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Overseer SkillerPro[MCY] SkillerPro
NC BR 66

KDR: 9.4

Score: 68.2m

Last Seen: Apr 5th, 2020 11:08 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 51
Level Progress (to 67): 3%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock Vortek Rotary M20 Mustang L100 Python HESH GD-66 Claw NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,768,463 MLG Score: 2213
Fun Score: N/A
Cheeseburgers Flipped: 3352TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.691%24.823%56324125215,3492.879746.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.396%0.266C*0.536B+-0.983D--HEAD ++ (~13.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.418B9.80.317C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.166%1.454%58344127231,9756171261151.8233254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.371%-0.562D-0.054C+0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.604B+20.50.614B+43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.604%2.618%1698612708,556769124611.1261686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%0.241C++0.087C+0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.832B++2.80.775B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.168%3.892%725812683,1864177717.62201413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.982%-0.717D--0.248C0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.849B*5.40.871B*14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.085%76.568%7257126912,1206365419.0566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%0.788B++0.55B+-0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+20.382C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.677%12.709%725312733,415669355.10463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.142%0.081C+-0.402C--1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+2.80.429B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 51
68.2m223.6%471 (28.3k)415 (24.9k)9.39506127,44413,56510.092766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1276926227.723%16.167%44812:0333

6% Engineer12% Heavy Assault25% Infiltrator39% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 11:32 PMDec 16th, 2014 5:27 PMApr 6th, 2020 4:11 AM (3h) (PST)Apr 5th, 2020 10:01 PM (9h) (PST)Apr 5th, 2020 7:08 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8962076890.7760.0830.1251.9890.1142213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,76712,43541,3324758119724,912

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2737.1h/114d 9,463 20,604 28,525 326.6k 2,834 7,412 18,660 147.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,602
Deaths:172
KDR:9.314
Accuracy:23.819% C
HSR:26.654% C+
NS-15M1
B+
Kills:1,323
Deaths:232
KDR:5.703
Accuracy:23.933% C++
HSR:26.984% B+
EM6
B+
Kills:1,198
Deaths:168
KDR:7.131
Accuracy:23.804% C*
HSR:27.796% B+
LA1 Anchor
B
