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Field Marshal SkiLLoX[ARMF] SkiLLoX
TR BR 243

KDR: 5.95

Score: 177.8m

Last Seen: Jun 15th, 2019 3:05 PM
- OFFLINE - 15.4 hour(s)

Prestige 1, Battle Rank 100 (243 total) - Terran Republic on Cobalt - Outfit Officer of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9 CARV LC2 Lynx P2-120 HEAT Sticky Grenade Tank Mine M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.626%14.256%3941711939,7011.656034.289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.092%1.263A-1D*-1.581FMIXED (~0.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.431B11.70.18C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.995%0.822%355512053,893141914132.74155275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-0.079C+-0.698D-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.36C**38.10.287C*64.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.35%1.319%59137120380,28825835141631.0832156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.146%1.301A-0.807D-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++6.20.504B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.66%3.333%1741111992,520201410171.25124248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.406%0.32C*-0.26C1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.566B+20.30.484B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.999%79.304%174412061,75468112.57185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%0.925B*0.782B++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+2.10.334C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 47
177.8m581.6%1156 (69.4k)1069 (64.1k)5.94503119,07320,0298.1375243 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210726116.21%4.002%6508:2010

81% Engineer18% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2014 7:45 PMMay 22nd, 2019 6:24 PMJun 15th, 2019 1:17 PM (16h) (PST)Jun 15th, 2019 1:27 PM (16h) (PST)Jun 15th, 2019 11:05 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,828581,7700.7160.1200.0296.1700.345362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,6823,488106,19443723702164,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2770.8h/115.5d 43,913 4,765 43,592 1025.7k 1,017 4,605 57,294 303.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,514
Deaths:1,984
KDR:0.763
Accuracy:28.247% B**
HSR:16.050% D-
TRAC-5
B**
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B**
HSR:8.973% F-
TRAC-5 S
B+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B+
HSR:7.775% F
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
Kills:2,766
Deaths (as Engineer):3,486
Deaths (to Engineers):7,590
KDR:0.79346
Kill Difference:720
Playtime:2,232.924 hours
Usage:81%
Score:158.431m
Score/min:1,183
Accuracy (listed only):33.049%
