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Paragon Skeruse[FRC] Skeruse
VS BR 139

KDR: 2.53

Score: 43m

Last Seen: Apr 16th, 2018 7:02 PM
- OFFLINE - 8947.6 hour(s)

Battle Rank 100 (139 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods Orion VS54 SVA-88 Solstice SF Sirius SX12 Pulsar LSW Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,566,252 MLG Score: 1252
Fun Score: N/A
Cheeseburgers Flipped: 623TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.449%20.466%5413899739,3982.68087-0.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.379%1.043B**-0.04C+0.354C**HEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+9.80.311C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.923%1.744%531510305,047102817924.90953281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.024%-0.682D0.132C++0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.50.364C**31.70.402B70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.156%2.324%586710284,346127610293.40329422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.494%0.802B++-0.178C0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.10.753B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.914%4.772%5991210234,31783012635.2012342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.715%-0.302C0.095C+0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.806B++7.60.809B++15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.411%78.001%599510303,582138532.58442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.451%1.561A+0.712B++0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.601B+1.80.437B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.472%15.985%599310322,152119121.80537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%1.085B**0.284C*0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.415B4.20.134C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43m214.5%455 (27.3k)400 (24k)2.5321676,41330,1772.8082139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035257823.242%16.95%39403:3431

7% Combat Medic32% Engineer24% Heavy Assault11% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 11:43 AMJun 14th, 2014 7:26 PMMay 15th, 2018 5:54 PM (344d) (PST)Apr 16th, 2018 5:03 PM (373d) (PST)Apr 16th, 2018 3:02 PM (373d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7042344700.7100.2810.1201.6590.0631252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,21114,04728,16443177100423,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1793h/74.7d 8,330 12,952 15,676 178.5k 2,614 4,972 6,811 75.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:5,779
Deaths:1,498
KDR:3.858
Accuracy:24.914% C
HSR:24.901% D
Orion VS54
B**
Kills:1,911
Deaths:724
KDR:2.640
Accuracy:26.132% B**
HSR:21.821% C
SVA-88
B+
Kills:1,860
Deaths:842
KDR:2.209
Accuracy:25.860% B+
HSR:21.129% D
Pulsar LSW
C+
Kills:1,468
Deaths:441
KDR:3.329
Accuracy:22.810% C+
HSR:16.349% D--
VX29 Polaris
C**
Kills:1,166
Deaths:641
KDR:1.819
Accuracy:25.189% C**
HSR:15.266% D--
Flare VE6
B+
Kills:1,163
Deaths:483
KDR:2.408
Accuracy:25.554% B+
