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Field Marshal Surfer SkiLLoX[DIOR] SkiLLoX
TR BR 267

KDR: 6.68

Score: 226.6m

Last Seen: Aug 5th, 2020 5:29 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 100 (267 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9 CARV LC2 Lynx P2-120 HEAT Sticky Grenade M77-B Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.084%15.757%44326132312,2741.356995.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.909%1.322A-0.804D--1.434D**HEAD (~1.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.467B+11.10.223C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.449%0.798%398513445,260173019243.03871273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.059%0.023C+-0.71D-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.407B36.10.322C*60.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.62%0.892%704871342130,94536167207936.2027182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.274%1.412A-1.039D*0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.762B++5.10.592B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.916%3.016%1581413353,283268813491.22135243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%0.064C+-0.364C-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.372C**27.90.307C*47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.789%80.437%158613432,428101812.38273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.295%1.028B**0.861B*-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.357C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
226.6m566.1%1092 (65.5k)1011 (60.7k)6.67755190,13028,4738.86299267 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491205716.357%4.697%7707:5220

79% Engineer8% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2014 7:45 PMMar 8th, 2020 5:54 PMAug 6th, 2020 11:32 PM (48d) (PST)Aug 5th, 2020 2:59 PM (50d) (PST)Aug 5th, 2020 1:29 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,017621,9550.8480.1270.0406.8210.357495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
121,0313,738117,29351824092160,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3735.8h/155.7d 62,226 8,930 64,521 1529k 1,369 5,933 79,959 452.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:1,521
Deaths:2,003
KDR:0.759
Accuracy:28.263% C**
HSR:16.042% D*
TRAC-5
B
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B
HSR:8.973% F-
TRAC-5 S
C+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% C+
HSR:7.775% D**
NS Baron G5AE
C*
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% C*
HSR:7.447% D**
Kills:2,773
Deaths (as Engineer):3,505
Deaths (to Engineers):10,358
KDR:0.79116
Kill Difference:732
Playtime:2,955.728 hours
Usage:79%
Score:201.013m
Score/min:1,133
Accuracy (listed only):33.054%
HSR (listed only):10.059%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,918
Deaths:1,133
KDR:1.693
Accuracy:26.506% B+
