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Immortal A.S.P. Operative Skarjj[TWC2] Skarjj
VS BR 68

KDR: 1.61

Score: 35m

Last Seen: Feb 2nd, 2019 6:32 PM
- OFFLINE - 499 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 69): 1%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Light PPA Flare VE6 NS Decimator NS-15M1 Ursa Orion VS54 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 801TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.698%17.222%3053199127,2451.97313-0.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%-0.66D-0.533D-1.153D*HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.026C+13.60.049C+63.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.946%0.976%557410183,9978515114.69132781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.723%-0.365C--0.577D-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.55B+24.60.535B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.908%1.752%78610161,25619173510.65519357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%-0.681D-0.554D-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.586B+5.40.567B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.353%2.041%587101578412054180.650622187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.392%-1.003D*-0.59D0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.164C++25.10.363C**74

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.861%70.857%5821020525196650.266904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.403%-0.776D-0.244C++0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.293C3.8-0.199C8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.779%14.64%58310191,2911112171.15993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%-0.303C0.022C+-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.105C+4.50.081C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
35m448.7%278 (16.7k)255 (15.3k)1.6146448,95930,3221.8416368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102296516.658%12.363%20604:3110

8% Combat Medic23% Engineer50% Heavy Assault10% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 AMAug 2nd, 2017 11:34 PMFeb 22nd, 2019 10:29 PM (9h) (PST)Feb 2nd, 2019 2:32 PM (21d) (PST)Feb 2nd, 2019 2:32 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261702560.3560.2210.0441.7420.032246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,53910,19115,34821133105215,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2290.7h/95.4d 6,883 6,053 11,169 239.5k 3,874 6,370 4,407 58.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:7,032
Deaths:3,934
KDR:1.787
Accuracy:17.334% D*
HSR:17.932% D--
Flare VE6
D--
Kills:2,371
Deaths:1,505
KDR:1.575
Accuracy:15.364% D*
HSR:17.756% D--
