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Paragon Destroyer SkaFace2323[NSVS] SkaFace2323
VS BR 194

KDR: 0.92

Score: 99.8m

Last Seen: Jul 18th, 2019 1:56 AM
- OFFLINE - 25.7 hour(s)

Prestige 1, Battle Rank 100 (194 total) - Vanu Sovereignty on Connery - Outfit Leader of For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Solstice Burst Saron HRB Pulsar LSW NS-11C Anti-Vehicle Grenade NS-15M AE Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $133,857 MLG Score: 107
Fun Score: N/A
Cheeseburgers Flipped: 2271TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.801%16.447%40821119357,6530.947352-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.765%0.71B++-0.672D-1.37D**HEAD + (~4.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.281C*13.30.07C+40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.46%0.633%11112131582216770.0712675203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.634B+-0.864D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.50.419B39.80.234C++51.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.729%1.272%105612085,109608320540.839744249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.733%-0.508D-0.839D-1.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.036C+13.3-0.063C+24

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.835%1.8%24417119710,833556557091.94663190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.053%-0.035C+-0.653D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.502B+21.30.466B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.378%17.01%24421212729445290.16371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.057%0.651B+0.468B+1.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+2.90.395B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For Hire VS[NSVS] For Hire VS
VS outfit on Connery

Members: 16
99.8m545.4%463 (27.8k)375 (22.5k)0.916974107,485117,2171.15234194 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214283522.075%11.832%26102:1622

24% Engineer56% Heavy Assault10% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:42 PMOct 25th, 2015 12:47 AMJul 18th, 2019 6:50 AM (16h) (PST)Jul 17th, 2019 10:56 PM (24h) (PST)Jul 17th, 2019 9:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5562962600.4040.4410.0482.5180.058107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,33117,74715,58424263151322,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4432.6h/184.7d 27,589 12,718 33,254 669.7k 6,386 13,590 15,314 147.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:25,775
Deaths:29,308
KDR:0.879
Accuracy:23.388% B+
HSR:16.764% D*
Pulsar LSW
C
Kills:4,411
Deaths:5,840
KDR:0.755
Accuracy:21.719% C
HSR:17.728% D-
NS-15M AE
B**
Kills:2,975
Deaths:3,801
KDR:0.783
Accuracy:31.321% B**
HSR:19.563% D-
Betelgeuse 54-A
D--
Kills:2,796
Deaths:3,261
KDR:0.857
Accuracy:21.935% D--
HSR:16.667% F-
Ursa
D
Kills:2,507
Deaths:4,695
KDR:0.534
Accuracy:19.303% D
HSR:15.437% D*
SVA-88
C
Kills:1,495
Deaths:2,017