Kills:1,180
Deaths:144
KDR:8.194
Accuracy:21.755% D
HSR:28.983% B
GD-22S
C
Kills:1,169
Deaths:210
KDR:5.567
Accuracy:20.989% C-
HSR:22.669% C
MGR-L1 Promise
B+
Kills:1,158
Deaths:189
KDR:6.127
Accuracy:25.238% C++
HSR:30.397% B+
NSX Naginata
B**
Kills:241
Deaths:49
KDR:4.918
Accuracy:21.563% C
HSR:37.759% B**
NC6 Gauss SAW
C**
Kills:158
Deaths:217
KDR:0.728
Accuracy:12.013% F
HSR:25.317% C**
NC6A GODSAW
C-
Kills:109
Deaths:22
KDR:4.955
Accuracy:25.127% D
HSR:24.771% C-
EM1
A+
Kills:91
Deaths:39
KDR:2.333
Accuracy:22.171% C+
HSR:31.868% A+
Kills:8,229
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):3,555
KDR:5.70666
Kill Difference:6,787
Playtime:316.813 hours
Usage:12%
Score:6.295m
Score/min:331
Accuracy (listed only):22.041%
HSR (listed only):28.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D**
HSR:12.433% C
NS-11C
C
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C
HSR:16.609% C--
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C-
HSR:21.062% C++
AC-X11
B+
Kills:1,014
Deaths:272
KDR:3.728
Accuracy:24.757% C+
HSR:24.951% B+
AF-19 Mercenary
C
Kills:399
Deaths:552
KDR:0.723
Accuracy:16.076% D*
HSR:20.301% C
Gauss Compact S
F-
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F-
HSR:4.453% F--
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D
HSR:20.339% A+
LA39 Bruiser
C**
Kills:104
Deaths:44
KDR:2.364
Accuracy:65.574% C**
HSR:12.500% C-
AF-4A Bandit
C+
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D--
HSR:23.529% C+
Warden
A+
Kills:57
Deaths:17
KDR:3.353
Accuracy:33.853% B**
HSR:35.088% A+
Kills:7,499
Deaths (as Engineer):4,310
Deaths (to Engineers):3,342
KDR:1.73991
Kill Difference:3,189
Playtime:162.803 hours
Usage:6%
Score:2.846m
Score/min:291
Accuracy (listed only):30.013%
HSR (listed only):19.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D**
HSR:12.433% C
NS-11C
C
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C
HSR:16.609% C--
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C-
HSR:21.062% C++
AC-X11
B+
Kills:1,014
Deaths:272
KDR:3.728
Accuracy:24.757% C+
HSR:24.951% B+
AF-19 Mercenary
C
Kills:399
Deaths:552
KDR:0.723
Accuracy:16.076% D*
HSR:20.301% C
AF-4 Cyclone
C**
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% C**
Gauss Compact S
F-
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F-
HSR:4.453% F--
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D
HSR:20.339% A+
LA39 Bruiser
C**
Kills:104
Deaths:44
KDR:2.364
Accuracy:65.574% C**
HSR:12.500% C-
AF-4A Bandit
C+
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D--
HSR:23.529% C+
Kills:7,752
Deaths (as Light Assault):4,432
Deaths (to Light Assaults):2,757
KDR:1.7491
Kill Difference:3,320
Playtime:1,063.442 hours
Usage:39%
Score:34.257m
Score/min:537
Accuracy (listed only):28.711%
HSR (listed only):17.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D**
HSR:12.433% C
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:21.809% C
