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Immortal A.S.P. Operative Skarjj[TWC2] Skarjj
VS BR 68

KDR: 1.62

Score: 35.1m

Last Seen: May 19th, 2019 6:03 AM
- OFFLINE - 2318.5 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Connery
Level Progress (to 69): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Light PPA Flare VE6 NS Decimator NS-15M1 Ursa Orion VS54 Corvus VA55
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 817TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.715%17.259%30631118327,4811.97606-0.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.416%-0.669D-0.548D-1.115D*HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.7-0.03C+13.60.049C+63.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.943%0.975%555412103,9998555114.67173781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.722%-0.359C--0.567D-1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.551B+24.60.536B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.906%1.732%78612081,27019233560.660426356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%-0.687D-0.533D-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.585B+5.40.567B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.42%2.038%587120778512084180.649297187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.996D---0.595D0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.167C++25.30.366C**74.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.72%70.377%5821212530198150.267407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.319%-0.793D-0.214C++0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.293C3.8-0.194C9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.779%14.64%58312111,2911118171.15371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%-0.312C0.001C+-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.104C+4.50.082C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.1m449.1%278 (16.7k)254 (15.2k)1.6166549,31130,5021.8439168 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121498716.699%12.403%20704:3110

8% Combat Medic23% Engineer50% Heavy Assault10% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 7:56 AMAug 2nd, 2017 11:34 PMJun 18th, 2019 3:57 AM (66d) (PST)May 19th, 2019 3:00 AM (97d) (PST)May 19th, 2019 2:03 AM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271702570.3570.2210.0441.7480.032248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,62010,21215,40821133105215,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2301.5h/95.9d 6,932 6,116 11,253 241.4k 3,886 6,423 4,429 59m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:7,032
Deaths:3,934
KDR:1.787
Accuracy:17.334% D*
HSR:17.932% D--
Flare VE6
D--
Kills:2,399
Deaths:1,519
KDR:1.579
Accuracy:15.357% D*
