Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,340)players online:
SopDogger (28)  PierreKira (11)  TackDriver2 (6)  gronzo92 (5)  VTGone (4)  MoarBassPLZ (4) 58
stats.dasanfall.com
Praetor Destroyer SkaFace2323[NSVS] SkaFace2323
VS BR 87

KDR: 0.89

Score: 88.9m

Last Seen: Dec 10th, 2018 5:28 AM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 22
Level Progress (to 88): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice Burst Saron HRB Pulsar LSW Anti-Vehicle Grenade Blueshift VM5 Blueshift VM5 Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SkaFace2323



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 2251TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.963%16.417%39319100350,3320.956646-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.755%0.574B+-0.649D-1.398D**HEAD + (~4.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.265C*13.20.076C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.94%0.781%9110211282035670.0628684188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.367C**-0.762D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.378C**40.90.226C++59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.321%1.4%96610164,429569617970.777563246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%-0.54D-0.796D-1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.044C+13.1-0.042C+23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.131%1.883%2381710059,879511053141.93289186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-0.093C+-0.629D0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.481B+21.50.452B+39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.995%21.429%2381102170377100.0185578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.864D--1.393A-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.326C-5.4-0.119C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 22
88.9m498.9%452 (27.1k)368 (22.1k)0.89431791,909102,7701.1406187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022226521.824%11.446%25002:2118

21% Engineer61% Heavy Assault8% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:42 PMOct 25th, 2015 12:47 AMDec 10th, 2018 10:19 PM (1d) (PST)Dec 10th, 2018 1:28 AM (2d) (PST)Dec 10th, 2018 1:28 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5472882590.3800.4250.0442.1820.05789

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,80617,28215,52423263131322,053

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4029.3h/167.9d 25,312 10,520 27,034 527.5k 5,679 12,143 13,813 132.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:24,675
Deaths:28,461
KDR:0.867
Accuracy:23.180% B+
HSR:16.677% D*
Pulsar LSW
C+
Kills:4,411
Deaths:5,840
KDR:0.755
