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General Dreadnaught Skagrin[ARMF] Skagrin
TR BR 96

KDR: 4.26

Score: 77.6m

Last Seen: Jan 18th, 2019 5:07 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
Level Progress (to 97): 55%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TSAR-42 L100 Python HESH NS-44 Commissioner Shuriken Claymore MSW-R LC2 Lynx T9A "Butcher"
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,058,695 MLG Score: 2445
Fun Score: N/A
Cheeseburgers Flipped: 971TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.211%21.309%6224697681,9283.319750.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.755%1.592A+0.074C+-1.399D**HEAD ++ (~6.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.562B+9.50.33C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.727%1.256%280410182,94511707582.51709388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.598D-0.32C-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.20.233C++39.10.259C*84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.773%2.225%15236101624,3122165810311.2244300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%-0.214C-0.241C0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.551B+6.70.464B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.254%5.543%2801410083,644169914122.14479258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%0.1C+0.294C*0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.024C+43-0.092C+72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.627%70.788%2808101437,731241510215.6236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.792%0.981B*0.237C++-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.20.304C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.57%18.269%280410185,7311842363.11129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.52%1.679A++0.746B++0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.50.484B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 54
77.6m180.6%326 (19.6k)301 (18.1k)4.25953186,09943,6904.7266996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10221888723.447%25.301%59305:5543

32% Engineer16% Heavy Assault36% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 7:49 PMJun 14th, 2018 12:39 PMJan 18th, 2019 7:02 PM (1d) (PST)Jan 18th, 2019 8:39 PM (1d) (PST)Jan 18th, 2019 1:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7951186770.7210.1690.1831.4360.0742445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6937,06040,63343101186418,039

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4299.4h/179.1d 20,410 47,085 56,777 370.6k 4,376 18,154 19,073 205.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:6,481
Deaths:1,676
KDR:3.867
Accuracy:28.737% A
HSR:27.311% B+
T9A "Butcher"
B+
Kills:5,221
Deaths:1,342
KDR:3.890
Accuracy:26.544% B+
HSR:22.410% D
NS-15M1
B*
Kills:5,170
Deaths:1,935
KDR:2.672
Accuracy:26.896% B*
HSR:20.890% C+
TMG-50
B*
Kills:3,233
Deaths:1,301
KDR:2.485
Accuracy:25.400% B*
HSR:21.002% C
T32 Bull
B*
Kills:1,772
Deaths:463
KDR:3.827
Accuracy:27.711% B*
HSR:17.833% D-
T9 CARV
B*
Kills:1,205
Deaths:395
KDR:3.051
Accuracy:23.058% B*
HSR:18.340% D
MG-H1 Watchman
B*
Kills:814
Deaths:194
KDR:4.196
Accuracy:26.979% B*
HSR:29.853% B+
NSX Naginata
B++
Kills:610
Deaths:163
KDR:3.742
Accuracy:25.488% B++
HSR:29.344% C*
T7 Mini-Chaingun
A+
Kills:556
Deaths:208
KDR:2.673
Accuracy:24.223% A+
HSR:12.050% C
T9 CARV-S
C*
Kills:283
Deaths:62
KDR:4.565
Accuracy:22.853% C*
HSR:19.788% D
T16 Rhino
A
Kills:177
Deaths:55
KDR:3.218
Accuracy:26.777% A
HSR:16.384% D-
Kills:25,522
Deaths (as Heavy Assault):7,794
