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Record Smasher SkepticalPenguin[3GIS] SkepticalPenguin
VS BR 168

KDR: 1.39

Score: 69.4m

Last Seen: Aug 10th, 2017 12:19 AM
- OFFLINE - 13443.1 hour(s)

Battle Rank 101 (168 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Betelgeuse 54-A Serpent VE92 C150 Dalton C-4 Sirius SX12 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 1268TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.448%17.255%4394098233,5151.309540.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.043%0.855B*-0.527D-0.864D--HEAD + (~4.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.423B110.231C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.001%1.322%98510171,588203211250.781112141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%-0.15C-0.259C-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.4-0.431C--83-0.567D147.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.614%2.071%352510174,780264231221.80923153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%1.436A-0.351C-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.80.615B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.881%1.233%3391410086,085238025972.55672234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.817%0.16C++-0.795D-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.751B++11.20.716B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.396%69.575%339510172,7742563151.08232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.379%0.655B+0.16C++0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.50.199C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.847%11.463%339510174,5192106292.14577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.723%0.618B+-0.61D-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.50.278C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.4m349.9%487 (29.2k)424 (25.4k)1.3903774,15453,3341.6434168 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022145617.283%13.622%23503:0432

15% Combat Medic48% Engineer14% Heavy Assault9% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 9:48 PMApr 28th, 2016 4:23 PMSep 8th, 2017 9:07 PM (530d) (PST)Aug 9th, 2017 10:09 PM (560d) (PST)Aug 9th, 2017 8:19 PM (560d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5822183640.4530.3260.0621.8150.065317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,91513,06321,85227204109425,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2725.5h/113.6d 13,495 10,101 22,015 296.8k 3,892 8,523 10,668 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,009
Deaths:1,147
KDR:1.752
Accuracy:23.795% D
HSR:22.300% D--
Flare VE6
C+
Kills:1,510
Deaths:1,255
KDR:1.203
Accuracy:22.023% C+
HSR:13.642% D**
Orion VS54
C++
Kills:1,303
Deaths:1,115
KDR:1.169
Accuracy:21.466% C++
HSR:18.342% D-
Pulsar LSW
C++
Kills:1,235
Deaths:795
KDR:1.553
Accuracy:23.864% C++
HSR:14.413% D*
Ursa
C*
Kills:1,173
Deaths:898
KDR:1.306
Accuracy:23.621% C*
HSR:16.965% D--
SVA-88
C+
Kills:1,161
Deaths:764
KDR:1.520
Accuracy:23.096% C+
HSR:16.968% D*
Lasher X2
B*
Kills:1,155
Deaths:1,020
KDR:1.132
Accuracy:31.807% B*
HSR:2.944% D
NS-15M AE
B++
Kills:1,154
Deaths:524
KDR:2.202
Accuracy:29.325% B++
HSR:19.671% D-
VX29 Polaris
B+
Kills:173
Deaths:105
KDR:1.648