HSR:12.982% F
NS-15M AE
C+
Kills:863
Deaths:353
KDR:2.445
Accuracy:28.226% C+
HSR:13.326% F-
TMG-50
B+
Kills:669
Deaths:333
KDR:2.009
Accuracy:27.689% B+
HSR:14.200% F
T16 Rhino
B+
Kills:137
Deaths:64
KDR:2.141
Accuracy:26.573% B+
HSR:18.248% D--
Kills:3,587
Deaths (as Heavy Assault):1,883
Deaths (to Heavy Assaults):5,204
KDR:1.90494
Kill Difference:1,704
Playtime:147.578 hours
Usage:4%
Score:5.615m
Score/min:634
Accuracy (listed only):27.248%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:1,521
Deaths:2,003
KDR:0.759
Accuracy:28.263% C**
HSR:16.042% D*
TRAC-5
B
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B
HSR:8.973% F-
MKV Suppressed
D
Kills:456
Deaths:334
KDR:1.365
Accuracy:25.237% D
HSR:7.456% F-
TRAC-5 S
C+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% C+
HSR:7.775% D**
SMG-46 Armistice
B
Kills:303
Deaths:165
KDR:1.836
Accuracy:30.108% B
HSR:20.462% C++
PDW-16 Hailstorm
B+
Kills:193
Deaths:76
KDR:2.539
Accuracy:29.238% B+
HSR:21.244% C**
NS Baron G5AE
C*
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% C*
HSR:7.447% D**
Kills:3,725
Deaths (as Light Assault):4,080
Deaths (to Light Assaults):4,694
KDR:0.91299
Kill Difference:355
Playtime:130.345 hours
Usage:3%
Score:5.014m
Score/min:641
Accuracy (listed only):30.971%
HSR (listed only):12.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:1,236
Deaths:219
KDR:5.644
Accuracy:43.804% B+
HSR:86.327% B**
MKV Suppressed
D
Kills:456
Deaths:334
KDR:1.365
Accuracy:25.237% D
HSR:7.456% F-
SR-7
A+
Kills:382
Deaths:51
KDR:7.490
Accuracy:44.643% C++
HSR:91.100% A+
RAMS .50M
C**
Kills:340
Deaths:47
KDR:7.234
Accuracy:39.367% C
HSR:81.765% C**
TX1 Repeater
A++
Kills:311
Deaths:237
KDR:1.312
Accuracy:37.118% A++
HSR:11.576% F
SMG-46 Armistice
B
Kills:303
Deaths:165
KDR:1.836
Accuracy:30.108% B
HSR:20.462% C++
PDW-16 Hailstorm
B+
Kills:193
Deaths:76
KDR:2.539
Accuracy:29.238% B+
HSR:21.244% C**
NS-44 Commissioner
D
Kills:106
Deaths:170
KDR:0.624
Accuracy:34.380% D
HSR:16.981% D--
NS-30 Vandal
C
Kills:78
Deaths:26
KDR:3
Accuracy:34.464% C
HSR:24.359% C--
TSAR-42
B
Kills:73
Deaths:13
KDR:5.615
Accuracy:43.267% C++
HSR:75.343% B
T4 AMP
B*
Kills:58
Deaths:50
KDR:1.160
Accuracy:34.778% B*
HSR:17.241% D
Kills:3,536
Deaths (as Infiltrator):1,388
Deaths (to Infiltrators):3,556
KDR:2.54755
Kill Difference:2,148
Playtime:289.911 hours
Usage:8%
Score:7.786m
Score/min:448
Accuracy (listed only):36.037%
HSR (listed only):41.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:696
Deaths:460
KDR:1.513
Accuracy:24.768% C+
HSR:11.638% F
MKV Suppressed
D
Kills:456
Deaths:334
KDR:1.365
Accuracy:25.237% D
HSR:7.456% F-
TAR
C+
Kills:344
Deaths:241
KDR:1.427
Accuracy:26.214% C+
HSR:11.628% F
SMG-46 Armistice
B
Kills:303
Deaths:165
KDR:1.836
Accuracy:30.108% B
HSR:20.462% C++
PDW-16 Hailstorm
B+
Kills:193
Deaths:76
KDR:2.539
Accuracy:29.238% B+
HSR:21.244% C**
NS Baron G5AE
C*
