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SkillerPro[MCY] SkillerPro
NC BR 163

KDR: 9.17

Score: 64.2m

Last Seen: Sep 5th, 2019 6:00 PM
- OFFLINE - 412.8 hour(s)

Battle Rank 108 (163 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 11
Level Progress (to 109): 27%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock Vortek Rotary M20 Mustang L100 Python HESH GD-66 Claw NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,473,227 MLG Score: 1977
Fun Score: N/A
Cheeseburgers Flipped: 3252TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.48%23.974%53923119113,9822.803136.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.297%0.258C*0.477B+-1.139D*HEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.417B9.80.317C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.748%1.591%53044121028,5425971144547.7291249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.356%-0.595D-0.003C+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.597B+20.70.611B+44.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.378%2.731%1657612088,166748118910.9171686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.967%0.221C++0.14C++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++2.80.774B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.46%3.496%782712073,1183977647.8539408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.712D--0.234C0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.848B*5.20.87B*13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.974%74.6%782712079,9925694417.5606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.348%0.753B++0.494B+-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.644%12.625%782312113,406635345.35535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.09%0.092C+-0.397C--1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+2.80.429B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 11
64.2m216.6%466 (28k)411 (24.7k)9.1701117,03812,7639.86069163 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214813027.182%15.308%41612:1231

6% Engineer11% Heavy Assault24% Infiltrator39% Light Assault16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 11:32 PMDec 16th, 2014 5:27 PMSep 21st, 2019 3:12 AM (2d) (PST)Sep 5th, 2019 2:13 PM (17d) (PST)Sep 5th, 2019 2:00 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8742076670.7490.0820.1151.8600.1101977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,42612,39940,0274557112724,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2605.3h/108.6d 8,814 17,916 25,736 290.7k 2,716 7,064 17,173 136.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:1,602
Deaths:172
KDR:9.314
Accuracy:23.823% C+
HSR:26.654% C++
NS-15M1
B+
Kills:1,250
Deaths:213
KDR:5.869
Accuracy:23.987% C**
HSR:26.080% B+
EM6
B+
Kills:1,198
Deaths:168
KDR:7.131
Accuracy:23.804% B
HSR:27.796% B+
LA1 Anchor
B+
Kills:1,180
Deaths:144
KDR:8.194
Accuracy:21.755% D
HSR:28.983% B+
GD-22S
C
Kills:1,169
Deaths:210
KDR:5.567
Accuracy:20.989% C
HSR:22.669% C
MGR-L1 Promise
B+
Kills:455
Deaths:98
KDR:4.643
Accuracy:26.436% B+
HSR:22.857% C
NC6 Gauss SAW
C**
Kills:158
Deaths:217
KDR:0.728
Accuracy:12.013% D**
HSR:25.317% C**
