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SkillerPro[MCY] SkillerPro
NC BR 162

KDR: 9.15

Score: 63.9m

Last Seen: Jun 25th, 2019 2:50 PM
- OFFLINE - 530 hour(s)

Battle Rank 107 (162 total) - New Conglomerate on Miller - Outfit Member of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
Level Progress (to 108): 89%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock Vortek Rotary M20 Mustang L100 Python HESH GD-66 Claw NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,448,207 MLG Score: 1957
Fun Score: N/A
Cheeseburgers Flipped: 3233TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.479%23.99%53923119113,9352.809486.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%0.258C*0.477B+-1.139D*HEAD ++ (~12.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.417B9.80.317C*33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.709%1.585%52804121028,4485981139747.5719250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.369%-0.595D-0.003C+0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.597B+20.60.611B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.258%2.778%1636612088,028743115510.8048694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%0.221C++0.14C++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++2.80.774B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.494%3.501%784712073,1133967637.86111407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.526%-0.712D--0.234C0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.848B*5.20.87B*13

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.994%74.688%784712079,7865634317.3511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.344%0.753B++0.494B+-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.381C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.644%12.625%784312113,406634345.36378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.09%0.092C+-0.397C--1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+2.80.429B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 8
63.9m216.8%466 (28k)411 (24.7k)9.14676116,17312,7019.83592162 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214803227.102%15.237%41312:1231

6% Engineer11% Heavy Assault24% Infiltrator39% Light Assault16% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 11:32 PMDec 16th, 2014 5:27 PMJul 16th, 2019 6:02 PM (18h) (PST)Jun 25th, 2019 11:10 AM (22d) (PST)Jun 25th, 2019 10:50 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8722056670.7470.0820.1141.8580.1101957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,32112,31740,0044557111724,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2591.9h/108d 8,753 17,701 25,528 288.9k 2,711 7,020 17,061 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:1,602
Deaths:172
