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Director General SkillerPro[MCY] SkillerPro
NC BR 98

KDR: 9.76

Score: 74.5m

Last Seen: Jun 24th, 2020 5:58 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller
Level Progress (to 99): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock M20 Mustang Vortek Rotary SAS-R L100 Python HESH GD-66 Claw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,952,360 MLG Score: 2360
Fun Score: N/A
Cheeseburgers Flipped: 3418TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.75%25.181%57324132216,3382.884036.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.27%0.284C*0.601B+-0.987D--HEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.418B9.80.313C*33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.534%1.285%66554134238,2206531501058.4404255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.266%-0.499D-0.227C0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.609B+210.612B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.446%2.288%18826134010,052830157512.0963638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.813%0.292C*-0.034C+0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.837B++2.70.778B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.009%5.136%736813383,4274398097.78864423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.82%-0.838D-0.034C+0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.825B++5.80.858B*15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.375%76.565%7367133914,1887027420.2108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%0.818B++0.616B+-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.516B+1.90.392B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.705%12.7%736313433,433708364.84887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.889%0.079C+-0.41C--0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+2.80.429B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.5m239.7%478 (28.7k)423 (25.4k)9.75939141,92114,54210.51898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13461067828.326%16.113%45612:0338

6% Engineer11% Heavy Assault25% Infiltrator39% Light Assault15% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 11:32 PMDec 16th, 2014 5:27 PMJun 24th, 2020 1:53 PM (11d) (PST)Jun 24th, 2020 2:26 PM (11d) (PST)Jun 24th, 2020 1:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9442017430.8060.0830.1302.2270.1242360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,65112,04744,6044858134725,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2936.4h/122.3d 11,031 22,868 32,174 392.3k 2,997 7,879 21,792 166.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,602
Deaths:172
KDR:9.314
Accuracy:23.819% C
HSR:26.654% C+
NS-15M1
B+
Kills:1,323
Deaths:232
KDR:5.703
Accuracy:23.933% C+
HSR:26.984% B+
EM6
B
Kills:1,198
Deaths:168
KDR:7.131
Accuracy:23.804% C++
HSR:27.796% B
LA1 Anchor
C*
Kills:1,180
Deaths:144
KDR:8.194
Accuracy:21.755% D-