NC6A GODSAW
C
Kills:109
Deaths:22
KDR:4.955
Accuracy:25.127% D
HSR:24.771% C
EM1
A+
Kills:91
Deaths:39
KDR:2.333
Accuracy:22.171% C++
HSR:31.868% A+
NSX Naginata
A*
Kills:76
Deaths:21
KDR:3.619
Accuracy:20.029% C-
HSR:44.737% A*
Kills:7,288
Deaths (as Heavy Assault):1,304
Deaths (to Heavy Assaults):3,377
KDR:5.58896
Kill Difference:5,984
Playtime:297.760 hours
Usage:11%
Score:5.866m
Score/min:328
Accuracy (listed only):22.013%
HSR (listed only):28.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NS-11C
C+
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C+
HSR:16.609% C-
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C
HSR:21.062% C++
AC-X11
C*
Kills:800
Deaths:150
KDR:5.333
Accuracy:24.842% C+
HSR:23.375% C*
AF-19 Mercenary
C
Kills:398
Deaths:551
KDR:0.722
Accuracy:16.063% D*
HSR:20.101% C
Gauss Compact S
F
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F
HSR:4.453% F--
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
AF-4A Bandit
C++
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D-
HSR:23.529% C++
Warden
A+
Kills:57
Deaths:17
KDR:3.353
Accuracy:33.853% B**
HSR:35.088% A+
Kills:7,275
Deaths (as Engineer):4,180
Deaths (to Engineers):3,230
KDR:1.74043
Kill Difference:3,095
Playtime:160.791 hours
Usage:6%
Score:2.791m
Score/min:289
Accuracy (listed only):29.996%
HSR (listed only):18.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NS-11C
C+
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C+
HSR:16.609% C-
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C
HSR:21.062% C++
AC-X11
C*
Kills:800
Deaths:150
KDR:5.333
Accuracy:24.842% C+
HSR:23.375% C*
AF-19 Mercenary
C
Kills:398
Deaths:551
KDR:0.722
Accuracy:16.063% D*
HSR:20.101% C
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
Gauss Compact S
F
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F
HSR:4.453% F--
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
AF-4A Bandit
C++
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D-
HSR:23.529% C++
Kills:7,528
Deaths (as Light Assault):4,302
Deaths (to Light Assaults):2,623
KDR:1.74988
Kill Difference:3,226
Playtime:1,016.034 hours
Usage:39%
Score:32.457m
Score/min:532
Accuracy (listed only):28.694%
HSR (listed only):17.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:21.809% C
HSR:21.189% C+
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
NS-11P
B+
Kills:102
Deaths:29
KDR:3.517
Accuracy:25.991% B+
HSR:21.569% B
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
NC9 A-Tross
C*
Kills:54
Deaths:16
KDR:3.375
Accuracy:21.182% D-
HSR:25.926% C*
Kills:5,033
Deaths (as Combat Medic):3,338
Deaths (to Combat Medics):1,037
KDR:1.50779
Kill Difference:1,695
Playtime:80.855 hours
Usage:3%
Score:1.969m
Score/min:406
Accuracy (listed only):33.204%
HSR (listed only):18.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:3,131
Deaths:531
KDR:5.896
Accuracy:36.657% C*
HSR:74.130% C+
SAS-R
C*
Kills:2,001
Deaths:199
KDR:10.055
Accuracy:40.253% C*
HSR:70.415% C*
LA80
B
Kills:1,180
Deaths:57
KDR:20.702
Accuracy:43.302% B
HSR:73.475% D
EM4 Longshot
B+
Kills:1,171
Deaths:92
KDR:12.728
Accuracy:43.239% B+
HSR:72.929% D
The Moonshot
C+
Kills:1,170
Deaths:75