NS-15M1
D
Kills:1,916
Deaths:1,036
KDR:1.849
Accuracy:17.576% D-
HSR:16.806% D
Ursa
D--
Kills:1,672
Deaths:1,109
KDR:1.508
Accuracy:16.474% D--
HSR:17.046% D--
Orion VS54
D
Kills:1,475
Deaths:877
KDR:1.682
Accuracy:16.007% D-
HSR:19.458% D
Pulsar LSW
D-
Kills:1,222
Deaths:864
KDR:1.414
Accuracy:14.858% D**
HSR:17.349% D-
VX29 Polaris
D-
Kills:1,193
Deaths:807
KDR:1.478
Accuracy:16.416% D*
HSR:16.932% D-
Betelgeuse 54-A
D**
Kills:891
Deaths:661
KDR:1.348
Accuracy:15.133% F*
HSR:18.967% D**
Lasher X2
D
Kills:474
Deaths:401
KDR:1.182
Accuracy:20.706% D
HSR:2.954% D
VE-H Maw
C
Kills:344
Deaths:281
KDR:1.224
Accuracy:14.545% F-
HSR:22.965% C
NSX Naginata
D
Kills:178
Deaths:153
KDR:1.163
Accuracy:15.551% D*
HSR:23.596% D
Kills:18,768
Deaths (as Heavy Assault):11,628
Deaths (to Heavy Assaults):8,183
KDR:1.61404
Kill Difference:7,140
Playtime:1,136.201 hours
Usage:50%
Score:17.918m
Score/min:263
Accuracy (listed only):16.360%
HSR (listed only):17.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:840
Deaths:691
KDR:1.216
Accuracy:17.073% D**
HSR:15.952% D-
Pandora VX25
C--
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% C--
HSR:13.019% C--
Solstice SF
D
Kills:496
Deaths:402
KDR:1.234
Accuracy:20.274% D
HSR:7.258% F
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D-
HSR:17.403% C++
Serpent VE92
D
Kills:322
Deaths:341
KDR:0.944
Accuracy:17.077% D**
HSR:15.839% D
Eidolon VE33
D*
Kills:239
Deaths:176
KDR:1.358
Accuracy:19.014% D**
HSR:17.155% D*
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
Pulsar C
C-
Kills:168
Deaths:104
KDR:1.615
Accuracy:21.995% C-
HSR:17.857% D-
NSX Tanto
B*
Kills:95
Deaths:99
KDR:0.960
Accuracy:17.533% F
HSR:30.526% B*
Solstice VE3
D-
Kills:76
Deaths:68
KDR:1.118
Accuracy:18.102% D-
HSR:14.474% D-
Kills:3,527
Deaths (as Engineer):3,026
Deaths (to Engineers):6,661
KDR:1.16557
Kill Difference:501
Playtime:520.011 hours
Usage:23%
Score:7.257m
Score/min:233
Accuracy (listed only):25.885%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,083
Deaths:788
KDR:1.374
Accuracy:20.275% D-
HSR:10.619% D*
Eridani SX5
D--
Kills:846
Deaths:724
KDR:1.169
Accuracy:21.214% D--
HSR:12.175% D--
VX6-7
D-
Kills:840
Deaths:691
KDR:1.216
Accuracy:17.073% D**
HSR:15.952% D-
Pandora VX25
C--
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% C--
HSR:13.019% C--
Solstice SF
D
Kills:496
Deaths:402
KDR:1.234
Accuracy:20.274% D
HSR:7.258% F
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D-
HSR:17.403% C++
Serpent VE92
D
Kills:322
Deaths:341
KDR:0.944
Accuracy:17.077% D**
HSR:15.839% D
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
Pulsar C
C-
Kills:168
Deaths:104
KDR:1.615
Accuracy:21.995% C-
HSR:17.857% D-
NSX Tanto
B*
Kills:95
Deaths:99