HSR:16.853% D--
Ursa
B*
Kills:1,163
Deaths:576
KDR:2.019
Accuracy:27.357% B*
HSR:18.573% D-
NS-15M AE
B
Kills:1,160
Deaths:338
KDR:3.432
Accuracy:27.639% B
HSR:22.328% D
NS-15MP
C+
Kills:1,160
Deaths:278
KDR:4.173
Accuracy:25.741% C-
HSR:28.966% C+
NS-15M1
B+
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:24.908% B+
HSR:22.241% C+
NS-15M2
B*
Kills:994
Deaths:256
KDR:3.883
Accuracy:28.361% B*
HSR:24.145% C+
Lasher X2
B++
Kills:627
Deaths:514
KDR:1.220
Accuracy:30.749% B++
HSR:3.987% C+
VE-H Maw
B+
Kills:154
Deaths:55
KDR:2.800
Accuracy:22.761% C--
HSR:31.169% B+
Kills:19,765
Deaths (as Heavy Assault):7,168
Deaths (to Heavy Assaults):8,649
KDR:2.75739
Kill Difference:12,597
Playtime:425.459 hours
Usage:24%
Score:10.706m
Score/min:419
Accuracy (listed only):25.998%
HSR (listed only):20.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,618
Deaths:1,159
KDR:1.396
Accuracy:27.783% B++
HSR:11.805% D-
Nova
A+
Kills:1,256
Deaths:659
KDR:1.906
Accuracy:62.109% A+
HSR:15.844% C*
Pulsar C
C*
Kills:1,253
Deaths:1,111
KDR:1.128
Accuracy:25.561% C*
HSR:19.074% D
NS-11CP
C++
Kills:1,179
Deaths:319
KDR:3.696
Accuracy:29.169% C++
HSR:21.204% C
NS-11C
B+
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:26.915% B+
HSR:17.627% C
Solstice VE3
B+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:25.342% B+
HSR:15.285% D
NS Baron G5AE
B**
Kills:1,157
Deaths:509
KDR:2.273
Accuracy:56.966% B**
HSR:12.619% C--
VX6-7
C+
Kills:1,155
Deaths:722
KDR:1.600
Accuracy:23.457% C+
HSR:13.680% D*
Pandora VX25
B++
Kills:822
Deaths:486
KDR:1.691
Accuracy:46.375% B++
HSR:16.058% C*
Zenith VX-5
B++
Kills:821
Deaths:266
KDR:3.086
Accuracy:28.964% B++
HSR:20.950% C+
Serpent VE92
B*
Kills:559
Deaths:339
KDR:1.649
Accuracy:27.775% B*
HSR:13.954% D--
Eclipse VE3A
C--
Kills:111
Deaths:82
KDR:1.354
Accuracy:24.666% C--
HSR:8.108% F--
Thanatos VE70
C**
Kills:74
Deaths:57
KDR:1.298
Accuracy:41.875% C**
HSR:17.568% C**
Kills:12,326
Deaths (as Engineer):6,540
Deaths (to Engineers):6,603
KDR:1.88471
Kill Difference:5,786
Playtime:565.769 hours
Usage:32%
Score:11.913m
Score/min:351
Accuracy (listed only):34.381%
HSR (listed only):15.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,618
Deaths:1,159
KDR:1.396
Accuracy:27.783% B++
HSR:11.805% D-
Sirius SX12
A
Kills:1,499
Deaths:941
KDR:1.593
Accuracy:31.214% A
HSR:11.408% D--
Nova
A+
Kills:1,256
Deaths:659
KDR:1.906
Accuracy:62.109% A+
HSR:15.844% C*
Pulsar C
C*
Kills:1,253
Deaths:1,111
KDR:1.128
Accuracy:25.561% C*
HSR:19.074% D
NS-11CP
C++
Kills:1,179
Deaths:319
KDR:3.696
Accuracy:29.169% C++
HSR:21.204% C
NS-7 PDW
B++
Kills:1,164
Deaths:726
KDR:1.603
Accuracy:28.550% B++
HSR:16.237% C
NS-11C
B+
Kills:1,163
Deaths:530
KDR:2.194
Accuracy:26.915% B+
HSR:17.627% C
MKV Suppressed
B+
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:27.685% B+
HSR:20.998% C**
Eridani SX5
B
Kills:1,161
Deaths:471
KDR:2.465
Accuracy:27.985% B
HSR:18.777% C+
Solstice VE3
B+
Kills:1,158
Deaths:301
KDR:3.847
Accuracy:25.342% B+
HSR:15.285% D
NS Baron G5AE
B**
Kills:1,157
Deaths:509
KDR:2.273