HSR:21.189% C+
AF-4 Cyclone
C**
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% C**
NS-11P
B+
Kills:132
Deaths:50
KDR:2.640
Accuracy:26.251% B+
HSR:22.727% C++
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D
HSR:20.339% A+
LA39 Bruiser
C**
Kills:104
Deaths:44
KDR:2.364
Accuracy:65.574% C**
HSR:12.500% C-
NC9 A-Tross
C++
Kills:54
Deaths:16
KDR:3.375
Accuracy:21.182% D--
HSR:25.926% C++
Kills:5,072
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):1,101
KDR:1.50683
Kill Difference:1,706
Playtime:82.280 hours
Usage:3%
Score:2.011m
Score/min:407
Accuracy (listed only):33.277%
HSR (listed only):19.486%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:3,133
Deaths:531
KDR:5.900
Accuracy:36.661% C+
HSR:74.146% C+
SAS-R
B+
Kills:3,124
Deaths:315
KDR:9.917
Accuracy:40.443% C++
HSR:72.919% B+
EM4 Longshot
B+
Kills:1,183
Deaths:93
KDR:12.720
Accuracy:43.162% B+
HSR:72.866% D
LA80
C**
Kills:1,182
Deaths:57
KDR:20.737
Accuracy:43.347% C**
HSR:73.520% D
The Moonshot
C
Kills:1,170
Deaths:75
KDR:15.600
Accuracy:42.421% C
HSR:79.316% C
AF-8 RailJack
B+
Kills:1,165
Deaths:91
KDR:12.802
Accuracy:41.794% B+
HSR:78.455% B+
NSX Daimyo
C**
Kills:1,163
Deaths:149
KDR:7.805
Accuracy:41.191% C
HSR:95.099% C**
NS-44 Commissioner
C**
Kills:1,150
Deaths:521
KDR:2.207
Accuracy:37.770% C++
HSR:24.783% C**
AF-4 Cyclone
C**
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% C**
NC4 Mag-Shot
C
Kills:215
Deaths:190
KDR:1.132
Accuracy:13.885% F-
HSR:17.209% C
NS-357 Underboss
B+
Kills:151
Deaths:48
KDR:3.146
Accuracy:40.557% B
HSR:27.815% B+
NS-61 Emissary
B**
Kills:110
Deaths:43
KDR:2.558
Accuracy:35.390% B**
HSR:21.818% B++
Kills:14,056
Deaths (as Infiltrator):2,252
Deaths (to Infiltrators):1,579
KDR:6.24156
Kill Difference:11,804
Playtime:678.111 hours
Usage:25%
Score:10.285m
Score/min:253
Accuracy (listed only):36.454%
HSR (listed only):54.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:14,501
Deaths:1,032
KDR:14.051
Accuracy:27.113% D--
HSR:16.840% C++
AF-34 Mattock
C+
Kills:14,075
Deaths:1,033
KDR:13.625
Accuracy:29.748% D-
HSR:17.293% C+
AF-41 Hacksaw
B+
Kills:1,229
Deaths:100
KDR:12.290
Accuracy:36.559% C++
HSR:17.168% B+
AF-23 Grinder
B++
Kills:1,194
Deaths:126
KDR:9.476
Accuracy:43.353% B++
HSR:12.228% D-
AF-41 Hacksaw
C**
Kills:1,179
Deaths:99
KDR:11.909
Accuracy:33.929% C+
HSR:15.606% C**
NCM1 Scattercannon
C++
Kills:1,166
Deaths:93
KDR:12.538
Accuracy:40.906% C++
HSR:14.580% C
AF-23 Grinder
B**
Kills:1,162
Deaths:127
KDR:9.150
Accuracy:51.084% B**
HSR:15.146% C-
NCM1 Scattercannon
C++
Kills:1,159
Deaths:154
KDR:7.526
Accuracy:41.554% C++
HSR:12.942% D
NCM2 Falcon
A+
Kills:810
Deaths:134
KDR:6.045
Accuracy:45.974% B+
HSR:8.025% A+
NCM2 Falcon
A++
Kills:541
Deaths:74
KDR:7.311
Accuracy:48.554% B+
HSR:9.057% A++
Kills:37,016
Deaths (as MAX Suit):1,486
Deaths (to MAX Suits):829
KDR:24.90983