HSR:17.591% D--
NS-15M1
D
Kills:1,916
Deaths:1,036
KDR:1.849
Accuracy:17.576% D--
HSR:16.806% D
Ursa
D--
Kills:1,672
Deaths:1,109
KDR:1.508
Accuracy:16.474% D--
HSR:17.046% D--
Orion VS54
D
Kills:1,475
Deaths:877
KDR:1.682
Accuracy:16.007% D--
HSR:19.458% D
Pulsar LSW
D-
Kills:1,222
Deaths:864
KDR:1.414
Accuracy:14.858% D**
HSR:17.349% D-
VX29 Polaris
D-
Kills:1,193
Deaths:807
KDR:1.478
Accuracy:16.416% D*
HSR:16.932% D-
Betelgeuse 54-A
D**
Kills:979
Deaths:718
KDR:1.364
Accuracy:15.400% F*
HSR:19.612% D**
VE-H Maw
C
Kills:344
Deaths:281
KDR:1.224
Accuracy:14.545% F-
HSR:22.965% C
NSX Naginata
D
Kills:178
Deaths:153
KDR:1.163
Accuracy:15.551% D*
HSR:23.596% D
Kills:18,410
Deaths (as Heavy Assault):11,298
Deaths (to Heavy Assaults):8,225
KDR:1.62949
Kill Difference:7,112
Playtime:1,140.023 hours
Usage:50%
Score:17.960m
Score/min:263
Accuracy (listed only):15.952%
HSR (listed only):18.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,094
Deaths:793
KDR:1.380
Accuracy:20.318% D-
HSR:10.512% D*
Eridani SX5
D--
Kills:846
Deaths:727
KDR:1.164
Accuracy:21.221% D--
HSR:12.175% D--
VX6-7
D-
Kills:840
Deaths:691
KDR:1.216
Accuracy:17.073% D**
HSR:15.952% D-
Pandora VX25
D
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% D
HSR:13.019% D
Solstice SF
D
Kills:497
Deaths:402
KDR:1.236
Accuracy:20.186% D
HSR:7.243% F
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D--
HSR:17.403% C++
Serpent VE92
D
Kills:322
Deaths:341
KDR:0.944
Accuracy:17.077% D**
HSR:15.839% D
Pulsar C
C-
Kills:226
Deaths:128
KDR:1.766
Accuracy:22.179% C-
HSR:19.027% D
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
NSX Tanto
B*
Kills:101
Deaths:103
KDR:0.981
Accuracy:17.710% F
HSR:31.683% B*
Solstice VE3
D-
Kills:76
Deaths:68
KDR:1.118
Accuracy:18.102% D-
HSR:14.474% D--
Kills:6,134
Deaths (as Light Assault):5,155
Deaths (to Light Assaults):4,397
KDR:1.18991
Kill Difference:979
Playtime:145.574 hours
Usage:6%
Score:1.850m
Score/min:212
Accuracy (listed only):24.568%
HSR (listed only):15.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:840
Deaths:691
KDR:1.216
Accuracy:17.073% D**
HSR:15.952% D-
Pandora VX25
D
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% D
HSR:13.019% D
Solstice SF
D
Kills:497
Deaths:402
KDR:1.236
Accuracy:20.186% D
HSR:7.243% F
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D--
HSR:17.403% C++
Serpent VE92
D
Kills:322
Deaths:341
KDR:0.944
Accuracy:17.077% D**
HSR:15.839% D
Eidolon VE33
D*
Kills:239
Deaths:176
KDR:1.358
Accuracy:19.014% D**
HSR:17.155% D*
Pulsar C
C-
Kills:226
Deaths:128
KDR:1.766
Accuracy:22.179% C-
HSR:19.027% D
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
NSX Tanto
B*
Kills:101
Deaths:103
KDR:0.981
Accuracy:17.710% F
HSR:31.683% B*
Solstice VE3
D-
Kills:76
Deaths:68