KDR:0.741
Accuracy:21.798% C
HSR:12.508% F
Flare VE6
C
Kills:1,262
Deaths:2,075
KDR:0.608
Accuracy:20.555% C
HSR:14.580% D**
NS-15M1
A++
Kills:947
Deaths:1,079
KDR:0.878
Accuracy:32.801% A++
HSR:15.945% D-
VE-H Maw
C+
Kills:294
Deaths:280
KDR:1.050
Accuracy:25.261% C+
HSR:23.469% C
NSX Naginata
B+
Kills:116
Deaths:133
KDR:0.872
Accuracy:24.621% B+
HSR:22.414% D
VE-H Maw AE
C++
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.760% C++
HSR:19.444% D--
Kills:42,650
Deaths (as Heavy Assault):52,554
Deaths (to Heavy Assaults):32,766
KDR:0.81155
Kill Difference:9,904
Playtime:2,481.620 hours
Usage:56%
Score:48.768m
Score/min:328
Accuracy (listed only):24.678%
HSR (listed only):17.684%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B++
Kills:7,386
Deaths:7,253
KDR:1.018
Accuracy:29.899% B++
HSR:15.787% D*
NS-11C
A++
Kills:3,420
Deaths:4,272
KDR:0.801
Accuracy:33.432% A++
HSR:14.971% D
Serpent VE92
A
Kills:1,932
Deaths:2,270
KDR:0.851
Accuracy:30.057% A
HSR:19.151% C+
Solstice SF
C+
Kills:794
Deaths:2,510
KDR:0.316
Accuracy:23.975% C+
HSR:13.602% D
Phobos VX86
C+
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% C+
HSR:16.540% C+
VE-C Horizon
A+
Kills:373
Deaths:355
KDR:1.051
Accuracy:44.948% A+
HSR:13.405% D**
NS Baron G5AE
C--
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% D*
HSR:12.676% C--
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F-
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
Kills:15,043
Deaths (as Engineer):18,421
Deaths (to Engineers):25,038
KDR:0.81662
Kill Difference:3,378
Playtime:1,067.685 hours
Usage:24%
Score:31.631m
Score/min:494
Accuracy (listed only):33.673%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B++
Kills:7,386
Deaths:7,253
KDR:1.018
Accuracy:29.899% B++
HSR:15.787% D*
NS-11C
A++
Kills:3,420
Deaths:4,272
KDR:0.801
Accuracy:33.432% A++
HSR:14.971% D
Serpent VE92
A
Kills:1,932
Deaths:2,270
KDR:0.851
Accuracy:30.057% A
HSR:19.151% C+
Solstice SF
C+
Kills:794
Deaths:2,510
KDR:0.316
Accuracy:23.975% C+
HSR:13.602% D
Phobos VX86
C+
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% C+
HSR:16.540% C+
Sirius SX12
B**
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B**
HSR:11.573% D--
Eridani SX5
B*
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B*
HSR:16.058% C--
VE-C Horizon
A+
Kills:373
Deaths:355
KDR:1.051
Accuracy:44.948% A+
HSR:13.405% D**
NS Baron G5AE
C--
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% D*
HSR:12.676% C--
Solstice VE3
D
Kills:196
Deaths:564
KDR:0.348
Accuracy:19.342% D
HSR:9.694% F-
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
Kills:16,007
Deaths (as Light Assault):19,314
Deaths (to Light Assaults):17,550
KDR:0.82878
Kill Difference:3,307
Playtime:428.806 hours
Usage:10%
Score:7.902m
Score/min:307
Accuracy (listed only):33.101%
HSR (listed only):14.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:659
Deaths:766
KDR:0.860
Accuracy:56.611% C+
HSR:16.540% C+
Sirius SX12
B**
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B**