Kill Difference:35,530
Playtime:419.780 hours
Usage:15%
Score:12.491m
Score/min:496
Accuracy (listed only):39.877%
HSR (listed only):13.889%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:15,213
V. Kills:1,318 N/A
Deaths:373
KDR:40.786
Accuracy:60.501% B+
KPH:136.500 A**
VKPH:11.800 A++
Vortek Rotary
A++
Kills:7,384
V. Kills:6,304 117%
Deaths:593
KDR:12.452
Accuracy:28.705% C
KPH:29 B**
VKPH:24.800 A++
M20 Mustang
M+
Kills:6,670
V. Kills:4,633 144%
Deaths:480
KDR:13.896
Accuracy:31.964% C*
KPH:39.800 M
VKPH:27.600 M+
Breaker Rocket Pods
A
Kills:2,708
V. Kills:265 N/A
Deaths:42
KDR:64.476
Accuracy:47.692% C+
KPH:188.500 A
VKPH:18.400 C*
Hornet Missiles
A++
Kills:1,181
V. Kills:328 359%
Deaths:19
KDR:62.158
Accuracy:60.932% C++
KPH:161.800 A++
VKPH:44.900 C++
M20 Kestrel
A*
Kills:590
V. Kills:560 105%
Deaths:40
KDR:14.750
Accuracy:28.297% C
KPH:35.600 A
VKPH:33.800 A*
Kills:33,746 (29,857 + 0)
Deaths:1,547
KDR:21.814
VKDR:8.667
Vehicle Kills:13,408
Kill Difference:32,199
Playtime:572.044 hours
Usage:21%
Score:19.270m
Score/min:561
Piloting Accuracy:28.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:71
V. Kills:84 84%
Deaths:3
KDR:23.667
Accuracy:17.631% F-
KPH:24 D
VKPH:28.400 B
L105 Zephyr
B**
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:50.082% B*
KPH:89.600 B**
VKPH:6.800 C
Kills:137 (0 + 137)
Deaths:5
KDR:27.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:132
Playtime:3.693 hours
Usage:0%
Score:0.132m
Score/min:595
Piloting Accuracy:N/A%
Gunner Accuracy:50.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:4,168
V. Kills:353 N/A
Deaths:87
KDR:47.908
Accuracy:52.742% B+
KPH:96.900 A++
VKPH:8.200 C+
C75 Viper
A*
Kills:1,173
V. Kills:78 N/A
Deaths:36
KDR:32.583
Accuracy:33.631% C--
KPH:78.200 A*
VKPH:5.200 D
L100 Python HEAT
A++
Kills:833
V. Kills:159 N/A
Deaths:31
KDR:26.871
Accuracy:53.833% C**
KPH:63.700 A++
VKPH:12.200 C++
L100 Python AP
A++
Kills:203
V. Kills:79 254%
Deaths:8
KDR:25.375
Accuracy:47.937% D-
KPH:60.700 A++
VKPH:23.600 B++
Kills:6,377 (6,377 + 0)
Deaths:162
KDR:39.364
VKDR:4.130
Vehicle Kills:669
Kill Difference:6,215
Playtime:74.417 hours
Usage:3%
Score:1.641m
Score/min:367
Driving Accuracy:47.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:1,346
V. Kills:185 N/A
Deaths:42
KDR:32.048
Accuracy:40.883% D
KPH:66.200 S
VKPH:9.100 C+
Titan-150 AP
A++
Kills:833
V. Kills:362 229%
Deaths:52
KDR:16.019
Accuracy:40.806% D--
KPH:45 A++
VKPH:19.500 B**
E540 Halberd
B+
Kills:480
V. Kills:221 216%
Deaths:23
KDR:20.870
Accuracy:44.344% C+
KPH:35.800 B+
VKPH:16.500 B
Enforcer ML85
C-
Kills:163
V. Kills:81 199%
Deaths:15
KDR:10.867
Accuracy:30.650% D*
KPH:19.600 C-
VKPH:9.800 D--
Kills:2,822 (2,179 + 643)
Deaths:132
KDR:21.379
VKDR:6.432
Vehicle Kills:849
Kill Difference:2,690
Playtime:60.582 hours
Usage:2%
Score:1.172m
Score/min:322
Driving Accuracy:40.806%
Gunner Accuracy:30.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:1,442