KDR:1.118
Accuracy:18.102% D-
HSR:14.474% D--
Kills:3,592
Deaths (as Engineer):3,054
Deaths (to Engineers):6,685
KDR:1.17616
Kill Difference:538
Playtime:521.425 hours
Usage:23%
Score:7.270m
Score/min:232
Accuracy (listed only):25.913%
HSR (listed only):16.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,094
Deaths:793
KDR:1.380
Accuracy:20.318% D-
HSR:10.512% D*
NS-61 Emissary
C+
Kills:1,028
Deaths:776
KDR:1.325
Accuracy:27.017% C+
HSR:13.230% D
Eridani SX5
D--
Kills:846
Deaths:727
KDR:1.164
Accuracy:21.221% D--
HSR:12.175% D--
NS-44B Commissioner
D**
Kills:619
Deaths:676
KDR:0.916
Accuracy:24.959% D**
HSR:10.986% F
Nyx VX31
C-
Kills:543
Deaths:344
KDR:1.578
Accuracy:23.616% F
HSR:25.230% C-
Parallax VX3
D-
Kills:475
Deaths:223
KDR:2.130
Accuracy:31.648% D*
HSR:70.316% D-
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
NSX Tomoe
D
Kills:379
Deaths:292
KDR:1.298
Accuracy:22.548% D**
HSR:29.288% D
NS-357 Underboss
D**
Kills:263
Deaths:249
KDR:1.056
Accuracy:23.644% F
HSR:9.506% D**
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
Artemis VX26
B*
Kills:85
Deaths:56
KDR:1.518
Accuracy:22.560% D--
HSR:28.235% B*
NS-44L "Ravenous" Blackhand
D--
Kills:63
Deaths:47
KDR:1.340
Accuracy:32.198% D*
HSR:28.571% D--
NS-AM7 Archer
D-
Kills:56
Deaths:84
KDR:0.667
Accuracy:50.307% D*
HSR:8.929% D-
NSX Daimyo
F--
Kills:55
Deaths:69
KDR:0.797
Accuracy:25.088% F--
HSR:70.909% T*
Kills:6,347
Deaths (as Infiltrator):5,093
Deaths (to Infiltrators):4,662
KDR:1.24622
Kill Difference:1,254
Playtime:228.953 hours
Usage:10%
Score:2.325m
Score/min:169
Accuracy (listed only):25.828%
HSR (listed only):24.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D
Kills:1,418
Deaths:934
KDR:1.518
Accuracy:21.194% D
HSR:18.265% D
Sirius SX12
D-
Kills:1,094
Deaths:793
KDR:1.380
Accuracy:20.318% D-
HSR:10.512% D*
Eridani SX5
D--
Kills:846
Deaths:727
KDR:1.164
Accuracy:21.221% D--
HSR:12.175% D--
Pandora VX25
D
Kills:722
Deaths:568
KDR:1.271
Accuracy:34.189% D
HSR:13.019% D
NSX Tengu
D
Kills:427
Deaths:412
KDR:1.036
Accuracy:24.664% F
HSR:16.862% D
Deimos VA29
C++
Kills:362
Deaths:338
KDR:1.071
Accuracy:49.839% D--
HSR:17.403% C++
NS-11A
D-
Kills:261
Deaths:289
KDR:0.903
Accuracy:18.662% D*
HSR:16.092% D-
VE-S Canis
C
Kills:214
Deaths:213
KDR:1.005
Accuracy:19.114% D*
HSR:18.224% C
Phobos VX86
C+
Kills:207
Deaths:239
KDR:0.866
Accuracy:43.756% D*
HSR:15.459% C+
NS-7 PDW
D*
Kills:200
Deaths:132
KDR:1.515
Accuracy:18.525% D*
HSR:11% D*
H-V45
D*
Kills:198
Deaths:128
KDR:1.547
Accuracy:16.403% F
HSR:11.616% D*
Kills:5,949
Deaths (as Combat Medic):4,773
Deaths (to Combat Medics):3,094
KDR:1.24639
Kill Difference:1,176
Playtime:184.385 hours
Usage:8%
Score:3.605m
Score/min:326
Accuracy (listed only):26.171%