KDR:15.600
Accuracy:42.463% C+
HSR:79.316% C+
AF-8 RailJack
B++
Kills:1,159
Deaths:90
KDR:12.878
Accuracy:41.749% B++
HSR:78.343% B+
NS-44 Commissioner
B
Kills:1,150
Deaths:520
KDR:2.212
Accuracy:37.768% C*
HSR:24.783% B
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
NC4 Mag-Shot
C
Kills:215
Deaths:190
KDR:1.132
Accuracy:13.885% F-
HSR:17.209% C
NSX Daimyo
B+
Kills:180
Deaths:41
KDR:4.390
Accuracy:44.966% B+
HSR:92.778% C
NS-357 Underboss
B+
Kills:80
Deaths:21
KDR:3.810
Accuracy:40.948% B+
HSR:23.750% C**
Kills:11,747
Deaths (as Infiltrator):1,955
Deaths (to Infiltrators):1,426
KDR:6.0087
Kill Difference:9,792
Playtime:629.332 hours
Usage:24%
Score:9.210m
Score/min:244
Accuracy (listed only):36.914%
HSR (listed only):57.129%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:13,638
Deaths:951
KDR:14.341
Accuracy:25.827% D--
HSR:16.527% C+
AF-34 Mattock
C+
Kills:13,236
Deaths:952
KDR:13.903
Accuracy:28.480% D-
HSR:17.158% C+
AF-41 Hacksaw
B+
Kills:1,229
Deaths:100
KDR:12.290
Accuracy:36.559% C**
HSR:17.168% B+
AF-23 Grinder
B*
Kills:1,194
Deaths:126
KDR:9.476
Accuracy:43.353% B*
HSR:12.228% D
AF-41 Hacksaw
B
Kills:1,179
Deaths:99
KDR:11.909
Accuracy:33.929% C*
HSR:15.606% B
NCM1 Scattercannon
B+
Kills:1,166
Deaths:93
KDR:12.538
Accuracy:40.906% B+
HSR:14.580% C
AF-23 Grinder
A
Kills:1,162
Deaths:127
KDR:9.150
Accuracy:51.084% A
HSR:15.146% C
NCM1 Scattercannon
B
Kills:1,159
Deaths:154
KDR:7.526
Accuracy:41.554% B
HSR:12.942% D
NCM2 Falcon
A+
Kills:810
Deaths:134
KDR:6.045
Accuracy:45.956% B++
HSR:8.025% A+
NCM2 Falcon
A*
Kills:541
Deaths:74
KDR:7.311
Accuracy:48.536% B+
HSR:9.057% A*
Kills:35,314
Deaths (as MAX Suit):1,405
Deaths (to MAX Suits):810
KDR:25.13452
Kill Difference:33,909
Playtime:407.256 hours
Usage:16%
Score:11.944m
Score/min:489
Accuracy (listed only):39.618%
HSR (listed only):13.844%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:13,816
V. Kills:1,231 N/A
Deaths:373
KDR:37.040
Accuracy:60.045% B+
KPH:133.600 A**
VKPH:11.900 A*
Vortek Rotary
A++
Kills:7,268
V. Kills:6,244 116%
Deaths:593
KDR:12.256
Accuracy:28.657% C-
KPH:28.600 B**
VKPH:24.600 A++
M20 Mustang
A*
Kills:4,754
V. Kills:3,614 132%
Deaths:480
KDR:9.904
Accuracy:31.350% C++
KPH:32.800 A++
VKPH:24.900 A*
Breaker Rocket Pods
B**
Kills:2,704
V. Kills:265 N/A
Deaths:42
KDR:64.381
Accuracy:47.689% C+
KPH:188.200 B**
VKPH:18.400 C*
Hornet Missiles
A*
Kills:1,167
V. Kills:319 365%
Deaths:19
KDR:61.421
Accuracy:61.080% C*
KPH:160.400 A*
VKPH:43.900 C++
M20 Kestrel
A++
Kills:590
V. Kills:560 105%
Deaths:40
KDR:14.750
Accuracy:28.285% C
KPH:35.600 B**
VKPH:33.800 A++
Kills:30,299 (26,428 + 0)
Deaths:1,547
KDR:19.586
VKDR:7.908
Vehicle Kills:12,233
Kill Difference:28,752
Playtime:540.595 hours
Usage:21%
Score:18.128m
Score/min:559
Piloting Accuracy:28.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:71
V. Kills:84 84%
Deaths:3
KDR:23.667
Accuracy:17.641% F-
KPH:24.100 C--
VKPH:28.500 B
L105 Zephyr
A
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:50.082% B**
KPH:89.600 A
VKPH:6.800 C
Kills:137 (0 + 137)
Deaths:5
KDR:27.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:132
Playtime:3.679 hours
Usage:0%