Deaths (to Heavy Assaults):12,101
KDR:3.27457
Kill Difference:17,728
Playtime:698.919 hours
Usage:16%
Score:13.116m
Score/min:313
Accuracy (listed only):25.879%
HSR (listed only):21.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Shuriken
B*
Kills:7,791
Deaths:1,829
KDR:4.260
Accuracy:31.137% B*
HSR:14.157% D
LC2 Lynx
B**
Kills:5,449
Deaths:1,907
KDR:2.857
Accuracy:28.159% B**
HSR:20.976% C+
LC3 Jaguar
B*
Kills:3,532
Deaths:1,623
KDR:2.176
Accuracy:27.707% B*
HSR:16.676% D
MG-S1 Jackal
A++
Kills:3,277
Deaths:806
KDR:4.066
Accuracy:36.202% A++
HSR:18.676% C+
NS-11C
B*
Kills:3,003
Deaths:1,556
KDR:1.930
Accuracy:28.382% B*
HSR:15.018% D
TAS-16 Blackjack
A
Kills:2,181
Deaths:929
KDR:2.348
Accuracy:75.602% A
HSR:17.836% B+
HC1 Cougar
B++
Kills:1,846
Deaths:877
KDR:2.105
Accuracy:27.488% B++
HSR:16.576% D--
TRS-12 Uppercut
A
Kills:1,557
Deaths:455
KDR:3.422
Accuracy:72.822% A
HSR:21.452% B**
TRAC-5
B*
Kills:1,418
Deaths:894
KDR:1.586
Accuracy:25.291% B*
HSR:15.938% C--
FA1 Barrage
A
Kills:1,288
Deaths:436
KDR:2.954
Accuracy:52.155% A
HSR:17.081% B
MKV Suppressed
B+
Kills:1,217
Deaths:351
KDR:3.467
Accuracy:28.662% B+
HSR:17.420% C
SMG-46 Armistice
B+
Kills:1,202
Deaths:561
KDR:2.143
Accuracy:28.676% B+
HSR:15.308% C+
NS-7 PDW
A
Kills:1,184
Deaths:539
KDR:2.197
Accuracy:31.758% A
HSR:14.105% D
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:315
KDR:3.676
Accuracy:29.210% B**
HSR:13.817% C
NS Baron G5
B+
Kills:1,157
Deaths:395
KDR:2.929
Accuracy:49.339% B+
HSR:15.125% C++
NSX Tanto
B*
Kills:1,125
Deaths:469
KDR:2.399
Accuracy:30.248% B*
HSR:26.756% C**
TS4 Haymaker
B*
Kills:705
Deaths:231
KDR:3.052
Accuracy:51.284% B*
HSR:14.752% C**
NSX Tengu
B**
Kills:633
Deaths:171
KDR:3.702
Accuracy:43.997% B**
HSR:20.537% C+
T5 AMC
B**
Kills:559
Deaths:222
KDR:2.518
Accuracy:28.867% B**
HSR:18.784% C+
TRAC-5 S
B++
Kills:297
Deaths:167
KDR:1.778
Accuracy:26.347% B++
HSR:12.458% D
TRAC-Shot
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:27.451% B+
HSR:11.864% D*
Kills:40,697
Deaths (as Light Assault):14,788
Deaths (to Light Assaults):8,388
KDR:2.75203
Kill Difference:25,909
Playtime:435.559 hours
Usage:10%
Score:8.064m
Score/min:309
Accuracy (listed only):37.180%
HSR (listed only):16.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:30,761
Deaths:4,051
KDR:7.593
Accuracy:43.513% B++
HSR:71.087% C**
NS-44 Commissioner
B**
Kills:8,887
Deaths:3,826
KDR:2.323
Accuracy:45.657% B**
HSR:28.784% B**
Shuriken
B*
Kills:7,791
Deaths:1,829
KDR:4.260
Accuracy:31.137% B*
HSR:14.157% D
MG-S1 Jackal
A++
Kills:3,277
Deaths:806
KDR:4.066
Accuracy:36.202% A++
HSR:18.676% C+
Bighorn .50M
C*
Kills:2,430
Deaths:172
KDR:14.128
Accuracy:42.620% C+
HSR:80.782% C*
NSX Tomoe
B**
Kills:1,697
Deaths:393
KDR:4.318
Accuracy:33.550% B**
HSR:31.408% C--
SOAS-20
B*
Kills:1,473
Deaths:416
KDR:3.541
Accuracy:32.062% B*
HSR:20.638% C+
RAMS .50M
B
Kills:1,238
Deaths:129
KDR:9.597
Accuracy:41.126% B
HSR:79.887% C++
HSR-1
B
Kills:1,223
Deaths:243
KDR:5.033
Accuracy:36.643% B
HSR:22.649% D
MKV Suppressed
B+
Kills:1,217
Deaths:351
KDR:3.467
Accuracy:28.662% B+
HSR:17.420% C
KSR-35
B++
Kills:1,215
Deaths:257
KDR:4.728
Accuracy:39.382% B++
HSR:24.115% D
SMG-46 Armistice
B+
Kills:1,202
Deaths:561
KDR:2.143
Accuracy:28.676% B+
HSR:15.308% C+
TS2 Inquisitor
C**
Kills:1,191
Deaths:410
KDR:2.905
Accuracy:30.089% C**
HSR:17.212% C
M77-B
B*
Kills:1,188
Deaths:233
KDR:5.099
Accuracy:42.407% B*
HSR:78.283% C**
TRAP-M1
B+
Kills:1,186
Deaths:269
KDR:4.409
Accuracy:32.549% B+
HSR:22.513% C
NS-7 PDW
A
Kills:1,184
Deaths:539
KDR:2.197
Accuracy:31.758% A
HSR:14.105% D
NS-30 Vandal
B+
Kills:1,169