HSR (listed only):14.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:757
Deaths:661
KDR:1.145
Accuracy:34.263% D--
HSR:3.699% C
Blueshift VM5
D-
Kills:747
Deaths:299
KDR:2.498
Accuracy:15.457% D-
HSR:15.529% D--
Cosmos VM3
C
Kills:607
Deaths:301
KDR:2.017
Accuracy:15.194% C
HSR:13.674% D*
Comet VM2
C
Kills:284
Deaths:285
KDR:0.996
Accuracy:35.427% D--
HSR:3.521% C
Blueshift VM5
D-
Kills:186
Deaths:113
KDR:1.646
Accuracy:14.677% D--
HSR:16.667% D-
Cosmos VM3
C
Kills:143
Deaths:62
KDR:2.306
Accuracy:14.268% D
HSR:18.182% C
NS-10 Burster
C-
Kills:116
Deaths:148
KDR:0.784
Accuracy:22.071% D*
HSR:4.310% C-
NS-20 Gorgon
D
Kills:115
Deaths:68
KDR:1.691
Accuracy:20.998% D
HSR:13.913% D--
NS-10 Burster
B**
Kills:106
Deaths:157
KDR:0.675
Accuracy:22.108% D--
HSR:12.264% B**
Kills:3,061
Deaths (as MAX Suit):1,047
Deaths (to MAX Suits):1,866
KDR:2.92359
Kill Difference:2,014
Playtime:102.294 hours
Usage:4%
Score:2.096m
Score/min:342
Accuracy (listed only):21.607%
HSR (listed only):11.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,416
V. Kills:297 N/A
Deaths:1,107
KDR:3.086
Accuracy:34.829% D-
KPH:34 C
VKPH:3 C+
Dual Photon Pods
D-
Kills:402
V. Kills:86 462%
Deaths:133
KDR:3.023
Accuracy:37.794% F
KPH:32.700 D-
VKPH:7 D-
Antares LC
C*
Kills:169
V. Kills:98 171%
Deaths:179
KDR:0.944
Accuracy:32.669% C*
KPH:9.800 D
VKPH:5.700 D-
Coyote Missiles
C--
Kills:151
V. Kills:64 232%
Deaths:82
KDR:1.841
Accuracy:45.917% D--
KPH:22.700 C--
VKPH:9.600 D-
Maelstrom Turbo Laser
C+
Kills:109
V. Kills:56 191%
Deaths:137
KDR:0.796
Accuracy:29.929% C+
KPH:9.400 C-
VKPH:4.800 D
Saron Laser Cannon
C+
Kills:72
V. Kills:40 176%
Deaths:69
KDR:1.043
Accuracy:31.862% C+
KPH:9.400 C
VKPH:5.200 D
Hornet Missiles
D
Kills:64
V. Kills:41 152%
Deaths:30
KDR:2.133
Accuracy:50.463% D**
KPH:23.700 D
VKPH:15.200 D
Photon A2A Missile Pods
C+
Kills:53
V. Kills:28 183%
Deaths:19
KDR:2.789
Accuracy:78.354% C+
KPH:24.300 D
VKPH:12.800 D--
Kills:4,436 (3,766 + 0)
Deaths:1,756
KDR:2.526
VKDR:0.404
Vehicle Kills:710
Kill Difference:2,680
Playtime:160.936 hours
Usage:7%
Score:1.280m
Score/min:133
Piloting Accuracy:31.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:168
V. Kills:16 N/A
Deaths:22
KDR:7.636
Accuracy:30.461% D**
KPH:604,800 U
VKPH:57,600 U
C150 Dalton
U
Kills:71
V. Kills:11 N/A
Deaths:9
KDR:7.889
Accuracy:46.852% B*
KPH:255,600 U
VKPH:39,600 U
Kills:239 (0 + 239)
Deaths:31
KDR:7.710
VKDR:0.871
Vehicle Kills:27
Kill Difference:208
Playtime:0.001 hours
Usage:0%
Score:0.141m
Score/min:2,811,320
Piloting Accuracy:N/A%
Gunner Accuracy:46.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:503
V. Kills:89 N/A
Deaths:86
KDR:5.849
Accuracy:35.293% D**
KPH:26.800 D--
VKPH:4.700 D--
L100 Python HEAT
C
Kills:250
V. Kills:77 321%
Deaths:59
KDR:4.237