HSR (listed only):10.061%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,918
Deaths:1,133
KDR:1.693
Accuracy:26.506% A+
HSR:12.982% D**
NS-15M AE
B+
Kills:863
Deaths:353
KDR:2.445
Accuracy:28.226% B+
HSR:13.326% D**
TMG-50
A
Kills:669
Deaths:333
KDR:2.009
Accuracy:27.689% A
HSR:14.200% D**
T16 Rhino
B**
Kills:137
Deaths:64
KDR:2.141
Accuracy:26.573% B**
HSR:18.248% D
Kills:3,587
Deaths (as Heavy Assault):1,883
Deaths (to Heavy Assaults):3,623
KDR:1.90494
Kill Difference:1,704
Playtime:123.056 hours
Usage:4%
Score:4.756m
Score/min:644
Accuracy (listed only):27.248%
HSR (listed only):14.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,514
Deaths:1,984
KDR:0.763
Accuracy:28.247% B**
HSR:16.050% D-
TRAC-5
B**
Kills:691
Deaths:748
KDR:0.924
Accuracy:26.469% B**
HSR:8.973% F-
MKV Suppressed
C+
Kills:452
Deaths:330
KDR:1.370
Accuracy:25.171% C+
HSR:7.522% F-
TRAC-5 S
B+
Kills:373
Deaths:661
KDR:0.564
Accuracy:25.169% B+
HSR:7.775% F
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
SMG-46 Armistice
B*
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B*
HSR:20.359% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
Kills:3,545
Deaths (as Light Assault):3,940
Deaths (to Light Assaults):3,544
KDR:0.89975
Kill Difference:395
Playtime:104.293 hours
Usage:4%
Score:4.408m
Score/min:704
Accuracy (listed only):30.963%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:910
Deaths:157
KDR:5.796
Accuracy:43.042% B*
HSR:86.264% A
MKV Suppressed
C+
Kills:452
Deaths:330
KDR:1.370
Accuracy:25.171% C+
HSR:7.522% F-
SR-7
A++
Kills:382
Deaths:49
KDR:7.796
Accuracy:44.671% B+
HSR:91.100% A++
TX1 Repeater
A*
Kills:311
Deaths:237
KDR:1.312
Accuracy:37.118% A*
HSR:11.576% D**
SMG-46 Armistice
B*
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B*
HSR:20.359% B++
RAMS .50M
B++
Kills:160
Deaths:21
KDR:7.619
Accuracy:36.103% C
HSR:83.750% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
NS-44 Commissioner
C+
Kills:106
Deaths:170
KDR:0.624
Accuracy:34.380% C+
HSR:16.981% D
T4 AMP
A
Kills:58
Deaths:50
KDR:1.160
Accuracy:34.778% A
HSR:17.241% C
Kills:2,706
Deaths (as Infiltrator):1,138
Deaths (to Infiltrators):2,288
KDR:2.37786
Kill Difference:1,568
Playtime:142.727 hours
Usage:5%
Score:4.053m
Score/min:473
Accuracy (listed only):34.960%
HSR (listed only):39.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:625
Deaths:426
KDR:1.467
Accuracy:24.837% B++
HSR:9.760% F-
MKV Suppressed
C+
Kills:452
Deaths:330
KDR:1.370
Accuracy:25.171% C+
HSR:7.522% F-
TAR
B+
Kills:344
Deaths:241
KDR:1.427
Accuracy:26.214% B+
HSR:11.628% D*
NS Baron G5AE
B+
Kills:188
Deaths:93
KDR:2.022
Accuracy:52.313% B+
HSR:7.447% D**
SMG-46 Armistice
B*
Kills:167
Deaths:62
KDR:2.694
Accuracy:30.308% B*
HSR:20.359% B++
PDW-16 Hailstorm
B**
Kills:160
Deaths:62
KDR:2.581
Accuracy:29.066% B**
HSR:19.375% B+
Kills:1,936
