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Field Marshal Undertaker SkiLLoX[ARMF] SkiLLoX
TR BR 251

KDR: 5.96

Score: 193.8m

Last Seen: Dec 9th, 2019 5:09 PM
- OFFLINE - 93 minute(s)

Prestige 1, Battle Rank 100 (251 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 49
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9 CARV LC2 Lynx P2-120 HEAT Sticky Grenade M77-B Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.875%14.794%41221120610,7951.531424.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.834%1.274A-0.966D---1.438D**MIXED (~0.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.443B11.30.195C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.882%0.853%362512224,218154616062.72833262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.213%0.042C+-0.665D0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.368C**38.30.274C*62.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.69%1.171%59717122091,81029425665331.1961162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%1.314A-0.858D--0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.717B++5.90.524B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.759%3.58%1601112162,598225710921.15058238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.383%0.344C**-0.25C0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.571B+20.50.488B+31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.801%79.772%160512222,28483712.72554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.461%1.016B**0.835B++-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.362C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 49
193.8m573.6%1138 (68.3k)1052 (63.1k)5.96075137,73523,1078.0827251 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227834516.364%5.02%8207:5613

79% Engineer7% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2014 7:45 PMMay 22nd, 2019 6:24 PMDec 9th, 2019 4:14 PM (20h) (PST)Dec 9th, 2019 4:23 PM (20h) (PST)Dec 9th, 2019 1:09 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,855571,7980.7480.1260.0386.2590.343472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,2883,445107,84345823762163,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3068.4h/127.9d 49,032 6,914 51,172 1152.4k 1,131 5,084 63,157 341.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:1,519
Deaths:1,997
KDR:0.761
Accuracy:28.231% B*
HSR:16.063% D--
TRAC-5
B*
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B*
HSR:8.973% F-
TRAC-5 S
B
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B
HSR:7.775% D**
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% F
Kills:2,771
Deaths (as Engineer):3,499
Deaths (to Engineers):8,539
KDR:0.79194
Kill Difference:728
Playtime:2,438.314 hours
Usage:79%
Score:171.543m
Score/min:1,173
Accuracy (listed only):33.045%
HSR (listed only):10.064%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,918
Deaths:1,133
