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Primus SkimpGoesPurple[JOKU] SkimpGoesPurple
VS BR 49

KDR: 4.27

Score: 22.2m

Last Seen: Nov 30th, 2018 9:26 PM
- OFFLINE - 231.5 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald - Outfit Officer of The J0kuza[JOKU] The J0kuza
VS outfit on Emerald

Members: 23
Level Progress (to 50): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP Orion VS54 NS-44P Commissioner NS-15MG Pulsar LSW NS-15M AE NS Baron G5AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,573,350 MLG Score: 10850
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.59%49.191%15052599751,1296.24514-1.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.232%1.873A++4.438S-1.755F-HEAD ++ (~33.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.639B+8.30.421B18.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.669%25.424%211102159308530.191558109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.507D5.422S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.548B+16.30.583B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.059%85.574%211102191568411.33577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.802A++1.212B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.673B+1.50.522B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The J0kuza[JOKU] The J0kuza
VS outfit on Emerald

Members: 23
22.2m298.9%736 (44.2k)556 (33.4k)4.2671660,44014,1644.3979149 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022572630.647%45.389%139102:4914

92% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2015 10:09 PMJul 24th, 2017 2:30 AMDec 8th, 2018 5:46 PM (2d) (PST)Nov 30th, 2018 6:15 PM (10d) (PST)Nov 30th, 2018 5:26 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0273057221.5170.3550.6884.6500.03910850