HSR:11.573% D--
Eridani SX5
B*
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B*
HSR:16.058% C--
H-V45
C
Kills:274
Deaths:398
KDR:0.688
Accuracy:23.051% C
HSR:11.314% D**
NS Baron G5AE
C--
Kills:213
Deaths:303
KDR:0.703
Accuracy:33.801% D*
HSR:12.676% C--
Corvus VA55
C
Kills:136
Deaths:249
KDR:0.546
Accuracy:22.931% C
HSR:13.971% D*
Pandora VX25
A+
Kills:70
Deaths:128
KDR:0.547
Accuracy:30.995% D-
HSR:21.429% A+
Pulsar VS1
F
Kills:51
Deaths:120
KDR:0.425
Accuracy:15.324% F
HSR:7.843% F-
Kills:2,367
Deaths (as Combat Medic):2,857
Deaths (to Combat Medics):13,334
KDR:0.82849
Kill Difference:490
Playtime:71.186 hours
Usage:2%
Score:1.178m
Score/min:276
Accuracy (listed only):30.471%
HSR (listed only):13.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B+
Kills:626
Deaths:1,298
KDR:0.482
Accuracy:40.637% B+
HSR:11.342% D*
Sirius SX12
B**
Kills:553
Deaths:556
KDR:0.995
Accuracy:29.882% B**
HSR:11.573% D--
Eridani SX5
B*
Kills:411
Deaths:337
KDR:1.220
Accuracy:31.174% B*
HSR:16.058% C--
NS-44 Commissioner
A
Kills:90
Deaths:193
KDR:0.466
Accuracy:46.509% A
HSR:5.556% F--
Kills:1,680
Deaths (as Infiltrator):2,384
Deaths (to Infiltrators):14,359
KDR:0.7047
Kill Difference:704
Playtime:26.254 hours
Usage:1%
Score:0.329m
Score/min:209
Accuracy (listed only):37.051%
HSR (listed only):11.132%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:2,943
Deaths:2,299
KDR:1.280
Accuracy:22.907% B++
HSR:14.543% D*
Blueshift VM5
B*
Kills:2,819
Deaths:2,030
KDR:1.389
Accuracy:23.319% B*
HSR:15.821% D--
Nebula VM20
B
Kills:1,938
Deaths:1,484
KDR:1.306
Accuracy:20.134% B
HSR:14.345% D*
Nebula VM20
B*
Kills:1,643
Deaths:1,100
KDR:1.494
Accuracy:22.358% B*
HSR:16.007% D--
Comet VM2
C*
Kills:495
Deaths:1,089
KDR:0.455
Accuracy:40.482% C
HSR:4.646% C*
NS-10 Burster
C++
Kills:363
Deaths:608
KDR:0.597
Accuracy:31.092% C++
HSR:6.061% C++
NS-10 Burster
C**
Kills:324
Deaths:622
KDR:0.521
Accuracy:30.926% C**
HSR:6.173% C
Cosmos VM3
A**
Kills:295
Deaths:125
KDR:2.360
Accuracy:29.306% A**
HSR:17.288% C
Cosmos VM3
M
Kills:260
Deaths:125
KDR:2.080
Accuracy:28.984% M
HSR:16.154% D
Comet VM2
C++
Kills:158
Deaths:294
KDR:0.537
Accuracy:43.922% C+
HSR:4.430% C++
Quasar VM1
C+
Kills:125
Deaths:145
KDR:0.862
Accuracy:15.041% C+
HSR:13.600% D--
Vortex VM21
B+
Kills:75
Deaths:164
KDR:0.457
Accuracy:44.831% B+
HSR:1.333% D--
Vortex VM21
A+
Kills:56
Deaths:177
KDR:0.316
Accuracy:45.886% B+
HSR:7.143% A+
Kills:11,494
Deaths (as MAX Suit):5,131
Deaths (to MAX Suits):7,882
KDR:2.24011
Kill Difference:6,363
Playtime:284.409 hours
Usage:6%
Score:8.481m
Score/min:497
Accuracy (listed only):30.707%
HSR (listed only):10.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:158
V. Kills:51 304%
Deaths:54
KDR:2.926
Accuracy:43.460% D--
KPH:55.200 C
VKPH:17.800 C+
Kills:158 (0 + 0)
Deaths:54
KDR:2.926
VKDR:0.944
Vehicle Kills:51
Kill Difference:104
Playtime:2.863 hours
Usage:0%
Score:0.175m
Score/min:1,017
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:191