KDR:1.693
Accuracy:26.506% A
HSR:12.982% D**
NS-15M AE
B+
Kills:863
Deaths:353
KDR:2.445
Accuracy:28.226% B+
HSR:13.326% F
TMG-50
B**
Kills:669
Deaths:333
KDR:2.009
Accuracy:27.689% B**
HSR:14.200% D**
T16 Rhino
B**
Kills:137
Deaths:64
KDR:2.141
Accuracy:26.573% B**
HSR:18.248% D
Kills:3,587
Deaths (as Heavy Assault):1,883
Deaths (to Heavy Assaults):4,185
KDR:1.90494
Kill Difference:1,704
Playtime:140.725 hours
Usage:5%
Score:5.440m
Score/min:644
Accuracy (listed only):27.248%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:1,519
Deaths:1,997
KDR:0.761
Accuracy:28.231% B*
HSR:16.063% D--
TRAC-5
B*
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B*
HSR:8.973% F-
MKV Suppressed
C+
Kills:456
Deaths:333
KDR:1.369
Accuracy:25.253% C+
HSR:7.456% F-
TRAC-5 S
B
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B
HSR:7.775% D**
SMG-46 Armistice
B**
Kills:267
Deaths:106
KDR:2.519
Accuracy:30.776% B**
HSR:20.225% B+
PDW-16 Hailstorm
B**
Kills:189
Deaths:75
KDR:2.520
Accuracy:29.469% B**
HSR:20.635% B++
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% F
Kills:3,683
Deaths (as Light Assault):4,013
Deaths (to Light Assaults):3,978
KDR:0.91777
Kill Difference:330
Playtime:106.141 hours
Usage:3%
Score:4.463m
Score/min:701
Accuracy (listed only):31.097%
HSR (listed only):12.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:1,182
Deaths:211
KDR:5.602
Accuracy:43.995% B**
HSR:86.041% A
MKV Suppressed
C+
Kills:456
Deaths:333
KDR:1.369
Accuracy:25.253% C+
HSR:7.456% F-
SR-7
A+
Kills:382
Deaths:51
KDR:7.490
Accuracy:44.643% B+
HSR:91.100% A+
RAMS .50M
B+
Kills:340
Deaths:47
KDR:7.234
Accuracy:39.367% C++
HSR:81.765% B+
TX1 Repeater
A*
Kills:311
Deaths:237
KDR:1.312
Accuracy:37.118% A*
HSR:11.576% D**
SMG-46 Armistice
B**
Kills:267
Deaths:106
KDR:2.519
Accuracy:30.776% B**
HSR:20.225% B+
PDW-16 Hailstorm
B**
Kills:189
Deaths:75
KDR:2.520
Accuracy:29.469% B**
HSR:20.635% B++
NS-44 Commissioner
C
Kills:106
Deaths:170
KDR:0.624
Accuracy:34.380% C
HSR:16.981% D
NS-30 Vandal
C*
Kills:78
Deaths:26
KDR:3
Accuracy:34.464% C*
HSR:24.359% C
TSAR-42
B++
Kills:73
Deaths:13
KDR:5.615
Accuracy:43.267% B++
HSR:75.343% B++
T4 AMP
A
Kills:58
Deaths:50
KDR:1.160
Accuracy:34.778% A
HSR:17.241% C
Kills:3,442
Deaths (as Infiltrator):1,319
Deaths (to Infiltrators):2,812
KDR:2.60955
Kill Difference:2,123
Playtime:207.705 hours
Usage:7%
Score:5.969m
Score/min:479
Accuracy (listed only):36.137%
HSR (listed only):41.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:681
Deaths:453
KDR:1.503
Accuracy:24.774% B+
HSR:11.307% F
MKV Suppressed
C+
Kills:456
Deaths:333
KDR:1.369
Accuracy:25.253% C+
HSR:7.456% F-
TAR
B+
Kills:344
Deaths:241
KDR:1.427
Accuracy:26.214% B+
HSR:11.628% D**
SMG-46 Armistice
B**
Kills:267
Deaths:106
KDR:2.519
Accuracy:30.776% B**
HSR:20.225% B+
PDW-16 Hailstorm
B**
Kills:189
Deaths:75
KDR:2.520
Accuracy:29.469% B**
HSR:20.635% B++