KDR:9.314
Accuracy:23.823% C+
HSR:26.654% C++
NS-15M1
B+
Kills:1,250
Deaths:213
KDR:5.869
Accuracy:23.987% C**
HSR:26.080% B+
EM6
B+
Kills:1,198
Deaths:168
KDR:7.131
Accuracy:23.804% B
HSR:27.796% B+
LA1 Anchor
B+
Kills:1,180
Deaths:144
KDR:8.194
Accuracy:21.755% D
HSR:28.983% B+
GD-22S
C
Kills:1,169
Deaths:210
KDR:5.567
Accuracy:20.989% C
HSR:22.669% C
MGR-L1 Promise
B+
Kills:433
Deaths:96
KDR:4.510
Accuracy:26.727% B+
HSR:23.095% C
NC6 Gauss SAW
C**
Kills:158
Deaths:217
KDR:0.728
Accuracy:12.013% D**
HSR:25.317% C**
NC6A GODSAW
C
Kills:109
Deaths:22
KDR:4.955
Accuracy:25.127% D
HSR:24.771% C
EM1
A+
Kills:91
Deaths:39
KDR:2.333
Accuracy:22.171% C++
HSR:31.868% A+
NSX Naginata
A*
Kills:76
Deaths:21
KDR:3.619
Accuracy:20.029% C-
HSR:44.737% A*
Kills:7,266
Deaths (as Heavy Assault):1,302
Deaths (to Heavy Assaults):3,360
KDR:5.58065
Kill Difference:5,964
Playtime:296.951 hours
Usage:11%
Score:5.854m
Score/min:329
Accuracy (listed only):22.042%
HSR (listed only):28.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NS-11C
C+
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C+
HSR:16.609% C-
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C
HSR:21.062% C++
AC-X11
C*
Kills:789
Deaths:148
KDR:5.331
Accuracy:24.932% C+
HSR:23.447% C*
AF-19 Mercenary
C
Kills:398
Deaths:551
KDR:0.722
Accuracy:16.063% D*
HSR:20.101% C
Gauss Compact S
F
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F
HSR:4.453% F--
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
AF-4A Bandit
C++
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D-
HSR:23.529% C++
Warden
A+
Kills:57
Deaths:17
KDR:3.353
Accuracy:33.853% B**
HSR:35.088% A+
Kills:7,264
Deaths (as Engineer):4,178
Deaths (to Engineers):3,220
KDR:1.73863
Kill Difference:3,086
Playtime:160.751 hours
Usage:6%
Score:2.791m
Score/min:289
Accuracy (listed only):30.005%
HSR (listed only):18.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NS-11C
C+
Kills:1,150
Deaths:257
KDR:4.475
Accuracy:23.589% C+
HSR:16.609% C-
GD-7F
C++
Kills:1,149
Deaths:255
KDR:4.506
Accuracy:22.641% C
HSR:21.062% C++
AC-X11
C*
Kills:789
Deaths:148
KDR:5.331
Accuracy:24.932% C+
HSR:23.447% C*
AF-19 Mercenary
C
Kills:398
Deaths:551
KDR:0.722
Accuracy:16.063% D*
HSR:20.101% C
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
Gauss Compact S
F
Kills:247
Deaths:96
KDR:2.573
Accuracy:14.754% F
HSR:4.453% F--
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
AF-4A Bandit
C++
Kills:68
Deaths:14
KDR:4.857
Accuracy:21.596% D-
HSR:23.529% C++
Kills:7,517
Deaths (as Light Assault):4,300
Deaths (to Light Assaults):2,619
KDR:1.74814
Kill Difference:3,217
Playtime:1,013.430 hours
Usage:39%
Score:32.385m
Score/min:533
Accuracy (listed only):28.703%
HSR (listed only):17.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:3,193