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% C*
HSR:7.447% D**
Kills:2,180
Deaths (as Combat Medic):1,369
Deaths (to Combat Medics):1,762
KDR:1.5924
Kill Difference:811
Playtime:132.120 hours
Usage:4%
Score:4.584m
Score/min:578
Accuracy (listed only):31.313%
HSR (listed only):13.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A
Kills:602
Deaths:157
KDR:3.834
Accuracy:23.638% A
HSR:10.133% F-
M6 Onslaught
B*
Kills:597
Deaths:202
KDR:2.955
Accuracy:24.225% B*
HSR:12.563% F
MRC3 Mercy
C*
Kills:586
Deaths:220
KDR:2.664
Accuracy:20.936% C*
HSR:15.700% D*
M2 Mutilator
A
Kills:583
Deaths:164
KDR:3.555
Accuracy:23.063% A
HSR:12.693% D**
M6 Onslaught
B*
Kills:540
Deaths:197
KDR:2.741
Accuracy:24.795% B*
HSR:12.593% F-
MRC3 Mercy
C++
Kills:289
Deaths:107
KDR:2.701
Accuracy:20.658% C++
HSR:15.571% D*
NS-10 Burster
B+
Kills:75
Deaths:69
KDR:1.087
Accuracy:34.766% B+
HSR:2.667% D--
M3 Pounder HEG
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:46.767% N/A
HSR:4% N/A
Kills:3,322
Deaths (as MAX Suit):571.500
Deaths (to MAX Suits):1,042
KDR:5.81277
Kill Difference:2,750.500
Playtime:65.877 hours
Usage:2%
Score:2.565m
Score/min:649
Accuracy (listed only):27.356%
HSR (listed only):10.740%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:1,066
V. Kills:72 N/A
Deaths:129
KDR:8.264
Accuracy:30.688% C+
KPH:74.200 C++
VKPH:5 B
Hellfire Rocket Pods
B+
Kills:774
V. Kills:132 N/A
Deaths:83
KDR:9.325
Accuracy:55.650% B
KPH:140.900 C**
VKPH:24 B+
M18 Needler
C+
Kills:365
V. Kills:404 90%
Deaths:413
KDR:0.884
Accuracy:31.634% C
KPH:10 D
VKPH:11 C+
Hornet Missiles
C
Kills:80
V. Kills:81 98%
Deaths:20
KDR:4
Accuracy:56.342% D-
KPH:34.700 D-
VKPH:35.200 C
Kills:2,285 (1,431 + 0)
Deaths:645
KDR:3.543
VKDR:1.068
Vehicle Kills:689
Kill Difference:1,640
Playtime:58.793 hours
Usage:2%
Score:2.030m
Score/min:576
Piloting Accuracy:31.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:125
V. Kills:122 102%
Deaths:196
KDR:0.638
Accuracy:49.262% C+
KPH:4.500 D-
VKPH:4.300 D-
C150 Dalton
C+
Kills:103
V. Kills:94 108%
Deaths:19
KDR:5.421
Accuracy:35.273% C--
KPH:33.600 C--
VKPH:30.600 C+
L105 Zephyr
C+
Kills:86
V. Kills:10 N/A
Deaths:11
KDR:7.818
Accuracy:41.628% C-
KPH:58.900 C+
VKPH:6.900 D
AP30 Shredder
C+
Kills:79
V. Kills:28 272%
Deaths:16
KDR:4.938
Accuracy:30.948% C
KPH:35.100 C+
VKPH:12.400 D--
Kills:393 (125 + 268)
Deaths:242
KDR:1.624
VKDR:1.050
Vehicle Kills:254
Kill Difference:151
Playtime:34.867 hours
Usage:1%
Score:0.807m
Score/min:386
Piloting Accuracy:49.262%
Gunner Accuracy:30.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:569
V. Kills:108 N/A
Deaths:63
KDR:9.032
Accuracy:48.261% B+
KPH:67.900 B**
VKPH:12.900 C**
Skyguard
B++
Kills:376
V. Kills:243 154%
Deaths:47
KDR:8
Accuracy:40.225% A
KPH:21.500 B+
VKPH:13.900 B++
L100 Python AP
A
Kills:334
V. Kills:198 168%
Deaths:32
KDR:10.438
Accuracy:64.977% B*
KPH:50.300 B+
VKPH:29.800 A
L100 Python HESH
