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Field Marshal SkiLLoX[ARMF] SkiLLoX
TR BR 231

KDR: 5.55

Score: 156.8m

Last Seen: Aug 13th, 2018 6:39 PM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 100 (231 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9 CARV LC2 Lynx P2-120 HEAT Sticky Grenade Tank Mine M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $472,878 MLG Score: 378
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.439%14.067%386169889,1991.664683.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.043%1.272A-0.999D---0.155CMIXED (~0.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.426B11.80.17C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.531%0.84%306410003,215130511642.4636276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.37%-0.212C-0.722D-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.377C**35.20.329C**63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.7%1.502%5650799767,97422604581630.0637148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.947%1.268A-0.768D-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.685B+6.50.477B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.298%3.243%166109942,31318229271.26879249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.028%0.117C+-0.268C0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.601B+17.30.55B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.134%78.788%166410001,61765312.47626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.111%0.902B*0.769B++0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.10.326C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 60
156.8m553.2%1144 (68.6k)1054 (63.2k)5.55379102,63418,4807.5757231 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1004645616.194%4.355%7108:0410

79% Engineer20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2014 7:45 PMSep 2nd, 2016 12:57 PMAug 14th, 2018 8:18 AM (18h) (PST)Aug 13th, 2018 3:16 PM (1d) (PST)Aug 13th, 2018 2:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,780611,7190.6900.1240.0305.7130.343378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,7713,670103,10141723432163,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2478.7h/103.3d 37,365 4,470 38,518 849.6k 943 4,278 50,946 264.7m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,514
Deaths:1,984
KDR:0.763
Accuracy:28.247% B**
HSR:16.050% D-
TRAC-5
B**
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B**
HSR:8.973% F-
TRAC-5 S
B+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B+
HSR:7.775% F
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
Kills:2,766
Deaths (as Engineer):3,486
Deaths (to Engineers):6,865
KDR:0.79346
Kill Difference:720
Playtime:1,966.804 hours
Usage:79%
Score:141.255m
Score/min:1,197
Accuracy (listed only):33.049%