V. Kills:78 N/A
Deaths:14
KDR:103
Accuracy:24.573% F-
KPH:125.900 B*
VKPH:6.800 D
E540 Halberd-H
A++
Kills:570
V. Kills:195 291%
Deaths:10
KDR:57
Accuracy:49.403% D-
KPH:76.800 A++
VKPH:26.300 B++
C85 Canister-H
M+
Kills:201
V. Kills:19 N/A
Deaths:3
KDR:67
Accuracy:50.374% C+
KPH:204.800 A++
VKPH:19.400 M+
M12 Kobalt-H
B
Kills:58
V. Kills:3 N/A
Deaths:1
KDR:58
Accuracy:14.791% D**
KPH:99.600 C
VKPH:5.200 B
Kills:2,271 (0 + 2,271)
Deaths:28
KDR:81.107
VKDR:10.536
Vehicle Kills:295
Kill Difference:2,243
Playtime:20.433 hours
Usage:1%
Score:0.461m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:14.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:144
V. Kills:16 N/A
Deaths:7
KDR:20.571
Accuracy:27.075% D--
KPH:52.300 C++
VKPH:5.800 D
M12 Kobalt
A+
Kills:128
V. Kills:1 N/A
Deaths:1
KDR:128
Accuracy:17.997% C+
KPH:116.700 A+
VKPH:0.900 D*
M40 Fury
C+
Kills:80
V. Kills:11 N/A
Deaths:3
KDR:26.667
Accuracy:30.479% D
KPH:57 C+
VKPH:7.800 C--
M12 Kobalt
B
Kills:67
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:19.695% B
KPH:79.600 C++
VKPH:2.400 C+
Kills:419 (0 + 419)
Deaths:11
KDR:38.091
VKDR:2.727
Vehicle Kills:30
Kill Difference:408
Playtime:6.094 hours
Usage:0%
Score:0.142m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:19.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 16,53115,21337340.786M*31.3960.501%B+1.223%C+136.4A**11.8A++722111.5h3.9B*6.4B*
AF-34 Mattock 14,59214,5011,03214.051M4.6627.113%D--16.84%C++46.9C**N/A138309.3h4.5B++16.7B
AF-34 Mattock 14,16314,0751,03313.625M++4.2329.748%D-17.293%C+45.5C**N/A133309.4h5.1B*17.2B+
Vortek Rotary 13,6887,38459312.452M*3.0628.705%C2.086%C+29B**24.8A++516254.6h38.5B*134.3B++
M20 Mustang 11,3036,67048013.896M**4.5031.964%C*1.409%C39.8M27.6M+469167.7h43B**134.7B**
L100 Python HESH 4,5214,1688747.908M*38.5152.742%B+2.039%B+96.9A++8.2C+35043h2.2B**4.2B*
GD-66 Claw 3,2173,1932,7011.182C+8.2143.489%D**12.433%C16.4D--N/A41195.2h2.6C+6C--
NC14 Bolt Driver 3,1383,1335315.9A+3.5036.661%C+74.146%C+17.7C-N/A48177.3h2.2B+6B+
SAS-R 3,1423,1243159.917A**0.5240.443%C++72.919%B+67.5B**N/A18446.3h1.9B++4.6B+
Breaker Rocket Pods 2,9732,7084264.476S55.0847.692%C+1.145%C++188.1B**18.4C*74114.4h9.5B**20B++
NS-15M2 1,6121,6021729.314M++0.0823.819%C26.654%C+70.9B+N/A23822.6h10.1B++42.4B+
M40 Fury-H 1,5201,44214103S93.6024.573%F-N/A126.5B*6.8D32311.4h4.4B**18C*
Titan-150 HEAT 1,5311,3464232.048S22.6540.883%D3.418%B66.3S9.1C+27520.3h2.2A++5.3A+
Bouncing Betty 1,3471,3465922.814S13.4243.81%C+N/A113.1CN/A39011.9h1.8C*4C**
NS-15M1 1,3311,3232325.703M3.6923.933%C++26.984%B+66.2B++N/A31020h10.1B*42B+
AF-41 Hacksaw 1,2541,22910012.29M*2.8936.559%C++17.168%B+61.1A++1.2A*31020.1h5.1B*14B*
EM6 1,2021,1981687.131M2.2623.804%C*27.796%B+72.6B**N/A21516.5h8.2B**34.3B++
AF-23 Grinder 1,2001,1941269.476A*0.0843.353%B++12.228%D-49.3B**N/A21324.2h4.6B**10.7B**