Deaths (as Combat Medic):1,214
Deaths (to Combat Medics):1,192
KDR:1.59473
Kill Difference:722
Playtime:94.258 hours
Usage:3%
Score:3.785m
Score/min:669
Accuracy (listed only):31.318%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A*
Kills:602
Deaths:157
KDR:3.834
Accuracy:23.638% A*
HSR:10.133% F-
M6 Onslaught
A++
Kills:595
Deaths:200
KDR:2.975
Accuracy:24.215% A++
HSR:12.605% D**
M2 Mutilator
A*
Kills:572
Deaths:157
KDR:3.643
Accuracy:23.081% A*
HSR:12.587% D**
M6 Onslaught
A+
Kills:540
Deaths:197
KDR:2.741
Accuracy:24.795% A+
HSR:12.593% D**
MRC3 Mercy
B*
Kills:353
Deaths:123
KDR:2.870
Accuracy:20.597% B*
HSR:11.048% F-
MRC3 Mercy
B*
Kills:289
Deaths:107
KDR:2.701
Accuracy:20.658% B*
HSR:15.571% D--
NS-10 Burster
B*
Kills:69
Deaths:68
KDR:1.015
Accuracy:34.202% B*
HSR:2.899% D-
Kills:3,020
Deaths (as MAX Suit):504.500
Deaths (to MAX Suits):880
KDR:5.98612
Kill Difference:2,515.500
Playtime:60.192 hours
Usage:2%
Score:2.366m
Score/min:655
Accuracy (listed only):24.455%
HSR (listed only):11.062%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,066
V. Kills:72 N/A
Deaths:129
KDR:8.264
Accuracy:30.688% C*
KPH:74.200 B**
VKPH:5 B*
Hellfire Rocket Pods
B**
Kills:774
V. Kills:132 N/A
Deaths:83
KDR:9.325
Accuracy:55.650% B*
KPH:140.900 B**
VKPH:24 B**
M18 Needler
B
Kills:365
V. Kills:404 90%
Deaths:413
KDR:0.884
Accuracy:31.634% C+
KPH:10 C
VKPH:11 B
Hornet Missiles
C+
Kills:80
V. Kills:81 98%
Deaths:20
KDR:4
Accuracy:56.342% C--
KPH:34.700 D
VKPH:35.200 C+
Kills:2,285 (1,431 + 0)
Deaths:645
KDR:3.543
VKDR:1.068
Vehicle Kills:689
Kill Difference:1,640
Playtime:58.793 hours
Usage:2%
Score:2.030m
Score/min:576
Piloting Accuracy:31.634%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:125
V. Kills:122 102%
Deaths:196
KDR:0.638
Accuracy:49.262% B
KPH:4.500 D
VKPH:4.300 D
C150 Dalton
B+
Kills:103
V. Kills:94 108%
Deaths:19
KDR:5.421
Accuracy:35.273% D
KPH:33.600 C+
VKPH:30.600 B+
L105 Zephyr
C**
Kills:86
V. Kills:10 N/A
Deaths:11
KDR:7.818
Accuracy:41.628% C+
KPH:58.900 C**
VKPH:6.900 C
AP30 Shredder
B+
Kills:79
V. Kills:28 272%
Deaths:16
KDR:4.938
Accuracy:30.948% C+
KPH:35.100 B+
VKPH:12.400 D
Kills:393 (125 + 268)
Deaths:242
KDR:1.624
VKDR:1.050
Vehicle Kills:254
Kill Difference:151
Playtime:34.867 hours
Usage:1%
Score:0.807m
Score/min:386
Piloting Accuracy:49.262%
Gunner Accuracy:30.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:454
V. Kills:70 N/A
Deaths:63
KDR:7.206
Accuracy:46.062% B*
KPH:64 A*
VKPH:9.900 B+
Skyguard
B**
Kills:324
V. Kills:218 148%
Deaths:47
KDR:6.894
Accuracy:40.261% A++
KPH:19.800 B*
VKPH:13.300 B**
L100 Python AP
A+
Kills:245
V. Kills:150 162%
Deaths:30
KDR:8.167
Accuracy:63.876% B**
KPH:43.800 B**
VKPH:26.800 A+
L100 Python HESH
A**
Kills:129
V. Kills:16 N/A
Deaths:9
KDR:14.333
Accuracy:55.597% B*
KPH:112.400 A**
VKPH:13.900 A+