HSR (listed only):10.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,918
Deaths:1,133
KDR:1.693
Accuracy:26.506% A+
HSR:12.982% D**
NS-15M AE
B+
Kills:863
Deaths:353
KDR:2.445
Accuracy:28.226% B+
HSR:13.326% D**
TMG-50
A
Kills:669
Deaths:333
KDR:2.009
Accuracy:27.689% A
HSR:14.200% D**
T16 Rhino
A
Kills:137
Deaths:64
KDR:2.141
Accuracy:26.573% A
HSR:18.248% D
Kills:3,587
Deaths (as Heavy Assault):1,883
Deaths (to Heavy Assaults):3,436
KDR:1.90494
Kill Difference:1,704
Playtime:117.306 hours
Usage:5%
Score:2.969m
Score/min:422
Accuracy (listed only):27.248%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,514
Deaths:1,984
KDR:0.763
Accuracy:28.247% B**
HSR:16.050% D-
TRAC-5
B**
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B**
HSR:8.973% F-
MKV Suppressed
C+
Kills:443
Deaths:325
KDR:1.363
Accuracy:25.115% C+
HSR:7.449% F-
TRAC-5 S
B+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B+
HSR:7.775% F
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
SMG-46 Armistice
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B**
HSR:20.359% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
Kills:3,536
Deaths (as Light Assault):3,935
Deaths (to Light Assaults):3,352
KDR:0.8986
Kill Difference:399
Playtime:98.932 hours
Usage:4%
Score:4.139m
Score/min:697
Accuracy (listed only):30.955%
HSR (listed only):12.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:774
Deaths:135
KDR:5.733
Accuracy:43.700% B**
HSR:86.305% A
MKV Suppressed
C+
Kills:443
Deaths:325
KDR:1.363
Accuracy:25.115% C+
HSR:7.449% F-
SR-7
A+
Kills:382
Deaths:49
KDR:7.796
Accuracy:44.671% B+
HSR:91.100% A+
TX1 Repeater
A*
Kills:311
Deaths:237
KDR:1.312
Accuracy:37.189% A*
HSR:11.576% D**
SMG-46 Armistice
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B**
HSR:20.359% B++
RAMS .50M
B++
Kills:160
Deaths:21
KDR:7.619
Accuracy:36.103% C
HSR:83.750% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
NS-44 Commissioner
C+
Kills:106
Deaths:170
KDR:0.624
Accuracy:34.380% C+
HSR:16.981% D
T4 AMP
A
Kills:58
Deaths:50
KDR:1.160
Accuracy:34.778% A
HSR:17.241% C
Kills:2,561
Deaths (as Infiltrator):1,111
Deaths (to Infiltrators):2,129
KDR:2.30513
Kill Difference:1,450
Playtime:135.107 hours
Usage:5%
Score:2.449m
Score/min:302
Accuracy (listed only):35.035%
HSR (listed only):39.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:610
Deaths:414
KDR:1.473
Accuracy:24.944% B++
HSR:9.672% F
MKV Suppressed
C+
Kills:443
Deaths:325
KDR:1.363
Accuracy:25.115% C+
HSR:7.449% F-
TAR
B++
Kills:344
Deaths:241
KDR:1.427
Accuracy:26.214% B++
HSR:11.628% D*
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
SMG-46 Armistice
B**
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B**
HSR:20.359% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
Kills:1,912
Deaths (as Combat Medic):1,197