Accuracy:56.966% B**
HSR:12.619% C--
VX6-7
C+
Kills:1,155
Deaths:722
KDR:1.600
Accuracy:23.457% C+
HSR:13.680% D*
Pandora VX25
B++
Kills:822
Deaths:486
KDR:1.691
Accuracy:46.375% B++
HSR:16.058% C*
Zenith VX-5
B++
Kills:821
Deaths:266
KDR:3.086
Accuracy:28.964% B++
HSR:20.950% C+
Serpent VE92
B*
Kills:559
Deaths:339
KDR:1.649
Accuracy:27.775% B*
HSR:13.954% D--
Skorpios
B
Kills:116
Deaths:49
KDR:2.367
Accuracy:28.781% B
HSR:20.690% C+
Eclipse VE3A
C--
Kills:111
Deaths:82
KDR:1.354
Accuracy:24.666% C--
HSR:8.108% F--
Thanatos VE70
C**
Kills:74
Deaths:57
KDR:1.298
Accuracy:41.875% C**
HSR:17.568% C**
Kills:17,428
Deaths (as Light Assault):9,201
Deaths (to Light Assaults):5,567
KDR:1.89414
Kill Difference:8,227
Playtime:388.572 hours
Usage:22%
Score:9.545m
Score/min:409
Accuracy (listed only):32.843%
HSR (listed only):16.216%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,499
Deaths:941
KDR:1.593
Accuracy:31.214% A
HSR:11.408% D--
Nova
A+
Kills:1,256
Deaths:659
KDR:1.906
Accuracy:62.109% A+
HSR:15.844% C*
NS-7 PDW
B++
Kills:1,164
Deaths:726
KDR:1.603
Accuracy:28.550% B++
HSR:16.237% C
MKV Suppressed
B+
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:27.685% B+
HSR:20.998% C**
Eridani SX5
B
Kills:1,161
Deaths:471
KDR:2.465
Accuracy:27.985% B
HSR:18.777% C+
NS-11P
A
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:28.838% A
HSR:24.763% B*
NS-11A
C*
Kills:1,158
Deaths:794
KDR:1.458
Accuracy:25.265% C*
HSR:18.826% C
NS Baron G5AE
B**
Kills:1,157
Deaths:509
KDR:2.273
Accuracy:56.966% B**
HSR:12.619% C--
H-V45
B*
Kills:1,142
Deaths:599
KDR:1.907
Accuracy:28.003% B*
HSR:19.089% C
Pandora VX25
B++
Kills:822
Deaths:486
KDR:1.691
Accuracy:46.375% B++
HSR:16.058% C*
Terminus VX-9
C++
Kills:588
Deaths:258
KDR:2.279
Accuracy:24.410% C
HSR:26.701% C++
Pulsar VS1
B**
Kills:274
Deaths:118
KDR:2.322
Accuracy:28.316% B**
HSR:21.898% C*
CME
D
Kills:229
Deaths:62
KDR:3.694
Accuracy:23.138% D
HSR:17.904% D
Skorpios
B
Kills:116
Deaths:49
KDR:2.367
Accuracy:28.781% B
HSR:20.690% C+
Thanatos VE70
C**
Kills:74
Deaths:57
KDR:1.298
Accuracy:41.875% C**
HSR:17.568% C**
Corvus VA55
M
Kills:57
Deaths:44
KDR:1.295
Accuracy:22.798% C
HSR:40.351% M
Kills:13,018
Deaths (as Combat Medic):6,672
Deaths (to Combat Medics):3,587
KDR:1.95114
Kill Difference:6,346
Playtime:132.649 hours
Usage:7%
Score:4.473m
Score/min:562
Accuracy (listed only):33.269%
HSR (listed only):19.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,499
Deaths:941
KDR:1.593
Accuracy:31.214% A
HSR:11.408% D--
NS-7 PDW
B++
Kills:1,164
Deaths:726
KDR:1.603
Accuracy:28.550% B++
HSR:16.237% C
MKV Suppressed
B+
Kills:1,162
Deaths:474
KDR:2.451
Accuracy:27.685% B+
HSR:20.998% C**
Eridani SX5
B
Kills:1,161
Deaths:471
KDR:2.465
Accuracy:27.985% B
HSR:18.777% C+
XM98
B**
Kills:1,160
Deaths:249
KDR:4.659
Accuracy:44.602% B**
HSR:78.448% B+
Parallax VX3
B*
Kills:1,151
Deaths:273
KDR:4.216
Accuracy:44.895% B*
HSR:84.101% B*
NS-44 Commissioner
C+
Kills:998
Deaths:758
KDR:1.317
Accuracy:36.624% C+
HSR:21.243% C+
Artemis VX26
B**
Kills:944
Deaths:255
KDR:3.702
Accuracy:32.105% B**