Accuracy:21.719% C+
HSR:17.728% D-
Betelgeuse 54-A
D-
Kills:2,740
Deaths:3,190
KDR:0.859
Accuracy:21.867% D-
HSR:16.387% F-
Ursa
D
Kills:2,506
Deaths:4,691
KDR:0.534
Accuracy:19.297% D
HSR:15.443% D*
Lasher X2
B
Kills:1,837
Deaths:3,258
KDR:0.564
Accuracy:27.789% B
HSR:4.028% C+
SVA-88
C
Kills:1,495
Deaths:2,017
KDR:0.741
Accuracy:21.798% C
HSR:12.508% F
NS-15M AE
B**
Kills:1,457
Deaths:1,671
KDR:0.872
Accuracy:30.833% B**
HSR:19.080% D-
Flare VE6
C
Kills:1,242
Deaths:2,032
KDR:0.611
Accuracy:20.379% C
HSR:14.412% D**
NS-15M1
A*
Kills:930
Deaths:1,057
KDR:0.880
Accuracy:32.886% A*
HSR:15.806% D-
VE-H Maw
B+
Kills:150
Deaths:134
KDR:1.119
Accuracy:23.943% C
HSR:30.667% B+
NSX Naginata
B+
Kills:116
Deaths:133
KDR:0.872
Accuracy:24.621% B+
HSR:22.414% D
VE-H Maw AE
C++
Kills:71
Deaths:61
KDR:1.164
Accuracy:28.843% C++
HSR:18.310% D*
Kills:41,630
Deaths (as Heavy Assault):52,545
Deaths (to Heavy Assaults):31,330
KDR:0.79227
Kill Difference:10,915
Playtime:2,453.847 hours
Usage:61%
Score:48.062m
Score/min:326
Accuracy (listed only):24.763%
HSR (listed only):16.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B++
Kills:7,371
Deaths:7,232
KDR:1.019
Accuracy:29.891% B++
HSR:15.792% D*
Serpent VE92
A
Kills:1,863
Deaths:2,183
KDR:0.853
Accuracy:30.109% A
HSR:19.109% C+
Solstice SF
C+
Kills:740
Deaths:2,410
KDR:0.307
Accuracy:23.876% C+
HSR:13.919% C--
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
NS Baron G5AE
D**
Kills:63
Deaths:137
KDR:0.460
Accuracy:26.954% F-
HSR:7.937% D**
Kills:10,303
Deaths (as Engineer):12,654
Deaths (to Engineers):22,770
KDR:0.81421
Kill Difference:2,351
Playtime:841.246 hours
Usage:21%
Score:24.953m
Score/min:494
Accuracy (listed only):26.861%
HSR (listed only):14.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B++
Kills:7,371
Deaths:7,232
KDR:1.019
Accuracy:29.891% B++
HSR:15.792% D*
Serpent VE92
A
Kills:1,863
Deaths:2,183
KDR:0.853
Accuracy:30.109% A
HSR:19.109% C+
Solstice SF
C+
Kills:740
Deaths:2,410
KDR:0.307
Accuracy:23.876% C+
HSR:13.919% C--
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
NS Baron G5AE
D**
Kills:63
Deaths:137
KDR:0.460
Accuracy:26.954% F-
HSR:7.937% D**
Kills:10,413
Deaths (as Light Assault):12,825
Deaths (to Light Assaults):15,178
KDR:0.81193
Kill Difference:2,412
Playtime:336.153 hours
Usage:8%
Score:5.943m
Score/min:295
Accuracy (listed only):26.330%
HSR (listed only):14.242%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:274
Deaths:393
KDR:0.697
Accuracy:22.913% C+
HSR:11.314% D*
Corvus VA55
C
Kills:136
Deaths:249
KDR:0.546
Accuracy:22.931% C
HSR:13.971% D*
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
NS Baron G5AE
D**
Kills:63
Deaths:137
KDR:0.460