Score:0.129m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:50.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,816
V. Kills:317 N/A
Deaths:87
KDR:43.862
Accuracy:52.855% B+
KPH:96.200 A++
VKPH:8 C+
C75 Viper
M
Kills:1,173
V. Kills:78 N/A
Deaths:36
KDR:32.583
Accuracy:33.632% C--
KPH:78.600 M
VKPH:5.200 D
L100 Python HEAT
A*
Kills:833
V. Kills:159 N/A
Deaths:31
KDR:26.871
Accuracy:53.833% C**
KPH:63.700 A*
VKPH:12.200 C++
L100 Python AP
A*
Kills:203
V. Kills:79 254%
Deaths:8
KDR:25.375
Accuracy:47.937% D-
KPH:60.700 A*
VKPH:23.600 B*
Kills:6,025 (6,025 + 0)
Deaths:162
KDR:37.191
VKDR:3.907
Vehicle Kills:633
Kill Difference:5,863
Playtime:71.017 hours
Usage:3%
Score:1.574m
Score/min:369
Driving Accuracy:47.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:1,346
V. Kills:185 N/A
Deaths:42
KDR:32.048
Accuracy:40.883% D
KPH:66.200 S
VKPH:9.100 C+
Titan-150 AP
A*
Kills:795
V. Kills:347 228%
Deaths:52
KDR:15.289
Accuracy:40.506% D*
KPH:44.300 A*
VKPH:19.300 B**
E540 Halberd
B+
Kills:479
V. Kills:220 217%
Deaths:23
KDR:20.826
Accuracy:44.320% C+
KPH:35.700 B+
VKPH:16.400 B
Enforcer ML85
C
Kills:163
V. Kills:81 199%
Deaths:15
KDR:10.867
Accuracy:30.674% D*
KPH:19.600 C
VKPH:9.800 D--
Kills:2,783 (2,141 + 642)
Deaths:132
KDR:21.083
VKDR:6.311
Vehicle Kills:833
Kill Difference:2,651
Playtime:59.995 hours
Usage:2%
Score:1.158m
Score/min:322
Driving Accuracy:40.506%
Gunner Accuracy:30.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:1,442
V. Kills:78 N/A
Deaths:14
KDR:103
Accuracy:24.573% F
KPH:125.900 B*
VKPH:6.800 D
E540 Halberd-H
A++
Kills:566
V. Kills:193 292%
Deaths:10
KDR:56.600
Accuracy:49.423% D-
KPH:76.600 A++
VKPH:26.100 B++
C85 Canister-H
M
Kills:201
V. Kills:19 N/A
Deaths:3
KDR:67
Accuracy:50.374% C+
KPH:204.800 A++
VKPH:19.400 M
Kills:2,209 (0 + 2,209)
Deaths:27
KDR:81.815
VKDR:10.741
Vehicle Kills:290
Kill Difference:2,182
Playtime:19.816 hours
Usage:1%
Score:0.442m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:50.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:143
V. Kills:16 N/A
Deaths:7
KDR:20.429
Accuracy:27.168% D-
KPH:52.500 C**
VKPH:5.900 D
M12 Kobalt
A+
Kills:124
V. Kills:1 N/A
Deaths:1
KDR:124
Accuracy:17.526% C+
KPH:115.800 A+
VKPH:0.900 D*
M40 Fury
C++
Kills:80
V. Kills:11 N/A
Deaths:3
KDR:26.667
Accuracy:30.479% D
KPH:57 C++
VKPH:7.800 C-
Kills:347 (0 + 347)
Deaths:11
KDR:31.545
VKDR:2.545
Vehicle Kills:28
Kill Difference:336
Playtime:5.200 hours
Usage:0%
Score:0.123m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:30.479%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 15,04713,81637337.04S27.8760.045%B+1.31%C+133.6A**11.9A*738103.4h3.8B*6.3B*
AF-34 Mattock 13,71913,63895114.341M*5.1725.827%D--16.527%C+45.8C**N/A136297.7h4.3B**16.6B
AF-34 Mattock 13,30613,23695213.903M**4.7328.48%D-17.158%C+44.5C**N/A131297.7h4.9B**17.1B+
Vortek Rotary 13,5127,26859312.256S3.0928.657%C-2.105%C+28.6B**24.6A++514254h38.9B*135.7B*
M20 Mustang 8,3684,7544809.904M+0.7331.35%C++1.872%C+32.8A++24.9A*448145h48.4B**154.5B**
L100 Python HESH 4,1333,8168743.862M*34.6952.855%B+2.201%B+96.1A++8C+35239.7h2.2B**4.2B**
GD-66 Claw 3,2173,1932,7011.182C+7.9943.489%D*12.433%C16.4D--N/A41195.2h2.6C+6C