HSR:24.364% C*
Ghost
A
Kills:831
Deaths:161
KDR:5.161
Accuracy:47.301% A
HSR:70.397% C*
Manticore SX40
C
Kills:489
Deaths:399
KDR:1.226
Accuracy:27.133% C
HSR:18.609% C-
Spiker
B*
Kills:426
Deaths:265
KDR:1.608
Accuracy:28.160% C
HSR:26.526% B*
V10
A
Kills:380
Deaths:31
KDR:12.258
Accuracy:49.875% A
HSR:81.579% B+
NS-357 Underboss
C-
Kills:160
Deaths:196
KDR:0.816
Accuracy:26.608% D*
HSR:18.125% C-
Beamer VS3
C++
Kills:135
Deaths:89
KDR:1.517
Accuracy:27.840% C++
HSR:22.222% C+
Skorpios
B
Kills:116
Deaths:49
KDR:2.367
Accuracy:28.781% B
HSR:20.690% C+
VA39 Spectre
B*
Kills:60
Deaths:1
KDR:60
Accuracy:36.794% B*
HSR:35% C
Kills:11,836
Deaths (as Infiltrator):5,338
Deaths (to Infiltrators):3,705
KDR:2.21731
Kill Difference:6,498
Playtime:197.173 hours
Usage:11%
Score:4.677m
Score/min:395
Accuracy (listed only):34.134%
HSR (listed only):35.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,355
Deaths:319
KDR:4.248
Accuracy:21.544% B+
HSR:20.664% C+
Blueshift VM5
B+
Kills:1,352
Deaths:320
KDR:4.225
Accuracy:21.893% B+
HSR:20.192% C+
Cosmos VM3
A++
Kills:377
Deaths:88
KDR:4.284
Accuracy:19.553% B++
HSR:26.525% A++
Cosmos VM3
B*
Kills:368
Deaths:89
KDR:4.135
Accuracy:19.825% B++
HSR:23.098% B*
Quasar VM1
C**
Kills:293
Deaths:89
KDR:3.292
Accuracy:19.157% C**
HSR:16.041% D-
Quasar VM1
B*
Kills:290
Deaths:91
KDR:3.187
Accuracy:19.132% B*
HSR:17.241% C
Comet VM2
C**
Kills:145
Deaths:58
KDR:2.500
Accuracy:41.527% C+
HSR:4.828% C**
Comet VM2
C+
Kills:114
Deaths:54
KDR:2.111
Accuracy:43.140% C+
HSR:2.632% D
NS-10 Burster
C**
Kills:68
Deaths:47
KDR:1.447
Accuracy:31.702% C**
HSR:2.941% D-
NS-10 Burster
B
Kills:62
Deaths:47
KDR:1.319
Accuracy:31.197% B
HSR:6.452% C+
Kills:4,424
Deaths (as MAX Suit):601
Deaths (to MAX Suits):1,975
KDR:7.36106
Kill Difference:3,823
Playtime:78.016 hours
Usage:4%
Score:1.698m
Score/min:363
Accuracy (listed only):26.867%
HSR (listed only):14.061%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:2,110
V. Kills:385 N/A
Deaths:171
KDR:12.339
Accuracy:62.774% A
KPH:80.500 C++
VKPH:14.700 C
Light PPA
A*
Kills:1,271
V. Kills:21 N/A
Deaths:119
KDR:10.681
Accuracy:51.091% A
KPH:111.800 A*
VKPH:1.800 D
Hornet Missiles
B**
Kills:1,062
V. Kills:190 N/A
Deaths:67
KDR:15.851
Accuracy:71.770% B**
KPH:134.800 B**
VKPH:24.100 D
Saron Laser Cannon
B*
Kills:846
V. Kills:803 105%
Deaths:315
KDR:2.686
Accuracy:26.203% D--
KPH:15.300 C*
VKPH:14.500 B*
Maelstrom Turbo Laser
C+
Kills:691
V. Kills:407 169%
Deaths:384
KDR:1.799
Accuracy:27.814% D
KPH:13.900 C+
VKPH:8.200 C
Kills:5,980 (2,808 + 0)
Deaths:1,056
KDR:5.663
VKDR:1.710
Vehicle Kills:1,806
Kill Difference:4,924
Playtime:150.338 hours
Usage:8%
Score:2.727m
Score/min:302
Piloting Accuracy:27.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:276
V. Kills:25 N/A
Deaths:17
KDR:16.235
Accuracy:54.099% A
KPH:993,600 U
VKPH:90,000 U
C150 Dalton
U
Kills:173
V. Kills:130 132%
Deaths:38
KDR:4.553
Accuracy:38.508% C++
KPH:622,800 U
VKPH:468,000 U
CAS30 Tank Buster
D--
Kills:129
V. Kills:139 92%
Deaths:146
KDR:0.884
Accuracy:32.948% D*
KPH:2.500 D--
