.978%C*82.7C+4.2D4235.5h7.4B*25.8C**
NS-11C 4824524910.921C+0.0234.899%A*17.92%C+39.6B++2.6S20311.4h13B+37.1B*
C75 Viper 4864192281.838C-0.9430.137%D--1.193%C30.1C++4.8D30613.9h9.4B*31.3B+
Lancer VS22 8803481,9020.183D0.7268.088%B*N/A5.8D-8.8D23560.4h74.8F109.8D**
NS-10 Burster 5743445960.577D0.3230.904%C++5.814%C+5C3.3C10368.9h130.2B+421.2B+
M40 Fury 396336784.308C-3.4133.218%CN/A39.5C--7.1D4498.5h12.3C*37C*
Frag Grenade 3343321332N/A331.1043.249%CN/A415C2.5D--38170.8h3.9C+9.1C+
M12 Kobalt 341326417.951C-7.0515.767%C--11.963%D*44.7D2.1C--2727.3h19.5C++123.8C+
M60-A Bulldog 355319833.843C-2.9440.152%D3.762%B**15.1D-1.7D14721.1h6.8C17C
NS-10 Burster 5333126100.511D0.3930.724%C**6.09%C4.5C-3.2C10170.1h145.2C+472.6C*
M20 Basilisk 4112981541.935C1.0335.741%C6.376%C*14.6C--5.5D23320.4h100C++279.7C+
M60-A Bulldog 323288823.512C--2.6140.521%C--1.389%D14.5D-1.8D13019.9h6.4C+15.9C+
H-V45 2772743930.697C0.2022.913%C11.314%D*16.5DN/A15316.6h13.5C+58.9C++
Skyguard 4602731901.437D0.5430.188%C++1.832%C+12.3C8.4C29122.2h130C+430.7C*
Supernova PC 3682502900.862D0.0436.348%D**1.6%D7.3D**3.4D**27434.3h5.8C+16.1D-
C-4 3472371791.324C+0.4262.851%SN/A84.6C++39.3B++44772.8h1.3B+2.1A+
Nemesis VSH9 3421986500.305D0.6067.424%B++1.515%D8C--5.8D28024.8h9.6C--14.2C+
Solstice VE3 2011965640.348D0.5519.342%D9.694%F6.2DN/A14631.8h18.3C94.8C+
M20 Basilisk 271193782.474C+1.5731.946%D5.699%C+15C--6D28412.9h92.9B290.8C+
L105 Zephyr 241191872.195D1.2932.512%D*N/A1910U500U18620100.1h7.5C22.9D
Comet VM2 2251582890.547C--0.3543.915%C+4.43%C++10.4C4.4C21615.2h16.6B*37.9B++
VE-H Maw 1571501341.119C0.2223.943%C30.667%B+34.9C-1.6A+1174.3h12C50.1C+
Dual Photon Pods 184137482.854C-1.9541.707%D*N/A54.8C18.8C++11122.5h39.9D**95.8D**
Corvus VA55 1361362490.546D0.3522.931%C13.971%D*14.2DN/A1619.6h12.7C+55.4C+
E540 Halberd-H 222133502.66C--1.7654.05%C-2.256%C*23.3D--15.6D4905.7h8.1D15D-
Quasar VM1 1261251450.862C-0.0415.041%C+13.6%D--11.3D--N/A14911.1h14.8C*98.1C++
Rocklet Rifle 2791205410.222D-0.6853.259%C+1.667%A12.9D*17.1D2779.3h73.9F*138.7D**
NSX Naginata 1191161330.872C-0.0324.621%B+22.414%D27.6C--N/A1414.2h15.7D63.8C+
C150 Dalton 181111323.469C2.5739.237%C++N/A21.8D13.7D-5225.1h5.2C13.2C+
Sirius SX12 1101101710.643C0.2623.144%C11.818%D--25C+N/A4904.4h19.6D-84.5C
Spear Anti-Vehicle Phalanx Turret 138105382.763D1.8635.763%D-9.524%M+25D7.9D*6704.2h6.4B*18B+
Lancer AE 2501006690.149D-0.7571.832%AN/A5.1D*7.6D*16019.7h92.1F--128.2F-
M12 Kobalt 10198137.538C6.6414.18%D15.306%D32.7D--1D--2513h21.2C149.8C
MANA Anti-Vehicle Turret 159932100.443D*0.4655.622%C--1.075%D**930D660D25589500.1h9B+16.3B+
A30 Walker 181911070.85D0.0522.752%DN/A3.3D*3.2D**11427.9h235.9C--1036.9C--
NS-44 Commissioner 92901930.466C-0.4346.509%A5.556%F--42.9B+1A4832.1h4.6C-9.9B
M40 Fury-H 10486372.324D1.4236.953%D1.163%C+34.4D*7.2D2652.5h11.5D31.1D-
M60-G Bulldog 10785641.328D--0.4326.577%D-4.706%B**11.5D--3D-1687.4h8.1C+30.6C
AP30 Shredder 15081651.246D0.3519.157%F--1.235%D810U690U26396300.1h113.1C590.5F-
M60-A Bulldog 10278501.56D0.6632.543%C-1.282%C780U240U7664700.1h10.4F**31.9F
Aphelion VEX-4H 11775253C+2.1042.271%C4%B+30D16.8D-5082.5h46.3B+109.5B+
Vortex VM21 122751640.457D0.4444.831%B+1.333%D--8.1C+5.1C2159.3h51.7C+115.3C++
VE-H Maw AE 7872651.108C--0.2128.76%C++19.444%D--36D3M+1902h11.8C--41C+
Pandora VX25 70701280.547D0.3530.995%D-21.429%A++16.3DN/A1974.3h5.4D17.5D
NS Baron G5AE 66661430.462D-0.4427.448%F-7.576%D**11.8D--N/A935.6h4.8C17.3C+
M40 Fury-F 87643210.199D0.7043.695%C--1.563%B++5.2D--1.9D--9212.2h21D--48D*
M60-G Bulldog 6557202.85D1.9530.166%D1.754%D18.4D-2.6D-1823.1h6.1B+20.1C*
Vortex VM21 97561770.316D0.5845.886%B++7.143%A5.5C-4.1C16310.1h75.8D165.2C+
Pulsar VS1 52511200.425D0.4815.324%F7.843%F-6D--N/A2558.5h20.6D**134.6F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret395101.3h
Nano-Armor Kit1,6901,221,705144.7h
Nanite Healing Grenade01160h
Spawn Beacon674,4202.9h
Nanite Revive Grenade05280.1h
Restoration Kit435900.6h
Deconstruction Tool07090.1h
Ammunition Package1257,0912.8h
Medical Kit5,13141,10956.2h
Anti-Infantry MANA Turret1142,1402.9h
Medical Applicator575113,12019.8h
Nano-Repair Grenade07520.2h
Smoke Grenade04590.1h
Recon Detection Device112750.8h

Check the help document for the dictionary if you want to learn more about words used here.


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