A
Kills:129
V. Kills:16 N/A
Deaths:9
KDR:14.333
Accuracy:55.597% B
KPH:112.400 A
VKPH:13.900 B++
Kills:1,408 (1,408 + 0)
Deaths:151
KDR:9.325
VKDR:3.742
Vehicle Kills:565
Kill Difference:1,257
Playtime:33.677 hours
Usage:1%
Score:1.933m
Score/min:957
Driving Accuracy:55.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:39,453
V. Kills:32,734 121%
Deaths:3,038
KDR:12.987
Accuracy:54.157% B++
KPH:46 B+
VKPH:38.100 A**
P2-120 HESH
A
Kills:3,732
V. Kills:322 N/A
Deaths:107
KDR:34.879
Accuracy:45.962% C+
KPH:102.800 A
VKPH:8.900 C
P2-120 HEAT
A*
Kills:1,303
V. Kills:266 488%
Deaths:76
KDR:17.145
Accuracy:43.956% C+
KPH:67.300 A*
VKPH:13.700 C**
E540 Halberd
C+
Kills:346
V. Kills:209 165%
Deaths:52
KDR:6.654
Accuracy:50.219% B++
KPH:24.900 D
VKPH:15 C+
G30 Walker
A++
Kills:87
V. Kills:70 123%
Deaths:14
KDR:6.214
Accuracy:32.244% B*
KPH:51.300 A+
VKPH:41.300 A++
Kills:44,921 (44,488 + 433)
Deaths:3,287
KDR:13.666
VKDR:10.222
Vehicle Kills:33,601
Kill Difference:41,634
Playtime:929.795 hours
Usage:25%
Score:59.975m
Score/min:1,075
Driving Accuracy:43.956%
Gunner Accuracy:32.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:138
V. Kills:6 N/A
Deaths:12
KDR:11.500
Accuracy:39.778% C++
KPH:134.100 C**
VKPH:5.800 C-
Kills:138 (0 + 138)
Deaths:12
KDR:11.500
VKDR:0.500
Vehicle Kills:6
Kill Difference:126
Playtime:1.029 hours
Usage:0%
Score:0.057m
Score/min:920
Driving Accuracy:N/A%
Gunner Accuracy:39.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:236
V. Kills:9 N/A
Deaths:3
KDR:78.667
Accuracy:22.440% B+
KPH:142.600 A+
VKPH:5.400 B++
M12 Kobalt
B++
Kills:197
V. Kills:1 N/A
Deaths:2
KDR:98.500
Accuracy:18.877% C+
KPH:117.800 B++
VKPH:0.600 D*
M40 Fury
B**
Kills:195
V. Kills:26 N/A
Deaths:12
KDR:16.250
Accuracy:37.764% C+
KPH:81.300 B**
VKPH:10.800 C++
M40 Fury
B+
Kills:108
V. Kills:17 N/A
Deaths:3
KDR:36
Accuracy:39.320% C+
KPH:77 B+
VKPH:12.100 C+
M20 Basilisk
B+
Kills:73
V. Kills:15 456%
Deaths:10
KDR:7.300
Accuracy:43.854% C*
KPH:31.300 B+
VKPH:6.400 D
Kills:809 (0 + 809)
Deaths:30
KDR:26.967
VKDR:2.267
Vehicle Kills:68
Kill Difference:779
Playtime:9.465 hours
Usage:0%
Score:0.504m
Score/min:888
Driving Accuracy:N/A%
Gunner Accuracy:43.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:795
V. Kills:12 N/A
Deaths:207
KDR:3.841
Accuracy:47.378% B
KPH:67 C++
VKPH:1 D
M40 Fury-F
B+
Kills:363
V. Kills:58 N/A
Deaths:118
KDR:3.076
Accuracy:48.059% C-
KPH:42.300 B+
VKPH:6.800 C
M12 Kobalt-F
C+
Kills:172
V. Kills:4 N/A
Deaths:84
KDR:2.048
Accuracy:22.462% C+
KPH:32.700 C+
VKPH:0.800 D
Kills:1,330 (1,330 + 0)
Deaths:409
KDR:3.252
VKDR:0.181
Vehicle Kills:74
Kill Difference:921
Playtime:25.702 hours
Usage:1%
Score:0.427m
Score/min:277
Driving Accuracy:22.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 72,18739,4533,03812.987C**6.3154.157%B++1.873%C46B+38.1A**982858.6h7.1C13.1C++
P2-120 HESH 4,0543,73210734.879B*28.2045.962%C+N/A102.8A8.9C68236.3h3.5B++7.6B+