HSR:28.983% C*
GD-22S
C
Kills:1,169
Deaths:210
KDR:5.567
Accuracy:20.989% D
HSR:22.669% C
MGR-L1 Promise
B+
Kills:1,158
Deaths:189
KDR:6.127
Accuracy:25.238% C++
HSR:30.397% B+
NSX Naginata
B**
Kills:808
Deaths:151
KDR:5.351
Accuracy:22.493% C+
HSR:36.757% B**
NC6 Gauss SAW
C++
Kills:158
Deaths:217
KDR:0.728
Accuracy:12.013% F
HSR:25.317% C++
NC6A GODSAW
D
Kills:109
Deaths:22
KDR:4.955
Accuracy:25.127% D
HSR:24.771% D
EM1
A
Kills:91
Deaths:39
KDR:2.333
Accuracy:22.171% C+
HSR:31.868% A
Kills:8,796
Deaths (as Heavy Assault):1,544
Deaths (to Heavy Assaults):3,766
KDR:5.69689
Kill Difference:7,252
Playtime:333.495 hours
Usage:11%
Score:6.744m
Score/min:337
Accuracy (listed only):22.134%
HSR (listed only):28.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C-
Kills:3,195
Deaths:2,708
KDR:1.180
Accuracy:43.465% D**
HSR:12.426% C-
AC-X11
B+
Kills:1,166
Deaths:330
KDR:3.533
Accuracy:24.856% C
HSR:25.558% B+
GD-7F
C+
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:22.626% D
HSR:21.035% C+
NS-11C
C
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C
HSR:16.609% D
AF-19 Mercenary
C
Kills:520
Deaths:624
KDR:0.833
Accuracy:17.265% D--
HSR:19.808% C
Gauss Compact S
F-
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F-
HSR:4.453% F--
LA39 Bruiser
C*
Kills:120
Deaths:56
KDR:2.143
Accuracy:64.651% C*
HSR:12.500% C--
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D-
HSR:20.339% A+
AF-4A Bandit
C+
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D--
HSR:23.529% C+
Warden
A+
Kills:57
Deaths:17
KDR:3.353
Accuracy:33.853% B**
HSR:35.088% A+
Kills:7,801
Deaths (as Engineer):4,469
Deaths (to Engineers):3,531
KDR:1.74558
Kill Difference:3,332
Playtime:170.027 hours
Usage:6%
Score:3.028m
Score/min:297
Accuracy (listed only):30.046%
HSR (listed only):19.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C-
Kills:3,195
Deaths:2,708
KDR:1.180
Accuracy:43.465% D**
HSR:12.426% C-
AC-X11
B+
Kills:1,166
Deaths:330
KDR:3.533
Accuracy:24.856% C
HSR:25.558% B+
GD-7F
C+
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:22.626% D
HSR:21.035% C+
NS-11C
C
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C
HSR:16.609% D
AF-19 Mercenary
C
Kills:520
Deaths:624
KDR:0.833
Accuracy:17.265% D--
HSR:19.808% C
AF-4 Cyclone
B
Kills:320
Deaths:144
KDR:2.222
Accuracy:20.494% D*
HSR:22.188% B
Gauss Compact S
F-
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F-
HSR:4.453% F--
LA39 Bruiser
C*
Kills:120
Deaths:56
KDR:2.143
Accuracy:64.651% C*
HSR:12.500% C--
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D-
HSR:20.339% A+
AF-4A Bandit
C+
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D--
HSR:23.529% C+
Kills:8,064
Deaths (as Light Assault):4,596
Deaths (to Light Assaults):2,894
KDR:1.75457
Kill Difference:3,468
Playtime:1,155.202 hours
Usage:39%
Score:37.590m
Score/min:542
Accuracy (listed only):28.710%
HSR (listed only):17.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C-
Kills:3,195
Deaths:2,708