Deaths:198
KDR:5.904
Accuracy:35.488% B+
HSR:26.091% C+
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:315
KDR:3.676
Accuracy:29.210% B**
HSR:13.817% C
NSX Tengu
B**
Kills:633
Deaths:171
KDR:3.702
Accuracy:43.997% B**
HSR:20.537% C+
NS-44L Blackhand
B+
Kills:541
Deaths:173
KDR:3.127
Accuracy:46.406% B+
HSR:35.120% C--
NSX Daimyo
B+
Kills:485
Deaths:59
KDR:8.220
Accuracy:37.504% D
HSR:95.876% B+
NS-357 Underboss
B**
Kills:471
Deaths:193
KDR:2.440
Accuracy:44.837% B**
HSR:18.259% C
99SV
A++
Kills:346
Deaths:75
KDR:4.613
Accuracy:41.304% A++
HSR:42.197% B++
NS-AM7 Archer
B*
Kills:300
Deaths:157
KDR:1.911
Accuracy:65.039% B*
HSR:25.333% B*
TX1 Repeater
B+
Kills:251
Deaths:139
KDR:1.806
Accuracy:26.728% B+
HSR:19.920% C+
Soldier Soaker
B*
Kills:198
Deaths:47
KDR:4.213
Accuracy:41.749% B*
HSR:11.616% D
TX2 Emperor
B+
Kills:128
Deaths:93
KDR:1.376
Accuracy:32.814% B+
HSR:21.094% C++
SR-7
B++
Kills:97
Deaths:10
KDR:9.700
Accuracy:39.506% C+
HSR:84.536% B++
T4 AMP
A++
Kills:80
Deaths:48
KDR:1.667
Accuracy:27.358% C+
HSR:30% A++
NS-61 Emissary
B**
Kills:53
Deaths:29
KDR:1.828
Accuracy:30.555% B
HSR:22.642% B**
Kills:73,070
Deaths (as Infiltrator):16,192
Deaths (to Infiltrators):7,770
KDR:4.51272
Kill Difference:56,878
Playtime:1,550.046 hours
Usage:36%
Score:28.712m
Score/min:309
Accuracy (listed only):37.284%
HSR (listed only):34.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:5,449
Deaths:1,907
KDR:2.857
Accuracy:28.159% B**
HSR:20.976% C+
LC3 Jaguar
B*
Kills:3,532
Deaths:1,623
KDR:2.176
Accuracy:27.707% B*
HSR:16.676% D
NS-11C
B*
Kills:3,003
Deaths:1,556
KDR:1.930
Accuracy:28.382% B*
HSR:15.018% D
TAS-16 Blackjack
A
Kills:2,181
Deaths:929
KDR:2.348
Accuracy:75.602% A
HSR:17.836% B+
HC1 Cougar
B++
Kills:1,846
Deaths:877
KDR:2.105
Accuracy:27.488% B++
HSR:16.576% D--
TRS-12 Uppercut
A
Kills:1,557
Deaths:455
KDR:3.422
Accuracy:72.822% A
HSR:21.452% B**
TRAC-5
B*
Kills:1,418
Deaths:894
KDR:1.586
Accuracy:25.291% B*
HSR:15.938% C--
FA1 Barrage
A
Kills:1,288
Deaths:436
KDR:2.954
Accuracy:52.155% A
HSR:17.081% B
AMR-66
B**
Kills:1,231
Deaths:311
KDR:3.958
Accuracy:32.808% B**
HSR:22.502% C
NS Baron G5
B+
Kills:1,157
Deaths:395
KDR:2.929
Accuracy:49.339% B+
HSR:15.125% C++
NSX Tanto
B*
Kills:1,125
Deaths:469
KDR:2.399
Accuracy:30.248% B*
HSR:26.756% C**
TS4 Haymaker
B*
Kills:705
Deaths:231
KDR:3.052
Accuracy:51.284% B*
HSR:14.752% C**
MG-HBR1 Dragoon
B*
Kills:562
Deaths:97
KDR:5.794
Accuracy:38.668% B*
HSR:33.452% B+
T5 AMC
B**
Kills:559
Deaths:222
KDR:2.518
Accuracy:28.867% B**
HSR:18.784% C+
DMR-99
C++
Kills:552
Deaths:96
KDR:5.750
Accuracy:34.714% C++
HSR:25.544% C--
TRAC-5 S
B++
Kills:297
Deaths:167
KDR:1.778
Accuracy:26.347% B++
HSR:12.458% D
TRAC-Shot
B+
Kills:118
Deaths:55
KDR:2.145
Accuracy:27.451% B+
HSR:11.864% D*
Kills:26,580
Deaths (as Engineer):10,720
Deaths (to Engineers):7,908
KDR:2.47948
Kill Difference:15,860
Playtime:1,386.578 hours
Usage:32%
Score:23.277m
Score/min:280
Accuracy (listed only):38.667%
HSR (listed only):18.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Shuriken
B*
Kills:7,791
Deaths:1,829
KDR:4.260
Accuracy:31.137% B*
HSR:14.157% D
MG-S1 Jackal
A++
Kills:3,277
Deaths:806
KDR:4.066
Accuracy:36.202% A++
HSR:18.676% C+
TAS-16 Blackjack
A
Kills:2,181
Deaths:929
KDR:2.348
Accuracy:75.602% A
HSR:17.836% B+
TRS-12 Uppercut
A
Kills:1,557
Deaths:455
KDR:3.422
Accuracy:72.822% A
HSR:21.452% B**
FA1 Barrage
A
Kills:1,288
Deaths:436
KDR:2.954
Accuracy:52.155% A
HSR:17.081% B
MKV Suppressed
B+
Kills:1,217
Deaths:351
KDR:3.467
Accuracy:28.662% B+
HSR:17.420% C
SMG-46 Armistice
B+
Kills:1,202
Deaths:561