VKPH:2.700 D--
Kills:578 (129 + 449)
Deaths:201
KDR:2.876
VKDR:1.463
Vehicle Kills:294
Kill Difference:377
Playtime:50.778 hours
Usage:3%
Score:0.360m
Score/min:118
Piloting Accuracy:32.948%
Gunner Accuracy:38.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,170
V. Kills:95 N/A
Deaths:59
KDR:19.831
Accuracy:54.115% B+
KPH:60.300 B+
VKPH:4.900 D--
L100 Python HEAT
A+
Kills:404
V. Kills:58 N/A
Deaths:12
KDR:33.667
Accuracy:44.206% D
KPH:49.300 A+
VKPH:7.100 D--
L100 Python AP
A++
Kills:390
V. Kills:212 183%
Deaths:44
KDR:8.864
Accuracy:57.942% C++
KPH:48.800 A++
VKPH:26.500 A+
C75 Viper
A+
Kills:210
V. Kills:9 N/A
Deaths:13
KDR:16.154
Accuracy:30.959% D-
KPH:57.500 A+
VKPH:2.500 D*
Kills:2,174 (2,174 + 0)
Deaths:128
KDR:16.984
VKDR:2.922
Vehicle Kills:374
Kill Difference:2,046
Playtime:39.254 hours
Usage:2%
Score:0.662m
Score/min:281
Driving Accuracy:30.959%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:1,117
V. Kills:79 N/A
Deaths:49
KDR:22.796
Accuracy:53.980% B+
KPH:56.300 B++
VKPH:4 D--
Supernova FPC
B++
Kills:796
V. Kills:493 161%
Deaths:121
KDR:6.579
Accuracy:47.885% D
KPH:29.300 B+
VKPH:18.200 B++
Saron HRB
B+
Kills:659
V. Kills:417 158%
Deaths:68
KDR:9.691
Accuracy:47.696% B+
KPH:28.900 B+
VKPH:18.300 C**
E540 Halberd
B**
Kills:638
V. Kills:408 156%
Deaths:63
KDR:10.127
Accuracy:58.904% A+
KPH:35.500 B+
VKPH:22.700 B**
Supernova PC
A++
Kills:259
V. Kills:50 N/A
Deaths:16
KDR:16.188
Accuracy:51.257% C*
KPH:41.700 A++
VKPH:8.100 C+
Proton II PPA
M++
Kills:230
V. Kills:7 N/A
Deaths:4
KDR:57.500
Accuracy:26.616% B+
KPH:140.700 M++
VKPH:4.300 C**
Kills:3,699 (2,172 + 1,527)
Deaths:321
KDR:11.523
VKDR:4.530
Vehicle Kills:1,454
Kill Difference:3,378
Playtime:95.548 hours
Usage:5%
Score:2.789m
Score/min:486
Driving Accuracy:51.257%
Gunner Accuracy:26.616%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:450
V. Kills:18 N/A
Deaths:12
KDR:37.500
Accuracy:36.424% C+
KPH:126.500 B*
VKPH:5.100 C
E540 Halberd-H
B+
Kills:266
V. Kills:96 274%
Deaths:17
KDR:15.647
Accuracy:52.781% D
KPH:56 B+
VKPH:20.200 C+
M40 Fury-H
C*
Kills:185
V. Kills:5 N/A
Deaths:5
KDR:37
Accuracy:39.799% C
KPH:100.500 C*
VKPH:2.700 D-
Kills:901 (0 + 901)
Deaths:34
KDR:26.500
VKDR:3.500
Vehicle Kills:119
Kill Difference:867
Playtime:10.150 hours
Usage:1%
Score:0.232m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:39.799%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:488
V. Kills:44 N/A
Deaths:27
KDR:18.074
Accuracy:36.483% C+
KPH:101.600 A++
VKPH:9.200 C
M12 Kobalt
B+
Kills:429
V. Kills:6 N/A
Deaths:17
KDR:25.235
Accuracy:18.945% C++
KPH:79.600 B+
VKPH:1.100 D--
M60-G Bulldog
A*
Kills:257
V. Kills:12 N/A
Deaths:27
KDR:9.519
Accuracy:45.703% B**
KPH:64.800 A*
VKPH:3 D-
M12 Kobalt
A**
Kills:240
V. Kills:6 N/A
Deaths:7
KDR:34.286
Accuracy:19.108% C*
KPH:161.300 A**
VKPH:4 C++
M60-G Bulldog
A*
Kills:198
V. Kills:17 N/A
Deaths:14
KDR:14.143
Accuracy:49.097% B**
KPH:86.900 A*
VKPH:7.500 C+
M40 Fury
A*
Kills:186
V. Kills:9 N/A
Deaths:7
KDR:26.571
Accuracy:43.633% B*
KPH:94.500 A*
VKPH:4.600 D--
Kills:1,798 (0 + 1,798)