Accuracy:37.903% D**
KPH:24.300 C
VKPH:7.500 D-
L100 Python AP
C--
Kills:101
V. Kills:52 191%
Deaths:17
KDR:5.941
Accuracy:39.810% F-
KPH:24.900 C--
VKPH:12.800 D-
C75 Viper
C*
Kills:73
V. Kills:7 N/A
Deaths:10
KDR:7.300
Accuracy:25.645% D**
KPH:33 C*
VKPH:3.200 D--
Skyguard
C-
Kills:68
V. Kills:31 213%
Deaths:25
KDR:2.720
Accuracy:17.356% F-
KPH:11.400 C-
VKPH:5.200 D**
Kills:995 (995 + 0)
Deaths:197
KDR:5.051
VKDR:1.299
Vehicle Kills:256
Kill Difference:798
Playtime:41.321 hours
Usage:2%
Score:0.478m
Score/min:193
Driving Accuracy:17.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:267
V. Kills:45 N/A
Deaths:47
KDR:5.681
Accuracy:33.817% F
KPH:25.100 C*
VKPH:4.200 D*
Saron HRB
C
Kills:215
V. Kills:77 276%
Deaths:37
KDR:5.811
Accuracy:24.615% F--
KPH:21.100 C
VKPH:7.500 D--
Supernova FPC
D*
Kills:76
V. Kills:53 141%
Deaths:29
KDR:2.621
Accuracy:29.740% F**
KPH:10.900 D*
VKPH:7.600 D**
Proton II PPA
D
Kills:75
V. Kills:5 N/A
Deaths:10
KDR:7.500
Accuracy:16.325% D*
KPH:34.100 D
VKPH:2.300 D
E540 Halberd
C--
Kills:64
V. Kills:20 305%
Deaths:8
KDR:8
Accuracy:28.587% F*
KPH:26.200 C--
VKPH:8.200 D*
Kills:697 (343 + 354)
Deaths:131
KDR:5.321
VKDR:1.527
Vehicle Kills:200
Kill Difference:566
Playtime:32.442 hours
Usage:1%
Score:0.515m
Score/min:265
Driving Accuracy:29.740%
Gunner Accuracy:28.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:182
V. Kills:83 217%
Deaths:31
KDR:5.871
Accuracy:37.323% F--
KPH:22.900 D-
VKPH:10.400 D*
Aphelion VEX-4H
C+
Kills:169
V. Kills:77 217%
Deaths:23
KDR:7.348
Accuracy:34.849% D*
KPH:39.400 C+
VKPH:18 D-
Proton II PPA-H
D
Kills:58
V. Kills:5 N/A
Deaths:10
KDR:5.800
Accuracy:22.957% F
KPH:49 D-
VKPH:4.200 D
Kills:409 (0 + 409)
Deaths:64
KDR:6.391
VKDR:2.578
Vehicle Kills:165
Kill Difference:345
Playtime:13.424 hours
Usage:1%
Score:0.204m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:22.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:99
V. Kills:17 N/A
Deaths:15
KDR:6.600
Accuracy:19.742% F
KPH:15.700 D-
VKPH:2.700 D-
M20 Basilisk
D--
Kills:85
V. Kills:31 266%
Deaths:25
KDR:3.400
Accuracy:24.060% F
KPH:9.500 D--
VKPH:3.500 D*
M20 Basilisk
D-
Kills:54
V. Kills:24 216%
Deaths:15
KDR:3.600
Accuracy:19.765% F-
KPH:10.800 D-
VKPH:4.800 D-
Kills:238 (0 + 238)
Deaths:55
KDR:4.327
VKDR:1.309
Vehicle Kills:72
Kill Difference:183
Playtime:20.234 hours
Usage:1%
Score:0.160m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:19.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:94
V. Kills:22 409%
Deaths:110
KDR:0.855
Accuracy:17.839% F**
KPH:3.900 D*
VKPH:0.900 D*
Kills:94 (94 + 0)
Deaths:110
KDR:0.855
VKDR:0.200
Vehicle Kills:22
Kill Difference:16
Playtime:23.854 hours
Usage:1%
Score:0.054m
Score/min:38