KDR:2.143
Accuracy:28.676% B+
HSR:15.308% C+
NS-7 PDW
A
Kills:1,184
Deaths:539
KDR:2.197
Accuracy:31.758% A
HSR:14.105% D
PDW-16 Hailstorm
B**
Kills:1,158
Deaths:315
KDR:3.676
Accuracy:29.210% B**
HSR:13.817% C
NS Baron G5
B+
Kills:1,157
Deaths:395
KDR:2.929
Accuracy:49.339% B+
HSR:15.125% C++
Cycler TRV
B++
Kills:1,085
Deaths:392
KDR:2.768
Accuracy:26.137% B++
HSR:19.539% C+
TS4 Haymaker
B*
Kills:705
Deaths:231
KDR:3.052
Accuracy:51.284% B*
HSR:14.752% C**
TORQ-9
B*
Kills:663
Deaths:248
KDR:2.673
Accuracy:28.056% B*
HSR:19.005% D
NSX Tengu
B**
Kills:633
Deaths:171
KDR:3.702
Accuracy:43.997% B**
HSR:20.537% C+
SABR-13
B++
Kills:544
Deaths:180
KDR:3.022
Accuracy:29.163% B++
HSR:20.404% D
NS-11P
B*
Kills:480
Deaths:277
KDR:1.733
Accuracy:26.491% B*
HSR:18.125% C+
TAR
B+
Kills:287
Deaths:100
KDR:2.870
Accuracy:25.207% B+
HSR:20.906% C+
Kills:26,409
Deaths (as Combat Medic):8,215
Deaths (to Combat Medics):4,325
KDR:3.21473
Kill Difference:18,194
Playtime:104.462 hours
Usage:2%
Score:2.122m
Score/min:339
Accuracy (listed only):39.170%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:762
Deaths:196
KDR:3.888
Accuracy:16.945% C++
HSR:17.323% D
MRC3 Mercy
C+
Kills:759
Deaths:219
KDR:3.466
Accuracy:16.477% C+
HSR:16.206% D-
MR1 Fracture
B+
Kills:510
Deaths:203
KDR:2.512
Accuracy:39.758% B+
HSR:3.922% C+
MR1 Fracture
B+
Kills:415
Deaths:203
KDR:2.044
Accuracy:40.196% B+
HSR:3.373% C
NS-10 Burster
B*
Kills:182
Deaths:113
KDR:1.611
Accuracy:33.342% B*
HSR:3.297% D
M2 Mutilator
A+
Kills:179
Deaths:50
KDR:3.580
Accuracy:20.804% A+
HSR:13.408% D*
M2 Mutilator
A
Kills:173
Deaths:50
KDR:3.460
Accuracy:20.085% A
HSR:17.341% C
NS-10 Burster
B**
Kills:159
Deaths:92
KDR:1.728
Accuracy:34.758% B**
HSR:5.031% C+
NS-20 Gorgon
C+
Kills:106
Deaths:39
KDR:2.718
Accuracy:24.824% C+
HSR:14.151% D-
NS-20 Gorgon
B**
Kills:106
Deaths:39
KDR:2.718
Accuracy:25.175% C+
HSR:24.528% B**
M1 Heavy Cycler
C
Kills:98
Deaths:46
KDR:2.130
Accuracy:12.768% C
HSR:12.245% D*
Kills:3,449
Deaths (as MAX Suit):625
Deaths (to MAX Suits):1,499
KDR:5.5184
Kill Difference:2,824
Playtime:121.651 hours
Usage:3%
Score:2.266m
Score/min:310
Accuracy (listed only):25.921%
HSR (listed only):11.893%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,006
V. Kills:285 N/A
Deaths:233
KDR:8.609
Accuracy:47.292% C+
KPH:58 C
VKPH:8.200 D
M14 Banshee
C+
Kills:618
V. Kills:37 N/A
Deaths:101
KDR:6.119
Accuracy:24.422% D--
KPH:40.300 C+
VKPH:2.400 C--
Hornet Missiles
C+
Kills:213
V. Kills:136 155%
Deaths:44
KDR:4.841
Accuracy:58.699% C+
KPH:26 D
VKPH:16.600 D-
M18 Rotary
C-
Kills:184
V. Kills:238 77%
Deaths:266
KDR:0.692
Accuracy:27.288% D
KPH:5.100 D
VKPH:6.600 C-
M18 Needler
C-
Kills:137
V. Kills:177 77%
Deaths:171
KDR:0.801
Accuracy:29.738% C
KPH:5 D
VKPH:6.500 C-
M18 Locust
D-
Kills:84
V. Kills:113 74%
Deaths:116
KDR:0.724
Accuracy:24.582% D--
KPH:4.300 D--
VKPH:5.800 D-
Kills:3,242 (1,023 + 0)
Deaths:931
KDR:3.482
VKDR:1.059
Vehicle Kills:986
Kill Difference:2,311
Playtime:141.062 hours
Usage:3%
Score:1.332m
Score/min:157
Piloting Accuracy:24.582%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:12,814
V. Kills:1,765 N/A
Deaths:347
KDR:36.928
Accuracy:51.541% B
KPH:59.900 B
VKPH:8.300 C++
L100 Python AP
C*
Kills:3,357
V. Kills:2,027 166%
Deaths:282
KDR:11.904
Accuracy:54.689% C+
KPH:31.400 C*
VKPH:19 C*
L100 Python HEAT
B**
Kills:2,668
V. Kills:930 287%
Deaths:88
KDR:30.318
Accuracy:55.664% B+
KPH:46.400 B**
VKPH:16.200 B**
Skyguard
D
Kills:393
V. Kills:316 124%
Deaths:66
KDR:5.955
Accuracy:27.820% C+
KPH:8.200 D
VKPH:6.600 D
Kills:19,232 (19,232 + 0)
Deaths:783
KDR:24.562
VKDR:6.434