Deaths:2,701
KDR:1.182
Accuracy:43.489% D*
HSR:12.433% C
NC1 Gauss Rifle
C+
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:21.809% C
HSR:21.189% C+
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
AF-57 Piston
A++
Kills:118
Deaths:102
KDR:1.157
Accuracy:33.770% D
HSR:20.339% A++
NS-11P
B+
Kills:102
Deaths:29
KDR:3.517
Accuracy:25.991% B+
HSR:21.569% B
LA39 Bruiser
B
Kills:95
Deaths:37
KDR:2.568
Accuracy:65.362% B
HSR:9.474% D--
NC9 A-Tross
C*
Kills:54
Deaths:16
KDR:3.375
Accuracy:21.182% D-
HSR:25.926% C*
Kills:5,033
Deaths (as Combat Medic):3,338
Deaths (to Combat Medics):1,031
KDR:1.50779
Kill Difference:1,695
Playtime:80.833 hours
Usage:3%
Score:1.969m
Score/min:406
Accuracy (listed only):33.204%
HSR (listed only):18.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:3,131
Deaths:531
KDR:5.896
Accuracy:36.657% C*
HSR:74.130% C+
SAS-R
C*
Kills:1,795
Deaths:175
KDR:10.257
Accuracy:40.405% C*
HSR:70.418% C*
LA80
B
Kills:1,180
Deaths:57
KDR:20.702
Accuracy:43.310% B
HSR:73.475% D
EM4 Longshot
B+
Kills:1,171
Deaths:92
KDR:12.728
Accuracy:43.222% B+
HSR:72.929% D
The Moonshot
C+
Kills:1,170
Deaths:75
KDR:15.600
Accuracy:42.463% C+
HSR:79.316% C+
AF-8 RailJack
B++
Kills:1,159
Deaths:90
KDR:12.878
Accuracy:41.749% B++
HSR:78.343% B+
NS-44 Commissioner
B
Kills:1,150
Deaths:520
KDR:2.212
Accuracy:37.768% C*
HSR:24.783% B
AF-4 Cyclone
B
Kills:310
Deaths:139
KDR:2.230
Accuracy:20.829% D--
HSR:21.290% B
NC4 Mag-Shot
C
Kills:215
Deaths:190
KDR:1.132
Accuracy:13.885% F-
HSR:17.209% C
NSX Daimyo
B+
Kills:180
Deaths:41
KDR:4.390
Accuracy:45% B+
HSR:92.778% C
NS-357 Underboss
B*
Kills:66
Deaths:18
KDR:3.667
Accuracy:43.365% B*
HSR:24.242% B
Kills:11,527
Deaths (as Infiltrator):1,928
Deaths (to Infiltrators):1,416
KDR:5.97873
Kill Difference:9,599
Playtime:621.790 hours
Usage:24%
Score:9.051m
Score/min:243
Accuracy (listed only):37.150%
HSR (listed only):57.174%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:13,505
Deaths:941
KDR:14.352
Accuracy:25.483% D--
HSR:16.505% C+
AF-34 Mattock
C+
Kills:13,117
Deaths:942
KDR:13.925
Accuracy:28.155% D-
HSR:17.130% C+
AF-41 Hacksaw
B+
Kills:1,220
Deaths:98
KDR:12.449
Accuracy:36.082% C**
HSR:17.131% B+
AF-23 Grinder
B*
Kills:1,194
Deaths:126
KDR:9.476
Accuracy:43.353% B*
HSR:12.228% D
NCM1 Scattercannon
B+
Kills:1,166
Deaths:93
KDR:12.538
Accuracy:40.906% B+
HSR:14.580% C
AF-41 Hacksaw
C**
Kills:1,166
Deaths:97
KDR:12.021
Accuracy:33.385% C++
HSR:15.523% C**
AF-23 Grinder
A
Kills:1,162
Deaths:127
KDR:9.150
Accuracy:51.084% A
HSR:15.146% C
NCM1 Scattercannon
B
Kills:1,159
Deaths:154
KDR:7.526
Accuracy:41.554% B
HSR:12.942% D
NCM2 Falcon
A+
Kills:808
Deaths:134
KDR:6.030
Accuracy:46.100% B++
HSR:8.045% A+
NCM2 Falcon
A*
Kills:539
Deaths:74
KDR:7.284