Accuracy:26.954% F-
HSR:7.937% D**
Pulsar VS1
F
Kills:51
Deaths:120
KDR:0.425
Accuracy:15.324% F
HSR:7.843% F-
Kills:704
Deaths (as Combat Medic):1,198
Deaths (to Combat Medics):11,353
KDR:0.58765
Kill Difference:494
Playtime:69.771 hours
Usage:2%
Score:1.154m
Score/min:276
Accuracy (listed only):23.710%
HSR (listed only):12.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B
Kills:519
Deaths:1,093
KDR:0.475
Accuracy:38.794% B
HSR:10.790% D*
Sirius SX12
C
Kills:110
Deaths:171
KDR:0.643
Accuracy:23.144% C
HSR:11.818% D--
NS-44 Commissioner
A
Kills:90
Deaths:193
KDR:0.466
Accuracy:46.509% A
HSR:5.556% F--
Kills:719
Deaths (as Infiltrator):1,457
Deaths (to Infiltrators):12,658
KDR:0.49348
Kill Difference:738
Playtime:25.722 hours
Usage:1%
Score:0.321m
Score/min:208
Accuracy (listed only):36.149%
HSR (listed only):9.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,939
Deaths:2,293
KDR:1.282
Accuracy:22.906% B++
HSR:14.563% D*
Blueshift VM5
B*
Kills:2,812
Deaths:2,024
KDR:1.389
Accuracy:23.320% B*
HSR:15.754% D--
Nebula VM20
C*
Kills:1,759
Deaths:1,342
KDR:1.311
Accuracy:19.394% C*
HSR:13.928% D*
Nebula VM20
B++
Kills:1,464
Deaths:958
KDR:1.528
Accuracy:21.443% B++
HSR:15.984% D-
Comet VM2
C*
Kills:487
Deaths:1,082
KDR:0.450
Accuracy:40.417% C
HSR:4.723% C*
NS-10 Burster
C++
Kills:341
Deaths:593
KDR:0.575
Accuracy:30.802% C++
HSR:5.865% C+
NS-10 Burster
C*
Kills:312
Deaths:607
KDR:0.514
Accuracy:30.616% C*
HSR:6.090% C
Comet VM2
C++
Kills:155
Deaths:287
KDR:0.540
Accuracy:43.858% C+
HSR:4.516% C++
Quasar VM1
C+
Kills:125
Deaths:145
KDR:0.862
Accuracy:15.041% C+
HSR:13.600% D--
Vortex VM21
B+
Kills:74
Deaths:163
KDR:0.454
Accuracy:44.888% B+
HSR:1.351% D--
Vortex VM21
A
Kills:56
Deaths:176
KDR:0.318
Accuracy:46.047% B++
HSR:7.143% A
Kills:10,524
Deaths (as MAX Suit):4,835
Deaths (to MAX Suits):7,553
KDR:2.17663
Kill Difference:5,689
Playtime:281.954 hours
Usage:7%
Score:8.422m
Score/min:498
Accuracy (listed only):30.794%
HSR (listed only):9.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:128
V. Kills:45 278%
Deaths:47
KDR:2.723
Accuracy:40.940% D*
KPH:51.600 C-
VKPH:18.100 C+
Kills:128 (0 + 0)
Deaths:47
KDR:2.723
VKDR:0.957
Vehicle Kills:45
Kill Difference:81
Playtime:2.483 hours
Usage:0%
Score:0.168m
Score/min:1,129
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:191
V. Kills:50 375%
Deaths:87
KDR:2.195
Accuracy:32.512% D*
KPH:687,600 U
VKPH:180,000 U
C150 Dalton
C+
Kills:105
V. Kills:66 157%
Deaths:31
KDR:3.387
Accuracy:38.776% C+
KPH:21.300 D
VKPH:13.400 D-
AP30 Shredder
U
Kills:81
V. Kills:69 116%
Deaths:65
KDR:1.246
Accuracy:19.157% F--
KPH:291,600 U
VKPH:248,400 U
Kills:377 (0 + 377)
Deaths:183
KDR:2.060
VKDR:1.011
Vehicle Kills:185