Accuracy:26.325% B+
HSR:23.121% C+
Lasher X2 AE
B++
Kills:68
Deaths:53
KDR:1.283
Accuracy:34.835% B++
HSR:0% D**
Kills:10,941
Deaths (as Heavy Assault):7,676
Deaths (to Heavy Assaults):14,539
KDR:1.42535
Kill Difference:3,265
Playtime:394.329 hours
Usage:14%
Score:8.835m
Score/min:373
Accuracy (listed only):26.016%
HSR (listed only):14.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,869
Deaths:2,013
KDR:0.928
Accuracy:24.417% C++
HSR:13.109% D*
Solstice SF
C*
Kills:1,361
Deaths:1,619
KDR:0.841
Accuracy:24.952% C*
HSR:10.140% D*
VX6-7
C**
Kills:1,226
Deaths:1,052
KDR:1.165
Accuracy:25.835% C**
HSR:16.884% D
Zenith VX-5
C
Kills:1,199
Deaths:1,324
KDR:0.906
Accuracy:24.063% C
HSR:17.431% D
Thanatos VE70
B+
Kills:1,198
Deaths:1,332
KDR:0.899
Accuracy:45.531% B+
HSR:12.688% D
Pandora VX25
B+
Kills:1,168
Deaths:867
KDR:1.347
Accuracy:44.318% B+
HSR:13.356% C-
Phobos VX86
C
Kills:1,162
Deaths:1,263
KDR:0.920
Accuracy:55.712% C
HSR:9.466% D*
Solstice VE3
C*
Kills:1,162
Deaths:1,178
KDR:0.986
Accuracy:24.095% C*
HSR:14.630% D-
Pulsar C
B+
Kills:1,087
Deaths:740
KDR:1.469
Accuracy:26.939% B+
HSR:22.999% C+
NS Baron G5AE
B++
Kills:995
Deaths:691
KDR:1.440
Accuracy:54.283% B++
HSR:11.357% D
Deimos VA29
B+
Kills:666
Deaths:494
KDR:1.348
Accuracy:67.727% B+
HSR:10.511% D--
Eidolon VE33
B
Kills:519
Deaths:627
KDR:0.828
Accuracy:29.589% B
HSR:23.507% C
Eclipse VE3A
C++
Kills:372
Deaths:328
KDR:1.134
Accuracy:27.713% C++
HSR:14.785% D--
Nova
B*
Kills:325
Deaths:247
KDR:1.316
Accuracy:54.859% B*
HSR:9.231% D*
NS-11C
B+
Kills:245
Deaths:206
KDR:1.189
Accuracy:26.305% B+
HSR:15.510% D
Solstice Burst
B+
Kills:176
Deaths:103
KDR:1.709
Accuracy:28.653% B+
HSR:20.455% C--
NS Baron G5
B+
Kills:110
Deaths:98
KDR:1.122
Accuracy:50% B+
HSR:13.636% C+
Kills:14,840
Deaths (as Engineer):14,182
Deaths (to Engineers):12,755
KDR:1.0464
Kill Difference:658
Playtime:1,304.578 hours
Usage:48%
Score:36.449m
Score/min:466
Accuracy (listed only):37.352%
HSR (listed only):14.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,869
Deaths:2,013
KDR:0.928
Accuracy:24.417% C++
HSR:13.109% D*
Sirius SX12
C++
Kills:1,786
Deaths:1,631
KDR:1.095
Accuracy:25.092% C++
HSR:12.654% D-
Solstice SF
C*
Kills:1,361
Deaths:1,619
KDR:0.841
Accuracy:24.952% C*
HSR:10.140% D*
VX6-7
C**
Kills:1,226
Deaths:1,052
KDR:1.165
Accuracy:25.835% C**
HSR:16.884% D
Zenith VX-5
C
Kills:1,199
Deaths:1,324
KDR:0.906
Accuracy:24.063% C
HSR:17.431% D
Thanatos VE70
B+
Kills:1,198
Deaths:1,332
KDR:0.899
Accuracy:45.531% B+
HSR:12.688% D
Pandora VX25
B+
Kills:1,168
Deaths:867
KDR:1.347
Accuracy:44.318% B+
HSR:13.356% C-
Eridani SX5
B
Kills:1,168
Deaths:798
KDR:1.464
Accuracy:27.959% B
HSR:15.925% C--
Phobos VX86
C
Kills:1,162
Deaths:1,263
KDR:0.920
Accuracy:55.712% C
HSR:9.466% D*
Solstice VE3
C*
Kills:1,162
Deaths:1,178
KDR:0.986
Accuracy:24.095% C*
HSR:14.630% D-
Pulsar C
B+
Kills:1,087
Deaths:740
KDR:1.469
Accuracy:26.939% B+
HSR:22.999% C+
NS Baron G5AE
B++
Kills:995
Deaths:691
KDR:1.440
Accuracy:54.283% B++
HSR:11.357% D
Deimos VA29
B+
Kills:666
Deaths:494
KDR:1.348
Accuracy:67.727% B+
HSR:10.511% D--
Eclipse VE3A
C++
Kills:372
Deaths:328
KDR:1.134
Accuracy:27.713% C++
HSR:14.785% D--
Nova
B*
Kills:325
Deaths:247
KDR:1.316
Accuracy:54.859% B*
HSR:9.231% D*