Accuracy:48.685% B++
HSR:9.091% A*
Kills:35,036
Deaths (as MAX Suit):1,393
Deaths (to MAX Suits):807
KDR:25.15147
Kill Difference:33,643
Playtime:404.853 hours
Usage:16%
Score:11.876m
Score/min:489
Accuracy (listed only):39.478%
HSR (listed only):13.832%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:13,814
V. Kills:1,231 N/A
Deaths:373
KDR:37.035
Accuracy:60.046% B+
KPH:133.700 A**
VKPH:11.900 A*
Vortek Rotary
A++
Kills:7,268
V. Kills:6,244 116%
Deaths:593
KDR:12.256
Accuracy:28.657% C-
KPH:28.600 B**
VKPH:24.600 A++
M20 Mustang
A*
Kills:4,662
V. Kills:3,566 131%
Deaths:480
KDR:9.713
Accuracy:31.244% C++
KPH:32.500 A++
VKPH:24.900 A*
Breaker Rocket Pods
B**
Kills:2,704
V. Kills:265 N/A
Deaths:42
KDR:64.381
Accuracy:47.689% C+
KPH:188.200 B**
VKPH:18.400 C*
Hornet Missiles
A*
Kills:1,165
V. Kills:318 365%
Deaths:19
KDR:61.316
Accuracy:61.065% C*
KPH:160.100 A*
VKPH:43.700 C++
M20 Kestrel
A++
Kills:590
V. Kills:560 105%
Deaths:40
KDR:14.750
Accuracy:28.285% C
KPH:35.700 B**
VKPH:33.900 A++
Kills:30,203 (26,334 + 0)
Deaths:1,547
KDR:19.524
VKDR:7.876
Vehicle Kills:12,184
Kill Difference:28,656
Playtime:538.888 hours
Usage:21%
Score:18.091m
Score/min:560
Piloting Accuracy:28.285%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:71
V. Kills:84 84%
Deaths:3
KDR:23.667
Accuracy:17.641% F-
KPH:24.100 C--
VKPH:28.500 B
L105 Zephyr
A
Kills:66
V. Kills:5 N/A
Deaths:2
KDR:33
Accuracy:50.082% B**
KPH:89.600 A
VKPH:6.800 C
Kills:137 (0 + 137)
Deaths:5
KDR:27.400
VKDR:17.800
Vehicle Kills:89
Kill Difference:132
Playtime:3.679 hours
Usage:0%
Score:0.129m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:50.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,708
V. Kills:298 N/A
Deaths:87
KDR:42.621
Accuracy:52.914% B+
KPH:96.400 A++
VKPH:7.800 C+
C75 Viper
M
Kills:1,173
V. Kills:78 N/A
Deaths:36
KDR:32.583
Accuracy:33.632% C--
KPH:78.600 M
VKPH:5.200 D
L100 Python HEAT
A*
Kills:833
V. Kills:159 N/A
Deaths:31
KDR:26.871
Accuracy:53.833% C**
KPH:63.700 A*
VKPH:12.200 C++
L100 Python AP
A*
Kills:203
V. Kills:79 254%
Deaths:8
KDR:25.375
Accuracy:47.937% D-
KPH:60.700 A*
VKPH:23.600 B*
Kills:5,917 (5,917 + 0)
Deaths:162
KDR:36.525
VKDR:3.790
Vehicle Kills:614
Kill Difference:5,755
Playtime:69.791 hours
Usage:3%
Score:1.544m
Score/min:369
Driving Accuracy:47.937%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:1,346
V. Kills:185 N/A
Deaths:42
KDR:32.048
Accuracy:40.883% D
KPH:66.200 S
VKPH:9.100 C+
Titan-150 AP
A*
Kills:765
V. Kills:332 230%
Deaths:52
KDR:14.712
Accuracy:40.028% D*
KPH:44.100 A*
VKPH:19.200 B**
E540 Halberd
B+
Kills:479
V. Kills:220 217%
Deaths:23
KDR:20.826
Accuracy:44.320% C+
KPH:35.700 B+
VKPH:16.400 B
Enforcer ML85
C
Kills:163
V. Kills:81 199%
Deaths:15
KDR:10.867
Accuracy:30.674% D*
KPH:19.600 C