Driving Accuracy:17.839%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 7,0707,0323,9341.787C+0.1717.334%D*17.932%D--24.3DN/A102289.3h12.9C74.4D
Light PPA 3,7133,4161,1073.086C+1.4734.829%D-0.995%C-34C3C+116100.5h18.1C51.9C
Flare VE6 2,4302,3991,5191.579C*0.0415.357%D*17.591%D--26.9C--N/A11889.2h12C78.3D
NS Decimator 2,5402,0431,5681.303B0.3146.398%F-2.398%C*28.5C-6.9D*20671.8h3.6B*7.8C++
NS-15M1 1,9421,9161,0361.849C**0.2317.576%D--16.806%D31CN/A14861.9h12.8C+72.7C
Ursa 1,6841,6721,1091.508C**0.1116.474%D--17.046%D--23.7C--N/A10770.6h13C-78.8D
Orion VS54 1,4911,4758771.682C*0.0716.007%D--19.458%D28.2C+N/A17152.3h13.4C+83.9C+
Corvus VA55 1,4341,4189341.518B+0.1021.194%D18.265%D22.2CN/A10863.9h14.1D66.4C-
Pulsar LSW 1,2331,2228641.414C+0.2014.858%D**17.349%D-19.1D-N/A8863.9h14.5D97.3D--
VX29 Polaris 1,1971,1938071.478C+0.1416.416%D*16.932%D-22.3DN/A11053.4h16.1D--97.9D--
Sirius SX12 1,1051,0947931.38B0.2420.318%D-10.512%D*21.5CN/A12050.9h16.3C+80.4C
NS-61 Emissary 1,0421,0287761.325B++0.2927.017%C+13.23%D21.5CN/A6547.9h14.2C++52.7C++
Betelgeuse 54-A 1,0069797181.364C-0.2515.4%F*19.612%D**28.6D--N/A12234.2h15.6F*101.5T*
Nemesis VSH9 1,2228958121.102B*0.5146.845%F--3.911%B++17.4C+6.3C18251.5h5.1A10.8B++
Eridani SX5 8528467271.164C+0.4521.221%D--12.175%D--18.7DN/A7645.3h16.7D--78.5D-
VX6-7 8478406911.216C+0.4017.073%D**15.952%D-17.6DN/A7747.8h13.2C+77.5D
Comet VM2 8717576611.145B0.4734.263%D--3.699%C14.3B+2.2D--10552.9h14.1B*41.2B+
Blueshift VM5 7607472992.498C+0.8815.457%D-15.529%D--28.7CN/A12926h13.9B++90.1C+
Pandora VX25 7347225681.271C++0.3534.189%D13.019%D25.3C-N/A10428.5h5.2C-15.1C
NS-44B Commissioner 6276196760.916C+0.7024.959%D**10.986%F29.2C-N/A13021.2h3.7C++14.6C-
Cosmos VM3 6126073012.017C++0.4015.194%C13.674%D*28.4C+N/A12421.4h14C++92.2C+
Nyx VX31 5535433441.578C0.0423.616%F25.23%C-20.1DN/A7027h8.8F-37.4F--
L100 Python HESH 592503865.849C-4.2335.293%D**1.392%C+26.8D--4.7D--13118.8h4.4C-12.4D*
Solstice SF 5104974021.236C**0.3820.186%D7.243%F16.6CN/A9029.9h10.1B49.8C**
Parallax VX3 4784752232.13C0.5131.648%D*70.316%D-17.7DN/A8526.9h3.2D**10.1D*
Lasher X2 4844744011.182B0.4320.706%D2.954%D24.4CN/A12519.4h22.3C-107.5C
C-4 6084523221.404C+0.2126.591%C++N/A61.1C-21.1D6957.4h1.5C++5.5C**
NSX Tengu 4324274121.036C+0.5824.664%F16.862%D15.7D-N/A4827.2h17.1D69.3D--
Dual Photon Pods 4884021333.023C-1.4137.794%FN/A32.7D-7D-19912.3h27C71.5D
NSX Tomoe 3913792921.298C+0.3222.548%D**29.288%D20.2DN/A6018.8h21.9F-97F-
Deimos VA29 3663623381.071C+0.5549.839%D--17.403%C++27.8DN/A12513h3D-6D
VE-H Maw 3553442811.224C0.3914.545%F-22.965%C24.2DN/A10214.2h15.3D*105.3F-
Force-Blade 39734126,8140.013C1.6020.161%D-4.106%C-0.2C--N/A11696.3h2.6C++13.1C+
Serpent VE92 3253223410.944C+0.6717.077%D**15.839%D10.1D-N/A5831.8h18.5D*108.4D*
Comet VM2 3472842850.996C+0.6235.427%D--3.521%C11.4C+2.5D*11524.9h21.9B+61.8C*