MKV Suppressed
C++
Kills:285
Deaths:221
KDR:1.290
Accuracy:26.360% C++
HSR:18.597% C+
NS-11C
B+
Kills:245
Deaths:206
KDR:1.189
Accuracy:26.305% B+
HSR:15.510% D
Solstice Burst
B+
Kills:176
Deaths:103
KDR:1.709
Accuracy:28.653% B+
HSR:20.455% C--
NS Baron G5
B+
Kills:110
Deaths:98
KDR:1.122
Accuracy:50% B+
HSR:13.636% C+
Kills:17,560
Deaths (as Light Assault):16,205
Deaths (to Light Assaults):9,105
KDR:1.08362
Kill Difference:1,355
Playtime:191.712 hours
Usage:7%
Score:4.629m
Score/min:402
Accuracy (listed only):36.043%
HSR (listed only):14.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,786
Deaths:1,631
KDR:1.095
Accuracy:25.092% C++
HSR:12.654% D-
H-V45
C++
Kills:1,458
Deaths:1,534
KDR:0.950
Accuracy:24.507% C++
HSR:13.032% D--
Terminus VX-9
C
Kills:1,322
Deaths:1,089
KDR:1.214
Accuracy:24.777% C
HSR:16.036% D*
Thanatos VE70
B+
Kills:1,198
Deaths:1,332
KDR:0.899
Accuracy:45.531% B+
HSR:12.688% D
Pandora VX25
B+
Kills:1,168
Deaths:867
KDR:1.347
Accuracy:44.318% B+
HSR:13.356% C-
Eridani SX5
B
Kills:1,168
Deaths:798
KDR:1.464
Accuracy:27.959% B
HSR:15.925% C--
Phobos VX86
C
Kills:1,162
Deaths:1,263
KDR:0.920
Accuracy:55.712% C
HSR:9.466% D*
Corvus VA55
C*
Kills:1,158
Deaths:989
KDR:1.171
Accuracy:25.505% C*
HSR:16.149% D--
NS-11P
B++
Kills:1,155
Deaths:825
KDR:1.400
Accuracy:26.486% B++
HSR:19.481% C++
Pulsar VS1
B+
Kills:1,155
Deaths:956
KDR:1.208
Accuracy:26.196% B+
HSR:16.450% D
CME
C*
Kills:1,150
Deaths:775
KDR:1.484
Accuracy:27.772% C*
HSR:17.826% D
NS Baron G5AE
B++
Kills:995
Deaths:691
KDR:1.440
Accuracy:54.283% B++
HSR:11.357% D
Deimos VA29
B+
Kills:666
Deaths:494
KDR:1.348
Accuracy:67.727% B+
HSR:10.511% D--
Darkstar
C
Kills:514
Deaths:363
KDR:1.416
Accuracy:26.135% C
HSR:18.093% D-
Nova
B*
Kills:325
Deaths:247
KDR:1.316
Accuracy:54.859% B*
HSR:9.231% D*
MKV Suppressed
C++
Kills:285
Deaths:221
KDR:1.290
Accuracy:26.360% C++
HSR:18.597% C+
NS Baron G5
B+
Kills:110
Deaths:98
KDR:1.122
Accuracy:50% B+
HSR:13.636% C+
Kills:16,775
Deaths (as Combat Medic):14,173
Deaths (to Combat Medics):6,512
KDR:1.18359
Kill Difference:2,602
Playtime:409.830 hours
Usage:15%
Score:11.157m
Score/min:454
Accuracy (listed only):37.248%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,786
Deaths:1,631
KDR:1.095
Accuracy:25.092% C++
HSR:12.654% D-
Eridani SX5
B
Kills:1,168
Deaths:798
KDR:1.464
Accuracy:27.959% B
HSR:15.925% C--
Ghost
C**
Kills:876
Deaths:478
KDR:1.833
Accuracy:41.091% C**
HSR:58.333% D--
Spiker
B+
Kills:710
Deaths:755
KDR:0.940
Accuracy:32.852% B+
HSR:12.113% D*
Phaseshift VX-S
C++
Kills:705
Deaths:262
KDR:2.691
Accuracy:36.983% C++
HSR:73.050% C+
Parallax VX3
B++
Kills:697
Deaths:190
KDR:3.668
Accuracy:44.196% B++
HSR:81.492% B+
NS-44 Commissioner
C+
Kills:664
Deaths:977
KDR:0.680
Accuracy:36.304% C+
HSR:15.663% D-
Artemis VX26
C**
Kills:616
Deaths:420
KDR:1.467
Accuracy:28.765% C**
HSR:23.214% C++
Cerberus
C*
Kills:597
Deaths:679
KDR:0.879
Accuracy:33.051% C*
HSR:17.420% D
Nyx VX31
B++
Kills:547
Deaths:279
KDR:1.961
Accuracy:38.368% B++
HSR:32.176% C**
XM98
B*
Kills:355
Deaths:138
KDR:2.572
Accuracy:42.688% B*
HSR:72.958% C+
MKV Suppressed
C++
Kills:285
Deaths:221
KDR:1.290
Accuracy:26.360% C++
HSR:18.597% C+
NS-44L Blackhand
B*
Kills:249
Deaths:200
KDR:1.245