KDR:1.180
Accuracy:43.465% D**
HSR:12.426% C-
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:21.809% C
HSR:21.189% C+
AF-4 Cyclone
B
Kills:320
Deaths:144
KDR:2.222
Accuracy:20.494% D*
HSR:22.188% B
NS-11P
C*
Kills:148
Deaths:54
KDR:2.741
Accuracy:26.033% C*
HSR:24.324% C++
MGR-A1 Vanquisher
B+
Kills:127
Deaths:32
KDR:3.969
Accuracy:30.593% B+
HSR:29.921% B+
LA39 Bruiser
C*
Kills:120
Deaths:56
KDR:2.143
Accuracy:64.651% C*
HSR:12.500% C--
AF-57 Piston
A+
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.803% D-
HSR:20.339% A+
NC9 A-Tross
C++
Kills:54
Deaths:16
KDR:3.375
Accuracy:21.182% D--
HSR:25.926% C++
Kills:5,243
Deaths (as Combat Medic):3,426
Deaths (to Combat Medics):1,175
KDR:1.53036
Kill Difference:1,817
Playtime:85.597 hours
Usage:3%
Score:2.169m
Score/min:422
Accuracy (listed only):32.754%
HSR (listed only):21.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:5,150
Deaths:614
KDR:8.388
Accuracy:41.132% C*
HSR:74.214% B+
NC14 Bolt Driver
C+
Kills:3,133
Deaths:531
KDR:5.900
Accuracy:36.661% C+
HSR:74.146% C+
EM4 Longshot
B+
Kills:1,224
Deaths:94
KDR:13.021
Accuracy:43.227% B+
HSR:73.529% D
LA80
C**
Kills:1,182
Deaths:57
KDR:20.737
Accuracy:43.347% C**
HSR:73.520% D
The Moonshot
C+
Kills:1,171
Deaths:75
KDR:15.613
Accuracy:42.433% C+
HSR:79.334% C
AF-8 RailJack
B+
Kills:1,165
Deaths:91
KDR:12.802
Accuracy:41.794% B+
HSR:78.455% B+
NSX Daimyo
C*
Kills:1,163
Deaths:149
KDR:7.805
Accuracy:41.191% C
HSR:95.099% C*
NS-44 Commissioner
C*
Kills:1,150
Deaths:521
KDR:2.207
Accuracy:37.770% C+
HSR:24.783% C*
AF-4 Cyclone
B
Kills:320
Deaths:144
KDR:2.222
Accuracy:20.494% D*
HSR:22.188% B
NS-61 Emissary
B+
Kills:222
Deaths:105
KDR:2.114
Accuracy:32.466% B+
HSR:18.919% C++
NC4 Mag-Shot
C
Kills:215
Deaths:190
KDR:1.132
Accuracy:13.885% F-
HSR:17.209% C
NS-357 Underboss
B+
Kills:151
Deaths:48
KDR:3.146
Accuracy:40.557% C**
HSR:27.815% B+
Kills:16,246
Deaths (as Infiltrator):2,619
Deaths (to Infiltrators):1,722
KDR:6.20313
Kill Difference:13,627
Playtime:748.327 hours
Usage:25%
Score:12.002m
Score/min:267
Accuracy (listed only):36.246%
HSR (listed only):54.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:15,079
Deaths:1,087
KDR:13.872
Accuracy:27.872% D--
HSR:16.831% C+
AF-34 Mattock
C+
Kills:14,622
Deaths:1,088
KDR:13.439
Accuracy:30.537% D-
HSR:17.405% C+
AF-41 Hacksaw
B+
Kills:1,229
Deaths:100
KDR:12.290
Accuracy:36.559% C++
HSR:17.168% B+
AF-23 Grinder
B+
Kills:1,194
Deaths:126
KDR:9.476
Accuracy:43.353% B+
HSR:12.228% D
AF-41 Hacksaw
C**
Kills:1,179
Deaths:99
KDR:11.909
Accuracy:33.929% C+
HSR:15.606% C**
NCM1 Scattercannon
C++
Kills:1,166
Deaths:93
KDR:12.538
Accuracy:40.906% C++
HSR:14.580% C
AF-23 Grinder
B**
Kills:1,162
Deaths:127
KDR:9.150
Accuracy:51.084% B**
HSR:15.146% C
NCM1 Scattercannon
C++
Kills:1,159
Deaths:154
KDR:7.526
Accuracy:41.554% C++
HSR:12.942% D
NCM2 Falcon
A+
Kills:810
Deaths:134
KDR:6.045
Accuracy:45.974% B+
HSR:8.025% A+
NCM2 Falcon
A++
Kills:541
Deaths:74