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% F
Kills:2,125
Deaths (as Combat Medic):1,301
Deaths (to Combat Medics):1,396
KDR:1.63336
Kill Difference:824
Playtime:100.381 hours
Usage:3%
Score:3.940m
Score/min:654
Accuracy (listed only):31.466%
HSR (listed only):13.116%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:602
Deaths:157
KDR:3.834
Accuracy:23.638% A++
HSR:10.133% F-
M6 Onslaught
A+
Kills:597
Deaths:201
KDR:2.970
Accuracy:24.170% A+
HSR:12.563% D**
M2 Mutilator
A++
Kills:572
Deaths:157
KDR:3.643
Accuracy:23.081% A++
HSR:12.587% D**
M6 Onslaught
A+
Kills:540
Deaths:197
KDR:2.741
Accuracy:24.795% A+
HSR:12.593% F
MRC3 Mercy
B*
Kills:365
Deaths:126
KDR:2.897
Accuracy:20.679% B*
HSR:11.233% F-
MRC3 Mercy
B++
Kills:289
Deaths:107
KDR:2.701
Accuracy:20.658% B++
HSR:15.571% D--
NS-10 Burster
B**
Kills:73
Deaths:69
KDR:1.058
Accuracy:34.781% B**
HSR:2.740% D-
M3 Pounder HEG
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:46.696% N/A
HSR:4% N/A
Kills:3,088
Deaths (as MAX Suit):520.500
Deaths (to MAX Suits):950
KDR:5.93276
Kill Difference:2,567.500
Playtime:61.006 hours
Usage:2%
Score:2.398m
Score/min:655
Accuracy (listed only):27.312%
HSR (listed only):10.177%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,066
V. Kills:72 N/A
Deaths:129
KDR:8.264
Accuracy:30.688% C*
KPH:74.200 B*
VKPH:5 B*
Hellfire Rocket Pods
B**
Kills:774
V. Kills:132 N/A
Deaths:83
KDR:9.325
Accuracy:55.650% B*
KPH:140.900 B**
VKPH:24 B**
M18 Needler
C*
Kills:365
V. Kills:404 90%
Deaths:413
KDR:0.884
Accuracy:31.634% C+
KPH:10 C
VKPH:11 C*
Hornet Missiles
C+
Kills:80
V. Kills:81 98%
Deaths:20
KDR:4
Accuracy:56.342% C-
KPH:34.700 C--
VKPH:35.200 C+
Kills:2,285 (1,431 + 0)
Deaths:645
KDR:3.543
VKDR:1.068
Vehicle Kills:689
Kill Difference:1,640
Playtime:58.793 hours
Usage:2%
Score:2.030m
Score/min:576
Piloting Accuracy:31.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:125
V. Kills:122 102%
Deaths:196
KDR:0.638
Accuracy:49.262% C*
KPH:4.500 D
VKPH:4.300 D
C150 Dalton
B+
Kills:103
V. Kills:94 108%
Deaths:19
KDR:5.421
Accuracy:35.273% C-
KPH:33.600 C+
VKPH:30.600 B+
L105 Zephyr
B
Kills:86
V. Kills:10 N/A
Deaths:11
KDR:7.818
Accuracy:41.628% C+
KPH:58.900 B
VKPH:6.900 C
AP30 Shredder
B+
Kills:79
V. Kills:28 272%
Deaths:16
KDR:4.938
Accuracy:30.948% C
KPH:35.100 B+
VKPH:12.400 D
Kills:393 (125 + 268)
Deaths:242
KDR:1.624
VKDR:1.050
Vehicle Kills:254
Kill Difference:151
Playtime:34.867 hours
Usage:1%
Score:0.807m
Score/min:386
Piloting Accuracy:49.262%
Gunner Accuracy:30.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:569
V. Kills:108 N/A
Deaths:63
KDR:9.032
Accuracy:48.261% B*
KPH:67.900 A*
VKPH:12.900 B*
Skyguard
B**
Kills:355
V. Kills:234 151%
Deaths:47
KDR:7.553
Accuracy:40.290% A++
KPH:20.700 B*
VKPH:13.600 B**
L100 Python AP
A+
Kills:294
V. Kills:177 165%
Deaths:32
KDR:9.188
Accuracy:64.656% B**
KPH:47.300 B**
VKPH:28.500 A+
L100 Python HESH
A**
Kills:129