Kill Difference:194
Playtime:4.933 hours
Usage:0%
Score:0.603m
Score/min:2,038
Piloting Accuracy:N/A%
Gunner Accuracy:19.157%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,339
V. Kills:317 421%
Deaths:366
KDR:3.658
Accuracy:54.583% B++
KPH:48.900 C+
VKPH:11.600 B*
L100 Python AP
B++
Kills:1,094
V. Kills:685 159%
Deaths:625
KDR:1.750
Accuracy:57.363% C++
KPH:34.300 B+
VKPH:21.500 B++
L100 Python HEAT
B+
Kills:1,078
V. Kills:402 267%
Deaths:705
KDR:1.529
Accuracy:55.760% B+
KPH:25.500 C
VKPH:9.500 C
C75 Viper
C+
Kills:419
V. Kills:67 N/A
Deaths:228
KDR:1.838
Accuracy:30.137% D--
KPH:30.100 C+
VKPH:4.800 D
Skyguard
C++
Kills:249
V. Kills:176 141%
Deaths:186
KDR:1.339
Accuracy:29.989% C++
KPH:11.500 C
VKPH:8.100 C
Kills:4,179 (4,179 + 0)
Deaths:2,110
KDR:1.981
VKDR:0.781
Vehicle Kills:1,647
Kill Difference:2,069
Playtime:137.251 hours
Usage:3%
Score:2.734m
Score/min:332
Driving Accuracy:29.989%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:5,102
V. Kills:3,404 150%
Deaths:1,259
KDR:4.052
Accuracy:41.966% C
KPH:26.200 C++
VKPH:17.500 C*
E540 Halberd
C++
Kills:811
V. Kills:565 143%
Deaths:173
KDR:4.688
Accuracy:47.731% C+
KPH:25 D
VKPH:17.400 C++
Proton II PPA
C-
Kills:479
V. Kills:30 N/A
Deaths:92
KDR:5.207
Accuracy:19.606% D
KPH:43.400 C-
VKPH:2.700 C--
Supernova PC
D**
Kills:250
V. Kills:118 210%
Deaths:290
KDR:0.862
Accuracy:36.348% D**
KPH:7.300 D**
VKPH:3.400 D**
Kills:6,642 (250 + 6,392)
Deaths:1,814
KDR:3.662
VKDR:2.270
Vehicle Kills:4,117
Kill Difference:4,828
Playtime:272.689 hours
Usage:7%
Score:6.197m
Score/min:379
Driving Accuracy:36.348%
Gunner Accuracy:19.606%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:822
V. Kills:467 176%
Deaths:157
KDR:5.236
Accuracy:54.139% C+
KPH:35.600 C+
VKPH:20.200 C
Proton II PPA-H
C+
Kills:455
V. Kills:23 N/A
Deaths:62
KDR:7.339
Accuracy:28.783% D--
KPH:83 C+
VKPH:4.200 D
E540 Halberd-H
D
Kills:127
V. Kills:87 144%
Deaths:50
KDR:2.540
Accuracy:53.893% C-
KPH:22.400 D--
VKPH:15.300 D
M40 Fury-H
D
Kills:86
V. Kills:18 453%
Deaths:37
KDR:2.324
Accuracy:36.953% C--
KPH:33.900 D*
VKPH:7.100 D
Aphelion VEX-4H
C--
Kills:64
V. Kills:36 173%
Deaths:23
KDR:2.783
Accuracy:41.262% C--
KPH:28.300 D
VKPH:15.900 D--
Kills:1,554 (0 + 1,554)
Deaths:329
KDR:4.723
VKDR:1.918
Vehicle Kills:631
Kill Difference:1,225
Playtime:39.063 hours
Usage:1%
Score:0.980m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:41.262%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:475
V. Kills:98 480%
Deaths:140
KDR:3.393
Accuracy:37.635% C++
KPH:36.900 C
VKPH:7.600 C
M40 Fury
C
Kills:336
V. Kills:60 N/A
Deaths:78
KDR:4.308
Accuracy:33.218% C
KPH:39.500 C--
VKPH:7 D
M12 Kobalt
C-
Kills:310
V. Kills:15 N/A
Deaths:40