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,59818,29243,306912141279233,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
664.1h/27.7d 1,852 27,433 16,045 185.3k 898 2,932 1,555 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:30,713
Deaths:4,719
KDR:6.508
Accuracy:31.426% A
HSR:50.344% M
NS-15MP
M+
Kills:4,050
Deaths:629
KDR:6.439
Accuracy:32.000% B**
HSR:56.173% M+
Orion VS54
A+
Kills:1,308
Deaths:293
KDR:4.464
Accuracy:22.872% B+
HSR:34.480% A+
NS-15MG
A*
Kills:1,260
Deaths:187
KDR:6.738
Accuracy:32.346% A
HSR:52.460% A*
Pulsar LSW
A++
Kills:1,174
Deaths:288
KDR:4.076
Accuracy:25.791% B+
HSR:36.883% A++
NS-15M AE
S
Kills:1,167
Deaths:218
KDR:5.353
Accuracy:26.685% B
HSR:65.124% S
NS-15MB
M+
Kills:1,163
Deaths:163
KDR:7.135
Accuracy:32.921% A
HSR:57.352% M+
Flare VE6
M*
Kills:1,161
Deaths:302
KDR:3.844
Accuracy:24.849% B+
HSR:47.287% M*
SVA-88
A*
Kills:1,160
Deaths:260
KDR:4.462
Accuracy:25.745% B+
HSR:41.207% A*
NS-15M2
M**
Kills:1,159
Deaths:295
KDR:3.929
Accuracy:25.586% B+
HSR:54.185% M**
Lasher X2
A*
Kills:1,156
Deaths:234
KDR:4.940
Accuracy:40.215% A*
HSR:5.104% B+
NS-15M1
M**
Kills:604
Deaths:101
KDR:5.980
Accuracy:30.972% A++
HSR:50.993% M**
VX29 Polaris
B+
Kills:62
Deaths:28
KDR:2.214
Accuracy:26.032% B+
HSR:19.355% C-
Kills:46,137
Deaths (as Heavy Assault):7,717
Deaths (to Heavy Assaults):4,799
KDR:5.97862
Kill Difference:38,420
Playtime:612.447 hours
Usage:92%
Score:20.384m
Score/min:555
Accuracy (listed only):29.034%
HSR (listed only):43.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
A++
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:60.209% A
HSR:23.454% A++
Eridani SX5G
M
Kills:1,132
Deaths:194
KDR:5.835
Accuracy:27.920% C+
HSR:42.226% M
Pulsar VS1
M**
Kills:328
Deaths:67
KDR:4.896
Accuracy:35.574% A**
HSR:46.342% M**
Terminus VX-9
A**
Kills:235
Deaths:39
KDR:6.026
Accuracy:31.757% A
HSR:44.255% A**
NS-11A
S
Kills:193
Deaths:34
KDR:5.676
Accuracy:34.279% A*
HSR:50.777% S
VE-S Canis
M+
Kills:178
Deaths:38
KDR:4.684
Accuracy:32.602% B*
HSR:46.067% M+
Kills:3,230
Deaths (as Combat Medic):584
Deaths (to Combat Medics):1,752
KDR:5.53082
Kill Difference:2,646
Playtime:8.476 hours
Usage:1%
Score:0.261m
Score/min:514
Accuracy (listed only):37.057%
HSR (listed only):42.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
A++
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:60.209% A
HSR:23.454% A++
Eridani SX5G
M
Kills:1,132
Deaths:194
KDR:5.835
Accuracy:27.920% C+
HSR:42.226% M
Pulsar C
A**
Kills:499
Deaths:80
KDR:6.238
Accuracy:34.065% A++
HSR:36.473% A**
VE-S Canis
M+
Kills:178
Deaths:38
KDR:4.684
Accuracy:32.602% B*
HSR:46.067% M+
Solstice VE3
S
Kills:153
Deaths:30
KDR:5.100
Accuracy:35.967% A**
HSR:42.484% S
NS-11C
A*
Kills:52
Deaths:7
KDR:7.429
Accuracy:34.676% A*
HSR:25% B**
Kills:3,178
Deaths (as Light Assault):561
Deaths (to Light Assaults):2,313
KDR:5.66488
Kill Difference:2,617
Playtime:8.574 hours
Usage:1%
Score:0.257m
Score/min:500
Accuracy (listed only):37.573%
HSR (listed only):35.951%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:1,164
Deaths:212
KDR:5.491
Accuracy:60.209% A
HSR:23.454% A++
Pulsar C
A**
Kills:499
Deaths:80
KDR:6.238
Accuracy:34.065% A++
HSR:36.473% A**
Solstice VE3
S
Kills:153
Deaths:30
KDR:5.100
Accuracy:35.967% A**
HSR:42.484% S
NS-11C
A*
Kills:52
Deaths:7
KDR:7.429
Accuracy:34.676% A*
HSR:25% B**
Kills:1,868
Deaths (as Engineer):329
Deaths (to Engineers):1,906
KDR:5.67781
Kill Difference:1,539
Playtime:4.325 hours
Usage:1%
Score:0.147m
Score/min:566
Accuracy (listed only):41.229%
HSR (listed only):31.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
A+
Kills:1,301
Deaths:708
KDR:1.838
Accuracy:52.964% A+
HSR:36.972% A
NS-44 Commissioner AE
A++
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:48.287% B*
HSR:40.603% A++
Eridani SX5G
M
Kills:1,132
Deaths:194
KDR:5.835
Accuracy:27.920% C+
HSR:42.226% M
Ghost
A++
Kills:915
Deaths:121
KDR:7.562
Accuracy:47.059% A
HSR:85.574% A++
NS-44G Commissioner
A+
Kills:573
Deaths:283
KDR:2.025
Accuracy:50.408% B**
HSR:38.045% A+
NS-44 Commissioner
A
Kills:256
Deaths:156
KDR:1.641
Accuracy:46.970% A
HSR:30.859% A
VE-S Canis
M+
Kills:178
Deaths:38
KDR:4.684
Accuracy:32.602% B*
HSR:46.067% M+
NS-44B Commissioner
M+
Kills:88
Deaths:45
KDR:1.956
Accuracy:44.639% B+
HSR:50% M+
Kills:5,603
Deaths (as Infiltrator):2,004
Deaths (to Infiltrators):1,678
KDR:2.79591
Kill Difference:3,599
Playtime:14.276 hours
Usage:2%
Score:0.384m
Score/min:448
Accuracy (listed only):43.856%