V. Kills:16 N/A
Deaths:9
KDR:14.333
Accuracy:55.597% B*
KPH:112.400 A**
VKPH:13.900 B*
Kills:1,347 (1,347 + 0)
Deaths:151
KDR:8.921
VKDR:3.543
Vehicle Kills:535
Kill Difference:1,196
Playtime:32.909 hours
Usage:1%
Score:1.735m
Score/min:879
Driving Accuracy:55.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:39,453
V. Kills:32,734 121%
Deaths:3,038
KDR:12.987
Accuracy:54.157% B*
KPH:46 B**
VKPH:38.100 M*
P2-120 HESH
A*
Kills:3,732
V. Kills:322 N/A
Deaths:107
KDR:34.879
Accuracy:45.962% B+
KPH:102.800 A*
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:1,303
V. Kills:266 488%
Deaths:76
KDR:17.145
Accuracy:43.956% C++
KPH:67.300 M**
VKPH:13.700 B*
E540 Halberd
B+
Kills:346
V. Kills:209 165%
Deaths:52
KDR:6.654
Accuracy:50.219% B**
KPH:24.900 C+
VKPH:15 B+
G30 Walker
A*
Kills:59
V. Kills:57 102%
Deaths:14
KDR:4.214
Accuracy:30.268% B*
KPH:40.500 A++
VKPH:39.200 A*
Kills:44,893 (44,488 + 405)
Deaths:3,287
KDR:13.658
VKDR:10.218
Vehicle Kills:33,588
Kill Difference:41,606
Playtime:929.555 hours
Usage:30%
Score:59.900m
Score/min:1,074
Driving Accuracy:43.956%
Gunner Accuracy:30.268%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:138
V. Kills:6 N/A
Deaths:12
KDR:11.500
Accuracy:39.778% B+
KPH:134.100 B++
VKPH:5.800 C
Kills:138 (0 + 138)
Deaths:12
KDR:11.500
VKDR:0.500
Vehicle Kills:6
Kill Difference:126
Playtime:1.029 hours
Usage:0%
Score:0.057m
Score/min:920
Driving Accuracy:N/A%
Gunner Accuracy:39.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:220
V. Kills:8 N/A
Deaths:3
KDR:73.333
Accuracy:22.719% B**
KPH:147.800 A**
VKPH:5.400 B*
M12 Kobalt
A+
Kills:197
V. Kills:1 N/A
Deaths:2
KDR:98.500
Accuracy:18.825% B
KPH:123 A+
VKPH:0.600 D--
M40 Fury
A+
Kills:195
V. Kills:26 N/A
Deaths:12
KDR:16.250
Accuracy:37.764% C**
KPH:81.800 A+
VKPH:10.900 B+
M40 Fury
B*
Kills:108
V. Kills:17 N/A
Deaths:3
KDR:36
Accuracy:39.320% B+
KPH:77 B*
VKPH:12.100 C*
M20 Basilisk
B++
Kills:61
V. Kills:14 407%
Deaths:10
KDR:6.100
Accuracy:42.704% B+
KPH:28.400 B++
VKPH:6.500 C
Kills:781 (0 + 781)
Deaths:30
KDR:26.033
VKDR:2.200
Vehicle Kills:66
Kill Difference:751
Playtime:9.028 hours
Usage:0%
Score:0.476m
Score/min:880
Driving Accuracy:N/A%
Gunner Accuracy:42.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:795
V. Kills:12 N/A
Deaths:207
KDR:3.841
Accuracy:47.378% B+
KPH:67 B++
VKPH:1 D
M40 Fury-F
B**
Kills:363
V. Kills:58 N/A
Deaths:118
KDR:3.076
Accuracy:48.059% C+
KPH:42.300 B**
VKPH:6.800 C++
M12 Kobalt-F
C++
Kills:172
V. Kills:4 N/A
Deaths:84
KDR:2.048
Accuracy:22.462% C+
KPH:32.700 C++
VKPH:0.800 D
Kills:1,330 (1,330 + 0)
Deaths:409
KDR:3.252
VKDR:0.181
Vehicle Kills:74
Kill Difference:921
Playtime:25.702 hours
Usage:1%
Score:0.411m
Score/min:266
Driving Accuracy:22.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 72,18739,4533,03812.987B++7.0354.157%B*1.873%D46B**38.1M*982858.6h7.1C+13.1B+
P2-120 HESH 4,0543,73210734.879A++28.9245.962%B+N/A102.8A*8.9C+68236.3h3.5B**7.6B*