Vehicle Kills:5,038
Kill Difference:18,449
Playtime:425.943 hours
Usage:10%
Score:4.848m
Score/min:190
Driving Accuracy:27.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:4,147
V. Kills:2,924 142%
Deaths:316
KDR:13.123
Accuracy:42.589% C
KPH:28.800 C+
VKPH:20.300 B+
P2-120 HESH
C
Kills:933
V. Kills:127 N/A
Deaths:35
KDR:26.657
Accuracy:38.958% C
KPH:43.500 C
VKPH:5.900 D
E540 Halberd
B
Kills:508
V. Kills:255 198%
Deaths:52
KDR:9.769
Accuracy:44.559% B+
KPH:28.600 B
VKPH:14.300 B
G30 Vulcan
B+
Kills:263
V. Kills:140 187%
Deaths:38
KDR:6.921
Accuracy:30.962% C*
KPH:26.400 B+
VKPH:14 C++
MR11 Gatekeeper
B*
Kills:246
V. Kills:169 145%
Deaths:31
KDR:7.935
Accuracy:45.778% B*
KPH:25.900 B++
VKPH:17.800 C*
P525 Marauder
B+
Kills:73
V. Kills:4 N/A
Deaths:6
KDR:12.167
Accuracy:23.690% B+
KPH:61.400 C+
VKPH:3.400 C+
M20 Basilisk
C*
Kills:63
V. Kills:19 315%
Deaths:7
KDR:9
Accuracy:30.174% C*
KPH:15.300 C+
VKPH:4.600 D
Kills:6,233 (5,080 + 1,153)
Deaths:485
KDR:12.852
VKDR:7.501
Vehicle Kills:3,638
Kill Difference:5,748
Playtime:208.137 hours
Usage:5%
Score:3.375m
Score/min:270
Driving Accuracy:38.958%
Gunner Accuracy:30.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:414
V. Kills:285 145%
Deaths:74
KDR:5.595
Accuracy:53.243% B++
KPH:46.100 C*
VKPH:31.800 B+
E540 Halberd-H
B++
Kills:279
V. Kills:198 140%
Deaths:19
KDR:14.684
Accuracy:61.762% B+
KPH:41.300 C+
VKPH:29.300 B++
MR11 Gatekeeper-H
B*
Kills:218
V. Kills:257 84%
Deaths:11
KDR:19.818
Accuracy:55.012% C**
KPH:31.500 C++
VKPH:37.200 B*
P525 Marauder-H
B**
Kills:100
V. Kills:9 N/A
Deaths:10
KDR:10
Accuracy:44.874% A
KPH:120.500 B+
VKPH:10.800 B**
Kills:1,011 (0 + 1,011)
Deaths:114
KDR:8.868
VKDR:6.570
Vehicle Kills:749
Kill Difference:897
Playtime:23.477 hours
Usage:1%
Score:0.687m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:44.874%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:665
V. Kills:111 N/A
Deaths:28
KDR:23.750
Accuracy:40.465% B+
KPH:66.900 B**
VKPH:11.200 B+
M12 Kobalt
B+
Kills:529
V. Kills:15 N/A
Deaths:5
KDR:105.800
Accuracy:19.490% B+
KPH:72.100 C**
VKPH:2 C--
M40 Fury
B+
Kills:204
V. Kills:29 N/A
Deaths:10
KDR:20.400
Accuracy:37.821% C*
KPH:67.300 B+
VKPH:9.600 C
M20 Basilisk
B*
Kills:199
V. Kills:61 321%
Deaths:17
KDR:11.706
Accuracy:45.026% B*
KPH:27.700 B++
VKPH:8.500 C++
G30 Walker
B+
Kills:158
V. Kills:123 127%
Deaths:8
KDR:19.750
Accuracy:34.565% B*
KPH:17.400 C**
VKPH:13.500 B+
M20 Basilisk
B**
Kills:103
V. Kills:36 278%
Deaths:4
KDR:25.750
Accuracy:46.826% B*
KPH:35.400 B**
VKPH:12.400 B+
M12 Kobalt
B+
Kills:95
V. Kills:2 N/A
Deaths:3
KDR:31.667
Accuracy:20.217% B+
KPH:57 C
VKPH:1.200 D-
M60-G Bulldog
C++
Kills:91
V. Kills:19 455%
Deaths:5
KDR:18.200
Accuracy:36.006% C++
KPH:32.400 C++
VKPH:6.800 C++
Kills:2,044 (0 + 2,044)
Deaths:80
KDR:25.550
VKDR:4.950
Vehicle Kills:396
Kill Difference:1,964
Playtime:43.975 hours
Usage:1%
Score:0.678m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:36.006%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 30,84430,7614,0517.593B*3.3343.513%B++71.087%C**61.7B**N/A156498.9h2B++4.6B++
L100 Python HESH 14,57912,81434736.928A**32.6751.541%B1.982%C**59.9B8.3C++185213.8h2.9B+5.7B+
NS-44 Commissioner 8,9098,8873,8262.323A1.9445.657%B**28.784%B**46B+N/A124193.4h2.9B**6.3B**
Shuriken 7,8387,7911,8294.26M0.0031.137%B*14.157%D54BN/A142144.2h11.3B++36.2B*
Claymore 7,2307,23018738.663S34.4032.81%C+N/A311.6M+N/A78023.2h1.1B*3.4B+
MSW-R 6,5246,4811,6763.867B*0.3928.737%A27.311%B+68AN/A19395.3h9.9B*34.5B*
LC2 Lynx 5,5005,4491,9072.857A+1.4028.159%B**20.976%C+43.3B*N/A114125.7h12.1B*43.1B++