Deaths:99
KDR:18.162
VKDR:0.949
Vehicle Kills:94
Kill Difference:1,699
Playtime:19.887 hours
Usage:1%
Score:0.652m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:43.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:364
V. Kills:48 N/A
Deaths:220
KDR:1.655
Accuracy:40.100% D-
KPH:26.200 C**
VKPH:3.500 D
Kills:364 (364 + 0)
Deaths:220
KDR:1.655
VKDR:0.218
Vehicle Kills:48
Kill Difference:144
Playtime:13.913 hours
Usage:1%
Score:0.074m
Score/min:89
Driving Accuracy:40.100%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8095,7791,4983.858B1.3324.914%C24.901%D87.6B++N/A34066h9.4B*37.7B+
Dual Photon Pods 2,4952,11017112.339B*9.8162.774%A1.185%C+80.5C++14.7C35226.2h13.3B**21.1B**
Orion VS54 1,9141,9117242.64B*0.1126.132%B**21.821%C49.3B*N/A23938.8h10B*38.2B++
SVA-88 1,8651,8608422.209C*0.3225.86%B+21.129%D51.4C**N/A25036.2h10.2B++39.4B+
Solstice SF 1,6391,6181,1591.396B+1.1427.783%B++11.805%D-28.1B+N/A9457.6h7.9B+28.5B*
Sirius SX12 1,5031,4999411.593B+0.9431.214%A11.408%D--40.6B+N/A13036.9h11.3B*36.3B++
Pulsar LSW 1,4711,4684413.329A++0.8022.81%C+16.349%D--43.3C++N/A16533.9h11.2B+49.2B
Blueshift VM5 1,3571,3553194.248B**1.7221.544%B+20.664%C+36.7C**N/A12136.9h13.2B*61B++
Blueshift VM5 1,3571,3523204.225B*1.6921.893%B+20.192%C+36.6C**N/A11836.9h13.3B**60.9B++
Light PPA 1,2921,27111910.681B**8.1551.091%A1.023%C111.5A*1.8D41611.4h6.9B++13.6B++
Nova 1,2561,2566591.906B+0.6362.109%A+15.844%C*56.1B**N/A15422.4h4.3C*7B++
Pulsar C 1,2571,2531,1111.128C+1.4025.561%C*19.074%D16.1C--N/A6978h10.7B+41.7B+
NS-11CP 1,1821,1793193.696A++1.1629.169%C++21.204%C86.1B*N/A34713.7h9.9B*33.9B+
L100 Python HESH 1,2651,1705919.831B++17.3054.115%B+1.111%C-60.3B+4.9D--19719.4h2.5B**4.6B**
VX29 Polaris 1,1701,1666411.819B0.7125.189%C**15.266%D--45.4C++N/A12825.7h10.3B++40.9B+
NS-7 PDW 1,1661,1647261.603B**0.9328.55%B++16.237%C43.9B*N/A20126.5h11.1B*38.7B++
Flare VE6 1,1661,1634832.408B**0.1225.554%B+16.853%D--61.9B*N/A26118.8h8.8B*34.4B+
NS-11C 1,1651,1635302.194A+0.3426.915%B+17.627%C36.5B+N/A16331.9h10.9B*40.6B++
Ursa 1,1681,1635762.019B**0.5127.357%B*18.573%D-44.6BN/A13226.1h9.2B++33.5B++
MKV Suppressed 1,1681,1624742.451A++0.0827.685%B+20.998%C**52.8B**N/A24322h11.1B*40B+
Eridani SX5 1,1641,1614712.465B**0.0727.985%B18.777%C+63.8AN/A29118.2h10.2B++36.6B+
NS-15M AE 1,1681,1603383.432B++0.9027.639%B22.328%D87.9B**N/A37813.2h9.4B*34B+
NS-15MP 1,1651,1602784.173B*1.6425.741%C-28.966%C+85.9B+N/A36913.5h8.8B**34.1B+
XM98 1,1611,1602494.659A2.1344.602%B**78.448%B+58A*N/A21520h1.8B**4.1B**
NS-15M1 1,1621,1605222.222B+0.3124.908%B+22.241%C+57.4B++N/A23120.2h10.5B++42.1B+
NS-11P 1,1701,1594252.727A+0.1928.838%A24.763%B*64.4A*N/A31318h9.8A+34B**
Solstice VE3 1,1591,1583013.847S1.3125.342%B+15.285%D28.5B++N/A15940.6h11.1B*43.9B++
NS-11A 1,1631,1587941.458C*1.0725.265%C*18.826%C35.6C*N/A19732.5h11.4B*44.9B+
NS Baron G5AE 1,1661,1575092.273B*0.2656.966%B**12.619%C--75.6AN/A42015.3h3.4B**5.9C++
VX6-7 1,1561,1557221.6B+0.9323.457%C+13.68%D*24.8CN/A8146.6h10.7B+45.7B+
Parallax VX3 1,1521,1512734.216B1.6844.895%B*84.101%B*49.2AN/A19923.4h1.6B**3.6B**