V. Kills:50 375%
Deaths:87
KDR:2.195
Accuracy:32.512% D*
KPH:687,600 U
VKPH:180,000 U
C150 Dalton
C++
Kills:111
V. Kills:70 156%
Deaths:32
KDR:3.469
Accuracy:39.237% C++
KPH:21.800 D
VKPH:13.800 D-
AP30 Shredder
U
Kills:81
V. Kills:69 116%
Deaths:65
KDR:1.246
Accuracy:19.157% F--
KPH:291,600 U
VKPH:248,400 U
Kills:383 (0 + 383)
Deaths:184
KDR:2.082
VKDR:1.027
Vehicle Kills:189
Kill Difference:199
Playtime:5.091 hours
Usage:0%
Score:0.611m
Score/min:2,001
Piloting Accuracy:N/A%
Gunner Accuracy:19.157%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,573
V. Kills:876 179%
Deaths:804
KDR:1.956
Accuracy:59.333% C**
KPH:41.900 B*
VKPH:23.300 B*
L100 Python HESH
B*
Kills:1,435
V. Kills:331 432%
Deaths:388
KDR:3.698
Accuracy:54.534% B++
KPH:50 C+
VKPH:11.500 B*
L100 Python HEAT
B+
Kills:1,078
V. Kills:402 267%
Deaths:705
KDR:1.529
Accuracy:55.760% B+
KPH:25.500 C
VKPH:9.500 C-
C75 Viper
C+
Kills:421
V. Kills:68 N/A
Deaths:228
KDR:1.846
Accuracy:30.188% D--
KPH:30.100 C+
VKPH:4.900 D
Skyguard
C*
Kills:352
V. Kills:226 155%
Deaths:232
KDR:1.517
Accuracy:30.789% C*
KPH:13.800 C+
VKPH:8.900 C
Kills:4,859 (4,859 + 0)
Deaths:2,357
KDR:2.062
VKDR:0.807
Vehicle Kills:1,903
Kill Difference:2,502
Playtime:148.063 hours
Usage:3%
Score:2.997m
Score/min:337
Driving Accuracy:30.789%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:5,692
V. Kills:3,649 156%
Deaths:1,367
KDR:4.164
Accuracy:42.589% C+
KPH:26.900 C*
VKPH:17.300 C*
E540 Halberd
C*
Kills:967
V. Kills:628 154%
Deaths:184
KDR:5.255
Accuracy:47.884% C+
KPH:27.200 C
VKPH:17.600 C*
Proton II PPA
C-
Kills:479
V. Kills:30 N/A
Deaths:92
KDR:5.207
Accuracy:19.603% D
KPH:43.100 C-
VKPH:2.700 D
Supernova PC
D**
Kills:250
V. Kills:118 210%
Deaths:290
KDR:0.862
Accuracy:36.348% D**
KPH:7.300 D**
VKPH:3.400 D**
Supernova FPC
N/A
Kills:50
V. Kills:32 152%
Deaths:48
KDR:1.042
Accuracy:32.942% N/A
KPH:7.100 N/A
VKPH:4.600 N/A
Kills:7,438 (300 + 7,138)
Deaths:1,981
KDR:3.755
VKDR:2.250
Vehicle Kills:4,457
Kill Difference:5,457
Playtime:299.227 hours
Usage:7%
Score:9.984m
Score/min:556
Driving Accuracy:32.942%
Gunner Accuracy:19.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:935
V. Kills:524 178%
Deaths:170
KDR:5.500
Accuracy:54.594% C+
KPH:37.300 C+
VKPH:20.900 C
Proton II PPA-H
C+
Kills:457
V. Kills:23 N/A
Deaths:62
KDR:7.371
Accuracy:28.796% D--
KPH:83.200 C+
VKPH:4.200 D
E540 Halberd-H
D
Kills:133
V. Kills:89 148%
Deaths:50
KDR:2.660
Accuracy:54.050% C-
KPH:23.200 D--
VKPH:15.500 D
M40 Fury-H
D
Kills:86
V. Kills:18 453%
Deaths:37
KDR:2.324
Accuracy:36.953% D
KPH:33.900 D*
VKPH:7.100 D
Aphelion VEX-4H
C
Kills:75
V. Kills:42 174%
Deaths:26
KDR:2.885
Accuracy:42.360% C
KPH:30.200 D
VKPH:16.900 D-
Kills:1,686 (0 + 1,686)
Deaths:345
KDR:4.887
VKDR:2.017
Vehicle Kills:696
Kill Difference:1,341
Playtime:41.325 hours
Usage:1%
Score:1.026m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:42.360%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:475
V. Kills:98 480%