HSR (listed only):46.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M*
Kills:652
Deaths:104
KDR:6.269
Accuracy:28.059% A*
HSR:38.650% M*
Nebula VM20
M++
Kills:628
Deaths:103
KDR:6.097
Accuracy:27.282% A*
HSR:35.669% M++
Nebula VM20
M++
Kills:606
Deaths:103
KDR:5.883
Accuracy:28.002% A*
HSR:37.129% M++
Blueshift VM5
M*
Kills:604
Deaths:102
KDR:5.922
Accuracy:28.570% A++
HSR:38.245% M*
Kills:2,490
Deaths (as MAX Suit):206
Deaths (to MAX Suits):894
KDR:12.08738
Kill Difference:2,284
Playtime:13.757 hours
Usage:2%
Score:0.730m
Score/min:885
Accuracy (listed only):27.978%
HSR (listed only):37.423%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:59
V. Kills: N/A
Deaths:5
KDR:11.800
Accuracy:30.669% A*
KPH:123.700 A++
VKPH:0 D**
Kills:59 (0 + 59)
Deaths:5
KDR:11.800
VKDR:0
Vehicle Kills:0
Kill Difference:54
Playtime:0.477 hours
Usage:0%
Score:0.010m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:30.669%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,05130,7134,7196.508B**2.2431.426%A50.344%M123.7A++1.4A++327248.2h8.7B**27.6B**
NS-15MP 4,0944,0506296.439A**2.1732%B**56.173%M+108A1.2B**30437.5h8.5B**26.7B*
Orion VS54 1,3101,3082934.464A*0.2022.872%B+34.48%A+79.3A*N/A30816.5h8.9A38.8C**
NS-44P Commissioner 1,3021,3017081.838B+2.4352.964%A+36.972%A162.6M+N/A4568h2.5B**4.8B**
NS-15MG 1,2731,2601876.738A*2.4732.346%A52.46%A*120A++1.2A+32110.5h8.6B**26.5B+
Pulsar LSW 1,1811,1742884.076A*0.1925.791%B+36.883%A++87.6A++N/A24013.4h9.5B**36.9B++
NS-15M AE 1,1711,1672185.353A++1.0926.685%B65.124%S78.3B*N/A18514.9h7.9A+29.7B*
NS Baron G5AE 1,1681,1642125.491M**1.2260.209%A23.454%A++90.9A++N/A31812.8h3.2B**5.3C++
NS-15MB 1,1761,1631637.135M**2.8732.921%A57.352%M+116.3A++1.3A31310h8.3B**25.3B+
Flare VE6 1,1671,1613023.844A**0.4224.849%B+47.287%M*82.3A++N/A21514.1h7.9B**31.7B++
SVA-88 1,1701,1602604.462A0.1925.745%B+41.207%A*89.2A++N/A25113h9.7B*37.8B+
NS-44 Commissioner AE 1,1601,1604592.527B**1.7448.287%B*40.603%A++134.9A**N/A4428.6h2.4A5B**
NS-15M2 1,1641,1592953.929A0.3425.586%B+54.185%M**64.7B*N/A17517.9h8.8A34.5B++
Lasher X2 1,1681,1562344.94S0.6740.215%A*5.104%B+78.6MN/A21114.7h11.6A++28.8B**
Eridani SX5G 1,1441,1321945.835M++1.5727.92%C+42.226%M95.9A+1A+36411.8h8.6B*30.7B+
Ghost 9169151217.562A+3.2947.059%A85.574%A++101.7M+N/A3269h1.5A+3.2B**
NS Decimator-B 1,2138532203.877A*0.3971.993%B**3.283%B+69.9B+29.5B+54412.2h4C++5.5B+
NS Decimator-G 1,1018151904.289M++0.0277.033%A++3.313%C++93.7A**32.9B**6108.7h3.5B+4.5B++
Blueshift VM5 6636521046.269A++2.0028.059%A*38.65%M*85.8M**1.4A++2557.6h11.8A41.9B**
Nebula VM20 6366281036.097A*1.8327.282%A*35.669%M++125.6S1.6A*3365h11A+40.4B**
Nebula VM20 6136061035.883A*1.6228.002%A*37.129%M++121.2S1.4A*3265h11.8A42.2B**
Blueshift VM5 6116041025.922A+1.6528.57%A++38.245%M*82.7M*1B**2427.3h12.8B**44.9B**
NS-15M1 6146041015.98M**1.7130.972%A++50.993%M**100.7A*1.7M**2596h9.5B**30.6B*
NS-44G Commissioner 5745732832.025B+2.2450.408%B**38.045%A+124.6A+N/A3424.6h2.6B*5.1B++
Pulsar C 502499806.238M++1.9734.065%A++36.473%A**124.8SN/A4484h7.6A22.4B*
Pulsar VS1 330328674.896S0.6335.574%A**46.342%M**136.7SN/A6102.4h8.7A++24.4A+
NS-44 Commissioner 2562561561.641B++2.6346.97%A30.859%A142.2SN/A5241.8h2.5A5.4B**
NS Victory 25424212,2360.02C--4.2541.14%B**N/A0.4DN/A1562h1.9B4.6B++
Terminus VX-9 238235396.026M+1.7631.757%A44.255%A**97.9M1.3A*4292.4h8A++25.2A
NS-11A 196193345.676M**1.4134.279%A*50.777%S113.5S1.8M**3661.7h9A++26.1A
VE-S Canis 180178384.684M++0.4232.602%B*46.067%M+127.1M+1.4A++3641.4h8.5B**26.1B++
Frag Grenade 1761761176N/A171.7362.188%A*N/A880A+N/A46870.2h2.6B**4.1B**
NS Decimator 2691731021.696B*2.5769.13%B**3.468%B*49.4B**27.4A5893.5h5.2C+7.5C**
Solstice VE3 154153305.1S0.8335.967%A**42.484%S95.6SN/A8791.6h8.7B**24.2B++
NS "Jackpot" Decimator 190144463.13B++1.1474.063%A1.389%C72B*23C++4082h3.6C**4.8B++
NS-44B Commissioner 8888451.956A2.3144.639%B+50%M+67.7B+N/A1731.3h2.3A5.2B*
VX29 Polaris 6262282.214B++2.0526.032%B+19.355%C-68.9B**N/A4540.9h11.2B+43B+
C-4 8360154A++0.27120%UN/A300S115S61460.2h1.3B+1.1A+
M12 Kobalt 5959511.8C+7.5330.669%A*25.424%A+118A+N/A3640.5h16.3B+53.2B*
NS-11C 525277.429S3.1634.676%A*25%B**173.3SN/A10780.3h8.4A+24.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07020.3h
Nano-Armor Kit02970h
Spawn Beacon11,2200.4h
AE Nano-Armor Kit912,3800.7h
AE Medical Applicator63,8900.5h
Ammunition Package2730h
Medical Kit2,98118,919100.7h
Medical Applicator21,3810.1h
M20 Drake01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


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