Deaths (to Combat Medics):1,142
KDR:1.59733
Kill Difference:715
Playtime:87.441 hours
Usage:4%
Score:3.631m
Score/min:692
Accuracy (listed only):31.327%
HSR (listed only):12.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:602
Deaths:157
KDR:3.834
Accuracy:23.638% A*
HSR:10.133% F-
M6 Onslaught
A++
Kills:595
Deaths:200
KDR:2.975
Accuracy:24.215% A++
HSR:12.605% D**
M2 Mutilator
A*
Kills:572
Deaths:157
KDR:3.643
Accuracy:23.081% A*
HSR:12.587% D**
M6 Onslaught
A++
Kills:540
Deaths:197
KDR:2.741
Accuracy:24.795% A++
HSR:12.593% D**
MRC3 Mercy
B**
Kills:349
Deaths:121
KDR:2.884
Accuracy:20.542% B**
HSR:11.175% F-
MRC3 Mercy
B**
Kills:289
Deaths:107
KDR:2.701
Accuracy:20.658% B**
HSR:15.571% D-
NS-10 Burster
B**
Kills:68
Deaths:68
KDR:1
Accuracy:34.358% B**
HSR:1.471% D*
Kills:3,015
Deaths (as MAX Suit):503.500
Deaths (to MAX Suits):863
KDR:5.98808
Kill Difference:2,511.500
Playtime:60.036 hours
Usage:2%
Score:2.362m
Score/min:656
Accuracy (listed only):24.470%
HSR (listed only):10.876%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,066
V. Kills:72 N/A
Deaths:129
KDR:8.264
Accuracy:30.688% C*
KPH:74.200 B**
VKPH:5 B++
Hellfire Rocket Pods
B**
Kills:774
V. Kills:132 N/A
Deaths:83
KDR:9.325
Accuracy:55.650% B*
KPH:140.900 B**
VKPH:24 B**
M18 Needler
C**
Kills:365
V. Kills:404 90%
Deaths:413
KDR:0.884
Accuracy:31.634% C+
KPH:10 C
VKPH:11 C**
Hornet Missiles
C+
Kills:80
V. Kills:81 98%
Deaths:20
KDR:4
Accuracy:56.342% C--
KPH:34.700 D
VKPH:35.200 C+
Kills:2,285 (1,431 + 0)
Deaths:645
KDR:3.543
VKDR:1.068
Vehicle Kills:689
Kill Difference:1,640
Playtime:58.793 hours
Usage:2%
Score:2.030m
Score/min:576
Piloting Accuracy:31.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:125
V. Kills:122 102%
Deaths:196
KDR:0.638
Accuracy:49.262% B
KPH:4.500 D
VKPH:4.300 D
C150 Dalton
B+
Kills:103
V. Kills:94 108%
Deaths:19
KDR:5.421
Accuracy:35.273% C--
KPH:33.600 C++
VKPH:30.600 B+
L105 Zephyr
C**
Kills:86
V. Kills:10 N/A
Deaths:11
KDR:7.818
Accuracy:41.628% C+
KPH:58.900 C**
VKPH:6.900 C
AP30 Shredder
B+
Kills:79
V. Kills:28 272%
Deaths:16
KDR:4.938
Accuracy:30.948% C+
KPH:35.100 B+
VKPH:12.400 D
Kills:393 (125 + 268)
Deaths:242
KDR:1.624
VKDR:1.050
Vehicle Kills:254
Kill Difference:151
Playtime:34.867 hours
Usage:1%
Score:0.807m
Score/min:386
Piloting Accuracy:49.262%
Gunner Accuracy:30.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:440
V. Kills:67 N/A
Deaths:62
KDR:7.097
Accuracy:46.200% B*
KPH:63.200 A*
VKPH:9.600 B+
Skyguard
B**
Kills:275
V. Kills:195 140%
Deaths:45
KDR:6.111
Accuracy:40.402% A++
KPH:18.600 B*
VKPH:13.200 B**
L100 Python AP
A+
Kills:228
V. Kills:141 161%
Deaths:28
KDR:8.143
Accuracy:62.738% B*
KPH:42.800 A
VKPH:26.500 A+
L100 Python HESH
A**
Kills:129
V. Kills:16 N/A
Deaths:9
KDR:14.333
Accuracy:55.597% B*
KPH:112.400 A**
VKPH:13.900 A++