KDR:0.960
Accuracy:17.533% F
HSR:30.526% B*
Solstice VE3
D-
Kills:76
Deaths:68
KDR:1.118
Accuracy:18.102% D-
HSR:14.474% D-
Kills:6,058
Deaths (as Light Assault):5,119
Deaths (to Light Assaults):4,349
KDR:1.18343
Kill Difference:939
Playtime:144.179 hours
Usage:6%
Score:1.833m
Score/min:212
Accuracy (listed only):24.545%
HSR (listed only):15.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,083
Deaths:788
KDR:1.374
Accuracy:20.275% D-
HSR:10.619% D*
NS-61 Emissary
C+
Kills:1,003
Deaths:759
KDR:1.321
Accuracy:26.938% C+
HSR:13.360% D
Eridani SX5
D--
Kills:846
Deaths:724
KDR:1.169
Accuracy:21.214% D--
HSR:12.175% D--
NS-44B Commissioner
D**
Kills:617
Deaths:674
KDR:0.915
Accuracy:24.936% D**
HSR:11.021% D**
Nyx VX31
C--
Kills:526
Deaths:334
KDR:1.575
Accuracy:23.639% F-
HSR:24.525% C--
Parallax VX3
D-
Kills:470
Deaths:222
KDR:2.117
Accuracy:31.886% D--
HSR:70.851% D-
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
NSX Tomoe
D
Kills:379
Deaths:292
KDR:1.298
Accuracy:22.548% D**
HSR:29.288% D
NS-357 Underboss
D**
Kills:263
Deaths:249
KDR:1.056
Accuracy:23.664% F
HSR:9.506% D**
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
Artemis VX26
B*
Kills:85
Deaths:56
KDR:1.518
Accuracy:22.560% D--
HSR:28.235% B*
NS-44L "Ravenous" Blackhand
D--
Kills:63
Deaths:47
KDR:1.340
Accuracy:32.198% D*
HSR:28.571% D--
NSX Daimyo
F--
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.088% F--
HSR:70.909% T*
NS-AM7 Archer
D*
Kills:55
Deaths:82
KDR:0.671
Accuracy:50.608% D*
HSR:7.273% D*
Kills:6,286
Deaths (as Infiltrator):5,053
Deaths (to Infiltrators):4,636
KDR:1.24401
Kill Difference:1,233
Playtime:226.743 hours
Usage:10%
Score:2.308m
Score/min:170
Accuracy (listed only):25.857%
HSR (listed only):24.161%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:1,418
Deaths:934
KDR:1.518
Accuracy:21.194% D
HSR:18.265% D
Sirius SX12
D-
Kills:1,083
Deaths:788
KDR:1.374
Accuracy:20.275% D-
HSR:10.619% D*
Eridani SX5
D--
Kills:846
Deaths:724
KDR:1.169
Accuracy:21.214% D--
HSR:12.175% D--
Pandora VX25
C--
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% C--
HSR:13.019% C--
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D-
HSR:17.403% C++
NS-11A
D
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.662% D*
HSR:16.092% D
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
H-V45
D*
Kills:198
Deaths:128
KDR:1.547
Accuracy:16.403% F
HSR:11.616% D*
Kills:5,938
Deaths (as Combat Medic):4,765
Deaths (to Combat Medics):3,073
KDR:1.24617
Kill Difference:1,173
Playtime:184.372 hours
Usage:8%
Score:3.605m
Score/min:326
Accuracy (listed only):26.167%
HSR (listed only):14.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:752
Deaths:657
KDR:1.145
Accuracy:34.231% D--