KDR:7.750
Accuracy:15.623% C-
KPH:44.700 D
VKPH:2.200 C-
M20 Basilisk
C
Kills:294
V. Kills:112 260%
Deaths:150
KDR:1.960
Accuracy:35.692% C
KPH:14.600 C--
VKPH:5.600 D
M20 Basilisk
D
Kills:184
V. Kills:74 245%
Deaths:76
KDR:2.421
Accuracy:30.886% D-
KPH:14.400 D
VKPH:5.800 D
M12 Kobalt
D--
Kills:98
V. Kills:3 N/A
Deaths:12
KDR:8.167
Accuracy:13.811% D
KPH:33.200 D--
VKPH:1 D--
M60-G Bulldog
D-
Kills:84
V. Kills:22 365%
Deaths:64
KDR:1.313
Accuracy:26.551% D-
KPH:11.300 D*
VKPH:3 D-
M60-G Bulldog
D
Kills:57
V. Kills:8 N/A
Deaths:19
KDR:3
Accuracy:29.757% D
KPH:18.800 D--
VKPH:2.600 D--
Kills:1,838 (0 + 1,838)
Deaths:579
KDR:3.174
VKDR:0.677
Vehicle Kills:392
Kill Difference:1,259
Playtime:74.610 hours
Usage:2%
Score:1.313m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:29.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:23 267%
Deaths:321
KDR:0.199
Accuracy:43.695% C--
KPH:5.200 D--
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:321
KDR:0.199
VKDR:0.072
Vehicle Kills:23
Kill Difference:257
Playtime:12.221 hours
Usage:0%
Score:0.068m
Score/min:92
Driving Accuracy:43.695%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 25,03024,67528,4610.867C0.0323.18%B+16.677%D*26CN/A113947.8h12.8C++55.2C++
Solstice Burst 7,5267,3717,2321.019C0.1229.891%B++15.792%D*35.7C+N/A97206.6h13.9C+46.4B
Saron HRB 8,5065,1021,2594.052C+3.1641.966%CN/A26.2C++17.5C*405194.9h20.3B48.3C**
Pulsar LSW 4,4754,4115,8400.755D0.1421.719%C+17.728%D-20D-N/A70220.6h14.1C-65C+
Anti-Vehicle Grenade 4,1893,08813088N/A3,087.1153.39%C**N/A363.3C+129.5B+46298.5h5.2B9.7B+
Blueshift VM5 2,9812,9392,2931.282C-0.3922.906%B++14.563%D*31.9C+N/A14992h14.7B+64.1B+
Blueshift VM5 2,8712,8122,0241.389C0.4923.32%B*15.754%D--37C**N/A17275.9h14.1B+60.5B++
Betelgeuse 54-A 2,7722,7403,1900.859D0.0421.867%D-16.387%F-26.4D*N/A226103.9h12.5D-57.3D-
Ursa 2,5362,5064,6910.534D0.3619.297%D15.443%D*11.3D--N/A49222.6h14.3D-74.3C-
NS Decimator 3,0812,0847,4870.278D-0.6269.416%B**1.823%C15.5D*7.4D-261134.1h6.5D--9.3C
Serpent VE92 1,9211,8632,1830.853C+0.0430.109%A19.109%C+25.9C+N/A10572h13.6C+45.1B+
Lasher X2 1,8621,8373,2580.564C--0.3327.789%B4.028%C+20.3C--N/A11590.5h16.1B*58.1B+
Nebula VM20 1,7851,7591,3421.311C0.4219.394%C*13.928%D*27.7CN/A18063.6h14.6B+75.3B+
SVA-88 1,5071,4952,0170.741C--0.1521.798%C12.508%F25DN/A17459.9h13.2C60.7C+
Nebula VM20 1,4741,4649581.528C0.6321.443%B++15.984%D-36C*N/A26340.7h13.9B++64.9B++
NS-15M AE 1,5091,4571,6710.872C--0.0230.833%B**19.08%D-26.7D1B*9154.5h15.3D*49.7C++
L100 Python HESH 1,6561,3393663.658D2.7654.583%B++N/A48.9C+11.6B*22927.4h4.4C--8.1C+
Flare VE6 1,2601,2422,0320.611D0.2820.379%C14.412%D**22.6DN/A13054.9h11.3C+55.4C+