Accuracy:49.182% B*
HSR:30.121% D-
Beamer VS3
C++
Kills:240
Deaths:331
KDR:0.725
Accuracy:28.132% C++
HSR:14.583% D--
NS-44 Commissioner AE
C++
Kills:204
Deaths:209
KDR:0.976
Accuracy:43.535% C++
HSR:26.961% C+
NS-30 Vandal
B**
Kills:200
Deaths:159
KDR:1.258
Accuracy:39.205% B**
HSR:17.500% D--
NS-357 Underboss
C+
Kills:198
Deaths:223
KDR:0.888
Accuracy:36.725% C+
HSR:14.647% D-
Phantom VA23
B
Kills:195
Deaths:129
KDR:1.512
Accuracy:37.359% B
HSR:27.692% C
Beamer VS3-FB
C--
Kills:194
Deaths:228
KDR:0.851
Accuracy:28.595% C--
HSR:10.309% F-
Manticore SX40
C+
Kills:177
Deaths:270
KDR:0.656
Accuracy:28.577% C+
HSR:19.209% C
VA39 Spectre
A
Kills:141
Deaths:131
KDR:1.076
Accuracy:32.467% C+
HSR:54.610% A
Kills:10,804
Deaths (as Infiltrator):8,708
Deaths (to Infiltrators):6,288
KDR:1.2407
Kill Difference:2,096
Playtime:250.303 hours
Usage:9%
Score:4.865m
Score/min:324
Accuracy (listed only):35.118%
HSR (listed only):30.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:2,147
Deaths:836
KDR:2.568
Accuracy:20.989% B
HSR:17.327% D
Quasar VM1
B*
Kills:1,588
Deaths:715
KDR:2.221
Accuracy:19.621% B*
HSR:16.562% C
Comet VM2
B+
Kills:502
Deaths:382
KDR:1.314
Accuracy:46.855% B+
HSR:2.988% D
Blueshift VM5
C++
Kills:473
Deaths:183
KDR:2.585
Accuracy:20.396% C++
HSR:18.605% C-
Comet VM2
C++
Kills:381
Deaths:285
KDR:1.337
Accuracy:46.631% C++
HSR:3.675% C
Cosmos VM3
B
Kills:288
Deaths:119
KDR:2.420
Accuracy:17.935% B
HSR:19.444% C+
Nebula VM20
A
Kills:183
Deaths:78
KDR:2.346
Accuracy:24.031% A
HSR:26.230% B**
Nebula VM20
B**
Kills:148
Deaths:74
KDR:2
Accuracy:23.781% B**
HSR:16.892% D
Cosmos VM3
A
Kills:93
Deaths:42
KDR:2.214
Accuracy:16.065% C+
HSR:25.807% A
NS-10 Burster
C++
Kills:54
Deaths:62
KDR:0.871
Accuracy:29.771% C++
HSR:3.704% D-
Kills:5,857
Deaths (as MAX Suit):1,388
Deaths (to MAX Suits):3,995
KDR:4.21974
Kill Difference:4,469
Playtime:158.759 hours
Usage:6%
Score:3.437m
Score/min:361
Accuracy (listed only):26.607%
HSR (listed only):15.123%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:476
V. Kills:36 N/A
Deaths:112
KDR:4.250
Accuracy:47.256% B*
KPH:61.100 B+
VKPH:4.600 B+
Saron Laser Cannon
C+
Kills:308
V. Kills:337 91%
Deaths:427
KDR:0.721
Accuracy:32.521% C++
KPH:8.800 C
VKPH:9.600 C+
Dual Photon Pods
C*
Kills:260
V. Kills:101 255%
Deaths:73
KDR:3.562
Accuracy:53.285% C++
KPH:53.100 C-
VKPH:20.600 C*
Maelstrom Turbo Laser
D
Kills:231
V. Kills:245 94%
Deaths:533
KDR:0.433
Accuracy:33.453% B
KPH:6.100 D
VKPH:6.400 D
Hornet Missiles
C
Kills:160
V. Kills:145 110%
Deaths:68
KDR:2.353
Accuracy:67.300% B+
KPH:35.200 C-
VKPH:31.900 C
Kills:1,435 (1,015 + 0)
Deaths:1,213
KDR:1.183
VKDR:0.712
Vehicle Kills:864
Kill Difference:222
Playtime:90.441 hours
Usage:3%
Score:1.388m
Score/min:256
Piloting Accuracy:33.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,841
V. Kills:936 196%
Deaths:383
KDR:4.807
Accuracy:51.449% A
KPH:6,627,600 U
VKPH:3,369,600 U
AP30 Shredder
U
Kills:357
V. Kills:174 204%
Deaths:94
KDR:3.798
Accuracy:24.918% D**
KPH:1,285,200 U
VKPH:626,400 U
CAS30 Tank Buster
C+
Kills:313
V. Kills:364 86%
Deaths:1,014
KDR:0.309
Accuracy:43.796% C+
KPH:2.600 D-
VKPH:3 D--
L105 Zephyr
U
Kills:140
V. Kills:26 N/A
Deaths:35
KDR:4
Accuracy:35.951% D
KPH:504,000 U
VKPH:93,600 U
Kills:2,651 (313 + 2,338)