Kills:1,152 (1,152 + 0)
Deaths:149
KDR:7.732
VKDR:3.047
Vehicle Kills:454
Kill Difference:1,003
Playtime:30.201 hours
Usage:1%
Score:1.525m
Score/min:842
Driving Accuracy:55.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:39,453
V. Kills:32,734 121%
Deaths:3,038
KDR:12.987
Accuracy:54.157% B*
KPH:46 A
VKPH:38.100 M*
P2-120 HESH
A*
Kills:3,732
V. Kills:322 N/A
Deaths:107
KDR:34.879
Accuracy:45.962% B+
KPH:102.800 A*
VKPH:8.900 C+
P2-120 HEAT
M**
Kills:1,303
V. Kills:266 488%
Deaths:76
KDR:17.145
Accuracy:43.956% C*
KPH:67.300 M**
VKPH:13.700 B**
E540 Halberd
B+
Kills:346
V. Kills:209 165%
Deaths:52
KDR:6.654
Accuracy:50.219% A
KPH:24.900 C+
VKPH:15 B+
G30 Walker
M
Kills:53
V. Kills:54 96%
Deaths:14
KDR:3.786
Accuracy:29.773% B*
KPH:37.500 A++
VKPH:38.200 M
Kills:44,887 (44,488 + 399)
Deaths:3,287
KDR:13.656
VKDR:10.218
Vehicle Kills:33,585
Kill Difference:41,600
Playtime:929.515 hours
Usage:34%
Score:59.871m
Score/min:1,074
Driving Accuracy:43.956%
Gunner Accuracy:29.773%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:138
V. Kills:6 N/A
Deaths:12
KDR:11.500
Accuracy:39.778% B+
KPH:134.100 B++
VKPH:5.800 C+
Kills:138 (0 + 138)
Deaths:12
KDR:11.500
VKDR:0.500
Vehicle Kills:6
Kill Difference:126
Playtime:1.029 hours
Usage:0%
Score:0.057m
Score/min:920
Driving Accuracy:N/A%
Gunner Accuracy:39.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:193
V. Kills:25 N/A
Deaths:12
KDR:16.083
Accuracy:37.728% C**
KPH:81.700 A+
VKPH:10.600 B
M12 Kobalt
A*
Kills:177
V. Kills:5 N/A
Deaths:3
KDR:59
Accuracy:21.046% B++
KPH:132.900 A*
VKPH:3.800 C**
M12 Kobalt
A++
Kills:177
V. Kills: N/A
Deaths:2
KDR:88.500
Accuracy:18.816% C**
KPH:130.800 A++
VKPH:0 D*
M40 Fury
B**
Kills:108
V. Kills:17 N/A
Deaths:3
KDR:36
Accuracy:39.320% B+
KPH:77 B**
VKPH:12.100 C*
M20 Basilisk
B*
Kills:61
V. Kills:14 407%
Deaths:10
KDR:6.100
Accuracy:41.668% B
KPH:29.600 B*
VKPH:6.800 C
Kills:716 (0 + 716)
Deaths:30
KDR:23.867
VKDR:2.033
Vehicle Kills:61
Kill Difference:686
Playtime:8.514 hours
Usage:0%
Score:0.451m
Score/min:883
Driving Accuracy:N/A%
Gunner Accuracy:41.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:793
V. Kills:12 N/A
Deaths:206
KDR:3.850
Accuracy:47.377% B+
KPH:68 B+
VKPH:1 D
M40 Fury-F
B**
Kills:363
V. Kills:58 N/A
Deaths:118
KDR:3.076
Accuracy:48.059% C+
KPH:42.300 B**
VKPH:6.800 C*
M12 Kobalt-F
C++
Kills:172
V. Kills:4 N/A
Deaths:84
KDR:2.048
Accuracy:22.462% C++
KPH:32.700 C++
VKPH:0.800 D
Kills:1,328 (1,328 + 0)
Deaths:408
KDR:3.255
VKDR:0.181
Vehicle Kills:74
Kill Difference:920
Playtime:25.500 hours
Usage:1%
Score:0.406m
Score/min:265
Driving Accuracy:22.462%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 72,18739,4533,03812.987B*7.0454.157%B*1.873%D46A38.1M*982858.6h7.1C++13.1B+
P2-120 HESH 4,0543,73210734.879A++28.9345.962%B+N/A102.8A*8.9C+68236.3h3.5B**7.6B**