KDR:7.311
Accuracy:48.554% B+
HSR:9.057% A++
Kills:38,141
Deaths (as MAX Suit):1,541
Deaths (to MAX Suits):853
KDR:24.75081
Kill Difference:36,600
Playtime:428.064 hours
Usage:15%
Score:12.920m
Score/min:503
Accuracy (listed only):40.032%
HSR (listed only):13.899%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:17,211
V. Kills:1,423 N/A
Deaths:373
KDR:46.142
Accuracy:60.226% B+
KPH:139.100 A*
VKPH:11.500 A++
M20 Mustang
M
Kills:10,901
V. Kills:6,919 158%
Deaths:480
KDR:22.710
Accuracy:32.365% C**
KPH:48.900 M
VKPH:31 M
Vortek Rotary
A
Kills:7,398
V. Kills:6,311 117%
Deaths:593
KDR:12.476
Accuracy:28.720% C-
KPH:29 B++
VKPH:24.800 A
Breaker Rocket Pods
B**
Kills:2,710
V. Kills:265 N/A
Deaths:42
KDR:64.524
Accuracy:47.687% C
KPH:188.600 B**
VKPH:18.400 C*
Hornet Missiles
A+
Kills:1,217
V. Kills:351 346%
Deaths:19
KDR:64.053
Accuracy:60.439% C+
KPH:160.600 A+
VKPH:46.300 C++
M20 Kestrel
A++
Kills:590
V. Kills:560 105%
Deaths:40
KDR:14.750
Accuracy:28.297% C
KPH:35.600 B++
VKPH:33.800 A++
Kills:40,027 (36,100 + 0)
Deaths:1,547
KDR:25.874
VKDR:10.232
Vehicle Kills:15,829
Kill Difference:38,480
Playtime:640.053 hours
Usage:22%
Score:21.427m
Score/min:558
Piloting Accuracy:28.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:75
V. Kills:86 86%
Deaths:3
KDR:25
Accuracy:17.441% F-
KPH:25 D
VKPH:28.700 C*
L105 Zephyr
B*
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:50.082% B*
KPH:89.600 B*
VKPH:6.800 C
Kills:141 (0 + 141)
Deaths:5
KDR:28.200
VKDR:18.200
Vehicle Kills:91
Kill Difference:136
Playtime:3.732 hours
Usage:0%
Score:0.138m
Score/min:615
Piloting Accuracy:N/A%
Gunner Accuracy:50.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:5,035
V. Kills:493 N/A
Deaths:87
KDR:57.874
Accuracy:52.672% B+
KPH:97.800 A+
VKPH:9.600 C*
C75 Viper
A*
Kills:1,173
V. Kills:78 N/A
Deaths:36
KDR:32.583
Accuracy:33.631% D
KPH:78.200 A*
VKPH:5.200 D
L100 Python HEAT
A++
Kills:833
V. Kills:159 N/A
Deaths:31
KDR:26.871
Accuracy:53.833% C**
KPH:63.700 A++
VKPH:12.200 C+
L100 Python AP
A++
Kills:223
V. Kills:86 256%
Deaths:8
KDR:27.875
Accuracy:47.691% D-
KPH:62.200 A++
VKPH:24 B++
Kills:7,264 (7,264 + 0)
Deaths:162
KDR:44.840
VKDR:5.037
Vehicle Kills:816
Kill Difference:7,102
Playtime:83.136 hours
Usage:3%
Score:1.831m
Score/min:367
Driving Accuracy:47.691%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,442
V. Kills:544 265%
Deaths:52
KDR:27.731
Accuracy:43.766% D
KPH:53.300 A*
VKPH:20.100 B*
Titan-150 HEAT
M**
Kills:1,346
V. Kills:185 N/A
Deaths:42
KDR:32.048
Accuracy:40.883% D
KPH:66.200 M**
VKPH:9.100 C+
E540 Halberd
B+
Kills:517
V. Kills:234 220%
Deaths:23
KDR:22.478
Accuracy:43.879% C+
KPH:36.400 B+
VKPH:16.500 C**
Enforcer ML85
C--
Kills:171
V. Kills:85 199%
Deaths:15
KDR:11.400
Accuracy:31.179% D*
KPH:20 C--
VKPH:9.900 D--
Kills:3,476 (2,788 + 688)
Deaths:132
KDR:26.333
VKDR:7.939
Vehicle Kills:1,048
Kill Difference:3,344
Playtime:70.181 hours
Usage:2%
Score:1.362m
Score/min:323