EM4 Longshot 1,1861,1839312.72M+3.3243.162%B+72.866%D64.6A++N/A18818.3h1.9B+4.4B+
LA80 1,1941,1825720.737S11.3443.347%C**73.52%D73.4A+N/A37716.1h1.9B+4.5B+
Hornet Missiles 1,5091,1811962.158S52.7660.932%C++2.032%B161.8A++44.9C++12197.3h5.2A+8.5A
LA1 Anchor 1,1821,1801448.194A++1.2021.755%D28.983%B62.4B+N/A35818.9h8.6B++39.7C++
AF-41 Hacksaw 1,1981,1799911.909M+2.5133.929%C+15.606%C**58.4A++N/A29520.2h5B*14.6B*
C75 Viper 1,2511,1733632.583S23.1933.631%C--N/A78.2A*5.2D35715h5.1A+15.3B**
The Moonshot 1,1771,1707515.6M+6.2042.421%C79.316%C73.6B++N/A18515.9h1.7B+4.1C++
GD-22S 1,1741,1692105.567A++3.8320.989%C-22.669%C34.9C+N/A17833.5h9.2B++43.7B
NCM1 Scattercannon 1,1681,1669312.538S3.1440.906%C++14.58%C55B*N/A26121.2h4.6B*11.1B++
AF-8 RailJack 1,1711,1659112.802M**3.4141.794%B+78.455%B+38.6B**N/A18630.2h1.7B**4.2B*
NSX Daimyo 1,1661,1631497.805B**1.5941.191%C95.099%C**68.8C**N/A21516.9h2.2B+5.3B
AF-23 Grinder 1,1661,1621279.15A++0.2551.084%B**15.146%C-50.1B**N/A21923.2h5.5B++10.7B**
NC1 Gauss Rifle 1,1631,1613143.697A++5.7021.809%C21.189%C+24.4C+N/A14047.5h11.4B+52.2C**
NCM1 Scattercannon 1,1641,1591547.526M*1.8741.554%C++12.942%D43.6A+N/A21626.6h5.3B**12.8B*
MGR-L1 Promise 1,1781,1581896.127M*3.2725.238%C++30.397%B+73.8B*1.3B+19415.7h11.9B+47.1B+
NS-11C 1,1811,1502574.475M*4.9223.589%C16.609%C--25C+N/A11946h11.9B+50.3B+
NS-44 Commissioner 1,1701,1505212.207B**7.1937.77%C++24.783%C**43.7C*N/A20126.3h3.4B+9B+
GD-7F 1,1641,1492554.506A*4.8922.641%C-21.062%C++30.1C+N/A16038.2h11.6B+51.2C*
C-4 1,5391,1391567.301M**2.0929.114%B+N/A81.9C+28.8C+77313.9h1.5C+5.2C**
Shrike 1,2641,0625331.992A*7.4047.223%D*3.484%B+29.7B+5.6D--21135.8h4.1A8.6B++
AC-X11 1,0481,0142723.728A++5.6724.757%C+24.951%B+21.9CN/A7146.2h8.7B+35.2C**
NS Decimator 1,0718361874.471M++4.9254.44%D-3.589%B**49.8B++14C29816.8h3.6B++6.7B+
L100 Python HEAT 9928333126.871A**17.4853.833%C**3.241%B+63.6A++12.1C+39813.1h3.1B**5.8A
Titan-150 AP 1,1958335216.019A+6.6240.806%D--5.042%A45A++19.6B**44518.5h3B**7.3B++
Frag Grenade 8428241824N/A814.6043.525%C-N/A549.3C++12C**24131.5h3.2B+7.4C*
NCM2 Falcon 8838101346.045M**3.3545.974%B+8.025%A+33.5A*3D15024.2h5.1A11B**
M20 Kestrel 1,1505904014.75A*5.3528.297%C2.203%B+35.5A33.7A*66616.6h54.3B++192B+
E540 Halberd-H 7655701057S47.6049.403%D-4.211%A+77A++26.4B++3707.4h3.6B**7.2B**
Anti-Vehicle Grenade 5685421542N/A532.6053.305%C++N/A774.3A37.1D-44640.7h3.2B**6B*
NCM2 Falcon 594541747.311S2.0848.554%B+9.057%A++27.2A*2.7D-12619.9h7.4A15.2B**
E540 Halberd 7014802320.87A11.4744.344%C+4.792%B**35.8B+16.5B29113.4h4.2B**9.5B*
Mag-Cutter 4734149,2890.045B++9.3519.434%D2.899%C--0.3C--N/A11245.9h2.5C*12.7C+
AF-19 Mercenary 4003995520.723C+8.6716.076%D*20.301%C11.1DN/A9136.1h11B+68.2C+
Tank Mine 5143742217S7.6045.119%B++N/A120.6C**45.2D10833.1h2.1C4.7B++
AF-4 Cyclone 3163101392.23B+7.1720.829%D--21.29%C**10D--N/A6531h13.1D63C--
MAX Punch 2982731,5300.178B**9.2227.863%D*N/A0.7C--N/A3408.5h2.1C++7.6C+