MANA Anti-Personnel Turret 2862761062.604N/A0.9911.021%UN/A2760U100U10514000.1h27.1T*245.5T*
Hades VSH4 3702672541.051B**0.5754.649%F2.622%C*18.7C+7.2C16214.3h5.6B**10.2B++
Supernova PC 312267475.681C++4.0633.817%F2.247%C+25.2C*4.2D*27310.6h3.2A9.5B+
NS-357 Underboss 2632632491.056C++0.5623.644%F9.506%D**25.8C--N/A11210.2h4.1C*17.4D
NS-11A 2712612890.903C0.7118.662%D*16.092%D-13D-N/A6620.1h18.9D**101.5D**
L100 Python HEAT 327250594.237C+2.6237.903%D**N/A24.3C7.5D-18910.3h7.5C-19.8D*
Eidolon VE33 2472391761.358C**0.2619.014%D**17.155%D*18.4CN/A8513h13.1D--68.9D**
Spear Anti-Vehicle Phalanx Turret 284226278.37C*6.7531.346%D**2.212%D-26.9D6.9D**2408.4h10.1C+32.2D
Pulsar C 2282261281.766B0.1522.179%C-19.027%D26.9C+N/A1888.4h11.4C**51.4C++
Proximity Mine 223222573.895C+2.2844.135%C*N/A55.5D**N/A2684h2.4D**5.5C-
Saron HRB 292215375.811C++4.1924.615%F--1.86%C**21.1C7.5D--23610.2h15.9B**64.7C-
VE-S Canis 2202142131.005C+0.6119.114%D*18.224%C12.6D-N/A5517h21.2F-111F
Phobos VX86 2082072390.866C0.7543.756%D*15.459%C+12.6D*N/A4516.4h4.6T-10.4F-
NS-7 PDW 2012001321.515B++0.1018.525%D*11%D*23.3C+N/A1648.6h13.3B+71.7C+
H-V45 1981981281.547C++0.0716.403%F11.616%D*20.8C--N/A1719.5h15.6D94.8D*
Blueshift VM5 1881861131.646C0.0314.677%D--16.667%D-20D-N/A1179.3h19.2D-130.6D-
NS Annihilator 3011841341.373A++0.2478.155%DN/A12.2B+7.7C19415.1h9.4B*12B++
Saron HRB-H 265182315.871C++4.2537.323%F--N/A22.8D-10.4D*2538h23.3C**62.5D
NSX Naginata 1781781531.163C+0.4515.551%D*23.596%D25.1DN/A787.1h16.1D103.4D--
Aphelion VEX-4H 246169237.348C*5.7334.849%D*3.55%C*39.3C+17.9D-2494.3h39.2B*112.5B+
Antares LC 2671691790.944C0.6732.669%C*N/A9.8D5.7D-7917.3h226.4D--693.1D
L105 Zephyr 184168227.636C+6.0230.461%D**N/A1680U160U6888500.1h4.4A14.6B
S1 2141651840.897B0.7247.179%D*2.424%C18.1C--5.4D--4029.1h5.2B++11C**
Coyote Missiles 215151821.841C0.2245.917%D--N/A22.5C--9.6D-1756.7h42.7C++92.9C+
Cosmos VM3 146143622.306C**0.6914.268%D18.182%C26CN/A1475.5h13.1B92C+
Frag Grenade 1351321132N/A130.3843.688%CN/A330D7.5C+21730.4h5D--11.5D
M60-A Bulldog 138126158.4C6.7829.071%F-N/A14.8D-1.4D-668.5h5.9C*20.4D-
NS-10 Burster 1681161480.784C0.8322.071%D*4.31%C-6.4B2.9D8918.2h94.8A429.5B+
NS-20 Gorgon 136115681.691B+0.0720.998%D13.913%D--16.2C3A++587.1h41.9C*199.7C+
Tank Mine 166114452.533C+0.9253.037%A+N/A76D34.7D--10041.5h3.1F-5.9C**
Maelstrom Turbo Laser 1651091370.796C0.8229.929%C+N/A9.4C-4.8D15611.6h132.7C443.5C+
NS-10 Burster 1441061570.675C0.9422.108%D--12.264%B**5.7C+2D--9218.6h106.6B++482.3C++
L100 Python AP 153101175.941C**4.3239.81%F-2.97%C*24.6C--12.7D-3604.1h5.4B+13.6C
NSX Tanto 1071011030.981C+0.6417.71%F31.683%B*16D1B**566.3h17.6C-99.3D
M60-G Bulldog 11699156.6B++4.9819.742%F1.01%D*15.7D-2.7D-1076.3h7.1C**36D