H-V45 1,1441,1425991.907B0.6328.003%B*19.089%C45.1B++N/A19025.3h10.7B**38.2B*
Supernova VPC 1,1961,1174922.796B**20.2653.98%B+1.701%C*56.4B++4D--22319.8h2.4B**4.4B*
Hornet Missiles 1,2521,0626715.851A++13.3271.77%B**1.224%C134.4B**24.1D8617.9h4.5B*6.3B**
NS Decimator 1,3841,0496941.512B+1.0262.45%C*2.097%C+48.1B*15.4C+41521.8h3.6B++5.7B*
NS-44 Commissioner 1,0049987581.317B1.2236.624%C+21.243%C+56.1B*N/A26017.8h3.1B*8.5B+
NS-15M2 1,0069942563.883A+1.3528.361%B*24.145%C+86.4A+1B*41911.5h9.1B**32.2B*
C-4 1,3809615521.741C**0.7920.142%D--N/A80.8C+35.2B+94011.9h1.2B+6C++
Artemis VX26 9449442553.702A*1.1732.105%B**24.364%C*80A*N/A34511.8h9.7B**30.2B*
Saron Laser Cannon 1,6498463152.686C**0.1526.203%D--2.128%C+15.3C*14.5B*33055.2h87.4B++333.7B+
Ghost 8328311615.161B*2.6347.301%A70.397%C*51B+N/A20316.3h1.9B++4B*
Pandora VX25 8228224861.691B+0.8446.375%B++16.058%C*57.1B*N/A21014.4h4.1B+8.8B+
Zenith VX-5 8348212663.086A++0.5528.964%B++20.95%C+74.6A++1.2A++32611h10.2B**35.2B++
Supernova FPC 1,2897961216.579C++4.0547.885%D3.769%B**29.4B+18.2B++72427.1h4B**8.3B++
Maelstrom Turbo Laser 1,0986913841.799C+0.7327.814%D4.052%B*13.9C+8.2C13049.6h61.8B++222.1B+
Saron HRB 1,076659689.691B*7.1647.696%B+2.58%B**28.9B+18.3C**42822.8h13.7A+28.7A
Proximity Mine 6436431066.066B++3.5361.748%A*N/A238.1A**N/A7672.7h1.2A*1.9A*
E540 Halberd 1,0466386310.127C++7.5958.904%A+4.075%B**35.4B+22.7B**51618h5B++8.6B**
Lasher X2 6326275141.22B+1.3130.749%B++3.987%C+35.2C**N/A15017.8h20.1C++65.2B+
Frag Grenade 5995931593N/A590.4743.659%C+N/A1976.7S20A63160.3h1.7A++3.8A
Terminus VX-9 5895882582.279B*0.2524.41%C26.701%C++55B++N/A26910.7h9.9B**40.6B+
Serpent VE92 5605593391.649B+0.8827.775%B*13.954%D--33.5C**N/A15916.7h10.5B++37.9B++
Manticore SX40 4894893991.226C**1.3127.133%C18.609%C-38.8B+N/A12612.6h5.4B**19.9B++
M40 Fury 5324882718.074A++15.5436.483%C+1.434%C-101.7A++9.2C5434.8h6.4B**17.6B**
Proton II PPA-H 4684501237.5A*34.9736.424%C+2.889%B**125B++5C5193.6h6.7B**18.3B++
M12 Kobalt 4354291725.235A22.7018.945%C++18.182%C++79.4B+1.1D--3565.4h13.4B**70.6B++
Spiker 4264262651.608B+0.9228.16%C26.526%B*72.2A+N/A3195.9h6.1B++21.5B++
Force-Blade 41140718,7810.022C+2.5112.011%D**N/A0.5C+N/A2806.7h2.1B+17.5C--
L100 Python HEAT 4624041233.667S31.1344.206%D4.208%B**49.3A+7.1D--2068.2h2.8A++6.3A
L100 Python AP 602390448.864B*6.3357.942%C++2.564%C+48.8A++26.5A+5548h4.8B*8.2B*
V10 3803803112.258S9.7349.875%A81.579%B+88.4MN/A3164.3h1.6B**3.2B**
Cosmos VM3 380377884.284A1.7519.553%B++26.525%A++49.6A++N/A2427.6h9.7A+49.5B*
Tank Mine 696377973.887B++1.3531.013%C+N/A89.8C76B+11714.2h1.3B**4.2A
Cosmos VM3 370368894.135A1.6019.825%B++23.098%B*48.4A++N/A2327.6h10A+50.2B*
M40 Fury-F 4123642201.655C++0.8840.1%D-N/A26.2C**3.5D8913.9h4.7B**11.6B**
Anti-Vehicle Grenade 3282931293N/A290.4762.572%AN/A586B**70C45090.5h3.7B**5.9B**
Quasar VM1 293293893.292B++0.7619.157%C**16.041%D-26.4CN/A7511.1h16.2D84.7C+
Quasar VM1 290290913.187A0.6519.132%B*17.241%C24.2C++N/A10812h17.1C89.3C**
L105 Zephyr 3012761716.235B*13.7054.099%AN/A2760U250U7672400.1h3.9A+7.2A