HSR:3.723% C
Blueshift VM5
D-
Kills:727
Deaths:296
KDR:2.456
Accuracy:15.395% D-
HSR:15.131% D*
Cosmos VM3
C
Kills:604
Deaths:297
KDR:2.034
Accuracy:15.244% C
HSR:13.576% D*
Comet VM2
C
Kills:283
Deaths:285
KDR:0.993
Accuracy:35.404% D--
HSR:3.534% C
Blueshift VM5
D-
Kills:186
Deaths:113
KDR:1.646
Accuracy:14.677% D--
HSR:16.667% D-
Cosmos VM3
C+
Kills:126
Deaths:59
KDR:2.136
Accuracy:13.581% D
HSR:19.048% C+
NS-20 Gorgon
D
Kills:114
Deaths:67
KDR:1.701
Accuracy:21.034% D
HSR:14.035% D--
NS-10 Burster
C--
Kills:113
Deaths:146
KDR:0.774
Accuracy:22.018% D*
HSR:4.425% C--
NS-10 Burster
B**
Kills:103
Deaths:155
KDR:0.665
Accuracy:22.057% D--
HSR:11.651% B**
Kills:3,008
Deaths (as MAX Suit):1,037.500
Deaths (to MAX Suits):1,864
KDR:2.89928
Kill Difference:1,970.500
Playtime:100.298 hours
Usage:4%
Score:2.074m
Score/min:345
Accuracy (listed only):21.516%
HSR (listed only):11.310%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,414
V. Kills:297 N/A
Deaths:1,105
KDR:3.090
Accuracy:34.833% D-
KPH:34 C
VKPH:3 C+
Dual Photon Pods
D-
Kills:402
V. Kills:86 462%
Deaths:133
KDR:3.023
Accuracy:37.794% F
KPH:32.700 D-
VKPH:7 D-
Antares LC
C++
Kills:167
V. Kills:97 170%
Deaths:177
KDR:0.944
Accuracy:32.608% C++
KPH:9.700 D
VKPH:5.600 D-
Coyote Missiles
C--
Kills:151
V. Kills:64 232%
Deaths:81
KDR:1.864
Accuracy:45.829% D*
KPH:22.800 C--
VKPH:9.700 D-
Maelstrom Turbo Laser
C
Kills:109
V. Kills:56 191%
Deaths:137
KDR:0.796
Accuracy:29.929% C
KPH:9.400 C-
VKPH:4.800 D
Saron Laser Cannon
C+
Kills:72
V. Kills:40 176%
Deaths:69
KDR:1.043
Accuracy:31.862% C+
KPH:9.400 C
VKPH:5.200 D
Hornet Missiles
D
Kills:64
V. Kills:41 152%
Deaths:30
KDR:2.133
Accuracy:50.463% D*
KPH:23.700 D
VKPH:15.200 D--
Photon A2A Missile Pods
C
Kills:53
V. Kills:28 183%
Deaths:19
KDR:2.789
Accuracy:78.354% C
KPH:24.300 D
VKPH:12.800 D--
Kills:4,432 (3,762 + 0)
Deaths:1,751
KDR:2.531
VKDR:0.405
Vehicle Kills:709
Kill Difference:2,681
Playtime:160.690 hours
Usage:7%
Score:1.279m
Score/min:133
Piloting Accuracy:31.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:168
V. Kills:16 N/A
Deaths:22
KDR:7.636
Accuracy:30.461% D**
KPH:604,800 U
VKPH:57,600 U
C150 Dalton
U
Kills:71
V. Kills:11 N/A
Deaths:9
KDR:7.889
Accuracy:46.852% B*
KPH:255,600 U
VKPH:39,600 U
Kills:239 (0 + 239)
Deaths:31
KDR:7.710
VKDR:0.871
Vehicle Kills:27
Kill Difference:208
Playtime:0.001 hours
Usage:0%
Score:0.140m
Score/min:2,809,780
Piloting Accuracy:N/A%
Gunner Accuracy:46.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:493
V. Kills:86 N/A
Deaths:85
KDR:5.800
Accuracy:35.446% D**
KPH:26.600 D--
VKPH:4.600 D--
L100 Python HEAT
C
Kills:250
V. Kills:77 321%
Deaths:59
KDR:4.237
Accuracy:37.903% D**
KPH:24.300 C
VKPH:7.500 D-