L100 Python AP 1,7791,0946251.75D0.8657.363%C++1.92%D34.3B+21.5B++50831.9h6.1B10.6B+
L100 Python HEAT 1,4801,0787051.529D0.6355.76%B+1.484%D25.5C9.5C29742.3h5.2B+9.4B++
S1 1,6741,0582,8570.37D0.5266.069%B**1.796%D17.5C--10.2C27460.4h7.7C11.6C++
NS-15M1 9779301,0570.88C-0.0132.886%A*15.806%D-26.6C-1.3A**11534.9h14.8D45.1B+
Saron HRB-H 1,2898221575.236C++4.3454.139%C+N/A35.6C+20.2C40523.1h20.9B+38.6B+
E540 Halberd 1,3768111734.688C3.7947.731%C+2.343%C+25D17.4C++39232.4h6.6C-13.8C+
Solstice SF 7517402,4100.307D0.5923.876%C+13.919%C--7.6D-N/A4797.5h16.4C-68.9C
MANA Anti-Personnel Turret 7357234091.768N/A0.8720.935%UN/A7230U120U19332600.1h20T*95.6T*
Tank Mine 8865593831.46D0.5737.044%C**N/A82.2C-48.1C--17706.8h2.3C--6.3C++
Sticky Grenade 5665591559N/A558.1154.059%C*N/A931.7C+11.7C+43600.6h2.2C++4C**
NS-357 Underboss 5255191,0930.475C--0.4238.794%B10.79%D*33.3C+N/A17815.6h4.4C+11.4C*
Comet VM2 6104871,0820.45C--0.4440.417%C4.723%C*7.5D1.9D--9164.6h14.3B*35.5B+
Proton II PPA 509479925.207C--4.3119.606%D1.461%D43.5C-2.7C--20811h9.5C++48.3C+
M40 Fury 5734751403.393C--2.5037.635%C++2.526%B*36.8C7.6C40812.9h14.7C++39.1C*
Proton II PPA-H 478455627.339C6.4428.783%D--1.978%C++82.7C+4.2D4235.5h7.4B*25.8C**
C75 Viper 4864192281.838C-0.9430.137%D--1.193%C30.1C+4.8D30513.9h9.4B*31.3B
Lancer VS22 8803481,9020.183D0.7168.106%B*N/A5.8D--8.8D-23560.3h74.7F-109.7D**
NS-10 Burster 5703415930.575D0.3230.802%C++5.865%C+5C3.3C10368.5h130.4B+423.4B+
M40 Fury 396336784.308C-3.4133.218%CN/A39.5C--7.1D4498.5h12.3C**37C*
Frag Grenade 3293271327N/A326.1143.122%CN/A408.8C2.5D--38210.8h3.9C+9.1C+
M60-A Bulldog 351316823.854C-2.9639.97%D3.797%B**15D-1.7D14421h6.8C16.9C
NS-10 Burster 5333126070.514D0.3830.616%C*6.09%C4.5C-3.2C10169.7h144.2C+470.9C*
M12 Kobalt 325310407.75C-6.8615.623%C-12.258%D*44.9D2.2C-2786.9h19.8C+126.5C+
M20 Basilisk 4062941501.96C-1.0735.692%C6.463%C*14.6C--5.6D23520.1h98.9C++277.1C+
M60-A Bulldog 323288823.512C--2.6240.65%C--1.389%D14.5D-1.8D13119.9h6.4C+15.8C+
H-V45 2772743930.697C0.2022.913%C+11.314%D*16.5DN/A15016.6h13.5C+58.9C++
Supernova PC 3682502900.862D0.0336.348%D**1.6%D7.3D**3.4D**27334.3h5.8C+16.1D--
Skyguard 4252491861.339D0.4429.989%C++2.008%C+11.5C8.1C28821.7h137.3C+457.8C++
C-4 3322261701.329C+0.4363.958%SN/A83.7C++39.3B++45222.7h1.4C*2.1A
Solstice VE3 2011965640.348D0.5519.342%D9.694%F6.2DN/A14331.8h18.3C94.8C
Nemesis VSH9 3341936370.303D0.5967.281%B++1.554%D7.8D5.7D27824.6h9.6C--14.3C+
L105 Zephyr 241191872.195D1.3032.512%D*N/A1910U500U18602200.1h7.5C-22.9D-
M20 Basilisk 258184762.421C1.5330.886%D-5.978%C++14.4D5.8D28412.8h91.7B296.8C+
Comet VM2 2211552870.54D0.3543.858%C+4.516%C++10.3C4.4C21715h16.8B*38.2B++
VE-H Maw 1571501341.119C0.2223.943%C30.667%B+34.9C-1.6A++1024.3h12C50.1C+