T9A "Butcher" 5,2515,2211,3423.89B**0.3726.544%B+22.41%D67.4B+N/A17577.5h9.9B*37.4B++
NS-15M1 5,2095,1701,9352.672B**1.5926.896%B*20.89%C+49.8B+N/A146103.8h10.8B++40.3B++
P2-120 AP 7,0714,14731613.123B**8.8642.589%C3.714%C++28.8C+20.3B+283144.1h8C+18.8C+
LC3 Jaguar 3,5573,5321,6232.176B+2.0827.707%B*16.676%D30C++N/A90117.7h11.5B+41.5B++
L100 Python AP 5,3843,35728211.904A++7.6454.689%C+2.741%C+31.4C*18.9C*227107h5.5B+10B+
MG-S1 Jackal 3,2953,2778064.066M0.1936.202%A++18.676%C+60.5B**N/A16454.2h9.5B+26.3B*
TMG-50 3,2583,2331,3012.485A1.7725.4%B*21.002%C39C**N/A10683h9.8B++38.5B++
NS-11C 3,0283,0031,5561.93B**2.3328.382%B*15.018%D27.6C++N/A82109h11.9B++42B++
L100 Python HEAT 3,5982,6688830.318S26.0655.664%B+N/A46.4B**16.2B**20957.5h5.1B+9.2B++
Tank Mine 4,0252,44815216.105S11.8528.924%CN/A269M**173.3M**23279.1h1.4B*5B*
Bighorn .50M 2,4342,43017214.128A**9.8742.62%C+80.782%C*51.6C++N/A12947.1h1.9C+4.6C+
TAS-16 Blackjack 2,2012,1819292.348B**1.9175.602%A17.836%B+52.9B++N/A16341.2h2B*2.7B++
Hellfire Rocket Pods 2,2912,0062338.609C*4.3547.292%C+1.196%C*58C8.2D24334.6h17.3B++36.6B+
C-4 ARX 2,6911,9765573.548B*0.7128.431%B+N/A190A+68.8A*112110.4h1.3C+4.5C**
HC1 Cougar 1,8581,8468772.105B**2.1527.488%B++16.576%D--27.6C+N/A8166.9h10.5B+38.2B+
T32 Bull 1,7861,7724633.827A*0.4327.711%B*17.833%D-50.6B+N/A13935h10.4B*37.6B++
NSX Tomoe 1,7141,6973934.318A++0.0633.55%B**31.408%C--52.7B++N/A13332.2h12.7B+38B+
TRS-12 Uppercut 1,5671,5574553.422A*0.8472.822%A21.452%B**78.2A++N/A22519.9h1.9B**2.6B*
SOAS-20 1,4831,4734163.541A++0.7232.062%B*20.638%C+48.3B++N/A12030.5h11.1B34.5B++
TRAC-5 1,4231,4188941.586B**2.6725.291%B*15.938%C--19.2C++N/A9674h12.5B++49.4B++
FA1 Barrage 1,2911,2884362.954A++1.3152.155%A17.081%B47.7AN/A17127h3.4B**6.6B**
RAMS .50M 1,2421,2381299.597A++5.3441.126%B79.887%C++39.7B++N/A11631.2h2B+4.8B+
AMR-66 1,2391,2313113.958S0.3032.808%B**22.502%C30.2B++N/A10740.8h7.1B*21.6B*
HSR-1 1,2311,2232435.033A++0.7736.643%B22.649%D48.1C**N/A11525.4h5.1B+14B+
MKV Suppressed 1,2201,2173513.467M++0.7928.662%B+17.42%C47.7B++N/A12125.5h11B++38.3B+
KSR-35 1,2161,2152574.728A0.4739.382%B++24.115%D54B+N/A11922.5h4.1B+10.4B+
T9 CARV 1,2091,2053953.051B**1.2123.058%B*18.34%D40.6B++N/A22929.7h10.8B**46.8B++
SMG-46 Armistice 1,2061,2025612.143B**2.1228.676%B+15.308%C+33.1C*N/A10136.3h11.9B*41.7B+
TS2 Inquisitor 1,1971,1914102.905A++1.3530.089%C**17.212%C69.6B**N/A17917.1h7.7B*25.6B++
M77-B 1,1881,1882335.099A*0.8442.407%B*78.283%C**30C**N/A9139.6h2.3B5.4B+
TRAP-M1 1,1961,1862694.409A**0.1532.549%B+22.513%C51.1B++N/A17123.2h7.9B+24.3B+
NS-7 PDW 1,1961,1845392.197A+2.0631.758%A14.105%D38.4B++N/A12330.8h11.1B**35.1B*
NS-30 Vandal 1,1801,1691985.904A**1.6435.488%B+26.091%C+50.4B+N/A12623.2h5.4C**15.3B+
PDW-16 Hailstorm 1,1711,1583153.676M+0.5829.21%B**13.817%C47.9B**N/A12824.2h10.8B**36.9B*
NS Baron G5 1,1611,1573952.929A**1.3349.339%B+15.125%C++44.3B+N/A11926.1h3.6B*7.3C+
NSX Tanto 1,1381,1254692.399A1.8630.248%B*26.756%C**23.1CN/A6148.6h12B+39.7B
Cycler TRV 1,0901,0853922.768A1.4926.137%B++19.539%C+40.5B+N/A10826.8h11.1B*42.3B++
ML-7 1,7331,0829421.149B++3.1161.495%B+2.865%C+28.1B+16.9B++31438.5h7.4C+12C*
NS Decimator 1,5911,0584412.399A++1.8663.18%B2.93%B+38.1C**19.2B+28827.8h5.4C8.5C+
C-4 1,5971,0235751.779C**2.4828.96%B++N/A119B**66.7M15108.6h1.5C++5.1B+
Spear Anti-Vehicle Phalanx Turret 1,5921,0206116.721A++12.4649.073%B+3.725%C41C*23C*31424.9h7.6B15.5B+
P2-120 HESH 1,0609333526.657B**22.4038.958%C1.501%B*43.6C5.9D17721.4h5C++12.9C++
MG-H1 Watchman 8218141944.196A++0.0626.979%B*29.853%B+67.8B**N/A21512h11.3B**41.7B*
MRC3 Mercy 7687621963.888B*0.3716.945%C++17.323%D30.1C*N/A8825.3h16.9B++100B+