L100 Python AP
C
Kills:101
V. Kills:52 191%
Deaths:17
KDR:5.941
Accuracy:39.810% F-
KPH:24.900 C
VKPH:12.800 D-
C75 Viper
C*
Kills:73
V. Kills:7 N/A
Deaths:10
KDR:7.300
Accuracy:25.645% D**
KPH:33 C*
VKPH:3.200 D*
Skyguard
C
Kills:68
V. Kills:31 213%
Deaths:25
KDR:2.720
Accuracy:17.356% F-
KPH:11.400 C
VKPH:5.200 D*
Kills:985 (985 + 0)
Deaths:196
KDR:5.026
VKDR:1.291
Vehicle Kills:253
Kill Difference:789
Playtime:41.072 hours
Usage:2%
Score:0.475m
Score/min:193
Driving Accuracy:17.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:263
V. Kills:43 N/A
Deaths:47
KDR:5.596
Accuracy:33.486% F
KPH:25.300 B
VKPH:4.100 D*
Saron HRB
C
Kills:215
V. Kills:77 276%
Deaths:37
KDR:5.811
Accuracy:24.615% F--
KPH:21.100 C
VKPH:7.500 D--
Supernova FPC
D*
Kills:76
V. Kills:53 141%
Deaths:29
KDR:2.621
Accuracy:29.740% F**
KPH:10.900 D*
VKPH:7.600 F
Proton II PPA
D
Kills:75
V. Kills:5 N/A
Deaths:10
KDR:7.500
Accuracy:16.325% D*
KPH:34.100 D
VKPH:2.300 D
E540 Halberd
C-
Kills:64
V. Kills:20 305%
Deaths:8
KDR:8
Accuracy:28.587% F*
KPH:26.200 C-
VKPH:8.200 D*
Kills:693 (339 + 354)
Deaths:131
KDR:5.290
VKDR:1.511
Vehicle Kills:198
Kill Difference:562
Playtime:32.230 hours
Usage:1%
Score:0.514m
Score/min:266
Driving Accuracy:29.740%
Gunner Accuracy:28.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:181
V. Kills:83 215%
Deaths:31
KDR:5.839
Accuracy:37.318% F--
KPH:22.800 D-
VKPH:10.500 D**
Aphelion VEX-4H
C+
Kills:169
V. Kills:77 217%
Deaths:23
KDR:7.348
Accuracy:34.849% D*
KPH:39.400 C+
VKPH:18 D-
Proton II PPA-H
D
Kills:58
V. Kills:5 N/A
Deaths:10
KDR:5.800
Accuracy:22.957% F
KPH:49 D-
VKPH:4.200 D
Kills:408 (0 + 408)
Deaths:64
KDR:6.375
VKDR:2.578
Vehicle Kills:165
Kill Difference:344
Playtime:13.414 hours
Usage:1%
Score:0.203m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:22.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:99
V. Kills:17 N/A
Deaths:15
KDR:6.600
Accuracy:19.742% F
KPH:15.700 D-
VKPH:2.700 D-
M20 Basilisk
D-
Kills:85
V. Kills:31 266%
Deaths:24
KDR:3.542
Accuracy:23.916% F
KPH:9.600 D-
VKPH:3.500 D*
M20 Basilisk
D-
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:19.765% F-
KPH:10.800 D-
VKPH:4.800 D--
Kills:238 (0 + 238)
Deaths:54
KDR:4.407
VKDR:1.333
Vehicle Kills:72
Kill Difference:184
Playtime:20.144 hours
Usage:1%
Score:0.160m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:19.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:94
V. Kills:22 409%
Deaths:110
KDR:0.855
Accuracy:17.839% F**
KPH:3.900 D*
VKPH:0.900 D*
Kills:94 (94 + 0)
Deaths:110
KDR:0.855
VKDR:0.200
Vehicle Kills:22
Kill Difference:16
Playtime:23.854 hours
Usage:1%
Score:0.054m
Score/min:38
Driving Accuracy:17.839%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 7,0707,0323,9341.787C++0.1717.334%D*17.932%D--24.3DN/A102289.3h12.9C74.4C--