M40 Fury-F 116941100.855C0.7617.839%F**2.128%A++3.9D*N/A3823.9h9.3B+52.2F
NSX Masamune 10991831.096B+0.5237.446%F--1.099%D25.3C5D1183.6h7.6B++20.2C**
MANA Anti-Vehicle Turret 14589821.085C--0.5336.981%D**4.494%B+890C+560C5536350.1h12D*32.4F-
M20 Basilisk 11685253.4C**1.7824.06%F7.059%B+9.6D--3.5D*1208.9h111.5C+463.3D*
Artemis VX26 8985561.518C++0.1022.56%D--28.235%B*27.4C1.3M+1273.1h15.6D*68.9D--
M60-A Bulldog 8885155.667C++4.0529.141%D-N/A850U30S2847100.1h4.4B**15.1B
Rocklet Rifle 133771220.631C+0.9939.703%D**N/A15.4D--11.2D*2375h43C108.4D-
Solstice VE3 7876681.118B+0.5018.102%D-14.474%D--7.8DN/A2489.8h14.1B+77.8C+
Supernova FPC 12976292.621C-1.0029.74%F**2.632%C*10.9D*7.6D**3077h6.5D21.7F**
Proton II PPA 8075107.5C5.8816.325%D*2.667%B+34.1D2.3D2382.2h12.7D78.1D**
M60-A Bulldog 8374612.333C+10.7229.305%F2.703%B+17.6D2.1D1154.2h5B++17.1C
C75 Viper 8073107.3B++5.6825.645%D**2.74%A+33.2C*3.2D--4092.2h12.5B48.8C-
Saron Laser Cannon 11272691.043C+0.5731.862%C+2.778%B+9.4C5.2D2027.7h156.4C+491C+
C150 Dalton 827197.889C*6.2746.852%B*1.408%B++710U110S7168100.1h3.6B+7.6B*
Lumine Edge 70701950.359B**1.2635.878%B*11.429%D3.4CN/A1720.7h1.3C**3.7B+
Skyguard 9968252.72C+1.1017.356%F-N/A11.3C--5.2D**2016h102.6B+591.2D
E540 Halberd 846488C+6.3828.587%F*N/A26.7C-8.3D*2512.4h4.2A14.6C-
Hornet Missiles 10564302.133D0.5250.463%D**1.563%C+23.7D15.2D2502.7h16.2C--32.1D--
NS-44L "Ravenous" Blackhand 6463471.34C+0.2832.198%D*28.571%D--12.4DN/A375.1h6D**18.6D**
Proton II PPA-H 6358105.8C-4.1822.957%F1.724%C+48.3D-4.2D2681.2h13.9D60.8F
NS-AM7 Archer 8456840.667B+0.9550.307%D*8.929%D-3.9D1.9C--3214.4h35.1D--69.8D**
NSX Daimyo 5655690.797D0.8225.088%F--70.909%T*12D**N/A354.6h9.1T*36.2T*
M20 Basilisk 7854153.6B1.9819.765%F-N/A10.8D-4.8D-1845h86.2B+436D--
Lancer VS22 127541740.31D1.3150.933%D**3.704%B*6.4D8.6C--2408.5h55.6D*109.2D**
Photon A2A Missile Pods 8153192.789C1.1778.354%C+N/A24.1D12.7D--2942.2h8.3C*10.5C**
MAX Punch 56521,0910.048C-1.5735.74%DN/A0.5C--N/A295.3h1.9C++5.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon143442.1h
Anti-Vehicle MANA Turret112631.4h
Nano-Armor Kit435671,22953.5h
Nanite Revive Grenade09030.3h
Medical Applicator769280,27631.5h
Spitfire Auto-Turret104590.8h
VS Patriot Flare Gun1930.2h
Restoration Kit1853,0704.1h
Motion Spotter112,8042.1h
VS Triumph Flare Gun01940.2h
Welding Device13,7130.4h
Deconstruction Tool01,1470.1h
M20 Basilisk-F0560h
Shield Recharging Field214900.4h
Recon Detection Device392,6758h
Ammunition Package441,3681h
Anti-Infantry MANA Turret331621.9h
M12 Kobalt-F0730.1h
Nano-Repair Grenade04720.1h
WLT-Howler Mining Laser05540.8h

Check the help document for the dictionary if you want to learn more about words used here.


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