Driving Accuracy:40.883%
Gunner Accuracy:31.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:1,442
V. Kills:78 N/A
Deaths:14
KDR:103
Accuracy:24.573% F-
KPH:125.900 B++
VKPH:6.800 D
E540 Halberd-H
A+
Kills:571
V. Kills:196 290%
Deaths:10
KDR:57.100
Accuracy:49.600% D-
KPH:76.700 A+
VKPH:26.300 B+
C85 Canister-H
M+
Kills:203
V. Kills:20 N/A
Deaths:3
KDR:67.667
Accuracy:51.173% C+
KPH:199.800 A+
VKPH:19.700 M+
M12 Kobalt-H
C*
Kills:58
V. Kills:3 N/A
Deaths:1
KDR:58
Accuracy:14.791% F
KPH:99.600 C
VKPH:5.200 C*
Kills:2,274 (0 + 2,274)
Deaths:28
KDR:81.214
VKDR:10.607
Vehicle Kills:297
Kill Difference:2,246
Playtime:20.492 hours
Usage:1%
Score:0.465m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:14.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:321
V. Kills:9 N/A
Deaths:1
KDR:321
Accuracy:21.290% B+
KPH:150.600 A*
VKPH:4.200 B*
M12 Kobalt
B*
Kills:146
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:20.322% B+
KPH:109.700 B*
VKPH:4.500 B*
M40 Fury
C+
Kills:144
V. Kills:16 N/A
Deaths:7
KDR:20.571
Accuracy:27.075% D--
KPH:52.300 C+
VKPH:5.800 D
M40 Fury
C+
Kills:80
V. Kills:11 N/A
Deaths:3
KDR:26.667
Accuracy:30.094% D
KPH:56.300 C+
VKPH:7.700 D
Kills:691 (0 + 691)
Deaths:11
KDR:62.818
VKDR:3.818
Vehicle Kills:42
Kill Difference:680
Playtime:7.635 hours
Usage:0%
Score:0.190m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:30.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 18,63417,21137346.142M**36.3860.226%B+1.139%C+139A*11.5A++702123.8h4B*6.7B*
AF-34 Mattock 15,19015,0791,08713.872A**4.1127.872%D--16.831%C+47.5C*N/A141317.4h4.7B++16.8B
AF-34 Mattock 14,72714,6221,08813.439M3.6830.537%D-17.405%C+46.1C*N/A136317.5h5.3B*17.3B+
M20 Mustang 17,82010,90148022.71S12.9532.365%C**1.009%D48.9M31M481223h38.9B**120.2B**
Vortek Rotary 13,7097,39859312.476M++2.7228.72%C-2.082%C+29B++24.8A518254.7h38.5B*134.2B++
SAS-R 5,1885,1506148.388A++1.3741.132%C*74.214%B+67.7B*N/A19876.1h1.8B++4.5B+
L100 Python HESH 5,5285,0358757.874S48.1152.672%B+1.708%C++97.8A+9.6C*34951.5h2.2B**4.2B**
GD-66 Claw 3,2193,1952,7081.18C+8.5843.465%D**12.426%C-16.3D--N/A41195.9h2.6C+6D
NC14 Bolt Driver 3,1383,1335315.9A++3.8636.661%C+74.146%C+17.7C--N/A48177.3h2.2B+6B+
Breaker Rocket Pods 2,9752,7104264.524S54.7647.687%C1.144%C*188.2B**18.4C*74414.4h9.5B*20B+
NS-15M2 1,6121,6021729.314M*0.4523.819%C26.654%C+70.9B+N/A24022.6h10.1B++42.4B
Bouncing Betty 1,5101,5096921.87S12.1143.008%C+N/A115.2CN/A39713.1h1.8C**4.1C**
M40 Fury-H 1,5201,44214103S93.2424.573%F-N/A126.5B++6.8D32411.4h4.4B**18C**
Titan-150 AP 1,9861,4425227.731A**17.9743.766%D3.259%B+53.2A*20.1B*40527.1h2.7A6.2B**
Titan-150 HEAT 1,5311,3464232.048S22.2940.883%D3.418%B+66.3M**9.1C+27620.3h2.2A++5.3A
NS-15M1 1,3311,3232325.703M+4.0623.933%C+26.984%B+66.2B+N/A31120h10.1B++42B+
C-4 1,7011,2711617.894S1.8729.62%B+N/A88.9C+30.1C+79614.3h1.4C++4.9B
AF-41 Hacksaw 1,2541,22910012.29M++2.5336.559%C++17.168%B+61.1A++1.2A*31020.1h5.1B*14B*