T9 CARV 1,9201,9181,1331.693B4.2526.506%A+12.982%D**40B++N/A17148h11.4B*42.9B*
LC2 Lynx 1,5491,5141,9840.763C5.1828.247%B**16.05%D-10.8D-N/A56139.8h15.1C++53.6B+
P2-120 HEAT 1,5691,3037617.145A+11.2043.956%C*3.454%C*67.2M**13.7B**119219.4h5B**11.4B**
Sticky Grenade 1,2451,23911239N/A1,233.0567.965%A++N/A2478M*12C+137930.5h1A1.5B**
Tank Mine 1,8461,0887414.703S8.7642.728%B++N/A247.3M++172.3M**54564.4h2.2C-5.1B++
M14 Banshee 1,1381,0661298.264B2.3230.688%C*N/A74B**5B*54314.4h15.1B+49.3B+
MANA Anti-Vehicle Turret 1,2669622314.165A++1.7864.887%B**6.341%B**95.2M*30.1C*145810.1h3.7B**5.7A+
M77-B 9119101575.796M0.1543.042%B*86.264%A43.3AN/A32221h1.7A4B**
NS-15M AE 8678633532.445C*3.5028.226%B+13.326%D**70.2B+N/A37912.3h10.4B+36.8B+
S12 Renegade 8057932063.85B+2.1047.377%B+3.153%C--67.8B+1D24611.7h2.9B+6.1B++
Hellfire Rocket Pods 906774839.325C**3.3855.65%B*N/A140.7B**24B**16605.5h16.7B+30B+
TRAC-5 6986917480.924C*5.0226.469%B**8.973%F-10.4DN/A7566.7h12.7B+47.9B++
TMG-50 6746693332.009B++3.9427.689%A14.2%D**38.9C**N/A22417.2h9.7B++35.1B++
T1 Cycler 6296254261.467B+4.4824.837%B++9.76%F-29.9B+N/A20620.9h12.2B*48.9B++
M2 Mutilator 6076021573.834A+2.1123.638%A*10.133%F-35B++N/A16817.2h13.7B**57.8B**
M6 Onslaught 5965952002.975B+2.9724.215%A++12.605%D**44.7B*N/A23813.3h15.4B*63.7B*
M2 Mutilator 5745721573.643A2.3023.081%A*12.587%D**33.3B++N/A16117.2h14B**60.8B**
M6 Onslaught 5415401972.741C**3.2024.795%A+12.593%D**40.9B+N/A23113.2h17.3B+69.6B*
C75 Viper 524454637.206B+1.2646.062%B*N/A63.9A*9.9B+9747.1h6.6B**14.2A
MKV Suppressed 4554523301.37B+4.5825.171%C+7.522%F-27.9C+N/A16516.2h13.4B53.2C*
C-4 6344472351.902B4.0424.013%CN/A73.3C+30.7C++17146.1h1.3B+5.6C**
SR-7 382382497.796B**1.8544.671%B+91.1%A++60.6AN/A1506.3h1.8B++4.1B++
TRAC-5 S 3763736610.564C-5.3825.169%B+7.775%F5.2D--N/A3672.2h16.6D65.8C+
M18 Needler 7693654130.884C5.0631.634%C+1.644%C10C11B36836.6h128.2B405.1B+
M40 Fury-F 4213631183.076B**2.8748.059%C+1.102%C+42.2B**6.7C++3588.6h7.2B+15B+
MRC3 Mercy 3563531232.87B3.0820.597%B*11.048%F-32.4BN/A18410.9h16.5B++80.3B++
E540 Halberd 555346526.654C++0.7150.219%A3.468%C+24.9C+15B+749713.9h5.6C**11.2B++
TAR 3473442411.427C++4.5226.214%B+11.628%D*24.7CN/A14813.9h11.7B++44.7B++
Skyguard 542324476.894A*0.9540.261%A++N/A19.8B*13.3B**45316.4h103.5B+257.1B**
TX1 Repeater 3123112371.312B++4.6337.118%A*11.576%D**17.3C--N/A9618h11.2B+30.3B*
MRC3 Mercy 2892891072.701C**3.2420.658%B*15.571%D--29.5C++N/A1669.8h17.2B++83.5B++
L100 Python AP 395245308.167B++2.2263.876%B**N/A43.8B**26.8A+16835.6h5.4C**8.5B++
ML-7 3812031931.052B+4.8962.658%B++3.941%B++27.8B+24.4A*10227.3h6.8C++10.9B+
M40 Fury 2181931216.083B**10.1437.728%C**N/A80.4A+10.4C**9752.4h10.5B+27.9B++
NS Baron G5AE 189188932.022B+3.9252.313%B+7.447%D**36.9C+N/A2055.1h3.9B+7.5C++