T9 CARV 1,9201,9181,1331.693C+4.9826.506%B+12.982%F40CN/A17148h11.4C*42.9B
LC2 Lynx 1,5561,5212,0030.759C--5.9228.263%C**16.042%D*10.8D--N/A57140.6h15.2C--53.6C+
P2-120 HEAT 1,5691,3037617.145A10.4743.956%C+3.454%C**67.2A*13.7C**124019.4h5B++11.4B++
Sticky Grenade 1,2451,23911239N/A1,232.3267.965%A++N/A2478M+12C137930.5h1B**1.5B*
M77-B 1,2371,2362195.644A+1.0343.804%B+86.327%B**46.1C**N/A31226.8h1.7B**3.9B*
Tank Mine 1,8461,0887414.703S8.0342.728%C++N/A247.3A*172.3M*54564.4h2.2C-5.1C*
M14 Banshee 1,1381,0661298.264C+1.5930.688%C+N/A74C++5B54314.4h15.1B+49.3B+
MANA Anti-Vehicle Turret 1,2669622314.165B*2.5164.887%B++6.341%B**95.2A**30.1C+145810.1h3.7B+5.7B*
NS-15M AE 8678633532.445C+4.2328.226%C+13.326%F-70.2C+N/A37912.3h10.4C++36.8C*
S12 Renegade 8077952073.841C*2.8447.378%B3.145%C-66.8C++1D24711.9h2.9C*6.1B+
Hellfire Rocket Pods 906774839.325C+2.6555.65%BN/A140.7C**24B+16605.5h16.7C+30C++
T1 Cycler 7016964601.513C+5.1624.768%C+11.638%F31.1CN/A21622.4h12C**48.4C*
TRAC-5 6986917480.924C5.7526.469%B8.973%F-10.4DN/A7566.7h12.7C++47.9C**
TMG-50 6746693332.009C++4.6727.689%B+14.2%F38.9C-N/A22417.2h9.7C++35.1B+
M2 Mutilator 6076021573.834B+2.8423.638%A10.133%F-35C+N/A16817.2h13.7B*57.8B+
M6 Onslaught 5985972022.955C++3.7224.225%B*12.563%F44.6C+N/A23813.4h15.6B+64.2B+
MRC3 Mercy 5945862202.664C+4.0120.936%C*15.7%D*37.8C+N/A18815.5h17.3C++82.4C**
M2 Mutilator 5855831643.555B+3.1223.063%A12.693%D**33.5C+N/A16117.4h14B++60.6B++
C75 Viper 677569639.032C++2.3548.261%B+N/A67.7B**12.9C**10538.4h7C**14.5B+
M6 Onslaught 5415401972.741C++3.9424.795%B*12.593%F-40.9C+N/A23113.2h17.3C++69.6B+
MKV Suppressed 4594563341.365C+5.3125.237%D7.456%F-28DN/A16716.3h13.4C+53.2C+
C-4 6344472351.902C+4.7824.013%DN/A73.3D30.7C+17146.1h1.3C+5.6C
SR-7 382382517.49B*0.8144.643%C++91.1%A+60.6BN/A1566.3h1.8B+4.1B+
Skyguard 619376478B**1.3240.225%AN/A21.5B+13.9B++48117.5h96.6C**240B*
TRAC-5 S 3763736610.564D6.1125.169%C+7.775%D**5.2D--N/A3672.2h16.6D**65.8C-
M18 Needler 7693654130.884D5.7931.634%C1.644%C+10D11C+36836.6h128.2C+405.1C+
M40 Fury-F 4213631183.076B*3.6048.059%C-1.102%C*42.2B+6.7C3918.6h7.2B++15B++
E540 Halberd 555346526.654C0.0250.219%B++3.468%C**24.9D15C+749713.9h5.6C+11.2B
TAR 3473442411.427C+5.2526.214%C+11.628%F24.7DN/A14813.9h11.7C++44.7C++
RAMS .50M 340340477.234B*0.5639.367%C81.765%C**49.3B+N/A2806.9h1.7B++4.4B
L100 Python AP 5323343210.438C++3.7664.977%B*N/A50.6B+30A19196.6h5C++7.7B
TX1 Repeater 3123112371.312B+5.3737.118%A++11.576%F17.2DN/A10218.1h11.2B+30.3B++
SMG-46 Armistice 3053031651.836B+4.8430.108%B20.462%C++44.6C+N/A2006.8h12.6C*41.7C**
MRC3 Mercy 2892891072.701C+3.9820.658%C++15.571%D*29.5DN/A1669.8h17.2C**83.5C**
Ripper 2562566,9990.037C6.6415.594%D--12.891%C--0.5C-N/A2510.9h1.2B+7.6C+
M12 Kobalt 245236378.667A*71.9922.44%B+13.136%D*138.8A+5.3B+6581.7h14.7B+65.6B+
ML-7 3812031931.052C++5.6362.658%B+3.941%B*27.8C+24.4B++10227.3h6.8C+10.9C+