T9 CARV 1,9201,9181,1331.693B+4.2726.506%A12.982%D**40B+N/A17148h11.4B*42.9B++
LC2 Lynx 1,5541,5191,9970.761C5.2028.231%B*16.063%D--10.8DN/A56140.2h15.1C++53.5B+
P2-120 HEAT 1,5691,3037617.145A*11.1843.956%C++3.454%C**67.2M**13.7B*121319.4h5B**11.4B**
Sticky Grenade 1,2451,23911239N/A1,233.0467.965%A++N/A2478M++12C137930.5h1A1.5B**
M77-B 1,1831,1822115.602A++0.3643.995%B**86.041%A46.5AN/A31925.4h1.7A3.9B**
Tank Mine 1,8461,0887414.703S8.7442.728%B+N/A247.3M172.3M**54564.4h2.2C-5.1B++
M14 Banshee 1,1381,0661298.264C*2.3030.688%C*N/A74B*5B*54314.4h15.1B+49.3B+
MANA Anti-Vehicle Turret 1,2669622314.165A++1.8064.887%B**6.341%B**95.2M++30.1C++145810.1h3.7B**5.7A
NS-15M AE 8678633532.445C*3.5228.226%B+13.326%F70.2B+N/A37912.3h10.4B+36.8B+
S12 Renegade 8077952073.841B+2.1247.378%B+3.145%C66.8B+1D24511.9h2.9B+6.1B++
Hellfire Rocket Pods 906774839.325C**3.3655.65%B*N/A140.7B**24B**16605.5h16.7C**30B+
TRAC-5 6986917480.924C*5.0426.469%B*8.973%F-10.4C--N/A7566.7h12.7B+47.9B++
T1 Cycler 6856814531.503B+4.4624.774%B+11.307%F31BN/A20822h12B*48.6B++
TMG-50 6746693332.009B*3.9527.689%B**14.2%D**38.9C*N/A22417.2h9.7B++35.1B++
M2 Mutilator 6076021573.834A+2.1323.638%A++10.133%F-35B++N/A16817.2h13.7B**57.8B*
M6 Onslaught 5985972012.97B+2.9924.17%A+12.563%D**44.6B++N/A23813.4h15.5B*64.1B*
M2 Mutilator 5745721573.643A2.3223.081%A++12.587%D**33.3B+N/A16117.2h14B**60.8B**
C75 Viper 677569639.032A3.0748.261%B*N/A67.7A*12.9B*9808.4h7B*14.5A
M6 Onslaught 5415401972.741B3.2224.795%A+12.593%F40.9B+N/A23113.2h17.3B+69.6B++
MKV Suppressed 4594563331.369B+4.5925.253%C+7.456%F-28C+N/A16616.3h13.4B53.2C*
C-4 6344472351.902B4.0624.013%CN/A73.3C30.7C++17146.1h1.3B+5.6C*
SR-7 382382517.49A1.5344.643%B+91.1%A+60.6B**N/A1516.3h1.8B++4.1B+
TRAC-5 S 3763736610.564C-5.4025.169%B7.775%D**5.2D--N/A3672.2h16.6D65.8C+
MRC3 Mercy 3683651262.897B3.0620.679%B*11.233%F-32.9C**N/A18611.1h16.3B*78.8B++
M18 Needler 7693654130.884C5.0831.634%C+1.644%C10C11C*36836.6h128.2B405.1B
M40 Fury-F 4213631183.076B**2.8848.059%C+1.102%C++42.2B**6.7C++3638.6h7.2B++15B++
Skyguard 589355477.553A*1.5940.29%A++N/A20.6B*13.6B**45917.2h99.1B+246B**
E540 Halberd 555346526.654C+0.6950.219%B**3.468%C++24.9C+15B+749713.9h5.6C**11.2B++
TAR 3473442411.427C++4.5326.214%B+11.628%D**24.7CN/A14813.9h11.7B+44.7B+
RAMS .50M 340340477.234B**1.2739.367%C++81.765%B+49.3AN/A2566.9h1.7B*4.4B+
TX1 Repeater 3123112371.312B*4.6537.118%A*11.576%D**17.3C--N/A9918h11.2B++30.3B**
L100 Python AP 471294329.188B+3.2364.656%B**N/A47.4B**28.5A+17616.2h5.2B+8B++
MRC3 Mercy 2892891072.701C**3.2620.658%B++15.571%D--29.5C+N/A1669.8h17.2B++83.5B++
SMG-46 Armistice 2682671062.519A3.4430.776%B**20.225%B+52.4B**N/A2235.1h12.5B++40.7B+
M12 Kobalt 228220373.333M**67.3722.719%B**12.727%D*146.7A**5.3B*6551.5h14.6B*64.5B++
ML-7 3812031931.052B+4.9162.658%B++3.941%B+27.8B+24.4A*10227.3h6.8C++10.9B+