M12 Kobalt 182177359M++53.0521.046%B++12.994%D*136.2A*3.8C**5851.3h14.7B++69.8B+
M12 Kobalt 177177288.5S82.5518.816%C**19.209%C++126.4A+N/A4661.4h14.9B+79.2B+
M12 Kobalt-F 176172842.048C++3.9022.462%C++7.558%C-32.5C++N/A1565.3h11.8B+52.8B+
Icikill 1731725650.304S5.6432.898%C++11.047%C++5.7C+N/A2930.2h1.6B*4.9B+
Hexedge 1681672020.827U5.1236.6%B+4.79%C--12.3A**N/A6213.6h1.1A++3B*
SMG-46 Armistice 168167622.694A+3.2530.308%B*20.359%B++47.7B**N/A2163.5h12B*39.7B++
RAMS .50M 160160217.619A1.6736.103%C83.75%B++44.4B**N/A2813.6h1.6B**4.4B++
PDW-16 Hailstorm 160160622.581A++3.3629.066%B**19.375%B+50AN/A1933.2h13.3B+45.7B+
Claymore 146146916.222A+10.2841.608%B*N/A182.5B++N/A10130.8h1.2C++2.9B++
P525 Marauder-H 1441381211.5C+5.5539.778%B+N/A138B*6C+9181h5.5B+13.7B++
T16 Rhino 138137642.141B*3.8026.573%B**18.248%D50.7B*N/A3162.7h11.4B++42.9B++
Spear Anti-Vehicle Phalanx Turret 193129177.588C++1.6446.614%B3.101%C--53.8B*26.7B+19272.4h6.4B+13.7B++
L100 Python HESH 145129914.333B8.3955.597%B*N/A117.3M14.5A++14541.1h2.3B**4.2B**
CAS30 Tank Buster 2471251960.638C-5.3149.262%BN/A4.4D4.3D17828.1h59C+119.8C*
MANA Anti-Personnel Turret 128125512.451N/A3.4924.102%UN/A1250U30U3902100.1h22.5T*93.5T*
M40 Fury 125108336M**30.0539.32%B+1.852%C++77.1B**12.1C*10601.4h11.8B30B+
NS-44 Commissioner 1081061700.624C5.3234.38%C+16.981%D9.4D--N/A6711.3h4C+11.7C++
C150 Dalton 197103195.421C+0.5235.273%DN/A33.2C+30.3B+17473.1h4.8C+13.7C
Chainblade 108995,9820.017C+5.9335.803%B+N/A0.2DN/A2397.4h2.3B+6.5B+
L105 Zephyr 9686117.818C1.8741.628%C+N/A57.3C*6.7C5941.5h4.2B**10B*
Hunter QCX 98842330.361C--5.5867.676%A++15.476%D6.3D1C5513.4h9C+13.4C*
Hornet Missiles 16180204C+1.9556.342%C--3.75%A**34.8D35.2C+14942.3h14.8D26.3D
AP30 Shredder 10779164.938C+1.0130.948%C+1.266%D34.3B12.2D9792.3h50.1B*162B*
Ripper 79795,2710.015C--5.936.626%F13.924%C0.2C--N/A1432h1.2B+18.7C+
Blackheart 7370900.778C5.1723.996%D**32.857%C++10.8DN/A926.5h3.1C*12.8C+
NS-10 Burster 11869681.015C++4.9334.202%B*2.899%D-5.8B4.2B+19411.8h137.8B+402.8B++
M20 Basilisk 7561106.1B**0.1541.668%B4.918%C29B++6.7C11202.1h77.4B+185.7B++
T4 AMP 5858501.16C*4.7934.778%A17.241%C16.6DN/A1073.5h12.2B++35B*
G30 Walker 10753143.786C++2.1629.773%B*N/A37.9A++38.6M18191.4h153B++513.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,7240.8h
Hellion G01190h
Anti-Vehicle MANA Turret201,3932.1h
Nano-Armor Kit1,0582,204,347116.7h
Nanite Revive Grenade06530.2h
Medical Applicator441147,66916.7h
Spitfire Auto-Turret04550.4h
NS Deep Freeze1700.2h
NS Patriot Flare Gun71,2893.4h
Shield Recharging Field111,0480.3h
Ammunition Package201,3981h
Medical Kit241600.7h
Anti-Infantry MANA Turret101030.3h
Recon Detection Device52730.7h

Check the help document for the dictionary if you want to learn more about words used here.


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