Corvus VA55 1361362490.546D0.3522.931%C13.971%D*14.2DN/A1599.6h12.7C+55.4C+
Dual Photon Pods 173128472.723C--1.8340.94%D*N/A51.2C-18C+11292.5h40.9F99.9F
E540 Halberd-H 214127502.54C--1.6553.893%C-2.362%C*22.3D--15.3D4915.7h8.3D15.5D-
Quasar VM1 1261251450.862C-0.0315.041%C+13.6%D--11.3D--N/A14811.1h14.8C++98.1C++
NSX Naginata 1191161330.872C-0.0224.621%B+22.414%D27.6C--N/A1354.2h15.7D63.8C+
Sirius SX12 1101101710.643C0.2523.144%C11.818%D--25C+N/A4834.4h19.6D-84.5C
Rocklet Rifle 2591095240.208D--0.6952.793%C+1.835%A+12.1D*16.7D2629h77.1F**146F-
C150 Dalton 171105313.387C2.4938.776%C+N/A21.4D13.5D-5184.9h5.2C13.5C+
Spear Anti-Vehicle Phalanx Turret 136103382.711D1.8235.501%D-9.709%M+24.5D7.9D*6604.2h6.5B++18.2B+
Lancer AE 248996690.148D--0.7571.81%AN/A5D*7.6D-15919.7h92.9F--129.4F-
M12 Kobalt 10198128.167C7.2713.811%D15.306%D32.7D--1D--2483h20.4C148.1C
MANA Anti-Vehicle Turret 157922080.442D-0.4555.458%D-1.087%D**920C650C-2553830.1h8.9C*16.1C+
A30 Walker 181911070.85D0.0422.774%DN/A3.3D*3.2D*11427.7h235.4C--1033.8C--
NS-44 Commissioner 92901930.466C-0.4346.509%A5.556%F--42.9B+1B**4652.1h4.6C--9.9B+
M40 Fury-H 10486372.324D1.4336.953%C--1.163%C+34.4D*7.2D2652.5h11.5D31.1D-
M60-G Bulldog 10684641.313D-0.4226.551%D-4.762%B**11.4D*3D-1677.4h8.2C+30.9C-
AP30 Shredder 15081651.246C0.3519.157%F--1.235%D810U690U26388900.1h113.1C590.5F-
M60-A Bulldog 10278501.56D0.6732.543%C-1.282%C780U240U7664700.1h10.4F**31.9F
Vortex VM21 121741630.454C0.4444.888%B+1.351%D--8.1C+5.2C2179.1h51.9C+115.5C++
VE-H Maw AE 7771611.164C-0.2728.843%C++18.31%D*35.5D3M+1832h11.8D40.8C+
Pandora VX25 70701280.547D0.3530.995%D-21.429%A+16.3DN/A1924.3h5.4D17.5D
M40 Fury-F 87643210.199D0.7043.695%C--1.563%B++5.2D--1.9D--9212.2h21D*48D**
Aphelion VEX-4H 10064232.783C1.8941.262%C--4.688%B**27.8D15.7D--5222.3h46.7B+113.2B+
NS Baron G5AE 63631370.46D-0.4326.954%F-7.937%D**11.5D--N/A945.5h4.8C17.7C
M60-G Bulldog 6557193D2.1129.757%D1.754%D-19D--2.7D--1853h5.8B+19.5C*
Vortex VM21 97561760.318C0.5846.047%B++7.143%A5.6C--4.1C-16410h75.2D163.3C+
Pulsar VS1 52511200.425D0.4715.324%F7.843%F-6D*N/A2458.5h20.6D**134.6F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret384891.3h
Nano-Armor Kit1,5071,111,901135.3h
Spawn Beacon624,0042.7h
Nanite Healing Grenade01160h
Nanite Revive Grenade05280.1h
Restoration Kit435900.6h
Deconstruction Tool07090.1h
Ammunition Package934,2552h
Medical Kit4,99139,95055h
Anti-Infantry MANA Turret521,1761.8h
Medical Applicator575113,12019.8h
Nano-Repair Grenade06290.2h
Smoke Grenade04590.1h
Recon Detection Device112730.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.92s on queries, 1.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.