NC15 Phoenix 580262753.493A+5.9036.546%F*N/A12C14.6C**14221.8h7B*19C++
Gauss Compact S 266247962.573A6.8214.754%F-4.453%F--8.6DN/A4728.6h5.7A+38.6B
NSX Naginata 246241494.918M++4.4821.563%C37.759%B**51.3C++1.1B++1214.7h9.2B++42.7B+
NC4 Mag-Shot 2372151901.132B+8.2613.885%F-17.209%C6.5D--N/A2932.9h15.4F--111.1T-
Spear Anti-Vehicle Phalanx Turret 351204922.667A*13.2744.541%C++1.471%D*44.3C++32B**4154.6h7.8C++17.5C**
L100 Python AP 282203825.375A**15.9847.937%D-6.404%A*61.5A++23.9B*5213.3h3.3B**6.9B**
C85 Canister-H 220201367A**57.6050.374%C+12.935%B+201A++19M9821h5.7B+11.3B+
Enforcer ML85 2441631510.867B**1.4730.65%D*1.84%C19.6C-9.8D--2188.3h10B++32.5C+
NC6 Gauss SAW 1581582170.728C8.6712.013%F25.317%C**17.6DN/A3249h7.2B*59.6C+
M60-A Bulldog 165154438.5B*29.1048.084%C*1.299%D38.5C++2.8C1794h4.9B+10.2B+
NS-357 Underboss 154151483.146A++6.2540.557%B27.815%B+88.8A1.8M3251.7h3.6B+8.8B+
M60-A Bulldog 1581481148S138.6049.672%BN/A43.5C**2.9C2273.4h4.6B++9.3B++
M40 Fury 160144720.571A*11.1827.075%D--N/A51.4C++5.7D3412.8h8.2B*30.4B+
NS-11P 134132502.64B**6.7626.251%B+22.727%C++23.6C-N/A1565.6h17.2D*65.6C+
M12 Kobalt 1291281128S118.6017.997%C+18.75%C+116.4A+N/A4301.1h14.9B*83B+
AF-57 Piston 1271181021.157C+8.2433.803%D20.339%A+3.7D*N/A3232h7.7F-22.8D*
NS-61 Emissary 114110432.558A**6.8435.39%B**21.818%B++61.1A2.2M*2041.8h10.4B+29.5B+
NC6A GODSAW 109109224.955A4.4425.127%D24.771%C-49.5CN/A3612.2h8.6C++34.2C+
LA39 Bruiser 106104442.364A7.0365.574%C**12.5%C-29.7DN/A1633.5h2.3C**3.5B
EM1 9191392.333B**7.0622.171%C+31.868%A+26C--N/A2893.5h13.6C+61.4C++
Sticky Grenade 9190190N/A80.6047.368%DN/A900C10C66150.1h2.1C++4.4C+
M40 Fury 9180326.667A**17.2730.479%DN/A57.1C+7.9C--4811.4h9.1B++29.8B+
C150 Dalton 15571323.667A*14.2717.631%F-N/A23.7D28B5333h4.5C+25.6F**
NC05 Jackhammer 7070312.258B**7.1442.42%C18.571%B*43.8C+N/A4951.6h4.2B+9.8C**
AF-4A Bandit 6868144.857M+4.5421.596%D--23.529%C+23.4DN/A2422.9h10.8C+50.1C
M12 Kobalt 6967167S57.6019.695%B13.433%D*83.8C**2.5C+3240.8h17.9C++90.9B+
L105 Zephyr 7166233A++23.6050.082%B*N/A94.3B**7.1C8390.7h4.6B*9.3B*
M12 Kobalt-H 6158158A48.6014.791%D**25.862%A+96.7C5C**4640.6h15.5C++104.8D
Warden 5757173.353A+6.0433.853%B**35.088%A+35.6B+N/A3091.6h11.1C--32.6C**
NC9 A-Tross 5554163.375A++6.0221.182%D--25.926%C++20.8DN/A1822.6h11D52D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit112257,90922.6h
Anti-Vehicle MANA Turret02391.4h
Spawn Beacon39262h
Nanite Revive Grenade07190.2h
Medical Kit3162,39957.2h
Medical Applicator84108,4899.6h
NS Patriot Flare Gun12610.3h
Motion Spotter367,14526.8h
NC Triumph Flare Gun0610.1h
Recon Detection Device133,67413.2h
Shield Recharging Field68810.3h
Ammunition Package53170.6h
Anti-Infantry MANA Turret112211.2h

Check the help document for the dictionary if you want to learn more about words used here.


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