MRC3 Mercy 7687592193.466B++0.7916.477%C+16.206%D-26.7C+N/A8128.4h18.6C**113B
TS4 Haymaker 7087052313.052A++1.2151.284%B*14.752%C**53.4AN/A13613.2h3.5B*6.8B*
Frag Grenade 7147011701N/A696.7446.436%C*N/A500.7C++9.3C**18151.4h3.4B+7.3B+
M40 Fury 7766652823.75A*19.4940.465%B+1.955%C*67.2B**11.2B+2799.9h12.3B30.4B+
TORQ-9 6666632482.673B**1.5928.056%B*19.005%D39.2C**N/A13816.9h12.6B*45B*
NSX Tengu 6406331713.702A**0.5643.997%B**20.537%C+48.3B+N/A14813.1h10.7B++24.3B++
M14 Banshee 6556181016.119C++1.8624.422%D--1.456%B+40.4C+2.4C--14815.3h17.6B+71.9B
NSX Naginata 6136101633.742A*0.5225.488%B++29.344%C*60.4B*N/A20210.1h9.7B++38.1B++
MG-HBR1 Dragoon 569562975.794M**1.5338.668%B*33.452%B+59.8A++N/A1529.4h4.9B**12.8B*
T5 AMC 5615592222.518A++1.7428.867%B**18.784%C+24C++N/A10223.3h11.3B**39.2B*
T7 Mini-Chaingun 5615562082.673A++1.5924.223%A+12.05%C59.8A+N/A2469.3h10.8B**44.6B*
DMR-99 557552965.75A*1.4934.714%C++25.544%C--53.6BN/A12410.3h7.1C+20.5C++
SABR-13 5495441803.022B*1.2429.163%B++20.404%D38C**N/A12314.3h10.2B++34.8B++
NS-44L Blackhand 5455411733.127A++1.1346.406%B+35.12%C--33B+N/A9116.4h3.6B++7.8B+
M12 Kobalt 5445295105.8S101.5419.49%B+17.202%C72.5C**2.1C-2227.3h17.4C**89.2B+
MR1 Fracture 8435102032.512M++1.7539.758%B+3.922%C+10.4B++6.8B**8649.1h53.8C++135.4B
E540 Halberd 763508529.769B+5.5144.559%B+4.724%B+28.5B14.3B28917.8h5.6C**12.6B+
NSX Daimyo 486485598.22A+3.9637.504%D95.876%B+49.5C+N/A1179.8h2.5C++6.8C+
Auraxium Chainblade 53948518,1060.027C+4.2325.367%C2.68%D0.3C-N/A11460.3h1.9B+7.5C*
NS-11P 4874802771.733B+2.5326.491%B*18.125%C+32.7C**N/A10214.7h12.5B+47.1B++
NS-357 Underboss 4754711932.44A+1.8244.837%B**18.259%C51.8B+N/A1539.1h3.1B**7B**
MR1 Fracture 7254152032.044A*2.2240.196%B+3.373%C8.5C+6.3B++8249.1h67.7D168.5C+
G20 Vulcan-H 699414745.595B+1.3453.243%B++2.657%C+46C*31.7B+5899h97.7C*183.5B+
Skyguard 709393665.955A++1.7027.82%C+2.036%C+8.2D6.6D10547.7h140.7C+505.9C+
MANA Anti-Vehicle Turret 8193911832.137B+2.1259.237%B+2.046%D-25.7C28.2C++38815.2h13.5C-22.8C
99SV 346346754.613A++0.3541.304%A++42.197%B++36.4B**N/A1769.5h4.2B**10.2B**
NS-AM7 Archer 3663001571.911M**2.3565.039%B*25.333%B*13.8A+3C*10121.7h14.7B+22.7B++
TRAC-5 S 3012971671.778B**2.4826.347%B++12.458%D28.6B++N/A11410.4h12C*45.6B+
TAR 2872871002.87B*1.3925.207%B+20.906%C+37.3C**N/A1767.7h11.5B++45.5B+
T9 CARV-S 284283624.565A*0.3122.853%C*19.788%D51.5B+N/A1905.5h9.9B*43.3B+
E540 Halberd-H 4772791914.684B**10.4261.762%B+N/A41C+29.1B++3746.8h9.2D--14.9D
G30 Vulcan 403263386.921B++2.6630.962%C*4.943%B++26.3B+14C++25010h83.1B+268.3B+
Rocklet Rifle 508257455.711S1.4554.804%C*N/A67.6M++66.1M*9153.8h25.2B**46B*
TX1 Repeater 2522511391.806A2.4526.728%B+19.92%C+49.2B**N/A2805.1h9.8B*36.5B+
MR11 Gatekeeper 415246317.935B**3.6845.778%B*2.439%B25.9B++17.8C*3539.5h48.7C**106.4B++
MR11 Gatekeeper-H 4752181119.818M*15.5655.012%C**1.376%C31.6C++37.2B*4536.9h81D147.2C-
T2 Striker 4302141311.634M+2.6346.493%DN/A13.7C++13.8C**24615.6h57.6D123.9D
Hornet Missiles 349213444.841C+0.5858.699%C+N/A26D16.6D-2678.2h14.3D24.3C-
M40 Fury 2332041020.4A++16.1437.821%C*1.471%C68B+9.7C3903h11B+29B+
M20 Basilisk 2601991711.706M**7.4545.026%B*5.528%C+27.6B++8.5C++2437.2h83.6B+185.6B++
Soldier Soaker 198198474.213M0.0541.749%B*11.616%D58.2BN/A3193.4h5.1B++12.2B*
M18 Rotary 4221842660.692C3.5727.288%D1.63%C--5.1D6.6C-9636.2h199.3C--730.5D
NS-10 Burster 3201821131.611B*2.6533.342%B*3.297%D5.6B4.2B++8532.6h169.5C508.2B
Ripper 19218111,6290.016D4.2422.861%C6.63%D*0.2C-N/A1946.8h2.1D--9.2C+
M2 Mutilator 180179503.58A0.6820.804%A+13.408%D*45.9A++N/A1603.9h14.5B*69.6B*