Light PPA 3,7113,4141,1053.09C+1.4834.833%D-0.996%C-34C3C+116100.4h18.1C51.9C
Flare VE6 2,4012,3711,5051.575C*0.0415.364%D*17.756%D--26.7C--N/A11888.7h12C78.3D
NS Decimator 2,5302,0341,5531.31B0.3046.303%F2.36%C++28.4C6.9D--20671.5h3.6B*7.8C*
NS-15M1 1,9421,9161,0361.849B0.2317.576%D-16.806%D31CN/A14861.9h12.8C++72.7C+
Ursa 1,6841,6721,1091.508B0.1116.474%D--17.046%D--23.7C--N/A10770.6h13C78.8C--
Orion VS54 1,4911,4758771.682C*0.0716.007%D-19.458%D28.2C+N/A17052.3h13.4C+83.9C+
Corvus VA55 1,4341,4189341.518B+0.1021.194%D18.265%D22.2CN/A10863.9h14.1C--66.4C
Pulsar LSW 1,2331,2228641.414C+0.2014.858%D**17.349%D-19.1D-N/A8863.9h14.5C--97.3D--
VX29 Polaris 1,1971,1938071.478C++0.1416.416%D*16.932%D-22.3DN/A11053.4h16.1D--97.9D-
Sirius SX12 1,0931,0837881.374B0.2420.275%D-10.619%D*21.4CN/A12050.6h16.4C+80.7C
NS-61 Emissary 1,0171,0037591.321B*0.2926.938%C+13.36%D21.4CN/A6546.9h14.3C++53.1C++
Nemesis VSH9 1,2228958121.102B*0.5146.845%F--3.911%B++17.4C++6.3D-18251.5h5.1A10.8B++
Betelgeuse 54-A 9168916611.348C-0.2715.133%F*18.967%D**28.2D--N/A12631.6h15.4F--101.9T*
Eridani SX5 8528467241.169C+0.4521.214%D--12.175%D--18.7DN/A7645.2h16.6D--78.4D
VX6-7 8478406911.216C+0.4017.073%D**15.952%D-17.6DN/A7747.8h13.2C++77.5C--
Comet VM2 8667526571.145B0.4734.231%D--3.723%C14.3B+2.2D--10552.6h14.1B*41.2B+
Blueshift VM5 7407272962.456C++0.8415.395%D-15.131%D*29CN/A13225.1h13.7B*89.2C++
Pandora VX25 7347225681.271C++0.3434.189%C--13.019%C--25.3C-N/A10428.5h5.2C-15.1C
NS-44B Commissioner 6256176740.915C+0.7024.936%D**11.021%D**29.2C-N/A13021.1h3.7C++14.6D
Cosmos VM3 6096042972.034C*0.4215.244%C13.576%D*28.5C++N/A12521.2h14C*91.8C++
Nyx VX31 5365263341.575C+0.0423.639%F-24.525%C--19.8DN/A7026.5h8.9D**37.7F--
Solstice SF 5094964021.234C**0.3820.274%D7.258%F16.6CN/A9029.8h10B49.6C**
L100 Python HESH 579493855.8C-4.1935.446%D**1.42%C+26.6D--4.6D--13118.5h4.4D12.5D**
Lasher X2 4844744011.182B+0.4320.706%D2.954%D24.4CN/A12519.4h22.3C107.5C
Parallax VX3 4734702222.117C0.5031.886%D--70.851%D-17.7DN/A8626.5h3.2D*10D*
C-4 6064513211.405C+0.2126.596%C*N/A60.9C20.9D6957.4h1.4C**5.4B
NSX Tengu 4324274121.036C+0.5824.664%F16.862%D15.7DN/A4827.2h17.1D69.3D--
Dual Photon Pods 4884021333.023C-1.4137.794%FN/A32.7D-7D-19912.3h27C71.5D
NSX Tomoe 3913792921.298C+0.3222.548%D**29.288%D20.2DN/A6018.8h21.9F-97F
Deimos VA29 3663623381.071C+0.5449.839%D-17.403%C++27.8C--N/A12513h3D6D
VE-H Maw 3553442811.224C0.3914.545%F-22.965%C24.2DN/A10114.2h15.3D*105.3F-
Force-Blade 39634026,6600.013C1.6020.179%D-4.118%C0.2C--N/A11689.7h2.7C++13.1C+
Serpent VE92 3253223410.944C+0.6717.077%D**15.839%D10.1D-N/A5731.8h18.5D*108.4D*