Kills:1,072 (1,072 + 0)
Deaths:144
KDR:7.444
VKDR:2.910
Vehicle Kills:419
Kill Difference:928
Playtime:28.236 hours
Usage:1%
Score:1.381m
Score/min:815
Driving Accuracy:55.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:39,453
V. Kills:32,734 121%
Deaths:3,038
KDR:12.987
Accuracy:54.157% B**
KPH:46 A+
VKPH:38.100 M*
P2-120 HESH
A**
Kills:3,732
V. Kills:322 N/A
Deaths:107
KDR:34.879
Accuracy:45.962% B+
KPH:102.800 A**
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:1,303
V. Kills:266 488%
Deaths:76
KDR:17.145
Accuracy:43.956% C**
KPH:67.300 M**
VKPH:13.700 B*
E540 Halberd
B+
Kills:346
V. Kills:209 165%
Deaths:52
KDR:6.654
Accuracy:50.219% A
KPH:24.900 C+
VKPH:15 B+
G30 Walker
N/A
Kills:50
V. Kills:52 94%
Deaths:14
KDR:3.571
Accuracy:29.246% N/A
KPH:36.200 N/A
VKPH:37.700 N/A
Kills:44,884 (44,488 + 396)
Deaths:3,287
KDR:13.655
VKDR:10.217
Vehicle Kills:33,583
Kill Difference:41,597
Playtime:929.480 hours
Usage:37%
Score:59.841m
Score/min:1,073
Driving Accuracy:43.956%
Gunner Accuracy:29.246%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:138
V. Kills:6 N/A
Deaths:12
KDR:11.500
Accuracy:39.778% B++
KPH:134.100 B++
VKPH:5.800 C+
Kills:138 (0 + 138)
Deaths:12
KDR:11.500
VKDR:0.500
Vehicle Kills:6
Kill Difference:126
Playtime:1.029 hours
Usage:0%
Score:0.057m
Score/min:920
Driving Accuracy:N/A%
Gunner Accuracy:39.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:191
V. Kills:24 N/A
Deaths:11
KDR:17.364
Accuracy:37.388% C**
KPH:82.600 A++
VKPH:10.400 B
M12 Kobalt
A+
Kills:156
V. Kills: N/A
Deaths:1
KDR:156
Accuracy:18.670% B
KPH:124.600 A+
VKPH:0 D*
M12 Kobalt
A++
Kills:114
V. Kills:3 N/A
Deaths:1
KDR:114
Accuracy:20.188% B++
KPH:115.400 A++
VKPH:3 C+
M40 Fury
B**
Kills:108
V. Kills:17 N/A
Deaths:3
KDR:36
Accuracy:39.306% B+
KPH:77.100 B**
VKPH:12.100 C*
M20 Basilisk
B**
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:42.547% B+
KPH:30.200 B**
VKPH:6.900 C
Kills:626 (0 + 626)
Deaths:26
KDR:24.077
VKDR:2.192
Vehicle Kills:57
Kill Difference:600
Playtime:7.842 hours
Usage:0%
Score:0.404m
Score/min:858
Driving Accuracy:N/A%
Gunner Accuracy:42.547%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:792
V. Kills:12 N/A
Deaths:205
KDR:3.863
Accuracy:47.425% B+
KPH:68.600 B+
VKPH:1 D
M40 Fury-F
B**
Kills:363
V. Kills:58 N/A
Deaths:118
KDR:3.076
Accuracy:48.059% C+
KPH:42.300 B**
VKPH:6.800 C+
M12 Kobalt-F
C+
Kills:172
V. Kills:4 N/A
Deaths:84
KDR:2.048
Accuracy:22.462% C+
KPH:32.700 C+
VKPH:0.800 C--
Kills:1,327 (1,327 + 0)
Deaths:407
KDR:3.260
VKDR:0.182
Vehicle Kills:74
Kill Difference:920
Playtime:25.379 hours
Usage:1%
Score:0.403m
Score/min:264
Driving Accuracy:22.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 72,18739,4533,03812.987B**7.4354.157%B**1.873%D-46A+38.1M*982858.6h7.1C**13.1B++
P2-120 HESH 4,0543,73210734.879A29.3345.962%B+N/A102.8A**8.9C+68236.3h3.5B**7.6B**