Deaths:1,526
KDR:1.737
VKDR:0.983
Vehicle Kills:1,500
Kill Difference:1,125
Playtime:120.376 hours
Usage:4%
Score:2.613m
Score/min:362
Piloting Accuracy:43.796%
Gunner Accuracy:35.951%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:119
V. Kills:26 441%
Deaths:34
KDR:3.500
Accuracy:41.703% C*
KPH:17 D
VKPH:3.700 D--
L100 Python AP
B*
Kills:115
V. Kills:88 129%
Deaths:39
KDR:2.949
Accuracy:60.339% B+
KPH:30 C++
VKPH:23 B*
Kills:234 (234 + 0)
Deaths:73
KDR:3.205
VKDR:1.562
Vehicle Kills:114
Kill Difference:161
Playtime:10.834 hours
Usage:0%
Score:0.301m
Score/min:463
Driving Accuracy:60.339%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,919
V. Kills:2,336 125%
Deaths:657
KDR:4.443
Accuracy:57.620% B+
KPH:24.600 C++
VKPH:19.700 B**
Saron HRB
B+
Kills:1,394
V. Kills:852 163%
Deaths:272
KDR:5.125
Accuracy:48.478% B+
KPH:27.600 C**
VKPH:16.800 C++
Supernova PC
C+
Kills:1,335
V. Kills:587 227%
Deaths:297
KDR:4.495
Accuracy:53.696% B+
KPH:17.600 C-
VKPH:7.800 C+
Proton II PPA
A++
Kills:1,180
V. Kills:47 N/A
Deaths:51
KDR:23.137
Accuracy:36.013% A++
KPH:112.800 A++
VKPH:4.500 B+
Supernova VPC
A+
Kills:292
V. Kills:45 N/A
Deaths:32
KDR:9.125
Accuracy:64.421% A+
KPH:53.200 B+
VKPH:8.200 C*
E540 Halberd
B+
Kills:94
V. Kills:78 119%
Deaths:23
KDR:4.087
Accuracy:55.761% B**
KPH:23.900 D
VKPH:19.900 B+
Kills:7,214 (4,546 + 2,668)
Deaths:1,332
KDR:5.416
VKDR:2.962
Vehicle Kills:3,945
Kill Difference:5,882
Playtime:264.756 hours
Usage:10%
Score:6.603m
Score/min:416
Driving Accuracy:64.421%
Gunner Accuracy:55.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:235
V. Kills:14 N/A
Deaths:24
KDR:9.792
Accuracy:39.926% C**
KPH:111 B+
VKPH:6.600 C++
E540 Halberd-H
C-
Kills:135
V. Kills:110 122%
Deaths:40
KDR:3.375
Accuracy:55.898% C
KPH:22.400 D--
VKPH:18.200 C-
Saron HRB-H
C
Kills:127
V. Kills:95 132%
Deaths:30
KDR:4.233
Accuracy:58.288% B
KPH:28.100 C--
VKPH:21 C
Kills:497 (0 + 497)
Deaths:94
KDR:5.287
VKDR:2.330
Vehicle Kills:219
Kill Difference:403
Playtime:12.670 hours
Usage:0%
Score:0.361m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:58.288%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:170
V. Kills:30 N/A
Deaths:38
KDR:4.474
Accuracy:46.315% B**
KPH:29.400 C+
VKPH:5.200 C
M40 Fury
B+
Kills:153
V. Kills:41 364%
Deaths:19
KDR:8.053
Accuracy:50.977% A+
KPH:43.900 C+
VKPH:11.800 B+
M40 Fury
B**
Kills:105
V. Kills:22 457%
Deaths:15
KDR:7
Accuracy:46.259% B**
KPH:55.100 C++
VKPH:11.500 C++
M60-G Bulldog
B**
Kills:89
V. Kills:15 N/A
Deaths:19
KDR:4.684
Accuracy:49.346% B**
KPH:28.800 C-
VKPH:4.900 C--
M12 Kobalt
C**
Kills:78
V. Kills:1 N/A
Deaths:5
KDR:15.600
Accuracy:16.237% C
KPH:81.800 C**
VKPH:1 D--
M20 Basilisk
B+
Kills:67
V. Kills:39 168%
Deaths:16
KDR:4.188
Accuracy:48.581% B**
KPH:16.700 C
VKPH:9.700 B+
Kills:662 (0 + 662)
Deaths:112
KDR:5.911
VKDR:1.321
Vehicle Kills:148
Kill Difference:550
Playtime:19.226 hours
Usage:1%
Score:0.530m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:48.581%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:170
V. Kills:56 298%
Deaths:164
KDR:1.037
Accuracy:60.044% B**
KPH:16.900 C
VKPH:5.600 C+
Kills:170 (170 + 0)
Deaths:164
KDR:1.037
VKDR:0.341
Vehicle Kills:56
Kill Difference:6
Playtime:10.054 hours
Usage:0%
Score:0.092m