EM4 Longshot 1,2271,2249413.021M+3.2643.227%B+73.529%D65.5A++N/A19118.7h1.9B+4.3B+
Hornet Missiles 1,5681,2171964.053S54.2960.439%C+1.972%B160.1A+46.2C++12087.6h5.3A8.8B**
EM6 1,2021,1981687.131M2.6323.804%C++27.796%B72.6B*N/A21816.5h8.2B**34.3B+
AF-23 Grinder 1,2001,1941269.476A*0.2843.353%B+12.228%D49.3B**N/A21324.2h4.6B**10.7B**
Frag Grenade 1,2261,18911189N/A1,179.2445.099%CN/A625.8B19.5B**26641.9h2.9B++6.4B+
LA80 1,1941,1825720.737S10.9843.347%C**73.52%D73.4AN/A37816.1h1.9B+4.5B+
LA1 Anchor 1,1821,1801448.194A++1.5721.755%D-28.983%C*62.4C*N/A36518.9h8.6B++39.7C++
AF-41 Hacksaw 1,1981,1799911.909M+2.1533.929%C+15.606%C**58.4A+N/A29620.2h5B*14.6B*
C75 Viper 1,2511,1733632.583S22.8233.631%DN/A78.2A*5.2D35815h5.1A15.3B**
The Moonshot 1,1781,1717515.613M+5.8542.433%C+79.334%C73.6B++N/A18615.9h1.7B+4.1C*
GD-22S 1,1741,1692105.567A*4.1920.989%D22.669%C34.9CN/A18033.5h9.2B++43.7C*
NCM1 Scattercannon 1,1681,1669312.538S2.7840.906%C++14.58%C55B++N/A26221.2h4.6B*11.1B++
AC-X11 1,2061,1663303.533A*6.2324.856%C25.558%B+22.9CN/A7850.9h8.6B+34.5C**
AF-8 RailJack 1,1711,1659112.802S3.0441.794%B+78.455%B+38.6B*N/A18730.2h1.7B**4.2B++
NSX Daimyo 1,1661,1631497.805B**1.9541.191%C95.099%C*68.8C*N/A21616.9h2.2B+5.3C**
AF-23 Grinder 1,1661,1621279.15A++0.6151.084%B**15.146%C50.1B*N/A21923.2h5.5B++10.7B**
NC1 Gauss Rifle 1,1631,1613143.697A++6.0621.809%C21.189%C+24.4C+N/A14147.5h11.4B+52.2C*
GD-7F 1,1771,1602654.377A*5.3822.626%D21.035%C+30.1C+N/A16338.6h11.5B+51C++
NCM1 Scattercannon 1,1641,1591547.526M2.2341.554%C++12.942%D43.6B**N/A21726.6h5.3B**12.8B++
MGR-L1 Promise 1,1781,1581896.127M++3.6325.238%C++30.397%B+73.8B++1.3C++20115.7h11.9B+47.1B+
NS-11C 1,1811,1502574.475M+5.2823.589%C16.609%D25CN/A12046h11.9B+50.3C**
NS-44 Commissioner 1,1701,1505212.207B**7.5537.77%C+24.783%C*43.7C++N/A20226.3h3.4B+9B+
Shrike 1,2641,0625331.992A*7.7747.223%D*3.484%B29.7C**5.6D--21235.8h4.1B**8.6B++
NS Decimator 1,1799132104.348M+5.4154.479%D-3.286%B**49.1B+14.3C29418.6h3.7B+6.7C**
L100 Python HEAT 9928333126.871S17.1153.833%C**3.241%B+63.6A++12.1C+39913.1h3.1B**5.8B**
NCM2 Falcon 8838101346.045M**3.7145.974%B+8.025%A+33.5A++3D15024.2h5.1A11B**
NSX Naginata 8278081515.351M**4.4122.493%C+36.757%B**52.5C+1.2B+15315.4h10.3B+45.9B
M20 Kestrel 1,1505904014.75A*4.9928.297%C2.203%B+35.5B++33.7A++67816.6h54.3B++192B+
E540 Halberd-H 7675711057.1M**47.3449.6%D-4.203%A++77.2A+26.5B++3727.4h3.6B**7.2B*
Anti-Vehicle Grenade 5725451545N/A535.2453.301%C++N/A778.6A+38.6D44420.7h3.2B**6B*
NCM2 Falcon 594541747.311S2.4548.554%B+9.057%A++27.2A++2.7D-12619.9h7.4A15.2B**
AF-19 Mercenary 5365206240.833C+8.9317.265%D--19.808%C12DN/A8843.2h11.1B+64.3C+
E540 Halberd 7515172322.478A+12.7243.879%C+4.449%B*36.4B+16.5C**29814.2h4.1B**9.4B*
Mag-Cutter 4764179,3750.044B+9.7219.444%D2.878%C--0.3CN/A11253.9h2.5C++12.7C+
Tank Mine 5634142218.818S9.0646.395%B*N/A125.5C*45.2D11023.3h2.1C4.6B*
M12 Kobalt 3303211321U311.2421.29%B+23.365%B**152.9A*4.3B*4652.1h13.7B**64.3B++