T9 CARV 1,9201,9181,1331.693B+3.8626.506%A+12.982%D**40B++N/A17148h11.4B*42.9B*
LC2 Lynx 1,5491,5141,9840.763C4.7928.247%B**16.05%D-10.8D-N/A55139.8h15.1C++53.6B+
P2-120 HEAT 1,5691,3037617.145A+11.5943.956%C**3.454%C*67.2M**13.7B*117119.4h5B**11.4B**
Sticky Grenade 1,2451,23911239N/A1,233.4567.965%A++N/A2478M*12C++137930.5h1A1.5B**
Tank Mine 1,8461,0887414.703S9.1542.728%B++N/A247.3M++172.3M**54564.4h2.2C5.1B++
M14 Banshee 1,1381,0661298.264B+2.7130.688%C*N/A74B**5B++54314.4h15.1B++49.3B+
MANA Anti-Vehicle Turret 1,2669622314.165A+1.3964.887%B**6.341%B**95.2M**30.1C**145810.1h3.7B*5.7A
NS-15M AE 8678633532.445C*3.1128.226%B+13.326%D**70.2B+N/A37912.3h10.4B+36.8B+
S12 Renegade 8047922053.863B+1.6947.425%B+3.157%C--68.9B+1D24811.5h2.9B+6.1B++
Hellfire Rocket Pods 906774839.325B+3.7755.65%B*N/A140.7B**24B**16605.5h16.7B++30B++
M77-B 7757741355.733A++0.1843.7%B**86.305%A42.8B**N/A17218.1h1.7A3.9B**
TRAC-5 6986917480.924C*4.6326.469%B**8.973%F-10.4C--N/A7566.7h12.7B++47.9B++
TMG-50 6746693332.009B++3.5427.689%A14.2%D**38.9C**N/A22417.2h9.7B++35.1B++
T1 Cycler 6146104141.473B+4.0824.944%B++9.672%F29.8B+N/A20620.5h12.1B*48.6B*
M2 Mutilator 6076021573.834A+1.7223.638%A*10.133%F-35B*N/A16817.2h13.7B**57.8B**
M6 Onslaught 5965952002.975B+2.5824.215%A++12.605%D**44.7B*N/A23813.3h15.4B*63.7B*
M2 Mutilator 5745721573.643A1.9123.081%A*12.587%D**33.3B++N/A16117.2h14B**60.8B**
M6 Onslaught 5415401972.741B+2.8124.795%A++12.593%D**40.9B+N/A23113.2h17.3B+69.6B*
C-4 6344472351.902B+3.6524.013%C+N/A73.3C+30.7C++17146.1h1.3B+5.6C**
MKV Suppressed 4464433251.363B4.1925.115%C+7.449%F-27.9C+N/A16615.9h13.4C**53.3C**
C75 Viper 507440627.097B+1.5446.2%B*N/A62.9A++9.6B+9077h6.5B**14A
SR-7 382382497.796B**2.2444.671%B+91.1%A+60.6AN/A1496.3h1.8B++4.1B++
TRAC-5 S 3763736610.564C4.9925.169%B+7.775%F5.2D--N/A3672.2h16.6D-65.8C+
M18 Needler 7693654130.884C4.6731.634%C+1.644%C10C11C**36836.6h128.2B+405.1B+
M40 Fury-F 4213631183.076B*2.4848.059%C+1.102%C++42.2B**6.7C+3538.6h7.2B++15B++
MRC3 Mercy 3523491212.884B+2.6720.542%B**11.175%F-32B+N/A18110.9h16.6B++80.9B++
E540 Halberd 555346526.654C++1.1050.219%A3.468%C+24.9C+15B+749713.9h5.6B11.2B*
TAR 3473442411.427C++4.1326.214%B++11.628%D*24.7CN/A14813.9h11.7B+44.7B++
TX1 Repeater 3123112371.312B++4.2437.189%A*11.576%D**17.6C-N/A9617.7h11.2B++30.2B+
MRC3 Mercy 2892891072.701B2.8520.658%B**15.571%D-29.5C*N/A1669.8h17.2B+83.5B++
Skyguard 470275456.111A++0.5640.402%A++N/A18.6B*13.2B**45614.8h108.9B+269.6B**
L100 Python AP 369228288.143B**2.5962.738%B*N/A43A26.6A+15895.3h5.3B+8.5B*
ML-7 3812031931.052B+4.5062.658%B++3.941%B+27.8B24.4A*10227.3h6.8C+10.9B
M40 Fury 2151911117.364A11.8137.388%C**N/A83A++10.4B9902.3h10.2B++27.3B++
NS Baron G5AE 189188932.022B++3.5352.313%B+7.447%D**36.9C+N/A2055.1h3.9B+7.5C+