M12 Kobalt 198197298.5A**91.8218.877%C+19.289%C+115.9B+N/A4551.7h15.2C**80.4C**
M40 Fury 2211951216.25B9.5737.764%C+N/A81.3B**10.8C++9752.4h10.4B+27.7B+
PDW-16 Hailstorm 193193762.539B*4.1429.238%B+21.244%C**48.3C++N/A1894h13.5C++46.3C**
NS Baron G5AE 189188932.022B4.6652.313%C*7.447%D**36.9DN/A2055.1h3.9C*7.5C+
M12 Kobalt-F 176172842.048C+4.6322.462%C+7.558%C32.5CN/A1575.3h11.8B52.8B
Icikill 1731725650.304S6.3732.898%C+11.047%C*5.7B+N/A2930.2h1.6B*4.9C*
Hexedge 1681672020.827U5.8536.6%C*4.79%C12.3A++N/A6213.6h1.1A++3B*
Claymore 146146916.222B*9.5441.608%B*N/A182.5B+N/A10130.8h1.2C+2.9B++
Blackheart 1751412270.621D6.0642.655%C23.404%C11.7D2.8C9712.1h5.8C-13.5C
P525 Marauder-H 1441381211.5C-4.8239.778%C++N/A138B6C9181h5.5B+13.7B+
T16 Rhino 138137642.141B4.5426.573%B+18.248%D--50.7C+N/A3162.7h11.4C**42.9B+
L100 Python HESH 145129914.333C7.6655.597%BN/A117.3A+14.5B*19201.1h2.3B++4.2B++
Spear Anti-Vehicle Phalanx Turret 193129177.588C0.9146.614%C3.101%C53.8C++26.7C+19272.4h6.4B+13.7B+
MANA Anti-Personnel Turret 128125512.451N/A4.2324.102%UN/A1250U30U3902100.1h22.5T*93.5T*
CAS30 Tank Buster 2471251960.638D6.0449.262%C+N/A4.4D-4.3D-17828.1h59C+119.8C+
M40 Fury 125108336A*29.3239.32%C+1.852%C**77.1B+12.1C+10641.4h11.8C*30B
NS-44 Commissioner 1081061700.624C-6.0534.38%D16.981%D--9.4D*N/A6711.3h4C-11.7C
C150 Dalton 197103195.421D1.2635.273%C--N/A33.2D30.3C+17473.1h4.8D13.7D-
Chainblade 108996,3280.016C6.6633.866%C*N/A0.2DN/A2414.1h2.4C++6.9B+
G30 Walker 15787146.214C++0.4632.244%B*1.149%D-51.2A+41.2A++20031.7h120.8B++374.7B+
L105 Zephyr 9686117.818C-1.1441.628%C-N/A57.3C+6.7D5941.5h4.2B**10B+
Hunter QCX 99852330.365D6.3167.676%A15.294%C-6.3D-1D7013.4h8.9C+13.2C*
Hornet Missiles 16180204C-2.6856.342%D-3.75%M++34.8D-35.2C14942.3h14.8D*26.3D*
AP30 Shredder 10779164.938C1.7430.948%C1.266%D34.3C+12.2D--9792.3h50.1B*162B++
NS-30 Vandal 7878263C+3.6834.464%C24.359%C--55.7C+N/A2881.4h4.9C*14.4C++
NS-10 Burster 12875691.087C+5.5934.766%B+2.667%D--6.1C++4.3C*20212.3h134.6B+387.1B++
M20 Basilisk 8873107.3B+0.6243.854%C*4.11%D31.7B+6.5D11632.3h81.9C*186.7C**
TSAR-42 7373135.615B+1.0643.267%C++75.343%B60.8C++N/A7741.2h2.1C+4.8C++
T4 AMP 5858501.16C+5.5234.778%B*17.241%D16.6D--N/A1073.5h12.2B+35B+
M3 Pounder HEG 6750271.852C+4.8346.767%C++4%B+19.2C--6.5B**4982.6h21.7D-46.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0582,204,347116.7h
Hellion G01190h
Spawn Beacon21,7240.8h
Anti-Vehicle MANA Turret201,3932.1h
Nanite Revive Grenade06530.2h
Medical Applicator441147,66916.7h
NS Patriot Flare Gun71,2893.4h
NS Deep Freeze1700.2h
Spitfire Auto-Turret04550.4h
Recon Detection Device52730.7h
Shield Recharging Field111,0480.3h
Medical Kit241600.7h
Ammunition Package201,3981h
Anti-Infantry MANA Turret101030.3h

Check the help document for the dictionary if you want to learn more about words used here.


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