VKPH:9.800 D--
Kills:2,753 (2,111 + 642)
Deaths:132
KDR:20.856
VKDR:6.197
Vehicle Kills:818
Kill Difference:2,621
Playtime:59.372 hours
Usage:2%
Score:1.146m
Score/min:322
Driving Accuracy:40.028%
Gunner Accuracy:30.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:1,442
V. Kills:78 N/A
Deaths:14
KDR:103
Accuracy:24.573% F
KPH:125.900 B*
VKPH:6.800 D
E540 Halberd-H
A++
Kills:563
V. Kills:192 292%
Deaths:10
KDR:56.300
Accuracy:49.395% D-
KPH:76.500 A++
VKPH:26.100 B++
C85 Canister-H
M
Kills:201
V. Kills:19 N/A
Deaths:3
KDR:67
Accuracy:50.419% C+
KPH:205.300 A++
VKPH:19.400 M
Kills:2,206 (0 + 2,206)
Deaths:27
KDR:81.704
VKDR:10.704
Vehicle Kills:289
Kill Difference:2,179
Playtime:19.789 hours
Usage:1%
Score:0.441m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:50.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:143
V. Kills:16 N/A
Deaths:7
KDR:20.429
Accuracy:27.187% D-
KPH:52.500 C**
VKPH:5.900 D
M12 Kobalt
A+
Kills:122
V. Kills:1 N/A
Deaths:1
KDR:122
Accuracy:17.622% C+
KPH:114.900 A+
VKPH:0.900 D*
M40 Fury
C++
Kills:80
V. Kills:11 N/A
Deaths:3
KDR:26.667
Accuracy:30.479% D
KPH:57 C++
VKPH:7.800 C-
Kills:345 (0 + 345)
Deaths:11
KDR:31.364
VKDR:2.545
Vehicle Kills:28
Kill Difference:334
Playtime:5.188 hours
Usage:0%
Score:0.123m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:30.479%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 15,04513,81437337.035S27.8960.046%B+1.31%C+133.7A**11.9A*739103.3h3.8B*6.3B*
AF-34 Mattock 13,58113,50594114.352M*5.2125.483%D--16.505%C+45.7C**N/A135295.7h4.2B**16.5B
AF-34 Mattock 13,18213,11794213.925M**4.7828.155%D-17.13%C+44.3C**N/A131295.8h4.8B**17B+
Vortek Rotary 13,5127,26859312.256S3.1128.657%C-2.105%C+28.6B**24.6A++514254h38.9B*135.7B*
M20 Mustang 8,2284,6624809.713M+0.5731.244%C++1.845%C+32.5A++24.9A*448143.4h48.4B**155.1B**
L100 Python HESH 4,0063,7088742.621M++33.4752.914%B+2.265%B++96.3A++7.7C+35138.5h2.2B**4.2B**
GD-66 Claw 3,2173,1932,7011.182C+7.9643.489%D*12.433%C16.4D--N/A41195.2h2.6C+6C
NC14 Bolt Driver 3,1363,1315315.896A**3.2536.657%C*74.13%C+17.7CN/A48177.2h2.2B++6B+
Breaker Rocket Pods 2,9692,7044264.381S55.2347.689%C+1.146%C++187.8B**18.4C*73814.4h9.5B**20B++
SAS-R 1,8051,79517510.257M+1.1140.405%C*70.418%C*63B**N/A17728.5h1.9B++4.7B+
NS-15M2 1,6121,6021729.314S0.1723.823%C+26.654%C++71.2B**N/A23822.5h10.1B*42.3B+
M40 Fury-H 1,5201,44214103S93.8524.573%FN/A126.5B*6.8D32311.4h4.4B**18B+
Titan-150 HEAT 1,5311,3464232.048S22.9040.883%D3.418%B66.3S9.1C+27420.3h2.2A++5.3A+
Bouncing Betty 1,2591,2585323.736S14.5944.022%C+N/A114.4C+N/A39611h1.7B++3.9B+
NS-15M1 1,2571,2502135.869M*3.2823.987%C**26.08%B+66.8B**N/A31918.7h10.1B*42.2B+
AF-41 Hacksaw 1,2451,2209812.449M**3.3036.082%C**17.131%B+61.3A*1.3A*31319.9h5B**13.8B**