Icikill 1731725650.304S5.2532.898%C++11.047%C++5.7B+N/A2930.2h1.6B*4.9B+
M12 Kobalt-F 176172842.048C+3.5122.462%C+7.558%C-32.5C+N/A1565.3h11.8B52.8B+
SMG-46 Armistice 168167622.694A++2.8630.308%B**20.359%B++47.7B**N/A2113.5h12B++39.7B++
Hexedge 1681672020.827U4.7336.6%B+4.79%C-12.3A*N/A6213.6h1.1A++3B
RAMS .50M 160160217.619A2.0736.103%C83.75%B++44.4B**N/A2663.6h1.6B**4.4B++
PDW-16 Hailstorm 160160622.581A++2.9729.066%B**19.375%B+50AN/A1863.2h13.3B+45.7B+
M12 Kobalt 1561561156S150.4518.67%B20.513%B+120A+N/A3301.3h15.4B+82.3B+
Claymore 146146916.222A+10.6741.608%B**N/A182.5B++N/A10130.8h1.2C++2.9B++
P525 Marauder-H 1441381211.5C+5.9539.778%B++N/A138B++6C+9181h5.5B+13.7B*
T16 Rhino 138137642.141B**3.4126.573%A18.248%D50.7B*N/A3162.7h11.4B++42.9B++
L100 Python HESH 145129914.333C**8.7855.597%B*N/A117.3M14.5A++12861.1h2.3B**4.2B**
Spear Anti-Vehicle Phalanx Turret 193129177.588C++2.0346.614%B3.101%D53.8B**26.7B+19272.4h6.4B+13.7B++
CAS30 Tank Buster 2471251960.638C4.9249.262%BN/A4.4D4.3D17828.1h59C++119.8C**
MANA Anti-Personnel Turret 128125512.451N/A3.1024.102%UN/A1250U30U3902100.1h22.5T*93.5T*
M12 Kobalt 1171141114S108.4520.188%B++14.912%D114A++3C+4681h15.5B+76.6B+
M40 Fury 125108336M**30.4539.306%B+1.852%C+77.1B**12.1C*10581.4h11.7B29.9B+
NS-44 Commissioner 1081061700.624C4.9334.38%C+16.981%D9.4D-N/A6711.3h4C+11.7C++
C150 Dalton 197103195.421C+0.1335.273%C--N/A33.2C++30.3B+17473.1h4.8C+13.7C+
Chainblade 106975,7870.017C+5.5435.604%B+N/A0.3C--N/A2380.5h2.4B6.7B+
L105 Zephyr 9686117.818C+2.2641.628%C+N/A57.3C*6.7C5941.5h4.2B**10B*
Hunter QCX 97832330.356C-5.2067.676%A++15.663%D6.2D1C5113.4h9.2C+13.5C*
Hornet Missiles 16180204C+1.5556.342%C--3.75%A*34.8D35.2C+14942.3h14.8D26.3D
AP30 Shredder 10779164.938C+0.6230.948%C+1.266%D34.3B+12.2D9792.3h50.1B*162B*
Ripper 77774,6610.017D5.547.058%F14.286%C0.2C--N/A1378.2h1.2B+17.5D-
Blackheart 7370900.778C4.7823.996%D**32.857%C++10.8DN/A926.5h3.1C*12.8C+
NS-10 Burster 11768681C++4.5534.358%B**1.471%D*5.8B+4.2B+19411.7h139.6B+406.2B++
T4 AMP 5858501.16C*4.3934.778%A17.241%C16.6DN/A1073.5h12.2B++35B++
M20 Basilisk 7057105.7A0.1542.547%B+5.263%C30B**6.8C10981.9h75B+176.2B++
G30 Walker 10250143.571C++1.9829.246%B**N/A35.7A*37.1M18061.4h154.7B*529.1B*

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun71,2893.4h
Medical Applicator441147,66916.7h
NS Deep Freeze1700.2h
Nanite Revive Grenade06530.2h
Nano-Armor Kit1,0582,204,347116.7h
Spawn Beacon21,7240.8h
Anti-Vehicle MANA Turret201,3932.1h
Hellion G01190h
Spitfire Auto-Turret04550.4h
Anti-Infantry MANA Turret101030.3h
Ammunition Package201,3981h
Medical Kit241600.7h
Shield Recharging Field111,0480.3h
Recon Detection Device52730.7h

Check the help document for the dictionary if you want to learn more about words used here.


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