NC14 Bolt Driver 3,1363,1315315.896A**3.2736.657%C*74.13%C+17.7CN/A48177.2h2.2B++6B+
Breaker Rocket Pods 2,9692,7044264.381S55.2147.689%C+1.146%C++187.8B**18.4C*73814.4h9.5B**20B++
SAS-R 2,0122,00119910.055M+0.8840.253%C*70.415%C*63.3B**N/A17531.6h1.9B++4.7B+
NS-15M2 1,6121,6021729.314S0.1423.823%C+26.654%C++71.2B**N/A23822.5h10.1B*42.3B+
M40 Fury-H 1,5201,44214103S93.8324.573%FN/A126.5B*6.8D32311.4h4.4B**18B+
Titan-150 HEAT 1,5311,3464232.048S22.8840.883%D3.418%B66.3S9.1C+27420.3h2.2A++5.3A+
Bouncing Betty 1,2691,2685323.925S14.7544.008%C++N/A114.2C+N/A39611.1h1.7B++3.9B+
NS-15M1 1,2571,2502135.869M*3.3023.987%C**26.08%B+66.8B**N/A31918.7h10.1B*42.2B+
AF-41 Hacksaw 1,2541,22910012.29M**3.1236.559%C**17.168%B+61.1A*1.2A*31020.1h5.1B**14B*
EM6 1,2021,1981687.131M*2.0423.804%B27.796%B+72.6B**N/A21416.5h8.2B**34.3B++
AF-23 Grinder 1,2001,1941269.476M0.3143.353%B*12.228%D49.3AN/A21224.2h4.6B**10.7B**
LA80 1,1921,1805720.702S11.5343.302%B73.475%D73.8A+N/A37916h1.9B+4.5B+
LA1 Anchor 1,1821,1801448.194A*0.9821.755%D28.983%B+62.4B+N/A35418.9h8.6B*39.7C*
AF-41 Hacksaw 1,1981,1799911.909M*2.7433.929%C*15.606%B58.4A++N/A29520.2h5B*14.6B*
C75 Viper 1,2511,1733632.583S23.4133.632%C--N/A78.7M5.2D35814.9h5.1A+15.2A
EM4 Longshot 1,1741,1719212.728M++3.5643.239%B+72.929%D65.4A*N/A19117.9h1.9B+4.4B++
The Moonshot 1,1771,1707515.6M6.4342.463%C+79.316%C+74.1B*N/A18515.8h1.7B+4.1C**
GD-22S 1,1741,1692105.567A*3.6020.989%C22.669%C34.9C+N/A17733.5h9.2B*43.7B
Hornet Missiles 1,4861,1671961.421S52.2561.08%C*2.057%B159.9A*43.7C++12037.3h5.1A8.4A
NCM1 Scattercannon 1,1681,1669312.538S3.3740.906%B+14.58%C55B**N/A26121.2h4.6B*11.1B*
AF-23 Grinder 1,1661,1621279.15A**0.0251.084%A15.146%C50.1B**N/A21923.2h5.5B++10.7B**
NC1 Gauss Rifle 1,1631,1613143.697A**5.4721.809%C21.189%C+24.4C+N/A13847.5h11.4B+52.2B
NCM1 Scattercannon 1,1641,1591547.526M**1.6441.554%B12.942%D43.6A++N/A21526.6h5.3B**12.8B++
AF-8 RailJack 1,1651,1599012.878M**3.7141.749%B++78.343%B+38.5B**N/A18630.1h1.7B**4.2B*
NS-11C 1,1811,1502574.475M**4.7023.589%C+16.609%C-25C+N/A11946h11.9B++50.3B+
NS-44 Commissioner 1,1701,1505202.212B**6.9637.768%C*24.783%B43.7B+N/A20126.3h3.4B+9B+
GD-7F 1,1641,1492554.506M**4.6622.641%C21.062%C++30.2C+N/A16038h11.6B+51.2C**
Shrike 1,2641,0625331.992A*7.1847.223%D--3.484%B+29.7B+5.6D--21135.8h4.1A8.6B*
C-4 1,4171,0341457.131S2.0428.774%B+N/A77.2C+28.6C+76413.4h1.6C+5.4C**
L100 Python HEAT 9928333126.871M++17.7053.833%C**3.241%B+63.6A*12.1C++39713.1h3.1A5.8A
NCM2 Falcon 8838101346.045S3.1345.956%B++8.025%A+33.5A**3D15024.2h5.1A11B**
AC-X11 8218001505.333S3.8424.842%C+23.375%C*22.9CN/A7334.9h8.7B++34.9B+
Titan-150 AP 1,1427955215.288A6.1240.506%D*5.283%A+44.2A*19.3B**44818h3B**7.5B++
NS Decimator 9397391644.506S4.6654.28%D-3.924%A+48.9B*13.2C30515.1h3.7B++6.8B+
Frag Grenade 6296241624N/A614.8342.293%C-N/A480C+3.8D22811.3h3.7C*8.7C++
M20 Kestrel 1,1505904014.75M*5.5828.285%C2.203%B+35.5B**33.7A++66316.6h54.3B++191.9B++
E540 Halberd-H 7595661056.6S47.4349.423%D-4.24%A+76.5A++26.1B++3667.4h3.6B**7.2B*
NCM2 Falcon 594541747.311S1.8648.536%B+9.057%A*27.2A**2.7D-12619.9h7.4A15.2B**
Anti-Vehicle Grenade 5515251525N/A515.8353.443%C**N/A750A++37.1D45080.7h3.2A6B**