Deaths:140
KDR:3.393
Accuracy:37.635% C++
KPH:36.900 C
VKPH:7.600 C
M12 Kobalt
C-
Kills:346
V. Kills:15 N/A
Deaths:44
KDR:7.864
Accuracy:15.826% C-
KPH:45.700 C--
VKPH:2 D
M40 Fury
C-
Kills:336
V. Kills:60 N/A
Deaths:78
KDR:4.308
Accuracy:33.226% C-
KPH:39.400 C--
VKPH:7 D
M20 Basilisk
C
Kills:313
V. Kills:119 261%
Deaths:163
KDR:1.920
Accuracy:36.554% C
KPH:15.100 C--
VKPH:5.700 D
M20 Basilisk
D
Kills:195
V. Kills:79 244%
Deaths:84
KDR:2.321
Accuracy:32.135% D
KPH:14.900 D
VKPH:6 D
M12 Kobalt
D
Kills:117
V. Kills:4 N/A
Deaths:14
KDR:8.357
Accuracy:14.393% D
KPH:36.100 D-
VKPH:1.200 D--
M60-G Bulldog
D-
Kills:86
V. Kills:22 374%
Deaths:65
KDR:1.323
Accuracy:26.965% D-
KPH:11.400 D*
VKPH:2.900 D-
M60-G Bulldog
D
Kills:57
V. Kills:8 N/A
Deaths:20
KDR:2.850
Accuracy:30.697% D
KPH:18.400 D--
VKPH:2.600 D--
Kills:1,925 (0 + 1,925)
Deaths:608
KDR:3.166
VKDR:0.666
Vehicle Kills:405
Kill Difference:1,317
Playtime:76.736 hours
Usage:2%
Score:1.346m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.697%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:64
V. Kills:23 267%
Deaths:321
KDR:0.199
Accuracy:43.695% D
KPH:5.200 D*
VKPH:1.900 D--
Kills:64 (64 + 0)
Deaths:321
KDR:0.199
VKDR:0.072
Vehicle Kills:23
Kill Difference:257
Playtime:12.221 hours
Usage:0%
Score:0.068m
Score/min:93
Driving Accuracy:43.695%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 26,17225,77529,3080.879C0.0423.388%B+16.764%D*26.5CN/A116972.9h12.8C++54.6C++
Solstice Burst 7,5427,3867,2531.018C0.1029.899%B++15.787%D*35.3C+N/A96209h13.9C+46.4C**
Saron HRB 9,3415,6921,3674.164C+3.2542.589%C+N/A27C*17.3C*390211.2h20.2B+47.4B
Pulsar LSW 4,4754,4115,8400.755D0.1621.719%C17.728%D-20D-N/A71220.6h14.1C-65C+
NS-11C 3,5823,4204,2720.801C+0.1233.432%A++14.971%D33.2B1.6M++119103h14.2C*42.5B++
Anti-Vehicle Grenade 4,2403,12513125N/A3,124.0853.441%C**N/A363.4C+129.7B+45948.6h5.2C**9.7B+
NS-15M AE 3,0812,9753,8010.783C--0.1331.321%B**19.563%D-26.1D-N/A84114.2h15D--47.8C++
Blueshift VM5 2,9852,9432,2991.28C-0.3622.907%B++14.543%D*32C+N/A14992.1h14.7B+64.1B+
Lasher X2 2,9052,8424,3120.659C0.2630.345%B+3.835%C+26.6CN/A133106.8h16.2B*53.5B++
Blueshift VM5 2,8782,8192,0301.389C0.4723.319%B*15.821%D--37.1C*N/A17276h14.1B+60.4B+
Betelgeuse 54-A 2,8322,7963,2610.857D0.0621.935%D--16.667%F-26.4D*N/A229105.8h12.6D--57.2D--
Ursa 2,5372,5074,6950.534D0.3819.303%D15.437%D*11.3D--N/A49222.7h14.3D-74.3C--
MANA Anti-Personnel Turret 2,4612,4031,0332.326N/A1.4124.834%UN/A24030U580U52262700.1h19.1T*76.8T*
NS Decimator 3,2502,2007,6430.288D-0.6369.442%B**1.727%C16D*7.6D--264137.4h6.3D-9.1C
Nebula VM20 1,9691,9381,4841.306C0.3920.134%B14.345%D*28.9CN/A18067.1h14.6B+72.4B+
Serpent VE92 1,9931,9322,2700.851C+0.0730.057%A19.151%C+25.9C+N/A10574.5h13.5C+45B+
Nebula VM20 1,6561,6431,1001.494C0.5822.358%B*16.007%D--37.3C**N/A25544.1h14B++62.7B++
L100 Python AP 2,4491,5738041.956D1.0459.333%C**1.462%D41.8B*23.3B*50537.6h5.3B+9B+
SVA-88 1,5071,4952,0170.741C--0.1821.798%C12.508%F25DN/A17759.9h13.2C60.7C+