AF-4 Cyclone 3283201442.222B+7.5420.494%D*22.188%B10.1D--N/A6731.6h13D63.5D
MAX Punch 3242991,5850.189B**9.5728.551%D*N/A0.7C--N/A3416.6h2C++7.2C+
NC15 Phoenix 585265753.533A+6.2336.464%F--N/A12.1C14.6C**14221.9h7B*19.1C+
Gauss Compact S 266247962.573A7.1914.754%F-4.453%F--8.6DN/A4928.6h5.7A+38.6B
L100 Python AP 309223827.875M18.1247.691%D-5.83%A*61.9A++23.9B++5433.6h3.2B**6.8B*
NS-61 Emissary 2312221052.114A++7.6532.466%B+18.919%C++51.6B*2.1A*1644.3h11.2B34.6B+
Spear Anti-Vehicle Phalanx Turret 3692171021.7A*11.9444.665%C++1.382%D*46.2C*32.3B**4254.7h7.6C++17C**
NC4 Mag-Shot 2372151901.132B+8.6313.885%F-17.209%C6.5D--N/A3032.9h15.4F-111.1T
Sticky Grenade 2102071207N/A197.2450.671%CN/A1035C+15C++66510.2h1.6B+3.2B+
C85 Canister-H 223203367.667A**57.9151.173%C+12.808%B+203A+20M+9701h5.9B11.6B+
Enforcer ML85 2561711511.4B**1.6431.179%D*2.339%C*19.9C--9.9D--2208.6h10.1B++32.4C+
NC6 Gauss SAW 1581582170.728C-9.0312.013%F25.317%C++17.6DN/A3429h7.2B++59.6C+
M60-A Bulldog 165154438.5B+28.7447.79%C++1.299%D37.6C+2.7C1744.1h4.9B+10.3B+
NS-357 Underboss 154151483.146A++6.6140.557%C**27.815%B+88.8B**1.8A*3271.7h3.6B+8.8B+
NS-11P 150148542.741B**7.0226.033%C*24.324%C++24.3C--N/A1616.1h16.7D--64.1C+
M60-A Bulldog 1581481148M*138.2449.712%BN/A40C++2.7C-2123.7h4.7B++9.4B++
M12 Kobalt 1521461146U136.2420.322%B+17.123%C-112.3B*4.6B**4041.3h14.3B++70.6B+
M40 Fury 160144720.571A++10.8127.075%D--N/A51.4C+5.7D3442.8h8.2B*30.4B
NC05 Jackhammer 131131582.259B+7.5040.593%D19.847%B**54.6C++N/A4352.4h4B++9.8C**
MGR-A1 Vanquisher 129127323.969A++5.7930.593%B+29.921%B+70.6B*1.1C3041.8h8.5B*27.8B++
LA39 Bruiser 123120562.143B**7.6264.651%C*12.5%C--27.3DN/A1494.4h2.3C*3.6C**
AF-57 Piston 1271181021.157C+8.6033.803%D-20.339%A+3.7D*N/A3232h7.7F--22.8F
NC6A GODSAW 109109224.955B*4.8025.127%D24.771%D49.5C--N/A3812.2h8.6C++34.2C+
EM1 9191392.333B**7.4322.171%C+31.868%A26DN/A2923.5h13.6C+61.4C++
M40 Fury 9180326.667M16.9130.094%DN/A57.1C+7.9D4831.4h9.3B+30.7B
C150 Dalton 16175325A*15.2417.441%F-N/A25D28.7C*5583h4.3C+24.7F*
Auraxium Mag-Cutter 76711,2430.057B+9.7027.613%C+1.408%D-0.5CN/A1131h2C*7.1C**
AF-4A Bandit 6868144.857M4.9021.596%D--23.529%C+23.4DN/A2492.9h10.8C+50.1C
L105 Zephyr 7166233A+23.2450.082%B*N/A94.3B**7.1C8410.7h4.6B*9.3B*
M12 Kobalt-H 6158158B**48.2414.791%F25.862%A+96.7C-5C++4900.6h15.5C+104.8D
Warden 5757173.353A+6.4133.853%B**35.088%A+35.6B+N/A3421.6h11.1C--32.6C*
NC9 A-Tross 5554163.375A++6.3821.182%D--25.926%C++20.8D-N/A1852.6h11D52D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit121267,72824.3h
Anti-Vehicle MANA Turret02461.5h
Spawn Beacon71,0232.4h
Ordnance Dampener21940.7h
Nanite Revive Grenade08450.2h
Medical Kit3232,46459.8h
Medical Applicator87117,31410.5h
Motion Spotter768,13735.3h
NS Patriot Flare Gun12610.3h
NC Triumph Flare Gun0610.1h
Recon Detection Device133,67413.2h
Shield Recharging Field91,2360.4h
Ammunition Package53850.6h
Anti-Infantry MANA Turret112211.2h

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