EM6 1,2021,1981687.131M*2.0223.804%B27.796%B+72.6B**N/A21316.5h8.2B**34.3B++
AF-23 Grinder 1,2001,1941269.476M0.3343.353%B*12.228%D49.3AN/A21224.2h4.6B**10.7B**
LA1 Anchor 1,1821,1801448.194A*0.9521.755%D28.983%B+62.4B+N/A35318.9h8.6B*39.7C*
LA80 1,1921,1805720.702S11.5643.31%B73.475%D73.8A+N/A38016h1.9B+4.5B+
C75 Viper 1,2511,1733632.583S23.4433.632%C--N/A78.7M5.2D35714.9h5.1A+15.2A
EM4 Longshot 1,1741,1719212.728M++3.5843.222%B+72.929%D65.4A*N/A19117.9h1.9B+4.3B++
The Moonshot 1,1771,1707515.6M6.4542.463%C+79.316%C+74.1B*N/A18515.8h1.7B+4.1C**
GD-22S 1,1741,1692105.567A*3.5820.989%C22.669%C34.9C+N/A17733.5h9.2B*43.7B
NCM1 Scattercannon 1,1681,1669312.538S3.3940.906%B+14.58%C55B**N/A26121.2h4.6B*11.1B*
AF-41 Hacksaw 1,1851,1669712.021M*2.8733.385%C++15.523%C**58.6A++1A++29719.9h4.8B*14.5B*
Hornet Missiles 1,4831,1651961.316S52.1761.065%C*2.06%B159.6A*43.6C++12017.3h5.1A8.4A
AF-23 Grinder 1,1661,1621279.15A**0.0051.084%A15.146%C50.1B**N/A21923.2h5.5B++10.7B**
NC1 Gauss Rifle 1,1631,1613143.697A**5.4521.809%C21.189%C+24.4C+N/A13847.5h11.4B+52.2B
NCM1 Scattercannon 1,1641,1591547.526M**1.6241.554%B12.942%D43.6A++N/A21526.6h5.3B**12.8B++
AF-8 RailJack 1,1651,1599012.878M**3.7341.749%B++78.343%B+38.5B**N/A18630.1h1.7B**4.2B*
NS-11C 1,1811,1502574.475M**4.6723.589%C+16.609%C-25C+N/A11946h11.9B++50.3B+
NS-44 Commissioner 1,1701,1505202.212B**6.9337.768%C*24.783%B43.7B+N/A20126.3h3.4B+9B+
GD-7F 1,1641,1492554.506M**4.6422.641%C21.062%C++30.2C+N/A16038h11.6B+51.2C**
Shrike 1,2641,0625331.992A*7.1547.223%D--3.484%B+29.7B+5.6D--21135.8h4.1A8.6B*
C-4 1,4111,0291457.097S2.0528.679%B+N/A76.8C+28.5C+76313.4h1.6C+5.4C**
L100 Python HEAT 9928333126.871M++17.7253.833%C**3.241%B+63.6A*12.1C++39713.1h3.1A5.8A
NCM2 Falcon 8808081346.03S3.1246.1%B++8.045%A+33.5A**3D15024.1h5A10.9B**
AC-X11 8097891485.331S3.8224.932%C+23.447%C*22.9CN/A7334.5h8.7B++34.9B+
Titan-150 AP 1,0977655214.712A5.5740.028%D*5.49%A++44.2A*19.2B**45417.3h3B**7.4B++
NS Decimator 9267301634.479S4.6754.318%D-3.973%A+48.7B*13.1C30515h3.7B++6.8B+
Frag Grenade 6296241624N/A614.8542.284%C-N/A480C+3.8D22811.3h3.7C*8.7C++
M20 Kestrel 1,1505904014.75M*5.6028.285%C2.203%B+35.8B**33.9A++66516.5h54.3B++191.9B++
E540 Halberd-H 7555631056.3S47.1549.395%D-4.263%A+76.1A++25.9B++3667.4h3.6B**7.2B*
NCM2 Falcon 591539747.284S1.8648.685%B++9.091%A*27.2A**2.6D-12619.8h7.3A15.1B**
Anti-Vehicle Grenade 5515251525N/A515.8553.443%C**N/A750A++37.1D45080.7h3.2A6B**
E540 Halberd 6994792320.826A++11.6844.32%C+4.802%B**35.7B+16.4B28913.4h4.2B**9.5B*
MGR-L1 Promise 437433964.51M4.6426.727%B+23.095%C59.3B++N/A1517.3h12.7B+47.6B+
Mag-Cutter 4624039,2130.044B++9.1019.271%D2.978%D0.3C--N/A11236.4h2.5C*13C+
AF-19 Mercenary 3993985510.722C+8.4216.063%D*20.101%C11.1C--N/A8735.9h11B++68.2C+