E540 Halberd 6994792320.826A++11.6644.32%C+4.802%B**35.7B+16.4B29013.4h4.2B**9.5B*
MGR-L1 Promise 460455984.643M4.5326.436%B+22.857%C59.1B++N/A1507.7h13B+49B+
Mag-Cutter 4684099,2550.044B++9.1319.335%D2.934%D0.3C--N/A11242.2h2.5C*12.9C+
AF-19 Mercenary 3993985510.722C+8.4516.063%D*20.101%C11.1C--N/A8835.9h11B++68.2C+
Tank Mine 4383152214.318S5.1546.557%B**N/A108.6C+42.4D10532.9h2.3D5B++
AF-4 Cyclone 3163101392.23B++6.9420.829%D--21.29%B10D--N/A6430.9h13.1D63C--
NC15 Phoenix 577260753.467A*5.7036.588%F--N/A12C14.6B+14221.7h7B**19.1C++
MAX Punch 2772531,4480.175B*9.0027.109%D*N/A0.6CN/A3396.7h2.1C++7.9C+
Gauss Compact S 266247962.573A++6.6014.754%F4.453%F--8.6DN/A4628.6h5.7A+38.6B+
NC4 Mag-Shot 2372151901.132B+8.0413.885%F-17.209%C6.6D--N/A2932.8h15.4F-111.1T
L100 Python AP 282203825.375M**16.2047.937%D-6.404%A*61.5A*23.9B*5163.3h3.3B**6.9B**
C85 Canister-H 220201367S57.8350.374%C+12.935%B+201A++19A**9781h5.7B+11.3B+
Spear Anti-Vehicle Phalanx Turret 335193921.444A*12.2743.905%C++1.554%D*44.9B+33A4264.3h7.5B17.1B+
NSX Daimyo 180180414.39B+4.7844.966%B+92.778%C60BN/A1303h2.6C+5.8C**
Enforcer ML85 2441631510.867A1.7030.674%D*1.84%C+19.6C9.8D--2178.3h10B*32.5C++
NC6 Gauss SAW 1581582170.728C8.4412.013%D**25.317%C**17.6DN/A3109h7.2B**59.6C+
M60-A Bulldog 159149437.25B*28.0847.152%C*1.342%D38.2C*2.6C1823.9h4.8B++10.1B++
M40 Fury 159143720.429M+11.2627.168%D-N/A53C**5.9D3442.7h8.1B**29.7B+
M60-A Bulldog 1421321132M**122.8348.835%BN/A41.3C**3.1C2293.2h4.6B*9.4B++
M12 Kobalt 1251241124S114.8317.526%C+19.355%C*112.7A+N/A4141.1h14.5B**82.9B+
AF-57 Piston 1271181021.157C+8.0133.77%D20.339%A++3.7D**N/A3131.9h7.6F-22.6D--
NC6A GODSAW 109109224.955A4.2225.127%D24.771%C49.5CN/A3452.2h8.6C++34.2C++
NS-11P 102102293.517A*5.6525.991%B+21.569%B21.3CN/A1594.8h18.3D*70.5C+
LA39 Bruiser 9695372.568A6.6065.362%B9.474%D--29.7C--N/A1603.2h2.3B3.5B+
EM1 9191392.333B**6.8422.171%C++31.868%A+26CN/A2833.5h13.6C+61.4C*
Sticky Grenade 9190190N/A80.8347.368%DN/A900C+10C65550.1h2.1C*4.4C++
M40 Fury 9180326.667M**17.5030.479%DN/A57.1C++7.9C-4811.4h9.1B++29.8B+
NS-357 Underboss 8280213.81M+5.3640.948%B+23.75%C**80A2M*3731h3.6B++8.7B++
NSX Naginata 7776213.619A*5.5520.029%C-44.737%A*36.2CN/A852.1h10.9B+54.3C*
C150 Dalton 15571323.667A**14.5017.641%F-N/A24.5C--29B+5222.9h4.5C++25.5F--
AF-4A Bandit 6868144.857M++4.3121.596%D-23.529%C++23.4C--N/A2362.9h10.8C++50.1C+
L105 Zephyr 7166233A*23.8350.082%B**N/A94.3A+7.1C8370.7h4.6B**9.3B*
Warden 5757173.353A*5.8233.853%B**35.088%A+35.6B*N/A2751.6h11.1C32.6B
NC9 A-Tross 5554163.375A++5.8021.182%D-25.926%C*20.8DN/A1782.6h11C-52D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18021.9h
Anti-Vehicle MANA Turret02231.4h
Nano-Armor Kit112255,50422.2h
Nanite Revive Grenade06480.2h
Medical Kit2842,13448.6h
Medical Applicator84105,6179.3h
Motion Spotter335,66823.8h
NS Patriot Flare Gun12610.3h
Recon Detection Device123,60213h
Shield Recharging Field67700.3h
Ammunition Package53110.6h
Anti-Infantry MANA Turret112211.2h

Check the help document for the dictionary if you want to learn more about words used here.


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