Score/min:153
Driving Accuracy:60.044%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,2552,9196574.443C+3.0557.62%B+2.569%C++24.6C++19.7B**493118.6h5B+8.7B+
Blueshift VM5 2,1612,1478362.568C++1.1820.989%B17.327%D28.3CN/A12875.8h14.7B+69.8B+
Betelgeuse 54-A 2,0272,0091,1471.752C0.3623.795%D22.3%D--62C+N/A33332.4h10.5C*44.2C+
Serpent VE92 1,8841,8692,0130.928C+0.4624.417%C++13.109%D*16.1DN/A67116.4h12.8C*52.5C**
C150 Dalton 2,7771,8413834.807C+3.4251.449%AN/A18410U9360U149955900.1h4C**7.7B*
C-4 2,4341,8181,2201.49C++0.1026.571%C*N/A93.7B31.8C*118619.4h1.2B+4.5B++
Sirius SX12 1,7911,7861,6311.095C++0.3025.092%C++12.654%D-29.5C++N/A11260.5h12.2B++48.5B+
Quasar VM1 1,5971,5887152.221B+0.8319.621%B*16.562%C22.1C+N/A7972h13.2B+67.1B+
Flare VE6 1,5141,5101,2551.203C+0.1922.023%C+13.642%D**34.9CN/A12543.3h11C+49.7C++
H-V45 1,4671,4581,5340.95C+0.4424.507%C++13.032%D--22.7CN/A9664.1h12.9C*52.6C**
Saron HRB 2,2461,3942725.125C+3.7348.478%B+N/A27.5C**16.8C++53450.6h16.5B**34.1B**
Solstice SF 1,3941,3611,6190.841C+0.5524.952%C*10.14%D*18.9C+N/A7972.2h9.9B39.6B+
Sticky Grenade 1,3591,35711357N/A1,355.6166.262%A++N/A1696.3A+2.5D--83070.8h1.3B**2B*
Supernova PC 1,9221,3352974.495C+3.1053.696%B+1.348%D17.6C-7.8C+13275.7h4.1B++7.6B*
Terminus VX-9 1,3271,3221,0891.214C+0.1824.777%C16.036%D*33.3CN/A17939.7h12.5C++50.3C++
Orion VS54 1,3031,3031,1151.169C+0.2221.466%C++18.342%D-30.6C+N/A19842.6h11.4B+53.2C++
Pulsar LSW 1,2351,2357951.553C++0.1623.864%C++14.413%D*47C*N/A19226.3h11.1B+46.6B+
VX6-7 1,2341,2261,0521.165C+0.2325.835%C**16.884%D38.1C*N/A20432.2h12C**46.6B+
Zenith VX-5 1,2081,1991,3240.906C0.4824.063%C17.431%D24.8CN/A12748.4h12.9C++53.6C++
Thanatos VE70 1,2101,1981,3320.899C+0.4945.531%B+12.688%D28.5C+N/A12142h4.4B+9.7B+
Proton II PPA 1,2271,1805123.137B++21.7536.013%A++1.949%C+112.4A++4.5B+62510.5h5.8B**16.1A
Ursa 1,1741,1738981.306C++0.0823.621%C*16.965%D--37.1C+N/A17231.6h10.4B+43.9B+
Pandora VX25 1,1761,1688671.347B0.0444.318%B+13.356%C-41.1C*N/A21228.4h4.3C*9.7B+
Eridani SX5 1,1781,1687981.464B0.0727.959%B15.925%C--40.8C**N/A23228.6h10.8B+38.6B+
Phobos VX86 1,1621,1621,2630.92C0.4755.712%C9.466%D*29.9C-N/A12238.8h2.4C*4.3C++
Solstice VE3 1,1771,1621,1780.986B0.4024.095%C*14.63%D-15.6C+N/A10474.5h13.4B+55.7C**
SVA-88 1,1641,1617641.52C+0.1323.096%C+16.968%D*48.4C++N/A31424h10.9B+47.3C**
Corvus VA55 1,1701,1589891.171C++0.2225.505%C*16.149%D--26.8C+N/A13143.2h11.6B45.4B+
NS-11P 1,1681,1558251.4C*0.0126.486%B++19.481%C++39.7B++N/A11929.1h11.7B*44.3B++
Pulsar VS1 1,1631,1559561.208C**0.1826.196%B+16.45%D26.6C++N/A13843.4h12.8B++49B++
Lasher X2 1,1691,1551,0201.132B0.2631.807%B*2.944%D46.8B++N/A19024.7h15.6B*49.1B*
NS-15M AE 1,1661,1545242.202C++0.8129.325%B++19.671%D-80.7B*N/A20714.3h11B37.4B+
CME 1,1631,1507751.484C*0.0927.772%C*17.826%D46.9B+N/A21324.5h12.6B+45.3B+
MANA Anti-Personnel Turret 1,1831,1485382.134N/A0.7425.415%UN/A11480U350U33070400.1h20.8T*81.7T*
Pulsar C 1,1001,0877401.469C*0.0826.939%B+22.999%C+33.8C*N/A19832.2h10B+37.3B+
NS Baron G5AE 1,0079956911.44C++0.0554.283%B++11.357%D52.9BN/A17518.8h3.9B+7.2C+
Ghost 8808764781.833C0.4441.091%C**58.333%D--41.3C++N/A19321.2h2.1B+5.2B+
Spiker 7147107550.94C+0.4532.852%B+12.113%D*43.3C*N/A19116.4h7.2B+22B++