T16 Rhino 177177553.218A*1.0426.777%A16.384%D-36.9C*N/A2584.8h10.7B**40.1B*
M2 Mutilator 175173503.46A0.8020.085%A17.341%C44.4A++N/A1793.9h15B++74.5B*
M12 Kobalt 1661621162S157.7428.231%A16.049%C124.6B+3.1D3101.3h20.1C71.2B+
NS-10 Burster 265159921.728B*2.5334.758%B**5.031%C+5.7B+3.8C++8027.8h182C523.6B+
G30 Walker 281158819.75S15.4934.565%B*1.899%D--17.4C**13.5B+2289.1h231.5C669.7B
Aspis Anti-Aircraft Phalanx Turret 3151491113.545M**9.2930.575%B*N/A14.6B*16.3B**25910.2h137.7B+450.4B++
Spear Anti-Vehicle Phalanx Tower 2301391139S134.7446.837%C+1.439%D*60.4B++39.6B++4692.3h6.6B*14.1B++
M18 Needler 3141371710.801C3.4629.738%CN/A5D6.5C-14927.3h240.4D808.4D
MANA Anti-Personnel Turret 138137462.978N/A1.2823.748%UN/A1370U10U4644900.1h27.1T*114T*
TX2 Emperor 128128931.376B+2.8832.814%B+21.094%C++33.7C*N/A1083.8h7.6B++23C++
TRAC-Shot 119118552.145B++2.1127.451%B+11.864%D*26.2CN/A1124.5h9.8B++35.8B++
Orbital Strike Uplink 1331171117N/A112.741200%UN/A1170U160U61060.1h0.5T*0T*
NS-20 Gorgon 113106392.718A1.5424.824%C+14.151%D-23B+1.5C+774.6h34.9B140.8B+
NS-20 Gorgon 109106392.718B**1.5425.175%C+24.528%B**23B+N/A634.6h35B+139.1B+
M20 Basilisk 139103425.75S21.4946.826%B*2.913%D--35.5B**12.4B+3602.9h74.7B+159.5B*
P525 Marauder-H 1091001010C5.7444.874%AN/A125B+11.3A6000.8h9.6D--21.5C+
M1 Heavy Cycler 10098462.13B++2.1312.768%C12.245%D*14DN/A1017h17.8C*139.7C++
SR-7 9797109.7A++5.4439.506%C+84.536%B++48.5B++N/A2032h2B+5B
M12 Kobalt 9795331.667B**27.4120.217%B+23.158%B*55.9C1.2D-2151.7h18.3C+90.3B+
M60-G Bulldog 11091518.2M+13.9436.006%C++2.198%C--32.5C++6.8C++1762.8h5.5B*15.4B++
Xiphos Anti-Personnel Phalanx Tower 8986186B++81.7450.084%A*1.163%C215C+7.5C7120.4h27.6C+55.1C**
NSX Masamune 13784611.377B++2.8855.734%C7.143%S25.5C16.1C*2363.3h15.7C28.2C
M18 Locust 197841160.724C--3.5424.582%D--2.381%B+4.3D--5.8D-9219.4h285.2C-1160.2D*
NS Annihilator 17381960.844B++3.4277.278%D--N/A8C--9.1C++23310.1h15.3D--19.8D*
Sticky Grenade 8181181N/A76.7432.732%F--N/A405D*N/A17710.2h3.1D-9.6F
T4 AMP 8280481.667B*2.5927.358%C+30%A++33.3C++N/A1312.4h12.4B+45.3B+
M20 Basilisk 12276176U71.7445.986%D7.895%A+42.2C+25.6B+3851.8h124.1C+269.9C+
P525 Marauder 7773612.167C+7.9123.69%B+2.74%B*60.8C+3.3C+1761.2h6.3C++26.7B+
NS-R3 Swarm 13970332.121S2.1461.162%DN/A10.4B++10.3B**1316.7h23B++37.6B++
M20 Basilisk 826379S4.7430.174%C*3.175%D-15.4C+4.6D1194.1h91.2C+302.1C*
NS-61 Emissary 5353291.828A+2.4330.555%B22.642%B**25.2C+N/A1982.1h15.3C+50C*
Chainblade 505010,9390.005D4.2531.144%C++N/A0.1DN/A1666.7h2.6C*8.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3532,18310h
TR Patriot Flare Gun1660.1h
Restoration Kit1764,0652.4h
Nano-Armor Kit6521,758,94685.1h
Anti-Vehicle MANA Turret212,4743.1h
Spawn Beacon21,0080.5h
Turret AI Module01671h
Repair Module02101h
Structure Shield Module01640.8h
Skywall Shield Emitter2900.5h
Blast Wall01291.3h
Medical Applicator177135,6888.6h
Nanite Revive Grenade09950.3h
Nanite Healing Grenade0700h
TR Triumph Flare Gun01380.2h
Welding Device05,8831.2h
Spear Anti-Vehicle Tower0940.6h
Spitfire Auto-Turret51,7151.5h
Rampart Wall21852.8h
Xiphos Anti-Personnel Tower01060.6h
Hoplon Anti-Aircraft Phalanx Tower0510.3h
Ammunition Package583,3451.6h
Medical Kit1233,0972h
Anti-Infantry MANA Turret44500.6h
Vehicle Gate0621h
Infantry Tower0520.8h
WLT-Howler Mining Laser12,7150.6h
Nano-Repair Grenade06560.2h
Snowman Soldier13130.2h
Recon Detection Device13245,25458.2h
Shield Recharging Field228130.4h
Smoke Grenade01090h

Check the help document for the dictionary if you want to learn more about words used here.


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