L100 Python HESH 1,7661,4353883.698D2.7854.534%B++N/A50C+11.5B*23528.7h4.3D7.9C+
Sticky Grenade 1,3631,33511335N/A1,334.0857.991%B++N/A953.6C+20B++39291.4h2B3.5B+
Flare VE6 1,2801,2622,0750.608D0.3120.555%C14.58%D**22.2DN/A12856.9h11.4C+55.3C+
S1 1,8131,1393,0430.374D0.5466.294%B**1.668%D17.9C--10.6C28363.6h7.7C11.6C*
L100 Python HEAT 1,4801,0787051.529D0.6155.76%B+1.484%D25.5C9.5C-29942.3h5.2B+9.4B++
E540 Halberd 1,5959671845.255C4.3447.884%C+1.965%C27.2C17.6C*38235.6h6.1C+12.8C+
NS-15M1 9949471,0790.878C-0.0432.801%A++15.945%D-26.8C-1.3A*11735.4h14.8D45.3B+
Saron HRB-H 1,4599351705.5C++4.5854.594%C+N/A37.3C+20.9C39525.1h20.5B+37.5B+
Solstice SF 8077942,5100.316D0.6023.975%C+13.602%D8D-N/A4899.8h16.2C-67.6C
Phobos VX86 6686597660.86C0.0656.611%C+16.54%C+44.8C+N/A14714.7h2.7C4.7C+
NS-357 Underboss 6376261,2980.482C--0.4340.637%B+11.342%D*35.2C+N/A18117.8h4.6C11.2C**
Tank Mine 9405973961.508D0.5937.61%C**N/A84.1C-48.3C--17417.1h2.4D6.3C+
Sirius SX12 5805535560.995C+0.0829.882%B**11.573%D--35.7B1.7S20415.5h17.5C-58.5C*
Comet VM2 6204951,0890.455C--0.4640.482%C4.646%C*7.6D1.9D*9265h14.3B*35.3B++
Proton II PPA 509479925.207C--4.2919.603%D1.461%D43.2C-2.7D20711.1h9.5C++48.5C+
M40 Fury 5734751403.393C-2.4837.635%C++2.526%B**36.8C7.6C40712.9h14.7C++39.1C**
Proton II PPA-H 480457627.371C6.4528.796%D--1.969%C**83.1C+4.2D4275.5h7.4B*25.7B
C75 Viper 4894212281.846C-0.9330.188%D--1.188%C30.1C+4.9D31114h9.4B*31.3B
Eridani SX5 4244113371.22C++0.3031.174%B*16.058%C--41.5C**1.3A**2899.9h12.4C++39.9B+
VE-C Horizon 3833733551.051C0.1344.948%A+13.405%D**41.9C+1.1C++998.9h18C40.1B+
NS-10 Burster 6003636080.597D0.3231.092%C++6.061%C++5.2C+3.4C10469.6h125.8B+404.7B+
Lancer VS22 8933571,9200.186D0.7368.153%B*N/A5.9D--8.8D23560.8h73.5F-107.8D**
Skyguard 5783522321.517D0.6030.789%C*1.705%C13.8C+8.9C28325.5h120.5C++391.3B
M12 Kobalt 361346447.864C-6.9515.826%C-11.561%D**45.5C--2D2757.6h19.5C++123.3C+
M40 Fury 396336784.308C3.3933.226%C-N/A39.5C--7.1D4498.5h12.3C**37C*
Frag Grenade 3353331333N/A332.0843.321%CN/A416.3C2.5D39340.8h4C+9.2C+
NS-10 Burster 5513246220.521D0.4030.926%C**6.173%C4.6C--3.2C10270.9h142.7C+461.3C*
Rocklet Rifle 6333227680.419D0.5054.655%C*N/A22.8C-22.1C34614.1h45.8D83.8C+
M60-A Bulldog 355319833.843C-2.9340.152%D3.762%B**15.1D-1.7D14721.1h6.8C17C
M20 Basilisk 4323131631.92C--1.0036.554%C6.07%C++15C--5.7D23720.8h100.3C+274.4C+
Cosmos VM3 3062951252.36B1.4429.306%A**17.288%C68.6A**2.6S4174.3h10.8B**36.9B+
VE-H Maw 3052942801.05C0.1325.261%C+23.469%C38.7C1.4B**1277.6h12.3C48.9C+
M60-A Bulldog 323288823.512C--2.6040.521%D1.389%D14.5D-1.8D13019.9h6.4C+15.9C+
H-V45 2772743980.688C0.2323.051%C11.314%D**16.4DN/A15716.7h13.7C+59.6C++
C-4 3802631841.429C+0.5163.992%SN/A90.7C*40.3B++46012.9h1.2B+1.9A+
Cosmos VM3 2672601252.08C++1.1628.984%M16.154%D60.5A*1.6A*3884.3h12.3B+42.4B**
Supernova PC 3682502900.862D0.0536.348%D**1.6%C--7.3D**3.4D**27634.3h5.8C+16.1D--
NS Baron G5AE 2162133030.703D0.2133.801%D*12.676%C--26.3DN/A1348.1h3.6B*10.7C+