Pulsar VS1 2752741182.322A+0.2128.316%B**21.898%C*49.8A+N/A3555.5h10.9A38.3B**
E540 Halberd-H 3622661715.647B++13.1152.781%D4.135%A+56.6B+20.4C+3344.7h3.2A+6.1A
Supernova PC 3092591616.188A++13.6651.257%C*3.861%B**41.8A++8.1C+3656.2h2.8A+5.5A
M60-G Bulldog 269257279.519A++6.9945.703%B**2.335%C64.3A*3D-4964h3.6A+7.8A
Sticky Grenade 2542531253N/A250.4762.91%AN/A2530M**10C79400.1h1.2B**1.9B**
M12 Kobalt 246240734.286B**31.7519.108%C*13.333%D--160A**4C++7151.5h10.5A+55.1B++
S1 3332381951.221B**1.3162.742%B++N/A28.3C**11.3C3918.4h5.2B*8.2B*
Proton II PPA 237230457.5M+54.9726.616%B+1.304%D143.8M++4.4B6891.6h5.5A20.6B**
CME 231229623.694A**1.1623.138%D17.904%D29.7C+N/A1427.7h13B56.1C++
M60-A Bulldog 2232121217.667C++15.1357.447%B**3.774%B**60.6B**3.1C2713.5h3.2A+5.5A
C75 Viper 2192101316.154M+13.6230.959%D-N/A58.3A++2.5D*2973.6h4.9A+15.8A
M60-G Bulldog 2151981414.143A*11.6149.097%B**4.04%B++86.1A*7.4C+6382.3h3.7A7.6B**
M40 Fury 195186726.571M*24.0443.633%B*2.151%B+93A*4.5D--9372h6.6A15.2B**
M40 Fury-H 190185537A*34.4739.799%CN/A102.8C**2.8D-2341.8h3.9B**9.7B**
C150 Dalton 303173384.553C2.0238.508%C++N/A1730U1300U16464300.1h8.1F--21.1F
NS-357 Underboss 1601601960.816C+1.7226.608%D*18.125%C-31.4CN/A1095.1h3.6B++13.5C+
Spear Anti-Vehicle Phalanx Turret 2061581510.533B+8.0054.966%B**6.962%A+79A**24C*5832h4.7A8.5A
VE-H Maw 156154552.8B**0.2722.761%C--31.169%B+46.7C+N/A993.3h9.3B+41C**
Comet VM2 170145582.5A*0.0341.527%C+4.828%C**18.8A+3.2C--1497.7h11.9B**28.7B*
M60-A Bulldog 147142528.4B++25.8755.023%B*N/A56.8B**2D4042.5h3.3A6A
Beamer VS3 135135891.517B**1.0227.84%C++22.222%C+43.5B*N/A2753.1h7.2B+25.9C*
CAS30 Tank Buster 2681291460.884C1.6532.948%D*3.101%A*2.5D--2.7D--3950.8h50.4B152.9C+
Nemesis VSH9 2011281680.762C++1.7758.095%D3.906%B*16.6C+9.5C+2997.7h6.3B*10.9B++
Skorpios 116116492.367B+0.1728.781%B20.69%C+46.4C*N/A2212.5h10.3B+35.9B+
Comet VM2 148114542.111A0.4243.14%C+2.632%D16.8B**5C+1216.8h14.5B**33.6B*
Eclipse VE3A 111111821.354C+1.1824.666%C--8.108%F--14.4D-N/A637.7h10.5B++42.4B
MANA Anti-Personnel Turret 109108293.724N/A1.1925.468%UN/A1080U10U3955200.1h16.6T*65.3T*
Thanatos VE70 7474571.298B+1.2341.875%C**17.568%C**41.1B++N/A4631.8h3.6B**8.6B++
NS-10 Burster 12368471.447B+1.0931.702%C**2.941%D-6.4B+5.1B**11310.7h112B*353.4B*
NS-10 Burster 11162471.319B+1.2131.197%B6.452%C+5.9C++4.7B*10410.5h121.5B+389.6B+
VA39 Spectre 6060160U57.4736.794%B*35%C28.6B+N/A2902.1h4B**10.9B**
Corvus VA55 5757441.295C**1.2422.798%C40.351%M31.7C*N/A2971.8h11.4B+49.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit242880.4h
Motion Spotter162,1611.2h
Hellion G0530h
Spawn Beacon491,9782.7h
Nano-Armor Kit482452,43049.2h
Anti-Vehicle MANA Turret373653.6h
Nanite Revive Grenade09630.3h
Medical Applicator327115,68511.8h
Ammunition Package211,2050.8h
Medical Kit7026,06016.8h
Anti-Infantry MANA Turret106461.4h
Recon Detection Device421,9053.6h
Shield Recharging Field73880.2h

Check the help document for the dictionary if you want to learn more about words used here.


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