Comet VM2 3462832850.993C+0.6235.404%D--3.534%C11.4C+2.5D*11524.8h21.9B+61.8C++
MANA Anti-Personnel Turret 2862761062.604N/A0.9911.021%UN/A2760U100U10508000.1h27.1T*245.5T*
Hades VSH4 3702672541.051B**0.5654.649%F-2.622%C++18.7C+7.2C16214.3h5.6B**10.2B++
NS-357 Underboss 2632632491.056C++0.5623.664%F9.506%D**25.8C-N/A11210.2h4.1C*17.4D
Supernova PC 306263475.596C++3.9833.486%F2.281%C+25.3B4.1D*27810.4h3.1A9.1B+
NS-11A 2712612890.903C0.7118.662%D*16.092%D13D-N/A6620.1h18.9D**101.5D*
L100 Python HEAT 327250594.237C+2.6237.903%D**N/A24.3C7.5D-18910.3h7.5C-19.8D*
Eidolon VE33 2472391761.358C**0.2619.014%D**17.155%D*18.4CN/A8513h13.1D--68.9D**
Spear Anti-Vehicle Phalanx Turret 281224278.296C*6.6831.281%D*2.232%D--26.7D6.8D**2398.4h10.1C+32.3D
Proximity Mine 223222573.895C+2.2844.125%C*N/A56.9D*N/A2693.9h2.4D**5.5C-
Saron HRB 292215375.811C*4.2024.615%F--1.86%C*21.1C7.5D--23610.2h15.9B**64.7C-
VE-S Canis 2202142131.005C+0.6119.114%D*18.224%C12.6D-N/A5517h21.2F-111D**
Phobos VX86 2082072390.866C0.7543.756%D*15.459%C+12.6D--N/A4516.4h4.6T10.4F-
NS-7 PDW 2012001321.515B*0.1018.525%D*11%D*23.3C+N/A1648.6h13.3B+71.7C+
H-V45 1981981281.547C++0.0716.403%F11.616%D*20.8C-N/A1719.5h15.6D94.8D*
Blueshift VM5 1881861131.646C0.0314.677%D--16.667%D-20DN/A1179.3h19.2D-130.6D
NS Annihilator 3011841321.394A++0.2278.172%DN/A12.3B+7.8C19515h9.3B*12B++
Saron HRB-H 264181315.839C*4.2237.318%F--N/A22.9D-10.5D**2537.9h23.4C**62.8D
NSX Naginata 1781781531.163C+0.4515.551%D*23.596%D25.1DN/A787.1h16.1D103.4D-
Aphelion VEX-4H 246169237.348C**5.7334.849%D*3.55%C*39.3C+17.9D-2474.3h39.2B++112.5B+
Pulsar C 1691681041.615C**0.0021.995%C-17.857%D-23C+N/A2017.3h11.4C**51.8C++
L105 Zephyr 184168227.636C+6.0230.461%D**N/A1680U160U6888500.1h4.4A14.6B
Antares LC 2641671770.944C0.6732.608%C++N/A9.7D5.6D-7917.2h227.1D-696.6D
S1 2141651840.897B0.7247.179%D--2.424%C18.1C-5.4D--4029.1h5.2B*11C**
Coyote Missiles 215151811.864C0.2545.829%D*N/A22.9C--9.7D-1766.6h42.3C++92.3C+
Frag Grenade 1351321132N/A130.3943.663%C+N/A330D7.5C+21780.4h5D-11.4C--
M60-A Bulldog 138126158.4C6.7929.071%F-N/A14.8D-1.4D-668.5h5.9C++20.4D-
Cosmos VM3 129126592.136C++0.5213.581%D19.048%C+27.4C+N/A1684.6h11.6B++85.4C*
NS-20 Gorgon 135114671.701B+0.0921.034%D14.035%D--16.1C3A*587.1h42.1C*200.4C+
Tank Mine 166114452.533C+0.9252.827%A+N/A76D34.7D--10001.5h3.1F-5.9C**
NS-10 Burster 1631131460.774C0.8422.018%D*4.425%C--6.3B2.8D8918h95.7A434.6B+
Maelstrom Turbo Laser 1651091370.796C0.8229.929%CN/A9.4C-4.8D15611.6h132.7C+443.5C+
NS-10 Burster 1401031550.665C0.9522.057%D--11.651%B**5.6C+2D--9318.3h107.9B++489.4C++
L100 Python AP 153101175.941B4.3339.81%F-2.97%C++24.6C12.7D-3594.1h5.4B+13.6C+
M60-G Bulldog 11699156.6B*4.9919.742%F1.01%D*15.7D-2.7D-1076.3h7.1C**36D