AF-4 Cyclone 3163101392.23B++6.9220.829%D--21.29%B10D--N/A6430.9h13.1D63C--
Tank Mine 4283082214S4.8546.36%B**N/A106.2C+41.4D10462.9h2.4D5.1B++
NC15 Phoenix 573257753.427A*5.7236.512%F--N/A11.8C14.6B+14121.7h7B**19.3C++
MAX Punch 2762521,4360.175B*8.9727.064%D*N/A0.6CN/A3394.4h2.1C++7.9C+
Gauss Compact S 266247962.573A++6.5714.754%F4.453%F--8.6DN/A4628.6h5.7A+38.6B+
NC4 Mag-Shot 2372151901.132B+8.0113.885%F-17.209%C6.6D--N/A2932.8h15.4F-111.1T
L100 Python AP 282203825.375M**16.2347.937%D-6.404%A*61.5A*23.9B*5133.3h3.3B**6.9B**
C85 Canister-H 220201367S57.8550.419%C+12.935%B+201A++19A**9791h5.7B+11.3B+
Spear Anti-Vehicle Phalanx Turret 323183920.333A*11.1943.995%C++1.639%D*43.6C**33.3A4324.2h7.5B17.2B+
NSX Daimyo 180180414.39B+4.7645%B+92.778%C60BN/A1313h2.6C+5.8C**
Enforcer ML85 2441631510.867A1.7230.674%D*1.84%C+19.6C9.8D--2168.3h10B*32.5C++
NC6 Gauss SAW 1581582170.728C8.4212.013%D**25.317%C**17.6DN/A3089h7.2B**59.6C+
M60-A Bulldog 159149437.25B*28.1047.152%C*1.342%D38.2C*2.6C1823.9h4.8B++10.1B++
M40 Fury 159143720.429M+11.2827.187%D-N/A53C**5.9D3442.7h8B**29.6B+
M60-A Bulldog 1421321132M**122.8548.835%BN/A41.3C**3.1C2293.2h4.6B*9.4B++
M12 Kobalt 1231221122S112.8517.622%C+19.672%C**110.9A+N/A4131.1h14.7B*83.2B+
AF-57 Piston 1271181021.157C+7.9933.77%D20.339%A++3.7D**N/A3131.9h7.6F-22.6D--
NC6A GODSAW 109109224.955A4.1925.127%D24.771%C49.5CN/A3422.2h8.6C++34.2C++
NS-11P 102102293.517A*5.6325.991%B+21.569%B21.7CN/A1594.7h18.3D*70.5C+
LA39 Bruiser 9695372.568A6.5865.362%B9.474%D--29.7C--N/A1603.2h2.3B3.5B+
EM1 9191392.333B**6.8122.171%C++31.868%A+26CN/A2833.5h13.6C+61.4C*
Sticky Grenade 9190190N/A80.8547.368%DN/A900C+10C65340.1h2.1C*4.4C++
M40 Fury 9180326.667M**17.5230.479%DN/A57.1C++7.9C-4811.4h9.1B++29.8B+
NSX Naginata 7776213.619A*5.5320.029%C-44.737%A*36.2CN/A832.1h10.9B+54.3C*
C150 Dalton 15571323.667A**14.5217.641%F-N/A24.5C--29B+5222.9h4.5C++25.5F--
AF-4A Bandit 6868144.857M++4.2921.596%D-23.529%C++23.4C--N/A2362.9h10.8C++50.1C+
L105 Zephyr 7166233A*23.8550.082%B**N/A94.3A+7.1C8370.7h4.6B**9.3B*
NS-357 Underboss 6866183.667M5.4843.365%B*24.242%B82.5A2.5S4000.8h3.5B*8.1B*
Warden 5757173.353A*5.7933.853%B**35.088%A+35.6B*N/A2741.6h11.1C32.6B
NC9 A-Tross 5554163.375A++5.7721.182%D-25.926%C*20.8DN/A1772.6h11C-52D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon17961.9h
Anti-Vehicle MANA Turret02231.4h
Nano-Armor Kit112255,42222.2h
Nanite Revive Grenade06480.2h
Medical Kit2742,09747.4h
Medical Applicator84105,6159.3h
Motion Spotter335,42523.4h
NS Patriot Flare Gun12390.3h
Recon Detection Device123,60213h
Shield Recharging Field67700.3h
Ammunition Package53110.6h
Anti-Infantry MANA Turret112211.2h

Check the help document for the dictionary if you want to learn more about words used here.


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