Phaseshift VX-S 7087052622.691C+1.3036.983%C++73.05%C+36.2C*N/A15619.5h3.2C+8.5C*
Parallax VX3 7016971903.668C*2.2844.196%B++81.492%B+44.7B**N/A20215.6h1.8B*4.2B++
Deimos VA29 6746664941.348C++0.0467.727%B+10.511%D--50.1C**N/A23813.3h2.2B+3.3B+
NS-44 Commissioner 6716649770.68C0.7136.304%C+15.663%D-22.4C-N/A11729.6h4.1C+11.3C++
NS Decimator 9416321,0060.628C-0.7661.487%C++2.057%C+28.5C13.9C47822.2h4.9C+8C++
Artemis VX26 6246164201.467C++0.0828.765%C**23.214%C++48.5B++N/A27312.7h10.9B+37.8B+
Cerberus 6035976790.879C+0.5133.051%C*17.42%D31.6C+N/A14918.9h5.7B17.2B+
Nyx VX31 5545472791.961C+0.5738.368%B++32.176%C**56.4B++N/A2929.7h4.9B+12.8B+
Eidolon VE33 5285196270.828C+0.5629.589%B23.507%C15.2C-N/A7934.2h8.7B29.3B+
Darkstar 5215143631.416C+0.0326.135%C18.093%D-39.5CN/A21013h14.8D56.7C
Comet VM2 6485023821.314B+0.0846.855%B+2.988%D12C*3.5C13141.8h13.4B**28.5B*
Light PPA 5124761124.25C+2.8647.256%B*1.261%C+61B+4.6B+3217.8h11.6B24.7B+
Blueshift VM5 4764731832.585C++1.1920.396%C++18.605%C-31.5C+N/A22915h16.8C+82.3C*
Comet VM2 5093812851.337B+0.0546.631%C++3.675%C12.9C*4.3C14829.5h14.4B**31B*
Eclipse VE3A 3803723281.134C+0.2627.713%C++14.785%D--32.9CN/A17511.3h12.5C+45C*
Force-Blade 51036430,9610.012C1.3843.486%B**N/A0.3CN/A21238.3h4D-9.2C**
AP30 Shredder 531357943.798C2.4124.918%D**N/A3570U1740U40324700.1h43.5A174.4B*
XM98 3583551382.572C**1.1842.688%B*72.958%C+23.1C+N/A9215.4h2.7C+6.4C**
Proximity Mine 3543541222.902C1.5152.51%AN/A136.2C**N/A6272.6h1.5A2.8A
Nova 3263252471.316C+0.0754.859%B*9.231%D*58B*N/A3265.6h3.8B+7B++
CAS30 Tank Buster 6773131,0140.309D1.0843.796%C+N/A2.6D-3D--87120.4h83.2D190.1C
Saron Laser Cannon 6453084270.721C0.6732.521%C++1.299%D8.8C9.6C+24235.1h167.3C+514.5C+
Anti-Vehicle Grenade 3323011301N/A299.6169.708%A*N/A752.5A++77.5C61880.4h3.2A4.6A
Tank Mine 5722951511.954C0.5641.258%B+N/A89.4C83.9B++16973.3h2.4D5.9C**
Supernova VPC 337292329.125C+7.7364.421%A+N/A53.1B+8.2C*5085.5h2.7B++4.2B*
Cosmos VM3 2912881192.42B+1.0317.935%B19.444%C+25.3C+N/A16811.4h15.6C87.2C++
MKV Suppressed 2902852211.29C**0.1026.36%C++18.597%C+46.7B++N/A2776.1h13B49.1B
Spear Anti-Vehicle Phalanx Turret 429266387C+5.6151.591%B++2.256%D--53.2B*32.6B**8475h7.7B+15B++
Dual Photon Pods 361260733.562C2.1753.285%C++1.538%B53.1C-20.6C*7074.9h31.3D58.8C
NS-44L Blackhand 2502492001.245C++0.1549.182%B*30.121%D-33.6B+N/A1207.4h4B+8.1B+
NS-11C 2502452061.189C**0.2026.305%B+15.51%D32.7BN/A2237.5h11.7B++44.3B+
Beamer VS3 2452403310.725C+0.6728.132%C++14.583%D--14.6DN/A9416.4h10.3C+36.5C+
Proton II PPA-H 249235249.792C+8.4039.926%C**N/A111.9B+6.7C++6522.1h6.9B*17.3B*
Maelstrom Turbo Laser 4762315330.433C-0.9633.453%B2.597%C+6.1D6.4D14338.1h175.2D523.7C-
Lumine Edge 2342115,0780.042C1.3537.992%B**27.962%A++1.4C-N/A6150.3h2.2D**5.7C*
Nemesis VSH9 3772114180.505C0.8963.745%C++1.896%C12.2C9.6C+26117.3h9.1C14.2C+
Frag Grenade 2112101210N/A208.6149.395%B+N/A1050A*5C67710.2h2.3A4.7B**
NS-44 Commissioner AE 2062042090.976C0.4143.535%C++26.961%C+36.4C--N/A845.6h3.6C+8.3C++
NS-30 Vandal 2022001591.258C0.1339.205%B**17.5%D--38.5C+N/A1915.2h5.4B13.7B+
M60-A Bulldog 236200643.125C1.7333.068%C1%C-2000U360U18042400.1h5.2B+15.7C**
NS-357 Underboss 1981982230.888C+0.5036.725%C+14.647%D-46C*N/A2564.3h3.9B+10.7B
S1 3201973240.608C+0.7863.178%B++1.523%D21.6C13.5C++5189.1h6.7C++10.7B