NSX Tanto 10195990.96C+0.6517.533%F30.526%B*15.3D1B**536.2h18.3D104.3D
M40 Fury-F 116941100.855C0.7617.839%F**2.128%A+3.9D*N/A3823.9h9.3B+52.2D**
NSX Masamune 10991831.096B0.5237.446%F--1.099%D25.3C5D-1183.6h7.6B++20.2C*
MANA Anti-Vehicle Turret 14589821.085D0.5336.981%F-4.494%B**890D560D5533750.1h12C*32.4D
M60-A Bulldog 8885155.667C++4.0529.141%D-N/A850U30S2847100.1h4.4B**15.1B+
M20 Basilisk 11685243.542C**1.9323.916%F7.059%B+9.7D-3.5D*1218.8h109.5C+457.9D*
Artemis VX26 8985561.518C*0.1022.56%D--28.235%B*27.4C1.3M*1263.1h15.6D--68.9D--
Supernova FPC 12976292.621C-1.0129.74%F**2.632%C++10.9D*7.6F3067h6.5C--21.7F*
Solstice VE3 7876681.118B+0.5018.102%D-14.474%D-7.8DN/A2489.8h14.1B+77.8C+
Rocklet Rifle 131761190.639C+0.9839.395%D**N/A15.5D--11.2D*2364.9h42.3C107.4D
Proton II PPA 8075107.5C5.8916.325%D*2.667%B+34.1D2.3D2382.2h12.7D78.1D**
M60-A Bulldog 8374612.333C+10.7229.305%F2.703%B17.6D2.1D1154.2h5B+17.1C
C75 Viper 8073107.3B++5.6925.645%D**2.74%A+33.2C*3.2D*4082.2h12.5B48.8C
Saron Laser Cannon 11272691.043C+0.5731.862%C+2.778%B9.4C5.2D2027.7h156.4C+491C+
C150 Dalton 827197.889C**6.2746.852%B*1.408%B+710U110S7160400.1h3.6B+7.6B*
Lumine Edge 68681870.364B**1.2535.433%B*11.765%D3.4CN/A1719.9h1.3B3.7B+
Skyguard 9968252.72C+1.1117.356%F-N/A11.3C5.2D*2006h102.6B++591.2D
E540 Halberd 846488C+6.3928.587%F*N/A26.7C-8.3D*2492.4h4.2A14.6C-
Hornet Missiles 10564302.133D0.5250.463%D*1.563%C+23.7D15.2D--2502.7h16.2C--32.1D-
NS-44L "Ravenous" Blackhand 6463471.34C+0.2732.198%D*28.571%D--12.4DN/A375.1h6D**18.6D**
Proton II PPA-H 6358105.8C-4.1922.957%F1.724%C+48.3D-4.2D2681.2h13.9D60.8F
NSX Daimyo 5655690.797D0.8225.088%F--70.909%T*12D**N/A354.6h9.1T*36.2T*
NS-AM7 Archer 8355820.671B+0.9450.608%D*7.273%D*3.9D2C3214.2h35.5D--70.2D**
M20 Basilisk 7854153.6B+1.9919.765%F-N/A10.8D-4.8D--1845h86.2B+436D--
Lancer VS22 127541740.31D1.3050.933%D**3.704%B+6.4D-8.6D2408.5h55.6D--109.2D*
Photon A2A Missile Pods 8153192.789C1.1778.354%CN/A24.1D12.7D--2942.2h8.3C*10.5C*
MAX Punch 55511,0750.047C-1.5735.636%DN/A0.5CN/A293.4h1.9C++5.4C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter112,7892.1h
Restoration Kit1853,0574.1h
VS Patriot Flare Gun1930.2h
Nano-Armor Kit434669,53753.4h
Anti-Vehicle MANA Turret112631.4h
Spawn Beacon143342.1h
Nanite Revive Grenade09030.3h
Medical Applicator769280,27631.5h
VS Triumph Flare Gun01940.2h
Spitfire Auto-Turret104570.8h
Deconstruction Tool01,1470.1h
Welding Device13,7130.4h
M20 Basilisk-F0560h
M12 Kobalt-F0730.1h
Ammunition Package441,3631h
Anti-Infantry MANA Turret331621.9h
WLT-Howler Mining Laser05540.8h
Nano-Repair Grenade04670.1h
Recon Detection Device392,6758h
Shield Recharging Field214900.4h

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