M12 Kobalt 198197298.5M**92.5418.825%B19.289%C++123.1A+N/A4411.6h14.9B++78.9B+
M40 Fury 2211951216.25B**10.2937.764%C**N/A81.3A+10.8B9722.4h10.4B++27.7B++
PDW-16 Hailstorm 189189752.52A++3.4429.469%B**20.635%B++51.1B**N/A1873.7h13.4B+45.6B+
NS Baron G5AE 189188932.022B++3.9452.313%B+7.447%F36.9CN/A2055.1h3.9B+7.5C++
Icikill 1731725650.304S5.6632.898%C+11.047%C*5.7C++N/A2930.2h1.6B**4.9B+
M12 Kobalt-F 176172842.048C++3.9122.462%C+7.558%C32.5C+N/A1575.3h11.8B+52.8B+
Hexedge 1681672020.827U5.1336.6%B+4.79%C-12.3SN/A6213.6h1.1A++3B*
Claymore 146146916.222A+10.2641.608%B**N/A182.5B++N/A10130.8h1.2C++2.9B++
P525 Marauder-H 1441381211.5C+5.5439.778%B+N/A138B*6C9181h5.5B++13.7B*
T16 Rhino 138137642.141B*3.8226.573%B**18.248%D50.7B++N/A3162.7h11.4B+42.9B++
Spear Anti-Vehicle Phalanx Turret 193129177.588C++1.6346.614%C*3.101%C-53.8B**26.7B+19272.4h6.4B+13.7B++
L100 Python HESH 145129914.333B8.3755.597%B*N/A117.3M14.5B**16281.1h2.3B**4.2B**
MANA Anti-Personnel Turret 128125512.451N/A3.5124.102%UN/A1250U30U3902100.1h22.5T*93.5T*
CAS30 Tank Buster 2471251960.638C-5.3249.262%C*N/A4.4D4.3D17828.1h59C+119.8C*
M40 Fury 125108336M**30.0439.32%B+1.852%C++77.1B*12.1C*10621.4h11.8B+30B+
NS-44 Commissioner 1081061700.624C5.3434.38%C16.981%D9.4D--N/A6711.3h4C+11.7C++
C150 Dalton 197103195.421C0.5435.273%C-N/A33.2C+30.3B+17473.1h4.8C+13.7C
Chainblade 108996,2240.016C+5.9434.168%B+N/A0.2DN/A2408.6h2.3B6.9B+
Ripper 96966,6220.014C--5.958.365%F11.458%D0.2C-N/A1489.3h1.4C*16.3D
L105 Zephyr 9686117.818C1.8641.628%C+N/A57.3C**6.7C-5941.5h4.2B**10B++
Hunter QCX 98842330.361C-5.6067.676%A+15.476%D6.3D1C6013.4h9C+13.4C*
Hornet Missiles 16180204C1.9656.342%C-3.75%M34.8C--35.2C+14942.3h14.8D26.3D
AP30 Shredder 10779164.938C1.0230.948%C1.266%D34.3B12.2D-9792.3h50.1B**162B*
Blackheart 82791270.622C--5.3431.22%D--35.443%B9.4DN/A768.4h4.1C++13.2C+
NS-30 Vandal 7878263B++2.9634.464%C*24.359%C55.7B++N/A2581.4h4.9B++14.4B+
NS-10 Burster 12473691.058C*4.9034.781%B**2.74%D-6B+4.2B+19212.2h136.8B+393.4B*
TSAR-42 7373135.615B+0.3543.267%B++75.343%B++60.8B**N/A6561.2h2.1B+4.8B+
M20 Basilisk 7561106.1B**0.1442.704%B+4.918%C29B*6.7C11362.1h85.2B+199.6B+
G30 Walker 11659144.214C**1.7530.268%B*N/A39.3A+38A*18251.5h142.1B*469.5B*
T4 AMP 5858501.16C**4.8034.778%A17.241%C16.6DN/A1073.5h12.2B++35B++
M3 Pounder HEG 6750271.852C++4.1146.696%B+4%B++19.2C+6.5A++4762.6h21.6C46.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,7240.8h
Hellion G01190h
Anti-Vehicle MANA Turret201,3932.1h
Nano-Armor Kit1,0582,204,347116.7h
Nanite Revive Grenade06530.2h
Medical Applicator441147,66916.7h
Spitfire Auto-Turret04550.4h
NS Deep Freeze1700.2h
NS Patriot Flare Gun71,2893.4h
Recon Detection Device52730.7h
Shield Recharging Field111,0480.3h
Medical Kit241600.7h
Ammunition Package201,3981h
Anti-Infantry MANA Turret101030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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