Nemesis VSH9 3472016610.304D0.6167.569%B++1.493%D8C-5.8C28225h9.6C--14.2C+
Solstice VE3 2011965640.348D0.5719.342%D9.694%F-6.1D-N/A15232.2h18.3C94.8C
M20 Basilisk 274195842.321C1.4032.135%D5.641%C+14.9D6D28213.1h93.8B291.8C+
L105 Zephyr 241191872.195D1.2832.512%D*N/A1910U500U18691600.1h7.5C22.9D
Comet VM2 2251582940.537D0.3843.922%C+4.43%C++10.3C4.4C21415.4h17B*38.7B++
Dual Photon Pods 209158542.926C-2.0143.46%D--N/A54.5C17.6C+10162.9h39.8F91.5D**
Corvus VA55 1361362490.546D0.3722.931%C13.971%D*14.2DN/A1669.6h12.7C+55.4C+
E540 Halberd-H 222133502.66C--1.7454.05%C-2.256%C**23.3D--15.6D4955.7h8.1D-15D-
Quasar VM1 1261251450.862C-0.0515.041%C+13.6%D--11.3D--N/A15211.1h14.8C*98.1C++
M12 Kobalt 121117148.357C7.4414.393%D16.239%C-36.6D-1.3D-2493.2h21.3C147.7C
NSX Naginata 1191161330.872C-0.0424.621%B+22.414%D27.6DN/A1764.2h15.7D63.8C+
C150 Dalton 181111323.469C2.5539.237%C++N/A21.8D13.7D-5235.1h5.2C-13.2C+
Spear Anti-Vehicle Phalanx Turret 138105392.692D1.7835.863%D-9.524%M+24.4D-7.7D*6814.3h6.6B++18.3B
Lancer AE 2501006690.149D--0.7771.832%AN/A5.1D*7.6D**16019.7h92.1T128.2F--
MANA Anti-Vehicle Turret 159932100.443D*0.4755.622%C1.075%D*930C+660C25634300.1h9C*16.3C*
A30 Walker 181911070.85D0.0722.735%DN/A3.2D*3.2D*11228.1h238D1046.7D
NS-44 Commissioner 92901930.466C-0.4546.509%A5.556%F--42.9B1A5162.1h4.6C--9.9B
M60-G Bulldog 10886651.323D-0.4126.965%D-4.651%B**11.5D--2.9D-1697.5h8.3C+30.9C
M40 Fury-H 10486372.324D-1.4136.953%D1.163%C+34.4D*7.2D2672.5h11.5D31.1D--
AP30 Shredder 15081651.246D0.3319.157%F--1.235%D810U690U26447600.1h113.1C-590.5F--
M60-A Bulldog 10278501.56D0.6432.543%D1.282%C+780U240U7667800.1h10.4T31.9F-
Vortex VM21 122751640.457D0.4644.831%B+1.333%D--8.1C5.1C2169.3h51.7C115.3C+
Aphelion VEX-4H 11775262.885C1.9742.36%C4%B+30D16.8D-5302.5h46.7B+110.3B+
VE-H Maw AE 7872651.108C--0.1928.76%C++19.444%D--36D3M2122h11.8D41C+
Pandora VX25 70701280.547C--0.3730.995%D-21.429%A+16.3D-N/A2154.3h5.4D17.5D
M40 Fury-F 87643210.199D0.7243.695%D1.563%B*5.2D*1.9D--9312.2h21D*48D**
M60-G Bulldog 6557202.85D1.9330.697%D1.754%D-18.4D--2.6D--1823.1h6.3B+20.4C*
Vortex VM21 97561770.316D0.6045.886%B+7.143%A+5.5D4.1C-16310.1h75.8D165.2C+
Pulsar VS1 52511200.425D0.4915.324%F7.843%F-6D--N/A2788.5h20.6D**134.6F-
Supernova FPC 8250481.042D0.1332.942%F*2%C7.1F4.6F--83627h6.2C18.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon764,9873.2h
Anti-Vehicle MANA Turret395101.3h
Nano-Armor Kit1,9031,370,223156.2h
Nanite Revive Grenade05400.2h
Nanite Healing Grenade01170h
Spitfire Auto-Turret4580.1h
Restoration Kit435900.6h
Deconstruction Tool07090.1h
Welding Device09330h
Smoke Grenade04590.1h
Ammunition Package15510,7273.7h
Medical Kit5,58745,50860.3h
Anti-Infantry MANA Turret1442,9123.8h
Medical Applicator592118,12620.2h
Nano-Repair Grenade09670.3h
Recon Detection Device112750.8h

Check the help document for the dictionary if you want to learn more about words used here.


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