Phantom VA23 1951951291.512C+0.1237.359%B27.692%C43.3C+N/A1934.5h4.3B11.4B+
Beamer VS3-FB 1951942280.851C0.5428.595%C--10.309%F-43.1CN/A2114.5h7.1B+24.8C*
Nebula VM20 186183782.346C++0.9624.031%A26.23%B**57.2A+N/A5113.2h13.5B*56.3B*
Manticore SX40 1821772700.656C0.7328.577%C+19.209%C28.5C+N/A956.2h8.5C+29.8C+
Solstice Burst 1771761031.709C*0.3228.653%B+20.455%C--60.7B*N/A3772.9h11.7B+40.9B+
VX29 Polaris 1781731051.648C*0.2626.325%B+23.121%C+49.4C*1.4A*3493.5h11.1B+42.1B+
M40 Fury-F 2261701641.037C0.3560.044%B**1.176%C++16.8C5.5C+15310.1h12.9C+21.4B
M60-G Bulldog 200170384.474C++3.0846.315%B**1.176%D*29.3C+5.2C2815.8h6.9B14.9B*
Hornet Missiles 305160682.353C--0.9667.3%B+N/A35.6C-32.2C7044.5h14.2C+21C+
M40 Fury 194153198.053B6.6650.977%A+N/A43.7C+11.7B+5893.5h14.7C++28.8B++
Nebula VM20 150148742C+0.6123.781%B**16.892%D44.8B++N/A3853.3h16.6C++69.7B+
VA39 Spectre 1421411311.076C+0.3132.467%C+54.61%A13.8C--N/A8610.2h4.9B++15B+
L105 Zephyr 166140354C--2.6135.951%DN/A1400U260U8325100.1h5B*14B+
E540 Halberd-H 245135403.375C-1.9855.898%C1.481%C22.5D--18.3C4506h7C12.5C
Lancer VS22 3271322430.543C0.8562.035%C++N/A9.5C--14C++31913.9h21.6C**34.8C**
MAX Punch 1821311,4140.093C+1.3024.083%D**N/A1CN/A4133h3.9C+16.2D-
Saron HRB-H 222127304.233C+2.8458.288%BN/A28.2C--21.1C4244.5h22.6B+38.8B+
C75 Viper 145119343.5C+2.1141.703%C*N/A17D3.7D--2747h12.2B+29.2B+
L100 Python AP 203115392.949C1.5660.339%B+2.609%C+30.3C++23.2B**8073.8h7.1C+11.8C++
NS Baron G5 110110981.122C++0.2750%B+13.636%C+40.7BN/A2542.7h4.8C+9.5C+
M40 Fury 127105157C+5.6146.259%B**1.905%C+55.3C++11.6C++9071.9h13.8C++29.9B+
The Slasher 98981,1850.083B++1.3147.255%B**8.163%C2.6C+N/A1038.2h2B4.3B+
M60-A Bulldog 10596156.4C5.0148.308%C*2.083%C+14.1D-1.3D1336.8h5.4B11.1B+
E540 Halberd 17294234.087C2.7055.761%B**1.064%D-24.1D20B+13243.9h8F14.4C
Cosmos VM3 9693422.214C++0.8216.065%C+25.807%A23.3C-N/A2394h14.4C+89.9C++
M60-G Bulldog 10489194.684C+3.2949.346%B**2.247%C-28.7C-4.8D3943.1h7.2C++14.6B+
M12 Kobalt 7978515.6C+14.2116.237%C15.385%D78C++1D--5661h9.4A++58.2B++
Lancer AE 16677980.786C0.6063.333%C*N/A11.3D13.1C3576.8h20.5C++32.3C*
MANA Anti-Vehicle Turret 133681080.63D--0.7660.262%C7.353%M++680D-650D973580.1h12.2C*20.2C++
Lasher X2 AE 6968531.283C+0.1134.835%B++N/A75.6A1.1C+1790.9h11.9A+34.3B*
M20 Basilisk 10667164.188B+2.8048.581%B**2.985%D*16.8C9.8B+4154h93C*191.4B++
Hunter QCX 66611750.349C--1.0420.446%D**16.393%D8.1C--N/A667.5h5.1C*25C+
NS-10 Burster 7854620.871C+0.5229.771%C++3.704%D-4.9C2.2D-10011h112.7B+378.4B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit222590.4h
Motion Spotter373,0432h
Nano-Armor Kit1,8371,491,980139.6h
Anti-Vehicle MANA Turret233401h
Spawn Beacon981,7804.3h
NSX Yumi0650.2h
AE Nano-Armor Kit4538,4533.7h
Nanite Revive Grenade01,5980.5h
Medical Applicator1,517412,72542.5h
AE Medical Applicator6822,7211.7h
Deconstruction Tool01070h
Spitfire Auto-Turret4910.2h
Ammunition Package646,8583.3h
Shield Recharging Field562,8361.2h
Medical Kit1682,0505.4h
Anti-Infantry MANA Turret1422,6856.8h
NS-45 Pilot1570h
Recon Detection Device572,0293.7h

Check the help document for the dictionary if you want to learn more about words used here.


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